Video Gamers Podcast - [Deep Dive] Serene Spiritfarer - Gaming Podcast
Episode Date: May 27, 2024Gaming Hosts Paul, Ryan and Josh have returned and it’s time to dive into the beautiful and emotional world of Spiritfarer. This stylish video game was picked by Legendary supporter Cykasniber for P...aul to play and it’s time to see how his gaming time went. We’ll break down the mechanics, gameplay, story and more and then find out what Paul thought of this time with this video game, where it lands on our gaming leaderboard. Thanks to our LEGENDARY Supporters: Disratory, Ole Jake and JigglePuff Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers! Welcome to this deep dive episode of the Video Gamers Podcast. We are going to be breaking down all things related to the 2020 indie game Spiritfarer.
Please make sure to rate our show 5 stars, leave us a written review which we just might read on
the show, and follow us on socials everywhere at Video Gamers Pod. I am your Spiritfarer,
or host, Paul, and joining me, he grew out of a mysterious seed that I planted in the
ground I watered it I played my guitar over it it's Josh I am Groot right is that is that you
grew me right I'm a tree uh yeah yeah should we mention here that you've never played this game
Josh you don't know what I'm talking about listen i am today i
am one of the listeners i have no idea what this game is about i'm gonna be asking questions i am
curious i will say that um but yeah i'm with everybody else right now i'm curious i thought
you were a group i am grouped oh boy all right and then joining josh and me he is mad at me
because i tried to feed him dessert and
plain food when he prefers breakfast and healthy foods.
It's Ryan.
Does that mean I'm the cat?
Meow?
Meow.
No, you're not the cat.
Oh.
Should we also mention Ryan has not played this game either?
Well, okay.
Okay, wait a minute.
I got to bring this up early because I said I would.
Anybody that listened to the pre-dive episode,
so we always do, if you're listening to this,
we always do a pre-dive where we reveal the game
that is chosen and the host that has to play it.
And on that episode, Ryan and Paul,
before they knew that Paul had to play this game,
made a gentleman's agreement that was,
we will play this game together.
I knew instantly that that would never happen.
And I would just like to say I was right.
We agreed as gentlemen that we were both not going to play each other's games.
That's not how I remember it.
Yeah, I did not expect Ryan to pick this one up.
All right, so before we start our deep dive content,
we do have just a tiny bit of housekeeping.
Josh, you're going to read a review someone left our show.
You know, you mentioned reviews and you said, hey, there's a chance we'll read them on the
show.
And if you ever wondered if we read all reviews, well, this is going to prove it to you.
Oh, boy.
This review comes in from Tax Fraud 101.
It's a five star review.
It's titled tax fraud and it says this is the best show to
listen to while commuting tax fraud parentheses for legal reasons that is a joke that's it nice
i don't think we'll be putting that slogan on the website or in our episodes no probably probably
not no yeah we're gonna leave that out of description, but also thank you for the five-star review.
Thank you.
Taxation is tough.
Yes.
Thank you, tax fraud.
All right.
And then also in the last couple of days,
we had not one,
but two people sign up to support us on Patreon.
So we want to give them a huge shout out.
We've got Jay Wizzle,
who loves Far cry 2 and
assassin's creed they signed up with rare status and then we have the fabulous alley who signed up
also with rare status and i laughed really hard because the other day she posted that one of her
favorite episodes was when we talked about best video game characters to have as roommates. And she said she loved that one because Josh said he did not want to
bunk with Lara Croft because of his farts.
Yeah, I did.
So that is, I mean, let's be honest, that is a valid concern,
you know, at that point.
So it's perfectly natural, dude.
We call it like we, we call it like it is around here.
Well, thank you so much to both All Ali and Jay Wizzle. We really appreciate
the support. Absolutely. Thank you to both of you and to everybody else that supports this show.
It is the reason we are still here, why we are still doing this. It means the world to us.
The reviews mean the world to us. We value literally every listener out there. There's
a reason we talk about our community so much is because we are,
we appreciate everybody. I mean, we truly do. So we, we do not forget, uh, that all of you out
there, the reason that this show exists. Yeah. And if any of our listeners want to sign up,
there's multiple tiers. It ranges from $5 a month up to a hundred and anyone who signs up gets ad free episodes they get them a day early
you get a shout out on the show there's discord perks all kinds of fun stuff so if you want to
sign up you can do that at multiplayer squad.com and then talking about that legendary tier ryan
why don't you do the honors why don't you tell our listeners why we're here covering spirit fairer
yeah i was gonna i was gonna say since you're bringing it up and the perks you get.
So awesome perk for Legendary.
We have this cool format called Hijack a Host.
So you get to sign up as Legendary.
You get all the other perks as well as this hijack.
You get to pick a host and pick a game, and we got to play it.
So, you know, the game of your choosing. we have to do a pre we'll do a pre dive show, cover, you know, the game itself, all that entails.
And then go play for a couple of weeks, come back, give you a full show on our thoughts and what what the game felt to us, what it was like to us, what what the depths of the game are.
And yeah, you get your your whole own episode for it and so who uh who gave us oh i guess i should probably tell you who
it was listen i had a long mystery supporter i just i walked in i'm covered in concrete dust okay
um seeka sniber thank you so much for your support. Awesome, awesome member of the community.
Very active in the Discord. Seek a Sniper came in, hopped on the Legendary and chose Paul
and made Paul play Spiritfarer. And that's what we're going to cover today.
Yeah. And Seek a Sniper reached out to you, Josh, and gave you the info.
What do you remember about why they picked this game and me to play it?
Yeah. So Seek a Sniper did reach out to me. They basically were like, hey, I got a game
that I've chosen. I said, cool, what's the game? They said Spirit Faire. I said,
I think I've heard of that game before. I looked up a little bit of gameplay. I said, okay,
is it Ryan or is it Paul? And they said, I want to make Paul play this. I think it's
similar in a lot of ways to Stardew Valley, which, Paul, you have famously said you absolutely love that game.
Love it.
And I think that based on your love of that game, they felt like there was some sort of correlation there between that and this.
And I think they kind of wanted to just see, you know, if you like Stardew Valley, would you like Spiritfarer?
I myself am very curious about this because if you listen to our pre-dive episode, I'm not sure Paul was like 100% on board with this pick initially.
Like, I mean, I will say I was kind of like, man, I don't know how this game is going to go.
Like, this is kind of weird.
It could land really good.
We know it deals a lot with death
and some heavy subject matter.
If you read reviews,
people are talking about how emotional it is.
Like, Paul is not a super emotional person.
So I know that Ryan and I at least were kind of like,
how's this going to go?
But that is why Seek a Sniper picked, Paul,
is that relation to Stardew Valley in some way. Yeah. I feel like with all the comparisons to
Stardew Valley, I was just cautiously optimistic. I even said, I think I'm probably going to put it
on my leaderboard around 30, which is out of 107. So that's relatively high. And most of the games we
deep dive, we like. So yeah, I think the expectation is that it'll probably be high.
I said that I was not dreading it, but I also wasn't like crazy excited, but I didn't know
very much about this game. We took a very short break, watched a little bit of footage after the
reveal, and that was really all I knew. I even said on the episode, I think, like, this is me with 1% knowledge of this game.
I think it's going to be all right. All right. So whenever we do a deep dive like this,
we always start out by reading a description of the game on Steam. And Spiritfarer is a cozy
management game about dying. As fairy master to the deceased, build a boat to explore the world,
care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell
Edition, which by the way is the one that I bought, includes the heartwarming base game and
three major content updates. All right, so for listeners out there, I should mention that you
can pick up this game on pretty much any device you want to play on. It's on Steam, Switch, PlayStation, Xbox. You can pick it up on iOS
and Android. Not only that, if you already pay for Netflix, you can actually get the game for free,
which is kind of nice. I will also mention in case our listeners who have already played
want to know, I did beat this game.
I completed and released all the spirits available. I did all the requests in this game,
except for the final one. So 98% completion in this game. It took me just under 28 hours.
And also we usually give some kind of spoiler warning. And I will say here that we'll be able to cover almost the entire show without getting into major spoilers.
But if we do start touching on endgame-type content, I'll make sure to give a warning before we cover it.
All right.
Now, you guys did not play the game.
However, I know Ryan listened to a podcast about it.
You guys checked out videos.
You read a lot of info online. Josh also played a couple minutes of the demo, but did not get very
far. So I kind of thought probably the best way to frame this episode is if I primarily just put
the ball in your guys' court. You can ask me questions about the game. I'll do my best to
answer them and give some of my thoughts. You guys ask follow-up questions and we'll just kind of see where that takes us oh does that sound all right can i start
sure did you cry i did not cry i will say that the game the game is emotionally affecting
and i i definitely had feels while playing the game but i i'm not the kind of
person to cry at games or movies the number of movies i have actually cried at i would guess
is probably like in the four to five movie range what what and i don't know i don't know if i've
ever cried at a video game i i maybe under the waves possibly but i don't even know that i cry at
red dead no oh you even the good ending with the sunset yeah even though no man
i'm not like a cry baby but i definitely don't mind like getting choked up we're watching we're
re-watching the office and we're at the part where michael is leaving
you know and it's the sad episode where he's going around telling everybody and i was like
i was like getting a little choked up man i was like dang it's so sad he's been here so long like
everybody's gonna miss him and all right i love i love when michael tells the office we meaning him
and holly we're moving to colorado and kevin's like we're moving to Colorado. And Kevin's like,
we're all moving to Colorado. It's like, no, you idiot.
All right. Well, all right. So you did get some feels though.
Yeah. Yeah, absolutely. I mean, this game is very emotional, very affecting.
That is more like, look, my wife and I joke all the time, like in Arrested Development,
you don't have enough RAM to understand. And my
wife says that to me a lot. So that speaks more to me than it does the game, if that makes sense.
All right. One more question, then I'll let Ryan jump in. What the heck is this game, Paul?
Sure.
Give me the... I mean, we read a Steam description. Explain this like I'm five,
because I am. and i have no
idea what this game actually is the demo though you played no dude that demo was broken and made
no sense and i was playing as a cat i was trying to play as the lady i made it to where you build
the first little house thing for somebody or and then i was just like i'm out i don't have to play
this i'm just pict picturing the spirit chilling.
I need to cross.
And Josh is like, I'm out of here.
Yeah.
Sorry.
I don't know how to control my character.
It just keeps controlling this cat for some reason.
I don't know how to switch.
You must have somehow clicked on co-op mode.
I don't know what you did there, Josh.
But yeah, I think that's a great question.
So especially for our listeners who have never seen this game, it is like a 2D side
scroller perspective.
It has a beautiful art style.
Everything looks very hand drawn.
And essentially you play as this young woman named Stella, who's got a big old hat.
And in the beginning of the game, you basically find out that Charon, who you might know from
like your Greek mythology, they are like the person that ferries the dead to Hades.
So like the bridge from the living world to the land of the dead.
And so Charon basically tells you, hey, it's my last day.
You're the new spirit farer.
You're taking over.
You're going to go.
You got to go get a boat.
And now you're just going to go around and help ferry people and take them until your
job is done as the spirit farer.
And so over the course of the game, you are sailing this boat.
You select different locations on a map.
You can sail around.
You are doing all kinds of things.
You are building things on your boat that make your spirits happier while they ride with you.
Some spirits are with you for a very long time.
Some only a short amount of time.
They are giving you missions and talking to you.
And basically, you are there to help support them
until they are ready to go. And then when their missions are done, they say, okay,
you can take me to the Everdoor and you can set sail there. And that is the portal where it takes
them to the afterlife. And so basically you're going to be doing that several times over the
course of this game, but with each spirit, they're going to add like a new element to the game.
So we'll get into all the details of what that looks like.
But there are certainly like management simulation aspects because you have to manage like,
and I know it might sound goofy because they're spirits, but they get hungry.
So you have to manage their hunger meters.
They actually interact with the other spirits and a little bit, kind of like RimWorld.
And so you'll see different attributes. They are happy or they are mad. And so you're kind of like
managing those things. But then the game also throws like platforming elements at you. There's
a lot of crafting. You're mining things and chopping down trees and catching lightning in a bottle and running around
getting hit by cosmic rays that you collect and all this stuff is used to like craft and build
more stuff on your boat so it's kind of like a ton of crafting you're also managing your
relationships while also learning more about stella and background. And fun fact, she does not speak at all in this game.
Does not say a single word.
So kind of like back in the day,
we talked about silent protagonists in games
and Stella's one you can add to that list.
So hopefully that it's kind of hard
unless you watch footage,
but hopefully that at least gives
like a basic idea of what it is.
Yeah, it sounds like there's a lot.
There's a lot to it.
There is a lot. Yeah. Is it like there's a lot, there's a lot to it. There is a lot.
Yeah.
Is it,
um,
you talked about kind of going back and forth and shuttling the spirits and
then doing quests and stuff.
Is it like an open world or how does it,
is it pretty guided or how does that work?
So it actually is open world,
which is kind of neat.
So when you are on your boat,
the boat itself is pretty small and you can run from like one end of the
boat to the other in
probably about eight seconds. But then you can go and set sail to different locations on the map.
So there's like different stuff you can do. There are spots on the map that show wreckage. And so
if you go there, you get to loot some stuff. It'll give you like some random wood, some random ore,
some stuff like that. But then there's also islands everywhere.
Like, I don't know how many islands there are in this game.
Adventure, I guess there's probably like 25-ish, something like that.
And each island kind of has like its own stuff.
So they have different resources to gather, different people to talk to.
Maybe there's like, oh, a new island that I just discovered.
Maybe there is a spirit there that I can go pick up and add to my boat.
So there is actually a lot of exploration in this game also.
Because the way the map works is there's like shroud.
And so as you go to the edges and then you open your map again, it unlocks a new radius.
And it might mark like a new island that you get to go check out.
Okay.
So you're like looking for the spirits.
You can go find them all over.
Yep.
Okay.
You're going around looking for them.
You pick them up, learn about them in their life, and then they join you from that point on.
See, I don't know why I just assumed that this game just was always on the boat and like the people came to the boat or something like that.
So you're saying like the boat is only a part of the game and you are actually going and venturing out from the boat and exploring these little islands and stuff
100 yes you get off the boat okay so when you get to a new port they play some cool music the camera
zooms out it tells you the name of the island and then you go get on your little rowboat and then it
takes you to the island and now you're running around on that island do whatever you want to do and when you're done you go back to the rowboat click the x button on your
controller and it takes you back so there's a lot to do on your boat but you're also spending a lot
of time on the islands like you actually most of the time you set sail to a location and then you
run around and do stuff on your boat until you get there
and that's kind of like what you're doing in the game nice is uh so with that boat like
can you upgrade it at all is there like stuff you can do to it or how's that work yeah yeah yeah so
that's one thing that i spent a lot of time in my early game doing so there's like a place that
you can go it's called like albert's shipyard or something like that. And he's got a whole bunch of recipes for where you can
upgrade your boat. So some of them just require money, which in this game is called glims. So
there's like different ways to collect it. And some of the other upgrades do require resources.
So what you can do is you can always go back to Albert,
see what upgrades are available and buy them. So some of them are like very simple. It'll just say
like makes your boat travel 20% faster or this boat or this upgrade will make your boat bigger.
So you have more room and more space to build structures on your boat. But then there are also
other ones that are more functional.
So like there are parts of the map that you can't access right away.
Like Ryan, do you remember like back in the day,
we would always play GTA Vice City.
Oh yeah.
And you remember how like in the beginning,
you could only access the one island
and how they would say the bridge is under construction.
You can't go there yet, but you can like see it.
Yeah, yeah.
There's definitely an element of that in this game too. So you have to get certain upgrades. bridge is under construction you can't go there yet but you can like see it yeah yeah there's
definitely an element of that in this game too so you have to get certain upgrades and then it'll
let you break through certain barriers because your boat is only so strong in the beginning
so i kind of thought like i'm gonna have to travel and do a lot of stuff so i ended up actually like
wasting probably a little bit of time where i was going from wreckage to wreckage, finding just a small random amount of loot until I upgraded my ship a couple times. And then I kind of realized later, oh, if you just focus on the missions, you're actually going to find all this loot in plenty. But yeah, upgrading your ship is definitely a large part of it for sure. Now, you mentioned these islands and the ship and stuff like that
and upgrading the ship, but I've made no secret
that I love good progression in a game.
So these islands and stuff you're on,
are you finding new materials on these islands?
Is it like, hey, I finally found an island that has gold on it. So
now I can do this. Or as the, are the islands just for finding these characters that you interact
with? Or like, what is the point of like things that are not on the boat? All right. So I think
this might surprise you based on like just a little bit of footage we saw, because this actually
really surprised me. This game has a huge metroidvania
feel even though the map and the things you do do not play like a metroidvania but you know how like
whatever you're playing whether it's like bloodstained or castlevania symphony of the
night or hollow night you can always like see okay that's a ledge i can't reach but i bet at
some point i'm to learn double jump and
then I'm going to be able to get up there. And this game absolutely gives you that.
So as you're going from island to island, there's like two different forms of progression. Yes,
there is an element where different islands have different mats. One of the things I love in this
game, by the way, is that the map shows you. So if I go to the map and I mouse over a certain island, it'll say, now it doesn't tell you right away. You have to explore the island
first. But then if you're ever looking at the map, it'll tell you this island has two maple trees.
It has two quartz nodes and it's got, you know, whatever, a sheep where I can go there and maybe
like shear it and get some wool.
And so it'll actually show you that on the map. So different islands do have different mats.
They have different kinds of seeds because there's a whole part of like farming and planting in this
game. It'll even tell you if there is a spirit there. So it kind of helps you not waste your
time. So you kind of know where to go. That's one thing I love in Spiritfarer is even though
the game is a little long and sort of monotonous at times, they're not intentionally wasting your
time. But at the same time, every time you recruit a new spirit, they pay you an obol
for you to be their fairy person. But then you can use those and you buy new upgrades at shrines
that you find out in the open world.
So that's where it's kind of like a Metroidvania because it does give you double jump.
You also learn an ability kind of like in Zelda where you can like glide where you hold your hat and it'll let you slow glide your way down.
There's another ability that lets you bounce off of umbrellas.
There's another one that lets you like burst forward with a dash.
And so there's other things on these islands that you cannot access until you have those upgrades.
So there is like incentive to go back to certain islands because it gives you access to new stuff
you couldn't reach before. So I remember one of the reviews that i saw on steam was someone railing
the game saying that there's like no progression and all you do is run around and farm and i was
like actually i was kind of surprised there was actually quite a bit of progression i mean there's
no skill trees but as you learn those new abilities you can access new areas so did you find yourself
going back to certain islands after you got abilities? Like, Oh, I need, Oh yeah.
Yeah,
sure.
Yeah. Like if it says,
if it says there's a spirit here and maybe like I've explored as much of
that,
cause the islands are small.
That's the nice thing too.
Like the biggest ones you can run from one end of the other to the other
in about a minute.
And so if I've gone in every door and I've talked to every person and I've
jumped off every ledge and I haven't found that spirit.
Well, now that I unlocked double jump.
Oh, yeah, you betcha.
I'm going to go back to that island and now see if I can find where they're at.
That's always the best when you like unlock the thing and you have something in your head of where you're going to go back to immediately.
You're like, oh, I can do this.
And you race right back there and that's kind of like i gave a lot of props to the prince
of persia game that recently came out where you could like take a screenshot and mark on your map
places to return to that was a spirit fair great feature spirit fair kind of already does it for
you because it'll tell you there's a spirit here that you've not yet found so i can see
okay they don't tell me where it is but but at least I know where to go looking.
Okay.
All right.
So let's go ahead and take just a short break
and then we'll come right back.
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All right, guys, we're back. Got some more questions for me here?
Okay.
This is a big game.
There's a lot to cover.
So let me summarize here because we just got back from break.
So you are the new ferryman, you know, Caron, ferrying people to Hades.
You are on a boat.
You go to islands to collect either spirits or stuff to improve your boat.
Yes. To make my spirits more comfortable.
Okay. Because I want to get into the spirit thing a little bit because you are bringing
these people with you. You have to go find them and you have to make them comfortable, apparently.
Now, I do know from
watching some gameplay footage and trailers and stuff that you can do things like cooking farming
fishing and all this crafting type stuff is there equipment do you outfit your character in any kind
of equipment or is all of the crafting simply directed like at your boat and the skills to make your spirits comfortable.
Almost entirely. It's for your spirits. The only other thing is there are cosmetic changes that
you can make to Stella, which actually does come into play. Like one character in particular
interacts with you differently if you look like her daughter and things like that.
Oh, wow.
But your other upgrades, like there's no actual equipment
that you would like equip on a character.
There's no armor.
There's no weapons that you have to find.
Nothing like that.
It'll be things like,
okay, I picked up this character.
This character tells me,
hey, I love working with my hands.
Like if I'm going to be here,
I want to help you improve your boat,
but I can't do that unless I have a workshop. So will you consider building me a workshop? And so that gets added
to the request list. So it's just like your quests. Basically I can pull up the list. It tells
me a tool wants you to build him a workshop. Here's the mats. And once I have those mats available,
I can go to the blueprint station. I can click on it. And now it gives me like a grid
and I can move. I can see the workshop and how big it'll be. I can click and drag. I can place
it wherever I want. And then a tool will go to that workshop. It pops up with a little exclamation
mark. So I know like someone wants to go talk to me. And so now I go there and a tool says,
oh, thank you. Now that I have a workshop, here are some other things go talk to me. And so now I go there and a tool says, oh, thank you.
Now that I have a workshop, here are some other things I want to do. So maybe he'll add another
one or two requests and things like that. So the spirits are basically telling you
what they want until they're ready to leave. And so those are the requests that you're
fulfilling. And I will say that's a big part of the progression because every spirit will unlock a new type of building
or a new type of resource that you can collect.
So that's another big form of progression
because there's a total of 15 spirits
that you help in this game.
And so each time you get a new one,
you know it's going to bring like another layer of progression.
Dang, that's a lot
of work no wonder the last guy quit this is too much karen yeah yeah yeah he got hired to go work
in hades too by the way so oh there you go yeah he's busy he's he has other work to do yeah i got
i got an important question so anyone all of our listeners probably born after 2000 won't get this one,
but did you just play the game the whole time just yelling,
Stella!
You know what?
It did not even cross my mind once to yell Stella.
That's so funny.
No, I didn't even think about it.
Stella!
Stella! Stella! okay the real important question though uh josh mentioned like all the other things you could do you know while you're out exploring and helping the the spirits what was the fishing like man
we know we know that this is the big one for you what was the fishing like
there there was saving that for the very end, Ryan.
You just jumped to the pinnacle of the show?
Got to keep people hooked, so to speak.
Nice.
Yeah.
I even said, if any game has fishing, I'm guaranteed to like the game.
I will say the fishing is probably the most boring of all the things you can do in this game, which is a little
bit of a bummer because if you have nothing else to do, like if everything else is currently like
processing and you have nothing to water, you don't have any machinery to run, then you kind
of like go fish. But the way the fishing works is very rudimentary. You just press X to cast your line.
And then once you get a bite,
you press and hold X and then Stella starts reeling it in.
And if it's like a small fish,
like a herring,
you just hold X the whole time.
You have a herring.
And then that's it.
If it's something that's bigger,
then what happens is your rod starts to turn red with tension.
And then you just let go
of X and then the fish starts swimming away. And then as soon as your fishing line goes yellow,
you press and hold it again. And so like the really big fish, like there are some parts on
the map marked that have like tuna and it actually plays like different, really intense epic music
while you're fishing this tuna. That's actually actually kind of neat but that's only in special
areas of the map usually you're just yanking that line and you maybe let go two times and then it'll
be like you caught a flounder or you caught an old boot or you caught a a jar with a message in it or
whatever so the fishing is just a matter of pressing and holding x i was a little disappointed
but i mean,
not every game can have like red dead to fishing,
you know,
I was going to say that's,
that's the pinnacle of fishing in the game right there.
Oh yeah,
yeah,
yeah,
yeah,
absolutely.
So I want to know a lot more about these spirits.
Cause I kind of feel like the interacting with the spirits and the stories
that they tell and stuff are like the,
the main hook of this game and like where that
emotional weight comes from. But one of the things that I remember from the pre-dive was that
the developers of this game said that they were very heavily influenced by Studio Ghibli,
who I absolutely love, dude. Me and my daughter have watched almost every Studio Ghibli movie.
I really like their work and just kind of the way those movies make you feel.
So in this case with Spiritfarer, because it does have a really unique art style to it,
but I didn't play long enough to really get into the vibe, the music, the art of this game.
Like, does it stand out? Does it draw you in? Does it serve to accentuate the sadness of
these people are all dead and they're going to Hades? Or how does that play into the actual
game itself? Yeah. So I would say probably the one thing that stuck out the most to me that
seemed reminiscent of Studio Ghibli.
And I have very limited experience. I've seen a few movies, and I've seen some of the Miyazaki
ones. But for example, there are a couple occasions, and I don't want to get too spoilery
here, but you do end up talking to Hades himself. And these are some of the coolest, most epic moments in the game.
So maybe you ferry a spirit and then it kind of like cuts to a almost like a little platformer.
And so you have to climb your way up.
The game gives you some narrative where you find out some stuff. And then as you reach the top, you'll see like the camera zooms out and there's like an owl that's the size of Godzilla with its back to you.
And the music is like really powerful and epic.
And it almost looks like the owl's feathers are on fire. And then he turns and is just so much bigger than you and starts talking to you about your job and your role as the spirit fairer.
And he even kind of pokes a little bit about why you're doing this a little bit.
He's kind of like, are you trying to help others or are you trying to get some kind of advantage over death and over me by doing this?
Do you think you can maybe escape death because you're doing this?
And those moments are very cool because it just feels like you're in the presence of power,
but it's still hand-drawn.
And so it kind of gives you a sense of awe you don't necessarily have in other parts of the game.
Hades is not supposed to be scary per se but you do feel a little bit
like in awe a little bit frightened to like be in his presence that that was like the stuff to me
that felt very studio ghibli nice if that makes sense yeah yeah definitely now like what i guess
do these spirits like they're like animals right are there different types of
beasts or how does that work so this is the thing that's a little weird in this game and this took
me a little while to catch on yeah so like when you go to these islands that you're exploring
there's like people running around but every single one looks the same they almost have like
a blanket over their head and you you kind of see their eyes.
But everyone's very generic looking.
And when you recruit a spirit, you can tell which ones have spirits you have to recruit,
because you'll see almost like if it were to be a shadow above them, that's the shape
of an animal.
So in the very beginning, the first spirit you get is Gwen.
And so when you recruit the spirit
it goes to the boat and then you have to run to the front of the boat and welcome them there
and then that's when they take form so every spirit starts with that generic figure
and then they turn into some kind of animal and tell you who they are but what's kind of weird is that they are not animals they are people so it's almost like the
game has the spirits appear as animals because it's kind of reminding you you're not in the real
physical world you're in some kind of intermediary as you're taking them from the physical world to
the afterlife and i think they also i might be wrong in this i'm just guessing i think they did it on
purpose to put a little bit of space emotionally between you and the stories because like without
going into a lot of details one of the spirits is an eight-year-old child that you take on your
boat and i think if you physically saw an eight-year-old child as they're telling you things like,
I fell asleep and I've been trying to wake up and I can't, I think that would be too gut-wrenching.
So instead, it's a character that appears like a mushroom and runs around your boat.
And so I think that gives you a little bit of emotional space where it doesn't feel quite as heavy.
Jeez, that's too heavy already.
I kind of got sad already.
I know.
You know what's weird, though?
Yeah, because I think if you say anything about Spiritfarer,
the first word everyone wants to say is death, right?
And so I think everyone would immediately assume
that must mean that this game is depressing.
But it's not.
You know what's so weird?
Is that I think this might be
the most pleasant game I have ever played. I'm not saying it doesn't have heavy moments,
because it does. The game intentionally has heavy moments. But in between all of that,
this is such a simple design decision that I thought was so genius. When you run around as Stella, she has the world's biggest smile the entire game.
Go look up any footage.
Stella is just smiling ear to ear.
And you are just running around helping people.
And they have their own stuff going on for why they're dying.
You find this out about pretty much all the characters.
Maybe you don't exactly know specifics. Like in the story of the child, you know it's some kind
of disease, but you don't know exactly what. But the whole time, you are running around helping
people, helping them come to grips with their own life. And it's hard to explain. It's just
very pleasant. You're running around cooking food,
giving them food that they enjoy. You can press a button to hug every character, including your cat
Daffodil. And so as you're running around and like developing these very positive relationships,
it's just the first word that just comes to mind is pleasant and beautiful, peaceful, calming.
And I don't think you would expect that in a game about death, but it really does have that.
Now, I remember when we did the pre-dive and I was reading some of the Steam reviews,
a lot of people were talking about how this game helped them with grief or something like that. And so hearing you talk about the game being positive
or pleasant almost gives me the vibe that it's not trying to be super melancholy and super
depressing. It's almost trying to put a spin on death to say, let's not be sad about everything. These people are obviously going to leave,
but let's celebrate the life that they lived and let's not mourn the loss of people necessarily.
Is that what I'm getting the vibe on that? That's there to an extent, yeah. What's interesting is not everyone that you ferry
lived great lives. They're not necessarily all great people. But at the same time,
everyone dies, right? And everyone has different beliefs and different thoughts. And so over the
course of the game, you get to learn all those things about these spirits. Some people are very willing and ready to go. And it happens very quick. Some spirits come on board,
you do two missions, and they're like, you know what? I'm not long for this world.
Take me to the Everdor, right? And I'm like, these are my people. DNR, do not resuscitate.
I'm good. I'm ready to go. But then there are other people who are like,
hey, you know what?
Everything in life is kind of meaningless, and they're kind of nihilistic, and they kind of say,
you know, nothing ever really mattered. And there are some characters who lived very selfishly. There are some that lived as criminals, and there are others that you actually find out are your
family members. I don't think this is a spoiler because it's your very first spirit.
The first one you pick up is your sister.
And so there is also a very personal element
behind some, if not all, of the spirits.
Like you might find out that there are certain connections.
Maybe not everyone is family,
but there are connections either thematically
or directly to every spirit in
the game. And I think that also kind of leads to why it's so pleasant is it's a matter of
coming to grips with loss and just understanding that everyone goes through it. Even if we all
struggle in life in different ways, we're all going to face it and you can't fight it forever so live life
however best you can what truly matters you know all of us are gonna return to dust so you only
have one life to live you gotta you know spend your life in a way that's worthwhile however you
want to interpret that and uh live that way until you're ready to go. Dang, Paul dropping some knowledge on us.
It's kind of a deep game.
I'm digging this episode, man.
It's kind of wild.
Another weird thing is that even though this game is like,
it has a little bit of profanity in it,
but other than that, this is like a very G-rated game.
But at the same time, I'm almost tempted to say
it's like the most adult game I've ever played because of the subject matter.
Oh, for sure.
Like, Cyberpunk's going to have like the nudity and the violence, and it's very mature in that regard.
But in a way, I would say like a teenager could play Cyberpunk and love every minute of it. If you're going to play spirit fair, I almost feel like it should be rated like 25 plus,
unless you've gone through major grief early in life.
It's almost like it's very mature.
If that makes sense.
Let's go ahead and take our last break and then we'll come back and go over
the rest of spirit fair.
This Friday,
Captain America arrives. Sam, the world needs heroes here i am
get tickets now for the first marvel movie event of the year let's go
with anthony mackie i'm going in giancarlo esposito stand by for proof of that and harrison
ford i'll show the world i've changed you america brave new world see it in imax this friday hit tickets now
all right guys we are back we'll start to work maybe towards some more like uh
later stuff here in the game but let's see what what else do you guys want to ask me about so
i do want to ask um you talked about after you found out that you were going to play this game
and we were talking about that it deals with death and heavy subject matter and stuff like that.
This is why I kind of joked around at the very beginning when I asked if you cried.
And I remember you saying, I don't like games that beat me over the head with this. It's one thing if they work it in
and I kind of get emotional because of the story. It's another if they're just blunt with it and
they're intentionally trying to make me feel something. So now that you've played this game,
which side is it on? Did you feel like they were beating you over the head or did you kind of
go like, dude, they did a really good job with this. And I actually care,
care about these spirits like that. I guess that's my, like, did you get invested in the
spirits and in some of that emotionalness or did you feel like it was very just obvious and it,
that part didn't necessarily land. So first of all, it's definitely not ham-fisted at all.
I do not think this game has a single
ounce of emotional manipulation because that's what I remember saying in the pre-dive.
If I sense you trying to make me cry, I will shut down and I will say,
no, you're not going to manipulate me in that way. I think I even poked fun at the notebook.
And look, I haven't seen it since that movie came out. But if you have a character with amnesia
and they're dying and I'm reading you this book but it's really about us
like to me that's so that's so silly and cheesy like i hate ultra cheesy romance songs i've always
joked with my wife that the way you look tonight uh which i think is the title by eric clapton
is like the most romantic song to me
because it's all very relatable and rooted in real life like i got a headache at the party so
you drove me home and helped me into bed like that's a real human story there and this game
does that pretty well i mean i will say some spirits definitely resonated with me more than
others not every story is a home run hit
like there are some on this in this game that i'm like good riddance like i'm not gonna miss you i
don't really care it's the ever door don't let it hit you on the way out yeah to people who have
played without me going into details like bruce and mickey didn't do much for me elena famously
is like a character a lot of characters hate. But there are others that I did
find to be very emotionally affecting where you are very sad to see them go, but you understand
why. And one of the coolest things is as you ferry a spirit to the Everdor. So first you go on your
map in the boat and you have to sail there.
But then when you get in the rowboat, it's just you and that other spirit.
And when you're making that final journey, that's when it's kind of like summarizing
everything that's happened. So the character will say, thank you, Stella. You were here and
helped me in a way that my parents were never able to. And here are my grand thoughts about life and death
and summarizing it all.
And then as you reach the Everdoor,
Stella runs over and gives them a hug.
And then they start to like levitate in the air
and then they disappear.
And the camera zooms out and you see the Everdoor
with the reflection in
the water so it makes a circle and so it's kind of like reminding you of the circle of life and
then it pans up to the sky and it makes a constellation that clearly looks like that
character so like gwen the character in the beginning looks like a deer it's clearly a
deer head with antlers and what's really cool is for the rest of the
game when you look at the night sky in the distance you'll see that drawn oh that's and
and you still have their old rooms so the game will let you demolish your optional buildings
like a loom lets you turn like fibers into uh like blankets and stuff like that essentially
you can destroy those.
It won't let you destroy their buildings
that they lived in.
So you always have these reminders of those past spirits.
And every time you go back to the Everdor,
they appear as almost like a glow-in-the-dark blue.
And so their spirit actually does reappear on your ship.
They don't talk to you or do anything,
but it lets you hug them.
So I thought it was really cool that the game always gives you those reminders of the old characters that you played with dang that's the that constellation thing is pretty
cool so yeah with that like in the connection to the to the spirits and then just the emotional
weight and the feeling in this game like i know we've talked about it on a lot of stuff is just what music can do with emotion and within a game.
And you mentioned with the owl or during the fishing, was the music pretty good to where it affected you throughout?
The music's really, really well done.
Oh, nice.
The best music in a game is when you don't necessarily notice it.
Like it doesn't distract you.
It just amplifies the emotions of the game.
This does that really well.
Like Mickey and Bruce are characters that I didn't love,
but they have this like very twenties,
New York organized crime energy to them.
And so every time you start talking to them,
you hear this like powerful, you hear this powerful, deep
drum music that sounds very... You would expect to hear this in a gangster movie or something like
that. And I think that's really cool. It kind of adds to the atmosphere. When you take spirits to the Everdoor, the music is very orchestral, and it really swells
emotionally. I totally understand why this game reduces people to tears. Like I said,
it just speaks more to me. The music in this game is absolutely beautiful. I mean, it's full of
songs I would listen to apart from the game, And I feel like it would immediately put me back
in that headspace. Oh yeah, that's a tool playing his flute on my boat. Because that's like another
thing. Your spirits will do things on your boat. And like a tool will go out there and play his
little flute and you hear these melodies. But then other times he's banging away on the side
of some building with a hammer. And as characters walk by, it's funny because you can like click on them and it'll be like
they're mad because the tool's making so much noise banging away with his hammer and it'll
put them in a bad mood.
And so it changes like how they interact with you and stuff like that's kind of fun as well.
Tell them, get over it.
You're dead.
Yeah, pretty much.
I know we're running out of time quickly is this game carried
by the gameplay the story slash characters or what is the highlight of this game it's absolutely the
story like when you're playing this game you it is kind of busy work, to be honest. They're giving you errands to run before their story
ends. But at the same time, if you just picked up the spirit and they just spilled their guts
about their life and their ideas about philosophy and life and death, it wouldn't mean anything.
So you kind of have to have them around because this is a 25 hour game. And I think that's one thing I have seen people complain about is that it feels a little
monotonous and drawn out. I barely felt that there were a couple of times I was like, okay,
the pacing is a little slow at this part of the game. I kind of wish we could kick things into
high gear, but I would say it's like, there are fun things to do in the meantime. Everything is pretty much a mini game.
So I know we're running out of time, but I should mention when you're out in the open
world, you're finding like maple planks or ash planks or pine planks.
But then you have to build a sawmill.
And then as you go into your sawmill and you select what would you want to cut
these planks of wood are coming across the screen and you're controlling the thing to cut it and it
kind of plays like mario party there's like a zigzag design on the plank so as it goes through
i have to adjust it and how well i do will give me more or less yield so if i do a perfect cut
it's going to give me six planks and one sawdust.
But if I totally goof it all up, maybe it'll give me three planks and four sawdust. So the whole
game, you're doing stuff, but there's probably like 20 things you can do, but it's exactly the
same way every time. And so eventually it's like, okay, well now this is the 50th time I've used
the crusher where you know i can throw
in olives and i mash a button and this crusher hits it like this and then it spits out olive
oil okay it's fun the first 10 times then it starts to get a little boring so i'd say probably
80 story 20 gameplay is is how i would say it works. Does that match Stardew Valley?
No,
no,
I would.
No.
Stardew Valley,
I would say is like straight 50,
50,
maybe even slightly more gameplay.
Oh,
wow.
There's yeah,
there's just, I love Stardew Valley,
man.
Like planting,
planting four little seeds and then having them grow six days later and
then selling all the money and buying seven seeds and now building those and then selling all that
to go buy 12 seeds and you get to see that like progression over the game i find very satisfying
this game does have a little bit of that like for example I had a cow on my boat and I had to feed
it corn or rice every so often. So that way it won't run away. And then I can milk it. Well,
I've got a cellar where I can put a bunch of milk and then over time it turns into yogurt.
Well, now if I put the yogurt in the cellar, it'll turn into cheese and cheese is worth more money.
So there's always this element of like
having fundamental mats in the world that you build or craft or develop into higher quality
stuff that I do find to be pretty satisfying. Stardew Valley just does that a little bit better.
Although I will say there's one thing that's very funny in this game so the eight-year-old that you pick up his name is stanley he gives you the most comedy in this game by far he is hysterical all his requests
are like goofy little kid stuff so he'll be like hey you've got that forge let's go throw an old
shoe in there and see what happens and so now i've got to go fish until I get an old boot. And then I'll meet Stanley in
the forge. We throw this boot into the fire. And what does it spit out? Glue. And he's like,
oh, we got glue? Let's throw it in the oven, which is where you cook food. You've never put
any non-food in the oven. The oven gives you two slots. Maybe you put in like a chicken and fat and it'll give you a fried chicken or you put in
like fish and a veggie and it'll kick out some kind of stew or whatever. So he's like, let's go
put some glue and some sawdust in the oven. And sure enough, it's like, you've learned a new
recipe paper. And so like Stanley is doing all these goofy things, having you throw random stuff in
the crusher. That stuff is
very funny that Stardew Valley
is missing. This
game, I think, has a broader
emotional appeal, but Stardew Valley definitely
has better gameplay. Dude, no
wonder Stanley died. He's putting glue
and stuff in his oven. He's throwing things,
combustibles. Those are toxic
feelings. Did Stanley die in a fire by chance
for mildeides coming through his kitchen or stanley yeah so uh so like was there you know
as far as you know with the story and the gameplay was there any big twists in the game or things
that caught you off guard or was it kind of pretty steady where it kind of flowed as well i feel like with these spirits and stuff there's got to be like a gotcha moment or something like i feel
like you hinted that they're not all good people like did you ferry some criminal to the and then
discovered that or something like that like so all right i i will give a spoiler warning i'm just
going to go ahead and explain kind of like the whole ending. So it'll probably just take about two minutes.
So I'll kind of delay so people can go ahead and fast forward. So I don't know if it's so much
a twist because I kind of felt like you could see it coming, but Stella herself is on her deathbed.
Everything that you're doing is taking place in her mind. They are all people that played a
large role in her life. And she's kind of replaying the things that she learned from all these people.
So a lot of them are family members, but you hit a point in the game where there's like a spirit
that looks different than every other spirit. And it talks to you and it's like, Hey, it's Lily,
your sister. I'm next to you in the bed. Mom's not here. She had to go and rest, but I'm here with you.
I'm looking through our old photo books
and she's like talking to you.
And you kind of realize, oh, my character is dying.
And this is her playing,
kind of like her life flashing before her eyes, if you will,
but remembering all of the life lessons.
So there's like your sister, your uncle,
a guy who was like a teacher while she was abroad for a semester after college,
and there are people, you find out she was a nurse in real life and helped other terminal patients.
And so there's like a woman with Alzheimer's, and that was like one of the first people she cared for.
So all that stuff is in the game.
And that's kind of like the big twist, if you will.
And then at the end of the game, when you usher all the other spirits, you yourself go through the Everdoor and then you and Daffodil both go up, you disappear.
And then you get a constellation of Daffodil and Stella.
And then that's how the game ends.
So it's actually like Stella coming to terms with her own death, not just that of the spirits.
Okay.
This game's – I'm not going to lie.
This is not the kind of game that I think I would play, but I am absolutely digging hearing about this game, man.
I like being told it. I don't think I could play it, though. That's i like being told it i don't think i
could play it that's exactly right right like i don't think i could play it i think i'd probably
get a little bored but like hearing about it is really like making me interested man yeah
the cliff's notes one hour version instead of the 25 yeah give me give me the summary all right paul
so i mean i i just want to know what paul thought ryan do you have any other questions before we get Paul's actual rating on this game?
Because I'm dying to know.
I feel like he's talking about it very favorably.
I think so, yeah.
I mean, these things are, you know, it had a lot of the stuff that checks on Paul's little checklist for games.
So, I think it's going to be very favorable.
But, yeah, I can't think of anything else other than... So what's the deal with the cat?
Again, what's daffodil?
The cat's just your cat, dude.
There's nothing more to it than that.
It's just a goofy looking cat that sort of just rolls around and sometimes gets stuck.
Because whenever you cut down a tree, you hit the action button,
but then daffodil has to run over.
And then you each summon like half a saw and then it connects and then you saw it down. Dude, my daffodil has to run over and then you each summon like half a saw and then it
connects and then you saw it down dude my daffodil would get stuck and like sometimes i would just
sit around and stella's like where's daffodil and then here comes daffodil floating in and like he's
a little uh derpy at times but very cute but that's it he's just a cat all right so give us
the dates paul like what do you think overall cat. All right. So give us the dates, Paul,
like what do you think overall?
Like what give us,
you know,
give us your rating.
We can,
then we can head to the leaderboard after that,
but I'm kind of curious your,
your overall thoughts on this.
I enjoyed it quite a bit.
I,
I,
I do not love it quite as much as stardew Valley or rim world.
Those were the two games that I felt like this was the closest to that.
We've done deep dives. Yeah. And it the two games that I felt like this was the closest to that we've done deep
dives.
And it would be shocking if I liked them as much.
Those are two of my all-time favorite games.
I don't like it quite that much.
Really enjoyed the experience.
I will say in the beginning, I was less sold on the game.
I think the real turning point was the first time I talked to Hades.
And that's kind of like the first hints of there's something
else going on. And that really piqued my interest. And as you meet more and more spirits,
and you kind of like start to understand the structure of the game more. And then I liked
it a lot because I will say this game is so unique and different to anything else.
Like almost every game has death because you're running around killing
everyone.
The whole idea of swinging the pendulum so far the other way.
Yeah.
Yeah.
It's like a really neat idea.
And so it's very psychological.
It's very emotional.
It's very story driven,
but it gives you some very traditional gameplay elements.
The gameplay itself, I will say, drags it down just a tad, but I still really liked it. The
earliest stories I felt like were not quite as drawing me in as a couple of the later ones.
And I think some of that also has to do with my own personal experience. Like there are some characters that related to me more in real life and those I found to be far more emotional. So I'm willing to bet
different people probably got grabbed at different moments. But on the whole, I liked it quite a bit.
So like looking at the leaderboard and for our listeners who don't know, you can go to
videogamerspod.com. We've got a leaderboard. Anytime we do a deep dive, we decide where we rank this game against everything else.
So I've got Stardew Valley at number seven. Obviously, we're looking lower than that. Rim
World, I've got at 17. We're looking a little lower than that. All the way at the bottom,
we've got Battlefield 2042 and Elite Dangerous, Phasmophobia. Those are the games I don't like.
I guessed this would be around 30.
And I think that was a really good guess.
And by the way, we got to do a leaderboard review
because as I'm looking around 30,
I'm like, I liked this more than Deep Rock Galactic.
I liked it more than Divinity Original Sin 2,
but I liked it less than Splitgate.
And I think I probably liked it less than Risk gate uh and i think i probably liked it less
than risk of rain 2 so it's a little goofy so i'm just gonna say 30 because that was my prediction
i think it's gonna be right around that range which is speaking very highly like i would give
this game a solid a it's not an a plus maybe a minus a minus is more fair i would give this game an a minus but it i found it
to be very fun i never once rolled my eyes when double clicking spirit fair it was always a
pleasure dragon's dogma 2 there was like a six hour where i was like dude i am so over this game
and i didn't want to play it spirit fair i always enjoyed loading it up that's i i'm impressed yeah that's that was
good call and then good you know what's the one thing that's so cool that i've noticed too with
when since we started doing this the community and the listeners that that picked these games
they know us they they know what we like and and it seems to be like they're they're usually like
hey i know you probably wouldn't play this i know that it's not
a really big game i mean like this one it's an indie game from 2020 or whatever we haven't really
heard of it and it and it landed and it's 30 on your leaderboard like it's pretty cool to see how
well they know what we like and what games that will land do you think it would have landed with me or ryan i i think ryan probably would like it josh i think
you would give one of those like i really enjoyed these certain moments but everything in between
was just so boring right like there's no combat you can't die in this game and i think that that
probably would have kind of driven you crazy i i think you would say you wanted to like it and you liked the story but did not like everything
and unfortunately yeah out of the 25 hours i bet you would actively dislike about 16 of those
is my guess because there's no role yeah i mean i i gotta say man uh you know kudos to sika sniper for picking this and for
picking you because a 30 is high on our yeah that's that's no slouch of a game man i mean
that's that's two away from diablo 4 you know what i mean like i yeah like demio divinity original
sin 2 risk of rain payday 2 which which we all know Paul loves a lot.
Like, that is some super high praise, man.
Yeah, I think it really is.
Like, I always say on my leaderboard, I quite like pretty much all the games until you hit about 80.
So if you're talking about like 80 games that I actually like quite a bit, and this one being number 30 definitely speaks volumes.
Yeah.
It's definitely one of the better forced games that I've had to play on the
show.
I mean,
red dead two was a legendary supporter pick.
I believe it was ad if memory serves.
Everybody knows that game.
That's cheating.
Yeah.
Yeah.
That's,
that's one of the best games of all time.
I mean,
Ryan and I both have it in our top two of all time.
So,
you know,
like other than a couple of things like that, this one ranks very high up
there. I'm really glad that I was forced to play it. I don't know that I would have picked it up.
Otherwise I will say it's a $30 price tag. It's a little, little high. I'd probably look for like
a steam key or wait for it to be on sale or something because it is you know a 25 hour game
i don't think i'll ever go back and play it again but i really i really liked the experience i would
say if you can get this for 20 or less it's a no-brainer dang that's yeah when we did the
pre-dive did you ever i mean i guess you did because you said i think i think it'll be around
the 30s so you you kind of went into this optimistic.
Almost.
Yeah.
That was 100% because the words Stardew Valley were spoken.
Yeah.
It got brought up by Sika Sniper.
It got brought up in the reviews that you read.
95% Steam reviews too.
Yeah.
High rating compared to Stardew Valley.
I think it's not a shocker that I liked it quite a bit.
Dang. So yeah,
you know,
I'd recommend this to not necessarily children.
Like I think children could play it,
but I think they're not going to get it.
But for all of our like gamer moms and dads out there,
um,
or just,
you know,
adults go check it out.
I think you would enjoy it quite a bit.
If nothing else,
play the two hours and then refund it.
If you're on steam, if you're not
into it.
I think by the two hour mark, you kind of have a pretty good idea of what it is.
But yeah, I think that kind of wraps everything up.
Any final questions or thoughts?
Anything else we should mention here at the end of the show?
This is why I love these hijacka hosts, man.
Never heard of this game before.
I learned so much about it.
I honestly really enjoyed hearing Paul talk about it because some of the moments and stuff he described, I was really like, wow, man, that sounds really to hear the praise and the response to that, I just love this, man.
This is why we do what we do, to experience these games, to let you all out there kind of pick some of them for us and kind of hear how they land and that sort of stuff.
It's just awesome, man.
I love it.
Yep.
Yeah.
It's cool. Yeah. And again, like Josh said,'s just awesome man i love it yep yeah it's it's cool yeah and
again like josh said i just love hearing everything about it paul's so good though
at describing it and going into detail without making it boring so yeah i got sucked in because
i do like those parts uh like with the progress bars and you got stuff cooking over here and this
over there and then mixed in you hear the ding yeah that means my food's done i gotta go grab it boom oh now i can make more you know i i do like that part but um i i i'm glad that i
just got to hear it all from you because it might have been a little too much for me yeah too much
of a time investment i get it well we just want to say thank you once again for seca sniper thank
you so much for the support i mean we love we love you. Thanks for, you know, all the activity on discord and for picking a game. I didn't hate, I really,
really appreciate it. And, uh, we just want to tell all of our listeners, you know, as a reminder,
please go check out support options at multiplayer squad.com for all those fun perks,
radar show, five stars, join our discord, follow us on socials at video gamers pod,
go tell a friend about the show those
are all great ways you can help us out thank you so much for listening until next time happy gaming
see everybody