Video Gamers Podcast - Deep Divin’ Disco Elysium - Gaming Podcast
Episode Date: July 25, 2022Gaming detectives Paul, Michael and Josh are bringing you a gaming Deep Dive you absolutely can’t miss. Disco Elysium is an RPG unlike any other and we break down what it is, what makes it special, ...why you should or shouldn’t play it, and discuss some of the more crazy moments and then decide where Disco Elysium falls on our gaming Leaderboard. This is a can’t miss episode! Thanks to Manscaped.com for sponsoring today’s episode. Head over to Manscaped.com to check out their awesome lineup of high quality men’s care products. Make sure to use code: Multiplayer at checkout for 20% off your ENTIRE order and FREE shipping! Thanks to our LEGENDARY supporters: Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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the episode description i am your host paul and i am joined by two of the best detectives around
first up we have the patient and loyal friend in the vein of lieutenant kim kitsuragi he's always
around to offer his expertise and he has a love for fancy cars. It's Michael.
Whoa, I get to be Kim Kitsuragi?
Whoa, whoa, whoa, whoa.
I get to be Kim.
You better have somebody good for me, Paul.
Oh, man, I'm so happy.
I cannot do that man's excellence justice, by the way, and I'm certainly not that patient.
Oh, one of the best sidekicks of all time. And then with us, he's the unpredictable but brilliant mind keeping us on our toes in the vein of Lieutenant Double E Freighter Harry Dubois.
He just might try to build a music club that's hardcore or selling his police-issued gun to a pawn shop.
It's Josh.
All right.
All right.
You totally redeemed yourself, Paul.
I was like, wait a minute.
Who's he going to make me?
But then the main character is a good choice.
Yeah, you've always been the wild card of the bunch.
That's got to be Harry.
So that's what I decided to go for.
I was really wondering where that was going to go.
And then you totally redeemed yourself.
Well, you know, guys, we got so much to cover.
We can't leave this body hanging for too
long we got to start working the case let's deep dive disco elysium let's start as we always do
with the steam description disco elysium the final cut is a groundbreaking role-playing game
you're a detective with a unique skill system at your
disposal and a whole city to carve your path across interrogate unforgettable characters
crack murders or take bribes become a hero or an absolute disaster of a human being
all right guys oh boy i really have no idea where to start with Disco Elysium. This might be the strangest, most confusing
bonkers game that we've covered on the show, while simultaneously, at least in my opinion,
being one of the most beautiful and moving games that I've ever played.
You know, I first went through Disco Elysium almost a year ago. And you already know out there how much I love Disco
Elysium. I've talked about it a lot. Fast forward now to July 2022. Josh, why are we just now
covering Disco Elysium? Well, I remember you raving about this and we got to talking about
role-playing games. I think we were, maybe we were talking about Michael not having ever played God of War or we just kind of got to talking about some of the most well-known RPGs out there.
And it came up that, you know, he and I had never played Disco Elysium and we know that you had played it and loved it.
And I remember us talking about, hey, you know what?
People either really seem to love that game. It's one of the most highly rated RPGs out there. Or people despise it because it has zero combat whatsoever. And I remember thinking, I'm intrigued by the scores of this game, but I'm very uninterested because I don't know that it's going to be up my alley. And then we started talking about it. And we said,
you know what? Michael's never played it. I've never played it. Paul, you were like,
I would love to play it again. So why don't we do a deep dive on this? This game is wildly well
known. Even if you've never played it or even seen a moment of gameplay, chances are you still
have heard of Disco Elysium. And we thought, you know what, if two lifelong gamers have never played this game, maybe we can all play it. We can kind of
do a deep dive on it. Let the listeners know what this game's all about. Let them know whether it's
worth it. Does it stand up to the hype? Or maybe the people that say, hey, this game's kind of
boring are right. Yeah. And Michael, was this anywhere on your radar you had not played it
before were you ever considering picking it up or not until we decided to do it here for the show
no i've always considered picking it up i've got a buddy quite a tool who basically always was like
you have to play this game this game is right up your alley you're gonna love it i came up again
right around the time we did weird west because some of the dialogue kind of pops up in a similar
way on your hud and then a little picture of a person talking,
things like that.
But ultimately, it's always kind of been there.
Honestly, I had no idea what the game was.
I was thinking of like the Matt Damon movie Elysian or something like that.
I'm like, is it a space game?
I don't know what it is.
I literally still didn't know what it was until I hit play and started playing it.
Oh, how funny yeah this is one of those games where i feel like even the people who really love it always put all these conditions on it where they say it's one of the best games ever
but you might really hate it because it's just so weird and there's no combat and it's very
ethereal and it's almost like reading a novel in a lot of ways like you read probably more than you
do anything in this game uh but i do want to let everyone out there know that we are going to be
keeping things virtually spoiler free here in the beginning we will give you guys a spoiler warning
and then we're going to jump into our playthroughs and we're going to talk about all the spoilers
that we want to get out of our system because I'm so excited to hear about how you guys ran your games, how you solved the hanging that the game opens up with.
And I'm very curious to hear what you guys did in your playthroughs.
So let me just start off by sharing a little bit about the setting.
And then, Michael, I'm going to throw things to you, and you can talk a little bit about the setting. And then Michael, I'm going to throw things to you and you can talk a little bit about the story. So Disco Elysium takes place in a fictional alternate
timeline. It's in a city that they call Revachol. It's been ravaged by war and poverty. And the main
character that you play is an officer with the RCM, which is what they call the Revachal Citizens Militia. And the main character
is a detective, and you are in this world. They're constantly making reference to it being the 50s,
and it in some ways is kind of like our 50s with some early technology, but then in other ways,
they already have computers and things like that. It's really hard to kind of explain where things are because it's
just its own fictional universe. So, Michael, I know you're always Mr. Story. I love going to you
to set the stage here. We're in Revachol as a detective. What are we doing? What's our job?
Well, we're in Revachol as a detective, or so we're told, because we don't know when we start the game.
You don't.
Yeah. Essentially, we find out that we are there to solve a murder. There's a man who's been hung
outside of the back of the hostel that you're staying at. And I mean, ultimately, it's crazy.
You've got amnesia. You don't know what's happening. It starts out, you're trying to
basically figure out if you should be truthful with
people around you or not.
But either way, you're quickly pulled into the fact that your main role in this game
is to solve this murder.
And you've got this awesome partner, Mr. Kim Kitsuragi, who basically is...
He's probably the most straight-laced patient detective.
Patient. Yeah. Very patient. straight-laced patient detective. Patient.
Yeah, very patient.
He's a very patient man.
It's funny because throughout the whole thing,
there's so many things that you don't know
whether you should tell him or not.
You've lost your badge.
You've lost your gun.
You don't know where your car is,
which is a police car.
And you have no idea where these things are.
And so from the beginning, you're like,
should I tell Kim that I don't know who i am or just go along and that's that's all the choices
that you make there's so many choices in this game that you have to make but ultimately that's
the biggest thing is you've got a partner he knows what he's doing you're harry you don't know you're
harry yet you don't know you're a detective you think you're a detective because he's a cop they're
saying he's supposed to partner with you and you're there to solve a murder for better or worse and in most cases worse not only do you not know your
name in my playthrough i did not know my name so i told harry and like all or i told kim and like
all these people around me that my name was like rafael aquarium or something or aquarius it was
like this really like extra name that was clearly wrong.
And then I didn't even know my name was Harry in my first playthrough until halfway through
the game.
But yeah, right off the bat, you don't know who you are.
You start talking to people, and you're actually asking them, like, hey, do you know why I'm
here?
And they're like, well, you're an officer.
And it's like, oh, I'm in the military?
And they're like, no, you're a detective.
And it's like, oh, I'm in the military? And they're like, no, you're a detective. And it's like, oh, and you start putting the pieces together.
And it's really funny playing as a person with amnesia and trying to put all the pieces
together.
Well, and it kind of adds up to that you're in the middle of this turf war between these
strikers and a union.
And there's so many more layers that go on top of it that add to it.
And so it really gets pretty complex as you go.
Yeah, even with politics, they go into things about fascism and communism and ultra-liberalism. But what I found refreshing is that none of it is really tied to today's politics. So it's not
like when you play Disco Elysium, you feel like they're taking sides or trying to teach anything
about life today.
But they do address those things within the fictional city of Revachol,
which is kind of interesting as well. So Josh, I know this is hard for you to tackle all of this at once, but why don't you tell us a little bit about gameplay? How does the game actually
function? So this is where it gets weird.
So thanks for giving me the hard part.
Yeah, you're welcome.
This game is an RPG.
You do have skills.
You have gear that affects your stats and your character.
You have choices that you can make.
And so it is, by nature, an RPG. I think that is a good designation. Gameplay in this game, it took me a little bit to kind of figure out. But I actually distinctly remember messaging you, Paul, and saying, I understand what this game is. It is very akin to a point and click adventure. If you're older like me and you played any of the old Sierra games,
it is very, very similar in that vein. Escape from Monkey Island is a well-known point and
click adventure. So it's got a lot of that DNA. It doesn't mean that's all it is because it
definitely is a lot more than that. But basic gameplay in this is you walk around, you have a
world. It's not huge, but there's definitely kind of like different zones that you can go in or different parts of the city. You can talk to a lot of different characters. Most characters that you talk to actually pulls up like a conversation and then there's choices for the conversation. You can ask various questions, interact with them in certain ways and things like that. So that's
kind of how you go about interacting with the world and carrying out your investigation.
I like the game because it's got that really nice thing where you can highlight interactable objects
a la Diablo for people that are familiar with, you know, you just hold left alt and everything
lights up on the ground and you go, oh, cool, I can go interact with that. And so that's a nice feature. The other thing that really sets Disco Elysium apart isn't the walking around and talking
to characters and things like that. It's your skills and your skills in this game. I'm pretty
sure we'll get into that a little bit later, but your skills and your character, basically,
like you're talking to your thoughts. You're talking to your
subconscious and the different things that make up your personality in this game. And that is the
hook, man. A good example, you guys have been driving around and you look over and you're like,
I bet I could beat that guy in a race. Or you're like, I bet I could beat that guy in a race. Yeah, of course. Or you're like, I bet I could beat that guy up.
You know what I mean?
Do you know how your brain just talks to you sometimes?
And I don't mean it's always competition, right?
But it's like, we have these thoughts in our head that never get voiced outside, right?
It's just our brain's just kind of dumping and we hear it.
But in Disco Elysium, you hear it.
It talks to you. Do you know what I mean? They lean elysium you hear it it talks to you do you know
what i mean like it actually talks to you and not only that but different parts talk to you
like the bad sides of like i bet i could drink that whole bottle of vodka you know like that'll
talk to you and then it's like you know but then you have this other side that's maybe
a little bit more like paranormal where you're like,
I think there's something weird. I'm sensing something about this area.
So you have like... I don't even know how many different skills there are. I want to say there's
20 different skills or something like that. And they all play a part in how they behave
in your personality and then how you actually interact with the world around you. It's bananas.
And it is honestly one of the coolest systems I've ever seen done in a video game.
Well, and the funniest part about that, what Josh said, is that you even argue with yourself
in your own mind sometimes. Think of when you're about to go to sleep. You've got to work the next
day or you've got school the next morning. And you're like, hey, it's 11 o'clock at night.
I'm a little tired. I could try to go to bed bed now or should i watch this movie and then go to bed and then you think about it and
you're like well but if i do that i'm gonna be really tired tomorrow morning is that okay and
like you make those decisions in your mind by arguing with these different parts of your psyche
it's really funny oh absolutely and josh you didn't even go into dice rolls. Because when I think about Disco Elysium, I don't so much think of click adventure games. I think more Dungeons and Dragons. This is almost like if you're playing a D&D campaign, except it's all about being a detective instead of being in a fantasy world with paladins and warriors and whatnot. And so all of those different skills that you have,
you put points into them and your gear impacts them. And as you go through the game, you have
different dialogue options, you have different actions you can take, and all of those things
are tied into dice rolls. So do you want to talk a little bit about how that works in the game?
So the, yeah, so you're right. Dungeons and Dragons, this game, it's an RPG. It's a point-and-click adventure.
It's a choose-your-own-adventure. It's a Dungeons & Dragons campaign. It really pulls a lot. And I
know that sounds super chaotic, but it's not. Everything just kind of jives together in this
really weird sort of way. Nice choice of word with jive, by the way.
Right?
Yeah.
It's perfect for this game.
Very disco, right?
So the way that things are kind of determined in this game, because yes, there's a lot of
talking, but hey, you know what?
I want to try to intimidate this guy versus coerce this guy.
How does that happen, right?
And you go, okay, well, you have dialogue options.
And maybe one of those options is, hey, threaten this guy.
And it'll kind of tell you whether that's intimidation or perception or hand-eye coordination.
You have all of these different skills that you do.
And then so you'll say, hey, I want to use intimidation.
Let's see what happens.
And then it will roll.
And it'll actually tell you, hey, this is a skill check.
So you actually know when you're going to have to make a skill check.
And so the dice just roll.
You don't actually physically see dice roll.
But it does pop up your result.
And it's very cool.
It's either green or red kind of across the screen.
And if it's green, you know you passed.
And then dialogue or the result happens.
If it's red, you failed.
But guess what?
Nothing stops this game. If it's red, you failed. But guess what? Nothing stops this game.
If you fail, something will happen.
And so the dice rolls are basically every branch
in this multiverse of Disco Elysium.
And there's no right or wrong.
Like that's the real kicker here is if you fail a dice roll,
yes, what you intended didn't work,
but something else is going to happen instead. And so that's where it gets really neat the real kicker here is if you fail a dice roll, yes, what you intended didn't work,
but something else is going to happen instead. And so that's where it gets really neat because it's not like Dungeons & Dragons where if you fail, you take damage and you get hit or a dragon
eats you or something like that. It's just how the story branches. Yeah. And that's I think the
mark of a great RPG is that ultimately, if you mess something up, you can try something else. If you mess that up,
you can try something else, and you'll probably still get to the end result.
But the one thing also that I noticed in this game is there's also dice rolls that you don't
see, like dice rolls behind the scene. For instance, my character, for some reason,
because I was wearing an outfit that just looked really flamboyant and awesome,
I had a lot of points in the drama somehow on accident. And so what happens is your skills in this game, one of those
like 20 skills that Josh was talking about earlier, if you have higher points in it, then that part of
your mind will kind of drive the conversation differently than if you have points, for instance,
into logic or speculation or something like that. And so what happens is I would have a lot of my
inner monologue do, and it would show you like medium success past. And so it would say our medium chance past.
And so I know that there was a dice roll going on that I didn't choose, but I passed on the fact
that now the drama part of my brain was going to make a suggestion for how I should do this.
Let me tell you, drama is one of the worst ones because he drama, he comes up with some
ridiculous stuff to suggest to you. He's always based on like,
she's lying. You know, she's lying because it's always like a play or something like that.
I mean, I found that really refreshing as well that I would have different options presented
to me based on like the gear I'm wearing or how I decided to skill my person, which
was outside of even my conscious choices to roll a die, which I thought was really interesting.
Yeah, even as you walk around, if you have more points into perception, then more often you'll get a thought bubble where your character will say,
oh, I think there's something here. And then maybe there's like an item or something you can
click on. And so even stuff like that behind the scenes is always at work.
The only thing that I would say is that while the main storyline will
always continue where there's always another route forward you can technically die in this game
i did a couple of i've died i think i've died two or three times so yes that is possible
you not only can you die you can literally die one minute into this game i don't know if you
guys know that the heart attack on the fan yes you can have a heart attack because in the beginning of the game
you wake up hungover you've got your window smashed out your clothes are strewn about the
room and your tie is swinging on a ceiling fan and if you fail if you fail that check to grab the tie while the fan is still on and you have no morale, I think, you miss it.
And he falls over and dies of a heart attack.
And you get a newspaper clipping, you know, local cop dies from heart attack.
And then you just reload your save and carry on.
So other than dying, which is actually kind of hard to do in this game, you can actually even fail forward.
Sometimes you'll fail a check, and it's actually a good thing. It's one of the things that makes
Disco Elysium so cool, is that if your drama side passes, that's not necessarily good. It just means
you're leaning into that part of your personality, and it doesn't mean that that's even right. So
even passing a check is not necessarily a good
thing, which is really what makes this game so incredibly unique. So I think we kind of already
mostly covered everything as far as the character sheet. If anyone out there is curious to know,
it is a total of 24. And so the game is broken down into intellect, psyche, physique, and motorics.
And each of those four is broken down into six further categories.
And I was kind of curious, did you guys lean into any specific kind of strategy?
Like, was your guy more of a fighter or a thinker?
Or was he just totally bananas going off of gut instinct or what?
I went with...
So early on, I was like,
okay, I don't know anything about this game. I'm not looking up any spoilers or anything like that.
But I did say if I'm a detective, I want to go with a certain shtick.
And it's like... Obviously, the different categories say, are you going to be highly
intellectual and Sherlock Holmes this with a lot of perception and intellect, are you going to be highly intellectual and kind of like Sherlock Holmes, this with a lot of perception and intellect,
are you going to be like Magnum PI and just bully everybody around and be
super like brutish and stuff like that?
And I was like,
I want to play with this almost psychic paranormal type.
Yes.
Skill set.
You know what I mean?
To kind of go with these gut feelings,
like, oh, I've got these gut feelings
and that kind of detective.
So that's what I did.
I went with Shivers,
which basically these skills
don't do a very good job
of explaining everything that they do.
The game will give you like a description
and then it will tell you
like what they do at very high or low levels.
But even then, I feel like they're still a little confusing. So for me, Shivers was that spidey
sense, right? Where it's like, hey, I know there's something wrong. I know this guy's lying to me,
that kind of stuff. I went with perception and hand-eye coordination. So I kind of mixed those
three. And Michael, you touched on something that I think
really bears touching on again, is that while there are the dice rolls in this game, these
different skills that you have in this game, for instance, psyche, right? That's a lot of the really
weird internal psychic type stuff. Those are broken down into volition, empathy, inland empire,
authority, suggestion, shivers, that kind of stuff. So each one of those has a category.
And Michael hit it because if one is high, that really starts to affect the thoughts that your
character has. And so your choices for your character,
and for me, like the type of detective that I wanted to be,
actually really mattered in how this game unfolded
because my guy was weird.
Yeah.
The city would talk to him.
A door would talk to him and say,
hey, I think you should give it another try
and then like you're having this conversation with this weird inanimate object or the city
because the city's saying hey a block away a character is walking down the street and throws
something into a garbage can and then you're like oh maybe i should go look at that garbage can
and sure enough there's something in the garbage can. You know what I mean?
So it's like these skills are super cool.
This is not like, hey, you got a little bit of dexterity.
Your character's a little faster or you have some strength.
You might be able to lift that door or that gate or something like that.
These drastically alter the way that this game unfolds
and the actual overall feeling of the game.
And it's hard to explain how that does that. But it's one of those things that
majorly comes through in the actual gameplay. Well, and it can change as well while you're
playing. For instance, the thing that Josh was just talking about where the city kind of talks
to you, I didn't experience that at all for the first two thirds of the game. But then I found
an outfit that was really high
in that particular skill point. I don't remember what it was.
It's Shivers or Inland Empire, I think.
I think it was Inland Empire because I had Shivers a little bit. Yeah. But what happened
was once I started wearing that, then all of a sudden, I'm like, oh, I haven't seen this part
of my brain hop on yet. But because I was wearing this jacket, pants, and shoes that had those extra
points on it, it put it just above there to where my character started thinking that way too.
So you can manipulate a little bit of your dice rolls by looking at what you're about to do and
say, okay, I'm going to need this skill or that skill. But I ended up going a little bit different
direction than Josh when I started the game. I went with more of the intellectual thing because
I thought when you start the game, it really gives you four choices it gives you a choice to either do what josh does do the physical side or do the intellectual side or
completely custom and i just said i'm gonna go intellectual because i know i'm a detective and
i want i want to just be able to see clues and that's just kind of like what i thought knowing
that i was going into a game once i started that it's a detective thing and so it's funny because
it even affected the outcome in the very beginning of the game the very beginning of the game i thought it'd be funny just to try and
grab the tie while the thing was still spinning and my character started to have the heart attack
but i was able to use my brain and calm myself down and i didn't have to i didn't die because
my brain said you're having a heart attack you should go
sit down and I'm like I should go sit down whereas if I didn't go with those points immediately into
like that intellectual side of it I might have just freaked out not knowing what's happening
and I would have died of a heart attack so it's really interesting how the game literally changes
constantly it's not just like other games where the choices that you make you got choice a and
choice b choice a leads down one path choice b leads down where the choices that you make, you got choice A and choice B. Choice A leads down one path, choice B leads down another.
Literally, everything that you,
even down to the hat that you're wearing,
will change the choices that you have presented in front of you,
which is just, it's mind-blowing how many different possibilities
to ultimately get to the same result,
but how you get there is a totally wild ride compared to other ones.
I wish we had several hours to talk
about this, because I guarantee that Josh, Paul, and I all had completely different happenings in
the same conversation in certain things, like with Kumo, for instance, that kid. I wanted to
punch him, but I didn't. Paul did. Oh, absolutely. I punched him. Yeah. So in my very first playthrough,
the only thing I looked up online was what's the best way to play Disco Elysium.
And the tip that I read was pick sensitive as your opening class and lean hard into weird.
Like, don't be afraid to say weird things.
Don't be afraid to talk to inanimate objects.
Don't be afraid to talk to dead bodies.
And the game even
gives you tooltips while it's loading. And even one of the tooltips says, don't be afraid to say
weird things. You know, people are very forgiving when you're an authority figure. And then in my
second playthrough, I went pure motorics and I made my guy, you know, buff and a fighter. All I
did was kick everyone round roundhouse kick Measurehead.
I'm intimidating people. I'm taking bribes. Yeah, I went purely physical.
But what's funny is I tried to make my Harry as normal as possible. And it even gave me the
option to make myself the most normal cop in Revachol. That was one of my thoughts in my
thought cabinet. And what's funny
is, in some ways, the game punished me for that. At one point, Lieutenant Kim told me,
hey, I thought you were gonna do that weird thing while talking to her and throw her off her game,
and all you're doing is sounding like a normal cop. You didn't rattle her at all.
So my number one advice for people is just don't be afraid to say weird stuff. It makes the
game so much funnier, and I think it makes it a lot more memorable than if you try to play it
straight-laced. Don't be afraid to get weird in this one. That's very true, because it kind of
goes back. You can't fail this game. Yes, your character can die, and it's very quick, and you
just reload, and you don't
really lose a lot of progress.
And honestly, I think there's only a few instances in the game where that can actually happen.
And I think we're so conditioned, or at least I am, because I know in most games, I tend
to be the good guy, and I try to pick choices that would reflect the choices that I would
actually make.
But in this game, just go for the gusto because it's the setting,
it's your character, it kind of falls into all of the different things that can happen.
And it can be beneficial, oddly enough. Most games punish you if you say something the wrong way or
off the wall. And then the guy's like, okay, well, this character is ignoring you now. And you're like,
well,
darn it.
Not,
you know,
let me go back and,
and not tick them off or something like that.
But that's not like that in disco Elysium at all.
Dude.
I remember in my very first playthrough,
you walk downstairs.
You've already said some weird stuff to the lady who's in the hotel room,
two doors down.
She's the one who clues you in that you're a cop.
Big oops there,
by the way,
on me.
Yeah. I go downstairs. i start talking to gart who is the manager of the whirling and rags hotel and he says oh by the way you owe me 130 real which is their currency in the
game which is a lot of money it is in this game yeah and i immediately, try to skip out on the bill. And I failed. I failed the skill check.
Oh, no.
And Harry throws up two middle fingers at Gart and jumps backward and hits the poor lady in the wheelchair.
And that was when I was like, oh, I am perfectly fine failing every single skill check in this game if it's going to lead to these kinds of interactions.
I mean, this game is absolutely hilarious. I don't think we need to spend too much time
on the thought cabinet, but I did at least want to mention it. So in the game, you can decide
whether or not to focus on different thoughts that pop up in your head. Maybe you say something or
someone says something to you, and it gives you the choice to kind of dwell on that idea for a while.
So just to give you one example, you do have to pay 20 real every night to stay at the hotel.
Gart tells you, you've trashed your room enough. You got to pay before the night in order to stay
here. And if you don't have the money, you're sleeping on the street. And so then my Harry was like, hey, I could be a hobo cop. And then that gives
you that option where you're like, yeah, I don't need to pay. I can live on the street. I'm going
to just live on the street and know this city. I'm going to be a hobo cop. And you know what?
If you decide to add that to your thought cabinet now
you're sleeping on the streets but it lowers your reputation with all npcs in the game because now
you're a hobo and you smell bad but you find more bottles in the world that you can recycle and sell
so it's like all these different thoughts have pros and cons. And in my first playthrough, I barely touched the thought
cabinet. Oh, really? This one, I went full into it. I had all 12 filled up very well. I actually
spent a lot of my skill points because you do acquire skill points throughout the game as well.
And instead of boosting the actual skills like perception or visual calculus or drama or some
of those things, I dumped a lot into unlocking more of the thought
cabinet slots. So I wound up, by the end of the game, I think I had like 10. I was almost
completely maxed out on the thought cabinet stuff. And it's a really neat aspect of the game,
almost like perks. You've got your skill points, but then you've got your perk system.
And that's the easiest way I can describe what it is in Disco Elysium.
There was one where I think I tried to break into a dumpster or a door or something.
And so it unlocked the thought that I'm a break-in artist.
And so I went down that line.
And then it gave me...
And these all take a while.
So they take like six hours or eight hours to unlock for your character to process and
think through this thought.
But then once it's done, you unlock that.
And then my guy got like bonus rolls
to trying to open anything in the world,
you know, as that thought.
And I like, and there's just, there's dozens of them, man.
And the cool thing is you don't really know
what the thought is.
Like a lot of them have weird names.
Like one was finger guns.
And I was like, oh oh i gotta unlock finger guns
man and then my guy could like my guy like i had the option to do finger guns to people you're
really good at it you know and like you do you see your character and he does like hey finger guns
and it's just like like what and one of the things about it too is you don't know what you're getting
like you can look online but i didn't do that do that. I was just curious, what would this get me? One's called the long way
home or something like that, because I get it because I admit that I don't know where my house
is and it pops up. It's like the long road home or something like that. And as you're learning,
these things take anywhere from 30 minutes in the game, not real life, to six and a half hours
to learn them. But while you're learning them, you have negatives to other skills.
And so you've got to look at that and be like,
do I want to take negative perception
and negative conceptualization?
Start that one over.
Thank you, gentlemen.
Big words are hard.
I don't use $6 words often because,
well, they're $6 and I can't afford that.
Or six real, I guess.
But anyways, you've got to decide
if this is going to be worth it
but you don't know if it's worth it because you don't know what you're getting and again you can
cheat and google it but i just i really wanted to play through blind and just see what i was
getting myself into which is great that's the best way to play do your best not to look anything up
try not to reload old saves and make different choices just roll with it and i promise the
experience will be very
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Okay, we are back from our break. And this is now that point where we're going to give a spoiler
warning. All right, if you have not played Disco Elysium and you plan to play it,
highly recommend you just turn off the episode here, or actually don't turn it off.
I'll go ahead and give a warning how far forward to go ahead and skip,
because at this point we are going to talk all things spoiler all the way through the end game
of Disco Elysium. We're not going to leave anything out on the table.
To avoid spoilers, skip ahead
35 minutes and 45 seconds. All right, so if it's been a while since you played Disco Elysium,
or maybe you never plan to play it and you just want to know what the game is about,
I am going to do my best to try to summarize the entire story here in about two minutes or so.
Your playthrough could turn out a little bit different, but the notes and bullets are going to be the same, which is really just what I'm going to talk about here.
All right, so Kim and Harry have to figure out a way to remove the hanging body from the tree
behind the hotel, and you perform a field autopsy. If you pass a couple of checks,
then you will discover the corpse was actually shot before it was hung, which throws a wrench
in your investigation. You uncover the fact that a
group called the Hardy Boys claimed to have hung the man and killed him because he assaulted a
woman at the hotel named Klasia. And here's where things get a little mature. I'll keep everything
PG as far as language goes. But after talking to Klasia, we figure out that she was intimate with the victim and that he was shot
through her hotel window. We find out that she has a background of being a spy, so her life might be
in danger. Maybe she was actually the target of the assassination. Maybe they hit the wrong person.
And we try to figure out where the shot could have come from. Klasia gives us some hints that
there was also a woman who was part of the Hardy Boys named Ruby. She orchestrated the cover-up and then went on the run. Meanwhile, we learn that a squad
of mercenaries that the victim belonged to are on their way to seek revenge. So there's a little bit
of a clock running. We know eventually we're going to have this showdown with the mercenaries.
We eventually do track down Ruby. She tells us that Klasia has been lying about everything the cover up was her
idea and Ruby at that
point either escapes or she commits
suicide you return
back to the hotel find out that the mercenaries
have arrived and you
get into a firefight with the
Hardy Boys on
your side against the mercenaries
hopefully you have a working gun or
some armor because bullets start flying.
Kim may or may not end up in the hospital.
He might not even be in the rest of the game.
If he gets shot too much,
you also get shot.
You wake up a couple of days later,
you continue your search and realize that the shot that came in through
Klasia's window could have come from a far off Island in the distance.
You take a boat to that island,
and you end up figuring out that there is a sniper who was a part of the communist army
years ago that has been living on the island. He is an old curmudgeon of a man. He was jealous of
the victim who had been sleeping with Klasia, and we match up all the evidence we've collected over
the course of the game with the items in his bunker. And we end up arresting him for the murder.
And then if you pass a perception test, you find out that the insulindian phasmid does indeed actually exist.
It's a species of insect that hides in the reeds.
You have a conversation with it.
And then Harry returns with Kim to the mainland where your old squad from the RCM is
waiting. And they ask Kim to give a rundown of the case, assuming he's not in the hospital.
And then depending on the choices you made along the way, your squad either decides that there's
hope for you in the future and they welcome you back. And if you have impressed Kim enough,
you can even invite him to transfer to your squad and the game ends.
So overall thoughts.
What do you guys think of the story of Disco?
It started weird for me.
There was a lot like you talked earlier in the episode about the dispute between the labor union.
I think it's called Whispering Pines or something like that, if I remember right.
And like the dock workers and stuff like that. So there's always tension in the background.
And the game does a very good job of just saying, hey, this world's not a pretty world.
People are upset. It's war-torn. There's currently people fighting. People are getting murdered.
There's just a lot going on in the world. And you're trying to do this investigation the whole time. But that disruption in the world and You actually can just feel it as you're playing through the game.
Story-wise, it's very weird how this game tells the story because, again, it tells it
through your investigation and the things that you discover and the people that you
talk to.
There are side quests in this game.
There is your main quest, which is trying to
figure out, hey, who killed this guy and what happened. But there's a lot of side quests in
the game that absolutely should not be missed. Because there's some of the most bananas quests
I have seen. Paul, you mentioned it. There's a quest in this game where there's people that
are zoocryptologists, which basically... Cryptozoologists. Cryptozoologists. Thank you. Those are the people that uh are zoocryptologists which basically cryptozoologists
thank you yeah those are the people that try to find bigfoot and loch ness monster and like these
creatures that nobody thinks exist but maybe they exist and you can you can spend probably a couple
hours in this game going down this quest line checking traps doing all this stuff and you're
just like part of me was
like why am i doing this man but i okay i was thinking that too yeah kim is not even thinking
that he's vocal kim thinks you are crazy your partner is like dude you're crazy we don't have
time for this we we're here for a murder investigation we're not here to look for
insects that don't exist and i leaned into that big time every time i was like kim i think we're
getting closer i think i could feel it man like i was like, Kim, I think we're getting closer. I think I could feel it,
man.
Like I could,
I just,
I can tell this thing exists.
We're getting close.
And then we would fail over and over and over again.
And since this is a spoiler part at the very end of the game,
there is one of my favorite moments in the entire game where the freaking
insect shows up.
Yup.
And I,
I remember texting Paul and I went,
I knew it was real. I knew it was real!
I knew it was real!
I almost took a picture of my screen.
This is how into the game I got.
I almost took a picture of my TV and being like,
guys, it's real, it's real!
But not in the game.
In real life.
It feels that way.
I was actually there, and I saw this giant six foot
tall praying mantis weed monster thing
stick bug and I was going to
take a picture and be like, oh my goodness, I found
it. And I'm like, wait, this is a video game. This is
not real. This is part of the story.
My favorite part that
Josh hit onto is
you're going around and Kim is
constantly, for the first several days at least,
always saying,
what does this have to do with our investigation? We need to move on. We need to get with the
investigation. Why are we doing this? At one point in the story, and I don't know if it's
the same point for everybody, but he just laments the fact that I'm going to be a free spirit and
do what I'm going to do. And he just starts going along with it. He's just like, you know what?
I'll entertain you with this. You know what? I'm kind of curious, too.
So let's just go with it.
And then he says things like, well, if I say no, you're going to do it anyways, right?
And I'm like, yep, let's go.
And it's just I find myself in this game making decisions based on how Kim is going to feel more often than not.
Honestly, that's true.
You don't want to disappoint him almost. Yeah,'s like he's such an adorable i found him adorable i know it's
a weird word to say we're all men here but you know uh oh he's absolutely so adorable and he's
so but but like when i'm talking to him i'm just like i don't i don't want to disappoint him because
he's like my big brother or my dad or something. Yeah. I think one of the reasons that they work so well as a combo,
because you always see this in like buddy cop movies, right?
You've got the impulsive one and you've got the conservative quiet one
and they pull out different parts of each other's personalities.
Harry is straight up dealing with mental illness and depression
and he might be legitimately crazy,, depending on how you play him.
The game even gives you a warning if you pick the sensitive class. It says Harry might lose
his mind. They warn you about that right in the beginning. And Kim is just so straight-laced and
by the book that he would never imagine, why don't I pull out my gun and shoot it at the
hanging man's belt buckle buckle and maybe we can make
the guy fall like it never would have even crossed his mind and when you put the two together by the
end of the game they're both learning so much from one another it's this beautiful relationship
and the fact that you do find the fast mid and kim couldn't be happier like he's the whole time
complaining like we're not really gonna check
the traps again right and it's like let's go kim and you just keep marching as happy as you can be
and when it comes out you're like kim am i crazy or can you see this and he's like oh i see it
yeah and even then i'm still being crazy i'm like i'm touching it and it's foaming and i'm eating it
and i'm like it tastes like sugar water and he like, maybe you shouldn't be putting that in your mouth.
But at the same time, you know, Kim takes a picture and it's just like, I love how the
relationship evolves over the course of the game.
I know I've told Josh before.
One of my all time favorite moments for me, it's like a top three moment in gaming is
when I reached the end of my first
playthrough and they start asking kim well has harry really lost it like what's going on with
harry and how's the case going and kim starts recounting all this stuff over the game that i
had no clue he's gonna come back and kim's like you know what he is completely crazy he uh stands still while people
are trying to talk to him thinking in his head he runs around wearing one shoe which i did not even
realize when i played my game that i had one shoe on i didn't even know until the game ended when
kim said that and then kim says but he might be the best detective I've ever worked with.
And it's like such a cool moment when you hear that from Kim.
I don't know if you guys felt similarly, but it was just so cool when they start recounting how your officer solved the case.
And the whole recap was really fun and exhilarating, as weird as that sounds.
I was completely floored by that at the
end because i was i was wondering how is this gonna wrap up you know like how is it what's the
end of the game and when kim is like essentially going through every decision that you made or
just a combination like for instance on on my game my playthrough i kind of shift my tone a little
bit like halfway through and started to not talk about politics at all, because I also just kind of wanted to understand the world and
listen to other people's views and not take my own point of view. Well, it's funny because Kim
even says like, your two styles contradict each other. Sometimes you're very loud. And sometimes
you're a mild racist, to put it lightly. And I'm like, I don't remember being a racist. Then I'm
like, oh, in the beginning of the game, I was talking to a racist. And so to get things out of him, I was like, yeah, that's those stupid
people. You know what I mean? I was saying things that I wouldn't normally say. But as Harry,
I was just trying to get a story from him. And so I found it really interesting to see that recap at
the end. I loved it. This game messes with your emotions. Honestly, for a game, I don't know if
they're intending to or it's just the story,
since we're talking about the story and the side quests and stuff like that.
But the part with the Phasmid, I had an emotional response to that.
You know what I mean?
But there's parts in the game with Kim.
You have an emotional response to how he perceives what you're doing.
And this is a harsh, cold world.
And so there's a woman that's looking for her husband.
And you can accept that side quest.
And you can go down that road.
And then it's like, and that's so sad, right?
So it's like, there's just this weird emotional response that you get from Disco Elysium that
I have not found in very many video games.
And it's not... I don't know that they're even intending. I don't think it's like a Pixar movie
where they're trying to make you cry or they're trying to make you laugh. I think it just happens
because how masterful the story and the characters in this game are you become super invested in it and you find that like
you're joyful you're sad you're depressed you're ecstatic you're crazy you're disco
you know like yeah you're getting down with the kids at the church and their disco club and you're
like it's mega you know and then you're like yeah and i'm headbanging and i'm like
stuff like that but this game does it man it really has that it factor where it tugs on every
emotion it's just so well written and so well done well and i got a name drop the um the head
writer for this game because when the credits started rolling it said the writer's name i
literally stood there looking at my TV
and I saluted the TV.
I'm like, this guy was brilliant
the way he made me feel.
And so his name is Robert Kervitz
and he's an Estonian novelist apparently.
But the whole thing about it
is it really does play with your emotions a lot.
Like I spent, just a brief for example,
I spent the first half of the game
thinking that Kim Kitsuragi was a super cop, that he was the best cop ever.
But then you find out like halfway through or in different playthroughs, you could find out on day one or day five, wherever the dialogue takes you.
But I found out that Harry has solved 218 cases and Kim has solved 102 or 104, depending on how you track it, because two of them were murder suicides.
So sometimes they're counted twice he explains and so kim is actually enamored by you yeah he thinks
that you're an incredible detective and i'm like but i'm a hot mess the whole time i thought that
kim was this amazing and it just kind of made me think like this guy's more human because he was
almost untouchable in my mind until then and it helped me relate to him better that like he's not as good as harry uh you find out later it's because he doesn't have as much volume he's
an incredible detective but it's just like the things like little subtle things like that that
just play with how you think in this game emotionally and then also a part at the end
we're in spoiler zone so i'm just gonna roll with it but you have a dream at the very end
when you don't have to i laid down on the bed at the very end to take a breather for a minute.
And I'm in a dream talking to my ex-wife.
And I literally was looking at my TV going,
Yeah.
And I'm almost standing there about to cry
because the whole entire culmination of this game and Harry's life
are leading to this emotional moment on what made him how he is.
And it, oh man.
Yeah, it's deep.
And having gone through it twice, I can tell you that dream can go very differently depending
on what you've uncovered in previous playthroughs.
Oh yeah, you'll find out that your ex-wife had been pregnant and had the baby aborted. And just because you were such a mess,
she leaves you and she's now been living with this other guy for several years.
And it's just this really heartbreaking story where you just see that Harry is still grieving
that loss. You even have instinctual reactions to the smell of apricots and things like that.
And you don't know why,
but it all makes sense later in the game. Even the way that Harry dreams of your ex-wife looking
like Dolores Day, which was the most beautiful saint, that's how he viewed her. And so that's
how she appears in his dream. This game is so mature and so interestingly written compared to your average video game, I think that's why it
really hits you in the feels so much more than, you know, like your Wild West, right? Or Weird
West. Weird West, great game. I loved the gameplay. Does not pull on the heartstrings
like when you have those moments. So let's get into some of the specifics. I want to know how you guys did some of this stuff.
All right.
How or did you get the body down from the tree?
Because if you didn't know,
you can solve the murder
without ever even looking at the body.
But I'm assuming you guys actually did look at the body.
I did.
I looked at the body.
Since I had gone with hand-eye coordination
as one of my skills,
I was like, I bet I can shoot that down.
And it was an option to try to shoot it down.
And I did.
And my guy was just spot on.
And I shot the strap that was holding the guy.
He fell.
Kim gave me kudos.
He was like, whoa, that's an amazing shot.
And I was like, yeah.
Did Kim try first and miss?
No.
Oh, wait, yes, he did.
Yes, he did, actually.
Yes, he did. And I he did. Actually. Yes,
he did. And I was like, hey, give me the gun. I'm a good shot. And then you have the option there.
Yeah. I remember having the option there. I gave it to Kim first. I had a 42% pass rate
on hitting that buckle. And I got really lucky because it hit. And so I shot him down as well.
Oh, wow. Yeah. My very first playthrough. I don't think i had the body down until day three
or day four because i missed the shot and harry shoots him right in the chest and kim is like
well that's gonna be hard to explain in the autopsy report because it's like you're shooting
now this dead corpse and uh in my playthrough i then had to earn favor with Measurehead in order to get past him to push the button.
So I had to agree with his critical theories that I did not agree with about race.
What does the button do?
I never made it past Measurehead.
Oh, see, this is how I did both playthroughs I did.
So I did not know in my first playthrough you can go through Kuno's shack or whatever.
So you have to get past Measurehead.
Measurehead will let you past if you agree with his racist mentalities.
So I agreed.
Sure, let me think about what you're saying.
I adopted racism and then Measurehead let me through.
And Kim was not terribly happy about it but to me i
was like well i don't know how else to get into this place my second playthrough i went full
physical and i roundhouse kicked measure head right in the face knocked him unconscious and
walked past him and pressed the button and that's how i how i got past him what does the button do
though it unlocks the door to get through to ever art oh the way he's
yeah so you can get through the right way and then i had ever art agree to send dock workers
to remove the body so that's how i did it the first time the second time i got past measure
head by roundhouse kicking them but i still i shot out the belt buckle that time no i went the i went
the racist route with that one that's what i was referring to earlier when I had to agree with the guy.
I've been like, hey, yeah, no.
I have never seen that much racist dialogue in a video game where somehow you're like,
how could they put this in here?
Oh, because it's clearly a negative thing.
It's clearly that this is not a person who's right in the head.
Yeah.
So it was really interesting.
But yeah, I got through him by talking to him and agreeing with him and i had to wait like overnight or something like that too
to learn something yeah you have to wait for a while for that thought to finish yeah and it's
kind of an interesting pick of wording because it's not critical race theory but they called it
like critical advanced theory on race or something like that where it was actually a different
topic but you but only related
by race. What about your gun? Did you guys ever cover your gun? I never found my gun. And then
it's funny because I got to the very end of the game. This game does have a couple of those like,
hey, you're not things are going to change. You're not going to be able to go back moments.
And they kind of warn you about that. And I came across one of those moments and I'm like,
I'm near the end of the game. I'm like, I'm ready. And then I never had my gun.
And that's when I was like, oh, I needed a gun for this.
I never found it.
So you didn't have Ruby's gun?
No.
You didn't have Ruby's gun?
Nope.
So your Ruby got away.
Yes, my Ruby got away.
I had zero guns that were functional.
I had some old broken gun that I had found in some niche somewhere or something.
But yeah, I did not.
I never got my gun back if ruby commits suicide you pick up her gun and then you can use that or you can use your
own gun for the final fight so you had no weapon josh none at all that's really interesting what
about you michael uh mine was the exact same i had no gun now the funniest thing is at that check at
the end nice the very end is so i'm at the very end of day four, right? And I'm ready to go inside that building
and go chase down Ruby, essentially.
And Kim is like,
hey, there's all these things we haven't done yet.
And I'm like, you know what?
But then Kim says something
because the whole game I'm playing,
hey, would Kim Kitsuragi be okay with this?
And so I didn't take a bite
of whatever it was essentially trying to get me with to go and
hold the door open and have the cops in his pocket. So I'm like, maybe I'll get my gun some
other way. But Kim says something towards the end. He's like, listen, we may have to do a little bit
unorthodox things. I forget exactly what he says, but it's essentially we may have to get our hands
a little bit dirty. I think that's what he says. And so I'm like, okay, I'm going to go back and
talk to Everett and get my gun. So I go back and talk to him. But I have to wait overnight
because I don't want Kim to be there for the conversation. So I wait until the end of day four.
Kim goes off to bed. I go back to talk to Everett. And it's the morning of day five.
And then Everett's like, you have to wait until 10 o'clock tonight. And I'm like, at this point,
I have nothing left to do in this game. I finished all the side quests. Soett's like, you have to wait until 10 o'clock tonight. And I'm like, at this point, I have nothing left to do in this game.
I finished all the side quests.
So I'm like, you know what?
Never mind.
I'm not getting the dang gun.
And so I didn't have the gun.
I also forgot to put on the body armor because I didn't know I was going to a standoff.
Oh, yeah.
You don't really know.
Yeah.
And Ruby also didn't kill herself because I passed that check.
And so I had no body armor, no gun no ruby gun in the firefight
at the end you know what's funny is if you have enough points in maybe it's shivers or one of
those your character will get a thought bubble that says i sense danger ahead maybe i should put
on my armor oh yes which is actually really neat yeah so there's like clues in the game but only if you happen to have points in it at the time
uh what about the abandoned church did you guys turn it into a disco club i turned it into a
club but i did not let it be a drug lab so i was like you know it's fine that there's going to be
some music and some like uh you know some partying going on here but i was like but i draw the line at turning it into a meth lab please tell me you got kim to dance no what dude go as soon as we're done with
this episode go look up on youtube i had no clue my first playthrough kind of like michael i i kind
of like had everything done i didn't want to waste a whole day, so I never finished the church quest line.
This time I turned it into a club, did not let them sell drugs, and I go out there.
So did you dance as Harry at all, Josh?
I don't remember dancing, to be honest.
So I think you have to pass a skill check, and maybe this helped that I had all my points in Motorix.
But Harry starts breakdancing on the dance floor and andre's dancing
harry's all over the dance floor and then i start talking to kim and i'm like kim get over here on
the dance floor and he goes you're crazy if you think i'm gonna go out there and i start yelling
code 31 officer needed on the dance floor and it tells you in parentheses that code 31 means
emergency and kim is like you can't be serious and i was like kim i'm ordering you onto this
dance floor and finally kim comes out and just starts break dancing with you and he's having
a blast you're having a blast you just had to get him out of his shell and for me that was the moment like you had with
the fast mid josh i had that moment the first time this playthrough it was getting kim just to dance
on the floor with me it was like such a cathartic moment it's a really funny watch on youtube this
is why this game is so interesting because all three of us had vastly different results, playthroughs, styles,
you know what I mean? I feel like you
probably, Paul, I know you've played twice, but I feel
like you could probably play through this game
five or six times and have
it be wildly different every
single time.
100%.
Oh, sorry, go ahead, Michael.
They never turned
into a disco club. I got really offended the fact they
lied to me so i arrested all of them i'm like the kids i arrested all that's hilarious i'm like
you're out of here you guys are lying to me i had to play this stupid game with egghead or whatever
his name is to try and get him to talk to me and they're like yeah rad rad and they're sitting
there the whole time like hey it smells like ammonia in here hey it smells like you guys are
cooking drugs in here.
No, we're good.
Party.
And then I went back and I'm like, you know what?
There's this guy who's climbing around in the rafters.
He doesn't mind that they're going to be there, but I just kind of want to preserve this church
and these kids are lying to me.
So I arrested him and got him out of there.
Now, in the church.
Kim must have loved that.
Did you guys ever, did you find the hole in the world?
Yes.
Okay.
So there, I don't, I think.
That was cool.
Yeah, that part was really neat.
And then did you ever repair the glass mural?
Yes.
I never repaired the mural.
So I have no clue what happens or any of that stuff.
I tried and failed and that was it.
Nothing really happened.
Yeah, nothing really happens there.
A question though, because I don't know if this is going to come up.
And this was an accident at the very end, just to throw one in here.
Speaking of things you did or did not do,
did you push the button when you were in the dockyard
and find the glowing light man?
Oh, he's inside the container.
He's inside a container.
I did find that, and that was bananas.
That was bananas.
Kim couldn't see it.
It's the only time I cheated,
because in my first playthrough, I never got that door open, and I was really curious.
So this playthrough, I did reload until I passed that check.
But yeah, that's super weird.
Apparently, the guy, because he's super rich.
He's so rich that he exists in a different reality or something.
Yeah.
And because you're so poor, you can't see him and he's
just all bended light and twisty light and stuff like like what a weird and the game it has no
bearing on the game no at all no zero never comes up again yeah does not well it does it does finish
a quest for you though yeah you get like a little bit of xp but money well no it finishes it finishes
the quest on on figuring
out there at one point you're told to talk to a rich a super rich person oh to become a patron
or find a patron or something no it's it's it's to uh to understand who you are and where your
place is in the world something like that oh no i don't think i ever had a philosophical thing
well i pushed the button to move it because i just finished talking to everett and i i hate
everett that guy's a scumbag.
And so I'm like, he says at one point that he's so big that he doesn't walk around anymore. And he just has his workers move his container where he wants to go.
And I'm like, I'm going to try and move his container.
So I pushed the button and the container behind me went down and I accidentally went over.
I accidentally lowered it and went in there.
And I'm like, that's not Everett's container.
There was the bendy light man in there.
And I'm like, hey, the super rich man quest is over now nice oh that's too funny
what about singing karaoke never did it i never found the tape you didn't i never found a sad
song to sing or something like that i found it yeah wasn't it in the uh in the basement
it's in the it's in the second area once they fix the crossway you walk like behind a
building and it's just like in a pile of snow it's just laying like a box oh yeah and you loot it and
it has the tape so if you play it on the boom box you can learn the words and if you do enough for
gart at the whirling interacts you can tell them oh no i'm getting on stage i'm singing karaoke and it's so funny because who would pick a song called what was it like the saddest church in
the world or something like that and he gets out there and rocks to it and it's hilarious it's
pretty great and people reference it for the rest of the game too like you you even ask everyone
knew that you meet that was in the hostel at the time you're like hey yeah and then they can tell you what they thought of you singing i think i told gart like oh i i've
rocked that so hard and he's like it was okay like he won't give you any satisfaction but it's like
the one time he doesn't totally give you crap for everything that you've done oh how funny uh what about the final tribunal
anything in there that you guys wanted to talk about no matter what a few people get shot and
die there's no way to save everybody see that was my question because i had no gun i did i did get
the full armor set and i that's another one where it's like you can try to find all the armor but
it's not easy and the game even even says this is a very long quest,
which just means you're probably not going to complete it
until near the end of the game.
But I did have the full armor set, which I thought was cool,
but I had no gun.
So when I got to the tribunal, I couldn't do anything.
So I had like six people die, man.
It was bad.
I felt terrible, but I was like, I had no options.
What happened to Harry in your playthrough?
Because I had the same exact as you, but I had no armor on.
So what happened to Harry in yours?
You get shot no matter what, but...
In the leg?
Yeah, in the leg.
I don't know that there's a way to avoid that
because there's no leg armor.
That's the funny thing.
It's like you have the helm, the chest piece,
the boots and the gloves,
but there's no leg armor, which I thought was really weird.
Yeah, I found all the armor except i
i totally messed up i told kim to take the body out of the fridge before i took the boots off so
i never got the boots and the problem was it gives you two options at that part it says do you want
to do the quest where it's one piece of armor or get all the armor i picked all the armor and then
sent kim away with the body and it basically said failed failed. And I'm like, ah, man, I totally,
I can never get it,
but I got everything else.
See Josh.
This is the only thing I asked him about.
He never put the body in the fridge.
He left the corpse next to the tree.
Yeah.
Josh had no idea.
So I'm like,
oh,
did you see the giant bear fridge?
And he's like,
yeah,
but I never did anything with it.
And I was like,
yeah,
you can stick the body in there,
which even that's hilarious because you can tell the bookstore owner owner like oh yeah i got a dead body in your fridge
and she's like what yeah it's pretty great and kim even says we don't have to tell everybody
about using the body in the fridge right yeah oh so funny well yeah any other spoilerish stuff to
talk about before we move on?
Did you guys get in the door in the kitchen of the Whirling Wrecks?
I did.
Yeah.
Okay.
Did you beat the pinball game?
There's a pinball game that you have to have really good hand-eye coordination for to beat,
and I wound up beating that.
Yeah.
Kim told me we should come back to it, and I was like, okay, I'll come back to it later,
and I never went back.
I forgot.
Did you guys ever shave your face?
Yes.
It was the worst mistake in the game I ever made.
I wish I hadn't.
I know.
I had no clue you could do this until Josh happened to mention,
oh,
I just shaved and I really regret it.
And I had no clue because I never stayed the night in the,
in the new.
Yeah.
Yeah.
I would always just run back
to the whirling and rags so i didn't even know you could shave i looked it up on google after
you mentioned it josh he doesn't look the same without the mutton chops how did you guys how
did you guys stay the first night because i like like me you probably couldn't come up with 130
real right so how did you end up paying for the hotel the first night uh it's one of the hardest times i ever laughed because the first time i played i was talking to joyce on day one and i'm like
hey you look rich can i have some money and she's like uh i guess how much do you want and the game
was like you can ask for 10 real 30 real or 10 000 real and i was like i'm not getting greedy and i asked for like
the middle or no i i asked for 130 and then she's like i guess that's not completely unreasonable
and she gave it to me but i was like the fact that my guy's like begging people for money in this
game kim was horrified kim actually said something because i kept asking oh yeah he was like why do
you keep asking everybody for money and And I'm like, so funny.
Cracks me up every time.
Yeah.
I don't remember how.
I think I convinced Gart to let me stay.
I'll be honest.
I don't remember.
I know I didn't have to pay the full $130, though.
I had to pay $130 because Kim just happened to have confiscated some spinner wheels.
Yes.
Oh, that's what it was.
And he sold them.
I sold those. And it was enough that Gart let me wheels. Yes. Oh, that's what it was. And he sold them. I sold those.
And it was enough that Gart let me stay.
I was like, oh, Kim.
So Kim sold them for 200 real and he gave me 130 and kept 70.
And I was like, you sweetheart, Kim.
You sweetheart.
Yeah.
Oh, man.
There's one other thing I was going to ask you guys about.
I'll have to take this out in post.
How did you guys about i'll have to take this out in post how did you guys feel when renee died or did you know renee died oh the old man yes yes i was sad he died yeah he dies if you talk
if because because you can keep talking to the two old vets right and they're playing almost
like bocce ball which by by the way, another hilarious moment.
Oh,
I took my guy through it into the sea.
Yes.
My guy with amnesia walks straight up and goes,
I know this game grabs the boule,
chucks it straight into the ocean.
And Renee could not have been more mad at my guy for losing his ball,
but he's like the angriest 80 year old man you ever run across. His best friend and him fight the whole time.
And you run all these quests, finding out that they were both in love with the same woman.
And she died.
And they've got this complicated relationship.
And you find out on the last day that Renee died.
And his friend uses a lot of words that I can't use on this show describing renee but still
says you know i loved him and i knew him for 70 years and now he's dead and like i i can't believe
he's gone and that's another one of those moments that's like minor and it's easy to miss if you
don't go back and talk but yeah renee dies of i think they say it was like a heart attack or something like
that it was yep that would have gotten me i would have i would have that would have gotten that
would make me cry i was really connected to that dude he never gave me a bite of a sandwich though
either i kept asking him for a sandwich and he never gave me a bite the smell of the pickles
and the grilled onions or whatever this is gonna make no sense to anybody that's not played this
game and then they're gonna play it no then they're gonna be like oh okay i got you guys and the grilled onions or whatever. This is going to make no sense to anybody that's not played this game.
And then they're going to play it.
And then they're going to be like,
oh, okay, I got you guys.
The guy's even like, F off, it's my sandwich.
He's getting mad at you because you won't let go.
And he's even like, I'm sorry.
I just don't understand why you want my sandwich so bad.
And you're like, you believe in communism.
Give me some of this sandwich i i have to bring
up i have to bring up my absolute favorite moment of this entire game it happens towards the end i
don't know if you guys had this or not i know it's not a it's not one of those pivotal moments but
when i am insisting that i can climb a ladder on a building by teleporting. And I pass a roll
and the screen goes black.
I teleported too!
And I get to the top and I'm like, Kim, I
did it! I teleported! Kim's like,
no, no, no, you didn't. I watched you climb the ladder
because you closed your eyes.
You just closed your eyes.
I legit thought I teleported
because I was like, I had really high
whatever the skill was
and then i'm like i did it and you you are your guy is so convinced it's like focus harder
it's like feel your molecules moving and i'm like okay i feel them and you're like you can
feel every individual molecule i'm like yes and then it's like you hear a snap sound a crackle
sound a pop sound and then it shows you on the roof you You're like, I made it. I legit thought I did.
And then Kim was like, no, I watched you climb the ladder.
And I was like, darn it.
Kim's like, no, you didn't.
Totally deadpans it.
Total deadpan.
It's so great.
I almost peed my pants.
I was laughing so hard.
That part was great.
Oh, man.
Too funny.
All right.
All right.
Well, yeah, I think we're done with the spoiler section now,
so we can move on to the rest of the show here. You guys have heard a lot of our thoughts about Disco Elysium. I think we all really enjoyed the experience. I think that Disco Elysium is definitely a one-of-one game. There is nothing else quite like this game. I have no idea what the community is going to say about it, but Josh, you've got a couple of reviews people have left on Steam. I do indeed.
All right.
So this first review is not recommended.
Again, this game is not for everybody.
And this person is one of them.
A half hour on record, at least through Steam.
And it says,
Oh, wow.
This game is not for all tastes.
It came highly recommended and is well made,
but I'm not really its audience.
You see,
I love CRPGs and adventure games. What I do not love is slogging through pages upon pages upon pages of text. Absorbing volumes of context and history with nothing going on screen is not my
idea of fun. It's boring. Yes, the story is important to a good game, but I tuned down after
an hour in and reading endless
dialogue trees it was more work than fun if i want to read a novel i'll read a novel again that's
just my personal taste this isn't a condemnation of this game it's a quality production it just
isn't for me josh does that review have a date on it by chance uh 2020. Okay. I thought so. So apparently last year was
the year that they did the ultimate
edition, the final cut. And
apparently before that, it wasn't fully voiced.
I didn't know this. I don't
know if I could have slogged through it
if I didn't have all the voices.
I probably would have, but it would have been tough. I will
say this. That's what the final cut is.
If you're going to buy this game, make sure you get
the final cut. The other thing that we haven't touched on is the voice acting in this game is phenomenal dude
brilliant so good the different thoughts that you can have have different voices sometimes
the dreams that you have when your limbic system and your reptilian brain start talking and stuff
like that that's how the game opens yeah the game opens with you talking to your limbic system.
What kind of game is this?
It's so bananas.
But the voice acting changed this game.
I'm a little bit...
I don't know that I would have wanted to read
every single thing in this game,
but man, does the voice acting push it way over the top.
I would have probably gotten a lot less of it
because I probably would have clicked through a lot of...
Ah, no, I just shouldn't have done this political stuff.
But listening to the voice acting, which is funny because I checked IMDb.
And I know we don't have a ton of time to go riding bicycles here during review time, but I checked IMDb.
I never, like there's no, like a lot of games now pride themselves on getting bigger actors and things like that.
None of these actors have really done a lot of other work.
So it's brilliant that they were able to do this.
But like, it's funny because that reviewer says 30 minutes on record i think 30 minutes is just you hearing limbic system
in the very beginning reptilian brain you know like it's it's just i think that's the first 30
minutes so of course he's not going to slog through it oh real quick one line that i remember
from the beginning that cracked me up is that my character is in so much pain from having his rager the night before that he thinks, someone please cut off my
head. It's trying to kill the rest of my body. And I thought that was such a funny line of dialogue.
Like, oh man, so great. All right. So this next review is recommended 33 hours on record.
You can conjole an old man
to join an ultra-nationalist vigilante group
in an attempt to requisition his ham sandwich.
You can paint cryptic murals
in the middle of a murder investigation
while your partner actively worries
for your mental stability.
You can help a nautic proto-ravers
set up a nightclub and drug lab
in an abandoned church.
Your necktie can tell you to be an anarchist
and set people on fire.
You can tell neoliberals to their faces
that they'll be first against the wall in the revolution.
Your base instincts can quote DMX songs at you.
You can have a conversation with a bug
about the scourge of humanity
and the horrors of consciousness.
You can die by sitting
on a particularly uncomfortable chair.
I don't know what art is, but this is art. Amen to that. I agree with every word.
I do too, man. And like I said, a lot... Listen, if you're this far into this episode,
obviously either you love the show or you have a lot of interest in Disco Elysium.
We get that a lot of this is not going to make sense. But when it makes sense, it is the most awesome thing to be able to talk about with other people.
That's why you're hearing us kind of doing all this.
Because this game gets you to that point where you just want to share what happened in it with other people.
So, okay.
This next one is recommended.
72 hours on record.
And it says, I have a dirty little secret.
I like to grab some alcohol, turn on a good podcast or audio book,
and scum save my way to victory and revachal.
Nothing feels better than the game telling me I only have a 3% chance to success
and finally seeing that green success bar show after an hour of reloading.
Is something wrong with me?
Deep emotional issues? Perhaps mental issues? Don don't judge me i am who i am very nice oh man i will say it's very tempting
to save scum i highly recommend trying not to at least for the first playthrough the only exception
to that is if you don't have a good perception check toward the end
of the game and i don't want to share any spoilers because we're past that part but you miss out on
some major reveals at the very end if you don't have perception and if you miss that one check
you're gonna miss a good chunk at the end of the game so just make sure you've got at least pretty
good points in perception and you'll be good to go.
But yeah, what a crazy game.
All right.
Now I'm wondering what that moment was.
And then this last one is not recommended.
Two and a half hours on record.
Seven thumbs down. I have been playing this game for five entire minutes and not one single person has exploded.
I haven't even chainsawed someone in half or anything.
Half the screen is covered in letters. I'm going to go play Doom. That's clever.
I like that review, even though you said it's marked not recommended.
Yes, it is. Yeah. But I mean, basically...
Clearly trolling.
Yeah, exactly. All right, guys. So that's what the community thinks. You guys can probably pick
up a little bit on what we think.
But now it's time to make our guesses as to what we think the actual overall Steam score on Disco Elysium is on the Steam scale of 0 to 100.
And I think, Paul, you were the last.
Michael?
It was Michael on the query.
All right.
So you get to go first, Michael.
What is your guess?
It's interesting because I've only ever heard people recommend this game to me.
And so my initial reaction was it must be high.
But you just read a couple bad reviews.
I'm going to still go with my gut and pull an 88.
88 from Michael?
Yep.
All right.
I, having never played this game before or even seen any gameplay, to be honest,
I've only ever seen the screenshots of the guy's face and I thought he looked really weird and
ugly. That's because he does look really weird and ugly.
But I did know going into this that this game is very highly regarded for people that like it. I
remember being on Reddit and people were like, hey, if I like games like this and everybody's
like, oh, you got to play Disco Elysium. I've never had interest in it because it doesn't seem like my kind of game. But I did know that it was very
highly rated. So I guess I went real high. I went 96% on this because I felt like just every time
I heard about Disco Elysium, it's always people raving about it. I wrote down 90 and I think I'm
going to stick with that.
I think that this is one of those games where it's a 10 or it's a zero.
There is absolutely no middle ground.
You will find this game to be like crack, and you can't stop playing, and you can't stop thinking about it, and you're tempted to do another playthrough.
Or you're going to be eight minutes into this game, and you're going to say, I haven't read this much since I was in school and I don't like it.
And you might just be out.
But I think if you can just give the weirdness and the uniqueness of the game a little bit of a chance, it does suck you in pretty quickly.
But you got to maybe get past your initial impression because there's no combat.
It's just by nature a different game.
It's not an interactive movie. It's definitely more RPG than any other genre,
even though there's no fighting.
So yeah, I'm going to say 90.
90, all right.
88 from Michael.
96 for you, Josh.
96 for me, boy. Okay, well, the actual on this one
is going to make me the winner,
because the actual is 94% that is not recent that is
overall steam reviews 94 overwhelmingly nice 19 out of 20 people giving it positive i like it
it deserves it yep man quick math on that too good job paul yeah so all right well i guess
it's my turn to introduce this uh segment. Hit that music, Paul.
Let's turn on our electrochemistry portion of our brains and go have a good time and play a game of make love, marry, or murder.
Very nice.
Oh, I did not go electrochemistry either.
But, man, there were times when it tried to jump in and sway my decisions in
this game and i was like no my harry had some ideas oh yeah definitely oh yeah all right so
this is where we're going to actually individually rate the game our scale of make love marry or
murder murder means hey we do not recommend this game i don't think it's worth the money i don't
think it's worth the time make love means it's a fun game. If it sounds like it's up your alley,
you should probably spend the money and play it. And Merry means, hey, everybody should try this
game. We think it's one of the best out there. We just absolutely love it. We'll come back to
it later on. Just nothing but positive things to say about it. Paul, everybody pretty much
knows how you feel about this. So I'm going to toss it to you first. One of my all time favorite games.
It's one of the best written stories.
It is incredibly engaging.
It might sound boring,
walking around and clicking on items and going through dialogue choices.
It is shockingly anxiety producing to click on that check and not know if
you're going to pass or not.
And one thing we didn't mention is some checks are red, which means you only get to try it once.
And if you fail, you're not going to know what happened. So the game has a lot of thrills,
even though it's mostly through dialogue and through looking at a corpse and trying to figure
out the pattern of the boot prints in the ground.
And, well, that one is very deep.
And if I fail a check, my guy's going to think that a 500-pound man must have been at the site of the hanged man.
Whereas if you pass that check, you realize,
oh, they must have been carrying the body.
So it's like the game gives you so much by way of story and thrills and discovery.
I love solving murders, not in real life.
I mean, I love that in like movies, right?
So even that, I love everything about this game.
At the end, you can maybe solve the murder, maybe not.
In my playthrough, I absolutely did.
And it was so fulfilling. Figuring
out finally what happened
and all of the build up.
This game earns
everything at the end. Like, this is
not a game that takes any shortcuts. Everything
that happens, you perfectly understand why
it earns
every single emotional reaction you have
to it. I absolutely love it.
It's one of my all-time favorites.
It's marriage material, 100%. Michael?
I think if I was literally just rating the writing in this game alone,
literally just even, let's even just say the dialogue.
Just the dialogue.
It's so brilliant that I would marry just the dialogue.
Yeah. But then there's the rest of the game there too i'm absolutely marrying this game everything paul said is exactly what i
want to say it's going to be really hard for me not to put this very very very near the top of
our leaderboard because i just it's so unique and it's funny because it took me like six days to
get through day one of the game it took me a little while to get through day one of the game. It took me a little
while to really kind of step on the gas and really get going with the game. But once I did, I could
not stop thinking about playing this game. I was at work, which is in my house. So it's really hard
for me not to go walk out and turn on my PS5 and play it during work, which I didn't do because
I've been busy. I might have done it on lunch break or something like that if I wasn't, but
the whole thing was when
my workday was over, I'm like, Sam,
the kids can't listen to this game, so can
they go upstairs and watch TV or something? Because
the game is definitely not rated PG.
There's a lot of language in it. There's a lot of things
that happen. I mean, I think just Kumo alone
is a mature
game for sure. It's a mature game
for sure. Yeah um but that being said
if you're above a certain age you have to play this game because it is an experience and i feel
bad for the people that that didn't like it or couldn't get into it maybe it's not their type
of game because man i just i wouldn't want to be like those people because i wouldn't want to miss
out on the experience and the just the emotional roller coaster that i went through to be like those people because I wouldn't want to miss out on the experience and just the emotional roller coaster that I went through. Like I said, it's an experience. The experience
of this game is so worth it. I'm marrying it. All right. Well, it's time to bring things back
down just a little bit, guys. I know I have talked about some of the incredible moments in this game. I can appreciate art for art, right?
I can appreciate these crazy moments where you're doing this crazy bug hunt and all that stuff.
My concern going into Disco Elysium was that the gameplay elements were going to be lacking,
that it was going to be nothing but dialogue and conversation and reading.
I had seen the negative reviews on people just saying, it's just so slow, stuff doesn't happen.
And I was like, man, that's not my idea of an RPG. I need combat. I need that tacticalness.
I need that. And so while this game is very, very high on its art and stuff like that, I have to say that it is an absolute
masterpiece of a game. It really is.
If you are like me, I'm telling you this right now. If you are like me and you're going,
hey, Josh, I'm with you. I agree with you on your game choices. I like action. I like to be involved.
I need some stimulation. Everybody that's listening knows that I really enjoy competitive, stimulating games.
I can't stand Animal Crossing
and Stardew Valley and games like that.
I really, really worried about Disco Elysium going into it.
And I cannot stress enough
that this game is an absolute masterpiece of a video game.
I love you so much right now.
It blew me away.
I did not expect to like it.
I really didn't. I went into this game going, I don't think I'm the kind of person that's going
to enjoy this game. And I was not very long into it where it had its hooks into me, hook, line,
and sinker. I could not wait to play it. I had emotional responses. This is one of those games
that's going to rank up
there for me in my memory for a very long time with just the way that it makes you feel. It is
an absolute Mary from me as well. Would you get hit with adrenaline rushes, shockingly? In dialogue
options, I'd be like, this is so exciting. And even though it has a lack of clicking on heads with a gun,
it's still like you're almost battling through dialogue.
It had everything I needed, man. It really did. Like I said, there's very few games that can
touch you like this game touched you, whether it's sadness, laughter, suspense, anticipation
of the skill check, what Kim thinks of you, what's happened to that lady's
husband. Does this bug really exist? Am I ever going to find it? Are these people crazy?
There's so many moments in this game that just stick with you. It honestly reminds me a lot of
those games where you play for the first time, they just stay with you forever, honestly. And
Disco Elysium is 100 that i i i
agree so much in so many ways too and and to your point there were so many moments where i'm like
whoa like something happened to the story you're just like oh that oh it ties together or something
like that and to what you said a minute ago when people say oh they're slow and boring parts if you
don't know what to do because only twice this happened where i'm like i don't know what to do here just go talk to a random person
in the game you'll find something to do it's hard to get stuck as long as you just play yeah
just keep doing things and you're not going to be stuck yeah absolutely all right guys
we got only one last segment let's go the leaderboard and see where this game stacks up.
All right. So in case anyone's here listening for the first time to a deep dive,
Michael, you want to tell the people a little bit about our leaderboard?
Yeah. So if you go to the website, which is multiplayerpodcast.com, or you can go to multiplayerpodcast.com. They'll both bring go to the website which is multiplayer podcast.com or you can go
to multiplayer podcast.com they'll both bring you to the same place no they don't you have to
pronounce it multiplayer podcast or it will not work if you go there you can actually look at a
list of all of the 74 soon to be i'm sorry 75 soon to-76 games that we have reviewed as a deep dive.
And what we do is, based on what we thought of the game, we do what we're about to do.
And we look at the leaderboard and say, where does this land?
It's similar to times in racing.
This one was faster, which means the car is better, which means it ranks higher than the slower car.
Except in this case, cars are games, and it's opinion, not fact. This one was faster, which means the car is better, which means it ranks higher than the slower car.
Except in this case, cars are games and it's opinion, not fact.
Yeah.
So I'm looking at our leaderboard.
We got some stuff like in the top five. We've got Red Dead 2, God of War, Overwatch, Rust, Apex.
Down lower, like 15, Grand Theft Auto Online. 16, Terraria.
26, Resident Evil Village.
48, Tiny Tina's Wonderlands.
70, The Forest.
75.
It's going to be higher than The Forest.
Very bottom of the list, Battlefield 2042.
So, guys, are we looking top 10?
I'm a top 10-er.
Yes.
Yes.
100%. Are we looking top 7 i'm a top tenner yes yes me too are we looking top seven yes top five
yes oh my goodness guys this is not a moment we get often we should enjoy this we are not putting
top five games every week uh i'll just throw it out there for me boy it's really hard to put
something above overwatch i don't think I could quite do
that, but I was thinking I would have it at four. I would only have it below Red Dead 2,
God of War, and Overwatch. I would put it above Rust, Apex Legends.
That's where I would have it personally. What about you guys?
I would put it at number five, honestly.
Just below Rust.
Yeah, just below Rust. It's a top five game for me on our leaderboard.
Um,
you know,
I love Russ.
I think Russ,
the memories from Russ,
you're great.
I don't think it would take a ton to sway me to number four.
This is how good this game really is.
But my landing spot is number five.
I,
I think I'd like to see the top four stay that way.
And then just say,
Hey,
this game belongs in that upper
echelon. What about you,
Michael? All right, Michael. Michael's
never played God of War, so
he doesn't like Overwatch
and he's never played Rust, so Michael's
like, number one, number two, boys.
I love Overwatch,
but yeah, it's number two for me. Is it
really? It's number two for you? It's a hard number two.
Wow. Well, I haven't played God of War, but I
put it over Overwatch. It was hard for me not to
say number one, and the only reason I didn't put it
above Red Dead Redemption 2 is because RDR2
does have a lot more to offer in gameplay,
and it does have a lot
of emotion, which I was like, okay, so
story-wise, this one was more emotional
to me than RDR2, even though Red Dead
Redemption 2 had some emotional moments.
I think Red Dead Redemption 2 still takes the number one spot for me on our leaderboard. That being said,
I haven't played God of War. I haven't played Rust. I've played Overwatch. And given where that
is, because it was hard for me to even put this number two, I'm going to put it at number two.
So I don't know if that brings it up above Overwatch or leaves it firmly in between
Overwatch and Rust when we average them out or decide that you guys trump me and keep it a little bit lower.
But we'll see where it goes.
The problem with Overwatch is I've spent, I don't know, what, 3,000 hours by this point playing Overwatch?
Disco, as great as it is, you're going to play it, even if you play it multiple times, you're probably capping out somewhere around 120 hours at the absolute top so that's the only reason that i would have to
keep it below overwatch for me and i have a suspicion josh probably feels the same yeah i
do i'd have a hard time putting it in the top three it's the bang for your buck it really is
like this game begs to be played um i again i'll say it i did not think this was going to be
my kind of game i really went into it very hesitant and i left going oh my goodness i see
what everybody raves about um you know that being said i just one you know i don't know that i'll
ever go back and play it maybe a second time like actually my brain considers that because there's
so many things that i'd like to try i that's a huge compliment yeah it really is honestly one you finished it right two
that's why um i you know if michael's two and i'm five and paul is four then i would say i'd
feel comfortable putting it at four i have a hard time going any higher than that i feel
comfortable at four okay okay so let, I'm happy with four.
Yeah.
Wow.
Rust out of a very long standing top four on our leaderboard.
Think of it.
Mount Rushmore,
right?
Your top four rust just got re chiseled and it's now, I mean,
I don't mind it though.
I don't mind.
A disco Elysium is incredible.
It's that good. Yeah, it really is it's i haven't
played rust that being said which means if you ever do a third rust episode fun dude it really
is amazing and you will absolutely loathe it at the same time it's the oddest dichotomy of a game
ever i do want to argue with the bang for your buck argument. Can you really put a price on emotion?
Yes.
Yeah, I think so.
To an extent.
Michael, give me a million dollars and I'll show you happiness.
I don't have a million dollars.
And if I did, I'd probably share it with Joyce because she bailed Paul out of a good situation one time.
She sure did.
She did me a solid.
All right. Four it is. Four. Wow. We'll lock it in.
Big moment. Yeah, it really is. And one thing that we didn't even mention,
but I've brought it up in the past. I don't know if you guys remember, but they are looking at
adapting Disco Elysium as a series on Amazon. I'm a little hesitant about that. I don't know
how well this would translate into a straight TV series,
but I'll tell you what,
I'll still give it a try.
I will try it.
I will tell my wife.
But the thing with that is the thoughts.
Like you'd have to be able to convey the thoughts properly.
And the video game does that so well.
It's all making me narration.
You know what I mean?
Yeah.
But yeah,
I don't know about a series.
I told my wife.
I want Harry to roll dice before he says
everything in the game so funny see what i did i did tell my wife though i was like people always
ask the question like if you if you could pick one game to be adapted to a movie or a tv series
knowing it's going to be done well that's the the caveat there. I would probably pick Disco Elysium just because I want more of Kim Katsuragi.
I can't remember now.
Kim Katsuragi.
I want more Kim Katsuragi and I want more Harry Dubois.
I just I want to see more of this.
Please make a sequel to this game.
Please, please make a sequel to this game.
Yeah, what a masterpiece.
I'm glad we're all on the same page it would have
been sad if michael really hated it and it was like elite dangerous but in reverse oh man do
you think i would have hated this game i think i'm also one of my people were more worried about
yeah i think we're all most worried that josh wouldn't like it but all right well you know uh
we knew this episode would go a little bit long for those of you you that are still sticking around, thanks for listening to this point.
Thank you.
We do want to say thank you to all of our Patreon supporters.
We want to say thank you to Manscaped for sponsoring this episode.
We also want to remind everybody, if you want to support us on Patreon and get access to the Squadcast episodes, you can do that at MultiplayerSquad.com.
And the next deep dive has not officially
been announced but i think we should tell people at this point we should yeah we're close enough
now yeah so we have all now started and have been playing wasteland 3 which was selected by one of
our legendary supporters good old red letter selected that one so we will be covering that
two weeks from today
so if you want to pick up wasteland 3 and play it here over the next two weeks that'll give you
some time to put in some hours that is a very traditional crpg and uh takes quite a while to
work through that game and then of course our next episode will be on thursday we hope you guys will
join us for this week in gaming where we will break down gaming news.
And I think that's all for now.
So we'll see you guys on Thursday.
Happy gaming, everybody.
Cheers, all. Alright, see you, everybody.