Video Gamers Podcast - Dive Into Absolum – Gaming Podcast
Episode Date: December 8, 2025Gaming hosts Josh, Ryan, and Ace are diving deep into the mysterious, mind-bending world of Absolum in this week’s full-blown breakdown. Is this ambitious new experience the boundary-pushing masterp...iece fans are calling it, or another case of gaming hype spiraling out of control? We’re unpacking everything—its haunting atmosphere, its ambitious mechanics, and the wild narrative swings that have everyone in the video games community talking. From the game’s surreal worldbuilding to its bold mechanical risks, we’ll explore whether Absolum truly earns its reputation as one of the most fascinating video games of the year. If you love gaming deep dives that analyze every layer of a strange, standout title, this is the episode for you. Don’t miss this mind-twisting journey into Absolum on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. and Dettmarp Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/vgp Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
I have not played Absalom, although I was going to say this.
I have almost bought that game like three times now because I'm kind of craving it.
So if either one of you were like, hey, Josh, let's play Absalom.
I would, I would jump in in a heartbeat, by the way.
I'm just saying.
fellow gamers and welcome to the video gamers podcast.
Hades 2, Expedition 33, Blueprints, Ball X-Pit,
and then some game called Absalom?
Why is this game in the running for Indy Game of the Year?
Well, we've been playing it,
and on today's episode, we're going to be breaking down what it is,
why it's nominated, and if it's actually worth your time
to play but first some introductions are in order i am your host josh and joining me we finally found a game
where the most common phrase is res me josh resmy josh it's ryan that was that was not on the
first run because it was resmy ryan for sure but yes there was some resmy josh's absolutely
I just it's I'm going to soak this in for a second
All I hear is Josh I'm down
Josh I'm down oh I'm down I'm down
You had three ress dude you had three auto res
I don't have any I got to introduce the next guy Ryan
And joining us
He was the one that twisted my arm and said
Okay Josh fine I'll play it with you
Does he regret it or was this one of my best ideas
It's ace.
Oh man, yeah, I was really had to twist your arm on this one to get to get this deep dive done.
Oh, man.
I had to remorgas my house.
Also, when you and I said we're playing Absalom, Ryan got salty right away.
Oh, immediately.
Immediately.
Immediately.
Immediately salty and was like, another game, guys?
You guys are going to play this one?
And then we were like, yeah.
And he's like, well, okay, is it three?
people and we were like no right it's just too and then and then for the next two days every time
you and i were playing we'd hear the little discord somebody's joined the voice channel and it'd be
ryan and just being like i hate you guys i hope you die i hope you guys die hey nerds what are you
playing you're playing that game without me again yep you were you were every time i saw it i felt
like everybody
hurts sometimes
I just keep seeing you guys in the voice channel together
and I can't join no matter what
oh man
so at Ryan we were the guinea pigs
okay to see if there was
something here we were actually
we were actually being bros to you
and like trying to save you
from having to play like an inferior
game thank you until we realize
this game's probably not an inferior
game and then we were like Ryan you need to pick this up and then like Ryan is very prone to do he
was like say less I'm not excitable I don't get FOMO what are you talking about and then I think
you and I had like a good like well actually the first time we played we only got like two matches in
and then Ryan disappears off the face of the planet to do garage work or something for the next
84 hours yes but you and I got in a pretty good like three hour session after that which was good so
Yeah, no, we got our time in for sure.
Yeah, so, all right, listen, everybody,
we're going to be talking about Absalom.
This game is nominated for the indie game of the year category.
And like us, you've probably heard the title and know nothing about this game,
but we went, you know what, since the three of us have played this,
we need to do a deep dive on it.
And so here we are.
Once again, you know, being the guinea pigs, guys,
we're like the test subjects for the listeners.
For you.
It's a hard job, man.
It's all for you listeners.
The meme where it's like the soldier, I don't know if you guys seen this, like, it's a soldier, like, standing over somebody.
He's got all the arrows and spears in his back and stuff where he's like protecting, you know, the person.
And that's us.
Yeah, I know exactly what you talk about.
You know, and sometimes pointing out like a really good game that maybe people should play or something like that too.
So, all right.
Guys, let's just get into this.
Absalom, Ace, this is an indie title.
Yep.
We stole this from you for the indie episode.
so once again, you know, here we are on the main,
the main episode talking about an indie title,
but hey, this is 2025, ladies and gentlemen.
You're the Indies, baby.
You're the Indies, baby.
You're the Indies, Slim Pickens on the AAA side.
I was, I think Ace, like, to give you credit,
I'm pretty sure that you were the one that said,
hey, have you guys seen this game?
It's making waves.
It's a, it's a fighting game.
It's a co-op, like, side-scrolling brawler type game.
I'm pretty sure you were the one that
brought this up. So I'm pretty sure this was in the first indie news episode where I turned
into a rat at the end. I'm pretty sure I was that was absolutely. You know what? That's ringing
a bell. I do remember that episode very well. And those of you who haven't watched, we have video,
so please check it out. Ace occasionally turns into a rat when his internet goes out. Yeah,
it's like a punishment for having bad internet. Bad ace, bad. Bad rat time. But yeah, no, we
we covered it on that indie news episode
and we were very interested
in it then. So we kept our eye on
it just, you know, waiting for a moment to open
up where we would have time to play it. And finally
I was just like, you know what? I've got nothing to play
right now. 25 bucks.
I'm spending it. I'm going to try this game.
And you were just like, as soon as you saw me pick it up, you're like,
okay, play it for an hour, let me know how it is.
You have to let me know how it is.
I was very curious about it already
because it's a different genre of game two.
I mean, how often do we get a co-op brawler
side scroll or fighter like I mean for somebody like me who is a seasoned we'll say in the gaming
world like this is a throwback to like the days of golden axe you know or double dragon or ace you
mentioned a streets of rage you know these types of games battle toads battle toads yeah this genre
doesn't exist anymore and if it does exist it doesn't exist very well because there's not a game
that's come out that has like been like oh this is a must play like co-o
off side-scrolling brawler game, man.
It's a genre...
But then all of a sudden, Epsilon comes around.
Yeah, it's a genre where we weren't seeing a lot of innovation and evolution.
So when it did come out, people were like, oh, another beat them up.
Whatever.
Arcade game.
Right, yeah.
That's honestly, arcade game was the very first thought I had.
It's like, this would be fun for like an hour and then it'll just get repetitive and,
you know, that's that.
So, um, and then it got nominated for Game of the Year all of a sudden.
and we were like,
hold up,
wait a minute.
Yeah, like,
wait a minute.
Like,
I do remember,
I will say this,
I do remember instantly
being wowed by the art style
of this game
and thinking like the art style
in this really is really neat
and stands out for a game
that is about like violence
and just pummeling things to death.
Like,
this is kind of cool.
So you and I jumped in.
We realized that there's actually
maybe a reason why this game is being nominated
for the indie game of the year category and then we went Ryan you need to pick this up let's play it
and then Ryan picked it up and and dove in with us now this is only two player co-op and this is
why things got a little awkward with us and then Ryan because it was like Ryan standing outside
looking in through the window going like what are you guys doing what are you guys doing in there
you know and they were like fun in there come on in Ryan like come on in so Ryan I want you to
start off with how would you explain what the heck absalom is to say i mean we've called it a side
scrolling brawler but like in the simplest way for people that don't know what this is how would
you describe this game um i guess uh for our older audience like you said um golden axe you know
battle toads double dragon all these side scrolling games it's it's really akin to that and a in a
kind of a tip to to those games uh for the newbies or a younger generation um it is it is it is
Just basically the kind of an all-out action, side-scrolling, punch them up, beat them up, explosions
everywhere on the screen, beautiful art style, and you just travel through this land and you beat
this section, and once you beat it, you usually can unlock some sort of reward, gems or trinkets
or something to help you along the way along your journey. And then you go to the next section
and you go to the next stage, and you just kind of progress through the levels as you try to get
to the main boss and traversed through their map,
almost akin also to like Mario,
where you would go to the different worlds
as you went along, kind of like that.
Yeah, each level in the world, like,
each level, yeah, in a world that you can go to a new place.
Yeah, exactly.
So, so it is, yeah, and you just go in and just let just havoc take place, man.
It was wild.
So, Ace, you mentioned something that I was not aware of with Absalom initially,
and that this is also a rogue-like game.
First of its kind, to my knowledge,
a rogue-like beat-em-up, which-baffled me at first.
Which baffled.
Now, I like rog-likes.
I think all three of us have, like, have said, like,
okay, we're down with the rogue-like genre, man.
Like, I've always said you've got to have really good gameplay
if you're going to be a successful roguelike
because it's the only thing you have going for you.
If I have to start over every time,
I better really enjoy playing the game.
And I think you're right.
Good gameplay and consistent progression.
Yes.
Consistent progression being the key.
I won't name names.
We had a developer reach out that gave us a free key for a game that I think nobody will ever even know exists.
And I played it because they gave us a free key.
And I went, it's a roguelike game.
I was bored within the first 20 minutes because I did like four or five runs and there was zero actual progression.
and I just kind of went, why would I play this?
Why would I keep playing this game if it doesn't give me anything other than like a high score?
Like nobody cares about high scores anymore, man, you know?
And so like I said, I don't want to slander the game or the developer,
but this was a perfect example of there's zero enticement for me to do another run on this game at this point.
And Absalom has figured that out.
They have figured out how to keep you engaged and progressing and things like that.
So it is a rogue-like, and I think you're right, Ace.
I don't know of another beat-em-up rogue-like game.
I mean, you could say like Hades is,
but this is a completely different genre than it is.
This is a side-scrolling beat-up.
This is a side-scrolling beat-em-up,
not a top-down hack and slash.
Yes, exactly.
Yep.
All right, so let's talk a little bit
because this game also does something that I really like,
and that is it gives you various characters to play,
that to me all actually feel,
pretty darn different at the same time. So, you know, in the vein of that progression,
you start off with two characters. You start off with a, like, a drow elf, like warrior with a,
with a sword. And then you start off with a short little dwarf guy that just basically has a giant
blunderbuss and he punches things with his fists. And so these are your two characters that you
start off with. You unlock fairly quickly, I might add. I mean, within probably a few hours of playing,
you unlock two more characters
that feel very unique as well
and I think it is this
this kind of feel that these characters have
that is one form of progression in this game
where you kind of go
okay cool like I've played four or five runs
with this character let me try out this character now
and this is not really a spoiler
but you know you can unlock like a marionette character
and you unlock like a frog wizard character
I think they show them in the, like the, they're on the page.
Yeah.
So like I said, there's really nothing to spoil in a game like this.
But so you unlock those two.
For you guys, what is your favorite character and why?
I like the Warrior Monk character, which is very simplistic.
The default character.
The default character that you start with.
She is a very well-rounded character.
All around, she's good damage, she's good combo potential, that freaking sword.
clashes like you wouldn't believe, which we'll get
into what a clash is. But that was
my favorite character to play.
Nice. Have you, did you, have
you tried all four characters, Ace?
I haven't played the frog yet. I played everyone else.
Okay. I haven't played the frog yet. You did try everybody else?
Yeah. Okay. I played with you when you tried the dwarf guy.
And I feel like it was like one run and then you were like, no, I'm going back.
His reach wasn't far enough. My punches weren't landing
because you were just spamming Y and hitting everything.
He's got a short little arms, Ace. You were hitting everything away.
before I could hit them.
Don't you be smirts, Carl, man.
Carl's a good guy.
That is his name, Carl.
His name is Carl.
Josh and I were even joking.
I was laughing because I think I was like,
who else is Ace played?
He's like, I don't think anyone else.
He's like, he always plays this character
because that's the first round that I played.
And I was playing as her, and I'm like,
I love this chick so much.
And Josh was like, yeah, Ace does too.
That's all he's played.
And the one thing with this is wild
is because you unlock characters as you progress,
like Josh said.
So then you unlocks the marionette girl, cinder.
Yeah, or cider.
Cider.
There's cider.
It's cider, you're right.
She's made of wood.
I always wanted to say cinder, but it's cider, yeah.
Cider.
And I was like, oh, this is my new favorite character.
This character is amazing.
And then today, I probably put in three hours with the toad, Brome.
And the wizard toad, I was like, oh, okay, every time I try a new character,
I fell more in love with not only the game, but also the characters.
And this one gave me you even more options.
Each one has a different, like, kind of range of combat and different abilities and
different ways to attack, like a setting or scenario.
So it is really unique.
You have the four, but they produce so much more than just, you know, just standard combat.
Yeah.
Bro breaks the game, by the way.
He could completely break this game.
Dude.
Ace and I had a run yesterday where I kind of got a really broken build and broke the game.
is brougham.
Completely.
I will say, you know, Ryan, you touched on this.
I love how the different characters play.
This is important because what good is a character if they don't feel different, right?
If it's just a different skin on it, it's like, okay, is that really adding anything?
But in this case, yes, the characters actually do add a variety of, like, gameplay elements.
Ace, I agree with you.
I think Galandra is the name of the Dark Elf.
Galandra.
I always call her a monk.
Yeah.
You know, she's an all-arounder.
She's good at everything.
She doesn't really have any weaknesses.
Carl the Dwarf, you know, he's tough and he can like punch through a lot of things.
He's kind of hard to see is the downside because he's short.
And there is a lot of, there is a lot of visual clutter in this game.
So it's like sometimes like when I'm playing Carl, I'm like, where am I?
Like, wait, there I am.
That happened a lot.
But he's a gun.
So he's one of the, really the only ranged character in the game.
Like everybody has some range stuff as far as abilities, which we'll get into.
but I feel like that's kind of
Carl's niche is that gun
he can whip out that gun
and do a lot of different things with it
Cider is in my opinion
that's my favorite character
because I just love the rogue type class
She's cool
She's pulling off crazy combos and juggles
And she's very quick
She cannot clash very well
Which again we'll get into here in just a minute
So she's got some negatives
to kind of make up for the combos and speed
that she has
And then Brom is your frog wizard guy
Battle mage
Broem, that's my toad boy
I love Broem's thing is
he's probably meant to be like
the Arcana master
which is your skills
so he's more skill-based
because his basic combat
is kind of plain and repetitive
in my opinion
so that's kind of the downside to him
so it's like it's really neat
that you have this cast of characters
and they all excel at something
and they all kind of have negatives
at the same time
and to me that's what you should have
if you have characters in a game
there should be positive as a negative
so that people can kind of identify
with this is my preferred play style.
The other cool thing that Ryan and I figured out
is if you are playing a character
and your buddy joins you,
you can play the same character.
Yes.
As we quickly discovered, Ryan,
that may not be the best strategy.
Because we both played Cider,
who is the roguelike character,
and we got wrecked, man.
We were just like, okay, this is they working.
Speaking of not being able to see which one's yours,
like especially when you can't see already
and then there's two of the same ones
and you're just like, what?
There's just like a red cloth or a green cloth on their shoulder is like the only way to difference the two.
You're like, yeah.
The number of times I thought I was Ryan and I'm walking, like I'm trying to walk to the right side of the screen only to watch my character like walk off a cliff or something because I was like, oh, I thought it was the other one.
I can't imagine what it was like trying to choose your skills because you both have the same ones.
You're trying to read who's his who's at that point.
I'll tell you exactly what it was.
I didn't choose.
Josh just went and grabbed whatever he wanted.
That's what would happen.
No, no, no, no, no.
We're talking about the beginning arcana, Ryan.
We're not talking about Lou Goblinning.
We're talking about the beginning skills.
We're actually going to get to.
We'll get to the food shortage.
Yeah.
In a game like this where the gameplay is all about the combat and the action on this,
you've got to have cool skills and combos and abilities to keep the gameplay interesting,
which is also where some of the roguelike elements come in.
And we're going to break all that down right after this message.
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ii all right guys we're back we're talking absalom all right we've talked about the characters in
this game we've talked about this is a beat them up i mean the gameplay premise is very simple you
move your characters around enemies show up on screen and you pummel them into oblivion until
they die and you rinse and you repeat until you get to the end of the level you fight a little
mini boss or a major boss and hope that you clear that level and move on to the next one since it is
a roguelike game, your goal is to beat the whole
game in one run, which is doable.
We have done that.
Yep. I will say to the
game's credit that when you beat the game the first
time, it ain't over.
Nope. It ain't over. We'll get to that.
We'll get to that here in a little bit too.
But I do want to talk about
how the characters each have
unlockable abilities.
So when you are fighting, you have something
called Arcana, which is a
triggered skill that is tied to
mana in this game. And you
go okay things are getting crazy
I better pop this skill and hope that this
clears out some of these people
there's something like how many
like 10 different skills
A something like there's like 10 different
arcana skills you can unlock and
each of them per character
yeah and they each do something
completely different
oh wait no okay I'm sorry
clarification there are like six or
eight different arcana that you take into a
match but you unlock
unlockable arcana
that you can pick up during a run.
That's what I was talking about.
Those skills, like the skills.
Yeah, the skills.
I don't know what those are called, but those are,
they just add to your move set.
We're just going to call them skills.
They like add passively,
passively to your moverset,
but those are cool.
You do have Arcana that you start with
and that you actually do unlock through a trainer,
so this is another progression element,
which this game does fantastically.
I'm just going to put it out there right now.
The progression elements in this roguelike combat game
are phenomenal.
And as much time,
as we have put into this game over the last, I don't know, week,
there's still stuff that we're discovering.
Still finding stuff.
Oh, yeah.
So, so you have a variety of skills.
You have a variety of upgrades that you can unlock that you can then find
during a run that are unique to your character that you're playing.
And then you have these Arcana that you also unlock that you start a match with.
And these things are game changers.
They're kind of like, I want to say they're ultimates, but it's not ultimate.
Guess what else you get in this game, guys?
you get an ultimate at the same time.
So each character has unique arcana.
Ryan, can you give us, like,
give the people an example of what a few arcana are
for one of the characters that you like, for instance?
So we're talking about like the attacks you go in with, right trigger buttons.
The right trigger buttons.
So like what I found with Brome is like,
there's some too, like then certain circumstances work well.
But what I think is cool about this game is it does also,
before you start running, it gives you the option of to choose
which one you want and then it'll always select one that'll give you a plus bonus to like the amount
of loot you get the rate was it radiance experience experience yeah yeah it's very akin to the uh for
anybody that's played haides with the weapons in hades where it's like the uh i forget the term but it's
like the weapons glowing and it's like hey if you take this weapon on the run you're going to get
bonus xp this may not be what you want but if you'd use this you'll get more xp you know basically
is what it is so there's there's a cool incentive there to kind of try other
options but there's one for like uh the one i played a lot today was brome you know where you can do
this dimensional door where you can juggle characters off the door it does damage to them and it's
really cool but there's also these other abilities where i can form this orb in the air that just
shoots down other orbs at all the enemies and it it auto targets them which uh which is very handy in
like a kind of a crazy clash where you there's a bunch of guys around you um he has another one where
you can summon four like whirlwind tornadoes circle around you, which is it hits everything.
So the more, the more ability, because it is side scrolling, but there is a depth to it.
So there's an up and down.
So you can kind of go to the bottom of the map or the top and enemies will do likewise.
So you can, when you do that, you can kind of hit enemies above you or below you.
So there's a lot of options.
And that's for every character.
They have, you know, eight of those types of options as well.
So to be able to choose all those is something really unique and cool,
but you get that.
It is a powerful ability to use in that pinch.
You only get so much.
You have to recharge your mana.
You recharge it with your hits and contact damage.
And then once you have them, they are extremely useful.
They're game changers.
Like they can go from clearing a wave of enemies out of your way to throwing down a distraction doll
to get them away from you.
So they go attack that instead.
like they are completely different and they're affected by the rituals too so you can add you know
elemental you know arcana to it to your arcana and make everything die which is what josh did
thorn turrets you pop your thing you mentioned rituals but go ahead and explain and maybe you can
use hades again as a reference or an example of what these rituals are rituals are rituals are boons
boons from hades were like the elemental elements you could add to your quick attacks your you know
your why your skill button but in this rituals you're
go to your skill, they go to your dash,
they go to your arcana, they even go to your
alt, I think, which is crazy.
And rituals are what is going to make you
strong enough to beat this game.
These are your builds.
These are the random, like, perks that you pick up
during your run, like you said, they're like the boons.
In Hades, for anybody that's played Hades,
these are the things that, like, you get from the gods
where maybe it's a lightning buff
or maybe it's a frost buff
or something like that. This game calls them
rituals, but these are the things that make each run feel unique.
These are abilities that you get.
Like you said, it can tie to attacks, maybe to a dash, or...
Deflect, clash, clashes, uh, dodges, which we'll cover here in just a second.
But also, what I think is really cool in this game is that as you unlock some of these, like, upgrades to the rituals in town,
in between runs
you can get new moves
so like in
combat you can unlock these
moves if you get the correct ritual
and you get lucky and get it that give
your character in all new move that you
have not had before
which are crazy fun at the same
time
and are just they're bananas
like the cider the rogue
one gets like a spinning
pile driver move
which is completely off base for this
like fast little rogue like character but it's so fun to just grab like an enemy and then
you just shoot up off the screen and then you come flying down you can control where you land
with them too which is super cool and then they hit the ground and they knock everything away that's
like near them and stuff and it's like and this is just a random thing that you might get during
a run for this character so the the rituals are like the they're the bread and butter of like
what makes each run feel unique and how you get them and sometimes you'll get a broken build
where you get the right rituals that stack.
And then that's when things kind of, you know,
it blows the doors off the game and stuff like that as well.
So, yeah, you get chain lightning or superpowered throwables
while your friend spawns you can an endless amount of throwable darts.
Yeah.
Yeah.
And it's like, this is,
this is where the game also really shines.
There's a gazillion of we don't have time to get into all the different rituals.
But these are the boons.
Like I said,
they are awesome.
They can be broken.
Some of them can feel a little underwhelming, but that's like any game that's like this.
Some are going to be better than others by nature, but if you stack enough of them, or again, if you get lucky and you can combine a few of them, they can get real overpowered real quick.
And that's where, like, you start to be like, okay, this run feels really special.
Ace, I mentioned the one we had last night where, you know, I had a broken build.
We still didn't win.
No, no, we didn't.
The game's not easy.
Yeah, the game is not easy.
this does not hold your hand um but even with that it was like you know we still didn't beat the
game you know with that but man was it a good time so all right let's talk about combat real
quick let's like just the actual feel of combat we're running low on time already time flies when
you're having fun um but i want to try to give people an idea of how the combat works and why it is
so satisfying so ryan can you take us through just general gameplay you're in the world you're
you know, you're walking around, enemies show up.
What is the combat like?
How would you describe that to somebody?
Well, this game is primarily if you can't controller-based.
It plays really well on a controller, kind of old-school style.
I played on controller.
Even if Josh, if Josh plays on a controller, you should play on-controller games.
I just also like mouse and keyboard.
Whatever, whatever.
So, like we said, side-scrolling, you come into the world, there's these all different types of enemies
that you kind of run into.
That's a really good enemy variety.
I will say that too, which is important.
And then a different, also a different way like the enemies come at you.
Like, there's enemies hiding up in trees and there's enemies hiding in, in packs of leaves,
or they just jump out from nowhere, you know, there's all different kinds of ways.
You're right?
And then, and then you basically, you have your main attack, which is your kind of your standard
square button or, you know, whatever, for other, whatever control you're using.
and then your bigger attack that you used to clash a lot with.
So as you do that, you have you kind of main attack, main attack,
you just punch, punch, punch.
And you got to just wear these down.
This is really attrition.
You got to beat these guys up.
There are some special attacks like we talked about that you can use.
But it's mainly just go around, smack the crap out of all of these characters on the screen,
do the best you can to see where you're at while you're doing so.
And then once you pass that,
kind of section you can move on to the next but it's mainly a lot of um dashes dash and dash and
attack dash and jump uh defend block class you know there's there's sprint and attack sprint and
attack and like you talk josh about your pile driver dude i i i unlocked one today with brome
where he did that but it was like a sideways like like screw driver oh oh yeah the drill the drill
So I would just like come from this side and burn and just drill through everything and then and then just explode, explode and explode and then run away and then come back and do it again and then just throw a bunch of orbs up in the air.
And then the thing is there's two of you doing that and and I can say this to everybody listening if you haven't like you haven't seen this game like it just is it's chaos.
The screen is absolute chaos during combat.
But you start to develop this weird sense of understanding.
you can like read the matrix like you know where things are at and you read the code and that's
how you know where to put things and where to do things and what to do and like with what your
build is how to do that so yeah the combat is i mean i we've got a lot of hours in this game
already we didn't we didn't start it very long ago we put a ton of time in and i still feel like
i've barely scratched the surface on on different builds and how to set this up oh yeah we've used
the word clash a lot? What is a clash, Ryan? So, so the cool thing is almost kind of like,
I would say like a counter or like a block attack to where when these larger enemies
especially come at you, you can use one of your skill sets to clash the enemy, which stunlocks
them. So then once they're stunlocked like that, you can attack them a lot more. And then,
like we've talked about with your upgrades and your other things that you can unlock,
like you can you can unlock like a thorn turret that's going to shoot turrets at them or or a world win that's going to pick the enemy up or there's so many ways to stack attacks and and add to different things so when you do something like a clash you know you can you can do even more damage from it and you got to learn to clash it will save your life if you can clash well and and then certain characters are very good at clashing whereas others are not so this plays back
into the ability
and the positives and the negatives
for some characters as well.
Yeah.
And so, you know, the thing is
the game is based on combat.
It's melee combat.
And if you don't have a variety
of techniques and gameplay and options,
it's going to start to feel repetitive very quickly.
But with the way the combat in this game is,
it is insanely satisfying, dude.
Like, the combos that you were pulling off
on these enemies, the juggling,
because you can knock them up in the air
and then you can juggle them in the air.
And, of course, you know, it has a combo counter.
So it's showing you how good and you just keep going, man.
You're like, oh.
And then even when, like, when an enemy dies, it kind of turns into a shadow,
but then the game still lets you kind of juggle their shadow for a while.
Yeah.
And even though they're dead, you're just like juggling this corpse and you're pulling off
these insane hits and stuff like that.
So, like, you know, so there's the juggling.
There's your arcana.
There's your skills that you get.
There's your boons slash rituals that affect every.
you do in the game. There's unlockable moves in a run that you get. There are boss fights that
are very fun and good boss fights. There's mini bosses. There are multiple maps. There are multiple
secrets in every level where you might not see something right away, but hidden behind some
bushes is a cave entrance that you didn't know was there. Punch everything. And now this is a whole
new route. Yep. Hit everything. On the map, there's multiple different worlds, unlockable paths through
each world characters that send you on quests that change the maps occasionally uh you know and that's not
to say that when you beat the game the first run through it's not over now things change for the
for the subsequent runs that are in here and things are different on that run which i thought
was really cool there are a gajillion unique events that are happening so guys when we talk about
a roguelike game and we talk about this progression and how
do you keep people playing it over and over and over again? I just check my playtime. I'm 18 hours
into Absalom. And Ryan, you said it earlier. I feel like I have scratched the surface.
Like, while I have maxed out like the perk upgrades, and this isn't even talking about like the
little tree where you just get some benefits for spending some like permanent unlocks where it's like,
hey, you start every level with like 25 gold or you get 10% more health or something like that.
We are still finding secrets. We are still finding.
levels that we didn't see before.
We're fighting creatures. We had one
where it summoned a whole bunch of new
enemy types that were all of a sudden
in that run. What are these?
And it was like, yeah, like, what the heck are these
guys? Where did they come from? And now they're just in the game
because we discovered them on a run.
And so like, dude, Absalom
masters
what it takes to have a
really fun roguelike with
absolutely thrilling and engaging
combat that is pure
and simple fun to play.
that keeps you wanting to play more
and keeps dangling that carrot in front of you
like a rogue-like should, you know?
I mean, it's like,
this is just a master class
in how you make a rogue-like game.
Yeah, this is the textbook definition
of infinitely replayable.
That is what it is.
Yes, because the gameplay is incredibly fun.
Yeah.
At the same time, like,
I just want to beat things up, man.
Like, Ryan and I had to run the other day
where we didn't even make it to the first boss.
Like, we just, but, you know, why?
because number one, we were just being stupid and we both picked the same class, which didn't work out very well.
But at the same time, the game has this kind of varying difficulty curve where sometimes it will throw some really difficult enemies at you on a certain level for no reason whatsoever, you know?
Or like, A, so we had a run where we got like no healing.
Oh my gosh.
We can't heal because the game's not giving us anything to heal with.
like so it just every run feels unique it feels incredible it's insanely fun to play the gameplay loop
in absalom is is amazing i mean it is it is so much fun um it's really good i want to say too
like i there's there's something to be said to about the way where like as you as you play
through this game if you get a really good build you're like why didn't i get further like i need
to try to get that again. And then if you get a really bad build, it's like, oh, that wasn't good.
I got to try again to get a better build. So like you're always searching for more and you still
feel fulfilled. Like you're having fun and enjoying it, but you're always searching for that, that perfect
thing that you'll never get. But it does. It leaves you always wanting more, which is exactly
what a video game should do. Yeah. Yeah. Absolutely should. Yeah. All right. So let's do this,
guys. We're running out of time here. We still have to rate the game.
there like is there anything that doesn't work for you in this game like i always like to say because
it's like hey you can talk positively but you know most games always have some kind of negative to
them as well that it's like it's good to make people aware of is there something that you wish
was better or didn't work for you in absalom i do kind of wish there was a more consistent way
to heal like if there was like more options to take to heal but i also get that's part of this
challenge to get there with taking as few hits as possible healing from the random drops you get
things like that.
But like Hades, too.
The only reason I get as far as I do is because sometimes I can heal.
Yeah.
Yeah.
This reminds me of night rain in a way where it's like, hey, don't take too much damage, right?
You can't use, we don't want to use one of our ress before we get to like the boss in this case.
And Absalom is very similar in that case where it is very stingy with the healing items.
And you can come across like little campfires where you can heal like 30% of your life.
But if you are playing carelessly and you were taking a lot of damage, you will pay the price for that.
Like, you will not have a good run.
So there is that kind of risk reward there as well.
Sometimes it's frustrating, but I kind of think it's also what makes the stakes.
Exactly.
Like so high reward as well.
Yeah.
Little guys can mess you up.
Yeah.
Trash guys, if you're not paying attention.
Yeah.
And then you're like, bro, that guy took a third of my health and now I can't get it back easily enough.
Yeah, you're going down in a small section like the elevator down the mine shaft.
And it's not a very long part, but then you just get wrecked.
in your half-life now.
And you're like, dude, what the frick just happened, man?
Now I've got to get through all this time.
And then let's say I don't get hit again.
And then I only get 30% health boosts.
And then I'm still not full health.
And I got to go fight a boss, you know?
So, yeah, that's, oh.
It ups the stakes, though.
I get what you're saying is.
But at the same time, I do think that's part of the sauce, you know,
I do as well.
I think for me, the biggest thing.
And again, this could just be, you know, I want more, right?
that, like, I have maxed out the tree.
The tree is where you get these kind of, like, permanent perks, right?
Like I mentioned, like, hey, start a run with 25 gold.
You have 10 more health.
Revive it.
You know, you can get mounts.
You can get mounts in the game where your mounts do more damage.
They're minor.
They're little, but I've unlocked everything.
And so there's a part where I'm like, guys, man, I really wish I had more to, like, chase at this point.
I've unlocked all the skills.
I've unlocked all of the rituals.
You know, we didn't talk about the fact that there's unlock.
Rockable rituals that, like, as you play, you'll unlock new elements that now show up in future runs.
And it's like, so I feel like I've kind of unlocked everything at this point.
And it's like, you know, in 18 hours, I just, I want to chase that carrot more.
And I feel like I've kind of gotten the carrot.
So at this point, it's just for fun, which is okay.
Like, this game is insanely fun.
But I wish that the progression, like, chasing that was still there a little bit for me.
I totally like that.
quadrupled what it would take to unlock the next section.
You know, it would give you something to work towards.
Yeah, you could slow me down, right?
But give me something to go like, oh, I can't wait till I can unlock this, you know,
and do it like that.
Ryan, is there anything for you that stands out as like a negative or you wish it had kind of thing?
I mean, aside from what you guys said, I would like maybe, maybe the map to be like a little bit bigger as far as on screen.
because there are points where you just you just legit cannot especially with two player
you cannot see what's going on it's kind of zoomed in what you mean is the actual play
yeah the actual playable map like when you're on screen like it maybe if it was just a little
bit bigger they give you a little more working room to where you could see because especially
with i mean and they're brilliant it's part of what makes the game what it is is the explosions
and the colors and the all the effects but they also kind of prohibits your video
so you don't even know where the heck you're at.
So it makes it a little difficult.
So if I had a little more ability to kind of see where I'm at and see where the guys are that I'm fighting, might be nice.
But man, we're really nitpicking, you know, here trying to find something.
Ace and I were talking about this earlier where it's like this is, you know, some people would say negative is like, I wish it was three player co-op, you know?
I mean, us, right?
Like, we could not, the three of us play together because it's only a max of two.
people. But at the same time, it's like, dude, if this was three player co-op, I don't think
you'd be able to see a thing. I could find myself. Honestly, yeah. So it's like, I wish it had that,
but then when I take a step back and I go, no, it's a really good idea. It doesn't have three-player
co-op because it would not work at that point either. You just wouldn't see a thing, man.
It's kind of interesting with this game. We go, I wish it had this. But then when we think about it
was like, well, no, because then this doesn't work. Yeah. Or it would affect this. Yeah, it's
very well put together.
For me,
more progression is the thing
where I don't see a negative
to that necessarily
unless it's like a balancing issue
but that's the one where I'm like
I think they could have pulled off
just more options.
Yeah,
no,
I agree with you there.
I agree with you.
Without hurting the game.
And that's where they fix that by like,
uh,
with the balancing like if,
you know,
they'd slow you're slow you down like crazy.
I don't,
I don't often say this and I can't believe
I'm saying it right now,
but like give me that DLC.
I was saying yeah.
Give me that fifth character.
Give me,
give me new skills to chase.
Like I'll make,
a man baby yeah uh because that would that that's really all i want let me play as the sun king
you know yeah to play more so all right guys let's rate the game um Ryan where you out with
Absalom what's your rating on this oh gotta put me first uh this one I've got I don't have as much
hours as you I probably missed that first day or two which is why I probably only have 13 14
but with what I've got in I absolutely fell in love with this game um I want to play
more i even told you guys before i'm like you guys are you sure you guys want to record this now like
we can we can wait in right because we're recording this it means we're done with the game and i was
like no dude i know you don't even i know there's so many games that i've not been done with
and you record it and you're like yep well we're done with that one and you move on leaving this
one installed buddy all right well that's good that's good to know so i'm happy with that uh
for me this game was this was just another crazy surprise of of indie talent and what we can get
out of these developers.
I absolutely loved it.
It was a throwback.
Like we said,
Golden Axe, Battle Toads,
all these games,
it was just a blast.
That's all you can say.
It was a fun,
enjoyable time,
and I'm going to give it a 9.2.
Oh, that's lower.
It was way up there for me.
I am hooked.
I am a junkie right now.
I've been doing solo runs.
We even didn't even talk about it,
by the way.
I don't know if you guys tried it,
but I did matchmaking.
And I played with randoms.
Oh.
So I don't know if you guys tried.
I tried that.
Because I wanted to see what it was like.
One, randoms are the biggest loot monsters in the world.
Bigger than Ace, which is saying something.
Oh, that is saying something.
They, I just, I always, every time you go to something and you can unlock the choices,
I just stand back and they go to the best one right away.
They'll grab all the gold.
They'll have like 500 gold and I'll have like 83, you know.
But there is an option to just play co-op with people, too.
Like, there's, there's just a lot there.
I think it's a really, really good game.
There's a reason why it's, it's nominated, so I loved it.
I am an absolute sucker for a wonderful roguelike, and there have not been a shortage of those this year.
And Absalom just stands on its own as the first of its kind as a beat-em-up roguelike, at least a successful beat-em-up roguelike, I should say.
There is absolutely a reason it is in the game of the year, or the, you know, indie game of
year nominations.
I'm just, it might be, I might be too
willy-nilly with them, but this is a 10 out of 10
10 game for me, man. This is absolutely a
10-0.10-0 game for me. Okay. I will come back
for DLC. I will come back for
updates. Like, I want to play
Absalom all the time. I'm going to put you to
the test, Ace. Uh-huh.
Absalom or Abysus?
Oh, man. Abysus is
hard to say no to just because all
four of us, or like four people can play that at the
same time. And that's really
appealing. Are you going to get
Absalom's tattoo?
I honestly, that's not a bad idea.
I don't know what I do.
I would totally do that.
Tess tattoo artist reached out to Ryan and said like, hey, can you...
I think for longevity, Abysses, but Absalom is an absolute must.
And I mean, Abysus is not a 10 out of 10 just because of some issues I have with it.
But Absalom is just so much better paste.
Yeah.
Yeah.
A lot more carrot on stick.
Yeah, that's true.
All right.
So for me, I mean, I'm...
Goodness gracious, guys.
I feel like we're throwing these out like candy lately, man.
I know, but it's a good year, dude.
It's a really good year.
I mean, we just did 9-5 on dispatch.
And look, I know there's listeners out there.
They're like, you guys are getting soft, man.
Like, you guys are just rating games really high.
But it's like, there's just a really good quality games lately, man.
Like, you feel something when you play them.
I'm going to give this a 9.0.
I, and that is, look, that is not to say, like, this ain't a good game.
Like, that is incredible.
I love the gameplay.
It is the most fun I have had,
and I have not played a beat-em-up game
in quite some time.
For my OG people,
this is a mix of Golden Axe
meets Double Dragon meets Streets of Rage.
It is the most perfect modern blend
of those three games.
So for our older OG gamers
that grew up with those kind of games,
this is it.
Absalom is the game
that we have been waiting for
to bring the genre back and remind us why we freaking love to these games in the first place.
It keeps you playing.
I wish it had more content or more progression.
And the progression it has is bloody fantastic.
Like, I'm not slandering it at all.
I want more.
I want more reason to continue to play other than just the thrill of the combat,
which is enough to keep me playing.
You know what I mean?
Like, I'm not saying this is not a slander to the game.
But I, like, I want more.
of it man like give me the dlc that like give me new maps new character to play like more skills
like i'll buy it in a heartbeat man that's how good this game actually is i 100% support that
this game got nominated for the indie game oh it's not gonna win it's not gonna let's just be clear
no it's not gonna win but if you have not heard of absalom or you've heard the name and you're
going what is this game the three of us are telling you right now this game is worth the 2499
that's so cheap, man.
Oh, it's so good, dude.
For this caliber of game and the amount of fun that you can have with it,
it's a no-brainer at this point, man.
You will feel so much joy playing Absalom,
seeing those numbers go up,
getting those combos,
getting enemies just knocked off of the screen entirely
because you suplex them.
And like you said, Josh, too,
for like the older, older listeners that would know goldnecks.
And, like, I said it too immediately,
and you agreed, like, when we started playing,
it looked like old school like sort in the stone graphics like the the art style the art the visual
style is incredible it's it's so good like yeah it feels old school but it plays new school also
the music and sound effects are top not sure that music um yeah so i you know this is an absolute
must play in my opinion it sounds like all three of us are agreeing on that the one thing i want
to touch on real quick and i know what's at the end is that you know there are a lot of solo players out
there. I think this game plays fantastic solo. So for somebody that's like, yeah, but I don't want
a random matchmake and I don't have a buddy to play with, I have done some solo runs. They are a ton of
fun. The combat still shines. The progression still shines. I am of the mindset that anytime
you can play with a buddy, it's probably going to be a little bit more enjoyable. But I think solo
Absalom is still a fantastic experience for people that might be on the fence about that part of it
as well. So check this game out, guys. For 2499, again,
the year of the indies absalom coming in hot dude this is not expect to like this game as much
as i did do me neither man like i was curious about it like i think a lot of listeners are and then
we started playing it and once again dude it was like the holy crap this game's way better than
i thought it was gonna be we have we've been having a lot of those saying that yeah like it
really is man are we getting soft guys or games really just this good right now i think it's a good
just really good right now dude yeah i think so too man there's no light without the dark so next
year guys oh yeah next year's a dumpster fire but uh we'll see all right all right listen we went way
too long on this one play absalom people pick it up it is worth it support these developers
support this game we want more of this incredible entry into the rogue like genre i mean a ton
of fun guys a ton of fun to play this i want to play more so that's going to do it for
this episode everybody thanks for hanging out with us uh hey quick reminders rate the show five stars
write us a review join our discord and if you want to be amazing and awesome you can support this
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things like that as well so thanks for hanging out everybody we love you we'll see you soon until next time
Happy gaming
Josh Resby
Josh Resby
Resby
You're down again
Ryan
You down again dude
See ya
You punk you stole my cheese
Peace out
You're
Thank you.
