Video Gamers Podcast - Dive Into Absolum – Gaming Podcast

Episode Date: December 8, 2025

Gaming hosts Josh, Ryan, and Ace are diving deep into the mysterious, mind-bending world of Absolum in this week’s full-blown breakdown. Is this ambitious new experience the boundary-pushing masterp...iece fans are calling it, or another case of gaming hype spiraling out of control? We’re unpacking everything—its haunting atmosphere, its ambitious mechanics, and the wild narrative swings that have everyone in the video games community talking. From the game’s surreal worldbuilding to its bold mechanical risks, we’ll explore whether Absolum truly earns its reputation as one of the most fascinating video games of the year. If you love gaming deep dives that analyze every layer of a strange, standout title, this is the episode for you. Don’t miss this mind-twisting journey into Absolum on the Video Gamers Podcast!   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. and Dettmarp   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/vgp Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:00 I have not played Absalom, although I was going to say this. I have almost bought that game like three times now because I'm kind of craving it. So if either one of you were like, hey, Josh, let's play Absalom. I would, I would jump in in a heartbeat, by the way. I'm just saying. fellow gamers and welcome to the video gamers podcast. Hades 2, Expedition 33, Blueprints, Ball X-Pit, and then some game called Absalom?
Starting point is 00:00:44 Why is this game in the running for Indy Game of the Year? Well, we've been playing it, and on today's episode, we're going to be breaking down what it is, why it's nominated, and if it's actually worth your time to play but first some introductions are in order i am your host josh and joining me we finally found a game where the most common phrase is res me josh resmy josh it's ryan that was that was not on the first run because it was resmy ryan for sure but yes there was some resmy josh's absolutely I just it's I'm going to soak this in for a second
Starting point is 00:01:30 All I hear is Josh I'm down Josh I'm down oh I'm down I'm down You had three ress dude you had three auto res I don't have any I got to introduce the next guy Ryan And joining us He was the one that twisted my arm and said Okay Josh fine I'll play it with you Does he regret it or was this one of my best ideas
Starting point is 00:01:55 It's ace. Oh man, yeah, I was really had to twist your arm on this one to get to get this deep dive done. Oh, man. I had to remorgas my house. Also, when you and I said we're playing Absalom, Ryan got salty right away. Oh, immediately. Immediately. Immediately.
Starting point is 00:02:17 Immediately salty and was like, another game, guys? You guys are going to play this one? And then we were like, yeah. And he's like, well, okay, is it three? people and we were like no right it's just too and then and then for the next two days every time you and i were playing we'd hear the little discord somebody's joined the voice channel and it'd be ryan and just being like i hate you guys i hope you die i hope you guys die hey nerds what are you playing you're playing that game without me again yep you were you were every time i saw it i felt
Starting point is 00:02:51 like everybody hurts sometimes I just keep seeing you guys in the voice channel together and I can't join no matter what oh man so at Ryan we were the guinea pigs okay to see if there was something here we were actually
Starting point is 00:03:11 we were actually being bros to you and like trying to save you from having to play like an inferior game thank you until we realize this game's probably not an inferior game and then we were like Ryan you need to pick this up and then like Ryan is very prone to do he was like say less I'm not excitable I don't get FOMO what are you talking about and then I think you and I had like a good like well actually the first time we played we only got like two matches in
Starting point is 00:03:38 and then Ryan disappears off the face of the planet to do garage work or something for the next 84 hours yes but you and I got in a pretty good like three hour session after that which was good so Yeah, no, we got our time in for sure. Yeah, so, all right, listen, everybody, we're going to be talking about Absalom. This game is nominated for the indie game of the year category. And like us, you've probably heard the title and know nothing about this game, but we went, you know what, since the three of us have played this,
Starting point is 00:04:08 we need to do a deep dive on it. And so here we are. Once again, you know, being the guinea pigs, guys, we're like the test subjects for the listeners. For you. It's a hard job, man. It's all for you listeners. The meme where it's like the soldier, I don't know if you guys seen this, like, it's a soldier, like, standing over somebody.
Starting point is 00:04:24 He's got all the arrows and spears in his back and stuff where he's like protecting, you know, the person. And that's us. Yeah, I know exactly what you talk about. You know, and sometimes pointing out like a really good game that maybe people should play or something like that too. So, all right. Guys, let's just get into this. Absalom, Ace, this is an indie title. Yep.
Starting point is 00:04:46 We stole this from you for the indie episode. so once again, you know, here we are on the main, the main episode talking about an indie title, but hey, this is 2025, ladies and gentlemen. You're the Indies, baby. You're the Indies, baby. You're the Indies, Slim Pickens on the AAA side. I was, I think Ace, like, to give you credit,
Starting point is 00:05:05 I'm pretty sure that you were the one that said, hey, have you guys seen this game? It's making waves. It's a, it's a fighting game. It's a co-op, like, side-scrolling brawler type game. I'm pretty sure you were the one that brought this up. So I'm pretty sure this was in the first indie news episode where I turned into a rat at the end. I'm pretty sure I was that was absolutely. You know what? That's ringing
Starting point is 00:05:28 a bell. I do remember that episode very well. And those of you who haven't watched, we have video, so please check it out. Ace occasionally turns into a rat when his internet goes out. Yeah, it's like a punishment for having bad internet. Bad ace, bad. Bad rat time. But yeah, no, we we covered it on that indie news episode and we were very interested in it then. So we kept our eye on it just, you know, waiting for a moment to open up where we would have time to play it. And finally
Starting point is 00:05:56 I was just like, you know what? I've got nothing to play right now. 25 bucks. I'm spending it. I'm going to try this game. And you were just like, as soon as you saw me pick it up, you're like, okay, play it for an hour, let me know how it is. You have to let me know how it is. I was very curious about it already because it's a different genre of game two.
Starting point is 00:06:13 I mean, how often do we get a co-op brawler side scroll or fighter like I mean for somebody like me who is a seasoned we'll say in the gaming world like this is a throwback to like the days of golden axe you know or double dragon or ace you mentioned a streets of rage you know these types of games battle toads battle toads yeah this genre doesn't exist anymore and if it does exist it doesn't exist very well because there's not a game that's come out that has like been like oh this is a must play like co-o off side-scrolling brawler game, man. It's a genre...
Starting point is 00:06:50 But then all of a sudden, Epsilon comes around. Yeah, it's a genre where we weren't seeing a lot of innovation and evolution. So when it did come out, people were like, oh, another beat them up. Whatever. Arcade game. Right, yeah. That's honestly, arcade game was the very first thought I had. It's like, this would be fun for like an hour and then it'll just get repetitive and,
Starting point is 00:07:09 you know, that's that. So, um, and then it got nominated for Game of the Year all of a sudden. and we were like, hold up, wait a minute. Yeah, like, wait a minute. Like,
Starting point is 00:07:20 I do remember, I will say this, I do remember instantly being wowed by the art style of this game and thinking like the art style in this really is really neat and stands out for a game
Starting point is 00:07:31 that is about like violence and just pummeling things to death. Like, this is kind of cool. So you and I jumped in. We realized that there's actually maybe a reason why this game is being nominated for the indie game of the year category and then we went Ryan you need to pick this up let's play it
Starting point is 00:07:49 and then Ryan picked it up and and dove in with us now this is only two player co-op and this is why things got a little awkward with us and then Ryan because it was like Ryan standing outside looking in through the window going like what are you guys doing what are you guys doing in there you know and they were like fun in there come on in Ryan like come on in so Ryan I want you to start off with how would you explain what the heck absalom is to say i mean we've called it a side scrolling brawler but like in the simplest way for people that don't know what this is how would you describe this game um i guess uh for our older audience like you said um golden axe you know battle toads double dragon all these side scrolling games it's it's really akin to that and a in a
Starting point is 00:08:37 kind of a tip to to those games uh for the newbies or a younger generation um it is it is it is Just basically the kind of an all-out action, side-scrolling, punch them up, beat them up, explosions everywhere on the screen, beautiful art style, and you just travel through this land and you beat this section, and once you beat it, you usually can unlock some sort of reward, gems or trinkets or something to help you along the way along your journey. And then you go to the next section and you go to the next stage, and you just kind of progress through the levels as you try to get to the main boss and traversed through their map, almost akin also to like Mario,
Starting point is 00:09:20 where you would go to the different worlds as you went along, kind of like that. Yeah, each level in the world, like, each level, yeah, in a world that you can go to a new place. Yeah, exactly. So, so it is, yeah, and you just go in and just let just havoc take place, man. It was wild. So, Ace, you mentioned something that I was not aware of with Absalom initially,
Starting point is 00:09:43 and that this is also a rogue-like game. First of its kind, to my knowledge, a rogue-like beat-em-up, which-baffled me at first. Which baffled. Now, I like rog-likes. I think all three of us have, like, have said, like, okay, we're down with the rogue-like genre, man. Like, I've always said you've got to have really good gameplay
Starting point is 00:10:02 if you're going to be a successful roguelike because it's the only thing you have going for you. If I have to start over every time, I better really enjoy playing the game. And I think you're right. Good gameplay and consistent progression. Yes. Consistent progression being the key.
Starting point is 00:10:22 I won't name names. We had a developer reach out that gave us a free key for a game that I think nobody will ever even know exists. And I played it because they gave us a free key. And I went, it's a roguelike game. I was bored within the first 20 minutes because I did like four or five runs and there was zero actual progression. and I just kind of went, why would I play this? Why would I keep playing this game if it doesn't give me anything other than like a high score? Like nobody cares about high scores anymore, man, you know?
Starting point is 00:10:52 And so like I said, I don't want to slander the game or the developer, but this was a perfect example of there's zero enticement for me to do another run on this game at this point. And Absalom has figured that out. They have figured out how to keep you engaged and progressing and things like that. So it is a rogue-like, and I think you're right, Ace. I don't know of another beat-em-up rogue-like game. I mean, you could say like Hades is, but this is a completely different genre than it is.
Starting point is 00:11:22 This is a side-scrolling beat-up. This is a side-scrolling beat-em-up, not a top-down hack and slash. Yes, exactly. Yep. All right, so let's talk a little bit because this game also does something that I really like, and that is it gives you various characters to play,
Starting point is 00:11:38 that to me all actually feel, pretty darn different at the same time. So, you know, in the vein of that progression, you start off with two characters. You start off with a, like, a drow elf, like warrior with a, with a sword. And then you start off with a short little dwarf guy that just basically has a giant blunderbuss and he punches things with his fists. And so these are your two characters that you start off with. You unlock fairly quickly, I might add. I mean, within probably a few hours of playing, you unlock two more characters that feel very unique as well
Starting point is 00:12:14 and I think it is this this kind of feel that these characters have that is one form of progression in this game where you kind of go okay cool like I've played four or five runs with this character let me try out this character now and this is not really a spoiler but you know you can unlock like a marionette character
Starting point is 00:12:35 and you unlock like a frog wizard character I think they show them in the, like the, they're on the page. Yeah. So like I said, there's really nothing to spoil in a game like this. But so you unlock those two. For you guys, what is your favorite character and why? I like the Warrior Monk character, which is very simplistic. The default character.
Starting point is 00:12:56 The default character that you start with. She is a very well-rounded character. All around, she's good damage, she's good combo potential, that freaking sword. clashes like you wouldn't believe, which we'll get into what a clash is. But that was my favorite character to play. Nice. Have you, did you, have you tried all four characters, Ace?
Starting point is 00:13:17 I haven't played the frog yet. I played everyone else. Okay. I haven't played the frog yet. You did try everybody else? Yeah. Okay. I played with you when you tried the dwarf guy. And I feel like it was like one run and then you were like, no, I'm going back. His reach wasn't far enough. My punches weren't landing because you were just spamming Y and hitting everything. He's got a short little arms, Ace. You were hitting everything away. before I could hit them.
Starting point is 00:13:39 Don't you be smirts, Carl, man. Carl's a good guy. That is his name, Carl. His name is Carl. Josh and I were even joking. I was laughing because I think I was like, who else is Ace played? He's like, I don't think anyone else.
Starting point is 00:13:52 He's like, he always plays this character because that's the first round that I played. And I was playing as her, and I'm like, I love this chick so much. And Josh was like, yeah, Ace does too. That's all he's played. And the one thing with this is wild is because you unlock characters as you progress,
Starting point is 00:14:06 like Josh said. So then you unlocks the marionette girl, cinder. Yeah, or cider. Cider. There's cider. It's cider, you're right. She's made of wood. I always wanted to say cinder, but it's cider, yeah.
Starting point is 00:14:19 Cider. And I was like, oh, this is my new favorite character. This character is amazing. And then today, I probably put in three hours with the toad, Brome. And the wizard toad, I was like, oh, okay, every time I try a new character, I fell more in love with not only the game, but also the characters. And this one gave me you even more options. Each one has a different, like, kind of range of combat and different abilities and
Starting point is 00:14:43 different ways to attack, like a setting or scenario. So it is really unique. You have the four, but they produce so much more than just, you know, just standard combat. Yeah. Bro breaks the game, by the way. He could completely break this game. Dude. Ace and I had a run yesterday where I kind of got a really broken build and broke the game.
Starting point is 00:15:06 is brougham. Completely. I will say, you know, Ryan, you touched on this. I love how the different characters play. This is important because what good is a character if they don't feel different, right? If it's just a different skin on it, it's like, okay, is that really adding anything? But in this case, yes, the characters actually do add a variety of, like, gameplay elements. Ace, I agree with you.
Starting point is 00:15:27 I think Galandra is the name of the Dark Elf. Galandra. I always call her a monk. Yeah. You know, she's an all-arounder. She's good at everything. She doesn't really have any weaknesses. Carl the Dwarf, you know, he's tough and he can like punch through a lot of things.
Starting point is 00:15:43 He's kind of hard to see is the downside because he's short. And there is a lot of, there is a lot of visual clutter in this game. So it's like sometimes like when I'm playing Carl, I'm like, where am I? Like, wait, there I am. That happened a lot. But he's a gun. So he's one of the, really the only ranged character in the game. Like everybody has some range stuff as far as abilities, which we'll get into.
Starting point is 00:16:03 but I feel like that's kind of Carl's niche is that gun he can whip out that gun and do a lot of different things with it Cider is in my opinion that's my favorite character because I just love the rogue type class She's cool
Starting point is 00:16:17 She's pulling off crazy combos and juggles And she's very quick She cannot clash very well Which again we'll get into here in just a minute So she's got some negatives to kind of make up for the combos and speed that she has And then Brom is your frog wizard guy
Starting point is 00:16:33 Battle mage Broem, that's my toad boy I love Broem's thing is he's probably meant to be like the Arcana master which is your skills so he's more skill-based because his basic combat
Starting point is 00:16:45 is kind of plain and repetitive in my opinion so that's kind of the downside to him so it's like it's really neat that you have this cast of characters and they all excel at something and they all kind of have negatives at the same time
Starting point is 00:16:55 and to me that's what you should have if you have characters in a game there should be positive as a negative so that people can kind of identify with this is my preferred play style. The other cool thing that Ryan and I figured out is if you are playing a character and your buddy joins you,
Starting point is 00:17:11 you can play the same character. Yes. As we quickly discovered, Ryan, that may not be the best strategy. Because we both played Cider, who is the roguelike character, and we got wrecked, man. We were just like, okay, this is they working.
Starting point is 00:17:26 Speaking of not being able to see which one's yours, like especially when you can't see already and then there's two of the same ones and you're just like, what? There's just like a red cloth or a green cloth on their shoulder is like the only way to difference the two. You're like, yeah. The number of times I thought I was Ryan and I'm walking, like I'm trying to walk to the right side of the screen only to watch my character like walk off a cliff or something because I was like, oh, I thought it was the other one. I can't imagine what it was like trying to choose your skills because you both have the same ones.
Starting point is 00:17:56 You're trying to read who's his who's at that point. I'll tell you exactly what it was. I didn't choose. Josh just went and grabbed whatever he wanted. That's what would happen. No, no, no, no, no. We're talking about the beginning arcana, Ryan. We're not talking about Lou Goblinning.
Starting point is 00:18:10 We're talking about the beginning skills. We're actually going to get to. We'll get to the food shortage. Yeah. In a game like this where the gameplay is all about the combat and the action on this, you've got to have cool skills and combos and abilities to keep the gameplay interesting, which is also where some of the roguelike elements come in. And we're going to break all that down right after this message.
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Starting point is 00:19:28 And after every game, you get a personalized breakdown showing exactly what you're held you back and how to improve on the next match you'll improve faster you'll play with way more confidence and you'll finally understand why that save or that kickoff went wrong and how to fix it try it completely risk-free with a seven-day trial just go to trophy dot a i and use the code vgp at checkout again risk-free seven-day trial t r o p h i dot a i level up smarter with trophy ii all right guys we're back we're talking absalom all right we've talked about the characters in this game we've talked about this is a beat them up i mean the gameplay premise is very simple you move your characters around enemies show up on screen and you pummel them into oblivion until
Starting point is 00:20:19 they die and you rinse and you repeat until you get to the end of the level you fight a little mini boss or a major boss and hope that you clear that level and move on to the next one since it is a roguelike game, your goal is to beat the whole game in one run, which is doable. We have done that. Yep. I will say to the game's credit that when you beat the game the first time, it ain't over.
Starting point is 00:20:42 Nope. It ain't over. We'll get to that. We'll get to that here in a little bit too. But I do want to talk about how the characters each have unlockable abilities. So when you are fighting, you have something called Arcana, which is a triggered skill that is tied to
Starting point is 00:20:58 mana in this game. And you go okay things are getting crazy I better pop this skill and hope that this clears out some of these people there's something like how many like 10 different skills A something like there's like 10 different arcana skills you can unlock and
Starting point is 00:21:14 each of them per character yeah and they each do something completely different oh wait no okay I'm sorry clarification there are like six or eight different arcana that you take into a match but you unlock unlockable arcana
Starting point is 00:21:30 that you can pick up during a run. That's what I was talking about. Those skills, like the skills. Yeah, the skills. I don't know what those are called, but those are, they just add to your move set. We're just going to call them skills. They like add passively,
Starting point is 00:21:42 passively to your moverset, but those are cool. You do have Arcana that you start with and that you actually do unlock through a trainer, so this is another progression element, which this game does fantastically. I'm just going to put it out there right now. The progression elements in this roguelike combat game
Starting point is 00:21:57 are phenomenal. And as much time, as we have put into this game over the last, I don't know, week, there's still stuff that we're discovering. Still finding stuff. Oh, yeah. So, so you have a variety of skills. You have a variety of upgrades that you can unlock that you can then find
Starting point is 00:22:13 during a run that are unique to your character that you're playing. And then you have these Arcana that you also unlock that you start a match with. And these things are game changers. They're kind of like, I want to say they're ultimates, but it's not ultimate. Guess what else you get in this game, guys? you get an ultimate at the same time. So each character has unique arcana. Ryan, can you give us, like,
Starting point is 00:22:35 give the people an example of what a few arcana are for one of the characters that you like, for instance? So we're talking about like the attacks you go in with, right trigger buttons. The right trigger buttons. So like what I found with Brome is like, there's some too, like then certain circumstances work well. But what I think is cool about this game is it does also, before you start running, it gives you the option of to choose
Starting point is 00:22:59 which one you want and then it'll always select one that'll give you a plus bonus to like the amount of loot you get the rate was it radiance experience experience yeah yeah it's very akin to the uh for anybody that's played haides with the weapons in hades where it's like the uh i forget the term but it's like the weapons glowing and it's like hey if you take this weapon on the run you're going to get bonus xp this may not be what you want but if you'd use this you'll get more xp you know basically is what it is so there's there's a cool incentive there to kind of try other options but there's one for like uh the one i played a lot today was brome you know where you can do this dimensional door where you can juggle characters off the door it does damage to them and it's
Starting point is 00:23:40 really cool but there's also these other abilities where i can form this orb in the air that just shoots down other orbs at all the enemies and it it auto targets them which uh which is very handy in like a kind of a crazy clash where you there's a bunch of guys around you um he has another one where you can summon four like whirlwind tornadoes circle around you, which is it hits everything. So the more, the more ability, because it is side scrolling, but there is a depth to it. So there's an up and down. So you can kind of go to the bottom of the map or the top and enemies will do likewise. So you can, when you do that, you can kind of hit enemies above you or below you.
Starting point is 00:24:22 So there's a lot of options. And that's for every character. They have, you know, eight of those types of options as well. So to be able to choose all those is something really unique and cool, but you get that. It is a powerful ability to use in that pinch. You only get so much. You have to recharge your mana.
Starting point is 00:24:41 You recharge it with your hits and contact damage. And then once you have them, they are extremely useful. They're game changers. Like they can go from clearing a wave of enemies out of your way to throwing down a distraction doll to get them away from you. So they go attack that instead. like they are completely different and they're affected by the rituals too so you can add you know elemental you know arcana to it to your arcana and make everything die which is what josh did
Starting point is 00:25:09 thorn turrets you pop your thing you mentioned rituals but go ahead and explain and maybe you can use hades again as a reference or an example of what these rituals are rituals are rituals are boons boons from hades were like the elemental elements you could add to your quick attacks your you know your why your skill button but in this rituals you're go to your skill, they go to your dash, they go to your arcana, they even go to your alt, I think, which is crazy. And rituals are what is going to make you
Starting point is 00:25:37 strong enough to beat this game. These are your builds. These are the random, like, perks that you pick up during your run, like you said, they're like the boons. In Hades, for anybody that's played Hades, these are the things that, like, you get from the gods where maybe it's a lightning buff or maybe it's a frost buff
Starting point is 00:25:55 or something like that. This game calls them rituals, but these are the things that make each run feel unique. These are abilities that you get. Like you said, it can tie to attacks, maybe to a dash, or... Deflect, clash, clashes, uh, dodges, which we'll cover here in just a second. But also, what I think is really cool in this game is that as you unlock some of these, like, upgrades to the rituals in town, in between runs you can get new moves
Starting point is 00:26:30 so like in combat you can unlock these moves if you get the correct ritual and you get lucky and get it that give your character in all new move that you have not had before which are crazy fun at the same time
Starting point is 00:26:45 and are just they're bananas like the cider the rogue one gets like a spinning pile driver move which is completely off base for this like fast little rogue like character but it's so fun to just grab like an enemy and then you just shoot up off the screen and then you come flying down you can control where you land with them too which is super cool and then they hit the ground and they knock everything away that's
Starting point is 00:27:11 like near them and stuff and it's like and this is just a random thing that you might get during a run for this character so the the rituals are like the they're the bread and butter of like what makes each run feel unique and how you get them and sometimes you'll get a broken build where you get the right rituals that stack. And then that's when things kind of, you know, it blows the doors off the game and stuff like that as well. So, yeah, you get chain lightning or superpowered throwables while your friend spawns you can an endless amount of throwable darts.
Starting point is 00:27:43 Yeah. Yeah. And it's like, this is, this is where the game also really shines. There's a gazillion of we don't have time to get into all the different rituals. But these are the boons. Like I said, they are awesome.
Starting point is 00:27:55 They can be broken. Some of them can feel a little underwhelming, but that's like any game that's like this. Some are going to be better than others by nature, but if you stack enough of them, or again, if you get lucky and you can combine a few of them, they can get real overpowered real quick. And that's where, like, you start to be like, okay, this run feels really special. Ace, I mentioned the one we had last night where, you know, I had a broken build. We still didn't win. No, no, we didn't. The game's not easy.
Starting point is 00:28:24 Yeah, the game is not easy. this does not hold your hand um but even with that it was like you know we still didn't beat the game you know with that but man was it a good time so all right let's talk about combat real quick let's like just the actual feel of combat we're running low on time already time flies when you're having fun um but i want to try to give people an idea of how the combat works and why it is so satisfying so ryan can you take us through just general gameplay you're in the world you're you know, you're walking around, enemies show up. What is the combat like?
Starting point is 00:28:55 How would you describe that to somebody? Well, this game is primarily if you can't controller-based. It plays really well on a controller, kind of old-school style. I played on controller. Even if Josh, if Josh plays on a controller, you should play on-controller games. I just also like mouse and keyboard. Whatever, whatever. So, like we said, side-scrolling, you come into the world, there's these all different types of enemies
Starting point is 00:29:22 that you kind of run into. That's a really good enemy variety. I will say that too, which is important. And then a different, also a different way like the enemies come at you. Like, there's enemies hiding up in trees and there's enemies hiding in, in packs of leaves, or they just jump out from nowhere, you know, there's all different kinds of ways. You're right? And then, and then you basically, you have your main attack, which is your kind of your standard
Starting point is 00:29:47 square button or, you know, whatever, for other, whatever control you're using. and then your bigger attack that you used to clash a lot with. So as you do that, you have you kind of main attack, main attack, you just punch, punch, punch. And you got to just wear these down. This is really attrition. You got to beat these guys up. There are some special attacks like we talked about that you can use.
Starting point is 00:30:08 But it's mainly just go around, smack the crap out of all of these characters on the screen, do the best you can to see where you're at while you're doing so. And then once you pass that, kind of section you can move on to the next but it's mainly a lot of um dashes dash and dash and attack dash and jump uh defend block class you know there's there's sprint and attack sprint and attack and like you talk josh about your pile driver dude i i i unlocked one today with brome where he did that but it was like a sideways like like screw driver oh oh yeah the drill the drill So I would just like come from this side and burn and just drill through everything and then and then just explode, explode and explode and then run away and then come back and do it again and then just throw a bunch of orbs up in the air.
Starting point is 00:31:00 And then the thing is there's two of you doing that and and I can say this to everybody listening if you haven't like you haven't seen this game like it just is it's chaos. The screen is absolute chaos during combat. But you start to develop this weird sense of understanding. you can like read the matrix like you know where things are at and you read the code and that's how you know where to put things and where to do things and what to do and like with what your build is how to do that so yeah the combat is i mean i we've got a lot of hours in this game already we didn't we didn't start it very long ago we put a ton of time in and i still feel like i've barely scratched the surface on on different builds and how to set this up oh yeah we've used
Starting point is 00:31:47 the word clash a lot? What is a clash, Ryan? So, so the cool thing is almost kind of like, I would say like a counter or like a block attack to where when these larger enemies especially come at you, you can use one of your skill sets to clash the enemy, which stunlocks them. So then once they're stunlocked like that, you can attack them a lot more. And then, like we've talked about with your upgrades and your other things that you can unlock, like you can you can unlock like a thorn turret that's going to shoot turrets at them or or a world win that's going to pick the enemy up or there's so many ways to stack attacks and and add to different things so when you do something like a clash you know you can you can do even more damage from it and you got to learn to clash it will save your life if you can clash well and and then certain characters are very good at clashing whereas others are not so this plays back into the ability and the positives and the negatives
Starting point is 00:32:47 for some characters as well. Yeah. And so, you know, the thing is the game is based on combat. It's melee combat. And if you don't have a variety of techniques and gameplay and options, it's going to start to feel repetitive very quickly.
Starting point is 00:33:02 But with the way the combat in this game is, it is insanely satisfying, dude. Like, the combos that you were pulling off on these enemies, the juggling, because you can knock them up in the air and then you can juggle them in the air. And, of course, you know, it has a combo counter. So it's showing you how good and you just keep going, man.
Starting point is 00:33:19 You're like, oh. And then even when, like, when an enemy dies, it kind of turns into a shadow, but then the game still lets you kind of juggle their shadow for a while. Yeah. And even though they're dead, you're just like juggling this corpse and you're pulling off these insane hits and stuff like that. So, like, you know, so there's the juggling. There's your arcana.
Starting point is 00:33:38 There's your skills that you get. There's your boons slash rituals that affect every. you do in the game. There's unlockable moves in a run that you get. There are boss fights that are very fun and good boss fights. There's mini bosses. There are multiple maps. There are multiple secrets in every level where you might not see something right away, but hidden behind some bushes is a cave entrance that you didn't know was there. Punch everything. And now this is a whole new route. Yep. Hit everything. On the map, there's multiple different worlds, unlockable paths through each world characters that send you on quests that change the maps occasionally uh you know and that's not
Starting point is 00:34:19 to say that when you beat the game the first run through it's not over now things change for the for the subsequent runs that are in here and things are different on that run which i thought was really cool there are a gajillion unique events that are happening so guys when we talk about a roguelike game and we talk about this progression and how do you keep people playing it over and over and over again? I just check my playtime. I'm 18 hours into Absalom. And Ryan, you said it earlier. I feel like I have scratched the surface. Like, while I have maxed out like the perk upgrades, and this isn't even talking about like the little tree where you just get some benefits for spending some like permanent unlocks where it's like,
Starting point is 00:35:01 hey, you start every level with like 25 gold or you get 10% more health or something like that. We are still finding secrets. We are still finding. levels that we didn't see before. We're fighting creatures. We had one where it summoned a whole bunch of new enemy types that were all of a sudden in that run. What are these? And it was like, yeah, like, what the heck are these
Starting point is 00:35:23 guys? Where did they come from? And now they're just in the game because we discovered them on a run. And so like, dude, Absalom masters what it takes to have a really fun roguelike with absolutely thrilling and engaging combat that is pure
Starting point is 00:35:39 and simple fun to play. that keeps you wanting to play more and keeps dangling that carrot in front of you like a rogue-like should, you know? I mean, it's like, this is just a master class in how you make a rogue-like game. Yeah, this is the textbook definition
Starting point is 00:35:56 of infinitely replayable. That is what it is. Yes, because the gameplay is incredibly fun. Yeah. At the same time, like, I just want to beat things up, man. Like, Ryan and I had to run the other day where we didn't even make it to the first boss.
Starting point is 00:36:09 Like, we just, but, you know, why? because number one, we were just being stupid and we both picked the same class, which didn't work out very well. But at the same time, the game has this kind of varying difficulty curve where sometimes it will throw some really difficult enemies at you on a certain level for no reason whatsoever, you know? Or like, A, so we had a run where we got like no healing. Oh my gosh. We can't heal because the game's not giving us anything to heal with. like so it just every run feels unique it feels incredible it's insanely fun to play the gameplay loop in absalom is is amazing i mean it is it is so much fun um it's really good i want to say too
Starting point is 00:36:52 like i there's there's something to be said to about the way where like as you as you play through this game if you get a really good build you're like why didn't i get further like i need to try to get that again. And then if you get a really bad build, it's like, oh, that wasn't good. I got to try again to get a better build. So like you're always searching for more and you still feel fulfilled. Like you're having fun and enjoying it, but you're always searching for that, that perfect thing that you'll never get. But it does. It leaves you always wanting more, which is exactly what a video game should do. Yeah. Yeah. Absolutely should. Yeah. All right. So let's do this, guys. We're running out of time here. We still have to rate the game.
Starting point is 00:37:35 there like is there anything that doesn't work for you in this game like i always like to say because it's like hey you can talk positively but you know most games always have some kind of negative to them as well that it's like it's good to make people aware of is there something that you wish was better or didn't work for you in absalom i do kind of wish there was a more consistent way to heal like if there was like more options to take to heal but i also get that's part of this challenge to get there with taking as few hits as possible healing from the random drops you get things like that. But like Hades, too.
Starting point is 00:38:08 The only reason I get as far as I do is because sometimes I can heal. Yeah. Yeah. This reminds me of night rain in a way where it's like, hey, don't take too much damage, right? You can't use, we don't want to use one of our ress before we get to like the boss in this case. And Absalom is very similar in that case where it is very stingy with the healing items. And you can come across like little campfires where you can heal like 30% of your life. But if you are playing carelessly and you were taking a lot of damage, you will pay the price for that.
Starting point is 00:38:35 Like, you will not have a good run. So there is that kind of risk reward there as well. Sometimes it's frustrating, but I kind of think it's also what makes the stakes. Exactly. Like so high reward as well. Yeah. Little guys can mess you up. Yeah.
Starting point is 00:38:50 Trash guys, if you're not paying attention. Yeah. And then you're like, bro, that guy took a third of my health and now I can't get it back easily enough. Yeah, you're going down in a small section like the elevator down the mine shaft. And it's not a very long part, but then you just get wrecked. in your half-life now. And you're like, dude, what the frick just happened, man? Now I've got to get through all this time.
Starting point is 00:39:11 And then let's say I don't get hit again. And then I only get 30% health boosts. And then I'm still not full health. And I got to go fight a boss, you know? So, yeah, that's, oh. It ups the stakes, though. I get what you're saying is. But at the same time, I do think that's part of the sauce, you know,
Starting point is 00:39:27 I do as well. I think for me, the biggest thing. And again, this could just be, you know, I want more, right? that, like, I have maxed out the tree. The tree is where you get these kind of, like, permanent perks, right? Like I mentioned, like, hey, start a run with 25 gold. You have 10 more health. Revive it.
Starting point is 00:39:45 You know, you can get mounts. You can get mounts in the game where your mounts do more damage. They're minor. They're little, but I've unlocked everything. And so there's a part where I'm like, guys, man, I really wish I had more to, like, chase at this point. I've unlocked all the skills. I've unlocked all of the rituals. You know, we didn't talk about the fact that there's unlock.
Starting point is 00:40:05 Rockable rituals that, like, as you play, you'll unlock new elements that now show up in future runs. And it's like, so I feel like I've kind of unlocked everything at this point. And it's like, you know, in 18 hours, I just, I want to chase that carrot more. And I feel like I've kind of gotten the carrot. So at this point, it's just for fun, which is okay. Like, this game is insanely fun. But I wish that the progression, like, chasing that was still there a little bit for me. I totally like that.
Starting point is 00:40:33 quadrupled what it would take to unlock the next section. You know, it would give you something to work towards. Yeah, you could slow me down, right? But give me something to go like, oh, I can't wait till I can unlock this, you know, and do it like that. Ryan, is there anything for you that stands out as like a negative or you wish it had kind of thing? I mean, aside from what you guys said, I would like maybe, maybe the map to be like a little bit bigger as far as on screen. because there are points where you just you just legit cannot especially with two player
Starting point is 00:41:05 you cannot see what's going on it's kind of zoomed in what you mean is the actual play yeah the actual playable map like when you're on screen like it maybe if it was just a little bit bigger they give you a little more working room to where you could see because especially with i mean and they're brilliant it's part of what makes the game what it is is the explosions and the colors and the all the effects but they also kind of prohibits your video so you don't even know where the heck you're at. So it makes it a little difficult. So if I had a little more ability to kind of see where I'm at and see where the guys are that I'm fighting, might be nice.
Starting point is 00:41:41 But man, we're really nitpicking, you know, here trying to find something. Ace and I were talking about this earlier where it's like this is, you know, some people would say negative is like, I wish it was three player co-op, you know? I mean, us, right? Like, we could not, the three of us play together because it's only a max of two. people. But at the same time, it's like, dude, if this was three player co-op, I don't think you'd be able to see a thing. I could find myself. Honestly, yeah. So it's like, I wish it had that, but then when I take a step back and I go, no, it's a really good idea. It doesn't have three-player co-op because it would not work at that point either. You just wouldn't see a thing, man.
Starting point is 00:42:18 It's kind of interesting with this game. We go, I wish it had this. But then when we think about it was like, well, no, because then this doesn't work. Yeah. Or it would affect this. Yeah, it's very well put together. For me, more progression is the thing where I don't see a negative to that necessarily unless it's like a balancing issue
Starting point is 00:42:34 but that's the one where I'm like I think they could have pulled off just more options. Yeah, no, I agree with you there. I agree with you. Without hurting the game.
Starting point is 00:42:41 And that's where they fix that by like, uh, with the balancing like if, you know, they'd slow you're slow you down like crazy. I don't, I don't often say this and I can't believe I'm saying it right now,
Starting point is 00:42:50 but like give me that DLC. I was saying yeah. Give me that fifth character. Give me, give me new skills to chase. Like I'll make, a man baby yeah uh because that would that that's really all i want let me play as the sun king you know yeah to play more so all right guys let's rate the game um Ryan where you out with
Starting point is 00:43:10 Absalom what's your rating on this oh gotta put me first uh this one I've got I don't have as much hours as you I probably missed that first day or two which is why I probably only have 13 14 but with what I've got in I absolutely fell in love with this game um I want to play more i even told you guys before i'm like you guys are you sure you guys want to record this now like we can we can wait in right because we're recording this it means we're done with the game and i was like no dude i know you don't even i know there's so many games that i've not been done with and you record it and you're like yep well we're done with that one and you move on leaving this one installed buddy all right well that's good that's good to know so i'm happy with that uh
Starting point is 00:43:51 for me this game was this was just another crazy surprise of of indie talent and what we can get out of these developers. I absolutely loved it. It was a throwback. Like we said, Golden Axe, Battle Toads, all these games, it was just a blast.
Starting point is 00:44:07 That's all you can say. It was a fun, enjoyable time, and I'm going to give it a 9.2. Oh, that's lower. It was way up there for me. I am hooked. I am a junkie right now.
Starting point is 00:44:20 I've been doing solo runs. We even didn't even talk about it, by the way. I don't know if you guys tried it, but I did matchmaking. And I played with randoms. Oh. So I don't know if you guys tried.
Starting point is 00:44:30 I tried that. Because I wanted to see what it was like. One, randoms are the biggest loot monsters in the world. Bigger than Ace, which is saying something. Oh, that is saying something. They, I just, I always, every time you go to something and you can unlock the choices, I just stand back and they go to the best one right away. They'll grab all the gold.
Starting point is 00:44:49 They'll have like 500 gold and I'll have like 83, you know. But there is an option to just play co-op with people, too. Like, there's, there's just a lot there. I think it's a really, really good game. There's a reason why it's, it's nominated, so I loved it. I am an absolute sucker for a wonderful roguelike, and there have not been a shortage of those this year. And Absalom just stands on its own as the first of its kind as a beat-em-up roguelike, at least a successful beat-em-up roguelike, I should say. There is absolutely a reason it is in the game of the year, or the, you know, indie game of
Starting point is 00:45:27 year nominations. I'm just, it might be, I might be too willy-nilly with them, but this is a 10 out of 10 10 game for me, man. This is absolutely a 10-0.10-0 game for me. Okay. I will come back for DLC. I will come back for updates. Like, I want to play Absalom all the time. I'm going to put you to
Starting point is 00:45:43 the test, Ace. Uh-huh. Absalom or Abysus? Oh, man. Abysus is hard to say no to just because all four of us, or like four people can play that at the same time. And that's really appealing. Are you going to get Absalom's tattoo?
Starting point is 00:45:59 I honestly, that's not a bad idea. I don't know what I do. I would totally do that. Tess tattoo artist reached out to Ryan and said like, hey, can you... I think for longevity, Abysses, but Absalom is an absolute must. And I mean, Abysus is not a 10 out of 10 just because of some issues I have with it. But Absalom is just so much better paste. Yeah.
Starting point is 00:46:19 Yeah. A lot more carrot on stick. Yeah, that's true. All right. So for me, I mean, I'm... Goodness gracious, guys. I feel like we're throwing these out like candy lately, man. I know, but it's a good year, dude.
Starting point is 00:46:32 It's a really good year. I mean, we just did 9-5 on dispatch. And look, I know there's listeners out there. They're like, you guys are getting soft, man. Like, you guys are just rating games really high. But it's like, there's just a really good quality games lately, man. Like, you feel something when you play them. I'm going to give this a 9.0.
Starting point is 00:46:50 I, and that is, look, that is not to say, like, this ain't a good game. Like, that is incredible. I love the gameplay. It is the most fun I have had, and I have not played a beat-em-up game in quite some time. For my OG people, this is a mix of Golden Axe
Starting point is 00:47:09 meets Double Dragon meets Streets of Rage. It is the most perfect modern blend of those three games. So for our older OG gamers that grew up with those kind of games, this is it. Absalom is the game that we have been waiting for
Starting point is 00:47:24 to bring the genre back and remind us why we freaking love to these games in the first place. It keeps you playing. I wish it had more content or more progression. And the progression it has is bloody fantastic. Like, I'm not slandering it at all. I want more. I want more reason to continue to play other than just the thrill of the combat, which is enough to keep me playing.
Starting point is 00:47:48 You know what I mean? Like, I'm not saying this is not a slander to the game. But I, like, I want more. of it man like give me the dlc that like give me new maps new character to play like more skills like i'll buy it in a heartbeat man that's how good this game actually is i 100% support that this game got nominated for the indie game oh it's not gonna win it's not gonna let's just be clear no it's not gonna win but if you have not heard of absalom or you've heard the name and you're going what is this game the three of us are telling you right now this game is worth the 2499
Starting point is 00:48:24 that's so cheap, man. Oh, it's so good, dude. For this caliber of game and the amount of fun that you can have with it, it's a no-brainer at this point, man. You will feel so much joy playing Absalom, seeing those numbers go up, getting those combos, getting enemies just knocked off of the screen entirely
Starting point is 00:48:43 because you suplex them. And like you said, Josh, too, for like the older, older listeners that would know goldnecks. And, like, I said it too immediately, and you agreed, like, when we started playing, it looked like old school like sort in the stone graphics like the the art style the art the visual style is incredible it's it's so good like yeah it feels old school but it plays new school also the music and sound effects are top not sure that music um yeah so i you know this is an absolute
Starting point is 00:49:15 must play in my opinion it sounds like all three of us are agreeing on that the one thing i want to touch on real quick and i know what's at the end is that you know there are a lot of solo players out there. I think this game plays fantastic solo. So for somebody that's like, yeah, but I don't want a random matchmake and I don't have a buddy to play with, I have done some solo runs. They are a ton of fun. The combat still shines. The progression still shines. I am of the mindset that anytime you can play with a buddy, it's probably going to be a little bit more enjoyable. But I think solo Absalom is still a fantastic experience for people that might be on the fence about that part of it as well. So check this game out, guys. For 2499, again,
Starting point is 00:49:53 the year of the indies absalom coming in hot dude this is not expect to like this game as much as i did do me neither man like i was curious about it like i think a lot of listeners are and then we started playing it and once again dude it was like the holy crap this game's way better than i thought it was gonna be we have we've been having a lot of those saying that yeah like it really is man are we getting soft guys or games really just this good right now i think it's a good just really good right now dude yeah i think so too man there's no light without the dark so next year guys oh yeah next year's a dumpster fire but uh we'll see all right all right listen we went way too long on this one play absalom people pick it up it is worth it support these developers
Starting point is 00:50:39 support this game we want more of this incredible entry into the rogue like genre i mean a ton of fun guys a ton of fun to play this i want to play more so that's going to do it for this episode everybody thanks for hanging out with us uh hey quick reminders rate the show five stars write us a review join our discord and if you want to be amazing and awesome you can support this podcast there's a link in the episode description to sign up on patreon we'll give you a shout out you get a ton of awesome perks like pre show content post show content uh a shout out on the show and things like that as well so thanks for hanging out everybody we love you we'll see you soon until next time Happy gaming
Starting point is 00:51:20 Josh Resby Josh Resby Resby You're down again Ryan You down again dude See ya You punk you stole my cheese
Starting point is 00:51:31 Peace out You're Thank you.

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