Video Gamers Podcast - Doom the Dark Ages is Metal as...Heck – Deep Dive | Gaming Podcast

Episode Date: May 26, 2025

Gaming hosts Josh, Ryan, and John grab their chainshields, mount their dragons, and take a deep dive into Doom: The Dark Ages. This isn’t your dad’s FPS—this game throws the Slayer into a grimda...rk medieval war machine, and we share cover every blood-soaked second. How does this video game live up to the Doom gaming legacy? Let’s rip, tear, and talk about one of the most exciting video games of the year. All your deep dives, gaming updates, and nerdy nonsense right here at Video Gamers Podcast. Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Hello fellow gamers and welcome to the video gamers podcast. It's time for the most metal of episodes, the most metal of deep dives and the most metal gaming conversations you've ever heard if you can't tell Today we're covering doom the dark ages Perhaps the most metal doom we've ever seen Does it live up to its name or is it on par with doom eternal or perhaps even better on today's episode? We're going to find out but first some introductions are in order I am your host Josh and joining me he's an aspiring slayer nope nope wait
Starting point is 00:00:55 that's the difficulty level he played on it's Ryan oh man I was gonna come in with like a rock ballad like metal yeah and and now I just feel so broken Inside glad I could crush your soul once again right that's fine and Joining us he would like us to address the practicality of a chainsaw shield and keep saying I mean How do you catch it though? it's John as somebody who grew up as both a fan of Captain America and Warhammer 40,000 where chainswords are a very prominent piece of arsenal. I approve. I have no such questions at all I just assume the thing works
Starting point is 00:01:37 You know it works alright. That chainsaw shield is freaking sweet. Oh, it's so good. It's on my Christmas list for sure Oh, dude. Yeah, we're going to get to that. Because I know that was a question a lot of people had, is like, yeah, but the shield. Oh, we're going to talk about the shield. Guys, we're going to start this episode off with a quick question. One of our Epic supporters, DarkSide900,
Starting point is 00:01:58 asked this question. This is a perk that we give to people that sign up to support this podcast. Under the Epic tier, I love this question, dude, because it's going to give me sign up to support this podcast under the epic tier. I love this question, because it's going to give me a chance to nerd out. People have heard me talk about the answer on this before. But the question is, what are some of your favorite gaming controllers or accessories of all time?
Starting point is 00:02:19 Oh, the gaming controller debate is one that has been going on for a long time. It's a silly debate because it's very, very simple. The accessories is a whole nother ball game, you know, but controller, PS5 DualSense, it's the best controller ever made. It's a dang good controller, man. It is a dang good controller. I have nostalgic choices. I was a big Dreamcast fan and there was a
Starting point is 00:02:46 lot of novelty involved with that and the virtual memory cards with the little game built into it. I don't know if you remember that, but the Dreamcast had a little Game Boy sort of built into the memory card. Okay. I was going to ask you, because I had a friend that had a Dreamcast, but I never played it that often. Is that what that little spot in the middle of the controller was? That little kind of, oh. Yeah, there was like literally a little LCD screen and then like a direct, a D-pad and a A-B button.
Starting point is 00:03:13 I mean, it was like a teeny tiny little Game Boy. There was like maybe two or three like actual little games that worked for it. It was totally gimmicky, but cool. And then I loved that old clunky first gen Xbox controller too, the one that was like a brick. Yeah. Yeah, but PS5 is the correct choice.
Starting point is 00:03:33 It is the correct answer. I don't even own a PS5, but when I borrowed yours, Ryan, there is just something about that controller band where it just works so good. The ergonomics of it, the freaking speaker that, that just adds that layer of sound to it. The haptic triggers, I touch pad. Now I will say 360 was better than the PS three.
Starting point is 00:03:56 But after that, like then the place, the dual sense, you know, and the PS five controller is just, it's, there's nothing like it. Like they finally made it a little bit bigger and the, the, the thumb sticks a little bit higher up so that it was a little bit better and ergonomic, you know, for your grownup hands, not little teeny baby hands. So I still use an Xbox controller, like for my PC, if I'm playing rocket league or any other controller game, it's a solid controller. Oh, for sure.
Starting point is 00:04:22 Yeah. All in my opinion, all of the current gen controllers are great. The Switch Pro controller is fantastic. The Xbox controller is fantastic. Obviously, the PS5 controller is fantastic. Controllers have come a long way. Accessories, I'm going to say my Razer Tartarus gaming keypad.
Starting point is 00:04:39 Oh, gosh. You guys know I love this thing, dude. Once you go, it allows every game to play the same I rebind every key. This is the joke is somebody'll say what's the key to like change this and I'm like I don't know dude Cuz the very first thing I do is just go into a game and change all the key binds to match this for me It's the pie sign. I don't know what you guys use It's the best 80 bucks. I think I have ever spent. I don't even use my keyboard, dude.
Starting point is 00:05:05 I use my keyboard to type and that is it. This gaming keypad does everything I need it to do. Every game is always the same. I don't have to relearn the muscle memory or what E does or what Q does this time or something like that. I cannot recommend it enough. I will, if mine broke, I would literally run
Starting point is 00:05:21 to the store tonight to buy another one instantaneously because I cannot live without it. Pretty solid. All right. Yeah, I actually have a little plug for us here. If anybody's curious about products that we really love, like the peripheral that Josh was just mentioning, on videogamerspod.com,
Starting point is 00:05:42 we actually have a recommended products page now that you can go check out It's got affiliate links. You know we're not hiding that so we make a small like literally a 2% kickback And all that goes back into the production of the show but if you're curious about devices products that we like just you know feel free to hop on there and Anything else just ask us on the discord Yeah, absolutely Alright guys. It's time to talk about some Doom. Darkside 900, thank you for the awesome question, by the way.
Starting point is 00:06:09 If you wanna ask us a question, you can sign up over, the link is in the episode description. You can sign up, that is an awesome perk for people that support the show under the epic tier there. I cannot wait to talk about this game, dude. game. I'm a huge fan of Doom. I have made no qualms about that. I don't know that I played every single Doom game that's ever been made, but I have absolutely played this series throughout my lifetime. I know you guys have played it. And you know, we have been playing the heck out of doom the dark ages. We were all very excited for this one.
Starting point is 00:06:47 It kind of came at an interesting time because, you know, I mean, you know, we're still fresh off the heels of expedition 33. We have people daily that join our discord server that are like, dude, I just started this game. I'm in act one, you know, this has been just taking over the gaming world people love talking about it I love seeing it. It never gets old to hear people be like, yeah, I'm in act one and then we're like You're in for a ride but
Starting point is 00:07:17 doom came out a few weeks later and Like was this the most perfect timing for a palette cleanser type game? Like Doom, the Dark Ages after it was insanely epic, heartfelt, intense perfection of a role playing game. And then it's like, okay, nothing can follow that up guys. Yeah. I, I a hundred percent agree. It was the exact palette friend cleanser is the perfect word for it when I got done with expedition 33 naturally
Starting point is 00:07:50 I was like what's another game like this that I can enjoy but the reality is I wouldn't have been able to enjoy Whatever that is I mean yeah the expedition 33 for me was like the the perfect game and anything else would have just felt You know substandard. So this was the exact right timing for a game like this to come out. Yeah. Yeah. Ryan, I just remember you saying like, dude, I think you literally said this game could not have come in a more perfect time for me. Oh, for sure. Especially after I mean, I'm not the everybody knows. I'm not the big turn based guy.
Starting point is 00:08:20 I recognize how amazing Expedition 33 was, but I was like, heck yeah, dude. I am ready to just rip and tear. Let's just melt faces, double bass drum and just go at it. Like it was, it was exactly what I needed. I love that. I think Ryan's first message to me after he booted up the Dark Ages was, dude, I feel like I need to run through a wall right now. And you literally do. And it's amazing. So OK, and just to clarify, neither one of you have played Doom Eternal.
Starting point is 00:08:55 Is that correct? No. Correct. I have not. OK. Oh, let me ask. Did you guys beat this? Did you guys beat the Dark Ages?
Starting point is 00:09:01 I am on stage 18 out of 22. I plan on beating it either later tonight or tomorrow to be honest. I beat it this morning. Oh nice. This is a game where I know I don't beat a lot of games. There's a lot of people out there that know I get gamer ADD and then I just move on to the next one but this one I will absolutely wind up finishing because I'm still just having fun with it. It's just too enjoyable not to finish because you just want to keep, you know, continue on with just this like, oh this is great, oh this is great, and you just keep
Starting point is 00:09:30 like loading it up and doing another one. So yeah, this will be one of the few that I'm sure Josh finishes finally. Yeah, yeah it will. So the reason that I bring up the Doom Eternal question is the natural question that I see from most people is how does it compare to Doom Eternal? If you have played Doom Eternal you know how good that game is. You guys have heard me sing its praises many times on the show. Even in the trailers and the kind of developer breakdowns and things that we got to see leading up to the release of this game they said hey in Doom Eternal you know you're a fighter jet, you're flying
Starting point is 00:10:05 around your double jumping your grapple hooking and doom the dark ages. We wanted to do something different. Our theme for this game is stand and fight. And it's like, Ooh, that gave me chills. I can still hear them saying it, you know? And so I can give my opinion on how it compares to doom eternal. I just wanted to, you wanted to verify that you guys didn't get to play that one.
Starting point is 00:10:27 So you don't have that comparison. You're judging this on its own merits without comparing it to Doom Eternal. Josh, I would actually love to hear your comparison. I would love to hear it. Right now? Yeah, I would love to because I have some thoughts on just sort of my whole experience with this, but what your impression
Starting point is 00:10:46 is on this game compared to Doom Eternal will help to inform some of my opinions. I'll just spill the beans then. I prefer Doom Eternal. I you know, you guys know if we're playing a game and I can be a rogue and the fast guy that's zipping around, you know, that's who I want to play. Ryan, Marvel Rivals, my main is Psylocke. I want to be fast, I want to be quick, I want to be stealthy, you know,
Starting point is 00:11:12 I want those movement skills, I want to outplay, you know, the people or the game and things like that. So I have always preferred the speed that characters in games like that give me. So I don't think that Doom the Dark Ages is as good as Doom Eternal. I do think it's about 80% as good as Doom Eternal. So for me that's still saying an awful lot. But the the if you had to say Josh which one one do you prefer? I am going to say I prefer doom eternal
Starting point is 00:11:46 I love the fast-paced movement mechanics in that game There's a couple other nitpicks that I'll have that we'll get into with doom the dark ages But you know it definitely here's the main thing It doesn't feel slow like that was the main thing that I thought a lot of people were concerned about was this whole stand-in Fight you're this tank. You've got this shield. You're not supposed to be jumping and running around and stuff like that. And I kind of went, is this going to be like really slow gameplay? It ain't slow people. If that's what you're worried about, I can tell you right now.
Starting point is 00:12:19 It's not slow. The shield bash, you have to stay mobile. Like, you know, the parrying mechanic keeps you constantly looking around you. You know, so it does not feel slow, but Doom Eternal just hits different, man. And I vastly prefer it over Doom the Dark Ages from that sense of like, I wanna feel like I'm zipping around, man. Like, I like that movement.
Starting point is 00:12:43 So, Ryan, what was your you know if you could just give an opening impression about how you enjoyed the game? So when I typically like my most often play style that I enjoy is I just love the face tank. I love to run in and just be so strong and powerful and just smash everything in front of me, which is wild because on like MMOs I was always a mage, I was a glass cannon, I loved to sit back and just blow everything up, but in these styles of games, like, I love the ability to just bash through everything, again, run through walls, you know, and I love, this game did such a good job of making you feel
Starting point is 00:13:26 so strong and powerful without making your enemies feel weak. So like I was running through there, I may have not, like it's still, you still feel quick cause you have your shield bash, you can jump across the map, I used it so much. That was the first thing I upgraded, you know, we'll get into the upgrades and stuff like that,
Starting point is 00:13:44 but that was first what I went through and and the melee and I was just messing with everything I've tried all the different like uh difficulty levels so I'm kind of knowledgeable on every aspect of how you could play this game as well so yeah it just I to me this was my style of a doom game I probably if I was to play eternal and then play this I would I think I would like this more just based on what I Enjoy, but yeah, man. It's it's not slow, but you are just absolute tank You feel like a juggernaut yeah, yes, that is the perfect phrase for it So I I agree with both of what you said. Certainly stand and fight. I hadn't heard that like phrase for this, but that very, very well captures the nature
Starting point is 00:14:33 of this game. I mean, you are a juggernaut. You are the definition of a tank. Ryan got it right. You are mega powerful without making the enemies feel weak. I mean, it feels like there's a real threat there. It's just like, man, you're Doom Slayer and you're in there just crushing stuff.
Starting point is 00:14:49 Like you are a force of nature. And that was really cool. But I will say as much as I appreciated this game for being a palette cleanser, because it's just a wholly different experience than Expedition 33 was. I felt like I kind of got what this game was all about by like chapter six. And then I honestly like forced myself to get through the game because I thought you
Starting point is 00:15:20 guys would have been coming to the table having beaten it and I didn't want to be the one guy who did beat it we treat you Since when do you know me to be games? Well, I just I just assumed because you guys like spoke so highly about it like, you know in in offline communications and stuff like that, but The reason I wanted to know your impression of this, Josh, was like, unless this is all together a different experience, like completely different experience from Doom Eternal, I don't think I need to play any other Doom games. Like, I think that this was like, for me, the definition of like a, oh, that was cool.
Starting point is 00:16:04 And now I can get back to more substantial gaming experiences. Dude, I think that is honestly a fantastic take because, and Ryan, I'm gonna throw this to you because one of the things that you said early on when we were talking about it was I feel like I'm playing an arcade game again. Yeah. Like that was literally the statement you made and I,
Starting point is 00:16:24 it clicked with me instantaneously. John's nodding his head too, because this is not a story-driven game. At all. This is like at all. Like, I mean, there is some characters and you, you know, they're trying to set up some reason for you to be swattering the hordes. You could summarize the story of this game on a napkin with a crayon, bro.
Starting point is 00:16:43 It's three words. There's a threeon, bro. It's three words. There's a three word summary. It's called rip and tear. There you go. That's the three words, man. I love it. But I think that that is absolutely the heart of Doom. You know, and Ryan, you said it, you said,
Starting point is 00:16:59 dude, I feel like I'm playing an arcade game again. And we don't get to do that very often. No, we don't. And to me, like, especially like we talked about after playing Expedition 33 and stuff, this was just, it was just fun. Like, I, you know, those games that make you just like, and I've said it with other games that we've played where you just go, oh, you know, and you chuckle to yourself or you laugh or you go, Oh man, you know, and, and it makes you feel that, that just that you feel the power, like you feel how strong you are. And that's, that's enjoyable. Like as simple as the game is, as easy as it is to play, you know, and then there's parts that aren't as easy if you up the difficulty and stuff, but like it it it just makes
Starting point is 00:17:47 Makes you happy. It is it is it is fun It is enjoyable you rip and tear blow stuff up and you can run through and it did it had that arcade feel where just Stuff was flying everywhere fire was all over the place. You were bashing through everything and it was, you just kept going. And, and, uh, man, there to me, I had such an amazing time playing this game. Yeah. I it's funny because I'm with you. Like, I mean, I have had just a blast. Everybody that has listened to the show for a while knows I love chaos. I love a hundred things going on the screen at once.
Starting point is 00:18:21 I like difficulty. I am playing on nightmare level. I die a lot. It is difficult, you know? But I thrive on that challenge of like beating this fight or beating this level or something like that. But John, I, 100% dude, I can absolutely see how it's like, this is just kind of more of the same
Starting point is 00:18:43 at this point, you know? Is level 18 really any different than level seven was? Yeah. like, I don't see how it's like, this is just kind of more of the same at this point, you know, is level 18 really any different than level seven was? Yeah, like I get it, man. Like honestly, I don't think that that's a weird take at all. No, it's not. But also, John, you love you love
Starting point is 00:18:58 cake is is more cake always, you know, a bad thing. Like you're like, oh, you know, that's that's this is the same thing as before, but it's cake is never, it's still pretty good. You know, like it's, it's. See, that's a really good question. So if we're talking like Costco sheet cake, I would be like, there's a limit to it. You know, we're talking like Brooklyn blackout cake or like a really good New York
Starting point is 00:19:21 cheesecake. I don't like, I don't know, man. I'd probably eat that until I was in the hospital or something. Like, you'd have to pump my stomach because I wouldn't be able to stop myself. Yet this game was really interesting. So, you know me, I'm a way more probably casual gamer
Starting point is 00:19:38 than either you guys. I'm very much a story-driven gamer. Story drives my gaming experience. And so this didn't have that, but it definitely did have that arcade feel. Like it felt like Area 51 or something, where it was like, oh my gosh, like I'm in the action. Like, oh, go, go, go, go.
Starting point is 00:19:55 About six chapters in, I was like, this is kind of easy. And I was like, it's the first time I remember getting to a game where I was like I should up that I never increased it the difficult John's growing up I didn't by the way the last game I increased the difficulty on was like halo 3 I think but uh but but was like, maybe I should increase the, the difficulty on this. And then I got through probably like chapter eight, nine, and I started to feel like this is kind of gratuitous,
Starting point is 00:20:33 like the levels all kind of looked the same. The enemies all kind of looked the same. There's a very distinct pattern that every single enemy has to beat it. I didn't feel like there was enough difference in, like I, I'll be curious to hear your guys take on this, but I basically used the same two weapons through the whole game.
Starting point is 00:20:54 Like there was like no point for me to change the weapons. Like, yeah, the, the, the plasma, the, the cycler, the, the cycler is great. Okay. Yeah, it was like my catch-all and then and then I ended up using the What the pulverizer a lot because it just kind of looked cool or whatever Yeah, I didn't need any of the other ones, you know I was like this is fine these seem to do everything like there was no reason for me to change and so like I went from Chapter six going like I should up the difficulty to chapter eight nine going like maybe I should just reduce the difficulty so I can get through this quicker
Starting point is 00:21:29 I ended up like keeping it the same because again, I didn't want to come to this conversation feel like a jerk, but But yeah, I don't know like this is this is a really good fun Popcorn movie that that I probably won't remember well. Yeah, I mean, I think that's fair, you know? I mean, I think number one that it has, Doom has always been a very simple action-based, not like mechanically difficult, you know, there's like five key binds, man.
Starting point is 00:22:02 It's like forward, back, left, right, smash, you know, shield, and change weapons binds man. Yeah, it's like forward back left right smash You know shield and change weapons like you said rip and tear To it yeah that I think is actually kind of comforting in a way So let's get into some of the game But I don't think your take is honestly that weird John like there were I was playing the other night like in all honesty I was playing the other night. I, in all honesty, I was playing the other night. I was on this level, and I kind of went, I'm a little, like, I've kind of done this, man. Like, I'm a little, I'm a little bored right now.
Starting point is 00:22:32 Like, I think I'd rather go play, like, rivals with some friends or something like that. But then I played last night, and I made it to a new part, and I was like, oh, yeah, this is great, man. Just slaughter demons left and right, and it's getting harder because they're throwing more of the big demons at me So it's like now I've got to manage like which one do I take out first like that guy's the most dangerous But if I go after him, I'm gonna get flanked and these guys are gonna kill me
Starting point is 00:22:56 And so there's a lot of like that involved as well. So yeah, but I get it so Let's do this. So for people that are not familiar with doom, the dark ages, um, you know, this is the prequel, which I think is kind of cool to the 2016 doom reboot. Now everybody's heard of doom. You can play it on your refrigerator, pregnancy test pager, whatever, you know what I mean? Like these are all legitimate things, dude. I'm not making these up. Like I've seen doom on a pregnancy test Oh, this is actually a thing. So funny. So but you know, but then they rebooted the franchise back in 2016 They kind of brought it into modern gaming and you know
Starting point is 00:23:36 A lot of people that loved doom way back in the day myself included instantly went. Oh, yeah, yeah doom So we got the doom reboot, we got Doom Eternal, we got Doom the Dark Ages. I think maybe there was another side shoot or something in there somewhere. But the premise of Doom the Dark Ages is literally Doom the Dark Ages, where it's medieval. This is before all of the happenings in doom eternal and stuff like that.
Starting point is 00:24:06 So your dude, like you've got armor, you've got a shield, you've got a flail and that's awesome. Oh, it's so good. Oh my goodness. The flail is so good. Yeah. Uh, you know, but that is the premise of this game. So when you get into it, if you have played Doom Eternal like I have,
Starting point is 00:24:25 Doom Eternal is much more futuristic in the sense of like the weapons that you get and kind of the play style of the game as well. But that's kind of the setting is that it is meant to feel like you are not as technologically advanced. It is meant to feel like it is before a lot of the happenings in Doom Eternal. And I'm just gonna, before we get before a lot of the happenings in Doom Eternal. And I'm just going to, before we get into like some of the monsters and levels
Starting point is 00:24:49 and guns and stuff, I got a question for you guys. Is there anything more satisfying than the landing sound of Doom guy and Doom, the dark ages, when you jump off a leg and you hit the ground, dude? Oh, it's so cool. It might be my favorite part of the whole game it is so cool again it captures power man I mean like you feel so power unlike you Ryan like in games where you get to choose a class I usually choose the tank and like when I was growing up and thinking of myself as like a superhero or a WWF wrestler, it was ultimate warrior as a wrestler. It was colossus or juggernaut as a superhero.
Starting point is 00:25:30 Like it, this captured that for sure. You felt unstoppable as a slayer for sure. Yeah, just the feel of it. Audibly you just hear as you're running and then you land. And even when you just land by other enemies, if they're just weak enemies or ads, they go flying. They die just from you landing. Dude. Yeah.
Starting point is 00:25:52 Dude, you land down and then go boom. And they go, and you're like, haha, yeah. And then you just run off to the bigger one, you know, and you're going to go kill the other guy. But they did such a good job on. And I know we say this a lot and especially me, but the weight, the weight of your character, the feeling, everything you do has weight and purpose
Starting point is 00:26:13 and meaning and it just, your shield bashes, like your charges, your jumps, like everything about it, it just, you could feel it all. And so there's definitely like that, that was just one of the best feelings for sure I The way that they made this game convey your power in that weight is unlike any other game, dude I'm telling you man. I can hear the sound landing. I get amped every time I will intentionally try to climb up to a higher ledge so that I can jump off and just freaking shockwave smash everything because it's just so
Starting point is 00:26:49 satisfying. The ground will respond too you'll get it to where certain areas will just like splinter up like you like because you landed heavy like so it's it's responsive as well like visually. Dude this game is and I mean honestly the whole franchise but I think this game really heightens it it is just visceral dude Yeah, I mean, you know I talk about liking doom or preferring doom eternal where you're the fighter jet and that stuff and the movement And that game is spectacular. But dude the feeling of just being this tank this absolutely bad mofo You know what I mean? That is not shying away from
Starting point is 00:27:26 anything and you're just shield bashing your way into a horde of guys smashing things with your flail. Like all of it just feels like the impact dude. Even the gun sounds like the shotgun. I mean a point blank double shotty to one of these beasts is the most satisfying sound ever. Yeah. Yeah the the um What John was talking about with the uh the grinder gun or whatever? Yeah Yeah, the the width with this just got and it's yeah It's got like little pistons on the side like it's like just chambering like an old diesel engine It's like but a bit of a little bit of a news
Starting point is 00:28:01 And you're just chopping up bones and shooting them at the enemies like just the most ridiculous things that you can come up with in a boardroom meeting and then there's like yeah let's make that and then they did they actually did it which was awesome. Yeah, see I have a kind of different opinion on that like the the the pulverizer the skull crusher guns. Yeah, that that that were featured prominently in the advertising and stuff, they look really cool, but I actually didn't feel that any of the guns really had kind of their own personality. Oh no, you didn't use the right guns. Well, bro, I'm the only person in this group
Starting point is 00:28:40 who beat the game. I tried them all. On Super Easy. No, not on super, on regular. I played it on regular difficulty. We were on nightmare, bro. Okay, fair enough. But still, my...
Starting point is 00:28:54 I'm giving you a hard time. I'm giving you a hard time. Well, there's, this felt, I loved Space Marine 2, by the way, I wanna give that as a qualifier. But there were a lot of guns in that game that just felt the same like there's lots of Bolter my main complaint with space marine 2 was the gun lots of variants of the bolt you know Bolter variants that just kind of felt the same and then on the other side of that you have like your halos where you've got a lot of kind
Starting point is 00:29:20 of the same category of gun like you have your pulse rifle and you've got some of the some of the other things but like they all feel like they've got this specific place. And I just, I never got that from this. Like the game, I'll be honest, man, like short of the double barrel shotgun, or the super shotgun, whatever they call it, which did have a very satisfying punch to it, I kind of felt like the other guns
Starting point is 00:29:43 were a little weightless to me and I Go ahead. I was just gonna say I legitimately like Ryan picks on you about the difficulty level But I think the difficulty actually matters when it comes to the guns in the gameplay Because I'm with you. The cycler is my default go-to gun. It will mow down all the little guys You know, I got some upgrades to it that can shock the bigger guys and the chain lightning and stuff like that. Which is great. Yeah.
Starting point is 00:30:08 But on nightmare mode, especially with the heavily armored creatures, like I have to take a different tactic because I need to break their armor as fast as I can and try to take them out as fast as I can so that I'm not getting flanked and wrecked by four higher level demons that are all coming after me Dude, if we're talking about guns, let's just talk about guns because the chain shot. Yes. Yes
Starting point is 00:30:34 Freaking loves the chain shot, dude. So the chain shot whips out a freaking cannonball Basically, it's just a giant steel ball on a chain and this gun launches this thing out at like Mach 3. You can charge it up to get it like even more powerful hit on it. Dude, the chain shot and watching that thing just shoot out, hit a demon and then ricochet off, that little chain goes slack
Starting point is 00:31:03 and that demon just staggers backwards is, is the greatest thing ever, man. Or blows up. Just blows in a million pieces. One thing I think this game did did very well is as you progress, you go to these areas and you do, uh, you know, this activity or this mission stuff and then boom, there's like a cylinder there and you can unlock another gun you you open it you've got far enough you know your progression is there and you unlock this gun you get it it gives you a prompt it tells you how to use the the item and what it's gonna entail and then they
Starting point is 00:31:34 throw enemies at you that you can use that weapon you know accordingly but um that dude that chainshot once i got that i had a hard time breaking off of it even to my detriment Like I should use another gun here, but I have so much fun with this thing. Like I don't want to switch I'm like charging charging charging strafe into the side and then trying to line up shots that I could have easily taken a guy Out with a different gun, but like it was it was just so much fun that uh, Man, I freaking loved it. Did. Well, we'll get into some of the upgrades, too, for some of these weapons, but it's like,
Starting point is 00:32:08 you can upgrade things, too. So the chainsaw, fully upgraded, is just an absolute beast. The way I approached it, and John, I get it. Honestly, I kind of almost had to, at one point in the game, make myself use some of the other weapons. Yeah. Yeah, I did several times. It is a valid point point to be honest,
Starting point is 00:32:25 because it's like, you know, once you get the cycler, it's like that takes out most things. And then I just run up with the super shoddy couple shots at most and boom, they're dead. Yeah. I will say that varying up the gameplay a little bit really enhanced it for me. But again, playing on harder difficulty kind of forces you
Starting point is 00:32:41 into some of that too. Because if I just run up with the super shoddy, I'm gonna get two-shotted. You know, like I can shoot them, but they're just gonna kill me right back at the same time kind of thing. So I approached the game where it is, okay, what is the level of this demon, right?
Starting point is 00:32:56 Like if it's a higher level demon, you know, I need to kill this thing quick. And that's where the chain shot and the super shoddy combo came in to just absolutely wreck these giant creatures. The Cycler and honestly even just the basic shoddy for me were a really good way to just take out a lot of the smaller trash mobs which can be dangerous because if they flank you and they're shooting at you, especially on nightmare level, you're going to die quick
Starting point is 00:33:22 even to the trash guys at that point, you know, but I approached it in the this is my these are my like heavy tank killers and That's the chain shot the super shoddy and the rocket launcher Here's my fast nimble guys that it's hard to I can't land a rocket launcher shot on these demons that are zipping around And flying through the air. So for me, that's like where, you know, the cycler or just the regular shoddy hit. I mean, let's be honest, there's few things in life as satisfying as throwing the chainsaw shield
Starting point is 00:33:55 into a creature and then having it stun them while it spins around and then just going point blank with the freaking super shoddy and then just being like, phew. Yeah. I would say the chain shield for sure is like that tickled like that tickled all of my happy childhood stuff. Like during Captain America and 40K, I was like, I must have this thing.
Starting point is 00:34:17 It's so cool. So I'm curious. Again, I didn't play at a higher difficulty level. I only played at normal difficulty level. But I felt like there was kind of like a basic arithmetic Why I ended up sticking with the cycler basically was that you have an assortment of enemy and enemy types and they will either have shields or armor Right if they have an energy shield and you shoot them with a cycler you start a game a chain reaction where they all blow each other up which is great if they have a shield you shoot it with a cycler and that seemed at least
Starting point is 00:34:55 from my play to be the most efficient weapon at overheating it so that you could hit it with your shield and then break it and it broke a chain. For your bigger enemies, if you hit them with the chain shield first, it would stun them and then you could just keep zapping them with the Cycler and then also strafe off all of the lower end enemies without having to worry about changing your gun. And then for the bigger enemies that were armored, again, it seemed that the cycler was the most efficient at overheating their armor. So you go cycler, overheat, chain shield, which breaks their armor off, and then chain shield again to stun them so they can't shoot you and then cycler so they die.
Starting point is 00:35:35 There was like a very basic algorithm that about halfway through the game, I was like, even though I was standard difficulty, like unless the entire dynamic of all of the game, you know, the weapons change based on their difficulty, I just was like, this seems to be the, like on paper, the most efficient way to deal with basically everything in the game. Yeah, and so let me jump in Josh with this, cause like the Cycler's the accelerator
Starting point is 00:36:04 of the plasma gun, right? Yes, it like the cyclers the accelerator the plasma gun, right? Yes, it is the second alteration of the plasma gun the double barrel one. The double wear. Perfect So so I actually have exactly the same experience as you John So I played at least one chapter with every Difficulty I played mostly in nightmare, but I played every Difficulty one chapter to see what the difference would be When I played on The base and then like the next level up all I used was the cycler
Starting point is 00:36:35 Because of the reasons you described you could run through it would just pump through everything and you were you were virtually invincible You could run through and destroy everything. And so I know exactly what you're talking about because I fell into it. Like I was using different weapons. I'm like, oh, this just works perfectly. I can destroy everything. I can break shields.
Starting point is 00:36:54 I can get everything done that I need to do with this one weapon. And because I'm on this difficulty, I have enough ammo around that I'm not running out and I have to switch to something else. So there, I think the difficulty level I have enough ammo around that I'm not running out and I have to switch to something else. So there I think the difficulty level does lend itself to using
Starting point is 00:37:12 different types of guns based on the different enemies you have when you get into that higher level because like like you know Like you said you just the cycler was easy. You killed everything you broke everything But the higher end, dude, it is a whole nother ballgame. But not just because you're running out of ammo, because I feel like that's a cheesy... No, running out of ammo is actually something that doesn't happen in this game very often. Not too often. You can usually find a lot, but you're running out of ammo, you're running out of health, and then also certain enemies, they're just way too tough and you have to use something heavier something like with a little bit more meat to it like the you know the blast cannon or the grenade launcher or whatever it may be to really break down that shield because the plasma the cycler is not gonna do it it's just like
Starting point is 00:37:58 bouncing off of them and you'll you'll be blocking shields and and rebounding and doing all that stuff all day long if you don't switch to something that is targeted towards that enemy. Okay, fair. Yeah, to be fair, John, I saw this in some of the previews before the game released. We got some people that got access to previews and stuff. And one of the complaints that I saw was, hey, in Doom Eternal, you are forced to use a variety of weapons to survive,
Starting point is 00:38:26 especially with the enemy types that they throw at you in Doom Eternal. They had the exact same complaint. While the weapon design is neat and there is a variety of weapons, I just don't feel compelled to use any more than like two of them. So I think that could legitimately be an inherent flaw in the game and in some of like the combat, maybe at the easier levels. I will say that for me at nightmare, I, my priority was absolutely kill
Starting point is 00:38:54 these tougher demons as fast as I have to kill them as fast as possible so that I can survive. Yeah. You know, and the way to do that was with the chain shot, with the super shoddy, you know, parrying an attack, which then would instantly power up the chain shot because I had that upgrade, which would then, you know, hit that guy like a ton of bricks, you know, and then just try to, try to get this guy dead as fast as humanly possible so that I could then go focus on this guy and hopefully burn him down Before that guy behind me wrecked me, you know in in the like 15 seconds that I had kind of thing
Starting point is 00:39:30 So I do think that that is a valid complaint on this is that You don't you were not forced into a variety of weapons like you were with doom eternal It's yeah, I naturally fell into the exact same thing as John So I think that's probably something that a lot of people did. Yeah All right, let's let's take a quick break and then I want to talk about some of the different levels. I want to talk about the dragon, I want to talk about the atlants, because this is stuff that they showed off and I think absolutely bears bringing up. So we have to talk about character design too. Alright, that's
Starting point is 00:39:57 fine with me. Yeah, so alright, we'll be right back after this break. Alright, we're back. Man, so just a very quick thing, because I know there's people that are gonna be like, you guys didn't talk about all the guns. There are a variety of guns. I wanna say there's what, six different guns, seven different, something like that,
Starting point is 00:40:16 but then you get a variation on each type. So when you get the rocket launcher, you know, or you get the grenade launcher that falls into that category. We've been talking about the plasma gun, the cycler versus the accelerator. One is almost like a pistol, the other one is like a machine gun kind of thing. So you have these classes of weapons that you get and you unlock throughout the game. Each weapon also has upgrade paths that really kind of change the way that the weapon can behave.
Starting point is 00:40:42 Progression, Josh, progression. And that's the point. That was my point with the chain shot, that really kind of changed the way that the weapon can behave. Progression, Josh, progression. And that's the point. That was my point with the chain shot is I amped that thing up to where as soon as I parried an attack, it was fully charged. So I didn't have to take that time to hold it and charge it up.
Starting point is 00:40:55 It was just an instant fly out wreck guys. We have to talk about the shield real quick. I said we're moving on to the level design, but man, the shield is the main thing in this game, right? This is what they were selling. This is kind of the premise behind your guy and why you can be this juggernaut The shield is great, dude. Oh my goodness, man. I mean you have to block with it It can only sustain so much damage before it you can't use it for a little while and if your shield is down You're probably dead. Yeah.
Starting point is 00:41:27 But you do get the ability, you know, it doesn't start as the chainsaw shield. It's just a normal shield. And then I was like, what the heck is this, man? Where's my chainsaw? But again, the game throws constant kind of upgrades and progression at you through the levels. The shield allows you to block.
Starting point is 00:41:43 It allows you to parry, which is super important in this game where, you know, green little light blobs or attacks fly out. And if you parry them, they get reflected back and then wreck the monster that slung them out at you. You can shield charge, which means you can smash things that has an incredible range on this. I was surprised by the range on this shield charge. I was playing controller, so I did like drop down left trigger and I just be running at a guy. And then once I see that little red circle,
Starting point is 00:42:13 boom, you know, I jumped across the whole map and just smash them and blow up everything. I loved it. Yeah, so the shield is fantastic. It plays a large role in the game It also is kind of helps you solve puzzles you have to throw the shield into things Yep, you can stun monsters with the shield which is super satisfying as well. Not everything can be stunned So when you're fighting that big strong demon, the shield is just gonna bounce off that guy You can't lock him down with the shield either but man that thing is so satisfying. It was so well done in this game.
Starting point is 00:42:46 I have to give them credit. Like they showcased it and they made it just absolutely feel incredible. And that upped the movement of this game too. Like if they didn't have the shield movement to where you could charge and go across the map like that, it would have felt like a slog to me. I think it would have felt a lot slog to me. I think it would have
Starting point is 00:43:05 felt a lot slower but having the ability to you know because because one thing I think they did that was brilliant in this game is is you are incentivized to face first attack everything. When you get low on health you got to go kill stuff because they drop orbs they drop health So you go see a pack of you know, a little low lever at level ads You got to just shield charge over there. Boom. Maybe you see a health pack run through that, you know go around so having that ability I think helped so much in and Honestly is like a big part of the combat in this game So I am so happy they did what they did with it. And it was nothing but joy every single time
Starting point is 00:43:50 I smashed through everybody. You brought up a really good point, Ryan. And one of the things that I like about this is that you have to play aggressive to survive. And that was one of the differences for me from Doom Eternal is that in eternal? There's because you're so mobile a lot of times you are kind of ducking behind cover and running to trying to catch your breath And stuff and I started playing this game like that and I was getting wrecked
Starting point is 00:44:15 Yeah, because it was like no no you've got to actually wade into the fight I don't care if you got to health you need to go into the fight I'm almost dead better go find a big mob Like yeah, who does that like that? No, well you do in Dark Ages Yeah, and once I realized that it was just like oh man, and it felt so good This game does a phenomenal job of just keeping you in the action. What are you guys? Hold on? What were you gonna say John? Well, I was gonna just say I agree with you This said something that space marine 2 did very well
Starting point is 00:44:44 I think was like it it captured that grim dark like there is no retreat man You go forward bro like you you are put on this planet to destroy and yeah If you if you're feeling a little weak always always charge never bend and and I think the same game did a fantastic job of that and the shield was for sure the most engaging part of that. I think that the element that it added to the gameplay where you could literally rush across half the level, sometimes it felt like, and just smash into,
Starting point is 00:45:19 you know, hordes of enemies, I loved it. It was my favorite part of the game for sure. Yeah. All right, let's talk, we're already being long winded. Oh my gosh, we are. I loved it. It was my favorite part of the game for sure. Yeah. All right. Let's talk it. We're running. We're already being long winded. Oh my gosh, we are. I know, I know, man. It's a good day today, guys, man. So, okay. So they showed this off. This is not spoilery at all. In the previews, we got the, the at land is what they call it, where you were in the absolute gigantic Mac. Uh, man, if you've ever had the dream of just piloting a, you know, a hundred foot tall Kaiju killing type thing, man, like this is this is it.
Starting point is 00:45:53 I will say, while this was super cool to me, it also was like the probably least fun part of the game. I agree. There's the there's like the the guy testosterone like, yeah, you know, where you're just punching these monstrous demons and then, but the gameplay elements are so simple. I kind of just went like, okay, well, this is whatever. Like it was fun for like 10 minutes and that's it. Yeah, it was definitely, it almost felt like you were scripted to use that character you you run through you throw a few punches Kill the guy blah blah blah. It's over. You know you move on it was fun It was enjoyable like the moment you get in you're like oh look at me go and
Starting point is 00:46:36 You're this big monstrous like robot, but after a few guys, then it just kind of alright How do I get past this you know so I agree it was it was really neat and it's a cool feature and I liked seeing it When I'm actually the Doom Slayer and I see them fighting off to the side was really cool and it was neat As far as the surrounding goes but overall it was kind of forgettable as far as like a part of the game Yeah And I don't I don't understand the necessity. Like I also, when I first booted it up, I was like, this is cool, you know,
Starting point is 00:47:10 it adds some scale to the game, but I don't know why they dumbed the combat down so much. Like it went from this very like kinetic engaged, you know, frantic combat when you're the slayer to like, now I have like two buttons to push. Slow and lumbering. Yeah. But I don't know. It just seemed like unnecessarily simplified for some reason. I felt like you could change the combat and slow it down to add some scale, but not necessarily like, like why does dodging have to be a different button now and
Starting point is 00:47:45 like now you know I have like I went from like ten different options to how I kill a guy to now it's literally just right trigger right trigger right trigger right bumper right trigger right trigger right bumper yeah it's a neat visual thing it was a neat like it just didn't really like I said the gameplay element of that for whatever reason was just the you know Probably the lowest point in the game for me Now the dragon on the other hand I gotta say sirat, which is the name of the dragon is my boy dude, I
Starting point is 00:48:18 Just like talk out loud sometimes when you're playing games always you know always Dude when you get the dragon for the first time, you know you're getting them because the whole level is like, hey, you're heading to like the dragon aviary kind of thing. You know it's coming. Dude, this dragon lands and I just walk up to him and I'm looking, he's clad in armor, he's got a red glowing eyes, got scars on him,
Starting point is 00:48:40 he's freaking like dragon drool from these massive teeth. And I literally just laughed out loud and I went, this is the most metal game I have ever seen, dude, like legitimately. It is. I mean, it was just a fun thing where I was just like, I don't know that you can get any more metal. Like, I mean, everything in this game, the guns, the dragon, your gauntlets, the shield, like, I mean, literally this game the guns the dragon your gauntlets the shield like I mean literally everything is just metal It is for sure and the dragon out of out of every Piece of character design in the game was probably one of my favorite
Starting point is 00:49:16 It looked like it was like torn straight off of like a 1990s Megadeth cover or something. Yes, super cool I can that's yeah, that's a good spot. Um, so John you played controller, right? Yes, so With the dragon because I have a question for you like when you have to auto lock on Mm-hmm to like the turrets to the turrets and stuff like that I ran into a big problem that we can get into if I'm not gonna sound like an idiot if you didn't have the same problem So did you have any issue with the dodge? Like, cause for me, left trigger
Starting point is 00:49:50 locked on. What was your dodge then? So it, it's interesting. Cause if you like actually look at the control schematic, it's incorrect in the game. Yeah. It says left trigger, left trigger for dodge. Exactly. Yeah. Yeah, it says left trigger left trigger for dodge and actually yeah, it's incorrect So you have to be shooting so you have to hold right trigger, okay? Then you also have to hold left trigger to engage assault mode Yes
Starting point is 00:50:15 And then when you get shot at you have to hit B and a direction to evade Okay. Yeah, okay. So that's what I went. So I, I spent, I'm not kidding guys. I spent like two hours and I was gonna just rage, destroy everything in the world. I was sharing the messages that I was getting from Ryan because I'm like, why isn't this working? I don't get it. It worked before. Why is it not working now? I spent, I tried every like realm of, of like, like lightly pressing it and then like letting go and then pressing it again and doing everything I could to try to, I knew what I had to do. I knew I had to charge up my shot and dodge the green attack and then so I could shoot the plasma cannon thing.
Starting point is 00:51:01 I knew what I had to do and I'm like, why isn't it working? So I will say, and then I kept looking, I kept pulling up, uh, the diagram. I'm like, it says L dodge L attack mode. Like, why isn't this working? I remember I hit up Greg and he's like, I don't know, maybe do this. And then I was like, you know what? I'm just going to try it on the keyboard. And then I did it on the keyboard. First try worked it, got through the whole thing in like 30 seconds.
Starting point is 00:51:24 Uh, so I was, I was pretty upset after that day, but, um, worked it, got through the whole thing in like 30 seconds. So I was pretty upset after that day. But yeah, so I very much love the dragon part, but I also am a little tilted at parts of it. I, so this is, this is the second, I don't know, would you guys consider South of Midnight, a AAA title? Probably not, right? No, that's indie. Okay, so this is the first AAA title, like Bethesda, AAA title that I've played end to end, Cloud, and a lot of it mobile, like on my backbone. I kept running into issues on the Dragon where, I don't know if you guys remember, but there's like these little sandworm things
Starting point is 00:52:06 in the dragon levels that like open up and you have to dodge the little green thing to shoot them or whatever. I ran into things multiple times, and I don't know if it's just a cloud glitch or whatever, where I would get to it and it wouldn't open. I wouldn't have the option to, yeah. And I was like, it literally broke the game
Starting point is 00:52:23 a few times for me. Like I had to like figure out this janky thing where I like, I went into the menu and pressed some buttons and came out of the menu and then locked onto it and finally it would open, but it wouldn't just open when I like went to it. So it sounds like it might've just been a weird like cloud related trigger or whatever.
Starting point is 00:52:42 Yeah, I had zero issue. And that's another thing is I had no bugs, no crashes, no issues. I mean, Doom Eternal and Doom the Dark Ages are well known for being super optimized. And this continued on with Doom the Dark Ages. It's your little keypad thing. All right, guys, we're running along here.
Starting point is 00:53:00 Dragon levels to me were one of my favorite. I love the mix that you're on the dragon, you're dog fighting, you're flying around, but then you have to land and then you hop off and you're back to just being doom guy running around, just destroying everything in your path at the same time. That variety of level was pretty cool to me. All right, here's the thing.
Starting point is 00:53:18 I wanna talk about, so what was your favorite part of the game and what was your least favorite part of the game? For me, favorite part of the game was actually that first Dragon level. I mean, like that first Dragon level, I was like, oh, this is it, man. Now we're talking. It was just so cool. I love the Dragon. And it's, I don't know, it's the first part of the game that really felt like weight, not weighty, but it felt like important to me. I was like, now we're talking. This is like reminiscent of like the Warth felt like important to me I was like now we're
Starting point is 00:53:45 talking this is like reminiscent of like the warthog level and halo 3 and stuff like like this is a great gaming moment my least favorite part of the game for sure without a doubt was the terrible forgettable character design man it felt all of the character design except for, except for basically the dragon and maybe one or two of the enemies. Like there's the big fat ranged enemy that like he does. Yeah. That, that I thought was kind of cool and maybe one or two of the others, but honestly, like the rest of them felt like chat GBT generated, like Viking kind of good guy and devil kind of bad guy i mean they looked like terrible to me it was you didn't like the slayer no no no really no oh man
Starting point is 00:54:34 i thought he looked so cool yeah he looked like generic generic big green blobby guy so you're talking the monster like variety as well like I'm talking the actual everything everything all of all of the enemies I mean I can kind of get that especially the main enemy that Prince Yeah, whatever this terrible like But that's just huge. It's it's one of those things where I'm like How did they not have one guy on the design team? One guy to just go, guys, we could do better than that, man. I mean, like, we could like literally copy and paste the devil from legend, like that old Tom Cruise movie.
Starting point is 00:55:15 That's a throwback mention. Yeah, well, right, but like, if you want something devil looking, that looks good. Just take that, just take, literally copy and paste that couple of changes. Like this looked Terrible. I have no idea how this passed what I assume are many rounds of concept art and ended up in the final game. I Will say I probably agree with John on
Starting point is 00:55:44 Probably my least favorite thing is the the art design on a lot of the enemies and the characters. I think the the main Enemy guy he was just glazed over. He just like, they just made him red. And they're like, oh yeah, he's bad, cause he's red. Look, look at him and he's got horns. Ah, he's gonna get you. I know, don't look out, look out, watch out, you know? So I think there was not much there. It was a little half baked as far as that goes.
Starting point is 00:56:04 And I'm sure we'll hear something about that. But yeah, that part did not do it for me. I will say what I thoroughly enjoyed is, man, just the base combat. Like just getting in there, and when I got that, the chain shot, I never just chuckled so much in my life, just to myself, blowing up enemies to my own detriment, even if I was almost going to die, but I had a chance to just blow them up with this giant chain
Starting point is 00:56:38 ball thing, I would do it. Like, because I just loved it so much. So, that's probably my most favorite part of the game is just the ability to laugh, enjoy that destruction, man. It was, it was so, so good. It's so satisfying. I'll say for me, the, the visceral just nature of the combat, the heaviness, the absolutely wrecking things.
Starting point is 00:57:05 Absolutely just does it for me, dude. I sit there like with this just this grin on my face, you know, like just pumping in the air, like just wrecking these demons. This is to be fair, this is not a game. Like I think my longest play session in this game was probably two hours. Like it's not a game. It's not like Expedition 33 where I'm losing the world and I, eight hours later, it's like, oh, what just happened? You know, because I've just gotten completely sucked in.
Starting point is 00:57:28 I think this game is best consumed in little doses like that because it can get repetitive. You know, it is just a gameplay focused game. The gameplay is insanely fun to me, but it's not super deep. You know, this is not like changing the genre or anything like that. So it's like, I can actually understand those kind of takes. The best part of this game was just how fun the combat is. You are, you feel like you are just freaking Doom Slayer, man. And you're ticked and you're taking it out on these demons and everything. And it's like, this is great.
Starting point is 00:58:04 I will say that, you know, this is not the most inspired Doom game to me. I think that's still I think that title still belongs to Doom Eternal. I'm with you a little bit on the level design. I'm with you a little bit on the repetition. You know, there were parts where I was kind of like, I think I'm just going to go play something else
Starting point is 00:58:20 for a little while, you know? So I don't have any like major complaints like usually there's something about a game where you're like man this just really put me off in this case i think it's just a few things that are subpar that because some other aspects of the game are so good that you kind of notice them a little bit more is all all right here's i want to i want us to rate the game and then I want us to, to let's do that first. Cause I do have a question for you guys after that. So on a scale of one to 10, how would you guys rate this? This is like a solid seven and a half
Starting point is 00:58:58 out of 10 for me. Okay. Ryan. So for me, I'm probably, man, I just, I thoroughly enjoy just the face tank in the, in the crazy just laugh destruction nature of it. So I'm probably more like a low eight. So like an 8.3. 8.3. That's funny. You and I are very close. For me, if Doom Eternal is like a nine to me, I think doom eternal is perfection for a single-player first-person shooter Yeah, you know doom the dark ages for me is probably an eight eight point two something like that Like it's it's quite quite good. It's just not the best in the series kind of thing But I mean, I'm having a blast with this game. Oh, you know, I get it for what it is That's fine but like even right now like if I got 30 minutes to jump in and chain shot some demons and, you know, super shoddy them in the face, like that's just going to be a good time to here's my. This is the big question. Now this game came out day one on game pass. We talked about it.
Starting point is 01:00:00 Game pass game pass. Yeah, I mean, I'll be honest, man. Game Pass is, is way moving way up my board as far as like favorite services right now. It used to be that I'd cancel it. I'd play a game and then I cancel it. I feel like I'm just leaving my subscription. You gotta leave it up. You just gotta leave it up. So, but here's the kicker is doom. The dark ages. Cause the price tag on steam for this game is $70. Yep. Is Doom the Dark Ages worth $70? No. OK, Ryan?
Starting point is 01:00:33 Yes. For me, yes. This is tough for me, because I checked my playtime. This game takes about 25 hours to be on nightmare mode. Again, I die a lot because I'm playing on a hard difficulty level. So there are many times where I have to repeat a fight seven, eight times, you know,
Starting point is 01:00:51 which I'm sure adds to my game plan. So let's call it a 20 hour game. If you know what you're getting into and you like Doom, then I think it's worth 70 bucks. Like legitimately, I think you are gonna get $70 worth of entertainment out of this. If you have never played a Doom game before, or maybe this isn't your favorite genre,
Starting point is 01:01:10 at that point, I don't know if it's worth $70, man. I don't know if that gamble of 70 bucks is worth it to see if you like it at that point. I am with you, Ryan, that I think it is worth it, but it's like, it's a close, like, this is not like, oh yeah, it is worth it but it's like it's not like oh yeah it's worth 70 bucks. It's not it's not okay it's not like I felt you know super good after like yo man that was way worth the money it's like I don't feel bad you know paying that much for it type thing so yeah but I mean shoot if you can just get game pass. Yeah that's
Starting point is 01:01:43 the that's honestly the kicker. Bro, for 25 bucks, you get Doom, you get Oblivion, you get Expedition 33, you know. Best deal in gaming. Anybody who's listening, Xbox, if you're listening, we will happily accept your sponsorship. We are not sponsored, but we will be. So just for the, just the last point on the $70 price tag
Starting point is 01:02:08 is on Steam where everybody that, you know, is playing it on Steam paid the $70. It's sitting at an 86% very positive review score out of 11,000 reviews on Steam right now. So people seem to be happy with it. Yeah, it's a good game. I'm the lowest in my out of 10 ranking out of the three of us.
Starting point is 01:02:27 This isn't really your kind of game though either, John. I loved Halo. I really had fun with it, but yeah. Yeah, I loved Halo. I loved Rainbow Six. There's a lot of shooters that I really, really enjoy after. Those are more in depth though. Doom is very simple in its premise.
Starting point is 01:02:41 Honestly, it's never really tried to be. Rip and tear. Rip and tear. I mean, that kind of is the, you know, what it, what it does and it does very well. So, all right, listen, it, you know, the takeaway here, get it on game pass, try it out. If, if you, if game pass is not an option and you like doom eternal or, you know, doom, you know, the 2016 doom, I think you're going to be happy with this game, um, even at the price tag, uh, because there's really not any major flaws to it in my opinion.
Starting point is 01:03:06 So agreed that's going to do it for this episode everybody. Thanks for hanging out with us. We you know, it's just always so much fun to just chat games and you know, talk about them get our you know Give our opinion on these things as well. If if you're just joining us This is a good reminder to remember to hit the follow button the plus button So you get all of our episodes the day that they release. Come join our community. I mean, we just hit a thousand people today. Who's that?
Starting point is 01:03:35 I mean, and this is a thousand awesome gamers, man. We say it all the time, but I mean, legitimately, there is nowhere else on planet earth where you are going to interact with a thousand dedicated gamers that are actually just there to have a good time, chat games, make recommendations, jump in and play together, that kind of thing. There is no toxicity, there is no, you know, insulting people or any of that stuff for their gaming takes. Yeah, how many moderators do we have? Two and they don't do nothing. They don't do anything. They don't do... Except for leave gaming takes. Yeah. How many moderators do we have? Two and they do nothing. They don't do anything.
Starting point is 01:04:06 They don't do. Except for leave us one star reviews. Yeah. Yeah. I love you. Ace. Love you. Yeah, we do love you.
Starting point is 01:04:14 Ace. Um, but yeah, so come join that community. And again, you know, if you've been listening to the show for a while or, Hey, this episode just absolutely blew you away. Think about supporting this podcast. There is a link in the episode description to do that as well. That's it for this one everybody until next time happy gaming. RIP and TEAR. YAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYAAYA Thanks for watching!

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