Video Gamers Podcast - Fine Lookin Flintlock, RE9 Goes Open World and Larian Says Bye to BG3 - Video Games Podcast

Episode Date: March 27, 2024

The Video Gamers Podcast is back with another incredible episode of This Week in Gaming. We get a better look at the combat in Flintlock: The Siege of Dawn and things are looking up for this video gam...e. Resident Evil 9 is likely going to be open world… but why and how can that work for the beloved video game franchise? Plus, Larian confirms it won’t be returning to Baldurs Gate 3, or the D&D ruleset. All the gaming news you need, each and every week, brought to you by The Video Gamers Podcast.  Thanks to our LEGENDARY Supporters: YayaArizona, Disratory, Cykasniber and Alex Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/  Follow us on Twitter: https://twitter.com/VideoGamersPod  Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q   Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:00 Hello, Gamers of the world! We are the Video Gamers Podcast, hosted by three lifelong gamer dads. On Thursdays, we talk about our favorite gaming news stories over the last week, and we have a lot of fun stuff to talk about here today. I am your host, Paul, and joining me, I think he must be on Capcom's payroll, because he's been the number one defender of Dragon's Dogma 2's release issues it's Josh I love microtransactions guys who doesn't love giving more money to a company when you've already given them a $60 you know $60 of
Starting point is 00:00:59 your hard-earned money what's a few what's a few dozen more little micro transactions there you go i just love that josh took it upon himself to fight all of twitter single-handedly it's not fighting twitter it is it is it is stopping the spread of misinformation guys because there was a lot going on out there that was a nice political switch uh change there yeah yes all right and one of the big stories this week is that dragon's dogma 2 did release although we're going to do a deep dive on it in a couple weeks so we're not really going to be talking about that today and then joining josh and me i wonder if we'll soon see a mashup of two of his favorite franchises skyrim and resident evil it's job it's ryan oh my gosh
Starting point is 00:01:47 i was looking at josh while i was saying that it's ryan i didn't forget your name buddy don't worry you were you were talking before we started recording about just replacing me with ai so i i might have made some jokes i get it already yeah you're just phasing me out right off the bat i see i i did also say we could phase all three of us out and just let AI run our podcasts. And I legit think we're not that far away from that being a possibility. All right, let's jump into our first story of the week. So one game that we have not talked about in a long time is Flintlock the Siege of Dawn. Now, this is an open world RPG with with souls light combat if that name sounds familiar we did
Starting point is 00:02:28 talk about it a year and a half ago when ign described it as elden ring and god of war mashed together what um we said when you start throwing around monikers like that you better be able to back it up what's interesting is that ign also said at the time that it was the best thing that they saw at Gamescom 2022 that was going up against stuff like Lies of P, Dune Awakening, Dead Island 2, a lot of big heavy hitter games. At the time, I actually dogged the combat a little bit, Josh. Yeah, one of us was championing the game, and then the other one was dogging the combat a little bit josh yeah one of us was championing the game and then the other one was dogging the game a little bit if you remember i do i i remember saying i didn't love the graphics i thought they were a little drab and the combat just seemed a little too
Starting point is 00:03:16 dodge heavy at least in the initial footage well this week we got a new behind the scenes video highlighting the combat. And I got to say, this got me a little bit more on board. So Josh, let's go to you since we're revisiting this topic. Was there anything here that gave you a better or worse impression about combat in Flintlock? It gave me a lot better impression, to be honest. We joked a long time ago about, I was calling this the game of the year. You were saying like, you know, there's no way. And it was just a fun little banter that we had back and forth. I'll be honest.
Starting point is 00:03:51 At the time, I didn't think this game looked that great, but it did look relatively fun. Now we got this trailer of the combat in this game. And you can definitely see why they're referencing God of War. And when they say Elden Ring and God of War, I mean, that just makes my brain explode. But from what we saw, you're getting that camera movement and that camera angle and the just visceral combat where when you're doing a fatality move, like the camera will kind of like, you know, quarter pan around so you can just see this animation play out as you just absolutely wreck something. And that is very reminiscent of God of War. So that over the top
Starting point is 00:04:36 brutal combat with the finishers and the camera angles. And like I said, I'll just use that term visceral again. Like you're seeing it on display in this game. And that's not something that we really saw back when we first talked about this game, like, you know, two years ago. Um, and so I really do like that part of it. Um, they showed a lot of like, even like a bullet time following, like a musket bullet that you were shooting at somebody. So I will say that from this trailer, which, trailer which you know is is a finely tuned and crafted trailer it looks really good from what they're showing us ryan you love action games you don't love dodging and rolling so where did you end up in watching this did you feel like it leaned more
Starting point is 00:05:18 one way or the other i i i can understand the greatness of like Elden Ring and Souls games and stuff like that. It's just not my style. I don't like that kind of setup to attack. This has that little sprinkle of it, but there's so much more. I love because when I was watching that gameplay, I looked at it and I said, that's part of this game. That's part of this other game. And I just was listing off all these games in my head that they almost like took the best parts of all these games like josh mission the the slow-mo bullet from like sniper elite that was one of my favorite like sniper shooting games and and instantly i was
Starting point is 00:05:54 like that that feature is so cool just sliding down the hills where you you know you slide down and jump all uh uncharted tomb raider uh star, a lot of those games have those little tweaks, little features. And then, of course, Elden Ring, God of War, all that stuff is so cool. I loved how they were traversing through with those jump portal things. There's just so much of it that I thought there was
Starting point is 00:06:18 enough action and enough cool spice to it to not just be, as I call it, the roll simulator that Elden ring is but um yeah i i this thing got me hyped i i am uh i'm i think i'm on team josh on this one i'm on board yeah i think i think we're all there now as well yeah i did like when they said when we're talking about souls light combat we're talking about increasing mobility we're talking about Souls-lite combat, we're talking about increasing mobility. We're talking about having a higher pace of combat.
Starting point is 00:06:50 That way, it's a little bit more accessible. And I do like that because I think there is a fine balance. I think there's a time and place where maybe you want a real hard challenge. Sometimes you just want to steamroll stuff. Sometimes you just want to be right in the middle where it's enjoyable and fun and quick. The one thing I'm not so sure about is that they did talk about how the combat is rhythm based and they did that to add a layer of predictability. So they said like, for example, every nine frames, the enemy is going to start doing an animation. That way you kind of know when to start to like parry or counter. That to
Starting point is 00:07:24 me almost sounded like a little too mathematical. I'm kind of curious to see what that actually means. But I mean, there's a lot to like here. I also liked a lot of the air dodging. I like when games are really responsive to stuff like that. Like you can do a double jump and then dodge to the side and with all the mobility along with it all. I think that all looks really interesting. It did make me think that maybe we were a little bit derelict in the fact that none of us drafted this game. I don't know when it's supposed to come out, but it did make me think maybe it should have been drafted.
Starting point is 00:07:56 It says summer of 2024. Now, the problem is that that could mean early access, and then it's in early access for a year, or is it going to be an actual full release? That's one of those things they just don't clarify now a lot of times, right? So it does say summer of 2024. I think, to be fair, on our list, this video just came out, and up until then, what we had is the old video, which even though I was kind of semi-jokingly on board, was a little bit, yeah, there's not a whole lot to get excited about. Now I think there is, because this looks
Starting point is 00:08:34 good. Now, here's the weird thing. I don't know about comparing this to Elden Ring in that regard. I feel like that's a little bit of a reach as far as trying to say, well, what's something Dark Souls, you know, that we can really get people's attention on. We'll see. This pains me to say, because you guys know how I feel about this, but this almost looks like God of War meets Forspoken in a way. And I only mean that in the traversal aspect. Like you see your little fox friend thing that you're jumping around. And if you bounce off of him and fly up into the air, you get these like little purple mystical triangle things and if you dash through one then you like leap forward in a motion and then you kind of do that over and over again and Forspoken is best known for that like parkour like movement and you get that kind of vibe from
Starting point is 00:09:22 the movement in this game um And so from that aspect, I do actually see for spoken in it a little bit, but we'll see. I don't get the Elden Ring vibe and just like melee combat with, with, you know, light and heavy attacks and a dodge doesn't always mean that it's a dark souls like game either.
Starting point is 00:09:43 I also just really push back when everyone's trying to compare their game to all-time greats. Right, yeah. Like, you see this in all things, like in sports. I remember growing up and they're like, Jerry Stackhouse is the next Jordan. And then you fast forward a few years, it's like, no, he's a very good player. He's nowhere close to Jordan. And at the time, I remember we just kept covering games and they're like,
Starting point is 00:10:03 this is God of war meets this and this is elden ring meets that and this is mass effect meets this it's like all right let's just pump the brakes not every game is going to be compared to elden ring it's gonna fall short i i felt the same thing i'm seeing a lot more god of war dna than i am elden ring i'm not sure where the elden ring thing comes from at all i will note that we're supposed to get an extended gameplay reveal next week so maybe we'll supposed to get an extended gameplay reveal next week. So maybe we'll return to this and give a more in-depth update. I am excited because like I said in the beginning, a two minute curated trailer is, you know, anybody can make anything
Starting point is 00:10:35 look good, right? But if you're giving us an extended gameplay look and we're going to see a solid like 10 to 15 minutes of gameplay, and maybe it's just a nice little five minute just in-game session or something like that i think that'll tell a lot more of the story i will say this game also looks fantastic you can tell this is unreal engine 5 with the lighting and the just the the resolution and it's looking really good paul has your opinion changed on the drabness no no i think i think it's fine i thought good not great yeah good not great is what i would say all right well for our listeners out there would you please help us out a bit and make sure to rate our show five stars and leave a written review if you have an iphone also if you've been enjoying the pod for a while uh consider supporting us over on patreon
Starting point is 00:11:21 for just five dollars a month you can sign up even just a month or two helps. You'll get perks like bonus episodes, shout out on the show. Go check it all out at MultiplayerSquad.com. All right, moving on to the next story. Larian Studios, a favorite developer of this pod. We sing their praises all the time. They shared some surprising updates, at least in my opinion, at the Game Developers Conference. The studio founder announced that there will be no DLC or expansions for Baldur's Gate 3. I don't think that's a total shock. But they said they are not going to work on a Baldur's Gate 4.
Starting point is 00:11:57 And in fact, they are handing the D&D IP back to Wizards of the Coast. They are leaving D&D behind entirely to work on unrelated projects. Did this kind of surprise you guys? And how do you feel about the news? I mean, for our listeners, if they don't know, these are the people who did all the Divinity games. So like Divinity Original Sin 2, obviously Baldur's Gate 3. How do you guys feel about this? I'm for it 100%, man. Honestly, there's nothing better that they could have done to keep my respect than to just say, listen, we made the game that we wanted to make, and we're moving on now. To me, this tells me they are not chasing the money. They are not chasing
Starting point is 00:12:39 any sort of deal or being absorbed by some massive publisher or something like that. This is, we made Divinity Original Sin 1 and 2, which we were super passionate about. We made Baldur's Gate 3. We got to incorporate the D&D elements and working with Wizards of the Coast. We made the game that we wanted to make. was wildly successful and now we're going to move on like that tells me that they want to keep the passion man like if they think about it they got stuck in making balder's gate 4 what are they going to do are you going to you know are you going to make it like balder's gate 3 and then just try to throw in a couple more things like it doesn't give them that creative freedom at that point and i like the fact that they want that man i do too i think it's it's so hard everybody's after that almighty dollar companies
Starting point is 00:13:31 get greedy and they see um an automatic check a lot of times and then they just throw creativity and everything else at the side and just do their kind of routine to just bring in the dollars um you look at it i mean what would be your opinion on marvel in like 2015 like they were making some dang good movies all these you know the original thors and iron man all of them are great and now you're like what what have they done in the last five years it's just a bunch of garbage because they're just they know that they can release another superhero movie be the same kind format, and they'll bring in so many millions and then they're good to go. And they just can keep turning those out. So I really respect it.
Starting point is 00:14:09 I think it's a good idea. And then when they release something else, whatever they go into or venture into, people are going to want to see what it is and want to check it out, which is only going to help them. There's definitely something to be said for it's better to leave a little bit too early than too late when you start to tarnish your reputation. At the same time, I did have to laugh a little bit at the reasons given because the founder, and I wrote this quote down, he said that to keep making more of the same quote, this is the opposite of what Larian is about. We want to do big new things. We don't want to rehash the thing that we've done already. Well,
Starting point is 00:14:50 guys, from 2002 to 2017, Larian studios made seven games and they're all divinity. It's all the divinity series. This is exactly what they've done in the past. So I, I don't know if there's more to it. I don't know if the D and D licensing cost has gone up or if there's something else at play.
Starting point is 00:15:10 Maybe it's just simply the fact that Baldur's Gate 3, a lot of people are calling the game of the generation. No matter what you do after that, it's not going to live up to that. It's the same reason we'll never see Half-Life 3, right? The bar is just too high. So maybe Larian is smart enough to know anything is probably going to feel like a letdown. We do have other passions, so let's move into that. Now, that kind of begs the question, right? Because Larian has never done anything other than high fantasy. It's all fantasy RPG. Is there anything in particular you would like to see Larian
Starting point is 00:15:39 step out and do? I mean, they've been a little coy about all this but they did say whatever they work on next will feel somewhat similar so i don't think they're going to go out and make something like a a 2d platformer i mean i think it's going to be similar within the rpg world uh but what do you what would you guys like to see them do next i want a cyberpunk sci-fi type game like okay honestly like, like, I mean, with the way, and when you say something similar, like, I think they're going to stick with the gameplay formula that works for them, which is like Divinity Original Sin 2 and Baldur's Gate 3. Turn-based? With the turn-based combat, with the multiple, multiple ways that you can approach a situation, you know, rich in-depth characters that you get to see kind of develop
Starting point is 00:16:26 and affect how your relationships with them as you play and all that stuff. So I think they're going to stay in that like CRPG realm. But man, if somebody could make a really just incredible sci-fi slash cyberpunk futuristic RPG, man, could Larry and do it. And I would absolutely love that setting. You know, I mean, can you imagine like their gameplay, but you've got disintegrators and laser pistols and teleporters, and then you've got their storytelling that they
Starting point is 00:16:57 do now, you know, instead of like, you know, D and D races, you're dealing with like alien races and kind of all the aspects that you can just run with in that regard. Like I could just see that being like, think about like Mass Effect, but like made like Baldur's Gate 3. You know, that would be freaking incredible, man. That's, I could see it.
Starting point is 00:17:18 That's kind of where my mind went too. But to be more specific, I was thinking maybe, man, maybe they could do something with Star Wars, you know, and get that license. Dude, that would be maybe they could do something with star Wars, you know, get that license, dude, that would be like KOTOR.
Starting point is 00:17:28 That's like, you know, we talk about the KOTOR remake, but Larian studios making a star Wars CRPG. I'm, I'm in take my money. Yeah, exactly.
Starting point is 00:17:39 People would definitely lose their minds if they did something like that. Yeah. I, I thought sci-fi as well because i think it works really well for turn-based combat i i almost thought more a la fallout maybe some kind of like post-apocalyptic turn-based game um maybe something like like the wasteland series but maybe a little bit more dark a little bit more of a serious take on it all because wasteland has some great comedy and it's all very heightened. Uh, maybe like a more serious approach from Larian. I could see working
Starting point is 00:18:09 really well. All right, well, let's go ahead and take our break and then we'll come right back and talk about some gaming AI. All right, we are back now over the last couple of years, we have talked a little bit about AI on the show. We are just regular gamers. A lot of the AI tech admittedly is way beyond what we even understand or to even try to take a guess as to how a lot of it works. I watched a 20-minute video yesterday from the GPU Technology Conference that made no sense to me about these Blackwell chips, but I do hear them say things like, when we were in the middle of the PC revolution,
Starting point is 00:18:53 we were seeing 100 times computation power every 10 years. So you could expect every 10 years, 100 times the power. They said over the last eight years, they have had a 1000 times increase and they still have two more years to go just to hit the 10 year mark. I still don't think any of us really understands how much this is going to change gaming, let alone the world at large. But we did also watch a video that I think was a little bit more accessible to the average person.
Starting point is 00:19:25 All three of us watched a video where NVIDIA showed how they are working with in-world AI. They have put together something called Covert Protocol, which is a tech demo. Essentially, it's them trying to create real humans in the digital world by using AI, basically giving them emotions, allowing them to create their own responses to things and to also animate their mouth and eyes and all of these things along the way. Did this tech demo blow you guys away at all? Did you find it boring? What were your takeaways from it? Skynet will be here soon. That that's my takeaway it's excited slash nervous yeah exactly i mean i'm excited for what it can do for what we enjoy but not what it could turn into i mean
Starting point is 00:20:11 there's a reason they always make all these movies where ai takes over the world and they're just yep let's do it gung-ho for it but i i thought you know obviously i know we were talking about before we recorded all the comments about um their facial expressions and stuff like that. But these are not pre-programmed. These are on the spot. AI is creating this interaction, which is just – it blows my mind. It's so crazy. And the one thing I thought about as well is can these NPCs interact with each other, AI to AI?
Starting point is 00:20:42 Then you start getting real crazy. So I'm hyped for it, but very tentative and nervous because you just never know. I mean, once you get the ball rolling, can't unplug that. Yeah. I think it's one of those things where I don't understand AI in the implementation of it. I mean, I think we've all had our glimpses of chat GPT and some of like Midjourney, which is the AI art. We've seen Sora, which is the AI videos, which is kind of mind blowing. But it's like, we haven't really seen this implemented
Starting point is 00:21:18 in video games to a degree where people go, whoa. You know, I mean, we do see it as gamers. It is coming. And I think we do see it as gamers in the sense that I think sometimes we're not even aware of it, right? We just talked about hardware on our listeners question episode. And the newer NVIDIA GPUs have the DLSS, which is deep learning super sampling. And what this is doing is it's using AI to interpolate frames generated on a graphics card and then to fill those in so you get better frame rate. The newest cards, the 40 series have something called frame generation, which is literally using
Starting point is 00:21:56 AI to insert frames that don't exist so that you can push 4K to like 120 frames a second. So it's like we're seeing this stuff implemented, but I think a lot of times we just go, oh, well, it's just some crazy technology. But it's AI. That's what they're using for that. To get a game where the NPCs are AI generated, the responses are generated and things like that, we've seen demos, but I just don't know how it works in theory. I mean, we're all so used to NPCs in a game and running up and talking to them and they give us a couple, you know, three or four canned responses. Repeated. Right. Repeated. They'll say the same thing.
Starting point is 00:22:33 And we just kind of move on. Or you get the character that follows you because they're part of a quest. And so maybe they're fleshed out a little bit more. And I think like, it's hard for me to imagine what the next iteration of that is. Sure, I can have an NPC that I can ask about the weather and the landscape and his life and his job, but how does that affect the game, right? Oh, see, that's what I'm excited about. I want to be able to play an RPG where I need to get past a security point and there's a guard there. And I want to be able to say like
Starting point is 00:23:05 can i give you 500 bucks and will you let me through or like make threats or like say whatever you want try to make an alliance like oh if you let me sneak through can i do you a favor and the ai of it will be able to like fill all that in. I mean, that's like where I think this is eventually going to get. When I watch this, to me, this felt like step one toward like the holodeck on Star Trek. It really is starting to feel that way. That is what I'm here for. You know, like, hey, I want a Western game where I'm the villain and I want to rob banks and people have to try to stop me. And then it just goes and it makes a game, right? Or something like that. I mean, I agree with you, Paul, like that would be incredible because that plays into allowing gamers to use their ingenuity
Starting point is 00:23:54 and kind of like problem solving skills in that regard. I just can't fathom it. You know, that's the thing until we see it. It was like the Unreal Engine 5 thing, right? With the Matrix demo on the PS... Was that PS4, PS5? It was on the PS5. Yeah. Where people were like, you have to see this to believe it, man. It's photorealistic. And until you actually lay eyes on it, it's kind of hard to wrap your head around. And I'm excited about it in the one sense because, man, what could that do for gaming and actually change the gaming landscape forever? But I'm also with Ryan where it's like, everybody talks about Terminator, but let's remember that the Matrix, right? The whole reason we're fighting the machines is
Starting point is 00:24:35 because we created them machines and they went sentient. I mean, we've just been conditioned to kind of associate a certain danger with this too, man. AI bad. AI bad run. Don't touch. Yeah. And the tech is here. It's coming regardless. Oh, yeah. But I kept stopping this video to try to look at the menus and all the screens and all of these various things. It's very cool because they were showing a couple examples where you go up and talk to an NPC, and they're generating vastly different responses to the player. And you see little sliders on the right where it's basically generating text, but it's
Starting point is 00:25:17 also assigning different emotions to the text. So when the character says this, they are supposed to convey a certain level of sadness and a certain level of anger. And it's also, they even have a slider. And it's not that you're manually changing these things. It is saying this text should have this emotion. So this is what we're currently showing. And they even have things like how often you blink your eyes and how hard you blink your eyes. So the fact that AI is saying, okay, you're not going to have to animate any of this. We're going to generate the text. We're going to automatically animate all these facial things to match a voice, which will also have inflection to match that emotion. Now in this tech demo, it's not finished, right? Like the voice acting is flat. The facial animations are not great. A lot of the comments, I remember just laughing. One person was like, are you kidding me?
Starting point is 00:26:11 This doesn't even look as good as Starfield. But I was thinking, this is literally the same as looking at concept art before you have anything programmed. Like, someone just draws a little sketch. I think this is maybe what the villain is going to look look like that's how i felt looking at this tech demo like this is step one and we're going to see stuff down the road that's just going to be so much more incredible it this this got me very excited even though it's not yet a finished product of course it did yeah yeah and they're giving these tools they're giving out the source code for free to developers.
Starting point is 00:26:47 So they have said, we're going to give you guys all the tools. Show us what you can do with it. And I think that's when we're going to start to see some really cool cases, you know, online as people play around and upload things. And here's how we can make NPCs feel like real people. Ah,
Starting point is 00:27:03 sounds like something an AI would do. Yeah. Where's Paul? Now, I will say too, I don't know why, like, I think this really opens up the ability to use, and we've talked about this before, to use your microphone as an input device. Oh, a thousand percent. I mean, how many times have we said games that let you do that are very cool, but they're very few and far between walking up to an NPC in dragon's dogma
Starting point is 00:27:27 two or, you know, mass effect or whatever futuristic games come out. Right. And just be, instead of having to type in or pull up a dialogue, and then you have three options, a,
Starting point is 00:27:36 B and C to just literally say, Hey, I'm looking for this person. Have you seen them? And then, then be like, you know, I haven't,
Starting point is 00:27:44 but Mary works in the end. She might be a better person to ask. And then you go to the end then them be like, you know, I haven't, but Mary works in the end. She might be a better person to ask. And then you go to the end and you're like, Hey, Mary, Bob sent me. He said, you might know about John. Have you seen John anywhere? And then like to just be able to interact with our games in that sense as well. Oh man, that would be super cool. In my opinion. Oh, if they only talk that way in Dragon's Dogma, that would be nice. We're not far away where there will be no dialogue wheels, no preset decisions.
Starting point is 00:28:12 You'll just say whatever you want, and the game will be able to work within it. It's going to be great. Josh, we're going to be robbing banks. I'm going to need a soundproof room, because my wife's going to be like, I heard you yelling at that NPC in there. We're here for the bank's money, not your your money's insured by the u.s government you know i want to
Starting point is 00:28:30 get my heat on and you know be able to live it out all right let's move on to our last story of the week i know we're uh kind of quickly running out of time here all right resident evil we're all big fans right oh yeah yep yep i think so well you know it's been speculated that resident evil 9 will launch in 2025 there have been some claims we don't know exactly for sure but supposedly it's been in development since 2018 and it has the biggest budget resident evil has ever had for a single title well this week dust dusllum, a reputable leaker said that dragons dogma two took the resident evil engine and expanded it for open world. And that resident evil nine will continue building on this tech,
Starting point is 00:29:15 which to me really heavily implies resident evil nine could be open world. I'm very curious to hear how you guys would feel about that if it were to be the case i'm so scared i'm already scared i was gonna say that makes me afraid you think like walking through like your kind of semi-guided path and you go things and zombies pop out and jump scares scare you now you're just in this wide open world traversing through it and you just go upon this just you know nice looking building and then there's more zombies in there too i'm i can already like i can already feel myself jump
Starting point is 00:29:51 at the jump scares just losing my mind i'm excited though i think i think it's gonna be i know everybody's you know kind of the trend you know let's all go open world let's all do this let's all do that you know they kind of of follow the hotness of the time, but not everything's meant to be open world, but I would like to see this. I think it would be really neat if they do do that, and I'm for it. I'm worried, to be honest.
Starting point is 00:30:18 Resident Evil games have always been about that kind of crafted experience and being able to invoke fear and tension when they want to and these cool areas that you're kind of forced into. Resident Evil Village, we saw that with the monster baby being down in that weird mannequin's house thing and just some of the locales, Castle Demitrescu and things like that.
Starting point is 00:30:43 I think it makes the game infinitely harder for them to make atmospheric and create those moments that we remember if it's open world. And we have said this many, many times. Not every game needs to be open world. Give me a good experience, right? And it's hard to do that with an open world. It's not that it can't be done. It's just people don't put in the effort to make it the right way. We've seen some games, Witcher 3, phenomenal, huge open world, tons of stuff to do. And then we've seen it backfire. I'll mention Forspoken, not to dig on that game, huge open world, not a whole lot to do,
Starting point is 00:31:25 kind of thing. So it's one of those where it can really go right if you take the time to do it. And it can really go wrong if you just try to throw in, hey, we're an open world now. We had no idea what we were doing to make this fun. And so I get real worried when I see a game that has a history of being great, being a crafted experience, being linear for the most part. And that's perfectly fine. They're great games. You're messing with the formula in a way that you've never done before. And I don't, it just makes me worry, man. I'm not sure they can pull it off or what it means to them when they say we're going open world. It would be a bold move for sure. Like that's a swing for the fences. That's a pretty big departure from the old Resident Evil formula.
Starting point is 00:32:08 I will say I would be extremely curious to see how they might work it out. Because if it could work, it would be a lot of fun. The one thing that I would draw as an example of this is the fact that Capcom did do the Dead Rising games. And those are open world with zombies. And granted, that's a little bit more arcade-style action, but those games are a lot of fun. So if you're looking to make a scarier,
Starting point is 00:32:36 darker, grittier version of that, I can kind of picture it. I think the key thing would just making it not too big of a world. I mean, Resident Evil Village is almost open world-ish within the village, and to me that makes a lot of sense. If you're gonna try to make
Starting point is 00:32:50 the size of San Andreas for Resident Evil, that wouldn't make any sense at all, right? So I feel like if you had the right context, maybe it would work, but I do also feel like they're a little late. Assassin's Creed tried this, and then they've already gone back, right? So I almost feel like Cap're a little late like assassin's creed tried this and then they've already gone back right so i almost feel like capcom might be you know five or eight years too late on giving
Starting point is 00:33:10 this a shot yeah have you guys heard about bitcoin oh goodness well you know i love resident evil whatever it is we'll all buy it. Yeah. I just don't know how... Is it you go from one city to the next, you know, looking for, you know, some creepy thing and you got to go to this city to get some cure for this city over here that's got a bunch of plague-ridden people? Like, I just don't know. I don't know how they're going to pull it off.
Starting point is 00:33:42 Is it going to wind up looking like an Ubisoft game at that point? Cause gross, you know, or how are they going to keep the resident? Yeah, exactly. I just, there's so many pitfalls that they could run into. It, it puts me way more in the skeptical field than it does like the excited field. Now if they nail it, okay, you've just elevated the series to a whole new level. I just, I'm skeptical, man. And these open world games take so much longer to make. Like, maybe that's why we're getting this bigger gap than we normally get with Resident Evil. So that's also a little bit of a concern. Yeah, I just, like you guys said, open world does not automatically dictate huge world.
Starting point is 00:34:23 So if they can make it where it's open, you can still kind of craft your own story through these areas and have your own experiences. But it's not just a big, open, vast area that has a bunch of just emptiness. That's the part of Resident Evil. There could be a zombie around every single corner. And so if they kind of
Starting point is 00:34:40 tighten it up to where you can still go around but you never know what's there and it's not too crazy in size I at least I hope that they can do something with this because I think that would be neat but fingers crossed yeah I just loved Resident Evil Village so much I
Starting point is 00:34:55 just can't wait for the next entry because that one was just such a blast all right well that wraps everything up here for this week in gaming please make sure to rate our show five stars. You can toss us a follow on socials at Video Gamers Pod and check out Patreon support options at MultiplayerSquad.com. Make sure you follow our podcast so you don't miss any content and come back Monday for
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