Video Gamers Podcast - [Flashback Friday] Our Favorite RPG’s - Video Games Podcast
Episode Date: September 29, 2023Take a trip to the past with this video game flashback episode. Role Playing games are one of our favorite genres of video games and there’s a few that stand above the rest. In this episode we break... down some of the best of the best video games as we talk about our favorite RPGs, what made them special and why they’re amongst our top picks. Thanks to our LEGENDARY Supporters: Redletter and Gaius214 Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com//videogamerspod Follow us on Twitter: twitter.com/videogamerspod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Everyone from the Video Gamers Podcast, listen to me.
Skynet has sent a new machine.
The only way we will defeat it is to go back in time and listen to our old favorite episodes.
The future calls them Flashback Friday.
Some may have different hosts, but it's okay.
It'll still work to beat the T-1000.
Come with me if you want to live!
Hey everyone, and welcome to the Multiplayer Gaming Podcast.
Today, we are here for a bonus round episode where we break down a certain subject related to gaming,
and we decided for this episode that we're going to cover role-playing games, or RPGs as the kids call them.
Man, what a huge topic. There are so many different kinds of RPGs to talk about, so many games to discuss.
And as we start out on our quest to conquer such a large topic, we need some introductions.
I am your support class, the one here to help keep things moving, your host, Paul, or known in some circles as Father Paul, like my priest in World of Warcraft.
I'm not calling you Father Paul.
No, no, I would not ask you to.
Never in real life.
And then we have the rogue, the one who loves to melee and DPS and to be in the thick of the action, the flanker extraordinaire.
I thought you might like that title.
Thank you.
The one and only josh uh that's
true although i i kind of really equate myself more to the the leroy jenkins of the world
yes i can see you know the guy that just charges in winds up wiping his entire raid party
uh while i'm crunching the numbers yeah exactly i exactly. I do. I'll say this.
I have found a love of tanking lately in my last like five years, maybe, you know, everybody
loves the DPS role, but I found that I actually like legit enjoy tanking in games that where
you need to tank.
So maybe maybe I'm maturing in my my old age, Paul.
Could be.
Could be. Could be.
Who knows?
All right.
So jumping into RPGs here, so much to talk about.
But first and foremost, Josh, are you a fan of the RPG genre?
I love RPGs.
If I am not gaming with you guys, there is nothing, I mean nothing like just getting
completely absorbed in a great RPG.
I mean, you have heard me just go on and on about how much The Witcher 3 is my favorite game of all
time. You know, I picked on you for not playing it. We've talked about it a ton. I'm sure I'll
talk about it some tonight. You know, God of War. I mean, I kind of can, I get that that's an action RPG, but that's another one of my favorite games.
We're going to try to stay away from the Mass Effect series, which are great,
the Dragon Age series, which are great. It's one of those things where if you can get absorbed
in an RPG that is good, there's very few video game experiences like that.
Yeah, the immersion of RPGs transcends that of any other genre, which is one of the reasons why
I think it's such a great series of games. So I love RPGs also. Although what's kind of funny
is that RPG is such a broad term. There are some entire subclasses of RPGs I don't really care for at all. And then there's others
that are among my favorites. So I thought that it was really funny that you and I were on the
same page of just throwing Mass Effect and Dragon Age to the side. We talk about those games way
too much. I am more than willing to admit I bring up Mass Effect far too often on the show so we'll put those on the
side for now and we'll just take a look at some other kinds of rpgs but i am glad that we both
at least love the genre i think it would be a far less enjoyable episode if we didn't like
so from a philosophical question because i think this is important when we're talking about RPGs. How do you define an RPG?
Because I think this is very difficult to do.
That's the question.
Back in the day, an RPG was like turn-based.
Like Final Fantasy, that was an RPG, right?
Like your JRPGs, your Japanese RPGs with your turn-based combat and your characters, your party of three or
four people.
Back in the day, that was it.
And everything fit into that mold for the most part.
Now, I mean, how many subclasses of RPGs are there?
There's like 15?
Probably.
I don't even know.
It's tough because they've split in so many different directions, which is good in one
way.
For me, an RPG is a game that exhibits a progression.
Like honestly, to me, that is probably the easiest way,
like the most simplistic way to put it,
is for me, if there's not progression in your character,
in the strength of your character,
in the equipment that you have,
and a story to go along with it, then it's not really an RPG.
I mean, there's a lot more to it than that, but if I had to boil it down to what do I think the essence of it is, you have to have a journey to go on with a character where they progress and
get stronger throughout that journey.
Okay, so that's really close to how I would define it also. When I think of RPG,
just from a pure dictionary standpoint, you would say it's where you are standing in the place of a player and you are experiencing things with them as your avatar. But I feel like that
could be the definition for almost any video game these days. So I'm thinking it has to be in an immersive world, and there has to be some kind of progression,
whether it's through a talent tree or gaining XP and then learning new abilities. It has to have
some kind of leveling like that. And I feel like it has to tell some kind of story through quests.
I feel like at its core, that's a lot of what you have to have in an RPG. Your character has
to be out on some kind of mission, and ideally with side missions and branching stories,
although even that's not necessarily required. But to me, that's what makes up an RPG.
So before we jump in here, are the Grand Theft Auto and Red Dead
Redemption games RPGs? Dude, this... Because I feel like you could make an argument either way.
When I was... I mean, I just talked about God of War, right? A lot of people would say,
oh, well, that's like an action game or something like that. And it's like, that's tough.
Grand theft auto.
I mean,
technique.
Hi,
I don't like you for that question,
man. Like it's tough.
I know it's hard,
right?
Part of me is like,
yes.
Like I just explained it's a character with progression in a story.
And guess what?
That fits both of those games.
But then I kind of like,
my brain goes like,
it's just yelling at me going, they're not RPGs. Those aren't RPGs.
I feel like those are tough to answer because they're very immersive.
They do have that kind of progression. The GTA games have flat out stats and you can, you know,
look in and see what is your strength and, you you know how many kills do you have and things of that nature so i didn't know if we were going to include the gta and red dead games i guess we'll
just have to wait and see what we want to talk about later but i wasn't entirely sure that would
make the cut well you asked me are they are they rpgs i think i mean i think they're probably not. Really?
I was just about to say, I think they are, but I don't think they fit the mold of what people would consider an RPG to be.
When you say, hey, RPG, I don't think people think of those games, but by definition, they're probably RPGs? Yeah, I feel like if you had a Venn diagram of action, adventure, and RPG, it's right in the middle of all three.
Like, it really is.
So, you know what?
Let's just say it's eligible.
All right.
So we can talk about those in a few minutes if we want to.
So we are both huge fans of RPGs.
We kind of laid out what an RPG is.
What is it about RPGs that keeps drawing you back to them?
There's nothing like starting this character that goes out into the world and is fighting little bunny rabbits and almost dying.
And then you get a bunny rabbit fang. And then it's like, oh,
now I can make a like a bunny rabbit dagger, and then I can take that and then I can go kill
this badger, you know, and before you know it, it's you're wielding just, you know,
glowing mythical swords of doom and destruction and fighting dragons and, and, you know, demons and stuff like that.
Like to me,
that's what really draws me in.
So I feel like you have to have a really good like loot and inventory system
and like to make a good RPG,
like story obviously comes into play and the better the story,
the more memorable the RPG is.
But for me, I think it's that sense of progression and seeing your character get stronger
and getting excited about a new spell or a new ability that he might have unlocked or
something like that. I think that's what really draws me to it.
Yeah, it's almost like a rags to riches kind of story that you get to participate
in. Yeah, I'm with you. I love seeing progression in characters. For me, it's definitely the story.
And my particular brand of RPG are ones where there are consequences of decisions that you make.
You can have RPGs where that's not really the case. If you're going to talk about like the Pokemon series or something where there's not really
world affecting decisions where you do get that in other series. And I really enjoy that. And I
think that really leads to replayability. I love going through games playing as the good guy and
then going back and playing as the rebel. really love that rpgs lend to that
kind of replayability and i also love that they tend to last much longer than other games if i
play through the campaign of a first person shooter those tend to last maybe six to eight hours for a
lot of modern first person shooters anymore if that yeah a good rpg you can sink 100 hours into
no problem and then maybe you play again as another class and for me i don't like having
to switch games really often i know that you don't mind that so much i like laser focusing
on one game and i want it to last a long time and rpgs do that really well. It's funny because I've always joked that I have video game ADD,
where it's hard for me to play a game for very long. And I have tried hundreds of RPGs out there.
I mean, I love them. It's one of my favorite genres. But then at the same time,
out of 100 RPGs, I finished maybe three or four of those. You know what I mean?
That's funny.
There becomes a point, for me at least, where I have to make myself start playing the main story
and ignoring side quests. Because if I don't, I know that somewhere 30, 40 hours in,
I'm going to just fall off and never pick it up again and
then not know what happened. With the exception of some of the... That's how I know it's a really,
really good one if I play it all the way through. I don't know what it is. And it's
Josh's weird rating system in my own brain. But it's like, if I actually beat an RPG,
that's the highest compliment that I can actually give like an RPG is I played
it till the very end. That's funny. So it's almost like if we were out to dinner, you want to order
two appetizers, a meal, two desserts, and you just want a couple bites of each.
Dude, that is 100% give me variety. Like I love like, I mean, buffets are kind of junky just
because of the quality of the food,
but if I could order a bite off of each thing on the menu, I would do that every single time
in a heartbeat. That's funny. You just want the taster menu. Yeah, see, I'm the exact opposite.
Just give me the porterhouse. If a steak is a steak, I don't care about anything else on the
outside. Just give me that 32-ounce porterhouse. I'll eat the whole thing. It might take a while, but I'll do it. So last question before we jump into individual
games. As we think about RPG genres, are there any in particular that you like or dislike?
I used to be a big fan of the Japanese RPGs. I have found lately that I cannot get into those anymore.
Like, I mean, honestly, like Final Fantasy VII, right?
Like the original one.
One of the greatest RPGs ever made.
I have extremely fond memories of that game.
I think, and I mean, I even played and beat the remake, right?
Like, so it's one of those, like, so that was great too.
There's a, I don't know how familiar you are with the Dragon Quest series. So there was Dragon Quest
12 or something. I did not play any of these in the series, but it was getting really good reviews.
And I was like, dude, I haven't played a JRPG in forever. So let me, I bought it, I played it.
I loved it for the first eight hours. And then I just never touched it again.
It wasn't that I didn't like it. It's just that, that it started to get like repetitive to me.
The combat was taking too long. I was getting aggravated. Like every time I had to go into a
fight, cause I'm like, I don't want to fight right now. Like, I don't want to do that. I just want
to get from point A to point B kind of thing. Um, so I don't really like the JRPGs anymore. I'll tell you what I do like, man,
is I love the action RPGs now. You took two great genres and you meshed them together and you turned
them into something just fantastic, man. So I'd have to say that's probably one of my favorite sub-genres of the RPG. I'm a fan of tactical combat. We've a 45 minute fight right now. You know what I mean?
Like, like, give me a little tedious, give me buttons to smash and, you know, monsters to hack
through and that kind of stuff. And I found that I'm gravitating towards that more and more than I
am like the really long drawn out fights. I hear you. So one thing that's a little interesting, I did not do any serious research into RPGs,
but I did read the Wikipedia page.
And it was really funny when they talked about the Western versus Eastern RPG and why they
are the way they are.
And the reason is that the PC took off in America, where they could focus a little more on the faster processing
and more action-oriented games, whereas in Japan, they were mostly developing these for the NES.
And of course, the NES has very limited processing power, which resulted in the
turn-based combat style games. And that's just pervaded through to today, where you even see the divide becoming more and more prevalent as Western games are becoming more and more action-focused, which is why maybe we're not too sure if the GTA games fit, because we see those games trending more to action, because that's just what us Americans want, right?
Right.
That's actually, that makes a lot of sense.
I've never thought about it.
I just always thought, like, JRP they liked to like the turn-based combat and, you know, I mean,
let's be honest, it feels great to discover a new party member, right? Like, like some of the games
we'll talk about, it's like, you know, you got, you got your guy, but then it's like,
so-and-so has joined your party and that's exciting, man. It's like, and you don't really
see that in like the action RPGs because it's just you doing the fighting for the most part. But I don't know, there's more work and it's a little bit more tedious.
And I am not a fan of completely mindless action, but if I had to choose one or the other,
I play video games for escapism. And so I would rather it not be work. Like I'm playing video games because I'm done working and it can even be very therapeutic to just slice my way through
hundreds of orcs in a Lord of the Rings game or something like that.
So I tend to focus much more on the action RPGs, the open world RPGs, sandbox RPGs.
And I think you and I both tend to like those on the whole quite a bit.
Yeah.
So, yeah, let's go into a little bit more depth about some specific games.
So, laying aside the series that shall not be named, let's go ahead and focus on some other ones that we haven't talked about as much.
And I'll let you go first.
Go ahead and pick a game.
Which one do you want to talk about?
All right.
So, I'm going to...
I mean, look, I get it.
You know, Fallout.
You know, the Elder Scrolls series. I mean, look, I get it. Fallout, the Elder Scrolls series.
These are phenomenal. We have to talk about Skyrim at some point tonight. But I really wanted to
kind of talk about some of the RPGs that really stand
out in my memory. Because either they caught me off guard, and
they were very little known like
RPGs, but man, were they amazing. Or, you know, maybe they're older. I mean, let's be honest,
I'm the oldest one out of the bunch, you know? And so, you know, I've got, you know, some of
these older RPGs that maybe it was just the time in my life. What's that? Any text-based RPGs?
No, not in this list, but I did.
I did.
I loved text-based adventure games, man.
All right.
So I don't know if you've ever played.
I'm just going to list this whole series because I'll be honest with you.
I don't remember which one stands out to me.
But did you ever play any of the Might and Magic series?
No, I did not.
Okay, so now Heroes of Might and Magic is kind of the way that the genre went with the top-down map and you build up an army.
And they almost kind of turn into this weird hybrid RTS type thing.
But the original Might and Magic series were some of the...
At the time, they were groundbreaking because they were first-person.
And it was very Dungeons & Dragons oriented in how they played.
So you would start off the game and you would make a party of four characters.
And you'd need your archetype. So you'd need a healer and a rogue and a tank and whatever else
you wanted to do. And then you would just start adventuring
and they were first-person perspectives.
So it was like you'd move one square at a time.
Like the old school classic dungeon crawlers,
but there were stories
and the characters would kind of interact with each other.
And you would find new towns
and there would be vendors.
And man, this was back in the day
when if you found a vendor,
he might have a sword or something that would really change
the feel of the game at that point.
Because if you could have the gold for it,
that was an instant power boost or something like that.
So that whole series of Might and Magic was...
I played every single one. Now they started to kind of taper off. I think it was Might and Magic 6 or 7 that got a little weird. But when you talk about an epic scale, first person RPG, they felt the combat was faster paced. It was turn based, but they started doing it they, they started like doing it where you had like only a certain amount of time
to make an action or the monsters would just keep attacking you.
Right.
You know what I mean?
Like that kind of thing.
So like initiative,
that pressure on with the clock.
Right.
Yeah.
Yeah.
Like,
you know,
you'd have initiative and stuff like that.
Um,
I absolutely loved those games.
They were groundbreaking at the time.
The progression was great.
The inventory,
the gear,
it just like,
it checked all of the boxes for me. It's one of those ones where like, I know I couldn't go back
and play them now because they would feel very, very dated. But that time in like that RPG world,
they were groundbreaking, man. They were awesome. I'm looking up Might and Magic, and it looks like they started off on the 3DO console.
Did you know anybody who had a 3DO back in the day?
What?
Do you remember the Neo Geo, the $600 console back in the 80s, which would be like, this
was like a $3,000 console today?
Do you remember that?
Yeah.
I didn't know anybody.
Oh, yeah.
I do remember going to gamestop and seeing like
the neo geo behind the counter and they always had the display and you were like dude is that
a new the cartridges were 200 bucks a piece for the neo geo it was like i don't know who this was
marketed towards the the very rich yeah because the one friend that i had who had a 3do their
family was very well off like they had a
batting cage built into their backyard and they were very well off but they had a 3do but i don't
think they owned any of the might and magic games so i never played those the neo geo i loved in the
arcades right because it had more buttons it had like six buttons with your right hand with the
joystick and i remember they focused a little bit more on those more of like the asian style games that maybe weren't as popular here and i always
thought that was a fun change of pace yeah try some different games all right so might magic
yeah there's gonna be like four people that are listening right now that are gonna be like
yes i forgot about my magic Magic! Everybody else is going to be like, what?
So I was trying to remember the earliest experiences I had with RPGs.
Because when I was younger, I only mostly played video games at friends' houses or at the arcade.
And you don't have a whole lot of RPGs there. And when I built my very first PC,
my graphics card came with The Elder Scrolls III Morrowind.
Oh, Morrowind was great, dude.
I loved Morrowind.
That was the first RPG that I played on PC,
and I remember the game looking gorgeous.
I remember it being the best-looking game I'd ever seen in my life.
But what was really funny is that I was only used to playing games developed by Nintendo,
or maybe some first person shooters like Halo or whatever. And I remember hopping into Morrowind, and as a joke, I thought I would fire an arrow at one of the city guards.
And they all came charging at me. Oh, you got wrecked.
Killed me. And I was not welcome to come back to
that city so it was like i was banished from it and that was when it clicked to me like oh crap
the things that i do in this game actually matter and now i can't even go back into the city
and that for me was really eye-opening where i realized just how immersive rs can be. This is like the best movie, but you can also actually
be living as the character. And that, to me, was the coolest thing in the world, even though it
was a terrible decision. And I, of course, went back to an old save and then kept playing without
attacking the city guard. But that's the only thing I remember about Morrowind. But that for me was one of my earlier experiences.
I think Morrowind was the first Elder Scrolls game that I played,
or it's at least the first one that I remember playing.
I don't remember what the, because Morrowind is number three.
The third, yeah.
I don't remember what number two is.
Daggerfall?
I definitely did not play one or two, and I do
not know what they're called. If I got that right, I'll be amazed. I'll have to look it up later.
But yeah, Morrowind is the one I remember. And then it's, what, Oblivion and then Skyrim, right?
Yep. And Morrowind is what got me loving the Elder Scrolls series. So then when Oblivion came out,
I was all about that. And then when Skyrim came out, man, that was groundbreaking.
I mean, we got to talk about it, right?
Like Skyrim is great to this day.
Now, part of that's through the modding community, you know, because you can make it 4K resolution and amazing.
And the Dovahkiin and the Dragon Shouts and stuff like that.
Man, that game is so good.
Is it, is it good?
It's insane.
Do you, do you not like Skyrim?
Here, let me shoot you a screenshot here of my Steam library, Josh.
Paul!
Do you want to tell the people what you're looking at?
Oh my goodness, Paul.
I can't.
Paul!
Tell the people.
I expect this from Todd.
I know, right? Paul sent me a screenshot.
He owns Skyrim on Steam.
His playtime is four minutes.
Four minutes.
Paul, how can you play a game for four minutes?
Last played December 2nd, 2014.
I know people love Skyrim.
Here's the thing.
I enjoyed Morrowind.
I did not play it a whole lot.
I probably played it maybe six or seven hours.
I grew tired of it. I played Oblivion. I thought Oblivion was fun. I did not play it a whole lot. I probably played it maybe six or seven hours. I grew tired of it.
I played Oblivion.
I thought Oblivion was fun.
I did beat it.
I remember in Oblivion, I got really mad because at some point I accidentally turned myself into a vampire.
I think I got bitten by a vampire and I didn't realize the implication.
And next thing I knew, I was taking damage anytime I was outside in the sun. And I was like, this sucks. I don't
want to be a vampire. Yeah, but you got super strong, man. You could turn into a bat or
something too. There was benefits. Okay, so here's the thing. I was very sheltered in my youth,
so I did not really even see any PG-13 movies until I was a little older.
And then once I hit my adult years i really just
went hog wild and watched like every rated r movie i had missed so it took me a little while to become
a little more desensitized to this stuff and i remember as a vampire i had to go around and feed
off other people yeah so i'd have like break into the house to do yeah and i was like i don't like
this so i so i ended up going back to an Yeah, and I was like, I don't like this.
So I ended up going back to an old save,
because I was like, I'm not going to play this game as a vampire.
And then when Skyrim came out, I know how much everyone loves it.
I know that I see all the memes. I see all the places people play Skyrim and what they run it off of.
To me, I just want games that are a little bit more
structured. And the Elder Scrolls games to me were always just a little bit too open world.
I don't want to have to figure out what to do next. I just want the game to give me a dot on
the map and say, go there and go kill it. And that's more my thing.
That I understand. Because like I said, I mentioned at the beginning of the show,
I will just get so lost in a game doing all kinds of random quests that I never actually beat the game.
And then I just burn out on it.
And then it's like, I don't know what happens in this game.
Skyrim, I mean, dude, Skyrim is legendary.
That game is so good.
Like, I got my daughter to play it.
She only played it.
She played it longer than you, but she only played it for like a day.
And then watching her play it, I was jonesing for Skyrim.
I was like, oh man, I forgot how good this game is.
And then she was just like, yeah, she never picked it up again.
But man, four minutes, Paul?
That's not even through the intro.
You booted it up.
You made it to the intro, and then you were like nope the opening cut scene is so long where you're in the back of the horse driven carriage right
you're handcuffed yeah i remember playing those four minutes josh but just never had a desire to
go back i mean yeah all right it's so all right well yeah i recognize the games i know people
love them i see videos i love watching videos I know people love them. I see videos.
I love watching videos of other people play them.
It's just not exactly my cup of tea.
So, all right, well, there you go.
I think we both kind of brought up a couple games there, but go ahead.
I'll let you pick the next one.
Okay.
All right.
I have to nerd out on this a little bit because, I mean, MMOs, right?
I mean, MMORPG, right? I mean, as a fan, I was a huge fan of RPGs. I still to this day remember a buddy of mine saying, hey, you need to play this
game with me. This is really before online gaming really took off, right? And he was like, hey,
I found this RPG. We can play it together. And I went, oh, that sounds cool. What's it called? And he was like, dude, it's called EverQuest. And I went, I've never heard of this
before. And he was like, I've been playing it a ton, man. We can play together. It's this world.
The world never stops. It just keeps going, even if you're not online. And I was like,
this is mind-blowing to me. I had never experienced an MMO. And I went,
I bought the game, I booted it up. I remember talking to him. Now back then you didn't even
have like Discord. So like, I'm pretty sure we were just like phone calling each other at that
point, you know? And then I remember like him being like, yeah, okay. Like you gotta be a
wood elf because that's where I started. And okay, I'm by the tree. And I'm like, we're wood elves? What tree are you talking about?
But I remember loading into this game and seeing things running around. And when the realization
hit me that those were other people in the world playing the game, it absolutely blew my mind.
You know what I mean? Because it's like, I've seen monsters running around in a world, and it's either you run from them or you go attack them if you're leveling up or whatever. But to actually see like 20 people doing things and running up to me and then like stopping and waving or whatever, it just like, it was like going to Mars, man. Like, I don't know.
Like, I mean, World of Warcraft was like your first MMO, right?
Yeah.
And it was exactly the same experience.
It was so mind blowing to play with that many people at once.
Because before this, if you were lucky, maybe you get a couple of friends to come to your
house and you might have like eight people playing on two TVs playing Halo.
And that's a big LAN party, right? You got eight friends over. That's a huge LAN party.
Yeah. So the idea of having hundreds of people in the world at once was crazy.
Yeah. I could talk about EverQuest forever, man. Honestly, to my detriment, I played that game an insane amount of time.
You hear stories about people getting completely wrapped up in MMOs.
That was me.
I was the absolute best character on my server.
I mean, I was top tier rating in the top guild.
I mean, I probably played that game like six to eight hours a day for three years straight.
Legitimately, that's how much I was into that game. But when I think about, is there a game
out there that is just ingrained in my brain that I have these fond memories of, and some bad
memories, like? Like doing corpse
runs at like four o'clock in the morning. Like that's EverQuest for me. And it was just in the
sense of an RPG, when we talk about that progression, it's the ultimate in progression.
The progression never ends. Like that's kind of the point of an MMO, right? Like there's story
in an MMO. Like I get it, you know, but it's not like Red Dead story or God of War story or Mass Effect story or something like that.
But it just – that progression never ends.
The combat, which I love, you know, is never ending.
And it's always getting harder.
And there's new raids and stuff like that.
The interaction with people, it's just one of those things where I'm really
sad that the MMO genre kind of died out. I'm really hoping it kind of comes back with like
Ashes of Creation and maybe New World. I don't have the time to ever invest like that again,
but it would still be fun to see if we can get a little bit of that, like, go back in the past? And will there ever be that sense of wonder again?
So for me, it was very similar to everything that you're describing with EverQuest,
just with World of Warcraft. And I bought WoW on the day that it came out. I think it was back in
2004. And the servers got hit so heavily that the game was so buggy, so much lag. I remember playing as a dwarf paladin,
and when you would lean down to loot, there was an animation where your character would bend down,
and then it would pull up the inventory of what you could loot off of whatever you killed.
And I would say one in every 12 times you would do that, your character would just be stuck
in the down motion, and they would start sliding on the ground when you would do that, your character would just be stuck in the down motion, and they would start
sliding on the ground when you would move, but you couldn't do any action. So you'd have to log out,
log back in, there were long queues, the game would constantly crash. And I remember it taking
a couple weeks to stabilize. But even with all that, I spent seven or eight hours a day with my
friends playing World of Warcraft because it was so mind-blowing.
And to this day, I mean, I'm talking 17 years ago, and I still remember my guild name,
Khans. I remember other players in the guild that I have not spoken to in over a decade.
Gritz, Morith, Stabbing Freak. It's crazy, isn't it?
People that I remember, they're like long-lost friends.
And I know you and I have talked about it, but I think the early days of MMORPGs might have been the peak for me gaming wise for enjoyment and experience and the memories.
I don't know that it'll ever quite reach that high for me.
Is that kind of how you feel also?
Or do you feel differently?
Dude, it's 100%. Like, honestly, like, that's why when I come across a game like Witcher 3, for instance,
right?
It gives me that, like, God of War on the PlayStation 4.
Like, I'm a huge fan of that game.
Like, there are, every now and then there comes a game where it really scratches or
touches like that feeling that I had back then.
Do you know what I'm saying?
Like,
and it's like,
because like you said,
I don't know that like the pinnacle of gaming,
maybe it was,
again,
it could just be age.
It could be how groundbreaking it was.
You know what I mean?
And it's like,
I love gaming.
I mean,
we're talking about it right now and I game every single day.
And I mean,
I love it, but there's very few gaming moments that make me feel like those games did, like the MMO did.
But when it happens, it's amazing. And that's why I say like Witcher 3 was one of those games for
me. That's why I talk about it like all the time. Like God of War was one of those games for me.
Like Red Dead 2 was great, but it didn't quite scratch that same itch.
You know what I mean? Like I, I, nothing against Red Dead 2, but it was phenomenal, but it wasn't,
it was like real close, but it just didn't quite get there. Um, I don't know what does it,
you know what I mean? And it's like, I love that surprise of like finding an amazing game,
like Rocket League, right? Like Rocket League is not an RPG, I get it.
But Rocket League was one of those surprise games where it's like, hey, there's some hype.
Even Valheim, which we've been playing, right?
Initially, it's not to that level, but I love the surprise of finding a game where you were like, dude, this is a great game.
Yeah, where you stumble across it. Yeah, it's hard to stumble across it.
Yeah, it's hard to get that feeling, but I'm with you.
I don't know that that will ever get trumped.
Yeah, one of the things I really loved about MMOs
was discovering things together with other people.
It was always a shared experience.
And in World of Warcraft,
you would go into an instance for the first time and no one in the
party had ever run it before and this isn't even like late game content maybe like Scarlet Monastery
for the first time and no one really knows what's coming up and you would play it and you would die
and wipe and everyone would have to run back and it might take a couple hours to finish that instance. But it was worth it
because you were learning it together and figuring it out. And then as soon as they started releasing
all of these websites that just had the coordinates and the set strategies for every boss, and then
people were downloading add-ons and they were tracking damage. And if your damage was low,
you'd get kicked out of the group. I feel like those elements really killed the genre.
I thought it was great when it was focused on exploration
and learning together.
I feel like a lot of people turned it
into a min-max kind of situation.
It's sad, man.
And I think that's why it's hard for MMOs to survive today
because everyone just wants to solve it.
I think you're right.
When I was playing EverQuest, raid secrets, there were no instants.
Nothing in EverQuest was instants.
So if a dragon popped up and you were at the end game, it was a race between guilds.
There was some serious bad blood because it would be who could engage first.
And if you had two guilds that showed up at the same time, I mean,
I remember just dropping everything, dude, to go run, you know, get a druid to teleport you or a
wizard that could teleport you. You know, you got there as quick as you possibly could so that you
could engage this thing before another guild showed up. And even then, if you were, like,
it was unspoken rule that if it was engaged, other guilds would back off. But every now and then, they would start attacking.
And in EverQuest, whoever did the most damage got the kill.
So it was like you could kill steal is what they called it.
And so, I mean, dude, I remember raging at other people in this game because they stole our kill and then they looted it.
Or somebody was there and they would ninja loot because it was like the corpse was open to anybody that could click on it yeah well that's funny
because warcraft had exactly those same issues and then they ended up releasing a bunch of
mechanisms that would prevent that from happening so they changed loot options where if it was any
special gear you'd have to roll or you could make a master looter where they would assign what gear went where. But World of Warcraft did have open world bosses and still does. And that would happen also where you would have a bunch of alliance trying to gather enough people to fight the world boss but then you would have the horde also gathering and you would end up having these massive pvp wars while trying to fight the world boss and nothing beats those
kinds of experiences because you just don't get that if it's like single player content yeah
all right so talked a little bit about mmos there i want to bring up a game that i doubt you've even
heard of but it's called lost odyssey is there any chance you've heard of've even heard of, but it's called Lost Odyssey. Is there any chance
you've heard of this? I have heard of this game. I know that title. I'm going to have to look up
something because I feel like I might have even played this. Our buddy Andrew would kill me if I
didn't at least bring it up. So Lost Odyssey was a four-disc game on Xbox 360.
And for this period of time in life, I was working swing shifts, and I had my entire
mornings off and available where my wife was working, my kids were in school, and I just
played tons of games in the morning with my friend Andrew.
And Blockbuster had their Game Pass, which I paid for. And Andrew and I would
play basically every single game. And Lost Odyssey was a JRPG that we started going through and we
did not finish, but we probably sank like 85 hours into that game. And that was the epitome of
grinding and not being able to go from point A to point B.
Oh, I was going to say, is this the grind?
Ambushed by enemies.
Yeah, where you have to kill 3,000 goblins so that you can level up,
so that you can actually kill something else.
All kinds of garbage like that.
But what really stands out to me is that there was a 30-minute quest, if you will,
where you had to carry out a funeral for, I don't remember if it was a friend or a
family member that died. And you're just stuck walking really slow with the torch. And you have
to light all these funeral pyres and lighting other torches. And I just remember going out of
my mind yelling at Andrew, how are we still in this funeral? Why is this in a game? Who wants
to run around and have to organize this
funeral for 30 minutes? And we ended up getting to the final disc. I think we were in the very
end game, and I just could not handle it anymore. I do not quit games early.
One of my favorite quotes is from the movie The Departed when Matt Damon says,
I'm Irish. If this isn't going to work,
you have to break it off because I'll live with a problem until the day I die.
And I have that kind of loyalty to games.
I will finish any game I start.
I do not quit them,
but I quit Lost Odyssey and shame on me.
I knew I didn't like Japanese RPGs and I played that one anyway.
Your four minutes in Skyrim is disagreeing with you,
Paul.
Yes. I don't even know if I officially that one anyway. Your four minutes in Skyrim is disagreeing with you, Paul. Yes.
I don't even know if I officially started Skyrim.
I was going to say, that doesn't count.
I loaded it once.
Yeah, I don't know if that quite counts.
But yeah.
All right, what else you got?
What other RPGs?
I mean, like I said, I'm not going to touch on Witcher 3.
I've already talked about that.
Did you ever play a game?
Okay, so this
is one because this stands out to me because my wife and I played this game together from start
to finish, which was awesome because she's not much of a gamer. But it was back on the 64. It
was called Quest 64. Did you ever play that? No, I don't remember ever hearing about this.
Yeah. So it's a little known game, but it was a good rpg and it was turn-based
combat but we it had stuff that we both really liked because it had good exploration which she
really loves like finding hidden things like she'll play mario just to look to find like
invisible blocks and like that little part of the wall that you didn't know that you could go behind
right like that kind of stuff. Like she loves that.
And this game had a ton of these like little ghost things that you had to try to collect
because then you could get like a new spell, right?
You could like trade those in to get a spell.
So she would constantly be like,
go check that bush, go check that bush.
And I'd be like, no,
there's not going to be anything in that bush.
And she'd be like, go check it.
And then there would be a ghost in there.
And she'd be like, I told you so.
And then I was like, hey, good job.
Dude, this game looks so much like Mario 64, it's not even funny.
The colors are the same.
It was basically the same engine as Mario 64, but they turned it into an RPG.
And you had spells and equipment and weapons and stuff like that.
It was great, man. Like I said, very little known game. I don't know that a whole lot of people knew about Quest 64,
but it really touched on all of the stuff. I mean, you know, it was a Nintendo game. Like,
they did a good job with it. But I just, like, I remember playing that with her because it was,
like, there's no other game that we played start to finish with
the exception of the Zelda games, which those qualify as RPGs. But this was more of the true
RPG. And it was just really cool to have her as interested in it as I was. And it was a good RPG.
Was it groundbreaking? No, but it checked all of the right boxes.
It was thoroughly like a 7 out of 10.
You know, nothing groundbreaking, but, you know, just kind of solid all around.
How funny.
Yeah, it says on Wikipedia it was the first RPG for the Nintendo 64.
So, yeah, how funny.
All right, well, that's a good segue, because you played Quest 64 with
your wife. I'm going to go to an RPG that I played with my wife, which is Castlevania Symphony of
the Night, which for my money is the greatest 2D game ever made. It's a Metroidvania genre RPG,
and that game is very famous amongst people who played it. It has a huge cult following.
I don't know anyone who said, yeah, I tried it, and I hate that game.
If you've played it, you probably love it.
I remember you and our buddy Andrew just talking about it nonstop in Discord,
and it was like everything you guys were saying was right up my alley,
to where it was like, oh, that sounds great.
And you were like, oh, yeah, you got to go do this and then do that to get this sword.
But it's great and this and that.
And I was like, oh, man, like, that's wonderful.
I don't know if you remember, but about maybe five shows ago, I told you guys like, oh, I'm going to go ahead.
I'm going to I'm going to try Symphony of the Night.
And I went online.
I checked Steam and I didn't see it
on steam so I said oh man is it on epic and then it was like man where the heck is this game so
then I google yeah and it's ps4 only and I was like no like why and then I felt like an idiot
because I didn't realize it was ps4 exclusive. PlayStation exclusive. And then I got really sad because it's like, you know,
like before, where I didn't really, you know,
have a ton of interest in playing this game.
As soon as you tell me I can't play it
because I don't have a PS4 anymore.
Like now I'm like, man,
I probably miss it out on the best game ever.
How funny.
Well, I have owned several copies of it
because it was on PlayStationstation 1 and i owned it
on that i remember for a short while you could buy it through the xbox 360 online store and i
bought it on there as well and castlevania was a great game for a whole lot of reasons first of all
the main character's name is alucard, which I remember learning that that's Dracula spelled backward, which I thought was so funny.
What movie was that?
What movie?
Was that Little Monsters or something?
Or what was the movie?
Oh, do they have something like that in there?
Yeah, they were like Alucard.
And then somebody finally, like one of the kids, it was like a Corey Haim movie or something where they're like, Alucard, that's
Dracula! Well, there you go. They used that in Symphony of the Night also. And one of the neat
things about the game is that it was full of secrets. So there were false walls where if you
attacked it, it would open a secret passage. Or if you knew to angle your sword down into an angle
and hit this part, then a turkey
would pop out and you could add that to your inventory. And then over the course of the game,
you would learn new powers, which would unlock new parts of the game. And so you would hit the
button to pull up the map. And this map was enormous. It was a huge castle. And it was full
of all these secrets. And you could just spend hundreds of hours unlocking everything that was in this game.
And it had several endings.
So you could go fight a certain guy that you thought was actually the final boss, and you could kill him, and you would get a final cutscene.
But what you actually had to do was go find special glasses, which would let you see
the spirit that was possessing that guy. And then you would know to fight the spirit and not the
real guy. And then the game would keep continuing. And then eventually, as soon as you think you're
getting near beating the game, they flip the castle over, they reset the map with new mobs
and new enemies. And now you have to go through the entire castle
again but now it's upside down so they actually designed the game that you can beat it forward
ways up and upside down and that was mind-blowing at the time you never saw anything like that in
other games i'm sad man i tried i tried to play it and then i felt like an idiot yeah i haven't i haven't tried playing it on mobile. I know it's on mobile. Maybe if you hook up a
controller or something, it might be worthwhile. But that, to me, was the pinnacle of 2D games.
So you can't play Symphony of the Night, but you should just pick up Bloodstained
on Steam, because that's the spiritual successor. It's exactly the same format.
You get great, huge boss fights. I thought Symphony of the Night was the
remix. Or was it Bloodstained that's the remake of it? Bloodstained is the new one.
Maybe that's what I was thinking about. Yeah, go buy Bloodstained on Steam. That's the one that
is newer. It just came out a couple years ago.'s the one i was thinking of okay okay yeah bloodstain that's okay that's the one that you guys were playing but is
i mean is it as good as symphony of the night no but it's only a half step below all right it
it's exactly the same kind of game same same mechanics have a good time for one or two more, huh?
Sure.
My list is so long.
I was going to say, I could talk about these forever, man.
There's so many good ones.
Yeah, I'll have to just shotgun through a few here once we get toward the end.
Some of my favorite...
I'm going to really show my age here.
Some of my favorite games, and again, this is going to be three people that are listening
that are going to know about these.
But I was a huge fan of Dungeons and Dragons.
I know you really weren't allowed to get into that when you were younger.
But me and my friends used to meet up and have sleepovers and play in D&D for like 10 hours straight.
And I'm a huge fan of fantasy novels, too.
I read every night when I go to bed.
And it's just fantasy has always been the types of books that I read. And I love like the Dragonlance series. This is probably not meaning anything to you,
but Dragonlance is like the kind of premiere, like fantasy series that are based on Dungeons
and Dragons and stuff like that. And back in the 80s, I think it was like the late 80s,
maybe early 90s, they made role-playing games
based on those series. So there was a game called Pools of Radiance, right? Or Curse of the Azure
Bonds. And in those games, graphics were absolutely terrible, but at the time they were groundbreaking,
right? And they were first-person perspective, which had never
been done before. So that was really cool. And again, it was that push forward on your arrow,
walk one square forward, right? So it was almost like grid-based, but in first-person perspective.
And I just remember playing as these characters and coming across characters that I had read about in the books that were in Dungeons & Dragons, like Queen Techissus and things like that.
And it spanned probably five different actual games.
I don't remember.
I just remember Pools of Radiance stands out in my mind. But if you played them in order, you went from basically being like the farmers with pitchforks that are trying to defend against like a kobold attacking your farm to you're taking on like the queen of darkness and supplanting like a demigod like at the end of this like series.
You know what I mean?
And it was just it was incredible, man.
The combat was turn based combat, but it followed Dungeons and Dragons rule sets. It was just phenomenal. You could backstab as a rogue. So you'd position your
rogue behind the character or the dragon that you were fighting, and he would just backstab the
snot out of that dragon for huge damage, right? And you were just like oh man you could your wizard would cast a fireball and it
would it would you know blow up but you could damage your own teammates like your own party
members with it so you had like there were times where i'd sacrifice like a party member because i
was going to lose the fight if that fireball didn't hit like these six guys and like sorry
mr rogue that you were there you're dead now but we won the fight. You know what I mean?
Like that kind of stuff.
So it was, they're called the SSI Gold Box.
If you pull up a photo of it, you're going to be like, wow, Josh, you're really old.
Because even back then, like you can just tell, man.
And what's really funny.
Yeah, you're not kidding.
Yeah.
What's really funny is on gog uh the like
kind of like steam i don't know you've heard of gog but they released these games they re-released
them and i geeked out and i bought them instantly you could buy the whole series for like two dollars
right you can still pick it up right and i was just nerding out and i booted them up i played
them for about 10 minutes and i went yeah i yeah, I can't do this, man.
These games are old.
They do not hold up.
Oh, that's so funny.
I love these old games because it's file size 169 kilobytes.
It's amazing how much they could pack into some of those games back then.
Dude, these were on the five and a quarter floppy disks, and it was probably on three of them at the time.
But yeah, those games have a special place in my heart too.
I've played them multiple times each.
I love them.
I think that's why I like the somewhat tactical combat,
and I really like first-person perspective.
That's why I mentioned the Might and Magic games
and stuff like that.
I've noticed they kind of follow that.
Um,
you know,
there's,
there's like some recent games called like legend of grim rock,
right.
Or Bard's tale that still follow that same thing.
Like Bard's tale four is great for people that like that genre.
Um,
but yeah,
it,
it,
it just something about that clicks with me.
I don't know what it is,
but I love it.
Gotcha. Well, I can bring it is, but I love it. Gotcha.
Well, I can bring up an obscure game to kind of match yours.
I remember playing a very goofy game called Gladius, and it was by LucasArts.
Gladius?
I don't think I've heard of that.
Yeah.
It came out like two years after Gladiator,
which was obviously made because of the success of the movie.
Someone was like, we got to make a Gladiator game.
Let's make it an RPG.
And I remember playing Gladiator,
and I'm sure it was not the first game to do this,
but it's the first one that I ever saw
where you had an advantage if you were on the high ground.
And I thought that was really neat.
So you would take your gladiator, and if you were up on a platform,
you could swipe down on someone and you were more likely to get a crit.
And I remember liking Gladius more than other turn-based RPGs
because it did give you almost like a golf meter.
So your sword swing, you would have to time it and press a at
the right time and if it was perfect then you would do more damage if it was outside it would
do less and so at least the combat was a little bit more interactive and i did enjoy that aspect
of it and i remember it also having four player co-op which was very wow infrequent back then at
that time back in like 2003 or whatever.
So yeah, Gladius is one that I remember.
I do not know this game.
Yeah, I'm sure very few people played it.
So we're not going to go into any details here,
but a couple other RPGs that I had on my list,
the Fable series.
Yeah, great series.
Fantastic.
Star Wars, KOTOR 1 and 2.
KOTOR was great.
Classic.
Why are they not remaking that?
They should.
I mean, yeah.
They're remaking Mass Effect.
Why not remake KOTOR?
X-Men Legends, Kingdom Hearts, Super Mario RPG, Paper Mario, Deus Ex.
Dude, Deus Ex is on my list.
The initial Deus Ex is still one of the best games ever made.
The sequels to that were still really good, but they couldn't capture what the original one had.
Yeah.
Diablo, which we've talked about recently, so I don't think either of us was going to bring it up again.
The Dark Souls games.
I love Dark Souls.
You know how much you love them?
You're not into that, are you?
Not terribly. No? Okay. I've made it clear. I love Dark Souls. You know how much you love them? You're not into that, are you? Not terribly.
No, okay.
I've made it clear I don't really like melee-based combat.
Yeah, that's true.
I should have known that.
I love it.
I prefer playing archers or mages or guns.
Yeah, I like a little bit of distance.
Risk of Rain 2, which we covered on the show.
That's such a good game.
I actually had the itch to play that the other day.
Yeah, we didn't really mention any roguelike games,
but Risk of Rain 2 is one of them for sure.
And also Lord of the Rings Middle-Earth,
the Shadow of Mordor series.
Those were great.
Shadow of Mordor series.
I might have to redownload that too,
because I've been having the itch for some action games.
I talked about Curse of the Dead Gods just on our last episode and i i don't know man i've got the itch for like a good actiony
kind of rpg game and i own both of those and the graphics on those games are ridiculous too so
plus it's lord of the rings oh yeah and i really loved how they mixed stealth with the action so
i always liked kind of ninja-ing my way in to find my target and then
pounce on them and then interrogate them to find where the captain is and then fight your way out.
Yeah, those games are great.
Stealth one way, action the other. Yeah, the Division games, Borderlands,
Cyberpunk 2077 for better or worse.
See, okay. You know how we were talking about like the heyday of like the peak of gaming like the mmos and like how we just felt with those like i was i was convinced that
like cyberpunk was gonna give me like that little dose of that feeling like witcher did right like
because like i said witcher is one of the few games that like really got me to that like man
this is this game's incredible and i think that's, like, Cyberpunk is a fine game. Like,
it's a good game, but it didn't give me any, like, any of that feeling whatsoever. And I think that's
why I was so disappointed with it, was like, I mean, I get that it's my own fault. I built it
up in my own head, you know, but it was just like, it didn't give me even like a taste of
what I was hoping for. And I think that's why it's like, man, that game fell short for me.
Right.
Well, that's all that we have here for today.
So hopefully you guys enjoyed hearing a little bit about RPGs.
I know Josh and I are huge fans.
And this does make me feel nostalgic where maybe I do want to go back and
replay something like Chrono Trigger or like something
super old that I haven't thought about in forever. But we would ask that you guys rate our podcast
five stars. Please subscribe if you haven't. If you want to help support the show, you can head
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week in gaming episode on thursday and then the following mond, we are going to be deep diving into Cuphead.
All right. Well, thanks for listening, everyone. And we will see you guys on Thursday.