Video Gamers Podcast - [GAME ALERT] Bopl Battle - Video Games Podcast
Episode Date: August 24, 2023Video Games hosts Josh, Ryan and Paul are back and we’re joined by Michael for a special episode. We’re bringing you a fantastic video game episode and covering a game you should absolutely put on... your radar. Bopl Battle is a 4 player game in the vein of Smash Bros, except it’s very different and insanely fun! We break down why this video game stands out, and why you should definitely check it out in this awesome episode.  Thanks to our LEGENDARY supporters: Skippy, Kiitaclyzm, Gideon Is Lit, Toro, Scrump, Gaius, Remi, MarbleMadness, Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello fellow gamers and welcome to the Multiplayer Gaming Podcast,
which next week will be rebranded as the Video Gamers Podcast with the same great content that you have been used to.
Since today is Thursday, you guys know exactly what that means.
It is time for This Week in Gaming.
We have a very special episode today because we have poured a lot of time into a four-player game demo that we are so excited to talk about.
And then if we have time, we also might break down a little bit of gaming news about Star
Field at the end.
We'll just have to wait and see.
Please check out our options to help support the show on Patreon.
You can do that over at MultiplayerSquad.com.
I am your host, Paul.
And joining me, he is a big fan of Mutually Assured Destruction.
He loves killing himself and me exactly at the same time, despite my begging for peace.
It's Josh.
Okay.
I just got to say, Paul, I love you,
but I don't regret any of it
because it was hilarious to have you and I start
on the same side of the map
and instantly kill us both within the first two seconds.
And every time I would yell,
I won't kill you, Josh.
Peace, peace.
I have trust issues, Paul.
I have trust issues. I was not trusting you, Josh. Peace. I have trust issues, Paul. I have trust issues.
I was not trusting that you would uphold that.
I know.
Even after eight times still every time.
All right.
And then joining us, he is the William Tell of the podcast.
He's a sniper with the bow and arrow, sneaking arrows all the way across the map between
planets to hit me.
It's Ryan.
Yeah.
If I could ever shoot him
before josh crushes me with his rock oh i can't wait to start breaking all this down guys this
is gonna be too much fun and this is a very special episode we have a returning host for
the first time ever and he taught me that in a match of rock, paper, scissors, when I go rock, he goes wind for the victory.
It's Michael.
He totally took a paper joke from me later.
And I will never forgive you for that.
Yes, everyone.
It's the nasally voice of Norath winking at you, Josh.
I'm back.
The hero of Kvatch himself.
Michael, it's so great to have you here.
It's been too long.
It's great to be here.
It's great to talk to the people.
I miss the people.
How are you, people? You can't answer back, but just yell in your car. The people next to you really here it's been too long it's great to be here it's great to talk to the people i miss the people how are you people you can't answer back but just yell in your car the people next to you we really think it's crazy it's great yeah just shout loud enough into your radio or
phone and we'll hear you all right guys we've never had four people on the pod before this is
like a pretty big moment here for us this might be about as chaotic as the four player game that
we're going to talk about. I am here for it.
Give me the chaos, boys.
Yeah, we're finally, we're like the Impractical Jokers.
Oh, after this episode, I'll go away, so you guys will still kind of be like the Impractical Jokers.
Was that too soon?
Oh, you'll be the Joe.
The Joe of the group.
We'll see Joe.
All right, guys, should we just get into it?
Is it time?
We got to talk about some bopple, baby.
Bopple battle. Guys, I have to preface this by saying that over the last week,
I think this is the most fun and the most I have laughed playing a multiplayer game
in the last few years. And the best part is that this is a free demo that doesn't even have the full game yet.
I think this is something that every single one of our listeners has to go check out.
So it is called Bopple Battle.
It is spelled B-O-P-L Battle.
And here's the Steam description.
And then we'll start to jump in and talk about how the game plays.
A couch slash online game where you battle your friends with unique and wild abilities there
are many choices such as a shrink ray creating black holes stopping time and attaching a rocket
engine to the stage to send it flying choose a combination that synergizes well to win the round
all right josh i'm gonna start with you here. Can you describe this game and maybe give us like a game or two that you might compare it to?
So when I have to give Paul credit because Paul comes to us and he says, guys, there's this game that I've tried out. I think you guys would love it. My family's been playing it. We were having a blast. Are you guys willing to pick it up and we just went yes and then because it's four player game
we're like michael we need a fourth michael was like i am in let's do this immediately immediately
and so the four of us have been waging war against each other for i mean at this point
probably 100 matches at this point oh probably yeah and it has been glorious it has been hilarious and our job on
this podcast is to put cool new games in front of you and say hey you might want to check this out
so that's the reason we're doing this right now bopple battle when i very first saw the screenshots
i'll be honest i kind of wrote it off because i went, this is just Smash Bros. You know, and Smash Bros is fun for me, but it's not really my kind of game.
And then Paul started to expand on it.
He's like, it is a fighting game, but it is not a fighting game in the traditional sense.
This is not punch your opponents and knock them off the board.
This is so much more beyond that.
And I love everything about that fact alone.
So yeah. And shout out to my son, James. He actually saw this on his TikTok feed,
and then he started telling us about it. And I really just hope that we can start a little bit
of a hype train and get that run in here. Maybe to kind of talk a little bit about
how the specific game plays.
Michael, do you want to tell us what these levels look like
and how you play as Slime and kind of how the whole game works?
Is that what we are? We're Slime.
I still hadn't figured that out.
All I know is they have adorable little eyeballs.
They look terrified.
At least mine look terrified because Rock's coming.
Well, when you die all the time, they look terrified.
I don't know if you know, but when you win,
your guy looks like he's celebrating and raging.
My guy was just flat a lot, like a little flat pancake guy.
So it's interesting.
It's almost like if you picture like Metroid, like, you know, the NES.
There's just little platforms all over the place.
You start on these little platforms.
They're kind of floating.
Sometimes they're like little moons.
You're in space. Sometimes there's an island and there's water and basically the matches are
super quick you just jump right in your dudes standing somewhere other dudes are standing
somewhere else and the point is to basically uh it's like worms just eliminate the bad guys
they're kind of it kind of actually is a little bit like a really fast it's like worms on smelling
salts right it's like worms real bad but it's yeah it's interesting uh very cute uh very cute drawings
and stuff like the animation is adorable um and the slimes are just adorable yeah it's a little
bit like worms except it's not turn-based so it's a little more chaotic because everyone's playing at
the same time and there's a lot of different ways that you can kill enemies so like ryan will you tell us a little bit about how you can actually win these matches because there's a lot of different ways that you can kill enemies so like ryan will you tell us a
little bit about how you can actually win these matches because there's a lot of ways to do it
yeah there is when we found uh a bunch of them absolutely all the all the matches we played
um some more painful than others yeah exactly or or flattening so So you can have individual matches.
You can have kind of free-for-all.
Or you can have teams.
Michael and I were on a team quite a bit.
Much to his chagrin for having to be stuck with me.
But you basically eliminate the other players.
So you can have different abilities, different weapons.
And once you defeat them they can they can even defeat
themselves but once they're eliminated and you're the last one standing you win even if it's just a
hair hair before them and they fall into the water and you fall right after you can still win the
match so a lot of different ways that that kind of comes out overall um you get smushed by the
planets a lot of those platforms and objects are movable. So with the different abilities, they can be shifted and moved and squish you or launch you somewhere.
It's very, very fun.
Very cute.
Oh, absolutely.
Yeah.
So basically, there are set levels, and they go through in a random order.
And there's a lot of ways that you can win these games.
Basically, if you go too far off the screen, you will die, kind of Smash Bros. style.
You'll also die if you fall through the bottom of the screen, whether it's out into space or if it's into the water.
Or you can actually impact the environment and squash players.
And there's actually a lot of really creative ways that that can happen. And I think one of the reasons that this game also works so well is that when you play as a slime, you can
stick to any side of any surface. So this is not like Mario, where if you walk off a ledge, you'll
fall into oblivion. You'll actually just go in a circle around a circular object. It doesn't have
like regular gravity in that sense. You actually
cling to whatever you're touching. And so this ends up leading to a lot of crazy gameplay. So
let's talk a little bit about the abilities. There are just purely offensive abilities where you just
directly attack another player, like chucking a grenade at them or firing a bow and arrow. You
just press and hold the activate button.
You try to time and you aim,
and however long you hold it is how much power it has,
and you try to hit another enemy.
There's other movement abilities,
like a dash to give you a little bit of defense,
but then there's the third category,
and I think this is actually the secret sauce to Bobble Battle.
This is the magic where you change the level itself where for example
this game has like rockets and wherever you're standing you plop down a rocket and whichever
way it's aiming it's going to move that platform and you can do this to try to turn a platform
into like a giant rotating lever that might slam down on another player and smash them.
Maybe you put a rocket on someone's ledge and then you jump off and try to send them shooting off.
I mean, there are so many things like this.
There's also the ability to like use a growth ray to make a platform larger. So if someone's right in between two platforms, you might be able to shoot one with a growth ray.
It expands and it splats the player
that's right in the middle.
And so as all this chaos is going on,
the level is just constantly changing
based on your abilities.
I think that this game is like
the perfect amount of chaos.
It's not chaotic in the way
like Broforce kind of can be where the whole
level is like disintegrating in front of you. You don't even know what's happening because of all
the like destruction in the air. But this does lead to a lot of incredibly fun, chaotic gameplay.
You really hit it on the head when you talked about, you know, just the way you can influence
the environment. I think what makes this game so special is the physics. The guy that made this game, the physics engine is so well thought out.
Most of the time, if you're affecting the environment, things will bounce back as you
would think they would.
It's almost like they're magnetized in this one spot.
So if you're trying to send, like, use the wind and force crush someone, it can bounce
back and get you, too.
It's like a rubber band effect.
I kill myself more than you guys kill me.
Right, right.
And I would just take the credit because I didn't kill you a lot.
So I was like, that was probably me.
But it's really brilliant the way the environment works.
But like you said, it's not bro force.
You can typically not destroy anything.
It's all going to come back.
And even when you use the vaporizer way where something disappears, you've got to remember that after like five seconds, that little rock is coming back because of how many times you're going to jump in that space and if the rock comes back and you're in that space guess what
smush splat it's like scotty beams you up inside the ground you're done why you gotta call me out
yeah i will say i will say that this is what sets this game apart because people are going to be
listening and they're going to be saying okay so it's like a four player like Smash Bros. And then it's like, no, it is a four player
free for all or teams. But these abilities, like Paul said, fall into like almost an offensive and
then a utility. And it's the utility abilities that really set things apart. Like don't get
me wrong. I love shooting somebody with a bow shot from across the screen or chucking that grenade, you know, and rolling it along the ground so that they can't
just, you know, circle around whatever platform they're on or something like that.
But the ability to manipulate your environment with these disappearing rays or growth rays,
or these like rockets, they're kind of like rocket engines that you attach to things. Wind gusts.
All of these things are what sets this game apart.
And I love it because I might be really good at one thing,
but then Michael's really good at the environmental stuff.
And Ryan's really good at the utility stuff.
And Paul's really good at just being tactical
and letting everybody else slaughter each other
and then swooping in for the win kind of thing.
That's a very good compliment that I appreciate.
I thought I was just really good at running away terrified.
Well, but the gusts of wind really help.
They help me run.
Now, there was an attack that Paul would use
with those rockets.
And I can't quite think of the name, Paul.
What was the name?
Is there a name?
I think it was dubbed something.
I don't know.
Did I start screaming something?
You would yell at an extremely loud decibel level.
I think it was called the Polish Hammer.
Get ready for the Polish Hammer.
Dude, I think this game is so hysterical.
Let's start talking about our favorite abilities.
I'm happy to start with the rocket launchers.
Do it. So this is such start with the rocket launchers. Do it.
So this is such a funny idea in a game, the fact that you can move these platforms around.
And I think for most people, they don't realize that you can actually use these rocket engines as an offensive ability.
I think most people just think, oh, if someone's on it, I'll try to put a rocket on top and then it's going to shoot it down.
And maybe if someone's left standing on it, they'll die.
I started putting my rockets like on the edge of platforms on the bottom and it will turn it into like a spiraling, swinging offensive platform of death.
Yes.
And sometimes there would be a giant, massive platform and i would plop as many
rocket engines as i could and it would just start slowly building momentum swiping across the screen
the whole screen and i would just start yelling polish hammer and oh i it's so great ryan out of
all the abilities which is your favorite one and tell us about it um i i was more more keen to the
uh the bow probably just because that's the
only one i was actually decent with yeah i could not ever get the timing of of the rock or the wind
or oh yeah uh we got the last airbender up here michael that could just shoot the wind perfectly
to everybody but that's what made this game so cool is because, like you guys said, there is so many different ways to attack the other opponents.
But the archery, the bow was my favorite.
I could just get them lined up.
And you can, the longer you, I played on keyboards.
So the longer you clicked your mouse down, the further it went, the more power you had on your shots.
I know you guys all play controller.
That's probably why I lost.
That's the only reason?
Yeah, that's the only reason at all.
But the ability to angle that, shoot them,
and then it still does move the platform some as well.
So if they're on something, you can shoot,
and then it could slide them off,
or they could shoot off screen or different things like that.
But the bow is my favorite for sure.
If I could, and I got like two arrows,
I can just spam arrows as fast as I could. That was my go-to for sure um if i could and i got like two arrows i can just
just spam arrows as fast as i could that was that was my go-to for sure oh a lot of times and we'll
talk about how like loadouts work but a lot of times ryan i would see you were running around
with triple bow and arrow oh yeah and that was like your preferred loadout there's there's
something immensely satisfying about landing that clutch bow shot like while two people are falling or something like that
and then you know just landing that shot and just winning the match at the last second because of
some crazy you know quick fire or you arc an arrow all the way across the stage while two people are
fighting and they're not paying attention and then the arrow just sticks right into somebody and splats them. Or both of them. And you were just like, yeah!
Well, and the bow, too.
The thing about the bow is that it was,
like Ryan was saying, when you hold on to it,
it's almost like when a basketball player goes up
and he kind of does a fake midair or something like that.
You never know when it's coming,
so you'll try to make a defensive jump or run away,
and it's like a game of chess in your mind.
Like, I'm midair, and I know,, oh, I got to land down right there.
He knows it, too, fires the arrow, and I'm done.
You know, it was really interesting.
Yeah.
Oh, such inventive gameplay.
All right, well, we're going to take a short break,
and then we'll come back,
and we'll hear Michael and Josh's favorite abilities.
All right, guys, we are back.
Michael, let's go to you.
Are you the airbender?
Do you enjoy wind the most or is it one of the other abilities?
No, wind is absolutely my favorite thing in the world.
And a lot of the reason why is because when we talked about how you're like this sticky little slime ball, you know, it really opens up this space.
Like it's a two-dimensional space you're looking at, but it almost becomes like a three-dimensional world because, you know, like you're so sticky, you're going underneath planets and stuff.
It's kind of like when you pick your booger in your car and you get one that's really...
It's a little wetter than you were expecting.
And you can't get it off your hand.
You're like, I don't have a tissue anywhere.
Where do I put this?
Well, you stick yourself underneath something.
But if someone thinks that they're safe from me throwing this island at you,
then I just flip over to the side of it real fast and use the opposite side of it and smash them or come back at me or something like that but i just found that to be so satisfying and i mean i do it like 14
times for every one successful time but every time i was successful at crushing someone with using
wind it was absolutely the greatest thing on the planet and of course if you crush someone
like when you die in this game uh if there's like a little there's like a little hall of shame down in the bottom corner you see like my little pink guy because we picked colors
pretty quick by the way and we knew we had to play with those colors so um josh was gray like his soul
of course um but like you see him down there and they're like a little sad slime well if i crush
someone with the wind it's even more humiliating because they're a flat pancake slime down there
and it was just so satisfied in my little heart i'm so happy the wind is one of those abilities
i wish i could be good with but my brain just doesn't like work that way you know like i can
land a grenade i can land a bow michael's running around with this wind i'm circling around a
platform and then he just nails that gust of wind which shoots out from your character and kind of in a 360 and it will push anything near you away including platforms that
people might be attached to and so if it pushes a platform into another platform and you get
squished between them you're a dead slime now it will also push away grenades and arrows as they're
flying at you so there is a lot of utility here i just wish my
brain would wrap around that some because michael was the king at getting into the right position
and then just squashing people or flinging stuff back at you and all that as well yeah it's it's
one of the few abilities in the game that truly works offensively and utilitarian until it you Utilitarian. Utilitarian.
Oh, my goodness.
I come back for one episode and words are hard.
You were right there. I was almost there.
I'm doing the editing now.
You're going to have to send me that Mario drop.
Oh, I will.
Don't worry.
I still got it saved.
Oh, man.
There it is.
I couldn't make it through a 33-minute episode.
We're going to drop that down real quick.
It's a timestamp. Timestamp. Oh, man. Utilitarianism. through a 33 minute episode we're gonna drop that down real quick time stamp
utilitarianism i know that sounds like a religion all right it does what about you
josh which is your favorite i'll give me the rock is cooking.
Give me that rock, boy.
I hate you so much.
I don't know if that's the song or the lyrics.
I should never sing on this show.
I apologize.
Dude, the rock is hilarious to me.
You basically go from this little sticky slime guy
that's cute to this angry just circle
that is a rock.
And the rock will crush and destroy anything it touches but there is a catch because you are now a rock you cannot move on your own and you
just fall like a rock and keep rolling yeah and so if you miss time turning into the rock, you will just fall or slowly roll off a ledge and then fall down the bottom of the screen.
The beauty of the rock is that it is invulnerable to all damage, including being crushed from Michael's wind gusts or shot by Ryan's arrows.
You know, so it unless you fall off the stage, unless you fall off the stage. Right. Unless you fall off the stage. But I absolutely loved just beelining
it for somebody and then having them know Josh is going to try to turn into a rock and then either
watching them run away or trying to shoot me real quick before I would do that. Or I would go up to
the top of the stage and then just fall and let gravity take effect and then just turn into a rock right before contact.
I mean, you guys know I love trolling people,
but watching Ryan and Michael and Paul,
just all of you guys be like, stop it.
Stop flattening me.
You literally changed my strategy.
The first time we played, I was terrible.
And later on, I was like, you know, all I got to do is stay away from everyone for a little bit.
And I'd go to the corner of the map.
Sometimes I'd use the grow ability to grow an island so big that no one could cross it.
And I'm like, I just got to stay away from Josh until the end.
But it changed my strategy because I was so terrified of your rock.
Now, I will say that, to be fair, I killed myself as much as I killed any of you guys with the rock because many, many times I would trigger the rock, miss, and then slowly roll off the edge of one of the Josh is absolutely going to turn into a rock right now.
And I would just wait for it
and then try to jump over the rock
and just let you roll off the stage.
So there's definitely like an element
where the more you play, it's almost more fun
because you learn each other's play styles,
but you can also quickly swap out your load out
between every round.
So these rounds are sometimes seven or eight seconds or it could be
like a full minute and a half it just but it's very fast paced and that's part of what i love
you're not like stuck in a long match where you just lose at the end if you die it's no big deal
everyone dies every 50 seconds that you play if not quicker you're faster if you're right
yeah unless you're ryan which might be a little faster. Ryan admitted that he struggles with patience.
He just wants to go immediately charge people.
And I would be so annoyed that Josh would keep killing me with a stupid rock that I would challenge him.
And for you guys out there that haven't played yet, when you use the arrow, you turn in.
Your blob turns into a giant bow and an arrow.
And you draw back and then you fire.
And I would try to time it every time and he would get just that split second faster and he
would turn into the rock my arrow would hit his rock he'd smush me and i'd explode and then i'd
watch my arrow and him just roll away and then he'd come back to life and then just jump off
and i i couldn't i i tried to change my strategy and then then I said, no, you know what? I'm going to get him. I'm going to beat him.
And then I didn't, and I just kept dying.
You get nothing.
You lose.
Good day, sir.
So I think this is also part of the special sauce of the game is that when you start a match,
you can decide whether you want one, two, or three abilities.
And then you can either choose your own loadout where every player can
choose different abilities, or you can put it on a question mark. So it's just randomized.
And we did a lot of games where we said, let's do three abilities. All three are randomized.
That sometimes works really well. Sometimes it's a bummer. And if you get like triple rock,
that's no different than having one rocks. That was always a little bit of a bummer.
Or we started doing some very goofy loadouts where we said, let's just have everyone do all rockets or let's have everyone do all grenades or all phase guns or something like that.
Oh, that was fun.
This kind of reminded me like playing Goldeneye where you would do like slaps only or something like that and it just led to some of the funniest
matches where i mean i don't even know like did you guys like when we would have goofy rules or
did you like going all random or what it was great yeah the beauty of this game is mixing it up man
like pick your load out go with what you think you're going to be best at okay everybody pick
random and let's see what happens now everybody go rockets for this stage and we're just going to see who gets
caught by some spinning platform that's going crazy across the screen. Yeah, that's definitely
the beauty of it is mix it up and have fun. I think the first time that we did actually do
all rockets, my wife thought I was having a stroke in my office because i could not i literally couldn't breathe i was laughing so hard that's awesome yeah and doing those throughout the match
other uh abilities do drop down from the sky and they'll drop and land on platforms so
if you're doing one of those where it's all rockets or whatever but then you see you know
grenade or something else drop down everyone would bum rush to it you could try to snatch that up and then catch somebody off guard that's not paying attention with a new ability
because they think they're safe because it's just rockets which is really the very last time we
played we were playing all rockets and ryan just masterfully sniped me with a bow i hadn't he
grabbed it and was just like it was legolas just bink and i'm like cheating it's like a cheat code
you gave him the one thing he's so good at all those years of just
ryan watching lord of the rings on repeat i can testify to how much lord of the rings ryan watched
i think it helped him so i know that we're kind of quickly running out of time but the the one
thing that i also think is very special about this game is that for the most part every ability and everything you can do can interact with every other ability
or player or surface so for example the phase gun which we've barely talked about and it might be my
second favorite thing yeah so so we did mention it briefly the phase gun you shoot anything it
doesn't have to be a platform you can shoot a player or you can shoot a grenade in the air
and it'll disappear for five seconds and then it comes back and still has exactly the same momentum that it
had before. And there were times where, for example, one of my favorite loadouts where these
abilities synergize is that I would phase out Josh and now Josh would disappear. I would bum rush him
and I would try to time it where I would turn into a rock right as Josh would phase in and he was immediately squashed. And this is the kind of stuff you can do
in the game that I think is so funny. Yeah. Yeah. There was nothing like knowing that my death was
coming because it's five seconds that you're phased out and then just sitting there hopeless
while I watch you just casually walk over to where I phased out at, count to three in your head, turn into a rock, and then I phase back in and it's just like splat. Now I'm dead. But yeah, you can do this if you phase out a platform and somebody forgets that it's been phased out. So they're jumping around or something and it phases back in and they're inside of it. Instant dead. Yeah. Ryan did that. Ryan knows. One of you guys phased out a giant planet because somebody had used the growth ray
to make one of these asteroids huge,
and then you kept phasing it out,
and the other guy would forget.
I think it was Paul that took out me, Ryan, and Michael
all by doing that, and it was like,
oh, I forgot that thing was phased out right there.
So yeah, the phase gun's phenomenal.
Oh, you can also use like the growth ray
on other players so sometimes i would just keep shooting michael and next thing you know his slime
is 40 times the size of our slimes but now if if michael shoots a bow and arrow that arrow
keeps growing based on the size of your slime so now michael's shooting these giant arrows but now
he's also a bigger target. Giant hitbox.
Oh, and there were times that Michael
was lobbing a grenade at me
and I shot it with a bow and arrow.
Yeah.
And then that like changes the trajectory of the grenade.
So all this stuff combines together
for the best kind of chaos
in a four-player battle royale kind of game like this.
Oh, it's so great last question for you
guys is there anything and if you don't have an answer that's perfectly fine but is there anything
in particular that you would like to see added to this game sometime down the road yeah insert my
paper joke from earlier right here took it from me i would like to see paper covered rock no paper
covering that rock i would say i think it'd be interesting obviously we can't take
worms holy hand grenade that'd be perfect um but i i think maybe like a time warp or something where
you can just reset time back like two seconds oh rewind time like it wouldn't help anything maybe
you could bring back like your buddy if you're on teams or just disorientate people you know
something like that might be interesting i don't know know. Ooh, that's an interesting idea. I want a hole. I want a deployable hole that you can throw down where somebody will just fall
through a platform if they hit the hole. Like, you know what I mean? Because that would be so
great. Like number one, the rock, right? If you know, I'm coming at you with a rock, you just
throw the hole down. Now I fall through the hole and die or something like that. But I can see that
being really neat. Now it should should be said there are a lot
more abilities coming um since this is just the demo uh i mean there's probably what 15 more
abilities that are in the game they're just locked they're not ready for people to test out yet
either um but i yeah i think i love tactical stuff so for me like a deployable hole anything
like just keep that trend going where it's like, I can
use the environment.
I can use my wits, that kind of stuff.
I eat that stuff up, man.
You just made me think of a portal gun.
Perfect.
Right.
That's the first thing I thought of.
Oh, a portal gun inside this.
Yep.
Oh, I can't even imagine.
Oh, chaos.
Throw one and then it launches them off the map.
What about you, Ryan right anything that you kind of
thought of that you'd want to add um i'll tell you what i want to remove yeah dang rock no i'm just
kidding um overall i i loved all the abilities we had so far um you know he's it looks like this
developer he's doing a fantastic job he's very creative in how all of everything goes together,
and there's a big synergy between them all.
So I'm just excited to see what it's going to look like
once all those other abilities are added on,
because it's already hard enough.
You have to keep track of what abilities people have
in ways that they can squish you and kill you.
So if there's that many more that everyone else can have,
it's going to just be even more chaos.
So I can't wait to see that.
That's what I'm ready for
is just when he's going to have the rest.
It definitely feels like we're in good hands
based on everything I've seen online.
The only thing I thought of
is it would be fun to have
some kind of advanced stats screen
that would keep track of like
total kills with the rock
or like what's your
longest win streak or something
like that like your win percentage
I think something like that would be fun
well like Paul let me like
on the subject of stats
when we were playing the other
night you and I
yeah we had teams going
and if I
recall
how many matches did what we were how many
matches did we win against how many they won weren't were we up were we up 15 to 4 at one
no no no you got that wrong we were up 27 to 7 at one point i remember at one point it was 28 to 15
though like we brought it we we had we strung a few together once we stopped killing i i just
remember that match like like i remember one time I'm sitting there and I've got the arrow and Ryan sitting on the back of this rock and I just completely forgot he was my teammate.
And I go back and I'm like, why is this dude just sit there and I do the hover and hold out the bow and I shoot him and I'm like, oh, man, I just did.
And it set off a whole bunch of chaos.
We did a lot of shooting each other.
We did a lot of that.
How many times was it like, whose grenade killed us?
It was probably both of ours.
Exactly.
I will take 99% of that because I, like I said, I am not patient and I was vengeful to get Josh back, but it was to our detriment.
Oh man, so much host on host violence in this game.
All right. So basically, to close out the show here, I did want to give a shout out.
Apologies if I'm pronouncing the name wrong, but the person who has developed this game,
his name is Johan Grönvall, and it's underneath the name Zapre Games. And it looks like the game
was basically just made by him, other than the music, which the credit screen says was done by Jupiter V.
I really do hope that this game gains a lot of traction.
It is an absolute hidden gem right now.
They deserve a lot of success.
I hope that everyone will go check it out and wish list it.
It is not currently available on consoles.
It's only available on Steam.
So go check it out on there.
And then also, this is not sponsored at all by Bopple Battle.
We just had so much fun.
I reached out to Johan and just said, hey, we're going to be hyping this game on our podcast.
Is there anything you want me to let the people know?
And he did let us know that he is going to be unlocking some more abilities for the next Steam Next Fest.
So I think in October, we'll have a few more abilities for the next steam next fest so i think in october we'll have a few more abilities
to test and he says that the plan is to release the game here within the next few months so maybe
we'll get it here before the end of the year beautiful all right so starfield what yeah
yeah there's uh some stuff's happening with starfield everyone go just google you'll find it
yeah yeah there's there's a big Q&A.
There's a bunch of new info,
but we've just had so much fun with Bopple Battle.
We really just felt like we needed to get the word out there.
I think that wraps everything up.
Any closing thoughts, guys?
I'll just say this, too.
This is available on Steam.
Just go search for it, B-O-P-L.
The demo's there.
It's 300 megabytes.
This game downloads in about 30 seconds.
So if you're somewhat of a lazy gamer and you're like oh that sounds really cool guys but i'll never go do
it go pick it up it's super easy uh matchmaking is super quick it takes us i don't know 10 seconds
to all get together and get into a match as well um so the steam invite a friend thing works great
just very very simple to pick this up so go out there pick it up
give it a try yeah and absolutely the thing about the game that is such a draw too is it's truly for
all ages i could play this my parents i could play with my kids absolutely it's it's go go and
wish list it like paul said because i want this game to become live like tomorrow and i think the
more people that play this game in the demo you know show some excitement for it's coming out
sooner yeah absolutely it's gonna be absolutely fantastic i'm extremely hyped i know
i keep messaging these guys like every day like let's play more bopple i want to play more bopple
oh you said the other day we finished and you immediately typed i could play that game for
10 more hours yeah yeah you wouldn't even need from our old squad cast question you
need to pay me 100 bucks i'll pay it for eight hours solid.
No problem at all.
Oh, man.
Well, what a fun episode.
And I want to say thank you so much to Michael for joining us.
It was so great to have you back.
It was so fun to kill you repeatedly, Michael.
It's just like old times, buddy.
I would say the good old days of, you know, I think of Broforce. And I'm like, yeah, as always.
Guys, I've just got to say that everyone has one of those friends,
and if you don't know who that is in your friend group, it's probably you.
It's me.
That guy.
I love nothing more than sitting back watching Michael kill Ryan, his own team member,
or just Ryan roll as The Rock straight off the level.
It was great.
It was so
great watching ryan try to use the rock was almost more entertaining than watching josh kill people
with the rock yeah i was like all right rock with rock let's go and then every time i would just
bounce off the top of him and because he would hit it before me and then i just roll off the side of
the map into the water like no no no and he'd be rolling after me but he hit his before and he
would pop back to his blob seconds before the edge and then he would stop and then he'd be rolling after me, but he hit his before and he would pop back to his blob seconds before the edge.
And then he would stop and then he'd just slime away.
It's called skill.
Yeah.
All right.
Well, thank you so much to everyone for listening.
As a reminder, you can go check out Patreon support options at MultiplayerSquad.com.
And also, next Monday, you will see our new logo and we'll be dropping our new theme song for the video gamers
podcast very exciting so uh once again thank you to everyone for listening and until next time
happy gaming see ya please pick your boogers responsibly cheers all right see everybody