Video Gamers Podcast - Gaming Scholarships & the Future of Esports in Schools – Gaming Podcast
Episode Date: July 18, 2025Gaming host John sits down with Sekou and Ryan from Eval, a Princeton-backed startup on a mission to create meaningful opportunities for high school gamers. Join us for a thought-provoking episode as ...we explore the future of esports video games in education, how Eval connects students with real college scholarships, and what tools they’re building for the next generation of video game players. We also dig into personal stories from the gaming community, the rise of AI in competitive gaming, and whether technology is moving faster than the industry can keep up. All the gaming news and conversations you need, each and every week from the Video Gamers Podcast! FOLLOW EVAL: Web: https://evalgaming.com/ Insta: https://www.instagram.com/evalgames/ Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick, Jigglepuf and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.com/invite/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers, and welcome to the Video Gamers Podcast.
Today we're diving into the intersection of eSports, education, and emerging tech.
Can high school gamers actually get college scholarships for their gaming skills?
And what happens when AI starts to outperform even the best human players?
We'll be covering these topics today, but first some introductions are in order. I am your host John and
Joining me are guests from eval a Princeton based startup trying to change the way we think about gaming and education
Sekou and Ryan welcome to the show
Thank you having us great
Yeah, of course, uh, so the weather is kind of humid there in Jersey today, huh?
Yeah, it's definitely not ideal.
I got to ask you guys right out of the gate.
Is esports being sort of positioned as the next like legitimate college sport at this point or
explain this concept to me?
Yeah.
So right now, especially after COVID, eSports has been gaining a lot of popularity and students,
teenagers are one of the main demographics that really are invested in eSports.
And as a result, a lot of high schools and colleges are investing in these sorts of programs.
So not only do they have teams, but you also have them investing in a lot of high schools and colleges are investing in these sorts of programs. So not only do they have teams, but you also have them investing
in a lot of the infrastructure.
You have paid eSports coaches, eSports management.
You have paid eSports recruiters, and there's a whole ecosystem
developing around Scholastic eSports.
And I would say that it's very well in order to be the next collegiate level sport.
I can't believe that I, as a lifelong nerd and gamer,
am living in a world where collegiate and e-sports
can exist in the same sentence.
This is crazy to me.
I have to note, so you guys are both students
at Princeton University, is that correct?
Correct.
Yep.
And the university is backing this organization, EVAL, which is essentially an eSports recruiting
platform, is that correct?
Yeah.
So they actually provide us funding through the Keller Center program throughout the summer
during the school year to continue to build our company and support eSports as well. That's amazing. Are either you guys
previous entrepreneurs or how did you get started doing this? Yeah for sure.
I think I can probably speak a little bit better to kind of how we started
eval and I think Ryan can kind of talk a little bit more about his involvement in
eSports. So me, I'm a traditional athlete actually here at Princeton. I play
football here and I am not from the competitive eSports. So me, I'm a traditional athlete actually here at Princeton. I play football here.
And I am not from the competitive eSports world at all.
I play football, I run into people.
I'm not one to hold a controller,
but I do have a little bit of a,
I'm a little bit of a closeted gamer.
I will say that.
I played a big siege guy and I also played Hearthstone.
So like, those are like my little secrets.
Hearthstone, no kidding, that's awesome.
I try to keep to myself, see I didn't wanna say,
people like, I'll be in the locker room sometimes,
I'll have my phone now and I'll be like,
playing with these cards and they'll be like,
what's that on your phone?
I'm like, oh no, no, nothing.
Madden, it's Madden.
It's a training card, I swear it is, I swear to God.
Oh my God, I thought it was a dragon, no.
It's not a dragon, it was Eli Manning.
So no, no, I have a little bit of a past. But in terms of like
actual experience in eSports and competitive space, zero. The way that I got introduced was
actually to my younger brother. He was a top 400 player for For Honor. And he actually didn't go
end up going to college and not to say colleges for everybody. But as any older brother, you try
to send them the same path as yourself. And I'm someone who ended up going through college
through what I was passionate about.
And I was curious about how I could assist my brother
in that journey.
And I looked into gaming and if there's any opportunities
through that to reach higher education,
and it turns out there were actually scholarships for it.
And there was people looking for people like my brother.
And he did not know about that.
And I think that if he had been aware
about those opportunities and they had been made more readily available, he would have took advantage of them. And I think that if he had been aware about those opportunities and they had been made more readily available,
he would have took advantage of them.
And I think that's kind of the biggest reason why we created EVAL initially.
And we've kind of delved in and found more people who are passionate about what we're doing, including Ryan.
And I think he'll speak more to that.
Yeah, unlike Seku, I am a loud and proud gamer.
I've been an athlete for several years.
I competed throughout high school.
I started up my high school e-sports program when e-sports was just getting
into fashion at the high school level.
Uh, we competed in quite a few different high school leagues.
It was pretty tumultuous because the space was rapidly developing, but
something I'm really proud of was being able to grow my high school program from
a club of 20 people to an official varsity level sport at my school.
And that's something that's not just happening at my school, but at several schools around
the country.
And esports means a lot to me.
Esports is a really big part of who I am and how I got to where I am today.
And that's why I work on Eval.
I'm not necessarily someone with the most business experience, but I'm someone who has
both the technical background and the passion
to build a platform like we are to help these esports students get their
opportunities. Well like all good partnerships they are built on a
foundation of complementary skill sets so it sounds like what you guys have
going it fits you know it's like a human jigsaw puzzle. Can you remind me again
what your specific roles are within this company?
Yeah, for sure.
So I'm CEO and founder.
I kind of help with like operations
and kind of guiding the vision.
But in terms of even Ryan, we have a whole other team
that's not able to join us here today.
And I'd love to shout them out.
So shout out to Ibrahim and Erica
who couldn't make it to the podcast.
Nice.
Nice.
And Ryan, sorry.
Your role. Ryan, sorry.
Your role.
Yeah, I'm the COO, but I also oversee a lot of the strategy.
I'm pretty involved in the e-sports scene.
I've worked with a few e-sports companies before,
so I'm just helping Eval navigate the landscape
and make something that the players want.
So speaking candidly off the cuff,
I am somebody who, you know, I've been playing, I'm 43, I've been playing games since, you know,
I was five or something on Atari,
like way, way, way back when it was like literally
just a couple of pixels and a little paddle,
like bouncing a ball back and forth on the screen.
Very, very, very low tech.
We have somebody in our Discord named T-Fulls
who has a really good question about this.
So number one, is this program that you guys
are developing something that any college,
like are you planning to scale this
amongst like lots of colleges?
Is this independent of the specific school?
And what really is the spectator demand for esports right now?
Yeah, I can take that.
So what we're building with eval is definitely something that is built for scale.
At our core, we are recruiting database, which means we can accommodate as many colleges
as want to be on our platform so they can find the best content.
So in terms of recruiting players, as many colleges as would like can join our platform.
As for spectator demand, this is something that has been getting huge in recent years.
It's in the millions for professional e-sports
as you probably know, with games like League of Legends,
they just had the e-sports World Cup recently.
League was getting record breaking amounts of views
in like the tens of millions.
And other titles, while not quite up there with League,
have like a cult following almost.
Rocket League is what I play,
and they
are getting a lot of views, their World Championships are coming up and they sell arenas for this.
Like not only just watching it on Twitch but even going in person just to get the whole
experience. There's a lot of demand there and Collegiate Esports is definitely not at
the same scale as the pro level but it's quickly getting there because there's a lot more investment
in not only seeing the pro players,
like who are the best at what they do,
also seeing college students,
someone who a lot of the player base
and teenagers can relate to.
That's something that's getting
a much bigger following as well.
I have to ask, so Sekou,
you could probably resonate with this quite a bit,
but with physical athletic sports,
there is sort of an inherent barrier of entry
where it's like physically hard and there's the risk of injury and there's a risk of like,
you know, embarrassment in front of large crowds of people. And I feel like just because of the
nature of esports where you, you know, it is something that more people have convenient access to
because like, you don't have to like be on a field
with like tons of people.
Like you can, like, you can do this
wherever you have a computer,
you can do this where oftentimes wherever you have a phone,
there's no risk of like physical injury.
How, how do you guys end up sorting through,
or I should say back this up for a second,
if what your platform is is sort of being able to like
isolate and identify the top talent that may be eligible
for like scholastic support scholarships
and that kind of thing,
what is your filtration process look like?
Like how are you evaluating players
based on their potential? And, you know, I'm assuming there's like an economic side to
this as well. I'd like to hear what that recruiting process looks like.
Yeah, for sure. So again, in addition to being the CEO, I bring over the traditional sport
frameworks. So I understand what recruiting looks like in traditional sports and how there
are systems out there that already exist. Like Like I'm not sure if you're familiar with platforms like rivals or 24-7 or PFF
which perform like provide analytics and information on players performances for both
the consumers the fans as well as the coaches and the issue and
The problem with eSports right now is that there is actually an overwhelming amount of data out there about these players
But no one's actually taking the time to make it more digestible for both fans,
parents and players themselves.
And what we're doing is taking all of this information that's being poured out
of these games through APIs and condensing it down into a composite score
and stars in the same way that the new position was.
So that's kind of the way that we've approached it in terms of turning it back
to traditional sports and rather than approaching it in this kind of, I don't know, how other people have done it
previously in the past.
So with regards to your recruiting process, would you say that the talent, if you want
to call it that, the talent that you're looking for, are you primarily judging people based
on sort of merit, like their actual performance scores? Or is there kind of room for an X factor sort of thing like the
The clearest example I can give is like Conor McGregor in mixed martial arts
You know, he he is a he is a clearly a world-class striker
But his greatest strength and his greatest asset to the UFC is that he is a personality and he draws a crowd which creates revenue and ultimately like I've said this a few times
on the show, but profit isn't the purpose of business just like blood isn't the purpose
of life, but profit is a requirement for business just like blood is a requirement for life.
I imagine that your top performer isn't necessarily going to be the person who draws the most eyeballs and I'm
imagining that you have to have some variance in your evaluation process for like the X factor
Yeah, absolutely. There's a lot more to a player than just the raw performance
You're absolutely right in that and there are a few key things that we look out for
Some are these kind of intangibles that you really want out of a player that you can't
exactly quantify out of a game, but you can get pretty close.
Things like clutch, right?
If you can ice up in the toughest situations.
The difference between scholastic esports and just playing your ranked games is that
ranked you can be like sitting on your couch and just playing, where if you're on a scholastic
stage you're playing in front of a ton of people, you're up on where if you're on a scholastic stage, you're playing in front of a
ton of people, you're up on stage, you're on a setup that isn't your own, and being able to clutch
up in those situations, having ice in your veins and being able to really matters, right? Those are
things that a lot of college programs look for. So definitely on that end, there are a lot of
these intangibles. There are also things like being a personality.
That's something that a lot of programs look for as well
because profitability is, I would say,
one of the main drivers of the esports industry right now.
Sure, sure, any industry, absolutely.
Yeah. Yeah.
I think esports is especially because esports is a way
that a lot of companies can get to the younger generation.
I think for a lot of companies, one example is Verizon. They've sponsored a lot of companies can get to the younger generation. I think for a lot of companies, one example is Verizon.
They've sponsored a lot of rock league events
and it would seem like what would kids want out of Verizon?
But then you can see all the possibilities
with the fast internet.
You can go home, you can ask your mom,
I need the best internet to compete like the pros.
So you end up with things like that
where a lot of these companies, uh,
sponsor things in e-sports and for that to be successful personalities are what,
uh, both like professional orgs and scholastic teams look for,
like, uh, people who can create content,
who can really be the face of a school both to make money, but on,
but also to build reputation.
E-sports is really helpful for helping a school make a name for itself,
because there are a lot of schools out there,
like Maryville, that's a pretty big program in esports,
and outside of it, their name isn't exactly prevalent.
Like, esports allows these schools
to really build a name for themselves.
So, you want all that out of a player,
on top of being a top performer.
So, go ahead.
Take you.
I was just going to say, I think even to touch on what Ryan said,
one of the things that traditional sports has provided for players like myself is
a platform to build their own personal brands or whatever it might be.
But I don't think that exists for high school e-sport athletes right now.
I mean, when I was ranked as like a three star or a four star football player,
everyone in the state knew who I was.
Like it's like when I walk into my high school,
it's like, oh, that's Sekou.
He's the football player going to Princeton.
Like that's what esports should be and is currently.
Like there's kids who are going to universities
like West Point for the game.
And the fact that when they walk into a classroom,
you don't know that is an issue.
And I think that a platform like Eval needs to exist so that when they walk in the room,
you're like, oh my God, that's the five star going to West Point.
Because it's happening.
Those kind of players exist right now.
But for whatever reason, no one's built a platform to celebrate them.
And I think that's exactly what our goal is.
So you've raised a really good couple of points here, Ryan, in Seku.
So like Ryan, you mentioned Maryville, for instance, is a school that like has a known esports program. And West Point, where I can see direct application
for somebody who's like really good at esports, you know, like I've actually heard that military
colleges are looking for people who have shown talent in esports and gaming because, you
know, drones are sort of the future,
and AI integration is sort of the future,
and those people have a leg up.
So you guys both go to Princeton,
which is like one of the very top Ivy League schools
in the world.
Did they have a eSports program
before you guys sort of pitched this idea to them?
program before you guys sort of pitch this idea to them? It was definitely a beginning, but this is an older institution, so getting it up off the ground was definitely difficult.
So I'm a freshman right now, so, or rising sophomore rather. So in my first year, there
was a rising sophomore. Love it. Yeah. But when I got here, there was a program, but it wasn't really up to the competitive
standard quite yet. Like it was a lot of friendlies and internal tournaments. But recently I've
taken the program over. Seiko and I are trying to get ourselves competing. We want Princeton
to be out there for e-sports and just make a
the eval platform is intended to, you know, be something, provide a platform that provides mutual benefit
between the institution and the potential recruited individual
where, you know, it provides a formal sort of like bridge
to the relationship, but it also provides an opportunity
for each one to be sort of recognized.
So you guys have this program, EVAL, which,
by the way, I think this whole thing is super cool.
And I've got a lot of direct questions
regarding your specific program here.
But I am so curious.
You guys go to Princeton, which like,
they don't need a name to be made for themselves.
They're like one of the most like if you say
Princeton people go oh my gosh, sir, you know, let me polish your shoes for you
That that is a that is a university that has a lot of weight in the name
How did you guys go about getting backed by this world-class?
Institution for something like eSports, you know,, like I have to imagine that they're like somebody,
so one of these, I won't call them like older generation,
but one of these more seasoned individuals
who's been with a seasoned institution for a long time
are probably like, you know,
they don't need this type of opportunity.
This seems like something that would take some convincing.
Walk me through that. Yeah, no, for sure. I think one of the biggest things is that the growth in
esports and the new digital age that we've entered as a society and as a world. And I think that to
try and ignore esports and to ignore gaming is to ignore the future. And I think that means that
Princeton could not do that. So when we presented an opportunity to reframe
gaming as something that contributes to both education and competition and people
pushing themselves to reach different levels they probably did not... because for
me personally I didn't go to college to learn more per se. I came here to play
football. But through doing that I have been exposed to college to learn more per se. I came here to play football. But through doing that, I have been exposed
to so many different opportunities
that I had no clue about and didn't know
I would even want to be involved in.
I didn't know I wanted to be part of EVAL
when I came to Princeton.
But through playing football, through chasing
what I was passionate about, I was
able to find these opportunities.
And I think that Princeton saw that in what EVAL was doing
is that we can provide these students who might not
know that they want to go to higher education to pursue that through something that in what EVAL was doing is that we can provide these students who might not know that they wanna go to higher education
to pursue that through something
that they are passionate about.
And I think that they saw it as a bridge for those students
who are hyper-intelligent or have gifts
that need to be shared with the world
and need to just give them that kind of launch pad
and just the ability to have a platform
where they're celebrated.
So one thing
that sports does really well is it takes people who may have not had the most
advantaged upbringing and it gives them sort of a platform where they can have
an opportunity based on their merit, based on the value of their contribution.
Is Eval sort of looking to level that playing field as well?
I can imagine that there are potential recruits
that come from, call it a foster care background
or something where they,
we don't have necessarily like a stable home,
like lots of money to promote themselves or whatever, but they,
they have a lot of like time, time behind the wheel,
time in front of the screen where they've been able to like hone their skills
and perform well. Something that sports does well is like, look, man,
I don't care if you got like 50 million bucks in the bank or if you're like
overdrawn, if you can run run fast you can run fast, dude
Is this uh, where does eval line up with that
Yeah, no for sure I mean when you just like you said when you step on the field
It's not about the color of your skin or how much money you having to bake or what school you go to but it's just
How well you perform.
And I think that that's what EVAL has focused on and made it a priority in what we've created.
There's a lot of companies that haven't even approached esports from the top down trying
to facilitate competitions, but what we do is we want to hyper focus on the individual.
We want to promote their skill set, what they're able to do, rather than trying to create this
large entity, we'd rather focus on one person.
And what, and, and, because we think that's important.
I think that's undervalued and overseen right now.
Did you guys get any pushback
from like the traditional education system there,
as far as like, you know, is, is gaming a real thing
in academia, like are you wasting your time sort of thing?
Did you guys have any obstacles
like that?
I mean, in general, gaming does get a little bit of pushback, but especially in recent
years, like it's 2025 gaming is everywhere. It's ubiquitous. Yeah. Yeah. And that's just
what people are willing to just trust the process and just get gaming. And educators are, educators especially are starting to integrate gaming into curriculum
and just as a tool to help students like get better at what they do across the board, like
in public speaking or teamwork, coordination, all of those sorts of skills.
A lot of esports leagues, which are organized within the states are actually led by educators.
Like this elastic esports space, I would say, is being pioneered by these educators who see its value as
like a career and technical education tool and are now using it to help students achieve their
goals in terms of getting to college or developing those soft skills that they need to like get a job
and secure a future for themselves. Interesting.
So let's refocus back on the gaming element of this.
What types of games are you guys actually recruiting for?
Is this all your Rocket League's,
Fortnite's, League of Legends type things?
Is it shooters, fighting games?
Tell me about what sort of games you guys
are kind of recruiting people for.
Yeah, so EVAL focuses on four games. We focus on Rocket League, Valorant, Overwatch 2, and Super
Smash Bros. Ultimate. Those are the four biggest games in the collegiate scene right now and those
encompass what I would call the tier one of collegiate esports. The one excluded right now
is League, which is a pretty complex game and there's a lot that goes into it.
Right now the problem with League is that's pretty top heavy.
So, uh, you've got a few huge talents that are occupying a lot of the bandwidth there.
Yeah, absolutely.
So it's definitely a high barrier to entry views.
If you've ever tried to play League of Legends, it's I've tried.
I look at the item shop, I go, I'm just lost.
Okay, I spent my the item shop, I'm just lost.
I'm like, okay, I spent my money, I go, I just, yeah.
I don't play League anymore.
Fair enough.
To keep it short.
But yeah, those are the main games.
And I anticipate it might cycle,
but those are pretty stable
because they are what I would call esports titles.
Like games that have matchmaking,
run on pretty low spec computers as well.
Like you could have a broccoli gun,
maybe not like a potato computer,
but like you don't need the greatest machine out there.
So these are games that are easy to play online
and are pretty accessible.
Yeah, I was gonna ask like,
how are you guys making sure this doesn't become
like a pay to play or a pay a pay-to-win sort of situation
Where the people with the best tech like in there inherently have some sort of advantage
But I'm sure that by selecting these types of games
There's you know, there's gonna be some sort of advantage that people eat out just like in sports
Like your your cleats might what cleats you choose might give you just a teeny tiny advantage,
but every little bit counts.
But it's not gonna be like, you know,
racing a Civic versus a Formula One car sort of situation.
And then I also imagine that these games sort of
have proven, there's a proof of concept already
that they draw crowds, right?
Or they draw eyeballs anyways. Like it's a solvent of concept already that they draw crowds, right? Or they draw eyeballs anyways.
Like it's a solvent sort of business model with these games. So knowing that you have the games
targeted, how do you guys go about identifying and recruiting talent?
Yeah, for sure. I mean, our strategy has been working with regional leagues first and foremost.
There's a lot of people who are facilitating high school competition, but the people who
are doing it in the best way are these local organizations, the ones who are really immersed
within their state and prioritize facilitating something that kids care about. So there's
some other orgs who are running national scenes
where kids are competing across schools across the country
or whatever it might be, but they don't care.
Like you're gonna play some kid from playing from,
I guess, PA, playing someone from California.
They don't know any of the kids on the other team.
And it's not something where they're invested in.
Whereas when you work with a regional league,
it's the kid down the street.
You know what his face looks like.
And if he beats you tomorrow,
you might see him on the bus on the way to school. So it's like kid down the street. You know what his face looks like. And if he beats you tomorrow,
you might see him on the bus on the way to school.
So it's like, we want to work with those.
Dodging the eyeballs.
Yeah.
Yeah, we were trying to create this competition
that I got to experience and other athletes get to experience
in playing traditional sports.
You want to look the person in the eye
when you take the life from them.
You know, it's not something.
Whoa bro, settle down.
Yeah.
Yeah.
Yeah.
Yeah. You know, it's not something where you click a button
and an icon disappears. You want to know that you had some impact on a team. You have power
in what you've done and you really have accomplished something. And I think that the first thing
we've done is provide rankings. I have to say, I'm questioning the ethics of your platform.
we've done is provide rankings. I have to say I'm questioning the ethics of your platform.
Seems like you guys are training a bunch of sociopaths, man. I'm kidding, dude. I'm kidding.
There's a reason he's the traditional sports player and I'm the esports player.
I gotta say, man, I think that there is value in that, man. Pain is the greatest teacher. People learn from these sorts of experiences. And yeah, it sucks to go through.
It sucks to lose, man.
And then you are ultimately,
you end up in a fork in the road
where you go like, I have this pain.
I can either let this pain dominate me,
or I can use it as fuel
to make sure that this
never happens again. And, and, and so like,
I think that that is fundamentally one of those things that sports provides that
e-sports has had a challenge with.
And so it sounds like you guys are like trying to integrate that typical sort of
sports mentality, that competitive mentality into the DNA of your program.
No, exactly.
And I think the way that we've done that
is by providing you the understandings
of why you lost to somebody or why you beat somebody.
And the things we do with leagues
is we provide them with a top 50
for each game that we rank for them.
And then we also provide league rankings
and then composite scores for those leagues
so that when coaches soar through, there's a narrative and parents can get involved. So one of the biggest things that we rank for them. And then we also provide league rankings and then composite scores for those leagues so that when coaches soar through there's a narrative and parents can get involved.
So one of the biggest things that we found is like there's this kind of separation between
parents understanding what's going on when they're watching their son compete in a Valorant match.
But if you're able to see analytics and then take these analytics and transform it into
a published piece, an article, that kind of breaks down exactly why they won the game, who's the best in the game,
and why they should be celebrated.
It makes it a little bit easier for them to kind of
get involved and give their children that kind of support.
And that's kind of another thing that we're trying to bring.
So on top of the analytics and that kind of star rankings
and understanding, there's also this piece of giving people
the narrative of understanding why they should care
and why it's important.
So I have to imagine that you guys are going to end up filtering through quite a few applicants.
And you're also providing metrics here.
You're providing analytics, the measurables that the institutions you're serving can evaluate to determine whether
or not they want to provide a scholarship. And even before that, whether somebody has met the
mark to be able to be recruitable at that point. I imagine that's a lot of data. Are you guys
developing tech or something to support your analytics process?
Yeah.
So the main people who do the sorting through our data is going to be the colleges themselves
because at our core, we are a database.
So the colleges can sort through.
We have a series of filters that they can use.
But we're also developing things with AI, such as using large language models to figure out like the best player for a program. And the players end as well,
figuring out what school would fit you, given your academic criteria, given your rank, given your
eval score, right? So we're not only using like typical backend stuff to make it work, we're also
integrating new solutions like AI and machine learning so that we can ensure the best outcomes for both colleges and students
Yeah
and I think like we said before you understand that is an overwhelming amount of information and
The biggest thing we want to do I can't even imagine how much I mean
It's pretty it's pretty absurd and to try and sort through players and figure out who's a high schooler and who's not
It's you could say it's impossible
But the way that we've kind of gone around that is, again,
working with these leagues that are already
facilitating competitions at the high school level.
And then on top of that, we provide combines
throughout the school year,
in the same way that our rivals would.
Allowing these kids compete on a Twitch stage
in front of college coaches that streamed nationally.
And you can see the best players performing in front of you.
And the only way you can sign up is as a high school player.
So that we, again, can find the best players
and then kind of verify them through the performances
they do in the combines and the leagues.
OK, that makes sense.
So if somebody were to receive a scholarship,
is that like a full ride?
Is it a partial scholarship?
Have you guys gotten to that point yet?
So, the state of college esports right now, a lot of funding's coming in as the years go by.
This past year, over $46 million of scholarships
were issued for esports, and that's almost-
Whoa, no way!
$46 million?
Oh yeah, and that's like almost double of last year.
So it's almost the same trajectory.
I mean, I imagine that's still small
if you compare it to like football
or something along those lines.
But just the fact that there's $46 million
in our education system earmarked for esports
is crazy to me.
Oh yeah, for sure.
And this number's only growing
because now a lot of division one schools are starting to invest in eSports. Like they're creating these huge facilities and putting
a lot more money towards scholarships. Right now, about a quarter of programs offer full
rides and other programs can offer near full rides, half tuition, things like that. For
programs that don't have full rides, what they do is they try to supplement eSports
scholarships with academic scholarships.
Because the main limitation for those is not that they can't offer full rides, but is that
they can't offer full rides solely for esports.
So even if you are a talented player, given that you meet some academic criteria, you
can fill in the rest of your tuition with these supplemental scholarships.
So though quarter have explicit esports full rides, I'd estimate that well over a third
to a half you can really get a true full ride scholarship just for playing games.
That's crazy to me, man.
That is crazy to me.
And I'm sure the entrance requirements or the scholarship requirements sort of scale
with the school,
like a Princeton for instance would probably have
a much harder line to hit than a community college
or something.
You guys, have you actually begun your recruiting process
or are you pre-launch at this point?
Have you started actually recruiting people?
Yeah, so right now we've just, our platform is live, we're in a beta
stage where we're accepting our signups, but the real, the party begins in the fall when the school
year starts, when all these colleges are online, when all these leagues are online, all the
performance is there so that we can really run our analytics. Right now, our platform is open for anyone to sign up
to get analytics about their ranked games
and just to get some info about the college scene.
But the real fun begins once the actual competition starts
and the school year starts and the recruiting cycle begins.
Got it, so this, you're considering this probably
like your fertilizer stage, like your ramp up stage, like you're getting the word out there.
You're sort of like planting the seeds that you hope to harvest in the fall.
Yeah.
Have you guys had any discussions around what sort of families might support
this? You know, I, I, I think things are getting probably easier.
As you mentioned, esports are sort of ubiquitous.
It's my generation who are having kids
that are probably being recruited now.
I grew up with games, and so yeah,
games are a part of my life and have been a part of my life.
And kids that are growing up now
that are at their college level
have probably never known a life
without gaming being a very common part of
everyday life. But I have to imagine that there are probably some families that are skeptical about
a person, their child, putting a disproportionate amount of their time into gaming, for instance,
rather than economics or business or English even, you know. Have you guys had any
dialogues about that, like how to handle sort of family reaction? Or is that sort
of handled at the school level? I think that we haven't been the people who have
been faced with those kind of questions ourselves. The people that were around
are eSports people. The people are already involved and love what they're doing.
I think that to convince a school
is kind of the conversations we've had
in terms of like talking to college
about why e-sports programs are important,
why they should be investing more infrastructure into it,
and why they should be paying for a platform like e-val.
So understanding that e-sports offers them a way
to retain students and attract them to the universities,
especially smaller schools. It's a big way that they've
used eSports is to attract people to come to the universities because they're
offering it where big institutions are still catching up. So for example like
AmeriVille is using eSports as a way to bring people to their school in putting
eSports at like the center of their universe. Yeah but like right now
especially for parents,
it's definitely taking a lot less for newer parents
to be convinced because games, as you mentioned,
are ubiquitous, games are everywhere.
You can't really go a day without seeing them.
And about 85% of teens identify as gamers in some capacity.
So it's something that's a lot of parents are
having to get used to. I think especially parents who are willing to
embrace the future are people who accept that. People who have grown up with
video games even though like even other nascent stages right like growing up with
like an NES or something right just the knowing that video games are really
going somewhere and seeing the growth those are types of parents who tend to
support it.
For those who are more hesitant, you do end up with my parents, for example.
I'm a first generation American. Both of my parents are from India.
So they always support me in what I do.
So not to say that they were against eSports, but to them,
especially since eSports is not big in a lot of countries right now,
mainly in America and some countries like South Korea which has a huge League C in China
and places like that, but it's not the case everywhere. So you'd have some
parents who are a bit skeptical about what it can offer, but that's what we're
trying to do. We're trying to show the tangible value because once you can
connect the idea of eSports to not being like a waste of time, but instead
of something that you can get your college tuition paid for, the whole narrative shifts.
Yeah.
So to that point, again, I'm somebody who grew up gaming and I don't have kids, but
I would imagine that if I had a kid who said, hey, I may get like a full ride or even a
partial scholarship for for overwatch 2 I would probably have some reservation
about the idea because my next step in my thought process goes okay well this
person is going to be this child of mine that I love is going to be spending a disproportionate amount of their time on
overwatch to remain competitive and
What comes after that like I I am having a hard time understanding how that
Education being supplemented
because of this activity is going to lead into something that is like a solvent career for this person.
But as I'm thinking this, like, you know, this is a very odd bias that I have, because
the same could be said for any sport, really. You know, like if somebody's like spending a lot of time
playing football or soccer or hockey or whatever the case is,
you know, that is time that they could be spending,
doing something that would lead them towards
a more traditional sort of career path
with a much lower likelihood of success.
And you know, I have to like be very rational
about my thinking to go like,
oh, it's really not all that different than any athlete.
You know, I mean, like it's, it is,
it is very hard to get recruited for something like this.
You have to be presumably some sort of elite performer
to really excel at the highest levels.
And even those people, like if you were to go from
college football to the NFL, it is like a very low likelihood of success. But that does not remove
the overall merit of the activity from having any value. As you mentioned, there's I think inherent
having any value. As you mentioned, there's, I think,
inherent human value in being competitive,
in having to do something that is hard
and perhaps contains the possibility of embarrassment
or loss and doing it in a public format.
I think that those are very valuable skills that, you know, frankly,
the education system as a whole doesn't really do a great job of preparing people for. So
it's an interesting thing, you know, like I'm probably one of these people who should
have the lowest bias against something like this, but I still feel like I'm struggling to reconcile that.
So I'm interested to hear how that develops with you guys.
I wanted to come back around to something that you mentioned because there's a correlation
here.
You mentioned that you're using AI to help develop language models and you know
Pretty much like anybody in tech to to help streamline the process and and become more efficient
Since essentially what you guys are at a fundamental level is a database
Most companies are doing this. I think there's a recent study that says something like 90% of companies whether they're tech or otherwise
Are integrating AI processes into their business. It is just the way of the future. We recently did a couple of episodes. One was just
sort of talking about whether or not AI performing the function of, you know, life service type games like a Marvel rivals.
Like if you were playing on a team full of AI bots that were indistinguishable from humans,
like does that remove any value?
And if they're indistinguishable from humans, you know, arguably not. And then the other one was with regards to augmented reality and people's sort of access
to tech devices and becoming more and more and more ubiquitous, you know, it is going
to just continue to be a bigger part of people's lives. At what point do you think that AI changes the tech landscape so much that there just
isn't value in esports anymore because anything one of these players could do a computer could
do?
So I have some pretty strong opinions about this.
I'd love to hear it.
Yeah, I can, I'll start with a little anecdote.
I was playing a rocket league game a few months ago
and I noticed one of my teammates was just like really good.
Like wasn't doing the flashiest things,
but the movements were like frame perfect.
Like this guy was flicking the ball at the perfect time and
just hitting everything top corner.
I'm like, wow, this guy is insane.
And then I read about how their AI bots in rocket league and players are putting
bots on their accounts to play instead of them.
So AI is definitely here in e-sports and I don't see it leaving, but I firmly believe that
esports has value because at its core it's an entertainment industry.
Esports is about entertaining people, it's about like facilitating competition between the players
and giving spectators something to watch. And I don't think AI can ever replace that.
Like say you made a like a robot basketball player.
What do you like ignore like LeBron, right?
Yes, I'd be fascinated by a robot basketball player.
Yeah.
Would you rather pay attention to a regular cop or a robo cop?
I'm like, there's a lot to see in like the pinnacle of a sport or a game,
but the,
a lot of the value we get is from storylines from seeing the human aspect of
it. And of course chess is a pretty good example.
Chess is something where if you put the world champion up against stockfish,
stockfish is going to win 10 times out of 10, right?
But millions of people still watch chess.
Millions of people tune in for the world championship.
That is an excellent argument.
Yep.
And why do they do that?
Because there's a story, because they get entertained,
because these are real people playing.
So no matter how good AI gets at playing esports,
it can't do what a human can do.
It can't entertain you,
and you can't have that genuine connection.
Because at the end of the day, it's humans watching humans and humans competing with humans,
right? There's a sense of camaraderie with that. There's a sense of sympathy for the people who are
playing. There's that, like, their emotions and that's what makes esports valuable and AI can't
replace that. I love it. I have to agree.
There is something about humans where we are drawn to stories.
We're drawn to sort of like the narrative and the human experience.
And I think that's really hard to replace.
Do you see eSports?
Have you guys ever been to a fighting game tournament by any chance?
Like a in-person like fighting game tournament?
Like you guys are you know, this is old man
John talking here
But like you guys miss the era of the arcade where like you would have like a group of like 30 people
Hunched around a Mortal Kombat or a Street Fighter and people are just putting quarters up on the screens and watching each other Duke it
Out it was like the original the original e-sport was fighting games basically.
But they still hold fighting game tournaments
at like PAX and some of these larger gaming conventions
where like you go there and the feeling is as electric
as any high level football, basketball, boxing event
that I've ever been to.
Do you see things
like Rocket League or Overwatch ever getting to that point where we're like
literally like filling arenas and stadiums and watching like the world's
top talent compete against each other? Oh absolutely. Some of those esports
titles are already doing that. For example, Rocket League is having their
world...
Okay, is our video good? It just says... Yeah, yeah, you're good. You're good. Don't worry about it.
All right. Yeah. So, something like Rocket League, for example, they had their world championships in September. They sold out an entire arena in Paris. Wow. Yeah, or just outside of Paris.
And like, that's insane.
They're able to fill a stadium with like these electric vibes for seeing these gamers just
play and compete against each other.
And a lot of games are doing this.
League is something that is just, oh my god, so many people follow that game.
It's not my cup of tea, but it's so popular in Asia,
especially popular in Europe, popular in North America.
And so many of these games are just filling up
massive arenas.
I went to a Prudential Center for the North American
League Championship Series, and that arena was packed
to the brim.
And NA for leagues, I'd say one of the less popular regions,
especially compared to Asia,
but that stadium was filled, that stadium was energetic
and the vibes were awesome.
And that's something that you get with esports,
that's just so awesome.
And I mean, if you look ahead,
2026 is gonna have esports in the Olympics.
So I mean, it's like-
What?
If you're looking for competition, I mean-
What game? I am totally unaware of that. What game is gonna be in the Olympics. So I mean it's like... What? If you're looking for competition, I mean... What game? I'm totally unaware of that. What game is going to be in the Olympics? Do you know?
So it's kind of strange. It's actually, it's not exactly like a traditional game like VALORANT or
League of Legends or something like that, but it's like... rowing. Yeah. They're a little bit,
I would say misguided right now. The International Olympic Committee has sanctioned e-sports,
but the e-sports they talk about are not the e-sports you think of.
It's more like electronic sports.
Like you're not playing Valorant, you're playing like
archery, like a soccer simulator.
Yeah, which they've got the spirit.
They got the right spirit, but not quite there yet.
Got it. It sounds like they need to talk to my friends Ryan and Sekou, right? And get a little...
I think they're trying to get their hands in a new audience but I don't know if they're going
about it the right way yet. But I think it's glad that the conversation is being had and that
esports is being brought to that stage by whatever means it is at least for the first time I can see why they would do it that way
You know I like us as gamers like it doesn't seem like the most intuitive thing for us
But I think if they're trying to bridge the gap between
conventional athleticism and eSports
This seems I could see you know some bean counter saying like well
You know, this is the lowest barrier of entry for most people
we'll see how it fleshes out, but I agree the fact that these conversations are happening is extremely exciting and
Again, I it's such an interesting time to be alive for me somebody who grew up in the incubatory phases of like home gaming
Seeing what it has become, you know
It is really exciting and what you guys are doing
specifically is just so cool.
I love that this is a merit-based opportunity
for people to really shine in an emerging activity
and linking them up with, you know,
ways that they can actually get higher education.
They can help establish the foundations for their future. It's just such a cool concept you guys
Do you mind if I ask you just a couple of quick questions about just gaming in general?
Let's do it. What is your favorite? I'll ask you guys each this question. What is your favorite competitive game of all time?
Secretly Hearthstone Wow, man What's your favorite competitive game of all time?
Secretly Hearthstone. Wow, man. That's pretty awesome.
Yeah, mine is I'm a Rocket League player.
It's got to be Rocket League.
I've put more hours than I'd like to admit into that game.
And it's just it's a different experience.
It's car soccer. You don't get anything like it.
Well, yeah, it's really cool.
One of the one of the uh one of the
founders of this show josh um he's got literally thousands and thousands of hours in rocket league and a friend of the show leif x is a former professional rocket league player and also
he's a he's a current rocket league announcer you know it that's awesome. You know him? Have you had him on the show? Yeah, LeifX, yeah. Yeah, we have narrowly missed something
because he's got other commitments and stuff.
But like him and I talk semi-regularly.
But hey, I mean.
Oh wow, that's awesome.
Maybe there's something to talk about after the show here.
Oh yeah.
What is your guilty pleasure game?
Hearthstone.
Just doubling down on Hearthstone.
Yeah.
I mean, if you go deeper,
probably if we want to go back,
I'm going to go with Balloons, Tower,
Defense, like five.
Oh, that's so cool, man.
Tower, Defense game.
That's awesome.
What about you, Ryan you Ryan yeah for me oh probably
right now Pokemon TCG pocket and I guess as an extension of that probably
yugioh oh my god I think yugioh like not a video game but I think that's my
guilty pleasure right now like the actual trading card game like a trading
card yeah yeah I mean they are adjacent hobbies I grew up playing Warhammer But I think that's my guilty pleasure right now like the actual trading card game trading card. Yeah
Yeah, I mean that they are adjacent hobbies
I grew up playing warhammer and magic the gathering and stuff and like oh so like as I grew up to be an adult
I had to get into MMA and kickboxing so I felt like less of a dork but
But ultimately I'm a dork first and anything else second
If somebody was interested in learning more about your program
How would they how would they go about finding you guys following you guys and applying for this program?
Yeah at eval we're trying to build a future for student athletes
You can create a free profile as a competitor as a sports player at eval gaming comm
And we also have our discord on our website and you can also find us on instagram as well at eval games.
Love it.
Guys I'm going to make sure to include that information in the show description here.
We are running out of time here.
It has been so cool to talk to you guys about this.
Frankly I had no idea that a program like this even existed. But I happen to work for a few charities
that serve foster kids. And, you know, they are people who are in disadvantaged situations
oftentimes. And a lot of them find comfort and solace and frankly, just a place in this
world through eSports. So the fact that you guys are developing this platform just speaks so loudly to me. And I am just impressed with your guys' approach to this and to your
deployment. And I have no doubt that you guys will be a smashing success. Everybody who's listening
to this episode, thank you so much for your time and for your ears. If you've enjoyed what you've
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welcoming warm
Gaming community that I have ever been a part of we literally have 1100 people and no moderators because there's no drama It's just a wonderful environment to be a part of and you get to be a part of. We literally have 1,100 people and no moderators because there's no
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That is all we've got time for in this episode everybody. Thank you again for your time and
until next time, happy gaming. Bye. Thanks for watching!