Video Gamers Podcast - Hijack a Host: Ace Gets Lost in Control – Gaming Podcast
Episode Date: November 24, 2025Gaming hosts Josh, Ryan and Ace are back, but this week the community has spoken—and they’ve forced Ace to dive headfirst into the paranormal madness of Control for a special Hijack a Host episode...! Is Remedy’s reality-bending masterpiece the kind of gaming experience that convert skeptics, or will Ace’s sanity unravel faster than the walls of the Oldest House? We’re breaking down everything from telekinetic combat to those unsettling SCP-style mysteries that make this one of the most unforgettable video games of the last decade. If you love video games that twist your brain, bend the rules and push storytelling in gaming to wild new places, this episode is absolutely for you. Don’t miss this mind-bending, community-powered showdown on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder and Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/vgp Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers, and welcome to the video gamers podcast.
There's been a hijacking.
And just in case you weren't aware, Ace got forced to play control.
He's played it, he's beaten it, and now it's time to find out what he thought about the iconic sci-fi action-adventure shooter.
Is it as weird as people make it sound?
Does it hold up after six years?
Did Ryan and I play it too like we certainly intended to, but probably didn't because
Arc Raiders is still really fun and we didn't have to play it because we weren't
forced to and everybody knows we probably weren't going to play it even though we said we
were going to play it just a little bit.
But enough about our poor gaming habits because some introductions are in order.
I am your host Josh and joining me, he's the other husband.
to 100% definitely without a shadow of the doubt
wasn't going to play control,
even if he had the best intentions.
It's Ryan.
I will neither confirm nor deny if I booted it up
and then did not play.
So I remained, I plead the fifth.
I plead the fifth.
Mr. overachiever booting it up, Ryan.
Wow.
Oh, he installed.
Wow.
And joining us.
it's okay that Ryan and I didn't play it because he's played it twice now.
So that's one for him and one for me.
Leaving Ryan is the only true slacker on this podcast.
And it's definitely not this guy.
It's Ace.
What could I say?
Three years apart, I was just forgetting the game.
I needed a refresher anyway.
There you go.
So in our defense, Ace, because, you know, when we announced,
so for people that are listening,
our Patreon supporters for people that support this podcast, which you could do if you wanted to.
It's like, it's very simple to do.
It's like two minutes of your time, five dollars of your money and that's it.
Now you're a supporter and we shot you out on the show and you get awesome like pre-episode
like banter and behind the scene stuff.
And one of the behind the scenes things we do is we announce what the hijack game is and
who has to play it.
And so that's something that only supporters of the show actually get to see.
and so we did that episode
where we announced control
you got picked for it Ace
this is when you went oh this is great
because I've already played this game
and then everybody went wow we didn't know that
we're like too late suckers you already picked it
but then at the same time
Ryan and I
with the best of intentions right Ryan
I mean when we said
we were going to play it like I really
meant it at the time a super sweet looking
sci-fi game with like telekinesis powers
and kind of cool movement and stuff.
Yeah, no, absolutely we intended to play it.
Yeah, right?
And those were really good intentions.
Yes.
But to be fair, Ryan, I will say it's really Ace's fault
that we didn't play this game.
Because Ace made us play a different game, didn't he?
Didn't Ace come out and say, hey, guys,
I really think you guys should play this game instead,
which is dispatch.
So even though this episode comes out,
out after that episode.
It's all A's his fault is really what it comes down to.
It's Aces's fault that we didn't get to play control.
No, I'm blaming Arc Raiders 100% on this.
That's no control.
How dare you, Ace?
No control got played because 90 hours were spent in Arc Raiders.
Oh, extract's here.
Hey, I got to go.
You hear that noise in your sleep.
Oh, dude.
I did tell the noise in my sleep.
I told it.
I've said it to people on, on Instagram, and then I've,
told people in the chat on our discord if you're not there you should join it um i i hopped into
battlefield because my son wanted to play dude i went and tried to loot a red locker i'm like trying
to loot it and i'm like oh wait i'm in the wrong game dude this this is this is not this is not
our graders i can't loot this locker and i had to go run off and then and actually i died
immediately but yeah dude that that uh definitely held our attention oh man all right so
but we're here for control we're here for control today for control my emotion
support for people that don't know how this works for the supporters of the show once a month they get to hijack one of us and make us play a game of their choosing our community votes on this they say hey we want to make somebody play this game and ace they picked you to play control which you being a man of your word unlike ryan and i actually played um and i am very curious with number one how the heck does anybody play a game they've already played
once because my brain doesn't know what that's like um and then number two if it changes things
at the same time so what i want to hear is when you first played control you played it
voluntarily obviously i'm going to assume it wasn't under duress since you played it on your own
what were your thoughts on it the first time you played it well i'm going to just start this
with saying uh when i would buy games about three years ago i lived in a place with no internet so
I had to buy physical copies of games
and usually it was pretty far out of town
to go buy a game. So I had a physical
copy of control and that was my
game for that month where I would just play
control. I'd heard so many good things about control.
It came from the studio that produced Alan Wake
and all these other remedy games
and I sat down, I pop it in
and the first thing I think is
wow, this is confusing. What is going on?
And guess what? That doesn't change the second
play through. It's still.
very much. Oh, it doesn't get any clearer.
You still sit down and if you
haven't, you know, refreshed
yourself on the world of control and
Alan Wake and you sit down and you
pop in control, you're just like,
oh, wow, that's confusing.
Because you start
off as the main character, Jesse Faden.
She is going to become
the director of the Federal Bureau
of Control, the FBC,
which FBC, if that sounds familiar,
Remedy put out a different game this year called
FBC Firebreak, which is set in the
same universe as control.
Which is Post-it note obliterator, basically.
Basically, it's not well-received.
It's the only remedy game I know of that was not super well-received.
But you find your way into the building, the Bureau of Control, looking for your brother
that was taken from you when you two stumbled across this thing called an object of power,
which are like, if you're familiar with like SCPs, you know, secure, contain, protects,
stories online, it's something like that.
weird objects that
shouldn't exist in public
because they're dangerous to society
so a secret society
has to come and take them into containment
like Annabelle the doll
from the movie
if you want to go that simple
yeah that would that would be a good
that's simple
a demon possessed doll is simple
compared to SCPs of statues
really that's simple you know
SCPs that are like
weeping angels and you look away from them
and they snap your neck
things like that
but you you feel
show up in the Federal Bureau of Control.
Ace, I don't mean to interrupt here,
but how long were we going to let Ryan stay on mute
before we tell him that he's muted
and nothing he's said in the last five minutes.
Oh, is he's been saying stuff?
I thought he's just laughing.
Talking away.
I thought he was just, I was just silently
kind of chuckling internally.
I was, uh,
Ryan,
that's true episodes,
Ryan,
like three times and I just let it keep going because I was like,
he has no idea he's on mute right now.
I wondered why Ace just like talked right over me and I was like,
oh okay he's really he's really amped up to talk about this game no i've been working outside in my yard
all day and so i got some gnarly allergies going on so i keep clearing my throat and coughing so i keep putting
the mute button on and i forget my bad like your friends we don't tell you we don't tell you right
away we're professionals we're professionals keep going was there something there you want to add to
i well i was originally nobody knows now originally i was just going to talk i was going to comment on your
internet and I was going to say what was power in your system somebody on like a pedal
bike so that was all but the joke's gone and passed yeah the joke is gone now I'm afraid but
yeah that is the basic premise is you show up to this federal bureau control you show up at
the director's office he is dead and a gun is beside him and then story starts from there
you pick up the gun you become the new director of this bureau and everyone just accepts that
everyone in this building just accepts you are the director cool yeah
It's the order. It's like the sword, man, the sword and the stone. If you get the weapon, you're the new ruler. If you get the gun, you're the new director. Oh, they got the gun. That's the leader, right? You got the service weapon. You must be the new director.
Exactly. Nobody questions. What are we got to do, boss? What we got to do here? What's going on?
So I will say this. I actually played control several years ago. I got it for free through an epic game store giveaway. I remember thinking like, well, this is like a AAA title that they're giving.
away here. So I picked it up for free
like any gamer would. I actually
played this one like most gamers
don't though. We just collect the free games from Epic
and then that's it. Yeah, pretty much.
I did put in about
I want to say I probably put in about
six hours or so into this game.
So I am familiar with control.
It has been a few years now.
But I actually do
understand like what the gameplay is like
and how really weird
and out there this story is.
I just don't know what the heck
this video game is about
I know you're
like you've discovered the
what is the Bureau? It's the Bureau of
Paranormal something investigations
Federal Bureau of Control. That is what you are
the FBC. The FBC, bro.
Yeah.
It's the FBC, dude. I'd only said it about four times now
but you know nothing in this game makes sense a so i assume that that didn't make sense either the federal
bureau of control yeah in the story you're taking over the bureau at a time where these entities
from another realm have permeated into our realm and have started taking over the minds of people
within the building including like security guards and other objects of power sort of
corrupting them it they're called the hiss for one thing which is a really cool name
for a villain.
I kind of like that name,
honestly.
Like,
a hiss is never a good thing.
Like, you know.
Well,
that's,
that,
I will say,
that's not very like,
it's not like a,
uh,
uh,
you don't fear the hiss.
Oh,
you know,
but think about,
think about if you heard it,
dude,
if you heard a hissing sound in the background,
wouldn't you be like,
wouldn't he's that?
No.
No.
Oh,
have you guys,
the hiss.
Well,
as you encounter the,
the hiss,
uh,
something controlled us really well is sound design.
And you just will,
will constantly have people rambling random things
and you're like whispering them
like over and over and over again
is just background noise when the hiss are around.
Oh, so they're like kind of manic and like...
And they're just repeating the same sentences
over and over and over again overlapping
and it's creepy as I'll get out.
That's, you know, that's really cool.
There's a lot to be said for, um,
almost like the lack of audio design in a lot of games.
So for people to,
to like really put,
an effort into this and we've talked about it recently
with like Arc Raiders and Battlefield
and a lot of these games where the sound
is just I mean even Astrobot
the sound is just so good it makes
a difference so
them putting that kind of effort into where
it helps you
kind of get that inclusive nature into that world
is pretty cool that I mean that just
helps sell the game even more
if you have any kind of
I was just going to say I seem to recall
being made fun of for talking about sound
design when it came back, you know, way back in the day when I was talking about Sin was
Sacrifice and, you know, a certain host by the name of Paul, like, viciously mocked me for
talking about how sound design can matter in a game. And lo and behold, here we are. Everybody's
talking about sound design all of a sudden. And it's almost like I knew what I was talking about.
Bro, sound design's not cool anymore. Like, it's too hip. It's too mainstream, no. You knew sound
design before sound design was cool. Thank you, Ryan. Thank you. I'm like the sound design
indie expert
guy thing. So
yeah. I will
say though if you have any kind of like weird
hearing things, it'll get really on your
nerves really fast.
So this is like the opposite of ASMR
basically. It's like
quit whispering in my darn ear
I'm done.
I may like that. All right listen
A's for people that don't know
what control is what this game plays
like, we were talking before recording
and I was saying like I feel like
a lot of gamers out there have heard of control.
Yeah.
They have heard of Alan Wake.
They've heard of control.
They know that there's some kind of weird tie-in.
They know these games are weird.
But I feel like a lot of gamers, even though they know the name of the game, have very
little understanding of what this game actually is.
So we're going to take a quick break.
And then I kind of want you to try to do your best to explain what type of game this is,
kind of how it plays.
We won't ask you to make sense of the story because that's probably not doable.
but at least you can kind of give people an idea of what this game actually is.
You have this ad break to prepare yourself, Ace.
We'll be right back.
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Well, Ace has been studying like a madman.
and he's been taking notes.
I see the pinboard behind you.
I'm ready for my exam.
No pressure at all.
But please explain to us what the heck control is,
what kind of video game is this,
and just make it make sense to people
that don't know anything about it.
Control is in the simplest of terms
a single-player narrative action-adventure RPG kind of game
where you will work your way through these different levels
of this Federal Bureau of Control.
You'll go through maintenance,
you'll go through, you know, the labs,
you'll go through a mine that's underground underneath
and you'll clear out enemies
and you'll gain experience points to level up
and make yourself more versatile in combat,
which is something control does very well,
is giving you ways to fight back
because you're just a person.
You're a person fighting this extra, you know, terrestrial enemy, presumably
that is constantly trying to permeate your mind
and just straight up gank you
honestly but the one of the perks of being the director of the federal bureau of control and
is the service weapon which is not just a pistol it can transform into all sorts of different
things it becomes a mini gun it becomes a shotgun it becomes a freaking sniper rifle and
all you have to do is gather the materials by killing enemies to upgrade it and unlock these new
forms and it never runs out of ammo oh there we go infinite ammo now we're talking now
I will say, I will say this.
The service weapon from control, and that's just what they call it, is like the service weapon.
I feel like that is one of those iconic, like, game weapons.
Like, honestly, they've done such a good job with this weapon.
If you were talking about, like, what are some iconic video game weapons?
Like, that one is in the running.
It's up there for me, I would say.
Yeah, it looks neat.
It's like these kind of floating cubes that come together and interact with each other.
And like you said, it can be a whole bunch of different things.
But this is a major part of the game.
and they did a really good job with making it adaptable
and kind of fitting your play style
and kind of how you want to approach just the game in general.
You have other ways to approach combat as well
because the reason Jesse is not overtaken by the Hiss
is she is somewhat possessed by another entity known as Pilaris.
And Pilaris is basically the polar opposite of the Hiss
and keeps it out of her brain,
but also gives her telekinetic powers.
And I will tell you,
there is almost nothing more satisfying
than hearing the thunk
when you throw a rock at an end of me
the sound it makes
is just, hmm, crisp.
And if you keep leveling up that telepathy,
eventually,
or not telekinesis, right?
I'm reading your brain, your brain just says you want to kill me.
No, telekinesis, sorry, telekinesis.
What do I do now?
You keep leveling up that telekinesis
and to the point where eventually you can fly,
you can pull up rocks from the ground
to build a shield because you're squishy
and you take a lot of damage
and then you could also just
once you get enemies low enough on hell
you can just rip them from their place
and throw them at the other guys
yeah control has all sorts of ways
to approach combat
I was gonna say that's one of the things
that I remember about control
was this is one of those games
where it's like you kind of play it
how you want to play it
almost like Bioshock in a way
very Bioshock in a way
to where it's like if you want to lean
into like the telekinesis side
and the power side of things
and how you can manipulate the things
around you and fling enemies
at each other, you can do that.
If you want to play it more like a shooter,
you know, again, you can upgrade
the service weapon and,
you know, change that into a shotgun
or something like that.
You don't need to use
everything in your kit altogether,
but it definitely makes the game like more fun
when you start shooting something and then telekinetically
throwing a desk into
one of the bad guys and knocking them away
and stuff like that too. Like, I do remember
thinking the combat in this game
is fun. I don't think it was
necessarily anything new
in that sense
of like they really added some kind of
crazy element to this but it's all done
very well like when you fling something at
one of the guys like it feels like
you're using telekinesis
to just fling something at him and then
he goes flying backwards and it's it's very
satisfying in that regard. Yeah just a
whoosh dunk when you
throw something like you I saw something
you know because it is an action RPG style
like it was a comparison to
you know this isn't a Crateos
leviathan axe but it also feels like this is your weapon like you can sit and you can throw things
and you can throw enemies or pull enemies or do that stuff so i i love that aspect so so for it to be i mean
i'm an action RPG guy so for it to be that kind of fluid crisp combat to where you can
use the gun or you can do it with these other methods to kind of navigate whatever level you're on
in the moment um that that's very enticing for me it did i watched a lot of gameplay i i watched a lot of gameplay
Uh, I did not play, but, but what I saw looked, it looked really neat, like how, how you could utilize, you know, your, your telekinesis powers, you know, it was cool looking.
And the game has a lot of enemy variety, too. You're not just going to, at first you're just going to run into these little grunts.
He's like, you know, guys with guns who are firing back at you. But eventually you'll run out of guys who are flying and these other dudes who will fly behind them and are just, they're just going to go straight for you.
And if you don't kill them first, they're going to blow up and do a ton of damage to you.
and nothing does more damage in this game than explosives.
One of my favorite things to do in this game is early on
they introduce the guys who just shoot rockets at you.
You can grab the rockets out of the air and throw them right back out.
Yeah, that's real satisfying.
Kind of some like Spider-Man like grab the bomb and throw back by you
and you'll throw your hand up to grab it and go,
and you just throw it right back out of him.
You just see a massive explosion.
So, you know, it's an aspect.
action adventure RPG you can get upgrades you can get new skills you get new weapons that
kind of thing the combat like I said is is good I wouldn't say it's like fantastic or anything
but it's absolutely serviceable it makes the game enjoyable it flows very well together though
right exactly in its entirety makes it very well put together I wouldn't say it's very
standout compared to like I'd rather be playing you know cratos with the leviathan axe I wouldn't
give him right this kit but it works very well for this game so I think I think one of the
things with control. When I think about control, the thing that stands out to me, or at least
comes to mind first for me is the visuals in this game. Like this game has a very neat visual
style. And I don't mean the artwork because it looks like a kind of just a realism type game.
But like even in the trailers, they show like when she goes into the Federal Bureau of Control,
when she finds this kind of mythical place, like everybody's floating in the air. Yeah. You know? And it's
Like the whole game is, is kind of presented in this really weird sort of way.
Like, even the objects, like, because there's at one point, I can't remember what it's called,
but you kind of go into this other realm almost to, like, get some information.
And everything's very angular and shape-oriented.
And, like, it's like, that's the thing for me when I think about control is it's like,
This is presented in a very unique, almost like, like a sci-fi way to where it has its own feeling.
It has its own vibe that I don't think any other game out there has.
It is almost impossible to describe Control's vibe as nothing more than just like a psychological mess.
Like what you can imagine is what is happening.
There is, you know.
Yeah, you enter, like you said, you entered that other world.
where sometimes to get to that other world,
you have to go through another object to power,
which is a light switch.
You click it three times.
It takes you to this motel out in the middle of nowhere.
You have to solve the puzzle, get the key,
and open the door just to get where you're going.
And you're like bridging these gaps
through space and time and reality.
And it's very warped, almost.
I would say warped is the right word.
That's a good way of putting it
because everything's grounded in some sort of reality,
but it is just really, really warped reality.
It's a very word job.
It's honestly a good way of putting it.
It's like, that's a good one, yeah.
One of the standout things is we were talking about this a little bit before was the
ashtray maze, which was a very popular section of this game.
The first time you try to run through here, it just will send you in a loop no matter what you do.
No matter what you do, no matter what upgrades you have, you can't get through this maze
without a certain piece of equipment, which just happens to be a walkman that you get from
a janitor. So he tells you to put the music on and try to go through the maze again.
So she stands at the start of the maze. She takes out the walkman, plops it on. And then this
awesome just kick butt rock kicks in. And it just turns into this diagetic music where you're
running through this maze and the walls are flipping and sliding and all sorts of stuff's
happening. There's enemies. And the song is playing the entire time.
So everything is muffled outside because all she can hear is the music.
And you're just having this awesome moment where you're flying up through these twisting hallways and these shifting corridors.
It is freaking sweet, dude.
It is one of the coolest levels in gaming.
I'm ashamed.
I forgot it when we were talking about them.
We mentioned this in the, like the greatest gaming levels episode that we did.
And a lot of people mentioned the Astray Maze in Control as being one of the more memorable levels.
it really does stand out.
If you just watch a trailer of the visuals alone,
like this thing really is pretty darn cool.
Reality doesn't exist.
There's doors on the ceiling
and you're running around upside down
and backwards and things like that.
It really just does kind of blow your mind.
But yeah, what a really well-designed level.
That's cool.
I'm curious now, Ace, with like, you know,
having played it prior, you know, a few years ago
and now having this refresher run
and with where we are with gaming,
today and like you being able to play this like what's kind of like what was your take on it compared
to what you did prior like are you feeling better about it worse about it like what are you I I hate
to say that I feel a little worse about it just because I've played better paste games and you know
games that gave me more of carrot on stick like you know more do this because you get this not
go here because you get a save point sort of thing it's not to say the control is bad
Control is not bad.
There is nothing bad about control.
It is definitely a standout game.
But three years ago, if you'd ask me about control,
I would have probably told you it's in my top 15.
Oh, wow.
Oh, wow.
Yeah.
I don't think it's quite there anymore,
but control is a must-play game for people
just so you can experience this surreal warped world,
especially if you're like a fan of the SCP archive stuff
like I was talking about because all that really stands out.
So do you want me to give it a quick,
rating then yeah i i i'm curious because you say it's worse and i wonder if that's simply because
we've been inundated with better games that that's what it is the the you know the age is
is this is why i say and again i can't speak for more than my six hours of playtime on this
but like i think the main thing with control is that visual style that people remember i remember
thinking the gameplay is fine it's nothing insanely good it's nothing to write home about it's not
anything that is going to blow people's mind as far as the actual gameplay but it's those visuals that
you get it's that weird moment of like all the people floating in the air you know uh this crazy maze
that you have to run through and the audio that goes with that and like to me that's the stuff that
i think people remember when they think about control i think because the gameplay is serviceable
enough that they don't think
about the gameplay part
but that's kind of a shame
in a little bit
but also controlled
like the story is really deep
it doesn't make a lot of sense
to a lot of people initially and then you wind up
very hard to follow even if you are
Googling so much attention
right
right yeah like you're googling like
what's the meaning of control
and then you have all these fan theories and stuff
and then you go oh yeah that's totally cool
and that makes sense
um but yeah
so do if you
can't do this ace you said it was in your top 15 you say it's not as good now where like how would
you rate it now right now i'm going to say it's an 8.8 which is still very high it's still great
it is still a very high rating game if you'd ask me three years ago i would probably said a 9.2 uh just
okay so it's dropped a little bit and that's just because i've experienced so many new games in the
last three years it's really hard to keep up with what's modern and what's really good
unless you're like legendary in the ways
of like Red Dead Redemption 2,
where it becomes timeless with its gameplay
and its story and things like that.
But you know, that is no
knocked control at all.
I think control is fantastic.
I was forced to play
what was it, Red Faction Gorilla.
Yeah.
Like that was fantastic.
I had an absolute blast playing that game.
But, you know, it was old.
And so there's a lot newer stuff,
a lot better mechanics for our day and age
now you know it's the same as like a new car versus an older car yeah they're great but you know
what can the new cars do so no that that makes sense that uh it was uh it's it's it's really really good
for its time which is not that old it's only five years old but and it could have been we've had
a lot of bangers here recently it could have been a skill issue too but i found some
frustration with some of the difficulty spikes uh in the game as well but definitely skill
issue yeah it's probably it's probably a skill issue i can't heal i can't heal anyone oh you
He can heal. If you don't kill enemies, that's the only way to heal. You have to kill enemies to get drops to heal. Heal diff is like through the roof. Now, have you played the Allen Wake games? Ace. I've not. I want to and I bought them, but I just haven't played in the same universe. There's this contiguous universe. I played Alan Wake 2, not having played Alan Wake. I thought it was insanely well done presented game, but I got bored with it at the same time. Like, it's pretty slow-paced and stuff. But there's,
this whole, like, uh, arcing world that remedy entertainment has kind of created between
Allen Wake and control and things like that. And I know there's a lot of people that really get
into kind of the tie-ins and this whole universe that they've created as well. I don't know
if it interests me enough to make me play through some of those games, but like control and
Alan Wake are both very, very highly regarded like franchises almost. I don't know if controls a
franchise, but just that whole universe that they've created.
there. So 8.8, you
said, right? Is your rating? And I think
everyone, everyone should play control once.
Just once. I mean, especially
you can get it for probably a couple bucks now.
Yeah, it's usually pretty cheap. It's been out for a long time.
It's been out for a while. It's been out for a while.
It's been out for a while. A.8 is
a heck of a rating. I can't rate it because, again, I
didn't play it long enough. I do remember being
impressed by the game. I think
it presents itself really, really well. I think
it's a lot of fun. I think you have to enjoy
weird and sci-fi. You do.
to really get the best out of this game.
If that's up your alley,
then I think control is absolutely for you,
and you should probably play it at that point.
If Weird doesn't really do it for you,
and you're more like Ryan,
where you're like,
I just want the action adventure,
kind of that part of thing,
I don't know if that has enough of a basis
to really, really, like, wow you at that point,
but I think altogether,
it's definitely a memorable game.
So, all right, well, 8.8 from A's,
to all of our supporters
that made Ace play this game
all of you out there are awesome we will have
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Nichols come next, dude.
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