Video Gamers Podcast - Hijack a Host: Ryan’s Dying Light Deep Dive – Gaming Podcast
Episode Date: October 13, 2025Gaming host Josh, Ryan and Ace are here for this special Hijack a Host episode to dive deep into the chaotic, pulse-pounding world of Dying Light. From its groundbreaking parkour mechanics to its grit...ty story of survival, Ryan explores why this title continues to stand tall in the world of gaming. How does Dying Light’s blend of horror and open-world freedom hold up years later—and what does it still teach us about game design today? Whether you’re revisiting one of your favorite video games or discovering it for the first time, this episode is packed with insight, passion, and plenty of undead action. Join us as we break down how Dying Light reshaped expectations for video games and why it remains one of the most ambitious entries in modern gaming. Don’t miss this thrilling Hijack a Host episode of the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick, NorwegianGreaser and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.com/invite/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers, and welcome to the video gamers podcast.
Ryan got hijacked to play Dying Light, and it's time to find out how it went.
But before we get to his zombie-filled escapades, some introductions are in order.
I am your host Josh.
joining me. He's the man
of the moment, the hijacky
himself, the zombie
whisperer. It's
Ryan. Let's just
say that I may have not been
sleeping too well, but
I've definitely been playing this game,
so we'll get into it shortly.
It's
either giving Ryan nightmares
or taking some
sleep away. I guess we're going to find out.
And joining us,
he may love zombie.
but not enough to play this game
for more than an hour.
He's our resident noob for this episode.
It's A's.
No, no, no, listen, guys, I got a plan here.
Noo, no, no, no.
You remember when Ace said,
hey, man, I got gifted a copy of this.
I'm totally going to play this with you guys.
I remember.
That way we can all talk about dying light together.
I remember.
Yeah, I definitely, I remember that for sure.
But you see, I had this plan in mind where I'll be the listener
for this episode so like I can ask the questions the listeners
are thinking about oh okay that's one you know way to think ahead man
yeah that's really uh that's really unique way to take one for the team a love it you know
i also put like 20 hours in the 80s too i thought i was like the the guy that
i thought i was the guy that went above and beyond by putting in like eight hours into
dying light even though i didn't have to play this game you know but just you know what a guy
what a guy for sure well well well
Welcome in everybody.
For those that are not aware,
our hijack a host is a perk for supporting the show.
Everybody's got that friend that they wish they could make play a game.
If it's like, bro, if you just play this game,
I know you'd like it.
And, you know,
that is something that we have been doing for a long time now.
Our community gets to vote on a host to hijack and a game to make them play.
This month, they chose Ryan to play Dying Light.
You know, our community is getting smarter because they also gifted Dying Light to me
and Ace at the same time
and kind of went, here you go, guys, just in case
I apparently am a sucker
and was like, okay, I'll play some
dying light, let me check this out. Ace, on the
other hand, was like, I hate free gifts,
Bahambug, don't send me free
games, I'm not going to play him because I'm playing
Hades too. All right, I'd like to clarify
it. I did. It probably sounded something like
that. I played enough of it to the point where like,
if we wanted to play multiplayer, we could
have, we never did.
Ace got through the key buttons.
the tutorial. Good job. I'm proud of you. It's not Ace's fault that Hades 2 just suddenly released
out of nowhere. Yeah, what the heck, man. Yeah. So we are going to, so we do not share our thoughts
on a game. So everybody that is listening is going to find out with Ace and I what Ryan thinks
about dying light and his time with it. I have some thoughts on the game as well. So we will get
into that here in just a second. But guys, we've got some new supporters of the show.
show to thank and what's that people that are listening like wait you guys thank people on the air you're
darn right we do because people that support this show or what makes this podcast possible and the
least we can do is say thank you to the people that do that like these two fine people we've got
just j t 2000 and a guy named sean that spells his name weird so just jt 2000 and shawoon
Shaun or
A.k.a. Thank you.
A.k.a. Marsh. That's my, that's my buddy.
Thank you for the support, man.
I love you. Love you. Give you a shout out.
I know it was your buddy, Ryan, which is why I kind of picked on him just a little bit.
You know, if you support the show, I promise it.
Well, that's good because you're his favorite, so.
Oh, well, there you go. So you know what?
Shown. You're my favorite, too, now.
I love it.
I'm going to start calling him that now when we go golfing.
Thank you.
to everybody that supports this podcast.
If you are supporting the show,
you are making this podcast possible to everybody else out there.
Oh, you freeloaders that are listening to this show?
We still love you.
That's okay.
We love you too.
But thank a supporter for making it possible.
Yeah.
So, uh,
and then Ryan,
you have a review to read.
We are almost caught up on these reviews, guys.
So it's time if you have not written us a review and you listen on Apple
podcast, take a second.
Write us a review because there's a,
a good chance we're going to read it on the show like this one that Ryan's got for us.
Yes, this review was written by Mr. Dreads, and it is titled Great Pod and Community,
which I thoroughly agree with. I've been looking for a fun video game podcast for a few days
and landed here. Not only do I love you guys, honest and fair reviews of games and your
commitment that games should be fun, I joined the Discord and the first message I was sent.
I got a response from Ace immediately, and it made me feel welcome.
Can't wait for more content.
Happy gaming.
Hey, man.
I got to love it.
Good job, Ace.
Well, well done, Ace.
We always say, like, join the Discord.
It's our Oasis.
Obviously, you know, leave a review if you can.
But if you hop in the Discord, we always try to hop in right away and just welcome
everybody that joins.
And what are your favorite games?
What do you like to play?
And the community always does a good job of that, too.
so if we can't get to them first, somebody else asks them.
But it's a great place to be.
So links in the description if you want to join up.
It's an awesome place.
I agree.
It really is.
Yeah, there's 1100 plus gamers in there.
So it's not some tiny little server where you're going to feel awkward.
There are people with all sorts of game tastes.
It's hard to keep up now, dude.
I love it.
But also at the same time, it's kind of like you just kind of sit back and smile.
Yeah.
Oh, for sure.
Because you're like, dude, look at this.
Look at everybody chatting and having fun.
people are teaming up they're playing games and i mean now the battlefield six is out at the same time
people are squatting up for that man i mean it like i said it's it is the awesomest place
to be a gamer to hang out with other gamers the link is in the episode description there as well
all right ryan i mean we got to get into this buddy because you got picked to play dying light
uh i do want to you know we we do a pre-show we kind of uh reveal the game to our supporters of the show
they can watch that on Patreon, but for the people that, you know, maybe didn't get to see that or
listen to that, when you got picked for dying light, I'll be honest, I have heard of this game,
you had said, I know the name, and that's about it. We didn't know anything about it.
When you look this up, what were your initial? This is pre-play time, Ryan. Like, what did you think
about what you knew about dying light and what were your thoughts kind of before you even touched
the game? Did you think you were going to like it? Was it like, oh, man, this isn't really
my kind of game. What did you think there? Um, this one was hard because I don't know, I don't know how
we missed this one. I remember the name. I remember vaguely kind of hearing about it and seeing this
back in the day. But, you know, I was so, you know, what did this come out? 2015? 2015. 15. Yeah.
So like I was, you know, there was a few other games I was diving into at that point in time.
But, um, yeah, I was, uh, I was curious to, to see my response because I am a sucker.
for a good post-apocalyptic world, zombies, all that stuff, even though they freak me the
heck out. Like, I love, I love looking at the atmosphere of a world where time stopped and
man disappeared and chaos happened and, you know, the apocalypse is there. So that type of stuff
always is a good ringer for me. So I was definitely very curious, but also, you know, there's a lot
of really bad zombie games too. So I was unsure what this one was going to be because we
didn't hear a lot about it. I didn't play it. And it did fly under our radar. So it was kind of like a, you know, it was a, it was a random kind of type game like, oh, what is this? Okay. Well, I guess I'll check it out, you know. So did you think you were going to like it? Like, in all honesty, because we're always honest with stuff. And I mean, there's many a game where I'm like, bro, I don't think I'm going to like this game. I got picked to play a game that will announce later that I was like, bro, I don't know. I'm just telling you all right now, this was a, this was a risky one.
but like did you think like yeah this is up my alley like you know did you go into this thinking
like this game looks awesome i'm excited to play it or was it more like the oh man i don't know um
i definitely went in with an open mind but i was a little pessimistic on my what my thoughts were
going to be obviously all that's in my brain right now is battlefield like that's all i want to play
we had uh had uh hadies cades was coming up hadies two was coming up we had some other games you know that
that um i still haven't been able to get a chance at i'm snake eater delta i still i've only
got a few hours into that where i really want to dive into and so i was definitely um man i'm
going to have to play this dumb game it kind of looks a little you know old and dated you know am i
going to like it am i not you know let's see how the mechanics still play out did they hold up
so i wasn't i wasn't super optimistic but i was also kind of going in with an open mind for sure
Yeah, that's tough to do.
I mean, I know it's easy for people listening to be like,
well, just have an open mind about this game that you're being forced to play.
That's the hard part.
But sometimes you kind of, yeah, I mean, you know, we're gamers, man.
And sometimes if you tell me I have to play a cozy game,
I'm going to approach that game and going like, I don't think I'm going to like this, man.
Yeah.
And we always, we always, we always try to any of these hijack a hosts and games that
we're forced to play, we always try to put 10, 15 plus hours in to really dedicate the time
so we can give a good honest review on what we've experienced, you know,
and even if it's Tune Town and you've got to play quite a bit of it,
that's what we'll do.
That's our dedication to the podcast.
It is.
It is.
Okay, so let's do this.
Ace, you did play the tutorial.
I did, yes.
And then you kind of stop.
So you at least know what the game looks like and kind of what the game mechanics are.
I put in eight hours into this game.
I will say, since it's not my.
opinion that matters on this one. I will say, I think this is a pretty good video game, man.
You know, I was kind of surprised for a game that's 10 years old, how good this game looked,
how good the parkour mechanics are, because the parkour is a huge part of this game.
You are running through town and running along rooftops and avoiding these zombies and stuff like
that. I thought that the characters were not so memorable. I know a lot of people in our
community we're talking about you know you play as crane the main character and you you know
there are these different factions and these different characters in those factions and i'll be honest
i kind of went like yeah these are not the best characters i've seen in a video game they're not
really grabbing me a whole lot but then again i didn't get far enough in to really care about them
a whole lot either um but for people that are completely uninitiated to dying light you know
I would describe this game as a zombie survival game with a lot of parkour elements.
There is a story to the game.
Ryan,
I'm assuming that you know a lot more about the story than either Ace or I do.
How would you describe the gameplay loop, Ryan?
You know, as the person that's put 30 plus hours into this at this point, you know,
give us the summary of like, what is the gameplay loop in Dying Light?
um so so for this game it was a lot like you said there's a lot of parkour elements there's a lot of
kind of jumping around on rooftops i remember doing the like tutorial that ace did and you did as
well obviously um and being like what why am i why am i jumping off this platform to this
like why am i doing parkour you know i just kept picturing the office you know parkour
as i was going through and then i'm like and then you start the game and you're like oh
okay that's why i'm doing this because it saves your freaking butt like to get away from
them all these zombies so um yeah yeah i uh i think the gameplay loop itself is a lot of go out
do this mission collect materials collect supplies come back restock and then kind of rinse and
repeat um i think they did it well how they how they set that up there is a desire to go back
and drop off supplies or drop off because they'll have these supply drops you know drop in
of the dead zone that you're you're in and um you have to race there to race against time you got
to fight off zombies and then you got to fight off other factions to get to the materials so it is a
constant there's always something to do as you go out there's almost too much to do sometimes
when you look at your map but yeah it's just it's just head out pick something on the marker on
your map and you can go and go have fun and then come back to home base at some point and kind
of restock what would you like equate dying light too if you had to like compare it to any other
kind of game. Because when I first started it, I was like, oh, is this like a first person
dead rising or like far cry? Those were the two that jumped to mine for me. Yeah.
Honestly. Yeah. I'd say that's probably a good comparison for sure. I mean, I loved, uh, I thought
the crafting elements were pretty cool in this game where you can, um, you really do like you just,
and I, I'm, I'm like a little, uh, a little gerbil or whatever. Just, just pack rat running through
when I go and I check every room and I gather every material so then when I when I need it I can
like craft whatever I need so um there there is a lot of of really unique crafting elements and then
the first person kind of nature of it it does lend itself to those games for sure I think that's a good
comp all right I was going to say I definitely got far cry vibes from just the the kind of
overarching way that the game plays uh with the map with all the points of interest like you said
Ryan, it's more just pick something, go to it, and see what happens kind of thing.
I would say Dead Island with the, you know, you are playing as a, you know, mostly melee in the
beginning.
A lot of melee.
I never got a gun.
I'm assuming I know there's guns in the game because I just never made it that far.
So for me, this was very much like playing Dead Island where it is just meleeing zombies until,
you know, I actually kill them.
But yeah, I think those are probably the two most.
closest, you know, ways to explain the game is, to me, I got Far Cry vibes.
I mean, that's probably the closest that I would say that this game plays like.
Now, I will say that I think that the parkour elements in this game are really well done.
There is nothing like running along these rooftops, jumping across a gap,
grabbing onto a ledge of a balcony, climbing up things.
This is, to me, I have to give them kudos, because if you can see something, you can
climb on it, you know, an awning over a grocery store. It's like, yep, you can climb up that. And then
these grates over a window, yep, you can climb up that. And the parkour and the climbing in this
game was so well done to me. It was so intuitive with the way it's just like, dude, you want to
grab that ledge? Just look and jump at it. And the game knows. And it's like, this is great, man.
Like, I don't know how they develop this system, but kudos to the developers, because it is one of the
core gameplay elements in dying light and I think they did it so well that it's like okay
this is the DNA of this game in my opinion it's very intuitive to the environment as well as like
just the general world like because they tell you like do you don't want to be on the ground always
stay up high keep parkoring don't get on the ground it's like okay yeah and then they make it
super easy to stay above everything so you're never like clashing yeah there's there's a way
where there's certain areas you know you can't get through and then they have spots where
you know you don't jump into like uh you know a la assassins creed where you jump into the haybills
you jump into giant piles of trash you know to land if you need to get get down quickly but i agree
i think the parkour elements were um were one of my favorite uh features in this game i absolutely
love i love platformers i love speed running like that's why i love the astrobot so much i love
just the quick twitch move jump jump move jump you know and the way you work through the map or the way
you work through an area to get somewhere so um i think they did a brilliant job on that and it in it
honestly it held up really really well it was way better than i i was anticipating as far as kind
of that part of it goes i was going to like man what are the mechanics going to be like what's it
going to what's going to play like how's it going to feel and it felt intuitive it felt natural once
you got a flow, you could just go across the map. And you just, it was, it was part of the DNA of the
game, like you said, like, you just, you just ran, you jumped and you climbed. And like, that was
just what you did. Like, it was an, it was an eight. It was just happened. So I, yeah, I love that
part. Yeah, yeah, that system's really, really well done. All right, I want to talk about the
zombies in this game, because what's a zombie game without really cool zombies? But we're going to
do that right after this break.
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All right, we're back. We're talking dying light. The parkour in this game is second to none.
I will say, Ryan, you kind of mentioned before the break that, you know, this game holds up.
I will say, this game did not feel like it was 10 years old to me.
No.
Like, you know, I'm pretty critical of like aged games and quality of life things and that.
Dude, dying light for a game that's 10 years old absolutely stands the test of time.
It was right on that line.
Is right on that line.
Yeah, it was, it was close, but it was so good.
You're starting to get glimpses of like, I can tell this game's a little older, but man, I feel like it was way ahead of its time when it came out.
Like, that's something where it's like, if I had played this game in 2015 when it released, I think my mind would have been blown, dude.
Yeah, I agree.
Like, honestly.
All right.
So it is a zombie game.
You know, I got, you know, these are your classic dumb zombies.
They're attracted to noise.
But all of a sudden, you hear somebody running behind.
you and you turn around and look and there's
a zombie sprinting and following
you and you're like, wait a minute, what the heck of this?
No, thank you.
I hear that freaking noise on my nightmares, dude.
Oh, my gosh.
And you see the red triangle
on the map. You're like, oh, no.
Oh, yeah, yep, yep.
And it's that they're quick, man.
You can't outrun these guys really.
So then I was like, okay, well, this is cool.
And then you start to see like the big giant
zombies where they're these lumbering
brutes you know you come across one of those fairly early and this guy's got a huge piece of
concrete at the end of rebar and he's swinging it at you and you're like whoa okay and then
night time hits and the game makes a big deal about nighttime in this game i did experience
the the volatiles as they call them uh they're they're named something different than just
zombies because these things are on another level and dude i don't know that i've ever been more scared
of nighttime in a video game before because my goodness dude things take a drastic turn when
night hits Ryan what did you think about this I mean I I was really impressed with the way that
night time just in like put fear into me and I remember thinking like oh I'll just totally run
I'll parkour my way out of these these volatiles that are chasing me ace is shaking his head
because it's like no dude they know how to parkour yeah they're climbing ledges they're climbing up
on the roof like oh dude it happens like in the tutorial you get left out in the middle of the night
i ran all the way back to the safe house on highway signs like i did not get down i stayed up
there yeah that's awesome yeah i'll go ahead i was just going to say i know there's a large
variety i mean i only came across a couple uh in my like eight hour play through but i have heard
people talk about how you really get some crazy volatiles and stuff out there so how just general
don't have to go through the whole list of zombies, but like, do you feel like the game represented
like zombies in a good way? Did you feel threatened by them? You know, did the, did the volatiles
really kind of up the ante as far as like fear and making night, like, feel dangerous to you? Yes. I think
they did a really good job at that. I know you were a big guy on progression. So throughout the game,
you initially you start, you know, when you do your tutorial and you see the volatiles, but you don't
really have to deal with them if you don't go out at night. And so you see these regular zombies
and they're there. But then you start having to do missions where you have to go out at night
and you have to do certain stuff or get certain samples. And, you know, for people who haven't
played this game, you know, you have a mini map and you'll see them. They have their little
con of vision and they can still here too. And they'll be all over kind of like security guards
at a base or something on some type of game like that where you got to avoid them. Because if they
catch you, you're in trouble. And then more come.
And you got to run and they're fast.
Like, they can climb, they can, and then you just hear this screeching coming after you.
So they did such a good job creating that tense panic to where, like, you were afraid to go out of night.
But you get a lot more points and XP at night.
So all your parkour abilities where you level up when you kill zombies, all that stuff is multiplied at night.
So it's an incentive to go out and do these things, you know, when you may not want to.
So I think they did a really good job of balancing that act of making it crazy and scary and difficult, but also rewarding you on that.
So when it started to get kind of mundane with the regular zombies, you know, they put those runners in and then they could climb.
And you're like, oh, what?
This one can climb and you're kicking it off the side of a car and stuff.
And then the next thing you get these volatiles, you know, and then it gets even worse as you progress.
So I think they did a really good job
Upping the ante with these zombies
and making them more difficult or more scary, if you will,
you know, as you progress through the game.
So as far as the zombies themselves,
I think they definitely served them well
and did a good job on what they've created in this world.
Yeah, I like the fact that there were like not,
I didn't come across any like mega hordes of zombies,
but there were definitely like I could tell that they were becoming
more prolific. And like what was like two or three zombies standing together was now more like
10 or 15 zombies standing together in certain areas. Yeah. And so it was like, you know, you can use
that you can use sound against them. So firecrackers and you'll draw them away. And it was almost like
there's a little bit of like stealth based to the gameplay as well. Oh yeah. Overdo it. But it's
definitely like, you know, a part of the game to try to like get through certain situations being
stealthy. Other times you're relying on your parkour. Sometimes you're just smash.
smashing him in a face with a monkey wrench.
Now, I will say this, and I'm going to say this for every game that has this in it,
I hate weapon durability.
I hate it more than anything.
And dude, look, look, if you want to tell me that my baseball, my wooden baseball bat
is going to break after I smash like 800 zombies in the face with it, I can buy that,
man.
It's a baseball bat, right?
But if you're telling me that my solid steel pipe wrench is going to break because
I happen to hit something in the face
20 times with it? Like, that's a different story
man. And dude, every
freaking time I would get a weapon and I
would upgrade it and you can do all these different
attachments and elemental things to the weapons.
Like the crafting system in this game, the
weapon system in this game is incredibly
deep. But
why is my crap
breaking all the time? It's a
lunky wrench. I could run
over this thing with a steamroller and it would
be just fine. And you're telling me
that soft zombie flesh,
Is all of a sudden breaking my monkey range?
Like, come on, man.
Dying, like, breath of the wild.
They give me some weapons that don't break at least.
Well, okay, and this is, this is what I thought of immediately is like Zelda.
I hated it there, too.
I, you know, and normally, like, I, I hate it in Zelda.
And I hate it in most games.
You know me, I hate stamina bars.
So, like, a lot of this stuff I hate, I did not mind it in this game because, I mean,
maybe it was just because I'm just like a bloodhound and I search out all the materials.
So I always had stuff to fix my.
my stuff and repair my materials or my weapons but uh i i could understand why that would be
frustrating because you can get these things especially when you upgrade them you can have you can
add like perks you can have an electrical like pipe wrench that then has like extra jolt and you
can electrocute zombies and it could chain and you know so there's a lot of cool neat things you can
do but sometimes the materials are hard to come by and if if it's almost broken then you can't use
anymore because you don't want to break, so then you've got to switch to some dumb monkey ranch
that does a third of the damage, you know, and then that breaks, and then you're just running for
your life. So I could see why that would be frustrating to people, you know, when you don't,
when you don't have all the materials to repair the stuff.
Weapon durability is a terrible thing in games, dude. Like, honestly, I just, I hate it.
It's like, stamina I can at least understand, dude. Like, I have limited stamina. I can't park
and jump across rooftops without getting tired. That at least makes sense. You know, and again,
dumb weapons, if you want to give me a glass
katana, like, okay, sure, that might break.
You know, I can get that. But a freaking
monkey wrench is not breaking, man.
I don't care what I smash it into.
It's not breaking. Yeah.
It's like cast steel, you know? Like, give me,
just throw me a bone, man.
Let me keep this one weapon.
I had this awesome machete. And then after like, you know,
however many zombies, it was like broke.
And I'm like, oh, come on, man, it's a machete.
I'm just slicing through these lame zombies.
Like, this would not break.
At least your main character is a pretty,
pretty great powerhouse when it comes.
comes to melee combat drop kicking zombies off rooftops and coming in for the flying eagle that's
one thing i don't know if you were going to get into that josh at some point but too like the like we said
the progression like where you can you can upgrade all of these things so you can upgrade your parkour
abilities you can upgrade uh your your combat your melee combat your ability to craft they did do a
really, really good job on giving you a whole system to kind of tailor the way that you
play. So if you made a lot of items that you like to throw, like you can get like electrocuting
throwing stars. Yeah, yeah, exactly. You can do all kinds of cool stuff if you want to be more
range. Or if you're like in their face, you can like upgrade like a slide knee kick to where you
break their legs or you can stagger them. So drop kick? Yeah. When you're running drop kick in the
zombie in the chest?
Yeah, it's so cool.
Or just run and jump off of them.
You can jump over them,
catapult over their head under the wall.
So they did a really good job on giving people the opportunity to play the way that they would want,
which is one thing that I thought was really cool.
If you want to go combat heavy,
you can go combat heavy.
If you want to go super nimble and parkour and can evade just about anything,
you can absolutely play.
That's kind of how I said.
Yeah, Ace's point.
That's how I went to.
Every box I opened, Monkey Wrench.
had no reach
would break in like
20 hits
I was like okay
I'm not doing this
yeah
yeah I will say
they gave you a very
this is a game
that like gives you the tools
and you play
how you want to play
which I always respect that
and I think it appeals
to a wider range
of people that way
you know I did not go down
the weapon path
just because I'm like
bro there's zombies
I don't want to fight
like hordes and hordes
of zombies
but chopping them
up is pretty fun too.
All right, listen, we're running a little low on time.
Ryan, what works in this game and what didn't work for you?
Oh, man.
Honestly, there was a lot that worked.
I put probably 35 hours into this game.
I did beat it.
I played the full campaign through.
My wife even came and said, you like that game, don't you?
And I was like, I think I'm kind of like it's like, she's like, normally when you're
forced to play a game or you have to, you're like, oh, I got to go play this.
I got to do this for the pod, you know?
oh what a horrible thing we have to play video games but some of them aren't as amazing or we're not
enthralled this one i was man so like a lot worked for me i absolutely love the environment in
the world they created even though it's dated i think they did it very very well uh the parkour
your ability to kind of traverse through the environment uh swimming and running and jumping and
diving and rolling and all the stuff you can do you can even upgrade your parkour abilities like
they did that amazingly well josh you didn't get guns ace i know you didn't either but like like once
you get the guns like that's even better because then you have this crazy awesome stopping power where
you can just blow the heads off zombies but guns are loud i don't know if anybody knows but guns are
loud and then all the zombies comes so yeah you can shoot them down but then how much ammo do you got
so like there's a big balancing act with a lot of that so i think there is there's a lot like
he said too, Josh. The story, I think
a lot of the other stuff was amazing.
The story left a lot to be desired.
Reyes is the main
honcho, big bad guy. He's the
big bad. I thought he was a really unique,
cool character. I liked him a lot.
Everyone else was forgetable
for me. The story itself, and I'm a
big story guy, especially in
action RPGs and all that.
Everyone else was pretty much forgetable.
You didn't really feel a connection or a bond.
The big bad, that was a really cool
character. I liked him a lot as well.
Um, but yeah, other than that, man, I don't, I don't think there's too much that didn't go well.
There was some, uh, graphical stuff issues, uh, with, uh, some stuttering, some T poses that I ran into here and there and some weird kind of, um, uh, uh, other than that, man, this game, if I, like you said, if I would have played this in 2015, 2016, uh, it would, it would score very, very high for me. I don't think that there was too much that they did wrong. I don't know how this flew under my radar.
but I freaking love this game dude I cracked out so hard on this like I said I put in 30 I delayed
Ghost of Yote I was like I was gonna go play that I download it and I'm like no I gotta I gotta be
I gotta be dying light like what do you know I gotta go beat dying light I gotta finish this game you
know so and there's still so much more to do that I haven't done and there's a new sequel
the the beast or whatever that came out so I was gonna ask you if this got you interested
It did. I will absolutely, at some point, I don't know when, we got a lot to play,
but I will absolutely play the beast now. And thank you, hijackers, for forcing me to play this
because I freaking loved it, dude. This game was so good. I'm glad, man. You know, we don't talk
about our thoughts on a game beforehand, but you did post a photo of Ghost of Yote, like the splash
screen that you were playing it. But then I saw Ryan is playing Dying Light, and I went, I was
I think he might be liking this, man.
Like, if he's playing Nightly still and Ghost of Yote is out, like, I think that's a sign.
He's playing mind games with us.
Yeah.
I mean, dude, it is always incredible to me when we get forced to play a game and it really
resonates with us.
Like, that is the fun part of a game.
This is why we do these hijack a hosts like this.
You know, I'm glad that I got an opportunity to play this because just like, you know,
all of us. I was completely ignorant to this franchise. I was impressed by this game. I thought
it was very well done. I think it held up very well. The only thing that was holding me back from
playing more was the fact that Hades 2 came out. I had a big project at the house I was working on
and just kind of life, kind of detracted some of my gaming time. But, you know, for me, I think
that this game is an easy recommend for people. You can pick it up cheap at this point. It is kind of that
sandboxy action oriented play it how you want to play it melee guns uh you know great game mechanics
it seemed polished i didn't run into any bugs or anything like that on my side this is what
most gamers want out of a game i think the only thing to me was just that it was a little daunting
as the guy that didn't have to play it that i also went into this and kind of went this game
feels like it's like a massive game like there's so many things i could do and i don't have the time to get
that deep into it right now, which can be off-putting sometimes at the same time. So I was very
impressed with my eight hours in this game. It does make me very curious for Dying Light the Beast
because it's like, okay, well, if they did this in 2015, and Dying Light the Beast released in
2025, like how much better is the Beast than the original Dying Light was? So, all right, Ryan,
hit us with your final rating on this game and would you recommend it to other people?
Well, right off the bat, absolutely I would recommend, especially if you love like this world or this genre types of games.
I think the progression is perfect.
I think that the environment is awesome.
Even though it's, like you said, it's on that line of kind of the dated world.
I think it holds up well.
So absolutely recommend.
If I played this when it came out, it would be easily in the nines for me.
Since it's a little older and I ran into a couple little bugs, I'm going to say,
8.8.
I absolutely loved it.
I think it was,
I think it was fantastic.
It holds up well and it's a,
it's a testament to like this genre of
this type of game.
I think most of everything they did
was awesome.
Like it was, and like you said, it is daunting.
This could have easily been 60, 70, 80 hours.
It was, you run and then like you'll see
blue marks on your map and those are people
you can go help.
And like, you can go help somebody,
like where zombies are trying to kill them and then you can get prizes or you get favor
and then you can get like you know rep boost like from you know when you go back to the
tower and stuff so there's just there's so much uh that you can do
not including like any dLC or updates or anything like that so yeah this is an absolute
would recommend and it's uh it's a high high score for me nice yeah i would i would recommend
it as well ace if you ever get time and want to jump what i played i enjoy
I just got busy.
So, you know, I'll just go off of YouTube for recommendations here.
Dude, I'm saying, like, we should do, like, and even if any listeners want to play,
like, and get the Beast and play online, like, I would absolutely do it.
You know, maybe in a little time after Battlefield kind of cools down when we're playing that.
But, yeah, I will definitely play more of this game and more of the Beast.
Nice.
Yeah, the Beast looks really interesting to me because I think, number one, the graphics look incredible.
but it's like knowing how the game plays
and knowing that this is the next evolution
from this franchise
is pretty, pretty tempting for me.
So, all right, listen, that's going to do it
for this episode. Everybody, thank you
to our epic and legendary
supporters. You are the ones
that pick these games for us to play.
If you would like to have a say
in the hijacks, you can sign up
on Patreon. There's a link in the episode
description in this episode. You can
click that. You can be signed up
in, you know, it only takes a couple minutes
to do. We'll give you a shout out on the show. You get to vote on a game for one of us to play.
I'll just go ahead and put it out there just to tease the next hijack a host, but I got picked
to play dokey dokey literature club. So if you want to see how that game, you know, resonates
with a man in his mid-40s, you know, yeah, game.
Nopey, nope, nopy. I will say I definitely am going to have.
some thoughts on dokey dokey. And I have thoughts on the people that made me play it at the same
time. But that will be the next hijack a host. And then make sure that you follow the show.
Click that plus button, that follow button in your podcast app. So you get all our episodes the
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access, you know, special bonus recordings when we reveal these hijack a host games to
each other and things like that as well. So we definitely try to say thank you and make it worth
your while. Ryan, I'm glad you enjoyed this one, buddy. It sounds like you had a really good time.
I know the listeners are going to be really happy to hear that. We had some huge fans of
dying light in our Discord server and I think it's really going to make them happy that you really
liked this game. So, all right, that's going to do it for this one, everybody. Until
next time, happy gaming. See ya. Peace out.
