Video Gamers Podcast - [Indie Deep Dive] Lies of P & Overture DLC - Gaming Podcast
Episode Date: June 18, 2025Gaming hosts Ace, Ryan and Josh are diving into Lies of P and the recent DLC release of Overture. Lies of P is considered one of gaming’s best indie souls-like video games, but what’s it about, ho...w good is it actually, and is the DLC worth the wait? We discuss the story, combat, gameplay, boss fights and more. It’s another can’t miss indie gaming episode from your favorite video game podcast! Thanks to our MYTHIC supporters: Redletter, Disratory, Ol’ Jake, Gaius and Phelps Thanks to our Legendary Supporters: HypnoticPyro and Patrick Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Follow us on Twitch: https://www.twitch.tv/videogamerspodcast Learn more about your ad choices. Visit megaphone.fm/adchoices
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–intro-
Strings pull tight and gears do grind, In shadows deep the truths unwind,
At tales of lies, of blades of choice, In steel and sorrow hear our voice.
A puppet walks where gods once tread with questioned whispered by
the dead. So lend your ears and steel your spine. We dive where peas dark stars align.
Hello fellow gamers and welcome to the Video Gamers Podcast. It is a lovely day in the city
of Krat and I wonder my friends just where you're at. Today we will be deep diving lies of P. But of course I cannot journey alone
through the city of crotch. I would be a fool to do so. I am
joined by the one the only other person who played this game.
It's Josh.
I want to be a real boy and live in the city of crotch.
Did you call it the city of crotch?
What'd you call me?
That's what it sounds like.
You said the city of crotch and I'm like, crot.
Oh, oh, okay.
K-R-A-T. That does beg the question.
Is it good to live in the city of crotch
or is it bad to live in the city of crotch? I guess it depends who you ask. I yeah, I guess so. I don't know. I first I was like, oh no, maybe not
And of course if we ask him no questions, he will tell us no lies
It's Ryan. What are you talking about? Look, I lie all the time.
I'm so, ah.
Hey Ryan, you've been lying today a little bit.
I just love it.
Such a good joke, and then Ryan stole it anyway.
Yeah, self-deprecation for the win.
Woo hoo.
Dang it.
Ah, dude.
Fellas, we are talking about one of my favorite games
of all time, probably.
It doesn't quite crack
my top five, but it's definitely in the top 10. And it's probably the best souls like
there is that FromSoft hasn't made. That's very true. Yeah. I think I agree with you
on that one, Ace. Although I have not. Okay. Uh, another crab's treasure or lies of P it's
lies of P. Another crowd treasure is great and it has great theming and great story
and all that, but Liza P. Just not on the same level. Really does it better. If you
mean, I mean, honestly, what, what attracted you to Liza P. Since it's one you actually
tried to play. Uh, number one, it's a Souls like, and number two, it's way, it got really,
really good, like reviews from gamers that had actually played it and was like, guys,
this might be one of the best Souls. Like, like you said, that's not from Soft.
And then that's when I was like,
I'm kind of in the mood for this.
Let me see what all the hype is about.
Fun fact, I beat Liza P.
It's one of the few games that I have actually completed.
Yes, I actually beat the whole game.
That's how good it is.
I did not know that.
I thought you ended it before the final boss.
No, I did not know you beat her. Nope, yep. This is one I did not know that I thought you you ended it know before the final boss No, I did not know you'd be there. No. Yep. This is one. I did not fizzle out on that's how good
That's rare. I can give a game boys. Oh boy
Well, you know with the release of overture I figured now is the time to go over
You know the entirety of lies of P as well as overture because I managed to knock it out in two days
What do not recommend? entirety of Liza P as well as Overture, because I managed to knock it out in two days. Whew, what a day.
Do not recommend.
Uh.
Uh.
You're gonna see that death screen a lot
doing it that way.
Oh, I'm sure.
Ryan, now that you've sort of dipped your toes
into the pools of souls,
is Liza P one that catches your attention?
Um, it does, and believe it or not, I actually looked for a demo.
I was like, I wonder if they got a demo.
Unfortunately they didn't.
But I did look, so it did pique my interest after playing Night Rain.
I just fell in love with what I experienced.
So I am eager to start checking out, you know, other real authentic souls like games.
So, yeah, that's a good question. Like, OK, so we Ryan has dipped his toes.
He's like, OK, I think I might like this game play.
Would it be better for somebody to jump straight into Elden Ring
and have that experience, which can very much be overwhelming
for a lot of people?
Or is it better to say hey, man
Why don't you try this very finely crafted game? That's somewhat linear but has amazing combat amazing presentation
And and then if you like this if you like lies of pee
Well, then the whole world of like Dark Souls games is open to you at that point
But like which one is a better route for a newbie?
That's it's a good question.
And I'm tempted to say,
Eldering, just because of that open world view where you could, you know,
go power up beyond what you need to to beat a boss and continue on with the
your merry day versus Liza P where you're going to lose.
You're going to have to learn from your mistakes.
And early on, you're going to have to learn from your mistakes.
And early on, you're going to have to learn to parry
because dodging ain't an option that early on.
Yeah, that's true.
And it's a completely different system too,
going from like being a Dark Souls player
to dodging a whole lot to now it's like,
oh wait, I'm supposed to parry these things?
Like, what?
Yeah, no, that's, it kind of goes against everything in your brain to be like, okay, I
just got to take this head on.
I can't dodge it.
I have to block it.
But you know, Liza P is as we've brought it up
several times, one of the greatest indie souls
likes to mankind at this point.
And it stands out for what it, what I never
seen anything else do, which is take the story
of Pinocchio
and make it so freaking dark. You could turn it into an adventure like souls like like this, where it's just a
never ending darkness in your heart, the farther you go.
And it does something.
I also don't see a lot of souls likes to do, which is it tells the story.
It doesn't hide it behind all the freaking like items you pick up
and the notes you pick up
That's something I can get behind for sure
Liza P has a story it wants you to hear it and like I think that really works. Yeah, I mean
It's got so many unique things too. It's a very snappy souls like I think you would agree Josh
Yeah, it's a very fast-paced snappy souls like more akin to like Sekiro or blood-borne
I I kind of like that to be honest would agree, Josh. It's a very fast paced, snappy souls like, more akin to like Sekiro or Bloodborne.
I kinda like that, to be honest.
I mean, it definitely feels different
and it's one of the things that,
when I was playing it, I do remember,
it just, it feels, I'll just kind of say it again,
like a very finely crafted or curated experience.
Like they knew what they wanted to make,
they knew kind of the vibe that they wanted to go for,
they knew the pacing that they wanted to go for they knew the pacing that they wanted to go for
And I feel like they nailed it man like legitimately it just
Anybody that has played lies of p kind of goes this is just crafted like
Phenomenally well like there's not very many areas of the game
Where it doesn't feel like or it feels like they kind of rush something or overlooked something or you know or something like that to where you
Just play it and then everything just kind of works, man
It's a very polished very well thought out experience all the way through and you can't really say that for a lot of games
And with you saying you're saying like kind of quick and snappy
Is it kind of more akin to you know, like the Duchess's play
through or, you know, with with Night Reign that we've been playing, just where
it's like a little quicker, quicker combat? I'd say it's sort of a mix of the
Duchess and the Executor because you're, you're very much, with Lysope, you have
a lot of systems in the combat. Specifically though, it wants you to
learn to parry, because parrying not only will break the stance on the boss,
like we saw in Elden Ring can be very helpful
to break the stance on a boss to get a fatal attack in,
but it also has a unique system
where if you do enough perfect parries,
you'll break a boss's weapon
and now they do less damage to you.
Oh, that's neat.
Yeah, I like that. So that's like super helpful,
especially in like g gang fights later on
Yeah, I would say pacing lies. It feels it definitely feels a little bit faster pace than like your methodical Dark Souls
Kind of kind of pacing
It's closer to a second row I was gonna say I think I would say but Ryan doesn't know what sec row is either
So that's true. He doesn't know what I would say. Yes. I't know what Sekiro is either. That's true, he doesn't know what Sekiro is. I would say yes, I do feel like it's faster paced.
It's no over the top, like Bayonetta
or like button masher kind of thing.
No.
It absolutely plays like a Dark Souls game,
but I will say that I feel like the pacing
is a little bit tighter, a little bit faster,
a little bit more intentional.
I like that.
Yeah.
Cool. Yeah, and you've got this, you know,
dark steampunk fairy tale world to back it all up that really draws you in and really
interests you. As well as it has one of the most unique weapon mechanics I think I've
seen in anything ever, which is the ability to take your blades and handles from your
weapons and combine them to make new weapons. What? Yeah. That's pretty cool.
And the different things you combine
will have different scalings versus, you know,
decks, strength.
They'll have different special abilities you could pull off.
This game has so many different ways
you could tackle situations in combat
to the point where I had like five fully upgraded weapons
I would just swap between
before whatever felt good for the moment.
I never felt locked into anything.
Yeah, I do like the variety that they throw at you too.
Like you said, I completely forgot about the the like the hilt and the blade
combinations that you could do.
And then also you got this like giant hilt that like weighs a ton.
But then you put a little rape here blade on it.
And then it's like, this is a weird combo or vice versa, where you have like a knife hilt.
And then you put some big heavy thing at the end of it.
But it does, it gives you different scaling,
it gives you that kind of potential to create a build.
The arm mechanic where you can swap out your arms.
The Legion arm?
Yeah, I thought that was super cool too, man.
I love the Legion arm.
Yeah.
You have so many different ways you can handle combat
in this game that make it so much fun.
Like it never feels boring to tackle enemies in Lies of P.
I will say, I never felt like the combat started
to get stale.
Like they give you enough enemy variety,
they give you enough challenges,
they give you enough different weapons.
The Legion arms, Ryan, are like, almost like,
think about skills almost.
It's like you get one arm that can block really well.
You get one arm that shoots out mines, like proximity mines.
And then you get another arm with like a grapple hook on it,
you know, or something like that.
So that it's like the skills from Night Reign.
You can kind of push them out as you feel,
but it's on a bar that it runs out.
It has a capacity.
Oh, okay, okay.
That's cool.
Oh, yeah.
Especially there's this great one,
this grapple hook arm called the puppet string,
which is just a big metal arm with a grapple hook. you throw it out and if you hold down the button, you can pull
yourself to the enemy, launch yourself in the air and come down on them with a massive attack.
Oh, that's neat.
It's so cinematically awesome. It gets interrupted by the environment way too often.
Oh, does it? Oh no.
I'll be like mid-flight getting smacked out of the air by an enemy.
Is that pretty common?
How are the mobs?
Is it usually like three guys, little trash mobs, or is it more, or how does that work?
Usually you'll think there's only one or two, and then you'll walk around the corner and
out of the darkness comes two more, and you're like, oh no!
That's twice as many! I was not ready!
And they can wreck you too if they can jump on you man. The trash mobs are, that's where
it's very much like a Dark Souls game. The trash mobs, if they get into their combo or
they sneak attack you or something, they can wreck you man.
Do some hard damage.
What's neat is they're all clockwork though. They're all like puppets, like this whole
world that you're in.
Well they start that way.
Or right, right, yeah they start that way.
And then, so the whole vibe of this game is really neat too.
Honestly, like you kind of feel like Pinocchio,
which is weird.
I'm kind of in on this like dark fable type stuff though too.
Like Hansel and Gretel is kind of the famous,
like you know people have turned that
into like a horror movie and stuff.
And it's like, but I like these, Cancell and Gretel is kind of the famous, people have turned that into a horror movie and stuff.
But I like these, I like taking this Disney character
and then turning it into this dark, gritty world
where there's just sorrow and pain and death everywhere.
It's like, yeah.
Well, even I think a lot of those nursery rhymes
are all pretty hardcore in origins anyways, and then yeah.
Pinocchio kills Jiminy Cricket in the original.
He just squishes him.
Yeah, it happened.
Really?
Yeah.
Stupid grasshopper.
Poor Jiminy.
Yeah.
Ain't no way he called Jiminy Cricket a grasshopper.
You know what I mean?
It's in the name.
Wait, wait, wait.
It's in the name.
Hold on, dude, I missed that.
It's in the name.
No, ace, good, because I totally missed that. No, no, just go on. I caught that one, that it's I caught that
Obviously a cricket it's in his name, bro
Really?
Crickets are lame shut up grasshopper
I was trying to give them the benefit of the doubt because grasshoppers are way cooler than crickets
Man, but fine. You guys want to be more accurate. I guess these are cricket. Oh
Man, that was too good, man
Anyways
Anyways recording got deleted guys. Darn it. Oh, no, we lost the lives of P deep dive. How terrible?
The biggest selling point though Oh, we lost the lives of P deep dive. How terrible.
The biggest selling point though, like I said, with lives of P is the story.
And the story is honestly really freaking good. If, especially if you compare it to the, you know, what it's being based on
off the Pinocchio story and you try to like piece it all together, it all
kind of makes sense in a weird dark way.
But the city of crot, not crotch has been torn apart by a puppet frenzy.
You wake up as P, they just call him P.
They never say the word Pinocchio.
They always call, actually, they never call him P either.
They just call him Geppetto's puppet.
Which how does that feel?
Yeah.
Everyone's just like, how's it going, Geppetto's puppet.
Come here, you doll thing.
He wakes up in a train car all by himself and ends up having to navigate puppet. Come here, you doll thing.
He wakes up in a train car all by himself and ends up having to navigate himself, his way back to the hotel so that he can find Geppetto so they can
try to find out what's causing this massive puppet frenzy and try to stop it
and save some lives because there are corpses everywhere.
Like puppet corpses or?
No, no.
No, no.
The puppets rebelled and they went haywire
and they decided that the little fleshy human meat sacks
are easy to just decimate and boy,
have they decimated everything.
They were happy to do so.
It's dark, dude. It's dark. It is. Like this is not a kind like
happy game by any means. I'll tell you one thing somebody had to pull some serious strings to make that happen.
Get this man. Send in the puppets. That was exactly what it was supposed to be.
So don't even.
But yeah, you kind of learned all the puppets are bound by this grand rule, this grand covenant.
Rule number one being they can't hurt humans.
Rule number two being they can't lie.
And what can you do that they can't do?
You can lie.
So a lot of people don't even see you as a puppet at first until they get close enough
And you can actually hear the gears like turning and pee when you get close to him. Oh wow that's
It's such a cool little like thing to me and that little gear sound that
Yeah, yep, it's yeah, you hear a lot in the game, and it's I like that. It's a good touch nice
Everything and every creature every everything in the entire world it's, I like that. It's a good touch. Nice. Everything and every creature,
everything in the entire world
is powered by this thing called ergo.
And ergo is like the essence of the soul.
Without it, you can't do anything.
But of course, humans got ahold of it and they abused it.
And that is what is assumedly causing this puppet frenzy.
You of course will find out, but that's a bit of a spoiler.
I don't wanna get to that just yet, but the puppet frenzy. You of course will find out, but that's a bit of a spoiler. I don't wanna get to that just yet,
but the puppet frenzy is the main thing
you're trying to stop once you link up with Geppetto.
And you fight possibly my favorite boss in all of Solstheim,
the King of Puppets.
What did you think of that fight, Josh?
You fought him, right?
Yeah, I mean, honestly,
the boss fights in this game stand out to me. They're really really good. The mechanics are great. This is not just a you know a button
mashing fest kind of thing. They you know they'll go into different phases which I really like. Like
you know one of the things that you think about when you say souls like game is you know obviously
the walking around in the trash mobs you have have to respect those. But the first thing that comes to mind for me
is just these over the top boss fights.
And they are, dude.
I mean, there's so many different memorable fights in this.
I mean, from the first one that you tackle
where it's the giant, almost like patrolman bot,
looks like, like the police bot or something.
I don't remember the names of it.
Or the circus bot.
The circus one, yeah. Oh yeah, the parade master. Yeah don't remember the names of the circus spot. The circus one. Yeah.
Oh, yeah. The parade master.
Yeah. The parade master. That's it.
Yep. That's it.
Like that one stands out to me.
You have the big clown, like the punching clown guy
that was a pain in the butt.
Oh, once you like, he's a clown,
but you could just parry a lot of his stuff, too.
Like he had the one that you couldn't.
But yeah, the master of puppets.
I'm just like, yeah, the master of puppets. I'm just thinking, yeah, master of puppets.
Yeah, the king of puppets.
I mean, there's optional boss fights in this game.
It legitimately follows that incredible formula
that Dark Souls games have, where every time you step
into an arena, you know what's about to go down,
you know you're gonna die because you're like, I don what's about to go down. You know you're going to die because you're like,
I don't know these mechanics up front.
Let me see what glorious way I'm about to die to this thing.
You're going to try three or four times.
I will say that like, I like the approachability of the boss fights in Lies of P a little bit more than Elden Ring,
because if you pay attention to the animations,
I feel like it puts a little bit more of theen Ring, because if you pay attention to the animations,
I feel like it puts a little bit more
of the onus on the player.
Sometimes with Dark Souls games,
the bosses thrash around so much that you're like,
I don't know what's in attack
versus this thing just flailing around,
and so I just start spamming dodge roll
because I'm not really sure what's going on,
you know, but in Lies of P it's like, it's very obvious, like, okay, they're winding up for this
attack or they're spinning around and they're, you know, get ready to block every time the sword
spins or something like that. I feel like the mechanics with the boss fights in Lies of P are
actually a little bit tighter, man. And I kind of appreciate that because for
people that aren't super familiar with it, it's like, I think it's slightly more approachable
without making it overly easy, if that makes sense.
I think the game is a very punishing early game. And it once you've started learning
how things react to you and how to react to them. Right. Yeah. You kind of start feeling more empowered and the mid game starts to sort of mellow
out.
I think that would be what would be interesting to watch you go through.
Ryan is just to see you go through the early game.
I was going to ask, cause like, I noticed that too, Josh, when, um, you know, we're
playing night rain and one of the bosses the bosses, when it would turn around, looked the same as when it would do like a tail whip. And so it's
hard sometimes to differentiate an attack versus movement and having things be a little
more, I don't know if I'd say telegraphed, but understandable, like where you can kind
of start to get down the mechanics of it. That is appealing for a boss fight.
Yeah, I loved that.
I knew it was coming.
It didn't mean that it was easy to block or parry or dodge
or whatever, but it's like you at least kind of knew
what the animation was.
And while they did sometimes flail around a little bit,
I mean, you need a little bit of chaos in your fights,
but I just felt like it was an easier thing
to see the animations and that telegraph coming and kind of being like, okay, I need to respond
to this. Oh crap, I whiffed my timing. You know, like that's on me versus like, what
is it the, I'm trying to think, dude, is it the putrid, like the weird plant looking dragon
things in Dark Souls?
Oh, the green monster, the swamp.
Yes, and they just thrash, dude.
It's like a freaking fish, like flopping around.
It's thrashing all over the place.
And you're like, is this an attack?
Like, what am I supposed to dodge right now?
I don't know what the heck this thing's doing.
And it's just flailing everywhere, man.
And you're like, bro, chill out.
Like, are you gonna attack me?
Oh wait, oh, well that thrash was an attack an attack okay but this one's not kind of thing and
that just gets aggravating and kind of dumb sometimes or is Liza P it's like
very obvious this dude's about to just destroy you you better parry this attack
you better parry you're doomed or else now I got a question based on bosses
because that's what we're kind of covering right now.
Between Elden Ring and Liza P, which one's bosses
did more for the game?
What's your most important?
I'd say Elden Ring.
I don't know.
Liza P's bosses all push towards its overall narrative.
It does, but like.
Especially if you go through it on New Game Plus,
and now you can understand the puppet language.
I get it, but it's like, I don't know, man,
like Radahn, Mog, Ranala, like, I mean,
all these bosses in Elden Ring are like...
All of them do serve to tell that story,
but also Elden Ring is hiding that story from you.
I mean, it is, I don't know, is that the question?
Are you saying like which bosses advance the story in particular,
or is it like which bosses?
I guess it into the game do more for the game like this is the rest of is the rest of Elden Ring
Good enough to where the bosses are, you know awesome and great
But you know, it's not it doesn't bring up the game or do the lies of P is the in-between stuff
You know bad. I'm gonna stick with Elden Ring Elden Rings. Yeah, that's no shade Eliza P
But I think it's totally fair. I think it's to whoever you know, whatever and so the losses. I'm gonna stick with Elden Ring. Elden Ring, yeah. That's no shade to Liza's P, but I think... No, that's totally fair.
I think it's to whoever, you know,
whatever one touched your heart more, I guess.
Like stabbed me through the heart, you mean?
Yeah.
All right, so I'm gonna hit this real quick
and then we'll go into the DLC,
but how important do you think lying is in this game, Ryan?
Lying? Oh, man.
I guess if nobody... If no one else can lie,
I would say it's probably pretty important.
Well, other people can lie, but they have to be human.
Puppets cannot lie.
Okay, other ones can lie.
Okay, I'm sure it's pretty important.
It's very important.
No, it's not.
It's not.
Lies of P explores this question of what makes someone human.
And it does this with the ability to lie.
You'll use lying to avoid giving heartbreaking news to people.
Like, you know, you'll get in like awkward situations where if you were a puppet and they asked you a question, you have to be like,
Yeah, your whole family's dead.
I'm sorry.
But because you're P and you have the option to lie, you can lie to these
people and spare their feelings and they'll usually be very grateful for it.
And they're not going to check.
So that's fair.
That, that is a fair point.
I I'm trolling a little bit here because it's like I really do like the
You are Pinocchio. You want to be human. You have this trait that allows you to kind of sort of be human because
puppets can't lie.
So it's like you can but like then lying by nature is just terrible. You know what I mean?
Like you're not supposed to lie guys. So then it's like, you got this human trait,
but it's like one of the worst traits that humans can have. And you're right.
Like the game will present these,
these questions to you where it's like, do you lie or do you tell the truth?
And it's like, bro, I don't want to tell this mom, her kid is dead. Like,
I'm just going to lie to her and say, Hey, he's doing great. You know?
But I feel like it just doesn't really change
the outcome of the game, you know?
Like, you kind of get that little snippet of like,
okay, I'm gonna lie, I'm not gonna lie.
But ultimately, it's not like this is a choice
that is going to alter like the latter half of the game
or something like that.
Well, let me ask you, what color was your hair
when you ended the game?
When I went white.
Okay, so you did at least go that, you went that far.
Okay.
Lying is what gets you more humanity.
And humanity is what is slowly turning P
from a puppet into basically a real boy in this game.
So you have to lie to get more humanity?
You have to lie, you have to listen to music,
you have to do things humans do.
So there's different ways, oh okay. Yeah, there's different ways you can get humanity.
Uh, basically if you handle things like a human and not, not like a puppet, basically.
Gotcha. Gotcha. And you can, my favorite way to check your humanity is to walk up to the cat and
try to pick it up. And if it says no, it means you're still a puppet. Yeah. That cat hates you
for a while. That cat hates you at the start because you're still a puppet. Yeah, that cat hates you for a while.
That cat hates you at the start because you're a puppet and it's like horrible.
But moving on, I guess, we'll hit the DLC here.
This is one of the coolest DLCs possibly ever.
Really?
Okay.
That's high praise, buddy.
This DLC is a prequel DLC.
It takes place before the puppet frenzy, before all this bad stuff goes down.
It takes place during the outbreak
of what is known as the petrification disease,
which is something you'll discover
after you beat the king of puppets
that that's the real problem in the kingdom of Krot.
Is all these people's ergo is being hardened
into these crystal rocks and it's slowly killing them.
It's what killed Geppetto's original son, Carlo, who P is a replica of.
And P carries the heart of.
He carries, he is.
I was just going to say the same thing.
You know, you know, take the heart from my dead child.
He's certified to do that procedure.
You know, that sounds highly advanced.
The DLC is about you going back in time
to help this legendary stalker.
The stalker was a group of vigilantes
that used to take care of renegade puppets
and petrification people.
I forget what they're called.
I don't want to call them corpse monsters,
but they had a name very similar.
Something like that. Because the petrification disease, it doesn't wanna call them corpse monsters, but they had a name very similar. Something like that.
Because the petrification disease,
it doesn't only just cover your body
and harden rocks and slowly kill you,
it mutates you into this horrid creature.
It's kind of like Resident Evil viruses.
Yeah, okay.
But your mission is to link up with this stalker
and rescue Carlo's old best friend, Romeo,
who in the future we know
gets turned into the king of puppets by Geppetto.
He gets his corpse taken and turned into this horrible boss you fight.
And the whole time you're fighting him, like, I want to kill you.
I hate you.
I hate you.
And then you get the lore and you're like, Oh my God, I feel like a monster.
I brutalized this kid in a puppet suit for no reason how long would you say the the DLC is
15 hours really that's a pretty yeah I checked my playtime on lies of P and I have 30 hours like
it's like 29.8 hours it is not a short DLC now blast through you blasted through that in two days. I did.
Now I have heard Ace, you can tell me if there's truth to this,
because I've heard from a lot of people that have been playing Overture
that it is brutally difficult.
Like, is that true or is this just people being rusty?
I beat this game on its hardest difficulty, which is legendary stalker mode.
I had to drop it to the middle difficulty because I was not getting anywhere with this DLC.
The first boss is a giant crocodile
that just keeps flailing his body on top of you
in this small arena.
He was like, get off of me, get off of me, get off of me.
And when I tell you like my zip lines
would get interrupted by enemies,
this guy is enemy number one for that.
Holy mackerel.
He would just like zip line over to him to do the freaking slam attack.
And he just hit me in the air with his jaw.
It was the worst. I hated it.
Now, do you have to start over?
Like, since this is a prequel, I'm assuming you don't go into this
with your build or your levels or any of that stuff.
No, you have all your stuff. Oh, you do? Yeah, I was level 109 going into the DLC.
Because it goes back in time?
Yeah, you just go back in time.
Oh, you actually go back in time?
You actively go back in time.
I'm like, this doesn't make any sense, man.
You telling me I did all this stuff in the future?
Yeah, sorry.
No, it's a prequel DLC where current Pinocchio
goes back in time to try to stop this disaster.
It's never really explained why he does this.
He just kind of discovers one of those save points, the time things.
And just one of them just takes him back in time for no reason at all.
We have to go back, Marty.
Now, do you have a companion in this?
Because the trailer shows you meeting...
This might be the stalker that you're teaming up with or something, but it
makes it almost look like you have a companion.
She's not really your companion to the very like last hour.
Because the whole DLC is about trying to link up with her and help her out.
So you're just following her footsteps and where she's gone.
And you have a lot of new areas to explore in this DLC.
Like, oh my gosh.
Okay. So it's not just kind of re-expanding. Not just like one area this DLC. Like, oh my gosh. Okay.
So it's not just kind of re-expanding on the-
Not just like one area.
Okay.
No, you've got a zoo, you've got a frozen lake,
you've got a frozen overfishing town,
you've got an underground catacomb full of evil alchemists.
Oh, really?
Yeah, it's nuts.
How are the graphics with it?
All of it's stunning and beautiful.
Graphics are good.
Graphics, I remember seeing a lot of stuff from the first one.
Liza P is very stunning and graphically intense, honestly.
Yeah, it's a very good looking.
That was always the Dark Souls thing,
was that Dark Souls games were ugly
right up until Elden Ring.
Legitimately, Elden Ring is by far
the best looking Dark Souls games by a mile.
They're all just gray and black.
They were just terrible. It was all about the gameplay in Dark Souls and everybody was like, bro,
why can't you make like a good looking Dark Souls game? And that was like the major complaint
because everything about about them was great if you like that style of game. But then finally
Elden Ring comes around and it's like, you know, they finally moved up to like high definition
textures. Like not 4k.
Don't hear what I'm not saying.
It ain't 4k textures already, but it was at least like, okay, this is like, this isn't
just a blur of armor and, and pixels now either.
So yeah, Liza P looks good, man.
Heck yeah.
And I will say as hard as that DLC is, it might have some of the best boss fights this
entire game has to offer.
Oh, I love that DLC is getting better for some of these franchises, man. Like, honestly,
I mean, we've recently been talking about some of the top DLCs, you know, like, you
know, Phantom Liberty, Blood and Wine for the Witcher three overtures going to go into
that, you know, that kind of. And so it's like when you get that kind of DLC,
that is a huge win for gamers and for the studio at that point,
because it's like gamers love this studio gets to make, you know,
a good bit of extra money because it's good quality DLC that people are buying.
This isn't just a cosmetics pack or a battle pass or something like that.
It's like you're actually getting more of this game that you absolutely love.
Yeah. And I mean, it's I know I do. And it's like, well, actually getting more of this game that you absolutely love. Yeah.
And I mean, it's, I had no idea.
And it was like, well, it's more of the same,
seven out of 10, but no,
it's better that it's more of the same
and it's improved from the base game.
All right, A, so I'm gonna put you on the spot, buddy.
Cause I know you're not gonna like this question.
Oh, I bet I'm not.
I love it already.
I know.
Overture or Shadow of the Urchery?
Man, I don't like this question.
I told you we're going to like it.
Right?
Some of my favorite fights in Elden Ring come from Shadow of the Urchery with, well, not
Consort Radahn, actually.
No.
No.
Screw you, Consort Radahn.
You know what? No, screw you, concert redone. Oh.
You know what? Just because of the pain in my butt, Overture was,
I'm giving it to Overture.
Oh my gosh.
Really?
Overture.
That's that.
That's recency bias.
No, Overture, okay.
The thing I was gonna say is,
Overture's final boss ties back into the main story
in a way, I'm not gonna spoil it,
cause it's brand new.
I know everyone's like, I'm not gonna say anything. But he ties back into the main story in a way. I'm not going to spoil it because it's brand new. I know everyone's like, I'm not going to say anything,
but he ties back into the story in a character you meet there
and deal with, but Overture's final boss is absurd.
He's a two-phase boss that's harder
than the final boss of Bloodborne.
Josh ain't buying it, dude.
I ain't buying this.
Josh ain't buying it.
I'll tell you what, when Overture gets nominated
for game of the year, like then I'll be like, wow, okay, Ace actually knew
what he was talking about.
But there ain't no way, man.
Shadow of the Earth Tree is one of the best DLCs ever made.
I'm not saying it's the worst DLC.
It's great.
I love Shadow of the Earth Tree,
but I at least knew I was gonna beat Shadow of the Earth Tree
without having to tone the difficulty down.
And I did, and the one thing we talked about
when we did talk about Overture for the first time was the Wolverine Claws. That
was the first thing I got my hands on with the Wolverine Claws, man. Yep. Dude, who doesn't
love Wolverine Claws? Oh, they're so good. Yeah. In short though, Overture is not just a,
you know, crappy little extra thing they threw on at the end there.
It is a DLC.
It was crafted with love and care.
And these devs clearly care about this franchise because they've teased a whole
connected universe they want to give us.
And I'm down for it, man.
Okay, man.
I mean, it's two years worth of development for a DLC because Lies of
P came out in 2023, you know?
And so two years worth of making DLC
probably means that's some good quality DLC.
And it seems like it was long.
This is the way I like it.
When it comes out, it's of appropriate length.
It's not some little teeny bit.
It's not a crazy price point.
It's awesome added content that you wanted.
And it didn't take eight years to come, you know and be there for you
So yeah, I liked everything about the way that at least the release and development
I mean for 30 bucks. I got another 15 hours of lies of pain. Yeah, that's dude. That's that's pretty dang good
Yeah, I got more story. I got more weapons. I got more bosses. I am beyond happy with my purchase on lies of P. All right, dude
What's what? What's have it then? What is the score the score for lies of P? Oh, no, I didn't think that
Lies of B is a great and amazing souls like but it definitely has issues in certain areas
So I can't say it's a perfect game.
Specifically at the end with the pacing with things, things just really ramp up and they throw a lot of really big enemies at you for no reason.
I'm going to give it a 9.4.
I think LizaP. If you haven't played LizaP, you're really missing out.
And I have a question for you, too
He's lies a pee still a true souls like even though it has difficulty options. Yes. I that's so dumb to me, dude I don't like this argument
No longer a souls like there's there's Elden Ring players that are trying to gatekeep night rain
Like if you haven't beat this boss, you shouldn't be playing night rain. It's yeah
No kick right let people play games the way that they want. If you
want to, if you want to challenge yourself, I'm all for people that do the no hit runs.
The, you know, that's cool. I actually find that stuff to be really interesting. And I
legitimately have mad respect. Like let me solo her. One of the most famous people that said, dude,
I'm going to do this on the hardest difficulty, you know, not get touched by millennia, you know,
went famous across the world. Like awesome, mad respect for that. You know, not get touched by millennia, you know, went famous across the world. Like, awesome. Mad respect for that.
You know, these people that do these new game plus 10 runs with no hit, bro,
you're way better of a gamer than I'll ever be.
I can acknowledge that kudos for you.
But these people that are like, I play these games on ultra difficulty.
And if you don't play it, then you suck kind of thing.
And it's like you shouldn't be playing this game.
Bro, don't tell people how they should be playing their video games, man.
No. And I think it's great that Lies of P
has difficulty options because now more people
are willing to check it out.
Yes, and we want more games like this, man.
So absolutely, yeah.
That's exactly.
Yeah, I'll be honest.
It's been a long time since I've played Lies of P.
I played it, I wanna say maybe five months
after it released, so it's been almost two years now.
But if I had to rate just Lies of P without Overture because I have not played the DLC this
is an absolutely rock-solid Souls-like game man and honestly Ace I agree with
you that it is the top of the Souls-like games that's made that's not from
software I mean there's not a reason that somebody shouldn't dive into this
if this is the type of game that they like I'm not quite as big on it as you I think it was really good
But it doesn't it's for me. It doesn't like touch Elden Ring or something like that
So I I would say I'd probably give it like an eight point
7 8.8 like it's still very high praise. It's a that's higher than very very well done game man
Like I enjoyed every minute of playing lies of P
Those are two solid scores.
Yeah.
It's really good.
What about you, Ryan?
I'll tell you when I play it.
Has this little introspective deep dive gained you any more interest in checking out Lies of P someday?
It does.
The way you described the combat and like the kind of the quick snappy nature of it, that is something that I gravitate towards.
So with the way you describe that and the bosses and how there is more of a story told to you,
so there is some narrative, which I love. I'm a cutscene guy.
So yeah, I definitely am going to check it out.
Maybe I'll have one of my extra accounts that I have some money on.
Go get it.
Well, then that's all I needed to hear
Happy there you go
For this one boys
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