Video Gamers Podcast - Kickstarter Indies Made By You - Gaming Podcast

Episode Date: July 2, 2025

Gaming hosts Ryan, Ace and John are looking deep into the world of video games backed by Kickstarter! What games are worth backing and what games you should avoid. How do you sort out the BAD games fr...om the GOOD? We even cover the largest Kickstarter campaign EVER! Join us on this wild episode of the Video Gamers Podcast!   Thanks to our MYTHIC supporters: Redletter, Disratory, Ol’Jake, Gaius and Phelps   Thanks to our Legendary Supporters: HypnoticPyro, Patrick and PeopleWonder   Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: ⁠https://discord.gg/Dsx2rgEEbz⁠ Follow us on Instagram: ⁠https://www.instagram.com/videogamerspod/⁠ Follow us on X: ⁠https://twitter.com/VideoGamersPod⁠ Subscribe to us on YouTube: ⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠ Visit us on the web: ⁠https://videogamerspod.com/⁠ Follow us on Twitch: ⁠https://www.twitch.tv/videogamerspodcast⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Get to Toronto's main venues like Budweiser Stage and the new Roger Stadium with Go Transit. Thanks to Go Transit's special online e-ticket fairs, a $10 one-day weekend pass offers unlimited travel on any weekend day or holiday, anywhere along the Go network. And the weekday group passes offer the same weekday travel flexibility across the network, starting at $30 for two people and up to $60 for a group of five. Buy your online GoPass ahead of the show at Gotransit.com slash tickets. No Frills delivers. Get groceries delivered to your door from No Frills with PC Express. Shop now at nofrills.ca. Hello fellow gamers and welcome back to the Video Gamers Podcast. I'm your host Ace and today we're diving into wallet first in the world of crowdfunded
Starting point is 00:01:05 games from pixel passion to launch day disasters. Joining me today, I heard he's still waiting for his collector's edition of Mina the Hollower. It's Ryan. My eyes! My eyes! Are you punk? It's not that bad. Yeah, whatever.
Starting point is 00:01:21 Just hearing the name, they're starting to water. You suck. And of course, we can't do this alone. So joining us is a man who always puts his money where his hype is. It's John. That's not always true at all. Oh, come on, John. I rarely put my money where my hype is. I put my money- Don't you bet on the black horse here? No, I put my money where the surest return
Starting point is 00:01:51 on investment is. Yeah, I figured you'd say that, unfortunately. Yeah, sure gains over time. Anyways, fellas, I'm pretty excited about this episode because we're going to be talking about Kickstarter. How familiar are both of you with Kickstarter in general? I'm quite familiar with it. I've backed a couple of small projects.
Starting point is 00:02:13 And some of my favorite pieces of media have come out. Like, I don't know if I'd, have you guys seen Kung Fury by any chance? It's like a 30-minute long, 90ss spoofy martial arts movie, Kung Fury. It sounds familiar. I feel like you've told me about it before. Oh, Ace, we may need to end this episode here early so you can go watch this. It's the best 20 something minutes that has ever been put to film. And it was a kick. It might've been a GoFundMe or something, but I'm pretty sure it was Kickstarter it was one crowd-funded
Starting point is 00:02:47 things yeah exactly and ah it's so good there was a there was is a part two that's sort of stuck in development hell right now but I've talked to the I've talked to the director David Sandberg when I was doing some other projects a couple of times it is awesome and without Kickstarter wouldn't have happened. That's fair. What about you, Ryan? How familiar are you with the thought of a Kickstarter? Oh, wow.
Starting point is 00:03:14 Yep, very interesting. Yeah. Yeah. Sounds like Ryan needs to kickstart a mute button for his microphone here. Yeah. Dang it, I did it. You know what, you know what it was, and for anybody watching, it's because I was trying to plan out how I was going to get a
Starting point is 00:03:29 little snacky poo in during this episode because I'm dying here. But yeah, that's a rookie mistake, man. I know, dude. Podcasters take it. If you need to eat while you're recording, you just stick it into your belly button. There you go. Whoa, all right. I didn't know that one. I didn't know where that was going, but. Maybe a little green. Anyways, I have not messed around with Kickstarter, so that's a no.
Starting point is 00:03:53 You've never even looked at it? I know, I've never, no, I've never had any desire to go and like look. But you understand the concept. Yeah, I understand the concept, for sure. Where people crowdfund ideas and they become reality. For sure, yeah, no, I think it's a really cool thing Yeah, I just never kind of had a draw to go check it out. That's fair
Starting point is 00:04:10 I think today I want to look at we're gonna look at one big Kickstarter success one Massive flop and then I also want to take a look at some of the games I've personally kickstarted so we can not only bring them forward but I can show that I put my money where my mouth is When I talk about indie games, right? Heck. Yeah. I'm not some poser This guy doesn't even know indie games So let's explore a campaign worth backing and I wish I had been older when this game came to Kickstarter But you've heard me say this games name several times times before. We're gonna look at Shovel Knight. Ooh, yep.
Starting point is 00:04:47 Shovel Knight was a Kickstarter. And people couldn't believe that these days because of how much money it made and how much growth it's had over the years. Well, right, with Shovel Knight, this isn't just a one-off that happened to be successful I mean it launched a whole franchise like it is it is a little franchise at this point But it came from devs who had like no
Starting point is 00:05:12 Name in the game. They had no value. They were just Straight out of the block. They showed people what they had They had a game that really fed to the nostalgia of people who really enjoyed Mega Man, people who enjoyed that DuckTales game, and apparently people who really enjoyed Legend of Zelda 2, I guess. Yep. And it looks like it came out in, what, 2014? I'm seeing some of that.
Starting point is 00:05:35 I mean, that is like a sweet spot. Timing means so much in the world, and that is just the right time to be able to use the internet and utilize that for the funding and then hit a niche like timeline perspective from people who played these older style games and then they're kind of revamping it. So it is really cool that this all worked out
Starting point is 00:05:55 just like ridiculously well for them. I mean, it worked out to the point where they have like three other games, tons of DLC and their character became an icon of the indie scene itself. Shovel Knight was the first indie character to appear in Super Smash Brothers. Really? Okay. Yeah, as a trophy.
Starting point is 00:06:13 He's one of the assist trophies you can spawn in to help you fight. Oh, okay. Very first indie character to appear in Smash, which is crazy. That's wild, yeah, that's a big game. Yeah, when you're saying iconic, I that's that's like not just a metaphor I mean like people buy merch with shovel night people buy merch with that people pay for him to cameo in their games
Starting point is 00:06:33 Like it's big shovel night fought Kratos. He fought the Battletoads Battletoads I knew that one was get you to you know, I just knew you two played Battletoads. I miss the Battletoads. I knew that one was get you two. I just knew you two played Battletoads. Battletoads were old. Battletoads were old, dragon. Yeah. They launched a campaign March 2013, only asking for $75,000.
Starting point is 00:06:56 Wow. Yeah. They brought forth everything they could to show at that time and everything they had, they had, that was it. They had a playable demo, they had a preview and they had some art and music to show at that time and everything they had they had that was it they had a playable demo They had a preview and they had some art and music to look at and that was enough How big was the dev team on that one? I
Starting point is 00:07:13 Believe it's just two people at that time really a lot two people from way forward They were the main two they were the main two minds on this They ended up raising three hundred11,000 for Shovel Knight. They unlocked stretch goal after stretch goal. That's how we ended up with DLCs for Shovel Knight that went later into the years of the main games launch and ended up being free for anyone who had not only backed the game, but purchased the base game. Oh, okay.
Starting point is 00:07:42 And every time a new DLC came out, they added $5 to the game, which fair, I guess. And so now when they do something like this, and then they've released the game that's been funded and everything, does that typically stop? Or you can keep your Kickstarter up and people can keep funding extra? Kickstarters are limited time.
Starting point is 00:08:02 So once that deadline hits, that's kind of like the cutoff. You've hit your deadline. That's it. Okay. You could, I think you can open it up for more donations at least once, but I don't know if that feature was implemented yet this early on, but the, the games Kickstarter launched in 2013, the game delivered in 2014. So a year later, a year later. later that's it that's all it took
Starting point is 00:08:27 unheard of unheard of these days yep small and nimble and but it was polished it was fun it was everything they promised since then it sold millions of copies spawned tons of DLC and spin-offs he's appeared in every you know other indie game there is and of course we get get the spin off of being to the holower, which raised over a million dollars in Kickstarter. Crazy. I don't know what they spend it on, but, uh, I was never going to go away. So I'm sorry.
Starting point is 00:08:57 I know. I know I'm never getting away from that one and neither is yacht club games. I guess so. Rightfully so. They're going down with me at least. I'll say that. There you go. So what do you think?
Starting point is 00:09:10 What do you think their Kickstarter was successful since they had no poll, no like big name, a good game. It's really, it's really tough. Uh, ACE, because I've seen lots of really cool novel projects that just have Sunk for reasons. I can't ascertain there is just something about Fame in general Where something hits and resonates in the zeitgeist that's really really hard to put your finger on man. I mean like
Starting point is 00:09:43 Talent doesn't necessarily have anything to do with it. Graphics doesn't necessarily have anything to do with it. It's almost a cliche how many amazing, talented musicians there are out there that will never see the light of day or wonderful movies or writers or whatever. There's just some things that happen to, you know, it's like lightning in a bottle. It just happens to be right time, right place and takes off. And, you know, thankfully this is a good example
Starting point is 00:10:14 of something that was a good game. Yeah, yeah. But it happens to a lot of crap too. You're not wrong. Yeah. One thing that really helped them take off, I'll just say is, uh, they handed out their demo to YouTubers back then, and you know, like 2013, 2014, that was when the let's play was huge.
Starting point is 00:10:36 So they knew exactly where to take that to get, get it advertised and get it out there. Now looking away from the success that can come from Kickstarter, it is a double edged sword to say the least. Have either of you heard of the infamous game, Mighty Number Nine? I'm going to be honest, I haven't. Nope, I bet you're going to tell us Ace. Oh, you are going to hear it. This was a Kickstarter started by, uh, father of modern
Starting point is 00:11:06 megaman, Keiji Inafuna of all people, which I know that name means nothing except for father of modern megaman, because that's all I've told you. But it raised $4 million in its Kickstarter. Whoa. Yes. That's a lot of money. That is a ton of money. And what a ton of money. And what what what year was this? I guess this was 2013 as well. So that's it's even more money than is like I was just looking up because I was talking with somebody about, you know, Josh recently
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Starting point is 00:12:29 The world's best players, Messi, Holland, Kane and more are all taking part. And you can watch every match for free on Dazon, starting on June 14th and running until July 13th. Sign up now at dazon.com slash FIFA. That's D-A-Z-N dot com slash fifa that's d a z n dot com slash fifa yeah and uh i think like over 40 of that budget went to this one promise i'm gonna give you right now okay they promised this game on 10 different systems what are we talking about like the major consoles, PC, Mac, and like mobile or something or what? Including, no, we're talking major consoles, PC, and then the handhelds, but also generations before. So not only like PlayStation 4, PS3,
Starting point is 00:13:17 not only Xbox One, Xbox 360. You still got your Atari? Not only we, but we you. Busted out, yeah. It's like. Oh my gosh. The issue with doing it like that is you really need to develop the game first
Starting point is 00:13:30 before you decide you're gonna port it to 10 different things. Oh my gosh. This was doomed from the start, I say. This was a nightmare. Like this game is infamously what people look at when they wanna say, oh, don't do Kickstarter kickstarters terrible. You'll end up with, you know, promising to a buggy game that never launches.
Starting point is 00:13:51 It looks like crap plays like crap. And you know what, if they were talking about this game, they're right. Because this game launched and it was buggy as all get out. So with, with something like this, um, you know, obviously people have to somewhat know what they're putting their money towards. How were they able to develop whatever they did after getting 4 million? How were people still funding this? Did they just kind of take the short route for the rest of it and made a good demo? Or how did that work?
Starting point is 00:14:21 They never made a demo. They never even made a demo? So I was was gonna ask, was this like mainly based on, you know, name recognition and like this? It's 100% people had trust in Keiji Inafuna because he had such a big hand in bringing Mega Man over to the Western world.
Starting point is 00:14:38 And he kind of, and he will 100% own this. I am not spitting on his name right now. He will 100% take the blame for this game. Every fault of this game he says is his fault. Yeah. They had terrible communication with their backers. They did not give them updates often enough. And they promised physical rewards that they
Starting point is 00:15:00 thought they would be able to ship out based on the sales of the game when the game launched. So those physical rewards didn't show up till a year later. that they thought they would be able to ship out based on the sales of the game when the game launched. So those fiscal rewards didn't show up till a year later. So I told you this Kickstarter came out in September 2013. When do you think the game launched? 2017. You're close. 18.
Starting point is 00:15:21 16. 16. Yeah, I win. You went over prices right prices right this game so harshly eroded trust in indie devs and backers on kickstarter you could just see like the plummet in people who are willing to support games like this and you know what the crazy thing is they had the audacity to ask for more money for DLC and voice acting. Oh, that's yeah. After gathering four million dollars from people.
Starting point is 00:15:51 That's just crazy to me that I mean they got that's that's a heck of a lot of money and to not have had a playable demo or anything like that. It's yeah man to get that much just off name recognition alone is, uh, is pretty wild. And then to put out what they put out. Jeez. And so did they, did they come back like with updates and finally fix that for people or is it still? No, no. Oh, the PS Vita and three DS versions never came out.
Starting point is 00:16:15 Oh, really? Yep. Why would you promise to put them on everything? That's since you're over, you're over, I guess, over promising, and then that breeds great failure. Yeah, I'm sure at some point somebody thought, wow, this is a really good idea. This shouldn't take a lot of effort.
Starting point is 00:16:33 We're going to make this the most accessible game ever made. I think there's a lot of good, like, had too many beers on a Friday night ideas that that don't actually work in reality like like clay mating your whole video game and then digitizing start for four million dollars no no no but I mean it's the same sort of general thing is that somebody had somebody had an idea and it just didn't pan out you know I think Mega Man's awesome, you know what I mean? Mega Man is awesome and nobody can ever take
Starting point is 00:17:11 that away from him. But not every idea works out, man. One of my favorite horror movies of all time is this movie called Hereditary. Love it, great, just excellently crafted horror movie. And then he made this movie bow is afraid And it is the biggest piece of trash I've ever seen People people goof up man. There's a reason that there's erasers on pencils
Starting point is 00:17:37 Everybody goofs up and some goof ups are more expensive than others Yeah, you know I can at least say I'm glad he owned it. That this was his fault. That he is the reason people promised money to this, that people lost money, that he lost money. What, what would you say would, uh, would have saved it? Like, do you think if it was just more development or do you think of that kind of the whole idea of the premise of it wasn't very good or. I think it needed more time in the oven for sure
Starting point is 00:18:05 because they were promising on stretch goals they never hit. They promised an online mode for Mega Man, online multiplayer for a Mega Man game. I could see it. I could see it, but not from first timers who'd never done it before. Yeah.
Starting point is 00:18:19 Who had no experience with programming that kind of stuff. Yeah. Yeah. And they were also trying to program a game for 10 consoles. Oh, gosh. So they weren't just making one version, importing it to each console. They were making 10 different versions. Yeah. Why?
Starting point is 00:18:34 That's why 40% of that $4 million was just gone. Yeah. No, it's just a money siphon. It was a money pit just gone. So now if you hear the words Mighty No number nine, uh, run for your life. If someone says that's their favorite game, terrible title anyway. Yeah. He thought that was going to be, you know, like the next big thing here
Starting point is 00:18:55 over here though. All right. So I've given you examples of incredibly successful kickstarters and massive failures. We're gonna go over some of the campaigns I've backed. Nice. This year alone even. I'm excited to hear those actually. All right, that's good.
Starting point is 00:19:13 I'm sad you weren't excited before. But. Well, you mentioned, when you mentioned Me to the Hollow, my just, you know. Oh yeah, your brain turns off for a little bit. You run, it's self preservation, man. I will say, does anyone wanna take a lucky guess at what genre all of these games are?
Starting point is 00:19:31 Metroidvania! Metroidvania! Hey! Yes, they are all Metroidvania. John, let's make a game and get Ace Tobacco's. Dude. And then say, ah! the game and get ace tobaccos.
Starting point is 00:19:43 Dude. And then say that. Oh, the first one is a game called Crowsworn. It has a very beautiful 2d art style, very akin to Hollow Knight, but a little darker, but it follows this more bloodborne aesthetic with its Gothic vibes and the creepy plague doctor masks. And, uh, you have a gun instead of a sword, so you know. Oh, there you go, that's all you need. And has this been released already?
Starting point is 00:20:12 That was what I was getting to. Oh. Yeah. This game was supposed to have coming out like two years ago. Oh no. I backed Crow Sworn, not at the highest tier, mind you. Crow Sworn was a game that was, it was Canadian,
Starting point is 00:20:27 so it was already more expensive, I think, for us to back it, period, just because of conversion. I backed it to the point where I could just get a physical copy of the game. I think I did $70, 70 or $80 into this game. This game ended up raising about $126 million. Wow. Wait, million. Wow. Wait, what?
Starting point is 00:20:46 Wow. That's incredible. Wow. Yeah. Sworn. I never even heard of this. How did they close? What?
Starting point is 00:20:54 Yeah, everybody's googling. Everybody's like, that's like big budget, big budget movie money. It's all hand drawn. It's all beautiful and stunning. And I've actually played some of it because I'm a backer. Okay, I get access to a exclusive demo and I get to check out the dev logs and the stream logs. It's a very strong engagement, which is what you're looking for when you're doing these backings is that you're going to get feedback that they're going to be like, oh yeah, you know, we're still working on it. Yeah.
Starting point is 00:21:32 Not that they're going to be like, yeah, yeah, the money over here. Yeah. Get it. Get it. Go put it in the bank. No, this, this looks, I mean, I really see the, the Hollow Knight look, but you could see the
Starting point is 00:21:43 Hollow Knight inspiration for certain, especially with the light bugs and stuff. But no man. I'm still blown away by that number. That is I Mean is there is that like super rare for for these Kickstarter games to develop? Kickstarter's do not hit goals like that these days. Now that is that is a that is a rare rare I don't know how I never heard of this game This is wild for it to have that big of a back and you think there would be more kind of I know I guess I'm not in the Indies fear as much you know as you or anything like that, but dang Yeah, so this that's really interesting to me Because really interesting to me. Because it looks like a very,
Starting point is 00:22:27 this looks like a game that I would be jazzed to play on. Oh, for sure. Aesthetically, yeah. This tickles my fancy. Does it get your goth kid happy again? Oh yeah, absolutely, absolutely. This is the sad little emo John all over. But it doesn't look like a $126 million game. I'll tell you that.
Starting point is 00:22:46 When I think of it was released by a private company privately, it's a non-publicly traded company, but Expedition 33, there's estimates that it was made in the 20 to 30 million dollar range. And we're talking like Charlie Cox was in it like so what could they possibly have done with that? 126 million dollars and What I think got a legendary composer from Mega Man for one of them. Okay, a video game composer ain't making No, no, so what that was that that was see Okay, but DLC should be cheap more economical than the core game. I'm just saying I Yeah, that's I can say I can only say so much based off what I get from the dev logs because I'm not there's certain
Starting point is 00:23:33 Things I'm under NDA. I can't say but I will say of the game. It started here It is over here now. What higher scope of the game has been raised and changed. What is the most expansive Metroidvania game you could possibly think of? Most expansive? Yes. The highest production value Metroidvania. It's gotta be Hollow Knight. Hollow Knight is massive. Yeah, I would say either Hollow Knight
Starting point is 00:24:04 or maybe the new Prince of Persia or something. Yeah, I would say I would say either hollow knight or Maybe the new Prince of Persia or something Yeah, but When I'm looking at Prince of Persia, I couldn't imagine and that's an Ubisoft game to buddy I couldn't imagine a hundred twenty million dollars going into that game that looks that feels like a Max twenty million dollar game and so I I don't know how this works in Kickstarter is going into that game. That looks, that feels like a max $20 million game. And so I, I don't know how this works in Kickstarter. Like if somebody way overshoots their goal, like did they just, is that profit at that point or
Starting point is 00:24:34 like, you know, like what do they do with that money? Yeah, that'd be weird. Because now- $1,026, that's a lot. Wait, 1 million? That's what I said, 1,026. $126 million or- No, dollars or no no no no no oh
Starting point is 00:24:50 1 million 260 thousand yes. Yes. Yes. Oh, okay now. I get it. I thought you were saying 126 million dollars I say that I don't know yeah 126 million dollar game even look like Call of Duty would be a hundred million dollar Million dog game, but yeah, okay 1.26 million where we're back on board, baby. I'm all about it that makes sense Okay, that makes a lot more sense. Well, I can't read numbers Number dyslexic whatever that's called. I know it has a name. It's all right, Ryan can't work on the mute button. So I learned, yeah, I know, right?
Starting point is 00:25:27 Dang it. I did look up to, Hollow Knight was 57,000, around 40, that's- Really? From their currency, around 42,000 USD. Yeah, so I'm trying to convert one of the currencies now and it's being a real pain in the butt. But I mean, that's, okay, that's much more reasonable.
Starting point is 00:25:44 I was like, 120, I was like, what? No. Yeah, no, that's okay. But it does, I mean, the game looks, it does look good. It's a good looking game and that's much more feasible now for a million bucks. Even Dr. Evil would do it.
Starting point is 00:26:00 Yeah, even Dr. Evil would do it. Whoops, my bad. No, no, no, no, it's fine. I can't read apparently. The Whoops. My bad. No, no, no, no. I can't read apparently. The other game we're looking at, we've actually talked about this game, is Marriottchee Legends. The one where you are the, it has the, you know, the very Spanish Mexican inspired visuals where you play as the detective during the day solving a crimes and murders and things
Starting point is 00:26:20 like that. And then you play as the vigilante, La Sombra, during the night, where you're hunting down these gang members and these evil organizations as the right-hand man to the lady death. It is a beautifully animated pixel art game. It looks dope, dude. It looks really, really cool.
Starting point is 00:26:39 Yes, it does. Yes, it does. It is beautiful. And I get very frequent updates from this one. This one gives me updates like every month. Every month I get an update and they're like, hey, we're working on it. We lost our publisher.
Starting point is 00:26:51 We're looking for a new publisher. It's like, oh, that's great. They were working on it. We're gonna have a playable demo by this day. It was like September. Oh my gosh. Now, do you find with kickstarters in any games like you're backing that when you get a lot of communication, does that give you more of a comfort on the progress of the game? Yeah
Starting point is 00:27:09 I don't know if you've ever commissioned artwork But when you're getting constant reaffirmations from the artists that they are, you know in stages of what they're doing You feel a lot more confident that they're not taking the bag and running away. Yeah, exactly No, that's I mean that's in with everything, communication is huge. You know, if things are gonna go wrong, you're gonna be late or whatever, just talking to somebody makes it 10 times better
Starting point is 00:27:35 than otherwise. Yep, even if communication cannot solve every problem, it can at least solve every problem. Yep. Yeah. Love it. Yep. Yeah. Love it. Yep. This one made 11.7 million in Mexican U. Oh, okay. I don't know what that is in Spanish, in ours, but it was a like 7,200. It was about 1,230% over its goal. Oh, wow. So they made quite a bit. I wanted to back it,
Starting point is 00:28:04 but like I first, I thought it was gonna be like, Mariachi Legends, like you were just a legendary Mariachi member. And I could just like play the guitar. Bro, I begged y'all to back this game for like months. I kept posting the link and be like,
Starting point is 00:28:15 look at this, look at this, look at this, look at this. And you're like, no. Yeah, but you're not a Mariachi member. It lied to me. What did you say, 11 million pesos? Yeah, yeah, yeah. Okay, like a hundred, half a million. It's about half a mill
Starting point is 00:28:26 Yeah, all right. That's not bad. It's not bad at all Finally we're gonna look at a another one called layers deep. This is a game that has a very Very over-the-garden wall if you've ever seen that show slash movies aesthetic Okay, very ever seen that show slash movies aesthetic. Oh, okay. Yeah. I know it's very fun. Goal. It is very sepia toned and it is very onion based. And I wanted to talk about this one because it's my most recent one.
Starting point is 00:28:54 This is the dev that you would be the most cautious with when looking at Kickstarter, cause he's never done anything. So you are a hundred percent putting your faith in the fact that you believe in this person, that they're going to carry out what they said they're going to do. But yeah, I got the stuff for this one today. So, oh, look at that. So it's proof that they do in fact have stuff, fill their goals. It's real. I'm wearing it. I'm
Starting point is 00:29:22 holding it. It's real. Look at him That's pretty cool. Yeah, it looks like my guy on peak. Yeah Lemon-grab look I Got to say to you Is that I love that you are so enthusiastic about these projects that you put your money where your mouth is man I mean you're very clearly a genuine fan genuine gamer gamer, man. I so much respect for you. I wish I had more I could give him, but, you know, like, every time I get a little bit extra, if I could put it aside and give it to him,
Starting point is 00:29:53 I will. Soon, someday. Yeah. It has a clear direction. It has a very enthusiastic dev. Like, you know, Devon, he's very, you know, into his game. He's very in tune with his game. He loves his game, even if he's not gonna say that to us.
Starting point is 00:30:09 Yeah, yeah. Yeah. This guy, his name is Josh. He, I'm in his Discord. He is super into this game. This game is his life. And getting to be like part of that is something really special.
Starting point is 00:30:20 Cause now you are, as my shirt says, I am a developer. There you go. I am part of the game. I'm part of the process. The cons with things like this is, you are, as my shirt says, I am a developer. There you go. I am part of the game. I'm part of the process. The cons with things like this is, you know, he has a very small team. You don't know the timeline, the deadlines, things like that. And the scope of the game was very small. So, you know, it's hard to get attention in a world like this with so many games. Yeah, definitely.
Starting point is 00:30:41 Do you find that, um, it, it does offer you that sense of belonging when you're backing these games? Then all the backers all feel the same way as you. Everybody's excited about it. Oh yeah, you feel like you've joined a community. A community type environment. Of people who are just like you. People who wanted to contribute to a game. It feels good. It feels great. I'm sure. Yeah, that's neat. They did manage to raise just under $50,000 for their game so oh yeah for first time dev You know there's it's high risk with your money that met goal the goal was like only 35k so exactly matter
Starting point is 00:31:15 It's a high-risk sort of gamble, but also low Low barrier of entry yeah, I mean at all these we were talking about when we went to the Game Expo, John, me, you, and Josh, and then also even at Fan Fusion, you see these developers there with their own little game that they've poured their heart and soul into, and so it's just cool that people can help
Starting point is 00:31:37 be a part of that and help, you know, there's so many that aren't gonna be recognized, and I'm sure this helps give them every chance they can. Well, we're running out of time fellas. So we're going to have to close it out, but long story short, Kickstarter is a bit volatile, but if you find the right devs that you in your heart, you know, you feel like you can trust them, go for it, throw them some money. Even if you don't throw enough to get the product, throw like a few bucks at
Starting point is 00:32:01 them, something just to encourage them to keep going. And maybe they'll hit their goal. And that'd be great, just cause maybe you threw that five bucks in there and that passed over the line. Ace, one question before we go, what is the most recent giant Kickstarter success that you can think of?
Starting point is 00:32:19 Most recent giant success? Honestly, in recent years, the big gamers are the big games that have been successful. Haven't used Kickstarter. They just independently fund themselves. They independently fund or they go find, you know, external funding. Like, uh, I will say, you know, divinity, original
Starting point is 00:32:39 sin too, it was, it was a Kickstarter game. Oh, really? Yeah. So Larry and did kickstarters. That's a big game. That's a big one. Yeah, that is. Hollow Knight was a Kickstarter game. Oh really? Yeah, so Larry and Dave Kickstarters. That's a big game. That's a big one. Yeah, that is a big one. Hollow Knight was a Kickstarter game. Hollow Knight, big.
Starting point is 00:32:50 I mean, it's been a while, but still, big. It's been a very long time. I'll take it. Big app. Ryan, you want to tell people how they can support the show and help us out? Absolutely. Well, you know, we love what we do,
Starting point is 00:33:02 and more importantly, we love all of you listening and watching. If you want to join us and hang out with us, please come on over to our Discord. Our link is in our episode descriptions, in our bios, all those things. If you see that when you're looking and you see that little plus button, please hit that, all the follows and all that goes a long way to help us out as well. And then there's also some links in there.
Starting point is 00:33:25 If you want to join our Patreon and be part of that, we have a lot of awesome new perks we started offering. We kind of revamped the system. So there's more value for you. Please do that as well. It really does help us out. We, again, it's basically our Kickstarter to keep us going. So anything you can do, we love it and we appreciate it.
Starting point is 00:33:43 Thank you, Ryan. I think that was perfect. It is our Kickstarter to keep us going. It is. But until next time, happy gaming. See ya. Toodle-oo.

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