Video Gamers Podcast - Kingdom Come Deliverance 2 - What Happens After A Hit? - A Follow-up with the Devs | Gaming Podcast
Episode Date: June 25, 2025Gaming hosts Josh and Ryan are joined once again by the team at Warhorse Studios for a behind-the-scenes follow-up on the massive success of video game Kingdom Come: Deliverance 2. Join us for an insi...de look as we dive into what happens at a studio after a critically acclaimed launch—how they handle fan feedback, squash bugs, and celebrate the win of a successful video game launch and GOTY contender. Plus, a few hints at what might come next in the world of KCD. All the gaming news you need, each and every week from the Video Gamers Podcast! FOLLOW Kingdom Come: Deliverance 2 - Website: https://kingdomcomerpg.com/ Steam: https://store.steampowered.com/agecheck/app/1771300/ Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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dealer for details. Hello fellow gamers and welcome to the Video Gamers Podcast.
2025 has been an incredible year for gaming so far and we've still got half the year left.
But so far, two games stand out as the front runners for Game of the Year.
And today we get the joy of chatting with our good friend at Warhorse Studios
to see what life has been like since the release of Kingdom Come Deliverance 2.
But first, some introductions are in order.
I am your host, Josh, and joining joining me he may have a dentist Fortuna
Yuvat tattooed on his stomach but he still doesn't have a clue what it means
it's Ryan. I'm just I'm just here for a good time man I'm just trying not to get
in jail that's all. Is that tattoo all healed up now Ryan? Absolutely it's good
to go. I like how you framed the belly button with it though.
That's well, yeah.
I think I put a little bit of flames around too.
And joining us with over 3 million copies sold,
we had to track him down on his private yacht.
You might know him as senior game designer
for Warhorse Studios,
but we know him as our good friend
It's Andre
Hi guys, I was kind of worried that I'm the one with the tattoo
You know that someone was talking
Where and what tattoos do I have but luckily not me so thank you guys for having me
No, it's not tattooed around your belly button like Ryan's is
It's not around the belly button. No. All right. There you go
Well now we know he's got secret tattoos. We got to find out next time
I was gonna say now I feel like this is a quest to
Nothing visible at least so far. So we know we know that narrows it down
Andre how the heck you been man? Well, you know, uh, we know that narrows it down. Andre, how the heck you been, man?
Well, you know, it's, um, quite busy actually, because, uh, we always say,
you know, that when one of the project ends, that's going to be a time of respite.
But unfortunately, this is never true.
So we're already like rolling in the DLC storm, basically.
I mean, it's going fine, but there's plenty of work to do.
And we also have to think about the future.
So we're already...
We have to work on stuff.
So, wait, you're to work on stuff.
So wait, you're saying like work never stops.
Like the game studio kind of doesn't have like five year vacation in between the projects.
Even though some people do believe that we have to think about what's next.
But first we have to really finish the, uh plan with the deosities and that's uh
um even that it's they're smaller than the whole game it's like separate releases and every small release has all its you know all of the little dramas all of the little last
You know last time bucks, you know that you catch it the very very
Near the release or
even after release and you have to hotfix that and
So so even though it's smaller and the size of like how much time it takes. It's still a content you're putting out. So that has
its own requirements. You have to voiceover everything and then do a bunch of marketing
materials. So there's still some fixed costs to doing even like a small bit of content.
Yeah. Yeah. So we'll talk about the DLC stuff here in a little bit,
because I know you guys have been hard at work on that
and have already actually released one.
But I got to ask you, man, we talked back in February.
The game, I can't remember when we recorded it.
I think the game had not released yet,
or it was like the day after it had released something
like that.
So it seems like it's been forever, but like that was in February.
Like it hasn't even been five months, man.
Like, does it feel that way to you guys?
Cause it feels like it's been a really long time, but then I look and I'm
like, the glory, uh, it's already gone.
Yeah.
And when we're in the stage, stage is like, oh, for sure.
People talk about it, but the first 14 days, that was crazy.
Yeah.
Uh, I regularly got, uh, emails from my mom.
She was like, Oh, the traditional media are talking about you.
Uh, and I was like, yay, great.
And, uh, so even some non-gamer people noticed,
it was a huge thing in the Czech Republic.
Everyone was up and over about it.
The mayor of Kutynberg is giving out the collector editions
to politicians that visit the town.
What? What?
That's amazing.
Really?
The Czech prime minister got one and then the ambassador from United Kingdom probably got one or will have one.
He's a huge gaming nerd. So it did have a social impact, I guess.
And I would say that we have a, especially in Czech Republic. We have a impact outside of gaming quite substantial for a game
So so yeah, so first three weeks first month was crazy
Now it's I would say the regular gaming circles talking about it and stuff like that
But yeah, it's been not even five months and I already feel like it's in the distant past
Not even five months and I already feel like it's in the distant past
Dude imagine like 20 years ago thinking of saying he's a total gamer about a politician
Yeah, that's wild. Well, I
Don't I never found it like I'm always
Like you can meet like 60 year old skater guys. Yeah Yeah, yeah. So, so you get the, the perspective shifts, you know, like I'm, I'm really
looking forward to like seeing have, or you can see heavy metal granddad's
basically, right?
Yeah.
I think the gaming will fall, but yeah, it's, it's, it's really, um, it always
surprises people that even some non 20 year old people game.
Yeah. Yeah. Yeah. Well, now I just feel old.
I do every morning. So, you know. Yeah.
So this is amazing, man. Like, honestly, it's one of the things that is is
we love to see as gamers is like just the success that you guys have had with this, because that's
one of the things we talked about before. I don't know if you remember, but we said, hey, like, do
you know when you have like an amazing game on your hands? Right? Because there's a lot of developers
that release games and then they don't go so well. And then it's like, you kind of think that they
they knew or like, were they really caught off guard. But man, you guys have knocked it out of the park, Andre.
Like this is incredible.
And it's it really makes me happy to hear that it's not only just like amongst gamers,
but like your community and your city and everything has like responded to that.
And then when your mom starts complimenting you
on your job, even though I'm gonna guess she's not a gamer,
but when she starts complimenting you on stuff,
that's, I mean, it doesn't get much better than that, man.
So, it's like for that, like a couple of weeks
after the release and this game is just taking off,
the reviews are incredible, gamers are just taking off. The reviews are incredible.
Gamers are just in gamer heaven right now.
You know, like what was the vibe around the studio like?
Do you guys get to celebrate?
Do you get to kind of enjoy that moment or is it like, OK, guys, back to work, back to work?
Well, I mean,
I mean, we did celebrate like for for definitely the release party was a big celebration.
It was huge.
And then definitely people were a little bit more like relaxed around just going around
the office and celebrating.
High-fiving.
Yeah, you can say high-fiving and you can also say doing shots and stuff.
Yeah, there you say hi-fiving and you can also say doing shots and stuff.
Yeah, there you go.
True celebration.
Because, you know, it is very, very relaxed.
But unfortunately, due to the development cycle, the DLCs were
kind of already in production at that point. So some people, they were like, yeah, it was suddenly released, but we
already have our own little project going on and we're kind of in the
middle of that.
So, uh, that's why it's sort of, but when I said,
like, it never stops is because it overlaps.
So you don't get the end one thing then be like,
and now let me think what I'm going to do next.
You already have to have like things in motion.
Otherwise you're like losing time.
Yup.
So we already had to start moving things back in fall, back in December to be, uh,
to have all the things prepared for, uh, other parts of the team, which will be
ready, you know, during the year for the
different DLC content so yeah it's sort of like the feeling goes both ways yeah
yeah you can't have a whole bunch of people just sitting around doing
nothing because people don't know where to go next but the management don't like that
yeah they just see dollar signs going away.
Yeah.
Like, wait a minute.
So, all right, Andre, I gotta ask you, man,
because I kind of mentioned this during the intro,
but we're halfway through 2025, man.
That sounds crazy to me.
You know, there are two games right now,
like legitimately, and this is not,
I am not giving you fan service on this, man.
Like I am being completely upfront with you.
There are two games that every gamer in the world
is talking about for game of the year candidate.
One is Expedition 33.
And the other one is Kingdom Come Deliverance 2.
I mean, you guys have to have heard this.
I know everybody wants to be humble. I know everybody wants to go like,
oh, stop it guys, stop it.
But legitimately, this is the vibe amongst
the gaming community is that you guys in Expedition 33
are the front runners for game of the year on this.
So does that matter to you guys?
I mean, I know the answer is like, yeah, we'd love to win.
But as a studio and a developer, is that validation for you?
Or is it just kind of like, I mean, it's cool, but it's whatever?
Well, I think for us, even being the part of discussion is a huge honor.
It's not something that happens to every game. Even being in the,
you know, in the mix, even even knowing that there's like a lot of people who would
love that we would be the game of the year. So, you know, in a sort of like
unicorn world, this is like already. Oh, but, uh, I haven't played
expression for free. So I don't know what we're up against. I know a lot of
people like that. I'm not much into our final fantasy style, uh, turn-based
combat. So Ryan's nodding cause he doesn't like turn-based combat at all.
So like, I like that, but I don't know what we stand against, but I did.
Um, I liked it.
The UN exhibition for free is not, um, it's not a sequel.
It's not like, um, like we're a sequel, but it's not like part of some very
well known, you know, big, uh, IP, uh, it's sort of like a very, It's just kind of out of left field.
It's sort of something you wouldn't...
Again, it sort of came out of nowhere a little bit.
A lot of people was like, well, it what we're talking about but you know
we as i said even that were mentioned that's a big honor and and in the end we we already
again it might sound very overly positive but we we already won in the hearts of many people and that's very important because we just want to make good games for
for fans
and
If there's like contest of like 50 games like where are I would be delighted because they mean that there's like
So much great games in the in the workings
Oh, yeah, okay. I'll tell you one thing. You guys definitely got a jail of the year
Your your design level in the jail was impeccable. I spent a lot of time there. Oh, in the Trusky jail?
Yeah, apparently the people don't like when you steal stuff or take things or attack people.
Oh, yeah, yeah. People like to be punished, actually.
We found that people have this weird, maybe a kink?
They like to be?
Oh no, again! Achievement unlocked!
Is it bad that my very first thought when you were talking about the Prime Minister getting a copy of the game and stuff was like,
all these people are going to spend time in the pillory
Steel stuff, you know, it's not the like
It's a rite of passage when you when you jump into the game that you are absolutely gonna spend time in the pillory
Yeah, you know and all these people get like oh, come on. I was just trying to get close like what's going on?
so I was just trying to get close. Like, what's going on? So, alright, Andre.
So, let's talk about the DLCs a little bit.
Because you guys have been super busy on this.
I know, you know, this is not something that just comes to mind after the fact.
And you guys go, oh, hey, look, we've got a great game.
We should probably make some DLC for it.
You guys have already released Brushes with Death.
And then you've got two more coming,
Legacy of the Forge and Mysteria Ecclesia.
I'm pretty sure I said that right.
Yeah, you did.
Yeah.
Nice.
I'm proud of myself on that one.
So with the, like, you know, this is something as gamers, again, man,
you know, when we love a game, we want more of that game.
And so DLCs are great, you know, when we love a game, we want more of that game. And so DLCs are great. You know, we actually, we actually just had a very big debate.
And so we want to get your take on this.
All right.
So I don't know if you're, if you're into dark souls games or not, but last year,
shadow of the urge tree, uh, the, the DLC for Elden ring was nominated for game of
the year.
the DLC for Elden Ring was nominated for Game of the Year.
What is your thinking on a DLC qualifying for Game of the Year?
I haven't played this DLC.
I haven't played much of the Elden Ring.
It's not really my style of game. But
I don't think it's entirely a bad thing. If the DLC brings enough variety or change. Like
I remember that for Prey, there was the DLC Moon Crashers. Something which was like a
completely different game almost. It was like a huge puzzle thing
where you switched characters and stuff and
I really liked that and I was like man
This is like a whole new like I have a completely I have bought a DLC and I have a feeling I'm playing a new
Game like a completely different spin on the thing. So I don't know how much Shadow of the Air 3 is different.
I guess if it's just...
And I don't want to speak against our own DLCs,
but if it's just content, more of the same,
but in a good way, even in a good way,
it's kind of weird to be the best game of the year.
Right. Yeah. We love arguing these things because this is what gamers argue about and we have fun
with it. And so it was one of those things where it was kind of like what you said, the qualifier
is, well, how much content am I getting? Am I getting 30 hours of content out of a DLC? Well,
if so, that should probably qualify.
So it's sort of like, yeah.
So, yeah.
Right.
Yeah.
So with the DLC that you guys are doing,
does it give you like more freedom?
Because the base game is already there.
Like the framework is made, the game is working,
people love it.
You know, now it's time to create this DLC for it,
but does that give you kind of an angle
that you don't get with the main game sometimes?
In a way, it's very tricky because,
sure, you have the main game finished.
But it also means that people can have
the main game finished. They are entering means that people can have the main game finished.
They are entering the DLC at different points in time.
They might be first time player, like,
oh, people will buy the game when the DLCs are coming out.
They will buy the game with it.
So you have people who are, who played 200 hours,
and then you have people who played two hours.
And it's sort of, we always want to do content like story content. hours and then you have people who played two hours and
It's sort of we always want to do content like story content, but what we found out is that
If people played the game for 200 hours
the content that in a base game would feel like
20 hours feels like five because you just fly through it because you have everything else is finished and because in the open world game the feeling of being like
lost in it kind of depends on how much stuff you have like opened and how much stuff you have
discovered and if you did everything and now you have this like small chunk you will just
rush through it because there's nothing else, so what we always try to do.
And I think that in all our DLCs, we did something that's not part of the main
game, like in the first DLC have the shield painting feature, which, you know,
in its own, it's a very cosmetic thing, but it changes the...
gives you something completely new for everyone in the game.
You didn't have to play it for 200 hours to be able to enjoy that.
And in the second DLC, we have a sort of...
also, I think that's kind of interesting.
And in the third DLC, we also have, I think, an aspect,
I don't want to say a feature, but an aspect that's not been visible in the base game.
So it's more refreshing even for people
who already played the 200 hours
and they are like, they want something new.
Do you feel like you get to tell a more concise story
with DLC?
Like, I guess that's kind of a good question, right?
Is like, you know, one of the things with Kingdom Come Deliverance, too,
that I know we were absolute fans of was just how amazing the side quests are.
Like, there's a few games out there where you go, you tell people like,
hey, if you're going to play this, make sure you do the side quest.
And don't skip it.
Don't don't just do the main campaign because this game has
some of the best side quests out there. Like Witcher three is a
really good example. Cyberpunk 2077 is another one where it's
like, dude, if you only do the main campaign, you were missing
out on this. So do you get the like with like, you know, with
brushes of death, and I know legacy, the forge is coming,
that one really interests me because I love the whole, like Henry's dad being a blacksmith.
I think blacksmithing is super cool just in general.
Like I totally wish I could make swords and knives
and stuff.
So, you know, I feel like it's like,
when you take Kingdom Come Deliverance 2 as a whole,
it's a massive, massive world and a game.
And I mean, we have talked to people where it's like,
you know, they, they approach
something differently. They, they didn't get a quest that I got because they didn't go talk to
this person or something like that. And so it feels like with DLC, you kind of get this ability
to kind of point people in a, in a more curated direction as like, Hey, this is the story we want
to tell. Is that, does that line up or is it more like
we're just hoping this kind of fits into the overall world?
Well, I mean, it's definitely easier
to tell a compelling story in the DLC
because as I said, there's some fixed costs with the DLC,
but there's also some, it's important part of the game.
Well, suddenly you like, I think there... It's important part of the game. Well, suddenly you like...
I think there could be a side quest in the game.
It's certainly a DLC, which means there could be
a bit more budget on that spend, you know,
a bit more cut scenes and the painter has a really
nice unique model so he looks different
and he has the skull and everything.
So there's like more, more...
For us, there's like a little bit, the sandbox is a little bit less tight around the budgetary things
because it's a DLC, you know, so it has to have a certain level of quality.
On the other hand, as I said, it's kind of hard because everyone has to play it,
so it has to be enterable at any point in the main story.
Because you don't really want to release a DLC, which says you have to finish
the main game that's like real name.
Yeah.
Um, and so, but then it starts to be really messy with the main story and stuff.
Later.
So I guess there's like things that help you when you're doing a story in DLC,
but it also, so things that are like against you.
Cause in a normal game, if you say you can't play this quest first 50 hours,
everyone's fine.
Cause no one knows that the quest is there.
Buy a thing and it tells you in the menu, Hey, you bought this DLC and it tells
you why you can't play it.
It's sort of, so, right.
So you have to think about that.
I love it. Um, so back back back to like the base game one
thing that I really really was curious about um we one thing we told we have a huge discord and
we kept telling everybody when we were hyping up this game and talking about it it's like get to
the wedding the wedding is the big one you got to go to the wedding and check it out that's where
it really really is going to take off for you and And, um, I just was curious how, how much fun was it to create this world? Cause
it's one of the best quests I've ever done. Cause there was just so much going on and
I had an absolute blast with the wedding. How, how fun was it? Uh, and what all went
into designing that for you guys?
I wasn't the one who designed this. I think Denda who designed it, he loves it.
But I think it's like raising a problematic child.
He definitely didn't have fun doing it.
He was like, oh my God, this is so,
because it's so complicated with so many.
The cool thing about the wedding is
that you can like naturally bring all the NPCs to one
place and then all the people you met, they're there and it doesn't feel forced that the
baker or the drunken huntsman is there or other people or the lady from the baths and
stuff so on.
So it is really complicated also all these um the open
world our open world especially but all open world games are really good at
having the day cycles of people kind of set it's sort of like a picture moving
in front of you and doing all these like everyone goes to a wedding creates loads
of problems I remember that even in a patch 1.2 or something there was still a
guy that forgot to wash the dirt of his face before going to the wedding and
suddenly there was a guy with a man on his face because that's how the open
world works and because the the AI doesn't know
I'm going to wedding the AI is just like hey teleport there and then you know, take this close and stuff like it
So you have to have to tell them everything so so it was hard to and also the time of
you know time flow like suddenly your
The time moves naturally in the game
But then you're at some event where the time has to move sort of
Narratively like until you do this the time doesn't move and we have to communicate that to the player. So this is a bit
These events are also like people love them and they're awesome memorable
But a lot of work goes not just into the content but also like oh we have to bend the
systems of the whole game just to make this one thing happened because naturally I mean for example
if the gay if the wedding was run by rules of the game you would punch one guy and then
the whole thing would just like fly off the handle and person so you have to like account for all of this stuff but it's yeah it's
it's a very memorable thing and we also wanted to do something very you know
positive in in a through celebrate I mean it and it doesn't end it has the and if
you ever been to a Czech wedding,
there was a lot of inspiration from, uh, from our own life.
Oh, I need to, I need to get invited.
I need to go to a Czech wedding, Ralf.
Czech weddings is usually, yeah, it can end up like that.
And it's really fun.
Um, we're a really fun country.
Um, so yeah, so, so wedding. You can end up like that and stuff. It's really fun. We're a really fun country.
So yeah, so wedding, yeah.
The reason that we kind of all point towards the wedding is it is the kind of culmination of a lot of this stuff.
And then it's almost like a game in like,
it's almost like an entire game on its own
Yeah, you know right because it's like you're here. You know all these people you're talking to them
You're trying to figure things out. Everybody is interacting. It's festive. So it's a fun place to be people are dancing
They're fighting. I should have gave those guys more booze. Yeah. Yeah, like honestly, I know
I tried to keep them from drinking then I was like, what am I doing? It's a party. This is a wedding. I know
I tried to keep them from drinking. Then I was like, what am I doing?
It's a party.
This is a wedding.
I know.
Well.
So yeah, it's, but it's just like, that's the, it's the,
I think that's one of those moments where people,
it kind of opens their eyes.
Like this has been an incredible experience,
but oh my goodness, like I'm in for something truly special.
You know, if they put this much effort into this one event
that's still fairly early on in the game, I think it really serves as like that,
that launch pad for people to go like, okay, this,
this game is actually something special, man.
Well, yeah, thank you. Well, weddings supposed to be special. So, yeah,
yeah, that's true. Oh, that one was.
So Andre, we're starting to run a little low on time here, man.
And I know you guys are busy.
I know you've talked about the DLCs coming up.
You know, those you guys are going to crush it.
I mean, honestly, at this point, it's one of those things where, you know, people loved
Kingdom Come Deliverance.
Kingdom Come Deliverance 2 absolutely blew it out of the water.
I mean, like I said, you guys, there's a reason that we keep mentioning like Game of the Year and you guys being in the running for that.
And I know it's like people want to kind of go, you know, but you guys are.
I mean, if not, something is drastically, drastically wrong with the Game of the Year awards there.
So you guys have kind of always stayed in your lane, though.
You know, Warhorse Studios, you guys made Kingdom
Come Deliverance, you made Kingdom Come Deliverance too,
and you made the DLCs. Is there ever the thought to like,
create a new IP? Is it like, is that interesting? Or is it
guys, we have this lockdown. This is our lane, we're staying
in it.
Okay, you're gonna get him in trouble. What are you doing?
I just, you can say no. I'm just curious.
I will give you a very mysterious answer and that has to, you know, suffice you.
Um, so on one hand, we're, we're doing what we're really good at, at this point.
Yep.
Which for a lot of people is a great place to start.
Uh, and it's great to work in a company where people are kind of like, well, we
know what we're doing, you well, we know what we're
doing, you know. Also, we're creative people. So everyone has a, you know, has a notebook filled
with like ideas. Right. So you never know what the future holds for us. And we don't like, we kept
for us and we don't like we kept KCD2 as a secret for quite some time and I think that you know we're we won't show our cards for some time right now. All right that's fair. That's that's that
is mysterious. I like it that's a good answer. But I'm getting a Q-FIL production here.
But I'm getting a cue from production here.
Basically, tell me what I can say, because I'm very elusive at this point.
I can say that we will definitely think that we will not change is our cornerstone is being immersive and doing sort of, I would say say almost old school take on RPGs.
I think that's, you know, like we want to do the RPGs like Kingdom Come with
the, the oomph with the waves.
Yeah.
Yeah.
I love that, man.
I, yeah.
And it makes you so happy.
No.
And then we can, as I said, don't want to show our cards.
There's, there's definitely a lot of
reasons why do you do more historical stuff there are also reasons to do
different stuff but always we always want to do games like this and I think
that's our greatest value I I gotta be honest with you man it is you know Ryan
and I were we're older gamers Ryan's older than me but you know it Ryan and I were older gamers. Ryan's older than me, but you know,
but we've been playing games a long time.
Yeah.
He has a cool tattoo.
He hates that, he's actually younger than me.
It's one of those things where, you know,
one of the things that I personally,
I won't speak for Ryan on this,
but I personally hate games that are dumbed down.
You know, like honestly, like I won't name names,
but there's been a few lately where it's like,
this is the most dumbed down game.
You know, you are, you are spelling everything out for me.
There is no risk.
There's really no reward when there's no risk in that.
And so what you guys are doing, I absolutely love, man.
And I love the fact that you guys know it
and that you're saying,
hey, if we ever do branch out,
we know what we excel at
and we're gonna stay to that.
Yeah.
And I love that man,
because I think games need to be challenging.
I think people need to think.
I think they need to think about the repercussions.
You're gonna get thrown in the pillory, man.
It's gonna happen, you know,
but that teaches you something.
Instead of big words on the screen that say,
hey, you're going to get really bad trouble if you do this.
It's like, well, you did it and now you're in trouble.
And people go, oh, okay.
Well, I have to kind of rethink the way I approach this game.
And that's what makes games special in my opinion, man.
So absolutely love what you guys are doing.
Andre, thanks for joining us, man.
We're so excited for you guys. We really are. You guys are doing. Andre, thanks for joining us, man. We're so excited for you guys.
We really are.
You guys are humble, I know, but man,
you guys have made something truly special.
You really, really have.
And it is so fun for us to see people
come into our Discord server or chat with us online
or social media or something and be like,
hey, I'm starting Kingdom Come Deliverance too.
And we just get so excited.
We're like, Oh man, like you're in for such a good ride, man.
This game's fantastic.
So we, we are in your corner, man.
If, uh, if we ever come out to that neck of the woods or somebody gets married
and you want to invite us to see what a Czech wedding is like, we're there.
Even like crush aanger's wedding.
It's usually okay.
We're going to write in trash, isn't it, buddy?
Yeah. Oh, man. That's great.
So, all right. Listen, everybody, if you have not check out Kingdom Come Deliverance 2,
you're going to see why it is going to be in the running for Game of the Year,
if not the winner of Game of the Year for 2025.
Andre and everybody that is at Warhorse studios to bias is off screen, but you
guys are all awesome and we love you guys to death, honestly.
So thank you for the passion.
That makes me happy, man.
We, we just, we love the passion that you guys have.
It's it's, it's, it sounds bad, but it seems rare in the gaming industry,
honestly, to see what you guys do
and how much it matters to you,
and the fact that you make these games with the passion
and the creativity, like you say,
instead of just a bland copy and paste recipe.
Template, yeah.
It's so refreshing, man.
Love it, and it's rare.
We got a short kind short month next month with what
games are coming out for us.
Because with the podcasts, we pump through games.
And this is one of the rare ones that's
still installed on my computer.
And that doesn't happen often because we go through so many.
Because I'm excited for this DLC,
and we're going to definitely hop back in.
So we're stoked.
Yeah.
I think that you'll be in for a treat with the second one.
Oh, I like it.
Yeah, I like it.
All right, everybody, that's going to do it for this episode.
Andre, you're a great friend, buddy.
We love talking to you, man.
We wish you guys all the best in the world.
I can't wait to see you guys come up for Game of the Year, man.
We'll be in your corner for sure on this one.
So thank you guys.
You know, it happens. Yeah, you guys deserve it, man. your corner for sure on this one so thank you guys. You know it happens. Yeah you guys deserve it man that's for sure so
all right everybody thanks for listening make sure you check out Kingdom Come Deliverance too
make sure you check out the DLCs Brushes with Death is out now Legacy of the Forge coming out
sometime here in the next few months hopefully and And until next time, happy gaming.
I didn't know it was your bed. I'm sorry. Don't send me to the pillory again. See ya.
Bye.