Video Gamers Podcast - Kingdom Come Deliverance 2 - What Happens After A Hit? - A Follow-up with the Devs | Gaming Podcast

Episode Date: June 25, 2025

Gaming hosts Josh and Ryan are joined once again by the team at Warhorse Studios for a behind-the-scenes follow-up on the massive success of video game Kingdom Come: Deliverance 2. Join us for an insi...de look as we dive into what happens at a studio after a critically acclaimed launch—how they handle fan feedback, squash bugs, and celebrate the win of a successful video game launch and GOTY contender. Plus, a few hints at what might come next in the world of KCD. All the gaming news you need, each and every week from the Video Gamers Podcast! FOLLOW Kingdom Come: Deliverance 2 - Website: https://kingdomcomerpg.com/ Steam: https://store.steampowered.com/agecheck/app/1771300/ Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:45 Multimatic DSSV dampers on both the Silverado LD and HDZR2, you'll have all the capability you need to leave the asphalt behind. Hurry in! Employee pricing is on for a limited time. Visit your local Chevrolet dealer for details. Hello fellow gamers and welcome to the Video Gamers Podcast. 2025 has been an incredible year for gaming so far and we've still got half the year left. But so far, two games stand out as the front runners for Game of the Year. And today we get the joy of chatting with our good friend at Warhorse Studios to see what life has been like since the release of Kingdom Come Deliverance 2.
Starting point is 00:01:38 But first, some introductions are in order. I am your host, Josh, and joining joining me he may have a dentist Fortuna Yuvat tattooed on his stomach but he still doesn't have a clue what it means it's Ryan. I'm just I'm just here for a good time man I'm just trying not to get in jail that's all. Is that tattoo all healed up now Ryan? Absolutely it's good to go. I like how you framed the belly button with it though. That's well, yeah. I think I put a little bit of flames around too.
Starting point is 00:02:11 And joining us with over 3 million copies sold, we had to track him down on his private yacht. You might know him as senior game designer for Warhorse Studios, but we know him as our good friend It's Andre Hi guys, I was kind of worried that I'm the one with the tattoo You know that someone was talking
Starting point is 00:02:38 Where and what tattoos do I have but luckily not me so thank you guys for having me No, it's not tattooed around your belly button like Ryan's is It's not around the belly button. No. All right. There you go Well now we know he's got secret tattoos. We got to find out next time I was gonna say now I feel like this is a quest to Nothing visible at least so far. So we know we know that narrows it down Andre how the heck you been man? Well, you know, uh, we know that narrows it down. Andre, how the heck you been, man? Well, you know, it's, um, quite busy actually, because, uh, we always say,
Starting point is 00:03:13 you know, that when one of the project ends, that's going to be a time of respite. But unfortunately, this is never true. So we're already like rolling in the DLC storm, basically. I mean, it's going fine, but there's plenty of work to do. And we also have to think about the future. So we're already... We have to work on stuff. So, wait, you're to work on stuff.
Starting point is 00:03:47 So wait, you're saying like work never stops. Like the game studio kind of doesn't have like five year vacation in between the projects. Even though some people do believe that we have to think about what's next. But first we have to really finish the, uh plan with the deosities and that's uh um even that it's they're smaller than the whole game it's like separate releases and every small release has all its you know all of the little dramas all of the little last You know last time bucks, you know that you catch it the very very Near the release or even after release and you have to hotfix that and
Starting point is 00:04:44 So so even though it's smaller and the size of like how much time it takes. It's still a content you're putting out. So that has its own requirements. You have to voiceover everything and then do a bunch of marketing materials. So there's still some fixed costs to doing even like a small bit of content. Yeah. Yeah. So we'll talk about the DLC stuff here in a little bit, because I know you guys have been hard at work on that and have already actually released one. But I got to ask you, man, we talked back in February. The game, I can't remember when we recorded it.
Starting point is 00:05:17 I think the game had not released yet, or it was like the day after it had released something like that. So it seems like it's been forever, but like that was in February. Like it hasn't even been five months, man. Like, does it feel that way to you guys? Cause it feels like it's been a really long time, but then I look and I'm like, the glory, uh, it's already gone.
Starting point is 00:05:42 Yeah. And when we're in the stage, stage is like, oh, for sure. People talk about it, but the first 14 days, that was crazy. Yeah. Uh, I regularly got, uh, emails from my mom. She was like, Oh, the traditional media are talking about you. Uh, and I was like, yay, great. And, uh, so even some non-gamer people noticed,
Starting point is 00:06:06 it was a huge thing in the Czech Republic. Everyone was up and over about it. The mayor of Kutynberg is giving out the collector editions to politicians that visit the town. What? What? That's amazing. Really? The Czech prime minister got one and then the ambassador from United Kingdom probably got one or will have one.
Starting point is 00:06:31 He's a huge gaming nerd. So it did have a social impact, I guess. And I would say that we have a, especially in Czech Republic. We have a impact outside of gaming quite substantial for a game So so yeah, so first three weeks first month was crazy Now it's I would say the regular gaming circles talking about it and stuff like that But yeah, it's been not even five months and I already feel like it's in the distant past Not even five months and I already feel like it's in the distant past Dude imagine like 20 years ago thinking of saying he's a total gamer about a politician Yeah, that's wild. Well, I
Starting point is 00:07:17 Don't I never found it like I'm always Like you can meet like 60 year old skater guys. Yeah Yeah, yeah. So, so you get the, the perspective shifts, you know, like I'm, I'm really looking forward to like seeing have, or you can see heavy metal granddad's basically, right? Yeah. I think the gaming will fall, but yeah, it's, it's, it's really, um, it always surprises people that even some non 20 year old people game. Yeah. Yeah. Yeah. Well, now I just feel old.
Starting point is 00:07:50 I do every morning. So, you know. Yeah. So this is amazing, man. Like, honestly, it's one of the things that is is we love to see as gamers is like just the success that you guys have had with this, because that's one of the things we talked about before. I don't know if you remember, but we said, hey, like, do you know when you have like an amazing game on your hands? Right? Because there's a lot of developers that release games and then they don't go so well. And then it's like, you kind of think that they they knew or like, were they really caught off guard. But man, you guys have knocked it out of the park, Andre. Like this is incredible.
Starting point is 00:08:31 And it's it really makes me happy to hear that it's not only just like amongst gamers, but like your community and your city and everything has like responded to that. And then when your mom starts complimenting you on your job, even though I'm gonna guess she's not a gamer, but when she starts complimenting you on stuff, that's, I mean, it doesn't get much better than that, man. So, it's like for that, like a couple of weeks after the release and this game is just taking off,
Starting point is 00:09:03 the reviews are incredible, gamers are just taking off. The reviews are incredible. Gamers are just in gamer heaven right now. You know, like what was the vibe around the studio like? Do you guys get to celebrate? Do you get to kind of enjoy that moment or is it like, OK, guys, back to work, back to work? Well, I mean, I mean, we did celebrate like for for definitely the release party was a big celebration. It was huge.
Starting point is 00:09:29 And then definitely people were a little bit more like relaxed around just going around the office and celebrating. High-fiving. Yeah, you can say high-fiving and you can also say doing shots and stuff. Yeah, there you say hi-fiving and you can also say doing shots and stuff. Yeah, there you go. True celebration. Because, you know, it is very, very relaxed.
Starting point is 00:09:56 But unfortunately, due to the development cycle, the DLCs were kind of already in production at that point. So some people, they were like, yeah, it was suddenly released, but we already have our own little project going on and we're kind of in the middle of that. So, uh, that's why it's sort of, but when I said, like, it never stops is because it overlaps. So you don't get the end one thing then be like, and now let me think what I'm going to do next.
Starting point is 00:10:22 You already have to have like things in motion. Otherwise you're like losing time. Yup. So we already had to start moving things back in fall, back in December to be, uh, to have all the things prepared for, uh, other parts of the team, which will be ready, you know, during the year for the different DLC content so yeah it's sort of like the feeling goes both ways yeah yeah you can't have a whole bunch of people just sitting around doing
Starting point is 00:10:56 nothing because people don't know where to go next but the management don't like that yeah they just see dollar signs going away. Yeah. Like, wait a minute. So, all right, Andre, I gotta ask you, man, because I kind of mentioned this during the intro, but we're halfway through 2025, man. That sounds crazy to me.
Starting point is 00:11:19 You know, there are two games right now, like legitimately, and this is not, I am not giving you fan service on this, man. Like I am being completely upfront with you. There are two games that every gamer in the world is talking about for game of the year candidate. One is Expedition 33. And the other one is Kingdom Come Deliverance 2.
Starting point is 00:11:40 I mean, you guys have to have heard this. I know everybody wants to be humble. I know everybody wants to go like, oh, stop it guys, stop it. But legitimately, this is the vibe amongst the gaming community is that you guys in Expedition 33 are the front runners for game of the year on this. So does that matter to you guys? I mean, I know the answer is like, yeah, we'd love to win.
Starting point is 00:12:07 But as a studio and a developer, is that validation for you? Or is it just kind of like, I mean, it's cool, but it's whatever? Well, I think for us, even being the part of discussion is a huge honor. It's not something that happens to every game. Even being in the, you know, in the mix, even even knowing that there's like a lot of people who would love that we would be the game of the year. So, you know, in a sort of like unicorn world, this is like already. Oh, but, uh, I haven't played expression for free. So I don't know what we're up against. I know a lot of
Starting point is 00:12:50 people like that. I'm not much into our final fantasy style, uh, turn-based combat. So Ryan's nodding cause he doesn't like turn-based combat at all. So like, I like that, but I don't know what we stand against, but I did. Um, I liked it. The UN exhibition for free is not, um, it's not a sequel. It's not like, um, like we're a sequel, but it's not like part of some very well known, you know, big, uh, IP, uh, it's sort of like a very, It's just kind of out of left field. It's sort of something you wouldn't...
Starting point is 00:13:36 Again, it sort of came out of nowhere a little bit. A lot of people was like, well, it what we're talking about but you know we as i said even that were mentioned that's a big honor and and in the end we we already again it might sound very overly positive but we we already won in the hearts of many people and that's very important because we just want to make good games for for fans and If there's like contest of like 50 games like where are I would be delighted because they mean that there's like So much great games in the in the workings
Starting point is 00:14:20 Oh, yeah, okay. I'll tell you one thing. You guys definitely got a jail of the year Your your design level in the jail was impeccable. I spent a lot of time there. Oh, in the Trusky jail? Yeah, apparently the people don't like when you steal stuff or take things or attack people. Oh, yeah, yeah. People like to be punished, actually. We found that people have this weird, maybe a kink? They like to be? Oh no, again! Achievement unlocked! Is it bad that my very first thought when you were talking about the Prime Minister getting a copy of the game and stuff was like,
Starting point is 00:15:03 all these people are going to spend time in the pillory Steel stuff, you know, it's not the like It's a rite of passage when you when you jump into the game that you are absolutely gonna spend time in the pillory Yeah, you know and all these people get like oh, come on. I was just trying to get close like what's going on? so I was just trying to get close. Like, what's going on? So, alright, Andre. So, let's talk about the DLCs a little bit. Because you guys have been super busy on this. I know, you know, this is not something that just comes to mind after the fact.
Starting point is 00:15:35 And you guys go, oh, hey, look, we've got a great game. We should probably make some DLC for it. You guys have already released Brushes with Death. And then you've got two more coming, Legacy of the Forge and Mysteria Ecclesia. I'm pretty sure I said that right. Yeah, you did. Yeah.
Starting point is 00:15:53 Nice. I'm proud of myself on that one. So with the, like, you know, this is something as gamers, again, man, you know, when we love a game, we want more of that game. And so DLCs are great, you know, when we love a game, we want more of that game. And so DLCs are great. You know, we actually, we actually just had a very big debate. And so we want to get your take on this. All right. So I don't know if you're, if you're into dark souls games or not, but last year,
Starting point is 00:16:18 shadow of the urge tree, uh, the, the DLC for Elden ring was nominated for game of the year. the DLC for Elden Ring was nominated for Game of the Year. What is your thinking on a DLC qualifying for Game of the Year? I haven't played this DLC. I haven't played much of the Elden Ring. It's not really my style of game. But I don't think it's entirely a bad thing. If the DLC brings enough variety or change. Like
Starting point is 00:16:53 I remember that for Prey, there was the DLC Moon Crashers. Something which was like a completely different game almost. It was like a huge puzzle thing where you switched characters and stuff and I really liked that and I was like man This is like a whole new like I have a completely I have bought a DLC and I have a feeling I'm playing a new Game like a completely different spin on the thing. So I don't know how much Shadow of the Air 3 is different. I guess if it's just... And I don't want to speak against our own DLCs,
Starting point is 00:17:34 but if it's just content, more of the same, but in a good way, even in a good way, it's kind of weird to be the best game of the year. Right. Yeah. We love arguing these things because this is what gamers argue about and we have fun with it. And so it was one of those things where it was kind of like what you said, the qualifier is, well, how much content am I getting? Am I getting 30 hours of content out of a DLC? Well, if so, that should probably qualify. So it's sort of like, yeah.
Starting point is 00:18:08 So, yeah. Right. Yeah. So with the DLC that you guys are doing, does it give you like more freedom? Because the base game is already there. Like the framework is made, the game is working, people love it.
Starting point is 00:18:26 You know, now it's time to create this DLC for it, but does that give you kind of an angle that you don't get with the main game sometimes? In a way, it's very tricky because, sure, you have the main game finished. But it also means that people can have the main game finished. They are entering means that people can have the main game finished. They are entering the DLC at different points in time.
Starting point is 00:18:49 They might be first time player, like, oh, people will buy the game when the DLCs are coming out. They will buy the game with it. So you have people who are, who played 200 hours, and then you have people who played two hours. And it's sort of, we always want to do content like story content. hours and then you have people who played two hours and It's sort of we always want to do content like story content, but what we found out is that If people played the game for 200 hours
Starting point is 00:19:22 the content that in a base game would feel like 20 hours feels like five because you just fly through it because you have everything else is finished and because in the open world game the feeling of being like lost in it kind of depends on how much stuff you have like opened and how much stuff you have discovered and if you did everything and now you have this like small chunk you will just rush through it because there's nothing else, so what we always try to do. And I think that in all our DLCs, we did something that's not part of the main game, like in the first DLC have the shield painting feature, which, you know, in its own, it's a very cosmetic thing, but it changes the...
Starting point is 00:20:08 gives you something completely new for everyone in the game. You didn't have to play it for 200 hours to be able to enjoy that. And in the second DLC, we have a sort of... also, I think that's kind of interesting. And in the third DLC, we also have, I think, an aspect, I don't want to say a feature, but an aspect that's not been visible in the base game. So it's more refreshing even for people who already played the 200 hours
Starting point is 00:20:36 and they are like, they want something new. Do you feel like you get to tell a more concise story with DLC? Like, I guess that's kind of a good question, right? Is like, you know, one of the things with Kingdom Come Deliverance, too, that I know we were absolute fans of was just how amazing the side quests are. Like, there's a few games out there where you go, you tell people like, hey, if you're going to play this, make sure you do the side quest.
Starting point is 00:21:01 And don't skip it. Don't don't just do the main campaign because this game has some of the best side quests out there. Like Witcher three is a really good example. Cyberpunk 2077 is another one where it's like, dude, if you only do the main campaign, you were missing out on this. So do you get the like with like, you know, with brushes of death, and I know legacy, the forge is coming, that one really interests me because I love the whole, like Henry's dad being a blacksmith.
Starting point is 00:21:26 I think blacksmithing is super cool just in general. Like I totally wish I could make swords and knives and stuff. So, you know, I feel like it's like, when you take Kingdom Come Deliverance 2 as a whole, it's a massive, massive world and a game. And I mean, we have talked to people where it's like, you know, they, they approach
Starting point is 00:21:45 something differently. They, they didn't get a quest that I got because they didn't go talk to this person or something like that. And so it feels like with DLC, you kind of get this ability to kind of point people in a, in a more curated direction as like, Hey, this is the story we want to tell. Is that, does that line up or is it more like we're just hoping this kind of fits into the overall world? Well, I mean, it's definitely easier to tell a compelling story in the DLC because as I said, there's some fixed costs with the DLC,
Starting point is 00:22:20 but there's also some, it's important part of the game. Well, suddenly you like, I think there... It's important part of the game. Well, suddenly you like... I think there could be a side quest in the game. It's certainly a DLC, which means there could be a bit more budget on that spend, you know, a bit more cut scenes and the painter has a really nice unique model so he looks different and he has the skull and everything.
Starting point is 00:22:42 So there's like more, more... For us, there's like a little bit, the sandbox is a little bit less tight around the budgetary things because it's a DLC, you know, so it has to have a certain level of quality. On the other hand, as I said, it's kind of hard because everyone has to play it, so it has to be enterable at any point in the main story. Because you don't really want to release a DLC, which says you have to finish the main game that's like real name. Yeah.
Starting point is 00:23:14 Um, and so, but then it starts to be really messy with the main story and stuff. Later. So I guess there's like things that help you when you're doing a story in DLC, but it also, so things that are like against you. Cause in a normal game, if you say you can't play this quest first 50 hours, everyone's fine. Cause no one knows that the quest is there. Buy a thing and it tells you in the menu, Hey, you bought this DLC and it tells
Starting point is 00:23:38 you why you can't play it. It's sort of, so, right. So you have to think about that. I love it. Um, so back back back to like the base game one thing that I really really was curious about um we one thing we told we have a huge discord and we kept telling everybody when we were hyping up this game and talking about it it's like get to the wedding the wedding is the big one you got to go to the wedding and check it out that's where it really really is going to take off for you and And, um, I just was curious how, how much fun was it to create this world? Cause
Starting point is 00:24:08 it's one of the best quests I've ever done. Cause there was just so much going on and I had an absolute blast with the wedding. How, how fun was it? Uh, and what all went into designing that for you guys? I wasn't the one who designed this. I think Denda who designed it, he loves it. But I think it's like raising a problematic child. He definitely didn't have fun doing it. He was like, oh my God, this is so, because it's so complicated with so many.
Starting point is 00:24:41 The cool thing about the wedding is that you can like naturally bring all the NPCs to one place and then all the people you met, they're there and it doesn't feel forced that the baker or the drunken huntsman is there or other people or the lady from the baths and stuff so on. So it is really complicated also all these um the open world our open world especially but all open world games are really good at having the day cycles of people kind of set it's sort of like a picture moving
Starting point is 00:25:20 in front of you and doing all these like everyone goes to a wedding creates loads of problems I remember that even in a patch 1.2 or something there was still a guy that forgot to wash the dirt of his face before going to the wedding and suddenly there was a guy with a man on his face because that's how the open world works and because the the AI doesn't know I'm going to wedding the AI is just like hey teleport there and then you know, take this close and stuff like it So you have to have to tell them everything so so it was hard to and also the time of you know time flow like suddenly your
Starting point is 00:26:01 The time moves naturally in the game But then you're at some event where the time has to move sort of Narratively like until you do this the time doesn't move and we have to communicate that to the player. So this is a bit These events are also like people love them and they're awesome memorable But a lot of work goes not just into the content but also like oh we have to bend the systems of the whole game just to make this one thing happened because naturally I mean for example if the gay if the wedding was run by rules of the game you would punch one guy and then the whole thing would just like fly off the handle and person so you have to like account for all of this stuff but it's yeah it's
Starting point is 00:26:47 it's a very memorable thing and we also wanted to do something very you know positive in in a through celebrate I mean it and it doesn't end it has the and if you ever been to a Czech wedding, there was a lot of inspiration from, uh, from our own life. Oh, I need to, I need to get invited. I need to go to a Czech wedding, Ralf. Czech weddings is usually, yeah, it can end up like that. And it's really fun.
Starting point is 00:27:23 Um, we're a really fun country. Um, so yeah, so, so wedding. You can end up like that and stuff. It's really fun. We're a really fun country. So yeah, so wedding, yeah. The reason that we kind of all point towards the wedding is it is the kind of culmination of a lot of this stuff. And then it's almost like a game in like, it's almost like an entire game on its own Yeah, you know right because it's like you're here. You know all these people you're talking to them You're trying to figure things out. Everybody is interacting. It's festive. So it's a fun place to be people are dancing
Starting point is 00:27:55 They're fighting. I should have gave those guys more booze. Yeah. Yeah, like honestly, I know I tried to keep them from drinking then I was like, what am I doing? It's a party. This is a wedding. I know I tried to keep them from drinking. Then I was like, what am I doing? It's a party. This is a wedding. I know. Well. So yeah, it's, but it's just like, that's the, it's the,
Starting point is 00:28:11 I think that's one of those moments where people, it kind of opens their eyes. Like this has been an incredible experience, but oh my goodness, like I'm in for something truly special. You know, if they put this much effort into this one event that's still fairly early on in the game, I think it really serves as like that, that launch pad for people to go like, okay, this, this game is actually something special, man.
Starting point is 00:28:34 Well, yeah, thank you. Well, weddings supposed to be special. So, yeah, yeah, that's true. Oh, that one was. So Andre, we're starting to run a little low on time here, man. And I know you guys are busy. I know you've talked about the DLCs coming up. You know, those you guys are going to crush it. I mean, honestly, at this point, it's one of those things where, you know, people loved Kingdom Come Deliverance.
Starting point is 00:29:00 Kingdom Come Deliverance 2 absolutely blew it out of the water. I mean, like I said, you guys, there's a reason that we keep mentioning like Game of the Year and you guys being in the running for that. And I know it's like people want to kind of go, you know, but you guys are. I mean, if not, something is drastically, drastically wrong with the Game of the Year awards there. So you guys have kind of always stayed in your lane, though. You know, Warhorse Studios, you guys made Kingdom Come Deliverance, you made Kingdom Come Deliverance too, and you made the DLCs. Is there ever the thought to like,
Starting point is 00:29:33 create a new IP? Is it like, is that interesting? Or is it guys, we have this lockdown. This is our lane, we're staying in it. Okay, you're gonna get him in trouble. What are you doing? I just, you can say no. I'm just curious. I will give you a very mysterious answer and that has to, you know, suffice you. Um, so on one hand, we're, we're doing what we're really good at, at this point. Yep.
Starting point is 00:29:57 Which for a lot of people is a great place to start. Uh, and it's great to work in a company where people are kind of like, well, we know what we're doing, you well, we know what we're doing, you know. Also, we're creative people. So everyone has a, you know, has a notebook filled with like ideas. Right. So you never know what the future holds for us. And we don't like, we kept for us and we don't like we kept KCD2 as a secret for quite some time and I think that you know we're we won't show our cards for some time right now. All right that's fair. That's that's that is mysterious. I like it that's a good answer. But I'm getting a Q-FIL production here. But I'm getting a cue from production here.
Starting point is 00:30:49 Basically, tell me what I can say, because I'm very elusive at this point. I can say that we will definitely think that we will not change is our cornerstone is being immersive and doing sort of, I would say say almost old school take on RPGs. I think that's, you know, like we want to do the RPGs like Kingdom Come with the, the oomph with the waves. Yeah. Yeah. I love that, man. I, yeah.
Starting point is 00:31:17 And it makes you so happy. No. And then we can, as I said, don't want to show our cards. There's, there's definitely a lot of reasons why do you do more historical stuff there are also reasons to do different stuff but always we always want to do games like this and I think that's our greatest value I I gotta be honest with you man it is you know Ryan and I were we're older gamers Ryan's older than me but you know it Ryan and I were older gamers. Ryan's older than me, but you know,
Starting point is 00:31:45 but we've been playing games a long time. Yeah. He has a cool tattoo. He hates that, he's actually younger than me. It's one of those things where, you know, one of the things that I personally, I won't speak for Ryan on this, but I personally hate games that are dumbed down.
Starting point is 00:32:03 You know, like honestly, like I won't name names, but there's been a few lately where it's like, this is the most dumbed down game. You know, you are, you are spelling everything out for me. There is no risk. There's really no reward when there's no risk in that. And so what you guys are doing, I absolutely love, man. And I love the fact that you guys know it
Starting point is 00:32:24 and that you're saying, hey, if we ever do branch out, we know what we excel at and we're gonna stay to that. Yeah. And I love that man, because I think games need to be challenging. I think people need to think.
Starting point is 00:32:36 I think they need to think about the repercussions. You're gonna get thrown in the pillory, man. It's gonna happen, you know, but that teaches you something. Instead of big words on the screen that say, hey, you're going to get really bad trouble if you do this. It's like, well, you did it and now you're in trouble. And people go, oh, okay.
Starting point is 00:32:53 Well, I have to kind of rethink the way I approach this game. And that's what makes games special in my opinion, man. So absolutely love what you guys are doing. Andre, thanks for joining us, man. We're so excited for you guys. We really are. You guys are doing. Andre, thanks for joining us, man. We're so excited for you guys. We really are. You guys are humble, I know, but man, you guys have made something truly special.
Starting point is 00:33:11 You really, really have. And it is so fun for us to see people come into our Discord server or chat with us online or social media or something and be like, hey, I'm starting Kingdom Come Deliverance too. And we just get so excited. We're like, Oh man, like you're in for such a good ride, man. This game's fantastic.
Starting point is 00:33:32 So we, we are in your corner, man. If, uh, if we ever come out to that neck of the woods or somebody gets married and you want to invite us to see what a Czech wedding is like, we're there. Even like crush aanger's wedding. It's usually okay. We're going to write in trash, isn't it, buddy? Yeah. Oh, man. That's great. So, all right. Listen, everybody, if you have not check out Kingdom Come Deliverance 2,
Starting point is 00:33:57 you're going to see why it is going to be in the running for Game of the Year, if not the winner of Game of the Year for 2025. Andre and everybody that is at Warhorse studios to bias is off screen, but you guys are all awesome and we love you guys to death, honestly. So thank you for the passion. That makes me happy, man. We, we just, we love the passion that you guys have. It's it's, it's, it sounds bad, but it seems rare in the gaming industry,
Starting point is 00:34:25 honestly, to see what you guys do and how much it matters to you, and the fact that you make these games with the passion and the creativity, like you say, instead of just a bland copy and paste recipe. Template, yeah. It's so refreshing, man. Love it, and it's rare.
Starting point is 00:34:42 We got a short kind short month next month with what games are coming out for us. Because with the podcasts, we pump through games. And this is one of the rare ones that's still installed on my computer. And that doesn't happen often because we go through so many. Because I'm excited for this DLC, and we're going to definitely hop back in.
Starting point is 00:35:00 So we're stoked. Yeah. I think that you'll be in for a treat with the second one. Oh, I like it. Yeah, I like it. All right, everybody, that's going to do it for this episode. Andre, you're a great friend, buddy. We love talking to you, man.
Starting point is 00:35:15 We wish you guys all the best in the world. I can't wait to see you guys come up for Game of the Year, man. We'll be in your corner for sure on this one. So thank you guys. You know, it happens. Yeah, you guys deserve it, man. your corner for sure on this one so thank you guys. You know it happens. Yeah you guys deserve it man that's for sure so all right everybody thanks for listening make sure you check out Kingdom Come Deliverance too make sure you check out the DLCs Brushes with Death is out now Legacy of the Forge coming out sometime here in the next few months hopefully and And until next time, happy gaming.
Starting point is 00:35:46 I didn't know it was your bed. I'm sorry. Don't send me to the pillory again. See ya. Bye.

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