Video Gamers Podcast - No Rest for the Wicked, Rise of the Ronin, Dragon Age 4 Release - Video Games Podcast
Episode Date: March 6, 2024The Video Gamers Podcast is back with another incredible episode of This Week in Gaming. We’re breaking down the hottest video game news of the week for you and boy do we have some stuff to be excit...ed about. First we dive into the gorgeous world of No Rest for the Wicked. A new video game that instantly has us hyped. Dragon Age 4 is due to release in 2024 but we’ve got some concerns. Rise of the Ronin showed off some combat gameplay, Respawns Mandolorian game is already cancelled, plus more in this awesome gaming packed episode! Thanks to our LEGENDARY Supporters: Gaius214, YayaArizona, Disratory, Jwaf and AceofShame Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Hello fellow gamers! Welcome back to the Video Gamers Podcast. On Thursdays like today, we
break down our favorite gaming news stories over the last seven days. I am your host,
Paul, and joining me, we aren't going to cover this story in detail later but a game that
he was really looking forward to the upcoming Twisted Metal has officially been cancelled
he might be a bit sad today it's Josh what like like why can't we have nice things guys
you know does it's not that much to ask, man. It was going to be a live service game anyway. I don't care.
Maybe it's not the worst.
It's Twisted Metal.
Yeah.
I'll buy that battle pass to upgrade my car and get new rockets or whatever.
One of Josh's most beloved series.
He's trying to relive his 40s, you know.
Dude, that game was so good.
All right.
And then joining Josh and me, we're're gonna find out what happens when you take
one of ryan's most beloved games diablo and add in a whole bunch of dodge rolling a la dark souls
it's ryan i think i think good things will happen yeah i think good things are gonna happen
maybe for once ryan can get on board with the dodging. I'll roll for this, baby.
Let's start out with this story.
You two are very excited to talk about this.
You're right, I'm excited.
I wasn't excited yesterday, but today I'm excited.
Yeah.
All right, we're going to talk a little bit about an upcoming game called No Rest for the Wicked,
which we have not covered on this show at all.
IGN has kind of dubbed it as looking like Diablo, but playing like Dark Souls, which is very funny because this comes from the team that made the Ori Metroidvania games. So they're the ones giving
us this action RPG. It's a bit of a new take on isometric action RPGs. It's not high-speed hack and slash.
We're talking very traditional Souls stuff like dodging, parrying, timing your shots.
Josh dropped on us a cool 25-minute video with no warning of how long this was.
Surprise!
And said, let's talk about this.
And Ryan and I said, yeah, yeah, we got to talk about it.
So 25 minutes of an inside showcase from their team. For the most part, I think all of us liked
a lot of what we saw. I do have a couple of reservations, but we'll get to that a little
bit later. Tell me, what was your guys' initial response in seeing this?
All right. Since I'm the one that shared this, dude, I don't remember. I actually saw this before IGN even covered it. Yeah, I can't remember where I saw it, man. I think it was like an ad on Reddit or something where it them look okay. Or sometimes they just look terrible.
And I'm like,
oh man.
And then Reddit's not a nice place to be.
So if your game looks terrible,
like people are going to rip you apart for it.
And then I feel really bad for the devs in that case.
But yeah,
I started watching this video and of course it's the two devs talking,
you know,
and they're talking about,
Hey,
we've been pouring our hearts and souls into this game,
blah,
blah,
blah,
blah,
blah.
And they start showing off the gameplay.
But I remember they started off by saying, we're the developers of Ori and the Blind Forest and
Ori and the Will of the Wisps. And I went, those are two really good games.
Yeah. And beautiful.
And beautiful games. I mean, absolutely stunning. And then they kind of said,
we have always wanted to make an action RPG game. And I went, now you're talking about language
because I'm not really a big fan of Metroidvanias, but I love action RPGs. Then they start showing
the game. They start talking about everything in this game is handmade. It is hand painted.
It is finely crafted. There's zero procedural generation and they're showing off like,
you know, the beginning of the game and the
gameplay and there's weather elements and it's so like just atmospheric and moody.
And I instantly within the first few minutes, I'm like, I'm drawn in. Then they start showing
some of the gameplay portions and how they're focusing on the combat and they want combat to be
not spammy, which should make Ryan happy. Yeah. You're not spamming dodge roll.
Yes, you do need to dodge and you do need to parry,
but they make it like they drive this point home
that you need to pay attention to the animations
and timing on things because you cannot spam stuff,
you know, and your guy doesn't move real fast
and neither do the other creatures.
So you have to be very aware of what's going on.
Then they get into all sorts of stuff like the different realms.
There's housing, there's crafting, there's equipment and all this other stuff.
And I just went, dude, this game looks incredible to me.
And then so, of course, I just kind of slid it into our dock that we have for our Twig episodes.
And thankfully, you two were like, yeah, yeah, we're in.
I think Ryan said he watched it twice.
Did you really spend a full 50 minutes watching this?
I 100% watched it two full times.
The second time, I did have it kind of like playing in the background as I was like cooking this morning.
I made a bunch of food for kind of the house today and and packaged for the rest of the week and stuff but i just i this one really
gripped me everything the devs said sounded good every everything they expanded on sounded even
better um like it was the the graphics the way they were all hand designed like it was
watercolor painting in motion it was it was absolutely beautiful it's it's yeah it's great
and then you said about the uh you know we're not spamming dodge roll we're not doing those things
but it is a part of the game one of the parts the guy i remember i remember it in my brain like just watching it and
in thinking that okay that was cool the guy was attacked he dodge rolled back and then took out
his bow drew back and then boom shot the enemy and so there's there's just more than a simple just
spam dodge roll hit with your sword spam dodge roll hit
with your sword even um the way they have it set up along along pathways you have to balance your
way across these pathways if it looks like it's thin and it's a walkway you got to make sure that
you can can walk across it if it looks like you can climb up it you probably can so the the you can tell that they
put their heart into this you can tell they put a lot of development and i'm i am beyond excited
for this one i am so happy that you saw this on that scary place called reddit yeah so i'm i'm
ready for it man i think that there is so much to like about this,
and it looks great.
And even though the Ori games did nothing for me,
I tried them both.
It's just not my cup of tea.
There's no denying that they can make good games
that resonate with large groups of gamers.
So I trust them in that respect.
I don't even think you guys have mentioned
the best thing that they've done,
which is implementing WASD for walking in an isometric action rpg this is not point and click to walk which drives me wild as
much as i love stuff like diablo um i think that stuff is all absolutely great and fantastic
the only thing my only pushback to this is to make a game hard is the only option adding a stamina meter
with rolling like that is just the automatic go to for every game.
Someone's got to come along and figure out something else because every game that wants
to be hard, they just add you have to dodge a lot.
I'd like to see a little more creativity.
That's really my only complaint here.
I will say, do you guys know what all those status meters were in the middle? Cause there were like three of them. You had like your
tears of the kingdom style green stamina for rolling, but then there was a yellow meter and
then also a red meter maybe to like stagger or something. I wasn't sure what that was.
They didn't actually explain that part and they did show off combat a pretty decent bit. They
even showed a boss fight that I thought it looked really cool. It looks awesome. It looks like Elden Ring just in isometric perspective.
Think like an Elden Ring game, but from the Diablo perspective. I mean, that's what this
game looks like, but with an incredible watercolor hand-painted style from a developer that knows
what they're doing. I i mean everything about this game really
was just like i didn't know this existed and then i'm watching this trailer and i'm like
where have you been all my life like where where did this come from kicking guys off ledges you
know that's my favorite mechanic of all time i saw the second they they covered that i was like
oh yeah paul paul 300 kick they kick. Oh yeah, that's great.
They started talking about how they're using a soft skill tree where it's like, you know,
they showed a guy that was playing like as a mage and had a staff and he threw a fireball,
but then they were talking about like you get a Nova.
So he's kind of kiting around three people and waiting until they're in the right position.
And then he just slams the staff into the ground and this big Nova shoots out.
Ryan mentioned, like, they use the perspective in really neat ways where the guy is.
He's like, he has to jump up on a rock.
He mantles up on another rock
and then he tiptoes across this fallen tree
and then comes back towards like the camera,
like the screen, and then like leaps over
and grabs something else. So there's all this really neat
three-dimensional movement in a game that looks like Diablo. I mean, these aren't things that
you would expect to see. Every time I saw them introduce something like that or something new
or kick a guy off a ledge, I could care less about housing, man. But they started going into the town
and how your actions, you can upgrade the town if you help
the people and you donate money to the town and stuff like that and then they kind of like leapt
forward and showed what a like an established town would look like and you're talking to the
blacksmith and they're saying hey if you're willing to help these people they'll actually
be able to craft like better things for you in the future so So this is a fully fleshed out RPG part of an action RPG
game. And even the housing looks really neat. I was like, okay, I'm in for this, man. It kind of
oddly, some of those aspects reminded me a little bit of Fable. I don't know if you got a little bit
of that vibe from just some of the extracurricular stuff or kind of like the world building that they did a little bit. But I got a little vibe of Fable out of that too. But
yeah, I am 100% in for this one, man. I'm telling you right now, this thing is at the top of my list
for recent releases coming up. Yeah, I feel like with isometric games, they usually are not very
three-dimensional. Maybe you climb a ladder
or you jump over something and you can always see there's like footsteps or it'll highlight
and you have to click it. This game did not really make all that stuff obvious, but you could kind of
just climb and jump anywhere, even though it's from isometric view. I thought that was actually
really clever. I think the last thing I'll mention about it, because I know we're kind of already going a little long on this one,
is their take on weapon quality.
So like they said, the common weapons, which are white,
are not just trash like in any other game.
On the other hand, they are the most customizable
because they're very basic.
So you can build that weapon into whatever you want.
And then, of course,
you've got your blue rare weapons that get some stat bonuses. But then I really loved how they
have cursed weapons where they will have like a really big boost to a certain kind of damage,
but you lose 26% of your carrying capacity. And I was like, oh, I've seen similar stuff in games.
I feel like that was more around like back in the 90s more.
I really like that kind of take.
And then, of course, there's legendary weapons, which are not randomized stat bonuses.
You know, they said we handmade these legendary weapons.
They're going to feel a certain way.
We wanted to make sure that that, you know, all carried across.
And you don't even have to wait that long, guys.
This is coming out in early access on April 18th.
That's only a couple of weeks out.
Yes.
It'll be perfect timing after Dragon's Dogma 2.
I cannot believe that they're like,
dude, we're going to give you a month
to play Dragon's Dogma 2, which is all I need.
And then I get to jump into this game on top of that.
The one thing, the one complaint I have about this
is the early access.
Like when you show me a game that looks this good and gets me this excited, I want it now.
Like I want the game.
And so it's like I'm playing the early access.
I can tell you that right now.
But it's like I hate doing early access because I know it's not.
It's like you're giving me a half a pizza and saying, look, this is going to be delicious.
But I'm like, but I want the whole pizza, man.
And it's like, no, you don't get the whole pizza.
Who eats a whole pizza?
What are you talking about?
But then you put it in the fridge and it's delicious the next day.
No, I am.
Okay, listen.
Count your blessings.
Remember when they ended last year when we said, man, there's not going to be a lot of good games this year.
And look what we've got so far.
Come on.
We didn't know about this game two days ago.
I understand that, but that's what I'm saying.
Count your blessings.
Oh, my goodness.
Between this and Helldivers and these other games we've had,
I just, man, this is turning out to be pretty good so far yeah it really is i
mean we said it at the beginning of the year we there's going to be stuff that comes out of
nowhere i mean nowhere and this one did and i have no idea how this game is so far along i mean it
looks like a pretty feature complete game i get that it's coming out in early access but i have a
i have a feeling this is going to be an easy 10 to 20 hours worth of early access gameplay.
I hope anyway.
But yeah.
Oh, man.
I love it.
Just no multiplayer.
It's on the roadmap.
That's a little bit of a bummer too. I'm okay with that.
Not everything needs to be.
What have we always said?
Give me a finely crafted experience and charge me a fair price for that and I'm fine with it.
And this, everything they said is we're finally crafting this game.
We don't have random weapon generation. The legendary weapons, our developers and designers
made every single one of these. And that was music to my ears, man. Yeah, I do love how they did that.
So yeah, April 18th, I think we'll all be checking that one out for sure. And then we'll just see
whether we want to do a deep dive right away or if we want to wait down the road as they add more
stuff. Not, not too sure yet, but you can go check that one out. And then
before we move on to the next story, we do want to let you guys know about a couple of ways you
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whole bunch of awesome perks. Check it all out at MultiplayerSquad.com. And let's go ahead and move
into a quick story here before we take our break. Somewhat hilariously, just a couple episodes ago,
we talked all about this upcoming Star Wars game from Respawn.
I was so excited.
First-person Mandalorian game.
We were all so jazzed.
It's been canceled.
I was going to hunt the bounties.
They gave it to us and immediately yanked it back
oh would you have rather not even known they were gonna make it oh yeah you almost got it
you almost got it i know right yeah they just yoinked it away from us yeah i think i would
have rather just not even known this thing existed man like i think i'm with you let me read let me
read a quick quote here this is the part that hurts the most. So here's what Insider Gaming said.
Quote,
First, it should be said that by all accounts,
this game was fantastic.
That's not just coming from the developers.
Everybody who had the opportunity to play the game.
Feedback from playtests was always positive
and surrounded by buzz,
with the developers enjoying the entire process
of working on the project.
That being said, for whatever reason, EA felt like the game was too much of a financial risk and they have decided to pull the plug. This sucks. Can I read, can I read something that I
actually wrote down for this ball? Yeah, because I was doing some digging on this um and i found an article that's on a popular gaming website so
it's a good credible source and one of the statements that they made is that ea is undertaking
the move in part due to what it perceives to be a rapid shift towards large open world games
massive communities and live service gaming well of course because that's what all the money hungry
what are you doing who is working for you that's telling you that this is a rapid shift
towards large open world games and live service games no like this is what's wrong yes totally uh like imagine you know it's hard to say because
there's like lucasarts created these games like uh knights of the old republic um force unleashed
um battlefront all of these great amazing properties that they they developed and created and then what has ea done um you know uh they
they came out with uh the um what's the most recent battlefield battle no no no the um the
star wars jedi survivor jedi survivor that was okay the one prior was was good but there's really nothing else other than that so they there's this huge
list of great games with the star wars kind of entity that have been created and what has ea
done with it they've done absolutely stugats nothing there's there there's like you have this
cash cow where if you just put some money in and put some money towards development, you'll make a ton tenfold.
I don't understand how you can't see the return on investment. they are so beholden to their own personal uh games and and their entities that they want to
develop that they're not going over to this side you know of the market to where they are they're
gonna have to pay royalties you know they're gonna have to pay off you know for for making a star
wars game so they're like oh we'll just do apex legends we'll do fifa you know and just just try to make as
much money as we can so i i don't know what i go back to disney like what are you doing find a
different developer like find somebody who can make games for you that that can make money and
make game players happy the the other issue with this is this is respawn that was making this game that's a developer that
knows what they're doing man like this isn't like hey we have some tiny studio that we're not really
sure we trust that we're pumping a lot of money into and we're we don't know if they can actually
pull this this mandalorian game off or not they have a track record right respawn can do it man
and then the other thing that kills me is they said, well, we're going to let Respawn
make the third Jedi game.
So, you know, Jedi Fallen Order, Jedi Survivor, and Jedi whatever they call it.
So it's like, great.
I like those games.
But then they said that they're also going to let them work on Iron Man.
And was it a Black Panther game, I think?
Yeah, Black Panther.
So they're making a few others, too.
They're making these Marvel games.
And I'm like, dude, no.
Like, why? It's pretty baffling uh with all that being said we're gonna go ahead and take our break and we're
gonna come back and talk about another ea franchise that weirdly has like a different
philosophy so we're gonna come back and talk about that okay we are back so one of my all-time favorite gaming series dragon age it has been so long
awaiting this fourth entry in the series this is also underneath the publisher of ea this is why
i'm so confused about the mandalorian stuff because dragon 4, we have been told, was initially supposed to be this
live service game, all multiplayer. And then a couple of years ago, I think we might've even
covered it on This Week in Gaming, Josh, where they said, we've stripped all of that out because
Star Wars Jedi Fallen Order did so well, we can use that as a template to make Dragon Age.
So why they would then cancel the Mandalorian over it?
It seems like they say two completely different things at the same time.
Anyway, moving on.
So the first Dragon Age Origins came out in 09.
The sequel, Dragon Age 2, came out in 2011.
And then Inquisition came out in 2014.
Dreadwolf has been in development for a full 10 years since Inquisition came out in 2014 dread wolf has been in development for a full 10 years
since inquisition came out at this point we've got bioware that has really fallen from grace
over this last decade there's the troubled history of just developing this game some people were even
like throwing it out there that this game might get canceled. Yeah. Like a couple of years ago.
Like it,
the news that we got this week was actually quite surprising.
Industry insider,
Jeff Grubb says that it will release this year.
And that Bioware is quote,
pretty confident in that timeline.
Where does dragon age rank for you guys?
Like, are you both huge fans still,
or do you feel like you've fallen by the wayside? And what's your reaction to this news?
I love the Dragon Age games. I'm with you, Paul. I think you might like them a little bit more than
me, but they are some of my favorite games that I have played. Honestly, I remember when these
things came out and they had everything that I wanted in a video game um i mean the origins was very much a crpg a la balder's gate 3 you know for people
that aren't real familiar with the crpg term i love crpgs i like the in-depth nature of the
characters and the systems and the combat and all that stuff the story is generally really really
well uh told and so Dragon Age 2, they went
a little bit more of an arcadey route on the combat. I still really enjoyed that game. It
just was the lesser of the three in the series. I really liked Inquisition a lot.
I'll be honest, man. I'm not confident in Dragon Age 4.
Oh, no one's confident.
I mean, you get this, like,
when you have a troubled development history
and it's taken you 10 years,
there's a game that just released very recently
that kind of followed...
Oh, no, no, no.
I'm sorry to do this to you, Paul,
but, you know, Skull & Bones,
this is sounding real similar to me,
where the developers just go in, look, just ship it.
Ship it, boys.
We got to make some money.
We don't care.
It's quadruple A, Josh.
Yeah, this is a quadruple A title.
Ship it.
And I'm really, really worried that this is going to be bad.
They got away from the isometric view on this one.
We found out that they said, we want to make it more like god of war now that sounds great but that also tells me you have no idea about your games and
what made them great at that point you know so and they've never been chasers dragon age set
they were their own setting the culture of these games the fact that they're now chasing another title does worry me
ryan i wasn't even sure have you even played the dragon age games do you care i i've played a
little bit um i did enjoy them i did kind of have fun throughout kind of the series but i am nowhere
near as invested as you guys are but it is funny to see the battle like on on how
you know you guys feel about a new one coming in with what they've said dude there was a day where
if you said when you said dragon age 4 yeah to me that's like saying gta 6 like legitimately you
know i mean that's how good these games were And it's really frightening that it's like, we're hearing Dragon Age 4 in 2024.
I feel like I should be like jumping out of my chair and being like, yeah.
But instead I'm like, oh no.
Oh no.
But like, but here's the thing.
The last entry won Game of the Year both at the Game Awards.
It was the first year they did it.
And it won Game of the Year from the Dice Awards.
Like, by all accounts, critics, gaming insiders, fans loved Inquisition.
I loved Inquisition.
Yeah.
But do you know what BioWare has done since Inquisition?
Nothing.
One canceled game.
I think it was called, like like Shadow Realms or something.
And it got scrapped.
They've only released two games and it was Mass Effect Andromeda and it was Anthem.
Like two games that had some good things.
Yes.
Anthem had a lot of good stuff,
but overall those games were both considered huge disappointments.
Am I crazy to say that like this is Bioware's last chance to save like their reputation is only a shred of what it was.
You're not crazy.
This game comes out and sucks like they're but the Bioware name is a hundred percent done.
You could argue it already is.
It definitely will be if Dragon Dragon Age 4 falls.
That's the one thing that I'm like, I hope that they know
this game has to be good or their name is done. I think you're right. And nothing,
nothing would make me happier than Dragon Age 4 to release and just be an absolute banger of a
game, man. I mean, what a beloved series. This is not us saying like, we, you know, want this game to flop or anything like that. Cause I don't. And I do get excited that they're saying, Hey, it's probably going to come out in 2024. Okay, fine. Delay it to 2025. I don't care. Just please let it be good. Let it fit the dragon age, like name, you know, don't give me some, like you said, Paul, some trend chasing game that doesn't know its
own identity that's just trying to capitalize on what was fun seven years ago when you started
development on this or 10 years ago. So it's like, just take your time, figure it out,
give us a good game, save the Bioware reputation if it can even be saved at this point, and please let
this game be good. But man, I am not taking the odds on it right now. Until we see gameplay and
more information, which is supposed to come out this summer. That's the big thing is people are
saying, hey, this is going to be like one of those, we're going to start announcing the game
and showcasing it, and then six months later, it's going to release kind of thing which i'm okay with but yeah until i see it i'm not going
to believe it i almost want to ask ryan like what would the vegas line be of dragon age 4 being
nominated game of the year is it going to be like plus 200 plus 500 plus450, for sure. At the minus.
You might be right.
It's still, I mean, it's an unimpeachable series still.
Yeah.
But, oof.
It's one of those things where they just, like, the name has so much weight to it.
But, man, with what they're going to do, who knows?
And a lot of different people, right?
Working on it.
All right.
And then our last news story of the week. I was almost going to joke, do we even care or want to talk about it? Rise of the Ronin,
we've talked a little bit about on the show a couple of times. Famously,
it's releasing the same day as Dragon's Dogma 2, which to me makes no sense at all. You got to
separate yourself from this other game. we did get a two minute official
combat overview they did highlight some of the close melee with using things like katanas
bayonets on guns spears uh ranged combat stuff like flamethrowers flying on gliders shooting
like missiles um do we do we care i gotta i gotta ask you guys a question on this
because i know i actually know some people that are super hyped for rise of the ronin like they
are this is like one of those games that they just keep talking about and they're like i can't wait
for this to come out and it's like we've covered this a couple times we saw this two minute video
the more i see of this game the less interested i get in this game why does this
game look like it was made for on the ps2 like okay i mentioned this last time tell me this
even worse dude okay so here's the thing josh you you and i were like how can you be saying this
because you were telling me this looks like PS2 graphics.
And I kept saying, Josh, it doesn't look good, but it doesn't look awful.
All right.
I have a new monitor.
And here's the thing.
On a 27-inch monitor, I think this game looks like a 5 out of 10 about resolution.
And it's fine.
It's not good.
It's not the worst thing in the world.
It's serviceable
now that you talked me into this 42 inch monstrosity beast that i'm calling a monitor
it looks so much worse but we're but that's not your average gamer we're kind of like
one percenters here joshua i get it but it still looks bad it looks bad now it looked fine to me last
week i sit six inches away from a 42 inch monitor it looks so much worse now that's why it looks so
different for us oh paul thank you if you have a big monitor stay away if you're gonna play on a
smaller one it's probably gonna be okay oh man it looks very fluid can we at least give them that the
action looks like the gameplay looks great honestly like i can't i just can't stop my
eyes from bleeding when i look at this game man okay the other thing is look you're gonna show
off combat i get it but can we please stop showing off a bow and arrow and what that does we all know
that a bow and arrow shoots an arrow at somebody like they spent 30 seconds of this
two minute trailer showing off the guy shooting
people with a bow and arrow. And it's like
I've seen this 18 million times
in every video game ever. Like
I don't need to know how a bow and arrow
works, man.
Yeah, you don't need them to highlight a sword
that's pointy and you can stick it in
an enemy. Wait, that's how swords
work. The glider part where he was flying and dropped like a cluster bomb on
somebody.
Cause I don't want to just trash this game,
but that part looked really cool to me.
I thought the Bayonetta thing,
like a Bayonet thing where you stab the dude and then shoot him.
And then you summon Bayonetta.
It was surprising.
Like,
I just,
I don't know,
man.
I'm if you're excited for this,
I am super happy for you. But the more I see this game, the more I just am like don't know, man. If you're excited for this, I am super happy for you.
But the more I see this game, the more I just am like, eh.
For the record, I think it looks great.
Yeah.
I think just the graphics look terrible.
I think the game looks fun.
Ryan, I kind of sense that they've been kind of losing you,
or am I wrong in that?
They're kind of losing me.
But once I saw four-player co-op-op like that sucked me right back in baby
yeah like that's all i need to hear because that's that's what the essence of my gaming life
was is like even on single-player games we were sitting next to each other so if we can just play
a game together that's gonna alleviate any you know graphical issues that josh may have um and and make for a fun game so
i don't know i'm still way up on the fence on this one but uh but having a a four-player co-op
to where we can all just slash up stuff together is is pretty cool you guys want to guess the
metacritic score and like reception i i bet this game is going to be an
like an 83 on metacritic i was gonna say 82 and it legitimately i was gonna say 82
and i think it's gonna have like a small cult army that absolutely loves this game to me this
is the epitome of the 7 out of 10 on ign not to yeah on them but it's gonna be like it's a video
game it's not terrible but there's we'll do video game. It's not terrible, but there's nothing special. Well, it's either a 7, an 8, or a 9.
There's no other option. Bob will
take 7.1.
You think it's like
71 on Metacritic? That's bad.
Well, you said 7.2, right?
No, I said
because they give everything a 7.
Yeah, yeah, yeah. But Metacritic
is the 0 to 100
score. Yeah. We'll have to wait and see no doubt
dragon's dogma 2 i think is going to be much more beloved and the bigger title uh but maybe there's
a case that you know there's room for both maybe you never know it's definitely more action oriented
for those with you know a shorter attention span all right well I think that wraps up everything here for this week in gaming.
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