Video Gamers Podcast - Once Human Mini-Review, Nobody Wants to Die and Black State Reveal - Gaming Podcast
Episode Date: July 18, 2024The Video Gamers Podcast is back with another incredible episode of This Week in Gaming. Gaming hosts Josh, Paul and Ryan are chatting the latest gaming news. This week we’re doing a small mini-revi...ew for the recent release of Once Human, talking about the 10 mins of gameplay we saw from once hyped Nobody Wants to Die and discussing the reveal trailer for a Metal Gear Solid looking clone called Black State. All the video game news you need, each and every week from the Video Gamers Podcast! Thanks to our LEGENDARY Supporters: Disratory and Ole Jake Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers. Welcome to This Week in Gaming with the Video Gamers Podcast.
Over the next half hour or so, we are going to be talking about the biggest gaming news stories of the last seven days.
Please make sure to rate our show five stars, sign up on Patreon for bonus episodes and all kinds of cool perks at MultiplayerSquad.com,
and you can find us on socials at Video Gamers Pod. I am your host, Paul. And joining me, you can see him fighting zombies with spotlights
and backstabbing Rosetta soldiers with a machete.
It's Josh.
Hey, I got shotgun, Paul, in your fancy Jeep that you got.
I call shotgun Ryan.
Did you hear that?
13, 14, 13, 14.
I like to move around.
Instantaneously.
All right.
And then joining Josh and me,
you can find him dancing the night away under a giant disco ball in the pale
moonlight.
It's Ryan.
It's the night away.
I don't know the words.
I was so glad you and I got to do that mission together,
Ryan,
because it was highlighted in some trailers and then we got to actually play it. Yeah. All right. So guys, let's just start with what I was hinting here
in the intro. So Once Human. So Once Human, for those who don't know, it is a free to play game.
It just released a little over a week ago on July 9th. It was one of the highest wishlisted
games on Steam. We've talked about it a few times over the last year or so.
I know that I think I was the only one out of the three of us that played the closed beta.
Josh, you and I also fooled around a little bit when the demo hit with the Steam Next Fest.
And at its core, I would say the game is a multiplayer open world survival shooter.
But man, this is one of the stranger survival shooters i've ever played
i feel like there's a lot we can talk about i don't even really know where to start but how
are you guys feeling about once human now that we've had a few days to play it the bus the bus
is walking to us hurry it's walking to us um i i like you paul i think the more we play you know i'm glad for one i'm glad i didn't play the
beta or the demo because it is a steep learning curve um yes how to start the building the
crafting how to uh set up your your character all of these things it's different i guess you would
say but it just keeps getting better the more we play the more we
explore the more things we unlock i just i keep finding myself discovering new things and having
just more and more fun every time i get on every session i leave like happier than i when i got on
and more confused as well somehow which is which is weird uh but yeah it's been it's
been so good we've got a lot of time in together already um and and a bunch of everybody uh a lot
of people uh the listeners have gotten with us all kind of joined our what is it it's not a guild
it's a a hive yeah the hive a lot of people joined the hive there's houses everywhere it's it's it's been really cool so far yeah i it's weird man this game i we did play the demo and i remember thinking we had very
positive things to say the only reason we stopped playing the demo was i was like dude this this
game could easily soak up 50 to 100 hours of my life and i'm not going to spend that on a demo. I have kind of infamously, for me, been trying to juggle
playing First Descendant and Once Human and a couple other games at the same time, and it's
not going so well. I've realized I need to cut out one of those games, and I'm not cutting out
Once Human because this game definitely has my attention. It is just weird man but it is weird in the best way imaginable
i mean you know to give you an idea ryan and i were just this was early on but we were just
running around and then ryan was like what the heck is that and i'm like what and he's like dude
it's a giant bus it's the bus with legs and i was like i'm on my way and you
know i hop on my bike and i'm flying over to ryan and i crest this hill and sure enough there's this
giant bus with legs that's walking around and ryan's fighting guys underneath of it and then
the bus sits on ryan and nearly kills him and i and then i'm like dude there's a chest inside so
we're trying to figure out how to get in the bus and you know then it's like you
know we killed some weird guy with a stoplight for a head but then you can take his head and
shine it at other monsters and it'll kill him and there was a balloon monster where i had to shoot
his his balloon heads in the right order or the do any damage at all uh i mean this then there was just
a ringing telephone booth i'm just driving around the wilderness on my way to a quest and i hear a
telephone ringing out of nowhere and i'm like what the heck is that i turn around and there's this
weird phantom looking phone booth so you know of course i answer the phone and it's like starts
whispering to me and telling me about some riddle that's going on in this area. And I need to find these other phone booths. And
this game is bananas in the best way. I think I've seen a game be bananas.
The only thing that is throwing me off on this Paul is I think what you said,
that's the learning curve. We are survival game experts. we have played dozens of survival exploration games
so it's like that part of the game i feel pretty comfortable with but like the mission structure
and sometimes who these people are and you just run across the most absurd things and then i'm
like am i supposed to be doing something with this is Is it just enjoy the absurdity? Like, you know, so it's like, there's a little part of me that feels a little bit lost or like
uneasy about where to progress, but there's also like a familiarity with the survival and the
crafting and stuff. So it's like, I've been actually focusing a little bit more on that
than exploring like the world and trying to like encounter more of these strange things
yeah for better or worse i think you almost have to think of this game more like an mmo
and it is absolutely live service gaming like they had a certain point that you could not progress
beyond the map was cut off they kind of gave everyone a week to play, and then they just unlocked a huge area of the map.
They just introduced all kinds of new elements.
Now, for the first time, you can do the 40-person raid bosses together, which I think is called the Prime War.
And they've added these, because we're on a PvE server, but they've added these cargo trucks where you can engage in PvP, because that area is flagged and you're fighting over legendary loot on those vans there is just so much to this game like just to
give an example i mean it really is intimidating to pick up and try to learn this like for weapons
when you're out in the world you find these like blueprint uh blueprint shards right and then if
you find enough you can fuse them together to learn the recipe. But then you also have the ability to upgrade your blueprint shards. So that way,
it upgrades to a better blueprint. But then you have to actually craft the weapon. But then you
also have mods. But then you also have attachments like optics and silencers. And then you can
calibrate them on your bench to upgrade
them, but then you also have to repair them all at the same time. It just feels like there's
mechanic after mechanic after mechanic, and it's a little easy to get lost in it all,
and sometimes you feel a little paralyzed. You almost don't know what to do. I personally, for me, it was kind of
like hours zero to 12. I felt like I'm liking this and I'm enjoying it. I'm very intrigued.
And then somewhere along the way, it finally just clicked for me. I think when the game got harder,
because in the beginning you're fighting stupid zombies, you can run around with a baseball bat
and like, no one's going to touch you. but once you start getting to the areas that are filled with human soldiers they're a lot more dangerous and
then it just progresses more and more from there i mean that's like we haven't even mentioned half
the stuff in this game it's got this whole pokemon pal world mechanic where you're catching
deviants and they'll fight with you or they'll work back at your base there's uh these
massive monolith bosses that are in every zone that you have to like unlock a certain number
of anchor rifts so then you get to go fight them like there is so much to this game and i think
that's kind of intentional because they want you to keep playing and engage in live service gaming
and i don't know how long we're going to be able to play but for me it's hitting on all cylinders at least right now well you already picked up like four weeks worth in a week or two
with how much you've been on but it does it seems like there's a lot of just little cool parts from
all these different types of games they kind of mashed up into this wild weird crazy game like
you even have like kind of echoes like uh like in star wars jedi you know
survivor and and stuff and then you have yep the little notes you can drop like uh the souls games
you know about around missions and then people can give each other hints and stuff there's just
so many cool things and and neat features that we just still keep discovering too once you get past
that kind of curve of learning how to do it,
it's just,
like I said,
it just keeps getting better and better.
Yeah.
I think I can tell you why it's working so well for me,
because when you play a survival game,
whether it's rust or Valheim or whatever,
inevitably you're,
you're generally just like you're,
you're mining basic mats,
like tree logs and stone and copper and you're building basic stuff and then that gives you the ability to go
farm higher mats which then just lets you now make higher equipment to get even higher mats
and you kind of get stuck in that spiral and there's nothing beyond it this game almost like
enters entirely new phases. When you first pick
up this game, you're just worried about building a base. And then the second you finally nail down
the base mechanics, well, now you're worried about the survival elements because you do have to eat
and you have to drink and all the water is dirty. So I got to build this stove so I can boil my
water and I've got to make salt and then I can combine salt with meat in a meat rack.
And now I've got food.
That's not going to spoil.
But then as soon as you unlock like power and refrigerators,
well now food is,
is no longer a concern whatsoever.
And now you're focusing on exploration.
And when you're out in the open world,
you're running across random jump puzzles,
or there's like things like in the game, superliminal where you have to line up stuff properly and then
it spawns crates. There's like whack-a-mole that you play literally in an arcade that you can find
in Once Human, and that unlocks blueprints and other items. It just seems like as soon as you
think you have the game figured out, you play for five more minutes and they just introduce something entirely different. And to me, that kind of progression, it's not just
worrying about crafting. Crafting is a part of it. And then soon enough, you're handing off crafting
to your deviants. And now you're focusing on all this new stuff. And I'm really loving it. I have
20 hours in so far, and I really hope I'm able to get at least
50 in this one. Yeah. I feel like I'm just scratching the surface of this game is I think
part of the, like the excitement, but part, partly why I feel like diving in more is a little
daunting to me. And I definitely do plan on diving in more because this game is unique man but there's there's
some familiarity with if you're just out and about and you're exploring and you find like a tiny
little dungeon and then you go in this dungeon you don't know what the heck you're finding and
then you fight like this little mini boss at the end of this dungeon we did one of those and then
the crazy thing was one of us found a key card as an item, right? And then we're like,
you killed the little dungeon boss. And then it's like, well, what's this key card?
And then as we're leaving, Paul, you were like, oh guys, I found where to use this key card.
There's an elevator over here. Well, then we're like, well, I mean, let's go on the elevator.
We go down the elevator. It drops us off into this like preschool lobby where it's just a bunch
of toys and there's a door down
there but as we're walking towards the door our characters are shrinking down and the room is
growing like we're in alice in wonderland or something and we were all like what the heck is
this we get through the door where these little miniature people in this gigantic like playground
area and now we have this like wave defense that we have to do we get
absolutely wrecked because i don't know if we were just yeah yeah like the monsters are coming down
like a skee-ball thing and like what is this man but like that stuff is all over the game and to me
that is the major major draw at least for me right now, is just like, what am I going to see? Like, you're rewarded for exploring, which I absolutely love. It reminds me of Skyrim
in a little bit in that regard, where it's like, hey, what's that thing over there? Let me go
check it out. And something crazy happens. And I feel like with them just releasing this 40-man
raid, that's a 40-person raid, dude. That's no slouch of a raid that blows my mind and and you
start to get these glimpses of like these end game plans that they have and these like massive
scale type stuff and i'm just going like i'm lucky that i explored this little town and found the
mystical crate that was hidden up on a roof somewhere you know and they're talking 40 man
raids and there's all these like higher end crafting components. And it's like, I don't know what any of this stuff does right now.
I think I need to just kind of forget about it until I know about it kind of thing. Instead
of being intimidated by it, just be like, I don't know what a star crumb is or why I need
to upgrade my star crumb from level one to level three. And then I can put my star crumb
and a star dust converter, and then that'll turn the Starcrom in a Stardust Converter, and then that'll turn
the Starcrom into a Starburst or something. And then it's like, I don't know what any of that
stuff is. But you don't need to. The key is you don't need to. I got my motorcycle. I'm cruising
around. I find something cool. It's very easy to play with friends. Cooperatively, the game works
great. The three of us have fought a couple of the
big main bosses like you said at these facilities we've done some dungeons we've just explored
this game kind of has it all man it does and then uh as far as speaking to like longevity of the
game because they've made it so weird and wild and crazy they can do anything they want so like
the sky's the limit with how, how crazy they want to get.
And just their board meetings are going to be nuts.
Like coming up with ideas, you know, Oh, blah, blah, blah.
Love it.
Let's throw it in.
And they can just kind of pack it full of just nonsense.
But another thing, just one of those little, another little weird tweak.
I was opening up my menu and remember guys, I was like, Hey, is your like silhouette fat?
And you guys were like, what are you talking about? you talking about i'm like no my guy's like fat my little silhouette where
it shows you know how your guy is i looked over that that affects your damage if you're if you
eat too much and your guy's considered obese you do like 15 damage and your speed is decreased
and then uh you know the other way is if you're skinnier like then your speed is decreased and then uh you know the other way is if you're skinnier like then your
speed is increased and your damage is reduced a little bit i don't know if it's just for melee
but i just noticed that the other night when i was just kind of browsing i'm like why is my guy so
fat because i'm just you know shoveling uh deer meat or whatever into him but it just there's so
many cool little things like that and i i'm sure there's a million more that we haven't even you
know discovered yet.
Well, and in the beginning, I feel like I was kind of playing the game wrong. I was so focused on
the, cause there's like, gosh, I could talk about this game for an hour. You have your main
storyline mission, which is admittedly kind of hard to follow. It does start to make more sense
the more you play, you know, Rosetta or the bad people. You're a mayfly. You start to find old mayfly compounds and you start to unlock this whole story. But you also get your journey
quests, which basically just give you your next mission for general progression.
It'll say something as simple as go cut down a tree. And then it'll say, build a house. And
then it'll say, build this and build this and
build this. And it does walk you through all the progression in the game. And as you complete those,
you get to claim all these rewards in your journal, which I find to be incredibly rewarding.
I mean, the last thing I'll say about it, I have learned that like, okay, what I was starting to
say was I was going just town to town and finding mystical
crates and the armor boxes until I would level up high enough to do the main mission. What I'm
realizing is the side tasks are where a lot of this game turns really fun, and you run into more
of those banana situations. I ran into a psychopath clown that was kidnapping people and strapping us to chairs and making us play Russian roulette. But then I realized that he's cheating sure and i went off and i killed that guy and
then i went back and like made him pull the trigger first and then he died and i'm like this
is such like a weird little side quest and then i got a bunch of rewards and i leveled up and then
it's like i i've been bypassing a lot of those side tasks and that's where i'm having a lot of
fun right now i mean we could talk more about the
game but uh that's all i have to say anything else you guys want to add about once human
not really otherwise we're gonna have to do the josh elden ring cut i do i do want to say something
this game is free to play everybody yes that's one of the things there's no pay to win that we
have found and paul's 20 hours in i think I'm probably 12 hours in somewhere around there. I mean,
we've played a decent bit and I feel like we're just scratching like the surface of this game,
but it's free to play, you know, like give it a try. I mean, there's not a lot of games out there
like this. I've seen comparisons to like Daisy as far as like scale and kind of the survival
aspects and stuff like that. It's similar rust
in a lot of ways. I did tell Ryan, I almost wish we were on a PVP server, Paul, like that,
that little sense of dread as we're around the world, I think would add a lot for me
in that regard. But you know you know, that's not everybody's thing either, but yeah,
the game is free to play. Give it a try. We have been pleasantly surprised.
And I will say from everybody in our community that has picked up the game and built houses,
we're seeing a lot of positive response from everybody that's picked it up as well. So there
seems to be something here that's worth checking out. Yeah, it's definitely not for everybody.
But for those that it's hitting with, it's definitely unique. There's no game exactly like this. It's got pieces from stuff, but it's still very unique in its own right.
All right, well, let's go ahead and take a short break and we'll be right back.
Behold, my name is Maximus Intertanius, and I come to you with big stars in big dramas, All right, guys.
Coming up next, nobody wants to die.
All right, we mentioned this just a couple weeks back.
This is a detective noir game set in the future.
You are hunting down a serial killer who has been targeting the rich.
And if that name rings a bell, you might remember us talking about how it takes place in the
future.
It looks a little bit like the Matrix where they're like growing these bodies and all
these pods and people are actually born and then they pay the government to rent these
bodies and they can also put you in a new one.
And so if you have money, you can basically live forever.
And in this game, you're playing as this detective.
It takes place in the future,
but it's got a very like 30s, 40s aesthetic to it.
And we've really just been curious to know
what is the gameplay gonna look like?
Because we saw some elements about time
and about reconstructing crime scenes
and stuff like that. Well, this week we finally got a 10-minute gameplay video that showed what
the gameplay is going to be like. Now, this is very funny timing to talk about this because we
just got that gameplay trailer, but this game will have released already when this episode comes out. So whatever we say,
we might be totally right or totally wrong, but I was very curious to hear you guys. Now that
you've seen the trailer, are you more or less interested? What are your thoughts?
I'm a little bit less interested, to be honest. I will say there were a couple of really cool
parts of the trailer. Like the guy's in his car, he's talking to somebody, he opens the door because it looks like he's at like a drive-in or something.
Yeah.
He opens the door and you get this massive view of this high-tech city. He's 40 stories up,
just chilling up in the air. Very reminiscent of either Star Wars or The Fifth Element,
where it's like you look down and there's just 70 layers to the city. and i thought that was really cool it was almost like that step out moment that bethesda
talks about with their games like fallout and you know that kind of stuff where i was like whoa
that's kind of cool but then it got into the gameplay and it's like it's just like it's almost
like a seek and find in a way like i know I know that sounds trivial, but like, you know,
he's in the same area that they've shown in every single trailer where it's
the tree slash bar that has exploded and the dead guy,
the dead guy hanging.
And it's like, okay.
And it's like, he just lights up an area.
Like it makes a bubble and then he goes into the bubble and then it's like,
there's a clue and it's obvious to see. And he looks at the clue and then there's a little bit of narration and then he goes into the bubble and then it's like there's a clue and it's obvious to see
and he looks at the clue and then there's a little bit of narration and then he goes into another
bubble and he finds a clue and then you gotta take a picture yeah yeah oh yeah i forgot about
the picture part and so it's like this game better have the most amazing story like it maybe it does
you know what i mean like maybe this is like really cool, well-written story with a lot of twists to it.
But the gameplay portion of it looks kind of lame to me right now.
Well, you see, nobody wants to die.
That was for Paul.
But yeah, I'm kind of the same way.
I did definitely get that fifth element look when he kind of looks over.
Looks beautiful.
Looks really kind of a cool setting, kind of dark and gritty with that futuristic but kind of throwback aspect to it.
It's a 1930s cyberpunk.
It's legitimately like the mix.
And it's a really neat mix, but I don't know if that will carry this game or not.
Same thing with the gameplay.
I mean, he pulls out that little magnifyingifying glass tracker thing but the screen was so small and the way he's
looking at it and he's following just these two lines but then i'm like wait those there's two
other lines to go that way and then he just circles around and a couple times even on that that
gameplay video you can see where the mechanics didn't quite work right and he like bumped into
something and had to kind of go around.
I'm like, whoa, you probably shouldn't have left that in, you know,
this when you're showing the game.
But yeah, I definitely, once I saw that,
the height meter for me got turned way down.
I don't know.
It just didn't seem to sit right, to draw you in,
to want to discover those things, want to solve you know solve this case
if you will um at least from what i saw was it just me or did the game developer narrating it
sound bored yeah like even he himself sounded bored telling us i'm like dude you gotta sell
me more on this game i was gonna joke nobody wants to die except me watching this trailer
i mean it's not that bad but i was like if telling me, hey, we're this new Polish studio and we're really excited
about this game, you got to sound a little excited. I mean, he sounds like he's reading
a dictionary trying to make me go to sleep. The voice acting is pretty horrendous, except for the
main guy. The main guy I thought was all right everything else sounded pretty bad did you guys even see the mini game on the reconstructor gauntlet it was like piano
tiles you know that mobile game i did see yeah but it's only left and both yes but it was only
two lanes so it's like i just gotta press left right left left and then my reconstructor works like everything i saw here seemed not great
um i would say no no shots fired to the firewatch fans out there but it looked to me an awful lot
like firewatch mixed with a little bit of like return of the obra din kind of mechanics but but
it was missing everything good from both of those games.
So I'm not saying I'm giving up on the game, but if I find out that this game is like
a 68 on Metacritic, I'm not going to be shocked at all.
This is, I was going to say, this is absolutely one of those games where for me, review scores
will sway my opinion on it because as of right now i'm cautiously semi-interested in it after
everything that we've seen and i'm i'm thinking that this game is much more akin to like like
you said paul like firewatch or senua saga where it's more of like a walking simulator
story based game with like some light gameplay elements that are just in this case focusing on
like detective stuff and looking at clues kind of thing.
But if this game comes out and people are like,
yo,
this game had some of the best twists I've ever seen and some great
storytelling.
And this is a nine out of 10,
like that would definitely sway me.
But otherwise,
like I'm kind of expecting like the six or seven.
And then at that point,
I think I'm just going to go like,
cool, you know, and then just not worry about it anymore yeah i mean we've all played those games where
you're you're kind of unsure and then oh okay this actually is really cool game i'm glad i got this
or you know oh no i shouldn't have wasted my money on this i this is a bad choice i wish i
would have known beforehand so So yeah, same thing.
Wait and see what those reviews say.
And then maybe play a free game.
I was going to...
Because I tend to like these games more than you guys do.
I think these kind of narrative walking simulators for some reason,
because it really kind of goes against most games that I like.
But I like...
I mean, I was higher on Senua's Saga than both of you.
I really liked Firewatch.
I mean, What Remains of Edith Finch.ua Saga than both of you. I really liked Firewatch. I
mean, you know, What Remains of Edith Finch. Like there's all these kinds of games that I really
enjoy. And if this is one of those and it's done well, like I would like that, but there's just
something about it that's not grabbing me right now. Yeah, absolutely. Which is rather disappointing
because I think the detective genre is kind of like wide open.
It's such a cool idea.
Why can people not make better detective games?
I don't get it.
Gotham Knights had this whole promise about solving these mysteries and all.
And it was nothing.
It was literally looking at a body, click on the four clues, and then that was all there was to it.
Even the old Arkham games had a little bit of an element of this where it would be like,
I'm detecting perfume and then you follow the clouds. And it's like, we can do so much more
than that. I really want to see someone knock the detective genre out of the park. Again, not to
talk about L.A. Noire again, but that might be the best detective game that we've had. And I'd
love to see someone top it. All right. Well, let's move on and talk about our last story of the week.
We got a reveal trailer for an upcoming game
called Black State.
It's a third-person action-adventure game
that 100% took an awful lot of inspiration
from Metal Gear Solid,
which, of course, Ryan and I have always been fans of.
Josh, you're now, you've joined the mix.
You played Phantom Pain for the first time not long ago,
and you loved it.
That was your first Metal Gear Solid.
So the angle to this game, kind of think Metal Gear Solid,
except you're running missions for these mysterious figures called the Architects,
and they give you all these doors that transport you around the world,
so you're never too sure what kind of setting you're going to be in and where you're going to go.
What did you guys make of this one? I just, none of this looked unique to me at all,
with the exception of the doors. I thought the doors part was really cool. The doors was kind
of neat. I was like, okay, this is cool. And then, you know, I mean, I even commented to you guys,
I was like, wow, these graphics are really good like unreal engine 5 i'm a big fan and then it just was like a metal gear solid game guys hiding behind a crate throws out some mapping
thing i joked that it's like none of the seven soldiers that are around notice this giant red
glowing flying ball in the sky shooting lasers yeah shooting lasers mapping out their base you
know like it's no biggie, guys.
And then it goes into a little bit of the combat,
which just looks very routine,
like every other combat I've ever seen.
And then the guy gets caught,
and somebody shoots up a flare,
and a helicopter shows up.
And it's like, okay, cool.
Well, things are about to get real.
And apparently you get some kind of bullet time mechanic because the guy keeps slow-mo killing people.
I thought it was cool.
He shot a guy in like the kneecap and the guy's legs buckled.
And the guy was like, oh, my legs.
And then he fell on the ground.
And, you know, local hit registration is neat.
But then right at the end of the game, they show a guy holding a minigun.
He's obviously some kind of giant robot soldier.
But he's wearing a rain poncho.
And I'm like, have we not figured out
how to make robots waterproof in the future like really it's so it's like i don't i don't know man
this trailer really didn't do it for me well he figured out how to make his hair waterproof
because that was the only thing that was dry when it was raining running around in the rain
totally dry hair and how about like the most generic looking uh guy ever when there was more
detail in all the other enemies than than this guy he was just the most base like put a suit on
him and give him a generic head his name was probably john smith or something but um the doors
what do you like cool and unique that's the matrix that's exactly like the key master with other doors like that's a master yeah it's just it's just the matrix door situation with uh metal gear solid kind of sneaky
combat guy mashed together i don't know it for someone who very very much loves the metal gear
series and anything like it um yeah just it looked it just looked off you know even as beautiful as
it was it just looked off to me yeah i don as beautiful as it was, it just looked off to me.
Yeah, I don't know if this trailer maybe came out a little too early and it still needs more time in the oven or if it's going to just miss the mark entirely.
But even the sound effects were like straight out of Metal Gear Solid.
You've got the helicopters flying in sounding like Metal Gear Solid, dropping off enemies, exactly like Metal Gear Solid,
but it didn't seem to have any of the special sauce
to like bring it all together.
I was going to ask,
what's the hook in this game?
Like, what is it that,
I mean, this was a trailer, right?
It's a reveal trailer.
So it's like, what's the hook?
What's supposed to get me excited about this?
And it's like, it's not the combat
because I've seen that a thousand times.
You know, it's definitely not the main protagonist because he looks like the most generic metal gear
character ever you know is it the doors like like yes the doors are the main thing like
wait a minute what i don't know if they know i don't know if they know what i don't know and
that's the thing because like here's here's the issue right if they'd shown what they showed us
and then the guy goes back and he opens up another door, and now it's like an alien planet
or something, that would have gotten me to go to like, whoa, okay, so we're going to be like
universe hopping. This is neat. But there was just nothing in this trailer. And it's a graphically
beautiful looking game, but there was just nothing that jumped out at me that I went like, cool,
this is a game I want to play. It's just there was just nothing that jumped out at me that i went like cool this is a game i
want to play like i it's just there was nothing there man yeah it's like uh when they were
planning for the the reveal or whatever hey boss what do you want me to put in this uh throw in
throw in the doors and um some combat yeah and that's that's the extent of like how much they
planned for a split second i did get excited because you're in a normal building and you
open the door and you're immediately on a moving train.
Yeah.
And I was like, okay, that's kind of cool.
I feel very disoriented.
I've never quite seen that.
And he's running through the train and then he opens the door and you're at the enemy base.
But the entire rest of the trailer is at the enemy base.
And all of that seemed so vanilla.
So I wanted to see more locations, more use of the doors. Progressively,
are you going to be able to spawn them yourself, or are you going to have to find them? Or is it
just the beginning of every level you open a door and then you are just at a different enemy base?
I mean, it's too early to know, but at this point, I would say I'm not super hyped,
but I'm curious to see a little bit more all right well
i think that wraps up everything here for this week in gaming as a reminder please go check out
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and until next time, happy gaming.
See ya.
All right, see ya everybody.