Video Gamers Podcast - Prince of Persia, Smite 2 Revealed and 3D Gaming Gets Closer - Video Games Podcast
Episode Date: January 18, 2024The Video Gamers Podcast is bringing you the hottest video game news each and every week. Video games hosts Paul, Ryan and Josh are back with another packed episode filled with gaming news. This week ...we talk about the release of Prince of Persia and why you should try the demo, discuss the reveal of Smite 2, talk about the swath of layoffs across the gaming industry, and talk tech as we break down the new 3D monitor that works without glasses and how that could affect the future of gaming. Thanks to our LEGENDARY Supporters: Redletter, Gaius214, Nate, Kiitaclyzm, YayaArizona Morgau, Disratory and Jwaf Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello fellow gamers! Welcome back to the Video Gamers Podcast. We are here today to
break down recent gaming news over the last week and provide some of our thoughts. I am
your host, Paul, and joining me today, he is hunting down time crystals on his way to
Mount Koff while fighting Persian mythological creatures like the Manticore. It's Josh.
Oh, I got them slick moves, baby.
Did you know anything about Persian mythology?
Because I can't say that I did.
Yeah, I watched the movie 300.
Hmm.
Okay.
Xerxes?
I guess that counts.
That's the Persian Empire.
The Xerxes guy that the Spartans are going up against?
That's all Persia.
Yeah.
Yeah.
I was going to say, I don't know my hard Persian history.
It's more the mythology that I didn't know.
300 is historically accurate.
Everything in 300 is spot on.
Yeah, 100%.
It's a very accurate movie.
Especially those abs.
Yeah.
Oh, yeah.
Historical text.
All right.
And then joining Josh and me me he's got his fingers
crossed he's hoping he's not going to get laid off by this podcast it's ryan oh come on come on
one time baby one time well ryan we have some updates on our fiscal year we need to share with
you through the roof baby yeah we're good to go i'm on oh all right guys we have a lot to talk about
let's start out by talking about a couple of games here oh i like talking games i do too
we're in the right place all right let's start out with prince of persia the lost crown all right
now on the day this episode releases the game is now released and available. Everyone can go check it out. It's a $50 game. PC players have to grab it on Epic
Game Store. It's not on Steam. This is the first new Prince of Persia since The Forgotten Sands
in 2010. For those who are not aware, this iteration, The Lost Crown, it's a 2.5D Metroidvania. It is doing very respectably with critics. It has an 86 on
Metacritic on console, a little bit lower, 84 on PC, but still good. Josh and I got a chance to
play a demo. I think this game is shaping up to provide players with a lot of fun. I'm very
curious to hear your guys' thoughts, especially on Josh, since he actually played it.
So Josh, what do you think about The Lost Crown?
So I almost didn't pick up this demo because I got sucked into a different game. And then I was
like, no, we're going to talk about it. I used to love Prince of Persia. I mean, I played the OG
Prince of Persia way, way back in the day. MS-DOS, baby.
Yeah, legitimately. And those games back then were great.
And then I kind of lost
track of the series. It kind of went some different
routes and I just didn't keep up with it.
And then lo and behold,
The Lost Crown. Hey, there's a demo available
everybody. And I kind of went, I like demos. I like
trying new stuff.
And then I saw people
really starting to
praise it. And then I went, really starting to praise it.
And then I went, well, I mean, I had already planned on checking this out,
but now I'm really interested.
Picked up the demo.
I'm telling you all right now, this game is good.
Even if you don't know what the old Prince of Persia is like,
this is a very well done game.
The animations, the fighting, the movement,
the Prince of Persia flair where you're clinging to walls and jumping and you've got traps you've got to avoid. And it's almost like jump puzzles in a
way. The difficulty level can definitely get up there. And the longer I played, the more I realized
I was just starting to grin and enjoy myself like start looking at, oh, look,
there's a hidden route up there. If I jump off this wall and then grab that ledge and jump to
this wall and then dash across an air dash, I can grab that ledge, which will then let me get up
here. And sure enough, like, boom, all that stuff worked. Super tight controls, super good combat.
It's like this is a game that really caught me off guard with how
much I was actually enjoying this demo. I think I'm going to pick this one up, man.
It does play very well. The demo is quite short, and they even tell you we're not going to let you
go everywhere. So a lot of corridors are just blocked off where you can't go through.
Ryan, I know that you've played Metroidvanianias we played a ton of castlevania symphony of the night i know you've played hollow night and some others
what to you makes for a good metroidvania like what do you think of with that genre i like
good good action and combat where it's just i always i know i use this word a lot but just
crisp if it's crisp and enjoyable, and like Josh said,
it made me laugh and actually smile myself
because when you're playing a game and you just have a smile on your face,
that's a good game.
That's what it's all about.
So if it's something that does that, that's all you need.
So something that's crisp, it's fluid,
and then just has that exploration where
you have to backtrack oh now i got double jump i can get through back to this back area and
and go explore over here and check out an area i haven't seen before and i got these new moves and
so anything like that is always gonna you know i'm a sucker for a good metroidvania um but that's uh
that's what kind of draws me in is having those features
oh yeah and and one of the neat things about the lost crown is when you open your map it's exactly
like every other metroidvania you can tell okay i didn't go left in that corridor oh in this area i
can go higher up and to the right but what's really neat here is they actually give you what are called memory shards,
where you can take a screenshot of where you want to go in the future,
and then it'll pin it to your map.
So instead of like Castlevania, where you've got, I don't know, 700 rooms, and I don't know which one to go to now that I can fly as a bat.
Well, in this case, you can actually just mouse over on your map and see a little
picture. And I think that's actually really cool. So it avoids some of the unnecessary backtracking.
It makes it a little bit more guided, which I think is great.
Dude, I will say my biggest... You two are both bigger on Metroidvanias than me. I loved Hollow
Knight, but that one kind of stands out there for me. My biggest complaint with Metroidvanias is like it lost,
right? Like I don't mind the backtracking necessarily because I'm curious and I go,
I want to know what's up on that ledge I couldn't reach before. But when I am wandering around this
huge, huge map and then it's like, oh, okay, well, there's something over here I didn't go do. It's
dark. And then I wander all the way over there and it's like, oh, wait, I don't have the skill to get up here. Okay, well, let me go to the other end of
the map and go check that out. And then I went, oh, yeah, I don't have the skill that lets me go
there either. I start getting frustrated. The ability to take a screenshot and the game
automatically, and this is a touch of a button. This isn't like some complicated process. You
literally touch a button and it takes a screenshot and it pins it to that part of the map. And I just went, this is genius. Is it a treasure chest?
Yeah. It's just a chest. Like I can wait to go get that later on or Hey, there's a new path that
I couldn't explore before. And now I can go check that out. I know exactly where it is. And the
seeing it part is just an instant. Like, Oh yeah, I love that feature. You don't need
to use it in the demo, but they definitely showed it off. And even though I didn't use it, that was
one for somebody like me where I was like, you just fixed one of my major pain points with a
Metroidvania. Like, thank you. And Ryan, I can definitely report that the game plays crisp.
You basically have very limited buttons,
which you would expect from a,
you know,
a 2d side scroller,
but it is a fun system.
Cause you've got like your regular melee and then you can fire arrows.
But if you press and hold it,
then it does like a different ability on a cool down.
Uh,
it plays pretty darn well.
I can't wait to be able to play some of the bigger boss fights.
Last thing I'll mention is that there is an amulet system almost exactly like hollow night oh yeah oh
they rip where you have 100 yeah you have like six slots at least in the beginning and then it's
like this amulet takes up three that one's one these are two so how am i gonna mix and match
these you know for what works for my play style uh before we move on we would like
to ask all our listeners to take a moment go rate our show five stars leave a written review in apple
podcast also if you like what we do and want to support the show while getting bonus content
you can sign up for patreon over at multiplayer squad.com starts at just five bucks a month
you can go check that out and i also very highly recommend that everyone
follow us on socials at video gamers pod we actually just did a gaming giveaway uh we weren't
even asking people to retweet or share our pod or anything it was just simply we're gamers we love
other gamers uh we ended up giving a game to i'm gonna butcher this name so badly. It's a guy from Brazil, Milho Cray-Oilo,
and he won a copy of Asgard's Wrath 2 that he's going to share with his son on the quest,
which was a lot of fun to see. Yeah. Yeah. We're active on socials. We post a lot of news there
that maybe we don't cover on the podcast, interact with people, just talk about games,
that kind of stuff, and occasionally do a giveaway
and yeah this was one where we just went you don't have to do anything just just let us know a game
that you want and this guy wrote in and said hey i want asgard's wrath 2 in brazil it's like
ridiculously expensive i'll never be able to buy this but i've always seen it you know i've been
excited since it came out and he won and we got it for him and he's thrilled man so it was really
cool to see those dms and i know he's too humble to to say it but this was all josh's idea he said
i i want to give away a game guys are you cool with that and we both paul and i both said
absolutely that sounds awesome he you know spearheaded all of this so props to josh that
was super cool obviously we we would love the
engagement but um we're all gamers and we just you know we want people to game with and and give
games to people so yeah it was it was super cool to see how excited he was you know to get that
i will just piggyback on that real quick to say that it is the people that support this show
that make things like that happen.
In all honesty, the supporters of the show,
the people that go to MultiplayerSquad.com
and support the show financially
or just by word of mouth and telling a friend,
that's what makes things like that happen.
So for all of you out there, I've been in the guys' DMs.
I can tell you we absolutely made his day and his son's day so
thank you to everybody for that Josh loves sliding into the DMs
all right moving on we got news here this week that a third person MOBA game which many of you
out there probably know called Smite is getting a sequel they are going to be holding an alpha
playtest in the spring so
we don't know when this is going to release it's still way down the road more than likely
ign did release a preview video however highlighting a little bit about what they're
planning to do i've never really been a moba guy i mean i've dabbled a little bit uh dota 2 a little
bit of league of legends uh what's the blizzard one heroes of the storm yep, a little bit of League of Legends. What's the Blizzard one? Heroes of the Storm.
Yeah, a little bit.
They've never really drawn me all that much.
So I was kind of curious,
have you guys ever played Smite or are you really like into MOBAs at all?
I historically do not like MOBAs.
There's something about the gameplay loop.
I like the combat of MOBAs
and Paul, we played Battle Rite,
which stripped everything away
and just gave you the MOBA combat. And Paul, we played Battle Rite, which stripped everything away and just gave you
the MOBA combat without the little grunts or the lanes and all that stuff that you got to worry
about, which we absolutely loved. We really fell in love with that game. Smite, I have come so
close. I mean, so close to almost trying multiple times because it takes the isometric top-down view of a MOBA and puts you
in like a 3D over-the-shoulder view, which really intrigues me. Otherwise, I think everything else
is exactly the same. You still have the little grunts, you still have the lanes and all that
stuff, but it uses mythological gods as the characters. And I love combat games. I love
outplaying people, that kind of stuff.
So Smite has always been one of those games that people tend to love. And they always say,
hey, it's different enough that if you don't like League of Legends and you don't like Dota 2,
you might like Smite. So when Smite 2 got announced, I got very curious very quickly,
watched the trailers for it, read some of the news. My interest is piqued on this one,
to be honest and i don't
know if that just stems from that i never tried the original smite or that maybe i'm excited that
they're upgrading it and kind of making it a little bit more modern so i i my interest is
peaked i'm not hyping it yet i'm not promising i'll play it but it's definitely was enough to
get me interested what are your thoughts ryan that's a little more than me um i would say i'm
indifferent on it it's from what i saw it's all right i never played the first one um i'm not a
big fan of that type either but um i don't know all i know is being on the ign site apparently i
want to buy a toyota and i want to buy uh a few other things a cruise to disney like
there's the oh my gosh the advertisements are real oh it's very real every time i try to click
and they just keep like moving the the web browser and the page and then progressive crops up to me
and i'm like come on come on man i'm just trying to read this article. Just please let me read the article.
Industry worst video player.
Honestly, the video player is so bad.
Yeah, unless IGN wants to sponsor us, in which case it's fantastic. In that case, I love you guys.
I'm not selling out.
No way.
There you go.
I will say that the thing I loved the most in reading this preview from IGN is at the very end of the article, they are not getting rid of Smite 1.
Smite 1 will continue to get updates even after two releases.
Blizzard, take note, they stole Overwatch 1 away from us, which we paid for to give us Overwatch 2 because they could monetize it better.
But what a cool thing to let the first game live.
I guess they're adding five new gods to the new one,
maybe even more down the road.
I guess the first one has 130.
That's ridiculous.
So it'll be at least 135 in Smite 2.
But yeah, I really like that they're letting the first game live.
Yeah, that's the way you need to do it.
None of this Overwatch 2, Ark 2, or Ark Ascended type stuff.
I mean, that's just a terrible trend.
We need to put the kibosh on real quick.
Yeah.
All right, well, let's go ahead and take a short break, and we'll be right back.
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It is, unfortunately, very tough times for people right now working in the gaming and
tech industries.
There were so many layoffs last year in 2023.
I don't even think we highlighted it all that often, but I did read today that they estimate 9,000 game developers were laid off last year in 2023 i don't even think we highlighted it all that often but i did read
today that they estimate 9 000 game developers were laid off last year and this week alone we
got news about three major layoffs unity is laying off 25 of their staff which is 1,800 jobs. That's a lot. That's a lot of people, a lot of families.
Discord is laying off 17% of their staff,
which is about 170 jobs.
Twitch is laying off more than a third of their staff,
which is about 500 jobs as well.
Wow.
Josh, I think we all feel most passionate about Unity,
but I kind of feel like
I just need to pass you the ball and let you take this one. Uh, I will just start this with a
disclaimer that for all the people that lost their jobs, like that genuinely sucks. You know, um, I,
like we, we feel for you in that regard. Uh, nobody wants to go through that stress,
you know, wondering what they're going to do for their families, you know, what's my future and all that stuff.
We genuinely hope that the talented people will find new homes and have a better job and a better company to work for because Unity sucks, man.
Look, okay.
I don't know if you guys, I know you guys remember, but this is to the listeners.
Unity is the company is a game engine company and unity. We covered this, I don't know,
four or five months ago, maybe longer, tried to do the thing where they changed in the middle
of everything, their payment plan where developers used to just say, hey, I'll pay you
$2,500 to be able to use your engine. We're going to develop a game. And then you can just put the
game out there to the world. Unity tried to do the per download thing in the industry and said,
now every time somebody downloads your game, you owe us a couple cents or something like that based on the number of downloads you get. And the gaming world revolted.
I mean, everybody lost their minds.
Unity came out and said,
no, no, you guys don't understand.
You're looking at it wrong.
A lot of people will save money.
And then people broke it down
and they went, the heck we will.
Like, this is the worst thing we've ever seen.
And we're two years into a development cycle of our game.
What the heck are we supposed to do now?
And everybody lost their minds.
I mean, like I said, we covered it.
We said, this is terrible.
You can't do this to developers.
This is bad, bad news.
This is bad, bad business.
And then Unity kind of came out and said,
we'll take a look at things.
Maybe we misjudge the response to said, we'll take a look at things. Maybe we misjudge the response to this
and we'll take a look.
And then the repercussions started to happen.
I love John Wick, the series.
And in John Wick, there is a saying that they have
and they go, consequences, right?
Because you have to face the consequences of your actions.
And when you try to screw the
gaming industry, guess what? People are going to go somewhere else. It's exactly what happened
to Unity. The CEO got fired. That dude got canned, rightfully so, because I'm assuming it was his
idea to do this. The downside to this is these poor developers, these poor families, these poor
people that worked for Unity are left in the
aftermath of all this and this bad decision-making and a CEO that just wanted to make even more money
for the shareholders. And it's like, you guys weren't struggling. You know what I mean? If you
had just stayed the course, everything would have been hunky-dory, but you got greedy.
And because you got greedy, now look what happened. I'm done. Sorry. Off my soapbox guys.
You mess around, you find out, right? Is that like the TLDR?
They messed around and they found out big time because I mean, you don't just wind up in a
position where you have to lay off a quarter of your employees. This isn't a quarter of one
department. This is, you know, we see that sometimes, Hey, this one department's getting
shuffled around. And so, you know this one department's getting shuffled around,
and so 50 people are getting shuffled over there,
and maybe we had to let 25 of them go.
This is 25% of all employees at Unity.
And I feel so bad for these people
because where are they supposed to go?
9,000 other people just got laid off last year.
This is not like an easy industry to go find another job.
It's already bleeding and losing people.
I mean, Unity stock has been very volatile,
but just to give a couple markers here,
Unity stock is down 28% since July,
and it is now worth almost half of what it was at their IPO initially in September
of 2020. I mean, this just sucks all around. It sucks that it didn't even work out for the CEO.
The CEO's gone. All these people get fired. They have lost all trust from the industry.
A lot of people say, we'll never use Unity again again and i didn't even know this until today
super mario rpg remake was made in unity do you know how many people bought and like downloaded
that game that's exactly why unity tried to do this i can't even imagine like how much pressure
they would even get from like how do you try to screw over nintendo halfway through this
like you're shooting yourself in the foot if you're trying to squeeze every inch from those
kinds of partnerships it really just sucks all around i'm not sure what else to say there's not
much else to say it's just when you get into these things when they are trying to please uh shareholders
and and just profits over anything this is what you get this is this
is this is what happens people like profit overall this is what we get and no nobody's happy with
that a lot of people are out of a job now and and here we are with you know just another company
trying to just screw everybody over is the bottom line.
I genuinely hope that there's a lesson to be learned here by other companies.
If all of these layoffs, all of the stock price tanking and all that stuff happens,
please let this be for good.
And other companies out there go, whoa.
Okay, apparently you can't just screw everybody over for more money and get away with it.
Yeah.
The Twitch layoffs, I don't have nearly as much heartburn because they're not making a profit.
And so they're like, hey, we're paying our users.
Kick.com has really taken off.
The industry has changed.
They're not making money, so they laid off some people. I can understand that a lot more. Discord, that situation does
kind of suck also because they had a lot of success in 2020, and so they hired five times
as many people. They tried to just grow too fast, too quick. Guess what? All of a sudden,
it's not working. They're not making money. So a lot of people who quit and left other jobs to go work for Discord are now told, you know what? We thought the success
was going to keep continuing. We tried like Icarus. They flew too close to the sun. Now,
those people are left out to dry also who might have had stable careers prior.
So it just kind of sucks all around. I mean layoffs are necessary i get that but it especially sucks when you have a ceo announce a terrible plan and just everybody
pays yeah that's that's the bad one yeah for sure that's definitely the worst all right moving along
we got uh two last stories here that we want to touch on this one i i really love exodus which
our listeners might remember we we have talked about this game.
Oh,
it looks exactly like mass effect,
which is a great thing.
Yeah.
Good for being my favorite gaming series of all time.
Uh,
we did learn a little bit this week,
a little bit more about the game.
They are leaning heavily into time dilation as an element of the story. Now, for anyone who hasn't
taken a physics class, or maybe it's been a minute, this is kind of like the movie Interstellar,
right? Like when you experience gravity or travel near the speed of light, time is relative. And so
you might experience only a few short moments while something else relatively goes forward in time much faster.
So they have said that you will be playing and making decisions in this game
where time dilation can affect days,
weeks,
or centuries of the gaming environment.
And that's also going to lead to vastly different outcomes at the end of the
game,
based on all the decisions you make.
This sounds incredible to me, and I cannot wait to learn more.
All I know is I keep saying, you know, when you guys tell me we're recording at 630 and
then you give me gruff when I come at 645, and then I was like, dude, time is relative,
man.
Come on.
Sure.
Yeah.
Yeah.
Ryan was too close to a black hole.
It's not his fault.
Time flows differently for Ryan than it does for Paul.
This is very true.
Time has a different meaning to Ryan.
It's a man-made construct.
It sure does.
There's not too many.
Well, I won't say that.
There's a lot of trailers that get me going but this game i was just goosebumps
the whole way through i am i am very very excited for this um i probably am not as in depth as these
guys are with it but i've looked into it i love the the option of time dilation i love how it
affects the way the outcome of the end game is all all of it and
if you put me in space in a starship i'm sold yeah this game has everything without actually
seeing very much gameplay yeah the the point of this is we saw the trailer and we lost our minds
over the trailer and we went oh my goodness goodness, this is Mass Effect for 2024, 2025, whenever it's going to come out.
And it also is from several of the predominant people that were responsible for the golden age of Bioware.
So the guy that came up with Mass Effect and KOTOR and Jade Empire. And I mean, these absolutely beloved games,
these are the people that are working on Exodus now. So you have an amazing pedigree of people
that know what they're doing. And then they start talking about the things we want to hear. Like,
hey, there's multiple endings to the game. Your choices matter. Time dilation is going to come
into effect and it's going to play a big part in the game. Like Paul said, if you haven't seen
Interstellar, number one, you got to watch that movie. But number two,
it kind of gives you an idea of like how time can flow differently for different people.
You start getting into that on top of the incredible story that this game's going to have
on top of the gameplay that we've seen. This is going to be like, I mean, I don't want to get
ahead of myself, but this could be like one mean i don't want to get ahead of myself but
this could be like one of those all-timers like mass effect and if we're getting something like
that oh baby well and like a lot of games will use elements like time travel i don't know that
anyone's ever actually used time dilation like this maybe post interstellar that's possible
pre-interstellar i don't think
enough people would have like understood the concept maybe so maybe now after i i would have
to imagine they saw interstellar and thought we can probably bake this into a video game yeah and
i'm sure that's when the whole idea started like nine years ago or however long ago interstellar
interstellar is great it is great other
than the last five minutes i i hate the ending of that movie but everything up to that point i love
so much for me it's the beginning here we go movie paul movie like i get i mean the first time you
watch the movie i guess you need to set it up but if you ever re-watch it i'm like i'm just skipping
the farm part in the beginning like once you get into space it takes off in my opinion yeah yeah the the
you were my ghost uh reveal is what i i don't like all right moving on we got one last story
to cover here ces 2024 just took place here last week in las vegas as it does every year
uh speaking of which have either of you ever attended ces but i would love to go to one dude
i would nerd out so hard yeah nerd overload yeah i can't i can't imagine yeah i actually had to
work it several years when i worked at a company that made pda cases which makes me sound about
400 years old yes uh yeah ryan remembers so i used i used to work ces it was a lot of fun you could see all
the newest tech i remember at the time samsung had the world's biggest plasma screen tv and do
you want to know how big it was oh wait don't tell me uh 42 inches you're really close i am
pretty sure it was 50 inches this is a long time. This is when everyone still had like the CRT monitors and stuff. And it was like, it was going to be like eight or $9,000 or whatever.
And then fast forward a decade and we've all got 4k TVs for like, you know, 500 bucks that you can
get from Walmart. I saw somebody selling a 50 inch flat panel TV for $20 on Facebook.
And the only thing I could think of
is look how far we've come. Really? I mean, it's insane. So I love that. Yeah. So CES gives you
like that glimpse into the future and you know, eventually this is going to be commonplace,
right? It's just the cutting edge tech. One day down the road, we're all going to get it.
Well, Samsung had on display. I think this is truly amazing, guys.
It's a 24-inch 3D display panel that requires no glasses for 3D effects.
Now, not to get too nerdy or scientific here, it uses lenticular technology,
which is something that everyone's seen before, even if you don't know that word.
You know how you can have those displays
that are almost made of accordion paper,
and if you look at it one direction,
it looks a certain way, maybe like a bird.
And as you move your head to the right,
it kind of looks like the bird flaps its wings.
It's exactly using technology like that.
The monitor is filled with prisms,
and there is a sensor that tracks your eye movement,
and it realigns the pixel array to
make everything look 3d you don't have to charge your 3d tv glasses you don't have to charge your
vr headset you don't have to look like an idiot after playing vr for an hour with the giant square
in the middle of your forehead you're gonna be able to just sit down, play games in 3D that are going to look amazing and fully immersive.
I cannot wait to see these things go mainstream because I think it's so hard to get people to take the leap where they have to wear something like a VR headset or 3D glasses.
I think that this is going to be a huge jump for 3D gaming once you can do it without the extra accessories i want to i
want to say first thing i am always so so beyond thankful that i have paul here to explain all this
nerdy stuff because i don't know any of it i just like to enjoy it i i'm a consumer at best but um
i i am in that camp where i didn't go see 3d movies that often like because i just i hated
wearing the glasses i just it all kind of seemed just meh to me i'd rather just okay i just want
to see a movie you know and but then i also i remember we i used to carry this giant 30 pound
or whatever monitor to my aunt's house,
and then we would play games and link up,
and I'd bring the laptop or whatever,
and whatever we had to do or the tower to sync up
so we could land Diablo or WoW or whatever we played.
StarCraft.
Yeah, StarCraft.
A lot of Blizzard.
I see the progression on how tech just impacts
everybody and so it's so cool to see something like this come in and and i watched that tech
video and i was blown away i i am so excited i may you know i may wait a year or two till the
price like plummets but um yeah this this stuff is just beyond like could
you imagine 20 years ago 15 years ago people telling you about this you know it's just crazy
the the really cool thing and i might be wrong on this but i don't think that i am with this
technology like when you see a 3d movie that like they have to make the movie in 3D, right? For
it to be really good. And so with this technology, they used Lies of P as an example that the guy was
playing. Lies of P is not a 3D game. This is not... So it can convert anything into 3D,
which is huge. Because the problem you run into especially with like pc gaming or even consoles
for that matter is if you start to need special equipment and then you need developers to develop
things for your special equipment that's probably not going to happen you know like there's all
kinds of cool peripherals out there but the games don't incorporate them you know like maybe there's
one or two games that do it and then that's it.
But you get something that works on everything that is out there.
That's a game changer, in my opinion.
And I'm with you guys.
Like, I generally don't like 3D movies because I feel like it's kind of like dirty 3D.
Like, it's like, yes, it has depth, but I want to feel like I'm dodging in my seat or
like something is actually going to fly out of the screen and hit me.
And VR is like that, but movies are not.
And I've seen the 3D TV and watching it.
It's like, yeah, it is kind of meh.
But dude, you give me a monitor
where now I'm playing Elden Ring in 3D.
I'm in.
I'm a grown-up, man.
I can afford expensive toys at this point.
You know what I mean?
I'm buying me one of those. I i really wish i could see this in person because of course
they can't film a video where you get to experience it you know so none of us has seen it in person
but just reading through and picturing what that must be like i they they talk about how it's got
all this ai tech inside it i mean is it
actually ai or are they just saying that i don't know but if they are using some kind of ai tech
to make it 3d that's really neat like that's one of those applications i never really thought about
with ai i've said this before i always thought it it would be like giving it prompts of like,
make me a map filled with a forest and make it this size or whatever.
And it could spit it out.
I never thought about it doing something like turning a game.
That's 2d into a three dimensional game that you could experience. Like I can't,
I mean,
AI,
we've said it before.
It's going to totally change the industry.
Yeah.
And when you start to add all this together,
I think gaming is going to look radically different even just 10 years down oh yeah well
especially with tv i mean the parameters are all set you have the game so it just has to read it
ahead of time and then broadcast it so that's that's all you need so yeah it's yeah it's going
to be definitely definitely something else the biggest thing that bothered me out of all this was when they said 24-inch screen.
That's not bad.
I mean, that's pretty small.
My monitor's 27 inches.
I know Josh has his TV.
Josh uses a TV to game.
I don't know.
I don't know how far away your TV is from you, Josh.
My monitor's only 18 inches away.
I don't want it to be
so big that i have to fully turn my head up down left and right if it's in 3d i want i want to be
surrounded man well the cool thing is all those prisms will realign it's not gonna look weird or
distorted on the edges it's gonna track your eyes like that's so cool guys what a time to be alive right
what a time like for real this is wasn't it could you imagine 20 years ago like thinking of like
this is where we'd be no i know and what's funny is we're literally doing a dane cook joke and i
know he's not like our favorite comedian but he has a whole routine where every generation thinks
they have the best stuff where he's like the guys were chiseling in tablets of stone.
Can you believe how effective these tablets are
compared to the people from before?
Gaming is going to...
We don't even know what it's going to look like,
and that's what I find so exciting.
Yeah, with AI and the ability to really enhance everything they do and
then exponentially uh advance their performance on how they produce the games and stuff like
there's just there's so much that's still going to be discovered in the next year or two that i'm
super excited to see where it goes hopefully not the apocalypse um but but i'll be ready well i would imagine that
even though vr has had moderate success when this tech gets cheaper and soon every monitor has 3d
capability i think that's really gonna take off where 3d gaming becomes the norm all right well
that wraps everything up for this week in gaming we want to say thank you so much to everyone for listening. Please remember to rate us five stars and swing by
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everywhere at Video Gamers Pod. Until next time, happy gaming. See ya. All right. See everybody.
Ryan, if you could see us in our office before you leave.
Oh, man.