Video Gamers Podcast - [Replay] Heroic Helldivers 2 - Gaming Podcast
Episode Date: December 23, 2024Gaming hosts Josh, Ryan and Paul are back... well, no, we're on break for the year, but we're diving into the video game vault and pulling out some of our best and favorite episodes. Helldivers 2 is o...ne of our personal favorite video games of the year, and we thought it fitting to honor it by re-releasing our episode on it. No other game in recent memory had us quite as hyped and excited as this gaming legend did and it's fun to go back and hear it fresh off our playtime. We'll be back in 2025 with a brand new episode, but we hope this gaming blast from the best holds you over until then! Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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This game took the world by storm.
We were so hyped for this game.
It came in as our personal favorite game of the year in our Game Awards episode. And so we
just wanted to revisit the excitement, the hype for Helldivers 2. If you haven't played the game,
if this episode doesn't get you excited to do that, man, I don't know what will,
especially since they just released the free DLC where the Illuminate have been revealed.
Takes place in cities. They gave us something like
a warthog. So it's time to jump back in. We hope you enjoy this episode on Helldivers 2,
and we'll be back at the beginning of the year with our most anticipated games of 2025.
Hello, fellow Helldivers. Welcome to Super Earth, where prosperity, liberty, and democracy are our way of life,
but freedom doesn't come free.
We are the Video Gamers Podcast, and we are here today to deep dive the smash hit Helldivers 2.
I am your host, Paul, and joining me, he is running straight into that orbital strike straight ahead.
It's Josh.
Ryan, is that your freaking mortar again?
No, it's the orbital. Bring in that your freaking mortar again no it's orbital ryan you killed me again oh boy and joining josh and me you know josh you beat me to the punch he just can't help himself
mowing us down with his mortar century over and over again it's ryan josh there's a mortar don't go by the enemies don't no don't oh i'll
get you i'll get you back oh man we will have to settle the debate of who's done the most friendly
fire and i think all three of us know who the answer is we know who the answer is yeah we'll
have to reveal that a little later if you if you can't already tell all right before we jump into
hell divers 2 josh i think you're gonna read a review or two. We do have, hey, we've been, you know what is awesome
is we've been getting a good bit of reviews lately.
So thank you to everybody out there
that is taking the time to leave us a review.
It really helps the show.
So if you love the podcast, if you want to help us out,
take just a few seconds and leave us a review.
There's a good chance that we'll read them on the show.
If you are listening on Spotify, you can rate us five stars. But yeah, these really help the show
out. It's a great way to just say thanks for the content and we appreciate it. And we'll read a
couple like I'm going to do right now. This first one comes in from Nolan the Turtle and it's titled
Finally.
And it says, I've been listening for about eight months and just have been so lazy I didn't write a review.
This podcast is great because all of the hosts are always very funny.
They always give great game suggestions, and I have gotten into great games with my friends because of them.
Some examples being Bopple Battle and The Finals.
Overall, it's an amazing podcast. Nice. Oh, thank you, Nolan. That's so sweet. And by the way, shout out to Bopple
Battle. Still one of the best indie games we've ever played. Absolutely. And you know what? I,
hey, it's okay to be honest and just say, hey guys, I've been lazy. I like the show,
but I just haven't left a review. We're not going to pick on you. We're just thankful that you took
the time. As long as you still do it. Better late than never. As long just haven't left a review. We're not going to pick on you. We're just thankful that you took the time.
As long as you still do it.
Better late than never.
As long as you still leave the review.
Yeah, exactly.
All right.
And then this next one comes in from Tech Cat 13, all the way from Great Britain.
And it says, this podcast is a hidden gem waiting to be discovered by those who have
been cursed so badly to not have heard the beautiful voices of Paul and Ryan and then the voice of Josh. This is the podcast of three gaming
dads who just want to put their opinion out there in the most fun and wholesome way until Josh
starts yelling. In short, if you don't listen to this podcast, you can suffer in the silence that you have created for yourselves.
I love it.
That's the best one yet. Yeah, that kind of counterbalances the to only Josh.
I love you.
You know what?
Tech Cat.
I love you anyway, man.
So Paul and Ryan need their own separate love sometimes.
Yeah, I don't think anyone's ever called any of our voices beautiful but i will take it yeah and
also if you have played hell divers with me you're gonna realize that i am i am this loud
and boisterous in in life in general this is not just for the podcast so oh playing hell divers
with you versus like our buddy steve i was running with steve and two of our other friends we're just
talking about like
my time working for Progressive.
We're chatting the whole time. When we're on
with you, it's just nonstop
yelling about Chargers and
Bile Spewers and
Bile Titans. It's just
nonstop yelling and screaming.
I live in the moment, guys. What can I say?
All right. And then Ryan, tell the people about why they should support us on Patreon.
Well, podcasts may not be as lucrative as most people think.
Most of our income is from you supporters out there, all you listeners.
MultiplayerSquad.com is a way you can help us out.
We're entirely funded by you guys.
It really helps us out out it really keeps this train
moving again multiplayer squad.com you can sign up for those five bucks a month you get a lot of
awesome perks uh on our discord and you can reach out to us we can play some games with you too
it's all kinds of cool stuff so go ahead and shoot over there help us out and then if you're lazy for a while and then
still want to leave us a review we still love that also and you'll get a shout out on the show and we
owe two of them here today we want to say thank you so much to alex who signed up with epic status
he has been super um active he has been super active in our discord lately.
We want to say thank you to him.
And also ace of shame who has come up several times on the show.
He has re-signed up with legendary and that's going to lead to another
hijack a host episode down the road.
If you sign up at the highest tier,
which is legendary,
you get to actually pick a game and a host and they will have to play it.
And then we will deep dive it on the show. So yes, if you want to go check it out, like Ryan said,
MultiplayerSquad.com is the place to do it. All right, let's get into our deep dive of Helldivers
2. This one has been waiting for such a long time. Let's start out by reading the Steam description,
as we always do. The galaxy's last line of offense. Enlist in the Helldivers and
join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person
shooter. All right. We have been waiting for a multiplayer shooter for such a long time.
We thought the finals might've been the answer to that josh was a little bit higher on it than me and ryan ultimately it didn't really go anywhere we finally have hell divers 2 we have
talked about it a lot on this show in anticipation just in case any of our listeners out there um
didn't hear any of it or maybe this is the first episode that they're listening to
josh just kind of give us like in a nutshell what is hell divers
to freedom never sleep oh man how do you explain chaos incarnate um hell divers 2 is a up to four
player co-op game uh you are basically sent down to a a planet that you can pick,
and then you have a series of missions that you need to complete on this planet.
Depending on the planet, you are fighting either the Terminids,
which are straight giant bugs that are something right out of like Starship Troopers.
Some of them are huge.
Some of them are little.
Some of them are fat.
Some of them are fast. I mean, there is a good variety of bugs are huge. Some of them are little. Some of them are fat. Some of them are fast.
I mean, there is a good variety of bugs in this.
And then you get to hop into Terminator world because you get to fight the automatons.
And those guys are nightmare fuel with their cyborg bodies and human skulls and giant buzz saws and laser guns
and all this stuff. I mean, it is bananas, man. That is the best way to describe Helldivers 2.
But you get to go in with your buddies. You have guns. You have these, we're going to call them
skills to just make it relatable, but they're basically called stratagems in the game that you select before you go into the mission. And then it is just chaos,
survival, screaming, and joy all mixed together in this crazy package. I know we were hyping this
game forever. We were saying, hey, this looks like
this could be the next big game that we're really excited for. And we're here to break it all down
and tell you if it satisfied us or not. And by the way, it's got some friendly fire as well.
Oh, yeah. Don't forget that part, Ryan. There is? Oh, I didn't know.
Ryan wouldn't know.osh and i do oh man
oh this game has been so much action so much chaos so much fun i love having co-op shooters
like this now of course being hell divers 2 it's a sequel to hell divers 1 none of the three of us
ever played it hell divers 1 is like a 2D top-down perspective, kind of like a
bullet hell kind of game like Enter the Gungeon. It kind of has that kind of feel. Here in Helldivers
2, they made the change to be in full 3D. And obviously, it helps when you already have lore
and an established universe to draw from. But I really want to talk, before we start talking about combat, I want to talk
about the game's identity and the game's humor. We loved all the trailers leading up to this game.
It has a lot of over-the-top patriotism and bravado about it. The game, I think, is intensely
funny. I was not sure if that was going to come through in the gameplay as well. I think it does absolutely in spades.
I kind of want to hear from you guys.
How does it feel to be in the Helldivers universe fighting on behalf of Super Earth?
To me, as a kid, I was a 90s kid.
And so growing up, when I was a little bit older, I watched 80s and 90s action movies with my dad.
That was like one of our things on TNT or whatever late at night.
We'd watch Arnold and Sly and all these guys blow stuff up obnoxiously
and say these cheesy one-liners.
And that's exact.
You feel like you're in those crazy 80s action movies.
And you're running around.
You hear all the yelling and the screaming.
And then you even hear
the one-liners you know throughout throughout the game throughout when you're in the middle of the
match and it's just it takes me back and there's just there's so much enjoyment and there's so
much fun and even you know you're you're you hear someone just just screaming bloody murder because
they're on fire you're like josh are you on fire and You're like, Josh, are you on fire?
And he's like, oh, yeah, yep.
And he just hits himself with the stem.
He's like, all right, I'm good.
And then we just keep running.
So there's just so much comedy in there,
as well as all the action and the objectives.
There's just, there's so many layers to this.
You know, I just, I could gush all day.
There's so much to say.
I will say I was very pleasantly surprised by how the the comedy and the way that the game kind of views itself lands
i mean it's beyond just the the you know i'm on fire and you hear my character just screaming
it it goes beyond my arm gets crippled by a bug.
And my guy's like,
how am I supposed to spread democracy with only one arm?
You'll never stop me.
To a guy being in a turret and just going like,
ah!
Get some!
Get some!
But it is so over the top.
It is so campy.
But when you're playing the game,
it works so well
because you can't help but laugh, man.
And there's this weird thing
where like when you're fighting for your life
against overwhelming odds,
your buddies are all dead.
They're screaming at you through the mic
to redeploy them.
And you hear your character
just belt out this funny line
or something along those lines.
It really just adds another layer to this cake
that is, it just works, man.
And it's funny because
the game doesn't take itself seriously.
If it did,
it would be a completely different game in my opinion, but I love the little things that
happen in this. It really does add to the overall like recipe in my opinion.
Yeah. Sometimes these shooters can feel a little bit too dark and oppressive. And even though this
game gets quite difficult, especially if you're playing
on the highest levels, every hell diver in this game, like the characters you play, are just so
excited to enter the battle. They drop in, they're going to die within, I mean, at best, you know,
10 minutes, but they're just excited to be on the battlefield. They're screaming, they're yelling,
they're kind of like almost narrating what's happening in such a funny way.
I mean, they're literally yelling, have a cup of liberty, you know, while fighting the
bugs and stuff like it's so hysterical.
I absolutely love it.
It kind of lightens the mood while you're dealing with the chaos, and it just blends
together so well.
I mean, even in the fact that when you first do your initial tutorial,
which, by the way, is hilarious.
They have you stand in front of a terminal,
and they're going to simulate a battle injury,
and then just a spike comes out and just stabs you.
Not like a needle, like a full-blown giant spike.
You're going to die if you don't heal,
and that's how they teach you to use stims.
And then you finish the tutorial
and you get your own ship
and you get to name it.
And I love when just games add little touches like this.
You just have a bank of words
and the format is your ship is going to be
the blank of blank.
Maybe you're like the dispenser of liberty or the stalwart
of justice or something like that. I just wanted to ask you guys, what did you end up naming your
ship? Oh, I went, I just embodied it, man. I mean, we're trying to spread democracy through
the galaxy. I went with the harbinger of Peace because I'm bringing peace to the galaxy
whether you want it or not.
When they're all dead, there's peace, right?
What about you, Ryan?
It was like, man, I'm trying to think now
because it was Dispenser of Destiny
or something like that,
but it was Destiny because, you know,
Josh's destiny was to get friendly killed.
Yeah, that's very true.
Oh, nice.
I named my ship the Stallion of Midnight.
I won't say why, but it just made me laugh a little bit when I saw that as an option.
All right.
Now, you might kind of be wondering, okay, so this game's funny.
It's got, like, its identity, right?
What actually makes this game special?
Because we have so many shooters that are out there.
Is this just one of many?
This is not a AAA title.
This is a AA studio.
It's a $40 game.
It's a little bit on the cheaper side.
So what is it that actually sets Helldivers apart?
And I would argue that there's actually a few things that do this.
But the main bread and
butter are the stratagems. So you mentioned this earlier, Josh, you are running around,
not just with your regular weapons, but over the course of the game, you are unlocking stratagems,
which are basically, sometimes they're items, sometimes they are actual offensive attacks
that you are calling down from space.
So while you are running these missions, you can look up in the sky.
You will see your ships up in orbit.
And these stratagems, you can carry four with you on a mission.
And basically, they give you the ability to call down something that is going to drastically
change the battle that's going on on the planet.
Now, to give you an idea of some of the things that's going on on the planet.
Now, to give you an idea of some of the things that your stratagems can do, for example,
there's one tree that is called, it's just supplies, right? You can call down a traditional weapon like a flamethrower or a rail gun, something like that. You have orbital cannons,
where basically your ship in orbit will send down a barrage for where you mark a target.
It does a ton of damage
but it has a little bit of a cool down you have hangar eagle strikes that happen much quicker
because they are flown in by jets that are already on the planet's surface that'll come in and it can
destroy buildings or enemies you also have an engineering bay where you can call down some kind
of machinery like um like a little barrel that'll spit in a
circle and shoot out mines that are going to destroy enemies who walk over them and you also
have a robotics workshop where you can call down sentries ryan is very familiar with the robotics
workshop these are sentries that will drop down and they will automatically fire on enemies now
stratagems do carry their own refresh timers.
Some of them you can only use once,
and then you have to wait for a cooldown.
Some of them you can redeploy multiple times.
But Ryan, I'm going to let you do the honors here.
How do you call in these stratagems from space?
So this is one part that I thought was so neat
and such a cool fold within the game.
As you're playing, you have these stratagems like Paul explained.
So you pop open this menu and it gives you a list of all your different ones.
And then it's got your arrow keys like a code to call down these stratagems.
So in the heat of battle, you have all of these bugs or all of these Terminator guys running around you.
And you got to hit left, left, up, left, up, down, right. You know, or something like that. heat of battle you have all of these bugs or all these terminator guys running around you and you
gotta hit left left up left up down right you know or something like that and you hear the buttons
as you're going and you can hear your teammates buttons too and it's like i need a respawn or i
need resupply or i need a war striker any of those things and you gotta stop or you know as paul found
out there's ways to get it to where you can keep running and you can still hit those codes.
And you can drop the stuff down.
You get this kind of a ball and you throw it down and a big beam comes down in the air.
And you can either see your strike come down or the resupply or any of those things.
So it was just such a neat feature, I thought, that in the middle of all this chaos, you got to input a code and to to try to you know help yourself to advance throughout throughout that little match or that little battle in that in that moment so
it was such a cool feature it was it was really unique to have that kind of like i said that
fold in there to to have to do that well everything is going crazy and you're going to get sometimes
you have it in your hand you've entered that and you're gonna get hit sometimes you have it
in your hand you've entered that code and then you get blasted by a a tick or something and
he's spraying acid on you and you drop it right down guys run airstrike run run run and everybody's
gotta scatter because it's gonna hit there and if it's one of the eagle strikes it's gonna happen
in a couple seconds so it was it was such a cool feature that i absolutely
loved and i'm sure you guys could talk more on it but yeah it was one of my favorite things was
the stratagems i i will say never in a million years did i think that something so simple as
having to input a code yeah would affect gameplay and the feeling of being in combat so much. There's people listening that are like,
I don't get it. So you hit a series of directions, right? And it's like,
but having to do that in the heat of combat when you are being approached by 50 automatons,
or you have 40 bugs chasing you, and you're the only guy left in your squad
and you know you have about a half a second
to throw that stratagem
because the stratagem is also
how you redeploy your squad mates.
So when people die,
they don't come back automatically.
You have to summon them
by throwing the stratagem that redeploys them.
So this lends itself to insane,
like stress and like amazing,
like clutch plays at the same time though,
when you're running and you've got a horde of 40 bugs chasing you and I'm the
only one left.
And I mean,
you have to redeploy stratagem.
It doesn't change.
Now that's the thing.
These codes don't change unless there's a modifier,
which we can get into a little bit later.
But, I mean, up, down, right, left, up,
you know, to throw the redeploy.
And it's like, you have to do that so fast.
And if you whiff it, you have to start over.
So then you're freaking out.
Your buddies are all freaking out.
I mean, it seems simple,
but it adds an incredible layer to this game
that it's hard to describe.
This is one of those things where you have to experience it.
You have to be in the heat of battle.
And some of them are long.
Like, honestly, depending on how good the stratagem is,
sometimes they're like eight key presses.
The rover dog?
Yeah.
Yeah, that one's long.
I mean, some of them are long,
and it's this incredible thing where you might have a gigantic bile titan, which is this colossus
of a bug stomping down on you. You have aggro. You see it coming, and you're like,
well, I've got something that can help deal with this, but you get one chance to summon that
stratagem and throw it before you get obliterated by this guy.
And it's like, if you make it,
it is glory for your squad.
And if you whiff it,
you are dead in a very spectacular fashion.
And I love it, man.
It's something so simple in this game,
but it really adds something just tangible to it.
Oh, 100%. It is so simple to just have to enter
this code. But the fact that you don't just enter the code, but then you have to throw the grenade
and you have to try to time it and you have to manage your cooldowns. This is where you are
doing most of your damage, I think is probably fair to say. I mean, running around with your
shotgun or your sniper, that's doing damage as well, but it's the stratagems that are wiping out an entire patrol at once or destroying buildings or closing nests that are spawning more bugs.
Believe it or not, it's already time for our first break.
So we're going to take just a short break and then we're going to come back and talk about our favorite stratagems.
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Okay, we are back. I want to say that one of my favorite stratagems is the reinforce.
And here's why. When you call someone in for battle, they drop in in a drop pod now you have about 1.8 seconds from the time that pod enters
the atmosphere till it hits the ground but you can pilot and control that drop pod and if you
land on an enemy it will absolutely do a lot of damage to x there are times that i've died and
i've said guys i need to reinforce chuck me on the bile titan and i'll
kill it it's bleeding it'll take it out we just did that last night and i love the fact that when
you die and come back that's actually part of like your strategy and fighting i have never seen a
game use a respawn mechanic better than this in most games like if you die in mario you just come back at the beginning
of the level right and and that's fine that's how most games handle respawn here it's part of the
lore it's part of the story it's part of the strategy i think it's completely ingenious i mean
is it my absolute favorite stratagem no but i absolutely love how reinforce works and i just
kind of wanted to hear from you guys do Do you have any favorite stratagems?
And Ryan, why is it the Mortar Century?
We'll let Ryan try to defend his love of the team killer.
This is another cool part of the game, is there's a lot of stratagems.
I don't know the exact number, but I mean, I would say it's 30, if I had to guess.
Maybe even a little higher.
There is a wide
variety now some are very effective at certain things some of them are going to clear a horde
of little guys some of them are going to target these giant armored enemies but not do anything
to a horde so i'd love that they really do add to how you are going to approach the missions and
they're different to pain depending on whether you're facing the bugs or the robots.
Like,
honestly,
I bring different ones depending on who we're fighting at the same time.
I,
there are two stratagems that I never leave home without.
It seems like honestly,
one is the heavy machine gun turret.
Um,
it is a giant turret that you get in.
It's got dual cannons and it turns very slowly,
but it obliterates things, man.
It feels like a heavy turret should feel.
And there's just something fun about calling this thing down,
getting in it, slowly turning to where the horde's coming from,
and then just mowing them down while you guys are on foot,
just trying to survive. i absolutely love it it does really good against the big guys uh as well um it's very
risk reward and when i see you get in that josh i try to pay close attention to your back because
you're stuck like if someone comes up behind you you're gonna die and in this game you die fast it
could just be anywhere from one to maybe five hits at the most and so that's part of the team play when i see you doing crazy
damage with the hmg i'm trying to watch your back at the same time yeah because if you don't i'm
getting i'm getting one-shotted you know and then now i'm not in the hmg anymore either so i love
that it's also hilarious like we mentioned earlier to just hear your character start screaming
because you're just mowing down bugs.
And it's like this weird, joyous scream that he's got going on.
It's great.
It's so great.
And then the other one is a little bit later in the game, but it's called the Orbital Laser.
Yeah.
I mean, imagine a Death Star beam from space.
And like Paul said, this is the beauty of this game.
We're going to get into some of the aesthetics of it here in a little bit.
But this laser comes from your ship that is in orbit.
So you can literally look up in the sky and see this thing beaming down this Death Star laser.
And it has like tracking.
So it will just sit there and scour the battlefield, obliterating everything.
And it's so good for like the really heavily armored guys.
Now it takes a while to kill them.
This is not like a one shot,
but it's just this glorious,
like it's the light of Liberty guys.
Just beaming down from the heavens.
It's great,
man.
Oh,
that's awesome.
Yeah.
I,
uh,
there's,
there's so many that are awesome within this.
It's so hard a lot of times to pick one because you have so many cool options.
They're actually always – it's not just a tool.
They're fun to use.
They're enjoyable.
Every time you use one, you're like, yeah, all right, every time.
And real quick to get back to just the overall basis of the stratagems,
how much different would it be if you click down your little slot
and you just selected which one it was?
You didn't have to put in the code.
Or if you just hit like one, two, three, four, and that was it?
Yeah.
Like think of how –
Oh, it would not be nearly as fun.
No, it would still be cool, but think of the difference that creates
just having to put
in that code i just i wanted to mention that real quick but aside from that i'm sure any everybody
on the discord knows about what my favorite uh strategy is the team killer the team killer uh
yeah i'd say it's equal team kills because i'm pretty sure I got a lot of screenshots where Josh had more accidentals than me but there's one that is a great
amasser of death for the bugs
and that's the mortar sentry I absolutely love it
Andy our good friend turned me on to it and I used it once and I was hooked I was like
oh oh yeah this is the one you just hear
and you just see the mortars going in
the air and it's just kill kill kill kill oh josh dead paul dead andy dead oh hey guys i got 30
kills on that little run you know it's worth it i'll respond worth it is ryan's catchphrase man
that's like all we hear paul and i are dead we're like now you have to call us in. Ryan Ryan's like, I'm busy fighting guys.
I will die on this hill.
No, I will die on this hill.
When I get 250, 300 kills and I have two accidentals, it's worth it.
It's worth it.
You can complain and whine and cry all you want because you died, but you're going to
die anyways.
And I'm going to get 300 kills.
I love that.
We have posted so many memes about ryan and his mortar century one of
them is from uh tim robinson where he's in the hot dog suit but he's got like the hell divers helmet
he's like we're all trying to find the guy that killed us and it's just clearly the mortar century
uh we also have the one with the car salesman slapping the roof of the mortar this bad boy
can kill so many hell divers did you see the
uno one oh and oh yeah yeah the uno one go ahead what does it say it was 25 yeah it was it was uh
what was it uh don't have the mortar or draw 25 cards and then it just says ryan and he's got a
whole stack of cards yeah that's 100 accurate The Mortar Century absolutely has its time and place.
Which is always.
Which to Ryan is always.
It's great for defense as long as you're not near any enemies.
As soon as you're near enemies, you're dying to it no matter what.
The stratagems in this game are such a blast.
It is very fun to swap between them, to test out new ones. So let's talk a little
bit about progression. So there's actually one second, Paul, because I got to say this because
I don't we haven't touched on this either. When we talk about the stratagems and calling in giant
orbital lasers in mortars and napalm strikes, and I mean, the list goes on and on and on.
The one thing that is hard to capture is how visceral these things are like ryan touched on
it earlier but it is like i mean there i have seen a hundred napalm strikes get called in
and i have never not once just gone like whoa you know like honestly this game the effects in this
game are second to none like honestly i don't know if i can think of
another video game that does it as good as hell divers 2 does it it is it's like glorious is the
only way that i can describe it and it's everything man like even ryan's stupid mortar which i hate
like he mentioned it it makes this thunk sound and you can literally watch the mortar go up in
the air 50 feet yeah 50 feet and then come crashing down right on top of my head and killing me
but it's like you can watch it the whole time a napalm strike is one of the coolest things i've
ever seen him in the game you know like yeah the ibm the i just unlocked like a new one like it's
a orbital rail cannon where this red laser comes and targets something.
But then you can see.
Now, it's super fast, but you can see this shell come whizzing in at like 1,000 miles an hour and just explode something, dude.
Even something as simple as mines.
You mentioned that at the top of the show.
You get this thing that lays down this giant minefield.
It comes down looking like a little pyramid with the top cut off.
And then it opens up these four doors and it starts spinning around like crazy
and mine's just shooting out everywhere and you're just watching this stuff and you're just like
yo this is the coolest thing i've ever seen a comical amount of mines it's ridiculous
it is it is hard to describe and i have seen video of people using these things. And until you're
in the game and you are hearing the sound effects and your screen is shaking because of some giant
bomb that just got dropped, it's hard to describe. But man, the effects in this game are second to
none in a video game. They honestly, I have to give them credit for that because it adds to that feeling like you are in combat.
It is awesome, man.
Oh yeah, that's a great point.
It's very visceral.
The screen shake, the audio,
all of it just makes you drop your jaw
the first time you see these things.
And sometimes they get dropped very close to you
and we all start yelling like,
oh, that's a 500 kilogram eagle, get out. And everyone just starts scattering. But if they drop like right next to you. And we all start yelling like, Oh, that's a 500 kilogram Eagle.
Get out.
And everyone just starts scattering.
But if they drop like right next to you and, and sometimes it will blast you off your feet and it won't even necessarily
do damage.
And of course it can kill you if you're like right under it,
but they,
they all look and feel so different.
Like I don't even have to see it or like,
I don't have to see the
actual laser because if you look at a laser coming down from space, it'll tell you like,
oh, this is an eagle airstrike 54321 and then it lands. I can tell what they are just based on the
sound. They did such a good job designing all these stratagems. I can tell right away. Oh,
I hear Ryan's mortar going off. By the way, life pro tip,
stand next to the mortar and you will hardly ever die. That's the trick. All right. So let's talk
about progression because we all love progression in games like this. A lot of times this lens like
into longevity. Does the game have legs? Are we going to play this game for one weekend and be
done or does it have more long term play? This game actually has several progression mechanics. Let's first talk about
the ship management computer. All right. Now, whenever you run a mission at the end, you gain
XP for finishing the mission. So your character does level up as you hit new levels, new stratagems
become available. You also earn
currency, which are called requisition slips for completing objectives. If you do optional
objectives, you gain additional requisition slips. And you also get a certain bonus for how much time
is left on the clock. Because some missions are short have a 10 minute timer some are 12 minutes some are 40 minute and basically the carrot that keeps you coming back to play match
after match is leveling your character having new stratagems available and spending that requisition
slip money on it you also have ship modules that require rare materials that you can find in the game and you have to
extract with it. And then you can spend that, which will upgrade an entire tree of stratagems.
So maybe you increase all of your orbital strikes. So now they all call down one second quicker.
Now these upgrades for the ship take far longer than the stratagems. It requires a little bit
more play. I wanted to kind of ask you guys
you know how do you feel about the system of unlocking stratagems and ship modules i i thought
they did it brilliantly um first i'll touch on because that's what's at the top of my mind right
now the ship stuff with the with the minerals or the the rare samples and stuff like that
that's just another layer like we keep talking about. That's just another layer. Like we keep talking about layers.
It's just another factor in the game that I absolutely love
that brings more, you know,
unintended chaos to the game
because you spent all this time,
you're defeating all these bugs
or all these robots
and you've collected all these samples
and you die.
Well, all those samples you have
are on the floor now.
You get respawned,
but maybe you're not close to
the rest of your team you got to run back and try to get them hold on guys i got to get my samples
back so you guys can all extract extract with them and so it's just one of those things where
you know it it just makes more panic and chaos and and depth to the game where you have to you
have to get those so that you can bring them home and extract them and then further progress your ship
or your guns or whatever you use them for.
So I absolutely love that factor.
As far as the rest of the stuff with the advancement in your equipment,
all of those things, I love how you have the different pages.
You can keep kind of scrolling through all
right i gotta spend this much you can't just save them all you gotta spend it you know it's one of
those things where we gotta get all this stuff spent before we get to the next page and then
we can unlock these you know and they do have those little carrots there you get some credits
or you get a cool unique emote or something different like that and then oh look there's a cool gun
you know so as you go through there's just those carrots dangling to keep you
progressing throughout get those war medals get those samples and just just keep dispersing
liberty throughout the galaxy i i really enjoy the progression system. You guys know I don't stick with games for too terribly long.
And this was a concern, right?
When we first started playing, we got the combat.
It's there, right?
And it's like, okay, I don't care how good the combat is.
If there is nothing to do but combat, that's going to have a short life.
And so I was very, very pleasantly surprised when
I started to kind of see the progression systems early on. It's, hey, you just got to acquire money
and levels. You know, as you level up, you'll get access to new stratagems, but then you have to be
able to buy those stratagems. So, you know, you've got the progression of going up in levels. Well,
now you've got the progression of you need to have enough money so that you can
buy the stratagems that you want.
And certain ones unlock at certain levels.
So you've got this nice little progression route that you can go.
And then like Ryan touched on, you have the ship progression route.
This is where you upgrade your actual main ship.
And that, in turn, then affects a series of stratagems that you have.
So it's like, oh like oh well this is cool
this is more long-term upgrades and then you get medals when you complete a mission and then you
can you realize that you can spend your medals on these like battle pass type things but it's like
like you said it's maybe it's an armor set that actually affects the gameplay maybe it's heavy
armor where you don't take as much damage or you get two extra grenades or you get extra stims or extra stamina.
You get these team boosters
that you can select every so often.
So now you get a buff that affects your whole squad.
So then you've got like that progression route.
Then you've got the route of the difficulty levels,
you know, and you can play the game on easy,
but then it goes all the way up to hell divers.
And I mean, that's just chaos incarnate at that point.
And for me, seeing these multiple systems of progression
is what I really needed to be able to settle into this game
and say, okay, this isn't fun for a weekend or two.
This is a game that people can actually play
for a very long time.
100%. Yeah. And one thing too is how many times did we say, or two this is a game that people can actually play for a very long time 100 yeah and and one
thing too is how many times did we say dude i can't wait to get to level 8 so i can unlock this
oh man i'll get the tesla tower at level 15 oh dude level 20 we're gonna get the rail gun like
that's that's what i haven't had in such a long time to where you're just looking forward to every
little tick of your xp to get to that next level.
So you can unlock certain things that you want to try out because like we
said before,
everything is so impactful.
Everything is so fun to use.
It's just overall,
the progression is just awesome.
And I feel like the pacing is about right because you're in the very
beginning.
I thought,
Oh wow.
It kind of takes a while to level up.
Like once you hit level four,
you got to run like three missions to hit five.
And then I was like,
ooh,
if it's going to start slowing down that fast,
maybe this is going to be too slow.
But then 27 hours in,
I've unlocked a vast majority of the stratagems,
but not quite all.
And I feel like that pacing is about right.
And I do feel like we have to touch just a little bit more on the war bonds, which is their quote battle pass. Now battle
passes. I usually do not care about at all because they're usually cosmetic. I never pay for battle
passes. If you're going to have a battle pass system, I actually really love the way they do
it in hell divers. Basically you earn these medals when you complete missions really love the way they do it in Helldivers. Basically, you earn these
medals when you complete missions. By the way, missions combine where if you run multiple
missions in the same area, it's an overall operation. And if you do that, you get even
more medals. Well, when you finish a level, you can bring up your acquisition center and you can
start spending those medals on your unlockables, but it gives you an element of
choice. It's not like a traditional battle pass. Oh, you're level five. Here's a spray you're never
going to use. Instead, I have multiple options. Maybe I do want that emote or maybe I want a
background card or I want a victory pose for my character, but this is also how you unlock new
weapons. So whether you're going to unlock that
new SMG or a sniper or a shotgun or whatever it may be, this is where you are unlocking things
over time. There are 10 pages of gear or different mechanics in the game you can unlock. And then
you can either pay $10 for the premium warband, which I think is called like the
hardened veterans war bond or something. But you can also unlock all of that with the in-game
currency. You don't have to spend any additional money. Every single thing in this game can be
earned just by putting in the time and playing. If you want a little bit of a shortcut, you can
pay 10 bucks for the optional warband, but you're going to get it there anyway and that's only three pages 10 out of the 13 pages are the same for everyone you just get access to
the last three when you complete the first one so i mean do you guys like that i think it's so much
better than a traditional battle pass i i could care less about battle passes you guys know this
i i you know but this is how it's done um i really like the idea of mixing something fun
i mean all of us went with the finger guns victory pose so that we were all in sync after
you know a successful mission but then at the same time i was super excited to unlock a new
grenade type you know or a new sidearm or something like that i i mean i literally was talking earlier
today i'm making it further down i'm gonna get a new team booster soon when I have 75 medals. And it's like, I can't wait, right? Like, I mean,
I'm saving my medals and I cannot wait. Like, let's run more missions, guys, so I can get more
medals so I can get this booster for the team. And I really enjoy that. I'll be honest, I don't
care about the Steeled Veterans War Bond. I've looked at it and I get that people are paying $10 to access that.
And it's like, but it doesn't, that doesn't matter to me.
Is there, there's a, yeah, there's a neat gun in there, but I like my gun, you know?
So it's just one of those things where it's like, I will likely never dig into that, the
premium war bond because it just doesn't affect my gameplay whatsoever.
You know,
I'm going to get there eventually for free anyway.
And that's exactly the point because you can unlock it using super credits.
You get super credits like,
you know,
on some of the planets by finding these cool,
like rare caches and things like that.
Or just buying them in the normal war bond.
They give you a hundred premium credits at that point.
The thing I really do like about
this system though, is you have to spend the metals. So you start off on page one and I think
there's probably 10 options that you can buy. Well, to unlock page two, it will say spend 30
metals. So it's like, well, I have to buy these things. So I don't wind up with choice paralysis.
I don't wind up with the, I don't want this stuff because it's like, well, I have to spend these medals. So I might as well go with the victory banner, you know, or something like that. And I'll be honest for somebody like me, that works really, really well because a lot of times I'll just hoard this stuff because I have like choice paralysis or I don't really know, or I don't care. But in this case, I like the fact that they're saying hey just spend them when you spend them
you'll unlock a new page of stuff at that point and it really just kind of keeps things moving
along and on the fact of the the premium war bond thing or whatever this is only a 40 game
yeah like you could buy that and you're still less than 60 you're not you're not even up to
a 60 game this is more fun than I've had on a game in forever.
And it's 40 bucks.
Yeah.
I was actually going to say
the only reason that I would buy the premium Warbond
is because I literally want to give them more of my money.
I don't need the Warbond.
It's worth more than 40.
I don't need the Warbond.
Now that's some liberty right there.
Here's a tip for you, man.
Thank you for making this video game have an extra ten dollars that's exactly what i was gonna say if anything
it's just to support the game yeah all right well let's go ahead and take our last break and then
we'll come right back okay so guys one thing that we haven't even mentioned up to this point
is that when you go out on these missions everything's procedurally generated and i think this is part of what keeps the game really interesting there's
all these planets that you can choose and they all look and feel a little bit different objectives
are never in the same spot but i think one of the coolest things is some of the the uh optional
objectives affect the gameplay and the planet in really cool ways. Like, for example,
sometimes you drop on the terminated planets with the bugs, and there's almost like a thick fog
everywhere. And that's because as you run through these levels, there's like these mushroom spores,
and if you run over them, they slow you down as you get this big puff in the air. Well, there can
be a massive spore spewer tree
that is creating that fog on the planet.
And if you go run around and find that tree
and call in an eagle airstrike,
it'll blow up the tree
and then very slowly everything clears
and now you have visibility.
Like how cool is it
that they're just adding in little optional objectives?
It's not as simple as
go blow up that building and then go on your merry way it's actually impacting the gameplay
yeah i i love these little things that they do like that you don't have to do these objectives
they do reward you fairly well for doing them though like initially when we first started we
were just beelining the main objective yeah and then we didn't realize yeah we soon realized if you do the side objectives you actually wind
up making a lot of money and you know they're fun and things like that and there's a good variety
of them some of them are you know hey you have to like download data so you have to protect this one
guy while he's standing around you know wait like waiting or like you mentioned the spore spewer
tree um you know there's the um like the soil sample ones like there there's there's a wide
variety of like the side missions but then there's also a really good variety of the main missions
as well um and we see it in the really cool thing is they're different between fighting the bugs, which are the Terminids and fighting the robots, which are the automatons.
And so like, even though sometimes it's similar, like it's like, hey, go destroy the nests, you know, with the bugs, the nests are in the ground and there's a giant hole in the ground.
And there's usually like four or five of them.
Whereas when you're fighting the robots, they have like a fort and you have to go into this fort that is walled.
So there's only one or two ways in
and they have these little houses
that have like vents at the top
and you got to chuck a grenade in this little vent.
When they open.
Yeah, to blow up this little hut thing
that's producing these robots.
So the variety that they give you
is honestly really good
and I like that you have the main missions and the secondary missions.
And what people don't realize is like with this spore spewer tree,
you can't see nothing, man.
Like you can see like four feet in front of you.
Do you know how crazy it is to be in the super thick fog and then come across a
giant bug that is in front of you that wants to rip your
face off but you can hear them yes yes yeah it's like that's what adds to this overall feeling in
this game of like dread and fear and like you feel like you're on an alien planet and the fog
lifts and then you see like 40 bugs you're like like, oh no, you think you're good. And then all of a sudden the terror comes right back to you.
This is one thing.
Bring the spores back.
I'm scared.
Dude, Paul and I were talking about this today or yesterday.
I forget when it was.
We were just gushing over the environment.
We were just talking.
And this seems so lame.
But I'm like, Paul, look at this crater, dude.
Like, I just called down this strike look how it just
took out the ground and destroyed these buildings he's like dude i know isn't this awesome and
that's that's the stuff we we look at this game like we're in there just looking at the environment
and what damage we've caused i i've always been i i love call of duty i love modern warfare
i've always been a battlefield guy because i love the effects I can have on the environment within where I'm playing.
This does that brilliantly.
It's beautiful.
I call these strikes down.
I'm trying to destroy these bugs in these towers or these vent factories.
And it does.
It destroys them and it puts a freaking crater in the ground man you just blow up everything and you feel like you have impact on the world other than just shooting guys and that's
what oh yeah that's what makes it so cool to me well and i know we're really waxing poetic about
it but like we ran a mission where we were waiting for the extraction so that's like one thing we
haven't really mentioned when you take once you finish all the main objectives you have to get to the extract you call in your evac ship and you have a countdown
and you have to wait it out now we did an evac where we were surrounded by buildings and we're
like okay there's like three ways in josh gets on his hmg in the one channel ryan pops a mortar
i pop a gatling sentry to take care of this path and over the course of battle we've
destroyed all the buildings around us and now it's just a flat landscape and we were joking about
that like guys we destroyed all of our cover but that's like how destructible the environments are
and it's just fun to see like the impact of all this stuff now shockingly there are still main things about combat we have not even touched on or talked
about and i want to talk about what is i can't believe i'm about to say this one of my favorite
things about this game and it's the dive mechanic oh man guys yes this game let's see ryan's acting it out you get to dive and it's a directional dive but you can still
fire your gun while diving and this might this might not really translate like over a podcast
sometimes you're diving just to get out of the way of like a bug that's charging you and you
kind of know okay you dive at like a 45 degree angle and that way you don't get hit but there
are times that you have to like like some of the the bases you'll see have like a 45 degree angle and that way you don't get hit. But there are times that you have to like,
like some of the,
the bases you'll see have like a broken bridge and you dive over it and
you're firing while diving.
It's,
it's hard to describe what it's like,
but diving backward while firing your gun is so satisfying in this game.
Yeah.
It's,
it's another one of those.
You feel like you're fighting for
your life like i'm gonna keep using the term visceral because it really just describes things
but yeah i mean you've got bugs charging at you and i mean they leap at you man with their little
sharp bug claws out and stuff like that and so if you're running, you can just dive backwards. And it's this midair heroic Arnold Schwarzenegger, Sylvester Stallone dive
where you're firing while your guy's in the air.
And then when you land, you land on your back.
So you're now prone shooting at these things on the ground
that are towering over you at this point.
And they can stomp you sometimes.
They'll die.
They definitely stomp you. And it's like the same thing. Yeah. There's these big
armored bugs, man, that they're called chargers because guess what they do? They charge at you
and you have to dive to the side then. So it's like your guy will literally dive sideways.
Now there's, again, risk reward here because because if you dive now you're on the ground
and you're not moving. So then you're spamming space bar to try to get up as quickly as possible
so that you can start running for your life again. Um, but you had, you also, you also get
like an increase to accuracy with the machine gun. Cause it's designed to be shot while prone,
right? So, so now you've dodged this attack.
You're laying on the ground.
You're lighting up all these little bugs that are pouring after you.
It's like a last stand kind of thing.
And again, it's just one of those magic moments like in a movie or a video game where you're just holding off this horde on your back shooting for your life.
You know, it's funny.
You can dive off of like tall buildings and stuff like that. The physics in this game, honestly, are really good. If you melee something, it's got weight to
it. You could, I, I may laid Ryan off a cliff the other day, which was hilarious, you know,
but yeah, I mean, I will say the dive mechanic adds yet another really neat thing to it because for me you have to dodge
some of these attacks or they're just going to wreck you but once you dive you're on the ground
now and you have to spend time to stand up off of the ground which is terrifying in and of itself
when you have a horde of bugs chasing you or you have a an automaton hulk with a buzzsaw that is getting closer and closer yeah
while your guy is slowly picking himself up off the ground and you're just in your head screaming
like get up hurry you start yelling i'm gonna die i'm gonna die i'm dead you know you hear that a
lot well and what we what we've been doing too is like we uh i mean a lot of times what we've been doing, too, is like we, I mean, a lot of times when we've been running suicide or these like really higher up levels of difficulty, you know, when we're at the end, we're kind of out of everything.
And we're just trying to kite guys around until we can get the extraction and get out of there.
So you're running.
And like you said, those little like claws will just at you, and you get a little stun lock.
And so what I've tried to do is you're kiting them around.
You run around the corner, and you dive and turn and try to take out a couple and get back up as fast as you can and then run again.
And then you just keep trying to repeat it as you run around. And it's so crazy that just a simple dive mechanic brings so much to a game.
And that's what all of these features do it's it's it's unbelievable man yeah it's like they added the perfect amount of stuff that's
useful and fun yeah and there's no fluff on top of that i mean even the emotes some people might
say the emotes are fluff i think it's hysterical to have my guy go out there and stick out his fist and wait
for a fist bump where if one of you come up and press the emote button, now we're doing
an explosive handshake at the end of it or hugging and things like that.
It's absolutely hysterical.
Just a couple other real minor things here.
I love the fact that when you reload a magazine, you lose any ammo that was in your clip.
Games always do the magic ammo where you've got 200 bullets and when i reload i don't lose the 20 bullets in the clip ryan you and i in our first few matches were like
dang it i hit reload and now you lose an entire clip at first yeah we had to get used to it because
yeah i have a really bad habit of reloading too often and this game has kind of cured me of it yeah and then we got to talk about how at the end of every mission
you love looking at that stat sheet baby you get to see kills how much friendly fire how far did
you run how many stim packs did you use all of it pops up on that final screen and then we all get
to go yep ryan had the most accidental kills every time
ryan points he had the most kills and then i go yeah of your teammates too
and josh and i are like yep you killed all the little guys good job buddy
oh it's so great oh he'll never quit using the mortar either the fact that there's so many better
stratagems to use too and ryan will just stick with that mortar till the end of his day i honestly
have like one load out i have one load out and it's that it's my it's my strikes and then my uh
rover and then the mortar the mortar is so good you just have to use it at the right time yeah like waiting for extraction
pop that baby down it helps immensely um protecting the citizens as they run out of a building to the
hangar to evac mortar is great but if you pop a mortar on something you're trying to run in and
attack it's instant death i will say the closest to a a fight that I think Ryan and I ever got into in a
video game was him using the mortar and me whining about it.
And then I realized that I can just blow up his mortar anytime he summons it.
So I would just tell him,
Ryan,
if you're going to use the mortar,
I'm going to shoot it.
And then he'd be like,
no,
you're not.
And he dropped the mortar down and I turn and shoot it with my shotgun.
And then it would blow up.
And then Ryan be like,
Josh,
what are you doing?
And I'm like, dude, I'm not dying to that thing anymore. Cause it's like a five minute ryan be like josh what are you doing and i'm like dude
i'm not dying to that thing anymore dude because it's like a five minute it's like a five minute
cool down yeah when we're on in the lower level that's only like a minute or two and the suicide
it was like seven minutes to get it back and i'm like oh come on man yeah so now it's just him
going josh do not blow up my mortar and, Ryan, do not summon that mortar right now.
Yeah, eventually we just learned to start calling it out.
So I would see all of a sudden that blue laser from space,
and I look at it and it says, Mortar Sentry, eight seconds.
I'm like, Josh, here comes the mortar.
Just start running.
Oh, man.
All right.
So leading up to the release of Helldivers 2,
I feel like the one thing we were most concerned about was longevity. We talked about the in-game progression stuff already up to this point. Do you guys have any concerns about longevity? Because there are some things here that
we still haven't even talked about, like mission modifiers or like the tweet that went out. I think
it was just yesterday. And then you get it in-game in game where they say hey here's a news alert the automatons have issued a cowardly attack on super earth all
hell divers are being redeployed to the automaton levels they have done a lot of things to help keep
the game fresh and i am not really concerned about longevity at this point this is not a game you're
just going to play for one or two weekends not not at all. That's why I don't know. Like I said, I don't know if this will fade, but I was
filled with so much liberty. I saw that and I was like, oh no, they didn't. And I went right to that
planet and I said, oh, let's go. I'm going to destroy as many automatons as I can. So I don't,
man, I hope this keeps going because I've been having nothing
but an amazing time the whole time. So I really hope this keeps going. I don't foresee it like
obviously like every game it's going to bleed off. But man, this this has been a wild ride so far.
Yeah, I will say I was I was concerned about the longevity of this game. At this point,
I'm 35 hours into this game. I've unlocked all the stratagems. I got a little worried when I
was like, great, well, now what do I do? I don't want to grind the war bond to get that other
weapon or something like that. But then they came out and they did this breaking news with the automatons attacking
these planets and all hell divers need to report you know um as we're going up in difficulty levels
we're realizing that there are actually new enemies that they introduced at higher difficulty
levels and that's when like i caught that glimmer of hope and I just went, dude, if they keep this up with this like live service type thing where they have
these weekly events and they're talking about,
they're going to release new stratagems.
They're going to release new creature types.
They're going to do new mission types and things like that.
A whole new enemy type.
We only have two out of the three so far.
And that's the crazy thing,
right?
Because in hell divers one,
there was a third and the thing that i love is you do five or six missions against
the bugs and then you go guys let's go fight some robots the game feels completely different
like their robots are so different in the way that you fight them and the strategies involved
that it's like a completely different game so then i'm like if they come up with a third one like oh my goodness you know so i i will say i mean i do think there's a world
where they could botch it and if they do i mean we still got our money's worth hands down but if
they can actually land this if they can bring this home with this live service and constantly evolving this game and these neat events, the groundwork is there.
This could be like a historic level game if they pull off this continuation of this galactic war that's going on.
Absolutely.
And I'm so glad that this game turned out so good.
We had such high expectations.
I was a little worried that no matter what we were going to feel let down.
And instead I feel like it exceeded every single one that I had.
I mean,
this is the point of the show that I love most when we've been able to play
some kind of game co-op or even PVP in nature.
I just want to open things up where we can just share some funny stories or
interesting stories.
And I have one i'll
go first oh here we go now i'm sure josh remembers our very first game together we drop down for our
very first mission we pick where we want to drop on the map our three pods drop in boom boom boom
we each step out of a pod and i just immediately see josh turn to me and shoot me in the face and i'm
dead it was literally 0.3 seconds into our first mission of course we all laugh and i'm like are
you gonna call me back in josh because i had already played like a couple missions without
josh and josh is like oh i have to call you in what do i do and i'm like you gotta enter the
stratagem so then josh calls me down and I did not kill Josh back.
I'm not one to get revenge, but later that same day, I unlocked the laser cannon and
we drop into a mission.
I immediately call down my laser cannon.
Josh runs over and yoinks it from me.
So I shot him in the back and Josh died.
He's like, dude, I'm like, you stole my laser cannon.
And to this day day it is the
only time i have intentionally killed someone i i was gonna let the first death go out of humor
but once josh stole my new shiny toy to play with i i finally got my revenge you're you're a better
man than me paul yeah oh what what are some stories that stick out for you guys on the same vein?
Because we did mention friendly fire is a hundred percent of the time in this
game.
You will die from your buddies gloriously and it will happen a lot.
I mean, it is just built into everything that happens in this game.
So usually friendly fire is, you know,
one of the fun stories about the game.
Ryan, you mentioned it earlier.
If you call down a stratagem, your guy holds it in his hand,
but then you have to chuck it to activate it.
If you get hit, if you get knocked off your feet,
if you throw it and it bounces off of a creature that is in front of you,
it will then redirect somewhere where you do not want it to go and so one of
the funniest things in this is just somebody going if you hear the words uh-oh yeah yeah it
doesn't dude it doesn't matter whether you're fighting a giant bug or you know you've got a
horde chasing you everybody scatters like if you hear the words, Oh, it does not matter what you're doing.
Everybody runs in four different directions because there's some giant
explosion that is coming to wipe out your team.
So anytime,
Oh,
happens,
it's always hilarious.
One of my favorite stories actually happens to involve Ryan's son because
Ryan had to step away from his computer for a minute so he let his son
take over um who is six or seven he's seven now and he loves talking to us he's he's hilarious
but josh is his favorite person in the world i he's i i love talking to him honestly don't tell
him i said that but so jackson gets on and he goes hey guys and he's like i'm gonna play for
my dad for a minute and we're like okay what's up And he's like, I'm gonna play for my dad for a minute. And we're like, okay, what's up?
And he's like, I'm really good at video games.
And I go, oh, this game's really hard.
And he goes, I won't die.
I'm really good.
And I say, you're gonna die because everybody dies.
And he's like, I'm not gonna die.
I say, I bet you $10, you're gonna die.
And he's like, I'm really good.
I'm not gonna die.
You guys can trust me.
And I go, I bet you $10, you're gonna die.
And he goes, you're on Josh. So I did the exact same thing to him that I did to Paul.
Oh no. Poor Jackson.
So, you know, we land and Jackson's still talking trash about how he's not going to die. And I
literally just turn and I shotgun him in the face. And then he just goes, Hey, you shot me.
And I lost it, dude.
And the whole night, I just kept telling him,
I want my $10.
You owe me $10 now.
And it was just the best thing, man.
He took it like a champ.
So to his credit, when he hops on,
he still goes, I'm going to have your $10 for you.
My wife actually reached out to me. She's yeah i don't know why jackson's yelling a ton she's like
he's yelling in the room he keeps yelling at josh oh that was so good yeah that was there's it's
it's just so hard there's so many every Every match, you run into just a crazy story.
Like every time there's something crazy that happens.
I mean, even right before recording, I was playing.
I hopped on.
I was trying to get a few matches in real quick.
And I was just trying to farm samples.
So I jump in.
I forgot that I left on public.
So I got grouped up with a bunch of people.
No big deal.
I thought we were going to run it through. These guys were just throwing strikes
at single enemies. Full on strikes. I'm like,
oh man, really? This is going to take forever. And they're going and it's taking
forever. And then they keep striking on me and stuff.
This may not be the best thing, but I ended up, I killed them
and then i didn't
bring them back because i was the only one and then eventually they all left the the the game
you know so i was able to do it through after that i was able to cruise through pretty pretty uh
okay and i got like 15 samples and stuff but they were it was it was ridiculous they were just constantly killing me
or killing somebody else or or just wasting all their strikes putting hell bombs in the middle of
just nowhere because there was a guy there and then i'd shoot the guy and then there's just a
hell bomb sitting there because we all got one for free and it was just one of those things where i'm
like come on guys so yeah that was that was my evil deed, but it was for liberty.
There you go.
Anything for liberty.
The last one that I wanted to talk about was one of our earliest missions when all three of us were on.
It was the first time that we did the nuclear strike mission.
Oh, yeah.
So we haven't really talked about the specifics of the missions, but one of them is where you have to launch a nuke.
And you actually get to the location.
You activate a terminal.
You have to enter a code.
You got to undo all these latches that are blocking the launching pad from opening.
Then you have to activate the terminal.
And then we launch the nuke.
And I think it might have been Josh, where Josh was like, wait, we can watch this?
And we see
like the rocket come out from underground it takes off it starts flying and then it goes way
off in the distance and then detonates and you get the mushroom cloud the whole planet kind of
like gets like the orange sheen and you see it in the distance and it was like you could feel it and that was like a moment
for me where i was like i have only felt that like felt that kind of elation probably only one
other time since we started the pod so we're talking like almost four years now the only
other time i felt like that was the first time josh when you me and todd fought a troll in valheim
yeah where we were using those
really dinky arrows and kiting it around and it took us 20 minutes that to me was the only other
time where i was like this is an epic moment that i'm not going to forget it was one of those
landmark things and it was just so much and it hasn't changed every time every time i launch it
dude i just today right before the recording i was like i was with
my son and i launched it and i'm like dude watch and i move out of the way of the big mountain
to the side so that i could watch the blast and see the the wave come towards me every single time
i look at it and that's just one of those other factors that we talked about with the environment
is like all these little things you watch it go.
You're like, oh, which way is it going?
And you see and then you go, all right, here we go.
And you just sit and wait.
What game do you go and you just sit there and wait to watch something happen like that?
Oh, we all stop in our tracks.
Every time.
And it's just one of the coolest things.
It blows up.
You're like, okay, let's go.
And then you just go off.
I did just remember one last thing and it was that same mission it was the first time i ever noticed the explosive barrels and i picked one up it was us and steve and i turned to you guys
and i go guys i'm holding an explosive barrel josh immediately shoots it and now it has a hole
in the barrel and it's spewing flames yeah and i immediately hit the
interact button to drop it and i hit dive backward and then the thing exploded and i don't think i
died i think i took some damage but i was like oh my gosh i can't believe josh's immediate reaction
was let me shoot it but it just it worked out so perfectly it was such a funny moment in playing
the game i can't believe this game is
only 40 bucks what what a value i know and they're not paying us to say that that's the sad thing
all right guys it's time for our last segment let's go to the leaderboard and see where this
game stacks up if our listeners don't know you can go to video gamers pod.com there is a tab
for leaderboards we have our top 10 games of all time, and we also have our traditional leaderboard.
Every time we do a deep dive like this,
each of us individually place it for where it stacks up against every other
game.
We've done a deep dive.
So for example,
how do I compare hell divers to,
to metal gear,
solid five or hearthstone or no man's sky or deep rock galactic.
Like these are all vastly different
games uh we each have slightly different lists because we haven't all deep dove the same number
of games but i wanted to ask you guys where do you want to place this on your leaderboard
oh who's going first let's have you go first josh you've got a total of by the way i haven't
updated it with ghostbusters yet my
apologies you have 107 games on your leaderboard that's a lot of where does hell divers 2 go well
if people haven't caught on to what we're putting down this game is freaking fantastic dude i i this
is one of those games that is tailor-made for me i love 80 things going on at any given moment i love hilarious
moments with your friends i love progression i love good combat i love beautiful graphics this
game is gorgeous man i mean yeah there there is there is so much to this that i am honestly blown
away um and i know i'm trying to have like some some temperament with like recency bias
because we're in the just the throes of hell divers 2 right now but honestly this game is
it's perfection for me i mean this game would not be as fun solo the fact that we can play together
is what makes it if you are a solo, this game is not going to resonate with
you the same way it would if you have two or three buddies to play with. I think even with
one other person, it will drastically improve your experience. This is going to sound bananas,
but a game that I compare this to is Outriders because it's similar in a lot of ways, right?
Like chaotic combat, group with friends, missions,
that kind of stuff. I mean, I was always super high on outriders. Outriders is getting dethroned
for me. Wow. I am putting this game at 13 on my leaderboard because it is insanely good, dude.
It has no business being as good as it is. I mean, we've been talking, we've been gushing
for an hour and 13 minutes now, and I could keep talking about all these aspects of this game for
another hour. Like, honestly, what game has come along lately that has done this? I handle our
social media. I can't tell you, I have never seen people so united on social media as they are about
Helldivers 2. It is people just saying,
come play with me. And then you see that they're playing together and they're having a blast.
I've seen people that have resisted picking this up and then saying, you wore me down.
And then literally the next day going, this might be one of the best games I've ever played in my
life. It's not going to be for everybody. I get that. But if any of this sounds fun to you, it is way more fun in person playing it
than anything we have described on this podcast so far, man.
Yeah, this is a top, top game for me.
I'm putting it at 13.
It is that good, man.
So here's the thing with my leaderboard,
which is just slightly smaller than
yours josh mine's 105 games my initial gut reaction when i just looked at my leaderboard
was to put it at 10 to put it right below apex legends and rust which are two of the absolute
best multiplayer games that you can play still to this day i don't want recency bias to play
too much of a role here now you kind of just screwed up the point i was going to make josh
by plopping this game right in the middle of a chunk of games somehow miraculously you and i
have a block at 12 13 14 where we have the same games we've got satisfactory valheim and outriders
um slightly different order but we have those three games in've got satisfactory valheim and outriders um slightly different
order but we have those three games in the same slots those are all some of my all-time favorite
multiplayer experiences so to honor that and the fact that i know i played outriders probably like
70 hours before i placed it there i'm gonna put it right below those and grand theft auto online
i'm gonna put it at 16 which is right theft auto online i'm gonna put it at 16
which is right above rim world which i absolutely adore it's one of my all-time favorites yes yeah
huge praise so i'm gonna put it at 16 and that's only to protect myself over time that might end
up creeping up a little bit it might even hit top 10 but i'm gonna go ahead and put it at 16 for now
uh ryan your deep dive list is a little shorter
because you've been with us for almost a year you've got 35 games on the list hell divers i'm
guessing is super high up there i just want to know are we are we going like four but that was
my guess for you i thought you were gonna put it four dude why are you such a mind reader i i like i couldn't gush and and i couldn't say how much i
love this game more i had honestly i sat for days thinking about this leaderboard where i could put
i'm like man you should have just asked me i would would have told you. I know, right? I really, really like this game.
I'm like, it's not better than Diablo, right?
It's not better than Metal Gear Solid, right?
I had such a hard time figuring out where to put this,
but I think 4 is the spot for me.
I'm a multiplayer guy.
I love interactions with people.
I love us doing it together.
I haven't had a game where all I think about is what do I have to do within my life to
get back to hell divers?
It's true.
That's, that's all it is.
It's like, okay, I got to do this, this, this, and this, and then I can go play hell divers.
That's, that's what I've been doing for the last week and i i i'm happy about it like i every time
i get on i'm like this is awesome and it helps that my son comes and plays with me too and then
he's my little xp farm bot you know i just throw him on and uh sit back and watch and stuff but i i um yeah man i i don't know man this is this one might even
climb up more on for me but it's it's it's beyond what i ever would have expected out of this game
it's almost like it's a quadruple a title you know for 40 dollars yeah yeah yeah but uh yeah skull and bones yeah yeah yeah so yeah number four is
the one uh the one for me such high praise guys we all adore this game it's so good it has zero
chance to win game of the year no but it i i have a very hard time picturing myself having more fun
than i have the last i don't know how long has this game even been out a week?
Yeah.
It's been out like eight days,
something like that.
I don't know that I'm going to have more fun the rest of the year.
And our discord is never,
ever,
by the way,
join up on discord.
It's completely free and it's amazing.
Awesome community.
And we play a lot of this game,
but our discord has never,
ever,
ever been more active than this everybody's always
on there hey who wants to play hey i'm getting off at this time hey i'm getting off at that time
you know everyone's always trying to get on and play together so it's it's wild that that the
community is even getting in on it there's something truly special about this game i like
honestly there really is i know we hyped it a lot and we had very high
expectations for it, but it has blown all of those expectations away. It is very rare that
a game like this comes out and is universally enjoyed by so many people and creates those
moments that gamers love. I mean, that's really the thing is it's like, I mean, co-op with friends, crazy moments,
incredible gameplay, polished really, really well. I mean, that's the point we're putting down. I
mean, if you can't tell by our rankings and stuff like that, there is something very magical about
this game. This game will absolutely pop up at the end of 2024 when we do our end of year gaming
awards. This one's absolutely going to pop up, whether end of 2024 when we do our end of year gaming awards this one's
absolutely gonna pop up whether it's most memorable moments favorite weapons uh best game of the year
i have a feeling this one's gonna pop up a lot dude remember when we said oh man we're gonna
catch up on games this year you know yeah yeah yeah it's just gonna end up being a lot of hell
divers too i think which is a good thing. Not complaining.
All right.
Well,
I think that wraps up everything for today.
Besides we got to go spread Liberty across the galaxy.
They're waiting for us as a reminder,
please go check out support options through Patreon at multiplayer squad.com.
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sure to rate our show five stars and leave a written review.
Thanks so much for listening.
Until next time, happy gaming.
Have a taste of liberty!
You have lit the lamps of liberty.
All right, see you, everybody.
See ya! you