Video Gamers Podcast - [Replay] Pacific Drive - Gaming Podcast
Episode Date: December 26, 2024Video Games Hosts Paul, Ryan and Josh are getting in our station wagons, forgetting to shift into drive and deep diving the recent video game release of Pacific Drive! This interesting video game mixe...s driving, survival and one sweet ride… but does it work and is it fun? Not always as you’ll find out in this awesome gaming filled episode! Thanks to our LEGENDARY Supporters: Gaius214, YayaArizona, Disratory, Jwaf and AceofShame Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Get tickets now. hello fellow gamers welcome to the pacific northwest don't worry about the metal monsters
lightning storms and mummified tourists everywhere just get into this station wagon and everything
will be okay we are the video Video Gamers Podcast, hosted by three
lifelong gamers who are also dads, and today we are deep diving Pacific Drive. I am your
host, Paul, and joining me, he's desperate for more chemicals like Tyrone Biggums. Y'all
got any more of them chemicals? It's Josh.
Y'all got any more of that repair putty?
I know, right? There's never enough repair putty ever
all right and then joining josh and me he's dodging bunnies left and right so they don't
latch onto his car like sentinels in the matrix it's ryan i am ready let's go oh wait i'm not in
gear hold on hold on you're in park going nowhere fast.
Yep.
Oh, boy.
All right.
We're going to be talking about Pacific Drive.
But first, we have a little bit of housekeeping to do.
Josh, I think we've got a community, not a community review, but a show review you're going to read.
We have a couple.
Honestly, the reviews have been pouring in.
So, number one, kudos to all of you wonderful, amazing listeners out there for doing your part and supporting the show.
Every morning when I see a new review, I get a little pep in my step.
There's a little joy in my heart.
And then I share it with you guys, and it makes us all smile.
And then you know what?
Good chance we're going to read some of them on the show as well.
If you haven't left us a review yet it takes like 30 seconds you're doing your part for for
for humanity for spreading the joy of this podcast through the world and uh and you know just just do
it all right this first one comes in from shory07 it's titled games friends and good vibes and it says just three dudes
who make you feel like you've all been best
friends forever talking the latest
in gaming news reviewing new releases
and just overall great banter
they deep dive random games and
even have a feature for fans to choose a
host to play and review any game of their
choosing which makes for some pretty awesome
content top 100
game ranks from each host that they update
with new releases and deep dives.
Perfect audio quality,
consistent schedule, and a great
follow on Twitter slash X.
Listen to one episode of these
guys and you'll be hooked.
Oh, that's so sweet. Thank you,
Shory. That might actually
take the cake for one of my favorite reviews
over the past year
that one's good i will say the consistent schedule part is nothing to do with me just letting
everybody know one of us might have been a little bit late to start recording this oh it's a couple
minutes come on at what point do we tell shorry that i've severely fallen behind on the leader
board i think i'm like three games behind it's hard when it gets to be that big, man.
I know. Tell me about it.
Also, quit slacking, Paul. All right. This next one comes in from TimmyG1587, and it's titled,
I mean, they're okay. And it says, so I started listening a couple months ago. I listen every
single week. I joined the Discord, which has an awesome community.
There's value there.
Positive outlook while still having a critical eye on games from all corners of the development world.
They try to interact with everybody in their awesome community and appreciate what they add to the space.
See ya.
I guess the show's all right.
Oh.
Thanks, Timmy. We think you're all right, too.
Yeah, you're pretty okay yourself, buddy.
Pretty all right.
By the way, our community's doing all our work for us. They're telling people about Discord.
They're telling them about Patreon.
I love it.
We've done it, boys.
We don't have to beg anymore.
Honestly, that should just go to show you that we legitimately have the best gaming
community I have ever seen. There is zero toxicity. There is zero console warring.
There is zero putting people down because of the games they like. This is like a unicorn, man,
in the gaming world. It really is. And I know we say it all the time, but it's just this thing where it's like, we have found the oasis of awesome gamers that are actually really cool to each other.
And we want you to be a part of it.
It's like, dude, we found it.
Come join us.
Yeah, it really is a great community.
There's a link for our Discord in the episode.
Make sure to check that out.
And then one last thing before we jump into pacific
drive ryan why don't you tell the people a little bit more about our patreon yeah so in addition to
uh the discord and other ways you know just listening to the show which we absolutely love
and write in reviews we have a patreon um believe it or not podcasts aren't free to run so all of
your uh support helps us greatly.
MultiplayerSquad.com.
You can sign up for as low as five bucks a month to get started.
You get a lot of awesome perks.
You get early access to episodes.
You get two bonus episodes a month for the squad cast.
Tons of Discord perks.
So a lot of cool stuff.
And then more than anything else,
you help support the show,
help keep us running so
uh again multiplayer squad.com we'd love to uh have your support and we thank you in advance
oh absolutely we thank people in advance we also give them shout outs on the show when they sign up
and we have two people that we owe thank yous to we want to say thank you to kyle mccourt who signed
up on patreon and also moose both of them signed up with rare status we want to say thank you to kyle mccourt who signed up on patreon and also moose both of
them signed up with rare status we want to say thank you so much to kyle and moose for their
support thank you all right i think it's time guys let's uh shift into drive and talk about
pacific drive all right every time we do a deep dive here, we start out by reading a description of the game.
Here's what they have on Steam.
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure.
Scavenge resources, load up your trusty station wagon, and drive like hell to make it all through alive.
All right.
So Pacific Drive.
We've got some history here, right, Josh?
We've been talking about this game for over a year.
We've talked about the development.
We've covered when the first video footage released,
when the demo released.
I went back to one of our old episodes
when Michael was on the show with us
to hear what we had to say about Pacific Drive
over a year ago.
Michael was so excited.
He said he was looking forward to Pacific Drive more than Diablo 4, which sounded like
blasphemy at the time and almost seems worse now in hindsight.
But that's a little bit of an insight as to how excited some of us were about it.
Yeah, I mean, Michael tend to get really excited about a lot,
just about everything that you could talk to him about with games.
But yeah, I mean, I still remember the first time
we watched the trailer for this game,
and it showed all of these anomalies that you would come across,
like the world has been distorted.
There's this weird kind of eeriness to it but then
there's this like weird serene driving in your station wagon through the beautiful pacific
northwest and we were like dude what is this game and then they kind of marketed it as like a survival
game but with a car and there's crafting and and exploration and there's this story to discover.
And it really just touched on all of the things that we like to hear.
And then they just kind of disappeared for a little while until the demo came out for Steam Next Fest just recently.
I mean, that came out like a month before they released the game.
But yeah, I remember us seeing this trailer being very, very excited for the possibilities
for this one apparently i was a little salty on that episode because you josh said yeah i'm kind of with
michael on this one after he really gushed about it and then you said paul i know that you called
us both crazy because you wanted to talk about resident evil 4 but then apparently you know
the two of you outvoted me and we were
talking about pacific drive instead but oh man this is a long time coming we have talked so much
about pacific drive now that we kind of read the description talked a little bit about how the game
looks like josh why don't you actually walk us through the gameplay what are you actually doing
in pacific drive what are the nuts and bolts so that was a good pun there too, Paul. So the nuts and bolts are, I can't let a good pun go by unnoticed.
That was so punny.
Yeah. The nuts and bolts of this game are you have this, you get put into this exclusion zone area.
There's been this limb technology that's been discovered, but something has gone awry
and it is distorting reality.
And so you are now in this place that you should not be. There's some scientists that apparently
still live in this place that basically discover that you're there and they're trying to help you
out. And you're just an innocent bystander who was delivering a package. And now you're in this
crazy sci-fi world with things happening that you don't understand. And all you want to do is you just want to go home.
And so that's like the basic premise of like the plot of the game.
Gameplay wise, you are in your station wagon, which is, you know, your form of transportation,
but oddly becomes like your companion in this game as well.
You go out into these zones and you are basically foraging for supplies.
Sometimes you'll have a mission that one of these scientists people give you to say,
hey, if you want to get out of here, you need to go to this place and activate these towers
so that we can trace your signal or some sci-fi mumbo jumbo. You go out in those zones,
you drive around, you get out of your your car you scavenge and you activate you you
get these big balls uh of like called like anchor points don't you laugh at me paul
okay phrasing but go ahead so you get these family shows and you uh you use those to kind
of charge your car and then that opens up a gateway that then teleports you back to the garage.
And the garage is the area where you do all the upgrades to your car and crafting and things like that.
And so that, in a nutshell, is the gameplay loop.
Yeah, I think the only thing I would add on top of that is it does have a little bit of this roguelike structure to the game where you go out on runs and then you either portal your way back to the initial garage,
or if you die or your car is destroyed, then you'll respawn back at the garage and then you
start a new run. So the whole idea is to accumulate enough knowledge and do enough work out in the
world that in one run, you'll be able to work your way through all the zones and escape back to
normal life. Is that fair, Ryan? Anything that we missed as far as core gameplay mechanics?
No, I think that's pretty fair.
The big thing, and I know that's been a big issue
with a lot of people too,
is with that roguelike nature,
you die when you're out there.
You lost everything.
So you can't stop and save.
You can't do any of that stuff.
So you have to go back to the garage to be able to do that.
And that's one of the big hangups a lot of people are having but um it's definitely one of the the key
features of i guess you know a roguelike so it's the nature of the beast yeah yeah i'd say it's
like a roguelike light in that yeah because you want when you unlock these zones in the maps like
those you keep those unlocked and i mean some of the maps are procedurally generated um but you know anything any progression you get is like remains and you store all your stuff in
the garage and that you don't lose but if you are on a drive and i have scavenged a bunch of stuff
and i died like yes all that stuff is gone at that point so it's not as brutal as roguelike
would normally be where it's like
hey your run is just completely over start all over again i feel like there's a lot more of like
the permanent progression systems than you would get in like a permanent roguelike that's fair
yeah that's fair yeah and there's also a large aspect of while you're scavenging materials on
the road you're also fixing your car because it's going to take damage. And your car's health matters more than your person's health. And so keeping your car afloat
until you get back to the garage, and then that's when you're doing your major upgrades
and things like that. I think it's actually a really cool and ingenious idea. I love the idea
of being able to upgrade your car and go out and do these missions and unlocking new parts of
the map i think that stuff works really well i i will say just kind of like right off the bat here
i really struggled with this game yeah um i a lot of times we try to keep our opinions to
ourselves and we don't really talk until we record the show this game did not jive with me at all
um in the episode from last year,
I kind of asked you guys like what would make Pacific drive good or bad,
or how do you think it's going to shake out?
And Michael said it could be a complete waste of time.
Okay.
Great idea,
but poor execution or a game where I keep going back to that.
Well,
for the next 20 years,
I will certainly not be returning
to this game in 2044. I can promise you that. However, all that being said, I will be completely
fair. I think there are some great ideas in Pacific Drive. I think it has definitely found
its niche audience. I don't think this is necessarily a broad game that's going to
appeal to everyone. But as we talk about the game here, I think it'll help a lot of our listeners identify
whether or not it's going to jive for them.
All right.
So let's talk about kind of like the opening moments of the game.
So when you first fire up the game, you're driving your normal car on the highway.
You end up being sucked into a portal and they start teaching you kind of like all the
basics of the
game here's how you turn on your car's lights here's how you turn on your windshield wipers
which by the way are not all that terribly useful uh and then once you go through that portal
you are stuck running on foot and this is when you run across the station wagon that you're going to
have for the rest of the game. There is a radio where some
people start talking to you and they say it's not a transmitter, they can't send anything back,
but they can hear us. And they start guiding you in your station wagon that you have found,
and then you work your way to a garage, which is your home base of operations for the whole game.
There's a woman named Oppie who talks to you through the intercom, tells you you
can use her equipment, you can check the status of your car, fuel up, install some gear. And then
they start to hit you with some of the lore and the story of the game. They say that you're a
breacher, that you're in possession of a remnant, which has taken the shape of the car. I really
struggled following the lore of this game in part because every time
they're narrating story to you you're also driving and trying to avoid obstacles and for me it was
very hard to multitask those at the same time despite playing so much of this game can either
of you two understand and explain like the lore of remnants and the mass
hallucinations and all the stuff that they talk about not it ryan ryan i didn't catch i have no
idea i have no idea what happens in this game like i don't know if you guys knew this but i am a
certified limb scientist okay so an unstable one maybe basically this lady oppie is the one is the scientist that discovered limb technology. Now I have no idea what limb stands for, but you know, let's just put that aside for now. This limb technology was supposed to change the world. And instead what happened is it created this weird chaos and alternate reality and caused all of these issues that you see in the game.
So when Paul talks about avoiding obstacles, we're not talking like, you know, construction
signs in the road or cones or, you know, things like that. We're talking about like weird entities
that will hook onto your car and try to drag it away or weird razor blades that'll come up out
of the ground and just go shooting off in the distance and things like that like there's there's some strange stuff happening
and then you have these two guys i'll be honest i don't even remember their name tobias and
something else or whatever that are kind of like francis yeah francis there you go and then later
alan comes into the mix but go ahead yeah and these are the guys that are like really fascinated
with the fact that your car apparently is special and it's
called a remnant and this remnant is some kind of weird energy thing that you know is is in this
zone the downside is is that anytime a remnant becomes attached to a human it drives that human
insane and so their goal is to try to save your life by getting you out of this zone before you
go crazy which is really weird because your car is your lifeline in this game. And I'll be honest,
like I kind of became a little bit attached to my car and I get that. And I've seen that from
other people. And then it's like, well, this thing's not driving me crazy. It loves me.
And I love it, you know, but. Oh, it drove me crazy. Oh, it drove me crazy too.
So yeah. So then then like i said earlier
the whole point is that you're trying to get out of this zone and to do that you have to go
really deep into the zone to get to the area that you need to get to so that you can get out of the
zone and go home um and that's the whole like that's your progression in this game that's the
reason you're doing what you're doing and now we're all limb technology experts guys make total sense right yeah i heard a lot of gameplay not so much story there but uh but
thank you josh you understood it i think better than me and this game has a story oh oh wait yeah
don't let don't forget the anchor points and the stability zones because the anchor points which
are the giant balls that i said not so well are the things that keep reality kind of
constant in those areas until you yank one of those away and then things go haywire too
that was yeah absolutely i did have one point where i i grabbed an anchor point and then you
talked about the uh the bunny i i looked back and then i just saw my car just go whoosh and it just
got shot across like 150 yards away or meters or whatever and
i had to go run and grab it you know it's ah it's it's crazy in the zone oh yeah a lot of chaos
happens for sure all right so basically since you're trying to work your way out of the zones
and they do tell you that this has happened to other people but no one has survived and so your
goal is to be the first one to make it out. And there's a lot of different routes of progression in this game that we can
kind of divide. The one that I want to talk about first is using the route planner at your garage
and how over time you make progression by unlocking new areas on your map that are all
interconnected. And you're kind of working your way to get further
and further away from the garage so that you can work your way out. So there's like multiple zones.
You start in the outer zone. You have to cross into the mid zone. And it kind of just progresses
from there. So the way this works is that you're in your garage and you can click on the route
planner and it brings up a map and you can see where you can travel. It tells you
some information about what might be there, what anomalies you might see, what resources might be
there. And you click on it of where you're going to head. Now, if you're trying to travel far enough
away, you're going to have to go through multiple junctions because your car can only travel so far.
And so once you select where you want to work your way to then the garage door opens you hop in
your car and you start driving now the the different junctions and this is going to take a
while to explain because this game is pretty complicated um for example let's say you can
travel to junction i don't know g9 and it's like right next to the garage so the very first time
you go there you travel to g, you can collect some mats,
and then you have to go grab one of these stability anchors, and then you unlock a portal,
you drive through the portal, it sends you back to the garage. But now G9 has opened a new
connection to E7, which is further north and further to the west. So now I can go to my route planner, set it for E7, but now they're
going to force me to go back to G9, work my way through. Now there's an exit point that I can
drive through, and it connects to E7 or whatever. So kind of the whole point of this game is as
you're trying to travel further, you are retreading the old junction areas to grab new mats and this sounds pretty complicated
because it is and the good news is that the game just explains it about as well as i just explained
it to our listeners because josh you even posted like hey just so you guys know like here's what
you have to do and then we're like yeah like we kind of figured it out and the game does teach
you how to do things in it but they only tell you once and this game is so unique they kind of should
tell you multiple times so you don't really know what you're doing in this game until you've played
about five to six hours and everything finally clicks so wait a minute Let me get this straight. Routes, junctions, zones, gates, closed exits, stable exits, stable zones, gateway. Did I say gateways already?
Yeah.
When you go to a zone, you can't leave that zone. But when you leave that zone, it opens up more zones so that you can then go to those zones. But you can't leave those zones then until you go to them and then leave them, and then that opens up more zones.
Yeah.
Right?
Clear as mud.
What's wrong with that, Paul?
As long as your car's healthy, too.
Oh, and the whole time you're exploring these zones.
Wait, is it a junction or a zone?
It's a junction.
Junction.
Conjunction, junction.
What's your function right yeah so so when you're exploring
these junctions they're all individually procedurally generated maps that can actually
be fairly large even though you don't know where you're going or can't find your way around you're
just driving around until you can get out of there right but why am i there in the first place if i'm
trying to just get out of that zone well you gotta unlock new junctions on your map josh so you can get out of there, right? But why am I there in the first place if I'm trying to just get out of that zone?
Well, you got to unlock new junctions on your map, Josh,
so you can get to the next zone.
Oh, but that unlocks the route
that I can then use from a junction to go to the next.
Yes, but you have to first portal
and then return and then take an exit
for your next junction.
But through a gateway, but only stable gateways
right? Not stable exits because there's
exits in the zone as well, but not those
right gateways and
exits are not the same. Just tell
us that guys were smart. We could figure
this out. I'm so glad the game explained
this just brilliantly just like
you guys did. I think I'm more confused
now than playing
the game. No, in all seriousness, though, I will say,
I think it's actually a really clever way to progress the map.
They basically just force you go explore this new area,
take a portal back, now go back to it again,
see how the maps changed,
and now you can drive on to a new junction.
That I actually do think is a very neat idea.
Now, for better or worse,
this does mean you are traveling in the early junctions
a million times over the course of this game.
And the first couple of times that I went to these areas,
I was scrapping everything I could.
Oh, there's a building.
I got to go check it out.
Oh, on the mini map, there's a point of interest.
I better go there. And then like six hours into this game i'm just beelining it for the exits
i'm trying to drive down mountains slamming into trees anything i can do to get out of here
quicker and that kind of tells you like my mentality of playing this game i i found
stopping to smell the roses was so much fun for the first hour.
And then after that, I'm like, just get me out of Junction G9.
I just got to move on.
It's wild how fast that dissipates.
Like, I was a big advocate for this game.
I was shouting from the rooftops.
I was so excited.
I know with our boy Al, a new listener to the show. And we were talking about it.
And after, like you said, about an hour,
that just all is gone.
All of the wonder and the majesty
of the cool Pacific Northwest is just gone.
And then you're like,
how the heck do I get out of this area
so I can get back to the garage,
so I can go to the next zone or junction
or whatever the heck it is and continue on with this game? Yeah. out of this area so I can get back to the garage so I can go to the next zone or junction or
whatever the heck it is and continue on with this game. Yeah. I will say, I think our opinions on
this game might differ a little bit, but when I started to realize that I have to go through
these zones every single time I want to go to a zone that's further away. I really started to like nails on the chalkboard in my brain about like,
I've discovered this new zone.
Why can't I just go there?
Like fast travel me there at this point.
And the game's like,
Oh no,
no,
you got to go through the first junction.
Then you got to go through the second junction.
But don't worry guys.
Occasionally there's a highway that's there that will let you skip one
junction,
but then you have to actually just drive through the highway for a little
while.
And that's when I was like,
to me,
this felt like artificial inflation.
Like don't make your game longer just because you need to feel like you
made it longer.
If your game is a good experience,
I don't need you to tack on an extra five hours of repetition to make me feel like I got my money's worth. I will gladly pay the $30 that this game costs to give me a play time. And that's exactly what this felt like to me is there was zero reason to make
us redrive through all of these initial beginning junctions so that I could then get to the second
junction. And the problem is, is that sometimes you're talking about five to seven junctions
later that you're having to get to when you get towards the end game and you would think well i mean i'm
near the end game can i just warp there i mean i could warp back to the garage the technology
exists right and it's like nope nope you got to drive through this same zone you've driven through
a hundred times and again these zones are large and they're procedurally generated so this road
may not be a straight shot it might be a huge snaking loop that goes
up a mountain and then down and around and all this stuff. And it's like, I'm with Paul on this
one, man. I just got to where it was like, dude, I don't care if I launch this freaking car off
this mountain, if it'll get me out of this place faster at that point. Yeah. And not to belabor
this point too long. I will say that every once in a while like when
you're crossing into the mid zone you start driving through things that you haven't seen
before and that actually got really exciting because they've lulled you to sleep with the
last four hours of content but now i get to see something new and i'm driving through these
corridors that are underground and i'm working my way through this wall. So they do occasionally
hit you with new stuff, but by and large, it does definitely get a bit.
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Repetitive.
Let's go ahead and take a short break and then we'll be right back.
All right.
So talking about Pacific Drive drive let's talk about the
actual experience of driving all right so we talked a little bit about map progression when
you're actually in the car driving through these procedurally generated areas what or maybe maybe
walk back to the first couple of drives you did how did you feel and how did it play um i felt amazing i thought it played amazing i thought
that there was a little bit of weight to the car um i thought that it it felt a little heavy but
it felt you know reactionary as as far as how you steered and stuff like that um that all quickly
went away every time i tried to get out and i i had to look to the side and then click
and then click again and then click oh oh no and i closed the door back on myself and then i oh oh
there we go now i get out and then i realized oh whoops i didn't put my car in park and my car's
rolling down the hill and i gotta run back down and go grab my car get back in the car put it back
in park then i can get back out again and uh and then i can go explore so so that's
that's kind of the whole driving uh era for me little repetitious because if you want to save
battery power not only that you're also turning off wipers turning off your lights turn off the
engine go into park get out of my car and then every time you get back in you got to turn all those things back on every every
stinking time see i this is my favorite part of the game like in all in all honesty is the i know
but there's something about driving this car through the pacific northwest which i i we we
had a little bit of an argument before we started recording but i think this game is atmospherically
beautiful i mean you sometimes there's weather actually a lot of times there's weather so it We had a little bit of an argument before we started recording, but I think this game is atmospherically beautiful.
I mean, sometimes there's weather.
Actually, a lot of times there's weather.
So it might be raining.
It might be foggy.
Maybe it's nighttime.
Maybe the sun is rising.
But I mean, it's the Pacific Northwest.
It's absolutely beautiful.
I'm driving down this abandoned highway.
It's foggy.
The sun is rising.
So there's this beautiful orange glow.
I've got my radio on.
And I'll tell you what, man, the music in this game is freaking top notch, dude. I sat in the
garage. I found a radio station in the garage that I was just absolutely jamming to. I need to go
back and actually like Shazam all these songs because they are incredible. So it's like,
I'm just cruising down the highway, listening to my music. Oh, is that a little bit of rain? Let
me let me look over and turn my wipers on.
And they actually clean your windshield for you.
And I'm just chilling.
And I'm like, dude, this is peaceful as anything, man.
Oh, watch out for that anomaly.
Oh no, my car is flipping.
But then, you know, so I actually really did enjoy
the driving portion of this game.
Now, again, that kind of goes back to,
I don't want to drive through the same zone a hundred 100 times but i actually really enjoyed the being in the car and moving around part of it
all right so hysterically my biggest beef with this game is the driving because this is the
anti gta in gta you can drive you can go nuts you can go fast you can go nuts, you can go fast, you can do all these wild things.
When you're playing Pacific Drive, in the procedural generation, you have to follow
the roads because these cars do not perform well on gravel or on inclines, especially
the starting engine.
You can't even handle a 10-degree angle, it seems.
It starts beeping at you and you can't do it.
So you're stuck more or less driving on the main roads, but every 40 feet, they hit you with
barrels in the road, concrete barriers, or the anomalies. And none of them are hard to avoid.
They're just annoying. So as soon as my car gets up to speed,
I'm slamming on the brake. I'm slowly driving off road so I don't crash into something with
my headlights getting damaged. And I go back on the road and then I speed up for eight seconds
to immediately slow down and drive around something else. Now, the first time you see
each anomaly, it's fun. but once you are traveling through this junction
for the 20th time and it's very easy to avoid the abductor anomalies and stuff like that i just found
it to be i'm just trying to drive and every eight seconds you're giving me something that annoys me
and i did not find it fun to just drive through the world or to do any kind of real exploration uh another example
of that i know that we haven't really talked about getting out of your car but on these runs you very
quickly notice how much of the game is just repetitious like if you need to go find chemicals
which we were always hurting for all of a sudden i realized oh it's every building with the satellite
dish has a hazmat cabinet yeah so now i just know to bypass
every other kind of trailer out there in the world but if i go into that one every time i
gotta bring my crowbar there's the cabinet there's my chemicals um there's always gonna be these
flood lights that'll give me bulbs and then on the back side there's lead plating and then in the
middle there's always one to three pcs that i can break down for electronic parts and i very quickly realized oh this is a game that's largely
copy pasted through the procedural generation in a way that i found to be a little underwhelming
personally i'm with you on that part i the there's like three different house designs total in this
game i mean literally and you do need to get out and you do need to
scavenge a lot because there is a lot of crafting that you have to do in this game to upgrade your
car so that you can make it towards the middle and end game in this and dude the 50th time i
pulled up to the exact same model trailer that has the exact same layout on it and has the exact same
backpack that is exactly what I was going to say.
There's a fabric,
there's a cooler,
there's a chest and maybe there's that science cabinet.
Uh,
and that's it.
And I mean,
it,
you,
it really is a little jarring to just go,
dude,
you couldn't make a few more models of this,
or maybe like I can find something random from time to time.
I, I mean, i think the most random
thing i found was a paint color that i could paint on my car and and the first time i found one it
was like a hallelujah moment because i was like it's something new i found something new guys
but yeah i mean that part again is is repetitious, and it gets really frustrating after a while.
Oh, definitely.
I was the same way.
You go through these areas, and it's just the same thing over and over again.
And like you guys said, I want to enjoy this environment and in this area because it was cool.
The songs were awesome.
I'm sitting there vibing but every 14
seconds i gotta now i gotta go off the road and do all this same thing with uh uh something new
the the biggest thing i had was i saw in the beginning i saw a charging station and i'm like
oh there's a building on my map and i go and i look at it i'm like wait what is this i haven't
seen one of these before i'm'm like, oh my gosh.
I remember Jackson was sitting right next to me.
I'm like, dude, look.
I was like, oh, it's a charging station.
Okay.
And I drove in and it like put a little barrier and charges up.
And I'm like, whoa, that was so cool.
But it took 50 other generic basic buildings before I got to that one thing that was different.
Yeah.
I really do feel like you get lulled to sleep. So when you get something moderately cool, it just seems all was different. Yeah. I really do feel like you get lulled to sleep.
So when you get something moderately cool,
it just seems all the cooler.
Yeah.
Yeah.
All right.
So we got to move on and talk a little bit about anomalies.
Cause that's such a large part of the game.
We've already mentioned a few.
How about you guys just pick like one or two that you think are neat or
maybe your favorite or maybe the most annoying and kind of just tell the
people about how it works.
The Abductor is one of the very first anomalies that you come across.
And I remember being terrified of this thing,
because I was like, what the heck is this thing going to do?
Is it going to abduct me?
Is it going to probe me?
Like, what does this thing do?
It's going to probe me. And then it's like so eventually i you know i was not paying
attention and i'm in one of the four generically generated trailers in this game and i see the
abductor light go from green to red and this plunger like lunges out sucks on my car and it
starts just dragging my car away and of course i go booking after it like crazy. And thankfully, it lets go after a little while.
But it was like, that wasn't very nice.
But then these suckers later on,
because the game does progressively throw more anomalies
and get harder as you play,
and you go deeper into the zone.
And at one point, I had zero time.
I had to get out of this zone.
It was collapsing on me.
And a freaking abductor came along and latched onto my car and drug it halfway up a mountain.
And I was cussing that thing the whole time because I was just like, just let my, give me my car back.
And I mean, I still made it out alive.
But to its credit, that's what these anomalies are supposed to do.
They're supposed to mess with you.
They're supposed to cause havoc and chaos.
But for me, the Abductor, I don't know if it's because it was the first one or just because it was always that moment of trying to chase it down and get the car back before it carried it too far away kind of thing.
But I thought that was a neat touch.
What about you, Ryan?
That's a good one.
For me, it was the airstrips.
I don't know how your experiences were with it.
Those were fun.
And it was fun.
It was because at first I got used to the buzzsaw chainsaw ones or whatever that would have that little blade that would run across the red ones.
And so I'm cruising and not thinking anything of it and i see this kind of blue hazy strip across the
ground and i'm thinking okay it's no big deal i don't see anything so i'm just gonna rip through
it before something comes across and it launched my car up so high and i went off the side of this
like hill and just rolled and tumbled and that's's where I ended up. I posted it in the Discord.
I'm like, I don't know.
Am I supposed to drive here?
And then somebody's like, you can't park there.
And my car is just sitting on its side.
I'm like, what do I do now?
But I had a lot of fun with those.
I thought those were really unique to where once I saw them, I'm like, oh, okay.
I know what this is now.
But the first time I hit that, I remember my face like,
I was just in utter disbelief and in shock, just whoa,
as I just shot into the air.
My car goes 15 feet, and I just go tumbling down a hill.
Well, what's funny is you actually have an achievement that you got for that, Ryan,
where it says travel more than 50 feet while airborne.
Oh, nice.
And I knew exactly what caused that for you to get that achievement too.
That was me.
Similarly, there was an achievement I got for remaining airborne for six seconds.
Oh, and then that's another one that you can get
if you kind of play around and go off the right ledges.
For me, I'll share the one that I thought was the most annoying.
I don't know about you guys. It was the one that i thought was the most annoying i don't know about you guys
it was the one that was like the set trap where all of a sudden the six pylons would raise around
you and start shooting electricity it's so annoying because there's no indication that
it's coming up and you have to slam on the brakes and just kind of like wait 10 seconds
until the electricity stops in front and then you can drive through. But that's kind of like an example where I was like,
don't just annoy me for eight seconds.
The airstrip way cooler anomaly,
the abductors.
Awesome.
Even the bubble bunnies and all the other stuff in this game.
I have to point out the one.
Cause I,
this one really added to the mood of the game for me,
but the mannequins,
the crash test dummies,
those things would randomly spawn anywhere and so you'd come across a bunch of them in the road
and if you hit them they're like they got some kind of like explosive in them they blow up man
oh i know all about that what's really weird is you could get out of your car go to the back of
your car and turn around and there'd be one of those suckers right there staring at you because they could just randomly pop up anywhere and i remember getting jump scared so bad because
i was just in the back of my car putting some of my stuff down i turn around and there's a freaking
mannequin right there where it was not like two seconds ago and i was just like oh my gosh like
where did you come from you know and so i i will say kudos to them on that because it really
added to that weird creepiness kind of vibe for this game too dude this is the first time i saw
those i was like oh sweet mannequins i'm gonna run these bad boys over and come back
it's loud too yeah it was super loud it definitely caught me off guard and then like we said
lots of uh repair putty.
Oh, yeah.
And on the extreme side, because sometimes when you check your map, a certain junction will have extreme anomalies.
And sometimes I would still choose to drive through them because I'm like, well, it's four junctions to beeline it.
Or I've got to go six if I want to avoid that.
Well, I'm just going to go straight there.
Sometimes the whole zone is a hurricane. And these are no joke. I don't know if you guys drove through hurricanes or not. It'll
blow your vehicle up on two wheels on the side. It'll make you go flying off the road. I mean,
it's no joke. And some of the extreme anomalies are actually pretty interesting to try to drive
your way through. All right.
Well, let's go ahead and move on and let's talk a little bit about the garage.
This is actually what I thought was the best stuff in the game.
I hated any time I was driving and going through the game.
I did not mind the car maintenance stuff nearly as much.
Let's start with basic maintenance and the status monitor. All right.
What can go wrong out driving in your car and how do you fix it back in the garage?
Everything. I was just going to say.
Everything can go wrong.
Everything.
Segmented parts of your car too, right?
Yeah. I mean, it's a car. You have a hood, two fenders, four doors, two quarter panels,
two bumpers, headlights. I mean, all of these things are individual components on your car, plus your tires, plus your engine, plus a rear hatch because it's a station wagon.
You can hear Josh's auto insurance history talking right now.
Yeah, that's true.
People are like, quarter panels?
The driver quarter panel.
He's like, well, you see.
So, yeah, you do have all these components.
And it is funny.
You can actually hit yourself in the head with the rear hatch, which I thought was a
neat little touch on that as well.
I'm with you, Paul.
I thought this was one of the best parts of the game.
I did not think I would like it as much as I did.
But tinkering with your car, taking care of my baby,
upgrading it, you know, making sure, hey, I can't go out on this run with doors that are damaged
this bad. I better get these things fixed up. And oh, I unlock steel doors now instead of the
crude panels. Like, yeah, like, let's go. So for me, a guy that loves progression this was that carrot for me like the just the upgrade path on
the car the seeing this thing get tougher and stronger and able to drive further and faster
and that kind of stuff was really a big draw for me yeah brian will you talk a little bit about like
repair putty and mechanics kits that part might have been a little lame guys i was hoping we
actually found it pretty hysterical well it's all magic it's definitely all magic i do like
also that uh josh tried to say that like you know he didn't have anything with the car and
it was just it was his favorite part but pretty soon he's going to be calling it my precious
it's like my precious the car it doesn't make me crazy. I swear, guys.
I swear.
Oh, my goodness.
They're right.
It is driving me mad.
No, but so I did think it was really cool.
Like you go up, you park your car on this little kind of mechanics platform area, and
you have the screen set up, and it shows you all the different parameters or outlines of the parts of your vehicle how to fix them and how to repair them
is a little uh less streamlined a little less streamlined um like we said earlier you need a
lot of uh chemicals because you're gonna need a lot of repair putty so repair
putty and sealants is what you use for a lot of the stuff um anytime you got damage on your panels
your side panels quarter panels hood all that stuff you just get this big tub and you take a
big old scoop of like plaster and just body filler is what it is but just bondo you're just bondoing the whole car
together and you just slap it on there all right that panel's good oh that panel's good all this
tire's sealed our needs sealed and then you just take this little gun and just shoot shoot that on
there and that's sealed up so the repairs were interesting to me and it felt super tedious to
where a lot of times i just wouldn't repair it
in between runs because i'm like i yeah i just have no desire to go around this whole car and
repair every single stinking panel i'll make sure my lights are good and the bump front bumper is
good and let's go you know so yeah it was it was interesting uh part of the game. And the cool thing is that things will go wrong.
And as your vehicle gets damaged, you can press and hold a button to scan it.
So, like, for example, you can look at your windshield and it's cracked.
Like, you can see also a little symbol where it has a little crack symbol.
But if you look at it and scan, it'll say, you can fix this with a sealing kit.
And now I know, okay, I'll go craft
a ceiling kit and I can fix it. There were other things that I got hit with where I had like short
circuited spark plugs. Now you got to go craft a electrician's kit. I did think that stuff was
pretty interesting. I will say it felt a little bit overly needy because when you look at that status meter,
it'll tell you your car's health is at 50%.
Well,
do I really have to create more repair putty and hit these wheels that are
two thirds health,
or can I chance it and let it go?
And pretty quickly you realize you can chance a lot of things.
I would kind of prioritize my bumpers cause I'm going to hit stuff and
headlights because if you're stuck without
headlights and especially if you hit the eerie darkness it's definitely tough to work your way
around yeah of course later in the game you start to upgrade and you get side lights and
but yeah i will say in regards to the car repairs that is tedious um this game does do a good job of giving you ways to alleviate the tedium
like you get like this repair machine where you can stick damaged parts in it and after you come
back from a run they'll be completely fully like healed um you know ryan paul was picking on us
because you and i always forgot to put the car in drive when you get in. And there's actually an achievement that says over 20 times,
like try to drive with the car in park.
And Paul was like,
did you guys really do this?
And we were like,
yes,
20,
20.
Come on.
What other game ever?
Like you have to do that in drive.
Yeah.
I think I did it twice and then I never forgot.
But,
but then you get this,
you get this attachment to your car that's called like the auto parker that will make it so that it says like
and it makes it sound all technical and it goes like weight sensors and proximity sensors in the
driver's seat will automatically put the car in park and drive when the driver gets in and out
this is truly the technology of the future it's
like the description yeah but dude the second i unlocked that i was just like yeah and i just get
out i'd be like i don't have to put it in drive and park anymore i don't know that making something
intentionally tedious and then giving you a way to alleviate that tedium is necessarily the best thing to do.
No, it's not.
But at the same time, they got me because I was so glad when I got those things.
Again, rolling you to sleep with bad stuff and then mediocre stuff makes you feel good.
We'll have to go to our break soon.
But last thing I wanted to bring up is the friendly dumpster.
Adding into more of
just the magical things of your garage you want some when you come back from paul you want some
panels yeah when when you when you come back on a run maybe your car basically got destroyed and
you don't have any mats so how are you supposed to get back out on the road well the friendly
dumpster will just start vomiting up random parts that you need.
But what's so funny is that this bugged out multiple times on me where it would not stop shooting out doors and panels.
I sent you guys a screenshot picture where I had legitimately 300 panels and doors out right next to the dumpster.
You had the friendliest dumpster ever, Paul.
I know.
I didn't get that dumpster.
I know.
My dumpster was stingy.
My immediate reaction was, sweet, unlimited scrapped metal.
I'm going to scrap all of this.
Well, here's the thing.
It was almost like a graphical glitch because none of those were real.
I would pick up that panel, put it on my car, and I can see it.
But as soon as I would pick anything else up, that would disappear.
So now I have to clear all this stuff out.
I was like, all right, well, I'll just take my scrapper.
Well, if you take your scrapper to that, they explode when you scrap them.
You get nothing out of it.
And then it hurts your character by like 5%.
So I would take my scrapper blow myself up to zero percent
run into the garage heal myself go back bust another 20 panels i had to do that about 14 times
just to clear the map of all this garbage on the screen and it happened to me two more times
where the dumpster wouldn't stop it just keeps shooting crap out so the game for me i think i
had more bugs than you
guys did but that was like one example where it was such a nuisance because now i had to spend
like 10 minutes just to get rid of this glitch crap coming out of my dumpster your screenshot
i literally thought you were having like a graphical glitch until you were like no josh
that's no 300 car panels laying on the ground. And then I lost it.
I was like, oh, my goodness.
Yeah.
Thankfully, I didn't run into that bug.
But I just like to think that your dumpster really loved you, Paul.
Really did.
Really did.
The real hero.
I don't know if you guys died, but I died one time because I was a little overzealous
on a different section.
And I went back.
And then I guess there may be more generous uh at the dumpster after you die
but like i hit the dumpster and then i started spewing out panels and i'm like i was excited i
was like oh am i gonna get the paul glitch you know and it was shooting and then it stopped and
i was like oh after like seven or eight it stopped i think they give you the minimum so at least your
car can have all 12 panels and doors and headlights they at at least give you, yeah, at least,
at least some.
All right,
well,
let's go ahead and take our last break and then we'll come back and talk
about progression with car upgrades.
All right.
So we talked a little bit about progression with the map,
which was very difficult to explain by podcasts,
difficult to learn in game.
I think that when we are talking about the fabrication station,
this is when we're talking about the fabrication station this is when we're talking
about progression to your character your car and your garage and boy you guys know this i played
the first third of this game not realizing that there were like nine tabs to this all i saw was
the home screen on the fabrication station and at one point i'm like guys where are you finding
blueprints because i can't find any and i played a third of this game only crafting more crude
panels crude headlights and crude doors not knowing how i could unlock these blueprints
dude that was so good when paul when paul was asking us are you guys finding blueprints and i went finding them
like what do you mean finding them and he was like i'm like 12 hours in i haven't found a single
blueprint yet and i was like paul you you you make them at the fabrication station and he was like i
haven't found any blueprints and i'm like what are you talking about no you make them yeah and i was
like no josh not like the detailing station.
I know how to craft that stuff.
Like, where do you, I have, I have a million steel plates and I can't do anything with them.
And then I, it was so funny because like we literally, Paul was trying to explain that he knew what all these like stations were.
And I'm going like, Paul, it's just right there.
Like, what are you talking about? So we had the live spot, had to like live stream his feed
so that I could be like, yeah.
Yeah.
And you were like, yeah, I know where this thing's at.
And I'm like, Paul, like, look at the top.
And you were like, what are you talking about?
And I'm like, look at the top.
There's like 10 tabs there.
And that's when you were like, no, there's not.
And then you clicked one and you were like,
it pulls into a whole nother menu. There's like eight different headlights you can make. And then there's like the door panel where you were like, no, there's not. And then you clicked one and you were like, it pulls into a whole nother menu.
There's like eight different headlights you can make.
And then there's like the door panel
where there's like eight different types of doors
you can make for your car.
And you were just like, what the bleep?
It was just like this.
And then I just remember you going like,
I've been playing this game for 12 hours
and I haven't gotten a single upgrade.
Paul was hamstrung for so long. yeah like i i was a pro at driving out there with the crude you know car
car parts i will say that was the best hour of the game for me because i got to unlock like
24 upgrades in a row and i upgraded every piece on my car. And for the record, going from crude headlights to head.
Oh, they're massively better. Literally day and night. Yeah, it is so much better.
You had so much stable energy. Oh, yeah, that was actually a blast was yeah, running through
so many upgrades immediately because I had a million parts. Oh, yeah, I just kept shoving
into lockers. I'm like, I don't know what to do with all of it all right oh i will say i have one complaint about the fabrication station sometimes in order to unlock a new part
it would require that you scan certain anomalies and i don't know about you guys i was not scanning
any anomalies because i was like well why would i and then it was like oh before you can craft
a steel bumper i think it was you have to scan an abductor.
And I was like, oh, come on. I have all the mats. I've got the energy. I have all the other parts.
So then for a while, I was stopping to scan every single anomaly, and then I could unlock them.
I don't know if that was really necessary, because scanning the anomalies just gives you the name.
It doesn't really matter. You know what they do like i don't care that it's called hot dust when i drive into it i hear the geiger counter and i'm taking
radiation i know what it is uh so that i found to be a little bit of an annoyance but otherwise
the fabrication station was always fun sometimes you got to build a whole new part of your garage
where this is i think they called it like a matter deconstructor yeah because i remember being out in the field and i found like what did they call them like loot clams or
something like that it looks like a clam and it says like it could hold treasure but you got to
find a way to open it well the matter deconstructor you chuck parts into it and it spits out you know
whatever it can break it down into you know so unlocking new pieces like that in the garage i always found to be an awful lot of
fun um i do want to move on to my absolute favorite part of this game and it is the best idea that
they had in development for this game and it's the fact that your car develops quirks yes all right
this is so cool so as you're out in the world, you know, getting damage from anomalies
and crashing into stuff, your car will start to have issues that correlate to something else.
And you have what is called a tinker station in the garage that helps you diagnose the problem
and it tells you how to fix it. So you activate the tinker station and it's not immediately
obvious what it does. There's four columns of words and it basically just fits this format. When part A
does this, then part B does this. And so for example, the first quirk I realized is every
time I turned my wheel and I would hold it there, my headlights would dim. So I would go into the tinker station and I could put when
steering wheel constantly turns, headlights dim. And then sure enough, it says, ding, ding, ding,
you are correct. Here's what you have to craft. You need a light bulb replacement. And then I
went ahead, I stuck that into the tinker station, and then it cured my car of that quirk that's a very minor one you can have
far bigger issues where all your car doors open or a tire falls off your car or the engine jolts
forward and you only get eight guesses to finish your diagnosis and so you can't just like brute
force your way through it like a hacker um but what a cool idea to give you these hilarious quirks
and then giving you a little bit of a mini game to diagnose it i thought this was the
best part of the game it it took me a minute because i kind of skipped over what the tinker
station did and for me it was every time i'd close my rear hatch my horn would honk
but it would it took me i don't know how many times it took me before i was like what the
heck is the horn honking i just thought that was normal that's it it's mine too because it's an but it would it took me i don't know how many times it took me before i was like why the heck
is the horn honking i just thought that was normal that did it to mine too because it's an old
station wagon right it's a feature yeah not a bug but then i had one where every time i put my car
into park the passenger door would pop open you know and like and so it's like these are the
little things and it's funny because you don't even notice them at first.
And then it is – I thought that was a neat touch.
You can live with most of these quirks.
Like Paul said, some of them, they start to get pretty severe because the last thing you want is your doors popping open when you're in like a radiation storm or something like that.
But, yeah, I thought that was a really neat idea. And I liked the way they went about like trying – and you had to diagnose it.
You could not fix it until
you successfully diagnosed it and then it was an easy fix at that point like you said you just
needed like a kid or something you know which are very common but i did think that that was a neat
thing for them to throw in there to just give more personality to your car yeah it was it was cool to
have that like like it is it's just quirks know, it's these weird little things to give it more personality.
So you do almost
bond with your car because it has these
weird little things that it does.
Yeah, like you guys said,
it's nothing that's overly
obnoxious, but it was just a cool
little feature. I thought that was really neat
that they did that.
Alright, so before we read
some community reviews and then do our leaderboard
segment last question for you guys what change would you make to improve pacific drive and if
you want it can be something relatively minor like beefing up the tutorial letting you know twice how
to do this stuff or it can be total overhauls of certain mechanics what would you guys do to this oh i mean for me you have to
remove the repetition honestly that that was the death knell for this game for me i i can't i can't
tolerate fluff to just fluff playtime like honestly you guys know i have like you know gamer add if
i'm not constantly discovering new things or really invested
in the story or something like that, I just want to move on to the next game at that point.
And this was the fatal flaw with Pacific Drive, in my opinion, was it just was super repetitious.
Some people like repetition. They like that familiarity, you know, but I don't want to drive through zone E eight ever again in
my life. I've driven through it 400 times at this point, and I'm only driving through it to get to
zone E six so that I can then get to zone F four and so on and so forth. And it's like, I, to me,
why, like, why are you putting me through this?
Why are you making me loot the exact same model of trailer
for the umpteenth, hundredth time
so that I can find some plastic bits?
You know, I mean, it just,
that to me was the drastic flaw in this game
is stop the repetition.
And look, I know it's considered like a survival
crafting game in a way, and that's just part of it. But we have played a dozen of those types
of games and some of them do it very, very well. This one did it really, really poorly. So,
you know, however you want to fix that. I mean, I don't want to launch in a huge tirade,
but that's the one thing that I would change about Pacific Drive in a heartbeat.
Yes, you do do it
i'm not gonna i'm not gonna even if it was as simple as paying some stable limb energy
and letting you bypass a junction or you could optionally do it to save it
maybe just give you like some more choice yeah well we've had talks about um uh fast travel
on different games you know and like uh some some game developers have said, you know, we're not going to do that.
We want to make the experience, you know, as you travel to that place good and you should want to do that.
But this one, you just don't because it's the same thing.
You know, you're driving, you're trying to avoid the objects. You're trying to keep your car alive.
All you're trying to do is get to that space so you can get to the next section of the game.
You shouldn't have a part of a game to where you dread that section to get to the fun part.
So I found myself every time I was doing that or trying to get to an area, I just wanted to get that done so I could get back to the garage to tinker and do cool things with my car. So yeah, I'm with Josh on this one. Just
the repetition of just over and over the same areas, the same houses, the same mats. It was
just too much. I understand you can only do so much within a game, but it was just too much repetition for me.
Yeah, it's the opposite of fast travel to make you re-travel the same area 400 times in a row.
But the thing is, we talked about Dragon's Dogma, right?
Where they're saying, hey, there's not a lot of fast travel, but you'll find interesting things along the way in pacific drive there's no interesting
things that's the problem like oh there's an anomaly i've seen that anomaly 300 times now
i just drive around it no big whoop you know and so that's the biggest problem is that there's
really not anything interesting that's happening on your 50th trip through that zone yep and yet
you still have to stop and scrap stuff because you're going to need
those early mats.
And it's just a lot of repetitious resource gathering.
Also.
I mean,
that's one of my biggest complaints.
I have a two part thing that I think would drastically improve this game.
I'm not going to say change everything because this game sucks,
even though that's true.
I'm not going to say that.
I would say say first of
all they have to let you do more stuff on foot because when you get out of your car there is
nothing to do yeah other than to run up to a resource and i'm going to equip okay if i want
to open the trunk i have to do the pry bar if i want to smash open this certain container i use
my impact hammer oh if i want to bust out these lights and get
the bulbs, I got to use my vacuum. And all you're doing is just clicking the tool and pressing and
holding it to gather the mat. And you're just doing that over and over and over. There is no
combat in this game. You are not engaging in combat on foot or in your car. I think what would
really add a lot to this game is you have to survive while you're in your car,
but give me a little bit of offense in this game as well. When I get out of my car,
have some guns, have some of the anomalies come fight me. They have like the bunnies that are
like the sentinels in the matrix. They'll attach to your car. Let me shoot them instead of just
taking a scrapper and then they roll off the car. And then imagine if this game was also co-op.
All right.
Imagine, Josh, you and I are in the car together and you're shouting, no, go around it to the right.
And then the car crashes.
And now I'm jumping out and I'm trying to diagnose the issues with the car.
And I'm crafting stuff out of the trunk while you're pulling out your gun and fighting the anomalies while I'm fixing the car. That to me sounds exciting as opposed to,
oh, I have to drive around the hot sand yet again. And now I'm just going to walk up and
loot this backpack. Like that loop is so boring. I feel like if you made that switch and I know
that's a major change, right? That's You're changing the core mechanic of the game,
but that would be an actual fun product.
Like, give me a jump puzzle, man.
Like, honestly, like anything, anything different while I'm out on foot instead of walking up these four stairs into this trailer
and then looting this backpack and then walking back to my car
and putting this stuff in my trunk.
Like, I mean, there's a gajillion different ways
that could go about adding some variety
to the actual gameplay,
but sadly that part is just not there.
Yeah.
All right.
Well,
let's move into the community reviews and see what the other people of the
world have to say about this game.
Okay.
So we always,
I mean,
you guys have probably picked up some of our opinions on the game
we always like to give some other viewpoints it is not our job to tell you how you should feel
about this game it is our job to let you know whether you think you might like it or not
and part of that is we'd like to give you some reviews from other people as well
um so this first review is recommended This person is 95 hours on record.
I'm so sorry for this person.
Oh my God. What a sad life.
All right.
And it says Pacific Drive is a fun niche style game.
It does not really push any limits or cover new ground in gaming,
but it is entertaining for a time the best part of the
game is exploration i enjoy traversing the land and destroying my vehicle as i go place to place
much of everything else about this game is average to bad but not so bad that i would not recommend
it the customization of the car is extremely limited and feels pointless and shallow even
the parts with different purposes can be narrowed down to one being the best overall,
rather than spending time with the tedious inventory system
to change out for very minor benefits.
The inventory system is very basic
and also horribly implemented.
I also believe this is the buggiest part of the game.
My only crash in over 80 hours
has been due to the inventory system
not being able to handle item movement.
Looting and gathering is only rewarding
while it is being learned.
After the system is learned, it is mundane
and lacks the excitement of discovery.
That is such
a great point at the end. That is
very true. The first time you see or do something,
it's neat, and then it
immediately loses all appeal.
Imagine spending 95 hours
doing that. Oh, I know.
So that was a recommended review this next
one is not recommended 0.8 hours on record and it says it's probably just not for me but the
game feels way too complex i know i didn't play much but i've played tons of survival games and
the crafting looting and basically every functionality feels way too deep and complex
for me and i think a lot of people will resonate with that.
I like the lore, the presentation and the story and just the general idea of the game,
but it falls short by being a bit too complex. Now that's in part due to poor tutorial. Exactly.
And they, they, they hit you with too much of that at the same time. They teach you about
refueling your car and refueling the can inside the car
that attaches to the upper left. And here's how you diagnose. And here's how you craft on the
workbench. And here's how you craft in the back of your car. And here's how you install cardboard
boxes. And they hit you with all of that once. And then they never teach you again to where I ran out
of fuel on one run, totally forgot i had a fuel can in the car
i just abandoned the run and then later when i was tinkering in the back of my car i was like
oh i've got a fuel can oh i'm such an idiot i had all that fuel right there why didn't i
you know but i didn't remember because the game throws so much at you in one little truncated
spot i and i listen i know there's going to be people that are like, man, you guys are old and dumb.
You know,
we've been gaming for a long time.
I,
the,
the UI elements in this game in a lot of the things like the fabricator or
the detailing station,
or I mean,
you get a fax machine.
I had no idea what the heck this fax machine did.
Oh,
Josh,
it,
the fax machine is pointless.
It will hold,
it holds your audio files.
So you don't have to put them in your locker and that's it.
I built the fax machine.
I got probably 15 messages on that thing and none of them make any sense.
They don't add to the Lord.
They don't add to the entertainment.
It's,
it's a pointless upgrade.
There's just a lot of systems that are just poorly designed,
poorly explained poorly
executed um tagline of the game yeah yeah well i i i real quick too like i i'm not one that likes
to leave um you know a lot of games will leave you a notification on unchecked items within your
like menu or different things like that yeah Yeah. I went in and I looked
and I was so overwhelmed with how many there were,
I completely just abandoned it.
I said, nope, I'm not going to even look at any of these.
I looked through two or three and then I said,
there's way too many to try to check off
so I don't have that dumb yellow icon
on my top screen or whatever.
So I just abandoned it and
said, No, thanks, you know, and there's, that's what a lot of the game is, is just a lot of that.
Yeah. All right. So this next one is recommended 28 hours on record. If you're expecting a truly
open world driving and crafting game, you're going to be disappointed at its core. This is
an extraction looter. It has a gameplay loop of visiting and revisiting a pool of maps with randomized placements hazard modifiers and
time limit unless visiting a map with the no time limit modifier there's a ton of quality of life
options to change how stressful this experience may be but fundamentally it's a mechanic it's it
fundamentally if it's a mechanic you don't like then you're not going to have fun in this game.
That is Paul 100%.
Yep.
Like, honestly, this is Escape from Tarkov,
but with a car and not other people shooting you.
And no guns.
Yeah, with no guns.
It's Escape from Tarkov with no guns and no fighting
and pointless upgrades.
And you're just grabbing four kinds of loot over and over.
And they don't even look different.
It's just, it's a blue square or a red square in my inventory.
Everything about this game is so dumb.
I'm sorry.
You don't want glass shards.
I know.
Right.
And I know a lot of people worked really hard and for the niche audience
that love this game,
all the power in the world to you guys.
This is not a major release.
I looked on steam charts.
There's like 5,000 people playing it right now.
Those 5,000 people must love it. But I think for a lot of your average gamers, you're going to jump into this and
say, where's the action and where's the fun? Well, this last review, I think hits the nail
on the head. It is not recommended. And it says it's so close. This person has 10 hours on record,
by the way. And it says it's so close to being fun. There's so many little things that bring
the experience down.
Requiring me to press and hold a button to open containers is probably my biggest complaint.
It simply makes the game slower for no discernible reason.
This is like baby's first video game type decision making from the developers.
No one wants to wait to look in a container.
No one wants exploration speed to be artificially hamstrung.
Three people yelling at me across a radio about things that
have nothing to do with me does not a story make. Picking up audio recordings for exposition dumps
is also not fun. I thought we figured this out when Fallout 76 tried to get away with it.
Opening my backpack to read about things I see in the game is not a good way to convey
information to the player. Inventory management, which is a huge part of the game, is also tedious
and boring. Not being able to save in any meaningful places is also a bad choice. It's a
big time sink to commit to a run, and the runs get longer and longer the more you play, which
compounds the problem further. Again, I have to ask what the point of that decision is. It ends
up feeling like an arbitrary restriction
to make the game longer
instead of improving the experience.
Yeah.
The save thing has ruffled a lot of feathers.
I don't have as big of an issue with that.
I don't either.
If I can't finish a run, just hit escape.
It pauses.
Like Elden Ring, you can't pause.
You bring up your menu and you can still die.
In Pacific Drive, just hit escape,
go do whatever you got to do,
return in a couple hours and then finish your run.
I don't have as much heartburn over that.
The just,
we're not going to play guests to the score or anything,
but right now the actual steam score is 81% for this game.
It's a bit high.
That's higher than I thought.
Yeah,
definitely.
I think on Metacritic,
it's a 78 on PC and a 77 on ps5 which which is
about right i i think that's kind of where it deserves to be all right are we ready to go to
the leaderboards let's do it any closing comments before we hit that all right let's let's go to the
leaderboard for listeners who might be new if you go to video leaderboard. For listeners who might be new, if you go to videogamerspod.com,
there's a tab for leaderboards.
If you tab over that or mouse over it,
you can bring up our top 10 games of all time.
You can also bring up our deep dive leaderboard
where after every deep dive,
each of us puts it on our leaderboard.
Where does this game stack up against everything else?
For example, I have at the top stuff
like Red Dead Redemption 2,
Zelda Tears of the Kingdom, Cyberpunk, Disco Elysium, God of War, you know, absolute classic
games. Down in the middle, we got some stuff more along the lines of like Ark, V Rising,
Vermintide 2, Killing Floor 2, stuff like that. On the very bottom, I have stuff like that on the very bottom i have stuff like escape from tarkov which we already talked
about me not liking elite dangerous battlefield 2042 stuff like that so where are you guys gonna
stick pacific drive a game that i would say i has a lot of stuff going for it that i would normally
like it's a smaller studio it's under 30 bucks it's relatively short those are all things that i like but as far as
everything else goes i mean i i hated the experience of playing this game and honestly
the first third where i did not know about any upgrades i actually thought was more exciting
because it forced me to be more careful with my car. This game's not difficult. No, it's not hard.
Yeah,
no,
it's not difficult and it's not fun.
And it just did not jive with me on any level.
I,
I immediately said,
this is going in my bottom 10.
No questions asked.
Uh,
I think on my leaderboard,
I'm going to put it at 95 out of 105.
So I did not like this game at all.
Almost unredeemable all around.
Wow.
That's not something we hear from Paul very often.
No, no.
I'm usually pretty nuanced with my takes or you'll like this.
This is maybe not so much my thing.
I found this game to be overall abysmal and uh completely
dead of any fun ryan how about you i'm just i'm still shook by paul's uh i know thing there so
my am i too high or too low on it ryan you're a little too high in my opinion
put it last ryan last last last i i have a little bit of a smaller leaderboard than the
other guys because i haven't been here as long but um i have at 34 battlefield 2042
a completely uh horrible game um this one at 33 uh paul would have some difference to it but uh disco elysium but that
was this was pre uh pre-final cut so so i could i could revisit that but i'm gonna throw this
i'm gonna throw this at the end i'm gonna put it at 35 at the very bottom yeah it's at the very bottom for me
as much as i wanted to absolutely love this game i i i you you mentioned it josh i love the music
i would sit and vibe that was that was the part i looked to forward to the most like i'm like i
just want to chill listen to the music have the rain come down in the forest and i'm going to drive through this area and then i'd
have to deal with all the nonsense of the actual game you know so like that took the game took away
from the good part which was just the vibe so yeah this one's gonna go right at the bottom for me i
i wanted nothing more than to finish this game and to finish this episode
so that i wouldn't have to ever touch it again mine's already uninstalled it's gone nice yeah
look all right josh i know this episode is going long um this i just this is one of those things
that we put a lot of games out there we we talk about a lot of games. We were all pretty excited about Pacific Drive.
I was so excited.
I was so excited.
I tried so hard.
None of us like slamming a game.
It's just there are times when a game has the potential to be great,
but then is ruined by certain aspects.
We've seen this time and time again.
Forspoken was one of those.
Hood Outlaws and Legends was another one.
I mean, there's any number of games where it's like,
dude, you almost had something.
It's why I really liked that one review
where the guy said it's almost,
it's so close to being good, but it's not.
Yeah, totally agree.
Great idea.
Yeah, and so I am a little bit higher on it than you guys.
I will say that for somebody like me,
the repetition was really, really causing me issues
towards the end.
I don't like that aspect.
There were parts that I really did enjoy.
I did like driving.
I felt like the game was very atmospheric,
which I liked a lot, but it was just,
this game needed another year or maybe two to like cook in the
oven and come up with some actually really good gameplay elements yeah and an extra 20 million
or something like give it more time and it could have been something it's kind of like it's like
having a chocolate chip cookie where somebody forgot to put the chocolate chips in it you know
it's like it's a cookie but there's just something critical missing about this game.
And that's the way I feel about it too.
Even though I'm higher than you guys, I am unfortunately still down on this game a little
bit.
I'm going to put it at 83 for me, which is one above Escape from Tarkov and The Forest.
Both are games that I felt were very tedious in a lot of ways.
It's just, it is a shame because I do feel like this was a passion project from the developers and there's a lot of polish to the game in some ways, but you forgot like an ingredient, man.
And it just, it really, really tarnishes the game overall, unfortunately for me as well.
Ingredient was fun.
Yeah. tarnishes the game overall unfortunately for me as well gradient was fun yeah i mean honestly
i can i mean it is fun until you realize that it's not fun anymore but that happens fairly
early on in the game and again if you're the kind of person that doesn't mind repetition and there
are people out there like honestly i know like there's my like my wife is like she's like i'd
work in a factory where i build the same thing every single day over and over she likes that you know for me that would drive me bananas
but i get that there's a comfort to be found there for some people so if you're the kind of person
that you don't mind doing the same thing over and over you might find this game to be incredible
and if you found this podcast because you love pacific drive and now you're mad at us because
you're like how can you slander my game?
It's just that flavor is
not there for everybody and especially
for us. It just didn't land.
That's why after the demo, I was
screaming from the rooftops.
This game is
awesome. This is going to be so
good. Just driving
in, you're in your
truck and then you get sucked in there.
And I was just,
I was a hundred percent in and then nothing changed.
It was the same thing the whole time.
Play the demo,
play the demo.
That's the demo without any of the tedium,
play the demo,
have fun and then go on to another game.
That's actually,
I don't think that is still available now,
but probably not, but it might not be play it for I don't think that is still available now, but probably not,
but it might not be play it for two hours and then refund it.
Right now,
if they said Pacific drive way outsold all of our expectations,
we're putting together a crack team of developers.
We're making Pacific drive to we're going all out.
We're pumping in tons of money.
All these gifted people were bringing along board.
I think all the three of us would pick it up in a heartbeat.
Yeah.
Like if they actually, because it's such a cool kernel of an idea, there's nothing wrong
with the idea of getting in a station wagon, pimping it out and having all these anomalies.
It's just purely execution.
It seems like it just needed more time, more money, more love, more innovation.
But I would absolutely give pacific
drive to a shot oh agreed yeah all right well you know i'm glad we didn't have to come to fisty
cuffs josh i was a little worried this might be one game where you're like it's just so fun you're
missing out it's top 20 and i was gonna have to go bananas uh i'm glad we're all somewhat on the same page.
Paul before recording. I hate this game, man.
I flat out told Ryan. I said
I said because you guys already knew
how much I hated it. I just said, Ryan,
if Josh comes in and just starts
praising this game, I'm going to lose it.
I do get why people could like it. legitimately i get that it's very chill it's
very calm for the most part it's very timid in how much like the gameplay puts at you but i i
yeah i don't know i feel bad it missed the mark for us i i will say and you know it did miss the
mark but like i i uh with what paul said said about wanting guns and wanting action, every time I got out of my car and it's like an eerie, dreary forest landscape and I'm looking around, I was expecting something to come get me.
But then it never happened.
And nothing ever did.
Yes, I know.
Nothing ever did. And so I was just always left wanting that, even though it would have freaked me out
and I would have screamed like a little girl.
I just, I never got that.
And that would have made,
just that little bit would have made the difference,
you know, not substantially,
but a little bit of,
to make it at least somewhat palatable for me, you know?
Yeah, totally agree with you, Ryan.
All right. Well, I think that wraps up our deep dive on pacific drive as a reminder please make sure to rate our show five
stars and swing by our patreon support page to see options for bonus episodes shout out on the show
all that good stuff that's at multiplayer squad.com come join our free discord hit us up on
socials at videoGamersPod.
Thank you so much to everyone for listening.
Until next time, happy gaming.
All right, I'm out of here, people.
Let me just put this in.
Oh, I'm not in drive.
Oh, let me.
All right, see you.
Come back.
Come back.
Car.
All right, see you, everybody.