Video Gamers Podcast - Shadow of the Erdtree, Pax Dei Looks Dope, and Snowrunner Soars - Gaming Podcast
Episode Date: March 9, 2023Elden Ring DLC announced, Pax Dei is an Unreal Engine 5 MMO, Snowrunner gets some serious traction and Forspoken devs get dumped, plus more in This Week in Gaming from your favorite gaming hosts. All ...the gaming news you need delivered straight to your ears each and every week. Make sure to check out our Streamer of the Week: https://www.twitch.tv/basicwitgirl Thanks to our LEGENDARY supporters: Toro, Scrump, Gaius, Remi, MarbleMadness, Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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hello everyone welcome to the multiplayer gaming podcast on thursdays like today we break down
recent gaming news we're not going to delay things any further let's get straight into it
i am your host paul joining me he is the Tarnished. He has defeated Radagon and the
Elden Beast, but he's not done yet. He's just getting started. It's Josh.
Yeah, I'm going after that erd tree now, boys. Screw those erd trees.
Oh, yes. Deforestation is Josh's middle name.
And joining me and Josh, he is currently off-road his chevy kodiak trying to help repair a bridge
that's been destroyed from a flood he's slipping sliding and bouncing on every inch of land whether
it's dirt mud water ice or snow it's michael oh yes that is a very good road there for me to poop
on he's good i will drive very far on these roads. I can't stop, guys. You promised that you were done, Michael.
That is true.
Right before recording.
You promised, Michael.
I can't stop.
But give me a 4x4 vehicle, a 4x4, and I will drive to faraway lands carrying lots of loads.
All right.
Good news, guys.
We had a lot of news to talk about this week.
These are actually fun stories to talk about. We sometimes joke and say sometimes there's weeks where we got to like,
it's almost like pulling teeth out of the news community. But this week, there's plenty to talk
about. The first story that we absolutely have to cover is the announcement that we received that
we are getting an expansion for Elden Ring by From Software. It's going to be called Shadow
of the Erdtree.
How do you guys feel about this announcement coming almost exactly one year after Elden Ring
released? I got to be entirely honest. I don't know what to think about an Elden Ring expansion.
I mean, okay, so the game sold 20 million copies, so we got to get more money out of it, right?
Because we haven't made enough of our 20 million copies so we'll do an expansion with dlc
i don't know what to do with it like uh the expansions normally have like pieces of story
that they add there is no story in this game are they going to add some story and will that fit
with the theme of the rest of the game will it work or is it just going to be like hey we're
going to open up a new area on the map go get your butt kicked a lot more i don't know what are your thoughts i'm excited
but i'm also the highest on elden ring out of this bunch too but i love it man i mean more give me
more i i want i want more elden ring dude like honestly yeah i mean there is a story we joke
around about the story there's conjecture that the shadow of the Erd tree is going to follow
a Maquella, I think is how you say it. I'm terrible with how these names are pronounced,
who is the brother of Malenia, Malenia, Malenia. And so, you know, just like any other convoluted
Dark Souls Elden Ring story, nobody really knows what's going on. Other than that,
I just get more Elden Ring at this point.
So here's the thing. They did not give us any information as far as the release date or any
information about the story. Obviously, they're going to add a lot of bosses. They're going to
add some kind of new area. I think it'll be bigger than the DLCs we've seen in the Dark Souls games.
The funny thing is that none of the three of us beat Elden Ring. We all
got to various different levels within the game. So I looked up some stats because I was kind of
curious to see, are other people in line with us? Did most people beat the game? I remember us
joking about what percentage of people are going to finish Elden Ring, because there's no way it
can be a very high percentage. Well, Paul, it's hard.
It is hard.
It's also long.
It's long and hard.
Long and hard.
Welcome to my new submarine lair.
It's long and hard and full of...
And if you have to deep dive a game every two weeks, guess what you can't do?
You can't drop 700 hours into Elden Ring.
So I know Josh jumps back in.
He got the furthest.
I did not get as far.
I think I beat five of the major world bosses.
Michael, I remember, played for like 30 hours and didn't even fight the first one.
That's correct.
But I think what we got here from FromSoftware is just confirmation that they're making an
expansion.
I'm sure they worked on this
as soon as the game released. And if you think about the fact that there's 20 million copies
sold, 8% of players on PC earned every single achievement in Elden Ring, which I think is
crazy high. 8%. That is high, comparatively. But I mean, that tells you that's a testament
to the quality of Elden Ring. When you get into that world and you get absorbed in it, you want to stay there. And if it wasn't for this podcast, that would be me. I joked around the other game that I would just live in and continue to find things to do in it at that point.
So I get it.
8% of 20 million is 1.6 million people.
That is probably more people.
So more people have got 100% achievement on Elden Ring than by probably 99.9% of all games.
Yeah, pretty much.
That's crazy.
And that's a guaranteed 1.6 million sales of an expansion.
Yeah, you're right.
If you got every achievement, you're absolutely buying the expansion.
I'm sure others will as well.
Josh, you're not alone for saying you would spend a lot of time in this game.
The average playtime is 89 hours in Elden Ring. And yet, one quarter of people who bought
and played Elden Ring did not even defeat Margit, the very first boss. So a lot of those players
are probably in that zero to five hour range and then just quit. And you still have an average
playtime of 89 hours, which means clearly we've got a lot of people putting in a thousand hours in Elden Ring.
It's the game. The game lends itself to that. Number one, yes, you're going to throw yourselves
at a boss for hours sometimes, or you're going to just wander around the world, or you're going to
throw yourself at a boss, go, man, I am not strong enough for this boss. So it's interesting because
I went back to Elden Ring, which I rarely ever, ever do.
And I'm in the mountaintop of the giants.
I found the fire giant.
And I'm like, oh, let me beat this guy.
This dude one-shots me.
I cannot get hit at all or he one-shots me.
And I, in my stubbornness, went up against this guy for probably three hours straight and almost beat him a couple times.
But then I was like, maybe i'm just too i'm too low level and i actually looked up and then people like oh yeah you want to be like level
110 or something like that and i'm like well i'm level 80 so maybe i shouldn't be fighting this guy
yet so then i just go and i wander around but that's the beauty of elden ring is that you can
do that it's interesting to me because for somebody like us, right? None of us have beat the game.
Does the DLC interest you in that regard? Like if you haven't beat Elden Ring,
wouldn't you just go back to Elden Ring at that point? Or does the DLC entice you into something
else? It's exactly my question. Because when you were talking, Josh, earlier about like,
give me more Elden Ring. I'm like, you have more. It's sitting there on your PC. It's installed. Just go play more of it. So it's interesting. It doesn't entice me, to be honest with you. I think I had enough of Elden Ring. I loved it, that put in I think 41 hours in the game and never beat Margates or whatever her name is, the first
boss, because I was too enticed by the open
world and just fighting random
things and going out and actually found
a few quests, which are hard to do in that
game, because it's not like they're called out. You've got to talk
to someone three or four times before he changes his dialogue.
I don't think
I'll play it just because I've got too much other stuff to do
and I have so much more Elden Ring I can do. That being
said, if they give me a new piece of environment that's beautiful and stunning
and completely different, maybe I will just to see it because the game is flipping beautiful.
Yeah, I couldn't care less about this expansion. I'm glad it's coming out.
People are calling for it. We know how much people love Elden Ring, but exactly what you
were saying there, Michael, is what I was going to say. If I wanted more Elden Ring, which I wouldn't mind, I would just play more of the base game.
It's just a matter of time. So we don't know if this expansion is going to take place after the
events of the game. Maybe it'll take place in the middle. We don't know anything yet.
My guess is it's probably not going to be a direct sequel, if you will, because they're
going to want to draw in everybody to want to buy it. So maybe it'll be some kind of side story or a new character or
something like that. All right. Well, before we start our next story, we want to ask everyone to
please make sure to hit our follow button so you don't miss any episodes. Please leave a five-star
review on Apple and Spotify. It only takes a couple seconds, really helps out the show.
Okay. Moving on to our next story of the
week this is one where we just gotta box out the defenders and let josh handle this one
uh for spoken it's a game it is a game that we didn't know where we were going and i'm so happy
now paul we get to talk more about josh's favorite game for spoken um it was developed by luminous
productions which is under
the umbrella of Square Enix. And because of the reception that Forspoken got, which was rather
mediocre, maybe mediocre to poor, Square Enix has decided to no longer let Luminous Productions
operate as their own separate entity. They are being folded into the mothership of Square Enix
directly. Josh, I hate to break the
news to you, but it seems like the odds of getting Forspoken 2 are pretty low at this point.
Oh, man.
So disappointing.
Dang, guys. This is not a shocker. This is not a shocker at all, guys. Okay, listen.
If you tell your kids to go do the dishes, right? And they break every dish.
If they just, oops, I dropped that. Oops, I dropped that. And every dish shatters on the
floor. Aren't you going to be like, hey, you know what? Either I'm going to stand here and
watch you do the dishes, or you get a different chore now. How about you take out the trash
instead? And I'll be honest, man. I don't mean this against the individual people at Luminous
Productions. I'm sorry for you guys. I get it, right? I'm not trying to be honest, man. I don't mean this against the individual people at Luminous Productions.
I'm sorry for you guys. I get it, right? I'm not trying to be a jerk here. But when you make a game
that is so disconnected from what gamers want, and you make a game that had all the potential
technically in the world and botch it this bad, you deserve to kind of get that slap on the wrist.
I don't know what Square... This is the
only thing that baffles me, right? Did Square Enix just have no clue? Were they pumping them
along going, yeah, we love your protagonist. Wow. We love the angst and the terrible dialogue and
the halting gameplay and the complaining. Like, yeah, you guys keep going. And then they did.
And then they went, oh, well, nobody bought it.
So you guys are all canned.
I don't know.
I would assume that Square Enix just went, cool, you guys are making this game.
It looks neat.
And then the game came out and Square Enix went, what?
What did you do?
To me, this move seems more like that.
What's happening is they let Luminous run autonomously with some of their money.
And the game had so much potential,
like you said. I won't rehash what we said in the deep dive, but to waste such a great combat system
on such a mediocre slash terrible game. I think that what happened is ultimately,
maybe Luminous just didn't have the ability to see what they were seeing in a big picture.
And obviously, Square Enix has made some solid games.
And probably if there's more directive control
or creative control from the bigger company
that's been around for a long time to say,
hey, let's polish this piece a little bit,
maybe make these fit together better.
Because it seemed like three different games
just in one story,
not to mention how disconnected the dialogue was
and poor editing in the dialogue
pieces. Those are things that Square Enix games do well. And I think that's like, hey, as we try
to fix this, let's polish this turd a little bit. They're like, we'll help you polish this.
And then we're just going to use your headcount to work on other games that we're going to do,
and you're never making Forspoken 2 because nobody wants it.
Yeah, this is, I guess it's not surprising, but but luminous did make the engine that was used for
forespoken so they must have dumped a lot of money into this project i don't know what that means for
their engine moving forward i also don't know if the engine is part of the problems that we got
with the game like the lack of being able to walk around during dialogue and how long it took for
the game to reload back in you're like if you can't walk and talk at the same time yeah you need a new problem yeah yeah
i don't know if that was like a creative decision or if that's the engine but if anyone's wondering
do not worry the dlc in tonto we trust is still coming along just fine. Thank goodness. Can't wait. It'll release this summer.
Are any of us going to pick that up?
Dude, not if you paid me.
Not if you paid me.
And listen, I know there's the jokesters.
No, that's what I was going to say.
I know there's the jokesters out there
that have been waiting to pick a troll game
and say, hey, I'm going legendary
so I can make you guys play Fortnite or something.
I refuse. I will refund you guys play Fortnite or something, I refuse.
I will refund the money if somebody's like, yeah, you guys got to play the Forspoken DLC.
I'm going to be like, nope.
Oh, that's so funny.
What is interesting, too, is that this did actually catch Luminous Productions off guard
because after the news broke that they are being absorbed into Square Enix,
that they then announced, hey, we were actually
already planning Forspoken 2. They actually had some of the storyboard and stuff like that
planned out for it. And so it just amazes me that this caught them off guard. There is some
massive... Disconnect.
...miscommunication or disconnect between the people at Luminous and gamers in general.
And again, I don't mean to sound jerkish on this, but when there's that big of a disconnect,
you probably need a shakeup.
I, for some reason in my head, thought Forspoken actually launched pretty well.
It sold 29,000 units.
Yeah, because word got out that it's terrible.
Yeah.
Oh, sorry. that's the console exclusive
that sold that there's just not a lot for any for any platform yeah yeah it definitely underwhelmed
and the public outcry was so great and you know we talked about on the deep dive you know there
are accusations that it's because the protagonist is a person of color or because of the politics
of the game and that had nothing to do with it. If the game is fun, even if there's other elements that you may or may not agree with,
you can get over those things. The ultimate thing is that the experience of playing Forspoken
was rather poor. It's not what gamers wanted. They have now been what I think is more of like
a stealth takedown. I don't think they wanted to just lay everybody off from Luminous. They're
probably incorporating them in. They're kind of being quietly shut down. Maybe they'll lay off some of those people. I don't
know. But I do want to give Square Enix credit for taking their shot. I like the idea of toss
a little bit of money to a studio, let them do their thing. And if it works, great. And if it
doesn't, maybe you get reabsorbed back into the parent company um at least they tried we did get
something different i'll give them credit for that now it's not anything we wanted but at least they
tried for better or worse worse in this case the thing is like fire the story people fire the
person who decided that you can't move while there's conversation going on but and then but
then give the combat people good positions.
There's parts of Forspoken that stand above the rest.
And as much as I love trolling this game for how inconsistent it is,
there are talented people that worked on Forspoken.
That is obvious.
But there are people that should not have a job anymore after other parts of Forspoken.
Certainly the dialogue writers, that's for sure.
All right.
Well, we want to encourage everyone to go check out our Patreon page at
MultiplayerSquad.com.
If you sign up, you get two bonus episodes every month, which are a lot of fun.
We just recorded one right before this.
And we're going to take a short break right now,
and we will be right back with more Multiplayer Gaming Podcast.
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Okay, we are back. Michael, it's time for your favorite segment, buddy. Let's do streamer of
the week. Hit that seriously sweet drop, Paul. Streamerer of the week we don't have a drop for that right still so i just gotta do my own music still
that never gets old i love it um all right this week stream of the week is basic wick girl she
streams on twitch go check her out link is in the description below the episode and just a reminder
um she does play red dead redemption
red dead redemption 2 typically wears a cowgirl hat while she does it too it's it's pretty hilarious
like it's in a character sometimes it does awesome things um a lot of fun great community please go
check her out and just as a reminder also that if you have amazon prime you can sub any of your
twitch favorite twitch streamer for free so go do that check her out um a decent poker player too watched her play a little
bit of poker in red dead and i was like she's making some smart moves here man oh that's great
so much to do in red dead i love it all right there was a new game announced this week that
we had to talk about it's a game called pax, and it's being called a social sandbox MMO, and it is being made
in Unreal Engine 5. So we got to see the announcement. We got to see some video footage.
I also watched to see what some other people thought of the game, just out of curiosity to
see if it lined up with me or if it ran different. What is your guys' impression here of this game?
Okay. Number one, I don't like you, Paul. okay number one i don't like you paul number
two i don't like the guy that emailed in and said hey by the way have you guys seen this game
um i think thatcher right yeah yeah yeah so shout out to thatcher um i don't like you right now
either because this game was not on my radar knew nothing about it hadn't even heard of it
and then i don't think anyone And then you put it in the doc
and this guy Thatcher emails us in and says,
hey, you guys might want to take a look at this.
And I am instantly excited about PAX Day.
Thanks a lot.
You know, maybe it's that desire
to have like a really good MMO to play.
But now I'm hyped.
This game looks beautiful.
I like some of the words that are coming out of the developers mouths.
It's very early.
So,
you know,
there's a lot to,
to be determined still,
but dang it.
Yeah.
My excitement level for this game went to never having heard of it to,
this could be the best MO made ever in the history of ever.
This is a Michael Butler game to the T.
I have always wanted to see a game where
if i want to i don't have to fight anything i can open a shop and run a shop from nine to five
during the day or whatever or whenever i want and just work off of a real economy we've seen
mmos that do include economies that are player based but they're still the npcs and most of
the time it's through an auction house or something like that there is no npc in this game you cannot go buy gear from someone you have
to buy from a real player which is flipping incredible if i want to i can be a blacksmith
and i can give you a quest i can say hey i can make this piece of gear for you i have the ability
to but i need the hide off this really rare bear thing. So if you go get that hide, bring it back.
I'll charge you some coin and make you this thing.
That is so cool.
And the fact that also, and I don't want to go too long on this, but there are no class systems.
We just talked about this in our favorite gaming mechanics episode where it's really cool when you have a game where the more you use a weapon, the more proficient you get with that weapon.
And the better you are, and that's how you level up your skills. That is exactly what they're touting in this game.
Those are the two things that I think would make this, if they pull it off, one of the best MMOs
for me to play ever. So let me read a quote from the announcement trailer to you guys.
So this kind of tells you kind of the hook of this game and why it's being called a sandbox MMO.
PAX Day is very much what you want it to be. It's a world. It's a place which is real. It feels real.
It's always there. But most importantly, you are there with other people. And that's what the
sandbox is all about. It's about maximizing human interaction in a meaningful way we feel this is the holy grail of mmo design
now when i was watching this i just kept thinking okay i think this is just a third person mmo rust
and the problem is when you maximize human interaction where do things go because they
talk about building cities they talk about building cities. They talk about building little colonies.
That's not what happens in Rust.
It turns into a dog-eat-dog world.
It could happen, Paul.
It could happen in Rust.
It could.
It just never does.
Instead, it's just people teabagging people.
Right, but PvP doesn't exist in this game outside of certain PvP areas.
And so you're forced to cooperate a little more, maybe, instead of going to kill each other?
I don't know. Maybe.
Well, so here's the thing.
Pax Dei, I think, is Latin, but they say it means the Divine Peace.
And so the whole idea in this game is that you start off in the Heartlands,
which is the very middle of the map, and the Divine Peace is what is preventing people from PvP.
You have the Divine Peace in that part of the map,
but as you start to go out into the world, it's open for PvP.
I'm assuming raiding and attacking other people's houses.
It does kind of look like you can build wherever you want,
but this is all kind of still conjecture.
It's still super early.
All the footage is alpha.
We really know nothing about this game.
It looks absolutely beautiful
i think that's uncontested with undrilled engine 5 the draw distance when you're standing up on a
mountain and you can see seemingly 12 miles down the distance brilliant it looks incredible
my biggest concern is combat because you barely see any melee combat. You see a little bit of bow and arrow, which really looked exactly like Valheim.
So I'm very curious to see what combat will look like.
I'm very excited for the economic and graphical parts.
I'm just still very reserved in regards to combat.
Yeah.
I mean, you have to nail combat in an MMO, to be honest.
Or it's just a farming simulator at that point.
Yeah.
Legitimately. And they did talk about the combat, which I like. MMO, to be honest, or it's just a farming simulator at that point. Yeah, like legitimately.
And they did talk about the combat, which I like. They are focused. They have said,
hey, this will be important to us. I am excited for a couple of reasons. Number one,
Unreal Engine 5 is absolutely gorgeous. The gameplay footage that you see is beautiful,
man. So they've nailed that. I'm really excited to see more Unreal Engine 5 stuff
come to be. I am interested in how this economy will work. Because if there's one thing that I've
learned, it's people break stuff. And New World tried to go this route with like, hey, all crafting
is player-based and all gathering of materials is player-based and stuff like that.
You did have NPCs that would sell stuff or buy stuff, but that was it. And I just don't know
how that works because people will always find a way to break things or get a monopoly on something.
There'll be some clan that all they do is go out and harvest every piece of
tree that they can, and then now they control the tree pricing or something
like that. So it sounds glorious, but there's a lot of inherent danger there as well.
If I play this game, I will play it hard and heavy from day one to try and be someone that
does quarter the market. I want to be the only person that has this breastplate pattern or
something like that. And so get a lot of money early on
to fuel my endeavors later on it's kind of my mo with every world of warcraft expansion was get
mining capped out immediately before i do any of the story get mining maxed mind the things no one
else can mine sell that on the auction house so that i can afford to buy better weapons better
things like that rinse and repeat and i see a lot of that kind of thing, like to what you were saying, Josh,
is probably going to happen in this case. People will try to do those kinds of things.
But at what point? Is there the ability to do that in this game? Or is it just possible that
those resources are everywhere and they're too common so that no one stands out and no one's
unique? So there's a million blacksmith shops,
and it doesn't matter one from the other. And then the economy doesn't even matter because I can just
go anywhere and get this stuff or do it myself. That's kind of that fine line they're going to
have to walk. Whilst also talking about combat, getting combat good to make sure the game is even
fun and enjoyable to play when you buy this armor, as an example. And so it's going to be
interesting. I will like to check this out. We will see example. And so it's going to be interesting.
I will like to check this out. We will see. Yeah, and it's going to be a while because we are just told it'll be coming out soon, which does not really mean very much.
All right, let's move on to our last story of the week. There's a game out there that many of you
have probably heard of. It is a little game called SnowRunner. It released a couple
years ago back in 2020. It did perform well, and it just keeps finding more and more new users.
Saber Interactive tweeted back in November that they passed 9 million players, and now they just
tweeted out again that they have now passed 10 million, which means 1 million new people have
picked up SnowRunner in the last three months, even though it's a couple years old now. What do you guys feel about this news? Michael, you linked SnowRunner to us a
little while ago. We made a couple jokes about it. We never thought about picking it up as a
deep dive, but this game has really high ratings and it keeps gaining more users.
So I've had a couple of Jeeps in my life. I grew up kind of in the northern Arizona forests. Believe
it or not, guys, around Phoenix, it's not all desert.
You can drive like an hour and a half north and be at 9,000 feet elevation, mountainous forest.
And I love off-roading.
So I randomly came across a video of a guy saying 10 reasons why everyone should play this game that I've never heard of, SnowRunner.
And I'm watching it, and he's just driving with his friends, doing the stuff that you would never do in your real vehicle trying to rock crawl the stupidest things falling over having to winch
them out of creeks and stuff it looks hilarious i'm wondering though because the whole point of
the game is literally just to drive off road and to bring something from point a to point b
essentially how much staying power it has how long it would stay interesting um but it does say
almost i've probably watched
three or four dozen YouTube videos now on this game in the last week.
And everybody says this game is colossally way more fun with your friends. And I think it's
because you just go out and just be stupid with your off-road vehicle while you're upgrading it
and making it even stupider so you can go and do even more stupid things.
I... What am I missing? That's... i want to know what i am missing on this
game because as soon as i was oh super popular game getting hype what's up like there and forgive
me i can't remember who it was in our discord that was touting snow runner and saying hey they
played this with their buddy and it was super fun they put in a lot of hours on it they they said
you know hey i think you guys would enjoy this. And we kind of went, yeah, we're kind of already booked up for games and stuff like that.
I watched the gameplay, and it's just trucks driving over rocks or through a stream or up
a mountain. And I'm just going like, what am I missing? Why does this not make any sense to me as to why this would be fun?
And I did see where you can play with friends.
I like anything I can do with friends.
That's fun.
But what do you do?
Why is this game fun?
Somebody explain this to me.
I think there's a huge draw in the progression.
Because as you do more stuff, you can get more...
It's kind of like an addiction off-road Jeep people or Bronco people have,
or anybody that drives an old K7 Blazer,
that you want to upgrade your vehicle, and you're addicted to doing so.
And I think it's that kind of mentality that there's so much progression in this game
that you can buy another vehicle, start out a stock, lift it, put bigger tires on it,
put lockers on it, put a snorkel on it, things like that,
that you're constantly wanting to put more money into the vehicle.
And maybe that's the draw, but I'm kind of with you. I don't really know. I think it's just the shenanigans. I think playing this with
a group of people leads to a lot of laughter. It leads to disagreements over how to do this.
And inevitably, you're going to fail and your truck's going to flip or fall off a cliff or
you're going to sink because you insist you can
drive through this river while your buddies are saying, no, you can't. And then you just do it
anyway. And now you lose. I think it probably leads to really funny moments because it's so
open-ended. The game has very realistic physics for better or worse. So you've got vehicles which
may or may not have all wheel drive.
You can manually decide what gear to drive in.
You have to make a lot of judgment calls while you're out off road.
I think this game looks completely unplayable single player.
I could see it being fun if all three of us got in and we start like
arguing over how to do it and start laughing.
And I almost feel like failing is almost just
as good as succeeding in this game because it leads to those funny moments.
If not better.
Yeah.
I have never played a game like this. You guys know I'm not into sim-type games. I don't...
Like Euro Truck Simulator, which is one of the most popular games, highest-reviewed games or
whatever it is. I just look at that and I go, why? Why do people play
these things? But it's like, I almost want to try this game just to be like, why? And then it's like,
would I wind up liking it? I think you would. And here's why. It's a puzzle game, Josh. It is a
puzzle game with zero rules other than real world physics. You've got to go deliver this to that,
and it's really hard to get there. How are
you going to solve it? And it's like real-life problem solving, maybe for some people that
goes too far into real-life work as opposed to fun. But I could see a world where we just have
to stop the truck, and we're looking, we're discussing, making a plan of action. If we had
the time, I would love to toss this as one of our deep dives
because it's unlike any of the other games
we typically play.
It definitely has a unique niche.
Unfortunately, we just don't have time to really play it.
I believe that I will still be playing it.
I can't hold back my need to play this game.
Somebody was driving an International Scout in this game
and I'm like, this game knows its stuff
if it's got a Scout,
which was made from 1961 to 1980, one of the best offered vehicles ever, and I just want to make one.
I just want to make one.
I have to play this game.
I'd love to try it.
It is on Game Pass. It's $30 on Steam, and it's on Game Pass. I mean, if somebody wants to go legendary, I'm just saying legendary members get to pick a game for us to play and then we'd have to play it versus being wishy-washy on maybe wanting to play it.
All right, listen, mom.
I don't know if you're listening to this episode or not.
Mrs. Butler.
I know you haven't picked your legendary game and you said you probably never will.
But maybe I can take the reins from you.
Wink, wink. Love you, mom. I forgot. I forgot. you probably never will but maybe i can take the reins from you wink wink i forgot i forgot
mrs michelle butler never did select that legendary game i want i have a lot of audio
from mrs butler saying for my legendary game i pick snow runner i have the power
oh wow all right well that wraps everything up for this week in gaming we do want to remind
everyone out there to hit the follow button and rate us five stars and leave a written review
also if you haven't already done so you should go check out some of our new video content
we've been posting those to socials especially on youtube and tiktok uh We did some full-length video reviews that Josh and Michael
did. There is Dead Space and
Hi-Fi Rush by Josh. Michael just
released a video on Horizon Call
of the Mountain. We would love for you guys to go
check those out. I think we're going to do more, too.
It'll be fun. Yeah,
hopefully we get to release more of those.
Well, thank you, everyone out there, for
listening. We hope you'll join us next time,
and happy gaming. Ah, cheers BDE individualsde individuals chance old english for cheers to you all right see you
everybody bye