Video Gamers Podcast - Showcase Spectacular: Starfield, Xbox Showcase, Summer Next Fest - Gaming Podcast
Episode Date: June 15, 2023Gaming hosts Josh and Paul and Ryan are back with another exquisite episode of This Week in Gaming, bringing you the gaming news you actually care about. So many showcases this week. We cover some of ...the bigger game reveals like Starfield, Toxic Commando, Lies of P demo, and a ton more in this video game packed episode. Video games covered this week: Starfield Fable Toxic Commando Star Wars: Outlaws Lies of P Hellblade 2 Phantom Liberty Thanks to our LEGENDARY supporters: Skippy, Kiitaclyzm, Gideon Is Lit, Toro, Scrump, Gaius, Remi, MarbleMadness, Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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hello fellow gamers we are so excited to have you here for the multiplayer gaming podcast
on thursdays we break down recent gaming news and this week was a doozy we got the ign summer
next fest xbox games showcase star Direct, and the PC Gaming Show.
We're also recording this right before the Ubisoft Forward, so we don't yet know what
happened there, but we had more than enough teasers, gaming footage, and interviews to
pour over.
I am your host, Paul, and joining me, he's raising the Jolly Roger because he's ready
to engage in some moderate to heavy space piracy.
It's Josh.
I knew that was me the second you started talking about being a pirate.
You know, and I was like, I would.
I would be.
I would be a space pirate.
Will you wear an eyepatch while playing Starfield is my question.
Yeah.
You got to get into character, man.
The pirate life is the only life for me
they they should i mean we're gonna get into it but you can you can steal ships from people
is one thing we discovered yes instantly i was like well i know how i'm playing this game
oh no doubt and then joining me and josh he is rocking out in the car to some bon jovi with three other
mercenaries he's mowing down massive hordes of zombies in the style of our favorite 80s movies
it's ryan what oh you guys talking to me oh sorry hold on i'll get off diablo oh my goodness
people on our discord server were actually asking, like, do we need to check on Ryan?
He's been playing Diablo for 17 hours straight.
My wife came over and she's like, you know, I knew you were going to play more games, but this seems a little much.
And I was like, well, this doesn't have to do with the podcast.
This is just me.
Oh, man.
Have you fallen asleep at your PC playing Diablo yet, Ryan?
Oh, yes.
Yes.
No, I have for real.
It'll be 1231 in the morning and you're clicking, clicking, then your head nods off and you're like, oh, all right.
Okay, I should go to bed.
Oh, goodness.
All right.
Well, guys, we have so much to talk about here today.
I think we should start off the show by covering the Starfield Direct.
We did say this is our most anticipated game of the year, so I think that kind of deserves
priority billing here. We got to see all kinds of stuff related to planets, cities, factions,
combat, dogfighting, shipbuilding, even the romance system in the game. So first of all,
I kind of wanted to get your guys' sense on a
whole after watching the Starfield Direct. How did you feel about it?
I'm confused. I don't know, man. Impressed, honestly, but impressed. We chatted about this
a little bit. I remember saying this game is way bigger than what I thought it was going to be. This game is massive, dude.
It is absolutely massive.
They showed off so many systems.
It's bananas to me.
And I don't mean star systems.
I mean shipbuilding, base building, story, combat.
I mean, the list kept going on and on and on.
And then I just went, how how are they gonna pull this off so
i'm excited but i'm also a little hesitant what about you ryan i was blown away i you know again
that's a lot to take on making such a massive universe it really is a universe and that's the
one thing that got me on the trailer you know and
on the showcase is this first unit new universe they've created so that's a lot that's a lot to
bring in and there's a lot of you know with the way bethesda does it all the little small side
stories and everything they do so yeah it's it's uh excitement Very much good excitement for me.
One thing I really loved about this Starfield Direct, just in a general sense, is that they weren't afraid to leave some weird stuff in there.
So, like, you're watching this Direct.
It's very professional.
Everyone is talking and acting in a professional manner. And all of a sudden, you're just hit with boom. When I play this game, I just go crazy and I steal all the sandwiches from other ships and
stockpile them in my cargo bay.
And I'm like,
what?
And they're literally,
they literally show a giant table covered in sandwiches.
And I'm like,
it almost played like an SNL sketch in a way where like everyone else is
like our groundbreaking technology will take you to
the stars. And then this lady's talking about stockpiling sandwiches. It was one of the funnier
directs, but there's a lot to love. I think the weird thing, though, is that I'm most worried
about combat, guys. I feel like the world building is fantastic. I think the ship building stuff
looks super cool.
Everything looks really neat.
But when it comes to the actual gameplay, I'm a little worried because the gun combat
on the ground kind of just looks like just point and click your gun, and that's about
it.
And the dogfighting seemed pretty rudimentary also.
So I don't know about you guys.
I think that's what I'm most worried about is the combat side of things but if they find a way to land this ship uh i mean this is going to be
an all-timer i'm sure down the road with mods and everything else it's going to be fantastic
but what was your guys take on the combat did you feel the same or differently
it it's it doesn't look great to be honest but i i But I don't look at Starfield as being a combat-heavy game.
It's going to exist for sure, and they definitely showed it off.
But it does look a little...
But what are we expecting?
Are we expecting Doom combat?
It's probably serviceable for what the game is as yet one of the systems amongst 20 know, one of the systems amongst 20 other systems.
So for that part, I think it looked fine. I mean, yeah, I could definitely look at the combat and
go, Oh, I don't know, man, this is just jumping over people and then shooting them twice and they
die instantly. There was no real like mechanics, so to speak. Like, you know, you think about mass
effect, right? Like there's, here's another space combat game where it's like you've got all these abilities and and different ways to go about it you can
build yourself as a tank or a sniper or whatever and it's like i don't know that any of that exists
in starfield yeah because like mass effect has not just the guns but all of your biotic abilities
and starfield doesn't really seem to have that we see a little bit where you can use the environment
like at one point they shoot something and it freezes nearby enemies.
I thought that was neat.
I hope there's enough stuff like that in here to help out because this is
certainly not going to be gunplay like Halo or Destiny.
It's definitely nowhere on that level.
What about you, Ryan?
Was there anything in particular that got you most excited?
Well, you know, speaking of the combat like like you guys said with with destiny i played a lot of destiny so
obviously you know bethesda's not known for for their combat it's always been very or guns really
or oh yeah especially yeah the guns you know it's clunky and maneuvering stuff, but you get drawn into the lore, drawn into the story, drawn into your adventure throughout.
So hopefully they can, if they can do it enough to where it, you know, quote unquote passes, then that's good for me.
If they can do more, that's even better.
That's going to, you know, advance it that much further. But yeah, I'm a little iffy on how the combat's going to be,
but I'm just fingers crossed because I'm so hyped for this game.
One thing I'm really hyped about are the traits.
So we've talked about that in the past,
where we got to see little glimpses in the trailers
where they're scrolling through and you can read the names.
The one thing that did kind of make me chuckle
is that one of the devs said, I want to talk about my favorite trait. It's called kid stuff.
And she goes on to explain that this means that your parents are alive and you periodically send
them credits to help support them, but it also unlocks the ability to go visit your parents.
And you get a little cut scene where the dad answers the door,
and he's like, honey, they're here.
And I'm like, really?
That's one of the traits, is it unlocks your ability to go visit your parents?
I do love the fact that it seems to be pretty creative with that stuff,
and it's not just as simple as you just get a 5 percent bonus to run speed because you're athletic you
know it does seem like they try to think a little bit outside the box so like we got a little glimpse
with kid stuff and they also showed off one other example oh it was the hero worship yeah yeah yeah
i will never pick that trade because that dude was annoying from the get-go man i was just like
oh my goodness no well and that's a callback to, I don't, was it Skyrim or Oblivion where that same character was in the game?
So I love the whole idea that this character will run up to you really excited and give you gifts, but they intentionally made the character really annoying. annoying so that's kind of like a bold move to intentionally like siphon your money to support
your parents or have a crazy fan follow you around saying i can't believe we're breathing the same
air and things like that so i'm really curious to mess around with these traits and see what else
they have are you telling me you don't get that all the time. You're the host of the multiplayer gaming podcast, dude. He's just trying to stay humble.
I can't stop people stopping me in the streets.
I will say that when they showed the trait system, when they showed combat, they did show a bunch of different weapon attachments, which I thought was really cool. I made the joke sort of that this game has taken every game mechanic and
system that's existed over the last decade and tried to cram all of them into
a single game.
Yeah.
Um,
I,
and Paul,
you mentioned like,
that's all well and good,
but if they're all just thoroughly mediocre,
then what's the end result there,
you know?
And so it's kind of like,
that's a big concern.
However,
everything in this game follows that trend, dude. So the combat,
you mentioned the traits. You can upgrade and deck out your weapons and your gear and stuff
like that. They got into the ship building, which honestly, I thought was pretty cool.
And I don't normally get into that stuff, but it's like they show the spaceship. They show
how you can design it and break it apart and take each individual component and then change it. And as you change the components, that changes the stats of the ship.
But then you can build your ship like you want. The crazy lady that stole sandwiches built a
platypus-looking ship. And I'm like, I don't know if I like this lady or if I think she's truly
crazy, but she's got something going on there now are you concerned that people are gonna make
their ships look like certain things yeah we're gonna see a lot of obscene ships i guarantee you
saying i can't do that paul is that all i know is that people found a way in zelda to make a lot of
anatomical machines i think we're gonna get that and start will it happen yes am i
concerned absolutely not it's a feature so how confident are you guys in the final product how
are you feeling right now do you feel like they bit off more than they can chew or do you think
it's gonna work how are you feeling it's hard to say you know how bethesda is and especially when
they first release games with what they're trying to achieve and what they're trying to do it's a huge undertaking
it's it's vast world vast universe vast vast uh environments vast skills you know the stories
everything is is there's so much of it and and sometimes when you do, you know, you do too much, you can't do enough of it right.
So that's the only thing that I'm super worried about is that they're just, you know, like you said, bit off more than they can chew.
As far as trying to be too much instead of doing these things the right way and doing them great.
You know, just trying to expand too much and uh making it you know making it something that's
just not up to par but the mods always fix it yeah i i honestly feel very similar to ryan in
that case like is i think that i don't think there's any way that they goof this game for
the first 30 or 40 hours to be honest right like I think you're going to play 30, 40 hours and
you're still going to have your mind blown. And you're going to see all these different systems
and there's going to be that. My concern, and this isn't negativity, it's just a concern,
is that once you hit that mark, does everything start to feel hollow and pointless? Like,
oh, there's just another side quest, but what does
it do? Oh, there's another planet, but I've already seen 20 of these and all I do is land,
look around. Oh yeah, there's a cool creature. Oh, there's some iron. I grab the iron and I fly
away. It's just like, how much meat is there actually on the bone that's going to matter?
And so for me, that's the thing I am hesitant about. Because if they can land it,
if they can pull this off, this is going to be a truly epic game. But I do have concern that
how much of it is just going to be hollow filler to make it massive.
Well, and usually the draw of an RPG is story to keep going and to keep playing. And they did say that they have
handcrafted things that are then procedurally added into random planets and random locations.
So there's still a finite amount of actual writing that they've done. And then we're just
going to see how it all works. I mean, maybe there's enough here to easily get 100 hours
from the vanilla version.
I also wouldn't be shocked if you can get a solid 30 hours, and then you have to wait until mods.
I mean, we're just going to have to wait and see.
Last thing I was going to mention, they did not confirm pricing.
They did show the Constellation Edition, which we know is $300, which is bananas.
But you're going to get a watch out of it.
You get a watch that's of it. I thought they looked
all right. But there are some rumors that this game is going to cost $80 on Xbox. And if we're
just kind of like jumping straight past the $70 price point to 80, that might be hard for Xbox
players to swallow. But again, that's not confirmed. We
don't know. But reputable sources have said it'll be 70 on PC, 80 on Xbox. But we're going to have
to wait and see. It's all the value versus the... I mean, if it's $80, but you're getting a 300-hour
game out of this, which honestly, from what they showed off, looks like it very well could be a 300 hour game. And that's like not talking the mod community and stuff too.
That's a really good value, but it is kind of tough to just say, Hey, let's just see how much
we can charge for this really popular game. I'll have to rerun the numbers on my spreadsheet. See
if $80 is worth the price per hour yeah all right well we're
gonna take a short break and we'll be right back get groceries delivered across the gta from real
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All right, we are now back, fellas. Before we jump into the next story here, I did want to tell our
listeners a little bit about our Patreon. So if you want to help support what we do, help keep
the show running, we do release three episodes every week, you can head over to MultiplayerSquad.com
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Even if you just sign up for one or two months and quit, and it's just a tip to us for running
the show, that's awesome. If you want to sign up and stick around, that's great too.
You get all kinds of perks, like bonus episodes twice a month. You also get all our episodes
ad-free. So make sure to check that out and see if you want to sign up you can go do that at multiplayer squad.com all right so let's move on from the starfield direct to the xbox games
showcase we got a teaser for fable we did talk a little bit on our last twig episode that we might
get some fable action and this was a teaser that starred one of my favorite comedians richard i iowati i think
is how you pronounce his name uh you might know him from the it crowd dear sir stroke madam fire
exclamation mark fire exclamation mark help me exclamation mark, three, Carrondon Road. Looking forward to hearing from you.
All the best, Maurice Moss.
They didn't show a whole lot of action here with Fable.
It has a Jack and the Beanstalk vibe,
and I will say that they kind of nailed the aesthetic and the voice lines
and the look and the feel of Fable. I was
surprised at how nostalgic I felt just watching this short teaser. Yes, I did too. I know.
It feels just like Fable. I love it. Yeah. I don't know what they did because you don't really
see any gameplay in this. At least we don't think there is. I mean, I'm pretty sure there's not.
But yeah, I was doing the same thing. I'm like, dude, this is Fable, man.
It's that kind of quirky...
I can't put my finger on it, but you were right.
I instantly filled with nostalgia for the series and going like,
oh man, what are they going to do?
Yeah, I was the same way.
It immediately took me back.
I don't know how much you played, Josh,
but me and Paul played so much Fable back in the day. So right away, immediately took me back i don't know how much you played josh but like me and paul played so much fable back in the day so right away it took me back it just gave that feel
that fable feel of just kind of the goofiness but also you could you know the battles and the
strength and the lore and you know fantasy part of it so yeah right away i was sucked into it and
uh it was it was comedic it was the the the graphics
they had on there even though it was like more cinematic was more beautiful it looked amazing so
yeah i'm stoked i i gotta wonder like they kept talking about heroes right and that was always
the thing with fable is do you want to be the hero do you want to be the villain and they're
almost referencing heroes like in this one it's like this like almost like a
classification of people almost so i have to wonder like are they gonna go the route where it's like
nobody wants the hero around and so it's like you know the game is dealing with people trying to be
heroes and you're like please just stop like i don't we don't want your kind around here
well one thing i totally forgot about
because i haven't played a fable game in over a decade i forgot that you could do like emotes
so you could like give the finger to villagers and they'd get mad and you'd get evil points and
they would yell things at you and in this trailer they run past someone they're like hey you wanker
and i was like oh yeah i forgot all the characters shout and yell stuff like they'll
heckle you if if you're evil or if you do something that they don't like i i can't wait
till we get to see more um you know we got to see a little bit you know it's all i think mostly just
cut scenes and you know it's just pre-rendered video but they show fighting bandits drinking
comments from people you know i it it It looks like they nailed the vibe,
or at least they understand what the Fable vibe is.
So I'm really excited to see more.
Is there anything else you guys want to cover from the Xbox showcase?
I mean, there's stuff like Phantom Liberty,
which is the expansion for Cyberpunk,
Star Wars Outlaws, Payday 3, Hellblade 2.
Anything you guys want to cover, or do we just
want to move on?
Watch all the trailers. We'll post them on our
Discord server, too, if people
want to just be able to check them out there
as well.
Phantom Liberty comes out
the end of September. Please
stop with the September releases
at this point, people. We need
a break, honestly. We're overloaded. I've never said this in my people like we we need a break honestly overloaded
i just i've never said this in my life but i need a break from all these games coming out all at
once so just please any any future games if somebody wants to schedule it for like mid-october
or mid-november that they're wide open people can't do it captain it's too many games
they're all just stacked. All right.
So let's move on to the IGN Summer Next Fest, which highlighted all kinds of stuff, including
Mortal Kombat 1, Spider-Man 2, Alan Wake 2, a ton of other stuff.
I really wanted to talk about John Carpenter's Toxic Commando.
I think out of everything that they highlighted, this was like the one really new
thing that we got to see a glimpse of, and it has seemed to generate a fair amount of buzz.
This is a four-player co-op game where you drive around in various vehicles and you just
kill hordes of zombies. This one seems like they completely understood what kind of game they wanted to make the music makes
sense the visuals make sense you get these brutal kills on zombies while it feels like you're in an
action movie from the 80s and that to me sounded really exciting and this is one that i i signed
up for the beta so i hope i get in i really want to get my hands on this one here. But what were your guys' impressions of Toxic Commando?
You just got to tell them who you are, dude.
They'll let you right in.
Do you know who I am?
I'm Paul.
I'll try.
Do you know who I am?
No, I got the same feeling.
The music playing, it would just that when i was a kid i watched so many uh 80s and 90s just
action commando movies and and that that's the vibe i got and that almost took me back to like
you know my childhood with my dad watching these crazy movies and just the the crazy combat and
and you kill and run around just killing zombies i i got a really good vibe for this i'm
definitely i haven't yet but i i'm gonna sign up for the beta as well hopefully we can get in
together um i'll just drop your name and uh but no i i'm i'm in for it i'm excited so it looks it
looks like a good one to me it's crazy because i mean how many zombie games are out now yeah where
you're just slaying just hordes of zombies? We just covered Dead Island 2, right?
And it was like that game was a very pleasant surprise for me, to be honest.
So anytime I see, oh, look, guys, it's a new zombie game, I'm kind of instantly a little skeptical.
Like, ah, another one.
But, dude, there's something about this game, man.
Like, I don't know what it is.
And like you said, maybe it's that 80s,
90s vibe. Maybe it's the fact that it's a horde shooter, but it looks like they did it right.
Maybe it's the fact that you're tooling around in all these different vehicles with your buddies,
just plowing through hordes of zombies, shooting them left and right. There's chaos everywhere,
but there's just something about this trailer that worked for me. Whereas normally I would look at this and go, these games are a dime
a dozen now. They're fun for a few hours, but nothing is going to stand out to me. But this one
got my attention and looks like it is going to be a lot of fun. Please let one person be able to
drive the car and then your buddies are all hanging out
shooting zombies and stuff. Because you know the first time, and I'm sure it'll be me because I get
everybody killed, but the first time I crash the car and then we get eaten by zombies, everybody's
going to be like, well, there we go. We expected. But those are the moments that matter in games
like this too. So I'm pretty impressed with what I saw in this one.
It kind of screams to me like it'll just be a really fun time where you and your friends
are just yelling, saying funny one-liners when you kill zombies, and just having a complete blast.
That's what it looks like to me. Maybe it helps that they had input from John Carpenter. I don't
know. If our listeners don't know who he is, he wrote and directed some of the most classic movies of all time, like Halloween and The Thing.
And so maybe having that point of view, maybe he just knew, hey, this kind of vibe would be
great for a game. And maybe that's all he provided, but maybe that's all they needed.
So I think that one looks very cool. Also, I know we have so much to cover here that we're moving very quickly, but we also should probably at least touch on Lies of P, because we've brought this up a lot on the show.
I named it as one of my personal most anticipated of the year.
It's an upcoming Souls game where you play as Pinocchio.
They released a playable live demo, which is pretty neat.
I've always said they are
not afraid to show off the game. They released a 20-minute gameplay video months ago. They're
willing to give you a live demo now. If you don't download it, you can still watch footage of them
playing through everything in the demo. I feel like the game plays exactly like every Souls game.
I mean, they all kind of play the same. This one, I thought, looks really neat. I like the game plays exactly like every Souls game. I mean, they all kind of play the same.
This one, I thought, looks really neat.
I like the setting being in old-school France,
and I like the Pinocchio vibe,
but I was kind of curious to get your guys' take.
Did this kind of match what you thought the game would be,
or is it shaping out to be something different?
So I actually picked up the demo,
and I played for like 25 minutes.
I don't know how long the demo is.
I know it's just the first level.
I feel I was about to fight the...
Well, actually, I was starting to fight the big boss guy at the end.
So I'm assuming that was probably close to the end of the demo.
Yeah.
I'm going to be real, man.
It didn't impress me.
Really?
Because you normally love Souls-like games.
And here's the problem, is that I kept just going, this feels so much like Steel Rising
to me.
Graphics are better.
The scenery is better.
But the moveset, this is the biggest direct clone that you can possibly imagine of any
Souls-like game.
And I know that they all
kind of borrow the same thing, but maybe it's just the whole automation thing or automaton thing
where you're playing like a puppet instead of a robot. And it's like, I feel like I've done all
this before. And so the game is fine. I've got nothing against it, but I'll be honest,
from playing the demo, having played Steel Rising, I just kind of go, okay.
There's nothing that stood out to me, I guess, that made me go, wow, Lies of P, man.
Yeah, everything I've seen looked awesome.
It looked cool.
I downloaded the demo.
I haven't been able to play it yet.
I'll probably hop on tonight unless my hand just instantly navigates
to Diablo
oh whoops oh I fell over
to Diablo
but yeah I'll have to
check it out just kind of see if I get
the same feeling that you guys
did but yeah I'm surprised
with your take Josh
because yeah you just love that type
and you think you know you played one souls played them all, but you still are drawn in.
So I'm interested to see how, you know, once it finally comes out, how it looks and kind of what we all take from it.
Yeah, I thought it played fine.
I described it as the game I wanted to play instead of Steel Rising.
Like, there's a ton of overlap the
venn diagram is 90 overlap i mean it plays and looks very similar but i think everything about
this does it better but if you've played steel rising recently this might just feel like you're
playing through the same material it's honestly that's like even the little health potion thing,
the fact that you can get the little...
I mean, there was little stuff.
It's not...
You sharpen, you have to resharpen your blade by using your arm,
but then you can get an electrified one.
So when you go to sharpen, it'll electrify it instead.
Now you do electrical damage and stuff.
It was just so much of that Souls formula,
just completely regurgitated to where it's like,
what is the new stuff here? And maybe the demo is just too short and they get into the Pinocchio
aspect and stuff like that. But Color Me unimpressed from what I saw, but that doesn't
mean that I think it's bad. It just is not different enough to get me excited, I guess.
I would say Color Me moderately impressed because we didn't get any
story.
They just say,
Hey,
you need to come to this building,
make your way over.
And then that's it.
So maybe once we actually know more about the story,
maybe that'll be a nice motivator to keep playing the game.
Cause we just don't know a lot about story yet.
Maybe that'll be the hook. All right right and then before we close out the show lastly
we were subjected and i'm going to say subjected to one of the harder to watch events of the week
the pc gaming show um i never lived in the south like you did josh and i've never said this before but bless their hearts
for trying i mean they they really tried but man this humor fell flat every single joke fell flat
everyone in the chat was going crazy that was the best part by far oh man i laughed out loud one person said in all caps this host should be in jail
it actually made me laugh out loud because it was pretty horrendous even all the jokes about ai were
really bad i mean it was hard to watch and i watched the entire thing yeah i watched all but
40 minutes because i literally fell asleep for 40 minutes.
So, dude, this was the worst presentation that I can remember.
55 games, Josh. That's both for the presentation
of the host and the weird, weird thing that they
tried to pull off and failed miserably at. And then the games,
man. Oh, my goodness.
I just.
This is.
You know, people listen to the show so that we go through the torture.
And you don't have to.
We play the bad games.
And we tell you, hey, this game's bad.
Don't pick it up.
Or we play the games and say, yo, you should play this.
And I get that that's part of it.
But, man, sometimes it hurts.
This time it hurt real bad.
This feels like work.
Watching this feels like most of our conversation, we were all watching it and we were just talking in Discord.
And most of our conversation were just about the comments we were laughing at the whole time.
It was so bad.
Well, even the games we're excited about, like they had pax day yeah and then they're
like the people believe in ghosts and they can talk to them and then they went on to the next
game so like they highlighted 55 games i'm gonna say like 43 of them i've never heard of and have
zero interest i will never i know never look up another thing and then the games we did care about
like dune awakening balder's gate's Gate 3, Pax Day,
they basically showed nothing.
So it was literally two hours of our time that I feel like they highlighted nothing.
They provided nothing of content.
I mean, I feel bad for saying that.
I don't want to just trash them.
But that was the product we were handed today on YouTube.
And I was not impressed.
I do.
I'll trash them.
That was absolute garbage. That was horrible man i hope it i never want to uh wish a man unemployment but
i don't think you should be in that industry maybe a different position yeah get them somewhere
off screen it was painful it literally was painful and like you said paul there were a few games that
we were very i mean the balder's. Come on, people know how I feel.
But then they just, all they did was like, we built the city and it came out great, everybody.
And then it's like, okay, well, you didn't show off any more stuff about the game?
PAX Day, I got hyped.
I'm like, oh, yeah.
And then they were just like, that was probably the one where they went the longest and showed some stuff.
But then it was two guys dramatically walking around a castle
like what does that have to do with anything rubbing the rubbing the moss or whatever it's
like oh this this gets me so hyped for the game i'm excited in real life it's not even in the
game yeah yeah yeah just real life videos of just rubbing moss and stones oh man now i want to buy
that game for sure yeah well and there's such good content of that game
too like we've seen the footage it looks incredible i mean yeah i i guess the only
thing i wrote down in my notes is with dune awakening they said every week a sandstorm
will change the map so it will block certain things you could go do before but it's going
to also then unlock new stuff so they called
it infinite exploration uh i don't know how infinite it'll actually be but i like the idea
of changing the map every week i think that's kind of a novel idea for an mmo but i think that's all
there is to say is there anything else to say about i don't remember what it was called well the pc gaming show yeah anything else no no all right yeah i i
think that about wraps everything up i'm very curious to see if we find out more about like
star wars outlaws and stuff with the ubisoft forward so by the time this releases that's
already out so i'm curious to see if we have a lot of thoughts there uh maybe we'll get to cover that
next thursday but i think that wraps up everything here for today.
I think four showcases was enough for us to try to tackle.
Yes.
It was a busy day today.
You know how much Diablo time I missed?
Oh,
you could have leveled at least twice,
Ryan.
Yeah,
seriously.
All right.
Well,
that wraps everything up for this week in gaming please
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another episode in the future happy gaming all right see everybody see ya