Video Gamers Podcast - The BIGGEST Blunders in Gaming - Gaming Podcast
Episode Date: June 2, 2025Gaming hosts Josh, Ryan, and John break down some of the most infamous flops in recent gaming history. From buggy launches to broken promises, this episode pulls no punches as we look at failures in t...he video game industry like:-The disaster launches of Cyberpunk 2077, Fallout 76, and Anthem-Final Fantasy XVI’s unexpected stumble-Console fumbles like the Wii U-Much, much more... All the video game news and discussions you need, every week, right here on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show:Support us on Patreon: patreon.com/videogamerspodJoin our Gaming Community: https://discord.gg/Dsx2rgEEbzFollow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers and welcome to the Video Gamers Podcast. Few things can unite gamers like the collective hate towards a terrible launch, a bad sequel,
or over-promising on a game.
On this episode, we're going to be talking about some of the biggest blunders in gaming.
But first, some introductions are in order.
I am your host, Josh, and joining me,
his biggest blunder was waiting so long to join the podcast
and brighten the gaming world with his good looks and smooth impressions.
It's Ryan.
I was like 90% sure until you said impressions
that you were gonna say John, and then just roast me.
That would have been so good.
So thank you, thank you, buddy.
I was kind of hoping you didn't know what to do
with like a nice intro, man.
I kind of don't.
Yeah, where you're like waiting is like,
okay, where's the insult?
You saw where my mind went to immediately.
That's true, that's true.
All right, don't worry guys joining us
His biggest blunder was defending Nintendo saying he didn't like God of War that much
Thanks, the gameplay and the elder ring was okay
But we love him anyway for being a big goofy nerd and a heck of a kind-hearted person
It's John that seems to be the general consensus
is that people like you guys and tolerate me.
By the way, Ryan, as soon as Josh said that this is the good
looking one or whatever, I'm like, no, that's gotta be Ryan.
Ryan is the cute, dumb one on the show.
Yeah, you're like the real retriever, Ryan.
Yeah, Ryan's the Joey in our Friends cast. is the cute dumb one on the show yeah you like the right right yeah right yeah
Ryan's the Joey in our friends yeah right it's like I'll take that take it
it's a good place to be buddy it's right are you doing I just don't want to be
Ross guys okay so I'm probably Ross you're tolerated hey you're winning
people over John slowly but surely man no I am not people are saying I hate him less now
People people are saying I'm going to actively stop actively chopping this man down
That's what I get
That's what I get. It's sympathy, you know, one way or another.
Maybe stuff.
Yeah, exactly.
I'll take it. I'll take it. I'll take it.
I have big, big shoes to fill. I'll take it.
Oh, my goodness. Guys, I...
Okay, so I am super excited for this episode, number one.
I mean, listen, as gamers, and especially OG gamers,
let's be honest, you know, we've been around a while,
we have experienced some of the worst of the worst when it comes to video games. I mean, they're ask a gamer,
I want everybody that's listening right now to think of the biggest gaming
blunder off the top of your head, whether it was a failure of a release, a, you
know, a game that was over promised and under delivered or something like that.
Right. Boom. Every single gamer in the world just thought of something.
Yeah, instantly goes to their head.
Yeah, exactly.
So it's like, everybody can relate to this man.
And I love it because it's like,
we're going to talk about some of the greatest blunders
in gaming history.
And we're gonna try to talk about a few
that maybe people forgot about,
or that just touch us, you know,
a little bit more through our own experiences
or something like that.
So, I mean, let's just get into it boys.
Cause I mean, this is a weird one.
Cause this is going to be like a nostalgia rage episode
where it's like, I remember that, dang it.
Like, why are people so stupid?
I think there's going to be silver lining
at the end of this.
There's a few, there are a a few which makes me kind of happy
But man, some of these are just disastrous at the same time, too. So
Let's just kick it off boys. I'm gonna I'm gonna start us off with perhaps
the greatest
blunder in the history of gaming I
Don't know that this is the studio's fault necessarily, but it's funny because I remember watching them go on,
I think it was like David Letterman or some talk show
to Jimmy Kimmel or something like that, Conan O'Brien,
to talk about this game that they were developing.
And it's like, dude, if you got invited on a talk show
to talk about the game you're developing as an indie studio,
like the world is gonna think this is the greatest game
that ever existed.
And the problem is they got caught up in that hype
and they started going like,
this is gonna be the greatest game the world has ever seen.
It's got technology that nobody's ever seen.
You are going to be able to explore 18 bajillion planets.
Nobody's gonna see the same planet.
We're talking about No Man's Sky.
Oh yeah.
Oh my heart, man.
So now this is, this is the thing for you youngsters out there that go,
dude, I've been playing No Man's Sky.
That game's fantastic.
What are you talking about?
Oh boy.
Ryan, why don't you take them back? You were you bought the game on release I did I bought the game on
release day it took me four Best Buy stops to find one that had it I'm so
happy I spent all that time driving around the valley to get that game I get
it I'm beyond stoked I am in the hype you know, I am I'm ready to explore these vast
Depth of worlds and all the amazing things that I was told I would see I booted up and
I think I found a frog in like six hours of gameplay
It was I was just so annoyed at like
What is this? What is this game? I didn't even understand, like, what am I supposed to do?
What am I supposed to go?
Like, I was having so many issues.
It was just one of the most frustrating launches aside from another game we're
going to talk about a little bit later that I've ever experienced.
John, did you ever play No Man's Sky?
I didn't.
And here's why.
Like, I am the exact product of why this kind of thing is a problem.
I've talked about this a lot with The Last of Us 2, but my time, especially in the time
that we're talking about that most of these games were released, I had very limited free
time.
And so if I got wind that the reception around a game was overwhelmingly negative, it lost
me immediately.
And this was certainly, I remember I had a ton of hype for this game coming out.
I'm like, Oh my gosh, like every person's experience with this game is completely unique
on a unique world.
Like, Whoa, what a cool, ambitious idea.
But categorically, you know, it was not executed well.
People hated it. And I just never, I never even got a minute into this game.
I'm the same way.
I did not play this game at launch.
My buddy, Andy actually picked it up day one.
And then we were so excited.
I remember being so jealous because like you, Ryan,
it was really hard to get a copy.
And then I remember talking to him and he was just like,
like, dude, what am I supposed to do?
Like I've been to like four planets. I've seen like one creature, like I scanned it,
and now what?
Like the game had no structure was the problem.
It was just this open, cool,
you made this procedural generation,
but there's nothing to do.
So, historically the backlash that,
what's the name of that studio, man?
Dang it.
Hey, it's not hazelite.
Oh, what do you look up the name of the studio?
I'm drawing a blank, but the, the, the issue is, is that they took so much heat
from over promising this game.
I don't know how they didn't just collapse and like, just go into hiding,
like, you know, to literally just as a studio say we're done, we're going to go
and run and hide and just disappear. And we're sorry, everybody. But to their
credit, hello games, hello games. There it is. Hello games to their credit. They
have been working on this for the last decade to the point now where as gamers we have gone dude no man's sky is great
stop stop with the no man's sky updates give us light no fire at this point man like that's all
we want so it is a successful turnaround story but man sometimes gamers just don't forgive and
they don't forget and no man's Sky might be the most disastrous blunder
that the gaming world has ever seen.
That was me, man.
I had a couple buddies that hit me up, you know,
maybe a year or two ago.
They was like, dude, you guys gotta check out No Man's Sky.
It's awesome.
I'm like, no, no, no, no.
I've heard that one before.
You're not getting me again.
And I still, I never, I just,
I lost that interest to, you know, to try it. And so I wonder how many people, you know, are like me, that were like, I never, I just, I lost that interest to, you know, to try it.
And so I wonder how many people, you know, are like me that, that we're like,
I got burned.
I'm not, I'm not doing it, you know?
Well, again, there's so many amazing experiences out there that like, it's a,
it's, it's a cliche, but you really only get one opportunity to make a great
first impression.
And when you are not hurting for choice, which none of us are, you know,
you lose people. That's just the way it works. I will say, I have to give them credit through
through years and years and years of hard work. No Man's Sky is an incredible game now. I mean,
they have turned this thing well beyond what I think their initial vision of it was and really
turned it into something special. Um, so kudos to them.
Uh, you know, I can't wait to see what they do with light.
No fire.
That is one of my most anticipated games.
I just, I don't think it's coming out this year, so we haven't even
really talked about it much, but.
That game's going to leap to the forefront of like ultra hype for me when they
finally actually announce it.
Cause I feel like they've learned everything they needed to learn to make
a really, really good game. We hope. That's their next one. Yeah.
Can you imagine if they did it again? Oh my gosh. That just makes me feel so awkward. I'm not even gonna think
about that. So Ryan, what's one for you man? Absolutely colossal gaming
blunder that comes to mind for you. Well, oh man. Have you ever wanted to play probably one of the best games
ever made?
One that draws you in, is engaging,
enticing a beautiful world.
Something that you've really never seen before.
Yeah, I love that.
Man, but what if it just didn't work?
What if it just was full of bugs and issues and errors
and clipping and everything you could imagine that would happen in a game that's just as dog poop at launch?
But this would be like an indie studio that's trying to create their first game, right? And doesn't know any better, right?
No, no, it's a very, very well-renowned world-class studio that spent a lot of time and a lot of money on development.
That also made one of the greatest games ever?
You better believe it, brother. We're going with
Cyberpunk 2077. What the heck man?
Yeah guys, I have said this before. Cyberpunk 2077 was the most hyped I have ever been for a video game dude. Ever. It was unhealthy man. I took off of, I mean, I think instead of like the one day
off of work, I was asking for like a week off of work.
It kept getting delayed, it got delayed.
We got the most amazing 45 minute demo.
I remember absolutely losing my mind
when they finally showcased Cyberpunk 2077
and it looked like the greatest thing
the gaming world has ever seen.
And then delay after delay after delay, I'm getting angry.
I'm mad at them.
Freaking CD Projekt, Radley, come on, man.
And it finally releases and I did,
I did sleep the night before.
I'm a kid at Christmas.
I mean, my wife was making fun of me
and I load up Cyberpunk 2077 and it's just T-posing,
cars crashing into each other,
glitching through walls, broken quests,
police just popping up behind you out of nowhere.
I mean, this was one of the most disastrous launches
of a game that I can think of, dude.
And it was all just bugs, dude.
It wasn't that the game itself wasn't there.
Like No Man's Sky, it's different. The game itself wasn't there. Like No Man's Sky, it's different.
The game just didn't exist.
Like No Man's Sky released something
and everybody's like, this isn't the game.
Cyberpunk, you got the game.
It was just the worst buggy, glitchy, broken mess
that anybody had ever seen.
Didn't work.
Yeah, see, this is another game
where the bad publicity made me miss it,
even though this is right up my alley.
Like, like that future cyberpunk aesthetic or whatever.
By the way, have you guys seen the Neutron trailer?
Ha, so good.
Looks so I love all things cyberpunk.
Exactly.
I love it.
I love it.
It's that but terrible, terrible reception.
And I would say that this is probably in everybody's like top five consensus, worst, most disappointing launches.
But I, you know, we've, we've talked about this in time,
like times in the past, and I've had a lot of people
reach out to me saying that it actually wasn't as broken
as people are complaining about it to me.
I don't know what they're playing.
And they also say that you guys are dumb, specifically.
Okay, that's true.
But also, so the main thing is, so on PC, because I played it on PC with a beefy PC
and I did run into a lot of bugs, but none of them were necessarily game breaking for
me.
The biggest problem with the cyberpunk launch was the consoles dude, because like if you
remember PlayStation took it off the PlayStation store.
It ran so poorly on the PS4
at the most dumbed down resolution imaginable
to where it's like the characters didn't even have faces
at this point and it still didn't run.
And that's when Sony went, dude,
like we're not selling this, man.
Like that's real bad, like real bad.
So yes, it was very broken on PC
and for a lot of PC gamers, it didn't work at all.
It was almost unplayable, but it was, man,
the console people, the console crowd with that
were the ones that really got hosed, man.
And thankfully I wasn't part of that crowd,
but my goodness, if I was, I, I, I would have.
Oh man.
Rage, rage flow.
Yeah.
I, I had, um, I had a good bit of issues and I ended up.
I stopped playing and I hadn't played it for a while until, you know, I joined
the pot and was with you guys and you and Paul were like, dude, you gotta play it.
You gotta check it out.
Give it another shot.
And I'm like, all right, all right.
It's one of my favorite games ever now.
Like it's just so, so good.
Did you ever go back, John?
Nope.
Nope.
It's in my backlog, just like Red Dead.
John's totally corpo for sure.
Well, I mean, so he's like, wait a minute,
what does that mean?
So it's funny.
I've literally played Cyberpunk.
Say last night, I get it.
Yeah.
Cyberpunk is one of the few games that I have played all the way through.
And then after like I played it at release because I was just determined no matter how
frustrated I was.
I was like, no, I've been looking for this.
I'm going to play this game.
And then I did go back about a year and a half later when everything had been patched
and fixed and all that.
Bro, cyberpunk 2077 in its current state is a top 10 game of all time for me. Like
legitimately it is that good. Like I put it up there with Witcher 3, Red Dead 2, God of
War, Elden Ring and Cyberpunk. Like it's legitimately that good now in my opinion. So plus it's got
our boy Jackie. Well, yeah, it's got Jackie Wells. it's got V, it's got Johnny Silverhand, it's got Keanu Reeves,
like yeah, man!
What's that not like?
Exactly, exactly.
So, all right, John, what about you?
You got one that comes to mind for you?
Yeah, in keeping with this same thing of a studio
that's produced a heck of a lot of huge generational games
and then, honestly, taking up a love it franchise and and nose diving with it is fallout 76
Yeah
Action to that this is a tough one again
Like what you have like a formula and a property that has historically worked so well and then do so poorly with
it, it is notably bad. You know, people have the expectation that like, look, you have
all this, the fundamental parts to make this at least a decent game. Why is this one so
broken? And this is one that again, it was like dead on arrival. Basically there were
technical issues when it came out, there was huge server crash issues,
glitches, the marketing was terrible on it.
The storyline was super passive.
There was an overemphasis on, on, uh, PVP elements.
You know, it, they basically like took the fallout universe and then delivered a game that had everything
that people didn't want in a fallout game. And, uh, and again, you know, this, this is
a game that I'll be honest, like this sort of open world type, uh, first person action
game isn't normally my cup of tea anyways
But I've been looking for a great entry into the Fallout universe and they really shot themselves in the foot
You know, I think they lost a lot of ground with this one, dude
I remember watching Todd Howard talk about how we were finally getting multiplayer fallout and
That sounded like the most amazing game ever, you know
And then they started showing this world that it was gonna take place in and you could play with all of your friends multiplayer fallout and that sounded like the most amazing game ever, you know,
and then they started showing this world that it was going to take place in and
you could play with all of your friends and it was this living world.
They were going to keep developing it.
It was almost like a fallout MMO and it was like, they just kept hyping it and
hyping it and I was buying into the hype.
And I remember I was there at launch jumping in with Paul and Todd.
And I think another buddy of ours, cause it was like, dude, let's do it.
And then we started playing and it was just like, there were no NPCs at the time.
Like, how do you not have NPCs in a fallout game, man?
Like legitimately there were no NPCs.
Like that.
Yeah, it had PVP, but it was only if you elected to do PvP.
So it was kind of like, well, this isn't dangerous at all.
There was zero content available at launch.
And then and then the most dumb, stupid thing that anybody's ever seen.
And I mean, this just kind of goes to show how much they botched it.
If you bought the collector's edition of Fallout 76, which so many people did,
because it's Bethesda guys. It's multiplayer fallout
You know, they're die-hard fans
Absolutely, you're catering to the die-hard fans with those
So these people were promised this super cool like canvas bag that was gonna be like fallout
It was dude these bags showed up and they were made out of like vinyl
They were the like cheapest bags like in the world and people are like this isn't canvas like this is like a
bag from Walmart like what is this man and then they had to come out and be
like oops sorry guys there was a little bit of a mix-up and it just this was the
most disastrous thing ever and listen you know no man's sky redeem themselves
cyberpunk redeem themselves fallout 76 I have talked to a couple people that are like,
oh, it's way better now, but nobody says it's great.
Yeah.
You know, it's like, it's so like,
this is just one where it's like,
I kind of lost faith in Bethesda at that point, you know?
And we're probably not even gonna talk about Starfield
because I don't know that Starfield was,
is considered a blunder, but it's just like
Bethesda, what are you doing, man? How do you do this to your people? How do you promise it like
this? Todd Howard, you're a charismatic dude. I can't help it like you, but gosh darn it if I'm
not still mad at you for just bold-faced lying to me. These are lies. Part of the thing too is,
I mean, it was like three years or so after Fallout 4,
which was so good. And the cool thing with these Bethesda games and, you know, Fallouts as well,
is just the depth of the world where there's so much stuff. Everywhere you go, you look and there's
like a book and there's like a whole story in the book. And there's all this lore everywhere. There's
there's weird stories of like a father
and their child and whatever, just everything everywhere where you can get sucked in and
to launch a game so empty that there's not even NPCs, which is such a big part of the
Bethesda games, you know, not to have it is wild.
In particular, the charm of the game is the world building.
Exactly. It's, it's, it's wild to me. Um wild to me. You know, it's a bummer.
I kind of fell into this with Elder Scrolls Online, too.
I was a Skyrim junkie.
I got into the beta test and stuff for Elder Scrolls Online,
and it just didn't hit the same way.
And so I was a little gun shy on Fallout 76.
So man, it's just wild how that launched.
That was a disaster, man.
Yeah. Disaster. Boys, sit back and let me tell you a launched. That was a disaster, man.
Yeah.
Boys, sit back and let me tell you a story.
Oh, I'm ready for this one.
Sit back and just let me tell you a story of one of my favorite games of all time.
You guys know me.
I'm competitive.
I like learning characters.
You?
I love hero shooters.
Love hero shooters.
Well, some hero shooters, I should say.
And along comes Overwatch.
My friend group at the time, everybody was insanely excited.
Overwatch became the staple for us for like years, dude.
I mean, we played Overwatch every single night
with a group of friends.
It was the most wonderful gaming time.
It was just like, you know, when you think back about,
like your happy gaming moments, right?
Like Overwatch and playing with friends is just one of those things.
That's like, I look back on finally.
And then Blizzard says, guys, we're making Overwatch two.
And I went, yes, oh my gosh, we're getting another Overwatch, you know?
And they start doing the PR stuff where they're like, we have spent years working on sound design and character development.
And I'm just thinking this is going to be the most amazing thing I've ever seen.
We're going to keep all the old characters.
They're all going to be spiffed up.
The game's going to sound better. It's going to look better.
We're going to get new heroes, new maps, new modes.
Overwatch 2, baby. Yes.
So what happened, Josh? Well, and then day old daddy Jeff, if you remember Jeff, you know the liaison to the
community everybody loves Jeff. Jeff says hey guys I'm leaving Blizzard I've had a good run
I'm out and everybody went oh man all right Jeff we love you see ya and then not I mean it was like
a couple weeks later, man,
where they get on and they say, okay, guys, listen up.
Here's what we're gonna do.
We're gonna sunset Overwatch.
Okay, Overwatch 2 is replacing Overwatch.
Okay, now don't worry, it's gonna be free to play,
but also we're gonna just kind of scrap everything
that you paid for in Overwatch.
And then, oh yeah, by the way, you know, we're going to walk back everything.
We're going to just try to monetize this game to no end.
We're going to ruin game balance.
We're going to only put out one character a year.
Overwatch 2 was honestly one of the biggest scams in gaming to me because it's like you
took away a product that people paid for and you replaced it with another product that was vastly inferior and was not
what people asked for and you gave people no choice whatsoever.
Overwatch, it's not like you can't go Overwatch 2, not for me.
I'm going to go play Overwatch.
You know, it's like, no, dude, that's gone.
You don't get a choice.
You can only play Overwatch 2 now.
And then you go, yeah, but I don't like this, man.
This is garbage.
And then they went, sorry.
Too bad.
Too bad.
And I'm not saying I didn't play Overwatch 2.
I played the heck out of Overwatch 2,
because what other choice did I have?
Oh, oh, Josh, you say that, but now there is a choice.
I know.
And I'm going to ask you a question here.
So that choice, I'm sure everyone can assume,
is that it's Marvel Rivals.
Came on, gangbusters doing really, really well.
Josh, how many people do you think are playing Marvel
Rivals right now?
Ooh, I'm going to say 400,000.
Oh, jeez, you're way over.
Am I over?
No, I mean, 200k. Yeah, it's 111 right now. 111,000. Oh geez, you're way over. Am I over? No, I mean.
200K.
Yeah, it's 111 right now.
111,000.
111.
Right now, yeah, good job.
On a Thursday.
And it's 79.15%.
What do you think Overwatch 2 is right now?
Oh, 30,000.
22,000.
Wow.
With a review score of 24.324.
Wow.
You can't do that to people, dude.
You can't do that.
And this is Blizzard, dude.
This is Blizzard, man.
Is that 22% approval rating rage?
Is that rage reviewing?
But it's rightful rage in this case.
This isn't like, oh, I don't like the writing
or I didn't like this way they cast this character or some political view or societal view or something like that,
where people like, I'm making a stand. This is a hundred percent, you took Overwatch away from me,
you ruin this game, you promised me all of these things that never came about, you know, they
stopped, like they slowed the development on Overwatch 2 when they started realizing like, guys, this is starting to fall off, we're not putting anything into it. My daughter
absolutely loves Overwatch 2, she plays it every single day, like every single day, I've tried to
get her into Rivals and she's like, I love this game, I'm just going to keep playing it and I'm
like, I mean, I'm glad you're happy, you know what I mean? But it is like, this is just one of those things where if
you knew what Blizzard did to its gamer base, like man, like this is just not cool, man.
Not cool Blizzard. Just not cool.
And they were there. So I mean, Blizzard is like you think you're like Blizzard, like
that their beloved, you know, for years years with with diablo and warcraft and
then wow and you know all the the just this their cinematics like gave them so much credit you know
they had their street cred was off the charts just from their cinematics and the games were amazing
cinematics ever in gaming absolutely every time you'd watch like the intro on wow or other, other, you know, clips on Diablo, like you get goosebumps every time. And,
and, uh, man, this, this is like that. What a fall, you know,
for all fall from glory.
The thing that bugs me too,
this was kind of the point I was going to make on my daughter.
And then I got sidetracked is like, you know, rivals comes out,
Overwatch two Blizzard one character a year, one new map,
re recolored skins,
like the laziest development you've ever seen for a game
that I'm sure was bringing in tons of money for them.
Model Rivals releases, all of a sudden,
guess what Overwatch 2 starts doing?
Oh guys, we've got a new game mode.
We're gonna release a new hero every other month.
We're gonna have a new map once a month.
And then it's like, so you were just being lazy?
Like, you didn't have competition, so you were just being lazy?
You didn't have competition, so you didn't care.
The second Rivals comes out and starts
stealing your player base, you go like, oh, don't worry, guys.
We've got all these plans for Overwatch 2 now.
Look how great this is.
Why weren't you doing that before?
What the freaking blizzard, man.
Yeah, this kind of thing is unfortunately so common
in the way companies behave.
I think we as outsiders, and by the way,
I'm usually the corporate sympathizer in these situations,
but usually as outsiders, we go,
man, why didn't the company see this coming?
Well, companies don't wanna change.
Companies are full of people that don't want to change
and they don't pivot unless they absolutely,
just like people, they typically don't change
their behaviors until they're on the precipice.
Like they're about ready to fall off that cliff.
And then it may be too little too late.
This, I'm trying, honestly, I want to argue with you guys
so bad on this.
But I can't. I can't.
I can't come up with the angle.
I am a pragmatist, and I believe in meritocracies.
If I were Blizzard, I would have let both Overwatch
and Overwatch 2 live at the same time.
And you live by the sword, die by the sword.
Your second product isn't performing as well
as your first product.
Let people keep enjoying your product.
Right.
Let people, and then work to improve the second one so that you're encouraging them to move
from one platform to the other rather than sort of punishing them for liking the old
one.
Yeah.
All right, guys, let's take a quick break.
I need to calm down just a little bit.
Just got to cool off.
I'm going to breathe during this break, and then we'll be right back to just get me all heated
once again.
Man, I don't want to keep going, guys.
This is just depressing me, man.
What the heck?
There are games that still need to be talked about on this list.
Oh, we got a lot.
People must be held accountable by us podcasters.
This is what we do for you listeners.
This is the pain we go through.
Is it Ryan's turn? Is it your turn Ryan?
I think it is.
I think it is, yeah.
Oh yes, yes. Okay.
So, there's a lot of games that, you know,
how do I word this?
Basically, you know, everyone has their game type,
their game style, what they really enjoy, you know, to play.
Josh, you're a big shooter guy.
I am.
He loves shooter games in general.
How did you feel about a little release that was going to be quite big called Anthem?
Oh my gosh, dude. Why do you do this to me, dude?
Anthem looks so incredible.
You got to be Iron Man.
You got to fly around this incredible world with your friends and just shoot
monsters and get loot.
And this was, this game was made for me.
Yeah.
I mean, it was, it was everything you, you wished, you wished it could be you, you are what you were
wishing. It was everything you wish it could be
and, and everything that you wanted. But, uh,
as someone who, who was so anticipated for
Josh, can you enlighten me on what happened?
Gosh, dude. Listen, I have said, I've said many
times, I think Anthem is the most fun game that
you can play for eight hours, dude. Like when we got into Anthem, we were in awe. I mean, we had our different suits. I had
an instant squad. I was playing with friends every single time. We're hopping in, we're
flying around the world. Oh my goodness, dude. It was peak. It was absolute peak gameplay.
You shoot down to the water to cool off your jets
because you're skimming along the water
and it's like, yeah, I can just keep going forever.
You know, I mean, it was absolutely exhilarating.
And then you got into like the other parts of the game
where it was like, hey, you know,
all of these different parts of the city are fragmented.
So it's loading screen.
And then it's like loading screen.
And then it's like, guys, this is a weird design decision.
Like I have to load into this one area
to go to the area where my suit is.
But then I have to walk up to my suit
to say I wanna get in my suit and then it loads again.
And then once that loads, now you're in the screen
where you wanna set your load out and everything
and kind of gear out for whatever mission you're gonna do.
And then you say, okay, cool, I'm ready.
And then it loads another screen, you know? and then it's like, okay, well,
I'm finally ready to launch and take off.
And then it's like, okay, hold on.
We're going to load you into like the dock area so you can launch.
Three days later.
Yeah.
And then it just got to be after eight hours.
Bowels hurt with this.
It was so bad, dude.
So after eight incredible hours worth of gameplay, it was like
you just hit the wall where you realize they have not developed this game enough. Like there's no
end game. There's no like carrot to dangle in front of people that has any semblance of fun,
and that is when gamers realize because the initial impression with Anthem was fantastic, dude.
I'd go play Anthem again in a heartbeat, dude,
like a heartbeat, except you just, it's like,
imagine if you go to a steakhouse, right?
And you get the most perfect filet, dude.
And you cut into it and you're like,
dude, this thing is spoon tender.
It's the juiciest filet.
It was grilled perfectly.
You get two bites in and then the waiter comes by and snatches the plate off your
table. He's like, that's all we got for you, buddy. That's all for now.
You're going to be ticked. That's exactly what happened with Anthem, man.
Especially with like, you know, they promised you like a nice 12 ounce steak.
You know, I think a lot of these issues is, is a lot of these devs over promise.
They, they over promise features your what's going to be in the game,
how the depth of the game, you know.
And then when you over promise and under deliver, no matter how good it is,
people are always going to be let down.
I felt so jipped out of that experience, dude.
Yeah.
So this is where business John can kick in, right?
So, so there, this is the stuff that drives me nuts.
And Ryan, you hit the nail on the head.
It's the over promise under deliver concept.
It is so hard for me to understand how big studios like this through play testing and
honestly just through peer review.
Like if I'm developing some new content, I would be having like people that were adjacent
to my industry or dude, honestly, maybe even competitors looking at the stuff and going
like guys, we're putting a lot of money into this thing.
Does this stink?
Like, are people going to like this?
The fact that this like makes it through to launch this maligned, I just don't, I don't
understand.
It's like sales 101 guys, like be realistic about your product, deliver realistic expectations,
and then over deliver if at all possible.
And you know what?
If you have a project that needs to be taken outside behind the barn and shot, do it, cut your losses, move on to something better.
You know, I'm sure we're talking many millions of dollars here, but
You know, so let me ask you John is there a world from a business sense, right because anthem had the hype dude
It had the gamers attention. This was the this was gonna be the next greatest game that people had ever experienced and
For a very short time it kind of, man, you know, like it legitimately
kind of was, but you know, so the question is if you over promise and
under deliver, is there a world where you go, yeah, but I mean, we got their
money, dude, I mean, we sold 4 million copies of this, like people may hate us
now, but we made our money.
Here's what I can tell you,
is that most businesses, despite what you see on the internet,
you know, in public records,
operate on a much slimmer profit and loss statement
than you would expect.
Games like this, big games like this,
rely on long-term success
to be able to make their money back.
They may have offset their production budget.
It is unlikely, given how bad this flopped,
that they really, I don't wanna be quoted saying this,
because again, I really don't have any,
none of us have transparency
as far as how this game actually performed.
But what I can tell you is that
when you're releasing a big hyped title like this, they're relying on a great initial
launch and then some momentum to carry it over. It's called, you know, having legs. They're
carrying it. They're counting on the legs. The profit is in the legs. The profit is in the
follow-up. And, uh, it, you know, if you have a game that is very high expectations, the bigger you
are at the harder you fall.
And I have to imagine that this really hurt them.
You know, I, I am never going to be in the camp that corporations, regardless of what
you feel about them are like, well, we got their money, screw those guys.
You know, I don't know if I can say that we got their money.
Uh, we got their money. We got
their money. We don't, we don't care about the customers. Ultimately, I think, cause even if it's
specifically for money, cost companies definitely care about their comp customers. They definitely
count on the long-term satisfaction of their customers, even if it's only a function of their money,
they have to take into account
that the customer's impression of their company
ultimately translates to dollars.
So I think that what we're talking about
was this is just a big human oversight
that I still don't quite understand.
I would love to get some clarity on it.
How a game like this that had such high expectations
and honestly had every tool set up to make it succeed
falls on its face like this.
Well, it sold 2 million in the first week.
Yeah, that's a lot, dude.
That's a lot of sales in the first week.
I mean, Expedition 33, I mean, the internet world
is still a buzz about Expedition 33.
And it's been 33 days and they sold 3.3 million copies
But that's over the course of a month and that's with every gamer in the world
Asking their gamer friend like hey, dude, if you played Expedition 33, this is one of the best games
I've played in a really long time 2 million copies in a week
Like that's crazy dude. That just shows you the hype that anthem came with so
Alright, uh John. I know you got one
that's near and dear to you.
This is the game we actually did a deep dive on,
and when you brought this up, I was like, oh yeah.
Yeah, I wanna say initially that I was really,
really tempted to want to talk about Baldur's Gate III here.
As a blunder? As a blunder, because I had such a, they
hate him again. No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, The problem that I had with it is that it does a lot of things right. The combat system, I mean, it's one of the most versatile games you can play.
They really nailed a lot of it.
The storytelling just was not my cup of tea.
I think that they could have done a lot less with the exposition and a lot more of show
me, a lot more cinematically.
It plays very much like D&D, except like when
you're playing D&D with friends, like you have the friends around you to make it entertaining
and it's imaginary and you know, there's a lot of benefits to that. And so Baldur's Gate
lost me a bit. The game that I, we are going to talk about here is Final Fantasy 16, which
is Final Fantasy.
If I had to say what my favorite game franchise
of all time is, it would be Final Fantasy.
I have deeper emotions with that franchise
than any other franchise.
And it was only recently beaten out by Expedition 33,
which so far is just one game.
I love that game.
But when I think about my fondest gaming memories,
it's Final Fantasy. They do such a great job generally of blending in darker moments of
their storytelling, usually some sort of great spin on, you know, a blend of turn-based fighting
and then more turn-based fighting
and then more real-time fighting.
And then there was like 12,
which had this cool gambit system.
And they're quite innovative.
16 felt like the most deluded derivative game
I've played in so long.
Like it was so clearly mimicking the things that were popular at the time of
its, uh, of its release.
And it just executed so poorly on, like, I don't think I've been frankly, so bored playing
a video game.
Like it would be one thing if it was just like bad.
The fact that it was just so unremarkable to me makes it one of the biggest blunders for
me.
Dude, we, so we did a deep dive on Final Fantasy 16 and I think that was before you Ryan wasn't
it?
No, I was-
No, that was right in the beginning, right?
That was right in the beginning for Ryan.
I was questioning if I wanted to continue doing this anymore.
That's right, I forgot.
And I mean, listen, Final Fantasy 16 to me is fine.
It's an okay game. I don't have, like, I, you know, I mean, I grew up Fantasy 16 to me is fine. It's an okay game.
I don't have like, you know, I mean,
I grew up playing the early Final Fantasy games
like Final Fantasy one through seven.
And then in all honesty, I just kind of fell off the series.
I could not tell you what Final Fantasy 10, 11, 12, 12X
and some of these are, but then lo and behold,
Final Fantasy 16 comes out and it looks incredible.
It definitely starts giving me the, hey, they've moved to this action combat
system that looks neat.
These icon fights look absolutely incredible.
And then we played the game and we went, I was bored most of the time, dude.
The combat was very routine, very uninspired, very long, like unnecessarily
long, stupid.
Yeah.
Yeah.
Every captain that you would fight that would land a fight
I'm like dude. This is ten minutes of wailing on this guy. He's not hard to kill
I just got to sit there and fight him for ten minutes
right it would be one thing if there was like some
engaging interesting way that you're like
Tackling this guy like an Elden ring for instance like it cheat like every the pattern changes up and you have to like figure out
How to beat this guy over a period of time. Final Fantasy, it's like, dude, I know how to beat this guy 30 seconds into this
fight, but this fight is taking five minutes for some reason.
Yeah, I agree. I, it didn't land for me. I don't have your love of Final Fantasy to kind
of feel as strongly as you do, but I can say that was not a huge fan of Final Fantasy 16.
All right, we're going to have to speed up a little bit here boys, cause we still have a lot to
get through.
But a game that I know Ryan and I are huge fans of.
Oh man, you know everybody's like, Josh, I can't believe you, like I recently played
my first Call of Duty, it was Cold War man, that was what, three years ago?
But there's a reason I was never a Call of Duty dude because I was busy playing the far superior franchise
That's called battlefield. Oh, you know like I want to I want to hop in a helicopter
I want to take this jet
I want to take my squad and outsmart this other squad and cap these points and you know all the things that battlefield offered you
Battlefield 2 is one of my favorite games ever. I can't tell you how much time I put into that game.
So when Battlefield 2042 was announced and we got one of the most epic trailers for a
game that I think I've ever seen where they said, guys, this is a love letter to the fans
and they're showing the dude jumping out of the jet, shooting the other jet down with
a rocket.
And they're showing all these moments from like battlefield lore and gaming
history that were clips and stuff like that.
Like it's a love letter.
It's going to be the greatest battlefield ever.
Oh, Ryan's shaking his head.
Why Ryan?
Why?
Oh gosh, just cause even thinking on, on, on the day I launched it and booted it up
and I was in whatever that desert level was.
And I was, I was just so annoyed that I was playing this game and it was theed it up and I was in whatever that desert level was and I was I was just so
annoyed that I was playing this game and it was the way it was and I'm like where is everything
where is everyone and I'm like wait what is this building here and and this is like and it was not
battlefield it was it was I was just that's the pure emotion was just so so much frustration is
what I felt it it just simply wasn't Battlefield, dude.
Yeah, it just wasn't.
It didn't have all of the, like,
this is why this is a blunder,
like one of the biggest blunders in my opinion,
because you know, there's chatter about Battlefield 6
going on right now and how they learned,
we're involving you, the gamer, into the process
so that we don't make the same mistake.
And it's like, guys, you don't know what battlefield is anymore.
You know, and because here's the problem, battlefield always had the class system.
You had guns that were individual to your classes.
You know, if you had a buddy that was a freaking amazing medic,
that guy would help carry your squad.
If you had an engineer that knew how to take out that tank
that was freaking wrecking your squad behind cover, like your engineer buddy could be like, I got this guys. I got this.
Battlefield 2042 stripped everything away from the series that made the series
unique. And it just was like, what is this garbage, dude?
Not only that, but it was buggy as anything on release to where like even hit
registration was terrible.
So it's like I'm lighting some dude up and he's not dying because the game code
didn't know that I was shooting them. It's just, Oh, what a mess,
dude. What a mess. I'm still ticked. Battlefield six.
I like, yes, I hate to admit that I'm curious, but at the same time,
it's like, ah, I, I am not buying battlefield six until it comes out and
every battlefield OG is like,
guys, we're back. We're back. And then I'll be like, yeah, I'll believe it. Okay. Maybe, you know,
let's see. But now, man, I Battlefield 2042, I still makes me mad. Did you play any of the
battlefields, John? I played several of the battlefields. I personally like Call of Duty
more. That's, I mean, I get that though. There's no shade to the Battlefield
versus Call of Duty kind of thing.
And I get it, Call of Duty's much more tight,
it's much more refined, it's smaller.
Counter-Strike-like.
Yeah.
Yeah, yeah, right, exactly.
But I didn't play 2042.
Yeah, well, good for you.
Neither did we.
Yeah.
You see, unlike you guys, I've got a bad game sensor
and I just stay away from them.
Yeah, oh man.
All right, guys, I think this is one we can all talk about,
but my goodness.
Oh yes, oh this, so,
so it's hard to put into words like how bad
of a launch you have when, let's just say this,
on Steam launch day lord of the rings golem beats you don't don't don't say that no that's that
i was doing a little bit underselling lord of the rings here yeah okay it's a very strong Strong property. That had 758 players there. Concord, 697.
How much more?
That's basically the development team
and their wives and their children
that are playing this game.
How do you not break 700 players on Steam for launch day?
Concord, I played Concord.
I'm a hero shooter guy I don't
remember I was excited dude I'm like a Sony made hero shooter like yes I was
ticked at overwatch 2 at this point you know this is like what what better
timing could you possibly have this is before rivals so it's like you want the
most perfect launch window ever.
And then I remember playing the beta and I just went, guys, this game is not
good. It's slow. These characters are weird.
Like the movement doesn't feel very good. Like, I mean,
there were just so many issues in the beta.
And then I remember kind of being a little put off and then it finally officially launches and nobody, nobody played it.
Nobody played Concord dude for good reason. Like it was the most,
including me. Yeah. I mean, honestly, again, good for you, John,
because you did not miss out on a thing, dude.
This was the most uninspired,
unfun hero shooter that I think has ever been made.
Is there, there is actually, I was going to say, is there ever an example of a studio pulling a
game two weeks after launch Concord and Crucible? If like that's a throwback, but if you guys out
there remember Amazon games was going to make video games all of a sudden with the, you know,
Amazon's infinite budget. These are going to be the best games people have ever seen they released this game called crucible that was a
6v6 hero shooter kind of thing and it was an absolute disaster so apparently don't name your
games two syllable words that start with c is crucible crucible is that three syllables is
crucible crucible yeah that's three well and you crucible? Crucible. That's just three.
Yeah, that's three.
Well.
And you said I was the dumb one.
Don't name it.
We are all the dumb one.
There you go.
Dude, they only sold for PlayStation and PC
around 25,000 copies.
That's ridiculous.
Do you know how much money that they lost?
I mean, millions of dollars.
What happened is,
devs were just like,
they sit here over in the Sun
Oh, oh those that overwatch and those hero games are making a lot of money
I think people like them. Let's make one real quick and they just scrambled a bunch of stuff together
Honestly part of the problem exactly. That's what that's where Final Fantasy 16 failed man
That's exactly what happened. They go all those that type of game seems to be doing let's just kind of do that thing
Alright, John, those, that type of game seems to be doing, let's just kind of do that thing. All right, John, what's this next one? We kind of had a little chat about this one,
because you're like, is this a blunder yet? And I can't remember.
Well, yeah, this is very timely to talk about this. And we've touched base on it a little bit, but
I would say that right now it is unfavorably positioned for launch. And that's this game
marathon that that Bungie is putting outably positioned for launch and that's this game marathon
that Bungie's putting out.
And I'm saying this.
Bungie's making a game?
Well, yes they are.
You probably have only read the bad things about it.
This has gotta be like, I mean,
the next greatest game since Halo.
This is Bungie we're talking about.
Oh, of course.
The makers of Destiny, Destiny 2.
We are at odds about how the game looks. I think it looks really cool. This type of shooter is not
my type of game, but I think it looks really cool. I think that if you are into this extraction
shooter format, I don't know. I think based on, if you were to remove this controversy, I think that
there's still a darn good chance that Bungie were able to pull this off.
So it looks really good.
They must have amazing artists then.
Look, again.
That was a good one.
Oh, I gotta write that down.
Again.
That was a good one.
Look, companies are made up of people
and sometimes people do dumb things,
but I don't necessarily think,
as long as the company is doing the appropriate things
to restore faith in the gaming community and fix whatever their employee did wrong
The person who did this artwork as far as I know wasn't an officer of the company
I don't believe that they are an executive of the company. I believe they were an operator within the company did some stupid
Marathon or I should say bungee is getting
something stupid. Marathon or I should say Bungie is getting held, you know, their feet are being held to the fire for it in the news because Bungie is a much bigger name than X artist or whatever,
you know, artist, stealer or whatever. This is really unfortunate. As far as I've read, Bungie
is doing all the right things to try and fix it. I'm sure this is going to go to litigation
because there's probably lawyers that have their hands in this on the plaintiffs side at this point
and all of the alleged offenses here. I feel really bad honestly for Bungie. I love them.
I will never not have sympathy and it's sentimental value for the company.
We talked to them, they're freaking awesome guys,
but you know, this is just terrible timing
and it looks like it's going to impact the launch.
Unless they have some huge miraculous recovery.
It's hard to separate the people that work
like for this company from the company itself.
Because when you say the name Bungie,
a lot of people get very upset.
Like we've had people talk to us and say,
like they're mad at us because we interviewed Bungie.
You know what I mean?
Cause they're like, you shouldn't be supporting
like this, everything that they've done
and the way that they treat people.
And it's like, dude, I mean,
I kind of get what you're saying,
but then you get people like Jared and Christine
that we talked to at Bungie and they're awesome, dude.
Like awesome people.
And then you kind of go like, I just don't, I don't know how you reconcile this man.
I, you know, we, we talked about this.
I am, I am predicting that marathon is going to be viewed as a huge blunder.
I hope like legitimately I, like, I do not wish for failure on them.
I just don't understand as a lifelong gamer
and a fan of shooters, and this is right,
like this is my like type of game,
maybe not necessarily the extraction shooter,
but it's like, I think so many people out there
are just going like, huh, extraction shooter?
Maybe they can do it.
Maybe they can make it the most approachable,
fun extraction shooter that
the world has ever seen and actually make extraction shooters like a mainstream
genre at that point.
Like that would be great.
I want a fun game to play.
I just don't have faith, man.
I, if, if, if there was an over-under to bet on this, I'm betting the under man.
Yeah.
Yeah.
I was going to say, I can't speak to the actual
gameplay, you know, like they are suffering outside
of the quality of the game or our perceived quality
of the game, you know, it's gotten kind of lukewarm
reception from the people who have demoed it.
But I feel like the PR part of this could very easily
be fixed, you know, you figure out who it was that was wronged in
this situation. You make fair compensation plus a little extra. You run a whole PR campaign about it.
You double down on your values. You make sure this never happens again. You have provisions set aside
for if some Black Swan incident happens, then this does happen again. and then you find charities or nonprofits or other causes that
promote the you know promote independent artists and protect their their IP and uh and then you
release a quality game if the game is in quality that's a whole different story i would hope that
bungee would do the responsible thing pull back remove the bad art from the game, and wait to release it until they've got a banger of a game.
Yeah, I agree.
Or take it behind the barn and shoot it.
Yeah.
Jeez.
All right, guys, we're running out of time here,
but we would be remiss because I know there's a lot
of people out there that are like,
but what about the consoles?
Guys, what about the unveiling of the Xbox 360
where they didn't even talk about games?
All they did was talk about how you can watch TV on it.
You know?
What about the Virtual Boy with its head-mounted console
that would burn holes into your retina
because it was all red light lasers?
I still think that thing is cool, dude.
Yeah, I mean, so, you know,
what about the PlayStation 3 with its $599 price tag
and no launch titles
and things like that?
So there are there are absolutely some major console blunders.
But we want to talk about perhaps the biggest one out there.
And that is the Wii U.
Oh, more like the Wii Pugh.
If if we're gonna, you know.
Yes, that was crazy.
I've really been sitting on that one a long time, guys.
He's had that for years.
That was good, that was good.
I'll give it to ya.
My whole life has led up to this moment.
We owned a Wii U, we were super amped
for the Wii U motion controls and a new platform
and all this stuff and like, oh my goodness. What a disaster, dude
What didn't you like about it specifically? What didn't I like about it? Yeah, it was a potato
Yeah, it was a potato the games were terrible motion controls go figure
That's not the best way to interact with games because you know these these controllers were janky as anything
Do you remember when you had to buy the
Attachment that you could plug into the bottom of the Wii Remote that would make the motion controls even more sensitive And so it was like now it kind of works
You know the only redeeming factor of the Wii U the only one is Wii U bowling which is a banger, dude
I freaking I can't tell you how many frames of Wii U bowling I have played. But like, what's the premier Wii U title?
Well, Mario Galaxy, Mario Galaxy 2.
I know we didn't review it favorably here,
but there's a couple of good Zelda games on,
or I should say a couple of highly rated Zelda games.
You had Mario, Smash Brothers brawl.
I'm not a fan of that, but I mean, they had some big,
they had some big games on there.
Yeah. I mean, it's Nintendo.
So they're always going to have, you know,
their IPs to lean on, but dude, the Wii U was a disaster, dude.
Well, yeah, but this, this seems,
this is again, one of those like,
I feel like this is corporate responsibility stuff.
And this is a perfect tie into the switch to conversation.
Actually, Nintendo seems to have had at least since the Nintendo
64, a track record of a big hit and a big miss, right?
Like I think people would argue that N64 big hit by all measures.
Game cube.
I think you could argue that's a whiff, man, especially if you
compare it to the other. How dare you? Well, okay. argue that's a whiff man, especially if you compare it to the other.
I love the GameCube, how dare you?
Well, okay. And there's a lot of people that like it. And then you had the Wii smashing
groundbreakings, you know, like that was a generation defining console. And then you
had the Wii U. And I think that for its merits, the Wii U had a lot of like really cool things about it,
but it had terrible marketing. Like they had no idea how to communicate what this thing was to
people. I think people- It had no identity.
Well, it had no, well, it's not even that it had no identity, it had the wrong identity.
When you're calling it the Wii U, people were expecting the Wii and that's not what they got.
They got this like kind of portable,
kind of not portable, kinda hand,
you know, console like thing with motion controls
that weren't super intuitive motion controls.
And that's confusing, you know what I mean?
Like I think they created a lot of, I guess, innovation that they
didn't really do anything with.
They focused way too much on the hardware and not the software.
And then one of the biggest concerns that we've all expressed with the
Switch 2 and something that I think was like an early death marker of the
Wii U was that it had a super weak launch lineup.
of the Wii U was that it had a super weak launch lineup. You have to release the console with a strong title,
some anchor title to get people to buy.
The console is nothing without the software.
The software is everything.
Absolutely.
How many games have we talked about on this show
where the graphics look like they could have been
Rendered by a potato as Ryan would say but it's just so fun that it doesn't matter
you know, like I don't care what your system does if the game isn't fun and
Unfortunately the Wii U really sunk there they again smashing success with the switch
but I'm not sure that Nintendo has done the best job with
the Switch 2 of communicating exactly why it is a generational lift from the first Switch.
Dude, what are you talking about? The controller can be a mouse.
Okay, but that's what everybody's asking for.
Have you not seen the C button, John?
Okay. Did you know that you can get on and talk with your friends?
Yeah. Okay.
No, I think this is, but legitimately this is the point John's making, right?
Is it's like you had like failure success. Failure success is like kind of the
history of Nintendo. The Wii U failed so that the Switch could succeed,
you know, and does that mean that the Switch 2
is gonna fail?
Probably not, you know.
I mean, or like this, it's sold out most places
at this point, like there's a waiting list for presales,
which is a good thing, but we won't actually know,
I'm sure this, I can't speak from a position
of authority here, but we won't actually know I'm sure this I can't speak from a position of
Authority here, but I'm willing to bet that pre sale markers for the Wii U were pretty strong also
uh switch to looks like it'll perform but
You know the companies that make these things they actually make
Not a lot not a big margin on the console sales Like they make most of their money on the games. And you know, there's just.
Wasn't Nintendo losing money on their consoles
for a little while?
Am I thinking the right one?
Oh really?
Yeah.
I can't remember.
Most console companies, most companies
that still operate primarily on console lose money
or at least barely break even on their console sales.
Like, you know, this is probably TMI, but I used to work for Blockbuster and we sold,
you know, PlayStations, Xboxes, Nintendos, et cetera. And as a function of my job, I
got to see what the margin was on these things because they calculated your employee discount
on it. You never got a discount on the consoles because they made literally zero
money. Blockbuster bought and sold them for the exact same price.
Yeah. Oh, geez. Yeah. I mean, but then you get people into your ecosystem and now they
buy your games and that's how you make a fortune. So right. Exactly. Right. So, all right guys,
we are out of time. We somehow we just like talking video games and we can't keep things short.
So much for that Type 45.
Goodness, there's so many more blunders that we could talk about.
Maybe we'll do a second episode, part two on this, because man, I know there's people
that are like, guys, what about Avengers and Suicide Squad and these soulless live service
games?
You know, what about Skull and and bones, quadruple a title,
10 year development cycle that is, you know, battlefront two that's in the news right now
because people are really pushing for battlefront three, but the battlefront two launched fiasco
with the microtransactions, uh, was an absolute nightmare. Uh, we mentioned Lord of the ring
golem Lord of the rings golem earlier, which I mean, there's so many
Callisto protocol.
People have been listening to the show for a while.
No, that game made me rage harder than just about any game because I just wanted
to play it and it stuttered like crazy.
I just want to play the game.
I mean, dude, I can't tell you how I, I would have, I was so mad, dude, so mad at
Callisto protocol to this day, still have not played it.
Will not play it. Like forget that game, dude. So mad at Callisto protocol to this day still have not played it will not play it
Like forget that game dude. How do you launch your game in that state?
You know, um day one patches. There's about 10 star wars games you could throw into that conversation
Yeah, exactly. So I will say I do feel like developers are learning a little bit
Like I mean, maybe it's the optimist in me. Maybe it's just a 2024 and 2025 of an absolute bangers for video games so far. So we kind of like,
we're a little blind to these games releasing all buggy and stuff like that. But I would
like to think that developers have learned their lessons and are like, look, we're going
to delay our game. We're not going to just rely on the day one patch to fix everything
because that initial first impression is, is really important.
And wow, we better not tick everybody off because we're going to get review
bombs and then we're not going to have any sales at that point.
So maybe they're learning.
I don't know.
Well, hopefully find out, but you know what, let us know what you think the
biggest gaming blenders are, uh, because there are a lot of them out there
We'd love to hear your thoughts. If you're listening on Spotify, there is a comment section. We love the comments
We read all of them
so it's a great way to let us know what you think if you would like to talk to us and
A thousand other gamers that are going to absolutely be talking about some of these blunders and ones that really affected them and things like that
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episode everybody.
Thanks for hanging out with us.
We'll see you on the next one.
And until next time, happy gaming.
See ya! Thanks for watching!