Video Gamers Podcast - The BIGGEST Blunders in Gaming - Gaming Podcast

Episode Date: June 2, 2025

Gaming hosts Josh, Ryan, and John break down some of the most infamous flops in recent gaming history. From buggy launches to broken promises, this episode pulls no punches as we look at failures in t...he video game industry like:-The disaster launches of Cyberpunk 2077, Fallout 76, and Anthem-Final Fantasy XVI’s unexpected stumble-Console fumbles like the Wii U-Much, much more... All the video game news and discussions you need, every week, right here on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show:Support us on Patreon: patreon.com/videogamerspodJoin our Gaming Community: https://discord.gg/Dsx2rgEEbzFollow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Get unlimited grocery delivery with PC Express Pass. Meal prep delivered. Snacks delivered. Fresh fruit delivered. Grocery delivery on repeat for just $2.50 a month. Learn more at PCExpress.ca. Hello, fellow gamers and welcome to the Video Gamers Podcast. Few things can unite gamers like the collective hate towards a terrible launch, a bad sequel, or over-promising on a game. On this episode, we're going to be talking about some of the biggest blunders in gaming. But first, some introductions are in order. I am your host, Josh, and joining me, his biggest blunder was waiting so long to join the podcast
Starting point is 00:00:56 and brighten the gaming world with his good looks and smooth impressions. It's Ryan. I was like 90% sure until you said impressions that you were gonna say John, and then just roast me. That would have been so good. So thank you, thank you, buddy. I was kind of hoping you didn't know what to do with like a nice intro, man.
Starting point is 00:01:16 I kind of don't. Yeah, where you're like waiting is like, okay, where's the insult? You saw where my mind went to immediately. That's true, that's true. All right, don't worry guys joining us His biggest blunder was defending Nintendo saying he didn't like God of War that much Thanks, the gameplay and the elder ring was okay
Starting point is 00:01:35 But we love him anyway for being a big goofy nerd and a heck of a kind-hearted person It's John that seems to be the general consensus is that people like you guys and tolerate me. By the way, Ryan, as soon as Josh said that this is the good looking one or whatever, I'm like, no, that's gotta be Ryan. Ryan is the cute, dumb one on the show. Yeah, you're like the real retriever, Ryan. Yeah, Ryan's the Joey in our Friends cast. is the cute dumb one on the show yeah you like the right right yeah right yeah
Starting point is 00:02:05 Ryan's the Joey in our friends yeah right it's like I'll take that take it it's a good place to be buddy it's right are you doing I just don't want to be Ross guys okay so I'm probably Ross you're tolerated hey you're winning people over John slowly but surely man no I am not people are saying I hate him less now People people are saying I'm going to actively stop actively chopping this man down That's what I get That's what I get. It's sympathy, you know, one way or another. Maybe stuff.
Starting point is 00:02:45 Yeah, exactly. I'll take it. I'll take it. I'll take it. I have big, big shoes to fill. I'll take it. Oh, my goodness. Guys, I... Okay, so I am super excited for this episode, number one. I mean, listen, as gamers, and especially OG gamers, let's be honest, you know, we've been around a while, we have experienced some of the worst of the worst when it comes to video games. I mean, they're ask a gamer,
Starting point is 00:03:10 I want everybody that's listening right now to think of the biggest gaming blunder off the top of your head, whether it was a failure of a release, a, you know, a game that was over promised and under delivered or something like that. Right. Boom. Every single gamer in the world just thought of something. Yeah, instantly goes to their head. Yeah, exactly. So it's like, everybody can relate to this man. And I love it because it's like,
Starting point is 00:03:31 we're going to talk about some of the greatest blunders in gaming history. And we're gonna try to talk about a few that maybe people forgot about, or that just touch us, you know, a little bit more through our own experiences or something like that. So, I mean, let's just get into it boys.
Starting point is 00:03:49 Cause I mean, this is a weird one. Cause this is going to be like a nostalgia rage episode where it's like, I remember that, dang it. Like, why are people so stupid? I think there's going to be silver lining at the end of this. There's a few, there are a a few which makes me kind of happy But man, some of these are just disastrous at the same time, too. So
Starting point is 00:04:11 Let's just kick it off boys. I'm gonna I'm gonna start us off with perhaps the greatest blunder in the history of gaming I Don't know that this is the studio's fault necessarily, but it's funny because I remember watching them go on, I think it was like David Letterman or some talk show to Jimmy Kimmel or something like that, Conan O'Brien, to talk about this game that they were developing. And it's like, dude, if you got invited on a talk show
Starting point is 00:04:40 to talk about the game you're developing as an indie studio, like the world is gonna think this is the greatest game that ever existed. And the problem is they got caught up in that hype and they started going like, this is gonna be the greatest game the world has ever seen. It's got technology that nobody's ever seen. You are going to be able to explore 18 bajillion planets.
Starting point is 00:05:04 Nobody's gonna see the same planet. We're talking about No Man's Sky. Oh yeah. Oh my heart, man. So now this is, this is the thing for you youngsters out there that go, dude, I've been playing No Man's Sky. That game's fantastic. What are you talking about?
Starting point is 00:05:23 Oh boy. Ryan, why don't you take them back? You were you bought the game on release I did I bought the game on release day it took me four Best Buy stops to find one that had it I'm so happy I spent all that time driving around the valley to get that game I get it I'm beyond stoked I am in the hype you know, I am I'm ready to explore these vast Depth of worlds and all the amazing things that I was told I would see I booted up and I think I found a frog in like six hours of gameplay It was I was just so annoyed at like
Starting point is 00:06:02 What is this? What is this game? I didn't even understand, like, what am I supposed to do? What am I supposed to go? Like, I was having so many issues. It was just one of the most frustrating launches aside from another game we're going to talk about a little bit later that I've ever experienced. John, did you ever play No Man's Sky? I didn't. And here's why.
Starting point is 00:06:25 Like, I am the exact product of why this kind of thing is a problem. I've talked about this a lot with The Last of Us 2, but my time, especially in the time that we're talking about that most of these games were released, I had very limited free time. And so if I got wind that the reception around a game was overwhelmingly negative, it lost me immediately. And this was certainly, I remember I had a ton of hype for this game coming out. I'm like, Oh my gosh, like every person's experience with this game is completely unique
Starting point is 00:06:56 on a unique world. Like, Whoa, what a cool, ambitious idea. But categorically, you know, it was not executed well. People hated it. And I just never, I never even got a minute into this game. I'm the same way. I did not play this game at launch. My buddy, Andy actually picked it up day one. And then we were so excited.
Starting point is 00:07:14 I remember being so jealous because like you, Ryan, it was really hard to get a copy. And then I remember talking to him and he was just like, like, dude, what am I supposed to do? Like I've been to like four planets. I've seen like one creature, like I scanned it, and now what? Like the game had no structure was the problem. It was just this open, cool,
Starting point is 00:07:32 you made this procedural generation, but there's nothing to do. So, historically the backlash that, what's the name of that studio, man? Dang it. Hey, it's not hazelite. Oh, what do you look up the name of the studio? I'm drawing a blank, but the, the, the issue is, is that they took so much heat
Starting point is 00:07:58 from over promising this game. I don't know how they didn't just collapse and like, just go into hiding, like, you know, to literally just as a studio say we're done, we're going to go and run and hide and just disappear. And we're sorry, everybody. But to their credit, hello games, hello games. There it is. Hello games to their credit. They have been working on this for the last decade to the point now where as gamers we have gone dude no man's sky is great stop stop with the no man's sky updates give us light no fire at this point man like that's all we want so it is a successful turnaround story but man sometimes gamers just don't forgive and
Starting point is 00:08:42 they don't forget and no man's Sky might be the most disastrous blunder that the gaming world has ever seen. That was me, man. I had a couple buddies that hit me up, you know, maybe a year or two ago. They was like, dude, you guys gotta check out No Man's Sky. It's awesome. I'm like, no, no, no, no.
Starting point is 00:08:57 I've heard that one before. You're not getting me again. And I still, I never, I just, I lost that interest to, you know, to try it. And so I wonder how many people, you know, are like me, that were like, I never, I just, I lost that interest to, you know, to try it. And so I wonder how many people, you know, are like me that, that we're like, I got burned. I'm not, I'm not doing it, you know? Well, again, there's so many amazing experiences out there that like, it's a,
Starting point is 00:09:14 it's, it's a cliche, but you really only get one opportunity to make a great first impression. And when you are not hurting for choice, which none of us are, you know, you lose people. That's just the way it works. I will say, I have to give them credit through through years and years and years of hard work. No Man's Sky is an incredible game now. I mean, they have turned this thing well beyond what I think their initial vision of it was and really turned it into something special. Um, so kudos to them. Uh, you know, I can't wait to see what they do with light.
Starting point is 00:09:48 No fire. That is one of my most anticipated games. I just, I don't think it's coming out this year, so we haven't even really talked about it much, but. That game's going to leap to the forefront of like ultra hype for me when they finally actually announce it. Cause I feel like they've learned everything they needed to learn to make a really, really good game. We hope. That's their next one. Yeah.
Starting point is 00:10:07 Can you imagine if they did it again? Oh my gosh. That just makes me feel so awkward. I'm not even gonna think about that. So Ryan, what's one for you man? Absolutely colossal gaming blunder that comes to mind for you. Well, oh man. Have you ever wanted to play probably one of the best games ever made? One that draws you in, is engaging, enticing a beautiful world. Something that you've really never seen before. Yeah, I love that.
Starting point is 00:10:37 Man, but what if it just didn't work? What if it just was full of bugs and issues and errors and clipping and everything you could imagine that would happen in a game that's just as dog poop at launch? But this would be like an indie studio that's trying to create their first game, right? And doesn't know any better, right? No, no, it's a very, very well-renowned world-class studio that spent a lot of time and a lot of money on development. That also made one of the greatest games ever? You better believe it, brother. We're going with Cyberpunk 2077. What the heck man?
Starting point is 00:11:20 Yeah guys, I have said this before. Cyberpunk 2077 was the most hyped I have ever been for a video game dude. Ever. It was unhealthy man. I took off of, I mean, I think instead of like the one day off of work, I was asking for like a week off of work. It kept getting delayed, it got delayed. We got the most amazing 45 minute demo. I remember absolutely losing my mind when they finally showcased Cyberpunk 2077 and it looked like the greatest thing the gaming world has ever seen.
Starting point is 00:11:44 And then delay after delay after delay, I'm getting angry. I'm mad at them. Freaking CD Projekt, Radley, come on, man. And it finally releases and I did, I did sleep the night before. I'm a kid at Christmas. I mean, my wife was making fun of me and I load up Cyberpunk 2077 and it's just T-posing,
Starting point is 00:12:03 cars crashing into each other, glitching through walls, broken quests, police just popping up behind you out of nowhere. I mean, this was one of the most disastrous launches of a game that I can think of, dude. And it was all just bugs, dude. It wasn't that the game itself wasn't there. Like No Man's Sky, it's different. The game itself wasn't there. Like No Man's Sky, it's different.
Starting point is 00:12:25 The game just didn't exist. Like No Man's Sky released something and everybody's like, this isn't the game. Cyberpunk, you got the game. It was just the worst buggy, glitchy, broken mess that anybody had ever seen. Didn't work. Yeah, see, this is another game
Starting point is 00:12:41 where the bad publicity made me miss it, even though this is right up my alley. Like, like that future cyberpunk aesthetic or whatever. By the way, have you guys seen the Neutron trailer? Ha, so good. Looks so I love all things cyberpunk. Exactly. I love it.
Starting point is 00:12:57 I love it. It's that but terrible, terrible reception. And I would say that this is probably in everybody's like top five consensus, worst, most disappointing launches. But I, you know, we've, we've talked about this in time, like times in the past, and I've had a lot of people reach out to me saying that it actually wasn't as broken as people are complaining about it to me. I don't know what they're playing.
Starting point is 00:13:20 And they also say that you guys are dumb, specifically. Okay, that's true. But also, so the main thing is, so on PC, because I played it on PC with a beefy PC and I did run into a lot of bugs, but none of them were necessarily game breaking for me. The biggest problem with the cyberpunk launch was the consoles dude, because like if you remember PlayStation took it off the PlayStation store. It ran so poorly on the PS4
Starting point is 00:13:50 at the most dumbed down resolution imaginable to where it's like the characters didn't even have faces at this point and it still didn't run. And that's when Sony went, dude, like we're not selling this, man. Like that's real bad, like real bad. So yes, it was very broken on PC and for a lot of PC gamers, it didn't work at all.
Starting point is 00:14:11 It was almost unplayable, but it was, man, the console people, the console crowd with that were the ones that really got hosed, man. And thankfully I wasn't part of that crowd, but my goodness, if I was, I, I, I would have. Oh man. Rage, rage flow. Yeah.
Starting point is 00:14:29 I, I had, um, I had a good bit of issues and I ended up. I stopped playing and I hadn't played it for a while until, you know, I joined the pot and was with you guys and you and Paul were like, dude, you gotta play it. You gotta check it out. Give it another shot. And I'm like, all right, all right. It's one of my favorite games ever now. Like it's just so, so good.
Starting point is 00:14:47 Did you ever go back, John? Nope. Nope. It's in my backlog, just like Red Dead. John's totally corpo for sure. Well, I mean, so he's like, wait a minute, what does that mean? So it's funny.
Starting point is 00:14:59 I've literally played Cyberpunk. Say last night, I get it. Yeah. Cyberpunk is one of the few games that I have played all the way through. And then after like I played it at release because I was just determined no matter how frustrated I was. I was like, no, I've been looking for this. I'm going to play this game.
Starting point is 00:15:14 And then I did go back about a year and a half later when everything had been patched and fixed and all that. Bro, cyberpunk 2077 in its current state is a top 10 game of all time for me. Like legitimately it is that good. Like I put it up there with Witcher 3, Red Dead 2, God of War, Elden Ring and Cyberpunk. Like it's legitimately that good now in my opinion. So plus it's got our boy Jackie. Well, yeah, it's got Jackie Wells. it's got V, it's got Johnny Silverhand, it's got Keanu Reeves, like yeah, man! What's that not like?
Starting point is 00:15:48 Exactly, exactly. So, all right, John, what about you? You got one that comes to mind for you? Yeah, in keeping with this same thing of a studio that's produced a heck of a lot of huge generational games and then, honestly, taking up a love it franchise and and nose diving with it is fallout 76 Yeah Action to that this is a tough one again
Starting point is 00:16:18 Like what you have like a formula and a property that has historically worked so well and then do so poorly with it, it is notably bad. You know, people have the expectation that like, look, you have all this, the fundamental parts to make this at least a decent game. Why is this one so broken? And this is one that again, it was like dead on arrival. Basically there were technical issues when it came out, there was huge server crash issues, glitches, the marketing was terrible on it. The storyline was super passive. There was an overemphasis on, on, uh, PVP elements.
Starting point is 00:16:58 You know, it, they basically like took the fallout universe and then delivered a game that had everything that people didn't want in a fallout game. And, uh, and again, you know, this, this is a game that I'll be honest, like this sort of open world type, uh, first person action game isn't normally my cup of tea anyways But I've been looking for a great entry into the Fallout universe and they really shot themselves in the foot You know, I think they lost a lot of ground with this one, dude I remember watching Todd Howard talk about how we were finally getting multiplayer fallout and That sounded like the most amazing game ever, you know
Starting point is 00:17:44 And then they started showing this world that it was gonna take place in and you could play with all of your friends multiplayer fallout and that sounded like the most amazing game ever, you know, and then they started showing this world that it was going to take place in and you could play with all of your friends and it was this living world. They were going to keep developing it. It was almost like a fallout MMO and it was like, they just kept hyping it and hyping it and I was buying into the hype. And I remember I was there at launch jumping in with Paul and Todd. And I think another buddy of ours, cause it was like, dude, let's do it.
Starting point is 00:18:09 And then we started playing and it was just like, there were no NPCs at the time. Like, how do you not have NPCs in a fallout game, man? Like legitimately there were no NPCs. Like that. Yeah, it had PVP, but it was only if you elected to do PvP. So it was kind of like, well, this isn't dangerous at all. There was zero content available at launch. And then and then the most dumb, stupid thing that anybody's ever seen.
Starting point is 00:18:36 And I mean, this just kind of goes to show how much they botched it. If you bought the collector's edition of Fallout 76, which so many people did, because it's Bethesda guys. It's multiplayer fallout You know, they're die-hard fans Absolutely, you're catering to the die-hard fans with those So these people were promised this super cool like canvas bag that was gonna be like fallout It was dude these bags showed up and they were made out of like vinyl They were the like cheapest bags like in the world and people are like this isn't canvas like this is like a
Starting point is 00:19:08 bag from Walmart like what is this man and then they had to come out and be like oops sorry guys there was a little bit of a mix-up and it just this was the most disastrous thing ever and listen you know no man's sky redeem themselves cyberpunk redeem themselves fallout 76 I have talked to a couple people that are like, oh, it's way better now, but nobody says it's great. Yeah. You know, it's like, it's so like, this is just one where it's like,
Starting point is 00:19:35 I kind of lost faith in Bethesda at that point, you know? And we're probably not even gonna talk about Starfield because I don't know that Starfield was, is considered a blunder, but it's just like Bethesda, what are you doing, man? How do you do this to your people? How do you promise it like this? Todd Howard, you're a charismatic dude. I can't help it like you, but gosh darn it if I'm not still mad at you for just bold-faced lying to me. These are lies. Part of the thing too is, I mean, it was like three years or so after Fallout 4,
Starting point is 00:20:06 which was so good. And the cool thing with these Bethesda games and, you know, Fallouts as well, is just the depth of the world where there's so much stuff. Everywhere you go, you look and there's like a book and there's like a whole story in the book. And there's all this lore everywhere. There's there's weird stories of like a father and their child and whatever, just everything everywhere where you can get sucked in and to launch a game so empty that there's not even NPCs, which is such a big part of the Bethesda games, you know, not to have it is wild. In particular, the charm of the game is the world building.
Starting point is 00:20:41 Exactly. It's, it's, it's wild to me. Um wild to me. You know, it's a bummer. I kind of fell into this with Elder Scrolls Online, too. I was a Skyrim junkie. I got into the beta test and stuff for Elder Scrolls Online, and it just didn't hit the same way. And so I was a little gun shy on Fallout 76. So man, it's just wild how that launched. That was a disaster, man.
Starting point is 00:21:04 Yeah. Disaster. Boys, sit back and let me tell you a launched. That was a disaster, man. Yeah. Boys, sit back and let me tell you a story. Oh, I'm ready for this one. Sit back and just let me tell you a story of one of my favorite games of all time. You guys know me. I'm competitive. I like learning characters.
Starting point is 00:21:17 You? I love hero shooters. Love hero shooters. Well, some hero shooters, I should say. And along comes Overwatch. My friend group at the time, everybody was insanely excited. Overwatch became the staple for us for like years, dude. I mean, we played Overwatch every single night
Starting point is 00:21:36 with a group of friends. It was the most wonderful gaming time. It was just like, you know, when you think back about, like your happy gaming moments, right? Like Overwatch and playing with friends is just one of those things. That's like, I look back on finally. And then Blizzard says, guys, we're making Overwatch two. And I went, yes, oh my gosh, we're getting another Overwatch, you know?
Starting point is 00:22:00 And they start doing the PR stuff where they're like, we have spent years working on sound design and character development. And I'm just thinking this is going to be the most amazing thing I've ever seen. We're going to keep all the old characters. They're all going to be spiffed up. The game's going to sound better. It's going to look better. We're going to get new heroes, new maps, new modes. Overwatch 2, baby. Yes. So what happened, Josh? Well, and then day old daddy Jeff, if you remember Jeff, you know the liaison to the
Starting point is 00:22:32 community everybody loves Jeff. Jeff says hey guys I'm leaving Blizzard I've had a good run I'm out and everybody went oh man all right Jeff we love you see ya and then not I mean it was like a couple weeks later, man, where they get on and they say, okay, guys, listen up. Here's what we're gonna do. We're gonna sunset Overwatch. Okay, Overwatch 2 is replacing Overwatch. Okay, now don't worry, it's gonna be free to play,
Starting point is 00:22:58 but also we're gonna just kind of scrap everything that you paid for in Overwatch. And then, oh yeah, by the way, you know, we're going to walk back everything. We're going to just try to monetize this game to no end. We're going to ruin game balance. We're going to only put out one character a year. Overwatch 2 was honestly one of the biggest scams in gaming to me because it's like you took away a product that people paid for and you replaced it with another product that was vastly inferior and was not
Starting point is 00:23:31 what people asked for and you gave people no choice whatsoever. Overwatch, it's not like you can't go Overwatch 2, not for me. I'm going to go play Overwatch. You know, it's like, no, dude, that's gone. You don't get a choice. You can only play Overwatch 2 now. And then you go, yeah, but I don't like this, man. This is garbage.
Starting point is 00:23:47 And then they went, sorry. Too bad. Too bad. And I'm not saying I didn't play Overwatch 2. I played the heck out of Overwatch 2, because what other choice did I have? Oh, oh, Josh, you say that, but now there is a choice. I know.
Starting point is 00:24:03 And I'm going to ask you a question here. So that choice, I'm sure everyone can assume, is that it's Marvel Rivals. Came on, gangbusters doing really, really well. Josh, how many people do you think are playing Marvel Rivals right now? Ooh, I'm going to say 400,000. Oh, jeez, you're way over.
Starting point is 00:24:23 Am I over? No, I mean, 200k. Yeah, it's 111 right now. 111,000. Oh geez, you're way over. Am I over? No, I mean. 200K. Yeah, it's 111 right now. 111,000. 111. Right now, yeah, good job. On a Thursday.
Starting point is 00:24:31 And it's 79.15%. What do you think Overwatch 2 is right now? Oh, 30,000. 22,000. Wow. With a review score of 24.324. Wow. You can't do that to people, dude.
Starting point is 00:24:50 You can't do that. And this is Blizzard, dude. This is Blizzard, man. Is that 22% approval rating rage? Is that rage reviewing? But it's rightful rage in this case. This isn't like, oh, I don't like the writing or I didn't like this way they cast this character or some political view or societal view or something like that,
Starting point is 00:25:10 where people like, I'm making a stand. This is a hundred percent, you took Overwatch away from me, you ruin this game, you promised me all of these things that never came about, you know, they stopped, like they slowed the development on Overwatch 2 when they started realizing like, guys, this is starting to fall off, we're not putting anything into it. My daughter absolutely loves Overwatch 2, she plays it every single day, like every single day, I've tried to get her into Rivals and she's like, I love this game, I'm just going to keep playing it and I'm like, I mean, I'm glad you're happy, you know what I mean? But it is like, this is just one of those things where if you knew what Blizzard did to its gamer base, like man, like this is just not cool, man. Not cool Blizzard. Just not cool.
Starting point is 00:25:57 And they were there. So I mean, Blizzard is like you think you're like Blizzard, like that their beloved, you know, for years years with with diablo and warcraft and then wow and you know all the the just this their cinematics like gave them so much credit you know they had their street cred was off the charts just from their cinematics and the games were amazing cinematics ever in gaming absolutely every time you'd watch like the intro on wow or other, other, you know, clips on Diablo, like you get goosebumps every time. And, and, uh, man, this, this is like that. What a fall, you know, for all fall from glory. The thing that bugs me too,
Starting point is 00:26:34 this was kind of the point I was going to make on my daughter. And then I got sidetracked is like, you know, rivals comes out, Overwatch two Blizzard one character a year, one new map, re recolored skins, like the laziest development you've ever seen for a game that I'm sure was bringing in tons of money for them. Model Rivals releases, all of a sudden, guess what Overwatch 2 starts doing?
Starting point is 00:26:55 Oh guys, we've got a new game mode. We're gonna release a new hero every other month. We're gonna have a new map once a month. And then it's like, so you were just being lazy? Like, you didn't have competition, so you were just being lazy? You didn't have competition, so you didn't care. The second Rivals comes out and starts stealing your player base, you go like, oh, don't worry, guys.
Starting point is 00:27:13 We've got all these plans for Overwatch 2 now. Look how great this is. Why weren't you doing that before? What the freaking blizzard, man. Yeah, this kind of thing is unfortunately so common in the way companies behave. I think we as outsiders, and by the way, I'm usually the corporate sympathizer in these situations,
Starting point is 00:27:35 but usually as outsiders, we go, man, why didn't the company see this coming? Well, companies don't wanna change. Companies are full of people that don't want to change and they don't pivot unless they absolutely, just like people, they typically don't change their behaviors until they're on the precipice. Like they're about ready to fall off that cliff.
Starting point is 00:27:54 And then it may be too little too late. This, I'm trying, honestly, I want to argue with you guys so bad on this. But I can't. I can't. I can't come up with the angle. I am a pragmatist, and I believe in meritocracies. If I were Blizzard, I would have let both Overwatch and Overwatch 2 live at the same time.
Starting point is 00:28:17 And you live by the sword, die by the sword. Your second product isn't performing as well as your first product. Let people keep enjoying your product. Right. Let people, and then work to improve the second one so that you're encouraging them to move from one platform to the other rather than sort of punishing them for liking the old one.
Starting point is 00:28:37 Yeah. All right, guys, let's take a quick break. I need to calm down just a little bit. Just got to cool off. I'm going to breathe during this break, and then we'll be right back to just get me all heated once again. Man, I don't want to keep going, guys. This is just depressing me, man.
Starting point is 00:28:54 What the heck? There are games that still need to be talked about on this list. Oh, we got a lot. People must be held accountable by us podcasters. This is what we do for you listeners. This is the pain we go through. Is it Ryan's turn? Is it your turn Ryan? I think it is.
Starting point is 00:29:11 I think it is, yeah. Oh yes, yes. Okay. So, there's a lot of games that, you know, how do I word this? Basically, you know, everyone has their game type, their game style, what they really enjoy, you know, to play. Josh, you're a big shooter guy. I am.
Starting point is 00:29:31 He loves shooter games in general. How did you feel about a little release that was going to be quite big called Anthem? Oh my gosh, dude. Why do you do this to me, dude? Anthem looks so incredible. You got to be Iron Man. You got to fly around this incredible world with your friends and just shoot monsters and get loot. And this was, this game was made for me.
Starting point is 00:30:01 Yeah. I mean, it was, it was everything you, you wished, you wished it could be you, you are what you were wishing. It was everything you wish it could be and, and everything that you wanted. But, uh, as someone who, who was so anticipated for Josh, can you enlighten me on what happened? Gosh, dude. Listen, I have said, I've said many times, I think Anthem is the most fun game that
Starting point is 00:30:23 you can play for eight hours, dude. Like when we got into Anthem, we were in awe. I mean, we had our different suits. I had an instant squad. I was playing with friends every single time. We're hopping in, we're flying around the world. Oh my goodness, dude. It was peak. It was absolute peak gameplay. You shoot down to the water to cool off your jets because you're skimming along the water and it's like, yeah, I can just keep going forever. You know, I mean, it was absolutely exhilarating. And then you got into like the other parts of the game
Starting point is 00:30:56 where it was like, hey, you know, all of these different parts of the city are fragmented. So it's loading screen. And then it's like loading screen. And then it's like, guys, this is a weird design decision. Like I have to load into this one area to go to the area where my suit is. But then I have to walk up to my suit
Starting point is 00:31:12 to say I wanna get in my suit and then it loads again. And then once that loads, now you're in the screen where you wanna set your load out and everything and kind of gear out for whatever mission you're gonna do. And then you say, okay, cool, I'm ready. And then it loads another screen, you know? and then it's like, okay, well, I'm finally ready to launch and take off. And then it's like, okay, hold on.
Starting point is 00:31:29 We're going to load you into like the dock area so you can launch. Three days later. Yeah. And then it just got to be after eight hours. Bowels hurt with this. It was so bad, dude. So after eight incredible hours worth of gameplay, it was like you just hit the wall where you realize they have not developed this game enough. Like there's no
Starting point is 00:31:52 end game. There's no like carrot to dangle in front of people that has any semblance of fun, and that is when gamers realize because the initial impression with Anthem was fantastic, dude. I'd go play Anthem again in a heartbeat, dude, like a heartbeat, except you just, it's like, imagine if you go to a steakhouse, right? And you get the most perfect filet, dude. And you cut into it and you're like, dude, this thing is spoon tender.
Starting point is 00:32:22 It's the juiciest filet. It was grilled perfectly. You get two bites in and then the waiter comes by and snatches the plate off your table. He's like, that's all we got for you, buddy. That's all for now. You're going to be ticked. That's exactly what happened with Anthem, man. Especially with like, you know, they promised you like a nice 12 ounce steak. You know, I think a lot of these issues is, is a lot of these devs over promise. They, they over promise features your what's going to be in the game,
Starting point is 00:32:49 how the depth of the game, you know. And then when you over promise and under deliver, no matter how good it is, people are always going to be let down. I felt so jipped out of that experience, dude. Yeah. So this is where business John can kick in, right? So, so there, this is the stuff that drives me nuts. And Ryan, you hit the nail on the head.
Starting point is 00:33:09 It's the over promise under deliver concept. It is so hard for me to understand how big studios like this through play testing and honestly just through peer review. Like if I'm developing some new content, I would be having like people that were adjacent to my industry or dude, honestly, maybe even competitors looking at the stuff and going like guys, we're putting a lot of money into this thing. Does this stink? Like, are people going to like this?
Starting point is 00:33:34 The fact that this like makes it through to launch this maligned, I just don't, I don't understand. It's like sales 101 guys, like be realistic about your product, deliver realistic expectations, and then over deliver if at all possible. And you know what? If you have a project that needs to be taken outside behind the barn and shot, do it, cut your losses, move on to something better. You know, I'm sure we're talking many millions of dollars here, but You know, so let me ask you John is there a world from a business sense, right because anthem had the hype dude
Starting point is 00:34:15 It had the gamers attention. This was the this was gonna be the next greatest game that people had ever experienced and For a very short time it kind of, man, you know, like it legitimately kind of was, but you know, so the question is if you over promise and under deliver, is there a world where you go, yeah, but I mean, we got their money, dude, I mean, we sold 4 million copies of this, like people may hate us now, but we made our money. Here's what I can tell you, is that most businesses, despite what you see on the internet,
Starting point is 00:34:51 you know, in public records, operate on a much slimmer profit and loss statement than you would expect. Games like this, big games like this, rely on long-term success to be able to make their money back. They may have offset their production budget. It is unlikely, given how bad this flopped,
Starting point is 00:35:13 that they really, I don't wanna be quoted saying this, because again, I really don't have any, none of us have transparency as far as how this game actually performed. But what I can tell you is that when you're releasing a big hyped title like this, they're relying on a great initial launch and then some momentum to carry it over. It's called, you know, having legs. They're carrying it. They're counting on the legs. The profit is in the legs. The profit is in the
Starting point is 00:35:39 follow-up. And, uh, it, you know, if you have a game that is very high expectations, the bigger you are at the harder you fall. And I have to imagine that this really hurt them. You know, I, I am never going to be in the camp that corporations, regardless of what you feel about them are like, well, we got their money, screw those guys. You know, I don't know if I can say that we got their money. Uh, we got their money. We got their money. We don't, we don't care about the customers. Ultimately, I think, cause even if it's
Starting point is 00:36:10 specifically for money, cost companies definitely care about their comp customers. They definitely count on the long-term satisfaction of their customers, even if it's only a function of their money, they have to take into account that the customer's impression of their company ultimately translates to dollars. So I think that what we're talking about was this is just a big human oversight that I still don't quite understand.
Starting point is 00:36:41 I would love to get some clarity on it. How a game like this that had such high expectations and honestly had every tool set up to make it succeed falls on its face like this. Well, it sold 2 million in the first week. Yeah, that's a lot, dude. That's a lot of sales in the first week. I mean, Expedition 33, I mean, the internet world
Starting point is 00:37:01 is still a buzz about Expedition 33. And it's been 33 days and they sold 3.3 million copies But that's over the course of a month and that's with every gamer in the world Asking their gamer friend like hey, dude, if you played Expedition 33, this is one of the best games I've played in a really long time 2 million copies in a week Like that's crazy dude. That just shows you the hype that anthem came with so Alright, uh John. I know you got one that's near and dear to you.
Starting point is 00:37:28 This is the game we actually did a deep dive on, and when you brought this up, I was like, oh yeah. Yeah, I wanna say initially that I was really, really tempted to want to talk about Baldur's Gate III here. As a blunder? As a blunder, because I had such a, they hate him again. No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
Starting point is 00:37:53 no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, The problem that I had with it is that it does a lot of things right. The combat system, I mean, it's one of the most versatile games you can play. They really nailed a lot of it. The storytelling just was not my cup of tea.
Starting point is 00:38:16 I think that they could have done a lot less with the exposition and a lot more of show me, a lot more cinematically. It plays very much like D&D, except like when you're playing D&D with friends, like you have the friends around you to make it entertaining and it's imaginary and you know, there's a lot of benefits to that. And so Baldur's Gate lost me a bit. The game that I, we are going to talk about here is Final Fantasy 16, which is Final Fantasy. If I had to say what my favorite game franchise
Starting point is 00:38:47 of all time is, it would be Final Fantasy. I have deeper emotions with that franchise than any other franchise. And it was only recently beaten out by Expedition 33, which so far is just one game. I love that game. But when I think about my fondest gaming memories, it's Final Fantasy. They do such a great job generally of blending in darker moments of
Starting point is 00:39:13 their storytelling, usually some sort of great spin on, you know, a blend of turn-based fighting and then more turn-based fighting and then more real-time fighting. And then there was like 12, which had this cool gambit system. And they're quite innovative. 16 felt like the most deluded derivative game I've played in so long.
Starting point is 00:39:41 Like it was so clearly mimicking the things that were popular at the time of its, uh, of its release. And it just executed so poorly on, like, I don't think I've been frankly, so bored playing a video game. Like it would be one thing if it was just like bad. The fact that it was just so unremarkable to me makes it one of the biggest blunders for me. Dude, we, so we did a deep dive on Final Fantasy 16 and I think that was before you Ryan wasn't
Starting point is 00:40:10 it? No, I was- No, that was right in the beginning, right? That was right in the beginning for Ryan. I was questioning if I wanted to continue doing this anymore. That's right, I forgot. And I mean, listen, Final Fantasy 16 to me is fine. It's an okay game. I don't have, like, I, you know, I mean, I grew up Fantasy 16 to me is fine. It's an okay game.
Starting point is 00:40:25 I don't have like, you know, I mean, I grew up playing the early Final Fantasy games like Final Fantasy one through seven. And then in all honesty, I just kind of fell off the series. I could not tell you what Final Fantasy 10, 11, 12, 12X and some of these are, but then lo and behold, Final Fantasy 16 comes out and it looks incredible. It definitely starts giving me the, hey, they've moved to this action combat
Starting point is 00:40:47 system that looks neat. These icon fights look absolutely incredible. And then we played the game and we went, I was bored most of the time, dude. The combat was very routine, very uninspired, very long, like unnecessarily long, stupid. Yeah. Yeah. Every captain that you would fight that would land a fight
Starting point is 00:41:06 I'm like dude. This is ten minutes of wailing on this guy. He's not hard to kill I just got to sit there and fight him for ten minutes right it would be one thing if there was like some engaging interesting way that you're like Tackling this guy like an Elden ring for instance like it cheat like every the pattern changes up and you have to like figure out How to beat this guy over a period of time. Final Fantasy, it's like, dude, I know how to beat this guy 30 seconds into this fight, but this fight is taking five minutes for some reason. Yeah, I agree. I, it didn't land for me. I don't have your love of Final Fantasy to kind
Starting point is 00:41:38 of feel as strongly as you do, but I can say that was not a huge fan of Final Fantasy 16. All right, we're going to have to speed up a little bit here boys, cause we still have a lot to get through. But a game that I know Ryan and I are huge fans of. Oh man, you know everybody's like, Josh, I can't believe you, like I recently played my first Call of Duty, it was Cold War man, that was what, three years ago? But there's a reason I was never a Call of Duty dude because I was busy playing the far superior franchise That's called battlefield. Oh, you know like I want to I want to hop in a helicopter
Starting point is 00:42:12 I want to take this jet I want to take my squad and outsmart this other squad and cap these points and you know all the things that battlefield offered you Battlefield 2 is one of my favorite games ever. I can't tell you how much time I put into that game. So when Battlefield 2042 was announced and we got one of the most epic trailers for a game that I think I've ever seen where they said, guys, this is a love letter to the fans and they're showing the dude jumping out of the jet, shooting the other jet down with a rocket. And they're showing all these moments from like battlefield lore and gaming
Starting point is 00:42:46 history that were clips and stuff like that. Like it's a love letter. It's going to be the greatest battlefield ever. Oh, Ryan's shaking his head. Why Ryan? Why? Oh gosh, just cause even thinking on, on, on the day I launched it and booted it up and I was in whatever that desert level was.
Starting point is 00:43:03 And I was, I was just so annoyed that I was playing this game and it was theed it up and I was in whatever that desert level was and I was I was just so annoyed that I was playing this game and it was the way it was and I'm like where is everything where is everyone and I'm like wait what is this building here and and this is like and it was not battlefield it was it was I was just that's the pure emotion was just so so much frustration is what I felt it it just simply wasn't Battlefield, dude. Yeah, it just wasn't. It didn't have all of the, like, this is why this is a blunder,
Starting point is 00:43:32 like one of the biggest blunders in my opinion, because you know, there's chatter about Battlefield 6 going on right now and how they learned, we're involving you, the gamer, into the process so that we don't make the same mistake. And it's like, guys, you don't know what battlefield is anymore. You know, and because here's the problem, battlefield always had the class system. You had guns that were individual to your classes.
Starting point is 00:43:54 You know, if you had a buddy that was a freaking amazing medic, that guy would help carry your squad. If you had an engineer that knew how to take out that tank that was freaking wrecking your squad behind cover, like your engineer buddy could be like, I got this guys. I got this. Battlefield 2042 stripped everything away from the series that made the series unique. And it just was like, what is this garbage, dude? Not only that, but it was buggy as anything on release to where like even hit registration was terrible.
Starting point is 00:44:20 So it's like I'm lighting some dude up and he's not dying because the game code didn't know that I was shooting them. It's just, Oh, what a mess, dude. What a mess. I'm still ticked. Battlefield six. I like, yes, I hate to admit that I'm curious, but at the same time, it's like, ah, I, I am not buying battlefield six until it comes out and every battlefield OG is like, guys, we're back. We're back. And then I'll be like, yeah, I'll believe it. Okay. Maybe, you know, let's see. But now, man, I Battlefield 2042, I still makes me mad. Did you play any of the
Starting point is 00:44:56 battlefields, John? I played several of the battlefields. I personally like Call of Duty more. That's, I mean, I get that though. There's no shade to the Battlefield versus Call of Duty kind of thing. And I get it, Call of Duty's much more tight, it's much more refined, it's smaller. Counter-Strike-like. Yeah. Yeah, yeah, right, exactly.
Starting point is 00:45:17 But I didn't play 2042. Yeah, well, good for you. Neither did we. Yeah. You see, unlike you guys, I've got a bad game sensor and I just stay away from them. Yeah, oh man. All right, guys, I think this is one we can all talk about,
Starting point is 00:45:32 but my goodness. Oh yes, oh this, so, so it's hard to put into words like how bad of a launch you have when, let's just say this, on Steam launch day lord of the rings golem beats you don't don't don't say that no that's that i was doing a little bit underselling lord of the rings here yeah okay it's a very strong Strong property. That had 758 players there. Concord, 697. How much more? That's basically the development team
Starting point is 00:46:13 and their wives and their children that are playing this game. How do you not break 700 players on Steam for launch day? Concord, I played Concord. I'm a hero shooter guy I don't remember I was excited dude I'm like a Sony made hero shooter like yes I was ticked at overwatch 2 at this point you know this is like what what better timing could you possibly have this is before rivals so it's like you want the
Starting point is 00:46:43 most perfect launch window ever. And then I remember playing the beta and I just went, guys, this game is not good. It's slow. These characters are weird. Like the movement doesn't feel very good. Like, I mean, there were just so many issues in the beta. And then I remember kind of being a little put off and then it finally officially launches and nobody, nobody played it. Nobody played Concord dude for good reason. Like it was the most, including me. Yeah. I mean, honestly, again, good for you, John,
Starting point is 00:47:17 because you did not miss out on a thing, dude. This was the most uninspired, unfun hero shooter that I think has ever been made. Is there, there is actually, I was going to say, is there ever an example of a studio pulling a game two weeks after launch Concord and Crucible? If like that's a throwback, but if you guys out there remember Amazon games was going to make video games all of a sudden with the, you know, Amazon's infinite budget. These are going to be the best games people have ever seen they released this game called crucible that was a 6v6 hero shooter kind of thing and it was an absolute disaster so apparently don't name your
Starting point is 00:47:56 games two syllable words that start with c is crucible crucible is that three syllables is crucible crucible yeah that's three well and you crucible? Crucible. That's just three. Yeah, that's three. Well. And you said I was the dumb one. Don't name it. We are all the dumb one. There you go.
Starting point is 00:48:12 Dude, they only sold for PlayStation and PC around 25,000 copies. That's ridiculous. Do you know how much money that they lost? I mean, millions of dollars. What happened is, devs were just like, they sit here over in the Sun
Starting point is 00:48:25 Oh, oh those that overwatch and those hero games are making a lot of money I think people like them. Let's make one real quick and they just scrambled a bunch of stuff together Honestly part of the problem exactly. That's what that's where Final Fantasy 16 failed man That's exactly what happened. They go all those that type of game seems to be doing let's just kind of do that thing Alright, John, those, that type of game seems to be doing, let's just kind of do that thing. All right, John, what's this next one? We kind of had a little chat about this one, because you're like, is this a blunder yet? And I can't remember. Well, yeah, this is very timely to talk about this. And we've touched base on it a little bit, but I would say that right now it is unfavorably positioned for launch. And that's this game
Starting point is 00:49:04 marathon that that Bungie is putting outably positioned for launch and that's this game marathon that Bungie's putting out. And I'm saying this. Bungie's making a game? Well, yes they are. You probably have only read the bad things about it. This has gotta be like, I mean, the next greatest game since Halo.
Starting point is 00:49:18 This is Bungie we're talking about. Oh, of course. The makers of Destiny, Destiny 2. We are at odds about how the game looks. I think it looks really cool. This type of shooter is not my type of game, but I think it looks really cool. I think that if you are into this extraction shooter format, I don't know. I think based on, if you were to remove this controversy, I think that there's still a darn good chance that Bungie were able to pull this off. So it looks really good.
Starting point is 00:49:45 They must have amazing artists then. Look, again. That was a good one. Oh, I gotta write that down. Again. That was a good one. Look, companies are made up of people and sometimes people do dumb things,
Starting point is 00:49:59 but I don't necessarily think, as long as the company is doing the appropriate things to restore faith in the gaming community and fix whatever their employee did wrong The person who did this artwork as far as I know wasn't an officer of the company I don't believe that they are an executive of the company. I believe they were an operator within the company did some stupid Marathon or I should say bungee is getting something stupid. Marathon or I should say Bungie is getting held, you know, their feet are being held to the fire for it in the news because Bungie is a much bigger name than X artist or whatever, you know, artist, stealer or whatever. This is really unfortunate. As far as I've read, Bungie
Starting point is 00:50:40 is doing all the right things to try and fix it. I'm sure this is going to go to litigation because there's probably lawyers that have their hands in this on the plaintiffs side at this point and all of the alleged offenses here. I feel really bad honestly for Bungie. I love them. I will never not have sympathy and it's sentimental value for the company. We talked to them, they're freaking awesome guys, but you know, this is just terrible timing and it looks like it's going to impact the launch. Unless they have some huge miraculous recovery.
Starting point is 00:51:15 It's hard to separate the people that work like for this company from the company itself. Because when you say the name Bungie, a lot of people get very upset. Like we've had people talk to us and say, like they're mad at us because we interviewed Bungie. You know what I mean? Cause they're like, you shouldn't be supporting
Starting point is 00:51:31 like this, everything that they've done and the way that they treat people. And it's like, dude, I mean, I kind of get what you're saying, but then you get people like Jared and Christine that we talked to at Bungie and they're awesome, dude. Like awesome people. And then you kind of go like, I just don't, I don't know how you reconcile this man.
Starting point is 00:51:49 I, you know, we, we talked about this. I am, I am predicting that marathon is going to be viewed as a huge blunder. I hope like legitimately I, like, I do not wish for failure on them. I just don't understand as a lifelong gamer and a fan of shooters, and this is right, like this is my like type of game, maybe not necessarily the extraction shooter, but it's like, I think so many people out there
Starting point is 00:52:17 are just going like, huh, extraction shooter? Maybe they can do it. Maybe they can make it the most approachable, fun extraction shooter that the world has ever seen and actually make extraction shooters like a mainstream genre at that point. Like that would be great. I want a fun game to play.
Starting point is 00:52:34 I just don't have faith, man. I, if, if, if there was an over-under to bet on this, I'm betting the under man. Yeah. Yeah. I was going to say, I can't speak to the actual gameplay, you know, like they are suffering outside of the quality of the game or our perceived quality of the game, you know, it's gotten kind of lukewarm
Starting point is 00:52:54 reception from the people who have demoed it. But I feel like the PR part of this could very easily be fixed, you know, you figure out who it was that was wronged in this situation. You make fair compensation plus a little extra. You run a whole PR campaign about it. You double down on your values. You make sure this never happens again. You have provisions set aside for if some Black Swan incident happens, then this does happen again. and then you find charities or nonprofits or other causes that promote the you know promote independent artists and protect their their IP and uh and then you release a quality game if the game is in quality that's a whole different story i would hope that
Starting point is 00:53:39 bungee would do the responsible thing pull back remove the bad art from the game, and wait to release it until they've got a banger of a game. Yeah, I agree. Or take it behind the barn and shoot it. Yeah. Jeez. All right, guys, we're running out of time here, but we would be remiss because I know there's a lot of people out there that are like,
Starting point is 00:53:58 but what about the consoles? Guys, what about the unveiling of the Xbox 360 where they didn't even talk about games? All they did was talk about how you can watch TV on it. You know? What about the Virtual Boy with its head-mounted console that would burn holes into your retina because it was all red light lasers?
Starting point is 00:54:16 I still think that thing is cool, dude. Yeah, I mean, so, you know, what about the PlayStation 3 with its $599 price tag and no launch titles and things like that? So there are there are absolutely some major console blunders. But we want to talk about perhaps the biggest one out there. And that is the Wii U.
Starting point is 00:54:39 Oh, more like the Wii Pugh. If if we're gonna, you know. Yes, that was crazy. I've really been sitting on that one a long time, guys. He's had that for years. That was good, that was good. I'll give it to ya. My whole life has led up to this moment.
Starting point is 00:54:56 We owned a Wii U, we were super amped for the Wii U motion controls and a new platform and all this stuff and like, oh my goodness. What a disaster, dude What didn't you like about it specifically? What didn't I like about it? Yeah, it was a potato Yeah, it was a potato the games were terrible motion controls go figure That's not the best way to interact with games because you know these these controllers were janky as anything Do you remember when you had to buy the Attachment that you could plug into the bottom of the Wii Remote that would make the motion controls even more sensitive And so it was like now it kind of works
Starting point is 00:55:33 You know the only redeeming factor of the Wii U the only one is Wii U bowling which is a banger, dude I freaking I can't tell you how many frames of Wii U bowling I have played. But like, what's the premier Wii U title? Well, Mario Galaxy, Mario Galaxy 2. I know we didn't review it favorably here, but there's a couple of good Zelda games on, or I should say a couple of highly rated Zelda games. You had Mario, Smash Brothers brawl. I'm not a fan of that, but I mean, they had some big,
Starting point is 00:56:07 they had some big games on there. Yeah. I mean, it's Nintendo. So they're always going to have, you know, their IPs to lean on, but dude, the Wii U was a disaster, dude. Well, yeah, but this, this seems, this is again, one of those like, I feel like this is corporate responsibility stuff. And this is a perfect tie into the switch to conversation.
Starting point is 00:56:27 Actually, Nintendo seems to have had at least since the Nintendo 64, a track record of a big hit and a big miss, right? Like I think people would argue that N64 big hit by all measures. Game cube. I think you could argue that's a whiff, man, especially if you compare it to the other. How dare you? Well, okay. argue that's a whiff man, especially if you compare it to the other. I love the GameCube, how dare you? Well, okay. And there's a lot of people that like it. And then you had the Wii smashing
Starting point is 00:56:53 groundbreakings, you know, like that was a generation defining console. And then you had the Wii U. And I think that for its merits, the Wii U had a lot of like really cool things about it, but it had terrible marketing. Like they had no idea how to communicate what this thing was to people. I think people- It had no identity. Well, it had no, well, it's not even that it had no identity, it had the wrong identity. When you're calling it the Wii U, people were expecting the Wii and that's not what they got. They got this like kind of portable, kind of not portable, kinda hand,
Starting point is 00:57:33 you know, console like thing with motion controls that weren't super intuitive motion controls. And that's confusing, you know what I mean? Like I think they created a lot of, I guess, innovation that they didn't really do anything with. They focused way too much on the hardware and not the software. And then one of the biggest concerns that we've all expressed with the Switch 2 and something that I think was like an early death marker of the
Starting point is 00:58:00 Wii U was that it had a super weak launch lineup. of the Wii U was that it had a super weak launch lineup. You have to release the console with a strong title, some anchor title to get people to buy. The console is nothing without the software. The software is everything. Absolutely. How many games have we talked about on this show where the graphics look like they could have been
Starting point is 00:58:26 Rendered by a potato as Ryan would say but it's just so fun that it doesn't matter you know, like I don't care what your system does if the game isn't fun and Unfortunately the Wii U really sunk there they again smashing success with the switch but I'm not sure that Nintendo has done the best job with the Switch 2 of communicating exactly why it is a generational lift from the first Switch. Dude, what are you talking about? The controller can be a mouse. Okay, but that's what everybody's asking for. Have you not seen the C button, John?
Starting point is 00:59:06 Okay. Did you know that you can get on and talk with your friends? Yeah. Okay. No, I think this is, but legitimately this is the point John's making, right? Is it's like you had like failure success. Failure success is like kind of the history of Nintendo. The Wii U failed so that the Switch could succeed, you know, and does that mean that the Switch 2 is gonna fail? Probably not, you know.
Starting point is 00:59:33 I mean, or like this, it's sold out most places at this point, like there's a waiting list for presales, which is a good thing, but we won't actually know, I'm sure this, I can't speak from a position of authority here, but we won't actually know I'm sure this I can't speak from a position of Authority here, but I'm willing to bet that pre sale markers for the Wii U were pretty strong also uh switch to looks like it'll perform but You know the companies that make these things they actually make
Starting point is 01:00:05 Not a lot not a big margin on the console sales Like they make most of their money on the games. And you know, there's just. Wasn't Nintendo losing money on their consoles for a little while? Am I thinking the right one? Oh really? Yeah. I can't remember. Most console companies, most companies
Starting point is 01:00:19 that still operate primarily on console lose money or at least barely break even on their console sales. Like, you know, this is probably TMI, but I used to work for Blockbuster and we sold, you know, PlayStations, Xboxes, Nintendos, et cetera. And as a function of my job, I got to see what the margin was on these things because they calculated your employee discount on it. You never got a discount on the consoles because they made literally zero money. Blockbuster bought and sold them for the exact same price. Yeah. Oh, geez. Yeah. I mean, but then you get people into your ecosystem and now they
Starting point is 01:00:56 buy your games and that's how you make a fortune. So right. Exactly. Right. So, all right guys, we are out of time. We somehow we just like talking video games and we can't keep things short. So much for that Type 45. Goodness, there's so many more blunders that we could talk about. Maybe we'll do a second episode, part two on this, because man, I know there's people that are like, guys, what about Avengers and Suicide Squad and these soulless live service games? You know, what about Skull and and bones, quadruple a title,
Starting point is 01:01:25 10 year development cycle that is, you know, battlefront two that's in the news right now because people are really pushing for battlefront three, but the battlefront two launched fiasco with the microtransactions, uh, was an absolute nightmare. Uh, we mentioned Lord of the ring golem Lord of the rings golem earlier, which I mean, there's so many Callisto protocol. People have been listening to the show for a while. No, that game made me rage harder than just about any game because I just wanted to play it and it stuttered like crazy.
Starting point is 01:01:55 I just want to play the game. I mean, dude, I can't tell you how I, I would have, I was so mad, dude, so mad at Callisto protocol to this day, still have not played it. Will not play it. Like forget that game, dude. So mad at Callisto protocol to this day still have not played it will not play it Like forget that game dude. How do you launch your game in that state? You know, um day one patches. There's about 10 star wars games you could throw into that conversation Yeah, exactly. So I will say I do feel like developers are learning a little bit Like I mean, maybe it's the optimist in me. Maybe it's just a 2024 and 2025 of an absolute bangers for video games so far. So we kind of like,
Starting point is 01:02:30 we're a little blind to these games releasing all buggy and stuff like that. But I would like to think that developers have learned their lessons and are like, look, we're going to delay our game. We're not going to just rely on the day one patch to fix everything because that initial first impression is, is really important. And wow, we better not tick everybody off because we're going to get review bombs and then we're not going to have any sales at that point. So maybe they're learning. I don't know.
Starting point is 01:02:57 Well, hopefully find out, but you know what, let us know what you think the biggest gaming blenders are, uh, because there are a lot of them out there We'd love to hear your thoughts. If you're listening on Spotify, there is a comment section. We love the comments We read all of them so it's a great way to let us know what you think if you would like to talk to us and A thousand other gamers that are going to absolutely be talking about some of these blunders and ones that really affected them and things like that Join our community It is there's a link in the episode description. Our discord server is popping. It is incredible
Starting point is 01:03:32 It is filled with the most awesome gamers that exist on this planet, man We say it all the time, but we would love to hear what you think So come share your thoughts with us on our discord server as well You know if you love this podcast, you love what we do, think about supporting the show. There is a link in the episode description. It only takes a couple seconds to sign up. You'll get a shout out on the show,
Starting point is 01:03:54 a big thank you from all of us, some Discord perks, and you get the joy of knowing that you're bringing video games to the world, people. So, yeah, just ponder that for a second, you know, but that's going to do it for this episode everybody. Thanks for hanging out with us. We'll see you on the next one. And until next time, happy gaming.
Starting point is 01:04:16 See ya! Thanks for watching!

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