Video Gamers Podcast - The Evolution of Indie Horror Games [REMASTERED] - Gaming Podcast
Episode Date: September 11, 2026Gaming hosts Josh, Ryan, and Ace are diving deep into the eerie evolution of indie horror in gaming. From the early pixelated nightmares that defined the genre to the modern psychological terrors shap...ing today’s scene, the crew unpacks how independent creators changed the way we experience fear in video games. They’ll explore the rise of cult classics, the bold experimentation that big studios won’t touch, and why indie horror continues to push the boundaries of what gaming can be. If you love video games that send chills down your spine, this one’s for you. It’s a spine-tingling, nostalgia-packed episode of the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps, Bobby S, NorwegianGreaser, Dettmarp, DingusKhaaan and NightWizard63 Thanks to our Legendary Supporters: Milkman, Drewsky, Jigglepuf and BadGam3rDad Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on TikTok: https://www.tiktok.com/@videogamerspod Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Oh, fellow gamers, and welcome to the video gamers podcast.
Tonight, we're stepping into the dark and tracing the evolution of indie horror.
It may thrill you.
It may shock you.
It may even horrify you.
I am your host, Ace.
And joining me, I really hope if he woke up in a middle of a forest, his first decision wouldn't be,
I'm going to start gathering these random pages.
It's Josh.
Now, I am a little bit of a survivalist.
I would not just, you know, like, okay, guys, the people in Blair Witch, like, yo, how dumb can you be, man?
You know, like, you just leave.
You just get out of there, man.
You don't need those creepy, weird, twisted stick things that, like, at some point, you just go, hey, I don't think this is worth it.
We should probably leave.
That's like the solution of 90% of horror movies.
Like, yeah, we're just not going to stay here.
We're going to leave.
Like poltergeist?
Yeah.
Conjuring?
Yeah.
It's like that, I forget what, it's like a commercial for something, but the, it's like the horror one.
Also, yeah.
She's, they're like, let's go hide by all those chainsaws.
And she's like, why can't we just get in the running car?
He's like, no, you idiot.
And he'd never work overnight security for a pizzeria for minimum wage unless someone told him they really needed him to do it for them.
It's Ryan.
I don't know, man.
I really like pizza.
Pizza is pretty soft.
If someone came up just like, Ryan, I really need you to do this for me.
You would fold so fast.
Yeah, I'm a Jim Carrey, yes man.
That's me.
I have hard time saying, you absolutely are.
Yeah, that's very true.
All right, jents.
It is October.
It is the spooky month.
It is time to talk about some horror games.
What better horror game is there than an indie horror game?
I mean, we've seen.
What was that lovely?
for, Ryan.
I saw that.
You're going to get any of the games.
Your internet connection is what's a horror.
Oh,
sure thing,
pal.
Whatever.
I will say,
are there any mainstream horror games that come to mind right away?
I mean,
just like Resident Evil Silent Hill.
Yeah.
Those are the mainstream horror games.
Right?
Like,
I don't even know,
like,
Outlast Trials is one of the better developed
like horror games,
I would say.
Like,
but I don't know this last of
horror?
It's not really horror.
It's horror adjacent.
I wouldn't say horror.
More thriller.
There's freaking zombies.
It's zombies killing people and people getting legs cut off.
I would not qualify Last of Us as a horror game.
Yeah, that's true.
Do you count dying light as a horror game?
Because really, you're the monster.
You're the one ripping them in half with your bare hands.
Those poor zombies just want to be left alone, man.
Why are you such a zombieist, Ryan?
You know?
I hate all the zombies in the world.
All the zombies in the world.
She's seen one zombie.
You've seen them all.
But Andy Hore has been around for a very long time.
It has evolved with game development, of course.
But starting off, I want to talk about amnesia the dark descent.
Oh, you're talking my language, age.
I know this was one you're familiar with.
But this was the game that kind of redefined being helpless in a horror game.
Most horror games at this point, it was like, you know, you had a gun.
had a knife, you had some way to fight back.
And amnesia, you wake up in what, a dungeon with no memory and you just are told,
get out?
You get no weapons, you just have a lantern.
That's it.
Did you play this one, Josh?
Dude, I was just about to say, I recommend this game to everybody that will listen to me
as it is one of, if not the scariest games I have ever played.
Now, I'll qualify that, that psychological horror is my genre of horror.
It is, I, gore doesn't do anything to me.
These, you know, some of these games with like these creepy looking characters don't
necessarily do anything for me.
I want that psychological trick my brain.
Give me something really weird to where I'm like, I'm like, what the heck is going on?
My favorite horror movies are generally the psychological horror ones.
saw the ring, you know, those types of movies.
That's what resonates with me.
Amnesia the Dark Descent while it is starting to feel pretty dated,
which is probably why this is in your origins part,
is one of the scariest games I've ever played, dude.
It is masterful at creating the atmosphere.
You do feel helpless because, again, you don't get guns.
You don't get anything that's going to help you.
And man, it does such a good job of just really, really messing with you.
your head.
You can't hide the whole time either, because if you go into the dark, your sanity bar just
just goes down.
Did, uh, I guess what, um, what was the, what was the one we all three played, uh, last
year?
Um, the outlast trials.
Outlast trials.
Does, is this similar to that?
Like, it kind of has drew some from, from that.
No.
No.
This is amnesia of the dark descent is you don't know who you are, thus the amnesia.
And you're in this castle.
And all you know is that.
something is like stalking you.
And there are many times in the game
where this thing that is stalking you shows up.
But the game does a such a good job
of not just revealing like what's going on.
Right.
Like it's like those horror movies where it's like
you don't know what the monster is
until they finally reveal the monster.
As much as that can be annoying sometimes,
like there is benefit to that.
And like amnesia of the dark descent,
it just, it does it masterfully in my opinion, dude.
Like some of the scenes,
where this thing is chasing you through a room or, you know, the sewers and you can see its footsteps in the water.
And the sound that goes with that freaks you out, dude.
It is, I love this game, dude.
I absolutely love this game.
I did like, even on the trailer on, like, their steam page, you could see the things coming at them.
They go into a room to run away and then they, like, slide a desk in front.
And you could just see the boom and the thud.
And then it starts to jiggle.
Boom, another one.
It starts to jiggle more.
and then they go and they like hide in the cabinet
and you can hear it bust into the room so
yeah no that is I can definitely feel
like why there would be the suspense
and why it would like kind of feel that way
to me though the scariest part is that it's 15 years old
and it's still $20.
That's because it holds up
it does hold up. I don't know man $20 for a 15 year old game
I think it's morgo that is play
somebody in our Discord server literally said
I'm in the middle of playing like Amnesia the Dark Descent
Yes, a few people played it recently.
Yeah.
But someone's actually in the middle of it.
I think it's Morgau.
I think you're right.
I recommend it to everybody.
It's the scariest game I've ever played, like legitimately.
Oh, really?
All right.
Yeah.
The next one here is Slender the Eight Pages.
This came out in 2012, but I'm unsure how familiar you guys are with like creepy pastas and Slender Man and things like that.
But the face tells me everything.
Creepypastas are basically anthology short horror stories.
written online by users.
And this is one that was adapted into a game
that spread like wildfire on YouTube.
It was so popular because it was just so simple.
You spawn in as a character, in a forest with a flashlight,
collect pages, there's a faceless monster chasing you.
That's that simple.
Okay.
So I watched all these trailers,
even the games I've played and I knew I rewatched the trailers for them
just to kind of see how they advertise.
this game. This one ace, I will say this. As I'm watching this trailer, masterful job at suspense.
A flashlight in the woods at night is creepy as anything. They do a good sound of like your
footsteps crunching through the leaves in the forest. I had to laugh when you go into a tiled hallway
and your footsteps are still the crunching leaves. And I'm like, you probably should have
rethought your sound design on this one.
Like, all you had to do is have some footsteps on a tile.
And so that part made me laugh.
The faceless guy, they kind of reveal him right at the end.
I know who Slender Man is, you know, and it's like, it's not that scary to me.
Like, if you're going to have a horror guy, like, have him be scary at least.
But the atmosphere, which is probably why the game was so popular, they actually did a really good job with.
Like, it is, it comes across as creepy, like, right away.
Yeah, you can, you can see it.
And these are the ones that like atmospheric, like creepiness.
And the worst part for me is with like jump scares or any of that is the anticipation.
Because I'm on pins and needles the whole time waiting for something to happen.
And then when it does, I lose my mind.
So you could definitely feel just watching the game, like how it does look like it kind of sucks you into this just world.
And you can't really see and you're not sure where everything is.
So, yeah, it looks pretty cool.
Sometimes I'd say the minimalistic, like, low-poly aesthetics to this game kind of add to that creepy factor of it.
Yeah, a little bit.
It makes it more.
Yeah, I was going to say, sometimes the fear of a jump scare is more scary than the jumps scare itself.
Yes.
I kept waiting during just the trailer for the jump scare.
Yeah.
And then, like, just that, I was like, oh, I don't feel good about this.
Yeah, you hear the drums getting louder and louder.
just like, oh, here it comes.
All right, moving on to one we all are probably familiar with at this point in our lives.
You can't escape it.
It's everywhere.
But five nights at Freddy's, which came out in 2014, which saying that physically hurts me.
Fucking old age, A's.
Yeah, like, oh, 2014, huh?
You were like, yeah, you were like 50 back then, right?
Yeah, I was, sure.
This popularized what I like to call
the sit and survive horror game
where you stay statically in one place
and you control multiple tasks
to avoid getting got.
It also popularized the mascot horror genre
which we'll get into more later
but what are your guys' opinions
on Five Nights of Freddy's?
I respect it.
I don't find it to be overly scary
in my opinion.
Like my kids, like every other kid in the world,
absolutely love Five Nights at Freddy's.
We have the VR one.
They have everyone that's ever been made, like legitimately.
Oh, wow.
Like, they love it.
They love Five Nights of Freddy's.
I respect it for what it is.
I don't personally find it to be scary because it's like,
I get that they're creepy animatronics,
but like it's a kid's game.
So like they can't really lean into horror that much.
So it's like they try to make the jump scares and the eyes looking at you in the dark
kind of the thing that you're supposed.
to be weirded out by.
And maybe it's just because I'm older.
So it's like I'm not scared of the dark.
I'm not scared of something being under my bed at this point.
So it like doesn't really do it for me.
But I do like the fact that you have people that have said,
hey, let's target like young adults and do like creepy kind of horror that is
appropriate for like young adults.
There's really not any gore.
There's not anything that would make a parent be like, no, you can't play that.
And yet it's still like classified as horror.
and creepy. So I, like, I respect it for what it is. It's just not really my kind of horror.
Yeah. That's fair. I'm along the same vein as, uh, as Josh with this as, as a dad. Um, my kids
weren't ever really into it, but I also, I had some nieces and nephews that, that were. To me, all I can
think about is chucky cheese. Like, I just see the, I just see the characters and I just think,
this is just chunky cheese with like spooky night time. But, uh, but yeah, no, it's cool. I do,
I do like giving a type of genre to younger people without making it like gory and bloody and nasty and stuff.
So they can experience kind of, for whatever reason, humans, like, we like to get scared.
You know, we do it to ourselves for, I don't know why, but it's enjoyable.
Like getting that jump scare or doing those things.
Like, it's enjoyable.
So to give them the option to do something like that, I think is unique and cool.
and I think they did it in the right way.
I mean, it's obviously, like you said, Ace,
everybody knows it, everybody knows five nights at Freddy's.
Second movie comes out in December, I think.
Oh, really? Jeez.
Yeah.
All right, we're moving on to what I call the middle era of indie games.
With one that kind of piggybacks off of the mascot horror genre started by FNAF,
which is Bendy in the Ink Machine.
This is a very stylized.
game. It is stylized in like this
1930s animation aesthetic
cartoon style with a very simple plot.
You were an animator that worked at this studio.
You received a letter to come back
to this studio. Now you're trapped in the studio with a giant
ink demon. Have you guys,
do you have any kind of familiarity with this series?
I bought this game for my kid
when she was like, Dad, I like Five Nights of Freddy's.
There's this game called Bendy in the Ink Machine.
So I'm actually pretty familiar
with this one. I watched her play it a decent bit.
Like, the art style is fantastic.
The gameplay seems really good.
Like, she quite enjoyed her time with it.
It stands out as a unique game.
You know, I didn't really get to see, like, the horror elements part when she was playing,
because I didn't, like, watch her play it nonstop or anything.
So I don't really know what the horror is.
But in my mind, it's just, again, it's just kind of like an iteration of Five Nights
of Freddy's where it's like there's probably some creepy-looking thing.
that is chasing you down a hallway or that you come across and you're supposed to be scared of
and that kind of thing. So I don't know if that's a fair representation of it, but I do know that it is
like a creepy, you know, like, it's weird to call like some games horror because like, I mean,
I know they are, but creepy is a better term when it comes to like kids games in my opinion,
because you're not really getting like horror games. But yeah, she quite enjoyed Benning the Inc machine
and the art style and it's great, dude. That's, that's, that's, that's,
really makes it stand out is that art style i agree that's that's what i mean i love the old you know
kind of like a steamboat you know mickey mouse and stuff like that that that that style back then i
really enjoy um this one actually looks pretty cool i i honestly have never heard of this game before
i'm surprised i i mean i maybe the name is vaguely familiar but um yeah my kids have
never really been into this style of games or these types, you know, so I never had too much
exposure to it. And I was, you know, too old. I wasn't really interested. But yeah, it looks super
cool. I like, I like the aesthetics of it. I like that. I think that's a good, uh, name for it.
It's like more creepy games than horror games. Yeah, I agree with you on that. Yeah, I can't
believe this came out in 2017, though. Well, yeah, that just, that shocks me. And this is one,
uh, something I talked about in our grumpy gamers episode was like, I don't like episodic
game releases.
Bendy started off like that,
which now they sell it,
I think is a full package,
which I'm so glad they do that now
instead of just like,
oh yeah,
we're going to sell you each individual piece.
Yeah, yeah.
But yeah.
Moving on to Tormented Souls,
which came out in 2021,
and I know you hate when people do this,
but I know you hate it, Josh.
This is a modern survival horror
which combines aspects
of resonant evil and silent hill.
You watch the
trailer, Josh. What did you think of this one? I thought that this game looks like the best
game on your list, dude. At all, like, legitimately, legitimately, dude, I, you know, well,
I say that there's like a couple of the newer games like reanimal and ill, I think, look really,
really good. But like, if we're talking the older games that we're covering, I, I even message
you guys, man. And I was like, bro, what is this tormented souls game? How did I not know about this?
this game looks great to me dude
like legitimately looks great
and it's you know you say Resident Evil
but I almost want to say like Tomb Raider
a little bit in there as well
just because you have the protagonist
I can see it like you have the female protagonist
and she is wandering around
she seems tough she seems like you know you don't
mess with her kind of thing
and I am
super curious about this game
because the monster design
really weirds me out
there's moments in the game that are really
creepy that just make my brain go like, what?
Like, what is going on?
Like, out of all the games on this list, dude, I would probably be most likely to actually
pick this game up and play it because it looks like a full-fledged game with horror.
Like, I think the genre is horror, but the game itself seems like a very well-rounded,
fully fleshed out game.
And I love how they designed and, like, presented the horror aspects of this game.
Yeah.
Yeah. This one for me looks really cool, too. I have one other one that I'm really interested in for sure on Aces list. But anytime they have like a morgue setting and then they have like catacombs and all that kind of stuff, it just, it just breeds like creepy, nasty horror nature. And yeah, I liked it. I liked it. Like you said, Justin, it looked like a full kind of unique experience, a good, unique game. So yeah, this one actually looked really good.
I've actually played a bit of this one.
And it is really good.
It is hard, though.
Like, if you remember the original Resident Evil where you had, like, limited saves,
limited ammo, things like that.
You felt like two bullets at times.
Tank controls.
Like you open a joint.
You're like, oh, thank goodness bullets.
Oh, it's the best thing you could ever give me.
Oh, three.
Oh, my gosh, a tape.
I can't believe it.
But, yeah, no, this one, Termin to Souls is actually fantastic.
And it has a sequel coming out this month.
That makes me want to look up the sequel.
I don't like, because it's like the only, like, complaint that I could give about this game not playing.
It was just, you know, the graphics are a little dated.
I mean, they're not bad by any means, but like, it makes me really wonder, like, where did they go with this?
Yeah.
All right, fellas, before we lose our sanity bars completely, why don't we take a little break?
All right.
We are back talking about the evolution of indie horror, moving on to Faith, the Unholy Trinity.
from 2022
is more
they're already looking at me
weird
this is an 8-bit game
with rotoscope animation
within it which really
makes it creepy honestly
the rotoscope animation
is what makes this game you need
how would you describe
rotoscope ace to somebody
that doesn't know
rotoscope is like
take the full body
uh
live like the live action full body
of a person and
actively translate the movements
in real time.
Like it's the outline of people almost.
Yeah, it's like the outline of people.
It's not quite right.
Like, you know, like how Polar Express just looks off?
Yeah.
It's like that.
Yeah, it definitely looks off, dude.
Like, this game, dude, like, it looks like someone like pixelated trauma.
This game, this game looks like Windows 95 ran on Holy Water and Fear.
It's like this game looks like if, like, MS Paint discovered.
religion and regret at the same time.
This game looks like someone tried to summon Satan using Basic.
It's like this game's like the devil's first PowerPoint presentation, man.
Yeah, for real, exactly.
This game looks like Silent Hill was remade using a graphing calculator.
Poor faith, the unholy train.
My eyes!
What are you talking about it?
My eyes!
This game makes the minimalistic graphics.
look like a cutting edge game dude
it's from the future
I it's minimalistic graphics with a deeply
unsettling theme all right
they really leaned in the minimalists yeah minimalists
as in like there's four pixels on the screen
look you can't make a horror game
when you don't have room
to put blood on somebody at one point
there's a character there's five pixels
walking around and four of the pixels
are blood and I just I had to laugh
so hard at some of these scenes in this game because I'm like,
this is why I wanted you to describe RotoScope because like RotoScope basically means
nope, more like Roto, nope, because the graphics in this game are the worst graphics
I have ever seen in my life.
And bro, we've been seeing a lot of Mena the Hover lately and this is saying something,
dude.
I couldn't make out half the time what I was supposed to.
to be seeing on the screen.
And so instead of being a
horror.
Dude, it's a blue blob running.
What do you mean?
And I'm like, is this my character?
Is this like, what is this guy?
I,
this is just like, yeah, whatever, guys.
Get it out.
I mean, I can't even say anything.
Get it out.
The horror of this game is watching this game.
Like, that is the horror.
But like, I, like, legitimately,
I don't know how you try to make a game scary.
If I can't tell what.
I'm looking at.
The pixel art people are going to come for you.
The unsettling nature of the unknown.
The unknown is very scary.
So when I watch this like,
and I think the trailer is like a minute and 20 seconds,
for a minute and 20 seconds,
I was very unknown what I was watching.
Yeah,
the whole game's unknown.
You can't tell what it is.
Yeah.
Mortis.
At least it has voice acting.
No,
it doesn't because it uses that weird robotic voice
from the old Robo Wars Atari game.
Or I can't even remember the game.
Yeah, it adds to the feeling of the,
the whole game.
What's the feeling?
Pain?
Yes.
Pain.
Pain and torture?
Torture's pretty horrific, A, so.
All right.
Fine.
Moving on to what I consider
the modern frontier of indie games.
Where we are currently at,
Poppy Playtime.
You've heard the name, I'm sure.
I think you even had someone who was a
voice actor for this game onto the show
at one point.
We probably did.
My son, Ka' cosplay
Poppy Playtime at two.
Okay, yeah.
Very popular.
The main character actually just got out of Fortnite as the skin.
Of course.
Of course it is.
You enter a toy shop, a toy factory, whatever it is.
You get trapped inside.
The monster chases you.
This is our new mascot horror that slowly, I wouldn't say usurping Phanaf,
but it's taking its place in the children's eyes.
So unique.
Where teens have taken a whole of them.
Hey, Ryan, you know what we should do if we want to make like a horror game?
What if we made it about something that kids like?
like either like Chuck E. Cheese or toys.
And then we and then we just, you know, made it where those toys or those animatronic things were scary.
And then that would be creepy.
But then we could market it to kids because kids don't get to play horror games very often.
But we need some inspiration for this game.
So let's rip off the game from 10 years ago.
And then we'll make it our game.
But we'll make it almost exactly like the other games.
But we'll just call it something different.
And maybe we'll throw in some.
puzzle elements into the game so that we can say it's different.
You forgot the part where you don't finish the game and you keep releasing.
Oh, but then you have to do the episodic thing that we know Ace Hates where it's like,
hey, we're going to do episode one, episode two.
But how do we make toys scary?
Just add teeth to them, guys.
That's it.
If you just add a whole bunch of teeth, it's scary.
Yeah.
Make your eyes big.
How is this any different than Five Nights of Freddy's, man?
Five nights at Freddy's needs to follow Nintendo and get some lawyers.
get some good lawyers
Like
It's all about the lore stuff with this kind of games now too man
Where people just really
Sink their teeth into the lore and the theories and things like that
Well I'll tell you one thing having a child
He's uh my son is nine um he's been on uh poppy's playtime for a while
I had no clue what it was until something showed up at the house
I'm like what is this giant blue rectangle head thing
That's furry you know and so um
The thing is he's never played
played the game, but he watched his YouTube videos of people playing these, and that's what
a lot of these kids do.
That's how these games get broadcasted out to all these kids, as they all sit and they
just watch YouTube players, you know, where people are playing them, and then that's how
they fall in love.
That's like their TV shows.
Yeah, it's wild, but man, I bet this thing is making so much money.
Oh, dude, it is making bank.
Oh, but moving on to Lethal Company.
We all played Lethal Company.
Yeah.
We freaking love Lethal Company.
What makes Lethal Company so special, though, Ryan?
Gosh, among many things, the suspense nature with the kind of proxy chat.
And I know we poo-poo on bad graphics quite often.
I don't know how much I would like Lethal Company if it was really, really solid graphics.
I think the grainy nature of it, the graphics that aren't as good kind of help the game.
I think it leads to that suspense.
I can't really see.
I can't really tell.
The audio is good.
I love Lethal Company.
I'm such a weirdo.
I would play it at like 6 in the morning sometimes before work by myself.
Like, yeah, it's a solid one.
Definitely good for spooky season.
Oh, dude, generally, we always have a good time when we boot up Lethal Company.
proximity chat.
That just makes everything so good.
It's iconic at this point.
Like, legitimately, I would say lethal company is iconic as a game.
It started the friend-slop trend.
Finally, moving on to mouthwashing, which came out last year.
This is a, like, dreamlike PSX style game with psychological horror elements.
You're a crew of this spaceship delivery company that's gotten into a horrible accident.
your captain is in not good shape
and your entire crew is falling apart
every moment
I like it I like out the one part
you walk through like a hallway of eyeballs
yeah looking at you
I'm not doing good
I thought this one looked kind of good man
yeah oh it's great
people love this game I kind of am curious on this one
it's weird enough to peak my interest
the I like alien spaceship type stuff
that's scary, that's a good atmosphere, you know, dead space, aliens, that kind of thing.
And there's something about mouthwashing that kind of piques my interest, to be honest.
So I'm actually curious about this one.
And it's got almost, I think you'd enjoy it.
It's got almost 22,000 reviews overwhelmingly positive.
Yeah, which tells you something, man.
Yeah.
People wanted it to win indie game of the year last year.
Oh, really?
That's how much people liked it.
Okay.
And you love psychological horror, so it's perfect.
Well, this one just seemed right up my alley and the different characters and something's going wrong.
Your captain's, you know, the premise in the game description is the captain has like not thrown you all under the bus, but basically he is causing you guys to die with him.
So there's that whole like weird thing going on.
But yeah, this one, it's worth a wish list to me because I want to at some point think about maybe playing this one.
Nice.
And real quick, we're going to touch up on some upcoming indie horror games.
starting with Reanimal
which is the
I'm going to say
this is just the spiritual successor
to Little Nightmares
it is what everyone wanted
from Little Nightmares
from the original team
since Little Nightmares 3
ain't doing so hot right now
I'm just saying that
It's not
You guys actually interviewed
someone who worked on Reanimal right?
Yeah yeah the
creative director for Tarshire Studios
man I'll say this
I have zero interest in the Little Nightmares
3 I know it's not getting
great reviews right now
now, but Reanimal, we will cover Reanimal on this podcast, because I know, like, all three of us are
very excited to play it. They have a demo out right now, for my understanding that they just
released. But, yeah, Reanimal is very high up my list of games that I am really looking forward to
that fall under this, like, horror genre. I think it's going to be great. And it's also going to be a
great, like, stick it to the company that bought Little Nightmares three.
Stick at the Bandai, yeah.
and then ill.
Man, where do we start with ill?
Bro.
Oh, now we're talking, baby.
You know, I said, like, gore doesn't do it for me, right?
You taking that back?
Weird, blobby, really creepy-looking humanoid people,
but then there's a blob of, like, a hundred of them.
Like, bro, this.
The physics in this game.
Creeps me out to, like, a whole.
whole another level, man.
Oh, dude.
Yeah, there's something about it.
And obviously, it looks good.
It looks phenomenal.
It looks phenomenal.
It's very well designed.
The graphics looks amazing.
The world building, like the, the, you can tell, like, it's just chaos.
Every, every room you go in is just decrepit and stuff stacked everywhere.
Like, it's, they did a really good job on setting the scene in this game as well.
I can't wait, man.
This thing looks, this thing looks good.
like when I'm talking about you know indie evolution this is what I mean we are now blurring the line between indie graphics and triple A graphics yes yes and that's going from slender man to this is crazy if you are a gamer and you have not watched the trailer for ill trust us when we say you need to watch this trailer you need to see it it is it is bananas dude it is unlike any other game I have seen it is a it's horrible
on a different level, man. This trailer
weirds me out, dude. It weirds out my brain.
It is well
worth taking a look at. I'm probably more
hyped for ill than any of these
upcoming games, to be honest. There's like a ham cut off with like fingers
cut off and the fingers are like crawling away.
It's so creepy. Yeah, and then the
sound is like
of like them eating the baby section from Resident Evil 8.
The whole game's this way. The whole game
looks like this man. Yeah. I'm
I'm super pumped for ill, dude.
And real quickly, we'll just hit on this one, final sentence, which is a, I've never heard of this, a battle royale horror game,
where you all are in a room typing all at once, typing sentences and paragraphs.
This game's weird, man.
And the first person, like, first person who screws up gets shot in the face, like it's squid game.
It is squid game, but for typing.
Like, and you can't make it.
Apparently you can make a mistake or two, but like your third typing mistake.
but you have to type over a certain speed.
So it's like, it's a really neat premise.
And I like the way that they've presented this because they did a great job with this trailer and kind of showing some of the gameplay stuff.
But at the same time, like...
This one also looks really good.
It's ultimately just a typing game, which like, I used to have to do back in like high school.
It's competitive typing.
I mean, I mean, but come on, man.
Like, like, I don't know.
It's, I think the challenge here is the not making the mistakes, right?
Because we can all type fast.
Everybody's been typing since they were born.
worn at this point, right? But it's like, but you can't make a typo. That's the problem. So then it's
like, do you slow down? But the more you think about typing, the worse you get at it. So I don't know.
I think you said there's a demo going on for this or a beta test. I might hop in just to see.
I don't have high hopes for this one, but it is they've done it. Smoke them kids. They've done a good
job presenting the game. I'll say that. I agree. Yeah, it looks. It looks good. The graphics are nice.
I do find it funny like you mess up and he's like wait no no no no no no and there's a guy standing
there and just boom and he just blows your brains out uh I think it is unique I think it's cool
um it is like a typing game but you know maybe that maybe that's what people need it's just something
different something unique so I did think this one was funny we always love we always love something
unique yep all right that was a lot of games fellas I know we went through it fast but thank you all
so much for listening to this. And if I really want to know, what are your favorite indie horror
games? What are you going to be playing this month? You know, let me know. I'll probably check
them out. I don't know if I'll get to play them because, oh my gosh, is this a busy month?
But be sure to rate the show five stars. Leave us a review if you can. Join our Discord to meet
some of the greatest gamers out there and see their, you know, recommendations for games you should
be playing this October. And of course, if you want to go that extra mile, you can support us on
Patreon as little as $5 a month.
We have pre-shows that are absolutely
hilarious and you do not want to miss them.
So thank you all
so much for listening. And until next time,
happy gaming.
See ya.
All right. See, everybody.
