Video Gamers Podcast - The Great Wall of Gaming - Video Games Podcast
Episode Date: July 20, 2023Video Games hosts Josh, Ryan and Paul are back to chat about those video games we’ve all had where you love it, play the heck out of it and then hit that wall… and never play it again. You just se...em to hit the wall and don’t want to play anymore. Maybe it was repetitive, maybe the video game was flawed but you loved it anyway. Who knows, but it’s happened to us all and we share some of the top video games that stand out to us in another fantastic episode! Thanks to our LEGENDARY supporters: Skippy, Kiitaclyzm, Gideon Is Lit, Toro, Scrump, Gaius, Remi, MarbleMadness, Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers. This is the Multiplayer Gaming Podcast, and we are so glad to have you
here for this episode. Normally on Thursdays, we break down recent gaming news, but this week was actually extraordinarily
slow. We're going to be doing something a little bit different here today. Essentially, it's going
to be about a 30-minute bonus round episode. We are going to be covering games where we hit the
wall hard. Games where we dove in, we enjoyed it for a while, and then next thing we
knew, we were uninstalling the game and promising that we would never play it again because it was
no longer any fun. I am your host, Paul, and joining me here is Mr. Gaming ADD, also known
as Mr. Progression. If a game does not have a robust skill tree, there's a decent chance he's going to hit the wall sooner than later. It's Josh. This is very true. You hit the nail on the head, man.
It's so funny because we were chatting before we hit record and Ryan and Paul were both like,
yeah, I've got like three or four games on my list. And I'm like, oh, I got like 11 guys.
Oh, absolutely. Yep. i think this is very much
a josh thing and then joining josh and me he's mr dedication like me if we pick up a game there's
about a 95 chance that we're going to beat it uh it's ryan that's exactly what i said i said
paul i i finished probably 95 of the games because i just get too sucked in
and i can't walk away so that's my list is short but it's a good one i think bunch of goody goodies
yeah i i will say i do not often hit the wall on games very often usually if it's a game that i
like i'll stick with it and i'll i'll put in 100 hours or more into a lot of games i'm even very
likely to replay games
where I've talked about how like Mass Effect 1 I've played through at least a dozen times.
Dragon Age Origins I've played probably seven or eight times through. I am not one to often hit
the wall on a game, but there are definitely a few here that I have on my list that'll be a lot
of fun to talk about. But usually for me, if I don't like a game,
I usually know that right away. And I'll refund it within that two-hour window.
It's kind of rare that I'll get beyond two hours, but not hit at least 30 to 40. And I think that's kind of what we're talking about. Maybe it's a game you play for like a dozen hours. And then
all of a sudden you realize like, I'm not having fun. Why am I playing this anymore? And you
realize maybe it's a lack of progression, or maybe story is bad or whatever it might end up being. Those, I think, are the
kind of games that we're talking about here today. So we each have our own list. The way we're going
to do this is just kind of round robin style. We'll take turns saying what the game is. We'll
talk a little bit about what we liked in the beginning and then why we hit a wall. And then
we'll just keep going around until we run out of time.
Does that work for you guys?
Yeah.
Yep.
All right.
Since Josh has the longest list, I feel like we have to start with him.
So that way, Ryan and I don't run out of games on our list.
I got a lot on this list.
I'll kick things off, man.
Yeah.
I mean, this is...
I have game ADD. I bounce between games like nobody's business. I can love a game. And then if I don't play it for a week, the
chances that I will ever play that game again are slim to none. It doesn't matter if I think it's a
fun game. If there's just something weird in my brain where it's like, ah, I just want to move
on to the next thing. It's like, I want to be at a buffet and sampling everything versus sitting down and enjoying that fine steak. I'm not saying I don't love a good steak,
but it's just more that I want to get a taste of everything, I guess.
But funny enough, we talk about hitting a wall. This is a recent one, man. And I know there's
going to be some people that gasp on this. But for me, Diablo 4.
Yeah.
I know, right? Ryan, some people that gasp on this, but for me, Diablo 4. Yeah. I know, right?
Ryan, our resident Diablo 4 lover.
I'm sorry, Diablo people.
This is not a slam against Diablo by any means.
I had an absolute blast playing Diablo 4.
But I can't think of a game in recent memory where I went from just absolute, I can't wait to log in, had a blast,
to where I just went, I am done. I'm done with Diablo 4. And part of that is I hit the end game,
beat the campaign, hit the end game, started doing the Fields of Hatred PvP, started doing
the Hellfire things and all that the end game content is. And I just went,
I've done all this before. And I don't want to grind for 10 hours to try to get a drop
for one piece of gear that's going to increase my character's build so that I can then just do the
same stuff over and over and over so that I can move on to world tier four, you know, and things like,
and I just, dude, I felt like a crash test dummy, man. I hit that wall so hard and so fast
that it actually shocked me because I have zero desire to play Diablo four anymore.
Honestly, like, and again, I loved Diablo four, but man, when I hit it, did I hit it hard.
And it's still installed, but it's one of those things I know I'll never play it again.
Really?
Even with the new seasons and everything, you don't think you'll check them out?
I know people are talking about the new seasons and they're talking about this.
We had some really good friends of the show chatting about it in our private server the
other day.
And it's like, I'm super happy to see that people are loving the content still. It's just for me, I have zero interest in diving back in.
So Ryan, when's the last time you logged into Diablo 4?
Oh, man. I think maybe yesterday or the day before. I was actually gonna play this morning.
And I was like, man,osh won't freaking shut up about
dave the diver i'm like i'm gonna i know paul got it too i was like let me try dave the diver and
then i was hooked on that for like an hour and a half i'm like this is freaking amazing
but yeah it's it's been it's been a couple days but i get i get what he's talking about i know
that i'm not as excited as I was before,
but I'm still like,
oh man, I gotta get some more Nightmare Dungeons in.
I keep hitting up my little brother
because you guys aren't playing.
I'm like, hey, Jake, let's go play some Dungeons.
He's like, oh, I'm on WoW, blah, blah, blah.
Yeah, I get what he's saying a little bit,
but I'm still Diablo 4 for life.
Yeah, I think once you run out of story,
then it just becomes more of a grind for gear and stats.
And to me, that's when I started losing that motivation.
I loved fighting and playing through the game
to get to the next cut scene and what's going to happen.
And then once you get through it all,
for me, it was kind of like,
all right, I feel like I've seen 90%
of what this game has to offer.
And at this point, it's just going to be a grind.
So I just kind of fizzled.
If we didn't have the podcast, I would have absolutely played through again as a different character just to experience that.
But we had to move on to Ark and Final Fantasy XVI and all this other stuff.
But yeah, I totally understand why Diablo 4 would make the list.
All right.
What about you, Ryan?
What's the first one you got?
Boo.
Boo this man.
For me, mine's kind of a few years ago.
It's the new Animal Crossing for Switch.
Oh, okay.
Because I hit the wall before I ever even got into the room.
Because we played so much of the original one, you know, on GameCube.
And I was excited when I saw this and I got the Switch.
Finally, it took me many targets and many times going to all these places to finally get one during the shortage of COVID, you know, where they didn't have it anywhere.
But one of those one of the first games I thought, oh, cool, I you know the kids can play everyone can have fun you know just like you know when we were kids and we played so i got
it i was super into it i was like man i feel like i'm you know 13 again or whatever i was when i was
playing i loved it um i was going to all the different islands. I was gathering all the materials, doing all the things you have to do.
And then I just, I don't know.
I just never got back on.
I got to some stage.
I probably played like 15 hours, maybe 20 hours.
And then I just didn't care anymore.
They're like, oh, you got to build all these houses for these other people.
You got to go collect these materials.
You got to go do this.
You got to do that.
And I'm just like, eh, I don't really care anymore.
And I just hit it and I was done.
Yeah, I'm completely with you there as well, where I did not play very long.
And I think one of the reasons why is that the series has largely just stayed the same for 20 years.
There's nothing really all that new or different it's still largely run around and grab
these fish and do this busy work and go collect these items and yes they do add the seasonal
stuff that's always fun so like on easter they'll add a whole easter theme and you know stuff like
that but i think it was a lot of fun initially because it was something that was new and
different and we used
to love visiting each other's islands right like you'd swap out your memory card and put it in
someone else's system and then you could get oranges because on your island all you grew
was apples so there was also that social aspect and then the series just stayed the same no real
innovation also you can get unlimited money extraordinarily easy i don't know
if you did this ryan but the way that they had the whole like where you could basically play the
stock market but people would post on reddit oh yeah you can come sell this item for this
uh here's my invite code and you could just buy that stuff on your server go join theirs and sell
it all and get unlimited money so it also like even took out a lot of the progression i i feel like that that series has just grown really stale i don't know how many
entries they've had there's probably been like four of them and they all just kind of feel exactly
the same to me so i get it it was like you had it was like 10 hours of nostalgia yeah you can
feed on that only for so long yeah and then yeah exactly and then it wants to kind of like that wears off you're like oh this is basically the same game i'm like man okay well
is that universal because my wife played animal crossing uh a lot and then it's funny because
she doesn't game a whole lot but i i she hit that wall i remember she was playing it and then
playing it and then one day she just never never turned it on ever again and i was like what's up with animal crossing she's like i'm just done yeah yeah and and it
wasn't she didn't not like the game it's just like she was like i'm just done with it now
i feel like it's forrest gump where he's running you know what i mean he's like i think i want to
go home now i think i'll go home now pretty much well because there's no end game like you don't just finish a story and beat
it so it's almost like if you stop playing something like overwatch it's not even necessarily
a specific reason but it's like well i've been playing this for four years i think i'm just kind
of done with it it's not necessarily hitting a wall per se but you just feel like you've experienced
everything the game has to offer and there's really no reason to stick around. At least that's how I felt.
Yeah.
All right.
Moving on to the first one on my list.
This is a game that Josh and I did do a deep dive on way back in the day with Todd, and I want to talk a little bit about Fall Guys.
Oh, no.
Oh, yes, Paul.
Fall Guys.
All right.
Fall Guys, to me, is one of the all-time best ideas.
It was just, we were in the height of battle royales, and they just said, let's make a
battle royale mixed with running obstacle courses a la MXC, which was like everyone's
favorite daytime TV show.
Oh, I love that show.
It was hysterical, right?
It was great to watch.
So, like like throwing 40
goofy looking jelly bean characters running around through obstacle courses getting eliminated over
the course of rounds until you have a winner was an amazing idea and the game really took the world
by storm some people don't even know this the game used used to cost $20 initially. A bunch of us picked it up.
It sold over 10 million copies, really took the world by storm.
Later, when it went free to play, more than 50 million people were playing Fall Guys.
I absolutely loved it, I think for two days.
And then I realized... That sounds right.
Yeah, yeah.
There were problems and as soon as they kind of came into focus for me
all the cons of the issues completely outshined the fun of the game and i was completely done
at that point those first two days were glorious i didn't even care if i got eliminated i would
stick around and spectate you or todd or one of my kids or whoever I was playing with. But there were some real serious issues with Fall Guys.
First and foremost is the lack of diverse minigames,
especially in round one.
So if you remember, round one was always like one of the same eight games
because the game, I don't remember how many minigames they had.
It was like 50.
But when you kept doing the same eight in round one, it just got so old so fast.
I really hated that aspect.
And probably what I hated even more is that too many of the matches were just 100% chance.
That's the kicker for me.
That's what got me.
Running into one of five doors and only one of them lets you run through
and the other four are just like nailed shut is hilarious in theory.
But when you're trying to play a game to win, like you might as well just hand out
straws to 40 people and draw for short straws.
That's your strategy, man.
That's your strategy.
You got to delay it a half second and let everyone else run into the doors.
And then the second you see one open,
then you beeline to it and you could pass them.
Of course.
But if you go for the middle door,
because like statistically that's going to get you closest to the door,
no matter what.
Right.
And then all of a sudden you have to be line left or right.
The team games I thought was the most atrocious.
So I don't remember if it was round two or three,
but they would split everyone into thirds.
And if you just got a bad team where
you're crushing it, but no one else, everyone else on your team is a five-year-old kid who's
just messing around and they're having fun, but you have no chance and it's no fault of your own
and you get eliminated. So I don't know, for me, I just really grew out of favor with it fast.
I have always thought like a game that I would love to see remade in a different
way like a different studio handle it would be this kind of game i really hope that someone does
try to make another obstacle course like battle royale fall guys did not do it for me but i could
definitely see it work if maybe someone else gave it a shot yeah i i'm with you on that one it for
me the biggest thing on that because i hit that wall with you, Paul.
I remember we just never touched it again.
I kept seeing friends log in and I was just like,
oh, I don't have any interest in that at all.
Oh, remember all the cheaters?
Like why were people cheating in Fall Guys?
Dude, the hackers was what really started
to become prevalent.
Hackers, man, that's so goofy in a game like that.
If you ain't cheating, you ain't trying, man.
I mean, but I'm a competitive dude
and I'm fine if I lose because somebody was more skilled than me.
That happens all the time in Rocket League for me, right?
Like, hey, dude, props to you.
You're better than I am.
In Fall Guys, it was just the randomness of like,
I didn't do anything wrong,
and I got knocked off the ledge or picked the wrong door
or got the bad team, and it was infuriating for me,
and I was just done.
Yeah, that's exactly how I felt.
Ryan, it sounds like you're a little more of a fan.
Did you stick around a lot?
I definitely love this game.
I played so much of this with
my five-year-old son. Now he's six.
Because we could both play it together.
And so I don't know
a lot of what we played
because honestly I haven't played it in
a while i mean maybe it's because of the pod stuff you know i'm just so busy now but um i i freaking
love this game and and i understand what you're saying about the team aspect you know you're
playing the soccer game and you got one character he's just running into the wall on the side and
you're like oh come on you know standing still yeah just standing still you're like oh come on but but uh i don't know i just i i loved it i know i had friends just like
you guys we would all hop on and we'd all play together and then just talk crap to each other
like oh man you're out again you know and stuff and then if it didn't look good and there's only
one of us we're like and we'd back out uh but i don't know what it was because they had a one for
uh the mobile and i know Paul, you love mobile games.
Did you ever play the Stumble Guys, I think it was called?
No, I remember seeing it, but I didn't play it.
Okay.
It was like the exact same game.
I don't know if it was the same people or whatever.
But me and my son, we would sit and he'd have my wife's phone and I'd have my phone.
We'd just lay in bed before bedtime.
And we would play that for like 30 minutes every night for a long time.
And I think it was a lot of bots because we would win quite a bit.
And I wouldn't win as much on the other one.
But yeah, I didn't hit the wall like you guys.
I mean, maybe I did a little bit because I don't really play anymore.
But I love that game so much.
I had so much fun.
I would say half the mini games are incredibly fun.
And the other half are just kind of left to chance.
You hit that stupid propeller or something and it just launches you off the map.
You're like, oh, come on.
And sometimes it'll launch you and you'll actually land somewhere good.
Like there's definitely a lot of chance involved.
Yeah.
All right.
Well, we are about halfway through the episode.
We're going to take a short break and we'll be right back.
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So continuing our conversation here about games where we hit the wall,
we are now back to you, Josh.
It looks like we're probably only going to get through two games each.
So this might be the last one you get to bring up.
What do you want to talk about?
All right. This is not at the top of my list, but I know we get this question a lot. So I'm
going to mention this one because I think it's going to... Like I said, people ask this and I
think there's people out there that think maybe we don't like this game or we like the style of
games. And I do. I actually really like this type of game. That's Valorant.
Okay.
When Valorant came out, I was so hyped for Valorant. Paul, I know you were at the time too. We were doing the whole thing where you, you could get the beta key by watching Twitch
streams for like four hours or something like that. And, but it was random. Like it was only
like you had a chance after watching four hours. And I i remember being so hyped for valorant man i finally got the beta key we were in i'm like this is overwatch meets cs go like yeah baby let's
go you know and then we started playing and i liked valorant i i like the abilities i like the
characters i like everything about it the strategy with the money between rounds was a nice oh yeah
that when you should buy don't buy you know like uh you know which character should defend this site i remember
getting cypher and realizing i really liked playing cypher and all that because he was
kind of defensive and all that like there were so many things i really enjoyed about valorant
and and then bam hit the wall boys like i don't know what it was i think we always say it was sweaty right and
i i don't mind sweaty i'm a competitive gamer like i don't i can't put my finger on what it
was with valorant but there was a point where i just went i don't want to play this anymore. It's too pixel headshot oriented. It's too methodical in the, I have to slowly,
slowly peek this corner with my crosshairs on the right pixel, or this guy is going to just
pick me off out of nowhere. Maybe it's because I'm old and my reflexes aren't the same. I don't
know. But there was a point in Valorant where I remember
going, I am having so much fun playing this game. I love it. It's free to play. I like the,
you know, all of the abilities and all that too. I never played this game again.
And I never had the desire to play it again, which is weird because most games, even when you hit
that wall, your brain kind of goes like, man, I wonder if I should play Diablo four again.
You know, like, I wonder if I should play that. It's still installed. Valorant, I was just
out. And I mean, I was hard out on that game. And people ask us like, hey, how come you guys
don't like Valorant? How come you don't like Escape from Tarka? And I'm just like, I did like
Valorant. I just don't anymore, man. And it happened very abruptly. Yeah.
I don't mind games that have fast time to kill,
but when you play a game like Valorant,
it is just too technical.
You can't do a whole lot of group movements or anything
because one headshot click and you're dead.
So I think that's what's kind of missing
where a game like Overwatch,
maybe you have a shield or you at least have a tank.
And yeah, maybe a Widow or a Hanzo will one-shot you to the head.
But by and large, you can actually do things as far as positioning and playing.
And if you make a minor mistake, you're not necessarily dead.
You might just have to retreat a little bit.
But Valorant, it never really felt like a team game to me.
It felt very much one-on-one-on-one-on-one-on-one,
and I'm just gonna stand
in this corridor and if i peek i'm dead but if he peeks he's dead it kind of sucked the fun out of
it it just felt too technical yeah yeah did you ever play valorant ryan i i did not so uh luckily
i i guess i dodged you're not missing anything yeah just imagine cs go but you get like one
magical ability and that's kind of like what it is it's a cool idea i like it maybe if they tinkered with it it would be more up my alley
but i mean it was it was a huge success it worked for a ton of people oh yeah it just didn't work
for me and josh very long i think it's still working to be honest yeah it just it just didn't
stick with me for very long yeah all right ryan what's the next one you have on your list? Well, for me, much to Josh's chagrin, I have Bloodborne.
Oh, okay.
Okay, okay.
I borrowed this from a buddy a while back.
After it came out, he beat it and beat it probably 10 times and platyed it.
My buddy, Sean, he's an accomplishment.
He's a platy guy.
So he's like, you got to try this game it's awesome you know check it out i uh uh notoriously to them
they i in the very beginning this is just a little side story i sold my first weapon to that very
first original guy when you start there and then i nothing. And it took me forever to be able to get back.
I forget how I did it, but I was able to get back money
and then rebuy whatever I had because it wouldn't let me do it.
I think I had saved and logged off, so it wouldn't let me just rebuy.
But besides that, I played and I went through.
And it was cool.
It was a beautiful environment.
You walk through this area.
You have these different creatures and everything you have
to kill and I killed a couple
bosses. I probably played
10 to 15 hours
and I just
I felt nothing
for the game. I'm like, I don't know
what's going on. I'm dead inside. Yeah, that's
what I felt. I was like, I don't know what's going
on. I don't know why I'm here. i don't know where i'm supposed to go i just run into guys and they want to kill
me and then i have to kill them and and so i just and maybe it's because i'm just so and why i don't
like that genre is because i'm just so sucked into cinematics and storylines and games i want a
purpose to do this other than just doing it so um maybe that's why but i i just i played and games i want a purpose to do this other than just doing it so um maybe that's why but i i just
i played and and i had fun and i was enjoying the battle aspects of it and it was it was cool and
then i just i just fell off a cliff i was just like no i no more i did i didn't log back in
another single time i said yeah i don't want anymore i just gave it right back to him i'll hop back on destiny or whatever else and so yeah i i just i i hit just a brick like you said a crash test on
me i just hit a brick wall didn't feel like playing it anymore beat a couple big battles it felt um
it felt good i felt like an accomplishment but after that there was just i had i'm sure i had
a lot more to go in the game but but I just did not want to play anymore.
I would say if I had to pick a genre or category, the Dark Souls-esque games, I can really sympathize with hitting that wall on.
Because they are 100% gameplay driven.
But the difficulty level, especially with a game like Bloodborne, where it's hard.
Sekiro was another one for me.
I didn't even put it on my list. But you just get to a point where you're like,
I don't want to face this super hard challenge anymore. I just need to go play something else.
And the thing with those types of games, because I've done this myself,
is once you leave it for a week, you forget where you were, you forget where you were going,
you forget the mechanics of the boss that maybe you were getting close to beating.
And it just seems like work at that point. So I 100 as somebody that likes Dark Souls style games,
like I get that 100% where it's just like, I don't want to have to do this fight anymore.
You know, like the rewards just not there for me anymore.
Yeah, I think I lasted about five hours in bloodborne
it just wasn't really for me was that your first dark souls game ryan or had you dabbled in some
of the others first no yeah that was that was my first one now and i think that was my only one
that's that's the only one i've tried yeah i was like this just it's just like i said i had i have
fun i you know i i kind of learned the mechanics i i got the dodge and the roll and how to battle guys and what you have to do and how much – I'm an impatient.
I wouldn't say I have game ADD like Josh, but I'm an impatient gamer.
So in the battle, I want to just kill this guy.
So I had to learn to just take it back and just roll and dodge and time and be very precise with what i did
and and i was fine with that and i had fun but just after that you know kind of stage of you
know 10 hours or so i was i was just done i'm like all right i've had my fill yeah that was
kind of the beauty of what made elden ring so special is you weren't stuck on a certain boss
or getting to a certain area you could always just
leave and go do something else which is i think kind of what made that game transcend so many
of the other souls games because yeah souls one and bloodborne i didn't put a whole lot of time
but elden ring was definitely far more up my alley all right well the last game that i'll bring up
here was also a deep dive that josh and i did very long time ago. In fact, I think it might have been the second game that we ever did a deep dive on. And I wanted to bring up GTFO.
Oh, dude, I thought you were going to go see a thieves.
No, no, not see a thieves.
Didn't we do see a thieves really early? But GTFO, I still love that game man i was gonna say josh never hit the wall i think todd and i
just quit and then josh had no one to play with but for anyone who hasn't heard about it it was
like a highly suspenseful stealth co-op game where basically i think you would go underground and
you'd have elements yeah yeah horror element it was like a horror shooter so basically these uh like industrial
abandoned areas were like dug into caves and it was very much like the atmosphere of maybe like
the alien movie uh or maybe like dead space kind of had that kind of vibe and as a group you would
have to work your way through the level without alerting monsters and it was very much based on sound so you would
have to creep around and there was a lot of simultaneously hitting stuff with like a sledge
hammer so okay let's hit this guy okay start pulling back on three one two three and then
we'd all bash the monster the monster's dead and we would keep having to like stealthily work our
way through um in the beginning when we started playing this game, it was great.
We loved it.
I had a lot of fun with that.
Yeah.
Yeah.
We were playing it in early access.
The rundown, I think only had four missions.
This was like very early on.
There was no matchmaking.
If you wanted to play with a group of four, we had to go on discord and we found some
awesome people.
The community was so patient and so happy just to play with people. They'd be like,
oh, have you done this one? Let me explain everything in the next 10 minutes before we
even start. The problem, though, is that once we beat a level, there was real no motivation to go
back and play it again. And the levels just started getting so long. I remember Josh,
I think it was you,
me,
Shane and Orion.
We played a level.
This one.
Yep.
And it took about 45 to 50 minutes of painstakingly sneaking our way
through these levels.
And when I say slowly,
I mean,
you're creeping at a quarter mile an hour crawling,
basically.
Yes.
Yeah.
If you want to walk from one side of the room
to the other it like takes you a full minute it's like that kind of slow we worked our way through
this level we were very close to the end someone made some kind of mistake i don't even remember
who somehow we alerted the mobs they all rushed us we die and i am pretty sure it's the last time
i played gt it. I remember this exactly.
I said, I'm not doing it again.
I'm not crawling around at that slow of a pace where the most fun we had was like timing up to hit a thing with a sledgehammer, and then that was it.
It was so painstakingly slow that it just completely lost me.
Never played it again. Maybe now. I mean, the game might that it just completely lost me. Never played it again.
Maybe now,
I mean,
the game might be in a completely different place and I would imagine with
matchmaking and more levels on the rundown,
it would probably be a lot better,
but man,
I swore I would never play GTFO again.
And Josh would sometimes beg.
He'd be like,
guys,
come on.
Everyone's saying that with these latest updates,
it's so much better.
And I was like,
I tried,
I'm not doing it. It's too much stealth. And I like stealth games, but there's like
good stealth games that can move kind of fast, like Hitman or something like that.
And then there's this. It was just, oh man, it drove me crazy.
The biggest problem with that was, like you said, there wasn't progression in failure. So if you
spent 40 minutes on a level, you were at the
exit point, right? Like literally you had to Xville like kind of at the end. And if you failed,
you just lost everything. It wasn't like, here's a few credits, here's progression bar, maybe you'll
get a new weapon, you know, or something like that. It was literally just waste 45 minutes of
your life gone. Sorry, you didn't pass this level guys and it's like i like a challenge which is why i think i was higher on the game than you guys but i get that a lot
like i could sympathize with that take where and i it's funny because i still remember this vividly
where you were just like all right i'm done guys and you logged out and you never logged in again
that was it every once in a while we'll log out of a game and i'll send a screenshot that says like gtfo has
been uninstalled and that's just my way of telling you all right i'm done i'm not playing this one
anymore yeah this is over yeah you gotta have if you're gonna have that you know that sneak uh
type game you gotta have the payoff throughout it can't be too long and then everything blows up and
then all that progress is
wasted you know so yeah i i probably would have been the same as you paul and i i love sneak games
like that where you you just gotta uh work your way through different areas and it's a little
slow going for points and periods of time but yeah something like that that's that's not in my bag
baby i'm telling you baby that's not mine. See, I love the abrupt chaos, right?
Like that to me is like, hey, we're trying,
we're being tactical, we're being sneaky,
things are working.
Something goes wrong.
Oh no!
And I love that chaos
because everybody's freaking out
and trying to survive and stuff like that.
Maybe you would, right?
Like maybe you would survive
and then you can go back,
but then sometimes you wouldn't. Where it went wrong was that if you failed,
there just was no reward at all. Yeah. And that just like, it really just crushes the soul to
know that you played, like you set aside time and planned ahead for this gaming session. And then
you just get nothing out of it, but frustration at the end of the playthrough. And for me,
I just don't have the patience to wade through that anymore so it's like all right i'm gonna move on to something else
it had great stuff i loved having like the sentry guns or you could like foam certain doorways so
monsters couldn't come that way like there was a lot of fun to be had but after a few hours it
kind of it just kind of dawned on me okay it it was great for a few hours and it kind of, it just kind of dawned on me. Okay. It,
it was great for a few hours and I'm just kind of done.
I don't know if you remember,
I remember it won an award at the game awards,
maybe like 2021.
It was like the,
the best game or your,
your favorite game that you really suck at.
Yeah.
And that was like,
everyone's like,
yes,
that's GTFO because we all suck at it and we all like it,
but it's also very frustrating. That's a great award. Yeah. That's aFO because we all suck at it and we all like it, but it's also very frustrating.
That's a great award.
Yeah, that's a funny one.
I love when they throw in some of the goofier awards like that.
All right.
Well, that wraps up our episode here for today.
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