Video Gamers Podcast - The Greatest Leaps in Gaming - Gaming Podcast
Episode Date: March 31, 2025Gaming hosts Josh, Ryan, and John take a deep dive into the greatest advancements in gaming history! From the rise of 3D graphics to online multiplayer, we break down the biggest moments that shaped t...he video game industry. How did gaming evolve from pixelated sprites to stunning open worlds? What breakthroughs changed how we play forever? Join us as we explore the tech, trends, and innovations that made video games what they are today. Whether you’re a retro gaming fan or a modern graphics junkie, this is an episode packed with history, tech, and the future of the industry! All the video game news and discussions you need, every week, right here on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Ol’ Jake, Disratory and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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only at McDonald's for a limited time. Hello fellow gamers and welcome to the Video Gamers Podcast.
Gaming has been around for decades and has advanced from the simple days of Pong and
tech space games to cutting edge graphics and cordless virtual
reality.
From the original Atari to PCs that would make NASA jealous, the evolution of gaming
is a sight to behold.
But along the way there have been some true moments of greatness and some humongous leaps
forward.
Today we're going to be breaking down some of the biggest leaps in gaming, but first some introductions are in order.
I am your host Josh, and joining me, he thinks the Nintendo Power Glove was the pinnacle of gaming technology,
and he's not wrong, it's Ryan.
Dude, it's, you almost felt like a superhero or a gen genie like you could do anything with the power glove man, dude
I wanted that power glove more than anything in life. I knew it was never gonna happen. Yeah and
Joining us it wouldn't surprise me if he nominates the Wii U balance board and the Wii Fit ring as the true pinnacle of gaming
It's John
I had considered it, but, um,
I think I might go Power Glove, actually.
Yeah, I totally, that totally slipped my mind
for this episode, man.
My friend Spud had one.
That was the coolest thing ever.
Well, you had a buddy that had a Power Glove?
Yes, and we never were able to play a single game with it,
but just the fact we had it was awesome
Hold on. I want to go back. Did you say you had a friend named spud? Yeah
That's what I got. You know, it's funny. He's he's a he's a cop now
But like when when he was growing he was called spud because when he was born he was the size of a little potato
Oh, dang. Yeah. Well, I love those lifelong nicknames, right? Yeah
Well, welcome in everybody. We have a fantastic episode for you today Oh, dang. Gotta love those lifelong nicknames, man. Right? Yeah. Grown to be a good guy.
Well, welcome in, everybody.
We have a fantastic episode for you today.
I am hyped to talk about this one.
This was a fun look back at gaming.
This is a fun episode, man.
Man, we have come a long way.
But we're going to get back to something
that we've been wanting to do for a little while now.
And this has kind of been put off to the side.
But now it's time to bring this back to the forefront and that is our quick questions
that come in from our epic supporters.
It's been a minute but we're back to doing these so sorry for the delay but we did get
a little sidetracked with some of the cool episodes, the interviews and stuff like that
that we've been doing lately.
But let's kick this off. This one comes in from Nightwizard63,
longtime Epic supporter, awesome member of the community.
And his question is, what is a game that you've played
that was so bad that you actually gain nostalgia from it
to the point where you'd never play it again because of how bad it is,
but you miss it?
For example, mine is Goat Simulator.
It's such a bad and dumb game, but I miss it sometimes.
This is a good question.
Because we've all had those games, guys.
Yeah.
So I've got mine.
Mine, I don't, for anybody who grew up
in the Sega Genesis generation.
Ooh, that's me.
That's me.
Yep.
Sega CD, awesome.
When I got my Sega CD and I got it at the tail end
of its life, it came packaged with a game called Sewer Shark.
Sewer Shark?
Oh yeah, oh yeah.
And you'd have to like go look at YouTube.
There's no way I could do it justice visually,
but what an abomination.
At the time I was happy to play it,
but it is by all measures a terrible game.
Oh man.
I've never heard of that.
But I miss it.
Now you got me curious.
Yeah, I never heard of that one either.
What about you, Ryan?
What you got?
I got one, and I guess in the moment,
just because of it might have been a little revolutionary
with what else has come out in the timing and stuff like that,
but I'm going with GoldenEye, dude.
Whoa.
And you know why? No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no It sucks. It's nostalgia. That's the only thing that saves it. And in perfect dark was a hundred times better.
This is what I get for giving Ryan a nice intro.
You know how I'm always picking on Ryan
and then he's like, Oh man, why you always pick?
And then I give you a nice intro finally.
And then you come out with saying the golden eye.
Yeah.
Is that?
Are you saying, okay, but are you saying
that it was even bad for the time?
In the moment, because it was kind of the first of that era,
it was something that's new, but it's not a game that,
it was done 10 million different ways,
10 million times better.
So the game itself is really not that good of a game.
It was just something new.
Wow.
This podcast is done.
Deal with it.
This is over.
I'm gonna get so much hate on discord right now
Oh, you're getting some hate from me right now, man. Well, yeah, I mean like people are entitled to opinions, but that's just wrong
Gold night at the time was incredible now I get that you can look back and say you can't even aim
You have to hold the Z to like and you can't move at the same time
The campaign the the multi.
All right, Ryan.
Well, everybody in the world knows
what to think about you right now.
So my game is Stardew Valley.
No, I'm just kidding.
When we talk about a game that is historically bad,
and I don't say this just for the memes,
I was there when this game came out.
It is the old ET game for the Atari.
Oh yeah.
I mean, this game has actually had documentaries done on it.
I remember, I mean, I legitimately remember being excited.
I went to, ET is one of the first movies
that I ever saw at a movie theater when I was a child.
It's fantastic.
And so when the game came out,
I remember being super hyped and that game was so bad.
It was it was unlike anything else in the world. But there is this weird sort of nostalgia for it
was seeing the E.T.'s little weird head and neck thing dropping down into those pits and stuff like
that, man. I mean, talk about an abomination of a video game, but it's it's weird how those can
stick with you, man. Oh yeah.
Yeah, my cousin Roy and I put in a lot of hours on that
and I could not tell you how to play that game.
No.
Yeah, I don't remember the ins and outs of the gameplay
other than that it was terrible,
but it does kind of give you this weird nostalgia, man.
I mean, I think it's good when any game stands out.
That's the takeaway.
Whether it's good or bad, like you're gonna have a memory of that. I think it's good when any game stands out. That's the takeaway. Whether it's good or bad,
like you're gonna have a memory of that.
I think I'd rather hate a game than have a game
that I think is just completely mid, blase.
It's like every other game in the world.
It's like, why would I play this?
At least with the bad games, I get memories from them.
You know, you didn't exactly have a lot of choices back.
I think there was like a total of six different games
that were in existence at the time.
So.
I don't know, man.
Oh, well, maybe that was the Atari 2600 that I got.
But I tell the story that my dad had a buddy
that knew how to burn proms.
So I had every Atari game in existence as a child,
which I fully attribute to my gamer ADHD now too.
So.
Yeah.
It started me young.
So.
But awesome.
Listen, if you if you want to be able to ask a question for this podcast,
you can help support the show and ask us one of your burning questions.
If you head over to multiplayer squad dot com, you can sign up to support the show.
Keep this podcast rolling and, you know, ask a question.
You want to know the answer to.
So guys, before we get into the biggest leaps in gaming, I do have a question because it's
been busy, man.
I kind of like this and it's funny because we've been chatting, but you guys been playing
anything interesting lately?
Oh yeah.
Yeah.
I actually, we got a superhero John here reaching out his tree branches to everyone. He's got us a playtest
key for Mandragora and dude, I'm kind of liking it. Like, we'll save it all because I may
make some videos on it and stuff, but I've been digging. It's been a while since I played
a Metroidvania and it's been a cool little experience so far.
Was it Morgal that put that game on our radar?
I think so, yeah.
Or Morg-o.
I think we've been saying this.
But you know what?
At this point, you're Morg-o forever, buddy.
Yeah, they told me they don't care.
They're like, yeah, whatever.
Oh, man.
John, what about you?
Well, I'm playing Dredge, which is a game that Ace that ace are you know our in your host yeah turned me on to which is
Interesting because I'm kind of using it as my pre sleep kind of cozy game
Just to kind of like wind down for the day or whatever even though it's like also a horror
And then
You know there's been a lot of talk about feudal Japan with shadows coming out and stuff, and so I went back into a backlog to rediscover
or to discover a first time, for the first time,
a little samurai game called Ghost of Tsushima that,
I don't, nobody ever talked about it.
I am holding the whole Discord community accountable
for not letting me know what an awesome game this is.
It is awesome awesome so good
I haven't had this much fun playing a game since like spider-man 2 where I'm like all I want to do is play it
But man what a fun little game
Yeah, very very little known game probably flying under the radar for a lot of people
I heard there might be making a sequel to yes. I mean I may must have done okay game did well enough
One of the best samurai games ever made for oh dude so good. What are you really?
I so it's funny because and I absolutely love this but I had one of our community members people wonder
Awesome. Awesome supporter of the show and friend of the podcast as well
DM me and say hey man, you have absolutely got to check this game out
And he sent me the steam link for a game called as we descend as well, DM me and say, hey man, you have absolutely got to check this game out.
And he sent me the steam link for a game called as we descend.
And, you know, everybody knows I love these kind of rogue like card based games,
but with a little bit of flair to them or something.
And I actually had some free time last night.
So, you know, let me let me check this out.
And I'm digging it, man.
It is this really neat rogue like base card game, but the combat is somewhat unique in it.
You kinda have the city exploration thing
where you can send these envoys
to different parts of the city and stuff like that.
So really got its hooks in me.
I'm just playing the demo,
but I'm three hours into this demo,
and this is one that is now on my wish list,
and I'm having a lot of fun with.
So I love it when people personally put games in front
of us and say, hey, I think you guys might like this,
check this out because I never would have known
about this game otherwise.
And now I've got a solid three hours into this
that I'm just loving at this point too.
So yeah, this is why I love our community, man.
It's like you start to know people,
you start to trust people's opinions
You kind of know what people like or don't like, you know, we failed John apparently by not putting ghosts of Tsushima
Yeah, I'm calling that out. I think we've talked about it a ton on the
Also, I'm pretty sure this was
Ryan one of your picks in the games like that you wish you could like the memory wipe games where you're
Oh, experience it again again for the first time. I even busted a haiku out. Yeah
Yeah, I did now I can't you did not come up with that haiku all on your own
Give me a haiku right now, Ryan, about this episode.
Biggest leaps in gaming, go ahead.
I have to meditate first, what are you talking about?
Oh, see, do you even know how many syllables
a haiku has to have?
What is it, isn't it like-
You don't meditate, you reflect.
Is it like five, five, three?
Nope.
See?
I forget.
I don't know.
I know how to type chat GPT in.
Yeah, there you go.
Hey, you went the extra mile to ask for a Haiku
to be made for you.
Yeah, we know how your intros are made too.
That's two strikes, Ryan.
You got golden eye and you got Haiku.
One more, buddy.
That's it, it's over.
Oh, buddy, you know, it's funny we talk about AI,
but what we are about to talk about
are the biggest leaps in gaming.
So this is a broad category and I kind of like the fact that we left this a little bit more open-ended.
But what we are going to be diving into are the things in gaming that we think just catapulted things forward.
It can be a game that you think is so far ahead of its time that, you know, that you're like, dude, this is, this was a glimpse into the future of
gaming. I'm sure there are probably going to be a console or two mentioned today, but
it could be that leap forward in console technology, you know, gaming tech, gaming peripherals,
you know, I mean, all these different things. Like I said, we really didn't put a lot of rules on this other than what do you think
catapulted gaming forward in some way?
It could be the invention of a new genre.
It really is, you know, up to you as far as that goes.
But we did not talk about this.
We did not share our lists with each other.
We kind of all came up with our own ideas on this and we thought, you know, this is
just going to be so much fun
to actually take a look at how far gaming has come.
So John, let's start with you buddy,
cause I'm curious on this one,
where you're gonna go with this,
but let's start off with one of your takes
on what you think the biggest leaps forward in gaming are.
Well, so I kind of shared my hand a little bit,
but I'll just expand on it. so or when we were talking about the game that had the
bad nostalgia it was the Sega CD game for me Sega CD represented one of the
biggest leaps forward in gaming I believe it was one of the first CD-ROM
based console I'm technically a peripheral, added onto the Genesis.
May not have been the first one,
but it was the first one that was like
really commercially available in the United States
for a price point that you could get.
Like there was Neo Geo and Turbo, Graphics 16.
Yeah, you could get them.
Nobody could afford the Neo Geo.
Yeah, for like $1,000 or whatever at the time.
But Sega CD was a cool concept in that you could add it
to an existing 16-bit console.
And for me, it was like, oh my gosh,
look at the graphical change.
Cause you were going from basically Sonic the Hedgehog
slash Streets of Rage type, you know, pixel graphics
to literally full motion, you know, pixel graphics to literally full motion,
you know, video. And so games that represented that for instance,
are like Sewer Shark, like I mentioned,
that was a pre-packaged game that came with it.
And then Ground Zero Texas, which was a night stalker.
I don't know if anybody remembers any of these like
weird obscure Sega CD games,
but it was literally just people
Full motion video captured on CD-ROM that you interacted with and it for me It was it was a profound thing and you got full dialogue with it, too
You got people speaking in full sentences. You weren't having to read these sort of text cues anymore
And it was you know, it was really cool
You know, ultimately it didn't didn't do well as a platform
There weren't a whole lot of really great games for it
But I think it was a fundamental step forward for gaming in in general as a jet as an industry I
I owned a Sega Genesis. I didn't want to have a Sega Genesis
But I was a dumb kid and bought one of those instead of it. That's what we had to yeah, and I love my Genesis
I'm glad that I had it in hindsight
because it definitely broadened my gaming perspectives
while everybody else in the world was playing the Nintendo.
I was like, oh yeah, well what about Alex Kidd?
And Phantasy Star and stuff like this.
And people were like, what?
What are you even talking about?
And I'm like, well I got a Genesis.
We got blood in Mortal Kombat, man.
We did, that's true.
We're leaking out gray goo. When Sub-Zero uppercutted you. We got blood in Mortal Kombat, man. We did. While you were sneaking out gray goo
when Sub-Zero uppercutted you.
We got blood.
The Genesis was for the hardcore people, brother.
But it's funny because the Sega CD
was known to about 13 people in the world, I feel like.
I feel like this is one of those things
that was one of the least known,
probably shortest time span peripherals out there.
And it's like the Xbox Kinect, right?
Like the Kinect was big for a second,
but then like nobody remembers the Kinect anymore.
And I feel like it was one of those things that was like,
this seems like a really good idea,
but in hindsight, probably not really a good idea.
But it is true. I mean, because we were able to load things off of a CD, It seems like a really good idea, but in hindsight, probably not really a good idea.
But it is true.
I mean, because we were able to load things off of a CD, it really did kind of change
how people thought about games.
We're going to maybe bring up another console that made the leap to CD-ROM and actually
did it the right way and kind of changed gaming going forward on that one.
But so the Sega CD. Sega CD. that is not one that was on my list.
That was not on my list either.
So, all right, Ryan, well, what is on your list?
But, oh man.
So this one's, um, pretty personal as far as like, it was a big leap overall in
gaming in the gaming world as a whole.
But it also was something that was significant to me
in, in my kind of gaming, you know, journey.
Um, and I'm going with, uh, the source engine from valve.
Ooh, so changed to 2004.
I remember, and I was always, I mean, I was
playing a half-life counterstrike, all the, all
the old games like that.
Um, all the Sierra stuff.
And when Valve came around and they busted out this Source engine, and I remember doing this little play demo where,
and it's just a video and you can see, when I saw the water rippling in the cave and then the look of the character models and everything,
I was just blown away. I was like, this is the greatest thing that's ever happened in the world. It'll never get better than this.
This is amazing.
And it made just such a big difference to where I was even, they had map
editors that you could use and you could use the source engine.
And I was designing my own like half-life maps and class.
And then I'd go home and, you know, make secret patches.
And like, it just inspired the, the gaming part of it or the, the map
design part of it, because the engine was just such a big leap
Graphic graphically and what they can do. It was just you know, it was something else
People talk about half-life and they say man all you old guys and your your nostalgia for half-life
You know what made it so great right? Like what was so awesome about half-life? That was what made half-life awesome
But no game had kind of done what Half-Life did. I mean, you had real-time physics, which
was insane. If you hit a crate, that crate crumbled into a bunch of different pieces.
You had gravity that actually affected everything. So if you actually chucked something, it would
fall as if gravity was affecting it. You had these characters that were running around
and taking cover, like naturally.
So it was almost like that first glimpse
into like what AI in a game could be,
where you're like, these guys are coming out,
they're trying to flank you.
And all of that was predicated on the Source engine.
I mean, there's even, you know,
the fact that you could hop in a vehicle
at one point in the game and be like, wait,
is this for real?
Like, I'm gonna be able to drive now?
And all of that was made possible because of how advanced
and ahead of its time the Source engine was.
So yeah, I think that's a great pick, man.
Agreed.
Yeah, Valve itself, I mean, as a company,
is responsible for so many advancements in the gaming
industry.
We could probably do a Valve episode.
We can do a few.
Valve's greatest hits.
Yeah, we really could.
So I got one that I'm trying to think outside the box a little
bit here on this, because I think there's some things that
easily come to mind.
But there have been a couple things that I thought back to.
And I went, man, this absolutely was just a massive leap
for gaming that we still reap the benefits from to this day.
But I'm going to tell you what mine is right after this break.
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I'll cliffhanger episode
It's I can't I can't help myself
No, it's great man. It's great
It's like my job as the host, but sometimes you just love your job too.
So it's like, gosh darn it, Josh,
you and your stupid cliffhangers,
they're not going away, people.
I'm not starving.
It's smart, bro.
Keep people listening.
You can't hold me down.
All right, so one of my biggest leaps forward,
and step back in time with me a little bit, boys,
because yes,
as the elder statesman of this bunch,
I don't know that you guys actually remember this,
but back in the day, when you had an Atari,
you had a joystick that went along with the Atari
and people have seen these little icons,
but this thing was unwieldy.
It was a long stick on top of a, like a square box that had one giant red button.
One button! And that was it. And so when you played video games, you had to hold the base,
your entire hand was holding the joystick, and then you would just sit there with your thumb and
mash that red button over and over to do whatever it was that you were trying to do. The issue with
this is when you only have one button
and you have to dedicate an entire hand
to being able to move around on a screen,
like it really limited what you could do in a video game.
Well, then along comes the Nintendo and it says,
listen, we're gonna change the way
that people interact with their games.
We are going to give you a controller
and give you the controller and you know
give you the option to hold this in your hand and now your thumb controls
everything that you need to do movement wise which allows you to then have
multiple buttons that you can use with your other hand. And I know this seems
like such a simple thing but this changed gaming moving forward and if you
look at the incredible DualSense controller,
let's be honest, that's the pinnacle of controllers
at the moment, you know, with all the haptic feedback
and stuff like that, it is still the same idea, you know?
And we mentioned the Power Glove,
and as cool looking as the Power Glove was,
by all accounts, it was an absolute disaster.
It was not made to play video games.
It was meant to look really cool. So still worth it. For me, one of the biggest leaps
forward was the fact that we got away from the joystick. And instead of iterating on
that and trying to make that better, we got the handheld controller. And I think it's
something that people we take for granted, man. Like what a way to advance gaming
to put it into your hands and allow you,
and then we had the iterations of the shoulder buttons.
You know, I think it was the,
was it the PlayStation or the PS2
that gave you the analog sticks now?
PS2.
You know, where all of a sudden,
instead of just the thumb pad,
you have these analog sticks.
So it's like, okay, well that's an advancement,
but none of those were as big of an advancement as it was going from the old
school joystick to an actual controller. That's a really
good pick, man. I like it. That's solid. That meets, I
mean, and you see how far, I mean, there's whole another
industry of these controllers that they're making like
super customizable, advanced extra buttons, you know, on these controllers now, so, you know, it's just a natural progression of things
But yeah, that's that's a good pick. Yeah. All right, John. We're back to you, buddy
Okay, so this one is quite a bit newer than my last pick
But it's something that honestly very recently kind of blew my mind
So anybody who's been listening or talking to me
for any period of time knows that I'm almost exclusively a console gamer. For whatever reason,
I never made the leap to PC and except for a few like a handful of games. But if I'm being honest,
it's probably been 20 years since I've really dedicated any gaming time to PC. It's like Diablo,
Command and Conquer were like some of the last games. So mostly console. So my wife and I just moved to Arizona and we put up this big smart TV
in our living room and I started seeing advertisements in the hub of our Samsung TV that said, play
Assassin's Creed, no console needed. Play, you know, go to Sushima, play like new AAA titles, no console needed.
And I'm like, what the heck does that even mean? And, and so I clicked into it one time.
And there's several different services, but this was the Xbox service. And it says pair
controller to your TV. And it was like, okay, well, I've got an Xbox controller. Let's hook this up.
And from my TV with my console, I was able to control it,
go into my Xbox Game Pass and find any number of current,
very current AAA titles that I could play on my TV
with no console.
And that advancement is cloud gaming.
And I think it is absolutely incredible.
We had our community gaming night
and I was playing Halo Infinite on my TV with no console.
And-
Oh, you're on your TV?
On my TV.
Just my TV with a controller, no PC, you know, stream,
no 360 or 360, no PC stream, no 360, or 360,
no Xbox.
It was incredible to me, man. And I walk on my treadmill and game quite a bit.
That's one of the ways that I just stay active or whatever.
And I now have this whole library of games
that I can just test know, just test out
willy nilly without having to lug and hook up a bunch of stuff, man.
I just have a controller in my living room.
It's awesome.
It's funny you mentioned that because if you take a step back and you look at the technology
for cloud gaming, this seems amazing.
Like amazing.
The fact that people don't need these $2,000 PCs to play these games, you know,
you can you have this access to this vast library where you don't even need an Xbox at that point.
It's it's weird to me because this is one of those examples of a phenomenal idea
that I'm not sure people know what to do with, because if you look at like Google Stadia,
like we covered Google Stadia on the show years ago,
and we came out and we said, this is not gonna catch on.
Like as new as it is, Google Stadia is not going
to be successful, and sure enough, it wasn't,
and it failed, and it's just this weird thing
where in theory, the idea that people don't have
to buy these super expensive pieces of hardware,
John looks like he's drinking a beer every time he takes this.
No, I'm trying to promote this.
This is Diet, I can say this because this is the name of it,
but Diet Cock and Bull Ginger Beer,
if they ever want to sponsor.
The animals people, these are animal reference.
I drink a toxic amount of this stuff.
This is really, really, I don't drink a lot of alcohol.
This is non-alcoholic, but oh my God.
It's so good.
It's so good.
And listen, if you want to see what the heck we're talking about, by the way, we have video for anybody that is not aware.
If you're listening on Spotify, check it.
Go to the switch to video option, you know, and then you can see that John was indeed drinking a beer
during recording, it would just happen to be a ginger beer.
And yes, those were animal names that he referenced.
No calories, guys, no calories.
Oh man, this is great.
But yeah, you know, cloud gaming is one of those things
where it is a masterful piece of technology.
I just, it's weird that it hasn't been more widely adopted to me
because in practice, it sounds incredible.
And the technology behind it to be able to stream these games directly to people
in real time, because think about the like no no gamer in the world would play these
if there was lag associated with them.
And yet they work pretty flawlessly.
And yet at the same time,
it's just not a super popular thing, man.
Yeah, I have a feeling that there's probably
some economic factors behind that.
It's almost like when Tesla was first starting
to mass produce electric cars,
there was a lot of suppression from the oil,
and just not to get political.
There was a lot of suppression because there's an economy based around the status quo.
And I think that the same thing exists with gaming.
You've got people who produce consoles,
people who produce gaming PCs and stuff like that.
And if you have something like cloud gaming
that could literally make an entire industry obsolete,
you know,
there's probably some factor there.
That's my little tin foil hat.
Yeah, I mean, it's true.
I, they're very likely is something there too.
Gamers also, I think want that console.
They want those, you know, I want to feel like this game
is I own it, that it's in my library
or I have a physical copy or something like that.
Cloud gaming absolutely crushes that mentality
because you don't own nothing.
You have a game that you can play and that's it.
So that's the thing.
What if they just decide,
oh, that's not in our catalog anymore.
Yeah, they pull your game off.
That was the thing with Google stadium
when it shut down is all these people that went,
dude, like I've been paying for this.
What the heck?
And then all my save games, all of my progress.
And I don't know how they navigated that,
but I remember it not being great, so.
Not well.
But I think there's kind of a meritocracy to that.
People are used to that with cloud streaming services
like Netflix.
Whether you like it or not, a lot of those shows
live and die by the sword.
If it gets ratings, it stays on the air.
If it doesn't, it's taken up bandwidth and they cut it
Yeah, no, that's a great pick man. That was another one that I did not even consider for this and is an awesome pick Ryan What do you have up next? Um, I'm gonna go with one. It's it's not a it's not a super old one
Like some years bud
There I'm working my way up through history riot
I'm gonna go with something that it was
another pretty thing, a pretty big
thing in my life.
I played a ton with former
host Paul back when this came
out. And then Josh, I know it was a
big part of your life, kind of do a
detriment at some point.
But I'm going with just the explosion
of MMOs
That's on your list
99 was ever quest and then like oh fours when World War K. Craft came out
I mean, that's I think what really made the big jump and that was a lot more universally kind of played than ever quest
but ever quest did start, you know start the whole kind of played than EverQuest, but EverQuest did start,
you know, start the whole kind of push for that.
But what that became and what that did to gaming was, um, it was, it was where
you weren't just kind of playing a game.
You had a whole nother world.
You had another life.
You were living there.
You had, you were, you were, you had almost like a job.
You're like, Oh yeah, I got to do some crafting, get this stuff sold at the auction house
and then go do this and we're meeting up here at this time.
It was just something so new and unique
to the gaming world where you could be together
and live the whole nother life.
It was just something that was crazy.
Dude, so I kind of preface mine
as the creation of online multiplayer and MMOs. Dude, so I kind of preface mine as the creation
of online multiplayer and MMOs.
Yeah, yeah, yeah.
And it's funny that we both thought about that
because for me, again, you know,
I feel like this episode is just making me sound really old.
Ha ha ha ha ha.
But for me, I remember, and we talked about this
the other day in our community,
where your buddy's trying to get some people together to do Doom,
the original Doom multiplayer for some kind of achievement.
Oh yeah.
It blew my mind when I was playing Doom
and a buddy was able to call in with our dial-up modems,
was able to call in to like my computer
and we could actually link up somehow,
this was wizardry at the time.
And I could see him running around in Doom,
and we lost our minds.
I mean, we spent the first 10 minutes
just walking up to each other in back and being like,
is that really you?
Is that really you?
And he's like, look, I'm gonna jump.
And then he jumped and I'd be like,
how is this possible?
You know?
And so I don't think people realize that the magic
that was being able to see your friends moving
in a game in real time.
So Doom in 1993 was absolutely insane.
And I did a little bit of a deep dive to make myself feel even older.
And one of the original games, nobody in the world has heard of this, is called MIDI maze,
where you walked through a little 3D maze and you were chasing, it was just spheres.
That's all the graphics were, were some colored spheres,
but you would try to shoot at the other sphere
that was running away from you.
And you could see your little bullet
shoot out at this sphere.
It's the dumbest thing in the world, but at the time,
the fact that you were hunting your buddy down
was mind blowing.
Yeah.
And then you leap forward from Doom in 1993
that blew people's minds to the fact that you could see it.
Six years later, guys, six years,
you're playing a massive multiplayer online game.
You are living in these worlds.
Like you said, they became a job.
It became a second life.
The fact that we went from that
to these massive games
in six years is bananas, dude.
Yeah, it's, yeah, there was just nothing like it, man.
I felt it too with Diablo 2.
My buddy, he was my best friend in the world.
He moved to, his dad got a job in Kentucky
and he moved to Kentucky and we couldn't hang out anymore.
And then all of a sudden we're able to get on and we're able to play Diablo together and chat and run stuff together and it was just
It was such a cool thing, you know with with the advancement of this type of stuff
You know the online gaming MMOs playing wow together, you know, it was it was there's nothing like it
Are you guys hungry for an MMO?
Is there that like and I get I get that in our minds and this isn't a question of Are you guys hungry for an MMO? Is there that like, and I get that in our minds,
and this isn't a question of would you have time for one.
In your brain, do you wish that you had an epic MMO
to just get lost in?
Oh yeah.
I do, like I want one so bad.
I have never gotten into MMOs.
That's, I've tried, you know.
Good for you, John.
Yeah. Well, no, it's not good for me.
No, I mean that. I don't know. Like it's for you John. Yeah, well, no, it's not good. No, I mean that I don't know
Like when World of Warcraft came out and I mean that game
Sort of has all of the necessary requisite components to be something that I would be really into you know
It's got the social aspect. It's got the fantasy aspect. There's a humor aspect
It didn't have like a rope
You know there's no end to the game which I think is probably a strike against it
for the way I like to play games.
But yeah, something about it never really got me.
I will say that if they're able to ever really pull off
a Star Wars MMO.
They did.
That is VR and completely immersive.
You'll probably never see me again.
Yeah.
Yeah.
I do think it's weird.
That is the next evolution in my opinion.
I think the next leap forward is going to be
when VR is perfected in mainstream.
It's on my list.
And then somebody has,
we'll talk about that in a minute
cause it's on mine as well.
But when somebody can make an actual quality MMO in VR,
that's the Oasis that everybody has been hoping for
and it will change the world.
It absolutely will change the world.
I agree, to the Oasis.
Yeah.
So, all right, well, that was one of mine.
So I'm going to pivot and you know what?
The fact that we're on VR, let's just roll into this man
because it sounds like we all share this one.
I have, you know, I wrote it down as a wearable console
AKA virtual reality, the Oculus Rift, and then
kind of perfected by the Quest.
I get that the Rift is more powerful and we have these kind of wired, higher quality VR
headsets, but the Quest made everything accessible.
You don't need a supercomputer, you don't need four USB ports and cables and an HDMI
running to the back of your head kind of thing.
So while it may have dumbed down VR a little bit, I think it made it accessible
to everybody in that case, but everybody remembers their first time putting on a
VR headset, a modern VR headset.
We're not talking about the old virtual boy here, you know, and, and then just
absolutely having your mind blown, man.
I like, why is this not more mainstream?
That's the question that like, it begs my brain
because John, do you have a Quest?
No, I don't.
No, I don't.
Do you have any VR headset?
I had an Oculus for a while.
We, my old company hired an actor
who happened to work for Oculus
and he gave us the grand tour of the Oculus plants
there in Seattle.
And man, that was incredible.
But no, I don't have anything right now.
Ryan, when's the last time you actually put your Oculus on
and used it?
I put it on and turned it on like a week or two ago.
Really?
Check.
Yeah, actually to check and see if it needed updates.
Yeah, and then because I was going to play it later. And then I took it off and see like if it needed updates yeah and
then because I was gonna play it later and then I took it off and I never
touched it again I have not played my Oculus in probably six months dude like
honestly like six usually what it is like you go like four to six months
you'll play it for a week solid and then you won't touch it again for five or six
months well so for for you two guys what is keeping you from playing it more? for me
See the setups not I don't think it's the setup at all because I it's my office is big enough that it's room scale
I can walk around in my office and I don't have to worry about bumping into things for me
It is that every game feels like it is a cartoon rendition with a gimmicky kind of
Like mindset, right? Yeah's either this is a shooter
where you get to shoot at people,
this is a melee game where you swing a sword,
or they try to be more advanced where it's like,
hey, this is a big game like Half-Life Alex,
one of the most incredible VR experience,
but I also get motion sick.
So these grand games I tend to shy away from
because they make me wanna puke.
That's me too.
I think if I had to shy away from because they make me want to puke. That's me too.
I think if I had to say what is holding it back, it is the motion sickness thing.
I think that there's a lot of other reasons why people don't pick these things up, but
the thing I hear from most people about why they don't do VR gaming more is the motion
sickness thing.
I don't have the motion sickness issue with VR.
For me, it's just that more to what you were just saying,
Josh, that a lot of the games seem gimmicky
or there's like one control dynamic
that is dominant throughout the game,
like Beat Saber, but I mean, that works.
Beat Saber works because it's a rhythm game
that happens to work really well.
But I haven't played Alex. I've heard that's a rhythm game that happens to work really well. But, you know, I guess I haven't played Alex.
You know, I've heard that's a really good game.
Maybe I should make time for it.
But for me, I-
It's insanely good.
It gives you the glimpse into the future, man.
It really does.
You can borrow mine for like six months.
I won't use it.
I won't be using it.
Deal.
Ryan's like, you can just hold onto it
till I ask for it back in like seven years
when it's defunct at that point. I'll get an itch to play some super hot again or something. Yeah. Deal. Ryan's like, you can just hold onto it till I ask for it back in like seven years
when it's defunct at that point.
I'm gonna itch to play some super hot again or something.
Yeah, it's crazy because we all agree
that the leap forward to VR gaming is worth mentioning.
It's just in this weird spot
where I think we need higher quality headsets.
And along with that, with the higher frame rates
and the wider field of view
and the capability
of playing games on a higher level,
some of that motion sickness actually goes away.
That's one reason that people get motion sick
is it's kind of low quality at this point,
and that's a lot harder for our brains
to kind of handle there too.
All right, Ryan, did you have VR on your bingo card?
Yeah, it was one of mine, yeah.
That's funny, we all agree with that.
Cause it is mind blowing, dude.
My favorite thing to do is put people
into Richie's plank experience
that have never tried VR before.
Because it will like completely blow their minds
and it's just hilarious to watch somebody be like
scared to death of heights
while they're standing in your living room.
It kept me sane, dude, when I broke my wrist
cause I couldn't golf for three, four months
or whatever.
And so I just put on the VR set and was doing it one-handed
that way.
And I kind of felt like I was on the course.
I was swinging a club.
You could hear the sound.
So it's so neat.
It's just, yeah, there's that motion sickness.
It vastly limits the games that I can play.
Yeah, I agree.
I have completely lost track of whose turn it is.
It's your turn. It's your turn. Is it my turn, really? Yeah, we segued the VR because we track of whose turn it is. Is it my turn really?
Okay, we segued the VR because we kind of all had it. All right. Okay. I am going to mention a console guys because
People are going are you guys ever gonna mention a console?
I know which one you're gonna choose that's on my list. Do you now? Do you now? Okay. Well, let's see
I am I am going to mention the console that leapt us forward from 2d gaming to 3d gaming guys
It is the leap from the Super Nintendo, right?
Which you know that was a little bit better than the Nintendo
I know John's like whoa, wait a minute and no, it's not the ps2 John
It is the leap from the Super Nintendo to the Nintendo 64 guys and aka the the PlayStation era, because let's be honest,
that was the same era.
So this was when we went from 2D gaming to 3D gaming.
And the call to this, especially with the Nintendo 64,
was so many of these Nintendo games.
And again, yes, there are a lot of PlayStation games
we can mention as well.
But I think Nintendo at the time had the more
iconic games in this in this regard. So, you know, we got the 3D Zeldas, we got the 3D Mario games,
Super Mario 64 is one of the best games ever made. Now, people are going to go, dude, what?
But back in the day, to play Mario in 3D was was an incredible experience. We got Resident Evil,
where you had this top-down perspective
where you were walking around on the screen.
Despite Ryan's insanity, we got GoldenEye,
which had an incredible campaign
where you were James Bond running through 3D tunnels
and on these hanging satellite things, you know,
and you were shooting guys and things like that.
We went from having what they call sprites in gaming, which are these kind of flat
pixelated, you know, characters and things to polygons and polygons are what changed
gaming. So that leap hot takes a none. Not necessarily an improvement.
I miss sprites, man. I as a 2D fighting game fan, man.
Yeah. But but if you think about the biggest leap forward right like let's go like let's just mention ps4 to ps5 right?
What's the problem there?
Everybody goes what's the difference like you know I can play in 4k versus like 1080p like okay don't be wrong
I'm a graphic snob. I love 4k, but that's the problem that people are seeing in these newer consoles, right the Xbox
Series X to the Xbox one or whatever. I can't even keep up with the Xbox
I don't know all that you know
So but you know the ps4 to the ps5 or even the ps3 to the ps4, right?
Do the ps3 to the ps5 there's not a huge
I mean right you can still play last of us on PS5 and it's the same exact game
and it feels like a modern game.
Yes, exactly.
But when you went from the Super Nintendo or the Sega Genesis at the time, you know,
maybe with the Sega CD even, right?
Let's give it a little bit of an edge there.
And you went to the Nintendo 64 and the PlayStation, this was the leap in technology. This was the mind blowing leap that people had always wanted in video
gaming. And that's one reason that we have nostalgia for those times, right?
We always are referencing the Nintendo 64.
We're always referencing the Ocarina of Time and Super Mario 64 and GoldenEye
and all these things, because that was what gamers were experiencing.
It was this mind blowing like, oh my gosh,
games will never be better guys.
What is this?
Yeah, I will say that that's the only system
I ever rented was a Nintendo 64.
Was a Nintendo.
Yeah.
For what game, Ryan?
I was like, actually for-
Poochie doink., Pinsic Dink.
That was for Goldeneye.
Oh, so it's not so bad now is it, Ryan?
Your darn right it was for Goldeneye.
And I remember like, this isn't very good.
No.
Oh, boo.
Get out of here.
Now I will say though, Josh, I know because you're a 64 guy, but didn't the PlayStation
come out a year before the 64?
I don't know, dude.
My timer is terrible.
It came out a few years before, Ryan.
Really?
95 and 97 or something like that?
I believe so, yeah, because I had this on my list too.
It was specifically 2D to 3D and PlayStation
were kind of like my lumped together category.
But yeah, I remember being in maybe ninth or 10th grade
or something in the mid 90s,
and a neighbor of mine had a PlayStation,
and I went over and watched him play Resident Evil
for the first time.
And I was like, I couldn't even comprehend it, you know?
It was like bringing somebody from the Stone Age
into modern day technology.
And I was like, what is going on?
Like, how is this even possible?
But yeah, same generation, you know?
Yeah, it's two years difference, you're right.
So, I mean, I guess we have to give credit
to the PlayStation.
Part of that is, and that goes along this,
John and what you mentioned with the Sega CD
is these consoles made the leap to CD gaming.
Like they use CD-ROMs,
which I have a little bit of a conversation on
for if we have time a little bit later,
but I mean, the leap from cartridges to CD-ROM
changed gaming forever, and I think this is why
we see this with the PlayStation.
The Nintendo 64 used the, or am I thinking of the GameCube?
I am, I'm thinking of the GameCube
that used the little mini CD.
Yeah, that's GameCube.
Because the N64 was still cartridge-based
at that time, that's right.
So you gotta wonder how Nintendo packed so much
into a cartridge.
That's a good point when you think about it.
Yeah, I mean, there's one thing they know,
it's how to pack something into a little game.
I mean, how does the Nintendo Switch put-
Yeah, how does the Switch do that? I mean, how does the Nintendo Switch do that?
I mean, you know, I'm not the like I'm this is not a slander to Nintendo games at all.
But let's let's just take Tears of the Kingdom because that's one of the most massive games
available on the Switch. How you can fit Tears of the Kingdom into this teeny little card.
Like it's it's wizardry. It's it. It's like dark magic somehow.
It is.
Nintendo's dark magic.
Yeah, so, but yeah, I mean, that leap in consoles, I think,
is incredible.
Now, there is, because I know there's
people out there that are screaming right now,
well, what about Xbox and Halo?
And dude, we all love Halo.
And I mean, when Halo came out, yes,
that was a crazy leap forward. I bought an Xbox simply to play Halo. And I mean, when Halo came out, yes, that was a crazy leap forward.
I bought an Xbox simply to play Halo.
That was an expensive game to want to experience.
But it does not compare to what the PlayStation and the Nintendo
64 did for that just absolutely astronomical launch forward
in gaming at the time.
Yeah, for sure. Yeah for sure
Alright we back to you John. Yes. Oh, so that that was gonna be one of mine
So I'm gonna take us back in the way back machine again. Ooh, uh
Everybody had their first console that they sort of plugged in and you know
Maybe played some games with their friends in the living room and stuff.
But who remembers taking their games on the go
for the first time?
Not me because I did not have a Game Boy.
Game Boy, baby.
No.
Game Boy. Dang it, that was fine.
Yeah, portable gaming, specifically the Game Boy
and RIP, the Game Gear, which was incredible for its time,
even though the batteries
only let you play it for like 10 minutes at a time or whatever. But portable gaming, I
think, changed the industry in a fundamental way in that you're able. This turned in from
this turned from a hobby that you basically had to be, you know, rooted in your living
room and stuck to something to something you could bring with you anywhere.
And it turned it into a very versatile hobby too.
I mean, it's not like a deck of cards
or like Magic the Gathering
where you're sort of like stuck playing this same thing.
I mean, the options were limitless and remain limitless.
I think most people,
there are far more mobile gamers out there
just by virtue of the fact that everyone has a phone.
Everybody has one, right.
Everybody, I wouldn't say everybody,
but the grand majority of people out there
play some sort of game on a mobile device.
And that all started with the Game Boy for me.
Do you think that my lack of having a Game Boy
is why I have very little interest in mobile gaming, because
I never had one.
And I get that that was unique at the time, because all of my friends had one, either
their parents owned one, their brother had one or something, but they had access to a
Game Boy, but I never did.
And I was completely content to play my PC, because unlike a lot of families, my family
always had a computer.
My dad was a huge computer guy,
so it was just something that I grew up with.
And so while my buddies are playing Tetris
and Pokemon on a Game Boy,
I was playing games like the Sierra games
and some of these older PC titles.
And it's like, I don't know if this is a case of like,
you just don't know what you're missing
or you're completely fine with what you've got,
but I do wonder, like,
would my gaming life
have been different if I had gotten into that Game Boy trend
and then would I be much more into the handhelds
in the mobile gaming now?
It's like the world will never know,
but it's one of those pivotal moments where it's like,
I could see a movie where it's like,
we've got to go back and change Josh into a mobile gamer.
Yeah, go lay on the couch. Let's get inside your mind, man. where it's like, we've got to go back and change Josh into a mobile gamer. Yeah.
Here, go lay on the couch.
Let's get inside your mind, man.
Let's see what went wrong.
How does that make you feel?
Yeah, I don't know.
I think there's some legitimacy to it.
I mean, like all my taste and interests
like basically stopped evolving at like age 15.
Like I listened to the same exact music.
I'm interested in the same exact types of games.
same exact music, I'm interested in the same exact types of games, you know,
but I love, um, like not mobile gaming, but like handheld gaming, um, per se. And so I had an original game boy.
I had a stack with all little cases for each cartridge and I had all these
different games I could play so I could, you know, go under my blanket at night.
Or if I'm being babysat at some event with my parents and I was off in the corner playing Pokemon, you know, and and it was it was just
Such an experience. So there is the nostalgia factor, but it's also that ability to just play wherever you know, like
What do you mean? I can't I'm over here playing video games like you can take me wherever mom
I'm playing Mario Brothers on the bus. Yeah.
I'm playing Simpsons and cruising around on a skateboard
as Bart.
This is awesome.
Just keep rubbing it in, guys.
It's cool.
It's cool.
I did, because I did have that, too.
I had Game Boy and basically mobile gaming as well,
like the explosion of that.
And I think it did transition, too,
with how powerful our phones have become.
Like there's just, I mean, think of how big these industries are with there's.
80, 90% of the world, like if you ask them what Angry Birds are like
candy crushes, they're going to know, you know, and so that's just how that,
that has just grown from, from the handheld gaming, you know, transition
naturally to our phones because they're just so powerful, but yeah, that's a good, that's a good pick, man.
Do you have any others Ryan?
Um, yeah, I got one that, uh, cause we're talking about just big, um, big kind of
things that changed gaming or a big leap forward or something that made a big
difference. And so I'm going to go with one that, uh, it may not always be a good thing,
but I'm going with live service gaming.
So the addition of live service, double edge.
So it is a double edged sword.
Why did it change?
Yeah.
I mean, you have the ability to have something to where it's not just
package sign delivered and it's done.
That game's done.
And if you love it, or there's problems, too bad.
Now they're able to change things, tweak things, update stuff, but also it includes everything
that comes with it because they got to pay those people to do all those things and then
microtransactions come into play, all that stuff.
So I think it was a substantial shift in the gaming world, you know, good
or bad, however you want to look at it.
That's an inch dude.
That's really crazy that you bring that up because I think as gamers and our,
our initial reaction kind of says it all right.
Like live streaming gaming and we both go like, Ooh, but, but objectively, if you
look at what live service gaming brought us it brought us games that evolve
We went from the days of you bought a game you played it you beat it
That was it you moved on to the next game and with live service gaming you got games that never ended
Yeah, you know
They just kept going and that was a new thing for gamers at the time and I think there's a reason that the early success
of you know of this is still is still affecting gaming to this day,
because gamers went, I can find a game that I love
that I will never run out of.
Yeah.
And as like you said, it comes with a lot of negatives,
but at the same time,
it came with a lot of positives early on too.
So that's a good pick, man.
I don't really have any more big things.
I do have a couple of games that I,
cause I try to think of like,
is there a game that just felt like it was so far ahead of
its time, you know?
As, as an old guy,
I'm going to say it right for a lot of people.
Cause the last time I mentioned this,
I caught some flack for this.
So it's a Deus X, you know,
but that game changed gaming for,
it was so far ahead of its time.
This is the game that kind of catapulted the freedom of choice
consequences to your actions and the decisions you make.
It's sad that that, you know, that series kind of fell off, but that was one.
And then I know this one comes with a ton of baggage with it.
But to me, Cyberpunk 2077 was that leap forward that we had been hoping for in games for
so long to kind of go, what's the next evolution? Now they completely botched the release of Cyberpunk
2077, but if you play it today, I think you get that glimpse of going like, this is the future of
gaming. Like this is what it could be like. Night City is incredible. The choices in that game, the graphics,
all of the different systems kind of coming into play,
I think was like a glimpse forward on that too.
Do you guys have any games that kind of stand out to you
as like feeling like, I mean,
Crisis was the other one that's kind of like
the obvious choice where every game in the world
was compared to Crisis for its like graphical ability
at the time, but are there any games that jump out to you guys?
There's one that stands out to me.
It's actually a Sega Saturn game.
Do you guys remember Knights at all by any chance?
Is that the one where you're flying on the carpet?
No, no.
You're not on a carpet, but you do fly.
That was kind of it.
Yeah, so-
I know which one you're talking about.
Maybe it wasn't a carpet, but you do fly around, right?
You fly around, right. And we mentioned how 3D sort of changed gaming
and we talked about a lot of Ocarina of Time
and Mario 64 and things like that
where you had kind of like open exploration.
But that was the first game to me where I was like,
oh, I really have three dimensions to play with.
I can go everywhere with this.
Oh wow, yeah.
So that was interesting.
The flying was, it was so smooth too.
It really did give you that freedom of movement feeling
that a lot of games just could not capture.
Yeah.
I got one, we were actually talking about it today
in the Discord with a few people,
but the jump in a game from Grand Theft Auto 2 to 3.
Oh yeah. I had never, I played so much Grand Theft Auto two to three. Oh yeah.
I had never, I played so much Grand Theft Auto two. And then to go from that to an open world with cars
that you can get in and drive.
And like, you can look at the buildings and I'm, you
know, you start and you're in this construction
area and it's like raining and it's dark and gritty
and you're looking around and it pans 360.
It was just the biggest jump I had ever seen like that that just blew
me away blew my socks off. It is a very good one that is a good example as well so.
Yeah I had to make up for Goldeneye. Yeah I can't wait for the flak you're gonna get.
Oh I'm excited I'm so excited. Oh man guys this has been a blast, man. It's really neat to look back at.
I mean, cloud gaming is one that didn't even cross my mind that it's like,
if you look at it, it sounds like an amazing thing.
VR is another one where it's like, cool, this was really neat.
But now what?
It's really interesting to me to see these like these jumps forward
or these leaps forward.
But then this almost like pullback because nobody's quite sure.
It's like there's something there, but we're not quite sure how to make this work
Kind of thing. So
Yeah, I mean I fully believe that we will and a virtual reality MMO of high caliber
I think will absolutely change the world like honestly, I really do think that I'm ready for it
I want to I want to live in the Oasis guys
Oh, we'll record our podcast from the Oasis. Yeah
Oasis guys. Oh, we'll record our podcast from the Oasis.
Yeah.
I'm not getting out.
Oh, man.
So listen, I know there's things that the listeners are going,
hey, man, but what about this?
Come tell us.
Come join our Discord.
It is an incredible community.
We tout this all the time.
We have community nights all the time.
Dude, Halo Infinite Night was an absolute blast, dude.
Oh, no.
I'm still recovering. That's right.
Oh my god.
Well, I had fun.
I received the beating to end all beatings, guys.
That was brutal.
That was a brutal reintroduction into online halo for me.
Man.
I love it.
But it's funny because even on social media,
there's people that are like, you guys aren't really
playing all these games together and getting along.
And I'm like, yes, we are, dude.
People were laughing. My wife is like, you guys aren't really playing all these games together and getting along. And I'm like, yes, we are, dude.
People were laughing.
I mean, my wife is like, I heard you having so much fun.
She's like, I love it when you get to play games
with your friends.
And it's just like, it is legitimately as good as it sounds.
So if you don't believe us, we promise,
it really is that amazing.
So come join our Discord.
There is a link in the episode description.
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That's going to do it for this episode.
Until next time, happy gaming.
See ya toodles.