Video Gamers Podcast - This Week In Indie Gaming - Dead by Freddy & Sleepy Man Wakes Up – Gaming Podcast
Episode Date: June 4, 2025Gaming hosts Ace, Ryan, and John are back with a rapid-fire roundup of wild updates across the gaming universe! Join us for a video game packed episode as we cover: Mr. Sleepy Man gets a 2025 release... date—Switch version confirmed! Dead by Daylight teams up with Five Nights at Freddy’s in a creepy crossover we didn’t see coming. OTK Expo reveals some quirky potential hits, and much more... All the gaming news you need, each and every week from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Today we're checking up on the residents of Bedtime Town in Mr. Sleepyman, entering the
rhythmic power brawls of Dead as Disco, and checking out a interesting crossover in Dead by Daylight. I am your host Ace and joining me he's often a visitor but
never a resident of Bedtime Town. It's John. Never a resident? That is putting it
so mildly it's not even funny. I'm like I am a I am a, I don't know, a very unhoused person in sleepy town.
You're the, you're the homeless in bedtime town.
Fair enough.
And he's danced through powerful battles to prove to us that disco ain't dead yet, baby.
It's Ryan.
Heck yeah, man.
You call me like Travolta.
Just, yeah yeah I'm
interested to talk about I got my thoughts on it I you know I'm interested
to hear your thoughts on that one but you know hey we're back here again with
some more indie news baby I'm super excited whoo there was a lot honestly to
pick through this week so had to pick the the best, you know, we're gonna we're gonna start with our old pal
Ryan, yeah sleeping man
Go ahead or I do the voice for I don't remember it enough to do it yet. I'll learn it. Don't worry
fair enough
But mr. Sleepyman actually finally got a release date
It is going to be 2025,
as well as it's coming to the Nintendo Switch.
Ah, that's-
The Nintendo Switch or the Switch 2, sir?
It just said Nintendo Switch.
All right, I'm not-
Oh, that's actually a good point, John.
I have to imagine it's coming to both, but-
It's gotta be like a Nintendo Switch game
that's, you know, cross compatible
with both consoles, I'd imagine. Right. I don't know if it,
I don't know if they'd put the effort into making it a specifically switch to
port, but good for him, man. That's, that's, that's really cool.
He's a cool Devon's a cool dude. And the game looks pretty crazy, but neat.
I enjoyed it, but to get hooked up with Nintendo, like that's big, dude,
that's huge.
Especially, his game is perfect for that console.
Yeah, it's perfect for that console.
It seems like that style of game is very in vogue right now,
especially like kinda in the solo dev team.
I don't know, man.
I think that's gonna be a hit.
I think people are sleeping on it,
but that's gonna be a hit.
Nah.
I got what you did there.
I got you.
Yeah, it's sleeping on it.
Yeah, he's like, I totally what you did there. I got you. Yeah, it's sleeping on it. Yeah.
He's like, I totally meant to do that.
Totally intentional guy. It's very clever man, this John.
Yeah.
But just to remind it for anyone who doesn't remember Mr.
Sleepyman is the whimsical 3d platformer from the mind of our, uh, our good buddy
of the show, Devin Santy, you know, songwriter.
Great guy.
What, what are the funnest interviews you guys have ever done, too.
Dude, he was the greatest.
Yeah.
He's pilt for this.
Yeah.
It was cool.
It was weird.
It was just like kicking back, like people say about us
with the talking video games.
It was just like sitting with a friend, hanging out and chatting.
It was the chillest thing ever, dude.
Yeah, if you haven't listened to it, people, definitely go
on our backlog and check it out. It's a good interview. Yeah, dude. It looks so great. Yeah, if you haven't listened to it, people, definitely go on our backlog and check it
out.
It's a good interview.
Yeah, I mean, with the game coming out this year, you have no better reason than that
just to go listen to it and understand just what he's got cooking for you.
But moving on from Mr. Sleepy Man, because that was just a quick little announcement
I wanted to make sure everyone knew about because we're such big fans of his game here.
Have you guys ever heard of the game Dead by Daylight?
Very, very often.
Yes, many times.
Ryan hears about it from me pretty often.
Yes.
But for those unaware, Dead by Daylight is a horror game.
It's a multiplayer horror game where four people play the survivor.
One person plays the killer or the bad guy, and they try to hunt you down before you can
finish generators.
They've been, they started off as an indie game.
They're not currently anymore because of the company buyouts and just the amount of money
they have.
Right.
And they've licensed with just about everyone in the business of horror at this point from horror movies like Halloween up to horror games like Resident Evil and Castlevania even.
Oh wow. I didn't know that.
Yeah. They got a Castlevania crossover where they got Dracula as a killer in the game.
Oh, that's pretty cool.
Yeah. Not only pretty freaking cool.
Not only that, but they have like bands like Iron Maiden and Slipknot. And like, I think you can play Nick Cage, Nicholas Cage.
Oh, now that's awesome.
Nicholas Cage is in the game, yeah.
And he's voiced by himself.
It's pretty freaking cool.
It's pretty good, it's pretty creative.
It's great to see an indie studio
to have made it that far, where they're like,
they're called Asymmetrical horror games, but they
are like the name of asymmetrical horror games when you think of them at this point, because
none other survived because of them. They get cannibalized by them. Yeah. And this is
a they're following the Fortnite effect, like just get stuff. Definitely. Especially with
what I'm about to tell you. Oh, okay. Lay it on me. Oh, no. So they just announced possibly their most popular crossover yet
with a little-known indie horror franchise
you might be familiar with called Five Nights at Freddy's.
Oh, fnaf.
Yep, fnaf.
Fnaf.
Internet sensation fnaf is coming to Dead by Daylight.
Did you ever get into that?
What did FNAF?
No, no, uh, sit and survive horror games really weren't my thing.
I think the concept is very unique and the haunted story, the lore, whatever that people have dug up on their own.
I just remember seeing, I took my, uh, my niece and my daughter out to lunch
one time cause my niece was visiting and she just bust out these little figures and
they're just like the craziest things that I've ever seen.
And I was like, what the heck are those?
She's like five night at Freddy's, you know?
And then I saw them everywhere after that, like everywhere I looked.
Oh dude, it's massive.
I mean, they've got a movie that was done by Blumhouse.
Like it was huge. John, are you familiar with FNAF, any? Yeah. Yeah. I mean, they've got a movie that was done by Blumhouse. It was huge.
John, are you familiar with FNAF, Andy?
Yeah, I'm plenty familiar with it.
It's not quite my cup of tea, but I feel like it's...
Ryan, are you familiar with...
I know neither of you guys are really,
really deep horror guys, or Ace maybe you are,
but there was a franchise back in the 90s, 2000s
that gets a little indie release once in a while called Puppet Master.
I feel like, yeah, yeah, yeah, yeah.
You remember them?
It's still like literally little Marionettes
that like come to life and.
That was a great movie.
Yeah, it's fun.
It's fun.
But I feel like FNAF is like this generation
sort of puppet master.
It's got a real, but on a much bigger scale, obviously,
it's got a much larger following.
I don't really have an opinion
one or another about this franchise, but I do love the concept of Dead by Daylight sort of making
all of these different properties available as cosmetic items. It reminds me of this movie that
came out not that long ago called cabin in the woods where it just awesome
Movie man, it is a fantastic
Horror movie. Yeah, yeah, absolutely
But it was you know
It's a love letter to anybody who grew up with like slasher films that kind of thing and dead by daylight
It's doing the same thing with video games. I'm for it. I
Mean I'm just imagining
Like the guys from slipknot coming after me.
I'm sure they didn't have to change it very much, you know?
Yeah, it was like Slipknot and Metallica, all sorts of fun stuff.
It's great.
I'm pretty sure I could take the Metallica, guys.
James Hathaway would come over, he'd be hunting you down.
Come here!
There's t-shirts that play Fear of the Dark whenever you're sitting in the menu. Oh, wow. hunt you down. Come here.
There's t-shirts that play fear of the dark whenever you're sitting in the menu.
Oh, wow.
But, uh, yeah, the crossover is more than just cosmetic.
They are actually adding the main antagonist from the series as a killer in the game.
That's cool.
That ended up making a, it's not currently implemented the game.
It's going to be this June, I believe June 17th,
but it's currently in the PTB,
which is the playable test build.
And it's, it's the most concurrent players
Dead by Daylight's ever had.
And how many is that?
Oh dang it.
It was like 227,000.
Whoa!
My God.
That is crazy.
It's a lot.
Like there was a lot of people came back to Dead by Daylight
because they crossed over with FNAF.
That's insane.
That's like double what Rivals was doing just yesterday, man.
That is crazy.
Yeah, Dead by Daylight is doing pretty good
for itself right now.
Jeez.
That's some good player count for sure.
Way to go, guys.
Way to go, Behaviour. You did it. you got all the young people's attention. Yeah, no kidding
But I'm moving on from dead by daylight to something
I'm very passionate about and I'm very excited to tell everyone about is a little game called dead is disco. Oh
Ryan why don't you tell me just a little bit what you thought about Dead as Disco and not before I get into the details of it.
Did you just choose all the games
that had dead in the title?
You know, I'm starting to think maybe I did.
Uh.
Uh.
Uh, well this one, uh, something's not dead
and it's your dance moves.
Um, I, I was, it was,
yeah, I know that was, that was a bad one.
Womp, womp.
Womp, womp.
Womp, womp. Womp, womp. Somebody out there laughed, I know it. It's probably. Wop wop. Wop wop.
Somebody out there laughed, I know it.
It's probably some middle-aged dad that...
Yeah, you. You laughed at it.
Good count.
But anyways, the game itself was actually quite enjoyable.
I think the stuff with the music and the beats and then the look of the game. I enjoyed my play test on it.
Uh, I don't know how long I would play, but, um, like always, you know,
indie games, Barrier to Entry is low.
And I mean, it was, it was a really cool game.
Yeah.
I mean, currently, you know, they have the free demo that
I wouldn't come check out.
Like it's temporary.
So if you're hearing this episode and you haven't checked out the demo, go ahead
and go check it out right now before I tell you what it is.
But it is a rhythm based instead of being like a rhythm based shooter or anything like that, it's a rhythm based action game, sort of a twin stick melee.
Think about if you were to take the combat of Sifu and mix it with a rhythm game and now you've got what is essentially dead as disco.
I will say the movement was very, very fluid.
Oh, it's so satisfying too. When you can get a really good combo going and you're just hitting people to
the beat of whatever song you've decided to play.
That's the cool thing.
I've played three hours of this demo.
This demo has one mission that you can play.
The rest of it is all
custom mode where you can take an MP3 of any song you want, put it in the game,
and you can play through that song. It's super cool. People are doing it all over
the media right now, and I don't know how legal it is.
Does it have to be like four, four time? Like, what if you listen to music
that has really weird timing signatures?
You set the beats per minute.
So I don't know.
It recommends a song with 120 beats per minute at least.
Okay.
John's gonna go throw on some like death metal
with double bass.
Well, yeah, I mean, like a lot of what I listen to
is like Meshuggah and they've got
these really weird time signatures and I just, I don't know how intuitive the game is. I don't
know if it would like do stuff like that, but yeah, it's cool. Yeah, it's cool. And when it comes out
in the full release, it's going to have a campaign. It's going to have a really cool, like just
artistic style and story that really looks amazing to me. It stands out to me as a game that people are missing out on 100%.
It was definitely was different. It's unique.
I got like that fun arcade vibe from it,
where, you know, you see the counter of your combo hits going,
and it's just, it gives you that kind of just fun arcade feel.
At least when I played, I did not put in three hours.
I probably didn't expect it. I probably put in 15 or 20 minutes to check it out.
But what I played was cool.
So yeah, definitely if there's a demo
and you like this style,
I think you would probably enjoy this game.
Also the main character's name is Charlie Disco,
which I mean, come on.
The coolest name ever.
That is the best Disco name ever.
I might have a kid just to name him Charlie Disco, dead yeah baby. Best disco name ever. I might have a kid just to name him Charlie Disco.
Moving on from Dead as Disco though,
we're moving back to the world of roguelikes
and dungeon crawling roguelikes in the first person
for that matter.
We're looking at a game called Shrooming Gloom.
What did you guys think of this game
just based off first appearances?
I would have never given this game a second look,
if I'm being honest, if I wasn't coming off the heels
of Slay the Spire.
Slay the Spire is something that the community,
you know, championed like crazy and think,
gosh, they did because I am in love with that game.
And I come you
know I played a lot of tabletop but I also love collectible card games Magic
the Gathering specifically and I'm like ah this feels like it might you know
scratch that same itch I'd probably I'd probably check out it might might
surprise me it's got very interesting visuals to me kind of these like hand
scratched like neon
mushroomy vibes, which is super great.
But like, I don't know if I've ever seen a first person dungeon crawling
deck builder before.
Exactly.
Exactly.
It's very unique.
It's got an art style that's somewhere between like a tales of iron and a
blueprints maybe where it's like, yeah, like that paper cut out almost, almost inscription.
If you've ever played inscription.
Yeah. Yeah.
Yeah. But Ryan, can I assume this did not interest you
in the slightest?
I was going to say, I'm glad you guys said all that.
Cause I really don't have much more to say.
It looks cool.
It's it's looks unique.
It's just these types are never,
it's not something I'm gonna go actively search out.
But again, if this is your style
or you like card games like that.
This could become someone's belattro is the thing
is like these card, these deck building card games
where you are a roguelike and all that,
it's just like people really click with them
if they really like them.
So they find them and they just play the heck out of it.
It is weird though, because I got in Witcher 3,
I got so sucked into Gwent,
where I would just sit and play Gwent like for hours
and not even play the actual game.
I'm just playing the game within the game.
I love that. It was like levels.
It was like, it was nuts.
But yeah, so some, you know, every once in a while, one's going to click with somebody, and maybe this is that one.
Yeah, I think so. I think it'll hit for some people, it'll miss for some people, but I think the visuals are what's going to really get people's attention.
And if that doesn't, then people are just going to skip over this one because there's rogue-like deck builders.
Yeah.
I think the visuals are kind of cool, man.
I think it's effective.
It looks new.
I've never seen something first person like this in a deck builder game.
I think it looks pretty cool.
I'll, I'll, I'll check it out.
I'm warming up to it.
When I first saw it, I was like, yeah, but I'm warming up to it.
Yeah.
Now, now you're thinking about it like, oh, actually.
Well, I get, I'm like, I'm playing, uh, I'm playing blueprints right now.
I'm playing Blueprints right now, and I go between loving it and rage quitting
basically every single time that I play it.
Like, I don't know where I'm at with it,
but I do love it in theory.
I just feel like the game doesn't really respect your time
so well.
Oh yeah, no, 100%.
I mean, we can't get into it
because of how I feel about Blueprints.
It does not respect your time.
It does not.
It doesn't.
But it feels like somewhere between that
and Slay the Spy, I guess the big thing for me will be
if I can play this Shroom and Gloom on my treadmill
and not like face plant, I'll probably play it.
Fair enough.
Moving on from that, there was a indie gaming expo not too long ago where they showed off like hundreds of indie developers games. It is called the OTK Expo or the one true king expo.
They've been doing this for a couple of years now where they come out and they really highlight the independent community made under the radar
games, which I for one truly appreciate being able to find like have these diamonds in the
rough thrown right in my face. I don't have to dig for them myself. So of those hundreds
of games, I picked the ones that were either the most interesting to me or the funniest,
honestly, just looking at them.
So starting off, I want to talk about a little game called Critterruptors.
First things first, John, I want to know, are these people getting sued?
Uh, I don't know, man. I mean, with the Powell world debacle, probably. That's bad. It's real bad.
Probably. Looking at it, it looks, I don't want to say derivative man.
Um, you know, like I, I have a really hard time with this, like copyright law.
I, you know, like what, what all can you protect?
You know, it, it looks different enough to me from like a Pokemon that I wouldn't say
there's a suit there, but people can sue anybody
for anything, so.
I'm just wondering if there's like one slip up there
where they're gonna get them.
I don't know.
And then I'm just like, oh.
I don't know.
Yeah, you never know too, and then it depends
on a bunch of factors, but I mean, it's definitely,
it's bordering on the line, you know, there's,
it's there, you see it and you can.
It's very much dancing on the copyright line.
There's two things that it looks a lot like, and you can tell
immediately when you see it.
Uh, so it's just how, how much, you know, where that line is or who draws the
line, you know, all that stuff.
So, but, uh, yeah, for the one, those wondering critter ruptures is a pocket
monster collecting game with an art style that is eerily similar to
Animal Crossing. And then when you get into the battles, which are not turn-based,
they are real-time, is something I just put out. So that's different.
Hey, there you go. That's different enough.
It's very much a pixelated Pokemon game.
Basically. The biggest thing to me, I mean, that's there's so many games where like creatures battle.
But the Animal Crossing effect on this, the look, you know, of that kind of cock to the side, bird's eye view with.
Yeah. The way the characters run their size, the way the buildings are.
It looks just like Animal Crossing. It looks too much like Animal Crossing and it looks
like it plays too much like Pokemon and I'm just like, ooh. Their PR guy, their
attorney comes in like, alright which one do you want first?
Oh hey guys we got a letter from Nintendo you want me to open it? Burn it. No, burn it. They probably want to switch port.
But yeah, it looks like it's a great game.
It looks like they've put a lot of love into it.
I'll say, I am just concerned about the legal ramifications to say for sure.
I hope it doesn't come to that, man.
I, I, you never know.
You never know.
It's harder and harder to protect IP and it's
harder and harder to make a buck in entertainment
these days and, and lawyers are very opportunity
seeking creatures by nature at, you know, I think
it's probably likely it'll get sued.
I don't know that it will.
Oh yeah.
I think it's frivolous or not, but it's't know that it will be deemed frivolous or not, but...
Yeah, it's going to happen.
I just don't know when or how severe.
For the layman like me, it looks different enough
that it should be able to exist on its own merit
and everybody else should just cool their jets.
I'd love that for them.
I just wish they didn't make it so obvious
by calling their enemies Team Raccoon.
Come on.
Ha-ha-ha-ha-ha. Well, yeah, but actually that see, they might be
able to be protected by, by, by parody law if they
do that, you know, Hey, does this get might land
under parody there?
There you go.
There you go.
That is the loophole.
It can lean into that.
Like your, uh, like your toonie tuna Hakes game.
Yeah.
We were talking about that before you hopped into the video chat.
Oh, Tuna Hake.
Freaking love Tuna Hake.
But moving on from copyright to copyright.
Yeah, speaking of.
Speaking of copyright, we've got a game called
Bad Cheese.
What a weird game, man.
The obligatory ace rat game. Yeah, always a rat game. man. The obligatory ace-rat game.
Yeah, always a rat game.
I can't help it.
Ryan, I wanna know, when you saw this,
what did you think?
I just laughed,
because I mean, the floodgates are gonna open now,
now that, you know, Steamboat Willie's free for all.
They're gonna use it, because it is iconic.
You know, mostly everybody knows
that little short clip of him.
So it's just interesting to see
where some people are going with it.
This is pretty wild, but I kind of really want
to check it out.
I know, right?
It takes that 1920s cartoon aesthetic
and really leans into the more haunting side of it.
And to a point where it's like, what is this?
I'm questioning if this is real.
Games don't look like this.
TV shows look like this.
Pretty much.
I mean, they're even like, you got these crazy, the thing that I always loved
with the old, uh, twenties, thirties art style was like the faces they'd make
the animations do like in the, in the,
the grumpy faces and they're just all over exaggerated with like the big guys and the big
buck menacing teeth and stuff. So yeah, leaning into it that way. Um, yeah, it's interesting. And
it is black and white or like kind of grayscale look to it. Um, which is, yeah, they're really
leaning into the more grotesque side of animation with this one I dig it for personally because psychological horror is already one of my favorite kind of genres
Yeah, now you've thrown a rat in there that looks like Mickey Mouse. Oh
Oh gosh say less ace is ready with his credit card. I
Don't know if you notice John this one's actually come to PS5 as well. Oh
Cool. There you go, buddy.
No interest in horror games?
It's gonna, it's gonna, no, I am interested.
And it actually, are you familiar with the term analog horror by any chance?
Yes. Yes.
Okay. So, um, analog horror is this sort of like sub-genre of horror media that mostly exists on like YouTube and online and that kind of thing. But it's like short, low budget video content
that leans into like this kind of like eerie, spooky
aesthetic.
And there was a creator called Local 58
that did these really effective minimalist horror things.
And they did a, you know, kind of, this kind of reminds me of it where it's like local 58 that did these really effective minimalist horror things.
And they did a, you know, kind of, it,
this kind of reminds me of it where it's like that kind of like 1920s sort of like, um, rubber hose animation, uh,
but leaning into the horror part where you it's disarming when you see it at
first, because you associate it with, you know,
Mickey Mouse and happiness and sort of wholesomeness, even though Mickey Mouse wasn't
terribly wholesome at the time.
But it kind of like leans into that nostalgia
and then right away you're like, whoa, what is this?
You know, like there's this image of this creepy
Pluto looking thing in the trailer.
We're like, whoa, I mean, this really took a hard turn.
I do think that I'm curious to know which
started dev first between this and mouse PI for
hire.
Cause that that's kind of like a similar.
Yeah.
I forgot about that one.
Oh, not me.
Yeah.
I'm looking forward to that one.
I think that's gotta be a hit.
I think mouse PI for hire is going to be a hit for
sure.
It looks, it looks solid and I think they've nailed this look.
This- The animations are so smooth.
Buttery.
So beautiful to look at.
Like butter, man.
I mean, it looks animated like straight out of that time.
This game, Bad Cheese, looks like it's flash animated to me.
It looks pretty low. Oh, that's flash animated to me.
It looks pretty low.
Oh, that's fair I guess.
Yeah, I'm not saying that to disparage it,
but it looks like it was made by SoloDev
using mostly flash animation.
It looks like sheets of paper on top of each other
and sort of marionette cutouts and stuff.
It looks effective for what it is.
I'll be curious to see if the success,
the inevitable success of Mouse P.I. For Hire
has some lift for this game.
Oh, that's true.
Yeah, it's a lot more niche,
like kind of creepy horror,
like that was a little more niche.
Yeah, I mean, it's already niche
and this is like doubling down on that.
Double niche. Yeah. I mean, it's already niche, and this is like doubling down on that. Double niche.
Yeah.
Yeah.
I personally do really like, though, that you can kind of
weigh the two against each other,
Mouse P.I. versus Bad Cheese, and see like how this art style
could benefit both a really cool action noir setting,
as well as a really creepy, upsetting,
analog horror setting.
Right.
And I think it kind of shows the diversity in the art style.
I wonder if he's going to talk at all, like his Mickey Mouse voice.
Oh, he does.
He's got a really bad Mickey Mouse impression.
Volume on while you listen to the trailer.
It's like really funny.
Oh, okay.
I watched it before.
I must've forgot.
Yeah.
I haven't, I haven't looked at this game in a while.
Yeah.
So we'll see what happens to not Mickey and bad cheese.
But that'd be, that'd be awesome awesome too if his name was just not Mickey.
Not Mickey would be the best name
that could give this character.
Yeah, Ricky Rouse.
He's like, he's like.
Ricky Rouse.
That's good.
That's like Scooby-Doo pronouncing a name.
Stick him up, see.
Ryan, you're pretty good at that, man.
Yeah, man, that's pretty good, man.
I gotta give you that.
But by the way, if anyone wants to check out the analog horror thing I was talking about
It's like three minutes long on YouTube. It's called show for children
It's nice and creepy three minutes of your time and you might just find a whole new genre
You didn't know about before getting deep deep cuts
analog horror creepypastas SCP Oh creepypastas to cuts. Yeah, analog horror, creepypastas, SCP. Oh, creepypastas too, yeah.
I used to write those.
Did you really?
Yeah, they were.
Man, the internet's so cool.
Yeah, they weren't good.
Don't go find them.
Searching now.
That was the ones that stood out the most to me
from that showcase.
What? Not the best ones,
but the ones that stood out the most to me from that showcase. Not the best ones, but the ones that stood out the most.
No Brotato?
Yeah, no. No Brotato.
The top-down arena shooter?
I'm sure Brotato's great. I'm sure people love Brotato.
I, uh...
I never played it personally.
No, I haven't heard... I haven't played it either.
But I'm actually... I'm glad that something like this, uh, OTK...
Um, that's what it's called, like this OTK,
that's what it's called, right?
OTK one.
Yeah, One True King.
One True King.
It's based off a streamer.
Ah, gotcha.
I'm glad that that exists.
He like pays for everything.
That is cool that there is a game showcase
specifically for the little guys,
you know, these up and comers that I feel like are
the Tinder, the kindling to this great fire
of an industry we all exist in in gaming here.
I think that a lot of the really good ideas
in game mechanics come in one way or another
from this little niche part of the industry.
And it's awesome to hear it celebrated.
We should make a point to get out there at some point.
Yeah, I think so.
Love it, no, that's neat.
And you know, it's so hard for people
to freaking advertise anything on social media anymore.
So having a platform or a place they could take their product
and have it displayed for them is super helpful.
Exactly.
Especially when everyone's looking at it.
Just don't check the comments of that showcase.
Or of anything.
Yeah, pretty much.
It's such an interesting slant where like people's
natural inclination online
to comment on anything is that the other person is dumb and knows nothing and is a bad person
and it's just instant vitriol. That's not what it is. You're dumb. Do you even know anything?
Chill out internet. We can be friends. I promise.
Yeah, no. The top comment on that one was, half of these games aren't ready to be shown off yet.
Yeah.
Okay.
What have you done lately?
Okay.
That's why they're here.
So you can look at them.
Exactly.
This isn't an announcement trailer.
This is a, Hey, we're making a game.
Does this interest you?
Maybe come wishlist it and you'll get like build up interest in money and feed
the algorithm with our passion.
Yeah.
But yeah, before I go off on that, we've run out of time.
Ryan, why don't you go ahead and tell everyone where they could support the show.
Absolutely.
Our links are in all the descriptions.
Patreon support definitely goes a long way for us.
Small independent local guys just kind of like these indie guys.
So every little bit helps us kind of keep the lights on if you will. Again
multiplayersquad.com links are in all our episodes all through our socials and
everything else like that. You got a lot of cool perks, Discord access, you know
all the good stuff that one would want and then you get to help us out so again
think about that if you are so you are so inclined also our Discord.
It is the Oasis in this badlands of craziness.
Like we were just talking about on the internet.
Over a thousand people now.
No mod.
Over a thousand people.
A thousand people strong.
Yeah.
Growing every single day.
It is, it is, it is something that you won't expect when you hop in.
Everybody's going to greet you kindly. Act with, ask what kind of games you love.
So, um, absolutely head over there.
We're in there every single day chatting it up with everybody.
So definitely something to check out.
I have one additional, I'm sorry.
I may have missed this if you said it, but if you were listening to this show,
please, please, please stop.
Take a moment, open up your podcast player, hit that follow button and leave us some
stars.
It goes such a long way for keeping an independent show like us going and helping us
find wonderful individuals and listeners like yourself, whoever you may be out there.
Your hosts.
And don't forget, we got a video format,
so if you're just listening, you might be missing out
on some visual gags.
There you go.
Gag is the operative word there.
You're missing out on three butterfaces right now.
Hey, speak for yourself, huh?
Come on.
Yeah, yeah, yeah.
Except for, yeah, Ryan's the cute dumb one.
No, no, no.
Only one part of that is true.
But yeah, thank you so much for joining us.
And until next time, happy gaming.
See ya!
Tootly McDoodly, my fruitilies. Thanks for watching!
