Video Gamers Podcast - This Week In Indie Gaming - Dead by Freddy & Sleepy Man Wakes Up – Gaming Podcast

Episode Date: June 4, 2025

Gaming hosts Ace, Ryan, and John are back with a rapid-fire roundup of wild updates across the gaming universe! Join us for a video game packed episode as we cover: Mr. Sleepy Man gets a 2025 release... date—Switch version confirmed! Dead by Daylight teams up with Five Nights at Freddy’s in a creepy crossover we didn’t see coming. OTK Expo reveals some quirky potential hits, and much more... All the gaming news you need, each and every week from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, and Phelps Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:00 Whether it's a family member, friend or furry companion joining your summer road trip, enjoy the peace of mind that comes with Volvo's legendary safety. During Volvo Discover Days, enjoy limited time savings as you make plans to cruise through Muskoka or down Toronto's bustling streets. From now until June 30th, lease a 2025 Volvo XC60 from 1.74% and save up to $4,000. Condition supply. Visit your GTA Volvo retailer or go to volvocars.ca for full details. What's better than a well-marbled ribeye sizzling on the barbecue? A well-marbled ribeye sizzling on the barbecue that was carefully selected by an Instacart
Starting point is 00:00:38 shopper and delivered to your door. A well-marbled ribeye you ordered without even leaving the kiddie pool. Whatever groceries your summer calls for, Instacart has you covered. Download the Instacart app and enjoy zero dollar delivery fees on your first three orders. Service fees, exclusions, and terms apply. Instacart. Groceries that over-deliver. Hello fellow gamers and welcome to the Video Gamers Podcast. Today we're checking up on the residents of Bedtime Town in Mr. Sleepyman, entering the rhythmic power brawls of Dead as Disco, and checking out a interesting crossover in Dead by Daylight. I am your host Ace and joining me he's often a visitor but never a resident of Bedtime Town. It's John. Never a resident? That is putting it
Starting point is 00:01:37 so mildly it's not even funny. I'm like I am a I am a, I don't know, a very unhoused person in sleepy town. You're the, you're the homeless in bedtime town. Fair enough. And he's danced through powerful battles to prove to us that disco ain't dead yet, baby. It's Ryan. Heck yeah, man. You call me like Travolta. Just, yeah yeah I'm
Starting point is 00:02:08 interested to talk about I got my thoughts on it I you know I'm interested to hear your thoughts on that one but you know hey we're back here again with some more indie news baby I'm super excited whoo there was a lot honestly to pick through this week so had to pick the the best, you know, we're gonna we're gonna start with our old pal Ryan, yeah sleeping man Go ahead or I do the voice for I don't remember it enough to do it yet. I'll learn it. Don't worry fair enough But mr. Sleepyman actually finally got a release date
Starting point is 00:02:43 It is going to be 2025, as well as it's coming to the Nintendo Switch. Ah, that's- The Nintendo Switch or the Switch 2, sir? It just said Nintendo Switch. All right, I'm not- Oh, that's actually a good point, John. I have to imagine it's coming to both, but-
Starting point is 00:03:00 It's gotta be like a Nintendo Switch game that's, you know, cross compatible with both consoles, I'd imagine. Right. I don't know if it, I don't know if they'd put the effort into making it a specifically switch to port, but good for him, man. That's, that's, that's really cool. He's a cool Devon's a cool dude. And the game looks pretty crazy, but neat. I enjoyed it, but to get hooked up with Nintendo, like that's big, dude, that's huge.
Starting point is 00:03:25 Especially, his game is perfect for that console. Yeah, it's perfect for that console. It seems like that style of game is very in vogue right now, especially like kinda in the solo dev team. I don't know, man. I think that's gonna be a hit. I think people are sleeping on it, but that's gonna be a hit.
Starting point is 00:03:40 Nah. I got what you did there. I got you. Yeah, it's sleeping on it. Yeah, he's like, I totally what you did there. I got you. Yeah, it's sleeping on it. Yeah. He's like, I totally meant to do that. Totally intentional guy. It's very clever man, this John. Yeah.
Starting point is 00:03:53 But just to remind it for anyone who doesn't remember Mr. Sleepyman is the whimsical 3d platformer from the mind of our, uh, our good buddy of the show, Devin Santy, you know, songwriter. Great guy. What, what are the funnest interviews you guys have ever done, too. Dude, he was the greatest. Yeah. He's pilt for this.
Starting point is 00:04:10 Yeah. It was cool. It was weird. It was just like kicking back, like people say about us with the talking video games. It was just like sitting with a friend, hanging out and chatting. It was the chillest thing ever, dude. Yeah, if you haven't listened to it, people, definitely go
Starting point is 00:04:24 on our backlog and check it out. It's a good interview. Yeah, dude. It looks so great. Yeah, if you haven't listened to it, people, definitely go on our backlog and check it out. It's a good interview. Yeah, I mean, with the game coming out this year, you have no better reason than that just to go listen to it and understand just what he's got cooking for you. But moving on from Mr. Sleepy Man, because that was just a quick little announcement I wanted to make sure everyone knew about because we're such big fans of his game here. Have you guys ever heard of the game Dead by Daylight?
Starting point is 00:04:47 Very, very often. Yes, many times. Ryan hears about it from me pretty often. Yes. But for those unaware, Dead by Daylight is a horror game. It's a multiplayer horror game where four people play the survivor. One person plays the killer or the bad guy, and they try to hunt you down before you can finish generators.
Starting point is 00:05:09 They've been, they started off as an indie game. They're not currently anymore because of the company buyouts and just the amount of money they have. Right. And they've licensed with just about everyone in the business of horror at this point from horror movies like Halloween up to horror games like Resident Evil and Castlevania even. Oh wow. I didn't know that. Yeah. They got a Castlevania crossover where they got Dracula as a killer in the game. Oh, that's pretty cool.
Starting point is 00:05:39 Yeah. Not only pretty freaking cool. Not only that, but they have like bands like Iron Maiden and Slipknot. And like, I think you can play Nick Cage, Nicholas Cage. Oh, now that's awesome. Nicholas Cage is in the game, yeah. And he's voiced by himself. It's pretty freaking cool. It's pretty good, it's pretty creative. It's great to see an indie studio
Starting point is 00:05:59 to have made it that far, where they're like, they're called Asymmetrical horror games, but they are like the name of asymmetrical horror games when you think of them at this point, because none other survived because of them. They get cannibalized by them. Yeah. And this is a they're following the Fortnite effect, like just get stuff. Definitely. Especially with what I'm about to tell you. Oh, okay. Lay it on me. Oh, no. So they just announced possibly their most popular crossover yet with a little-known indie horror franchise you might be familiar with called Five Nights at Freddy's.
Starting point is 00:06:33 Oh, fnaf. Yep, fnaf. Fnaf. Internet sensation fnaf is coming to Dead by Daylight. Did you ever get into that? What did FNAF? No, no, uh, sit and survive horror games really weren't my thing. I think the concept is very unique and the haunted story, the lore, whatever that people have dug up on their own.
Starting point is 00:07:00 I just remember seeing, I took my, uh, my niece and my daughter out to lunch one time cause my niece was visiting and she just bust out these little figures and they're just like the craziest things that I've ever seen. And I was like, what the heck are those? She's like five night at Freddy's, you know? And then I saw them everywhere after that, like everywhere I looked. Oh dude, it's massive. I mean, they've got a movie that was done by Blumhouse.
Starting point is 00:07:23 Like it was huge. John, are you familiar with FNAF, any? Yeah. Yeah. I mean, they've got a movie that was done by Blumhouse. It was huge. John, are you familiar with FNAF, Andy? Yeah, I'm plenty familiar with it. It's not quite my cup of tea, but I feel like it's... Ryan, are you familiar with... I know neither of you guys are really, really deep horror guys, or Ace maybe you are, but there was a franchise back in the 90s, 2000s
Starting point is 00:07:42 that gets a little indie release once in a while called Puppet Master. I feel like, yeah, yeah, yeah, yeah. You remember them? It's still like literally little Marionettes that like come to life and. That was a great movie. Yeah, it's fun. It's fun.
Starting point is 00:07:55 But I feel like FNAF is like this generation sort of puppet master. It's got a real, but on a much bigger scale, obviously, it's got a much larger following. I don't really have an opinion one or another about this franchise, but I do love the concept of Dead by Daylight sort of making all of these different properties available as cosmetic items. It reminds me of this movie that came out not that long ago called cabin in the woods where it just awesome
Starting point is 00:08:27 Movie man, it is a fantastic Horror movie. Yeah, yeah, absolutely But it was you know It's a love letter to anybody who grew up with like slasher films that kind of thing and dead by daylight It's doing the same thing with video games. I'm for it. I Mean I'm just imagining Like the guys from slipknot coming after me. I'm sure they didn't have to change it very much, you know?
Starting point is 00:08:48 Yeah, it was like Slipknot and Metallica, all sorts of fun stuff. It's great. I'm pretty sure I could take the Metallica, guys. James Hathaway would come over, he'd be hunting you down. Come here! There's t-shirts that play Fear of the Dark whenever you're sitting in the menu. Oh, wow. hunt you down. Come here. There's t-shirts that play fear of the dark whenever you're sitting in the menu. Oh, wow.
Starting point is 00:09:13 But, uh, yeah, the crossover is more than just cosmetic. They are actually adding the main antagonist from the series as a killer in the game. That's cool. That ended up making a, it's not currently implemented the game. It's going to be this June, I believe June 17th, but it's currently in the PTB, which is the playable test build. And it's, it's the most concurrent players
Starting point is 00:09:32 Dead by Daylight's ever had. And how many is that? Oh dang it. It was like 227,000. Whoa! My God. That is crazy. It's a lot.
Starting point is 00:09:43 Like there was a lot of people came back to Dead by Daylight because they crossed over with FNAF. That's insane. That's like double what Rivals was doing just yesterday, man. That is crazy. Yeah, Dead by Daylight is doing pretty good for itself right now. Jeez.
Starting point is 00:10:00 That's some good player count for sure. Way to go, guys. Way to go, Behaviour. You did it. you got all the young people's attention. Yeah, no kidding But I'm moving on from dead by daylight to something I'm very passionate about and I'm very excited to tell everyone about is a little game called dead is disco. Oh Ryan why don't you tell me just a little bit what you thought about Dead as Disco and not before I get into the details of it. Did you just choose all the games that had dead in the title?
Starting point is 00:10:28 You know, I'm starting to think maybe I did. Uh. Uh. Uh, well this one, uh, something's not dead and it's your dance moves. Um, I, I was, it was, yeah, I know that was, that was a bad one. Womp, womp.
Starting point is 00:10:43 Womp, womp. Womp, womp. Womp, womp. Somebody out there laughed, I know it. It's probably. Wop wop. Wop wop. Somebody out there laughed, I know it. It's probably some middle-aged dad that... Yeah, you. You laughed at it. Good count. But anyways, the game itself was actually quite enjoyable. I think the stuff with the music and the beats and then the look of the game. I enjoyed my play test on it.
Starting point is 00:11:05 Uh, I don't know how long I would play, but, um, like always, you know, indie games, Barrier to Entry is low. And I mean, it was, it was a really cool game. Yeah. I mean, currently, you know, they have the free demo that I wouldn't come check out. Like it's temporary. So if you're hearing this episode and you haven't checked out the demo, go ahead
Starting point is 00:11:22 and go check it out right now before I tell you what it is. But it is a rhythm based instead of being like a rhythm based shooter or anything like that, it's a rhythm based action game, sort of a twin stick melee. Think about if you were to take the combat of Sifu and mix it with a rhythm game and now you've got what is essentially dead as disco. I will say the movement was very, very fluid. Oh, it's so satisfying too. When you can get a really good combo going and you're just hitting people to the beat of whatever song you've decided to play. That's the cool thing. I've played three hours of this demo.
Starting point is 00:12:00 This demo has one mission that you can play. The rest of it is all custom mode where you can take an MP3 of any song you want, put it in the game, and you can play through that song. It's super cool. People are doing it all over the media right now, and I don't know how legal it is. Does it have to be like four, four time? Like, what if you listen to music that has really weird timing signatures? You set the beats per minute.
Starting point is 00:12:30 So I don't know. It recommends a song with 120 beats per minute at least. Okay. John's gonna go throw on some like death metal with double bass. Well, yeah, I mean, like a lot of what I listen to is like Meshuggah and they've got these really weird time signatures and I just, I don't know how intuitive the game is. I don't
Starting point is 00:12:50 know if it would like do stuff like that, but yeah, it's cool. Yeah, it's cool. And when it comes out in the full release, it's going to have a campaign. It's going to have a really cool, like just artistic style and story that really looks amazing to me. It stands out to me as a game that people are missing out on 100%. It was definitely was different. It's unique. I got like that fun arcade vibe from it, where, you know, you see the counter of your combo hits going, and it's just, it gives you that kind of just fun arcade feel. At least when I played, I did not put in three hours.
Starting point is 00:13:24 I probably didn't expect it. I probably put in 15 or 20 minutes to check it out. But what I played was cool. So yeah, definitely if there's a demo and you like this style, I think you would probably enjoy this game. Also the main character's name is Charlie Disco, which I mean, come on. The coolest name ever.
Starting point is 00:13:39 That is the best Disco name ever. I might have a kid just to name him Charlie Disco, dead yeah baby. Best disco name ever. I might have a kid just to name him Charlie Disco. Moving on from Dead as Disco though, we're moving back to the world of roguelikes and dungeon crawling roguelikes in the first person for that matter. We're looking at a game called Shrooming Gloom. What did you guys think of this game
Starting point is 00:14:01 just based off first appearances? I would have never given this game a second look, if I'm being honest, if I wasn't coming off the heels of Slay the Spire. Slay the Spire is something that the community, you know, championed like crazy and think, gosh, they did because I am in love with that game. And I come you
Starting point is 00:14:25 know I played a lot of tabletop but I also love collectible card games Magic the Gathering specifically and I'm like ah this feels like it might you know scratch that same itch I'd probably I'd probably check out it might might surprise me it's got very interesting visuals to me kind of these like hand scratched like neon mushroomy vibes, which is super great. But like, I don't know if I've ever seen a first person dungeon crawling deck builder before.
Starting point is 00:14:53 Exactly. Exactly. It's very unique. It's got an art style that's somewhere between like a tales of iron and a blueprints maybe where it's like, yeah, like that paper cut out almost, almost inscription. If you've ever played inscription. Yeah. Yeah. Yeah. But Ryan, can I assume this did not interest you
Starting point is 00:15:15 in the slightest? I was going to say, I'm glad you guys said all that. Cause I really don't have much more to say. It looks cool. It's it's looks unique. It's just these types are never, it's not something I'm gonna go actively search out. But again, if this is your style
Starting point is 00:15:31 or you like card games like that. This could become someone's belattro is the thing is like these card, these deck building card games where you are a roguelike and all that, it's just like people really click with them if they really like them. So they find them and they just play the heck out of it. It is weird though, because I got in Witcher 3,
Starting point is 00:15:50 I got so sucked into Gwent, where I would just sit and play Gwent like for hours and not even play the actual game. I'm just playing the game within the game. I love that. It was like levels. It was like, it was nuts. But yeah, so some, you know, every once in a while, one's going to click with somebody, and maybe this is that one. Yeah, I think so. I think it'll hit for some people, it'll miss for some people, but I think the visuals are what's going to really get people's attention.
Starting point is 00:16:17 And if that doesn't, then people are just going to skip over this one because there's rogue-like deck builders. Yeah. I think the visuals are kind of cool, man. I think it's effective. It looks new. I've never seen something first person like this in a deck builder game. I think it looks pretty cool. I'll, I'll, I'll check it out.
Starting point is 00:16:32 I'm warming up to it. When I first saw it, I was like, yeah, but I'm warming up to it. Yeah. Now, now you're thinking about it like, oh, actually. Well, I get, I'm like, I'm playing, uh, I'm playing blueprints right now. I'm playing Blueprints right now, and I go between loving it and rage quitting basically every single time that I play it. Like, I don't know where I'm at with it,
Starting point is 00:16:53 but I do love it in theory. I just feel like the game doesn't really respect your time so well. Oh yeah, no, 100%. I mean, we can't get into it because of how I feel about Blueprints. It does not respect your time. It does not.
Starting point is 00:17:07 It doesn't. But it feels like somewhere between that and Slay the Spy, I guess the big thing for me will be if I can play this Shroom and Gloom on my treadmill and not like face plant, I'll probably play it. Fair enough. Moving on from that, there was a indie gaming expo not too long ago where they showed off like hundreds of indie developers games. It is called the OTK Expo or the one true king expo. They've been doing this for a couple of years now where they come out and they really highlight the independent community made under the radar
Starting point is 00:17:45 games, which I for one truly appreciate being able to find like have these diamonds in the rough thrown right in my face. I don't have to dig for them myself. So of those hundreds of games, I picked the ones that were either the most interesting to me or the funniest, honestly, just looking at them. So starting off, I want to talk about a little game called Critterruptors. First things first, John, I want to know, are these people getting sued? Uh, I don't know, man. I mean, with the Powell world debacle, probably. That's bad. It's real bad. Probably. Looking at it, it looks, I don't want to say derivative man.
Starting point is 00:18:27 Um, you know, like I, I have a really hard time with this, like copyright law. I, you know, like what, what all can you protect? You know, it, it looks different enough to me from like a Pokemon that I wouldn't say there's a suit there, but people can sue anybody for anything, so. I'm just wondering if there's like one slip up there where they're gonna get them. I don't know.
Starting point is 00:18:52 And then I'm just like, oh. I don't know. Yeah, you never know too, and then it depends on a bunch of factors, but I mean, it's definitely, it's bordering on the line, you know, there's, it's there, you see it and you can. It's very much dancing on the copyright line. There's two things that it looks a lot like, and you can tell
Starting point is 00:19:08 immediately when you see it. Uh, so it's just how, how much, you know, where that line is or who draws the line, you know, all that stuff. So, but, uh, yeah, for the one, those wondering critter ruptures is a pocket monster collecting game with an art style that is eerily similar to Animal Crossing. And then when you get into the battles, which are not turn-based, they are real-time, is something I just put out. So that's different. Hey, there you go. That's different enough.
Starting point is 00:19:36 It's very much a pixelated Pokemon game. Basically. The biggest thing to me, I mean, that's there's so many games where like creatures battle. But the Animal Crossing effect on this, the look, you know, of that kind of cock to the side, bird's eye view with. Yeah. The way the characters run their size, the way the buildings are. It looks just like Animal Crossing. It looks too much like Animal Crossing and it looks like it plays too much like Pokemon and I'm just like, ooh. Their PR guy, their attorney comes in like, alright which one do you want first? Oh hey guys we got a letter from Nintendo you want me to open it? Burn it. No, burn it. They probably want to switch port.
Starting point is 00:20:28 But yeah, it looks like it's a great game. It looks like they've put a lot of love into it. I'll say, I am just concerned about the legal ramifications to say for sure. I hope it doesn't come to that, man. I, I, you never know. You never know. It's harder and harder to protect IP and it's harder and harder to make a buck in entertainment
Starting point is 00:20:52 these days and, and lawyers are very opportunity seeking creatures by nature at, you know, I think it's probably likely it'll get sued. I don't know that it will. Oh yeah. I think it's frivolous or not, but it's't know that it will be deemed frivolous or not, but... Yeah, it's going to happen. I just don't know when or how severe.
Starting point is 00:21:09 For the layman like me, it looks different enough that it should be able to exist on its own merit and everybody else should just cool their jets. I'd love that for them. I just wish they didn't make it so obvious by calling their enemies Team Raccoon. Come on. Ha-ha-ha-ha-ha. Well, yeah, but actually that see, they might be
Starting point is 00:21:27 able to be protected by, by, by parody law if they do that, you know, Hey, does this get might land under parody there? There you go. There you go. That is the loophole. It can lean into that. Like your, uh, like your toonie tuna Hakes game.
Starting point is 00:21:42 Yeah. We were talking about that before you hopped into the video chat. Oh, Tuna Hake. Freaking love Tuna Hake. But moving on from copyright to copyright. Yeah, speaking of. Speaking of copyright, we've got a game called Bad Cheese.
Starting point is 00:22:00 What a weird game, man. The obligatory ace rat game. Yeah, always a rat game. man. The obligatory ace-rat game. Yeah, always a rat game. I can't help it. Ryan, I wanna know, when you saw this, what did you think? I just laughed, because I mean, the floodgates are gonna open now,
Starting point is 00:22:16 now that, you know, Steamboat Willie's free for all. They're gonna use it, because it is iconic. You know, mostly everybody knows that little short clip of him. So it's just interesting to see where some people are going with it. This is pretty wild, but I kind of really want to check it out.
Starting point is 00:22:36 I know, right? It takes that 1920s cartoon aesthetic and really leans into the more haunting side of it. And to a point where it's like, what is this? I'm questioning if this is real. Games don't look like this. TV shows look like this. Pretty much.
Starting point is 00:22:55 I mean, they're even like, you got these crazy, the thing that I always loved with the old, uh, twenties, thirties art style was like the faces they'd make the animations do like in the, in the, the grumpy faces and they're just all over exaggerated with like the big guys and the big buck menacing teeth and stuff. So yeah, leaning into it that way. Um, yeah, it's interesting. And it is black and white or like kind of grayscale look to it. Um, which is, yeah, they're really leaning into the more grotesque side of animation with this one I dig it for personally because psychological horror is already one of my favorite kind of genres Yeah, now you've thrown a rat in there that looks like Mickey Mouse. Oh
Starting point is 00:23:34 Oh gosh say less ace is ready with his credit card. I Don't know if you notice John this one's actually come to PS5 as well. Oh Cool. There you go, buddy. No interest in horror games? It's gonna, it's gonna, no, I am interested. And it actually, are you familiar with the term analog horror by any chance? Yes. Yes. Okay. So, um, analog horror is this sort of like sub-genre of horror media that mostly exists on like YouTube and online and that kind of thing. But it's like short, low budget video content
Starting point is 00:24:09 that leans into like this kind of like eerie, spooky aesthetic. And there was a creator called Local 58 that did these really effective minimalist horror things. And they did a, you know, kind of, this kind of reminds me of it where it's like local 58 that did these really effective minimalist horror things. And they did a, you know, kind of, it, this kind of reminds me of it where it's like that kind of like 1920s sort of like, um, rubber hose animation, uh, but leaning into the horror part where you it's disarming when you see it at
Starting point is 00:24:40 first, because you associate it with, you know, Mickey Mouse and happiness and sort of wholesomeness, even though Mickey Mouse wasn't terribly wholesome at the time. But it kind of like leans into that nostalgia and then right away you're like, whoa, what is this? You know, like there's this image of this creepy Pluto looking thing in the trailer. We're like, whoa, I mean, this really took a hard turn.
Starting point is 00:25:02 I do think that I'm curious to know which started dev first between this and mouse PI for hire. Cause that that's kind of like a similar. Yeah. I forgot about that one. Oh, not me. Yeah.
Starting point is 00:25:17 I'm looking forward to that one. I think that's gotta be a hit. I think mouse PI for hire is going to be a hit for sure. It looks, it looks solid and I think they've nailed this look. This- The animations are so smooth. Buttery. So beautiful to look at.
Starting point is 00:25:32 Like butter, man. I mean, it looks animated like straight out of that time. This game, Bad Cheese, looks like it's flash animated to me. It looks pretty low. Oh, that's flash animated to me. It looks pretty low. Oh, that's fair I guess. Yeah, I'm not saying that to disparage it, but it looks like it was made by SoloDev
Starting point is 00:25:55 using mostly flash animation. It looks like sheets of paper on top of each other and sort of marionette cutouts and stuff. It looks effective for what it is. I'll be curious to see if the success, the inevitable success of Mouse P.I. For Hire has some lift for this game. Oh, that's true.
Starting point is 00:26:17 Yeah, it's a lot more niche, like kind of creepy horror, like that was a little more niche. Yeah, I mean, it's already niche and this is like doubling down on that. Double niche. Yeah. I mean, it's already niche, and this is like doubling down on that. Double niche. Yeah. Yeah.
Starting point is 00:26:28 I personally do really like, though, that you can kind of weigh the two against each other, Mouse P.I. versus Bad Cheese, and see like how this art style could benefit both a really cool action noir setting, as well as a really creepy, upsetting, analog horror setting. Right. And I think it kind of shows the diversity in the art style.
Starting point is 00:26:45 I wonder if he's going to talk at all, like his Mickey Mouse voice. Oh, he does. He's got a really bad Mickey Mouse impression. Volume on while you listen to the trailer. It's like really funny. Oh, okay. I watched it before. I must've forgot.
Starting point is 00:26:56 Yeah. I haven't, I haven't looked at this game in a while. Yeah. So we'll see what happens to not Mickey and bad cheese. But that'd be, that'd be awesome awesome too if his name was just not Mickey. Not Mickey would be the best name that could give this character. Yeah, Ricky Rouse.
Starting point is 00:27:11 He's like, he's like. Ricky Rouse. That's good. That's like Scooby-Doo pronouncing a name. Stick him up, see. Ryan, you're pretty good at that, man. Yeah, man, that's pretty good, man. I gotta give you that.
Starting point is 00:27:24 But by the way, if anyone wants to check out the analog horror thing I was talking about It's like three minutes long on YouTube. It's called show for children It's nice and creepy three minutes of your time and you might just find a whole new genre You didn't know about before getting deep deep cuts analog horror creepypastas SCP Oh creepypastas to cuts. Yeah, analog horror, creepypastas, SCP. Oh, creepypastas too, yeah. I used to write those. Did you really? Yeah, they were.
Starting point is 00:27:50 Man, the internet's so cool. Yeah, they weren't good. Don't go find them. Searching now. That was the ones that stood out the most to me from that showcase. What? Not the best ones, but the ones that stood out the most to me from that showcase. Not the best ones, but the ones that stood out the most.
Starting point is 00:28:06 No Brotato? Yeah, no. No Brotato. The top-down arena shooter? I'm sure Brotato's great. I'm sure people love Brotato. I, uh... I never played it personally. No, I haven't heard... I haven't played it either. But I'm actually... I'm glad that something like this, uh, OTK...
Starting point is 00:28:23 Um, that's what it's called, like this OTK, that's what it's called, right? OTK one. Yeah, One True King. One True King. It's based off a streamer. Ah, gotcha. I'm glad that that exists.
Starting point is 00:28:31 He like pays for everything. That is cool that there is a game showcase specifically for the little guys, you know, these up and comers that I feel like are the Tinder, the kindling to this great fire of an industry we all exist in in gaming here. I think that a lot of the really good ideas in game mechanics come in one way or another
Starting point is 00:28:53 from this little niche part of the industry. And it's awesome to hear it celebrated. We should make a point to get out there at some point. Yeah, I think so. Love it, no, that's neat. And you know, it's so hard for people to freaking advertise anything on social media anymore. So having a platform or a place they could take their product
Starting point is 00:29:11 and have it displayed for them is super helpful. Exactly. Especially when everyone's looking at it. Just don't check the comments of that showcase. Or of anything. Yeah, pretty much. It's such an interesting slant where like people's natural inclination online
Starting point is 00:29:26 to comment on anything is that the other person is dumb and knows nothing and is a bad person and it's just instant vitriol. That's not what it is. You're dumb. Do you even know anything? Chill out internet. We can be friends. I promise. Yeah, no. The top comment on that one was, half of these games aren't ready to be shown off yet. Yeah. Okay. What have you done lately? Okay.
Starting point is 00:29:50 That's why they're here. So you can look at them. Exactly. This isn't an announcement trailer. This is a, Hey, we're making a game. Does this interest you? Maybe come wishlist it and you'll get like build up interest in money and feed the algorithm with our passion.
Starting point is 00:30:06 Yeah. But yeah, before I go off on that, we've run out of time. Ryan, why don't you go ahead and tell everyone where they could support the show. Absolutely. Our links are in all the descriptions. Patreon support definitely goes a long way for us. Small independent local guys just kind of like these indie guys. So every little bit helps us kind of keep the lights on if you will. Again
Starting point is 00:30:28 multiplayersquad.com links are in all our episodes all through our socials and everything else like that. You got a lot of cool perks, Discord access, you know all the good stuff that one would want and then you get to help us out so again think about that if you are so you are so inclined also our Discord. It is the Oasis in this badlands of craziness. Like we were just talking about on the internet. Over a thousand people now. No mod.
Starting point is 00:30:55 Over a thousand people. A thousand people strong. Yeah. Growing every single day. It is, it is, it is something that you won't expect when you hop in. Everybody's going to greet you kindly. Act with, ask what kind of games you love. So, um, absolutely head over there. We're in there every single day chatting it up with everybody.
Starting point is 00:31:11 So definitely something to check out. I have one additional, I'm sorry. I may have missed this if you said it, but if you were listening to this show, please, please, please stop. Take a moment, open up your podcast player, hit that follow button and leave us some stars. It goes such a long way for keeping an independent show like us going and helping us find wonderful individuals and listeners like yourself, whoever you may be out there.
Starting point is 00:31:43 Your hosts. And don't forget, we got a video format, so if you're just listening, you might be missing out on some visual gags. There you go. Gag is the operative word there. You're missing out on three butterfaces right now. Hey, speak for yourself, huh?
Starting point is 00:32:02 Come on. Yeah, yeah, yeah. Except for, yeah, Ryan's the cute dumb one. No, no, no. Only one part of that is true. But yeah, thank you so much for joining us. And until next time, happy gaming. See ya!
Starting point is 00:32:17 Tootly McDoodly, my fruitilies. Thanks for watching!

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.