Video Gamers Podcast - TWIG: What’s Next in Gaming Mid March!? – Gaming Podcast

Episode Date: March 19, 2026

Gaming hosts Josh, Ryan and Ace are back with a brand new TWIG (This Week In Gaming), breaking down the biggest news stories shaking up the gaming world. From the beautiful world of Blight to the Futu...re Game Show 2026 announcements and fresh trailers, we will cover what matters most in gaming right now. If you’re keeping up with the ever-evolving landscape of video games, this episode delivers quick hits and everything you need to stay in the loop. Don’t miss this fast-paced dive into the latest in video games!   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, and Dettmarp   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:00 When WestJet first took flight in 1996, the vibes were a bit different. People thought denim on denim was peak fashion, inline skates were everywhere, and two out of three women rocked, the Rachel. While those things stayed in the 90s, one thing that hasn't is that fuzzy feeling you get when WestJet welcomes you on board. Here's to WestJetting since 96. Travel back in time with us and actually travel with us at westjet.com slash 30 years. This episode is brought to you by FedEx.
Starting point is 00:00:30 These days, the power move isn't having a big moment. metallic credit card to drop on the check at a corporate launch. The real power move is leveling up your business with FedEx intelligence and accessing one of the biggest data networks powered by one of the biggest delivery networks. Level up your business with FedEx, the new power move. Hello, fellow gamers, and welcome to the Video Gamers podcast. The world may be a buzz for Crimson Desert, but there's tons of gaming news. going on that you definitely don't want to miss, and we're here to keep you caught up on all
Starting point is 00:01:21 that's going on in the gaming world. From the future game show showcase that just happened, and oddly no one is talking about, to Papa Jeff Kaplan emerging from the shadows with what really happened with Overwatch and to announce his new game, we've got all the gaming news, chat, and more for you. But before we get to that, some introductions are in order. I am your host, Josh, and joining me, he told me if he doesn't get at least three action RPGs a year to play, it's time to start firing people. It's Ryan. Get him out of here.
Starting point is 00:02:00 Get him out of here. I want more. Give him more. Ace, I'm sorry to do this to you. And joining us. You're not sorry at all. Play the Spire 2 might be the biggest indie to come out since Hades 2, but it's too mainstream for him to play. it's ace.
Starting point is 00:02:18 It's not too mainstream for me to play. I was playing a different indie game. Oh, sure. How much Lay the Spire, too? You played Ace. I don't have it. Oh. Exactly.
Starting point is 00:02:31 Exactly, Mr. Indy guy. I do have Slay the Spire one installed. I just haven't started it because I was playing Binding of Isaac. Wait, have you never played Slay the Spire? No, I was gifted it so I could finally play it. Wait. wait a minute pause the episode here people wait a minute whoa whoa whoa do this scratch so wait i've admitted this before our indie expert the guy who is the guy who has his finger
Starting point is 00:03:01 on the pulse of the indie world has never played one of the greatest indie games in the indie world yeah i haven't played it i played inscription when i was playing a card gate based rogue like unbelievable unbelievable the freaking shut up Brian you've never even touched slay this fire I don't like indie games you know what Ace? We expect this from Ryan we expect more from you
Starting point is 00:03:29 okay I was playing Mr. Sleepyman yeah they don't expect anything for me what are you talking about? Yeah exactly there are no expectations for me I worked hard to develop this reputation what do you mean? Oh my goodness I am, well, listen, everybody, I'm sorry.
Starting point is 00:03:47 I'm sorry that you tuned into this podcast and had to find this out with us. But we just found it out too. So, you know, oh, look at, Ace just drowning his sorrows and, in, listen, listen, that's not going to make you feel better. It's not going to fix things, Ace. Put it down, man. Put it down. There's better ways to solve your problems. Better ways.
Starting point is 00:04:07 Don't do it, Ace. Don't do it, Ace. I love it, man. There's so much to live for him. Listen, if people want to. to see us mercilessly troll ace. You should check out the pre-show, where we get very, very in-depth into the amount of sugar that Ace has consumed today alone.
Starting point is 00:04:26 Wilford Brimley may show up. It's truly shocking, by the way. Like, truly shocking. And we did the math, people. So how do you get the pre-show, you ask? All you have to do is sign up on Patreon and you get access to every pre-show that we do. And believe me, they're worth it. I'm not touching that bottle the rest of this episode.
Starting point is 00:04:48 We'll see. That's what you said like four chugs ago. It's going to be like, Ace. Ace. He's drinking. Eat you, buddy. Just, just take a sip, Ace. I'm putting it in the cat.
Starting point is 00:04:59 How is it even still cold, though? You're feeling parched. You're like sitting out, like chugging it that long? I know. It's like, he keep putting it back in the fridge when I think I'm done with it. And then it pulls me right back. Yeah. All right. Well, listen, welcome in.
Starting point is 00:05:16 We're out the reels at the intro. We're off the rails at the intro because Aces Chug and Sugar. You know, this is, this is what this show is about. I'll take some water, sugar water. Oh, my goodness. Guys, so we've got, listen, we've got some news to talk about. We have the future game show. We've got some trailers and games that we're going to cover.
Starting point is 00:05:35 We've got to just get into this, guys, because there's a lot to cover. So, however, I do have a controversy. question for you guys. All right. And for the listeners out there, we want to know your thoughts on this because this came up with one of our favorite developers.
Starting point is 00:05:53 Some would say you pronounce it Ubisoft. We say Ubisoft because we don't care what they think. Ew. So, you know, Ubisoft was in the news again because they came out
Starting point is 00:06:07 and they said, hey, people need to get used to developers reusing assets. when they develop games. Ace is just shaking his head because he's like, guys, how worse can it get? Because it's always Ubisoft is saying dumb crap like this. It is. Which is why I always point out when Ubisoft does something stupid.
Starting point is 00:06:25 Gamers got to get used to not owning their games. Oh my gosh. Which the first Quadruple A title, guys? Yeah, they're always shoving their foot in their mouth when they have nothing to show for it. You should get an Ubisoft tattoo. I already have one. Oh, don't show it, Ace. Don't show.
Starting point is 00:06:46 There's a family show. Family show. All right. So here's my technicality. There you go. Is reusing assets in a game lazy development or is it smart development? I think it can be both. I think if you're using them in a clever way that actually amplifies what your game is about and what you're doing with the game, it can be done well.
Starting point is 00:07:13 If you're just literally doing an asset flip, like the most basic of basic games. Like what was that one that was basically a scam, zombie survival game? I cannot remember what it was called. How many? The day after or something like that. Oh, the day before? That was just an asset flip. Ah.
Starting point is 00:07:30 Yeah. That is not a new. That's not a clever way to reuse assets. Well, the thing you said, you hit the nail on the head there with like clever. You have to be, yeah. You have to be clever. you have to make it. I'm fine with it.
Starting point is 00:07:44 You can do whatever you want to do in the development of your game. Yeah. If I'm going to go through content I've already played or a world or anything that I've already gone through, do something different, make it feel different, make me not noticed that I'm going back through it. Exactly. And I don't care at all. Yeah.
Starting point is 00:08:02 Not one bit. If it feels like unique original gameplay as I go through or I'm coming back through a land for a certain reason, like you tie it into. something, that's totally fine. I would not consider that lazy gameplay, and even that's probably smart development to do that to save resources if you're going to
Starting point is 00:08:22 tie it into your story. But if you're doing it, like you said, like an asset flip, just doing it to just add and pad. It's like soft bloat that they add to games, like things to just add extra. Like, we don't need that. And gamers are smart. They're going to, they're going to figure it out. And they are the most
Starting point is 00:08:38 obnoxious, ridiculous bunch that we've come to find They will let you know about it too. Oh, yeah. So they're going to tell you. For me, if you want to reuse animations, that's plenty fine. Like, dude, you took the time to develop an animation for something and it's consistent through your game.
Starting point is 00:08:57 Completely makes sense to me on something like that. If you want to flip and use the same map and the same in-world assets, to me, that's a problem. And one of the biggest examples that I had issue with on this was Tiny Tina's Wonderland. Okay. Yeah. So for borderlands. You know, this was sold as like, it's its own game. It's this expansion.
Starting point is 00:09:18 It's this, you know, this whatever they wanted to call it at the time. I paid $40 for it, you know. And then it was like, this is literally just everything that was the same about the game before with the one exception of the overland map. And I took big exception to that because that was a major asset flip. You know, unfortunately, Ubisoft got in trouble with this with Far Cry primal, where they literally used the exact same map from Far Cry. three, it was either three or four, but it was legitimately the same exact map. And I did not notice because of the setting.
Starting point is 00:09:50 I didn't notice. See? And this is, this is actually part of this article that this was pulled from is, is the guy was talking about it. And they got caught. And at one point, somebody said, tell gamers it's the same map, but it's prehistoric time. So it makes sense.
Starting point is 00:10:05 And they went, no, we're not going to say anything. And then, of course, gamers found out. And they were like, they're super mad now because they're like, you don't. didn't even change the map, man. All you did was rip the map, you know? And then, like, and then they got big, they took a lot of heat for this. And it's like, so I think,
Starting point is 00:10:22 I think there are times where it makes sense, but I think there are times where it just, if your game feels exactly the same as the game before and then you sold that to me for a premium price and it's called it new, and it's not new. I have a big problem with that. If you want to reuse animations in God of War,
Starting point is 00:10:39 because this is how Credo swings an axe. Okay, well, that makes sense. right like that's okay but if you started like copying pasting like crados's house or like the dwarven houses or something like that all over the place and you're like look how new our game is and it's like well this isn't new yeah then i have a problem with it so do you think that was uh part of the issue with like tears of the kingdom with uh for me absolutely tears of the kingdom felt like it was just hey we took breath of the wild we made this guy island and we gave you some zonai devices and otherwise it's the same game,
Starting point is 00:11:12 but not as new feeling and fresh. And we rehashed a bunch of stuff. And that is one of the major problems I had with Tears of the Kingdom is I was like, it's one of the reasons I never picked it up. I just didn't, I was like, I've done birth to a while.
Starting point is 00:11:23 This is not the game I was expecting it to be. All right, Ace, clip that so that we can get Josh roasted. I mean, I've always stood by, I think, Tears of the Kingdom is overreary. Josh will always stand by his word on Tears of the Kingdom. I'm proud of you though for calling something overrated. It's good. It feels good, doesn't it?
Starting point is 00:11:37 Well, yeah, some games are overrated. Some games aren't, you know. All right, guys, let's get into the news. Also, you know, for those out there listening on Spotify, you can leave us a comment. Leave us a comment. We want to know, do you think it's lazy development or is it smart? The guy was arguing that it speeds up game development. And so why not reuse these assets?
Starting point is 00:11:57 I just think there's a right way to do it and a wrong way to do it. And unfortunately, who seems to take the wrong way. You have to do it in good faith. Yeah. All right. Well, Ace, I was going to ask you of your thoughts on this, but since you've never played this game, this little game called Slay the Spire,
Starting point is 00:12:14 this might be news to you. Slay the Spire, too, has hit three million sales in one week. Insane. Is this a surprise to anybody? Not even slightly. We already knew this game was going to be big. The game dropped in early access and broke Steam,
Starting point is 00:12:36 by the way, for like the first hour. and then from then on it's just been flying off the shelf like hotcakes. People love the multiplayer. People love what they've added. What's the same? Most people have no complaints about Slay the Spire 2. I troll you, Ace,
Starting point is 00:12:52 but you guys just take a guess how many hours I have in Slay the Spire 2. Now, mind you, I've been playing a lot of marathon lately. 22. I was going to give you about 19. I'm saying 19. I have 30 and a half hours. No way. guys. It's so good. It's so good.
Starting point is 00:13:10 As much marathon as you've been playing, you've got 30 hours and 14 hours of marathon in like a day and a half. We're a judgment-free podcast, guys. We don't judge people, okay. But listen, Slay the Spire 2, fantastic. The co-op mode is so fun, dude. It is legitimately. It's so awesome that they added this. We've already kind of talked about some early thoughts and things that Slay the Spire 2 can do better. but kudos to them. This is one of the largest indie hits right next to Hades.
Starting point is 00:13:42 I mean, if you picked two indie games that said, what are the two, like, global indie games, Slay the Spire and Hades are at the top of their game, man. So congratulations to them for three million sales in one week, dude. That's insane. That's so much money. Yeah, that's a lot of money. Because I think it's 25 bucks.
Starting point is 00:14:01 It's 25 bucks. Yeah, it's $75 million. In a week, dude. Imagine, like, developing a game so sick that, like, then when you come out this sequel, like, people are just lining up like that in a week, you make 75 mil. Like, that's so cool. Good for them, though. That's early access, too, Ryan. But, yeah, and that's early access. They're going to make even more when it drops full release.
Starting point is 00:14:23 Yeah, that's true. Yeah, full. Also, for anybody curious, the early access content is just as much as what was in Slay the Spire One, if not a little bit more. I caved and bought the early access because I couldn't wait for the full release on this one. So you should be playing Slay this. Josh and Patient, no. I know. I know.
Starting point is 00:14:41 All right. Well, you guys want some bad news to follow that up with? Oh, I guess. This is a huge, this is a huge womp, wamp, wamp for me. CD Project Red. One of my favorite developers, by the way, one of my favorite studios, they can, I mean, I was going to say they can do no wrong. They can do wrong.
Starting point is 00:14:59 Oh, they did. They did wrong. You know, but the future is bright, people. The future is bright. But this, this. this is kind of kicking the jewels, man. They came out and they said that they officially are ruling out any future content for cyberpunk 2077.
Starting point is 00:15:16 There goes any chance of multiplayer. That was in the cards at one point. That was in the cards at one point. Oh, what? Come on, man. I was having a good day, Ace. I didn't think about that. I was having a good day.
Starting point is 00:15:31 Yeah. It goes any chance of multiplayer, any inclusions of the cyberpunk. anime. That's it. How do you take one of the best games ever made? Honestly, cyberpunks in like my top five games
Starting point is 00:15:45 guys. Like it is a freaking masterpiece. How do you take that? And honestly, Phantom Liberty, one of the best DLCs ever made. We've said this time and time. That DLC is killer, dude.
Starting point is 00:15:55 It's so good. It's absolutely. It's sick, dude. It is so good. And then you go, yeah, we think we're done with this game. My only hope is that they're
Starting point is 00:16:05 developing cyberpunk 2030, 2080, 2078, I don't know, you know. Maybe it's your prequel and it'll be 26, 7. I hate you. I hate you. I was right. I keep doing these for my son. I have to. I'm sorry.
Starting point is 00:16:21 Oh, good. I think it's very odd that we only got one DLC for cyberpunk, which did phenomenally once they fixed it. But we got what, three for the Witcher three? Like three different DLCs? Yeah. Or two. Is it two?
Starting point is 00:16:34 It was two. I think it's two. two. Yeah. Because it was a heart of stone and blood and wine. We're the two and witcher ones. This is what, this is what started this whole thing was that people were saying, hey, there's a secret Witcher 3 DLC that's going to be coming out. And then CG product
Starting point is 00:16:47 red said no. And then they also said, and then no, we're done with CyberPont. And to kick you while you're down. Yeah, there's two. Hearts of stone and blood of, blood and wine. That's okay. Yeah, I thought there was, it's just weird. We only got one for Cyberpong. But I guess they had to go back and clean up so much of their
Starting point is 00:17:05 best too it's like come on man it it just means they're moving on to the next one that's my opinion kind of like witcher four instead of just doing 15 dc's they what you know what let us just make the next game in the series and so i hope that's the case with cyber i'm pretty sure it is i think they're just all hands on deck for witcher four i'll be real yeah that makes sense so all right and then i'm curious if you guys care about this one bethsda is teasing teasing major starfield news next week boys Oh, I'm sorry, you say something? Todd Howard. What, you don't trust Todd Howard anymore, A's?
Starting point is 00:17:44 About as far as I can't see him. Where is he? Where is he? Mr. I'll sell you again. Where is he? Oh, down there. Oh, there he is. Just shut up and take your nylon bag, Ryan. Yeah.
Starting point is 00:17:56 I don't think I care on this one, man. Not even remotely. Do I care about this? Now, Ryan, you were the highest on Starfield out of all of us. Is this exciting for you? So I pulled it up. I have about 80 hours on on gameplay. Not as much as I thought I would have had.
Starting point is 00:18:15 But last time I played it was January 7th of 2024. Mind you, it's your profile picture on Steam, by the way. I know. It looks super cool. It looks super cool. It's got to go to. I love space too. Yeah, I love space.
Starting point is 00:18:31 Yeah, I'm going to start with again. I'll be honest. You would have to tell me that you completely revamped this game. Like completely revamped Starfield to really get my attention. And I'll be honest Todd Howard, he's a great speaker. He's a charismatic dude, but I'm not sure
Starting point is 00:18:46 I trust this guy anymore. I feel like he's like a little trickster guy. No, he's a weasers. No, I don't like him. I don't like Todd Howard. He's a weasel. Weasel man. Yeah, he's a weasel. For sure. I don't know. He's going to make it sound like Starfield. It's the next greatest thing. They're
Starting point is 00:19:02 fixing it all and then it's just going to be a midgame again. So, I don't know. Well, you know, I'm sure we'll be talking about whatever news comes out about it. I want to be able to run more than 10 minutes. Okay. Let's not get too soon. Let's not get into that. I'm kidding.
Starting point is 00:19:16 No, no. Really, I think, I think it's just one of those things where it's like, um, the IP from Bethesda has just been kind of so lackluster. Whatever after having such amazing products as in Fallout and, uh, Elder Scrolls. And then you come out with Starfield. And it just, it didn't sit well. it didn't hit right. And that's okay.
Starting point is 00:19:38 Like, you can't hit them all. It's not all going to be absolute perfect bangers. You can't, but you can't sit there and act like, you know, it's the people that are wrong. And, oh,
Starting point is 00:19:48 wait, we're going to do this. We're going to do that. Like, exactly. You, you put, we love your product.
Starting point is 00:19:53 Give us what you've always given us, you know, and we'll love it. But you have to evolve your product. You know what I mean? Like, you have to, like,
Starting point is 00:19:59 kind of, yeah, kind of. With Ubisoft is like, you know, Far Cry is the same freaking game it's been for the last five iterations, like Assassin's Creed. Like, I know they keep trying different things and some of them are different, but it's like it's the same thing. And so this is
Starting point is 00:20:16 the trap that I feel like Bethesda's fallen into where it's like, dude, everybody was expecting Starfield to be this like major leap forward because it had been a freaking decade since you had a new IP. And then it was like, it wasn't a bad game. I'm not trying to say Starfield was bad, but it was definitely disappointing for the expectations that we had. Yeah. And so. this is the problem is like your game just feels old. Starfield feels old to me and that's not a good place to be. Felt old, looked old, played old. But I am, you know what?
Starting point is 00:20:47 For anyone who's excited out there for any more Storyfield news, I'm glad for you. I mean, if you love this game, I'm happy for sure. Absolutely. It's going to take a lot to get me excited for whatever they announced next week. You know, so. Guys, this story, I love this story so much in a way, but then I hate it in a way too. So Jeff Kaplan, anybody that played Overwatch in its heyday and was around for the start of Overwatch 2 knows who Jeff Kaplan is. We finally refer to him as Papa Jeff.
Starting point is 00:21:18 The gaming community loved Jeff Kaplan, dude. He was the head of Overwatch. He had some high up ranking in Blizzard as well. But this guy, you know, Overwatch was his baby. He's the one when Project Titan failed. You know, Blizzard was making this like massive game. game called Project Titan and then they decided that it wasn't going to work. Jeff Kaplan's the one that said, hey, I think we can take a portion of this game or a part
Starting point is 00:21:44 of this game and turn it into something great and thus Overwatch was born. And Overwatch is one of my favorite games. Like, you know, and so, but then all of a sudden, Overwatch 2 is coming out. They start doing, they still really start screwing everything up. And Jeff announces that he's leaving and he's retiring, you know, and everybody was like, no. And then sure enough, Overwatch 2 went to crap
Starting point is 00:22:08 because this is when every character was in the battle. We can't make this in Overwatch 2 episode. But, you know, everything went to crap when Jeff left. And he was just silent. He retired. Nobody had heard from him.
Starting point is 00:22:19 And then this interview comes out where Jeff actually opens up and he says, like, do one of you have it pulled up? Because I'm just going to let one of you roll with this. Because this is crazy to me, dude. Like where, basically we want money
Starting point is 00:22:36 you have to give us money yeah they're not give us money but like you you need to make us money you have to make us money if this is this is the the specs I forget I read it I don't have the exact numbers but I you know it's basically along the lines
Starting point is 00:22:52 of this is what we need from you you have to make this amount of money or we're laying off your entire team all of these people all these people will be without a job unless you make this money. How scummy is that? Oh, how absolutely crappy and scummy is that? With the game that was so
Starting point is 00:23:11 freaking successful? Like, peak of its lifetime. If Overwatch League was doing great, everything was doing great, and then they just nipped it all in the bud. Like, they didn't even care. So, here's the action, here's what it says. So Kaplan says he was called into the CFO's office, so the chief financial
Starting point is 00:23:30 officer for people who don't know what CFO stands for, and told that, Overwatch needed to make a certain amount of money, though they didn't disclose how much that was, okay, in 2020, then continue to hit a given revenue target for every subsequent year, or else Blizzard would lay off a thousand people beyond the layoffs. The CFO reportedly told Kaplan that these firings would be his fault. And that threat broke Jeff Kaplan and drove him to hand in his resignation and retire.
Starting point is 00:24:02 Yeah. Do you think maybe he came back to say all this because they reverted everything back to the way it was? Maybe. And they even took the two off the name. Yeah. Yeah. I mean, ultimately proving him right.
Starting point is 00:24:16 Ultimately proving he was right the whole time. So my goodness, dude, if you ever want, this is why, you know, these mega company corporations, Activision, Blizzard, you know. They do not have your best interest in mind. Keep that in mind. Yeah, and it's sad. It's the sad nature of this, this, this, uh, this hobby and this passion that we all have with gaming, but it's not always. It's not always good. There is a hard part to where, I mean, these companies, they have to make money. Like, it's a company's job to make money as an entity. But it's like to what extent do you go with that? Like to where do you draw the line between investment within your company and like your, your client base to what's my return, you know? And, and, and, and. And if that counterbalance isn't there, like, where they're just like money, money, money, money, money, you know, and they just want the return. And they're not, yeah, they're not putting in the investment. And they're not doing the right people.
Starting point is 00:25:15 And they're laying everybody off so they can cut the bottom line. Everybody else on the list is just, you know, they're just a number on a spreadsheet. Like, that's when you start to lose touch. And then people see that, like especially gamers. Like, we already talked about in multiple episodes and all over time. gamers are finicky bunch man when we'll they'll call you out they'll yell and scream and they'll go run to the internet and they'll they'll all talk on forms and posts and blogs and everything and they they will they will let it be known so you can't you can't mess with them they're almost
Starting point is 00:25:47 worse than carrots like it's it's they get gnarly well said so it was good to get some kind of clarification that's not the kind of clarification that we want to hear but also that's the truth, you know, and then that just sucks, dude. So he also used this time to reveal his new game because he has actually been working on a game as well that's called the legend of California. This is a open world action Western adventure kind of first person shooter-ish type game. Very on par like or influenced by like Red Dead Redemption, like a lot of overlap, a lot of shooting mechanics. and stuff like that. I'm sure we'll be talking about this game in the future.
Starting point is 00:26:34 There is an official trailer for this game. Again, it's called Legend of California. We don't know a ton about it just yet, but I'm sure we'll be talking about that more. I'll be honest, I love Papa Jeff. So if he's making a game and he's passionate about it, then he's earned my respect and I'll probably be checking it out.
Starting point is 00:26:52 My brain immediately went to comparing this to Z-killer. Kind of, yeah, I mean, I can see that too. You know, again, this was just, kind of an announcement trailer so we didn't get a ton. There is some gameplay. It's kind of, I don't know what to think of it yet. So, you know, people can watch the trailer. It remains to be seen.
Starting point is 00:27:11 Yeah, and it remains to be seen. So, all right, listen, we're going to take a quick break. We're going to have to fly through this future game show stuff. I'll be honest, there's not a ton of amazing things, but there's a couple of games that we have to talk about. We'll be right back after this break. One Plus 1-1 equals more of the greatest stories. Hulu on Disney Plus. Stories about our survivors.
Starting point is 00:27:31 Watched us. dangerous planet. Family. Retribution. Murder. Prophecy. Beer and propane. Why are we doing?
Starting point is 00:27:39 Blake Pantha. The final in their boots. The ultimate soldier. Chicago, all right? The best of the best stories now with even more from Hulu. Amazing. Have it all with 3 on Disney Plus. At Desjardin, our business is helping yours.
Starting point is 00:27:59 We're here to support your business through every stage. of growth, from your first pitch to your first acquisition. Whether it's improving cash flow or exploring investment banking solutions, with Desjardin business, it's all under one roof. So join the more than 400,000 Canadian entrepreneurs who already count on us and contact Desjardin today. We'd love to talk. Business.
Starting point is 00:28:24 All right, guys, the future game show. We didn't even know this happened. We totally missed this one. We're so, foo. Yeah. We're so dialed in in the gaming world in these showcases and events. And then all of a sudden, like three days later, we were like, what the heck? Another one?
Starting point is 00:28:43 The future game show like happened. Another one? Yeah. So, all right, listen, we're running out of time. So we're going to have to fly through these. There's this game, Blight Survival looks freaking incredible. This is probably one of the premier game that was shown off. We covered this game like two years ago.
Starting point is 00:29:01 Ages ago. I remember ages ago. Yeah. Yeah, and then and then we got to further look at it. This is a medieval co-op like survival horror game. Yep, PVE survival horror game. Yeah. Where you play as knights.
Starting point is 00:29:14 It looks incredible. You play as knights. There's zombies. There's enemy like factions that you're trying to avoid because you're creeping around and avoiding the guards and stuff like that. Very visceral, very good visuals. Crunchy, scary, atmospheric as anything. This game is absolutely on my radar.
Starting point is 00:29:33 what we got to see looks incredible. I like that. Crunchy. That's a good word for it. Crunchy is a good word. Crunchy is a good word for it. I like it. So Blight Survival should absolutely be on your radar. This was a, I think it was like a five-minute trailer. A lot of it was creeping around and just stabbing zombies through the face. But it is a co-op as well, which gets me really excited.
Starting point is 00:29:54 And this game looks top-notch to me. Yeah, it looks fantastic. It's still in development. It's still a ways away. But my goodness, this was easily the premiere thing that they showed off in the showcase. Last flag. Now, Ace, I had to ask you because I was like,
Starting point is 00:30:09 bro, we've seen these trailers before. But this game looks like a lot of fun. And then you were like, you freaking turkeys, I brought this up like five different times. And then I guess it never made it in one of the shows. So many times I have posted the steam length for this game. And everyone just scrolls past it. Oh, anyway.
Starting point is 00:30:29 Well, why don't you explain quickly, Ace, what last flag is and why you're excited? excited for this. Well, last flag is a fast-paced 5V-5 hero shooter like all about Slop! Not another hero show! I know. I know. Where you
Starting point is 00:30:45 are playing Capture the Flag which if you've played Halo, you probably love Capture the Flag mode. That's the one mode I really do love from Halo is Capture the Flag. Oh yeah. And the whole point is you and the other team will hide your flags. You'll try to find the flags, bring them back to your base. And then you
Starting point is 00:31:01 need to defend each flag for 60 minute or 60 seconds not 60 minutes that'd be crazy that's gonna say that'd be kind of crazy wasn't it you got an hour stand your ground no but you have to defend the flag for 60 seconds and then you win yep this game looks like dumb fun um it really does look like it's going to be a lot of fun to play um this is also by the lead singer of imagine yeah this is developed by the lead singer of imagine dragons like what the heck yeah uh it looks like a lot of a lot of fun. It has my interest. I personally am a fan of hero shooters that if they're done well. This one looks like it's fast-paced. It's very cheeky. It definitely doesn't take itself too seriously.
Starting point is 00:31:45 And I think that's going to lend itself to a lot of fun. I like the fact that you get to hide your flag anywhere. Anywhere on the map. Trying to like hide it. And so the other team can't find it. And then you also have the hero shooter aspect. I think this one looks like a lot of fun. And Ace, I don't know why you never brought this up before. I don't know. Why didn't you tell us about Fortnite hero shooter? Yeah, I don't know, man. I just didn't feel like it, I guess, that day. Or any of the other four days. Yeah. Ace is going to send us screenshots with dates where he's like,
Starting point is 00:32:12 You guys, this is 100% Fortnite 8 hero shooter. It's, that looks pretty fun, dude. It reminds me more of deadlock, but yeah, I guess so. Yeah, I guess deadlock a little bit, yeah. The combat and the characters are going to make or break this game in my opinion. If you have unique characters, because that's what I felt Highguard was missing was unique heroes that felt like it mattered what class you picked. They just did a collab with Nikki Minaj. Lucky you.
Starting point is 00:32:38 Highgart did a collab with Nicky Manage. No, I'm kidding. I was a buddy boy, I don't know what you're on about. I think Highgard is throwing grenades into the show. Like just, yeah. Highgard is dead in the ground, homie. Oh, man. All right, moving on. We've got a game called Hello Sunshine. I
Starting point is 00:32:57 actually think this game looks pretty good, dude. This is a Shadow of the Colossus pipe game or Eco you know you've got this gigantic robot companion shadow the colossus might not be the right reference there but you basically have this giant robot companion earth is just getting cooked cooked or whatever planet you're on gets cooked by the sunlight you die if you go out in the sun you live in the shadow of this robot you follow it around it kind of defends you uh it's just it looks like this sweet iron giant kind of like cozy game but like i don't know man there's something
Starting point is 00:33:30 about this that kind of resonated with me and got my curiosity on this one. It's like, it's like post like Wally World. Like, you know, it's like post earth or whatever and you have like this giant robot and it's like, you know, the Earth's just been destroyed and, and you're cruising around trying to survive and survival mystery game. So yeah, uh, no, this, this definitely looks unique. I love, I love games that lean into having some just big buddy with you. You know, that's always there and like part of, part of the gameplay throughout like the entire, you know, play through so no i i think this one looks pretty neat i'm excited for it i feel like this is kind of on par with other like stressful survival games kind of like raft where the whole thing is you're in
Starting point is 00:34:14 a place you need to stay in that place but you also need to gather materials right so what this is go out but you always have to come back yeah you have to stay in the shadow of the robot but you know you need to go out and get materials too otherwise you're going to die so i i could see this being very fun but i could also see this being very tedious it just depends if they can balance that. How they pull it off. The robot looks awesome. That reminds me of like real steel designs. Kind of.
Starting point is 00:34:40 Yeah, a little bit. All right. And then this next one guys, this one it's pretty rare that a trailer really, really just, I'm like laughing and I'm like, I'm in. Like, take my money. Like, here's my car. Take my money. It's a game called the dungeon experience. Like, I...
Starting point is 00:34:56 How does one explain this game? This is, this game is, this game is the funniest freaking trailer that I think I have seen in a long time. I think I DMed it to you, Ace or at work or Ace and Ryan and then you watched it and you were just like, oh my gosh, within 30 seconds you were commenting on what was happening in the trailer and then I'm like, just wait, it gets better. This is a hilarious, hilarious take on the dungeon crawler experience. This is comedy kind of like high on life.
Starting point is 00:35:27 You know, we don't want to mention the guy that, but you know, it's this like just in insanely funny comedy where they are poking fun at everything that is going on. I literally laughed through this entire trailer, dude. Like, I'm in. I'm in on this game. It's goofy. It's fun. It's that kind of comedy that really just tickles your brain.
Starting point is 00:35:47 It's the crab, like, the mud crab. Yeah, that's, I don't know, dude. He's like, Ryan's going to meet all these unique characters. And it's the mud crab in different costumes. Yeah.
Starting point is 00:35:58 It's the most ridiculous, insane. comedy but it just works Ryan's gonna include a link for these in the in the episode description watch this trailer watch this one if you don't watch anything else we have here watch this I'm in on this game I don't care about I don't care I'm in you know that's it
Starting point is 00:36:15 all right and then one other one real quick because we're out of time Caldura this one this to me is the next evolution of like the voice over IP playing with your friends this game we have very very limited gameplay but this game is crazy it is a four
Starting point is 00:36:31 player co-op online psychological horror game where your sanity is like is comes into play on this but you can't trust anybody this game learns your voices using voice over IP and will mimic being your other party members and it's it's bananas dude what did I call it I called it Cordura right you called it Caldera that's what I heard caldera oh cordura sorry it's called quarter at the other game that we're not going to cover So Cordura, C-O-R-D-U-R-A, thank you, A-S. Dude, we have been saying time and time again that using a microphone and people's voices for more in a game is like untapped potential.
Starting point is 00:37:14 Mechanics that people should be utilizing. Bro, the developers even say, I'm just going to read this, right? It's, you venture into this dark procedural labyrinth where people are calling out and giving directions to you if you're the adventurers. So you have people that are kind of like directing things as well and tracking the threats and trying to guide this operation to avoid, you know, players dying and stuff like that.
Starting point is 00:37:40 But then it comes out and it says like you cannot trust what's going on because you have to use the proximity chat in this game. But the game listens to every word and your steps in the game. Oh, my God. And you can face like unpredictable results and it will mimic your party members and your players. So if I'm walking up to you and you hear Ace, Ace, it's me, it's okay. And they're like, oh, thank goodness, it's Josh.
Starting point is 00:38:05 And then it freaking kills you and it's not even me. That sounds amazing. Bro, this is the next step for this multiplayer horror genre where the whole point, like the whole point of the game is just to break into this place, steal something, right? But it's haunted. Yeah, steal the night roses of the night that are like insanely valuable. Yeah, like that's the whole thing.
Starting point is 00:38:24 And it's, it's AI. So it's not like, oh, I'm up against a person. who's doing all this. You can't predict what's about to happen to you. Yeah. It's just like phasmophobia. I'm going to get, I'm going to get Ryan, resby, resby. Yeah.
Starting point is 00:38:39 And I'm going to run over and then I'm going to get the wrong direction. It's shanked in the throat. I want to see this in action, but this premise sounds freaking fantastic to me, dude. Honestly, I love psychological horror. Playing it with friends is incredible. We've seen a glimpse of this with outlast trials where every now and then when you go crazy. You think it's your teammate, but it misspells the name on your teammate by like a letter or two. And then it stabs you in the cuts.
Starting point is 00:39:05 But like for a second, you think it's your teammate, right? And then you're like, oh. And the chaos for sure, yeah. Lean into that, man. Lean into this. I think the premise of this game sounds incredible. The game looks really good too. Yeah, the graphics look good.
Starting point is 00:39:18 You know, we didn't see any action, like much gameplay. They did show you kind of walking through hallways and stuff. But visually it looks really good. That's a game called Cordura. So keep your eyes on this one as well because, If they pull this off, this will be something very unique and really, really interesting to up that, like, voiceover IP and proximity chat type stuff. So, all right, there you go, people. There's your weekly dose of news and game trailers.
Starting point is 00:39:43 Hey, if you enjoy this episode, drop us a follow. You know, if you listen on Spotify or Apple, you hit that plus button, that follow button. That way you get all our episodes the day that they release. We release three episodes a week, Monday, Tuesdays, and Thursdays. And on Fridays, we release a flashback episode. where Ryan pulls some of our best episodes and remasters them and re-releases them so that you guys can stay caught up on things as well.
Starting point is 00:40:07 If you really love what we do and you love this podcast and we make your commutes or your workouts or your chores a little bit better, think about supporting this podcast. We are listener supported. We don't have funding from some website or corporations, so we depend on listener support to keep this going. There's a link in the episode description for that.
Starting point is 00:40:25 You can sign up. It only takes a couple minutes. There's no commitment. it's easy to cancel if you want to just throw out an occasional tip or if you want to continue to support on a month to month basis. You know, like I said, we need that to continue this podcast year in and year out now. So thank you to everybody that does support. And again, consider supporting if you love what we do. That's going to do it for this episode, everybody.
Starting point is 00:40:47 Let's go back and play some Crimson Desert boys. Until next time, happy gaming. See ya. Peace out. Getting ready for a game means me. ready for anything, like packing a spare stick. I like to be prepared. That's why I remember 988 Canada's suicide crisis helpline. It's good to know, just in case. Anyone can call or text for free confidential support from a train responder anytime. 988 suicide crisis
Starting point is 00:41:32 helpline is funded by the government in Canada.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.