War With A Mate - Episode 22: All Men Are On Islands
Episode Date: May 2, 2025Anyone miss the good old days? The days before the game could be played? When it was just playing with magnets? The guys continue through the movement stage, with something of a two-steps-forward-one-...step-back approach after the first recorded whoopsie! Professor Andy covers the conclusion of the Enigma history segment and James threatens to expedite global warming. Do NOT trust Thomas the Tank with your economic stability.
Transcript
Discussion (0)
did it yeah check out these grippers this is where i get my feet out
so hello and welcome to war with a mate with me james me andy
getting right into it getting right into it going real deep climbing in there oh oh oh i'm trying
to fit in oh oh it's so so so little space in here oh but i'm in how about you are you in i'm
watching you struggle i'm gonna stay outside yeah probably for the best there's only room in here
for one of us and that's the victor oh no we better swap oh no stop trying to climb in here
with me there's no room there's only room for me we're not podcasting from burrows yeah i thought
it was a bit of an interesting choice that you decided to relocate everything um every earthly
possession you have into this little burrow today well i've been in favor of getting below ground
you know so lead by example that's true that's true you did mention not too long ago you want
to be below the surface you want to be a subterranean boy that's a song isn't it
I don't know. I feel like you're referencing something.
I am. I'm doing that thing I do, but you don't know the song originally, so it doesn't really work.
So, Andy, the game. How'd it go today?
Pretty good. Start off with some deeply embarrassing news.
Yeah, we had a real whoopsie, didn't we, on someone's side?
Or was it James's side?
I mean, I think we're both responsible for keeping each other honest.
yeah for keeping you honest yeah but for stopping you from making such a grand old mistake
so we had to do a little bit of time travel today because as it would happen you all may remember
last week that i was talking about a certain war crime that andy had committed where he walked
onto my airfield and he executed a group of engineers well it turns out that was just flight
of fancy because andy couldn't have even moved those men there they didn't belong anywhere near
that part of the game. I thought they were on
hex C
4 1
1 3. They're on
hex C
4 1 3 1.
I've basically dyslexia'd the last two numbers,
which means they went from firmly
behind my lines to
firmly behind yours.
So at the start of the session, we corrected that
and the SGUs
are live. You got the hex numbers wrong.
They couldn't have been anywhere near there. I know he
swapped those numbers jimmy he swapped them that is a bit of a chicanery reference for anyone who
gets it one after magna carta anyway so yeah we we did a little bit of time travel to undo that
embarrassing step back and then some genuine stuff yeah so after i put my men back i've got
my sgs use back and it didn't really impact anything because they didn't have any role
they could have fulfilled in between nothing material changed and i think as long as nothing
material is changed in future with any of those mishaps during this practice run we'll we'll um
sort of do what we can to remedy that and undo it but when it comes to the actual game we'll have
to just stick with our guns so yeah this is a perfect opportunity to to figure out stuff like
that and stay extra vigilant but yeah after that you continued more movement because you've actually
wrapped up part one of your movement yes yeah moved basically the front line forward and some
guys got on the train from cairo to matissa maru so use the train as well yeah you got on the uh
got on the old choo-choo the old thomas and friends yep the old gordon fired our way across
egypt james was the most vain train in that thomas the tank i have quite a funny thomas the tank
engine story actually okay we'll get into that in a little bit okay that sounds very actually
you know i need to know now okay uh i think it was when i was like four or five my mum came into
me watching thomas the tank engine with my dad and there's an episode where they go on strike
so thomas and his friends deliver all of the stuff and my mum walked into my dad going now
what thomas is doing what we call someone like that as a scab and then she was just this is too
early he was trying to teach you about the ethics of unions through the medium of thomas the tank
and how thomas the tank engine is a bad guy because he's the scar
i mean yeah thomas the tank guy he would bend over backwards to please the topham hat
so yeah he's the worst person to have at the picket line yeah
wouldn't be picket line for train would it they'd need something else just pick at the station
yeah i suppose so there's little white picket fences at the station i used to have one of those
so some guys got on the train yeah sorry so they got on a train not thomas the tank it wasn't any
other scab train either so they got on the train they traveled to mercy mature i believe it was
yeah and then you had to figure out which guys had breakdown points to take over and every one
of your guys that moved had either trucks or tanks yes so none of the trucks broke down thankfully
it seems like you really have to be hammering the trucks for them to break down movement wise
did lose, the 7th
Farmer Division lost two
two tow point of
Mark 4 light tanks
I think it was, and
a tow point of A10
tanks, so there's three
tow points of tanks sort of
just out there in the desert
for someone to come and repair
Ooh, I wonder who might do that
Well actually right now, I don't know if you read the repair rules
none of us can do that because it's in rain
Well yeah
Can't do anything when it's raining
that's the rules
those are the stupid bloody rules
can't expect people to be repairing things
in a storm
yeah yeah I mean tell that to the
British Rail Services in
Britain
I'm on the train tomorrow
really hope that it doesn't get slightly wet
otherwise my train will be cancelled
yeah you
managed to assess the breakdown and
if a truck has
20 or fewer breakdown points accrued
then they they don't break down yeah because there's a there's a table and trucks move two
to the left which is the good direction um for the person who's rolling so unless they've got
more than 20 break points they shift left and there's a hundred percent chance of them having
no breakdowns so the trucks are all fine for the most part yeah yeah so when it comes to the trucks
they are pretty much completely fine unless you drive them through the worst terrains the worst
range for breakdown is the desert if you're in the desert you accrue 24 breakdown points for every
hex that you move through which just to give you a sense of it the table maxes out at 71 plus
yes so if you move three squares uh three hexes sorry you're pretty much done yeah in terms of the
capacity for damage you've done to a vehicle when it comes to other stuff a clear hex for example
your sort of bog standard hex is four breakdown points that are accrued that is reduced by half
if you have a track going over it so yeah the types of terrain vary massively in the kind of
breakdown points you accrue but you were lucky in that only a little bit of your tankage was
broke down yeah but i will be getting those they will be mine i'll be taking those speaking of
taking i took some prisoners you did you did uh beer schaffersen i believe it is which is described
in the book at one point as an oasis but not it's not registered as an oasis in the technical sense
for the game so the town in real life's probably an oasis but it's not an oasis enough to be an
oasis tile or something it must be more of a village than it is an oasis yeah so it means
that there's not unlimited stores which is annoying because it means those men would have eaten
because the chauffeurs and garrison that have just been captured have a very unfortunate position at
the start of the game because they are just past the egypt libya border on the egypt side which
means that i can't start by putting anything over there with them i can't give them any trucks
with resources i can't even put any supply dumps down there so it means they start off with
absolutely nothing that includes ammunition so when andy's men came and knocking and quite a few
of them came and i didn't realize that there was like one guy with no ammo in his gun so i committed
a tank division two infantry divisions and a horse artillery division the only way that i could have
got those guys to be safe would be if i went first in initiative and basically retreated and yeah
move them away or move some forces in to reinforce them yeah so by me having you go first i've
actually damned those men yes which means when it comes to the actual game i might have to try and
find a way to go first i mean you don't have to find a way i think you just go first i don't know
if i do in the full game you might not you might have wasted your one chance yeah in the small
scenario it might just be down to the dice yeah so that means since those men had no ammunition
as soon as the enemies engage them in close combat they surrender automatically which means all of
their two points that are infantry are converted to prisoner points which was a brand new concept
we haven't looked at the prisoner rules before well we've read all of the rules but we haven't
played them out yeah yeah we haven't even done like a test run of the prisoner rules until today
when it happened for real and it was fairly straightforward i think yeah it wasn't bad at all
i think bootkeeping wise it might get a bit annoying uh like everything in the game but
what you're actually tracking is pretty simple yeah it's very straightforward compared to what
i expected it's just one tool point of infantry converts to one prisoner point you can then have
a guard point assigned you just take one tool point from yourself an infantry unit and then
pop it there and you need to feed them every op stage you need to give them some food
if every five prisoners they get one store point but they do have a magical ability
to conjure up food from the distance yes of the deserts of egypt because they don't need to be
near it if there's no food nearby they just consume food from the nearest source you can't
war crime accidentally or deliberately with them you can't no the game doesn't allow you to war
crime so when it comes to the ways they can die if the prisoners at any point don't have a guard
unit in the same hex as them they escape and when they escape they can go on the run if they get
close to a friendly unit they are rescued and will come back in a month's time in game time
and if they are out there on their lonesome every turn every op stage rather that they don't have
water they lose 10 percent of their strength and start to slowly die so the game does specify what
you can't do is take a bunch of prisoners out into the desert and then abandon them with the guard
so that they just die of thirst it doesn't let you do that no death marches no death marches
so it's it's good that they thought of that that richard berg decided to get rid of that bit of
abject cruelty from his game however there's still a lot of abject cruelty that we seem to be at the
receiving end of yeah it's inflicted on the players not their characters i guess that's right
but thankfully no war crimes have befallen us in real life that's pretty good i mean not yet
but yeah there's always time don't threaten me with a good time so that was most of it and then
we resolved that and that was sort of it for today yeah we were about to start another big fight but
we realized that because of the time chances are we would be eating into a lot of the evening
probably if we then started to play the next fight because there's actual combat going to go on it's
not just people surrendering it's not people getting on a train and it's not as turning back
time to undo a war crime it's just the first real fight the first real one yeah that's going to be a
big one so tune in next week that's that's going to be one to put in the calendar tell your friends
about keep them informed keep them up to date you know that weird podcast i listen to about board
game well they say it's about a board game but usually they go off on tangents about thomas the
tank being a scab um well they're gonna have their first big fight yeah no one will care yeah don't
tell your friends that they're gonna they're gonna think you're a freak tell them about the pod uh
yeah tell them about it and if they listen to it that's great and then they're also part of this
sort of cluster of strange behavior and mannerisms but um yeah i wouldn't try and persuade anyone to
listen that's that's far too far do you try and persuade anyone to listen andy do you go out there
in the streets and um and try and corral anyone into being a listener no i leave that for you
for me yeah yeah i go out with flyers put them on on lampposts and ask people to to listen it's got
a picture of your face on it oh nice it's probably why no one's listening oh i don't mean that man
you got a lovely face it's got a lovely face if i put your face on the thing is we'd have too many
listeners we simply we simply can't put up with the bandwidth we'd have far too many we have to
start dropping some yeah gotta be sustainable yeah yeah it's a last in first out policy with
listeners as well so when we get a capacity you know all of you ogs you'll you'll be sticking
around don't you worry that's that's the rules for listener capacity i'm not really sure how
that's measured oh dear should we get some mail done yeah let's get some mail done let's get some
mail done so who are we hearing from today who we got first off we got connor this is the one that
came in morse code at the end of last episode it is yes yes so the whole thing is morse code
including the subject there is nothing in it that is english language it's all just dots and dashes
so we fired that off for the folks at bletchley park and they've decoded it for us we did yeah
we fired it off and then everyone read the mail yeah over in uh america and uh rommel had a read
everybody got to have a little read of this and we determined what it says yeah so hello andy and
james i'm a university student from sunny san diego california and i'm an avid listener to
your podcast i enjoy listening to your british humor and your ability to make one of the driest
board games ever made and one of the highlights of my week i'm glad you two have decided to
document this enormous project to the world my question is this in episode 20 you had joked that
you would sell hypothetical merch in particular a poncho with a life-size map of the game while
this is hilarious it made me wonder would you ever consider selling normal merch i would immensely
enjoy a coffee cup or a sweatshirt with the war of a mate logo on it thank you for your misery
uh for my entertainment connor so yeah thanks for that connor um i'm not against merch we'd have
we'd have to figure out how to do it but yeah um i've got no idea where we would start with that
but like every other aspect of this we are starting from scratch so i would be more than
happy to look into that as a an interesting endeavor i would right yeah i think we'd have
to gauge if anyone would be interested in that i don't imagine it's the kind of thing we would do
en masse no but if people are interested in it i guess communicate that with us we have many
channels we have email which some of you already know is info at war with a mate.co.uk or instagram
which is just war with a mate um you can go on our website use a web form there if you want to go
particularly flash but yeah if that is something anyone is interested in i guess let us know what
those numbers are and we can see what that would look like um i think the poncho thing's a great
idea i think that would that would sell like hot cakes just people in the street i mean i do want
that punch should we just get one for ourselves but uh yeah mugs seem reasonable yeah so i guess
if you're interested in something like that let us know and let us know what kind of item
and we'll see what comes from that that'll be interesting yeah but uh yeah thank you very much
for the the male connor it seems to be the case that there's a lot of a lot of you folk over
in the states that have taken a liking to this um yeah i'm not sure that for anyone in the uk
our humor is anything exceptional it's probably subpar so it's uh it's nice that it's been
appreciated it's a global platform yeah thank god other people other people listen who are a little
bit unfamiliar with with our our tones but yeah that was a very uh very nice yeah i'm just thinking
of the fucking poncho oh it would be amazing i think um yeah i would actually quite like that
poncho but i want i want the matching cowboy hat well yeah you full costume oh the cowboy hat as
well you know the sort of um the tassels that fit that fasten around the neck oh yeah to keep it in
place i want to i want to have it so you pull down on the tassel and it plays the opening jingle for
the podcast you know the sort of western yeah jingle so you want the hat to be a speaker yes
okay that's gonna that's gonna be difficult it's gonna skyrocket the price isn't it production
costs are gonna be through the fucking roof i think it'll be fun though well while we uh
think about that a little bit more i guess we'll move on to the next one the next one that we have
is a it's a message on instagram it's from it's from dev it's from a friend dev dev is a friend
of the podcast and she has decided to send in a message unprompted how good of her and i had to
look through and they're actual questions they aren't just funny ways to poke fun but uh but
actual questions so dev you've sent over three the first one is if you could change only one
aspect of the campaign for north africa to make it more user-friendly or modern
what would it be it's a very good one what would you say andy oh um
you see i'm trying to think of a change that won't completely destroy what it is yeah because
you could make this quite a streamlined and fun
game, but you'd be basically removing
all the logistics and stuff.
Do you have one, I think?
I think being able to
reliably locate
terms in the book would be
ideal, like a search function.
That would be perfect, because right now
the amount of times that we think
do we understand this rule
correctly, and then instead of being able
to just sort of control F,
it's a case of having to scroll through
either 200 pages of pdf or six try and find it in the actual pages of real real book yeah so
that i would say for me is the biggest one because not being able to quickly reference those points
it is something you're working on yeah trying to make that a reality so i guess that could
quickly become a real thing for me and i think that is actually my number one draw at the moment
i think yes similar i also i'd love someone to have gone through with the addenda and everything
and removed any of the misleading yes basically the feature i want from this game is for it to
be correct so someone to someone to have edited it properly like 50 years ago yeah that would
have been great that would make the game a lot easier to play maybe one complete play test by
the designers yes yeah i was going into it knowing if the game works or not would be very different
maybe it would take some of the fun away who knows but i think yeah being able to i guess
both of our points rely on the rules being correct and serviceable so yeah if the game
had a way to communicate those rules very clearly and reliably that would be perfect because i don't
think i think a lot of the like effort and the slowness comes from all the bookkeeping and stuff
the rules that are right are easy to follow yes yes it's the problem of like inconsistency or
it seems like there's stuff that might have been one day intended to be like a whole thing and
they like cut it for time but not all of it from the rules yeah yeah i think a lot of it because
we i mean we had this issue last week when we were looking at the tactical shipping segment
that doesn't exist yeah it looks like at some point there was a big overhaul of some of the
logistic rules yeah so there's probably going to be more artifacts of that when we go through
well i wonder if the camel stuff is one of that because the only mention of camels is that one
little rule sub bit but the thing is that feels tongue-in-cheek the camel thing feels like a joke
it feels like a point of remark it feels like a joke but i feel like it feels like a joke because
the rest of it's amazing oh god i do wonder if there was a different logistical system
well we are still finding these little nuggets of things that seem to exist but don't
so maybe there is actually a camel thing and we haven't missed something yeah the fact that we
can't control f camel you know it means that we might still you know it might still be out there
who knows but i suppose maybe you'll have that fixed sometime soon that would be god that would
be good you also ask dev what's your ideal setup for a game session of the campaign for north
africa is there a particular snack drink not you well that's not a drink anyway that is a meal
it's a nutritionally complete meal or environment that helps set the right mood or just help you
get through the admin well that's an interesting one i suppose first and foremost the ideal setup
is andy's living room that is i don't think this is an ideal set well at the moment it is because
where the game is to be fair we don't really do a whole lot of snacking or reading ironically or i
guess quite unironically um just earnestly i do tend to have a heel quite often when we play this
because i'll usually be coming from work or elsewhere and i'll be fairly hungry it's a very
convenient food to have
so I will actually bring a heel
down that and then I'm
good to go for a few hours.
Other than that, we tend to just
I don't know, we don't
really graze. No.
We'll crack some beers sometimes for the
recording. Yeah, towards
the end of the play we'll have a
brewski or two but during
play, well one, we need a very clear
sober mind to play this game
so usually it's just soft drinks
or Heineken Zero we often go
for a nice hiney zero i've uh i've been on the sparkling water today which i know will malign
maybe a good portion of our audience because whenever i talk about sparkling water people
just go apeshit they absolutely hate people do find it personally offensive they really do and
i don't know why it's just a nice even more refreshing alternative to normal base person
water bass person yeah you know all those normies all those boring people fancy bubble hammers
yeah so that's uh yeah i i would say there's no specific one or or mood sometimes what we do do
though is we pop on some music in the background and it does tend to default to quite uh upbeat
rock or a little bit of girly pop i think it just it's usually my upbeat mix on spotify
maybe I should publish that as the official soundtrack
to the campaign for North Africa
my daily upbeat mix
I would like just a dining room table
that's big enough
to have the full map on
that would be ideal
it's also not against one wall
so you can walk around
you want a really big table
really big room
basically yes
I want a much bigger home
which has a nice side effect of making the game easier
yeah i think that's kind of cheating the game i think that's um that's not really the
the nature of the wish but yeah i guess that's the answer to that one it varies but andy wants
a bigger house and finally if the campaign for north africa had a video game version what
features do you think would be necessary to capture the essence of the tabletop or picture
frame top experience well we actually touched on this a little bit last week with um oh god what
was like that game um yes yes that that looked pretty pretty similar in its complexity i think
you would need to have something that requires a lot of manual input you essentially would need a
video game that removes a lot of the automation which is difficult for a video game yeah but you
would need to yeah you'd need to start having ways that you have to service the game manually
rather than calculating stuff automatically because i think if you streamlined everything
it would actually be a very there wouldn't be that much to it if it was calculating everything
automatically i think it would actually be a very a very bland and boring game yeah because
while it does have a lot of complexity it's complexity for a board game it's the kind of
thing that a video game runs in the background for hundreds if not thousands of other games
that are similar but it just boils it down to the surface value you get the values and the results
and that's what you play with so it ends up feeling a lot more of a shallow experience i
would say and weird that i'm talking about this as if the campaign for north africa is the better
experience but it you what you see with a video game is very front end this is all of the processing
behind it yeah so i don't know that a video game could ever do it without it just becoming a video
game that when you open it up it's just spreadsheets yeah i mean or it's simplified to the
point it's not an interesting strategy game yes if it's simplified and calculates everything for
you it's not this game so i really don't think it would translate to that medium of gameplay
yeah i don't actually think it could be done where it doesn't take off what it is or you
you'd keep the complexity by ramping
everything up if it was
going to auto-calculate
that's true, maybe you added a ton more features
instead of supplies you are
tracking food uniforms
yeah, you could get a lot more granular
rivets and stuff
I feel like if you are going to automate it
to capture the same feeling
you need
you'd have an even higher level
of breaking things down
like granularity yeah no maybe you're right i think that could be the way to go yeah yeah i
think that's probably the way that you capture that difficulty and that complexity by just making
it it feels like drowning in just detail and i think you'd have to do that again you'd have to
give them that even with the automation so yeah i guess that's that's probably how we would do it
then you just ramp it up and make it just as difficult to play that way as well so yeah thanks
for the thanks for the messages dev and uh we have one more believe we've got one more at the
moment that we'll go through yeah uh from oki uh howdy i don't know if this is the right email
if it is sweet you have nailed it uh i'm only on episode 15 so sorry if it doesn't help out
have you all considered putting the map on the wall or like a whiteboard with wheels
so you don't have to sit on the floor
and you all are a blast to listen to at work
and can we get a segment with a bit more mind games
like discussing important objectives
but we can lie
so first off great minds think alike
when it comes to organising the game
we have ended up putting it on
well yeah in the picture frames
as for the segment with a bit more mind games
i think that's probably something we should do it's just finding a way to do it where
we're not giving each other too much information and we're not lying so much that it's just
not pointless information yeah what we were talking earlier about maybe trying to um
work in a different segment and also to break down a bit more of the game in more detail through
maybe some visual aids some other bits and pieces ultimately what will be happening once we've
finished this play scenario the test run is we'll have an idea as to what the game looks like each
week and how it is that we can communicate that which also means the the planning the strategy
all of that we'll have an idea as to how it's it's going to look you're essentially listening to
one very very long pilot episode of the podcast which is going to run yeah for the whole of this
italian offensive so once that's done we'll have an idea as to what actual segments would look like
but i wager the first i mean god 60 70 episodes of this could well just be us figuring out how
the rest of the podcast looks yeah so we we definitely agree that some of the objective
based stuff would be a fun topic to cover and getting to lie to andy on the pod would be
fantastic i love lying to you man it's great i could i see your eyes light up yeah so much there
gives it away every time that's a good point actually yeah i do i do get giddy with hope
so yes we agree it is an a fun aspect we will be working in more lies as we go but um yeah aside
from that when it comes to putting the map on the wall or a whiteboard with wheels whiteboard with
wheels it definitely adds more fun to the game but it would definitely be knocked over at some
point yeah and when it comes to going on the wall i don't really think there's anything wrong
inherently with it but it becomes too much of a sort of standing desk situation we wouldn't be
able to ever sit down and operate any of the board also to attach them to the wall like
firmly enough that i want to uh probably can't do that in a rental that's true yeah you don't
want to don't want to because you could just bang some nails in but i wouldn't want you to wake up
in the middle of the night i wouldn't yeah i want to hear that crash because i i feel like i would
hear that crash i don't live anywhere near you but i feel like it would wake me from some horror
yeah it would have some um some sort of psychic bond well you've been having nightmares about
the game haven't you i did have a nightmare about the game the other week yeah i had a
i had this weird fever dream that um it was when i was not feeling very well i had this horrible
fever dream that i was in somewhere in public i can't remember where but um yeah the game got wet
and it was horrible
I'm not going to really
try to describe my dream most
because one of the things
I hate more than anything else
is people talking
about their dreams
I think it's the most
boring stupid thing
you can talk about
but it is a good indicator
of how deeply
it's wormed its way
into your psyche
yeah
yeah
it's just
yeah
talking about your dreams
is pointless
anything can happen
it doesn't mean anything
well that was
some great mail
and we do still have
quite a bit more in there
we are chipping through it
bit by bit
I promise if you've sent something
we will get to it
we've just got to just got to get there and if you've got any questions suggestions comments
please fire them over yes once again info at war with a mate.co.uk and war with a mate is the
instagram handle as well so that breaks down our correspondence and we've covered some of the
gameplay that we've had today in its i suppose surface level glory but you have something else
to break down in a little bit more detail some more enigma i believe yeah this is the last bit
so uh yeah we've looked at the enigma machines and how they were cracked and a bit of north
africa and we found out about a kid or a fella and his widely read secret reports yes his open
letter to the world yeah that everyone in the world seemed to be reading which we've now broadcast
on this podcast years and years later yeah so um now you know how i said the um they had to
change the codes last time yes there was this back and forth about it yes gonna focus on that
because this is a kind of crazy what if piece of coincidence okay i'd like to so rommel um arrives
in egypt and he's uh sorry libya and he's helped greatly by his um the good source as they call it
yes um he's pushing his original orders are stop on the egyptian border okay and then we'll
consolidate well not we'll then the axes we're planning to consolidate take malta
wrap up the mediterranean and then start going east again all right okay okay but um
rommel's got all this information about how badly uh the like morale and training and disposition
of all the british and commonwealth troops are which plays into the game actually yes
uh so he's arrives on the border uh just to put it in perspective he has 44 tanks left
okay uh it's 11 to 8 toe points if we're converting his men like infantry are all
exhausted and he's already like close to the like end of his supply lines right okay but he believes
based on accurate intelligence from what he has so far they can push in and take egypt
so because in this situation he's officially under italian command
so because he's officially under italian command he asks mussolini if he can evade
Egypt and because
Italy's unofficially under German
command Mussolini asks Hitler
if Rommel can
invade Egypt and Hitler
says yeah and he
has this moment where he's like
you do that sweep through
we're going to sweep through on the eastern
front and we'll sort of like meet up
in the middle east these two armies
that's ambitious
I'm delusional
so
he does eventually get permission
and on the 23rd of June
1942
he crosses the border of Egypt
and starts heading towards Cairo
and Alexandria
yeah, yeah, I can see that on our
board
so next, we're going to go back
a week
to the 17th of June
and this is in
Bletchley Park after, you remember the
kick off about the codes
yes yes okay so on the 17th of june the order's finally given for fellas codes to be changed
about time however uh because the code he was using was cracked they were going to send it
through a commercial uh company called the radio corporation of america okay not really an exact
reason it just seems like a paperwork fuck up the message doesn't go out until a week later
Right
So Rommel goes into Egypt
On the 23rd of June
The message for the code
To be changed
Is sent on the 25th of June
And that's when the last
Readable code for them is sent
Just as Rommel's
Driving into Egypt
Okay, that's weird timing
They, the
Commonwealth could not have planned this better
If they tried
So
like this is an example of what's happening
on the 23rd
the Italians intercept a message saying
a squadron of tanks from
America is going to be deployed
they don't read the cancellation
message on the 25th
so they think there's like
tanks coming
they don't see the order to like
cancel it
secondly and significantly more importantly
on the 25th
Auchinleck who's in
charge of the british forces at the time uh flies to mercer matroof and takes direct command of the
eighth army and he takes most of his army a hundred miles uh back east um to el alamein
leaving a small like rear guard at matroof um this is all unknown to rommel who's expecting
resistance at Mersa Mertruf and then basically
that's it
so he runs into a surprise
defence that he
doesn't know about because of the timing
so
the Germans come in, they take Mersa Mertruf
fairly easily and at this point
the Allies are
intercepting German messages
for instance, the chief medical
officer is sending messages to the
troops to not drink
unboiled water when they get to alexandria and cairo and to avoid buying ice cream from street
vendors they're like what a fucking stupid message to get but they're like so certain
we've got egypt they're now doing the like when we're there this is the like process
yeah it's like it's tourist information it's it's travel advice so they know there's some
forces at ll amain but expect to just be mopping them up oh dear uh so more rommel pushing his army
to its absolute limit his plan basically is my supply lines are fucked but if i take alexandria
and cairo i can resupply there yeah yeah that'll be my plan in a few months time
so uh but he's lost his uh insight meanwhile orcan like has all of rommel's battle plans and stuff
yeah so he mounts a surprise offense which turns rommel's certain conquest of egypt into the first
battle of el alamein right arguably the turning point where what comes after it is defined here
and a win in north africa for the commonwealth yeah yeah it's from this moment uh so it's one
of those like cool hinge moments in history where if the message had gone when it should have a week
earlier, Rommel would have known
about the defence that was
waiting there. Well, he would have known the code
was changes, he would have lost his source
and might not have gone in
if it had been a week later
he would have known all of the
defences because it would have still been on the old code
so it's like this
basically
the world's drastically
different to the point like
the Nazis might
have won in North Africa
and God knows how that ripples out
through the rest of the...
Yeah, that theater would have changed completely
if that push all across had won
and then they linked up
and the Eastern Front then changes drastically
all because of the timing of that code.
That is pretty...
That's very Butterfly effect-y.
So yeah, maybe some time traveler went back
and managed to alter that one
to get it right in the perfect spot
because that does seem very convenient.
Moved a bit of paperwork to the bottom of the thing.
um so i'm not going to go too much into that but i just thought that was a really cool
example of like the power and effect of that information like i'm one side having it and
one not yeah yeah i i would i would say that's a i mean the enigma from the start to finish has
been a very fascinating topic to see how all of these small cogs in a machine which is essentially
just correspondence played such a massive role in information exchanging and the tactical planning
and the fact that it has such an impact goes to show how important it will be for us to actually
have the right information to hand yeah and we aren't even i was going to say we aren't even
having it hidden from us we kind of are because i feel like the rules sometimes are cracking
fucking enigma like some of the stuff in there it has i think fewer combinations of wrong information
uh so a couple of last bits uh when the allies conquered rome uh mi6 agents arrived soon
afterwards and uh started questioning members of the italian uh counterintelligence unit
which was known as the removal section which i just think is a cool name for a spy agency i like
that a lot um and in the process of them like interrogating all these people that's when they
find out about the robbery into the embassy with the key ah right so that's when it came out yeah
so that's when they found out about it a little bit more about that as well uh one of the troops
entered um with a key he also had a key to the safe he took all the documents and went to a
nearby photography shop to have them all pictured and then put them back exactly where they were
i mean it's smart and uh just a bit for enigma after the war uh because it wasn't revealed until
sort of the 70s the effect enigma had on the war and bletchley park and all this uh sort of started
to come out to light um there's a couple of theories for why the machines uh for why it
was kept secret for so long and one of them i just thought was uh very evil kind of so after
the war britain was selling enigma machines to third world countries to use for their cryptography
and telling them it was unbreakable oh god that's not okay so that's part of the reason they didn't
release it till the 70s is because they were
actively selling them
so that they could then crack them and
intercept information
what a bunch of bastards
this is why we have such a bad rap in history
because that's not okay
buy this perfect cryptography
machine it's going to save you
all sorts of hassle
when it comes to espionage
we do have the keys however
so that's just a nice little
bad bit by the commonwealth
as well um and that's sort of it for enigma there's a lot more to it but we might come back
to it later but yeah that's sort of it for now well i'm very happy that you you chose enigma
for your topic because that was uh it was very insightful got to find out a lot i didn't know
about it um i guess i could have probably just watched the imitation game again yeah i probably
would have just given me all the information maybe we'll watch that review it at some point
no you gave a lot more than the imitation game that's that's just got benedict cumberbatch and
And, well, yeah, I feel like maybe we should have got him in for that bit as well.
You could have got him to do some of the bits with you.
That would have been good.
That would have been pretty good.
Just hand him the script and he can read it for me.
Well, Idris Elba didn't show up, so, you know,
I don't think we've got much chance of Benedict Cumberbatch either.
Never try to meet your heroes.
Are they your heroes?
No.
Neither of them?
No.
Who would you say is more of your hero?
I don't know.
Maybe Idris Elba.
you think he does other stuff other stuff other than like acting does he oh yeah that's of course
yeah he markets huel he markets huel he markets gold does he think he kickboxes he's big in huel
is he yeah sorry i'm i meant i meant to say gold i just said huel automatic because to me huel is
solid gold. Or it's liquid gold.
Yeah, I think he did a weird documentary about
gold for a
gold company.
There's gold companies?
Yeah. I thought it was just gold. I thought
gold was just the brand.
The brand
and the product.
That's yellow metal. You're not allowed to
call it gold.
It's not from the gold region
of metal.
So, you got
some common ground for us?
And now for something nicer, a little oasis in the war.
It's time for some Common Ground.
I'm trying the intro for Common Ground.
I'm recording.
Maybe.
Yeah.
I do, I do have some.
So for those who aren't familiar, and you should be by now,
come on, guys, we're like 22 episodes in.
This is crazy.
when it comes to uh this podcast since we're at each other's uh you know throats throughout this
going against each other killing each other's men sometimes capturing their men sometimes killing
them and then having to turn back time because we didn't actually kill them yeah that's right
you look down at the flow in shame so we we figured since we are doing that we need to still
stay friends we need to each week try and find a common ground and we do so by suggesting a topic
we alternate each week
and we have to find a common ground
something to agree on with that topic
and it's my turn this week
I think we need
more islands
Okay
Britain does?
Everywhere, globally
We need to slice up
all of the countries into small islands
Okay
Why?
pros more beaches more boating we get to build bridges now that one is not just literal but
also metaphorical for building relationships with other areas i feel like it becomes harder to have
all of these borders that divide us when everyone's on a fucking island like small islands as well
okay i'm talking like uh or like a few square miles so micro nations yes you want to cut the
countries up into micro-nations.
Yes, yes. Okay.
They can still keep whatever collective identity they want.
It could be an archipelago. They're just spread
across... Lots of islands.
Lots of beaches. Everyone is now
within walking distance of a beach. How cool
is that? I mean...
It's not that cool.
Well, I was thinking about it, because I'm going away
tomorrow. I'm going away
for a trip along
the coast. I'm going to be away for a few days. I'm going to
spend a lot of time along the coast, a lot of walking
up and down by the coast and i think that's a really nice thing but so you want to get rid of
it but i know i think i've taken that for granted because i was thinking not everyone lives near the
coast we are quite coastal okay so let's let's give that to the people i think everyone would
have a very different perspective if everybody lived by the coast i mean do you not not really
Do you not think the coast has shaped your view of the world?
Not really.
Right then.
You seem to have a lot invested in the coast.
Yeah, I think it's really cool.
But you're getting rid of everything else for this.
You're getting rid of mountains, forests.
No, I'm not getting rid of mountains.
I never said that.
You said you're cutting all the land into beaches.
Into the little islands, I said.
Into the little islands, sorry.
Yes, yes.
So some of the little islands are going to be mountains.
We can keep some of the big stuff.
Oh, so, oh, we're just adding some islands.
No, no, no.
We are cutting most of the world up into islands.
Okay, so we're getting rid of countries.
Yes.
We're doing a reverse Pangea.
Yes, yes, that's it, yes.
Think about what Pangea did back in the day.
We're going to take that inspiration
and we're going to do that harder and faster.
And man-made.
And man-made.
Okay.
It's like fracking, but it's nice.
We're going to split up the world
into all these tiny little islands.
We'll keep the big stuff like mountains.
We'll keep them on a big piece of land
so you can go and visit the mountains.
Okay.
You can go to Mini Pangea to visit the mountains.
You can go see the mountains.
You can go see the Himalayas.
They're all there.
You can go see the Rockies.
They're still around.
Everest has its own little bit.
But everywhere else,
everywhere that doesn't have a massive landmark.
Grand Canyon.
you can keep that keep the grand canyon okay we'll even keep a we'll keep a bit of the sahara desert
and we'll keep a bit of the amazon that's good of you so we'll keep those we'll keep a little bit of
the lungs of the world yes well they'll still exist on the island we'll just be cutting up
the rainforest okay into thousands of small islands okay but then we'll keep like one big
portion of it so that if someone wants to go to
the big rainforest, they can
go off and do that.
Okay, so there'll be like, rainforest, desert,
mountain, and then everything else is
like, specifically, our rainforest,
our desert, our mountain. Yeah, we'll
keep one of each. Okay, and then the rest is islands.
Everything else is islands. Okay. Because you like
walking along the coast. No,
when I was thinking about the fact I'll be walking along
the coast, I thought, that's nice.
So you want to destroy that? No,
so I thought, well, now everyone can do it.
In small circles. Yeah.
Yeah, or they can pop over to the next island over.
Are these like islands about the size of like Sealand?
No, no, they'd be bigger than Sealand.
And Sealand is completely manufactured
because it's an old AA battery, I believe.
Yeah.
No, this is like, you know, actual beaches.
That will be the part we have to figure out, though.
We'll have to get sand.
That's easy.
Yeah.
I know a guy.
Oh, brilliant.
There we go.
I've got a sand guy.
Actually, come to think of it,
since I'm going to fuck up the desert so much,
we'll be able to get all the sand from there.
There you go.
There we go.
we'll get all of the desert sand is that all right to interact with the beach it's the same thing
can you i had to know if it'll like interfere with it you don't think beach sand and desert
sand mix no i think they're definitely like immiscible it's like oil and water oh okay
you put them on top of each other they just won't they won't mix the grains won't like
get caught up within each other well you learn something new every day i can't prove this for
certain i've never been able to get the two of them to get like close we'll check when we go to
libya and egypt eventually well i i guess before then you you gotta you gotta tell me where you
sit with this i seem skeptical man you seem real skeptical untold ecological destruction
i mean not really you want to destroy the amazon
we're already destroying the amazon i'm talking about making if anything this makes it a lot
harder to destroy because they can't get the logging machines to the islands exactly the
bridges that have to build constantly are these islands anchored anchored to the sea floor like
a normal naturally occurring island yeah we'd have we'd have to make sure they are okay so we
don't just get like an island and you can sort of sail it to where you want uh no however that
does sound quite cool i am open to that okay because that might get me on board yeah no i
am open to that so you want to have like a like a sort of i don't want to use the word pirates but
you could be you could be an island pirate yeah sailing around on your own island with a with a
jolly roger yeah now that does sound quite cool that sounds fun i am on board for that we just
invented the film water world right if you build it they will come
different film i think i think so yes
yeah if you build this um people inherently won't come because it's they'll all have their
own they'll all have their own place to be okay so yeah okay i'm up for a bit of um island
sailing as well so yeah yeah so we'll put that on the list i can get on board with you
there we go see that's not it's not all that bad no and then that way we'll have also if they're
not sort of ocean to the seafloor or anything climate change comes your house just gets a
little bit closer to the sky oh and that's great the sky is what you want yeah the sky is exciting
yeah the sky is the limit cool so you solved climate change oh wow that's a that's a nice
side effect of what i've just talked about what kind of island are you having me personally yeah
do you want like a tropical one do you want one of those ones with like lighthouses and like the
scottish off the uh well since i invented the idea i think i i should probably get the best island
which is for you it's going to be a bit of everything okay an island with a bunch of
different biomes on it probably has to be quite big to contain them i want um no i want um i think
it'll be made of uh one square feet of every other island so you're doing like a island land tax but
it's like a literal yeah i take a square foot of every other island and i put it on my island
okay that's what my island's made of you can do your island stuff yeah i'm gonna retreat
underground stuff right okay you know what these things can work at the same time yeah
You can go Poseidon mode.
I'll go Hades mode.
Okay, yes.
So what we're doing is we're creating our own pantheon of gods.
Yes, but neither of us are Zeus.
We are both well aware we're backup gods.
We really could have done with a Zeus to keep us in line, actually,
because clearly when we left our own devices,
we're destroying rainforests and burrowing underground.
Oh, dear.
so not a full
I'm going to let you do it
I might visit your islands
but I'll be busy elsewhere
yeah underground doing underground stuff
yes
oh well I guess we'll watch the space
I do like that we're starting to build up
the common ground verse
where all of the common grounds
exist in the same universe
and it's just one hellscape
that's been destroyed
by earth
People aren't allowed to have cats on their island.
No, of course not.
They're not allowed to.
It's simply not allowed.
And this all happened because AI ran the world for a month.
That does feel like a suggestion from AI.
Well, I think that covers off pretty much everything
we could humanly discuss when it comes to every topic ever,
which I think means that we've wrapped up the podcast forever.
That might be it.
Surprise last episode, everyone.
You try, but you can't escape.
Oh, damn it.
Oh, well, I thought it was worth a bash.
Well, I've got to head off.
I've got to wear in these new shoes.
These are the most comfy shoes I've ever bought.
I'm going to wear them in because I've got a big, big old walk tomorrow.
Enjoy.
I will.
It's going to be great.
I'm going to come back.
Refreshed.
I'm going to refresh myself, and then I'm going to release this episode.
and when you listen to this
I'll be very very tired
but at least I wasn't
tired today
I won't be tired next week either
that's a promise you can
take to the bank
well I think that's all I have
to say but if there's anything you guys
have to say you know where to find us
we've already said the email and given the Instagram
I'm not going to give it again
if you want to hear it go back and listen
Infowarvmate.co.uk
Infowarvmate on Instagram
Stop spoon feeding them
They're better than this, you're better than this
I just like the correspondence
I know you do, I know you do
But you've got to make them work for it a little bit
Have them scroll back, scrub along
Back towards the midpoint of the episode
Where we talked about it
Okay, then bleep this
Andy, you can't just
You can't say that, oh my god
You can't say that in the pod
oh wow
that's going to sound real bad
we should wrap this up before you forget to unbleep this
very good point
well thank you all for listening
and we'll talk to you next time
stay subtle, humble and brave
or don't, you know, we're not your dad
night
Thank you for watching.
