War With A Mate - Episode 24: Graziani’s Defensive
Episode Date: May 16, 2025And that’s a wrap folks, the first chunk of movement is officially over! With the lion’s share of the first operation stage in the rear view mirror, Andy tries to psychoanalyse some questionable t...actical choices made by James - who appears to have cracked under the pressure. An extra-chunky history segment covers the scariest adventure-bros of their time and a Common Ground poised to save the world comes about - with some strings attached.
Transcript
Discussion (0)
good evening all and welcome to war with a mate it's james and andy yeah it is it's you
andy so andy tell me why you think that you're suitable for this role because no one else will
do it correct correct uh are you suitable uh well you've just said no one else is able to do this
or willing to do this so um i don't want to be caught in a lie um i have um good organizational
skills i thought you didn't want to lie yeah okay good point i'm honest you just lied
no that was that was just being playfully cheeky by lying by lying that's the best way to be cheeky
you can't be cheeky while telling the truth i guess no yeah you can go on i'm putting you on
the spot right now be cheeky and honest i don't want it that's a lie that's a lie that was cheeky
and it was a lie and that's why it worked that's why they love you but maybe i didn't want to be
cheeky i just was yeah you you are inherently cheeky it's uh it's a quirk of yours a curse
if anything the cheeky girls remember them i do actually what happened to them blast from the past
oh yeah 15 minutes of fame because they did they did the the cheeky girl song which is we are the
cheeky girls yeah we are the cheeky girls you are the cheeky boys you are the cheeky boys
cheeky cheeky um there was probably more to it they didn't they didn't do the ketchup song did
that was someone else i don't know you don't know i i've got to be honest i referenced them but i
don't know much about them you stepped into this arena armed with the cheeky girls i thought you
were going to come out here with a bit more knowledge than just the cheeky girls existed
in the past when has that ever happened i don't know usually you're armed you do history segments
you do you're doing one today i am yeah is it about the cheeky girls and their career don't
spoil it well you promised me it's a good one so if it's not about the cheeky girls now then
you're full of shit it's about their ancestors who served in the war okay okay i am now interested
in the heritage of the cheeky girls i wonder if any of them did have ancestors that fought
anywhere in here maybe some of them are tiles on the map i feel like pretty much everyone in europe
has a grandparent or from that generation who fought i don't think you really got out of that
war yeah they were quite strict on that it wasn't really an opt-in system for the most part yeah it
was more case of you you have to try you were either like on the front lines or like bletchley
parking or i feel like politician bletchley park from what you said was fairly elite you know we're
talking about people that actually knew what they were doing not people you just pick up off the
street and it's like you are here to fill a role it doesn't really matter what you did beforehand
i feel like bletchley park you need to have a bit of a background you have to be good at crosswords
that's a good back then though crosswords were all the rage they were crosswords back then are
a little bit like having Candy Crush
on your phone now?
I guess.
Yeah, that's what it was.
Did you have any iPhones back then,
kids? All your iPads
and your X-Stations?
Playboxes? Yeah, they had to use desktop computers.
Yeah, they didn't have laptops.
Losers.
Or I guess computers that were entire buildings.
Yeah, god, they were big
back then. They were big.
So, the podcast.
we'll do a
summarize the podcast Andy in
four words
playing very long game
okay
do me one in three words
long game playing
I didn't say it and Yoda
is also the persona you're taking on
for this one
well I could
you could but you didn't have to
and I didn't commit to it afterwards
but Yoda here is right
long game playing
I don't know why you also rose into nation like it's a question
are you
are we playing a game are you sure
there's no way to tell
well there is because we just finished playing
we didn't finish the game
that would be a real fucking bombshell to drop
24 episodes in we finished
the whole damn thing how about that
we really sped up towards the end there
we skipped some steps
skipped a few aspects of the game like playing it
or even getting the game out
but we did finish your movement phase
we did we finished my movement phase which means all movement in operation stage one is done just
got trucks to do it's just trucks and that also includes my my boats and your train you moved
your train prematurely we found that out today i did move the train early it's glad thankfully not
an effect it hasn't no you moved a bunch of guys um quite threateningly across the map but they
didn't have any any real impact they were just around yeah turns out you can't do that you can't
even do that now because they need to end in the rail hex and not use any cpa well they could do
that because they started there and hadn't used any cpa oh right so they wouldn't be able to yeah
oh okay fair enough they started in cairo right okay so they can move part of my train network
right so i will have to do something to them i mean i guess at some point in the game i have to
otherwise i'm playing the game wrong but it was a very ominous move phase for me because i was just
sit now watching while you kept like giggling to yourself and going that's evil i'm gonna do him
he's in so much trouble and then you didn't attack anyone yeah yeah it's it's um it's called
psychological warfare it worked i'm glad you seem to be on edge i am you're sweating you're biting
your fingernails you're uh sort of shivering down your spine very visibly all the sort of
scooby-doo tropes you pull them all off i mean yeah the sweating and the finger biting is just
standard yeah that's true yeah i'll give you that those are just sort of usual quirks of yours yeah
but i didn't want to give too much away about my strategy so i just thought i'd throw in little
sort of scary sound bites well it worked yeah yeah it did i guess that's our version of an enigma
me sat on your floor me just eavesdropping on you planning to yourself it's not really
eavesdropping when i'm i'm saying it for you it was i invited you to listen and you snatched it
right up you gobbled it up so you're keeping
so are you keeping the plan behind that secret or why didn't you attack anyone well i moved a few
units you did i moved the second libyan division away from you they were the ones who pinned your
men at the end of last session uh yep and i moved them away i broke contact which means i had to
spend some more cpa to get them away from your guys and sort of disengage from the the combat
and i moved them back a little bit i moved them back to where the oreska regiment was and the
oreska regiment moved a little bit further back as well creating a little bit of a a wall of sorts
which means that to get past there you'll have to move into an enemy zone of control okay you're
setting up a the graziani defensive yes that's what this is we're now entering graziani's defensive
and as part of that i've moved my black shirts yeah who are your um elites from the elite
infantry at least they are they are my scary guys they have a lot of their sleeve i moved the first
ccnn and the fourth ccnn they are the the black shirts and they are scary guys
they've got a lot going on
and I move them a little bit closer to you
edge them towards the
front lines, which means, yeah, you're
kind of boxed in, if you want to get past them
you're going to have to go through them, it's like that
scene in Spider-Man 2, when he's on the train
and Doc Ock shows up
and all the people in New York are like
if you want to get to him, you've got to go
through me, and me
those New Yorkers stick together
and me as well
and me too
and also me
and him
I get it
and him
I
come on
him too
who else
me
okay
and him
so you're building
a weird defensive wall
of confused
Italian American men
and me
no
and him
for god's sake
and then Doc Ock
he goes
oh very well
and then he just
splits them all apart
not like in half like he moves them to the side of the train with his robot arms yeah and then
he takes peter parker spider-man spoilers oh that's really going to give so i guess i need
to use the doc ock strategy and use big robotic arms to move your wall out of the way i think
that's um i think that's in point 13 of the rules yeah it is actually think that's a breakdown yeah
i think is what i just there's rules for dissembling the trucks and making your infantry
of the Doc Ock.
Richard Berg really thought of everything.
Because that was...
I know that wouldn't have been well before Doc Ock.
Doc Ock was already out. Richard Berg has
plagiarized Marvel
by putting Doc Ock into his game.
You're not allowed to do that, Richard.
That's against the rules.
Probably. So, yeah,
I've done that.
I've created a bit of a defensive
wall. You're going to have a hard time getting through it.
But more importantly, you're in danger
down in the south.
yeah i where i've got nothing except a lone sgsu yes that's right you've got standing there you've
got some engineers that are there manning an airfield and do you remember what happened when
you sent men against my airfield on their own uh nothing because that didn't happen that's right
i'm glad you remember that was a trick question but what you tried to do was um kill them via
war crime yep and i plan on doing the same to your men the issue of course being that i couldn't
move them all the way to there this turn because it would have taken far too much movement and i
already stretched people quite thin so i'm nearly there i'm nearly at the the sewer oasis yeah and
that is actually a win condition of the game of the scenario the mini scenario for me to control
that and then also control a clean supply route up to i believe well help me out on this one it's
your settlement is it to brook uh oh i don't know i've got mercer matruh mercer matruh i believe yes
Mercer Matruh sounds right
We should probably know this
What we're fighting for
But Mercer Matruh yes
I need to have a direct line up to them
From Siwa
Which is right down at the south of the map
All the way up to the northern coast
Basically I need to slice the map in half
And control a line
You basically need half of
Yeah Mercer Matruh is on map D
Yes
So you've got to do
But Siwa's also on
Siwa's on C
But the
Yeah
So you've got a sort of diagonal
Yeah you've got to slice it from
the bottom of C up towards
sort of mid of
D. So that's
sort of part of the plan. So I'm going
to be doing that. The issue with
my guys that were moving up north is
some of them broke down. I lost some
of my tanks today.
Lost two tanks.
Two tanks.
Did you lose some
trucks as well?
No, I nearly did. Because we
found out as well that light trucks add more
breakdown points than other trucks.
because they're all flimsy and stuff and i had the adjustment rating for that which meant that
they could have broke down but they didn't because i had that great rolling streak
yes again that you mean the whole game yeah so far i've been killing it apart from when i rolled
the rainstorm i'm not really too pleased with that to be honest that's fucked both of us up
it has it has that's that's if anything it's given us a chance to get to grips with the land
rules without worrying about those pesky airplanes yeah so that's that's a godsend really i think
we've we've we've come out smelling like roses on that side um or the fertilizer at least yeah
yeah god we must fucking stink because it must be real warm in that desert it's quite warm here
today and i i wore jumper and a jacket today that was stupid and you're not wearing a gilet i am
i'm wearing a gilet that's what people don't often know and he's like i wear a gilet during the
recording yeah because you've just left a gilet at my house for months yeah it's my gilet that i
wear it yours i guess you can have a house really yeah i have it's like a dressing gown you'd
probably be more annoyed if i left a dressing gown here and just whack that on i guess yeah
yeah at least this is sort of like an outdoor coat at any point i could just be like oh i'm
gonna pop this on and go and you'd be like oh fine he's taking it finally the gilet's gone
it just sort of lives on your sofa as well it's just occupied space permanently i'll just whack
it on when i feel like it i feel like i'm outdoorsy i feel like an explorer i feel like
a geography teacher famous explorers geography teachers well they take you on school trips
don't they no they don't no you clearly don't have many friends that are geography teachers
why are your friends who are geography teachers taking you on school trips um i don't know they
of questionable numbers, maybe.
Maybe because that's what
friends do.
Not all of my friends play stupid board games
with me, Andy. Alright? Some of them take me on
nice trips to castles.
You gonna do that?
It's not even geography. Yeah, it is.
It's not even geography. Yeah, castles
are history. Castles are places.
They're on top of the land and
from the past. But they are places.
If you give me a list of places,
I would be looking for castles
straight away, then it's
not a list of places. It's a list of hills.
Or a list
of ideas.
Hills and castles.
There's two types of lists. Places or
ideas.
If there's no castles on there,
then it's a list of ideas.
That's good to know.
Yeah, so, shopping list.
That's ideas.
I have an idea of what I'd like to buy.
So, that's what you put, you know, tomato sauce, passata.
What are you buying?
Are you combining them?
Tomato puree.
Just various forms of tomato.
Tabasco.
Well, I'm all for that.
I like Tabasco.
Yeah, I know, I know.
You've got a little bottle over there.
yeah the jalapeno tabasco oh okay okay oh i might put that on some food when i'm here next time are
you gonna buy your own buy my own tabasco i'm going to use yours i'm going to use your jalapeno
tabasco that you've just advertised oh i've just remembered i've got ice cream in your freezer oh
oh god this is particularly unstructured today isn't it
yeah we're in a silly mood oh clearly clearly well it's because we've got the movement we're
actually just enjoying the game yeah it's kind of feel like much of a chore it didn't feel like
that was ever gonna happen yeah i think the the thing is we were moving our men around um the
fact that you were sort of walking on eggshells today waiting for me to drop the hammer and
do some damage to your men and then i just sort of pulled them away left you to your own devices
i think that scared you a little bit left you unsettled but it kept all these ideas flowing
your mind what's gonna happen next what's going on i would have been thinking that regardless
but yeah i am a little confused that's that's reasonable but i do have a strategy it's um
it's it's still coming together in its in its whole form but it's it's getting there so i think
next week it will be more admin stuff we're going to trucks it's trucking time it's trucking time
to fuck those trucks or in this instance it's time to drive them carefully across the desert
to give our men food yep during a rainstorm but i think the the admin should be interesting because
this is the last thing we need to do before we've done everything bar aircraft it means we've done a
full run through yeah in in theory we've done a full turn at that point because operation stages
you just repeat three times in a turn it means we've done everything that makes up a full turn
apart from aircraft and some of the other optional stuff like construction yeah there's still quite a
lot to do but in terms of the base structure yeah we've played it we'll have played the essence of
a turn through apart from stuff that we can
elect to do or not. Combat just kind
of happens based on proximity
whereas construction it's a lot more
of an active decision to make
so yeah this is
great the fact that we've nearly
wrapped up the essence of a turn
so I'm interested to see how the trucks
pan out. That'll be good
but all in all
it's good
it's a good time for all involved. I think the trucks
might be a pain point though. Yes
I agree. One they might be
awkward too i think they're going to highlight a lot of the mistakes i think i've made in terms of
where i've put things like supply dumps and yeah i think it's i think the roots work out
oh god i hope so but also the rain completely screws that yeah the rain has absolutely done
damage to my supply routes the good thing is that when we found out um the uh the issue we'd made
with the supplies that we get initially in terms of fuel it does mean that they've got more fuel
to work with so i don't need to worry about them getting stranded too quickly but i i still think
that just the speed of them getting there being reduced is is gonna leave some men hungrier than
i'd like them to be but in terms of fuel the fuel that we've used today was a lot less than i thought
my men moving around wasn't too bad the fact i managed to finish my movement in one play session
alone is pretty great but that's also because i didn't do any combat and i only moved five groups
yeah so it wasn't it wasn't all that bad i just i actually quite enjoyed myself today
yeah moving stuff around having that the agency to do that being in charge of my guys being up
at the tippy top i don't want to put myself in the shoes of the italian fascist hiker man too much
because i feel like that's a slippery slope to become an italian fashion yeah yeah and i yes
i've got a black g-leon but you know i'm not i wouldn't wouldn't say it's black shirt so i think
we're okay the black g-leys would be i don't know less scary the black g-leys would be exclusively
geography teachers and they would be preaching ideas not places okay dangerous ideas at that
but i think since we've touched on some of the game maybe we should touch on what other people
think how about that how about we delve into the thoughts and the minds of our listeners
uh yeah i've got one all right do you do you hear them do you hear them coming through
i love that sound effect yeah yeah i'm not gonna put it in this week
you do realize i don't put the sound effects in i mean you very well might yeah yeah for all i
know you're not uploading this i'm not this is not going anywhere you're just sending me empty
audio files to upload once a week the first five minutes is the actual podcast yeah because then
after that a little check and then it's then after that it's just me singing oh good it's just me
singing the same three abba songs over and over well i'm glad the audience seemed to be enjoying
they absolutely eat it up they eat it up they love it so who have we got first uh first off
we've got uh one from owen all right owen hello andy and james i'm 18 year old from ohio in the
us and i've listened to every episode loved everyone and looking forward to when you two
upload if you boys don't beat the game i won't have anything to listen to so i'd have to hit
you with a bag of hammers keep up the work stay subtle humble and brave with sand and water owen
so right that's a pretty stark warning the accountability tool now has a bag of hammers
built into it which is concerning you know i quite like the the tough love approach last week of
somebody buying a game telling us that we need to finish it picking apart you know part of what
we've said that we've got social responsibility to answer the pet ownership and now there's just
a threat of violence so that has really covered the three corners of the triangle the stick there
yeah carrot and stick sticking a bag of hammers uh yeah to be fair owen if we finish the game
you won't have anything to listen to because at that point we're finished and at that point we
part ways and me and andy don't speak again you'll never hear from us feel like we were never here
because we'll also delete every episode from the internet as soon as we finish it yeah for the last
episode you'll have a week and then we're deleting all this the most important part is the journey
and uh after the journey's done and we've wrapped up that's it it's gone we will be purging the
internet we're putting a dmc strikes uh dmca strikes that will be on youtube yeah it'll all
be gone so um enjoy it while you can owen it's going to be a hell of a ride keep those hammers
to hand though because um we will finish it one day and at that point you'll just have to kill us
both all right let's see let's see if anyone else is sending in violent threats to us hey it's
motivation that's what we need you for motivation so keep it coming we've got jack here jack says
hello i've been listening to your podcast for five days now found it on a reddit post and somehow i'm
already on episode 11 it's very people say it's very bingeable and i i don't get that i don't get
that the early ones as well especially god it's just rambling i reckon if i email you now i'll
have caught it by the time you read this well hopefully so apologies if you already answered
this but i have a game question the best kind how do you decide who wins at the end of 111 turns
assuming that neither of you have totally eradicated the other,
how do you determine the winner?
This isn't a game with victory points, is it?
As an alternative suggestion, have you considered peace?
That's what Common Ground's for.
That's why we do the Common Ground every week.
It's for that little bit of peace.
It's a bit like the Christmas Day sort of ceasefire in World War I.
That's what Common Ground is.
But we simply can't have total peace.
Pros.
You haven't actually done any fighting in the first 11 episodes,
so it's really no change from the status quo to quote victor hugo quoting isaiah you have the
opportunity to live in freedom in the garden of the lord walk behind the plowshare and put away
the sword loving it so far can't explain why you're addictive keep going jack well jack that's
uh that's a very poetic end to that email and i think the the quote would be fantastic if the
entire premise of the podcast didn't rely on us being at each other in the game so god if it was
an option we never would have done this in the first place and now if we choose peace we'll be
hit by hammers so choosing peace is choosing violence we really are caught between a rock
and a hard place a hard place being a bag of hammers so while we do love the idea jack of
settling for peace i i really don't think it's an option now because if anything we'll we might
be united at that point but andy and i will then have foes we have to take on separately
it'll become war
alongside a mate
instead of war with a mate
but to answer your
question, the win conditions
well to disappoint first of all
yes, it does have victory points
however, that's only in the instance
that there isn't an overwhelming victory somewhere
else in the game
so if you get your guys into Alexandria
and Cairo with like a
functional supply line
you win
uh if i mine's a bit more complicated i have to like cut it off so you have no units within a
certain distance of tabrook that's right yes you need to stop me from having a supply line to any
combat units from tabrook or tripoli they need to be um cut off so that there's no supply line
within 60 movement points but the the issue is that so this is for the full game by the way not
the the test run the test run that we're doing it has different win conditions that are based we've
talked about it a bit earlier about me controlling um different parts it's a much sort of scaled
down version and there's a lot more win conditions for that but for the full game when it comes to
the the victory conditions yes you need to stop me from having um any supply lines within 60
movement points uh of Tripoli and Tobruk but you can only do that following a certain turn it has
to be the first upstage of game turn 35 yeah which is a long long way away yeah so you can only win
the game from turn 35 which i think is is that when the uh the germans show up i think the
germans show up maybe a little early i think it might be 25 so i can't win before the germans
are involved yeah whereas i can win at any time i just need to occupy like you say all hexes of
Alexandria and Cairo and be able to track a supply line back so I need to hold them for a full full
game turn and then track a supply line all the way back to my guys in Tobruk and Tripoli and if
I can do that I've won I can do that from turn one in theory very very difficult to get my men there
and hold that place so I'd be amazed if that happens however if all of that fails to transpire
then yeah it goes to a victory point system and that's when it's all based around the areas that
you control the units that remain replacement points that remain basically everything you've
got left in the tank as well as the places that you hold at that point yeah i also commonwealths
have an extra way of getting victory points and i can voluntarily withdraw troops
yes you can send them back to the western front i believe i think they just leave and
go somewhere
help elsewhere in the war effort
because I've got some I have to do
Yes, some you have to do on a schedule
Yeah, and other times I can
just be like, I don't need this unit
I can put it
withdraw it
Well you can withdraw them and then bring them back
and it gets you sort of like half the extra points
Yeah, they get like a point every
couple turns they're away and then they lose
a certain amount of points if they come back
so if they're away long enough they can come back
can still be contributing to that win and the way we're sort of looking at it at the moment is that
the if someone manages to pull off one of those two win conditions part way through the playthrough
then they they've won they get the meal they've won and the other person has to buy them the meal
and at that point the winner's determined but we'll keep on going to turn 111 for as well as
long as we can try yeah yeah if it gets to the point where the game just can't be played because
everyone's dead then that's it we've we've finished the campaign for north africa yeah but if it's the
case we hit one of those win conditions and we can keep playing to see if we can get to the point by
system at the end and and see who wins because of victory points then we'll do that yeah we'll be
playing as long as we can until we can feasibly say we can no longer play the campaign for north
africa because there's no way to continue playing i do think from those win conditions if either of
us achieved the other person's been smashed so badly that it's unlikely we'll be able to keep
playing yeah i mean one of them for i mean for me to lose it's i have no combat units that can be
supplied yeah which means they'll starve to death anyway yeah unless they hide in an oasis in which
case you can track them down and kill them also then out of the wall yes they're hiding away
an oasis and if it's the case that i've got cairo and alexandria for a full game turn and i've got
a supply line that tracks there your defense has been so badly broken or you've decided to try and
run across the map to get away via libya then it's the same thing you've also left the wall
yeah so yeah there's victory points i think it might actually be more realistic that one of us
pulls off those victory conditions really i do yeah i think there might be a sway somewhere along
and it just changes shift and then i think yeah someone just needs to get the upper hand and then
they've won yeah i am interested to see if there is like comeback elements um there could be just
solely because of the reinforcements that arrive well yeah i think that'll be a big thing push the
other person their supply lines get shorter and shorter and yours get longer and longer yeah it
feels like a rubber band yeah thing i think there's definitely a chance for people to come
back from bad
turns.
In the actual war, El Alamein
is like a day's travel
from Cairo and
Alexandria, so it's like
that's about as
close to losing as the British could get.
And from there they pushed back all
the way. Yeah, that's
true. So, to be fair,
I also don't think I'm going to send guys to try and fight
that. I think it'll be a much slower march
across the map rather than
A quick dart in and then dart back.
So, yeah, that's the gist of it, Jack.
That's how the game works.
So there's victory points, but there are other win conditions.
Hopefully we don't let you down by going to the victory points.
But at the same time, that means you've got even more of us to listen to.
Like you say, you can't explain why it's addictive.
And to be fair, neither can we.
We don't know.
It's probably because we put subliminal messaging in the audio files.
So it brainwashes.
It's all right.
They won't understand us.
They won't hear this part and remember it.
oh good we get rid of that put them in a fugue state so thank you for that jack and thank you
very much and to the others who have also sent in messages we were getting to them we are um we're
getting a little bit light on the emails actually we've actually nearly managed to trim them all
down so when that is the case we'll probably work on a different segment to fill the time yeah or if
you have any more questions send them in so anything that comes to mind anything based on
on the game or i guess and if we've also made the vow to just read out anything really so
if you've got a question send it in we'll we'll have a look at it we're not exactly structured
but i say that i say that we are structured in the sense that we're returning to the history
segment this week yeah this one will be a little different but should be fun all right gonna start
you off with a quote as other people collect their poems and finally republish them i have
collected my travels. Travels among
the ruins of desert kingdoms and the
crocs and cairns of prehistoric
tribes. Beyond them,
among creeping dunes, petrified
forests, and in places where nothing
exists. No sprouting blade
of grass, no worm of decay,
where perhaps in certain spots
nothing ever did exist.
You've been reading my diary.
Not yours.
Does the name
Ralph Bagnold mean anything
to you it doesn't but i feel like it's about to it is it might mean something to our history buffs
listening but also our geology buffs okay geology is not something i thought we'd be touching on
yeah he wrote a book called the physics of blown sand and desert dunes which is a foundational
text in the field of i'm gonna give this a go aeolian geomorphology all righty that's a mouthful
It's the science of how the wind shapes the earth
Right, okay
Did not know that was some sort of study
That's interesting
And eventually
How wind shapes other planets
As his work was used for NASA
Studying the surface of Mars
Okay
Before
He also founded the Long Range Desert Group
Right, okay
And before he did that
He wrote and published a book
which was released on new year's day 1935 okay a book called libyan sands travel in a dead world
i've read this book and i'd like to talk about it is this so this is what you've been reading yeah
okay wow you went above and beyond andy this is gonna be a good one yeah so bit of context ralph
was born in 1896 okay became a military engineer fought in the trenches uh in france in world war
one right then he went to cambridge for a couple years got an engineering degree and then rejoined
the active service where he's eventually stationed in cairo in 1925 as part of the signal corpse
okay okay this book uh outlines a series of desert expeditions that took place between
1925 and 1932 culminating in the first crossing from east to west of the libyan desert
all right so this is definitely a guy who knows his stuff when it comes to desert navigation yes
uh he's a pioneer of using cars for deserts which is a big thing in this campaign and some of the
techniques he learned and stuff this all pulls directly into the long range desert group like
this learning he's doing beforehand i feel like i'm just gonna end up more scared of the long
range of desert group by the end of this uh so got another quote for you here there are deserts
and deserts there is the wilderness occupied by drought resistant scrub land and occasional grass
where no man's water their camels or more barren and lifeless still but dotted with wells providing
a permanent sustenance for a small settled population in contrast to fertile lands its
serenity its emptiness the idea of ageless duration instills and stirs the mind in more
populous rainy countries weaving romances about nomads and sheiks but there is nothing terrible
about the wilderness this kind of country occupies most of the world it exists on every continent
of such a type as all the country east of the nile and egypt all the way across arabia to persia and
beyond very different is the great lifeless desert that rolls like a blank sheet of paper westward
across north africa from the west banks of the nile the first chapters of this book and
this episode will concern early sightseeing trips into the wilderness before they tackled the deep
desert okay so this is uh so this isn't about the desert of my mind this is the this is terrain
what he's calling wilderness is desert it's just there's as he says there's desert and desert
all of this is the word of the map of this is pretty much the worst kind of desert
great that's where we spend our time yeah brilliant um so he arrives in egypt in october
1925 and he falls into a small group of brits who are wanting to go off the british the beaten track
visit out of the way places uh one of the leading ones here is lieutenant uh holland who's also part
of the signal corpse okay um they he catches the desert exploration bug uh further south and then
brings it uh to cairo and assembles a very small group who are using cars to explore at this time
the nile delta right and they discover the model t is the best vehicle for this it's light it's
relatively easy to maintain and you can get parts so at this time here's some of the stuff they're
doing uh this is one throwaway sentence and it would be probably another book for someone else
we visited every pyramid of not long row which stretches for 70 miles along the nile climbing
to their summits and creeping down dark tomb shafts along the bats and owls so they climbing
the pyramids exploring them and then we merely felt consciously and unashamed the exciting mental
kick of an apparent breakdown in the flow of time whereby one sees and touches buildings and
belongings perfect as of today but oddly different other people inconceivably old so they're really
getting into exploring egypt and in this time he's also falling in love with the car as a means of
getting around so he's becoming a a grease monkey as well uh yeah and uh there's this real there's
a bit the quote's probably too long but uh he gets this golden bathing dish that was used to
bathe an infant pharaoh before the pyramids were built it's like this crazy again that like
disconnection of time yeah that he's touching something so old so old yeah um but they start
driving off into the hills around it finding ways up like stony crags and cliffs and figuring out
how to drive on like clay that you need to drive fast across boulder strewn country like dodging
bigger boulders and they also start to set up some of the first things about
precautions in the desert yeah a lot of these will set up long-range desert group operating things
he's doing all of this like in his time off by the way he's also an active duty member of the army
so this is his hobby yeah this is his hobby definitely so they realize if you're further
than walking distance from help the order like the amount the risk of disaster has to be reduced
to a second order chance basically that's to be multiple failures for you to get in trouble
because you can't expect help yes yeah so no single accident can ever leave a party stranded
and that's something that gets carried through the whole way makes sense yeah makes sense in this
time also him and one of his friends set out to see how little water can be survived with
so they walk 20 miles across the mokotamas uh which is like a hilly mountain range they walk
20 miles across that on a summer's day with one bottle of water between them why would you do that
that's such a dangerous experiment yeah most of which they had to pour into a hat to give to his
alsatian who insisted on following them and then sat down and started crying for water so they did
it with very little water themselves so they're toodling around the region as it were until one
day he's sitting in his office in cairo looking at a map and uh my eyes used to wonder from cairo
to the suez eastwards across the canal across sinua which is the eastern part of uh egypt from
the nile yes up to jerusalem to the great rift valley of jordan the dead sea and the gulf of
aquaba tucked away in the mountains of transjordan jordan which is what it was called at this jordan
this couple at the time south of the dead sea i discovered the words petra ruins of
it was not very far away why shouldn't we go and see all that
this man's appetite for adventure is i i don't understand it not in the desert yeah so they
start planning an expedition to petra uh him and some of his uh mates and that like group
because this is 10 days they're having trouble gathering other people crazy enough to use all
their like annual leave to do this of course but he does get a couple of people one of them there's
this guy they want to join them and he like takes him up into the mountains in the car and takes
like deliberately difficult routes to like impress him yeah but he this guy's like i'm really
interested i might get a model ford but i currently have a car i really like and then he describes it
as at what instance he gets into a his car gets into an accident with the at a railway crossing
and then he describes it as when he lost hospital he was badly shaken but he was
ours he bought a model for two days later so yeah they leave in march 1926 heading up to petra
so this is away from the libyan desert and stuff yeah there are they're learning the stuff so
it takes them two days to find the ferry across the suez canal because they assumed there'd be
a road to it and there wasn't oh that's just a ferry with nothing connecting to it it's like
you just gotta walk there or take a camel but they do get the cars and then it's very difficult
country at the other side they cross and it's like straight into sand and dunes and stuff so to give
a sense of this initial this first journey at a certain point it takes four hours to do 10 miles
a baggage camel could do it in less time they were convinced as others had been for a long time
that whatever else a car can do it can never tackle deep blown sand which they're going to
discover by themselves later you can so they're like bumping this is like a horrible journey but
they're loving it yeah these guys get off on it by the sounds of it this is their jam like to give
a sense of it they've budgeted for every two or three days of travel they'll have half a day of
repairs on the cars because it's just that hard going on the they're like swapping wheels out
they're taking extra transmissions and axles and these cars again absolutely hammered god these
guys must know what they're doing when it comes to fixing up a car then uh yeah by the end of it
they seem to be like take it apart and put it back together with their eyes closed jesus um
there's this horrible bit uh with the sand where the like uh quote here the sand all looked the
same but sometimes it was hard like the floor below while others one could see where the tracks
of previous cars have plowed in deep so it all looks the same but sometimes your car's just going
to get stuck and sometimes and there's no way to tell it for them at first because it just looks
like sand so they work out the trick at this point which is the only really way to tackle this
is to just let rip and uh open the throttle up grip the steering wheel as hard as you can
and try to keep the car going in roughly a straight line at speed they'd normally get to
the other side of these sand drifts with the car just broadside on often being unable to hold on
at the steering wheel so they're just barreling straight over just gunning it straight down there
is sort of a thing of like if we don't know how to deal with the terrain it's be very careful up
to a point and if being very careful doesn't work let's see how going real fast just put the pedal
to the floor and just really hope it works so this first trip is unsuccessful but they do make it to
jerusalem and then on to amman which is the capital of modern-day jordan yes so that whole
trip is over a thousand miles for 10 days and it cost them four or five pounds a head
right because they do yeah they're just doing it all themselves they enjoyed the trip they're just
determined to return to petra now they've got it like in their heads we are going there they're
obsessed yeah what they are um so this is where they some of this like learning they've got starts
to put in first uh they realize one of the guys on this first trip's on a motorcycle
motorcycle's bad for this i would imagine it's not a good option i could have told them that
you can't carry much shit and it can't cover the same ground as a car apparently
and it's just annoying so they realize you need six people because you need to they need to be
able to push the cars for like quite extended distances at times yeah yeah so that means they
need three cars which is when that guy who gets done by the train that's when they get him okay
yeah um another thing is uh for sand um they take rolls of rabbit wire um about 20 yards long
and you put that under the wheels if you get stuck so it can like grip yeah yeah but the problem is
that if the front wheels don't quite get there the whole thing just wraps up under the car
and they have to spend like half an hour untangling this chicken wire they can't leave behind
they're also yeah there's a lot about them packing and they bolt all this stuff to the side of the
cars they add rails to they've ruined these cars for anything but desert exploration at one point
there's this description of this like radiator system where because the water evaporates it like
goes into another tank they've got and another tank and then when most of the water's evaporated
They drive into shade somewhere
And it like condenses
And refills the radiator
That's very good
It goes back through the tanks
So they make like a self-fixing radiator
Yeah, they're recycling water
That's very cool
And just to give a sense, this is a description of a wadi they go through
Because that's one of the tiles we deal with
Yes
You know, wadis are valleys, basically
Where, you know the
You know
Indiana Jones and the Last Crusade
Yes
That is Petra
But you know that very narrow valley
With like a thousand feet
Yes
Yeah that's a waddy
So on each side several thousand feet high
Rose walls of deep red rock
Seemed with basal intrusions
As if pitch black had oozed up
In long straight cracks
The floor of the riverbed was sand
Boulders and loose pebbles
The rock rose sheer on either side
so in the event of a rain and a sudden
spot of water, one's chance of
escape with the cars intact
would be rather poor
so
some of these are like tens of
kilometres long, so if you're in the middle
of it and a flash rainstorm comes
you're just done
yeah, you're trapped
but they do set off
again for their next
journey in December 1926
arriving
in Suez on the
evening of christmas day so they're really they're using their christmas break to try and
get back to petra again these guys are obsessed yeah the wire netting i've mentioned that this
works well uh it reduces the amount of pushing they're doing but they're still pushing these
cars a lot it's very manual work but they do make much better progress until they come to the rift
valley and then they there's these thousand foot cliffs and they're just like well we can't get
past this until they find a road that had been built a hundred years earlier going down but it
had been built in such it's a three-to-one gradient uh to give you a sense of this and
when they're talking about the thing they say this conqueror from the past had built a road
that could only be used one way gravity is a very resolute policeman that's a phrase i like
i'd like that that's a good turn of phrase so they descend this hundred year old thing and then they
have a choice of going along the coast or like much further inland and detouring
so they drive their cars like along the beach but the pebbles are too bad so they have to go
in the water where the sand's been more compressed and they arrive at this village and everyone at
village is like what like no one's ever brought a vehicle yeah how did you drive here what the
hell are you doing here and there's this bit where the official like the mayor on charge of the town
is like if we'd known you were coming we would have rolled out a much better reception we would
have turned the street light on so yeah they come out of here and then they come to a another waddy
and they're traveling this one's 35 miles and then they come out into like a huge basin of soft sand
which is bad for the cars and holland uh the guy who got them into it yeah his car keeps getting
stuck and they have to keep getting out and pushing it his car's a year older and slightly
different design so it's starting to like die until eventually they reach an area where a
previous army's moved through so there's like the chicken wire everywhere all right so they're like
Sweet, we're going to go for it.
And Holland flies off over a hill at speed.
And as they crest the hill, they just see the car is just spooled.
The wires got caught on the axle.
And they just describe it like the car's perched on a cushion of wires.
But they still cut it out because they need the car.
Yeah, they can't leave it on the car.
Fix it and head on to Petra.
um they rest at a valley a city a town called man for a day drive a bit further and then leave the
cars and walk into petra so this is the description of them like entering petra then the gorge turned
again an unseen cleft letting the sun to shine full on a great temple front facing us at the bend
to us still in the dark corridor it glowed as the painted scene on a floodlit stage bright pink and
perfect with hardly a sign of erosion it looks so new as if a wealthy madman had at the front of a
modern london public building carved here in a wild place for the sake of incongruity and there's
a bit later on where he's talking about it makes him uh yeah i've got it uh he's talking about how
similar the architecture is to like whitehall and like london uh like the fronts of the buildings
and stuff and they find it like actually sinister to a sense where he's like it offends the
sensibility that an unknown people 2300 years ago should have conceived it because it's like
that's off how is that um so yeah they got to petra in this first journey he also has a bit
where he basically just describes gatekeeping like perfectly where he's like our appreciation's
like much increased because it's difficult to get here but the guy who originally discovered it
would have thought us profane for visiting in cars with like a police escort at times and we
would be disappointed if we went back there now and saw tourists uh for every convenience has
been arranged so it's like the well it's less difficult for you so it it's not it doesn't count
which i just thought was quite funny um so this is the first journey they've gone on they've gone
to petra the journey back they use the same route it's relatively simple getting back and then they
arrive just in the last day and then it's straight back to work yeah because this yeah this was a
this is a holiday yeah cover that for the the first part they go into the deep desert in the
next couple of chapters so well that's that's our domain so yeah that'll be interesting to see how
they how they fare in the desert laying the scene there and yeah this i'd actually recommend people
read this book there's some really good descriptions of the desert in there and some
interesting uh observations i mean hey if you like the desert you'll love what we do anyway so
may as well check out a book as well yeah it's like us but it's words yeah well quite an adventure
they went on i'm uh i'm very interested to see how this plays into the long range desert group
because right now it sounds like a bunch of bros just hanging out in the desert causing hijinks
and some suvs yeah driving around visiting villages gunning it over some hills getting
wrapped up in wire yeah oh yeah it's gonna be wild to find out how these guys go on to become
some of the most dangerous elements of the desert but the fact that this all started as a bunch of
guys just you know it's like the kind of people who go on hikes yeah stuff when they're on holiday
it's like no i don't want to go out and party and stuff i want to go out and hike today i want to
hike for for 20 miles yeah it's that but it's like but we're also doing it through dangerous
landscape and also if the car gets totaled we're gonna die yeah i mean the fact that they started
this off with the whole oh well we'll go with a bottle of water oh shit we need to give it to the
dog oh oh now we have no water i guess we know we're capable of walking 20 miles with no water
but fuck i hope we never have to i mean yeah it really sets these guys up for the endurance test
that is that so maybe we should do that for the game we should have done that before starting the
game what we should have the desert yeah we should have went to the desert and went how long can we
go in the desert without going crazy let's let's try that and then maybe we'd be a bit better
prepared for the game to be honest the book did make me want to visit the desert no no andy that's
how they get you that's how they get you they trick you with all the beautiful description of
the scenery and then next thing you know you're dying of thirst you're dying of thirst and the
village didn't even turn on the street lamp for you the one street lamp oh poor guys but they
ended up becoming very scary i'm interested to see how this story unravels so we can find out
how they ended up being the iconically powerful men they are in the game it's obscene how good
they are in the game so it does explain how they don't need supplies and stuff like normal units
yeah they're not normal men no they're super powered i think to offset the fears we we we
simply have to we have to find some common ground and now for something nicer
a little oasis in the war
it's time for some common ground
I'm trying the intro for common ground
I'm recording
maybe
yeah
yes
we simply have to get away from
the deserts of their mind
and back to the deserts of ours
back to the deserts of our minds
I guess more specifically today
the deserts of my mind because today is my common ground and as always common ground is here to
unify us and today I said I you know I said I try to unsettle you played a bit of psychological
warfare but now I'm going to try and find a way to better the world oh okay so this is a first
for common ground it is usually it's quite bad my my suggestion my common ground is that
the governments of the world
should come together to create
a Thunderbirds-type rescue team.
Okay.
The puppets?
Yes.
Well, the
Thunderbirds, yeah,
they were puppets in Thunderbirds.
But they're not going to be puppets
in real life.
Okay. So what
specific about the Thunderbirds
do we need? What do you know about Thunderbirds,
Andy? They're puppets.
I'm going to need more than that.
They have...
I think their base is under, like,
a mountain or something?
Tracy Island is where their base is.
Their base is on Tracy Island.
Okay, I'm sorry.
What do you know about Thunderbirds?
That.
Right, well, this is going to be fucking difficult.
I'm really reaching for the opening thing.
Okay, so the Thunderbirds...
Sorry, so Thunderbirds is...
It's all set around the Tracy family.
Okay.
Jeff Tracy, and he's a widower, and he's got his sons, and they all live on Tracy Island,
and they form International Rescue.
Okay.
And they use the Thunderbirds, which are all their various vehicles, to avert disasters.
Okay.
And they go around to rescue people, hence International Rescue.
Okay, I'm in favor of this, yeah.
So they've got various Thunderbirds.
They've got Thunderbird 1, which is a rocket.
Okay.
So it sort of flies around, usually sort of suborbital.
Space rescues?
Sort of suborbital, this one.
And yeah, the Thunderbird 1, it's great.
I love Thunderbird 1.
Thunderbird 2, it's quite a big, chunky aircraft.
It carries some of the smaller vehicles in it.
Okay.
It's green.
It's probably the most iconic one.
You might recognize that one.
Thunderbird 3, it's another rocket.
That one goes up into space quite a bit.
Okay.
It's red.
Ooh.
Thunderbird 4 is a submarine
of course, you've got to rescue people underwater
yeah, a little bit less
sort of flash
submarine, I feel like that one
Thunderbird 4 is my least favourite
and Thunderbird 5
is a space station
space station?
yes, they have a space station
then they've got other stuff like
they've got Fab 1
they've got the Mole
they've got all these other things
Fab One
is driven by Lady Penelope
she's their London agent
and her driver is Parker
he used to be a thief
I wouldn't be hiring him
he used to steal things
so okay, I now have a grasp of
the Thunderbirds
so you want the governments
of the world to form?
yes, so they need to create
international rescue
they need to create the the same organization that the thunderbirds are part of what's wrong
with current rescue stuff right now there's too much stuff going on that isn't being saved you
know people are people are in peril all the time and i think having thunderbirds around is not just
a way to save people but also kind of a deterrent do they fight people well their main nemesis is
the hood okay he's a bad guy from um he sort of he sort of hides in malaysia and he's got
psychic superpowers which albeit isn't no go on it isn't a very commonly come across issue in the
real world but we've got to prep for it exactly and also thunderbirds are set in 2075 so we still
got time to to get to that we want to try and stop that from happening so we need to we need
to form a Thunderbirds team.
So, we need to put together
right now.
Right now, we need to pick.
You're looking wild.
We need to pick which nations
are going to run which Thunderbird.
And we don't need to keep them the exact same,
but we need to keep the theme the same.
So, Thunderbird 1.
You genuinely
look nuts right now.
Thunderbird 1
is a rocket.
It's suborbital. It travels
at 15,000 miles per hour.
That's fast.
It is.
So we need...
Who's doing that?
NASA?
NASA.
NASA's not really a nation,
but I'll take it.
America, then.
NASA slash America
do Thunderbird 1.
Yeah.
Okay, they will cover
suborbital very fast rescue.
Okay.
So that's for anything
happening right now.
Okay.
Okay.
Any immediate emergencies.
Okay.
They will cover it.
Okay.
So Volcano goes off.
Who do you send?
Nas.
No, Thunderbird 1.
Sorry, Thunderbird 1.
Yes, yes.
Thunderbird 2.
So a bit bulkier, a bit more durable,
carries the other Thunderbirds.
Not the other Thunderbirds,
the other vehicles for the Thunderbirds.
So in this case, it would be like a car
or like a bigger car.
So this is just like a big plane.
Yeah.
Okay.
Yeah, it's got like a big hangar in it.
Okay.
So
Oh
Who's making it
So the common ground is
We work together
I've brought the idea of international rescue to the table
I need you to fill in some blanks here
Okay so you need
Big planes that can move stuff around
Yes
Okay so the US military
Right okay I'm seeing a problem here
I'm also detecting a through line
Which is I think every country
Has this to themselves
no no no no no we can't allow that then it's not it's not going to work the way i want so we're
going to take the big planes off everyone so yeah so right so we've got we've got okay hang on a
minute so we've got thunderbird one is nasa slash america thunderbird two is america it's the u.s
military yeah right okay fine we can do that but we need to change things up going forward okay
thunderbird three as you may remember it's another rocket this one goes into space a lot
now i'm seeing a problem yeah
because we've already used we've already used nasa okay i feel like you really you really blew
our load early there with the whole use nasa for thunderbird one thing okay china okay they have a
space program they do they do and um is it successful i don't know right right that's fine
we've got global resources
if things go bad with Thunderbird 3 we can rescue them
with Thunderbird 1
so
alright that's fine we can do that
we can figure that one out
so we've got a preliminary Thunderbird 3 which may or may not work
but that's fine we've already got Thunderbird 1
and space stuff doesn't really happen much
nowadays
which is why I'm confused that
5 of the vehicles are space related
5 that's all of them
sorry 3 of them
are space related
so then we've got Thunderbird 4
which is the submarine
okay
so we can't have
NASA
NASA doesn't do that one
and definitely not the Ocean Gate guys
they've already
had their one chance
yeah I'm not sure if they've ever built shit
let's face it they really fucked it
so we'll go with someone else for that
the Germans have a rich tradition
of submarines
That's true, yes
The U-boat and whatnot
So we'll go with Germany for Thunderbird 4
It's my least favourite Thunderbird
But I actually think it might be the best built so far
So we'll go with
Thunderbird 4 is Germany
Now we need a space station, Thunderbird 5
I say we just bolt shit onto the
International space station
We're just sticking bits on
Yeah, like every country can
Launch a room
To be attached
So we're hoping that the International Space Station is going to lease out different areas.
You just attach stuff onto it.
For our Thunderbird team?
Yeah.
Okay.
Because I don't think they're using it for much now.
Oh, yeah, there's guys who are stuck there.
Yeah, well, that's sort of the point of Thunderbird 5.
It has ops.
It sort of handles global comms and keeps an eye on things.
Although I have seen criticism that Thunderbird 5 would only cover one-third of the Earth
because of its radio blank spots.
And we would need more Thunderbird 5s.
Okay.
So that's going to be a problem.
But we start with one.
We start with one Thunderbird 5.
We start with one.
We start with a single Thunderbird 5.
Okay.
And we use that as a sort of preliminary launch.
We'll just have it move fast around the Earth.
Yeah, we'll put some jets on it.
Okay, now we need a widower and a lot of sons.
Hmm.
That's a dead wife and lots of sons.
We can just have somebody who's a widower
and then we'll pick up the son
separately if needs be.
I'm now trying to pick up a famous widower.
Famous widower.
I know kind widowers, but I don't know famous widowers.
Do you?
You know kind widowers?
Yeah, most of them are kind.
Alright.
Okay, got one.
I don't know if you've ever seen Mighty Ducks.
Nope.
Hans
from Mighty Ducks
So he cleans all the ice skates
for the team
Oh, so he's got the skill set
Yes, so he makes and cleans
the ice skates
So we'll put him in charge of
International Rescue
He can be the widower
and then we just need a bunch of people
who are sons
The Baldwins
The Baldwins
That's uncanny, do you know the plan?
the what no the baldwin plan the baldwin plan they were going to make a live action
show of thunderbirds and use the the baldwin brothers wait really really legitimately
i swear to god so the people conceiving that show put as much effort into it as we
as you have because it's some famous brothers so yeah so right okay so that's it that's sort
of that makes perfect sense the baldwins yeah so the baldwins are led by hans
from Mighty Ducks
and they run
International Rescue
made up of
mostly US
military technology.
There is a problem
with that though.
Which is?
The most famous
Baldwin is probably
now
most famous
for accidentally
killing someone.
Right.
But that actually
plays in perfectly.
Do the Thunderbolts
accidentally kill
a lot of people?
Thunderbirds
not Thunderbolts
you'll think of
the Marvel property.
I think they
accidentally do
kill people.
Thunderbirds
no
But there is a bit of a point of contention
as to why it is that The Hood hates Jeff Tracy.
And sometimes it's because it's alluded to
in the 2004 live-action film,
which has its flaws,
but Busted did a great song for it.
So it's alluded to in that.
If I say alluded to,
it's explicitly said in that,
that Jeff Tracy left The Hood for dead
at the site of an accident.
The site of rust.
That was a side
You know what, the Thunderbirds could have done wonders
at the set of Rust
They could have swooped in there
Thunderbird 1
going ultrasonic
15,000 miles per hour
The G-Force will keep the blood in this one
That's not the design purpose
of Thunderbird 1
It's not to stem the bleeding of a gunshot wound
Okay
I also, if it's any consolation, think she died
instantly.
It's not. So I don't think Thunderbird 1 could have
done anything about that. They couldn't have helped.
Thunderbird 1 couldn't have helped.
So I think in that case, yeah, we've
really covered that all off. The Thunderbirds,
they're going to be operated by
the Baldwin Brothers with oversight
from Hans on
Tracy Island.
We'll keep the island. Tracy Island
is still going to be the island. The one
from the program.
and Thunderbird 3
we need to be worried about because it might fall apart
or it might not, I don't know how good
their space program is
that was easy
real whistle stop tour
and then we can get rid of all
of our rescue services
so we're just leaving it to the Baldwins
yes
we're leaving it to the Baldwins
and they've got the Thunderbirds
so they'll be fine
FAB Virgil
I don't know, you've clearly referenced Thunderbirds
just there
don't know it
right, so that's what they would say
that's what they would say to Virgil
Virgil Tracy is one of the brothers
Alan Tracy I believe
was the fastest swimmer in the world
oh
so which
which Baldwin is that
I believe he's the youngest
of the Tracys, I might be wrong, maybe second youngest
so whichever second youngest
Baldwin
there's no way to find out
it's not Alec
well in that case I believe we've covered off
common ground achieved
we've designed international rescue
we have travelled through the deserts
of Libya
through the past
and we've talked a little bit about the campaign for North Africa
which is a game we're playing until completion
so that's
sort of everything
we've covered off all the things we usually do
and
I think I'm dehydrated
I think you probably are
stay subtle and brave guys
stay safe out there and if you don't, don't worry
Thunderbirds are go
FAB Virgil
speak to you next time
We'll be right back.
