War With A Mate - Episode 28: Airing It Out
Episode Date: June 13, 2025We have liftoff! The planes are finally in the air, and making an impact! Look at them go, glorious flight. From up here, the guys can get a good view of meaty history segment about the Long Range Des...ert Group's activities, some mail that walks the line between praise and penalising, as well as a Common Ground segment that is primed to save British entertainment.
Transcript
Discussion (0)
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welcome to war with a mate with me james me andy the podcast where me and andy practice kissing
oh it's a good one today lots of kisses lots of good lip work
i've been really zeroing in on my tongue stuff i know i've noticed well done
No, we're joking.
The only thing that we have fear is lip service
for Richard Berg's creation,
the Campaign for North Africa.
The best board game
that is about the Campaign for North Africa
that simulates the whole thing.
That we're aware of.
That we own, at least.
Yeah.
And it's, wow, what a beautiful game as well.
Look at it.
Look at it in its frame.
Elegant, majestic, complicated, frustrating.
A work of art.
But, I mean, we were talking about this.
we missed it we missed it yeah we got a bit of a delay between recordings and never thought i would
but i was like oh where's the i found myself the campaign for north africa i found myself longing
for it yeah what's going on there stockholm syndrome yeah we keep saying it and oh god it
is really kicking in it is it is i must say it's making the experience more enjoyable
what what wanting to play it uh having stockholms yeah it will do that by default i guess that's
what that's for what that's why they made it that's why they made stock that's why your brain
does that to make the board game better yeah well i mean we've had a pretty decent day today
yeah it's been aircraft stuff planes in the air planes in the air fuck you rainstorm we actually
got up there oh someone's playing a little bit of a jam session next door by the sounds of it
okay hope that doesn't show up i certainly hope it's not copyrighted music not allowed to have
that it won't show up these mics aren't that good they're just good enough to pick us up thank god
i'll edit it out it'll just be white noise that's what this is anyway so we've both done some
bombing we did we both we planned out our air missions today and then we carried out most of
them yes so the air missions were primarily bombing runs yes you bombed the third coldstream
guard i did as a retribution for them attacking my guys they uh they did a number on the first
libyan division and as a result they got i think we worked out based on an ammo point being four
tons of explosives and ordnance they had 1200 tons of explosives dropped on what we worked out as 600
men yeah that's right we uh we managed to dish out well i managed to dish out two tons of ordnance
per man somehow one toe point survived yes because they consisted of six toe points yeah which is
about yeah 100 men per toe point and only 100 survived which i mean kind of surprising yeah
only um only 100 guys made it it's uh i mean to be fair with the amount of bombs i dropped
should have been all of them i mean yeah and then uh i bombed your fort magdalena you did you did
you bombed my airfield there yeah i sort of had a little look and i went oh there's a lot of planes
there i'll bomb them they were all out busy but uh managed to damage the airfield yeah they were
all out escorting my bombing runs and you snuck in there and you dropped some bombs you dropped
a lot of bombs but you only took out one of the airfield capacity levels yeah my dismal dice
rolling continues you you had a potential to take out i think four levels and you took out one yeah
and the airfield has a max capacity of six yeah and the capacity relates to how many squadrons
can operate from there i had a it was full six sgs use six squadrons and now one of them can't
function one of them won't be able to do what they need to but having said that i don't think
there'd be a situation for a long time where all six would be ready to go at any given time yeah
so it's not too bad for me but they are really costly to repair those levels it's 20 store points
and 10 fuel points yeah it only takes one upstage to amend that damage but it's still the resource
commitment i'm gonna have to put into that is it's not nothing no and also you can't like swap
them out no you can't like get everyone ready and then be like this is the inactive sgsu now
yeah it's just a hard limit on how many you can have operate yeah so i'm gonna have to fix that
at some point just in case i need full capacity but i'm not too worried i think all in all me
decimating the third coldstream guards and you taking out a little bit of my capacity i can live
with that i can sleep well tonight yeah i think you've got the best of that trade and then the
last thing we ran up to uh did things slightly out of order because next set uh session air combat
yeah next time we're going to be because i i had two bombing runs you had one mission
it was solely committed to taking out that airfield and it again had uh underwhelming
results if i do say so myself and my two bombing runs one on the cold stream guards and one on a
portion of road yes along the north coast in a bit of rough terrain yes right next to you
Mersa Matruh. Yeah, which
could really mess up my
supply lines pretty badly.
But you have scrambled some of your
fighters to try and tackle this.
Yes. And we've had a look at the numbers, we've
revealed to each other what air force
we've committed, and I've committed
25 fighters, you've committed
19? Yes.
Gladiators and
I think Boeheim?
I can't remember.
I think Hurricanes
and
something else you've got
yeah oh it might be hurricanes
and the gladiators
it is yes hurricanes and gladiators
the gladiators are sort of my
they're my most
numerous plane at the minute
the hurricanes are better
though so there's 15
of them going
to scramble to intercept
and 4 of the hurricanes
yes so
some of your hurricanes
are a lot more maneuverable and have a better attack air score than my fighters but your
gladiators are worse so i outnumber you but you've still got a few guys in there that might be able
to cinch this win and if so i'm gonna have a weaker air force that was that's the hope and
my hope was to lure your planes out so i could try and fight them because i thought i would really
outnumber you but it's not really that far out i was hoping i'd have two to one yeah that i would
have probably not i would have aborted the scramble mission maybe if i'd known but well if i'd been
that outnumbered yes it was it yeah i think it's fairly evenly matched i think it can go one way
or the other with this yeah i mean it might come down to pilots and dice rolls but it's not going
to be like one person i think it feels pretty even yeah which will be fun to see how the the
dogfight actually plays out yeah because we've got the fighters in there it'll hopefully build
a little bit of immersive
storytelling, or emergent storytelling
when we figure out how these pilots do.
How many kills they get, how many of them
are aces, and how many
of them just don't make it.
Don't make it home. I think that's going to be a lot of them.
I think it's going to be a lot of yours.
And probably quite a few of mine as well.
So that's coming up next time.
That'll be a hell of a lot of fun.
And my bombing run will go
off, and there's a very high chance
that I destroy that portion of road.
Yeah, I think the only way it doesn't get destroyed is if I break your fighter screen and, like, destroy a bunch of bombers before.
Yes, but even if you don't and all my bombs drop, there is still a small chance that I don't destroy the road.
I think there's four die results that can result, no, five die results.
They can, yeah.
Oh no, it's six. It's 11 to 16. So there's six results in which I fail to destroy that road.
but if i'm successful then it works out well and there's a reason i picked road instead of railroad
oh go on railroad is a lot easier to repair than road oh is it for railroad you just need a unit
with engineering capacity and it's something like a single store point or something crazy
whereas road is um you need to have a specific type of engineering unit and it's a lot more
costly right yeah so you need more stores so that's why i went for road yeah railroad would
break a decent line of travel for you but i think you'd fix it real quick yeah also i guess the
railroad's pretty specialist it's like limited to two stocking points per turn yeah whereas the road
is all my trucks my like big divisions moving up from alexandria yeah everything everything i was
tempted to try and cut off your fourth indian division yes i ended up going behind them and
bobbing it behind i figured we'll let them come through i'll just take them out the old-fashioned
way. By failing
to hit them with barrages and then
missing them in close quarters combat as well.
A classic. Yep, that's how
it goes. But I've enjoyed
it. The bombing mission weren't as complicated
to figure out as I thought they'd be.
Actually very simple. It's
just how many bombing points
do you have and then a table. Yeah.
Which is pretty much everything.
It all boils down to a simple table. It's just
figuring out how you roll on that table and all the
stuff that affects it before that point.
That's where it gets complicated. But all in all
not really that bad and then the dogfight should be again straightforward in their individual
essence it's just a case of having to go through the sheer volume of these fighters 25 on 19
uh it'll be fun to see how it plays out yeah i'm looking forward to it because it seems one of the
more dynamic almost or more there's opportunity for as you say like a bit of like narrative
building where we can get fighter races and stuff yeah we can have pilots that stand out and we can
follow their their journey through the campaign which will be a lot of fun i want to see who
stands out what historical figures we concoct ourselves yeah we're talking about giving some
of them names if they do particularly well yeah which will be good i was surprised by how effective
the bombing on the the coldstream guard was i know you dropped a lot of bombs bad 396 yeah
but when i was sort of looking at the table i thought that was one of the like less effective
of options you can have for bombing bombing uh ground units yeah yeah yeah um if you go for like
roads for example you're a lot more likely to destroy roads because it's binary it's either
you destroy them or you don't whereas with ground units it takes off a certain amount of toe points
but once you've committed a certain amount of bombs there's no longer a chance to miss you at
least get one and i pushed my bombs the amount of bombs the sheer volume meant that the minimum i
would have done is four up to a maximum of six and i ended up getting five yeah so smack bang in
the middle but the die roll it was still in the upper echelon of the die rolls that i needed to
get and it worked out it worked charm that's what they get for messing with my libyans and i might
not be able to retreat them because we need to double check but i think they might be pinned
as a result of the bombing we do have to check yes because the the bombardment i mean there's
only one two point left i'd be shocked if that didn't mean that they're pinned i would i would
expect them to be pinned so i've took out a good portion of those guys and i think if they're pinned
they can't retreat if they're pinned i don't think they can yeah which means there's just one
toe point of guys waiting essentially to be captured at best if it's any consolation i don't
think i'm going to go for them oh being candid i don't think that i don't think that's going to
happen are you just happy to sort of make them ineffective and let them sort of run around well
at this point i'm thinking are you really going to commit them to a fight because charge of the
light brigade uh charge the thin stream yeah i don't think you should do that i think you should
just send them off home no send them packing so don't know why that gets any credit what the
charge of the light brigade yeah like it gets presented as like heroic it just seems like a
suicide thing well it is yeah that's exactly what it is it's hoping that you get some sort of result
from it but it is more or less a suicide run i know he went for one of your supply dumps i was
thinking about supply dump bombing as well the reason i didn't is because they're relatively
quick to set back up relatively quick to set back up and also the tables you need to commit a lot
of bombs to really hit something significant 75 is the most you can do and for that you need to
commit i think it's essentially the highest number of bombs the highest bracket of bombs
i think it's i think it might be 471 no yeah i think you're right 471 plus and even then you
still need to roll i think it's 61 to 66 in order to take off 75 although i am fit because like i
actually couldn't get into the because i used all my bombers on that are fitted at the minute on my
run and got 381 yes so that's the sort of sense of how much bombing i split is required for
with mine i split it and i had 396 on the cold stream guards and i had 207 i think it was
on the road yeah and that's not all my bombs either oh yeah did you not launch everything
that was fed uh no i didn't no i kept them back knowing that there was a chance that they could
all be intercepted and things could go completely askew yeah and also some of them were fighter
bombers and i didn't want to use those yet i want to maybe read over a little bit as to how best to
use them and i didn't want to commit everything for the sake of it i wanted to keep them back and
figure out if there's a more niche way i also wanted to see how effective the bombing actually
plays out and it turns out very if you commit the right stuff but i want to have a look at dive
bombing and strafing i want to see if i can take out some of your supply lines cause some real
havoc on those trucks there's also planes that can bomb and strafe at the same time they like
unload their bombs and then strafe run yes yes uh so i want to have a look at that so i've kept
some back and no night missions for me for us i don't think no no i've got the capacity to do
night missions but i don't think i want to do that just yet with this being the practice run
i wanted to do it sort of sequentially and almost have a go at every little bit piecemeal and then
have a solid idea maybe going into turn two or three even and figure out how it looks when it's
all working in concert yeah but i'm very pleased with that because that was surprisingly fun yeah
and the dogfights i think will be unsurprisingly fun i think the dogfights are just going to be
a great time and it's the thing i've been most looking forward to through through this whole
setup that and and barrage i've really loved barrage for some reason there's just something
about that that really really tickles my pickle yeah i think that barrage is adds a nice bit of
depth to what might otherwise be quite a flat combat system yeah it allowing your units to
pin other units beforehand it gives that immediate threat of you're committing a lot of forces but
they could get shut down before the fight even starts yeah and you're committing forces but if
the if you use your artillery well and like pin their infantry then suddenly their armor is
completely ineffective and if we've learned anything from your history segments it's that
it just takes potluck for war to turn and completely change even if the numbers are on
your side yes uh a bit of paperwork getting lost in a file clerk's room for a week changes the fate
of the world which is how i like to see those rules manifesting in my head where it's it's
just someone's someone's decision or indecision has then caused a complete shift in the outcome
of that battle yeah or like when we get to the plane bit it's like oh a guy got a really good
night's sleep so he's killed three other planes like yeah i'm i mean you took out two of my planes
that were on the ground yes and it'll be it'll be fun to see how stuff like that manifests where
maybe i've got a plane or a pilot who's done particularly well and i think i'm going to assign
them to their own sort of plane it says you don't have to keep them assigned to a specific plane
but i think where i can i'll try and do that just to keep a bit of a through line bit of a story
ace has his favorite his favorite craft yeah and it'll be fun to see if that gets bombed at some
point in the future and then we've lost this this thing that's been causing havoc throughout the war
it'll also be interesting because they require time to retrain on different planes
yes so there might be a point where we get to where it's like he's in a shitty plane but he's
a level five pilot so you don't want to spend the time and have him out of action for like i think
it's two turns i think it is yeah like train him to use a new type of plane so you've got a bunch
like state-of-the-art stuff and then like the red baron well yeah because i i got some good
planes later on some of the german crafts i think are your like best ones yeah so when when when we
play the full campaign and we get the the german well i get the germans uh it'll be interesting to
see if i start because you can't swap the italians to the germans so they they sort of are immiscible
forces so they can't move around but it'll be fun to see if we get say a fighter pilot who's
really really proficient in a less effective craft and then weighing up the gambit of do i swap him
to one of the really good planes take him out of action a little bit but now he's in this this hell
machine yeah is that worth the cost if a pilot gets good enough maybe it is so i'm excited for
all of that to emerge i think that more than anything else will have a a real sense of
satisfaction for me when that plays out excited for that very excited for that
but positive feelings of the game overall still we missed the fucking thing yeah we were
longing to play it something's gone horribly right i think it's gone from like going through
rules on the first like setting everything up just felt like interminable yeah like is this forever
is this the full 1500 hours like not understanding our experience of the first 30 i mean if you were
sit back and listen to the first sort of nine or so episodes we're having a great time but it's not
because of the game no we're not talking about the game at all if anything we're sort of like
yeah nauseous about the idea of playing the game and just psyching ourselves up to do it
and then there's a period where we're setting the game up and trying to figure out how we'll play it
and now that we're playing it i'm actually finding myself enjoying it and thinking
now how to beat you rather than how to actually play the game yes in the physical logistical sense
stuff down yeah so that's that's been a fun transition and i'm wondering if it's going to
have an ebb and flow of in you know five months time where we're now sick of the game again
yeah and then it'll it'll perk back up i feel like we also might get the uh alternating at
certain points where it's like oh you've destroyed like an entire thing with a lucky roll or like
vice versa and one of us was like this game is bullshit and the other one's like i actually
think it's kind of good i mean yeah i would have had a very different feel i think at the moment
if you took out most of that airfield yeah because then i'd be thinking right that's a source of
most of my fighters yeah are in that area so if they are now hamstrung and can't start launching
from there my air superiority which is boasted by the italians during that period is no longer a
thing yeah that's what i was going for with that attack because i noticed they're all there's a lot
of sgs use so if i can take them out you it won't knock everything out but fighters have much more
limited range yes so you even need to move them forward and expose them or they're just less
effective if they're flying off maps like a or b and fort magdalena i think is tied for my
most eastern airfield yeah which means that if i push them any further back it's really going to
start limiting who they can screen on bombing runs yeah because the bombers have a way better range
but if i'm not attaching fighters to them then they go near your airfields which i did with the
the bombing run on mercer matruh yeah if i don't have fighters to protect them i don't really think
i'm going to risk my huge swathes of bombers if i know that they're going to get absolutely torn
apart by your fighters yeah it's just not really worth that risk so i'm gonna i'm gonna have to
measure that up and it'll all be based on next week's dogfight yeah that will determine a lot
of how that pans out pans out panzer hey there it is a bit of wordplay they love it almost
well if you force it it sounds like wordplay there you go that's it's how all good artists go
you just got to force it don't worry about the groove don't find yourself in there just make it
happen just keep bashing your head against the wall yeah just tell people it's happening and
maybe some of them will believe you maybe some of them won't but i suppose um is there anything
else that you've got to say about today uh no fun session enjoyed the air rules
relatively simple and we didn't run into any rule stuff or confusing addenda yeah we we had a we
actually had a pretty straight run of rule checks there were like four or five things we had to
check for the bombing runs how they work we did a bit of uh flack and anti-air oh we did sorry yes
we did um my garrison at fort magdalena had one rating for anti-air and you multiply that by the
toe which is it's only two toe of um of anti-air in fort magdalena which meant i had the lowest
rule on the table and i had a very small chance to destroy your fighters it was a 65 or 66 on the
dice yeah would have done that and i i got i think it was like 30 something yeah so it didn't pan out
but it was good to give it a go used a bit of ammunition in the process and i'll also now have
to commit some stores with my trucks this off stage if i want that airfield to be back up and
ship shape so another thing actually come to think of it is now that we've actually used the fighters
the bombers all the aircraft we'll be able to see how costly it is to refit them yes and how
how fully stocked our airfields are how often we'll be able to do that without fueling them
again i do now you mentioned that that is a bit of a panic i've had where i'm like i've got pretty
nice like supply route sorted but it's not really taking into account airfields yeah neither is mine
my my blind panic was all about getting food to people yeah so now that i've got that pinned down
i think i'm um i'm feeling a little bit anxious because my air superiority falls apart if the
planes can't fucking take off yeah but i'm i'm excited to try and cross that bridge now that
i'm more or less at it oh yeah but overall yeah air combat i'm in the space that i was most excited
for and when that wraps up which i mean maybe i think next week we'll probably wrap it up i think
we'll get through the dog fight and probably not much more just because it'll be the first time
checking rules and conferring and doing it for the first time uh because it's each plane fights
one-to-one so we'll be doing 22 dogfights it'll be the most rolls we've done in a single play
session by far everything we've rolled so far bro yeah yeah combined yeah comfortably come to think
of it so i'm yeah very hyped for that and then after that the rest of the op stage so movement
combat trucks lather and repeat yeah it's it's really not feeling as overwhelming as it did
now it just feels like a very very long road but it doesn't feel like one that we can't navigate
yeah it is an actual road it's not yeah it's a road it's not just open desert yeah we're with
a long-range desert group i wish yeah we can compare ourselves to them i think that's a fair
comparison yeah we're equally brave well think what they did they they in their spare time committed
to trying to explore the desert and make it a viable area to traverse yeah and we're doing the
same with this game no one has played no one's played the game to completion no one's gonna
think it can be done who knows how this will weirdly synchronicity all means this applies
to a war in 10 years yeah when war breaks out and we're out there and we go hang on a minute so
this is just the campaign for north africa which i suppose the parallel for that would be the actual
campaign for north africa the war that we're playing the game of so hopefully that doesn't
happen i don't want to fight in the desert i don't want to fight at all really we'll be fighting in
the water wars but it may not be in the desert that's true the great resource war that's coming
yes i'll be uh interested to see how that pans out we'll be we'll be as thirsty as the the men
on my side of the map yeah yeah i'm not looking forward to that no but hey you know needs must
well to brighter things eh to brighter things maybe maybe we'll check the the mailbox because
i can hear that telegram blaring away in my ear that always cheers us up it does it does nice
bit of nice bit of upbeat correspondence and i've yeah i'm seeing the email seeing the email that
we've got here we've got an email from nicholas um titled an email hi there
hi there let me just say this may be the worst least thought out terrible podcast i've ever
listened to thanks nick and yes i can't help but root for you to finish the game all 100 and
whatever turns started listening from the first episode good place to start just about to finish
episode 14 this is a this is generally a heroic feat for the ages and you will be immortal heroes
if you actually finish a game i wish you willpower to finish and patience to avoid offering one
another godspeed you magnificent bastards subtly bravely and humbly nicholas well nicholas uh you
really had us in the first half there i thought we received our first bit of hate mail uh that
would have been brutal we're on high and then we just got taken down a bit especially i mean to be
fair if the guy's listening from start and he's only up to episode 14 we've only just started to
find our feet then well we're not i was actually i think 15 is where we were like we'll put some
segments and some structure in so it's like you went episode one's a good place this far
if you're recommending the podcast to someone of a low tolerance for nonsense
then don't listen 15 is probably a good place to start yeah 15 is where we actually became a little
bit more coherent and started to treat this as a podcast about a board game rather than just an
open mic to talk about anything that we want to unrelated whether it's ben weevils or michael
mcintyre i i also i'm not sure nicholas because clearly you've come into this with a little bit
of cheekiness um you say here this is generally a heroic feat and i do have to correct you on that
i think you mean genuinely and i i bring this up in he's clearly done this to you well it's only
episode 18 that i bring that up i think oh is it my gripes about the english language being abused
so nicholas when you get to that and when you get to this especially yeah i bone to pick with you
that's right not letting that one go but you know as i say you add us in that first half but it
turned round and we thank you for the encouragement
because even though we're starting
to enjoy the game, it's nice to know that people
are going through that experience of hearing
us terrified and angry,
mostly me, angry, all the way
to the serenity that we found here.
So we will have that
willpower to finish and I don't think we're
even that angry at each other yet because the
stakes are still fairly low for the scenario.
It's just akin to Bueno. It's just akin to Bueno.
But when the full game rolls round
then the gloves are off.
it becomes real
hectic, it becomes an actual war
I'm going to stop talking to you outside the game after that
oh yeah, I'm not going to be
talking to you, I'm not playing D&D anymore
it's on a short hiatus till we finish the game
a brief hiatus
we can play it in the afterlife, that sounds like a good idea
well, thanks Nick
yeah
and next up, you've got one there from
oh, it's a repeat mail
yep
this one's from
Sean
and the the subject is the poncho guy is back with an actual question oh you started a movement
sean oh there we go hey fellas uh i'm still listening and still loving the show do you all
uh foresee yourselves diving into any other war games now that you're all certified war gamers
to yours love it thank you thank you uh there's plenty out there that are really cool and a lot
more accessible that won't drain the life out of you also andy as a dnd player you should
know to toss those traitorous dice
in dice jail and grab a new set to improve
your terrible rolls. Keep on
fucking those trucks, boys.
Thanks for the email, Sean.
Just to address
the traitorous dice issue first,
I would love to
do that, but this game that comes
with 16,000 pieces,
five maps, and
seven rulebooks, and lasts
1,500 hours
for ten players, has
three dice in the box,
and only one big one and we said we were going to do it with the dice from the box which means
i have no options i can't jail the dice as much as i want to yeah we're trying to keep it as as
close to uh as close to the actual game as possible the the verisimilitude needs to be
maintained and yeah we get three dice and there's a little point of contention here because i've
been everywhere i've been looking up stuff about the game people seem to be referring to having a
single six-sided die which can't be right because it actually says in the rule book that it contains
two yeah but we've got three yeah and the thing is it's not like whoever we've bought this from
because the game is fully packaged original the only thing that came additional was some printed
out addenda from 2007 yeah but the the fact there's three dice but they're all uniform
they're all the same dice i wonder if some box has got one dice and some box has got three dice
and they were meant to have two you know what i wouldn't be shocked i wouldn't be shocked if
somewhere along the production line the the dice fell off and then people were just randomly
throwing them into the boxes haphazardly and some got more some got less some got none
yeah so we're trying to commit to it which is why andy's cursed yeah but yeah i'd love to jail him
but uh can't you have a dice jail as well i have a dice jail on a dice dunce chair you do you do
yeah you've got a lot of dice related accessories because you've had ways of punishing my dice you've
had a history of bad dice rolls in dnd sometimes so uh yeah so we've got we've also got a shit ton
of dice we've got i've got a full it's like a ziploc it's like a handbag and yeah it's like a
makeup bag yeah and it's full to the brim of dice yeah you've got a coffin full of dice yes you've
got a little uh little coffin i've got i've also got a sort of um like a cardboard treasure chest
full of dice we've got so many dice for dnd styled differently some that i think are inherently lucky
and blessed some that are cursed definitely a couple but but we can't use them we can't um and
i guess back to the the main point sean about would we dive into any of the war games i guess
first and foremost we're a little busy a little bit preoccupied with this one and also we we don't
have uh an interest so to speak in in war games so before this we weren't thinking well let's jump
into a war game this one looks hard yeah this wasn't uh how do we get into war games that we've
messed up but i know we might play some side stuff at some point down the line to help maintain our
sanity but it'll be this is the primary thing throughout well we've got we've got a few waxings
of additional projects which are
under development
which we might look at rolling out
sometime in the future. Just some
stuff that's adjacent to it. Try to
add a little bit to our repertoire
and also amongst that
another thing I suppose to update now
merch. I'm still looking at
getting that perfected because we designed some
people were asking about it
we put together the designs
we found a place that will produce them
but the shipping is just absolutely egregious
was like double the price of the items which is outrageous yeah it was like we because we brought
down the pricing to the minimum that the the store would allow us but the shipping was just so
egregious you'd be paying it was something like i think it worked like four dollars fifty for a mug
but then the shipping was like 25 dollars i remember one of them it was like 27 quid for a
jumper and then 34 quid for the shipping yeah which is feels bad so we're slowly working towards
of solution for you guys yes we are we are delving into that we just don't want to be
shilling out something that you have to pay an arm and a leg for just to get it there so yeah
we've got that we've got um yeah some of the bits and pieces in the works but when it comes to other
war games i unfortunately think when it comes to anything of this scale not that there is anything
else to this scale we'll probably be sticking with the campaign for north africa but other board
games who knows we might you've wanted to play a round of risky rats at some point rap rat rap
rat yeah i want to play rap rat ever since cam sandwich popped out in this tournament i've loved
the idea of playing that so maybe not war games but we will be delving into some other games
um but i'm sure there are much better uh a lot more fun war games to play out there
and yeah we'll look into them and maybe discuss them a little bit but i don't think we've got
the time to play them we're just we're just too busy and it took us long enough to get this one
down yeah to be fair when we found out about it we really we really dived in the last thing i need
is to be like oh i'm gonna do this and then it to be like oh no that's a rule from like the war in
the pacific or some other game oh god can you imagine oh the the cross game confusion would be
insane and also oh i can imagine as well getting the pieces mixed up at some point as well yeah
so unfortunately i don't think that will happen however we are very here to happy to hear from
you again sean and um and i hope that you you've managed to talk your partner around into allowing
you to wear a poncho because i mean they're beautiful poncho day is on the way remember
yeah next year no two years i think two years from now it's 2027 yes i'll have to double check
on my calendar yes but yeah keep uh keep your eye out for that so as always some grand correspondence
if you want to send any in info at war with a mate.co.uk and we've also got an instagram which
is war with a mate fire a message on there um we also take carry a pigeon and um if you do a smoke
signal we might catch it if it's during recording and uh um anyone who can communicate telepathically
through dreams don't yeah don't do that that's that's kind of fucking weird um that's that's
sort of breaking the the parasocial wall i don't think you're allowed to do that we're not that
close so don't go my dreams bad fandom well thank you all and uh i suppose now it's it's time to
to travel back again and i've got no idea what you've got in store for me for the history this
week in in andy's history corner oh but i'm excited lay it on me what we got we're moving
from uh libyan sands uh obscure book i ended up reading to the long range desert group themselves
who I intended to do several weeks ago
before I got distracted.
I mean, it was a relevant distraction.
Yeah.
So, start us off with a quote.
The problem is to make yourself
so much master over the appalling difficulties of nature,
heat first, cold, rain fatigue,
that overcoming these,
you yet have physical energy and mental resilience
to deal with the greater objective,
winning the war.
That feels very apt.
Yes, a quote from an unnamed member of the Long Range Desert Group
You've got to keep them secret
Yep
And I hadn't told you this yet, but their unofficial motto
I'm not going to do the Latin, but it's
Not by strength, but by guile
Oh, I like that a lot
Yes
That very much fits their germ
Yes
So, just a bit of an overview of their activities
Not necessarily in chronological order, but just to give you a sense of it
First off, it was a very unique unit at the time
for a multitude of reasons but one of them is the commonwealth at this time organized units
by the country of origin right so like i've got the indian division the south africans australians
they would all be separate okay and in very rare cases a british officer would be in charge of
those colonial units but even that was quite rare whereas in contrast the long range desert group
ended up being made of new zealanders south africans indians and brits so it was a bit of
a melting pot of a unit compared to the rest of the british army at the time right so they just
mix and match depending on who was best suited yeah so it started off with new zealanders and
then they brought in brits and south african and rhodesians and then indians um so yeah it's a
another unique element of it one of their primary missions though is something called the road watch
okay so in november 1941 they move uh to siwa as their base of operations ah the oasis yeah i know
it well and from there the entire time they're in siwa siwa they would watch the road between
tripoli and benghazi which is 1100 kilometers of deep desert away from siwa yeah i mean on the map
they are the other ends of one another one is the very top of the map one is the very bottom
head and one's the very edge of i think d and one's a yes yeah yeah yeah so they do this in
free rotations so a patrol would go out there which would take 10 days they'd relieve a group
and have a 10-day watch on the road and then be relieved after 10 days and make the 10-day journey
back to siwa so at any one time there were three patrols somewhere out there somewhere out there
as part of this rotation so they'd get there this is five miles from the marble arch okay so yeah
very far over yeah and they'd hide their vehicles a couple of miles from the site of the watch
and then each day before dawn two guys would like sneakily make their way camouflage towards the road
i think within a couple hundred meters so very close then relative and they'd watch the
they'd watch the road and make note of any units like vehicles moving down supplies
and they'd stay there all day making notes of it and radio them back so the allies knew
everything coming out of tunisia and tripoli towards benghazi okay they had eyes on it all
which i guess makes sense as to why you get to see my movements because you've you've got eyes
realistically the whole time yeah and at night they'd move closer to within 30 meters of the road
and continue observation identifying vehicles by their silhouettes or the noise of the engines
oh god so so impressive yeah one of the long range desert group describes being on that watch
as you'd look at your watch at 11 p.m you'd look at it again four hours later and it would be 11 15
that's just but shockingly despite close calls including once where the guys the germans made
camp around the two guys who were hiding there at night oh god that's scary despite all of this
in the like three years they were running this they didn't lose a single man or vehicle
either to the desert or the germans i'm not sure which is the one i'm more impressed that they
managed to evade death at the hands of it's insane that they um manage it um but things
didn't always go right for the long range desert group of course um on new year's eve 1941 a patrol
ran into the auto safari unit of the italians who were a similar idea although less effective
they ran into in in the gelb shelf valley uh one long-range desert group men was killed three were
captured and three of their trucks were destroyed the italians lost five three were wounded and one
truck was abandoned and the long-range desert group patrol lost their rations headgear and
footwear in the initial attack losing footwear seems like maybe the most damning part of that
oh yeah because the vehicles were fucked so the four survivors of the long range desert group
set off on foot with a two gallon uh container of water and a jam of jar between them intending to
walk 290 miles to the nearest allied camp through the desert led by a guy called ronald joseph moore
who was a kiwi uh and three other guardsmen john easton alexander winchester and alfred teague
they ended up having to leave alfred teague behind on the fifth day after he convinced them to leave
um because he was suffering internal injuries oh god so they leave him behind with his share of
water but they didn't realize at the time the container he used was like poisoned the water
so he couldn't drink that water oh god yeah so the other three continue the next day they get
caught in a sandstorm oh they do find shelter but there's no food or water there only motor oil
so they bathe their feet in motor oil to toughen them up
god that's so metal yeah and then continue on the next day now at this point um teague is
continuing just much slower and he arrives at this shelter which again no food or water
um but he does light a fire uh to keep warm and just like complete chance a french patrol sees it
and so he gets picked up oh god for all yeah i was gonna say how do they know this happened
because this man dies, I presume, but gets saved.
Yeah, and he tells them about the other guys
and French planes go looking for them,
but there's no tracks because of the sandstorm,
so it's just they're east of here somewhere.
Yeah, needle in a haystack.
Yeah.
A plane does miraculously spot them
and drops food and a bottle of lemonade for them.
They don't see them.
food and when the bottle hits the ground the cork bounces out and all but half an inch of the
lemonade disappears into the sand no so they're somehow still going on the 12th day john and alex
over the course of day collapse into the sand moore just moore keeps going the sort of agreement
seems to be like we're not going to slow anyone down it is it is a case of some men left behind
yeah um so this they've gone 210 miles across desert with limited water a jar of jam and
a little bit of lemonade so eventually they get found and this is where this gets crazy to me
uh you know john easton that i mentioned yeah he did that march with a bullet wound in his throat
oh what yeah they rescue him they manage to give him a few drops of like sweetened tea which he
gets down he comments i don't usually take sugar with my tea with a smile and die shortly afterwards
oh just again just metal lines just yeah it's like something from a film where you'd go that's
not believable yeah so incredible last words yeah um they find alex winchester next semi-delirious
but he's able to make a full recovery moore continued on had continued on further ahead
he waved at the rescuers as they approached but continued walking
he was described as clear-headed and normal despite the shrapnel in his foot which he'd
done that walk on how i don't know what's wrong with these people he had shrapnel in his foot
and then he's described when they rescue him as he's said to have been slightly annoyed to have
been stopped so close to his objective because he believed himself capable of doing the remaining
walk i believe him i 100 believe him he suffered no ill effects afterwards what do you mean no
will affect the man's got shrapnel on his foot he's just walked he's barefoot as well yeah because
they lost all their foot gear yeah yeah so he's barefoot with shrapnel in yeah i mean the sand
getting in there that must be yeah just i mean i mean being uncomfortable is probably the least
thing they don't need to worry about being uncomfortable of course they're uncomfortable
but it's just i i can't fathom now he walked and he was annoyed when he got picked up he's like
you've ruined my like challenge to myself i mean i kind of get that like if you got that far it's
like well i want to do the last bit as well but i mean i i 100 believe him he could have done it
oh yeah uh and he got the distinguished conduct medal for that of course and was mentioned in
dispatches of course the man's a fucking legend because i found a a libyan newspaper not a libyan
a newspaper from
Australia that was
describing all this
and it's just
all of it is so casual
about what happened
like
just the fact he's like no I'm gonna keep
going and he's annoyed and it's
it's insane so that's some of the
guys in the long range desert group
and that's a fuck up of theirs
yeah that's them having
a fuck up but then turning around and going
right well i guess now we now we walk it off in the most literal sense possible yeah that quote
about like mastering the elements to continue fight a war they're just living that like that
doesn't even sound like mastering the elements though that's just fuck the elements we're walking
instead yeah barefoot with shrapnel in the desert yeah because during the day as well i mean that
sounds gotta be fucking toasty oh yeah so i wonder if maybe that helps like maybe calluses over the
wounds or i don't know and the fact one of them did 12 days with a bullet wound in his neck
but yeah he had a little bit of lemonade so you know he's all good just insane so yeah i'll do a
bit about their raiding and stuff next time but that's just a bit more of a characterizing the
long range desert group i think i respect the long range desert group now too much to try and
engage them in comp not that i can't really engage them in combat in the game yeah but i i sort of
don't i revere them to the point where i don't really want to try and tackle them because they're
just too scary and too impressive i mean i'd never heard of them before this game it's now
a hundred percent clear why they have their own rules yeah they're borderline unbelievable yeah
they they sound like a made-up group i mean and some of the stuff they get up to in the raids
is insane like but uh yeah that's what they get up to when things go bad and they have to walk back
yeah with a bloody bullet wound in his throat as well it's just incredible um but you've got that
and then you've got uh it was monty as well wasn't it you got shot in the lung yeah like these people
it's one of those things where i just presume like if i got shot in a non-vital area and i was out
there i'd probably be like right i'm dead i'm just gonna i'm gonna have to just give up here
certainly trying to go home yeah i'm over yeah and if someone shows up to rescue me i think my
pride completely dissolves yeah on site and i just get in the car yeah i'm certainly not annoyed
but the thing is as well it describes it as being clear-headed this isn't some guy who's
suffering the delusions of heat stroke or something this is a guy who set off to get
back and was nearly there just just let me go it's like those people in marathons who
they get towards the end they're just you see them sort of like falling over
but they just they power on through i guess it's that but dialed up to 11 it's just complete mind
over body oh that yeah uh this this i've just it's crazy how many insanely impressive people
yeah and i've just been looking at one small thing so far really like we did the graziani
and the monty and then i looked at the long range desert group and that's like oh ralph bagnell
and then mua here and it's like this is one tiny group relative to the overall yeah and i i get
that these are a particularly impressive group in general but even so it just really does not
it boggles the brain i mean yeah i've part of the the fun of this as well as learning about
the the people behind the game not in terms of richard berg yeah um the people who the pieces
represent oh yeah so finding out more about that i've got no doubt that there's probably
some incredible stories between every single unit in there but it's just a case of how many of them
are documented yeah and how far we can get to but it just seems to be anywhere you you dig a bit
there's it's a rich vein yeah the the desert is vast and it has many treasures buried in it
outstanding outstanding oh i'm sort of in awe at these people but they they are going to
caused real havoc for me so i need to temper that a little bit i need to i need to remember that
it's not it's not all good it's not all good for james not for you not for poor james i'm excited
to get them moving i'm excited to run away from them excited for rommel to show up in the road
runner his way around them all because it also when i was reading it i was like oh cool i've
got like an invisibility thing the thing you don't think of is the range because yeah the sheer
distance they need to supply once a turn in theory they can do that six upstages apart
which, after what we've learned about them
travelling the desert, makes sense
Yeah, give them a little drab of lemonade and they're fine
Yeah, they've made a thing so their car
doesn't, their radiator refills
itself. Yeah, all you need to do is
give them a drab of lemonade, blow their foot off
take away their shoes, shoot them in the throat
and they're on their way
Oh, also
just the losses for that raid as well, by the way
the Italians took
more severe losses there
they triggered the ambush
imagine ambushing a group and they just walk off afterwards yeah but they've got no shoes
and we've shot some of them yeah they're actually making it out yeah
terrifying people i don't think i'm equipped for for tackling any of it no
well the the fear the fear it's here the fear's here but there's a way to get past it andy
yeah we can get some common ground common ground and now for something nicer a little oasis in the
war it's time for some common ground i'm trying the intro for common ground i'm recording
oh i love that love that sweet jazz do you like jazz andy no i think it's racket yeah i know you
do we had an extensive conversation yesterday about jazz yeah i want to take you to a jazz
club and you don't want to go i mean that is that is the crux of it yes you are going to come to
that jazz club with me you and i were going to sit there in our in our suits we're going to be
smoking our cigars listen to jazz and be i clearly don't understand what the jazz audience is
consistent of no because it's not guys have cigars and suits it's old people yeah well you know old
people are allowed to wear suits are you discriminated are you ageist i guess they're
actually more likely to wear suits to go yeah i think that's a i think it's a trendy style is
that what your common ground is that old people can't wear suits no all right well let's hear
what it is okay i've got a plan to help the bbc out okay is it that we take over all of their
radio channels not quite okay then i'm gonna be confused so people are paying their tv license
less than this now because basically it's 170 quid a year for a substandard streaming service
equivalent oh i guess for context for anyone who's not in the uk which a lot of you aren't from what
i understand the um yeah in the uk you pay a tv license which is a monthly or annual fee it's what
is it like 110 pounds a year something it's a lot and what you kind of get and it essentially just
allows you to watch if you watch live television in the uk you need to pay for a tv license
and if you watch any bbc programs whether it's live or not then you have to you have to pay this
this license fee otherwise they send around uh ineffective bailiffs to your door to come in and
you tell them a piss off yeah they'll come to your door if you don't pay and they'll ask if they can
come in to see if you're watching live television i really don't understand how anyone gets caught
by that i don't understand how the bbc has the money to hire these people to show up at your door
to ask if they can come in to see
if you're watching television, I guess,
there and then. I don't know how they
ever catch anyone else.
This is a plan to help them make money and
help with some programming. Alright, maybe we can fix it then.
Okay. So it's a raffle.
I'm thinking
maybe 20 quid per ticket?
Okay. There's
six winners per year.
They get
eight episodes
of TV that they
can do anything
they want with to produce and put out or they get to make television so you win the raffle you can
do a quiz show you can have a crack at putting a drama on and you get eight
you get like eight hour slots to put them out in
and just random people from the public get a chance to put stuff on there common ground over
yes oh this is absolutely right up my street oh this is exactly andy this is exactly the kind of
hijinks i want okay this is what i want from the world okay i want raffles where i get to make
television yeah so you'd buy the raffle wouldn't you oh fuck yes yeah a thousand times yes yeah
you know what i could do with six episodes of television you know how much time i could waste
six hours oh i would i would churn out such unadulterated crap it would be insane so what
you're doing with say you win the raffle then oh god my mind's swimming oh you said quiz i want to
do a quiz show but it's gonna be like bad this is gonna be really shit it's gonna be just the
most obscure trivia and the prizes are gonna be just bad oh yeah i'm i'm talking you're winning
you're winning a holiday but it's like a bad holiday um or you win uh like a sheep or like
an animal you really can't care for so you have to give it to like a place that can care for it
um the questions aren't fair um oh yeah quiz shows up there i want to make a drama
which i also want to see people put their like their passion projects passion projects just up on
and i reckon you get they get a bit of help they get like a producer and a like cinematographer
guy so there's a bit of like a team for each winner and then you can have a sort of you know
they're like when they're in the house and the x factor and stuff yes so you get the the winners
have their program and then you've got a separate sort of reality tv program about people who are
completely unequipped for it trying to make a prime time tv show which is kind of what the bbc
already is yeah i want everything to be i'm going to make a bunch of dramas that are just really
really close to infringing on existing ip of course yeah i just want to find existing dramas
that exist that are beloved and i want to i want to create a you know i don't know if you've um
actually you might have seen this i think we might have watched videos about this because
the in between us is a fantastic british sitcom yeah um is it a sick yeah it's a sick yeah definitely
um and uh the u.s uh remake of that is maligned and i've watched it's just really bad it's it's
objectively crap yeah because you've got some like the u.s office which it's a spin on a uk
television show which ended up becoming its own thing in its own right boomed very successful
i want to i want to make more us in between us i want to find beloved shows oh and ruin them and
it won't be branded the exact same but people will know it's a clone and they'll get really
really angry but i wouldn't i wouldn't the fucking raffles i'd say that i'll add this in as well
because i'm just tweaking the raffle now because i've already got you you can resurrect any bbc
property that's not been touched in like 20 years so you couldn't do like doctor who but if there's
something do you want to bring back bamzuki i want to bring back that oh uh oh actually i was
gonna i was gonna say black books which is an incredible sitcom but i think that's just because
i want more of that program yeah because that's a great show but i i don't know i would actually
just ruin that that's beloved i absolutely love that program i'm not gonna touch that okay can
can we make a rule that you can't touch that okay yeah there's the raffle but you you can't do black
books yeah black books is off it's off the books it's it's off the books completely yeah if you if
you do that you're in my black books uh what kind of quiz show would we put together oh we put going
in on a raffle ticket well i presume you're going you're splitting it 50 50 with me aren't you the
price yeah so we get four episodes each of disjointed that's so much better oh but it's
episode one three five and seven are mine you have two and they're just completely separate
that's actually a better way to do it come to think of it we uh so for this raffle the people
who win they don't get them consecutively they get it's eight random people's episodes and the bbc
then has to figure out how to create a season of television with these eight disjointed ideas it's
like when you they fold the paper and you have to draw the horse or something across the like you
pass it around yes yeah it's it's the the chinese whispers of of putting together a television show
so i reckon that just solves the bbc's fun most people but it's expensive compared to like a
lottery ticket or something but you are getting a tv show out of it my mind is just going to be
a buzz all night now with what i would do with this and i know it's not real but i am going to
fantasize about this for months on end i know if the bbc want to nick that as an idea that we can
talk yeah and touch it for one for me um oh i mean what what else could you do with that the
can bandits maybe that the what can bandits it's so it's going to be a television program
it's a it's a drama it's like a thriller drama and uh it's about the can bandits yeah what are
they so bandits yeah so that they're they're a fictional race of people um they're like a like
a species they're like little like goblin people okay and they go around and they they infest cans
with different things so like sometimes they'll put like uh like a swap like soft drinks into
their own cans and sometimes they'll put like bugs and stuff in them oh okay um and it's just
going to be sort of uh like high octane action they're getting all sorts of scrapes and cabers
and then it cuts to prank show type footage of someone drinking a can with whatever they've put
in it in the animated section yeah but it's not it's not real obviously it's it's it's all fictional
but it is um it is like a like a thriller yeah um because then they have to the government have to
figure out how to get rid of the can bandits yeah so i think um episode episode one we're going to
cast um kiefer sutherland as the the chief chief can bandit you can reach out the bbc will help
you get kiefer yeah kiefer sutherland's got a band as well so they can do the soundtrack
well you're doing you're bringing kiefer into your project pretty heavily
it's Kiefer
Kiefer Sutherland that's his name
apologies Kiefer
don't call him Keef
Keef Sutherland
sounds like a snooker player
well
you know historically
the can bandits are not fond of
of snooker
it's not going to be one of the
episodes of can bandits
yeah they are they're big billiards fans
don't talk about snooker to the
can bandits yeah i guess another advantage of this is it shows people what genuinely bad tv
looks like compared to what they're complaining about yeah the bbc churns out some um absolute
crap sometimes but then you've got some real gems broadchurch that's fantastic yeah really love that
program i would uh i would love to see more of that but again maybe one of the raffle winners
nails it and they get an actual tv show that would be good i just think it the thing is this
falls into the trap of everything like um well like you mentioned x factor that's a big issue
because the x factor when that was around um it tends to be the case that you get these people
who win they got a christmas number one they get a record label record deal and it tends to be the
runner-ups well here's the more successful they're the showrunner on the show so it's not really a
vehicle of a personal frame because you're just going to be produced by that's a good point how
many producers do you know the name of so it's not like a fame clout chasing thing i mean yeah
to be honest the only producer that immediately sprung to mind is a man a criminal yeah which is
what we both thought of the same guy and he's not yeah yeah the thing he's most famous for is not
being a producer of things yeah apart from just abhorrent crimes um so yeah i think you're right
there you get that little bit of anonymity as well yeah actually that's a good point you you
don't get the credit for it this isn't a vehicle for personal fame or to get instagram followers
or something yeah this is just to to get the can bandits out on the airwaves yeah you've just got
a project because i feel like quite a lot of people have an idea and i'm like how the fuck
do i get this to someone enter the raffle well that's it that's what we could do then we get we
get the the raffle going and then it's just it's stardom from there for for the the actors for the
cast the crew and you just slide into the the anonymity and you get that satisfaction when you
go to bed yeah close your eyes and close the peepers and and have a good night's sleep and
that's what i need andy i need a good night's sleep because i haven't had one in a good a good
week you seem a little tired i am i've been very tired i've been i don't know what i'm talking
about with the cam bandits i mean i'm sure it's gonna be art but i don't know whether that's just
silliness, it's just, it feels like silliness
for silliness sake, and that's not what
this should be, Common Ground should be
it's a serious directive on how
to bring us together and fix the world
I'm very sorry, I'm officially
foreclosing on the Cannes Bandits
it's been cancelled
so, sorry everyone
we're going to have to call Cannes Bandits there
and coincidentally, we're also
going to have to call the episode there
that's actually it, we're going to have to cut it there
because I need my beauty sleep
because
being
really good at this board game
isn't enough. I need to be beautiful as well.
So I need my beauty sleep.
But Andy, you're already a beautiful man.
So you don't need that.
You can stay up all night.
Yay!
Well,
I guess that's it.
What an Andy climax. We started strong
and now I'm just done.
Okay. Well, stay
humble and brave, guys.
See you next week.
please warwithamate on Instagram
yeah it's warwithamate on Instagram
and it's info at warwithamate.co.uk
and
don't send us hate mail please
break my little heart
yeah
you know the drill, settle humble and brave
fuck the trucks, get those ponchos out
stay safe in the deserts of your mind
goodnight
see you next week
We'll be right back.
