War With A Mate - Episode 44: Icarus
Episode Date: October 3, 2025The guys mount up for the Close Assault portion of Turn 2.2, with all signs pointing towards an imminent conclusion to the conflict between the 7th and 4th at long last. An episode that sees the guys ...touch on hubris across the board, whether that’s on the part of Sony, fledgling Admirals, or simply Andy at a bus stop.
Transcript
Discussion (0)
good day good evening and good night farewell that was quick yeah i just i'm trying to rattle
these off as quick as we can i just thought if we get through as many of them as we can in one night
then we don't have to do this for the rest of our lives it's only a decade or two man i think it's
going to be longer i think at the minute we're on course what 40 years i just want to get that done
in like maybe two weeks it's a grim way of view it i'm thinking 15 seconds per episode
micro apps yeah micro apps yeah a little web series welcome to war with a mate a very very
long form podcast with me james me andy it's the only podcast i believe in existence documenting
an entire playthrough of spi's the campaign for north africa i mean who else is going to be doing
i don't think there's anyone else out there who is as uh as damaged as we must be in order to try
and do this just bored for those here for the first time first of all what a weird place to
start but welcome you're welcome but i think maybe start early on go back and then come back here in
few weeks maybe episode 13 or 15 yeah maybe not from the very start but for though you're
uninitiated whoever you are and however you got here we're playing a very long board game it's
called the campaign for north africa and it's meant to last a very long time 1500 hours is
the prediction that's wrong it's wrong it's objectively incorrect it's a lie printed on
the side of a box that's wrong we're slow but it's because it's meant for 10 people and there's just
two of us and it's been going well i would say this is another week we're playing the game for
a few hours and then recording an episode of war with the may right afterwards it's it's a classic
it's uh it's a staple of my week andy i don't know about you every week yeah i do it every week i
presume you do it every week uh most weeks sometimes i get my twin to come and do it i was
wondering about that yeah yeah because he's got a sort of like very raw sexual chemistry with me
oh no that's me right my twin's pretty flat oh okay you didn't really have that vibe going today
maybe i'm the twin oh then i'm confused about you've seen the prestige i have and that's not
about having raw sexual chemistry with your podcast friend it's about being two guys yeah sort of
but neither of us are hugh jackman i wish one of us was hugh jackman i'm not going to give away
which one you would i suppose yeah uh one of us would have to be christian bale who do you think
is more christian bale you or me me i reckon i could do the um sort of like extreme weight gain
or loss to to fit the role thankfully with this being audio only we don't need to do any extreme
measures like that i could put on a different voice like a funny voice yeah i'm christian
bale from the movie vice i'm christian bale from the the big shot where he's really good with the
numbers so what did we do today we played the campaign for north africa we did more of upstage
two of turn two we resolved the air bit we did we finally tucked off uh tucked off tucked up
ticked off however you want to put it doesn't really matter it's over we did the air stuff
for upstage two of turn two yes you were bombing a road i scrambled some planes to try and stop you
just like that we've got paid for audio effects as you can tell that was a professional voice actor
matt mercer's in the house ladies and gentlemen he does silly plane noises we did we we finished
that that was good i i managed to bomb your road yes i'm not before shoot down three fires
you shot down three bombers again when you have a lot of bombers it increases your tack air score
which is sort of the bread and butter of air-to-air combat.
So because I had 29 bombers, that shot up by two.
However, my TAC-air score maxed out for some of the planes at six.
Most of them were four.
And the other thing that factors into air combat is maneuverability.
And my maneuverability for some of my planes was dog shit.
Yeah, I didn't send the best planes after you.
My Gladiators are TAC-air two.
And you also didn't shoot down any of my worst planes.
You shot down my sort of mediocre planes.
I'm fine with it.
four tac air and 20 maneuverability is what i was playing with for those mid-ground ones
and they were only carrying two bombs each the 307 i believe the abbreviation is bis 307
you shot down three of those it did take it down a tier for the bombs that's six bombs gone
it took it from 203 to 197 the amount of bombs i was dropping that's my payload however all that
did was move the table over i needed to score a 26 to a 66 in order to bomb that road successfully
and boy did i do it and i took one of your planes down with me as well uh some fives no you took
down to one of them one of them limped back but i took out one of the planes actually killed it
downed it you took out three of mine successfully but i took off a chunk of road which is conveniently
a bit of road that is situated next to a downward slope so it means if you want to drive over that
patch now you don't have that convenient road you're more likely to break down there yeah a
very sound tactical move on my part and i give myself a pat on the back for that well done buddy
there we go nice pat on the back i don't know about you but every time i like sort of reach
back like itch my back sometimes i sort of like like my spine locks or like my shoulder joint
locks i don't know if that's common or if it might be like some sort of like joint thing i've got
going on seems like a joint thing like if i lean back like this this is great storytelling for an
audio only podcast by the way but if i like lean back like this sometimes he has his hands behind
his head and his elbows up yeah i'm sort of like um it's like he the pose you'd have when you were
like lounging on a sunbed yeah not that yeah let's not describe what that was but yeah uh that's i
guess it's neither here nor there but uh yeah i i took down one of your planes and you took down
three of mine and that was the end of the air stuff and then we moved on to my land movement
in combat and i panicked for about 45 minutes you freaked out and this is all a sort of a bed of
your own making because this is a pair of units that you send off for those who have been keeping
up with andy's affairs andy decided it would be a fun idea to nab some of my trucks one of them was
a fake out you took some of my fake out trucks which isn't a buffoon yes it is a thing because
it happened i had a fake out truck convoy at work debated you it's actually paying dividends now
because these two groups that you send over the who are they again remind me of their identity
um king's royal rifle company yeah and the royal northumberland fusiliers that's them the royal
northumberland fusiliers they've been quite a thorn in my side from the start of the game so
i'm glad that i'm getting that comeuppance out on my front to the west they've not got that
comeuppance yet but they are in yes they are in a bad way based on what you were doing today yes
they have because you spent ages leaning over the board i popped to the toilet for a quick toilet
break and then i came back through and you'd said you've definitively decided what you're doing with
them and that it's a risky play and then you went to go move them and i described the fact that this
is surely just a suicide mission and then you realize that i don't have two artillery units
in the hex where you're going to put them i have about five or six artillery units yeah so you you
doubled back on that one and you decided to move them a little bit further to the east but this is
all because you sent them behind my lines you nabbed my truck so now they're just stuck yeah
it turns out the long range desert group series has really messed with me thinking get some guys
in some cars and they'll do some damage well you say that as if it's because of the the historical
basis that you've got for this however even if you look at the mechanics of the game today you
moved the long range desert group and what did they accomplish andy they've not done anything
ever oh sorry i guess they did do one thing today for you they identified if a supply dump was real
or fake yes they failed to blow up a supply dump which fortunately was fake they found that supply
dump 18 which is about midway up map c is in fact a fake it's a dummy it's a pretendy it's good to
know it's all fantasy it's all make-believe it's theater of the mind it's not a real supply dump
it's got nothing in it apart from hopes and dreams and i guess briefly the long range desert group
and now they're back into the desert to do a fuck all i guess i might just leave them bouncing
around having fun just send them off map at this point send them to tripoli to cause some i guess
major disruption there because they're not doing anything on the main game map yeah i think i need
the sas to team up with them if i had a pound for every time i heard someone say i think i need the
SAS to try and bolster some sort
of force that's not really effective.
In this game alone, I would have
about seven pounds, because you say that a lot.
They're good at what they do.
They are, and the Long Range Desert Group have proven to be
completely ineffective. So again,
I don't know why you thought this strategy of sending people
behind my lines would work. And yes,
some of you may be thinking, but James,
you sent the 4th Blackshirt Division
completely east, behind enemy
lines. They're within an upstage of support,
though. They're within an upstage of support, and
they're also pinning down the 7th
armored division and friends because right now you've got them locked in until we didn't resolve
the combat we got to the end and we're going to do the combat next time because we didn't have time
yeah we're going to do your combat with them see how that goes i think i might smash them i think
you might smash them however you can't then run away yeah i can you won't have the cpa to do that
yeah well no you won't five to attack you yeah they have 20 all of them have 20 the top level
guy does the top level guy might but not the rest of them yeah but it doesn't matter if the lower
ones are in cohesion unless a partner split them yeah but you know that cohesion is going to come
in you know pretty detrimental when i follow them and absolutely destroy them as long as the top
level because you only use that one so everyone under the hq can be like mutinous well as long
as the hq is fine you say that but i again when i when i obliterate them um i feel like there's
going to be some some throwing and swaying and ups and downs um i'm essentially trying to put
the fear of god into you because i don't want you to do this to the fourth black shirts i don't know
if that shows it does i don't know if that's picking up on the mic here hello that's gonna
do fucking nightmares for the audio i don't know i shouldn't tap the mic it's like a fish in a tank
yeah but the fourth are pretty heavily pinned down by plane stuff yeah yeah uh the fourth are
pinned by planes um they are in a bad position resource wise they're in a bad position position
wise but all is not lost no because even if you obliterate them and then you start to fuck off
back east it's not going to be the end of this conflict because you're still so close to all
of my divisions yeah i mean i'm i'm clinging on to this hopefully upcoming victory because
i've messed it up on the large scale i think well we waxed about this a little bit yeah i think it's
becoming more and more apparent that i have i don't know that you've completely ruined your
play here because it's not like hopeless but i think i've put myself in a disadvantage disadvantageous
position what you have done too aggressive early what you have done is you've hamstrung the fourth
whatever happens with the next combat
with the fourth black shirts
I imagine either way you're going to be retreating afterwards
that's my presumption
however
maybe I'll just charge in
however badly you get them
I feel like you're probably going to then dart off
but you have
done some real damage to them and they are a very good
division so you've taken
a weapon out of my
arsenal I do however still have
a lot of men around
and another black shirt division?
Two more.
One of them's quite a way off.
One of them's nearby.
Two of them are on the way.
Oh, right, okay.
There's two coming from Tripoli.
I think they actually arrive this offstage.
Oh, good.
I think they arrive in Nafilia this offstage,
and they're going to then just dart their way along that northern road
and then come say hi.
Checks out.
So that's another two divisions to add to my group of, I think,
sort of eight division equivalent in size groups
that are going to be hanging around Map C.
But it's fine.
I have three in total.
is that overall yeah like the whole thing the seventh the fourth indian and the second new
zealand right who are pretty badly understrength at the minute because most of their guys are off
doing other stuff other stuff the only thing they should be doing is trying to win this conflict
oh no that i think at this point in crete maybe
that's that's a bit of a ways away yeah it's gonna be a while do they show up during the scenario uh
i don't actually think so okay so i don't need to worry about them
no because when they do arrive they come with the 28th maori
you know what i would be terrified however it it has shown so far in this podcast that there is no
carryover of the historical president of scary men to the mechanics of the board game because
the long range desert group are essentially something that you occasionally go they're here
by the way and i guess notify you whether a supply dump is real or fake and then they disappear again
yeah i mean they don't have special stats but uh no um a bunch of my guys from the second new
zealand arrive on upstage three of turn six so they'll arrive but they won't be able to do
literally anything that reminds me a little bit of i don't know if you've played battlefield
much the which one i guess any of them really i've played a lot bad company too if you ever
played it online when you've got the sort of like ticket system to deplete down the enemy team
tickets and just that moment when you you join a game halfway through or i guess more than halfway
through and you finally manage to get in you pick your load out you get dropped into the game and
then it just shows defeat on the screen because you've joined a game right at the end yeah that's
essentially what they've got going on yeah so some of them arrive literally the last off stage of
this game and then a bunch of them arrive the first off stage of turn 35 right okay so that's
that's in a few years yeah and that's when the 28th maru show up is turn 35 oh cool so i'm going
to be completely gray by the time they show up uh yeah just it's interesting to know that there's
going to be material physical changes to my body by the time they show up in this game
i mean yeah i might have lost limbs by then it's hard to say i mean that's i mean i hope not i
guess that could happen next week realistically all sorts of accidents limb loss tends to be
pretty abrupt yeah it's not really a sort of slow arduous process it's sort of you've got
the limb or you don't yeah sometimes doctors pick to do it yeah it's for good reasons it's
not arbitrary we just love de-limbing people yeah some of them probably do ah those doctors what are
they like bad bad guys um but we still enjoy the game the game is is still as as entertaining as
it has been for the last i think sort of three four months yeah it hit a good point where we're
familiar with the game it now is a game it's not just this silly task we're doing there's stuff in
that feels like we're playing a game it's got to the point where we've got familiar enough with all
the core rules there's some sort of edge cases where we're not super familiar with things we
have to spend like an hour or so making sure that the rules that we think exist gel with everything
else that we already know exists but i don't have any real umbrage with the game these days i think
those days may be long gone i've had a few blips coming up but yes that yeah that's a good point
i genuinely don't know if we're gonna have any more real explosive moments over the rules
until the full playthrough i don't think we'll have any like explosive or big frustrating moments
in the in the scenario because it's still fresh yeah i'm thinking like
well let's use turn 35 as an example
i'll be excited when the 28th mario show but it will i think that there's going to be a slog period
in the middle of the full game i think also it could be kind of bad if one of us has got the
advantage for an extended period of time yeah i feel this and feels a bit yeah i feel like it
might hit that that sort of um purgatory period where we might be stuck in in a sort of limbo
not really having any massive changes because i feel like we're going to be very cautious
because we'll have all the stuff at our disposal that we have now but i can see there being full
turns where we hold back like three quarters of what we can actually use whereas i feel like at
the moment if we've got it we're using it yeah if i've got planes that are fueled and refitted and
full of ammo i'm sending them out bar like a few exceptions but for the most part if i've got it
i'm setting it out there and i'm using it whereas come the full game there might be full turns maybe
multiple turns where i'm gonna hold stuff back until i've got everything in the right position
rather than just oh well it's the air stage i'm gonna drop some bombs here well you were saying
you're you're kind of running you've got enough ammo for fighters to have them because they only
use one yeah but a lot more it depends on the plane doesn't it um yes i've got a bunch of
fighters at the moment that have ammunition and as we found out towards the end of today i've got
a lot more that can strafe than i realized yes because we realized the labeling system is would
you believe it flawed yeah but uh if you can do close air combat patrol which is basically all
fighters you can also strive yeah we need to double check that because i don't know if that
means you can um have a cap a close air patrol or combat air patrol against strafing or if it means
you can strafe that's the only thing i can think of because it's d which i feel like would mean
defense maybe maybe yeah we do need to confirm that because also strafing is very strong
it's probably if you want to kill if you want to kill units it's the best use of your
ammo and planes yeah um the sort of cost per toe point removal is the most efficient of any
kind of combat in the game yeah but with the like going all out thing as well we don't have the
thing of like i've used all my stuff i can't do anything for 100 it's six turns so i don't think
any supply issues are going to compound themselves too heavily yeah because it's months of our time
but i'm less worried about the time aspect and more about the resource yeah ultimately this yes
will take months of our time and if i you know blow all of my resources next week it's not a
great it's not a great idea and yes for months i will continue to play without having those resources
but i know that it's going to reset it's not a decade yeah i know at the end of this it changes
we can start again i'll learn something from it but when it comes to the full game i don't i don't
know that i could live with myself knowing that i've ruined the next 10 years where i'm just going
to be watching you win slowly but surely uh yeah it's such a yeah it's such an abstract thing to
try and visualize it's sort of like seeing your own death it's such a a weird thing for a human
to experience knowing that there's this thing that's coming and inevitable but you can't do
anything about it i don't want to have that i do not want to live with that that's not something i
can just go through each week knowing that's coming so yeah the the game is fun but i guess
existentially uh poignant yeah i don't think that was maybe the original design i think it was just
meant to be a really complicated board game for the fun of it yeah and just all poke fun at other
complicated board games and here we are no experience as well no what arrogant people we
I wouldn't say arrogant, I'd say deeply naive.
That's probably, I think, yeah, it's the other end of the spectrum, isn't it?
Yeah, it's not.
It's confidence or arrogance because you don't know anything, not
I know a lot, so I'm confident.
Yeah, we've went in the wrong angle of this.
Maybe if we were more arrogant, we wouldn't have done this.
Yeah.
But hey, it's for experienced wargamers and students of history,
and by the time
we finish it
we'll be qualified
to actually play it.
We'll be the sages.
We'll be the people
that people come to.
Yeah.
Our retirement home.
Can't wait to tell
the grandkids about this one.
It's alright.
They'll see me playing it.
They won't need to ask about it.
I wasted most of my 30s.
Most of.
It's going to be
all of my 30s
and likely the majority
of my 40s.
Only a day a week.
Like I'm seen
at my 20s
playing this game.
i mean yeah that's that's ridiculous it's like two months for me i should be going out partying or
living it up that's how you see it your 20s isn't it life starts at 30 andy i hope so
oh my god
we can't play
turning the light off has turned the podcast dark it has we we turned the big light off because your
Living Room Lightbulb has been out for about
what, two, three weeks? Yeah.
It was out for ages, and
then you replaced it not too long ago.
I went again immediately. Then you flicked it.
Was it during the bad movie
day? Yeah. We've
decided recently, a bit of an insight into
what we do outside of the campaign for
North Africa. Other stuff we don't enjoy,
which we could be doing better
stuff. We decided, me, you
and a friend of ours, the one who actually introduced
us to this game, so if anything, he's kind of the source
of all these problems. Yeah.
we decided to watch the the sony spider-verse movies the um the trilogy yeah we watched madame
webb dickheads ago and then we watched uh and then we watched craven the hunter a few weeks ago
i think that's when the light went out yeah and then we watched morbius last week boy that's a
bad film god they're really bad they're all really bad i think madame webb's the worst yeah followed
by mobius and then craven's a sort of soulless four out of ten action film craven has a like
some some great action sequences it's the poor man action film you know it's it's it's got some
good action sequence it's fun uh russell crowe's just there he's there a lot he's there he's there
a lot of the film but he really shouldn't be man and web is incoherent and just a mess and mobius
took itself far too
seriously and also was a joke
at the same time. Oh yeah.
It's a...
The ending just happens.
It just eventually ceases
to be. Which I feel like, to be fair, this podcast
will also have as well. I feel like there's not
going to be any grand spectacle. We'll just count up points
at the end and realise what's happened.
Then go have a meal.
Then we'll go have a meal. There has to be a winner.
There has to be a meal. And
in order for any of that to happen, there has to be
accountability hence the podcast hence the people listening and hence all of the emails that you
send to us what a perfect segue amazing that is just genuinely artistic so so before we jump into
it you can get in touch at info at war with a mate.co.uk contact form on the website or the
instagram is at war with a mate it is and the website is war with a mate.co.uk we kept it all
very simple and uniform for convenience and for your pleasure our website is ribbed for your
pleasure it's not it's linked in the episode description but it's not ribbed uh so everyone
who uh heard last week uh will know that uh well one we had technical hiccups and two that we were
reading a very long email which we're going to continue the email came in from josh a lot of
good questions we got through about half we'll do the other half now we will let's punch through so
we we left the last one um with the the practice scenario question i guess um i guess we'll pick
up with the next one um which makes sense which was uh is it subtle or solid never mind i just
saw your merch apologies your accents sometimes trick my ears um that is probably a reference to
the catchphrase subtle humble and brave which was called i didn't realize sounded like solid
subtle subtle subtle i don't really know where the solids come from on that
probably me misspeaking subtle no i don't get it i'm i'm sorry buddy i i don't know josh i don't
know where you got that from um i'm pretty sure i'm pretty sure josh is from yeah california he's
mentioned um i don't know so subtle i don't know even that's probably not a very accurate
representation of the accent as well um but yes that was the next point um so andy over to you
will alternate i guess uh yeah follow-up merch question uh the wall with a hat uh not a hat
oh spinoff podcast announced oh my god spoiler the hat we were more with the wall of a mate logo
has tremendous raw shack potential myself i see a pug with chunky headphones on i'm gonna have to
go back and have a look at it me too actually well to realize josh some of these aren't questions
these are just questions and comments these are comments on our accents and our hats
uh if the game seems to be out of reach can you just surrender is it explicitly enumerated
mechanic or merely a golden eject button on your minds um so i guess in theory we could surrender
um but we're gonna play it through as far as possible before the game break unless the game
breaks down totally so even if one of us wins via victory conditions if we're still in the game we're
thinking we're gonna play it out we'll probably see it out and see how much we can continue to
play the game past the victory conditions just to see if the game can take that or if it breaks
under the strain of sort of like monopoly where it's tipped one way or the other by halfway through
and then you know who the winner is see if that does anything weird to the game well we'll play
around with it but we we simply can't surrender no we've we've had this asked before whether or
not we would ever sort of surrender and i just i don't think we can i feel like it's a disingenuous
thing to do saying that we're gonna play the whole game and then if one of us starts to lose
they just quit it's a funny thing to do i mean i'd be a very big bombshell to drop part way
through the podcast but i feel like it sort of ruins the whole the whole project so we're gonna
play all 111 turns as long as the game allows us to and then we're gonna flip it and play the
other sides against each other uh we're not um i don't know why you said that i've been saying it
I'll talk you around.
You find someone else to do this with
the second time around, man. Fuck that.
Absolutely not. I'm not doing this again.
That's mad.
Are you worried about Stockholm
Syndrome setting in? A sort of Jumanji-esque
siren song luring you back in,
or even making you like this game?
So the luring you back in thing,
I guess we've just touched on.
Me, no. Andy, yes.
Andy's already fallen for the siren song
of the campaign for North Africa.
I think we're a little Stockholm Syndrome
already i don't know if it's that i guess that's the issue with stockholm syndrome yeah or it's not
that bad it's really long and complicated but you know we're talking like we're like 10 months in
since we got the game now so since we started playing the game so i don't know maybe because
i do like parts of this game i'll say that fairly unashamedly oh yeah some of the mechanics are fun
the the tactical decisions that could be made i think the fact that we've gotten to the groove
this now. It is actually just
enjoyable. Yeah. I don't hate the game.
Hate the player, not the game.
You don't have to hate the player either.
I hate you. Oh, good. Not the game.
I actually like the game more than you.
That's crazy, isn't it? That really
hurts, man. That probably will hurt.
That was smart a little bit. Yeah, I'm gonna be
thinking about that later. Me and the game are going
out for drinks next week. You're not invited
actually. I would
never take this game outside of your house.
I mean, it would be insane.
I'm terrified of this game getting anywhere near danger.
Same for you, though.
I would never let you get in danger, Andy.
Oh, thanks, buddy.
As long as I can.
Although there was a funny moment of danger a few weeks ago
when we were here at yours and some guy just walked into your home.
That was fun.
Oh, yeah.
Because that's an increasing thing.
It's not going to make it into a common ground
because there's no common ground there.
Why do people not understand how door numbers work?
because we were just sat here hanging around at yours and then we just hear the door go
and there's just someone in your fucking home he just walked in yeah and then i like when it was
like what and he was like i'm looking for another he's like set a door number that's like a few
doors down and it's like then go to that house don't just get that don't round up when it comes
to door numbers don't just think well i've seen that i'm on like well this is the odd numbered
side of the street and i guess this is close i've seen a few numbers down that are similar
i'll just guess it's easy buddy they go up in twos yeah so you just keep on going that way
and you'll find it uh yeah scary stuff yeah next question yeah part of the illust part of the
illustrating absurdity of this game is fuel can thickness is this an actual game mechanic or has
the internet lied to me my memory is that the british had a metal shortage thus their fuel cans
uh for cars evaporated quicker due to relative thinness i guess i know half the answer to this
it is you've yeah basically it's not until i think about halfway through the game i evaporate
three percent more fuel and water than you do you lose nine i lose six yeah i believe that's it and
then i eventually i come down to six i think because i basically nick your jerry cans you
use jerry cans but i i didn't know it was due to the thinness or thickness of the can but that
makes sense i didn't know if it was like the closure mechanism of the container or or something
like that but i guess yeah the thickness would play a big part in that like the insulation of
it maybe i genuinely don't know enough about fuel evaporation and how that occurs in real life
to know how that occurred but you are absolutely right in that it does play into the game i just
don't know what the real world translation is so the internet hasn't lied to you that's good
sometimes the internet tells the truth once in a while once in a blue moon but for the most part
doubt everything you read online are there any mechanics you think are missing no camels right
okay but that's but that's that's self-perpetuating that's the mechanic that the game created yeah
the camels are mentioned the idea that we can move dead camels and in cargo holds and in planes
but that's something the game decided to mention anyway richard berg put that in there as an
easter egg to really torment us
and we still have no clarity
on that. There is
I don't know how it would be included
but I'd like to see
the intelligence layer
so if you had like
Enigma or something
because we've talked about how
everyone's reading each other's mail
so I've like a sort of
mechanic where you can
request
specific maybe like once a turn yes like how many people are in this in this division or something
like a scouting mission because we you did the enigma segment quite a while ago now we had a
great email on the back of that where someone asked if there was any sort of rules around the
enigma project in the in the game itself and you talked about that afterwards i think while we were
playing the game about how this would be a cool idea and i really liked it yeah the idea of like
you say sort of like a scout mission or like the same mechanics that the scout missions perform in
the game which we've not actually done yet yeah but through a sort of abstracted enigma mechanism
where maybe you yeah you intercept maybe you roll a die and it's every few turns or something and
you're all say a six and then you can pick a supply dump or a unit yeah or a truck convoy and
you get some information about them and it's only for the commonwealth i think that would be quite
cool yeah although the i think the the axis would get it as well just not you know how
i we've talked about how they're bad but i can have two long-range desert group units
the axis can have one of their i think desert commandos which are basically the same thing
yeah yeah similar in the game i think they're functionally the same yeah yeah so like maybe uh
both sides get it but one side gets more maybe yeah or a signal intelligence unit that works a
bit like a sgsu and it's non-combat but it's got like a radius where you get more information or
something that would be really cool i think i think missing probably not the word i'd use but
there's some cool stuff you could add you know what i feel like i've got richard berg syndrome
yeah well the thing is richard berg would have done that well he was trying to implement stuff
about the baking bread in italian bakeries affecting yeah like the guy was going to
simulate not just the north african campaign but global economy during world war ii to then
influence sections of the game but did this come out in 71 79 79 because enigma was declassified
started to be declassified in
70s
Oh of course because it was
still implemented in
I think it was actually Africa still
Oh yeah they sold a bunch of Enigma machines
to third world countries saying they
were unbreakable
and not wanting to give the Bletchley
Park stuff away so
and I also don't know how much of a
splash it declassified with
or if it was just sort of like documents
appeared in a library and people started
finding them but
i reckon he would have included it if it had been more available to him because i guess it's not
like nowadays where you hear something every other day about something being declassified
not everything but something being declassified and when it is it's usually the case that there's
like a big sort of news hoo-ha about it and it's like this has been declassified this is where you
can find it but back then you don't really have that in the 70s 80s 90s 2000s even you know you
don't have that big thing of well you know this is where you can find this information here's a pdf
that you can download it is a case of go to the library and search for this so
but yeah i guess a lot of that stuff that you talked about that gets declassified with a big
splash is like the jfk assassination or mlk assassination or like known events people have
questions about yeah whereas no one was no one knew about no one was wanting answers about enigma
because they didn't know it existed yeah and they didn't know that this stuff to declassify yeah so
i guess there's probably a bunch of you know intelligence agencies maybe in third world
countries that were using it that have got a horrible news bullet in that day whereas they've
declassified something about the intelligence network that we have really what is it it's that
it was not an intelligence network broken 40 years ago and then they fucking sold them to us
it's uh you know those um like uh invisible ink pens you used to get like as a kid and then you
shine the uv light on it and it's like turns out the british have had the uv light this whole time
when we've been writing an invisible link they can see this yeah well they invented the uv light
and then because they had it they sold the invisible ink but yeah fun entrepreneurial
story about me in primary school i had a little invisible ink pen and it had like a dinosaur head
at the top and you would like pull back the head and the uv light would shine out its mouth oh yeah
and i used to offer uh tattoos to people in school where i would like they'd ask for a design and i
i can't you know illustrate for shit but they would give me like 50 pens i would write on their
arm in this invisible ink pen and then you would shine it on and it wouldn't really show i guess
whatever way the ink works it doesn't really work on human skin that well but i would do that and
that is i guess just a sign of how um free thinking i am any who's that one got away from us um
so yeah next one uh more of an end game question but there are any mechanics worth changing and
fixing uh eg bullshit base 66 dice either to improve gameplay or a surge sanity a suit yeah
um that's when i think almost come back to because i guess we don't know yet i would
at this point say a percentile uh d100 yes would make more sense to me but
i mean i think we play the game and then see what's broken uh at this point but things work
fairly well i guess as well as that it's such a small thing it's so it's i say small it's so
granular to be able to determine the difference between a percentile like d100 roll and a a sort
of 66 system um because i don't i don't know how we'd measure the difference in that there will be
a mathematical difference in it in terms of probability depending on how you scale things
i just don't know if we were to play this game back to back and somehow have complete lucid
memory of the entire experience from start to finish through both playthroughs i don't even
know even then that we would see the difference particularly no i think it would just be easier
it's all just luck based so i i suppose yeah it would be more convenient the tables would make a
lot more sense they'd look a lot prettier but uh some of them would actually break because some of
them you have to add the die rolls together from the six and the six yeah so i suppose yeah in
terms of stuff to fix the only thing i have seen and i can't remember if it was an email to us or
if it was a post on reddit or something but somebody had mentioned the strafing mechanic
being overpowered yes and i think as we've realized how available it is it might get a
censor that over the next few turns because yeah the fact you're strafing uh it was yeah it was
from an email from uh matthew who's sent in a few rules things for us um yeah he points out like
a plane shouldn't kill a hundred guys or 300 guys on one like strafing run yeah it is yeah i guess
if you translate it to the real life losses it's incredibly overpowered yeah um however in the
mechanics of the game it doesn't seem to be super game breaking however this is still formative
stages and we've only started strafing really the last three op stages yeah so that might come to
light however at the moment nothing i think we need to fix or even have the audacity to think
we can fix but that that might become apparent in time we'll be keeping an eye on that because
that could be interesting to see uh come the end we've got um the next which is what is the most
tactically brilliant move so far and why is it having andy keep the board in his home eliminating
travel time for the next decade um that is probably it because i'm going to be worn down
because i have to come from if it's a weekday usually work i have to come from to get here to
yours or i mean god if it's a weekend then i need to you know make a real commute i need to hop on
a train to get here yeah so i don't know man i think that's a very good point if it's if it's
real tactician moves then it's that it's wearing me down outside of the game so that's a clever
move however i would say in terms of the game itself so far that's a really tough one yeah
i think because we haven't seen them play out
if you like because things are taking time to resolve like you sending the fourth black
shits forwards to pin the seventh might end up being a great move doesn't feel it at the moment
or they might get all me being aggressive with the seventh might end up being like i should have
pulled them back or is this working because it's like disrupting formations and stuff so i think
i think we need to see i think one of them how stuff plays out maybe one of them that comes to
mind is the seventh taking out the fort madalena sgs use yeah i think that was a very good move
um disrupting my supply line i know with the trucks you got a dummy convoy when you what you
you know you nabbed them but i think that was still a very good move disrupting my supply line
like that so i think those two really stand out for me when you've done that if i had to blow my
own trumpet a little bit i think the best decision i've made so far if it was a long i don't know
that it'll be as effective in this scenario but if it was something that i would try and replicate
in some way shape or form in the full game it would be bombing the road yes i think that might
pay dividends that was definitely in the camp of stuff to see if it pays off but i think it will
because it's just adding potential breakdowns which like if i send a convoy along from alexandria
to the front and because of those roads i lose four or five tanks yes that's more than you can
do with air superiority attacking a unit directly because i don't i think there's only like one
plane oh sorry one type of tank that can be hit with bombing runs and it's a late game uh when
they've got much heavier armaments on planes so it's not anytime soon yeah so i don't even know
that i could do that so maybe that will pay dividends i think part of the issue is we don't
really know the game well we know the rules but we don't know the strategy all that well yeah so
i think it might be hard for us to determine it but in terms of the stuff that impacted me
personally the most where i was like oh god that has fucked me it is probably the taking out the
sgs use in fort madeleina when you got them and then also all the operations around the seventh
armored division i think you keeping me on my toes there has been a very good move and i'm quite
pleased with the bombing runs on the road but i don't know that it will have a big payoff yet i
think it will especially because it's bombing one bit of road not that important bombing three bits
of road like because of the way breakdowns work each road destroyed is like exponentially more
effective yes because the breakdown value really stacks downs accumulate and the percentages work
um and i think a lot it's more strategic than tactical but i think a lot of what's going to
win one or the other of us the game is like how do i structure my convoys in terms of like
percentages of fuel verse water this stores this ammo yes a lot of the like game winning
brilliant moves i think are going to happen on spreadsheets i think so yeah so it'll be
interesting to see how it manifests but at the moment i think we might be able to green to know
for sure but a very good question very thought-provoking question yeah we've got two more
questions yeah uh would the existence of a completed playthrough of the game affect your
journey i don't think so at this point i think when we started it might have but i think we're
sort of we're in it now we're doing even if someone else does it uh godspeed but it'll be
their vision and will be doing ours so i don't think it would affect it um i guess uh on the
other hand if i found out that someone else has finished it i'm not playing this ever again oh so
it affects it completely yeah if i find out anyone else has finished this i'm binning the game okay
so anyone who's been inspired to listen uh to play by listening don't um if you tell me i'm gonna i'm
gonna ruin the game i'm gonna i'm gonna flip the board and i'm not gonna play anymore um i guess
is the answer yeah so um no if it came to that if anything i'd be quite excited if someone else
has finished this i'd be really excited to hear how that went um ideally someone who's not done
a solo play i know that there's a few people out there that are doing a solo play i'd love to see
how it goes with a full five aside team yes that would be really intriguing to hear about but but
yeah when we started this it was the novel idea of we'll be the first ones to finish this but now
we're in so deep
that I think
the only way
it would affect us
is we'd probably
want to find out
about their story
and how it went for them
yeah
but
maybe I don't know
that anyone has
if anyone has
god please send them
our way
we would love to hear
about that
I'd love to see
your bootkeeping
oh please
show us your
we need to know
how you've kept
track of all of this
shit
oh god I hate
doing the spreadsheets
so if there is
anyone who's finished it
please reach out
and save us from that
and the final question
there was a legendary board game geeks thread about a guy and his friend playing the campaign
for north africa it was a story commiserate with the length of the game for both and lengthy the
story takes place across months then years i seem to remember a weekend they spent at a cabin in the
woods trying to get a marathon session in bad weather and a creepy neighbor figured prominently
alas i've been unable to find it again if there is a chance it could be found this is the audience
for us uh i've actually read what he's talking about oh i looked for it i couldn't find it i
don't think it's campaign for north africa i think it's maybe a world at war but it's another like
mega complex okay um and i think for whatever reason the thread on board game geeks is um
i think the initial like post has been removed so there's a big comment fred but the actual
write-up he did i think he's been isn't there or i i've read it once and i've not been able
to find it since so okay sort of a similar boat to him all right well i'm gonna have to have a
look at that because i want to i want to read that so if you can send me a link there andy at
some point i couldn't find it i'll have another look um but yeah it was a good read um in terms
of stuff like that we've um we've had a look through board game geeks actually we've been
trying to sort of trawl through see if anyone else has got experiences playing it found some
people that have mentioned sort of experiences with it um we've got some fun um anecdotes
actually which we might be able to get into at some point that people have shared which is is
awesome um but uh you do sign it off josh with enjoying the podcast rooting hard for you two to
complete the journey endeavor to cherish each other unequivocally joshua in california and
thank you josh because you've given us two full mailbag sessions worth of material there really
great questions as well yeah um if anyone else has any other questions um i mean joshua's went
above and beyond with that there um some awesome stuff but you can you can realistically send
anything it doesn't even need to be very well thought out we'll probably read the damn thing
i mean we spent like a month talking about heathcliff so yeah so whatever it is that you
send over we'll enjoy it but any questions about the game anything around the game any curiosities
you have around how we navigate this or just anything at all fire it on over um our email
our instagram our website best way to get through to us in fact the only way to get through to us
so that's how you do it
but it's great
it's great hearing from people
and it's great taking a look
at other perspectives of
the game, the history
the history
the history, shall we do some history
hoping I kind of hypnotise you into doing a history
segment
oh horrible sound effect
so
some history eh
eh, ABC
ABC
Mr Cunningham
Admiral Cunningham
Not quite yet
He's on the road
Starting quote
The captain glared at me and said
Your conduct boy has been most
Reprehensible
In what manner was never disclosed
Meatface hasn't been
Reprehensible
He's been a stand up guy up until now at least
Well we'll see he's been a bad boy
In this week's episode
Oh he's been a bit of a rebel
some ways yeah so he's headed back after his time in uh his time in africa fighting the boat
as a 17 year old yeah most 17 year olds don't do that no i guess back then maybe more so yeah
so he's back and he's assigned to hms hannibal which is a destroyer in the channel squadron
it's also a very cool name for a ship yeah and one of history's greatest generals
but he's a site he's again he's assigned with his buddy henry colt ah yes i know colt they're
still together and uh lieutenant dicks the navigator slash instructor who gave them their
money back he's there oh yeah the whole gang's back together oh yeah so he boards on his 18th
birthday 17th of january 1901 god that's a while ago yeah uh shortly after he joins uh queen
victoria dies and his ships are part of the procession when a body's moved around and the
sort of funeral stuff okay and then he spends the next seven months on the animal before moving on
he's sent to a training ship at portsmouth where they train with brigs and sloops which are both
sailing ships however he says sailing is dying hard at the time
which is accurate and a fun way of saying it i think yeah sailing as as we know from your
previous ones uh it's on the way out so he's working towards his seamanship exam which will
take place on his 19th birthday here he also outlines an issue he found with the training
process which wouldn't be an issue today mid shipment have to serve three and a half years
for being promoted to sub-lieutenant but they also must have reached the age of 19 which meant
he had to wait six months before between having enough experience and being old enough to be
promoted but he does get promoted he passes his seamanship exam with a first class certificate
which gets him into the royal naval college at greenwich where performance here determines your
place on a list of sub lieutenants which then determines promotions and assignments the higher
you are the better your career potential right yeah yeah checks out when he gets there he realizes
he's behind he didn't have a proper naval instructor dicks was a navigator who was also
teaching them but not a dedicated instructor and also he spent seven months not on his ships
fighting the boa war so that's putting behind like people who have just spent three and a half years
like learning hardcore oh right yeah despite this he's just near london and he describes himself as
not working hard um distracted by uh the joys of london for a 19 year old that yeah fair enough
but he does manage to get a star which basically means he stays in the course he doesn't get kicked
out i was hardly surprised when i finished the navigation course although it included also such
other subjects as mathematics, statistics, hydrostatics, physics, magnetism and electricity,
marine surveying, the steam engine and French. He gets a second class certificate in this
and then he's also bitterly disappointed when he gets a second class for pilotage which is a
subject he has a lot of interest in and he thought Dix had given him a really good basis in
uh and he had as his career will go on to prove but uh gets a second class here not a first
i love the idea of studying magnetism yeah i've been shocked by the curriculum
it's it's wild it's like everything you've described it's so vast like the breadth of
knowledge yeah they're getting into and bearing in mind that the guy is he's a sailor yeah and
he's magnetism is on the curriculum yeah like i get you know that ties into parts of navigation
and engineering but back then 1901 like that that seems like a very niche subject a very
niche area of study i think then i think there was a switch that happened at some point i'm not
sure when but when education was it was only for the upper classes but it was about like
enrichment not getting a job and then over time it's become about preparing you for work
rather than personal development as much yeah well and it feels like the the education level
almost dropped off as it became more widely available the stuff i always hear is that it
was around the industrial revolution is where it really geared towards getting a job so i guess
we're still kind of around that cusp we're still along that bell curve at the moment in this part
of history yeah and here's another issue he has at the time all survivors of the midshipmen of
the doris who had been to the front in south africa were noted for early promotion his name
was the only name omitted from the list although he'd served longer ashore than any of them
thinking it had been a mistake his father wrote to the admiralty only to receive a chilly reply
to the effect that captain bearcroft hadn't recommended him facing the lordships with
bearcroft's certificate of glowing recommendation made no difference it's always been a mystery to
him but he does suspect his relationship with lord roberts sort of soured it for him yeah
so he comes away with a second class in gunnery and a certificate awarded stating he'd conducted
himself with sobriety but general conduct was not satisfactory there was an incident where they had
to drop off supplies at this like hut on the training island and it was uh the the hut was
locked the guy who was meant to be there wasn't there so they tried to get in through the window
and he describes one of them of being overfed and having broke the window
everyone involved got like a bad demerit there everyone else other than him protested it and
got it removed he just didn't think to do it that sounds like good conduct he's taking the the sort
of the stick yeah but he comes away with two ones and three twos doesn't entitle him to early
promotion although they enable him to keep his position roughly where he is and he gets his
commission signed by the two chief admirals and king edward the seventh and after that he becomes
a sub-lieutenant on the battleship implicable in the mediterranean captained by none other than a
man proffero the bad oh the bad that was his yeah captain proffero but he was known as proffero the
bad oh the detective no yeah he what this time has lost his big bushy black beard and is now
played by gal gadot but apparently that somehow made him more intimidating because he has these
huge jowls he's also getting old and kind of ill so he's angry and short-fused and worse than ever
that's what you want in any sort of leader yeah an example of this is at the first sunday rounds
i attended prof rose horny i fell upon the chest of drawers in the flat where the midshipman lived
he blazed with anger when i was midshipman i lived in my chest and sometimes bathed in it too
throw those damn things overboard so he just makes a throw all the furniture out
what a bitter man oh yeah and because of this abc doesn't like serving on this ship so he takes a
position on a destroyer called the locust and at this point he's responsible for discipline
efficiency and cleanliness on board the ship and he's also been training midshipmen and cadets
for a while at this point and his students tend to do well they like place well in regattas or
sports games when they're allowed to participate the locust is eventually decommissioned and he
moves to another ship and here's a little bit of him being bad the locust had a crack pulling uh
whaler which is like a smaller ship that's attached to it which had always done in well
in regattas we asked to take her with us to the orwell his new ship which was refused by the
dockyard admiral so while the two ships lay alongside each other the gunner and i changed
the boats shortly after a letter arrived through the usual official channels asking why the locust
had returned a brand new whaler to the boat slip this causes caption captain some uh perturbation
so he volunteers to deal with the matter i put the letter on the wardroom fire and we heard no more
about it he has become a little tyke now yeah there's also a bit where they're using some
newly created um like instrument to test firing ranges on guns and stuff and his description of
this i think applies a lot to a lot of modern technology as well but it's the extreme ingenuity
of this instrument rather blinds one to its absolute uselessness that's a great phrase i
might have to use that yeah in modern conversation that was contemporary fit yeah so after this on
the 13th of may 1908 he gets command of his own ship for the first time the torpedo boat 14
and during gunnery exercises on this ship i'll say it here i fired about a dozen 12 pound practice
projectiles into bembridge which is a small town on the south coast that's not where you can fire
ammunition buddy and was rather intimidated by the subsequent court of inquiry however i came
out of it unscathed as it appeared the target ship had towed the target too close to the shore
so he does get out of it but he doesn't shell a town and also it doesn't really sound like there's
much contrition there he doesn't really take much responsibility about i don't think anyone was hurt
or anything in the end but no he doesn't seem to be it's just oh it was an admin error they moved
the target one more notable event in 1908 uh his father dies uh unknown illness but he spent
several weeks attending to his affairs here this is where he also runs back into his brother who's
now part of the royal horse artillery alan cunningham okay don't know if you recognize the
name i don't think so he's a very important general in the campaign for north africa oh really
yeah so he's commanding the mediterranean fleet while his brother is a land general at the same
time oh okay very impressive family wow so they are yeah they've got a bit of a monopoly amongst
the seas and the land so speed it up and set up for the next time he bounces through several more
ships at this point some good some bad before he ends up on the scorpion which he'll command until
1918 we'll get into what he does aboard it next time but he has a very very interesting world war
one oh i'm very interested to see what abc gets up to in world war one there's some there's some
really remarkable stuff he's involved in but yeah um we'll get to we'll get to that down the line
next we'll definitely do one more abc we'll get him up to world war ii but i think from there
we'll move on uh because many of the events he's involved in during world war ii like probably
deserve their own two-part episodes like as just the event yeah i i think it does seem to be the
case that there's there's probably yeah because this isn't the first time actually that we've had
a history segment that's led up to world war ii or the campaign for north africa itself yeah where
we've we've decided you know well you've decided that there's there's more history around that
time that's worth picking up at a later date so i'm i'm more than happy to break this up however
needs be for these these chronicles of abc and whoever so yeah whatever you feel works best but
you're the one doing the research you are the man in the chair i think we'll set him up as a
character so when we get to these things later we can pull from his book and we know the guy
involved but yeah one or two more abc episodes and then we'll you know i've got this thing now
where for each of these history segments i get so attached to these characters it's like a little
bedtime story like i'll just be sat here part way through the episode and like all right we've got
the mail segment done it's time to listen to time listen to abc or let's hear what happened with
enigma or what did the 20th married get up to who did they bayonet this time and then it comes to
the last segment and i'm like oh i like these guys though like this is my weekly routine i'm gonna
have to say goodbye to them again i'm learning a lot and it's it's all interesting stuff and it's
all very very well delivered you should be very proud of this history segment and it because
it's uh it's it's good research and it's very well put together so i i have said uh previously that
um there's a a friend of mine a friend of the podcast who uh has explained that you sound like
a a very charismatic history teacher i'll take it it's a good very happy with that that's a
compliment that's a compliment i had one of my history teachers at school was probably my
favorite teacher um my history teachers weren't really my favorites yeah looking back it was
actually a business studies teacher who was one of my favorites yeah uh to reminisce to reminisce
of the days of yesteryear uh this is just a distraction though andy i know what you're doing
You're trying to lure me into a false sense of security.
You want me to be your friend.
You want me to think that what you're doing is just objectively good.
That you're a kind man.
That you're a good man.
I've seen you behind my lines.
You took my trucks.
Then you try to move further in.
The only reason that you didn't is because I've got artillery there.
And it's motorized.
You're going to be blowing up the fourth black shirts next week.
Indeed.
So how are we going to fix this?
This animosity that's being built?
Well, I've invented a new type of democracy.
And now for something nicer.
a little oasis in the war it's time for some common ground i'm trying the intro
i'm recording
is that democracy common ground it is
so for those uninitiated that we've mentioned at the start of this episode you'll also be
shocked to hear that we have a mechanic within the podcast want to make sure that we diffuse
the tensions between one another every single week through a section called common ground
and this allows us to come together and agree on a topic of one's choosing we alternate the
topic each week i pick then you pick and vice versa and this week andy it's you it is indeed
and how are you going to bring us together what is the topic you'd like us to try and agree on
this week new type of democracy right i was worried that that actually was going to be the type
it is okay right let's let's hear this it's based on the concept the best leaders don't want to lead
so what we're doing it's like jury duty for elected officials anyone who's eligible to vote
declares like for a party or they're an independent the percentage of votes that party get
is a then a random lottery of people who are signed up for that party if you don't vote
or you spoil your ballot you voted independent which anyone independent who hasn't signed up
for party goes into a raffle and you just pick the mps at random along the same like percentages
that have been voted for so you get rid of any career politicians you get you know nice normal
working random selection of people make up the government are you on board with this no why not
have you seen harry potter and the philosopher's stone or read the book both okay in that you may
remember that dumbledore hides the philosopher's stone in the mirror of erised yep and the reason
being is because only people who don't want it can have it like being an mp that's right system
and do you remember what the stone can do make you immortal that's right now that's kind of what
you're doing here except i'm giving you a shitty job for four years but the thing is when you get
the stone you may not want it mostly because you're disinterested you don't really get it
but then i guarantee if any random git got the philosopher's stone and realized they could live
forever with it i bet then they'd want the stone then they're interested in the stone
and that's what i'm concerned about here then we're taking the stone off them in four years
right okay but however long the government lasts and this isn't necessarily for britain i'd
recommend any country trying this okay so that's worse because i guarantee in to an extent some
countries have done this i don't think they have i just don't think it's through any sort of
democratic process or to be fair what you're describing by the way isn't really democracy
it is because your votes determine the blocks of how much each party's represented well i guess
first of all my point is that uh voting will voting patterns will change dramatically based
on this yes um probably not in a good way in a very unpredictable way um i i think this is a
a bin fire i think we throw a wrench in the works things have been working predictably and badly
and if what you're trying to do is throw a wrench in the works you've you've succeeded in your
mission are you aware of the peter principle i don't know what that is it's where you rise to
your level of incompetence oh yes sorry i do know what and they think the way around it is actually
if you promoted people at random you might end up with better results because people don't settle
at that level of incompetence you might yeah i'm doing that to the government no and i know that
the government is flawed in most countries if not all i know that there are huge political
failings across the board globally i know that there are better ways to do things i don't know
that this is it we won't know until we try this is possibly your most ambitious common ground yet
because you're talking about the complete reshaping of global politics we'll just give it a go
right that's what i'm concerned about you because you give this a go and yeah you're looking at like
four or five years of of you know one person in who's some random guy just some complete stranger
to the political environment.
Well, that's good.
That's bad.
But do you want to hear some pros?
I'm going to need to hear some pros,
or this is not going to be a successful common ground.
If you want educated, good leaders,
you just have to educate everyone to a high level.
It'll help education.
Okay, that is ideologically completely fine.
I agree with that on a conceptual level completely.
another pro people better be on their best behavior because anytime they could become
elected officials who face a lot of scrutiny i i again in the principle i agree with that i don't
know that that will carry over because i think the system will adapt around that and create some sort
of immunity for these people who will become and i'm going to bring this up now political puppets
Because that is what will happen
Well I do have some cons I'm willing to admit
Sorry you've given me two pros
I've shot one of them down
And I also only agree with the other one
In concept
Let's hear the cons
The system of choosing people
Is incredibly open to corruption
And the other con
Is that it's basically chaos
It's meant to be democracy
and you open up with it's incredibly
corrupt
and that it's chaos
right okay
so how do we get some common ground
well Andy
here's you have a different
you have a new type of democracy
I've got a new solution for common ground
because you know what we haven't done before
we haven't come together on the side
of not agreeing with the common ground
maybe
sometimes it's fine
to just accept that an idea was bad
maybe we can both agree to scrap the common ground idea this one in particular can i admit something
yes i wrote this on sunday when i was pretty drunk and it's making a lot less sense to me now
so you you came up with a common ground idea when you were drunk
yep not the first time you've
sorry i just need to add i need to find a bit more context to this sorry
so when you're writing these drunk common ground ideas um oh i'm so pumped
so do you just sit down and you're like right it's time to brainstorm some common ground
is that just when you've had a drink or or do you sit down i was coming back from the pub writing
this at a bus stop
with people
around me
being very happy
with myself
and how do you feel now
Andy? I think the common ground
can be that this is a bad and shameful
idea
this is not
this is not a sound thought from a sound
man here's a common ground we can agree on i should proofread these when i'm sober
you can't change your common ground suggestion just because your common ground suggestion was bad
i think maybe the the the global political situation can't be decided by random chance
especially when that random chance
is proposed by a drunk man
at a bus stop
I think really that's what we've
learned here
maybe we should have
some smaller scale common ground
you went too big
you went too big
a vicarist
myself
oh there he is
with his wings
of wax
waiting for a bus
stinking of ale
oh
you
you beautiful monster
you need to
you need to proofread these
I do
you know what's crazy as well
the fact that we were playing the game and I said
you got your common ground for this week Andy
and you went yeah yeah I've got it
in fact I've got a few
now I'm worried
how many did you write at this bus stop
Right, so it's not one
Because if it was one, you would say it's just this one, James
There's one of a
There's two
There's two more
From that bus stop journey
Which one was written first?
This
So the delirium of being drunk and tired
Will have set in even more so
On the others?
Yes
Yeah, we'll get to them in two and four weeks
Proofread these
I will
i'll i'll polish him up what i will say is that's a it's an entertaining idea andy but it's not one
i can in good conscience agree with and i can agree with that if that ain't common ground i
don't know what is sometimes the best change is no change at all
what one inspiring message to end on i think we've learned a lot today andy we have i think
we've learned that sending your men that far west was a bad idea yep i think we've learned that
when it comes to playing the game um it's not really affected by anyone else finishing it
if anything that's an inspiring thing and there are positives to be learned from that
indeed and when it comes to common ground i maybe find a different environment to think these up in
because i don't know what inspired that to happen but now i'm worried that all of them that you've
written for the next two weeks are some sort of political opportunistic vendetta against peace
they're not uh they're not political this one was yeah this one was
well i think we've we've done ourselves justice here i think we i don't know about that we agreed
to put that one to bed i think that's fine i think we can say our farewells it's been another good
week we're happy to have you listening and we'd be even more happy to have you fire something over
to us that we can have a little read of discuss it perhaps maybe panic over it depends how confusing
it is but you can get in touch with us at info what with a mate.co.uk our instagram what with
mate our website what were the mate.co.uk and from me james
oh and me andy stay humble and brave oh my god he was waiting for some random assignment of what
to say i thought you were gonna do your own thing i guess my own thing is uh vote normally and don't
don't assign
power to people
at random
that's insane
yeah
yes
it just is
I agree
well
let's just
get you on out of there
into the deserts of your mind
you guys have a good
night's sleep
and we'll hear you next time
thanks for listening
farewell
We'll be right back.
