War With A Mate - Episode 65: Dungeon & Drag-On
Episode Date: February 27, 2026After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these ...two marvellous story-tellers take us on a journey through their thoughts, their past, their mailbag and of course their Common Ground.
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Hello, welcome to War with a Mate with me, James.
Me, Andy.
What a week we've had.
It's been a fortnight.
It has, it's been a fortnight.
for anyone who's been following real time you'll know that the last episode was a bit of a disaster
we recorded everything was fine recording wise we played the game it was a jolly good time
but then we had a absolutely atrocious time editing the episode it fell apart and we spent a
lot of our time this week trying to fix that and get a work around and make sure it doesn't happen
again unfortunately we don't know how to stop it from happening again because we don't know how to
fix it it just fixed itself when we rebooted everything the worst kind of issue the one that
just kind of disappears because that means it can come back it's there so that has meant we
haven't actually had time to play the game this week which is a shame yeah it is a damn shame
because i wanted to see what happens on the back of my tactical genius last week i have a big shock
for you you've got a big shock for me i do is it sabotaging the audio feed no that didn't feel as
shocking as it should have that was a shock that did get me if that was your plan yeah i want to
see how it pans out so it's a shame we haven't been able to play but regardless we're here we're
here to chat about i guess we need to talk about the game to an extent we didn't really plan much
of this we just decided to freestyle it no we just wanted to provide well do an episode so we
keep it up i like i gotta catch yourself from saying provide as if what we're doing is some
sort of service yeah it's it's the wrong word it implies value maybe we get we get broad with this
one we get holistic with it okay let's let's break down some aspects of the game we don't
talk about very often that sounds fun all right you've got one in mind or not in particular but
i'm sure we can find something all right let's let's put out some war with the may um campaign
for north africa fun facts and trivia and opinions let's go first one what's your favorite map
a b c d or e i've been enjoying d personally that's interesting that's interesting because
i was gonna say d it's been where the action's been happening but for me it's also got mercy
it feels like action-packed but a bit safe well d for me is sort of the like the the objective zone
because for me if i get into zone d if i manage to push into there it's massive progress it feels
like winning and i've had a few edges into there with my wall that moved over yep and then also
with the movement of my um saharan detachment um by the way this is a podcast where we play
the campaign for north africa except when we don't yeah i just i forgot about the um the fact
that we didn't really introduce this one we just really earned an intro this week yeah we play the
campaign for north africa every week apart from this week because we messed up the audio for last
week we're professionals as well we forgot to mention that part okay i've got another one for
you if we're we're spitballing a bit about the game okay shoot uh say we at the end of this
instead of jumping up the main game with the same sides we were just going to do the scenario again
switch sides okay yeah do you think you would have had like a commonwealth strategy or like
from what you've seen me do how you would have played the commonwealth oh i so i guess if we
take the scenario where it gets dropped on me like like now and say we start the game right now and
i haven't thought about it my tactic would probably be defensive yeah i think i'd start really
defensive and i think part of that is because everything that we've heard from the all the way
back to the echoes of war guys on episode three and all of the history segments everything points
towards the best route being hard aggression from the axis forces from go which makes me think
steadfast defense is probably the way to go for the commonwealth and looking at the the land this
is something i've found a lot when i've been doing the saharan detachment funny business
is that it's really hard to get to alexandria yes i can see that because you've either got
a well we saw what it did a demoralizing to the point of surrender desert march or get up on the
road exactly and the road you can hold even if i managed to circumvent the road and go the desert
road if you hold me close to alexandria my only recourse is to beat you in a fight or go through
the the swamp like through the the marshes yeah the della yeah and going through the that that
region is just a nightmare for cpa so whereas you know you coming to me you've got the option of the
desert you've got all the tracks you can go across yes there's breakdown and yes it's going to be a
nightmare for your supply chain but it's nowhere near a delta because with the cost for delta
crossing those minor rivers it's like a cost of like an extra six cpa just across that one part
of the hex yeah it's not even actually it's the hex side isn't it for most uh i think with the
river you might just be when you're crossing the river but even then the delta hex itself
is then costly so if you manage to hold off there it's a it's a gold mine of defense so if i were
you and i was starting the game afresh i would just hold back there it's kind of risky when you
look about the the idea of it at first but then when you realize all you need to do is wait for
the supply line to dry up and then it's actually over the access loses yeah don't use that against
me do you think that's inherently bad access supply or do you think it's because of your like
mess ups at the start uh oh bit of column a bit of column b because the supply line stuff i've
messed that up i'm gonna be remedying that before we go into the full game i'm gonna be changing
that up so drastically but i also think the supply structure it feels like there is that
that gap between map c and map d it feels like it just it completely changes the game
because the road isn't there and more importantly this actual conflict it's shocking how much that
missing strip of road is is important for the game to be a game be a game at the first
at the start yeah otherwise it's just a very linear tug of war but also it means
it means that the like you know the lunges when you like spend cpa and stuff yeah if the road
connected and like oh you moved a guy south of the road slightly and suddenly your zone of control
is like skirtable on the road you can like drive 40 hexes in a turn like whereas it takes in an
upstage, sorry. Whereas it takes
two upstages to cross the gap
between the roads, from what I can tell.
Maybe one and a half?
I think you could do it in
one. But you'd be pushing.
If you're motorized, you can definitely do it in one.
Right. Because the road
ends at the little...
when you come down the ridge.
Just past Sollum. Is it the healthier pass?
I think so, yeah.
It takes you just past, so you're actually
down the ridge, the slope.
is where the road gets you.
And then you've got a sort of dry spell of road.
But then you've got that stretch of, like,
it must be maybe off the top of my dome,
like eight hexes of clear, if not more.
I had eight to ten in my head.
So you can cross it.
You can push infantry to just about cover that.
No, two for clear, four breakdown.
Two CPA, four breakdown.
Yes, so you can just about cover that
with pushing your infantry to 15 CPA if they have ten.
yeah if you've got eight cpa for an infantry you can't quite make it i mean if you do push
the infantry they're taking a minus five cohesion hit to then attack yes so it's a nightmare scenario
and even with vehicles yes you've got the cpa but the breakdown cost really starts to add up so i
think the yeah the crossing that that little bridge is such a nightmare that the supply line
situation for the axis forces are so devastatingly bad for aggression which is what they have to do
yeah so you need to have a perfectly structured transition between that and i don't know how to
do that yet i don't even know how to have a normal one in my own sphere of control so when it comes
to introducing that to map d i don't know where to start i think that supply depot you put there
is an important
step. Yes, Supply Dump 1,
which is right at the
end of your road.
Yeah, I think there's one clear hex you need to go
over to get to Supply Dump 1, as I've
titled it.
And with that
there, I feel like in the main game
if I put something similar, it'll be great.
Right now, there's two issues,
which is one, my supply chain's already ruined.
So, it doesn't really work.
There's someone there to take the goods,
there's just not someone to deliver them exactly bardia is a perfect little connection point for
that i could have to brook to bardia to there and that would be a perfect chain i'd have to have
like sort of four or five lines of trucks for it to work seamlessly but it would be seamless
the other issue is which i've come to find your bombardment from the the sea your naval
that has been surprisingly i've only used it twice but the second it's like on the table
it seems to have had a bit of a it adds like it makes everything every coastal hex like amber for
you almost yeah regardless of where the rest of my guys are it's a really good way they're always
under threat it's changed my perspective of coastal hexes yeah like that supply dump you've
got there is there at the minute
but realistically
in the main game I won't be.
You need it to be.
Certain classes of ships can do two hexes.
I don't know if you knew that.
I didn't. I think it's
cruiser and up.
I'd have to double check before I used
it but they can do
the coastal hex they're in and then
further in.
That's horrible. So I'm going to have to bear that
in mind. I'm going to have to pull my supply dumps even further
south which
is i because i've got an idea of where i could position my supply dumps i'm not going to say
because this is actually main game tactic but i i do have a bit of a an idea in my head where
i'm going to put the starting supply dumps and also where i want to start building some along
the way i think that's something i've got wrong this time supply dumps i think i think you should
be spamming them probably because they do they cost 10 stores oh yeah so you've got like a dummy
one which is i think a dummy one is maybe 10 stores and another like an actual one is like
25 i remember it's it's a low cost for both yeah i remember the dummy one being like free basically
because i i reckon i should probably have built at least three or four supply dumps that i haven't
if you built supply dumps when the seventh were at fort maddalena you could have held that position
if i'd sent it i kept the fourth indian on the road because obviously i can't let you get on
the road yeah that would have been suicide but i should have sent like the second new zealand or
something not as a combat unit as a construction unit oh to like follow the seventh and then also
they're there if the seventh need like combat support but they're more of a logistical unit
that are, like, following the path the 7th have cleared
and, like, building roads, supply dumps, that kind of thing.
Supply dumps don't need engineering, by the way.
That's what I mean.
Yeah, they can just...
As long as you've got a guy.
So, yeah, yes, I see what you mean, sorry.
Just to have a guy as a gap in the middle.
Yeah, he's there.
Like, you're a military unit on paper,
but you are going to be building supply dumps and whatever for this.
You're a construction guy.
Yeah, and the only massive saving grace that I can think of
that means i'm not gonna be panicked for the whole game is that you can only build roads on
unfinished road areas yes you're never gonna get surprised by a road because the roads that exist
really are the north road yeah and then there is that one that juts down towards siwa yes uh is
that there's a much road on that it comes to track pretty quickly doesn't it um there's barely any
road yeah so if but the thing is if that was ever constructed that becomes a terrifying oh i know the
one you mean uh it starts on map t and it snakes down if i if you were going to build it it would
probably be me starting to the north yeah if you build it it would because you hold seaward and
you're heading you're heading north from the south yes because if that road ever gets finished in the
game i guess one it means that we've both been building it because i don't think any one side
finishes that without intervention unless it is kind of a weird one though i'll put this up in
there like if i saw you building it i wouldn't be like i absolutely have to stop him building that
as a matter of course unless it would depend on what's like the roads facilitating that's a good
point but if you were just building the road i'd be like well i can also use that road
so
I don't know if I'd be bombing
road engineers that often
I'd definitely be bombing them on like
the north potentially
but I don't know if I'd be even that bothered
about breaking up that road unless it's
like if he finishes this road
he frees two divisions out
of seaway to the north
well it's much worse for me to build
because if I build that road
if I want to get units down to that road
I have to get them all the way down through like
madalena and past uh gerabub gotta get them all the way down there and then at that point they've
moved down like a full map's worth of track probably yeah it's all the way north to south
it's probably two three upstages on the road yeah there's an oasis or two on the way for water and
stores but then when i do get down to there at that point you're already at the connecting road
at the top and that road connects to alexandria and anywhere else your men are realistically yeah
so at that point your guys can just zip down and then whatever i've just done to get down there
all you need to do is that and then you're everywhere like at that point you you hit
you hit tabrook you hit bardia you can just dart west and hit realistically anywhere it's like deep
desert yeah but you could in theory do that so building that road for me is just uh it's a non
starter if it's from siwa i just can't see that being beneficial to me yeah i would have to hold
the road on map d for me to even consider building that well you'd basically you'd have to have siwa
like siwa's in a hundred percent lock yeah i'd have to have basically what the win conditions
are for the offensive scenario i'd have to have the tactical one yeah most of the true and and
siwa if i hold both of those then it's worth it i'd absolutely build the road yeah because then
I've got two connection points on map C
I can then funnel people in
But you probably want me
On the
Back ten hexes of map D
Before you start that
Oh I want you in map E
I would not do that if you're still on map D
So basically
El Alamein onwards
That road might get built
If I pull off a Graziani
Then I'm going to build that road
If you pull off a Graziani you'd not get into that road
If you pull off a Rommel
pull off a Graziani to the point where I've got
Mersa Matruh and then from there
I'd have to push you
because Rommel got, not Rommel
Graziani got to Mersa Matruh
did he not
I'm sure he got to
Mersa Matruh
oh god
because the Christmas, not the Christmas offensive
that's Sydney for you up here
Operation Compass kicked off
from the border
yes
and that was what ended
basically if I remember rightly
Graziani's offensive was
he took like three towns about
ten meters over the Egyptian border
and then was like
oi Mussolini I've captured some
British Egyptian territory I'm gonna
stop now because they
did not want to be doing it
yeah no maybe I'm
I think he could have taken
Mersa Matruh if he'd got his
shit together I've got my shit together
i'd like to say uh do you have mercy but true when i guess when you get it you can say you've
got your shit together okay fine i'll take that okay i can finally make my parents proud
take it back three weeks later your shameful phone call uh you need to stop being proud of
me for a bit look mom i have mercy but true yeah what are you talking about is this a stupid board
game it's not stupid but also yes yeah it's that board game again this board game is not stupid
this board game's my lifeblood i've spent far too much time over the last two weeks trying to do
things that are so not even directly connected just adjacent to the board game like this has
been such a new aspect of challenge of having to fix a podcast problem about the board game
that we're playing forever like it's it's the curse is spreading further into my life well
it's like a hobby that requires you have ancillary hobbies you didn't expect yeah i now need to like
troubleshoot audio issues on an audio editing software to then release a podcast yeah to
facilitate board gameplay and now we've also opened up the additional faucet of trying to
work out the logistics of a live show yeah which oh god imagine to be fair the good thing is with
the live show is whatever happens with the audio we'll salvage that afterwards at least when we're
there as long as we say the words aloud properly then the people can hear them yeah you can't mess
that audio up well actually you could i guess you could be not amplified in the room i'm not
gonna jinx anything yeah we don't we don't have all the details yet as to how our setup's gonna
be we're still also for anyone who's thinking about going there's a 30 chance if there's more
than 10 people in the audience i walk out panic vomit and then james does an hour by himself
and the thing is even if it's because i think just by the nature of the look it would have
been the uk games expo i think a lot of the people who attend will probably just be drifters
coming in to take interest in it yeah people who are just coming to see what's up yeah i don't
think it's going to be a majority of people who already
know what the podcast is.
So anyone who is coming along, expect
a bit of a retread
of old ground. How was that thing
you went to? Well, one of them was fine.
The other one was like shaking and
slowly turning yellow.
Well, the good thing
is, Andy, people won't know us from
appearance, so as long as neither of us say anything,
they won't know who's who. Oh, I can get a body double.
You don't need a body double.
No, because
then he's out on stage.
oh okay and you're gonna be in the back was that you being on the phone it's like you put your hand
on your ear and like the sort of big l shape yeah pretending to be on the phone so you're gonna dial
in to the live show you do realize that's what we do every week yeah and this is fine right okay i
see you don't want to do live shows you want to do this i can of course please come at the live
show it won't be a vomit and juice anxiety nightmare yeah it'll be great you can come and
see me, and you can smell Andy.
Oh, that reminds me of that stand-up
show. I don't know if we've talked about this before. When we went to that
stand-up show, and the guy bombed and went to
desperate measures. We must
have talked about it. I think we have.
Where we saw... If we did,
it would have been the first 13, though, because
it is. And that's how we've come back around
to it, because this is an episode... Because this is the first
13 episode. Also,
weird that the number of that's 13.
Yeah. Just makes it
sound weird the first 13 we uh yeah we went to a comedy show ages ago years ago and this guy
bombed and he decided to get the crowd back on side he drank a bottle of vinegar no just to
this guy bombed correct but he was also the mc which meant someone would come out and bomb
and then he'd come out and bomb for five minutes and then someone else who'd never done comedy
would come out and then this guy would come out and bomb for five minutes so it's quite an
impressive kind of bombing when it's like in and out it's like mc bombing is very funny but to get
the crowd back on side at some point it was before we came in he'd made some kind of like promise to
the audience that he'd drink vinegar yeah i came into this really late i've been somewhere else
We came in as the second-to-last, like, five-minute slot was finishing
into a totally silent room.
I do remember it being, like, a quiet attic.
I remember us being like, have we come into, like, a private?
Have they, like, not rubbed the chalkboard off?
Is this, like, Darren's birthday party?
Yeah, it's just like someone's giving, like, a best man speech.
Not a comedy night.
But yeah, and when this guy drank a bottle of vinegar, of course.
A pint.
oh was it a pint it was out of a pine glass i do i distinctly remember that i think parts of my
brain have like segmented this off because the smell is the only thing i remember because that
smell the smell of somebody being sick and it being vinegar that they've just drank is the
worst smell you can imagine he did it in the bathroom which was downstairs which is unfortunately
the direction you have to go to get out of the comedy they were also stairs uh the door we had
to come down to get from the top of the pub down the stairs on the left there's the bathroom door
which doesn't close properly and then on the right it's the door into the bar area
so you're in an airlock of the worst vinegar vomit and the that's also i have a bar i have
vinegar on chips and like i like vinegar that is the strongest taste of vinegar i've ever had
purely through the nose
yeah I think there must be something about
the way it aerosolized
when it mixed with the bile in the man's
stomach
I guess
I hope you're not eating while you're listening to this episode
certainly not fish and chips
it genuinely
put me off vinegar for
to be fair I still don't really have much vinegar anymore
fair enough
that was absolutely traumatic
we went to a few open night
open mic comedy thing
so we had a brief stint where we were like
these are fun. We did and it wasn't
they were not fun. And it wasn't because it was like
great quality performance
it was, I'm actually going to another
live comedy show in a few weeks
like a proper one
or? Yeah like an actual one at the
comedy club. Oh right then yeah. So it
is an actual one so
I'm interested to see how that pans out because my
last experience, to be fair the last time I went
to a live comedy night was to see
limmy you know the scottish that would be good yeah it was really good he's doing a reading from
a show um from a show from his book i'm thinking of limmy's show um and uh afterwards he was doing
autographs and the only thing i had in my wallet was a ryman's 10 off voucher and i pulled that
out and i was like oh can you sign this and he's like i don't know what this is uh signed it and
he's like this isn't gonna expire it is it this is gonna make it void and i was like i've had this
for like five years and he's like all right and then my friend i was with had a packet of
fishermen's friends and he signed those just a nice guy i only knew that i had the ryman's
gift card in my wallet because earlier that day i'd this was actually tied to dnd when we were
doing our um war of the worlds dnd campaign yes and i was printing off all of those legal documents
yes just a fun caveat for dnd i printed off a bunch of like fake uh employment contracts
so the players could sift through them to try and track down it was a really cool like real
life puzzle where we were like this guy's on the visitors log but he's not on the manifests
yeah like it was a it was a really cool thing but not for you well it was a lot of i guess
yeah there's caveats to this but the so printing it off i had to print off all these documents and
i had to get printer ink so earlier that week i'd been into ryman's and i went in i was like oh i
need to order a um a printer cartridge but i don't know what printer i've got and he's like do you
have like a picture of it i was like no i was like oh i do have this gift card that i got when i
bought the printer so i pulled it out he's like oh it's that's expired and i was like no no it's
just you can identify it and it did have the the model of the printer on it so i got the printer
ink that i needed and then when i was at the show afterwards remembered i had that got it signed um
but the the thing that you've referenced there me not having a good time with that is because in
order to do this complicated uh dance of printing fake legal documents for a tabletop game i
subscribe to this website that provides um legal document templates to like law firms yeah it's
like like yeah like budding law firms and it's like um like non-disclosure agreements and
employment contracts so i used actual contract templates because i wanted to feel like genuine
and i didn't want to type up like oh you know mr jones works for this law i wanted to feel genuine
also you wanted to avoid i assume in the back of your head the mistake not the mistake sorry
the thing that happens quite often when you go for like an extra element on a dnd puzzle
where we're like
is this indicative of something
the villain's done
or did you make a typo
yes
do I need to spend the next 20 minutes
being like well the Y was
swapped with the T so that probably
means that like
which we've done
prime example is
the cut out puzzle
where our former
friend didn't believe us
when we found the solution that was so we're going on some dnd tangents here but you know what dnd is
it's another fun ball game we don't have any uh we haven't played campaign for north africa this
week we have played dnd well the thing is we've had a lot of questions about our dnd yeah as well
so here's a bit of insight for those that are interested for those aren't i'm really sorry
we were trying to fix last week's episode we'll bring more campaign for north africa we swear to
god um but the see yeah this was a formative puzzle and the first campaign that we had so i
put together uh so picture this an a4 sheet of paper with just letters all over just random
letters and in different orientations so some of them upside down some of them sideways and
the solution to this puzzle was to get the a sheet of paper which was got we ended up getting
multiple with holes cut out of them yes so you got sheets of a4 paper that had little slits cut
all around them, so that if you
overlaid those slits on this big sheet of paper
with random letters, you could spell out
various words. And I'd done it so you could
spell out a bunch of different words. Some of them
were red herrings. You'd also, if I remember,
that sheet,
you'd done so there were two...
Because in-game
they were, like, tablets
with stuff
etched out of them. Yes, they were like
stone tablets, yeah. And we got two of them that applied
to the same source.
Yes.
um so you could get a different orientation of information depending on how you spun it yeah
and then we used the same one again yes i used that for more information so like this
core like cipher just kept coming up but we had ways to get different information out of it yeah
so it made a bit of a fun through line for these puzzles where it was like oh we've got this again
and we we were playing with a friend of ours at the time who decided that instead of it being
this is when you only had the sheet of random letters and before you got the the slit paper
his his conviction was that it is definitely some sort of cipher that's needed to break it
and you'd also given us the like are the the wizard uh looking at you as like smart but i
i think we're missing like you've done as much dm like flagging that this is not something you
can solve yet as possible without just being like stop fucking trying to do that yeah it was like
telegraphed as the puzzle is you need to go on a quest and find the missing piece yeah to figure
out anything beyond that you just have to sit and stare at the paper until you've found the
combination of letters that made sense with something that unfortunately you need the rest
of the sheet of paper with holes on for it to make sense you can maybe find words on there
but it's sort of like using a word search but you still need the rest of a paragraph for the words
to fit into so that was such a those moments are so difficult when you play dnd and you're the
you're the guy dming where you have to try and nudge people in the right direction and sort of
be like you're on the right track and i'm really happy that you're engaging with a puzzle that i've
made but stop fucking around this is not the solution if you continue to do this you've ruined
the game but it's such a difficult dichotomy of i'm proud that i've made something you enjoy
enough to engage with and i'm so frustrated that you've missed the mark to the point where this
puzzle is not worth actually doing yeah well it wasn't quite engaging with it because again as i
said we had all the information yeah you didn't need to engage in that sense yeah i guess the
fact that someone decided that there's something to crack despite there not being just to give an
example of how frustrating this would be in a tv show if someone like got an encrypted hard drive
in like a spy show and then they found out like oh you need the decryption key from someone else
you have all these episodes where they go try and get the decryption key and then it turns out
some guy at the lab has fragged the hard drive you took because he was trying to like decipher it
but you kept drawing i remember he kept like looping around them being like i found a word
it's like cool and then we found the thing and he was like there's gonna be more things i'm gonna
be able to guess these this is like a sheet of paper with like a thousand characters on it i
made them really small so that you couldn't just guess stuff yeah if it was like 10 letters on the
page it would kind of defeat it so i made it really small and to loop back around as well i
completely uh we missed the the first point with this legal document oh yes subscribe to to make
these fake documents i had um subscribed to it as a free trial for 30 days because i thought right
i'll bang out all of these documents get them ready i know what the the sort of story arc is i
need to get these ready and then i'll cancel it i forgot to which unfortunately put me onto an
annual subscription well once a year and this happened three years on the trot because i would
forget to cancel it i was billed like 130 pounds a year particularly broke being billed for software
for law yeah we because at the time we both lived together yeah that was in the first because that
was the first first place we lived together yeah first place we lived together second place yeah
all three all three places that we live together yes i i guess finding out now uh i was the case
and once we were living together you could were finally allowed to cancel the subscription i think
it was moving in with a significant other at the time and it's sort of like taking control of
financial commitments and it's like so what's coming in what's going out what's this oh that's
an excellent question i don't have a good answer for it well i have a good answer for it it's just
not i have an explanation i don't have a reason no betty i've got the reason it's i don't have
an excuse i'm a fully grown man i shouldn't be getting billed 130 pounds a year for something
i used once for 12 days but that's dnd that's that's the fun of it we we've had some great
campaigns oh yeah a lot of fun dnd and i think um what we should do is maybe loop back around to
the original idea of campaign for north africa and war with a mate that was a fun tangent and
yeah i'm sure we'll find a way to get more dnd stuff we made the gameplay up with some
chat about the game and then another 15 minutes of just other gameplay we've had that's it we
promised gameplay we gave you gameplay and yeah we kind of spoofed the rules probably the wrong
episode to be getting indignant yeah i suppose that's not really anything that we have a right
to right now no but yeah a lot of guys have um been asking about um our dnd campaign so there's
a bit of an insight now i think we will try and find an avenue to talk a little bit about
maybe not like a certainly not a critical role style thing but just maybe share a bit more and
wax a bit we're looking at doing some additional content this year so maybe that'll be part of it
yeah but now is the time for sticking to what we intended to do in fact sticking to a vow a vow
from episode nine all the way to now which is reading the fan mail getting into that mail bag
and we have some mail you have i believe the first bit of mail i do i've got one from nil
nil let's hear what nil has to say howdy y'all i've emailed you once before and i've sent in a
bit of a cheeky web form but i don't know if i'd count that since it was so short and basically
just a joke anyways the point is that i'm sorry if i'm spamming your inbox you're not we love to
hear from all of you don't worry about that we get spam but the spam is usually seo marketing
yes we've not got spam from fans it's just that i've caught up by now and still have a few notes
and questions that weren't asked slash mentioned yet in episode 52 you mentioned that you might
be able to finish one up stage per week that's not looking good today and also you mentioned
that that was quite quite ambitious a bit later but if it is ambitious right now it might just
be a decent pace once you've further streamlined everything and are very familiar with the rules
yeah i'd say that's what we're like looking for it would be good if we could get to that pace
with everything in place yeah when we really start to get into a flow state that would be
perfect that'd be great if we can start getting an upstage every week and uh nil's gonna tell us
why it's important we do because also to give the calculations a bit more wiggle room oh no
let's give you a bit of a buffer and say there are 15 weeks where you can't finish an upstage
uh be it because you can't play that week or because of an upstage is taking too
uh taking longer than one session or because whatever we're recording with doesn't decide
to have the same record rate yep that means if there are 52 weeks per year you will finish
approximately 52 minus 15 so 37 op stages per year since it's 111 turns each turn has three
op stages at least if i understand that correctly which you have absolutely uh that puts the whole
game at uh 333 upstages now to calculate the time uh it will probably take you to finish the game
we just calculate 333 by 37 which gives us a nice and even nine uh which would in fact be on the
lower end of the estimations you've made on the podcast if we finish this game in nine years i
will be absolutely bewildered and overjoyed to a dizzying extent i'll be i'll be chuffed with that
yeah nine years would be a fucking miracle yeah at this stage i genuinely think we're looking at
like 20 yeah and that that's my optimistic like my heart of hearts that is my optimistic bet at
the moment i know we've looked at all sorts of other figures like 48 at current pace and nine
here has been proposed with an off stage a week i i really think like 20 yeah i think it's the same
unless for some reason we are able to give a lot more time to the game.
Which would be great.
I mean, I love it, but also...
I don't know how that becomes viable.
We have jobs.
I guess if we both win the lottery, the podcast will be shorter.
But we'll also really embellish it if we win the lottery.
We'll go ridiculously overboard with production.
Secondly, I'd like to make a comment about the email from Milan
who talked about three different weird battles in World War II.
the polish unit which held off a german unit 40 times their size and only surrendered because
they ran out of ammo and the battle where the way marked a few uh we're marked
vermacht i think yeah i think it's yeah i don't know why that stumbled me so badly
a few americans and a bunch of french prisoners among them a high-ranking politician um i don't
remember who exactly anymore fought against the ss and a third one of very few chinese defending
a warehouse against the japanese i love that one that was that was really cool yeah anyways what
the first two have in common this besides being in europe is that the band uh sabaton made songs
about both yeah i know sabaton oh really yeah yeah i know sabaton and do you know these songs
I know Sabaton, but not well enough to know the song names.
So I may well have heard these tracks,
but not know that I've heard these tracks.
The one about the first event's called 40 to 1,
and the second one's called The Last Battle.
They aren't as good as I remember them being,
but still quite enjoyable in my opinion.
Definitely going to give them a listen.
Sabaton's very much a band I would play during D&D for our combats.
Because in our big bombastic combats,
I usually put on, like, metalcore
kind of music for the backdrop
for boss fights and stuff.
Like Linkin Park-y?
No, because that's more like a...
Tool, Pussver?
Close to the tool, I would say.
Right.
Yeah.
I use them for the battle music.
You actually use quite a wide variety
of battle music.
Yeah, it tends to be sort of like
Architects, Bring Me the Horizon.
Yeah.
A lot of metalcore I use for those fights.
Sabaton's definitely on the heavier side.
less metal core more metal i wonder if they'll make it into the rotation could well be if we
ever find ourselves in a battle that's completely lopsided so i've got i've got the entire last six
months of dnd you said that with real stress it's been it's been difficult it's high stakes
it really this is the end of a 10-year run yeah if we lose the campaign set and gets removed
yeah that is the stakes that i currently go back to dnd we're wrapping up a 10-year story
and it's a crossover of multiple campaigns in multiple settings that all share one sort of
collective metaverse not actually that's a different thing not the metaverse and if yeah
if the guys lose um we'll not be playing in those settings anymore we'll start new settings
so there's a lot at stake actual real life memories so maybe we'll put some of these
songs on 40 to 1 and the last battle nils has a few uh questions about the game as well please
lay them on us because we've diverged enough yep after a barrage or bombing how is it determined
which unit is pinned uh it's a good question i don't think we've covered this i don't know
target selection i don't think we've talked a whole lot about yeah so when you it's different
for land and air but it's sort of similar so for land using this example uh units get into combat
you declare you're barraging
and when you do you go I'm barraging
this hex
with this many barrage points
then the other player
doesn't give you
full details but they'll be like
there's four infantry
three guns and two armor
yes you got a very
high level overview of the types that are in there
and the quantity of them
then they the way we've been doing
it is then the person will be like
I want to bomb your armor
the person randomly assigns like numbers or letters yeah we'll change it up and we'll we'll
assign some aspect of randomness so that the other person can't always kind of go well last time i
got uh three on number one and i'm gonna try and double tap them so yeah we try and mix it up but
you get the the broad description that does change if you collect enough information though
because if you know a specific thing
is in a hex, you can say you want to
bomb it. Yes. So if you
know, I'm going to use the
second New Zealand because I know them off the top of my
head. If you got into combat
with the second New Zealand
and you knew the 28th Maori
were in there,
not just because of your historical knowledge,
but you'd confirmed it with air recon
or patrols or you'd fought them before.
Yes, in the game sense, you need to know.
Your game intelligence needs to be
fulfilled yeah then you can be like i know that is in there i want to bombard that and like name
check it yes but otherwise it's the random selection process for bombardment a psychic
glance of sorts yes and it works basically the same for air combat uh the like ordering
slightly different but you bomb you get you declare the mission and then you get that same
set of options yes yeah air bombardment is how does that differ again yeah so you you drop your
your bombs you got there because you make sure that you're not looking at the torpedo option
and then you drop your bomb points you roll on the table determine i don't know if it's in the
game or if we just do it in a different order yes because sorry no i got it wrong because
the way i'm air bombardment works is you can pin more than one thing yes so what you do is you
at least what we're doing might be wrong we need to confirm this one but so far it's worked it's
been fair yeah um you roll you might get four pinning points i guess you'd call them uh then
you can apply them using the same system we talked about where you don't know what they are
only real difference in that case is artillery and armor cost two yes so if you get two
points, yeah, so to speak, then you
can do two infantry or one tank.
If you get three, you can do three
infantry or one tank,
one infantry.
Yeah, because you mix and match a few times.
Which I thought is a pretty good rule
because it means you can have an objective
with a bombing, but
if you don't hit it,
you can still have an effect.
Yeah, so if you're going to go for armor...
I'm going to bomb this because I want to get rid of
the two armor units I know he has
there oh i only got three i can still maybe i'll take out them yeah yeah maybe i'll take out one
armor and one infantry maybe i'll just go for three infantry and try and yeah in that case
probably three infantry for combined arms yeah which i love to do yeah um good question though
yeah question uh second question you have mentioned multiple times that if no victory
condition is met until the end of 111 terms victory is determined by victory points how
are they calculated and is that calculation different in game than it is in the scenario
yes it is very very different in game to the scenario very quite vastly yeah when it comes to
it actually has a mechanism in place if there's a sort of stalemate which is a point system
yeah which i actually think is what it's kind of intended to hit because the others are like
decisive strategic victories that they're very it's like gone like you basically rendered the
other person unable to play yeah one of them is one of the players has made a drastic mistake to
the point where the game state is not really retrievable which we we're kind of weighing up
if we hit those whether or not we continue i think it'll be a timing thing and uh also
So really enjoying doing this at the minute.
Yeah.
Maybe a decade from now, we'll see an out and we'll take it.
Well, that's it.
We've got to see what that looks like at the time.
But it is a good question because it's going to be the end, really.
And if we do make it the full 111, which I really, really hope we do,
then it means when it comes to the end,
we'll have a calculation of points which consist of the areas you control.
so it's got a list of all the different areas and the points that they represent in specific
settlements yes so you could own every desert hacks hex on the map but if you haven't taken
the cities that's worthless yeah we're not playing carcass on yeah so it has to be actual locations
um you know your mercenaries um some of the villages and burrs might be left off there i've
not looked at the list and crazy i think the ones on sort of the fringes of d and b that might not
count aren't really but like most of the like solemn's on there oh yeah all the ones 50 points
or something yeah map c will be huge points so they count towards it as well as the redistribution
of your men so if you get your men to is it alexandria i have a withdrawal schedule i don't
know if you do i i think i might i've not looked at it because it doesn't play into the scenario
yeah um but basically you've got withdrawal moments um for when a unit has like a historical
would have left the theater historically so i lose a chunk uh on the greek invasion
around then, but basically
when I get a unit, sometimes it'll
have a thing of being like, it arrives on turn 11
it needs to leave on
turn 32, upstage 2
you get points for doing that
you get points for
getting rid of prisoners
not getting rid of prisoners, you get points
for getting a prisoner to
either Tripoli
or Alexandria
and then shipping them off to Europe
and you also get them
if you voluntarily withdraw your men for a period of time yes you can send people away um to fight
the the war effort elsewhere which that's an interesting mechanic to me because that
on any other game i'd be like i'd like i'm gonna note that but i'm gonna play two or three games
first so i get a sense of when i can get rid of people and when i can't yeah you go you don't get
to do that no chance of that here so that mechanic i don't know i don't know about you but i'd be
really very tentative about using it yeah because i have to go back and check but i think it's
when you you can i think it's alexandria for you i think you can get them there you ship them off
and i think it's every turn that you keep them off the board you get a point i think it's a lot
i think it's every like three or four like maybe three it might be that might be three upstages i
I think it's like a turn or something.
I think it's more than a turn.
Really?
I might be...
But because of that, you could be like,
I'm going to take everyone out.
And then put them back in.
Yeah.
For instance, like, you know, with your Saharan stuff.
Yeah.
I could have got rid of everyone from Alexandria and Cairo.
Seeing that no one was close enough to...
And then if you got close enough,
if you can bring them back at will...
Then you can return them to fight.
Almost certain.
we've not had to look at this because of the scenario
but I'm almost certain there's
it's a chunk of time
for points
and like a month
to bring them back
yeah because otherwise you can just dip them out
and bring them back when you need them
yeah which would only
one is very gamey
and cheesy
like that's a game mechanic not a
mechanic representing or simulating
something and this is a simulation
and it was also deeply unfair because
alexandra is massively more accessible than triplet a you'd have to get to the edge of the
map spend a turn getting them there all those timers kick off you start it again it's a turn
to get back yeah um it's also to get them to triply or tripletania it's like two or three
turns so yeah yeah so that's another that's another point system you can utilize and i
I think that might be it, point-wise.
I don't know if there's anything to do with units that remain.
Off the top of my head, I don't think there is.
No, I don't think you get points for just having things survive.
No, I think in areas you control and units that you've used
to exchange for points, whether they're prisoners or withdrawals
or voluntary reassignment.
I think that's it.
Third question.
Yep.
Can you destroy supplies?
for example when you know that an enemy force is going to take a supply dump but you still have a
unit there can you they uh then destroy the supplies or to ground it more in what you guys
have been doing could andy's truck bandits have gone into a supply dump take what they can carry
and basically torch the rest it seems like something that would have done by now uh but
also it's something that seems so basic it would definitely be in the game and you have
nailed that because it's something that should have
happened by now but hasn't
and it is in the game
you betcha you can do that
it's a percentage of CPA if I remember
rightly
I can't remember the conversion
there's a blow supply dump
action which you can also do
it's one of the only actions
you can do
at any point that you move
so if you retreat
or surrender you can do it
uh yes well there's a couple of caveats to that so with a supply dump yeah so if you're fleeing
a supply dump whether you're walking through it and you just decide well this is gone you can blow
it and destroy a percentage if you're retreating from a supply dump or through a supply dump you
can blow it on the way through and if you're surrendering if you vault so if i'm being
attacked by andy and i decide you know what i'm gonna surrender my guys maybe i'll get to rescue
them and get replacement points later i can surrender my whole division for example and as
part of that i can just scuttle my trucks i can blow up all of my trucks i can destroy the supplies
in there oh does that buy a supply dumps as well uh supply dumps as well um if you surrender look
at that i'll have to check the wording on it but i think as part of the voluntary surrender
you can destroy all supplies well not all but you can destroy maybe it is all when you surrender
maybe it is all.
If it is all, you're not going to have a fun time
next to him.
You're not going to surrender,
are you?
The guys in Bardia.
Oh my god.
There's two convoys and a city
full of supplies. Yeah, there is.
No, no, no,
that can't be true.
That'll be a rule.
Right, they don't have the trucks assigned,
which I hope plays into it.
No, they do.
Did I assign them when I entered the seat?
No, you did, you did.
I said I assigned them when I entered the seat.
I don't know if you sent me them,
but in games terms, they're assigned.
Of course, yeah, you definitely assigned them
because that means I didn't have any truck convoys
apart from the one on my airfields.
Yes.
Which is where the knife edge situation came from.
So I know you've definitely assigned them.
Good point.
Yeah, we'll have to look at that
because I will have a bad time.
Because that might be a hundred men
blowing the shit out of Bardia
in every truck they can find before being
gunned down. Oh dear.
Not gunned down,
turning themselves over. You've really
created a point of contention here, Nils. You could
have just lost me Bardia.
That's a fantastically
timed email. Terrible email, Nils.
What are you doing? I thought you were sending good
questions, but now I'm second
guessing myself. He's not done yet
either. I'm excited to get to this fourth point.
I wonder when this is going to open up for me.
it's just about the fact that legally you don't have to buy me a kinder bueno what the fuck
finally um you know great point about the the supply dumps because we yeah like andy said we
should have done this by now we haven't it's a while that we haven't because it would have been
a great truck bandit move i think what i've had in my head is if i remember rightly it's like
percentage of cpa for percentage of supply dump it must be some sort of exchange when you're doing a
raid where you're already like
this guy has 30 CPA
I'm using 35 to get to
a strategic
location and cause problems
don't have any
CPA to like
yeah you don't have anything to spare at that point
but fourth
question this about
this one's about construction
do you have to tell your opponent that you are
constructing something slash have constructed
something and in either case
is it that way
for all construction i could imagine a funny or at least one-sided scenario where someone
fortified a settlement and everyone didn't know about it so they try to attack it but then realize
it's a fortress and now they have absolutely no chance of winning the fight now that's a good
question and that's one i i'm personally not sure on because of the in the rules there's an addenda
within the rule actually written in the rule book because they clearly wrote the rules realize they
can't go back and change them all so they just added notes and one of the addenda is all about
reasonable knowledge of information and obfuscation which is that unless you're explicitly told in the
rules that the player the opposing player has to know then they don't know however when it comes
to construction there are construction markers to put down on the board here's what my understanding
of this is
you declare
construction
without the specific purpose
because you can also be
constructing
fake
either supply dumps or minefields
yeah
I think from what I remember
you just say I'm doing
construction here
and then you put down the construction marker
if it gets interrupted it doesn't
and then depending on what you've built
because like if you built a road they'll know yeah we've been quite generous that's from the outcome
yeah and also i think we've we talked about enigma and espionage a little bit i think that's sort of
built into this in my the way i think of it of like you as like the access commander would
probably get from your reports
there's signs of construction
here. Yeah. Like your
recon planes and
your intercepts might be like, well there's more
supplies going here.
There's men concentrated here.
But like an
enemy commander, you
know construction's happening there but you're not like
they're building this
or this or this. Yeah.
Because I think the top down
view of the map you get
is relatively accurate. You see
you see you know units move but i think that's the i think that's designed intentionally or not
as anything here on the map is in my opinion like justifiable like
there's no fog of war like i know what you're doing on map a
that's the kind of thing i like reach to of like it there's an assumption that you both have
intelligence yeah and that agenda in the rule i think applies more to specifics yeah like you say
there's no fog of war i think it's like yeah something like construction surely you would get
intel to say you know what they're doing but you don't know if they're building a road or a mine
you just know supplies are arriving here and people are here yes so i'd have to we'll definitely
double check that when it comes to the full scenario right now we're being very transparent
where if i'm building something i guess the only thing we don't share is if i'm building a minefield
or a supply dump i won't say i'm building a fake one or a real one but i will be like i'm building
a supply dump or a minefield i also i don't know if there'd be much to lose in the real game
for things that you can't build a fake one from i think there would be in terms of do you then
prioritize stopping someone from building it like if i'm on a hex and i'm building a road
and i can build a road on either side of that hex if i've got an engineering unit
that might change your perspective on it compared to if i was building a supply dump or maybe
crucially i'm thinking airfield yes good point yeah so i guess it that would probably be real
utility to knowing the specifics of it we definitely wouldn't share the specifics in
the real game i do think we would share that construction's being built well i did uh the
second new zealand have been i think we did this because it was so obvious but the second new
zealand last year and starred construction on the this the bit of road you'd bombed with the
down upslope yes just to the west of miss matru um i put that down and just said i'm doing
construction and i think if i remember rightly you were just like so you're building a road because
yes there's two bits of destroyed like some of it's incredibly obvious but i didn't explicitly
tell you yeah what i was building and there'll be certain points where yeah we can make that
educated guess yeah or it could be a you know a bit of a could be a weird time to build a like
oh he's repairing the actually thinking about we're talking earlier right you know that seawater
road yeah you build the road build the road build the road i get in my head oh he's just in a river
and he's building the road
suddenly you build like an airfield
and like use your transports to drop guys over
yeah because then I've got a full road
that takes you up to there
and I just ferry everything up all of a sudden
it's full of an air force that can
you get an SGSU
there quicker via the road
yes
so that kind of thing is like yes
that might even be one when we look at it
if it's not explicit
I think we
err on the side of don't
yeah unless there's a specific
real saying tell them which I don't think there is
we don't
yeah I think that's the safe bet
well thank you very much
Nils it's been a
beefy one but a lot of really good
questions yeah brought us back around
to the topic Nils does finish
off the only thing left to do
is wish you the best of luck crossing the desert of your
minds subtly humbly and
bravely Nils PS
that greeting is only because i thought y'all might like that y'all i'm from nowhere near where
you would say that we do love a y'all we do love y'all it's also one of our sort of shared slow
common grounds of we'd like y'all to just seep out yeah i'd like it not to be a stereotypical
yeah it shouldn't be confined to a region or a well a state because i think texas i think yes
texas the south that's what i come to immediately in my head so like as listeners pointed out it's
the perfect like non-gendered yeah it's just so broad and generic you can hit anyone with that
so yeah nil's awesome email thank you for that i think that's that'll be the only email we cover
because i think we've got our money's worth from that one yeah we really got our teeth into that
one so thank you for that and anyone who wants to send anything else over whether it's questions
about the game or questions about anything or just a few statements by all means or a heathcliff
comic strip um we have our email address info at warwithamate.co.uk our website warwithamate.co.uk
or our instagram which is just warwithamate and we take messages through all of them anything you
send we'll get there eventually and we'll we'll read it we'll respond to it if you want us to
and that's that's kind of it for the mailbag well with the end of that particularly delved
into mailbag we are i understand forgoing a history segment this week because we have a
good momentum on what's going on with that history segment and you've not had the adequate time with
this week's massive upheaval of strategy and structure to really put together what we need
for that history segment which is continuity and i guess we'll keep the history segments on the main
series at least yeah this has become something of a something of a tangent i instead propose that we
hit a common ground andy and now for something nicer a little oasis in the war it's time for
some common ground i'm trying to interrupt the common ground i'm recording maybe
yeah it's not the game driving us apart this week it's technical issues have been driving us
together almost but i think we could use some a nice bonding experience to go out of this on
absolutely so i would say that the only common ground which usually is a segment to bring us
together because the war is driving us apart but since technology is driving us apart i think that
there's no better way for us to come together than to attack something completely separate
to technology okay my common ground is that people who are letting dreams ruin their day
need to stop um yeah 100 is that a is that a thing do you run into people who dreams have ruined
their day i run into people i've had interactions with people just before you do you mean you do
mean dreams as in like subconscious like when you're in bed yeah not people aspiring for things
no people should aspire yeah that's a good yeah very good specification it's good to have
aspirations that shouldn't maybe they will ruin your life but i guess that's but at least in a way
you're pursuing something yeah that happens but i think when people allow when they've been to
and then he said been to sleep when people have been to sleep visited sleep yeah well when they
my favorite way to refer to going to bed is i'm going to go see what's on my mind
which
I think is pretty cool
but that's kind of what this is though
that's the core of this issue
because I've known people where
a bad dream they'll wake up and they'll go
I had this bad dream this will ruin my day
or people who
and this one's a bit more far detached from
this is more anecdotal where you hear about people
where they've had a fight with someone in their dream
and then the next day they hold a grudge
that's what came to mind when you said it
that's surely just a sitcom
trope
like stuff stuff like that fair enough because that would be a relationship ending i'm not
dealing with this shit thing if someone woke up and were like you cheated on me in my dreams i'd
be like i'm gonna give you like sort of 20 seconds to realize that was your subconscious
yeah i'm just this i'm not taking the flack for this and and this idea um sort of came from a bit
of the inverse of this which was that there was a situation i had um just last night actually which
is where this common ground came from so when so i found this story out this morning from my
girlfriend who had explained that last night what had happened is she had had some sort of um
massive pain in her leg when she woke up the middle of the night like a cramp or something
and i had then woke up in my sort of half sleep slumber state and she'd sort of stirred and i'd
said in my sort of half awake state something like i'm really sorry he told me to do that and
it would hurt which which without delving into that timing yeah without delving into whatever
that meant because i don't remember that dream so the unfortunate reality is she wakes up with
a severe pain in her leg i've then said i'm sorry i did that he told me to do it he told me it would
hurt so she's then very disturbed because the first reaction in this also half sleep state is
have i just been injected with something is he just have i been you know hit or stabbed what's
going on so i was told the story um this morning when i woke up and i was like that's insane like
that's crazy timing for me to have said that like that that makes me think because it it's like have
have we fallen asleep with the television on
and there's been some shared thing?
But the fact that for her, a physical pain,
and for me to make reference to something so broad
and so specific at the same time,
I was like, well, that is understandable to be freaked out about
because when I heard that, I was like, that's crazy timing.
Those kind of coincidences really tickle my brain
in a very particular way.
those coerces that I do
tend to
chalk up to confirmation bias
yes
you know they're like oh the song I'm thinking of is coming on
the radio
yes and you're not remembering
all the other times or in this case she's not
remembering the time she's woke up with like a leg
cramp and you've been like
like and not said anything
well that's it and I guess that
is another point how many times have
you know we had a
cramp and the other one hasn't said something odd
because also just along the lines of
cramps as well I get
cramps in my shins
sometimes in particularly if I'm like
dehydrated but they happen
at night
and it's this thing of like
I'll wake up from it
and there'll be like a tickle of pain in my
calves and from
that moment I have like three
seconds to get out of bed and stand
up and walk a few steps
and then the pain goes away otherwise my cough hurts for the entire day because the like spasm
starts oh yeah so for anyone who's like seeing it like you know the dreams where you like wake up
like from falling yes yeah just when you abruptly come out of like deep sleep yes when that happens
i now immediately roll out of bed and take like two steps because it's either a dream like that
or my calves are about to like cramp up so i just get out of bed incredibly erratically
which apparently is a great strategy that and i don't know what to what extent this is true i know
we've got a few guys who um who listen in some some of you folks are in the military so you may
be able to attest to this but apparently a strategy employed by some military personnel
is the second that you wake up you roll out of bed that you get straight up and it just removes
any of that sort of decision paralysis where you're in bed like uh i'm gonna hit snooze i need
to lie in a bit instead it just immediately wakes your body up so you just remove that
Oh, that's definitely a thing.
So in a way, you've trained yourself as the perfect middle-of-the-night sleeper agent.
But also, your day is more productive if you get out of bed straight away.
Oh, yeah.
But I cannot sit.
One of my most enjoyable things is you set an alarm like 40 minutes early
with the intention you're going to snooze.
Yeah.
You know that, like, half-asleep, half-conscious state?
I really enjoy that.
Like, I don't know why.
I think that's a...
I know snoozing along might be bad, like, for productivity creating, guys.
It's one of the best bits of that.
Well, I'll see your good situation and I'll raise you one.
It's when you wake up and you're in that sort of slumber state of,
oh i bet when i check my phone i've got half an hour until my alarm goes off and you look at your
phone it's half two and it's like i've got all night still i've got all night i don't have that
really i'm if i wake up early and like don't spasm out of bed immediately if i'm in bed for
like five minutes i know what time it is by the light and the level of traffic on the street at
this point that's a good point you live on a fairly busy street during the day like i will
wake up and i'll be like do i need to get out of bed like an alarm hasn't gone off now i'll be like
oh so it's 7 15 and it'll i've got weirdly good at that yeah i yeah i guess you've got
traffic i've got like litmus things between the light level and the traffic level
i can yeah i can just place that now whereas i couldn't live in a quieter area
like traffic wise which i i'd be i don't know how i could handle that like because
i go back to my parents which is not as quiet as yours seems to be it's a terrace
house you don't tell it's too quiet like i go back on christmas eve
still i just never sleep and it's not christmas excitement it's like why is there no noise yeah
i've been to your parents once and all i can picture is the the front room i can't picture
the street so i can't picture the the area around it but the yeah so to go back to the the core of
the common ground it's people holding dreams against you yeah so in this situation i'm
bewildered this is crazy what a coincidence but when people instead apply this like broad
it's it's a bit like um like oh well i wouldn't dream it if my subconscious hadn't picked up on
something which and that i that i kind of get because if anything that's kind of the problem
because i think that the core issue behind a dream is it's it's your own mind yeah it's just
a thought it's something that's actually going on in your head already it's entirely internal
oh yeah there's no unless you've you get those sort of dreams sometimes where like it sort of
blends over to real life where you hear like a noise and then it like plays through lucid dreams
yes sort of but not even like lucid where like there's like a like an alarm goes off and it's
in like the last few seconds of your dream yeah but for the most part 99 your dream is completely
internal self-contained it's your own thoughts it's your own it's stuff that's happened to you
through the day that's bothered you it's the last thing that you watched on telly before you go to
bed it's all subconscious stuff yes it will have a meaning so to speak because it's it's your own
thought it's kind of like when you're going through the day and you have like a subconscious thought
and something plays on your mind it's that except you don't have the executive function to kind of
go well all right i'm gonna stop thinking about this and you also half remember it well that's
another thing you're filling in the blanks it's a memory of a memory so you you're filling in
blanks there's so many layers on layers of this doesn't really track and i think when people
allow that to influence their day or their mood some of course some things are subconscious you
can't change how some things make you feel that would be crazy but what you can do is maybe take
a moment to to remeasure the situation and remember this is all in your head in the very
literal sense you thought of this because i also have that with not dreams where i have to catch
myself where i'm like oh i've not messaged this person while they like hate me or like all that
like yeah really unhelpful your thoughts run away they're really tough and it's like that is the
stuff you like you just have to catch you can't let it like spread but when you're asleep it's
your brain doing that with like you're watching in the passenger seat jet engines attached to the
car as well you're not driving and it's one of those cars they drive on like the salt flats
to like to break the land speed record you just no control yeah yeah i i get entirely the
100% on the common ground of
shouldn't matter
and this is not to dismiss anyone who
finds a meaning in their dream
because I'll say that
you can find meaning in your dreams
you can look into your dreams
but it shouldn't be in like a specific
thing
like against a person
yes if you're constantly having a
dream about like I don't know drowning
or constantly having a dream about like
going into the first place you ever worked
awesome that kind of it is like yeah maybe that's something happening with you yeah that's probably
if it involves anyone else you're you're running the npc yeah that's your thought on them that's
how you're perceiving yeah so whatever your thought is on that person it's something internalized
maybe think about what you think of this person yeah dreams whether being a bad person you probably
think they're a bad person so maybe analyze that a little bit internally but don't don't hold it
against them as if they've done the thing yeah it's your brain going give this guy a second for
yeah not for the action in the dream yes maybe that's it maybe maybe i need to reframe this then
maybe it's that you can let it ruin your day if something comes of it if you reanalyze a dream
and then you you maybe re-evaluate a situation in your life and also are all your friends saying
that guy sucks does your mom not like him and now you're having dreams about him
it might be your subconscious going you're not listening to everyone else i'm gonna
fucking step in and sort this shit out but also it might just be like a low level anxiety
again it's context but that's it maybe you've transposed someone in your life any decisions
off what happens in a dream yes think about what's happening in the dream maybe if you're
like focused on something repeatedly in your sleep or something have a think about it but don't act
as if the dream was real exactly that's a good way to put it it's not it's not fixed event it's not
real none of it ever happened but it is a bit of a reflection it's a bit of you time yeah so think
about it don't act it's like if you i don't know go have a bath and for no reason or input you
suddenly become inexplicably mad at someone it's probably a bad person in your life
yeah that's it it will always boil down to something a dream is something happening
through all of the input you've given it yeah all of your thoughts have all come
culminated to this so there's something going on it's kind of like imagine you're giving all
your thoughts to chat gpt and it'll say what it says you having dreams is something significantly
more powerful than chat gpt that you don't control the input on yeah it's everything you've ever
experienced is being put into it it's absolutely every single moment of your life goes into that
but it's also like a weird outside slash inside force yeah you also you don't get to choose the
prompt no it has all of your information from the day you were able to perceive information
and then it just decides to play something for you and usually it's it's recency that it taps
into you also still have a lot of things that are memory you mentioned their first place you worked
that's sort of the the thing that plays on a lot of people like workplace it's a cliche but i think
it probably is some version of it is real with the like naked in high school or naked when you do a
test or yeah the embarrassing moment yeah being as vulnerable as you actually felt then yeah yeah
it transposes it to a physical situation yeah whereas at the time your brain isn't that smart
i like how you described it as something much more powerful than chat gbt but also stupid
correct yeah i mean i know my brain some pigeons can diagnose cancer chat gpt can't do that
oh i don't that's a real by the way i know i know i don't think we can find a better um
bookend for this common ground that pigeons can diagnose cancer and chat gpt can't pigeons can
diagnose cancer whatever's happening in your brain is both important and also not important
so bear that in mind
we've added nothing
to this conversation
all we've done
is given you
something else
to dream about
maybe we'll be
in your dreams
maybe we'll be
in your nightmares
but one thing
I can guarantee you
is we will be
in the deserts
of your minds
stay subtle
humble and brave
and we'll catch you
next time
goodnight
We'll be right back.
