War With A Mate - Episode 85: Bardia
Episode Date: July 20, 2026The final push has begun. Op Stage Two of Turn Six draws to a close as Andy makes a devastating push, taking the fight exactly where it needs to be; Bardia. James’ units flounder in attempts at defe...nce, but not all hope is lost for the Axis forces. It’s all to play for, in such little time. This week’s Mailbag sees an original story realised, Andy’s History Corner gives some high-altitude, high-octane action and Common Ground brings Andy and James back to where it all began.
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Hello, welcome to The End Times with me, James.
Me, Andy.
This is War with a Mate, and we have just wrapped up Op Stage 2 of Turn 6,
which means all that is between us and the end of our practice run is a single offstage
yeah it's really crept up i mean i can i can tell you're nervous andy because there's a big
wet patch on your jeans i had a an unfortunate accident before the show seconds before he
decided to open a beer and uh the beer was entirely full of foam you got a bad one yeah
that's that's unfortunate but these things happen they do that's showbiz and and what we found in
showbiz is that nothing lasts forever because this is the end andy this is you know we have
one upstage left and how do you feel today went good not decisively good but i feel pretty good
about it attentive positive yes yeah that's a good way to put it i think i'm set up for the
last turn but by no means feel confident going into the last off stage yep that i'm gonna win
all yeah you moved your pieces around you made some decisive tactical moves but it's it's not
over yet even now in the final upstage it's not quite decided which for me is exciting and today
marked a crazy milestone
for me.
A one I didn't ever think I would get to.
Okay.
When we wrapped up playing today, I wanted to play
a bit more. Oh!
That's good to hear. That is
something I never thought I'd say.
I don't know if it's the psychological need to just wrap
this up and be done with it,
or if I was having fun.
I'm self-aware enough to know it could be either.
You know what? Let's not examine it too much
and let's not burn out the feeling
because that's a good one to hold on to
going into the main game.
Let's break this down a bit further.
So if I was happy,
then I feel like maybe I would have pushed for it a bit more.
But the impending sense of an ending,
I think, is also tarnished a bit.
Sorry.
Watching you adjust your chair,
you just sank down like a good four inches.
I was hoping you wouldn't throw it out.
Go on with what you were saying.
You think, Andy,
just because this is audio only for the audience
that I'm not going to call out
all the visual bullshit going on.
All right, since you've called me out then,
I'm just going all the way down.
Why?
I don't know.
Why do you want to be that low?
I'm feeling weirdly defensive.
Oh, well, that's a good way
to go into the final part of the game.
Yeah, I think the nature of this is
I want this to end,
but I know what's coming.
That's scary.
Yeah.
I actually have a really strong sense
of dread about the full game you're like a time traveler getting through world war one
i know what's coming it's like if world war one just lasted a couple years and world war two lasts
the rest of any point in your life 50 years so shall we recap what happened on your well today
was just in essence your land movement movement part two with a tiny bit of mop up at the end
yeah so the seventh have gone to bardia they have arrived at bardia they they snuck all the way
around and then killed 50 of the people there yeah they did so that was they didn't clear bardia
but they're threatening bardia going in the last off stage and the guys in bardia are pretty weak
yeah i don't think you realized how bad they were no you roll up with the seventh and they are
pretty well equipped they've had their fair share of batterings throughout this playthrough
oh yeah but they are far from done they've held pretty firm really firm i think the most i've
done at any given time that i can remember is like 10 or 15 percent yeah i think that's about
right because they did lose free infantry battalions uh company or just two points
no the the actual like groupings yeah whoa i did not realize i did that well but then i attached
to bring them back up ah in that case i did nothing that for me balances out and is pointless
they showed up to the gates of bardia and i had the oreska regiment and i had the first libyan
division now calling them a division is pretty liberal because in that division are i have one
infantry and i have two guns and an armor nope oh is that gone that's oreska that's the oreska
regiment oh okay first libyan is made up of one infantry and two guns the ureska regiment that's
also there that's that was a tow point of tanks a tow point eight oh okay a tow point and i said
eight zeros if that clarifies it more that's a different number that's that is a scary force
to be right yeah that's the most tanks in the entire area where are you going to put all those
tanks well thankfully i don't need to worry about that i have fucking no tanks so yeah that's what
you went up against i think you were probably expecting a bit more from a division and a
regiment i was that's fair i i put them in there with the expectation that i would be able to move
more guys in before you got there did not think you'd take the dangerous route of going there and
expanding so much cpa and you must have burned through cohesion yeah get there because it was
what 24 capability points just to arrive and then five to fight they have 30 on the top level so
a bunch of the lower level ones and you barraged with some guns yeah yeah so really going ham oh
yeah and you you were bewildered i would imagine to find that i have nothing of substance there at
all uh that was kind of not you know i was going to say it's a bluff that makes it seem more
intentional i put them there a while ago to stock up on ammo and whatnot i had a bunch of tanks
that were worse for wear and i didn't want them to suffer breakdown just darting around doing
nothing yeah and i had the first libyan who were just on their their last legs so i was i was
swapping them out with some of the other guys for a while and the rotation ended up they were the
ones in bardia everyone else moved out to fight you and i thought well at any time i can just
swap these guys out i'll have at least an offstage notice i really depended on the maletti division
and the other guys keeping the seventh where they were last offstage sorry this offstage just with
last week yeah they didn't so they got there so now i'm in a bit of a sticky spot because when
you attack them like you say 50 that was devastating so i lost half of those eight tanks
i lost half of my guns and my infantry were already worse for wear in the first libyan
division so i just halved what i had left of them so all in all i have a very minute force left in
bardia yeah and you have a full division sat outside yes that's bad it is bad for you by all
metrics by all moral societal and board game codes this is a bad situation for me to find myself in
that's not the only thing you did though if anything that was actually weirdly the smaller
thing that happened uh yeah smaller in in terms of uh the time it took for us to resolve
definitely the biggest in terms of what this means for the end but the biggest thing the majority of
today's play session was you approaching my escarpment yes well before we get to that i
guess the other thing i did was i fired off two recon units they're one hex away from to brook
yes another important thing no combat there no you do have two groups sat two hexes away from
to brook yes so they didn't have to fight but they are there poised ready to go against the
third ccnn the third black shirts yes they are the only guys in to brook the only guys holding it
they are gun heavy gun heavy right very gun heavy but they are the only guys in there and they are a
two on the stacking point which means that they are they're not a division but they're also not
just one group of little guys yeah they've got a bit of meat to them will that meat be enough
that is to be seen it is i can only imagine that you will definitely be attacking
because it's the end of the scenario why would you just sit outside there's nothing else to
wait for a good question i'm amazed that you didn't go in this time around just cpa wise it
didn't make sense yeah that's a good point you already burned a lot to get there to bruce a lot
further away yeah and they might be i think next up stage is going to be like it's just basically
going to be attack until i run out of cohesion cpa yeah ammo so i kind of wanted to i think
them keeping their cohesion is probably useful vital for next turn which has left me a bit of
a scared boy because you've got guys at bardia you've got guys right outside to brook and then
there was a big clash at the escarpment yes now for those who may remember from last week
i have three groups there i've got the first black shirts the fourth black shirts two divisions the
biggest grouping you can have and i also had the tabrook garrison they are also there we've had
a bit of an update from emails in the time since i moved them letting me know that they can't
actually move no they can't move from tabrook uh it's it's late in the game it's late in the
practice run so we we've kind of decided since they moved so long ago and there's been material
impact from them that will just let bygones be bygones and they are there but about half of that
group are meant to be static gun placements coastal defense guns that should only go for
naval attacks they should only be fighting your naval forces so when it comes to the full game
this huge behemoth of guns should be half a behemoth of guns mostly just the guys they can
move around yeah but all in all i've made a bit of a whoopsie there we've accepted it to the end
and the impact they have it's been beneficial will it win me the scenario after their clash i'm not
really in the side of yes because they were sat there and you met them with two divisions yes
you met them with the second no the 16th the 16th infantry and the fourth indian yes and what a
clash it was didn't go well but wasn't really meant to we had and this was fun towards the end
some rules clarifications yeah real big one because i had my two guys next to each other
and you had three sort of making a bit kind of like an l yes around them they're hexes so
bear in mind the the sides you can have on a hex it was two inside of three uh a full house if you
will yeah and it was uh it was italians full of commonwealths so you were pincered uh right in
the middle there so both of your guys had to attack two people and one of them in each scenario
was going to be my gun guys because they were smack bang in the middle it was good placement
it was tactical and it it didn't pay off the way i hoped it would but it did still have its benefits
yeah so with the rule we were looking up is is everyone involved yes but it's you must attack
the hex is next to you but it's not like everything that's connected just gets pulled into one fight
yes it's not a chain reaction where everyone who's interconnected fights you launch an assault from
your guy whatever hex they're in they have to fight every hex adjacent yeah which meant a maximum of
two a minimum of two as well so your guys in this situation had to go against the gun unit and then
either the first or fourth black shirts yes another rule clarification we found out this time
is that if you want to engage in a combat that involves everyone all of the units have to be
adjacent yes so you can't flank a unit one side of the head you so you know say you have a guy in
the middle uh you are attacked from the north and the south that isn't one big fight it's two fights
two individual fights you need to have your guys side by side to unify them in one big fight yes
which is worth bearing in mind because tactically it would make sense if you box someone in flank
them it feels beneficial in the game it actually plays out as two separate fights yeah so it's not
all that good i guess the benefit you do have thinking about it is if the first fight you lose
like 30 percent and then the next fight happens you're 30 percent down it would be good but you
need to make sure that both sides that you're fighting on are kind of balanced yeah so that
was another thing we picked up on today something to bear in mind for the full game because that's
a biggie because i play well we play dnd a lot so for me the idea of flanking i'm immediately like
well i've got advantage that's the big one that's what you do yeah that's the big move we we do
variant rules it's very generous to say we play 5e fifth edition to be fair we play our own d20
system at this point it's kind of i think that's how all fifth edition goes yeah but that's not
this isn't dnd this is campaign for north africa the rules are written they were written 48 years
ago they were decided rule i was playing with this week that i've not really used before
uh holding off barrages holding off barrage was a that was actually kind of the um
the real hit
on my side. Are your dials down, by the way,
on your mixing board?
They're not the voice...
These ones are the...
The sound waves are fine. Okay, cool.
I was worried none of this
was recorded. No, the sound waves
all look good. Oh god, look at that, Andy.
We're 85 episodes
in and we still don't really know how audio
works. No. You already know how
cans work, by the looks of it. You got that big wet patch, boy.
That was the can
malfunctioning not me no user error no the can would have been fine if you just tapped it on
the top a few times that's not real yes it is it's just a thing from a tv show well how come
what tv show better call sol that's definitely where you got that no he spins the can yeah he
talks about centrifugal force and it's actually a metaphor for the silencer the suppressor
being screwed on by lalo at the end of that episode i don't think it is i think it's just
a conversation about plot. Just a weird coincidence.
Yeah. Vince Gillian
doesn't, like, tie things together or...
He's known for having non-sequiturs in the middle of his episode.
It's all just loose, random shit.
No, Annie, you're thinking of us.
Oh, damn it. Yeah, that's the crossover.
Yeah. No, he's a genius.
Vince Gilligan doesn't have the Campaign
for North Africa podcast. That's mine.
Ours. Mine.
Really gonna jump in there. Mine.
I've got this. You can have
the vince gilligan shit you can have the the hit show the the best rated television show of all
time i'm gonna have the silly podcast i'll take the deal and also i'm also listed as a special
guest on every episode so really i don't even have this so anyway hold off barrage holding off
barrage um because if i'd had to do close assault on both of them it would have gone very badly
yeah you'd have to go up against a million guns uh you'd have to go up against i think i've got
10 10 groups of infantry yeah which vary between five and six toe points each and then when you
add them all together you divide that by 10 that's your actual close assault value so i the 16th foot
of the south and i got made them holding off barrage the the guns the taboo garrison no they
Oh no, they held off the...
Because they're just working like a ladder, basically.
Yeah, they held off the fourth.
Yeah, and then attacked the guns.
But with a minus four, that
escarpment is a...
That escarpment's a real bastard.
Yeah. So I think I lost...
I've got to note it down.
Was it 10 or 15%?
You lost something. I think it might have been as small
as five.
Yeah.
And then you hit me.
I lost five.
yes which i'm happy with um oh no sorry i lost zero in that one yeah i lost zero in the first
one i lost five in the next one uh yeah i lost zero in that one you lost about five or ten maybe
yeah so not a whole lot and i think the fourth lost 15 yep yep they lost quite a bit more which
i was happy about and i lost five percent there which i remember because it was a very small
sliver of my first ccnn black shirts yes and it was a hefty barrage on my part which see the issue
is i pinned a bunch of your guys it didn't really end the fight because with the holding off barrage
you didn't have to fight in the first one the 16th didn't have to engage in close assault they did
against the guns yeah but yeah with my actual division yeah and then in the second lot of
combat with the fourth indian you had a scrape with them but i held back on the barrage from my
massive gun garrison yeah thinking that in the fight they'll need that ammo and lo and behold
turns out pointless because they were held off yes so it was just the first black shirts in that fight
i didn't quite think how bad the escarpment would be and how big those units were
yeah because my kind of go my goal basically there was to if i could have made the black
chase retreat one hex you open up a doorway the fourth could have got to bardia as well and then
my two premier divisions would be both knocking down the door yeah that would have been terrible
for me i would probably if that worked i would probably have pushed and tried to take bardia
i think that would have been a fair move at that point because those guys had used barely any cpa
to get to that point yeah they'd move one hex and i i held off um my guys fighting the 16th even
because i kept them back to conserve ammo yeah so i could have absolutely decimated the the 16th
if i committed all of my guys it would have swung that scale instead of minus two it would have been
you know climbing into five or six possibly yeah so that would have been a crazy difference but
i thought keep back some ammo for the next fight and then the next fight i also kept back ammo from
the barrage and then didn't even use them what that does mean is i have a lot more ammo yeah
because i ended up not using all of my guys so they can go for a second fight which will come
yes but the benefit is i've picked to have the first go in the final op stage which means if
you are moving those guys it's the end you have one thing left to do yeah so if i can hit them
hard with all the ammo i have left and i will then hopefully i can do enough damage that they get
there and it's not all that beneficial yeah which i guess brings us to the end of that upstage in
essence the only truck movement we had was you supplying some of your guys from city barani
you moved them from there yeah and then i also emptied out that supply dump and just added
everything other than some stores and i think some water yeah you don't need too much water these days
no i think i filled up on ammo and then fuel and then i think the remaining water that got taken
was just like well i can take it it might as well like out of spite yeah that's what why keep it
there yeah so my only truck movement because my biggest truck convoy is in bardia so they can't
leave yeah so they're just stuck there my guys on map a my convoy have supplied the airfields
so i've got some guys ready for air missions and i also had my decoy convoy that i've had sat around
the middle of map c for the whole scenario they've been sat there with supplies and i moved that one
truck. It's a single truck.
You guessed this a while ago.
I moved this one truck up
to the 64th Serene
Division, and
they are going to motorise
a towpoint,
and I'm going to drive that
towpoint somewhere. I don't know where.
Can you split off a towpoint?
I have some
guys in there that are down to one towpoint, I believe.
Oh, so yeah.
I can break that off.
Otherwise, no.
if i look at that sheet and it turns out those guys are actually in real good health
then that truck's just there for show but we'll we'll see what i could do i could also break off
some of their supply trucks and motorize them that way yeah so i've got options if i want to
motorize some guys there i can it'll be funny uh it's the end of the game why not i can maybe find
something interesting to do with them but my real plan the real thing i'm going to try and do
is I'm going to try and
move my gun unit, the big
Tobruk garrison. I'm going to move them
slightly up north. I'm going to
slide them down the escarpment and abandon
all of the infantry.
And I'm just going to wheel the guns
along that coastline that you were hoping to move
along. And I'm going to put them in
Bardia. Yeah, they are engaged
at the minute. They are. So it'll be
a big action. Will it be four instead of two?
It'll cost four. Yep. And then they'll
have to go into Bardia and then barrage
like no one has ever barraged before i'm going to try and pin all of the seventh i'm going to
go hell for leather do everything i can and i'm also going to try and break off the first black
shirts and move them up to help with the efforts at bardia and i'm gonna loop the fourth all the
way around this is crazy stuff and then try and use them to bracket your guys the seventh so they
can't retreat and move
to to brook yeah because
that would mean you can just storm to brook with
all the strength that you have so
i'm going to try and trap you at the
the outside of bardia and tear
the seventh apart as my final move
in this scenario
good luck i'll need it
i will need it because cpa is
a real issue here cohesion
is an issue here this could end
with unit surrendering oh yeah
and i've also got my ships for the last
upstage
do you really so i didn't know that the boats will be showing up well i get to use them once
at upstage and i've been holding off it's not once in upstage it's uh you use them and then you
one upstage of use two upstages of chilling out yeah but i think they've had like four or five
at this point right so yeah they're gonna play a part in this yeah hmm damn i need to get my guys
they're fast then yeah okay and unfortunately bardia is on the coast so right on the geography
wise you don't have much geography wise i'm fucked that's the geography is a callback to
the everest episode i think it was 11 maybe we talked a lot about geography in that one
no did we i remember that one well i don't yeah you don't listen back to them i have to edit them
every week yeah i just i they kind of sit in my head for some reason the early ones especially
because i don't think it was at that point a podcast about the board game really it was a
podcast about getting ready for the board game yes other things but we did one more thing at the end
we did we rolled weather we started technically the last stop stage by rolling weather and i
rolled it and i rolled snake eyes the most normal weather possible there's never been less anomalous
weather than there has been now we've never rolled an 11 on weather no so this is as desert as desert
this is as normal as the desert gets it's not hot it's not wet it's not sandy it's just a desert
it's exactly as you would picture i suppose a desert of your mind look at that verisimilitude
callbacks it's all coming together andy this is it this is the conclusion man i think we've got
we don't have long we've got we've got air combat yeah which we can all partake in because of the
weather yes and then it's just the scrap it's the fight on the land and then that's it yes it's so
close to being over could be over next week maybe the week after then that's it practice scenario
done we'll have a long one next week we will we will i'll finish my my job early so that means
a lot could happen yes and that then sets us up for a bit of a hiatus and then the full game
for clarity hiatus we will be releasing episodes we've got some ideas yes what we'll do in the
meantime so that you're not just listening to us ramble like we did for the first 14 episodes where
we talk about spreadsheets we've designed and then michael mcintyre unfortunately we will be
talking about spreadsheet was designing because the gap is also so we can get make sure everything
bootkeeping wise is as it needs to be because this scenario has been a lot of some spreadsheet
a lot in the notebook and then update the spreadsheet yeah we we kind of we fell by the
wayside a bit when it comes to where we're keeping the records and then updating them on the fly
we want to make sure when it's the full game we can share them with all you guys so you can
you can watch along and it'll be with a bit of lag just so we don't kind of spoil
the ins and outs for each other because you know anything can happen in terms of people
revealing that we'd love if no one did that would kind of spoil the game so please don't do that
that's not nice but we we want to make sure to share them so yeah we will be talking about the
spreadsheets but we also plan on we'll be playing some other things in that gap yeah finishable
things finishable things in one sitting so we'll we'll get back to you about that as we start the
hiatus but rest assured in the gap between this and the full playthrough uh we will also let you
know when we'll be starting the full playthrough it is this year it's we have a definitive date
based on how long this is going to last so when we get to the hiatus we'll we'll let you know
exactly when that is so you can all brace for it um and that way we also can't just linger forever
it means we have a set time scale to finalize the spreadsheets to make everything work the way it
needs to we won't meander we'll have a deadline so you can count down the days i will be very
nervously doing the same and it's all set up so plenty to look forward to but before that we have
the final clash the epic conclusion to nearly two years since we started this crazy crazy stuff
i'm excited andy yeah same it'll be good to finish it it feels very odd that we've made it this far
so feels odd we're gonna have like a few weeks where we're just not actually playing
I'm interested to see what the withdrawal's like
because for 18 months
I've played this game every week
I'm gonna
I think miss it
we've really
come round on it
it's gonna end on a high note is the weird thing
I'm gonna end on a situation where the adrenaline's high
I'm excited
someone gets to eat a bueno and get a sugar rush
so there'll be so many feelings
all up a height
that I'm gonna have Stockholm Syndrome
fond memories
so i'll go into the main game thinking that was great and then i'll i'll slowly realize over the
first five years that it's not actually that fun i also it's quite funny we did completely
rinse the game at the start including for cam sandwiches uh worst board games of all time
and then since we put in for that entry we've started having fun with the game yeah you know
what we might have to next time cam does his uh worst board game of all time series maybe we'll
be defending it we're gonna have to we're gonna try and disqualify it from entry yeah i think we
talked about it previously um i think it was actually when we were playing dnd i don't think
it was on mic with uh with a pal at the weekend where we were asked what we would actually give
the game out of 10 as a rating oh yeah that was during dnd wasn't it yeah and i think you settled
on a three yes i think i think a three or a four for me which is wild because i'm the one who has
crash outs every few episodes about how i hate the game but i do think it has it has its merits
it has its excitement and i think if this is the rush i'm getting finishing the practice run
based on my age when we finish the full game i'll probably go into cardiac arrest well
this scenario has worked out to be very well paced i guess from the way we played it to come
to like a really exciting conclusion big worry in the main game is a winner is essentially decided
in turn 50 but it's 50 more turns of attrition yeah it's uh i don't know what this is going to
look like in the full game but i'm excited i'm nervous and you guys have got plenty of episodes
to come the rest of our lives until one of us croaks it or we finish the game you'll keep on
hearing our voices every week but aside from that we we have your voices to hear yeah let's hear
from them that's one of the best parts it's listening to you guys in the mailbag the
accountability tool that turn into a thriving community of avid board gamers intriguers and
just fun oddballs who have their own interests and questions an incredible assortment of interests
never before have i seen a more wretched hive of fun and sillily nice yeah that last word
sillily that's that's wild there's a guy who prides himself in his lexicon you do yeah fuck
you let's go to the mailbag so our first email is uh well it's a bit of a brief one and uh one
with a bit of um bit of background needed so i think we've mentioned it previously that one of
our listeners alex got in touch with us around the time we'd mentioned the fruit zone bit yes
and sent in a jingle and we replied to him and uh we let alex know that um it is the case that
we will be doing the fruit zone
and that we're going to be utilising the sound clip
we had an email back from Alex
which is
just four words
what have I done
well Alex I'll tell you exactly
what you've done
the fruit zone
Andy
my fruit zone is
green apples or red
apples
green
i know red they're juicy and they're cursed
the fruit zone that is what you've done alex and i hope that sits heavy on your conscience because
everyone listening they're listening because of you because we wouldn't have committed to that
this is an accountability tool that's it got big that's why we keep on playing and because you sent
that in we're doing fruit zone so bear that in mind when you try to sleep at night next email
what a nice message for someone who did something for us did they do something for us or to us andy
because now we have to do fruit zone because we have the juvenile sense of humor that means as
soon as we get funny audio clip we can't not make it a bit in the fucking podcast i guess
it's a bit of both we'll take 50 50 on that yeah so what's the next email andy uh victorian board
games ah yes here we go hi me again uh thanks for reading out that mass message i'll get to
the egypt thing when i have slightly less due uh at the end of the week but you asked a couple of
questions about the old uh about the old board games that i can definitely answer the monopoly
of 19th century europe was something called the game of goose i'm immediately interested yes which
is pretty much mechanically equivalent to snakes and ladders roll a die or spin a top as dice were
sometimes victim to gambling taxes that would make a dnd dice collection contraband i like that a lot
that it just requires the shift from die to spinning top because it's the same thing it's
just a chance engine yeah it it functions exactly the same what a what a fucking stupid loophole
yeah they think they found um move uh however far as it says and then move somewhere else or
perhaps wait a turn depending on what space you uh you land on says unfortunately the vast majority
of victorian board games beside abstract strategy games similar to chess were effectively re-skins
of the game of goose well that's the next podcast yeah for example there were uh a lot of educational
geographic uh games which involved racing around a map of england europe the world etc boring i
don't want to play that i say unfortunately because these games all therefore offer no
player agency which makes them somewhat less interesting to me no yeah there we go boring
i'm focused more on some less prominent games one i'm yet to decide but the other two are the
pirates and the traders of the west indies 1847 and another is invasion 1888 invasion involves
simulating a probably german or french invasion of england in a relatively basic early war game
not quite as complex as campaign for north africa boring that all actually sounds interesting just
because it's called invasion yeah and this is an invade we're doing invasion now andy okay if you
want a fun complicated board game you've got one you can't have your cake and eat it leave invasion
alone okay i guess it's not the one i want to play of the two either really no you want to play
the pirate and the traders of the west indies yeah well the pirates and the traders is an
asymmetrical game where one player is the pirate hunting the other four traders these are relatively
good and certainly have more player agency than most other non-abstract games of the time
right okay i'll be honest uh brooke sent this in brooke you've kind of won me around on that one
that sounds quite fun yeah how how on earth do we get our hands on a copy of an 1847 game
ebay i was what we got this one we can probably find that one there
if you're curious i've attached a draft poster uh i've had to make for a presentation on the
in-process research project uh for this friday humanities research doesn't normally involve this
sort of poster presentation it's much more of a stem thing but the faculty and their infinite
wisdom decided we should do it anyway because clearly anything the sciences do must be perfect
and universally applicable to any other academic field i i there's there's something really
relatable here brooke about something that you're so invested in but so disenchanted in the nature
of i i relate to that a lot um but the poster is really cool though that you've put together
um i don't know that we should show your your work anywhere um i don't know how private this
is but it's really cool yeah um yeah got lots of uh comparisons here between monopoly or methodology
as you've uh re-skinned it and invasion um enemies at the table victorian board games and perceived
threats to britain it's actually really cool yeah what does the box tell us about the world as
understood by lieutenant chamberlain yeah no this is actually really interesting yeah well hopefully
this went well for you. This was a while ago that you
sent this, so by now,
if you said you need to
put this in for Friday,
hope it went well. Yeah, good luck with that.
In the past. Yeah.
I'm not annoyed
by this at all.
But it does
do a decent job of at least suggesting
what sort of thing a culture,
a cultural history,
a cultural history
through board gaming entails.
Sorry, had a complete brain fart there.
um admittedly not great for sharing on air given it's an audio podcast oh well we did it anyway
don't you worry this bit is mostly for you guys anyway ah well well if it's for us we'll inflict
it on the listeners that's kind of how that works yeah we're talking to you alex i'll make sure not
to tread on your turf but uh if i was hypothetically doing a similar thing with uh campaign for north
africa i reckon it'd be a great source for someone trying to reconstruct how a well-informed
non-historian imagined world war ii and that campaign in particular in the 1970s
uh through it'd also be useful for a history of games looking at ultra long games not sure what
i'd do with dnd but uh although i have ideas i'd be interested to see that brooke so yeah next time
you end up on a project and it's dnd related fire that one over yeah i think that's also a good
point on the non-historian but very well because they did so much research but yeah there's no
enigma because they didn't know about it that kind of thing yeah so it is sort of a window into like
what information was available that's a good point at the time because we've talked about
interpretation on our side of um like certain things that we know of each other's units in
the game that we wouldn't realistically know we talked about it being a sort of information
gathering aspect of the game but they designed it without actually having the ins and outs of
that information yeah so we've really taken some liberties with that yeah because they wouldn't
have known that but it does speak to that quite a bit yeah i think uh a good point made by brooke
uh maybe richard berg in his in his knowledge has taken a bit of creative license with quite
abstract information available and has turned it into something i'll not say beautiful because
i've not finished it yet but interesting certainly intriguing you know i'd also be interested to know
what the first game was because it was mentioned up there the first game that implemented the
land on the square miss a turn because miss a turn is such a quintessential part of board games
yeah where it's like oh you've you've messed up in this part you've picked the wrong card
oh fuck you can't have your turn even jail in monopoly yeah it's all the same thing i think
is it just jail or yeah i think it's just jail and monopoly where you don't get your next go
i don't think any of the chance cards from what i remember are the community ones are like
i think they're all financial penalties i think one of them might be go to prison
this is definitely if you go to prison um ps you can find an image of the pirate and the trader
here. I only know
of one intact copy of the full
Invasion game, so if any listeners
know of others, I'd love to hear it.
Yeah, if you find
if anyone's got one of them in the back of their
cupboard, it seems like
an important item for
prosperity. Was that
prostitution you were about to say?
Not posterity.
Is that the right word? That's the
behind. No. Posteria.
Posterity.
Prosperity. Like for history.
Ooh, you've lost me here.
Here I am talking about my lexicon.
But you said prostitute.
I didn't.
Yeah, you did.
I can edit this.
I can pull together audio clips.
The board looks really cool as well.
Or bit of paper.
Yeah, the art's pretty cool.
I don't know that I can play this.
This is getting too old in terms of timescale.
That way we're getting into board games.
but brooke does encourage us to keep getting subtler humbler and braver so we'll we'll do
our best we'll try we're trying i think we're braver in what we're doing it's definitely less
subtle yeah we're putting stuff out we did a live show that's not subtle anymore um humble
i i think we we are humbled by messages like this it's nice to see that people much more well
informed are taking out
their time generously
to send us stuff like this so
that's that's really cool brooke i hope everything
goes well going forward
and uh yeah if you do the dnd one send
that over or if you know when the first skipper
go game was let us know
but don't spend too much of your time
it sounds like you're busy
uh
we have uh well we'll do one
more here from dan
dan has sent us an email titled common ground
idea wonder what this one's about
i've enjoyed the progression of your podcast for both the game and different segments
the common ground is fun and now i sometimes think of subjects i can discuss with my friends
and i just thought of one that might give me something of an interesting discussion
flaws should not be labeled by numbers since many emit certain flaws and different countries
start at different numbers just use a different system label them alphabetically or by body part
or animal by size
keep up the good work Dan
well Andy
quick mini common ground there
what do you make of that
because I know there's certain countries that miss off floor 13
or just buildings
it depends
I think in America
is the ground floor floor 1
whereas in the US
first floor is the bottom
it's ground floor whereas in the UK
ground floor is ground floor
and then one is up a flight of stairs
yes yeah so yeah we do need to make this universal kind of like the clothing size one that we did a
while ago um where something should just be universal yeah you should be able to go into
a lift and know what you're doing yeah um fun i like body parts from the so ground floor is now
the feet yes the top floor is the head but depending how big the building is you have to
differentiate more and more yeah you could have like if it's a small building like a new york
skyscraper you're doing like muscle groups every bone you're going to like muscle groups and like
like eyes forehead whereas other buildings it's like bottom half top half
yeah i live in the mid-peck of the burj khalifa i'm in the mid-peck i'm right in the nib
uh fun anecdote um this is lyft related i came across this yesterday i was watching a video i
was watching a youtube series about reviews of bad hotels and we went to scarborough not too long ago
we did and you know that massive hotel the grand hotel when you first get into scarborough it's
kind of along yeah is it still a hotel yeah yeah it's still a hotel it's the worst rated hotel in
the uk really yeah it's got the most one-star reviews it's like 10 000 one-star reviews or
something crazy it looks really nice and i read a review last night and one of the reviews is that
when you press the ground floor button in the lift it just takes you down to the staff room below
that's fun that and apparently in the corridors there's just like half-drank pints
just like scattered around oh because it was like it was like a real fancy resort at some point
wasn't it it has to be just let it slide because that building is beautiful from the outside and
there's so much stuff around it like like a separate room gallery of you know the big glass
gallery just below it yeah yeah that whole area well it's where we first stopped when we were
like heat exhausted and uh we had like the the lift that goes down the um yeah cable car kind
of thing that goes down to the beach um it's right next to there and we saw it and it looks
fucking awesome and i i at one point nearly booked a stay there because i like to go around those
parts quite a bit every year at least and i nearly booked myself a stay there glad you didn't i think
if i was on my own it's not too bad i think if you take a partner there it's like romana getaway
oh sorry this place is the fucking dogs
the lifts go to random
floors that's kind of fun though
I kind of like a bit of RNG in your lift
game yeah
so yeah there you go a bit of fun extra
stuff and there we go Dan we've come and
grounded it we are in favour of
the body part size of things
I think that'll be a lot of fun
I'd like to hop in
and hit the bell
take me to the nipple
the nipple penthouse please
no the head is the pen out
no no the nipple
at that point
you broke the system immediately
well it's a little common ground
we don't have time to get into the ins and outs
maybe one day Andy
are you just doing this on your common ground
I'm not going to tell you what I'm doing
for my common ground it's this
I'm going to be so angry
it feels like a cop out so I won't
we're dedicated to
doing the whole shebang so
thank you for sending that in Dan
and to Brooke and to Alex, especially
for the jingle, and for anyone who wants
to send in anything, if it's a question about the game
if it's sharing your hobby
your interest, if it's
just a fun anecdote, something silly
or if it's a jingle for a segment
that you want us to try and do, god
we might just do it, you can reach us at
info at warwithamate.co.uk
the website, warwithamate.co.uk
will be undergoing changes
in the hiatus, we will be getting it
ready for the full game, and our
Instagram is warwithamate
i see a lot of you guys have started following that recently that's awesome you can follow it
we put a weekly post up it's not much right now it's just a picture of the board a bit of fun
some polls we put some polls up we recently put a poll up actually this week and it was to ask
who thinks who will win in the game let me quickly get it up andy i'll get you the results
because we put the the question to the listeners to the the instagram followers as to who it is
they think is going to win the practice scenario and the votes came out there were four options
uh of the options we had uh andy winning me winning um you won't make it to the end tragedy
will strike and who cares board game go brr this is for the practice scenario right practice
scenario so tragedy will strike in the next two or three weeks yes um that was second place what
so you got the majority of votes okay 31 i'll take it 31 of people think you will win
only 21 think i will win 26 think tragedy will strike so a fifth of people think you might win
a quarter of people think one or both of us will die in the next three weeks yeah or some other
tragedy i guess something else could happen i guess and 21 said who cares board game go brr
and i think that's fair because if you slice down an episode and how much of it is common ground
i feel like that last one is that so that's fair we've we've made a rod for our own back
but yeah stuff like that so follow us uh on there and send anything in we've committed a while ago
to read everything we'll get around to every single thing so that's the mailbag it is which
means because we've done the here and now we've done the over there it's time to do the what
happened before and that means it's time for the history segment
the men of the long-range desert patrols were quite a sight on their return to cairo from a
the contrast between the east and west of the nile is very marked in the east
we are absolutely not qualified to share views on history
so andy where and when are we well it's still world war one we looked at the ottomans last
time now we're gonna have a little look at the italians well world war one had plenty going on
so we're not going to run out of content oh no we are not even though this is a world war ii podcast
this is a board game podcast i guess yeah and at times it can even be loosely described as even
there so in 1917 new york world correspondent e alexander powell rowe on no front not on the
sun-scorched plains of mesopotamia nor in the frozen mazarine marches nor in the blood-soaked
mode of Flanders, does the fighting
man lead so arduous
an existence as up here
on the roof of the world?
I've done my New York impression before, haven't I?
Give it to them.
I'm from New York. Yep.
You love it when I do that. Yeah.
I don't know what's wrong with that,
but yeah, I can't do it.
Something about that is just
so wrong.
But there you go, guys. Any New Yorkers listening,
i'm sorry so yeah the italians did not have a great war pretty rough they ended the war in
may 1915 looking to conquer parts of austro-hungaria which were italian speaking their front goes from
the south of switzerland winding through the alps and then down to the adriatic the entire front is
roughly 600 kilometers wow three quarters of which is high alpine terrain that is a nightmare
yeah and we're going to talk about that because it's freezing there's glaciers vertical foot
cliff faces ravines and they're also fighting each other here yeah walking that would be treacherous
oh yeah fighting battles in it is silly because the campaign in the alps was the highest altitude
conflict in world history and it's known as the white war taking place between uh may 24th 1915
and november 4th 1918 positions were created at elevations exceeding 3650 meters which is 12 000
feet above sea level i love it when you drop one on me that i've heard nothing about it's so
really exciting yeah this sounds like a wild one that's far too high to be fighting anything
apart from your own breath i mean yeah it's so rough that it's estimated that more soldiers
died from environmental factors than combat up to 70 of all the of roughly 150 000 deaths
god were from the environment that's another scary thing by the way this is nothing i've
heard of before and 150 000 people died yeah that's far more people than i've ever met oh yeah
Or will ever meet.
At least in a meaningful way.
Yeah.
It's terrifying numbers.
Yeah.
And that's environmental, and they're fighting a battle.
Yeah.
So this is crazy.
I hadn't heard about this before I started researching either.
The White War is crazy.
So temperatures can reach minus 30 degrees.
30?
3-0?
Yeah.
Fright.
leading to thousands of deaths from frostbite hyperthermia and exhaustion the cold isn't the
only issue they've got so they were the way they were setting this up was they'd set up artillery
and like machine guns at the peaks of the mountains yeah which means a guy might have to climb
3 000 meters with an artillery shell to be able to load that gun do we have a weight on these
shells i think it varies but some of them are like multiple kilograms and you're having to
climb with that yeah and i presume when you say climb it's based on some of the environments here
it's like climb it's not uphill no it's climbing rock faces climbing ice sheets climbing glaciers
climbing an ice sheet by the way what the fuck are you doing yeah and also the thing is i've done a
bit of climbing not like this obviously but when you do you pick a route up and then you can like
pick it by your difficulty level um yeah well like rock climbing like centers and stuff like that
yeah yeah but here you can't just pick the easiest way up because when you're climbing
there are snipers
and artillery. So you can't
pick the easiest way up the mountain.
You have to pick a way where the mountain is
between you and the enemy, which might
be the more difficult climb.
Well, presumably they're watching the easy part.
Well, they're just watching the parts they can see.
You need, like, a mountain
in between you and their position.
Yeah, so, and again,
if you're sensible and you're a sniper,
you'll keep your eyes on the
easier part to navigate, because that's where
the guys will go yeah that's where you get your your kill shot yeah so it's there's also you've
got storms fog whiteouts uh fog in that situation yeah so scary oh yeah because if that fog clears
part way up a climb because that's not gonna be just exposed yeah that's like a 30 second climb
that's probably like minutes days how tall is it again three thousand meters right yeah but you
know the thing i don't know how big the cliff you know the for free solo was uh oh yes yeah yeah but
that's comparable i think the el capitan he did that in like four hours it takes the average person
like a week i think really yeah that just makes that impressive that's a side thing that's also
one of the most impressive physical feats i think a human's ever done um but also yeah this is crazy
and these are not professional mountaineers or rock climbers these are a lot of them are
conscripts or from what we know last time or the last few weeks these are ill men that have kind
of made it into the bracket of being healthy enough to fight yes and they're carrying kilograms
of of munition yeah that's per shot to be loaded yeah at that point and i know this might sound a
bit like counterintuitive but don't put the guns up there you can't put them low though yeah yeah
because if because as soon as they put a gun on a peak you have to put a gun on a peak
so unless both sides decide we're not fighting on this front but for how frequently you're going to
be able to load the thing yeah is it not better to put it lower down and just try and fire over
or around well we'll get they do come up with some solutions for this and also you do want them on
the peaks but we'll get to that you want them yeah we're talking about wants yeah and needs
and i think once are very frivolous here yeah but i'm i'm maybe getting ahead of myself if they find
a solution or work around so here's just a quote about one of the threats from lieutenant hans
schindler an austro-hungarian in charge of a special mountaineering unit he recorded this
in his diary from the camp of peak of mount konixpiz uh definitely said that wrong but this
peak is 3860 meters above sea level it's tall then yeah he has this to say have we been blown
up shouting everywhere a seething mass of people the enemy nowhere any guess what he's describing
here an avalanche a lightning strike because they're at the top of mountains with a shitload
of metal so you're dealing with the cold and also some people are just getting blasted by lightning
Sorry, I forgot about the extra, extra threat.
Yeah.
I was thinking environmental from a typical glacial mountain.
I forgot about the sky killing you.
Yeah.
Stupid.
Yeah.
But you did mention avalanches there.
Well, I imagine if lightning's striking at the top...
Yeah.
That's going to cause an avalanche.
Avalanches are really bad here because they're both happening naturally
and also they're firing artillery shells at snow banks above enemy positions to trigger avalanches
oh i mean that's smart yeah but it's kind of fucked yeah all this is also compounded by the
winter of 1916 to 1917 was the heaviest recorded snowfall in the alps for the entire 20th century
so this is the worst winter in the alps for a moment there i thought you meant like the worst
like avalanche rates but no it's snowfall so there's just more snow yeah so for example here
in early december 1916 there were nine consecutive days of blizzards which dumped 12 meters of snow
across the peaks so much snow yeah this is followed by a wave of unusually warm air being
pushed north from the mediterranean which dislodges this new snowfall this leads to white friday
that can't be good it's so bad that this day holds the guinness world record for the single
deadliest avalanche in history which is 332 deaths in a single avalanche christ that's
that's so many people from one avalanche 2 000 people died on white friday from avalanches alone
oh sorry so that was one avalanche that happened that day there's multiple avalanches yeah
there's 10 000 people die of in avalanches throughout that december just avalanches
how long did this like conflict last um because you mentioned it's it's from
so it's 150 000 may 1915 to november 1918 so it's 150 000 that died yes if i've got that right
Did you say 10,000 in avalanches?
In December of one year.
And that's in December?
Yes, of 1916.
So that's not the whole conflict here in the mountains?
No.
So in terms of environmental threat,
it's not just people falling from the places,
it's not exposure,
it's also just avalanches as well.
10,000 in avalanches.
Yeah.
Insane.
I mean, it's insane that they're fighting here.
i don't know i mean i'm sorry i know why you would fight here but it just feels like at a certain
point you'd kind of go you know what we'll fall back we'll fight them elsewhere yeah we'll fight
them when they're coming down the mountain they can have the mountain and yes they might have i
guess a vantage point but the place is a fucking death trap yeah sit at the bottom with a bit of
cover maybe that would be better i don't know and this is a because of global warming it's melting
the ice up there they're finding people and weapons and equipment now that's been like under
the snow since then well yeah i mean even now you've got people on everest yeah they've been
there for like you know a few years yeah i think it was as recently as like 2024 they found two
italian soldiers that are just like thawed out oh that's they'll be preserved yeah yeah if they're
frozen they'll be like guys still yeah jesus yeah so you've got all these environmental challenges
but they're also fighting a war so they have to overcome these incredible issues just to be able
to fight so they come up with these engineering solutions there's no roads or really even paths
to most of the peaks so yeah it could take up to an a day of alpine climbing to get a single
artillery shell at the peaks to combat this they built a series of cable cars that allowed
supplies to be quickly taken to the peak where they could ascend a 3 000 foot cliff face in 15
minutes by the end of the war in 1918 the italians had built over 2 000 of these cableways which
collectively cover 2 000 kilometers with the austrians having a comparable system
that's a lot of cable cars to make oh yeah this isn't the second time cable cars have
been mentioned today which is unusual yeah i guess they've been on my mind
i think i brought them up in scarborough though yeah oh yeah i guess what a what a nice little
congression yeah congression is that the word confluence that's the one yeah lexicon
um so they're cutting paths directly into the cliff faces mountains slash glaciers uh there's
this path called the path of 52 galleries that the italians cut and they're going back and forth
on one side of the mountain because they can't expose themselves around the other side yeah i
was looking that up and it said today if you wanted to do that walk uh you it's not recommended
for anyone below like advanced hikers yeah that's today like that's without a war going on
i thought it's melted as well so it's just rock for the most part i expect so the austrians also
built a massive military complex called the ice city which was 12 kilometers of tunnels carved
directly into the Momolda Glacier.
Sorry, the Ice City.
Yes.
It's carved up, down to 150 feet
below the glacier at points.
And it can house one and a half thousand troops
with barracks, kitchen, hospital, ammo depot,
offices, radio stations.
And this is all gone now
because it was in a glacier.
so
it's just this incredible
like feat of engineering is just
gone like
I didn't expect them to last
I guess no but it is kind of crazy that
they built this like
infrastructure into the mountains
and then it's just for the sake of
mounting guns and
arming them yeah
also because it's
insanely difficult to assault
an entrenched position at the
top of the mountain sometimes they have to come up with other options like drilling hundreds of
feet into the mountains either through like solid rock or ice while using stethoscopes to listen for
counter mining from the other side oh my god imagine having that job yeah like you know
Peaky Blinders
how he's the clay kicker
in Flanders. Yes.
It's like that job
but in a
glacier.
It's, oh. So, they
dig these tunnels, and then here's a particular
example of what they do with the tunnels.
This is the mountain
Caldolana, where the Italians
mined into the mountains just below an
Austrian-controlled summit, and
detonated 5,000
kilograms of explosives
blowing the peak off the mountain changing the geography of the alps they blew the top off they
blew the top off the mountain um this was to kill 110 people that no that's not that's not
they killed 110 and captured the rest of like the shocked people as pows but like literally
you can see the damage
with high res photos you can see
this from space
from space? yeah
that's not a measured response to kill that amount
of men oh that's not a measured
response
oh no
because the Austrians came
back I don't have
this down here but it's roughly
oh yeah here the Austrians
respond by digging
under another mountain
and packing 45,000 tons of explosives
below the Italian defences, detonating it
and creating an 80-metre crater.
It's like a meteor impact.
They did that to kill 64 Italians.
Fucking hell.
This war, I've never heard...
This is so crazy.
I've never heard of this before, and it's changed the Alps.
Yeah.
I've heard of the Alps.
i've heard of more than space they think the cable car system they made um that laid the
groundworks for the alps becoming a holiday like it also changed the alps by making them accessible
for like skiing and winter sports accessible feels like a very loose term to be used in this
yeah uh throughout the entire alpine campaign uh neither side made any major strategic or military
wins this entire three quarters of this front is a stalemate the entire time pretty much i can't
yeah i couldn't imagine it would get any further than that when everyone is entrenched in the worst
situation you possibly can be but a kind of in a way all of that was did not nothing really
change the alps yeah change the alps i guess i it did keep a lot of austrians busy so they
couldn't deploy to other fronts um but most of this campaign isn't happening here most of this
is happening along the lower lying is onzo river uh which is bad in its own way but we'll get to
that next time but yeah this one this is going to be the italians in one episode but this
this is such a crazy conflict good grief that is absolutely wild yeah i i think so far of all of
the the tales we've been told in the history segments bar chemical warfare which i think
really takes the biscuit when it comes to horrible situations this is the worst like in terms of the
situation i would least like to be in yeah i can't think of another one where it sort of makes me so
terrified at the notion of being in amongst these mountains being told all right james it's your
turn to load up the gun yeah off you go watch out for the snipers and lightning and avalanches
you're also just climbing up an icy mountain yeah this is a horrible front like this might be the
worst environment to fight in just like icy mountain yeah i see lightning mountain high
altitude like that everything about that is just such a claustrophobic feel it's like claustrophobic
even though it's also agoraphobic because you're like it's so expansive and vast mountain range
but also if you're like clinging onto the side of a mountain yeah it kind of yeah it kind of
mixes the two where it's like the space you actually occupy is tiny and that you're safe in
yeah is minuscule but the the danger is the vastness it's it kind of feels comparable to
being like the space shuttle or a submarine where it's like your safe environment is tiny
but you can you are immersed in this like endless i i hate every aspect of this and
it's an incredible history segment andy so thank you for sharing that part of history with me
but you've given me nightmares i'd highly recommend uh looking up some of the pictures
from this because one it gives you like a lot of context but also it's like
they're incredible alpine views as well it's like this bizarre but yeah i'd highly recommend
looking up some of the images from this on another historical note andy okay um tonight is the uh
the night of the semi-final
of the World Cup
2026. Yes, it's ongoing. That match is
happening now, isn't it? It's got 20 seconds
left, and we are losing
2-1.
Oh, because we were up 1-0
before we started.
We are losing 2-1 to Argentina.
Okay. So we will be losing
the World Cup. Oh, well.
So that'll be fun. Five seconds
to go, so yeah, that's going to be a fun journey
home for me. Oh, God, yes.
Because I'm going to have to navigate
all of the unhappy people
who've dealt with the result
of us losing 2-1 to Argentina
it's now after the
extra time so I think that's that
well
this is historical
the history segment is historical
we've just lost
the World Cup by the sounds of it
I don't really care about football so that's fine
this is more to measure the temperament of people at work tomorrow
and my journey home tonight
so we've covered off history
we've covered off the history
way making by playing the game
we've listened to the listeners
so all that's left now in amongst
these final few death
throws of this fight
is to come together Andy
and there is only one way to do
that. A little bit of common ground.
It has to be common ground.
And now for something nicer
a little oasis in the war
it's time for some common ground
I'm trying the intro for common ground
I'm recording
common ground is the only chance we have at the end of each of these play sessions to come
together again as friends to reunite as pals in amongst this conflict leave on the same page
and it's important to because we're going to do this for a very long time so i thought andy while
we're revisiting the past in the history segment that this common ground my suggestion is that we
should bring back the would you rather drown in oil or podcast no it was incoherent it was bad
i'm ashamed of some of those recordings we're trying to give a bit of context as to what this
is because you're you're batting back against this very very strongly yeah sometimes when we'd
finished dnd this was like two years ago wasn't it no this was five years ago jesus christ um
we'd just be very drunk going to the kitchen after playing dnd and just the scenario was
would you rather do x or drowning oil hence the name of the podcast would you rather drown in
oil or because we always had it in us we always had the the podcast bug yeah i'm glad we held
off and picked a good idea but the the notion of it was yeah would you rather drown in oil or and
then a suggestion and we had a few one of them was would you rather drown in oil or have to raise
kiefer sutherland as a child and the only stipulation in that was he has to star in the
movie stand by me the stephen king adaptation uh you have to make sure that happens um and another
was would you rather drown in oil or every time you clap your hands they become random kitchen
appliances yeah and we recorded a few of these uh me you a jurassic park friend a few others who
would be playing dnd at the time and this this spanned about two years that we were like five
episodes every few months we'd record one and it was shelved forever because we'd always spiral
into a bit of a tangent and i think i think that is a notion that is is still is still strong i
think that was a solid podcast andy i think that could have blown this one out the water
what are we doing playing the campaign for north africa when we have would you rather drown in oil
or i strongly strongly disagree just because you don't like the record i still have the recordings
by the way delete them i still have all all of the episodes of would you rather drown in oil or
i don't i don't want to know what i don't want to know what i said 14 pints deep five years ago
that was that was our that was a that was a real progenitor to what this is i think if anything it
was the the true common ground it was the it was the ultimate tangent capsule it was at the end of
a long dnd session that we could discuss that it was art in its purest form we really bore our souls
they were fun at the time but that can just be a private fun thing that never needs to be touched
or referenced again but imagine if we brought that back now the strength that we have now is
as seasoned podcasters we could drop this and we could we could do that we absolutely could i don't
know what common ground you want to reach here because you want to end the podcast and do a
worse one i don't want to end it andy okay you want to do another we can find our own time and
we can do would you rather drown in oil or we have so many ideas we don't have time for that
That's so much better than this.
Well, Andy, I'm going to give you one right now.
Okay.
I think maybe the best way to figure it out is to do a dry run,
or I guess, with it being oil, a wet run.
So I'm going to give you a situation of,
would you rather drown in oil or go back in time
and just play the practice run of this game?
What do you mean go back in time?
we're still doing it but we can go back in time and just play the practice run and we never record
this podcast oh then absolutely not i'm not doing this without the podcast so you're drowning in oil
i guess that's the first time in all five episodes that we've ever had drowning oil as the selection
oh is that really what you're going for you're going for drowning oil
i guess i'd play the game but i don't know what this is
this is this is an important moment to reflect andy i think this is
this is really a chance to reflect on everything you you have become as a podcaster
think long and hard about how this started how this could have been
oh so bad are you happy with what you have now yes or would you right or would you
go on or would you go back just do a practice run of this and do the would you rather drown in oil
or podcast much rather do this one okay well that's that's interesting would you not well
i i think release a podcast that 10 people would ever listen to and then your boss finds it and
you're fired well that would depend on i guess some of the conversations we had because some
of them did go well all but one of them went kind of too far off the rails where we couldn't release
that because we we got a bit giddy with it yeah and and we stopped really caring about an audience
and it just became quite just quite volatile a conversation yeah and quite personal one of them
the only one that didn't was the one that was just personal towards me
oh yes the party yes yeah the other you know what the good thing is now i've got enough
distance between it where i'm actually now it's fine but at the time it was bad because i was
going to go to a a party it was a house party where there were um like three or four of my
exes there and they were the only people you knew yeah and you during this this recording of would
you rather drown in oil or just kept
on bringing up the fact I'm going to this party
later that night
and now it's a stupid idea
and I was so certain that was going to be
the one we release
but I remember
distinctly pausing
it and saying right guys
you gotta stop
talking about that
you gotta stop bringing that up and you didn't
so I cut it there and that was it
I'd say that might be
place no we can't release any of them no i don't like a five minute clip of like
one of them possibly but that's kind of it yeah
but i i guess what what in a way this is a roundabout way
is a chance for you to assess if you could go back and you could do it all again
but if you could do it all again if you if you think about what you're doing now
yeah are you happy that this is the podcast yes of all podcasts though if because in this situation
remember and this is kind of how would you rather drown in oil or works you could go back and you
can really change things in any way you want you got to raise kiefer sutherland i remember in that
episode you decided you were going to go back in time you were going to write harry potter a year
before jk rowling did and then you're going to try and derail the train that she was on
So Kiefer could start
So Kiefer could start
It was all for Kiefer
It's all for Kiefer
It is
So this is what you're happy
You're happy with this one Andy
Yeah are you not?
I am
I'm very happy with what we've got
I'm very proud of it
And I think would you rather drown in oil
Was really the sparkling in our eye
The notion that we can do this
and if you can look back
and you can stamp your name on this and think
this is a good podcast
and not that one
then that works for me as a common ground
Okay, I'm happy with that
and would you rather drown an oil
hulk and go in the iceberg?
Yeah
it's now in the law iceberg
it's not in the mountain
iceberg of the conflict of
the white wall
but instead we've really looked upon
our origin story
maybe that's what this was a chance for that to look back to what we were it does make me glad
we were slightly out of the put everything online at all points in time yeah we were never really
extroverts to that extent where we were ever comfortable putting everything out there no
i also like we didn't have the internet as it is for the entirety yeah we because we we must
have started doing that around 2017 or something like the first few that we recorded oh yeah it
was when we first lived together and i just said the address uh yeah that's a good point it would
just be someone when we first lived together we did that a few times i remember back when i lived
with there with my parents we recorded some on the few occasions that you were there i actually
think you might not have even been there for some of them i don't think i was but that thing was
it was it was oddly long lived despite its sporadic recording date but it never saw the
light of day thank god no no really should it no which is why i'm like why did you bring this up
because all it can do is create curiosity for something you literally can never release it
can create curiosity but it can it can more importantly create reflection i want you to
delete those files you want me to delete those files they're here in the sound recording file
it's where i keep all of the episodes don't don't maybe i'll accidentally release one
do i have to start listening to the podcast before i upload and you've released three already just
into the bracket of war with a maid we've never released a single war with a maid episode i just
release snippets of would you rather drown in oil or this is my big reveal it means all the emails
i write them yeah i write them buddy okay i do a lot of research and you should be grateful for
that would you rather drown in oil or be tricked by your friend for 18 months drowning oil you keep
on saying drowning oil i don't think you know how bad that would be yeah i think it was i think it
was an original premise it was i guess in a it was a premise it was a very original premise i think
it had some legs to it but i don't know maybe maybe it's it's been and gone i think it had its
time and it
time was fortunately in
private. I think I'm
braced now for what's coming next with
this. Maybe I need to
let go of the past. Maybe I need to let it go
of drowning oil.
I'd agree with you. Maybe it's
time we say farewell to it and accept that
this is the podcast that we're going to do.
I'd like you to do that because
we're almost two years in.
I feel like you haven't got over the last one.
I've been over it.
Yeah, maybe so.
maybe so well i guess i guess maybe that's the common ground andy that the past is the past and
we move forward i guess because it's such a nothing statement that it is true i can't agree
with it uh the common ground is the past is the past only because you're not gonna do drowning oil
okay it's a good compromise well then we'll meet in the middle as always
and i guess that's this week's common ground as gentle as it was but thought-provoking that was
one for the soul andy which means we can move forward with lighter shoulders the burden lifters
assurance that this was a better idea this was and is a better idea i'm happy with war with a mate
i'm happy with what we have and i'm happy that we're coming to the end of a two-year run just
about of what we've been doing here we have one op stage to go and then this is it for the practice
round cool as long as you're not backdoor piloting us quitting the show spiritually maybe but i think
i know that the accountability tool has worked a little too well we have listeners we have
incredible listeners engaged with this we have a fan base that's it's growing bewilderingly
it's growing people are listening they're interested they're going to see us through
to the end one more offstage andy which means we've got to pick it up next time we do possibly
wrap it up god we'll see this could be the end which means from me james me andy stay subtle
humble and brave
in the impending end
from the deserts of our mind
goodnight
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