We Fixed It, You're Welcome - Replay: Lego’s Grown Up Gamble
Episode Date: April 21, 2026LEGO built one of the most iconic brands in history by standing for children, creativity, and open-ended play. But in recent years, a major shift has taken hold. The company is increasingly chasing ad...ult fans with premium, expensive, highly detailed sets, licensed IP, and collector-focused experiences. In this episode, the panel is joined by toy industry veteran Leo Battersby to examine whether LEGO’s pivot toward adults is a smart growth strategy or a dangerous drift away from the very thing that made the brand legendary. The conversation explores the deep tension between imagination vs instruction, open-ended creativity vs rigid build-by-numbers kits, and long-term cultural pipeline vs short-term revenue growth. With declining birth rates, rising screen time, and changing childhood behavior, LEGO is navigating a radically different world than the one it helped shape. The group debates whether LEGO is slowly turning from a system of play into a premium model-building brand and what that means for future generations of builders. Key Topics & Takeaways Why adult collectors now make up ~25–30% of the toy market How LEGO’s “Adults Welcome” strategy and 18+ sets changed the brand The shift from imaginative play to instruction-following construction Why modern LEGO sets leave less room for creative reinterpretation The impact of screens, media, and IP on how kids play today Declining birth rates and what that means for toy company pipelines The difference between “paint by numbers” and a blank canvas Why nostalgia is powerful but not a long-term growth strategy How LEGO risks losing the next generation of builders The hidden danger of optimizing only for adult money Subscribe for more deep dives where we fix big business problems with fresh perspectives. • Website – www.wefixeditpod.com • Follow us on: Instagram – https://www.instagram.com/wefixeditpod LinkedIn – https://www.linkedin.com/company/wefixeditpod YouTube – https://www.youtube.com/@WeFixedItPod If you liked this episode, don’t forget to subscribe, leave a review, and share it with your friends! Keep listening to find out how we fix companies and put them back better than we found them. Disclaimer A quick disclaimer. We are going into this somewhat cold and nothing we say should be construed as legal advice, financial advice or anything that would get us in trouble. These are our views and opinions. We're here to ask the kinds of questions everyone's thinking. Have an engaging conversation and maybe come to some conclusions that we feel are worth exploring. By the end, if we fixed it, you're welcome. All trademarks, IP and brand elements discussed are property of their respective owners. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Discussion (0)
Hey everyone, Aaron here. This is a replay of our popular Lego episode from early in the season.
We got to sit down with Leo Battersby, who was instrumental in building Mattel creations,
which is the Adult Collectibles line for Mattel. And he came on and talked to us about how Lego is
similarly shifting to adult collectors. Things have been happening with Lego since this episode came
out. There were a couple of individuals in the Bay Area that set the world record for building the Lego map.
and under five hours, which I guess is kind of a big deal.
Gennis is verifying it or they did verify it.
There's also a guy in California who used pasta, little pieces of pasta,
to buy Lego kits and take out all the valuable Lego and fill it up with macaroni, I guess,
and seal it back up and then exchange it for refunds.
And allegedly, I guess, but he was sitting on $34,000 of profits until he,
you got caught. So that's an interesting one. And they've had the releases and things like that,
which you can check out on your own. But right now, check out our Lego episode. It's a fun one.
Welcome to We Fixed It. You're welcome. The show where we take over companies, you come along for
the ride, and we try to put them back better than we found them. We were thinking about a topic
for today's episode, and then it just clicked. Let's talk about Lego. That's right, those colorful
little blocks that are fun to play with and painful to step on. We're giving them our full attention.
And the reason is that the Lego company, until somewhat recently, has built its entire identity around kids,
learning, creativity, imagination for kids. And suddenly, here come the nostalgic grown-ups who
want Lego 2. And they have the big bucks. We're going to decide whether embracing the thriving
market segment of Lego adults is just good business, or whether it's gone off the rails. What about the
children. Well, we're going to figure this out. With me, we've got Melissa who specializes in
operations and customer experience. Chino, who focuses on global recruitment, talent, and corporate
culture. We've got me on marketing, and someone else is here to play. I'd like to introduce
Leo Battersby. Leo is a former Mattel executive and one of the brains behind Mattel
creations, aka Mattel collectibles for adults. They're super cool. And he knows his way around
tapping into a market of grown-up toy fanatics. So, I bet he's
going to have a lot to say here. But first, Leo, tell us a little bit more about yourself.
Hi, everybody. Really excited to be here. So, yeah, I worked at Mattel for three or four years,
started Mattel creations with Richard, Richard Dixon, the president at that time. And we took that
from zero to $110 million. And, you know, when I say zero, we were the first to introduce
Shopify to the business. That was new. So from the ground up, you know, retooling the studio,
building a team around the creative, building a copy core, build a narrative around the brand.
So it was a very ground-up enterprise in that way for what is otherwise a 75-year-old company, a lot of attention there, a lot of fun things to talk about.
Before that, I spent a lot of time in the agency world doing a lot of brand strategy, brand foundation.
I actually was introduced to Mattel during a brand strategy project for Hot Wheels, which involved ages and stages in the way kids play from, you know, two to three, three to five, five to seven.
So there's some interesting stuff to talk about there today, I think, with respect.
to, with respect to Lego. And since then, I've started my own helmet company called Mindy Rally Club.
And I'm also the VP of Brand Creative at a startup called Fluid Logic, which is a performance,
an algorithmic performance hydration brand here in El Salvador.
Very cool. Well, thanks, Leo. It's great to have you with us. And we're going to need you for this
and all your expertise in all those areas. Melissa, the floor is yours. And like many of our listeners,
that floor has got Lego pieces all over it. So why don't you get us going?
So quick rewind on Lego, the lovable and hateable toy of all of our lives.
This is a family company that started in Denmark in the 1930s,
we did the plastic bricks in the late 40s,
and then spent decades positioning itself as a kid system of play.
Creativity, problem solving, building whatever's in your head and in your mind,
not just what's on the box or in that little tiny pamphlet.
Even today, if you go to their brand page,
the language is still very much
play well, free play, fun,
learning, caring, quality.
And it's all about making a positive difference
in children's lives and creating playful
learners for life. That's
the official story they're telling the world.
But what's changed is
the money picture. You know what? You grow
up. It's not a nonprofit.
So over the last few years,
Lego's still growing, but not at the same
insane pace that had been in the early 2020s.
Revenue was basically flat
to low single-digit growth in 2023 and profit dipped a bit as they poured more cash into these
big strategic bets like digital and sustainability. Then 2024 and into 2025, they really
bounced back to double-digit growth and record revenue helped by the strong demand in
Americas and Europe and a lot of that momentum is coming from bigger, more complex, more expensive
sets and these new experiences.
So it's not surprising that over the last decade, they've really leaned into adults launching adults welcome,
rolling out these 18 plus sets and sleek black boxes, stacking on licensed IP and high price points,
and tapping into the adult disposable income in fandom as a serious growth engine, not just a side hobby.
On top of that, they're investing in tech like smart play and smart bricks and making big, very visible sustainability moves,
like swapping all that internal plastic bag for paper which parents and kids love and which we're
also spending heavily behind. So that's the tension we're poking at today. When you put it all
together, adults as a growth segment, tech heavy bricks, premium collectibles, does the chase for
adult money and these wow moments start to strain a mission that's supposed to be about
kids open-ended creativity and tactile analog play?
Or is this just Lego finally admitting the obvious?
The kids who grew up with Lego never really left,
and now they're footing the bill for the next generation.
Let's talk.
That's build.
Well, Leo, I mean, we kind of know at this point,
you can't ignore an adult audience that wants in, right?
If it's a nostalgia play or if it's, you know, I miss that
and I miss the experience I had as a kid.
and I'll throw some money at you as long as you make something I like.
You can't say no to that, right?
You can't.
I mean, when I was at Nettel, you know, when we were starting to tell creations,
I want to say that the adult collector segment was about 25% of the market at that time.
And so this is during COVID.
And maybe it spiked during COVID because we were all stuck at home.
And, you know, we could build, you know, to play with toys while we're on teams with our camera off.
But I think since then, it might be spike.
It might be 25 or 30% of the market.
I know that it is growing, and it's not really waning even after COVID.
So you can't ignore the market, and I've spent a lot of time with C-Suite's doing brand foundation, brand strategy stuff.
And the one, you know, as much as we needed to be a purposeful foundation,
as much as we need to motivate our culture and hold ourselves accountable to doing the right things for the right reason,
any brand foundation that forces you to say no to a lot of money isn't a good,
Brand Foundation. It just isn't. Now, that doesn't mean you say yes to every opportunity, a good no.
I mean, we've all heard the Steve Jobs thing, you know, saying no was the best thing ever did.
But you can't ignore where culture is going as a consumer brand. You can't do it. Engaging with the
adult toy collector, I don't think into itself is a negative. And frankly, as a toy brand,
I don't think you can ignore it at this point. I think that, you know, if you do that,
you're sacrificing 25% of your market share. We did a lot of work. We called it the principles of
specifically related to their track sets around these different ages and stages.
You know, when they're two years old, they're crashing and bashing.
And that's kind of it.
They're just smashing stuff and seeing if they can make it fly and they're exploring, right?
They're just getting, you know, when you're that, when you're that young, you're basically a sponge and you're just, it's like you're on an acid trip and you're just taking everything in, right?
Like you're not, you don't have your own identity yet.
You're just this little sponge.
And then you move into, okay, let's let's make this more interesting with some.
rules and some competition and you know you start structuring it a bit and then you move all the way up
into edulation and development and identity and maybe you're into hot rods and maybe you're not
and so there's a lot of work that went into that thinking and that strategy and it was all about
managing open-ended play against a product I love what you're saying Leo because I feel like what
you're saying is the difference between paint by numbers and a blank canvas my son was a
is still, I mean, he's an adult now, but avid Lego builder.
And one of the things we found so fascinating was how he would take a piece and reimagine it into something else.
And so I remember the first time he built a race car.
He used the tile that was used for a roof for the front like fender, right?
You know, like a triangle tile there.
And so I feel like you're very right, because I feel like Lego with the sets, which are super expensive, don't get me wrong, and they're amazing.
But like a Harry Potter set, a Star Wars set, you know, you're building the Millennium Falcon, you know, whatever you're doing.
It's so rigid in the, you know, this is how you build it.
And if you don't put this little round one in here, it's not going to fit.
And that's a little bit out of that creativity.
Yeah. Anyone who comes over who's an avid builder is going to say you did that wrong.
Right. And so I love that there is that tension and understanding of how do you create in your toys the ability for that innovation component of it that is still something that you're driving for yet, you know, and that's also the difference of the collectibles, right?
Like when you look at the adults, it's a bonsai tree.
And even though bonsai trees can be whatever they want, it really isn't.
You know, your cousin's building it to what you want to have sit on your display, on your shelf.
So I think that's an interesting challenge that Lego has.
And it's obviously Mattel has the same challenges.
Okay.
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Yeah, that's it with.
Gina. It's interesting to me, too. So I want to go back on the culture.
I'm going to say something a little controversial because that's what you.
that I do.
You know, we're talking about the demographic, and I think it's really interesting.
We talk about the last 75 years.
We can't deny that people aren't having as many kids anymore.
That's a reality, right?
The birth rate is actually dropping.
And so as a business who is centered around toys for children, but if people are not having
as many children, it kind of changed the makeup of how we, you know, are exposed to Lego.
So what I would say maybe 30, 40 years ago, okay, your parents had those like old Lego sets.
And yet you were able, as you shared Leo, to pass it down to someone else.
And all of a sudden, no one's really having kids.
So the Lego kind of disappears.
And, you know, if someone who really love Lego, like your son, Melissa, growing up, if he or if anyone's trying to have a child, you know,
you usually scratch that itch once you have a kid.
but because people aren't having as many kids,
you're losing some of what kind of the inheritance of Lego structures have been.
And I think that's a really important piece to recognize because, yeah, we're not playing as much.
And so you can see the shift from a brand knowing that if my main base is slowly declining,
we need to look at what's next.
And so I love this idea of, you know, ages and stages,
because, you know, my background a little bit in neuroscience and children development,
there are specific pieces of like, you know, at zero to six months, a kid can do, you know,
it is just exploring and going back to like the difference between, you know,
something that's really constrictive versus something that is a little bit,
there's not as many little kids playing with Lego.
Obviously, we're centered around two plus, three plus.
We know the age limits on Lego.
but we're not having as many of those.
You can see the natural progression of, you know,
more intense sets, more sets were, you know, very structured and centered on STEM
because when people are having less children,
they're saying, I really need my kid.
You know, it's been pushed into us.
You need to get into STEM.
This one's got to work.
This one's got to work.
So you can see, get a job now at two years old.
And if you're not working, you'll be able to be.
can't help you. And so you can't ignore these like societal things that are happening in the
background, which completely changes how we play and what we think of play now. And so I really
love all of your points, but I wanted to just share that because I think that's a fact.
You're absolutely right. You know, it's a less target rich environment when you're talking about a toy
business. And on top of that, you know, every toy company now has a new competitor, which is brutal.
and that is a tablet.
I do think there are things Lego could focus on to keep the, again, when you're a kid,
what was so cool about Legos is I could make an airplane and the little wheel set,
those are the engines on the airplane, not the wheels.
And there was a design thinking and an imagination component to it that I think the reason
we all want to have the Lego bonsai or the Lego art or whatever it is is because we remember that feeling.
right and so but if you're a if you're a if you're a an off-road guy you want your Lego defender
on your desk because that's your identity I'm hey I'm I'm I'm Mr. Adventure Man um but I'm also a
Lego nerd and I want to I want to remember that and represent that because of what Lego was then
which is not what it is now the kids I don't think so there is you have the open edit toy box right
the pieces do what you want use your imagination and and and you have a block you know it's a big blue
block and then you have two things that represent tires and then you got a car, you know, air off
and running versus this very instructive play, which geared toward an older mentality or an adult
mentality.
But also, let's not forget, Lego is not purely an analog company.
You mentioned screens, Leo.
There have been, what, three Lego movies.
There's a Lego adult-focused or teen or family-focused TV show called Lego Masters that feature
the adults as the ones in engaging and interacting with these really sophisticated Lego
builds.
you've got the expansion into all these different IPs because LEGO's got their own
their own IP but even like but they keep it fairly generic on purpose you know so it's very
adaptable but even like the Lego movie I had to look and see what was what was the main
character's name is Emmett like you know they're it's not as sticky their internal IP so
they have to go out to these these licensing deals and arrangements otherwise who's going to
go near it do you want to build the pirate ship that looks like it's from when Lego started or do you
want the latest Marvel movie that's coming out. So there's no, you know, in a way,
there's no faulting them for continuing to diversify their product line, diversify their
audience reach and looking at who wants it, you know, where we'll make it. Just tell us you
want it. Well, and I Tino brought up a really good point around the changing culture of our children
and their development. And what they have access.
to and what they're exposed to.
Because for me,
the thing about Legos
is they're tactile, right?
The snap,
like, you know,
getting it to actually work
was such a cool thing
when it actually snapped in
in the right way.
It was very, you know,
rectangular.
You know, when the wheels came,
that was like a huge thing.
That was huge.
You know, you're used to having these square
things and then trying to
make it look curved and it wasn't curved. So you, you know, stack your, you'd stack your Legos a
certain way. And so to me, I feel like that is not something kids today have the patience for
and the bandwidth for. Like you see kids get really, two-year-olds get upset in their strollers when
the, when the cartoon is, right? And they're swiping and there's nothing there, you know,
and it's just, it's, it's amazing to me that this is something.
that we are all dealing with as, you know, as a culture.
So I love to understand deeper.
I mean, as culture, as development of children's minds and adults changes over the years,
the recognition that that's not what they people want anymore is really something interesting.
Yet at the same time, we have all these vintage things coming back.
Like all of a sudden, everybody wants to go back to 1980s.
which I'm like, no, please no.
And you see that when you go in and look at games, sorry, monopoly.
They're all going back trouble.
They're all going back to the old look.
Yep.
Right?
You know?
Which I love.
I think that's very, very cool.
But at the same time, you know, we're not, you know, there is this want for something that's reminiscent.
and what about if Lego were to, you know, lean into the kid's side and maybe have these sub-brands like adults and then kids?
I don't know. Maybe Leo and Aaron, you could talk about that. But then they could have a starter kit and it'd be the OG and they wouldn't. And they could have a couple different things like, oh, you can build a house with this. You could build a train, an airplane, whatever you want. And we've got, you know, you've got 20 white bricks. You've got, you know, so many red bricks.
two windows, you know, whatever it might be and go to it and like ask them to send them in, right?
Well, it's really interesting to get another contrary take because, you know, that nostalgia's coming back and we talk about iPad kids.
And there's also a weird swing in culture too where there are parents who are super against that.
And so you hear brands like Love Every that are a subscription based, which is so crazy, a subscription based toy company.
where they have developmental toys for your kids for development.
So from zero to three or okay,
when your kids start scrapping and exploring and yeah,
when they want to smash,
hear all the different things they can do.
And you're seeing a return to more of that tactile
because studies have shown,
again, we're talking about attention and ADHD kind of on a rise
and different kind of situations because, yes,
kids' brains, there's a lot more synapses,
a lot more things firing because of what they're exposed to, but there's only so much they can
manage and handle. And so you can see there's also now this weird swing of kind of like the
anti-screen parent who are looking for, you know, more of these tactile things as well. So it's also
another interesting point too to share. But Leo, you go for it. No, you beat me to it, you know,
so, you know, I've seen you, there are a lot of people my age now with kids that are coming up
into the teenage years. And I'm hearing a lot of, a lot of people are commenting on how, you know,
maybe I shouldn't have let my kid have a phone, an iPhone. Maybe social media isn't for kids under
16. You know, Aaron, you talked about the Lego movie in a point I want to get out there. That whole
movie was about what we're talking about, which was the dad, you know, Will Ferrell, I think,
was the dad. And he was like, gluing his sets together.
and wanted this perfect city in this perfect world.
And he was represented in the kids narrative as the evil overlord guy
that was locking everybody in with the glue cannon thing.
Remember that?
But you also had the Batman.
You had all these like IP characters in there, right?
Leveraged in a really cool way.
But the message was about open-ended play and having an open mind
and being flexible and accepting.
So Lego knows.
They know what's going on.
Right.
And it actually made for a really emotional, I don't know if you guys watched that movie, I loved it.
It was very emotional in that end scene where the kid is like, Dad, I just want to play.
And the dad had forgotten.
You know, so I thought that was a really beautiful tension.
And I do think at the crux of what we're trying to solve is that tension.
And when I look at, you know, again, I was looking through the website, Lego's website, and I was looking at Lego Technics.
Now, Lego Technics kind of came in, I think, as I was getting too old for it.
But when it started, it was more like, you guys remember a retro sets or we do?
I know what it.
It was more like, hey, it came with motors and like a programmable brain.
I think you could learn Arduino, which is a coding language.
And you can make the Lego, you can make a Lego robot and command it to do stuff.
And it was very stem, steam.
Before that stuff was a popular topic, it was out there.
It was expensive.
I remember it being expensive, which is another thing I'd like us to talk about.
Even as a kid, I remember my mom saying, whew, these Legos are expensive.
Right. Virtue's a G.I. Joe or a transformer, which I also love. But I think when we, you know, we think about, and now when we look at Lego Technics, it's all really beautiful, expensive, high detail building sets. Some of them are remote controlled and you build them and they drive. And that's really cool. There's a thought to that, but there's no way a nine-year-roll is doing that. Right. And so one thing I'm wondering is what happened to techniques?
What happened through the experimentation?
What happened there?
You know, so with Hot Wheels, they had three brand pillars.
I want to say they were experimentation, competition, and creativity.
I think those are the three, you know, what's our play sets?
What are we doing about those three things?
And I wonder with Lego, I didn't really see that on the website.
They had the creativity.
They had things on there.
But like, how wheels did a great job of sort of codifying.
What is a play set got to do?
We got to have these three things in there.
And maybe another one was,
measurement. I forget. No, maybe that was under competition. But there was a,
there were a set of things that every place had had to offer on some level. And I look at,
just to zoom in on techniques, or Lego Technics, because the line is so big, why not
bring back the builderly and why not have the kids grade Lego Technics? You know,
Technics Jr., which is the bigger, simpler blocks, but they still can do a thing. It can walk. It can
roll. Why not?
not kill the community? Why not
go by content around that?
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And kids can figure those things out too.
You know, it says 12 and up,
and you've got a six or seven-year-old
that's blasted their way through it.
And it's another proof point that Lego is not purely,
they're not Lincoln logs, right?
They're not like old world.
Like they move into these spheres
where they've got these immersive kits
that do functions and have motors.
They've got the smart brick now that is just coming out.
That we'll see what happens with that.
And they're not screen shy.
Like they've got the movies, like we said.
They've got video games that do very well.
They've got the theme parks.
When you go to a theme park and you get on a ride,
they sit you down in front of a screen, which is terrifying.
I think they've experimented with augmented reality at the parks too.
So they're not living in the past.
They're cognizant of how people consume.
And even the parents that are backing away from, you know, the all screens all the time,
now there's a range of options to choose from.
So you can go back to the set in a box or you can get as high tech as you want.
Yeah, the good thing they could try to do operationally is use those adult profits to subsidize kind of kid first innovation.
and like, you know, figure out how, you know, there are very specific segments that they are leaning towards in each of these different brands, right?
Techniques, you know, all the different types of things that they're trying to do.
And so they really have to kind of come up with their own personal, you know, it feels like a little culture crisis, Chino, or a person, you know, they're, you know, you got flip personality here.
because I don't think that they're leaning away from innovation for kids, but it's also that kids are different than they used to be. And to your point, Leo, you know, you don't have a show on Friday night at 7 o'clock that you're waiting for to watch Duke's a Hazard, right? You have to actually, you know, and you actually are building things with your hands. You're, you know, selling pictures to your neighbors to try to,
get money. So by bubblegam or a comic book. And that's such a different time, right? So it is
interesting to kind of see how can they incorporate that with the times today and make it as
relevant as possible. And I think the partnerships that, for example, Mattel has done like on the
Barbie movie and in other arenas is the same kind of thing that Lego has done in the past with
Star Wars, Harry Potter, Pirates of the Caribbean, creating those big sets.
But Leo, to your point, those sets at those times were so expensive, like no one really could
afford them, right?
And that's the thing that, you know, Legos need to be accessible to everybody and not just
to the very, very, very, very rich, you know.
Well, and I think, yeah, I mean, and very rich is not an exaggeration.
The technique stuff when I was younger, I mean, that was way out of reach.
And, you know, a buddy of mine in my 20s, he started building a family and his first, their first
pregnancy, rather, was twins.
And he was like, man, I tell you what, he was a designer like me.
So he's very concerned about the aesthetic of his home.
And he's like, man, you have twins, just be ready for all the cool to leave your house.
There's stuff everywhere.
And, you know, I think when you buy a Lego set as a parent, you know it's going to go everywhere.
And so when it's really expensive and your kid's really young, you know where you're going to be stepping on Legos.
I mean, one of the, you know, that Lego did a funny thing and actually built Lego-proof slippers for parents because they kept stepping out Legos.
That was a great move they did.
But I do think there's attention there, but also an opportunity.
You know, one of the things, one of the more sinister things you talk about as a twig company is pipeline.
and how do you, you know, how do you grow your consumer base?
How do you grow these kids into, you know, how do you grow with them?
How do you get them into your system and grow with them, right?
Hot Wheels did a lot of that work.
Fisher Price did a lot of that work.
And if I'm Lego, I'm probably looking at what's happening in culture and Chino,
you probably know more about this than I do.
But what makes a trend, what births a trend?
It's usually what's absent.
What is absent from culture, you know,
And, you know, it might be bell bottoms.
It might be low rise.
But whatever hasn't been happening that somebody cool comes out and does again and they bring it back.
If I'm Lego, I'm probably wondering what's absent.
And that, that builderly geekery is pretty absent from kids.
Now, there are brands focused on just that, right?
But Lego was kind of the original brand that inspired all that.
And so when you think about your pipeline, you think about growing them into your system.
And again, saying that about kids is rough, but that is the reality, right?
If you want to make money selling toys, that's what you're thinking about.
Why don't they create a Lego Technics-like thing that is very stem-steam-oriented that is affordable?
Maybe it's a subscription that grows with your kid.
Maybe, and that's how they offset the price and get mom and dad involved.
You know, the other thing that I remember very fondly with both of my appearance was the co-play, right?
And sometimes dad had to help you get through, you know, the tough part of the build because you just couldn't figure it out.
You get frustrated.
You put one piece on backwards, three steps back, and now it's not working.
You know, mom or dad had to come in and bill you out.
And those were great memories.
So that's the other thing, you know, is there an opportunity to get the family involved, get the unit involved, whatever that unit looks like in a membership or in a community that, you know, that makes Lego sort of like, you know, that anticipation, you know,
Another huge thing right now for kids on YouTube.
It's been this way for a while.
I don't know if it's, I think they've actually intentionally played it down because it was kind of bad for kids.
But unboxing, getting new toys, getting new stuff.
Kids are obsessed with unboxing.
So imagine if Lego, I know I'm going into the solution now.
I can't help myself.
But, you know, is there an opportunity to go back to this builderly open-ended play thing,
foster that anticipation and that like I'm waiting for my monthly,
go drop. I don't know what it is. It's a mystery box. I don't know. And also engaging mom and dad
to co-play with the kid. Is there, you know, imagine every third Thursday, it's Lego Day and
something's coming in the mail, man. And guess what? You got an email with content. And here's
all the other kids that build them what they did with it. What are you going to do, upload it?
That's what I remember. And so when I look at that, I get a little fraction of piece. That's going
to be missing if they're not addressing the younger kids and creating both those,
those moments inside their head, right?
Hey, man, this is a laptop.
I have a computer now.
I have a, I have a cannon.
I have a helicopter.
They need to get, they need to bring that back.
And also those memories with mom and dad that stick, right?
I mean, I think without that, they, there may be at risk of, of the, the nostalgia adult play
may be waning because that.
those anchors won't be there.
All right.
Well, you're building us toward our fix.
So I've got ideas.
I like everything I'm hearing.
I'm going to pull this into a, this is a strategy.
This is going to happen, at least on our show.
So what we're going to do, Leo, I love the subscription box, right?
I think I was part of a book club type of thing where you got to pick every month.
You got to say, do you want this one or this one?
Do you want this type of thing?
And every month it was like,
it was a book.
Yeah.
So think about a play set for a three-year-old.
So we're going to go that route.
We're going to call it for now.
We'll call it Lego for Life.
So whatever age or stage you're at,
you start getting appropriate recommendations.
Maybe there's upcharges.
Like, you know, if you want this licensed one,
that's kind of tie in with the movie that's coming out,
you pay a little more.
If you like what you got at your level, you're good.
But the subscriptions are going to start with,
we'll call it an anything box, right?
And that doesn't have instructions, doesn't tell you what to do.
It's your starter kit.
And we're going to tie in a social media challenge for those who want to play along.
I think she knows.
You said it earlier.
You're like, show us what you did with it.
And that gets everyone involved.
And it's open-ended.
And those that want to stay on the open-ended track, their next kid is open-ended.
You know what I mean?
I'm like, okay, so we got our subscription.
We got our Lego for Life.
We got our open-ended kit, which is affordable.
accessible to everybody.
And you can, you start, you know, maybe you start or end there.
You don't have to stay for life.
And then when you get to the adult or the really sophisticated or the higher priced,
you know, the black box range that's got the nice packaging, maybe you call it some.
This isn't their final name, but call it Go by Lego or something, you know, that tells you,
you don't have to call it, call it a new brand and take it all away from the full identity,
but give it some type of denomination that says, look, this is a different.
section of the house, right?
We understand you've got more,
you've got more resources to
throw at this. We understand you
are adult
or toward the adult.
And we're going to make these really
intricate, you know, pixel perfect
but in real life, representations of
things. And it's going to be outside of
our line. But if you're here for the Lego
side of the house, you're going to get
the stem things. You're going to get
the kits that you like. You're going to get tie-ins
and products. You probably are going to get
incentives to come to our theme park and come to watch the next Lego Batman we make and all
those things. So it's a channel to the hearts and minds of consumers. But let's go the subscription
route. Let's get that going. And when retail falters, like if we know it will, and that becomes
a liability to have a Lego store and all the malls, they're in their good. So did I miss anything?
So what if we do that? I love it. I mean, that. And
The Go, the G and the O and Go or the G and the O from the Lego logo.
I see you, Aaron.
I see where you're going.
Let's see it.
Let's see it.
So you start.
Yeah, you took us here.
That is a great idea.
And I think that they need to lean into that this is the wave of the future for them.
I like the idea of, like I said earlier, using the other brand lines like the adult Go Lego to help subsidize that kid first innovation.
And so to keep those prices down, right, for the fundamental kits and the subscription.
And I think it would be a great thing for them to also think about utilizing Legos in ways that they haven't before and partnerships that they haven't before.
You know, Leo, when you were speaking to the techniques, the high end brand, I was thinking about all of the robotic clubs across the country and globally, right?
Everybody hears this all the time.
My youngest is an aerospace engineer right now, major.
I would ask the robotic stuff that they are trying to do, right?
And they're getting a very limited budget to make something, do something.
And I think, wow, wouldn't that be great if Lego was helped sponsor some of that in the middle school era, in the high school era to help?
And then these big competitions when you get to college where it's just.
You know, those kids grew up with Legos.
That would be like the trophy of all trophies to say odd Lego robotics.
Oh my God, right?
You know, and have that sponsorship and it would be just a great thing.
And I love, you know, integrating it with the social media side of it.
So you're kind of keeping it relevant and out there.
And I love like showcasing how you're building it.
I was at a startup company.
And for our profile picks and Slack, we all pick.
the little Lego people. Oh yeah. Yeah. Yep. Which was kind of funny, right? You know, so you kind of pick
who your little Lego person was. So that would, you know, but like I think that there's a great way to
integrate all of that. So I love what you said, Aaron. And I also think on the sustainability side,
we didn't talk about not just the paper, but like, can you send them in? Can you send them in and they
can get them cleaned and then they can sort them and then they can provide those to schools or
other places and other, you know, center.
I think that this is a fix that is the alignment of all of those things, right?
The culture, the mission, the strategy, the operations, and the customer segment and consumer.
So this is a, I think, Aaron, you did a great job of kind of summarizing how that all works.
And then I'm sure, Chino, you might have some other closing thoughts because I know you were kind of the, you were the naysayer.
were you? You were that, that wasn't what you were. You were just bringing up some, some true concerns from, you know,
culture, prospective. People tied. And I guess I'll, I'll guess I'll close here. So I think we can all,
and our listeners can agree, you know, play leads to creativity, which leads to innovation, point
blank. I think what Lego needs to remember is that play is important and it doesn't matter what
stage that could be. And we're looking at their actual brand. Hello, Michael, if you're
listening, this is some really good insight. Chaos. Spotter us. But I think if you rethink,
reframe your brand. It's not just about children. We're finding the kid in you. We're playing
with the kid inside of you. That's not maybe right. We can workshop the copy there. But that is
the essence. And if we can hit it at each stage, a subscription model as we've talked about,
But also, yeah, not ignore that.
The money, the big money is with the adults looking to do this.
Let's rebrand it and say it's the kid in them.
And we're playing with the kid in them.
Again, let's work on that copy.
But I think that is, it kind of takes all the tension that we're having in terms of what does your brand mean anymore?
And if you can remember just those three pillars, I think Lego could be good.
So listen, your ass, call us.
Smart.
Leo, if we play into the community development and the cultural sensibilities and we do the
subscription model and all those good things, did we fix Lego? Did we fix their situation? Yes, I think
so. I think that you've given them permission to take the long view and you've incentivized them
internally to do the thing. They probably already know they need to do. There are a lot of smart
people there. I've met people from Lego. It's a great organization. And we need to cut them loose. We
need to elaborate them to do what they probably already know they need to do. And I think it's still
a privately held, a privately owned company. So somebody there is thinking of the long view,
the thinking of legacy. And I think this is a path to that. This is a path to creating that pipeline
and that future consumer base while more aggressively asserting your brain values and your purpose
and your mission. I think it's a win. I'm excited a lot. Good. Well, that's going to
wrap up our episode on Lego. I think our combined fixes fit together nicely, and I hope we didn't
miss any critical pieces. If we did, please let us know at we fixeditpod.com. Before we go, Leo,
it's been an absolute blast having you on and tell our listeners how they can keep up with what you're
doing now. Sure. Well, thank you for having me. This was way too fun. The two businesses I'm meeting
right now, one of them is called Fluid Logic. We've got a whole new brand strategy, brand identity,
product line coming out in the spring.
Go to Instagram at FluidLogic.
Follow us there.
We're going back into motorsports and power sports and on into athletics.
It's going to get really exciting, really fast.
Also, Midnight Rally Club, just at Midnight Rally Club.
That is my off-road helmet brand.
Again, in the spring, we've got a whole bunch of products coming out.
New apparel, new gloves, and some racing product that we're really excited about.
So at Midnight Rally Club, at FluidLogic, follow those on Instagram and keep your eyes open,
February through April and there's going to be some explosive change coming.
Thank you guys for having me.
This was killer.
Very fun.
Very, very fun.
Thanks, Leo.
Thanks again to Leo Battersby.
Thank you, Melissa, for giving us the rundown.
Thank you, Chino for your amazing perspectives.
Again, you can keep up with all our episodes at we fixeditpod.com.
And we're great company while you're building those thousand piece sets.
They're not going to build themselves.
and we will see you next time.
We hope you enjoyed this episode of We Fixed It, you're welcome.
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