WHAT WENT WRONG - Below The Line - Storyboard Artist (Shaft, Nightcrawler, Free Guy)
Episode Date: December 23, 2024Storyboard artist Warren Drummond (Shaft, A Beautiful Mind, Nightcrawler, Rise of the Planet of the Apes) has worked with some of the greatest filmmakers of our time, from John Singleton to Denzel Was...hington and Ron Howard. In this Below the Line interview, Warren illuminates the world of storyboarding, his journey into film, the transition from analog to digital, and more. Hosted on Acast. See acast.com/privacy for more information.
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Hello and welcome back to What Went Wrong, your favorite podcast full stop that just so happens to be about movies and how it's nearly impossible to make them, let alone a good one. And of course, it would be even more impossible to make them without the job that our special guests today performs. And I'm going to kick it over to David, who's guest hosting with me this evening for another below the line interview. David, would you do the honors of introducing our guest?
Absolutely. So our guest today is the incredibly accomplished storyboard artist Warren Drummond, hailing originally from Jamaica Queens.
He worked his way up from low-budget films like the Drop Squad and above the rim to major Hollywood productions, including long-standing collaborations with John Singleton, Denzel Washington, and Adam Sandler.
His filmography spans the dramatic, like a beautiful mind, comic book adaptations, like The Amazing Spider-Man and Agents of Shield, science fiction like Rise of the Planet of the Apes and Ad Astra, and even horror, working with David Gordon Green on his Halloween reboot.
Warren hit us up on Instagram after our Boys in the Hood episode, having been a longtime collaborator with John Singleton.
And we looked at his credits and we just knew that we had to try and book him if we could.
Singleton was the dude. I worked with John for 20 years.
Singleton was the man. Well, Warren, thank you so much for being here today. We are so excited to talk about the job of a storyboard artist. And so we wanted to start, as we do in these interviews, in the simplest terms possible, as if you were describing it to a three-year-old, or maybe a five-year-old or one of our family members who doesn't work in film. What does a storyboard artist do?
What I do is I help the director visualize his or her film project.
I help them figure out the shots they're going to use, the transition of shot to shot,
start on wide shot shaft walking down the street, camera pushes in to reveal John's shaft,
camera moves left to right, we stay with them, and then reverse shot as we are introduced to blah, blah, blah,
and then tracking shots.
And we do all that.
Now, directors work differently.
Some have shot lists.
Some don't.
So I'll go into that.
That's basically just to help them be visualized
how it's going to appear on the screen
and what shot comes after what.
So effectively, you're taking what's in the director's head.
Yes.
And you're helping them put it down to paper
so that the rest of the crew
can get a sense of what the director's after.
So you're almost like the translator for the director,
in a sense.
Yes.
Basically, I work with directors.
I work with cinematographers.
I work with stunt coordinators.
And every so often the production designer.
So if it's a stunt scene,
I might just work on stunts
and helping them budget the stunts.
I might even work with the effects supervisor
because they may want to have
which shots will have visual effects or not,
which will be a green screen.
So that will help them budget
things out. When I was on Fats Furious Tokyo Drift, myself and the other board artists helped the
second unit director, the great Terry Leonard, know how many days it would take to shoot a certain
scene based on how many set up and shots that would be via our storyboards.
I think at the top of this, you said that, you know, some directors don't have shot lists
or maybe don't have as meticulous shot lists. Right. When you're doing your job or
you're working with the team, are there times where you are just going off of the script,
or is there always some sort of assignment that is very clear on, you know,
what exactly you're drawing on a given board?
You usually will have an assignment.
I'm usually not just going off and doing stuff.
I guess when I did a brother rim, which had a good time on,
but a lot of times I was kind of left up on my own.
It was only my second movie.
So we didn't have a lot of times.
together. He was off, you know, working with the cam department or with the AD. So I was kind of like,
I'll just draw this scene all by myself because I really didn't have a lot of feedback on that
particular film. On other movies, even if I started seeing by myself come up with something,
once I've done that, then I'll have a full meeting with the director on the Halloween movies.
David will let me get a first pass. Let's say for the 20th.
18 Halloween movie.
There's a scene.
There's a woman in the bathroom and the Michael Myers character.
He attacks her in the bathroom.
We had a really brief conversation of what was going to go on.
And then he let me come up with the shots.
Wow.
And David and I work on feature films.
We work on TV shows like Righteous Jumpstones.
And we do commercials also.
So right now he is my main guy that I work.
with because we work on all platforms. So David, trust me enough, to come up with the first pass,
and then he will elaborate, and then Dave will say, okay, how about this and have this and that,
but he will give me a first pass. Denzel always gave me a first pass. Okay, so with David,
so on Halloween Kills, how do you do a first pass on like the fireman massacre scene at the
beginning of that movie, which is so wild? Yes. And it's in your book, and it's amazing. That was a scene
where he did have an idea.
He did want to have a shot going from this fireman,
who was an axe, this fireman,
he's got a, that has a hose, this fireman who has that, that pick thing.
That may be, as a matter of fact,
the most back and forth that we've had,
as far as action, it's scenes in the movie.
So he was, in fact, very involved,
down to the shot of the fireman's P.O.V.
of Michael Myers coming out of the house,
the house on fire,
and he's in a silhouette.
He really knew what it was after there.
Those boards are worth the price of the book alone
because it's a really ridiculous sequence in the movie
and you can see all of it on the page with your drawings.
Thank you.
I'm going to jump in as the naive film composer here
because in my job, I get involved relatively late in post-production,
whereas you are involved in early pre-production.
So I'm curious, in terms of who is seeing these storyboards,
Are they ever shown to the actors?
Are you at all in contact with costume designers and set designers?
Or are you even before that point?
I'm really early.
Every Blue Moon costumes may want to see when I'm coming up with shot-wise,
but they're really not part of the picture.
Actors are never part of it because actors shouldn't be,
because it can also affect their performance
if they think they have to act,
if they see a storyboard.
And I've got to do that when they should be just worrying about a character
or mainly what the director's after.
Right.
It's almost like temp music for a composer.
It's like you don't want to be influenced by anything you've seen before.
No, and we've seen how that might turn out.
I'm a big soundtrack fan.
Right.
Not a good thing.
Right.
So, yeah, I'm really early.
Sometimes on film projects is just me and the director,
and they don't, they have to cast anyone.
Other times I have come in the middle of a film
that's already filming,
and they realize they have to storyboard a certain scene
that they had to plan out.
And sometimes it's just right after they hire people,
and I'm still in the planning stages for the movie.
So let's go back to the beginning, Warren,
because you have a really interesting path
into storyboard artistry.
Yes.
Can you talk about the somewhat unusual
route you took to storyboarding and, as you describe in your book, the unexpected actor who kind of lent
you an assist early on in finding your way into this part of the business.
Okay. So I went to the School of Visual Arts. I had a job at Blumendale's part-time.
After graduation, I thought, I'm just going to be an artist. And you know what? It's really hard
getting freelance. It's just you don't just jump into it very often. So I was there for years and in years.
I was on the seventh floor, on the sixth floor,
I had a friend who's a salesperson named Oscar Nunez,
and his name still is Oscar Nunez.
So Oscar told me about this group of people
called the Black Filmmaker Foundation.
The House Party movie was formed by the Haldon brothers
who are filmmakers.
So they created the Black Filmmaker Foundation
where people could get together.
They had actors, writers,
some behind the scenes like camera people,
and we'd meet up every third Saturday.
So I got into the BFF.
I was there for years and met a lot of great people,
many of whom I'm still tight with.
So Oscar got me into the BFF.
The Huddins had an executive assistant
named Rodney Stringfellow.
Rodney had friends who were doing a low-budget movie
called The Drop Squad,
which was executive produced by Spike Lee.
And then he recommended me for that movie, and I got the job.
That was my first job, which got me out of Blumendale's.
Wow.
So Oscar Nunez, of course, was famous for The Office.
Yes.
So he was on The Office and State Farm commercials for years, a lot of movies.
Yeah, he's a great cat.
And so in your book, you describe how you, as a storyboard artist, you have to know so much film
terminology, just for example.
You have to understand foreground,
mid-ground background.
You have to understand shot size, shot selection.
I remember in your book he described how on the drop squad,
you accidentally had the wrong aspect ratio for the storyboard.
So it was television aspect ratio versus widescreen cinema.
You know, you didn't go to film school.
So was it really just a learning experience on set as you kind of went through this process?
Yeah.
Well, the School of Visual Arts, you could major in film there.
Oh, okay, got it.
So there have been, like, known for filmmakers that went to TSBA.
I was majoring in doing comics, so that's where my focus was.
But I did take three years of screenwriting.
Oh, okay, got it.
So I was somewhat in their film program for that.
I took video class, so I did direct some stuff, student projects there.
you also storyboarded on Antoine Fisher.
Yes.
Denzel Washington's directorial debut.
And I have long been wondering and fascinated by who drew the cricket in that movie, the grasshopper.
And because I'm always wondering, like, who does that drawing?
Because obviously, James Cameron did the new drawing in Titanic.
And I wondered who did the grasshopper in that movie.
And it was Warren Drummond.
And you directed the scene at that moment as well.
for Denzel Washington.
That is so cool.
Mind-blowing.
So, okay, can you walk us through that process with Denzel Washington?
So you were obviously working directly with him versus in other instances, you worked directly
with the cinematographer and talked about how you actually never worked directly with the director.
That has happened, too.
Can you describe the difference between those two processes and maybe the advantages and disadvantages of either?
Okay, well, first of all, there's directors and then there's Denzel.
Sure.
So you can work with a director, but you're not always working with the director
who will send you to Pelican Bay doing storyboards.
He's just incredible, and he has so much power because he's Denzel.
But when he's there, he just, they did a work.
So it was his first feature film.
I was his first storyboard artist.
And he was my first actor who later became world sexist man to direct a movie.
But then years later, I also did Channing Tatum's first directorial film, Dog.
And I was Michael B's for the third Creed movie.
Wow.
So you're just surrounding yourself with these extremely sexy men is what we're hearing.
Yes.
So I need the sexy women, but my wife would kill me.
So maybe it would have.
So Denzel is really focused on simplicity.
He's not a shot director that wants to do low angles, wide angles, high shots, moving crane shots.
He's all about what works for the scene.
So I had to really be focused on just what was the storytelling he had to have.
I'll often ask a director, what is the visual paradigm that they're following?
and for Antoine Fisher, he was following ordinary people,
which was, of course, directed by another heart-throb term director, Mr. Redford.
But Key, Denzel, Eastwood, they all have a very similar style
as far as it's about the actors, not the camera work.
So with him is really, what can I do for you?
You don't know exactly what you want in every shot.
He had certain shots that he did know.
for example, he wouldn't have a lot of people offer their hands to Antoine because the big thing about if you, so the movie, he doesn't have a warm family.
He never grew up with a family.
So a lot of the shots repeated motif was he being welcomed to a family.
So the hands being thrust to camera was a big thing that Denzo wanted put into the movie.
otherwise the way that we work is I will come up with a really rough pass based on our conversations and then I'll give it to him and then he'll give me yes no yes no whatever works so that's a director but that's okay so Ron Howard on a beautiful mind I'm jumping ahead Ron did not shot list for that movie so I was there to help the other artists and we'd have a discussion Rob
would let us have a pass, and then it would be the same thing.
John Singleton always knew what he wanted, so John would shot list everything.
He would do a handwritten shot list, give it to his assistant, who would then type it out,
and we would have 100 shots or more per scene, like a big action sequence,
like the opening for Too Fast, Too Furious, or the ending for this movie,
did call and deduction had hundreds of shots on the shot list. And you can have shot 91A
91B and the A could be the mainframe, the B could be the camera pushes in. The C could be
camera pushes in, then it pans to the right and we follow someone so on down the hallway.
Wow. Hyper detail. So it really depends on how they work. Cinematographers are very
similar, except a cinematographer will often more than not know what they need, because that's their job.
They'll more often have a plan for what they're after. When I did analyze this, I didn't work with
the director, Harold famous, very often. So, Stuart D. Byberg was the DP, and Stewart would sit down
with me, and he would go over shot by shot. And Stewart would also sketch things out because he's an artist
as well.
He would give me these thumbnails
that I would elaborate
and add after shots
as I saw fit,
story-telling wise.
When I work with a stunt coordinator,
kind of the same thing.
They'll know what they want
pretty often,
but they may give me more room
for coming up with things.
But it really can often depend
from person to person
for how they work.
So understanding that
there's a big variety from director to director.
Can you talk to us about some of the higher stress timelines that you've been under?
And beyond that, I'm curious about some numbers.
For example, how many boards can you draw up in an hour?
I had a deadline.
I was on the devil's own, Harrison Ford, Brad Pitt,
and there was one day that they needed something to shoot the next day.
I went home, and I sketched out these tire scene overnight.
Went to the office at whatever, 8 o'clock, whatever, handed them in and went to sleep in the casting office.
So that was a pretty tight deadline.
When I worked on Die Hard with a vengeance, I worked with Terry Leonard, and there's a car chase on the sawmill parkway.
I remember I got a call or the email.
We need to have the storyboards for the parkway.
And I'm like, what?
And no one had told me this.
And I found out they already started filming.
So I whipped up like 70 frames over night.
And again, went to them very often.
I was very tired.
Hey!
Then I was there with Terry, the second unit director.
And Terry, if you don't know, is also one of the all-time great stuntman.
He was Indiana Jones that went under the truck and raiders
of the Lost Art.
Wow.
So that was Terri learning.
I'll often have a lot of time,
but as far as how many frames,
if it's just sketchy,
wow.
In an hour,
you can maybe get 15, 20
super loose thumbnails,
but you'd have to sit the director down
and say this is what's going on
because it will look insane.
You don't want to do anything in an hour.
Right.
Yeah.
Okay?
that's by a large.
Maybe eat, but anything else you don't want to do in an hour.
Right.
So we usually get time, but every so often we have it where we got to have this thing
overnight because it's being shot in the morning because it's schedule changed or for whatever
reason.
And then you just got to get your sleep, grab it out some five-hour rent to take care of it.
On like a big budget movie that you're on.
And sometimes there's a department, there's multiple artists.
Yes.
How many boards are you guys making on a movie?
You know, we're talking thousands of shots in a movie.
There were four of us on Tokyo Drift.
So the end book was about a couple of inches of storyboards in a notebook or like three inches of storyboards in a notebook that four of us did.
Wow.
On Too Fast, Two Furious, there was, I think, a total of five of us.
It's like one of the few movies where I was the main person because John and I had that relationship.
but there were like five of us.
Okay, so you mentioned like you don't want to crank through a bunch in an hour.
No.
Right? Because you mentioned in the book, it's about the balance between detail and making sure that the audience's eye can seamlessly travel across all of the images and understand the story.
Right.
So as an artist, can you share some tricks of the trade?
Like, what makes a good storyboard to the layperson?
Can you help walk us through that balance?
One of the main things for, if you're starting out, always keep the line of direction.
If you have character A pointing to the right of screen, character B pointing to the left,
don't suddenly have character A pointing to the right and then B pointing to the right,
then it looks like if you cut from one shot to the other, person A became person B.
So always remember what is the line of direction.
You don't want to repeat the same kind of shot,
wide shot, wide shot, wide shot, wide shot,
or just tight shots, unless it's the dialogue scene, fine.
But even with a dialogue scene,
you want to break things up with the wide angle shot
just to break it up.
Same thing goes with an action scene.
The other part is know how much time you have
because if you get into this really needling detail
and you, oh, look at me,
I've just drawn the most.
McClend painting ever, but you've got 90 frames to go and you ran out of time to add it in.
You're screwed. You want to be able to work really loose to get everything done and then show
the director or the DP or whomever it is that you're working with. You want to be able to work
fast enough to show them the sketches first. And once they give you the notes, then you can go
back and add detail. But if you have other scenes coming up, once again, don't feed you.
too precious with the work. Some people can do great detail in a short amount of time. Others cannot.
Another mistake, making things flat. This is where you started off, but you were saying foreground,
medium ground, and background. Have different planes in your storyboards. If you look at Spielberg,
for example, he's a master of it. Saving Private Ryan could have something going on really close
something in the middle and then you find, oh, what's going on in the background?
It's interesting to hear you talk about it because on one hand, this stuff seems very obvious,
but to have to see it in your mind's eye and implement it with such consistency and make it
really visually compelling seems like both such an art form and a technical skill that requires
a wild amount of orientational and spatial kind of awareness.
Yes.
So you started analog, right?
And then, and we talked about this with Dave Kamite's Steadicam operator, and this is the transition from film to digital.
But I'm just curious, so you started analog and then you're moving on to digital pad-based drawing, the Cintic monitor, I want to say.
The Cintic, yes.
Cintique.
And so can you talk to us about that transition?
I'm assuming there's a lot of advantages to digital.
Are there any things you miss about analog at all?
I'm just curious what that's like.
For the audience, what we mean by analog is paper and form.
pencil, markers, colored pencils. So that's the old way of doing storyboards. I guess early on,
I really missed the feeling of the tooth on paper and the feeling of a pencil going on a certain
type of paper. You miss just freely sketching. It's a certain feeling just to draw on paper.
So I kind of miss that. But, and here's the, the best.
big but if you made a mistake when you're drawing, you got to do it all over again.
If you want to make a change, you may be able to go to a cop machine and enlarge or reduce something.
If a director said, hey, you know what, this is really great.
But can you move Sally about a foot to the left?
Yeah.
And there's no layers.
There's no layers on paper.
It's just the paper.
You've got to do everything over again.
If you have everything printed out,
you can't just go take frames 1, 2, 3, 3, 4, 4, 4,
and reorder them 4, 3, 2, 1, 4, or however that more.
You can't.
You have to cut it out.
If you want to get it to director,
and they're not in town,
you'd have to scan it into your computer
and then send it.
or in the dark times.
I'm talking like,
you have to put your work through a fact machine.
So with digital,
you resist it in first,
but then you go like,
oh, I can loosen it up
just by selecting
and reducing the size of something.
If I do things in layers,
I can change the foreground
but not have to change
all my background figures.
I can actually repeat frames
that only have a minute difference between them.
Right.
I could even make an animatic.
Scanning, what scanning?
It's in my...
I just save it in my computer
and I send it to the director.
That's amazing.
So, Warren, there's a couple of movies on your IMDB
that are not covered in your book
that I was wondering if I could ask you
a couple of questions about,
one of which is the born identity
from back in the day.
And the reason I bring it up
is like, that movie...
And Warren's shaking in kind of for our audience
who can't see.
So Doug Lyman is like a director who's had complicated productions.
It's well known.
You know, and a lot of his films, you know, Edge of Tomorrow, Chaos Walking most recently.
And the Born Identity was one of those.
And that movie was, you know, everyone was saying, oh, Matt Damon as an action star, what is this, blah, blah, blah.
And of course, that movie spawned not just a franchise, but a whole new style of action filmmaking.
Yes.
And the cinematography and the shot direction and selection was a big part of that.
Can you tell us about your experience on that project?
It's really funny because here's the thing.
So I worked on that movie for about three weeks.
I was in L.A.
I went back to York to work with Doug.
I'd go over to his place or work in the movie.
So I was a big fan of the books, you know,
the actual Jason Boren books, right?
The script was nothing like the book.
So first of all, I'm like, why is it called the born identity because it's nothing like the book?
And the final version of the film is nothing like the script that I saw.
Right.
Because for people that don't know from the book, in the movie, he's a really young agent or he's a hitman, basically.
He's fresh off the boat.
He's basically got amnesia the first time he goes out.
I mean, he's really not that experienced.
In the book, he's like a James Bond level guy.
He's not a kid.
It's like maybe 40 years old.
He does assignments.
He does actual, I got to go undercover.
I got to have this identity.
I got to check into this hotel.
So that's just the fan part of it.
So I did a bunch of scenes that I storyboarded.
And by the way, the director was really easy to work with.
But basically nothing I did ended up in the movie except for Jason Bourne floating in the water.
But that was a big one.
That was it.
That was it.
Yeah, that was the, oh, the first shot.
Yeah.
Like I said, Doug was easy to work with.
He's very artsy, you know.
You can see things seeped his head.
He's got to process and work things out.
He was fine, but I had a scene of Jason Bourne trapped in a hotel in the lobby and these,
hit manner coming out like a bunch of guys coming after him and you got to work his way around.
Just a whole scene.
Never used.
I've been involved in martial arts since I was a teenager.
I really look forward to doing this film.
I wish it had been the movie that I saw on the screen.
Right.
But that's show business.
Well, let me ask you then this.
Do you come on to projects you could be on for the whole thing.
You could be on for a couple weeks.
Yes.
In your book, you talk about sometimes you come on just for reshoots.
Yes.
Sometimes, you know, you're brought in late in the process.
Is there a sequence in a film that you are most proud of?
Maybe because it's so close to what you boarded or just the scale of it.
Maybe something we haven't spoken about.
I think everything that John Singleton and I did together is close to what the storyboards are.
Because John, like I said, he's shotless at everything, even though he would let me come up
with things. There's a scene at the end of abduction, which, you know, it wasn't really successful
as a movie, but the scene was exactly how the storyboards came out. The opening scene from
Too Fast, Too Furious is super close to how the storyboards were for the movie. There's a scene
in a beautiful mind that's in the book where John Nash is chased by the psychiatrist,
taking that heat that the psychiatrist is a Russian agent. There's a show. There's a show.
shot in there where John Nash is on the stairwell and he looks up and he sees these figures
come at him. And I came up with a shot, like we wanted to have like a spooky low angle shot of
coming in to what he thinks are bad guys. Ron did use that shot in the movie. And I said,
that's my shot. Sometimes that happens. The Lunar Chase in Ad Astra. That's an amazing scene,
by the way. That was work.
Because the second unit director had never worked with a story but artists.
And he was a really well-known second-unit director.
But we just didn't click.
And it just, that happened sometimes.
We just didn't quite connect.
He would say, I want to have this.
And I do exactly what I thought he said.
That's not what I want to say.
But there's no other way that that shot's going to work the way you just described it.
I mean, it finally worked out.
But that was a lot of work.
So I'm very proud of that scene.
I didn't get any credit in the movie,
which is if you want to really stick a knife in our heart,
let us bust our ass for weeks or months on a movie
and not give us credit.
I know.
We just talked about it on Ghostbusters.
To save money, they actually cut the names of 60 VFX artists,
the end of the movie, which is such bullshit.
Such a burn.
The level of bullshit, you can't get.
that high. I worked on the
Ms. Marvel TV show
during the dark
COVID time and I had a lot of fun of that movie.
Six months of work
of myself and other artists
and there's a book now
the art of the Ms. Marvel
series. No boards are in it.
Conceptual work,
costume design,
I didn't see any boards.
Yeah, that's BS too. It's such an obvious
thing to include because you can think of it as like
the comic book version of the movie.
Yeah.
It's so cool.
I got into storyboards because my mother and my sister got me the art of Star Wars.
And I had lots of storyboards.
Oh, wow.
What are these?
And this is before I wanted to be board artists.
My thing was I wanted to be Jarramita, you know,
on my favorite comic book artist.
A senior, by the way.
And I segued into film.
But help a brother out, you know.
Just give us a credit.
He was just like, put the name on.
It doesn't take up that much space.
No, analyze this.
I was there.
So I analyzed this.
I was trying to impress somebody and I'm watching the credits.
And it's like, fully artists.
Okay, fully art.
Okay.
Then if it has music by, I'm screwed.
There's no.
That's what you know.
That's when you know.
I think that Warren, that brings me to a kind of the question I wanted to end on,
which is in the book, you make the important point that, A,
you guys look out for each other as storyboard artists.
You're helping each other find jobs, et cetera.
But also that this business is a business of relationships.
And it is a business of referrals.
And, you know, you rely on your relationships, long-term relationships with people to get work.
Could you help, like, if our audience wants to get involved in film production, be it storyboarding or otherwise,
I just think it's such an important point that you make in your book because it's something that I've certainly found.
to be true in the film business.
Can you express the importance of finding
and maintaining these relationships
throughout your career?
Well, if you do get a job on a production,
whether it's a TV show, a movie, or a music video,
or a commercial, the main thing is, first of all,
don't be weird.
Meaning, artists can be characters.
So don't be the guy that he does great work,
but he's kind of off.
there are characters, okay?
So that's one thing.
Be personable.
A lot of artists aren't chatty per se.
Be the person that you can talk to.
You just talk to the crew.
Get to know the people that you work with.
Because the people that you work with
are the ones that are going to often recommend you
for other jobs.
I've been recommended for so many jobs
by having and also maintaining relationships with people.
And as far as the professional part, be on time.
Help as much as possible.
That's the main thing.
Help as much as possible.
Don't go beyond what you do.
Well, I think you should know.
Just stay in your lane.
But if you could give some good advice in any, you know,
do the best in your job as possible.
Amazing.
All right.
Warren, we have to plug your book because it's great.
And we have it.
Thank you.
We each got our own copy.
It's called A Hard Day's Work, Storyboards and Stories of 15 Select Films and Television
Shows by Warren Drummond.
There's a Ford by Ron Howard, just in case his credits didn't blow you away enough.
There's a lot of really great stuff we didn't touch on in the book, so we encourage people to buy it.
Warren, is there anything else that we can plug on your behalf?
I have to plug the creator of the book, which would be my beautiful wife, Betty K. Bynum.
who in 2017 looked me in the eye and said,
you're going to do a book on your career.
So Betty conceived of the book.
She's the editor of the book.
And also, dream title book publishing is hers
because she's also the publisher of the book.
Amazing.
She found the graphic designer.
So everything, the look of how it's made,
the quality of the paper,
the title is all due to her.
So this book would be nothing without Betty's hard work.
Let me say this.
I've written screenplays.
I don't write prose.
Prose and scripts are not the same.
No.
And she had to whip my behind and drive herself crazy
because I would just have this different way of constructing sentences.
But there you go.
So I can say she is extremely patient because my uncle, who was an artist,
in the 80s he did like B-movie movie posters and video game posters.
He wrote a book about his experience and he had his wife edit it and she got so fed up with him that I think she quit the job.
So kudos to your wife for finishing your book with you because it can be hard working with artists, you know, to get things done.
And when you're married to them as well.
Yeah, yeah.
It's a whole different ballgame.
Good luck, guys.
All right, everybody, check out a hard day's work.
You can get it on Amazon.
If you get on Amazon, that's fine.
But Betty's site for Dreamtional Books is Dream.I.m.com.
Dream letter I, letters a.m.
Dreamyam.com.
And I will autograph the books for you.
And I can write something in the book for you as well.
So if you wanted autographed by me, I will do that by Dreamyam.com.
And I will mail it out myself.
coaches is free.
So there you go.
Very good.
All right.
Thank you so much, Warren.
And Warren also is a veritable movie buff film history, just treasure trove of facts.
And so we get on occasion some nice corrections from Warren on the pod.
Too many.
No, well, don't make it sound like we make that many mistakes.
I know.
But we really appreciate it.
And he reached out after we did Boys in the Hood, I believe.
And it's just really, it's great to talk to you.
It's an honor to talk to someone who worked so closely with so many of the directors we admire and crew members and craftspeople and obviously your work as well on this show.
By the way, the three of you are so much fun to listen to your accent when you did the Lord of the Rings and someone's doing their Peter Jackson impression.
Thank you very much.
That's me.
You guys are pretty funny.
For better or worse.
Well, we appreciate it.
There you go.
So thank you.
Thank you all.
Thank you.
Go to patreon.com slash what went wrong podcast to support what went wrong
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What Went Wrong is a sad boom podcast presented by Lizzie Bassett and Chris Winterbauer.
Editing and music by David Bowman.
