Worlds Beyond Number - WWW #19: Kith and Kin
Episode Date: January 2, 2024History, almost everybody's got some. Very hard to get rid of. Keeps repeating itself. If you're lucky, and work hard, you can just maybe learn from it, but you're gonna need a team. A family. You're ...gonna need allies. And if you have any extra of those, lemme know...it's for a friend.Worlds Beyond Number is:Brennan Lee MulliganErika IshiiAabria IyengarLou Wilson and is produced, designed, and scored by Taylor Moore at Fortunate Horse with exquisite design and editing help from Jared OlsonSPECIAL THANKS TO: Tazer Army, Shannon, and Amanda Freberg!Transcript of this episode coming soon! You can find transcripts of all our episodes here, for free, on our Patreon.Our album art is by the great Corey BrickleySome additional ambient sound design comes from Michael Ghelfi Studios. You can get their sounds and music for your home games and VTT as well, which we enthusiastically recommend.
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This is the sound of Worlds Beyond Number.
Morning comes in early summer, here in the heart of wizardry, in the Kamsara'san Empire,
high atop the Irian in the floating court of Malacanth,
beside the domain of the Archmaid silence within the Tower of the Club,
so named for its position in shielding, guiding, and softening the hand of the Archmage
by the Archmage's own right hand,
the newly named-cloaked wizard Sky.
Now, Sky's palatial, sweet and manner,
and her own wizardly bed,
she is not in,
for she is indeed asleep in her study,
of many proud wizards before her engaging
in some extemporaneous unconsciousness, shall we say.
We will cut to a bit
bedroom here, however. There is a guest room, some stories below, closer to the ground,
although ground is generous here within the citadel with all of these floating courts.
Amé, can you describe your guest quarters in Suve's Tower and how they had been appointed
after just basically a day of you having moved from the old apartment that did not have a
guest quarter into a place where you actually have some privacy to your own?
After possibly less than 24 hours, it has already become, once again, a Sylvan kaleidoscope, just as the cottage was.
Where did all these trinkets come from? Who can say? Where were they being stored? God only knows.
There's a nest, once again, of pillows and blankets and maybe a couple of mattresses over on the same.
the corner, there's a little stuffed pillows that are in the shape of different creatures,
both fanciful and real.
Hanging from the rafters is a variety of seasonal herbs and spices and flowers.
It looks as if somehow, somehow, it has, everything has a,
a tiny layer, a sheen of sort of comfy dust on it.
Not misuse, you know, not dust from misuse,
but somehow it feels lived in already.
Over in the corner, there's a little wardrobe.
And if you open it up, there are a couple of little dresses,
all very similar to one another.
the little red skirt and white robed top that Amé is used to wearing.
There is a mannequin in the corner, featureless, just a wooden dummy,
that seems to be used for both crafting and draping of clothing and patterns.
There's a couple of marks on where the third.
face and the heart are that lead you to believe that maybe it's been also used for target
practice? There's just already, whereas Suvi has an organized accordioning shelves of trinkets,
amaze are laid out in sort of piles and aesthetic, you know, little almost shrine-looking
setups. They seem to have been meticulously placed, and yet it has, again, been less than
24 hours. You see, as you awake, Amé, you know, it was a late night last night, but you, I assume,
went to bed, certainly before Ursula and Suve did, or slums out training late into the night.
you awaken to discover the fox
sort of at the foot of your bed
in a little pile of blanket sort of curled up there
looking out through the window sill
at two little birds chirping at each other
see he's sort of staring out at them
no you're not real
there's no reason to jump up and try to grab you
because you're not real
and yet and yet
what
How would they know maybe one real bird got in?
How would they know?
That's true.
You never know until you try.
And you see, and it's, you know, fangs close around a bird that doesn't even seem to really react for a moment to being bitten until it goes to fly away as it is approached.
Another failure, but that's just a data point.
I am told that is science.
What?
Good job.
Good job.
Fox. You did good.
And I...
Keep at it. Keep at it.
They flew away.
Well, no, not with that one.
Just, you know, keep on chasing your heart's desire.
You're happy for some reason that I can't.
Well, I'm glad that starving to death is funny to you.
Those little weirdos came in and left stuff for you on the desk.
I'm going to go find some already...
Made food, which is great.
I don't know why I'm so cranky.
And he walks out.
Oh, I give a little pet as he walks out.
Don't touch me.
Okay, okay, okay.
You see that there are three little scrolls on the thing.
Unrolling them, you see that the ink demons who have all been, who are all, you think the ink demons all have, like, deferred to Sufi as, like, the mistress of the tower.
But you think they have all fallen in love with you.
You see that there.
is a little poem in blue ink that says,
where heart meets heart and hand in hand,
the home of homes shall ever stand.
In humble hearths and temples grand,
her heart's desire our command.
There's a scroll in red ink that says,
but ass with a little heart over it.
And you see that underneath that in black ink,
it says, a key to wizardly notation,
grammar, and punctuation.
for a resident witch.
And that will allow you to re-roll one Arcana check.
It's a one-time, one-time single-use Arcana check re-roll,
a very minor little magical item made by Ensa.
The three little ink spirits have left little gifts for you.
And I think you hear a door close up on,
that's probably like on this level.
actually, because the fourth story is where the door to the tower goes.
So there's sort of like four levels of dungeon in this tower because there's no ground floor entrance.
It's like there's four stories that you can only get by going down as you enter this tower.
Ursula, as you reenter after a night of sort of working and training, where do you think you actually ended up sleeping this night in Malacanth?
On the training grounds.
Yeah.
In the shallow fake grass.
I think for the first time you saw a little illusory rabbit come out from under a hedge,
sort of sniff around, and then walk back in.
And then after a time, as you like woke up again, just your own senses of the training,
it was sort of the edge of the court.
You saw the rabbit come out and trace its exact stanch.
steps. And there's sort of a moment where the birds are much more complicated the way the magic has been woven. They actually do kind of act and make choices and fly around in a kind of interesting way. If you grab them, they don't fly away right away all the time. But, you know. And I think just looking at the rabbit, there's a little element of like, maybe that's like an older spell. It's just one of those things where the endless, boundless magic of the Citadel, as you spend more time here, you become aware of.
in their near infinite power,
you become aware of,
oh, I guess the wizard that made that,
that faunologue that made that unfamiliar rabbit,
maybe wasn't as good as the wizard who made the birds.
And just see, like, in all of your love for the citadel,
you're like, oh, that could have been done a little better.
And it's the first time, the first time you see anything here
that you're like, oh, that rabbit's not as good as the birds.
Interesting.
What do you do as you reenter the tag?
tower sort of arriving here.
Like, basically other mages came to the training ground.
I think you would have seen them too, like a lot of mages came to the training ground.
And you see that there is trainers waiting for them.
It's the energy.
And you begin to notice that the energy in this.
The shift following the attack.
Yeah.
Yeah.
I think Ursulun's going to enter Skye's tower.
And go to see if Sky, to go check on.
on Suvi.
You walk up
and see Suvi
snoozing
gently, a
deeply ink-stained
blanket over her
on top of her,
and papers
out in all directions. Not only
the thing that had the Battle of Starlings
Ford and Badger
written on it in her own hand,
but you also see
lots of notes and things
pulled from boxes, stacked up in little piles that use the names Amman and Shandri.
Hmm.
I know I shouldn't, but can I make a little investigation check?
Yeah, give me.
I mean, it's already been assembled into the most actionable information by Sufi.
So give me investigation with advantage.
That's a 19.
Go!
Have you spent enough time with a wizard?
You learn a thing or two.
It's catch there.
What kind of information are you looking for?
Is it just total curiosity and openness?
I think, yeah, I do think this is maybe the first time Ursulaan spent a lot of time with Suvi in this month.
But I think everything has always been through Suvi.
And so I think this is the first time I have Suvi's information, but my own intention.
So I think I'm going to look, I guess I'll start with anything.
that she had about the battle at Starlings Forge,
but maybe slowly drift over to her parents,
seeing as they've been coming up a lot
in the conversations her and Ahme have been having.
You see that in the findings of Soft and Stone,
there's no reference to Starlings for it.
That would be quite a potent bit of serendipity
if in like, before,
before having met, there was some connection between your deep and profound experiences in the ancient past and Suve's parents in the much more recent history of the Citadel.
But you begin to look at Amman, at Suv's father.
And by the way, I will say this, actually, as you look out at them, you become aware of something that must be true about name cloaks.
because Amman and Chandra, you can read their full names here.
But even they're sort of like shortened names, like without their last names or anything else,
you can read those as well and wonder if a wizard's name cloak ends at the ending of their own life.
That there is some ability to suddenly go, oh, have I heard their name before?
Have I seen this thing?
The name cloak sort of protects them during the course of their life and maybe not after.
Looking at these names here, you see that Soft was a conjurer,
and though he had a lot of use in the maintaining of traveling doors
and the creation of permanent gates, was a teleporter of kinds,
you see that Soft has a lot of drawings, especially as a young man,
and there are a lot of drawings of spirits.
You see that he has drawings of like little trickster crow spirits,
drawings of what look like some,
there's some, in it like a shaky hand
of like a 17 year old soft drawing like river nymphs
and like, see sort of like distracted
as he's drawing them as a young man.
You see that there are travel journals
almost of him as an explorer
as you realize that his specialty in conjuration
initially when he was studying
was about traveling to what Wizards referred
to as the near spirit, parts of the spirit world that are the closest to the mortal world,
the world of Umura.
As I look over the near spirit, is that somewhere my father ever tread or talked about
or made reference to?
No, I don't think it is.
I think that you look at the near spirit and concepts of near and far, I think you see,
this is like you're watching.
A deep, you're watching a foreign, not only a foreign man, a man of the world of Umura,
but someone whose ideology and worldview is deeply of Umura, describe the places of your birth.
And there are elements of familiarity and then elements where you see that Soft's worldview was,
so him saying like, the near spirit. And you go like, oh, I think to you, uh, to you, the idea of
the near spirit would just be like, well, yeah, I suppose any place that you stumble into first
upon arriving in the spirit world, you would see as being near to you. But the spirit world
moves in its own ways and keeping. And it's, you know, how definitely possible it would be
for a young mortal to stumble into a very dangerous or remote part of the spirit world.
I think you see the near spirit and see that wizards have cataloged this as being the parts of the spirit world closest to Umora.
And I think that you don't disagree with that assessment, right?
Wizards are smart.
They're probably right about that.
But I think that your intuition as a spirit would be, well, it's the part of the spirit world closest to Umora that it's easy to come back from.
I think you see the survivorship bias.
You see the part where you're like, well, did wizards always come back from every one of these missions?
Maybe there's some near spirit that's really fucking nasty that you just didn't get the report back from.
So you know what I mean?
It's like this idea of like, okay, like...
Near spirit is where we can go and be safe.
And be safe.
Yeah, yeah, yeah.
Oh, the last thing I'll say because it concerns Ursula and would be of interest to you.
soft was disciplined.
There are some disciplinary records here,
which seems to some of the only things that haven't been like,
you know, Soft and Stone were double agents for the Citadel.
So a lot of their shit's just not requisitionable.
So a lot of this stuff is about them when they were very young.
There's almost no recent stuff.
Anything from when Suvi was born on is probably not available here.
But when they were teenagers and young women,
And like before Soft was the sage of the fundament, before, or sorry, before Soft was the provost of the 8th, before Stone was the sage of the fundament, there's a lot more available of them.
Soft was disciplined for accidentally releasing a bunch of bound spirits.
In the Citadel?
In the Citadel, many of them were recaptured, many of them were not.
he ended up being punished for carelessness and recklessness.
And I think he would also recognize Ursulaan that some of these spirits are unfamiliar to you,
which would not be strange.
Like every spirit knows that the spirit world is much vaster and wider than the world of Umora.
Like Umora has boundaries.
There's a set number of miles in the world of Uymora.
The spirit world contains no such finiteness.
But I think that this is your first time away from a calm.
And I think you see that there are some elements of this where you're like,
where you look at the near spirit and begin to go like,
huh, maybe certain places within Umora have different stories about the spirit
world because of this near spirit.
Because of this idea that, like, there are some affiliations or resonances between places
in Umorea or peoples in Umore or stories in Umora and the spirit world that they are near
in a magical sense.
So you go like, oh, like there's no reference here to the Great Bear or to Naram or to any
these other spirits, but you're like, maybe he wasn't going on these missions to the spirit
world in a comp.
Maybe he wasn't speaking that language or telling those stories.
And so he's finding these other spirits.
Some of which you might, you might be like, oh, I think I've seen a crow trickster at some
point.
But some of them you're like, no, I don't think I've ever seen a creature like that.
Well, I think there's, like, and I think Erselaun thinks even to yesterday where I think
he sees the ink, demons, spirits, not as spirits.
Like, those don't strike him as honored friends.
Yeah.
They strike him as weird, like a spirit that only exists in the Citadel and is.
kind of not of his, even his understanding of spirits.
Yes, absolutely.
And I think you see that, too,
looking at this idea of the near spirit and being like,
your breath is here with you in the world of Umura.
And these ink demons and other things like that appear to be here rather than there.
And I think that there's probably a moment where you have a meditation on what
is here and there. How binary does this really get? In your life, it's been incredibly so because of your
curse, because of your taboo, because of all of this stuff, it's made incredibly real. But watching
the fact that these humans seem to be able to go and come back, I don't know where that leaves
Ursula on in this bright morning sunlight. I think he's going to find a space in
Suvi's study and just, I think, continue to go through Soft's notes.
And I think kind of start to parse for himself, I think because he has approached it as such a binary,
this kind of comfort that even a wizard of the citadel seems to have with entering and exiting the spirit world.
Amé, I think you have awakened at this point as well and can hear
the noise of Ursula and the rest, you know, upstairs.
Do you, what do you do this morning?
So by the time I hear the rustling upstairs.
I am already all packed up and ready to go.
I am looking in the mirror and fussing with my hair a little bit.
And then I leave for the little ink demons.
one scroll that has just tied, bound up in it, a little eraser,
and that's tied with a little black ribbon,
a little scroll with a red ribbon that just says fart knocker in it
and has a little heart with an arrow through it.
And then the third one that's tied with the blue ribbon,
it reads,
rushing as your stream
its flowing path
unceasing
indelible heart
and it has like a tiny little
pouch of sand
in it
the kind of sand
that one would sprinkle
onto ink
to help it dry
and then I head upstairs
I love that
she's the best witch ever
you head upstairs
and see Ursulaan
reading in the corner
Suvie still asleep at her desk
with the blanket on top of her
to the fox
sort of pads in beside you.
You see, he's just got a huge length of like sausage links behind him.
Going, well, this is just in the kitchen.
You know that there's a kitchen in here?
I can't believe where does you even have it?
Suvi, you begin to awaken.
Morning sleeping, beauty.
Morning Sufi.
A night of study.
All of these things come back to you.
your father as a conjurer, your mother originally studying under the name Shandri Newell to join the
College of Divination, being banished, or not diminished, but like dismissed from the Citadel,
and shortly thereafter, some months after, being readmitted and instead focusing to retake her
examinations and join the College of Abjuration with a specific study on
counter spelling, dispelling magic, but sort of meta-magic, like the magic of magic itself, right?
It's like really intense brain, even for wizards, it's like very brainy focus in and of itself, right?
Like if there's all kinds of like sciences and arts studied within the Citadel, this is like the most advanced kind of mathematics, theoretical, stuff like that.
she accused one of her teachers of treason, which, and a treason against magic itself, and was basically dismissed from a point of view of disrespecting your teachers, where like, they were explained like, that's not a thing.
That's not like, I know that you're yelling treason, but you're just like a 19 year old screaming treason and pointing a finger.
And if you don't stop screaming, we're going to dismiss you from the Citadel.
And she wouldn't stop.
And then was dismissed.
Is there a record of the teacher that she accused?
Yes, there is.
The teacher's name was Sleep.
Or the teacher was called The Wizard's Sleep.
So she changed specializations when she came back.
There's logs of their different stuff.
Obviously, these are from when they were younger before your mom became the sage of the fundament.
You see that there is nothing.
There also is a small list of artifacts that they were responsible for or created.
Your mom's cloak is listed there as something quite powerful.
However, you don't see anything about a pendant of any kind.
The last thing I will say is you see that there is an open letter that was written to the Ark Magi.
of the Citadel by her.
And you see that it is
kept here. It's like
within a small file folder. You have to take
an unlike, it's like old, it looks like it was
handled many times over the years.
In relation to her dismissal.
And it looks like it was
like this was like something that she delivered.
You don't know if there's any record of like
counsel getting it. But she certainly
wrote it with the intention of it being read
aloud to the Ark Magi of the Citadel
as a 19 year old. This is truly
way out there.
It's like...
I know who I am now
and I feel like everyone
should absolutely get off my back
because I wasn't as bad as them.
There is a long
letter and the final sort of stances
of it basically arrive at this place
where
Stone's words are
of the three
metaphysical axioms
put forward
to the mages of this citadel, the axiom of interpolation, the axiom of mediation, and the axiom of proliferation.
This third axiom does not describe any actual truth of the lingua arcana, nor does it more broadly describe any facet of the greater binding.
Rather, this axiom is pure intellectual technology that serves a political purpose within the city.
Citadel. Given as magical writ for the expedition of a Citadel convenience, the ramifications of this being made magical law sully every instance of the lingua arcana that it touches.
It's danger to the future of wizardry when the convenience of its acceptance has long since passed, the ripples of its effect on magic itself will still be felt.
Should the Ark Magi see it in their wisdom to reverse my dismissal,
I will be happy to walk them through how I discovered this stain on the face of magic itself.
Good day, the wizard Shandri.
Ooh, the smoke on this woman is unreal.
Wow, okay.
You would know what these axioms are.
The axiom of, so the first two, the axi of interpolation and the axiom of mediation are like simple kind of laws that are given to young wizards about broad truths of spell casting in general, the type of things that are true across spells, even from different schools of magic.
The axiom of proliferation is essentially that the more times a spell is written down, you've learned this as like magical law.
The more times a spell is written down, the weaker the spell becomes.
You know, if a spell is, like, written across multiple spell books or it's, you know, it's like the more wizards that it's taught to, it's not noticed.
The difference between 10 wizards knowing it and 20 wizards knowing it is not noticeable.
But in orders of magnitude, if a spell that were written down 10 times were to be written down 100 times and then to be written down a thousand times,
it becomes less powerful.
And your mother seems to be saying that that axiom is not a part of the lingual arcana.
And it is not a, if she calls it, a stain on the face of magic itself.
Uh, I, I, the new bent of my, uh, curiosity about their work is now,
in sort of following or trying to figure out her train of logic on this.
Because, yeah, when you hit an axiom and you're like,
a thing I have simply accepted is true.
I did a proof on this poorly several years ago and never really inspected it.
But is it, is this verifiably true?
Is there anything I've read, especially in working in and around the Arkmaid silence
that deals with like axioms and the proliferate uh the axiom of proliferation specifically uh the axiom
proliferation it's just one of those things where it's like you learn it you move on it's it's like
one of those things that's so foundational that you're like yeah you got to be careful about
where and how you write spells down because over like if if you were just hand spells out to
everybody all the time, they would just, the magic would degrade over time you write it down.
It's why knowledge is very special and sacred and have to be protected.
Give me an insight to check.
11.
I think you're left confused.
You make a connection to the, you're like, my dad said that the indicative reflexive note was unmagically unnecessary.
And my mom wrote this fucking missive to the arch magia of the Citadel.
after letting her, like, mentor the wizard's sleep, have it.
She, which is this teacher she accused of fucking treason.
Yeah.
Treason against magic itself.
The term greater binding, you know, is kind of a theoretical term that refers to a theory of magic, that magic is the interplay of the spirit and the real.
Or like this of the spirit and the mortal.
Like, there's sort of an idea of, like, like, of the spirit and the mortal. Like, there's sort of an idea of, like,
like, oh, what the lingua arcana is describing is relationships between things and their spiritual
reflection.
And so there's a binding of the spirit and the mortal, and that's what magic is.
But it's kind of, it's like a theory of magic that there's seven other theories of magic you could name that describe why the lingua arcana works, right?
Wizards tend to be a lot more about praxis and practice and a lot more about like, well, here are the rules that make the lingua archaacna.
kind of work. And if you want to talk to a bunch of, you know, softest wizards about why it
works, you can easily blow eight hours doing that. The last thing I'll say, too, is you see that
there are a ton of letters, love letters, between your mom and dad when they were young.
They met, like, at 18 upon their entry into the thing. So you know that they were already, like,
dating or in love or had some kind of romance.
They don't appear to have been wed until later,
but they had some kind of romance or friendship.
And looking over different love letters,
it looks like it may be there were some ripples to it
or a story to it over time of times of being stationed far apart
and times coming back together over like five to six years of their young life.
And you see that they immediately,
there's a lot of love for each other.
And just it's interesting to see,
A, when they were younger than you knew them as your parents,
but you can see right away,
your mom has a degree of patient clarity.
Like, your dad seems to pop off about smaller things
and your mom bigger things.
And yet they both pop off.
I love that they're just like,
they radicalized each other.
This is so good.
Well, you see that your dad,
there seems to be a relationship over years of letters
that you stayed up all night reading
that were just like, that were like,
your dad was like,
your dad was an explorer
and a teleporter who went to the spirit world.
And your dad would,
there's this constant train
of in the letters your dad being like,
I saw this thing, and this could be an explanation for it here.
Or maybe it's like this.
In any case, as we came back to it,
and then your mom will,
repicking the letter being like, wait, the point you made that second, go back to that,
where your mom seems to like rest on a thing and go, don't just throw this out there.
Like, this is where you should spend a year of time really studying.
And also you see that your dad seems to like pop off.
There's a couple of days where he's like, got in a fight, this relationship was soured,
but then we made up later and it was okay.
And then your mom, your mom, that does not, she has like strong, deep relationships.
Your mom is friends with the art of officer Galt, who she mentions at a certain point.
And things like that that come back and forth, which is why Hanna is someone you knew that your mom and Galt.
Like, but when your mom sours on a relationship, it doesn't come back.
There is something where she's like, I have ruled that this person is not a good person.
your dad points out in some of these letters certain things where he's like he's like you know you see like an early thing of him being like yeah well you know he's like there's some there's some frills on the edges of the lingua arcana and then your mom's like you know like what do you mean by that and then and then you see like so they must have been together or at least quite close when your mom was dismissed from the academy and you see that there are no letters during that time period between them um
And then she comes back as an abjurer and all of this is to say the indicative reflexive, these various axioms, the axioms of proliferation.
You see references in some of their love letters to a trip they took to the city of Cairo.
And they start making references obliquely.
These are not, you know, they're not doing their business.
And at this point, they're kind of like living together.
So, like, the letters begin to die off as they get closer to moving in together and being, like, being wed.
But the last thing you see is there's a reference to something about, you know, like a joke your mom makes to your dad where she's like, you know, like, well, finding that would be easier than finding the antivoli.
And antivoli, I know these episodes in the Citadel, there's more made up words than.
I love it.
You know the antivoli.
they're an incredibly important part of history.
Everyone knows the end.
Everyone knows.
1423, the term lingua arcana is coined.
1440, the first college of summoners.
The earliest moment where there are enough wizards to get together and say,
hey, in these other places we've sort of discovered this language of magic, right?
1456 is the third college of Summoners, the founding of the conclave of Magi, the term wizard is largely accepted there to describe the people that can use a language that they believe is the language the universe uses to understand itself.
and in 1464, after about eight years of existence, of this conclave that is started in the city of Cairo,
the Saraz Imperium approaches the conclave in an offer of support, saying this is a great work that we would love to support to be the patrons of this effort.
And you have always known that there were two big factions at the time within the conclave of Magi called the Accordati and the Antivoli.
That basically were the Accordati were people that were like the, you know, their stated philosophy was the lingua arcana should belong to all peoples.
It should be a part.
Like if the Saraz Imperium wishes.
And by the way, Saraz Imperial at this time, existed pretty much just in its homeland.
It had not spread that far out.
So basically, like, some royalty came and said, we are going to give you money to make this effort possible.
And the Akrodati were like, you know, this is an incredible boon that will expedite our important work
and does not our important work benefit all people.
And the Antivoli were basically said, like, we should refuse this offer.
We should not accept the support of the Suras Imperium.
It was this really heated debate.
And three years later, in the cataclyism of Cairo, violence broke out between the Akrodati
and the Antivoli.
The Antivoli faction was defeated.
And three years later was the creation of the Irian and the white desert.
you saw this trip to Cairo that they took.
There's reference to a trip to care they took.
And just thinking about the antivoli
and the fact that all of that happened in Cairo.
Tons of stuff, Suvi.
That's a lot of reason.
You got to reward the research, folks.
You awaken.
Where are you going?
Hi. Hello?
Hi. Hello?
Oh, good morning.
I'm going to put the notes down like I wasn't reading.
That's okay.
You can, whatever you want.
Oh, yes.
Why are we not in here?
Well, I'm headed over to Pomeroy first.
Today's my day where I got to meet all of grandmother Wren's allies.
Would you like some accompaniment?
Yeah, I definitely wouldn't mind that.
Ursula, are you, do you think that you would be okay going?
Because I don't know what we're going to find there.
I would very much like to go.
I've been reading soft notes.
Oh.
It's actually, I think, I think I don't know a lot.
And perhaps they could cheer some.
Yeah.
If it's not weird for me, I would love to come too instead of...
Yeah, yeah, of course.
Okay.
God, long night.
They were brilliant.
Hmm?
My parents.
Of course they were.
No, no, not like that.
They had causes and things that they were willing to put their career and their lives and their reputations on the line for.
They knew so much.
Of course they were.
Of course they did.
And Grandmother Run always talked about them so glowingly.
She said to parents were some of the best wizards and the best people that she knew.
I'm glad you got to find out for yourself and kind of meet them in that way.
Yeah, I've been putting this off for a very long time.
I'm glad you're here, both of you.
Thank you.
Well, shall we?
Yeah, yeah.
Where the fuck did you get sausages from?
You heard me.
Your ears are too big, and they're sort of pricked in my direction.
You have a kitchen.
I don't know why buildings here have a kitchen.
I never seen a wizard cook.
Knew I had a kitchen.
Where do you think the kitchen is?
Where do I think it is?
Mm-hmm.
I think it's where I found it, down on the first floor.
Yeah.
It definitely...
See if he's going to turn and run down the stairs.
Oh, my God, I skipped a floor.
You go down.
You see your page.
Julia comes in and says,
Wizard Sky, hello.
Is there anything, you need me, you're in the kitchen.
So if you need me to cook anything or?
Oh, thank you.
Good morning.
I'm, we all know about the kitchen.
I'm so good.
Thank you so much.
I have to give you tasks.
No.
Can you go have a day off, please?
Uh, okay.
Is that bad?
Well, I can if you would like, but also if there's anything
you need help with. I'm here at your disposal. If you're going to be studying here today, I can
bring you anything you need from other courts if there's food or resources or supplies or anything
like that. What do we have? I want histories of the cataclysm in Cairo. Anything you've got about
how everything went down with the Aquoddy and Tivoli. Okay. Yeah. I'll go get that right away.
Thank you, Wizards Guy.
If it's not too much trouble, could I get some book, please, on anything you might know about a spirit, a great spirit known as perhaps the man in black or the stranger or the, he has a number of titles?
Yes, absolutely. I can go pull up any relevant. All titles would be helpful in terms of getting the most information possible.
Okay.
I actually have this written down.
And I hand her a scrap of paper that has all the appellations that I know about.
Gotcha.
Oh, and can you look to see if there's been any arrivals by anyone known as ghost and a construct that goes by Flickr?
Ghost and a construct that goes by Flickr.
Yeah, I'll look into that right away.
Thank you.
And one more thing.
I still really love that shirt.
if there's any chance,
you might be able to do something similar.
I can leave it here.
I'm just going to start undoing my shirt.
Oh, you want me to enchant your shirt.
To have the same illusory effect.
So to have a shirt that can bind to and accept a permanent illusion,
I would need to work with an artificer to make it from scratch
and then layer the enchantments on top of it.
Wait, is that what artifers do?
Yeah.
It's like, is there you going to go out first?
No, no, no, no.
No, we're going to get a Pomeroy first.
All right.
Larger task for another time.
Yeah.
Thank you, Julia.
And don't go in my study.
She says, understood wizard's guy.
I'll get those books and all those necessary things.
And she rushes on off to go collect books for her wizardly mentor.
I love having a page.
I love it so much that it makes me feel worried about how much I like it.
I mean, it's nice to be cared for.
Oh, yeah.
That was pretty concise.
Damn, okay.
It's not much more than that.
You take off, and so the first place that you head to is Zhao Court, correct?
Yeah, is that what we want to...
Is that with an X or a C?
That is with an X, that is X, I-A-O.
You guys wait until such time as it's easy to get there by Gallopter, head out to the pier, take off from Malik camp, and arrive at Jiao Court.
Jow Court is the College of Conjuration.
So this place is filled with permanent gates, different sort of teleportation things.
You see that there are several sort of like platforms scattered around that have traveling doors.
This is actually the court that you come to when you take the traveling door to Silbury that is here on Zhao Court.
Moving through white sort of plaster walls, red roofs everywhere, lots of white and red imagery all over the court,
you see that there are numerous streets converging on Gossamer Plaza,
an enormous fountain in the center, this enormous circular fountain,
that has a number of beasts roiling together,
sort of long dragons,
there are different sort of like spirits,
all of them with big roaring mouths.
You see that there are like flowers and coins and swords
flowing out of open sacks like cornucopoeia's intermingled with the roiling beasts,
all made out of heavily oxidized copper.
So the copper has become like green and it's like modeled green all three.
throughout. The water spills out and around, see that there are lily pads everywhere throughout.
As you look down into the lily pads, you can see reflections rippling.
That as you look in sort of the, as the water moves, it reflects banks and figures not present here in the court,
as though the water carries the light of some other place far away.
Gossamer Plaza so named for the absolute swarm of illuminated butterflies flying everywhere around here.
One of the many species that is not an unfamiliar.
These butterflies are simply here in this place, and as they are illuminated, you see that they fly all over this plaza, landing on you.
Ursula, as you approach,
you are covered by butterflies
that all come to land on you.
And as they do,
all of you see
that they change to illuminated green
and suddenly glowing brown
and appear to be...
You see that they gather in a little clump
where Ursulon's natural horns of his plumage are.
You can see that they are almost beginning
to recreate what Ursulaan
really looks like.
Sufi?
Yeah, yeah, yeah.
Is it, uh, is it,
you neither one of you has as many
butterflies as it feels like are on me?
How come they like you best?
Why are they making you look like you?
I'm sorry, what are they doing?
Hey, are we seeing that?
There's like a pattern happening.
What's happening?
And I'm just waiting.
Yeah, I just start to start to sort of shoo them.
You shoo them away.
Um, uh, conjuration is the school of magic most concerned with
spirits.
And it's, it's concerned with being able to
travel to other realms, but it's also the school of magic concerned with summoning, binding spirits.
And as you look at these butterflies, a lot of the species that are native to the citadel that
exist only in these places have to do with the magical residue of that place.
The butterflies of Gossamer Plaza, as you look around seeing strings of small flags,
multi-colored rainbow flags with tons of arcane ruins on them,
some writ large but surrounded by margins and borders of very small notes.
These butterflies that are kept at this court appear almost to, as they touch the water,
reflect like the water does, various other realms of existence.
And you think, Ursula, in the near spirit.
You wonder if these butterflies are two.
places outside of the
Urian.
And you can even see as you
are looking out at other streets,
there are small glass jars
and jugs that have some of the butterflies
flooding around within them
that you see are being given
or even in some cases sold
to some wizards that are coming by
that hold onto them
as almost like a little early warning system
that the butterflies seem to be able to react
to beings of the spirit.
before they are.
So you see, as they go to Ursula, this is a good thing for a conjurer to have,
is butterflies that are highly sensitive to movements of the spirit.
Okay.
I tap Ursula on the shoulder and cast a sanctuary,
just so that the butterflies have to kind of go somewhere else.
As you cast sanctuary, what is it you're saying to the butterflies in this court?
Another target.
And then I put, and then I put, take a little, a little vial of,
sugar water out of my pouch and I put it on me.
It's sprinkling myself.
You see that as you cast sanctuary and say get another target, the butterflies leave Ursula and all cover Amme.
I put my arms out.
I am the Lord of Butterflies.
Okay, okay.
Well, okay.
They have accepted me.
You see, as they do, the butterflies get this intense white illumination,
and then they get a sort of orangey red around them.
Your hands, they go to a scintillating black until you realize that you are looking at kind of
in shifting butterfly wings a fox-like human.
Oh my God, I wish you could see your...
Hold on.
What?
And I'm going to use precedigation to make...
Make a mirror so you can see what you look like right now.
But it's not reflective.
I'm just making the image that I see.
This is what you look like right now.
It's like a butterflux.
Beautiful.
They show your true form.
You see the fox looks up and goes,
never look better, bus.
Thank you.
You see the fox looks over and says,
these are like more flashy than the other illusory animals.
These aren't illusions.
Please don't.
Oh, it tickles your tummy.
Are they still alive inside you?
No, I don't.
You see the fox slowly leaves the ground.
I'm just going to grab them and kind of tuck them under my arm.
Floaty, floaty feeling.
Do you want to keep floating?
I need to.
The fox lets out a little toot and becomes heavy.
Okay, we're not going to eat those anymore.
Okay, I'm going to put.
you down, but there you go.
Ahead of you, you see that there is an enormous building that is almost like Adobe.
It looks like sort of a like adobe place with like a flat roof.
It's white stucco kind of, it's like white adobe, creamy white adobe walls.
But with enormous red murals of paint in like these very small.
splashy arcane glyphs and runes that are circular but made of lines of curving text on a very square building.
So the murals almost don't seem to fit to the specifications of the building, almost like they continue off the building into space unseen.
and the massive golden double doors have curling long dragon at their like handles
and can be like pulled open at either side.
You see that there are huge golden hinges on these deep, rich, like warm brown wooden doors.
Shall we?
Yes.
I reluctantly give me a little shimmy.
get the butterflies off of me
The butterflies
take off, you open the doors
as you walk in you see a couple
of the butterflies kind of
off of the threshold of the door
where they cannot enter
just a breeze
aimed down for you
yeah one of this
fans
you walk in and
immediately the quality of light changes
from the kind of bright
red and white clay
and multicolored, like,
multicolored strings of flags
hanging in the breeze and all the butterflies
and the fountain. And you walk
into a very cool,
deep blue place.
Almost has the feeling of walking into an aquarium.
It has like a...
There are kind of ripples of underwater light
as you walk in.
With columns of more neutral,
still very soft white light
on single-densellable.
panes of walls. This space is actually quite open. They're not rooms in here, but there are
these sections of wall that are only about eight to nine feet wide and that are free standing.
So you almost can think of it like an art gallery where instead of long sections of wall
that would create rooms, the entire floor of this massive building just has little panels of
wall. They come down just holding single portraits. So you could kind of get lost in here. It's almost
like, you know, Plinko of like, if you were like, if this place were to be on its side and you were to drop
it, it would like bounce off all these little panels of wall in this vat. But it means as you walk
into it, you almost immediately become like lost. It's like a warrant of these different sections
of wall that if you go deeper into it, you can just see other like eventually a, it's like standing
in a crowd. But the.
crowd is little panels of wall, obscuring further panels of wall behind them with these lights pointed on them. And you see paintings, many different styles. Some are hung by pieces of string as they are painted on ancient parchment scrolls. Others have beautiful wrought, gilded wooden frames and have images of like a beautiful woodland. As you begin to look through, you know a little bit about formal,
painting, Suvi?
I dabble in oils.
As you move through them, give me
investigation.
Ten.
What's your past investigation?
Twenty-two-one.
Suvi, you become aware
that one of these paintings
is of a very ancient, almost like medieval style.
And you see that there is
a roiling eight-legal.
legged horse with a sort of set of wings from its back and with two heads, each of which is
breathing fire. You see that this thing is like in a meadow. The medieval style means that perspective
is not really good in it. It's sort of like the field is flat, but the horse is rearing up on it,
almost like a heraldry. You look at another one. You see that there is a lion sort of
lying on its side and that it has a long, pointed tail, almost like a devil's tail,
and a third eye closed in its forehead.
And as you begin to move around in this space, about half the portraits, you see there's a
portrait of a meadow.
And this one is a little bit more almost like in what we would call like a Renaissance style.
It's a little bit more beautiful.
There's lighting, there's shadow.
It's a little forest glaze.
through some thin trees, you see a seaside castle way in the distance, in the perspective of it.
There are four hounds that are leaping up and baying at something that is not there.
The composition of the painting is ready for there to be something that the hounds are pursuing,
but there is nothing in the painting.
And I think on that high, passive investigation, you become aware that a number of
the paintings, while still beautiful in whatever style they are from, and the age of these various
paintings is very different, have focuses of the painting, like the one with the lion or the one
with the two-headed, winged horse, have focuses that are not present in the paintings.
Are you okay?
Bless it?
No.
What's your own?
I just don't...
I don't like.
Is the collection...
The...
The paintings?
Um...
No? This is just an art gallery?
What... What's wrong?
I don't know. It just doesn't... I don't like it.
Oh, okay. Um...
That might just be because I don't traditionally care for art galleries.
That's fair. Uh...
Yeah. I mean, this one's kind of weird with the dogs...
sort of baying at nothing.
Many of the pieces require a certain degree of explanation.
You see a...
Fucking wizards.
You turn around and see dressed in a beautiful vest
of these sort of like silvery enormous fish,
almost like coy, that are moving on a black silk vest
silvery and then like little bits of teal vine and lily pad obscuring them in this repeating pattern.
A cream white shirt with these elaborate beautiful arcane cufflinks that have ruins of binding on them.
Sleak black pants.
A single monocle, sort of a wizened face, and this very silky, drooping kind of white mustache.
It's a very old man.
paper white skin.
It looks like he has some form of albinism.
He's sort of a little bit bloodshot, but otherwise bright green eyes.
It looks, you know, very officious and sort of academic approaches and says,
for reasons of safety, the definitions, descriptions, accreditations of the various pieces
are kept aside from the portraits themselves.
However, I would be happy to serve as your guide.
I like that very much.
What might we call you, sir?
I am Pomeroy.
I am the docent of the Kassauv collection.
I just, uh, I think I just nudge Amé a little too hard.
Um, hello, I'm Amay, uh, the witch of the world's heart.
Ah, congratulations.
Well, it's a pleasure to meet you, Army.
If you have any questions about any of the pieces,
I would be more than happy to assist you.
Isn't this a guy?
Oh, I believe maybe you or somebody that you know,
knew my mentor.
Give me an insight check.
That's a 19.
Let's go.
On a 19 insight check,
you don't get any warmth from Pomeroy.
Remembering back,
Grandma Wren told you that there was a spirit called Pomeroy
in one of the libraries of the Citadel.
And you don't remember Grandmother Wren
describing necessarily the relationship she had to Pomeroy.
She described Sly and Galt as like true friends.
Oh.
But you don't remember exactly what her relationship to Pomeroy was.
Damn.
What you do remember is she gave you Pomeroy's true name, which was Quinfram Rathra here.
So this is like one of many, this is like, grandmother runs connections to the Citadel were limited to, like, her closest hours were soft and stone and steel.
And then after that, there was other people she knew at the Citadel.
Pomeroi was one, but it was not someone that was in her closest, tightest circle.
Oh.
So she just gave you, basically, Grandmother Wren, you're now realizing standing here.
It means something that she gave you the name of a spirit and then also gave it its true name.
Oh, I see.
I was given to understand that you knew my mentor, and I just wondered if you had any remembrances of her, as she has recently passed on.
Yes, and dearest condolences.
Her passing is a great loss for the world.
And I hope that in time her memory shall be a light for all those who do as much in the service of the world of Humora as she did.
Please let me inside check that.
Uh, give me inside check.
Yep.
Oh, also.
Yeah.
22.
Oh, yeah.
That's a...
24.
Seven.
Ursula, I don't think you've clawed.
You're looking at this guy.
This guy's glamour is really good.
He looks like a weird guy.
But he looks like a guy.
You know, like, and he's standing.
I think I've been waiting for him to do a spirit thing at all.
And he's just in a cream shirt hanging out.
Yeah, just in a cream shirt hanging out.
You see, he looks over to both on a, on a,
was it 22 and 26?
This guy hates you.
He fucking hates you.
This polite answer, this guy is scared and freaked out and angry and hateful.
Wild!
It is my sincere hope that you carry her torch, brightly burning as it was forward with you.
If you have any questions about any of the peace.
You need but ask for Pomeroy, and I shall appear.
Thank you very much.
And you see...
Oh, no, I have some questions.
Oh.
The subject of this painting.
The dogs, what are the dogs supposed to be barking at?
Ah, so I see that you are unfamiliar with the Kassov collection more intimately.
The subjects of all of the paintings appear and vanish from time to time.
The normal subject of this painting is itself a questing beast.
Does that peak, what I've heard, have I ever heard the word questing beast?
I don't think you have.
All right, I'm going to look over at Sufi.
What is that?
Give me an archana check.
14.
You see, he looks at it and says,
and you see he creates an illusion in his hand of this weird, tall, lanky, draconic prey animal.
It has a long and snake-like head that ends in a kind of un-six-eyed, like three eyes along its head,
weird antlers, long and furry ears.
You see, however, it has, like, leopard spots and diggered-degrade,
long feet, like some tall, lanky kind of leopard or jungle cat.
And it's back two legs with that shaping end in hooves.
So clawed on the front and then hooves on the back,
and a long, tufted tail like a lion.
You see that as he creates the illusion of it,
you see, he says,
You know those were real.
Well, of course, they are not.
But real in this not meaning nonexistent,
but simply of,
and pertaining to the real being that world of Umbora.
The glattescent or questing beast
may be observed here in this portrait when it is here.
But it is called the questing beast
because knights of old would seek it out
and in its capture proves some source of honor
and receive a boon.
Very intriguing.
Was the questing based wherever it is currently
obtained anumora or elsewhere?
I beg your pardon?
Can you repeat the question?
How was the questing beast acquired?
In tales of old, do you mean?
No.
This one.
Hmm.
You observe a painting.
The portrait behind you, the beast is not featured,
but the Kasov collection holds many paintings,
of many such creatures.
Where do their subjects go when they're not featured in the painting?
I believe you may wish to speak to some of the conjurers of the Kassoff collection themselves.
I believe we've departed from my areas of Xp.
So you're saying you don't know?
I am saying I am not inclined to share.
Good day.
And you see he looks around and sort of heads off.
in another direction.
Everyone here give me a perception check.
I got a natural 20 on my perception.
Let's go.
I got a six.
How'd you do?
I got an 18.
We're on our way up.
Ursula, on an 18,
you see Pomeroy
walk quickly away
and for a moment
see some shadows on the wall.
little bit of a slip of his glamour.
You think he's enormous.
Amé, on a Nat 20,
the picture of the lion who is sort of lounging in ruins.
On a Nat 20, that third eye opens.
And you see the lion in the painting turns its head to regard you.
It goes, and you hear it in its head.
The lion vanishes.
What's that?
I point to the painting behind.
I touch the painting where the lion was.
And all of you now see the lion is gone.
Yeah.
Oh, that's new.
Are you, I examine it, the colors, the texture,
the smell, the lines.
What is this?
Well, on a nap 20, you can smell magic.
Some of the brush strokes are layered,
but you think there's brush strokes underneath them
based on slight changes in the height,
and you begin to see that what went on these canvases
before the paintings were exact and very powerful
ruins and glyphs
of binding and of capture.
The collection does not refer to the paintings,
but what the paintings hold.
They are within.
They're held here.
Can I use my divine sense
to open myself up to the presence of spirits in this space?
You take a step with your breath
into what you now know was called,
by Suvi's father, the near spirit.
Far flung are some and nearer are others.
There are some wild ones here, truly.
Some other honored friends and spirits, stranger still,
some smells and feelings completely unfamiliar to you
from places of the realms beyond farther
than your father's footsteps ever tread.
You are surrounded, overwhelmed,
by the feeling of the spirits nearby.
and as you open yourself up to this sense,
I'm going to ask for a stealth check.
10.
Moving through this place,
you begin to hear them.
Help, help me.
Help out there.
Reach out.
You can't breathe as deeply as you could a second ago.
Something shortens your breath.
It feels like something sticky in.
And then there's some tensile something.
Almost like some part deep inside of you.
It's just touched a strand of a spider's web.
You hear a voice.
Deep within.
Two floors below your sister.
Ursula, you have just heard that voice.
You know that this place is filled with spirits.
You also, on that divine sense, look at the empty paintings.
Give me perception or insight with advantage.
here.
Only a nine on insight.
On insight,
you look
at the absence of that
questing beast, you see
a little symbol
in red and white
that you cannot understand,
but it gives you a feeling like you're standing
at the edge of a cliff,
and that with one little step you could
fall forever.
I'm going to close
myself off to the divine sense.
You're standing in a cool art gallery.
Follow me, and I'm going to take off to head two floors down.
What?
No, no, no, no, no.
What's wrong?
I won't stop.
Ursulaan takes off.
I sprint after him.
I'm going to interpose myself.
Hey, I'm going to push you.
Okay, okay.
Physical, physical pushing.
Okay.
If you don't, if you won't.
Opposed athletics checks.
Here we go.
Four.
Oh, thank God, seven.
So it's not a huge titanic clashing of blows.
You go to interpose yourself relying on the status of that action to do the heavy lifting
and find yourself getting in front of a big person walking fast and just get body checked off to one side.
The social reality of interposing does not happen here.
As Ursulaan keeps walking, goes to a back staircase.
With the weird noise of you going this, you guys hear footsteps.
of an approach as like Pomeroy is walking up.
I'm going to ask us to roll initiative.
Natural one.
Five.
Eleven.
Amay, you hear the approach of footsteps that you know to be on your passive perception,
know to be Pomeroy's footsteps.
Ursula is taking off.
Suve just hit the ground.
The fox looks confused and is looking to you for what to do next.
You are first to act in this tense moment.
I grab Suvie's arm and start to pull her up.
and try to tear off after Ursula.
Okay, you grab her, tear off after Ursula.
The fox looks at you and in your mind says,
boss, footsteps coming.
What do you want me to do?
Stall them.
The fox springs off of your shoulder to stand on a portrait and just starts pissing.
You immediately after that, Pomeroy comes in and goes,
what?
You little Creighton!
And you see the fox goes,
Creighton, I don't have a fucking monocle.
And then runs off...
You see?
And runs away, and he says,
totally aesthetic!
And runs off into the thing
as Pomeroy begins to chase us.
He says,
Man, please control your wild animal.
And Pomeroy's going to chase the fox
into the gallery.
He does what he wants.
Ursula, you are next to go.
So you just head off.
just I'm going down what I think, the nearest staircase.
The air is so cold, but still down here.
You feel almost like an icebreaker ship moving through, like, icy oceans.
Just to walk through the space here, it is much darker down to this floor.
And you see that many of the wall segments are empty down here.
Like they have space for more paintings than they've made.
Now that I'm here, I will open my.
myself back up.
The little foxy friend at the very back, follow the sound of my voice.
And as you move, you arrive at a painting.
Seated on the painting is a crouched gargoyle-esque figure.
There is a throne of white marble covered in gold.
Drapes. A small table has been knocked to the side. There is a goblet with spilled wine, red as blood, running down the steps.
And in the back of the painting, you see that there is the image of city in silhouette, framed beyond it by fire covering a countryside.
Seated in the chair, perched like a gargoyle, but still somehow in repose. So with the clawing,
clawed feet on the seat itself, but still lounging back a spined long torso, curled in relaxation and pleasure.
Long black wings coming to either side and face covered by a jester's mask held on a wand like you would see at a masquerade.
You find this painting.
Way shadowed, it says in your mind.
And in a journal.
Did she speak to you?
She spoke to everybody.
Crying out day and night.
Here.
At the citadel.
Oh, well, you know it.
Does she remain here?
But she was at one point.
Oh, yes.
Yes.
Purposed being here.
What do you call that?
A dangerous.
purpose that leads you far from home?
A quest.
Suppose you do call it to tell you how long ago she left and where she went.
I can't tell you if she's still alive, but that's a dangerous world for you.
You hear footsteps approaching of Suvianami.
Badly.
What would you take?
Take my painting off the wall.
Ami picking you up off the ground.
What do you do?
Uh, sprinting down the hall, uh, Suvie is immediately back in Port Talon.
He storms off and does something and the lack of control.
I remember everything that Steele has said and the way she speaks about spirits, that they are not.
Always to be negotiated with and simply managed.
And I don't want to believe that about my brother.
and yet in this place, I don't know if I can trust him.
So I will begin to cast Witchbolt with him as the target.
But I want to hold back and use for the first time my secret of contingency.
The secret of contingency, one of the powers afforded to you by your research as a wizard of the citadel.
Describe to me what this secret allows you.
you to do with your arcane magic.
Reaching back and looking over my father's research,
the understanding of anulclef, things that are unnecessary,
the indicative reflexive, the way that you can bend the U.S. of the lingua arcana
to play with the adjudication of a spell.
Suvi holds on to some piece of that way.
which bolt, so that when the condition is met and in her panic and fear that what happened in
Port Talon will happen again, if I see him move to interact with any of these in a way that
looks like it will disrupt the piece of this, the spell will go off.
You feel it almost like a ticking of a metronome that cannot finish its movement.
because it taps against something not yet present.
A clever, creative piece of spellcraft.
Where the spell is made whole,
and yet part of what makes it whole has not yet occurred.
Waiting in a state of suspension between the universe where its conditions are met
and the universe where its conditions are not.
Coming from prone, you've used, it takes half your movement to get up.
So you're slightly behind Ursula.
But there was a conversation at the base that would have given you some time to arrive here.
We are going to roll initiative one last time down here at the lower level.
This will be Ame, Suvi, and Ursula.
Seven, six.
Seven as well.
You have the same initiative.
Who has the higher dexterity?
I have a 17.
I have a 16.
One point of dexterity will allow Suvi to shout before the spell goes off.
Ursulaan grabs the painting on the lower corner and the upper corner.
Ready to pull it.
The wording of your contingency is very important here.
What was the wording of your contingency?
any move to disrupt
any move to disrupt
whether this movement
constitutes a movement to disrupt
for there is no purpose in grabbing this painting
outside of disrupting it
but
it is also not a movement that commits one
to disrupting it so we're going to roll
a pure luck check
if the wording of your magic was careful enough
for this spell not to go off.
Shaking.
And, Brea, you're going to have to roll it.
Oh, no.
And I'm going to ask Lou to call odds or evens.
Fuck you, dude.
You're naming the role that saves you.
You're naming the role where the spell doesn't go off.
So what I pick, if it's that, it does not go off.
Correct.
Or we roleplay drama.
Uh, uh, evens.
Eight.
Magic stays at your command.
Your control over the secret of contingency means that your magic, like you, is clever enough to know that there was a moment before it had to act.
Ursulaan stopped.
Your spells contingency is still there.
You've actually cast witch bolt already.
It's just that it's holding on a contingency.
Ursula, you have stopped.
There is a moment.
Ame, you are next to act.
I extend my hand to the painting, and I shout,
Truth!
As a command spell goes off.
On a very low roll,
you feel that the spirit within the painting
is compelled to speak truthfully.
Who are you?
Creature of shadow.
Why are you bound here?
Because I suppose my aims and the aims of the wizards were not the same.
When you spoke of my sister, is it true?
Please take your hand off the frame.
Shut up, Suvi!
Sister of yours was here, and I do.
And you see that the demon sneers in Amé's direction.
compelled by the witch of the world's heart to speak the truth.
Take my hands up the frame.
Spirit, to fester, the wizards who trapped me here were cool.
They have bent our world to their aims.
Your sister was here.
I could smell it on you as soon as you walked with the front doors.
Spirits whose woods touched the same.
same little island out in the sea.
A queen and green prince in blue ring bear could smell the bear on the badger.
I could smell it on you.
So took a little creative liberty.
And I know enough about the bear to know that you probably don't know who your mother is.
Not all kin are kith.
What would you know?
Do I deserve to be here?
And where would you go?
Should he free you?
My freedom is contingent on the plain nice.
Which of the world's heart?
How different from the wizard are you?
Come on, take me off the wall.
You know what that wizard was ready to do to you, don't you?
What are you talking about?
Looks like the party's over.
Everyone, exit.
This is an off-limits area of the collection.
And Pomeroy walks up.
just with the fox held by the neck, like, the truck with the neck, just covered in fox piss.
Thank you. I'll take that. I mean, I scoop up fox.
You see, he says.
Oh, buddy. He's so good. And I give him a treat from my pack.
You look at the painting and you see, Pomeroy says,
Please step away. These paintings are under restoration.
The last thing you hear in your mind, Her salon.
Every bon-bon.
Rest easy.
Ursulon's going to turn and hand on wave breaker come to stand behind Amé and Suvi,
but kind of be looking downcast at the ground.
Extend a hand and I try to place it in his.
I shake your hand off.
Well, I hope you've had a lovely time at the Kassov collection,
but unless there's anything else I can help you with.
No.
No?
All right.
What were your dealings with Grandmother Run?
I don't think I know what you're talking about.
You cannot lie to me.
I am the witch of the world's heart.
Congratulations.
Is there only other information about the paintings I can give you?
No, but there's plenty of information about you that I could give to others.
know of what I speak.
Now tell me
what were your dealings with Grandmother Run.
Give me a
persuasion check to like correct
actually this is intimidation, but do it with
advantage because of what you are
insinuating.
21.
The incredible
use of a true name
in that you do not even have
to speak it, but just
suggest that you can
give it to more people
is an incredible
example of witchcraft.
And you see, Pomeroy
goes,
let's adjourn to the cafe.
And his shadow
flickers into
minnie. And that's all
for this. The wizard,
the witch, and the wild one.
Oh my God.
Yes, curse, curse, curse, curse.
That was Lou Wilson as Ursula
Erika Ishii as Amé, Abria Ayangar, as Suvi, and Brennan Lee Mulligan, as everyone and everything else.
World's Beyond Number is edited, designed, and scored by Taylor Moore at Fortunate Horse,
with additional sound designed from Michael Gelfy Studios.
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