Worlds Beyond Number - WWW #34: Something to Remember You By
Episode Date: August 27, 2024The arc is now over and it's time to part ways. You've got a long trip ahead of you, why don't you take one for the road? A memento of our time together in the North. Now that the accounts are settled... and the elders have a new project to keep them busy, collect your parting gifts, consolation prizes, gift bags, powerful arcane devices, your phone charger and the doggie bag, and then a wandering we will go. Be careful out there, the weather can get rough.Thanks for coming along with us on our journey to the North Pole, and keep an ear out for our announcement about the release lineup for September! Lots of good stuff coming your way, especially if you join us on our universally beloved and respected Patreon, it's only $5! See you there!Worlds Beyond Number is:Brennan Lee MulliganErika IshiiAabria IyengarLou Wilson and is produced, designed, and scored by Taylor Moore at Fortunate Horse with exquisite design and editing help from Jared OlsonSPECIAL THANKS TO: Tazer Army, Shannon, and Amanda Freberg!Transcript of this episode coming soon! You can find transcripts of all our episodes here, for free, on our Patreon.Our album art is by the great Corey BrickleySome additional ambient sound design comes from Michael Ghelfi Studios. You can get their sounds and music for your home games and VTT as well, which we enthusiastically recommend.
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This is the sound of Worlds Beyond Number.
The fire crackles.
The keep is filled with wood smoke and the smell of coffee in Ursulaan's hand.
Standing by the rug, blankets on the ground around you.
Side by side are Ursulaan and Sufi.
The silence permeates the space.
Reflections of what has been said here.
And Ercelon, I'm going to ask you for an insight check.
right away.
Only a nine.
It's hard for you to see truly how Suvi is doing in this moment.
The emotions are just so raw and the experience of going through this so deeply unpleasant.
Suvi, give me an insight to check.
21.
In this moment, the force of how you were shouting, you feel pins and needles on
your forehead. There is some kind of buildup of acetone or some kind of acidic thing in your
very dry mouth. You can feel yourself being top heavy, almost like you want to fall over.
You are sleep deprived to a level where you can smell the inside of your own nose. Your skull feels
weightless and like it wants to kind of float away into some other realm of consciousness. And the
thin ribbon is connecting your mind through your neck to your body. But man, your mind and body feel
far away from each other in this degree of profound exhaustion. You mechanically have two levels of
exhaustion, which means that you are rolling disadvantage on ability checks as you have been.
And now also your speed is halved. You are, you've entered the point where regardless of your
dedication and focus, your body is sluggish.
Your body is in open rebellion against your mind.
Great.
Another thing I'm in a fight with.
Delightful.
Suvi looks down at her feet and realizes she's standing
and has that like vertigo pan of like,
nope, this is a lot right now.
And it's just going to like slowly clamber back down to sitting.
And I think he's just going to kind of watch Ursula.
for a while
because
yeah that was big and went
so wide
and there's too much happening
and all of the panic of
what could be
coming next
for Suvi
and her home
specifically
are just one of those things like
if you turn your attention to it
I just don't know
where to get the energy
to react or even
understand it all the way
so it's kind of simpler to stay
in standby mode and like
a heliotrope just sort of
watch the sun
that is Ursulaan and his kindness.
Ursulaan is fixated on
making coffee
and I think it's just giving
extra attention
to the task so that to keep his mind from wandering.
The amount of emotion expressed in the space over the last couple of minutes
has been too much for him,
and I think he is desperately trying to find a kind of internal sense of calm
is going to finish making the coffee without making eye contact with Sufi,
hand her a glass and kind of stride over to the window near the entrance and look out. I don't know.
Thank you for the coffee.
You're welcome. I think Zivi can't bring herself to sip it because every time she just like
swallows, it's not like burning in the back of her throat. It's sour. It feels like if I
drink the coffee, I will throw up from the stress of all of this. So I'm just holding it.
If they say yes. From what I understand, when the council moves together as one, they are able to enact
great power on the world. But when there is dissent, they cannot achieve the same.
level of greatness. That is why Marara was so displeased with Wren, because she prevented
the council from achieving that unanimity. So should Amé continue down the same path as
Ren? It will come, but it will not be as it could. Had Amé been destroyed.
If you don't want to answer it, the witches, the Citadel.
If everything you heard in that meeting is true, would you fight with them?
Ursulaan is going to turn to face you, feeling the weight of the watch in his pocket.
No, I think when I leave this place, it will be to find those like Morrow.
Tomorrow, seek to hurt, my brothers and sisters, but my love for you, I am your protector,
and I will not raise my hand against you.
Suvi just nods.
It feels weird to thank someone for that.
I am just beginning to figure out how much I don't know what I took for granted and what I traded away.
And I explain as best I can remember even with like the sort of strange imagery.
what I saw in the Identify spell
and the like blocking
from the pendant
and the modify memory
with the gayas sitting behind it
I can only assume
that this magic was the doing of the Citadel
and I can only assume that I agreed to it
I have never known reason to divide my loyalty
the tear down
my home
I want to save it.
I think I need to go to do that.
Or at least try.
Ursula, if I stay and they vote for war, they won't let me leave.
I have to go now.
I'll escort you to your ship, and you will be on your way.
I put the instructions for your bridle.
They're written down.
Examined it?
Yeah, you Erslan.
And I pushed myself up to stay.
I grab my things and we'll stand by the door, ready to go.
You pack up from the keep as you get to the door,
and Ursula is at the door waiting to escort you.
You look up and see that tower of the half moon where that wand gleam.
Look towards the main keep here.
Ursulaan, you feel that watch in your pocket holding the golden bridle
with Suv's written instructions in your hand.
and have this moment where I think Ursula, you feel the watch, you look up at the tower with the wand, but time is also short.
You have won much from this place.
Ursula, you saved the witch, Hakea, from betrayal amongst the spirits in her retinue.
The man, you refused an offer from the man in black.
You hold a gift.
from him within your pocket, and you know things about this world. You know you have a sister
that yet lives in this world of mortals. Sufi, you came here with a box of mirrors and made your
diagrams. You saved the life of your true friend, followed orders you cannot even remember
being given and outwitted one of the most powerful witches in this world and now walk to exit this
place, freestanding, having done all of the things you promised you would do. And beyond that,
you now know that even if she failed to persuade the coven, Ami's intentions, if followed through,
will spare great harm from your citadel.
Even beyond the orders you were given,
you have ensured some safety for your home
under your own power and cleverness.
I think, yeah, eyes sort of at the top of the tower.
Suvie, who has a measure of her composure back,
but is still just really beaten down
by the longest day.
Okay, that I have, half formed,
and I have no intention,
but it is worth saying because I think them,
and you deserve to know the full scope of my imagination.
I think it's important for the witches to know
that when we met Emless, a chalice of Rove,
The thing possessing her bragged about killing witches.
And I worry that this coven is aligning themselves with someone whose intentions are not well known or understood.
If there is power in the coven as they march to war, the meanest part of me says that destroying the coven could eliminate the threat.
If Amay simply chose to leave the coven before the end of the conclave, they would be at an even number and the power of their group dispelled.
I don't know if the wand has any place in that, but as we've walked here, my mind cannot help but regard it.
And the power there is something, alas, to stop the wholesale slaughter.
do my best to find out anything I can about the Antivalist's claims.
I know there's a lot happening if I go home, done my duty, and push to be more in a circle of trust.
Leave me when I say I will not allow the wizards or any other part of the Imperium, spirits, or other people.
Whatever I have in me, I will set to that effect.
and I don't know when I'm going to see you again, so I think I'm just delaying saying goodbye.
I'm sorry for all the ways I've hurt you, especially the ones that I didn't notice at the time.
I know you're not really my brother, and I know you have a family and they're here.
But in all the ways that matter, you've been family to me, so thank you.
Ursula is going to embrace Sufi.
hugs him back
with like
all of that energy
of like
I want to like
remember what it feels like
to hug you
because I think
there's something inside
of like
the exhaustion
and the fear
in this moment
of making it out
she understands
intimately well
and I think you can see it
that sense of
this is a trap
and I got
I have to get out
and I just want to
remember this
I think still embracing you, but kind of pulling back so that I can see your face.
As long as going to go.
I believe in you, Sufi.
And I believe you.
There is so much.
And I know you will do great things for all of us.
You so much.
And I love you.
Flurries from on high of blinding white, icy, flurrying snow.
Do you see the shape of the meridian?
Its lanterns lit, awaiting you at the end of the long pier.
Please protect her.
I will.
And if ever you have need of protection, simply call on me.
And I will find you.
You ever need any help in the world to make my way to you?
I know.
Deep breath to worship.
Your last and most crucial thoughts to your true friend, the trap.
the trap closing.
You feel yourself escaping it.
You have left early.
Like someone who has gambled in one big
leaving the casino before night.
Night falls on too thick.
You know that there are some last opportunities within this place.
You know that there are some last tricks to be played,
but you have won treasures,
too dear to risk any more.
And as you trudge through the snow, Ursulaun, you see Suvi's proud countenance diminish under
exhaustion and the freezing wind as she makes her way to the pier of the skyship of her
home.
The hatch opens in the hands of waiting wizards.
Welcome sky.
Urslan, the doors close and you are separated through gates.
from the wizard sky and separated through the palace by the witch ame what is ursulan feeling ursula
feels cold i think there's a moment where tempers have been so high that i think this moment of
pause. Ursulaan really
remembers where
they are and
how
solemn and
isolated this place is.
And I'm going to try and
find the Antivalist.
Give me an investigation
check. Ten.
It takes a long time.
You know
that the Antevalist is somewhere in the palace,
but then remembering
Amé's words,
you end up finding a very cold trail of the fox.
You smell the fox's scent.
Follow that to a door in a hall where the fox's scent doubles back on itself,
meaning that he walked this hallway and came back,
and you find the scent suddenly stop in front of an unmarked door.
Ursulaan is going to knock.
Uh, so sorry, almost ready.
I'll be one moment.
The packing the, the extra dimension, well, hidden.
And you see that the door opens and Tephmet looks and goes, oh, sorry.
Hello, hello.
Ursula.
Yes.
Tefmet.
Yes.
You're at my door.
Hello.
Hello.
I was wondering if I could look at the things you brought more closely.
You see a site that you actually, give me Arcana as you look at it.
15.
You're looking at a small, red snake skin leather suitcase.
Big enough for someone to pick up in one hand.
It has brass handle on another sort of leather cord.
and it looks sort of well-made.
It's that sort of old handmade luggage.
One of the largest pieces of keystone
is being shoved into the suitcase.
It can't fit,
but it's a different size than you saw it.
And what you see is that the point of it is small.
You are watching something that Ursula doesn't necessarily have the language for.
But in the world of spirits, there are homes that are bigger on the inside than the outside,
and that happens all the time.
But it happens with a kind of grace and fluidity that is never remarked upon.
What you're seeing here is the vulgarity of the magic of space and dimension rendered in literal magic.
So the stone is getting smaller as it's pushed into the suitcase.
So you know that it's the same.
size, but literally, like, looking into this, as it sort of rests on the edges of the suitcase
where the clasps are, its point goes into inky blackness and gets smaller, but you know
that it's not actually getting smaller. It's just that in that suitcase, eight feet is two feet
wide. And it should be graceful and poetic, but instead it just looks comical.
and alien.
As you can see, Tephmet has been trying, like, jumping on the bed,
trying to get a rock in a suitcase that's bigger on the inside than the outside.
Do you need help with that?
Oh, well, the magic, well, the spell, the enchantment on the luggage works fine, I think.
So I don't know if it needs to be reenchanted or not.
but normally the stone, when I place the stone, there's sort of an asymptotic relationship
to the dimensions as it approaches.
But what I'm finding is that though the spell seems to be working, the stone is getting
caught, the edges are getting caught on the actual material object.
And so, or is that what you're offering to help?
me with?
I believe so.
Yes. Oh, you've isolated the same problem that I have, which is fundamentally that the spell
seems to be working, but in terms of the dimensions of the object, I believe I may have
loaded it into the contraption at an angle less than optimal.
I put the, I should have put the fat end in first.
Yes.
And I don't know how to fix it.
Has the vote happened?
I know.
I've just come, well, perhaps by now,
but the conclave is currently or about to meet.
Yes.
If as an honored friend,
you perceive any aspect of the greater binding
that alludes me in this moment
about how to ameliorate the instance of magical,
and just begins to gesture flusteredly towards the stone.
Yes, I'm going to.
I'm going to pat them on the shoulder.
I want to open myself up with divine sense and just kind of examine, as I kind of go to help, also see if anything comes up.
Do you sense powerful magic coming from the pocket watch?
You actually hear, as you put, as you attune yourself just for your divine sense, you hear like another tick.
another leg
in the pocket watch
as your divine sense is activated.
But looking at the stone,
yes, you see that there is some
sort of residue on this,
you know, you can tell that it exists
in both the spirit and the reel very palpably.
But I think as the Antibilist begins to describe
the magical problem
that's unfolding here,
you look and just see that
Tephmet is not very heavy.
You just see that the stone,
You're literally like, okay, a very scrawny wizard is jumping on a big rock trying to get it in a suitcase and it's not quite happening.
This seems like a job for the strongest man in Silbury.
And I'm going to try and push it in.
Go ahead and give me an athletics check.
20.
Yeah.
Yay!
Oh, redemption.
You immediately, I think on a 20, you just take the suitcase off of the bed, which is, it's like you can't get a good point.
push on this thing on a giant bed.
So you take it off the bed and pretty easily push down and the suitcase is not, it's sturdy,
but whatever bands kind of go around where it clasps, you just push the rock through and it
vanishes into the suitcase.
And time of Macos, my word, that magic was so graceful I didn't even perceive casting.
There was no casting.
It's kind of like a physical puzzle almost.
It's like when you try to move a drawer,
but you don't take the drawers out beforehand.
You just have to kind of take a step back and just look at it.
These secrets will reveal themselves.
You look in Tephmet's eyes and they panic
as they remember the last time they moved a chest of drawers.
They just waved a sceptor and watched a chest of drawers
dance down a hallway and they're like,
mm-hmm, mm-hmm, exactly.
Yes.
Yes.
Anyway, I also wanted to speak to you
because I'm wondering if I can help.
Oh, yes, absolutely.
Well, so, oh, and sorry, I just put the stone in there.
You wanted to look at the, I'm putting these in last
because they have to be carefully wrapped
and points at the glass discs.
But yes, I have to be.
Help in, do you think that the coven is going to move in concert with the, with the library?
Or?
I don't know.
I may seem to believe they would, but truly I don't know exactly what I'm asking, but there's just, I want to do something.
If there are more great spirits being held in this way, of course, assaulting the empire directly is one way of handling it, but if there's a way to free or support the great spirits that are currently being held or attempt that they are attempting to hold, I would like to do something.
Tephmet inclines their head and says, well, of course.
a noble and honorable aim.
To my knowledge, my library knows of no great spirits currently bound.
You have actually witnessed the closest to a true binding of a great spirit that we are aware of.
The danger comes in knowing how close the empire is to accomplishing this.
skull. Ursula, I was sent here by my library that has existed hanging by a thread for some 200 years.
I was sent here because we believe this is our last chance. We believe that some degree of the safety
we have in hiding will become irrelevant if events are allowed.
to unfold as they might.
And so we are doing something that we have not done in quite some time.
We are taking risks.
I am taking risks.
I have taken risks, many, which is not in my constitution or temperament to do.
But we do not choose the hour of our coming.
We arrive in the midst of a great and unfolder.
story and play the part that we must play.
I had never heard of the man in black,
outside of some oblique references in text before this moment.
And my understanding was that we were to join our efforts with the Coven,
and I have now discovered that the Coven is joining its efforts with a much larger effort.
If I help you, um, if I help you, which I think I should, who am I helping?
Me?
Uh, give me a persuasion check.
20.
Understood.
You are the guardian of the witch of the world's heart.
I am.
And also the wizard's guy.
That is well.
The Witch of the World's Heart committed openly to a deceit in the meeting that we had and spoke in defense of the Citadel.
To what degree, if any, are you bound to honor the compacts you have between the Wizard's Sky and Ami, Witch of the World's Heart?
How do you mean?
I saw truth upon your face as well as I can recognize it when you stood to speak.
to me when you saw the discs.
I believe that some...
I came here to change the hearts of witches
and believe that I may have left no heart more changed than yours.
I believe that.
I believe that I showed you things that you...
And the world needs to know are true.
But I also know that truth, real truth,
is quickly and shatteringly ignored by the stout-hearted
when the objects of their affection demand it be ignored.
What I mean to say is,
there is no way I can see to help you without exposing myself,
my library, my loved ones,
and the knowledge that we have worked to gain.
If that knowledge, if that family is shared,
with a wizard of the Citadel or a witch who may or may not have signed a contract to speak on their behalf,
then regardless of the openness and honor of your own heart, I have committed a great foolishness.
If I help you, am I helping you, or am I helping those you help?
You are helping me.
I came to this world when I was young and have been trapped here for some time.
And my love for Amé and for Sufi is from a time before they held any station,
be it Archmaid Apprentice or which of the world's heart.
My connection to them grows from there.
And whatever they add to their own responsibilities is business of their own.
You watch on that 20 persuasion.
Ursulaan is so honest of intent.
And the persuasiveness is not that of a honeyed tongue,
but of a golden heart laid bare for people to see the purity of his intent.
You watch Tefmet vacillate between a deep fear of a world that they have caused to believe is filled with enemies.
and mutter under their breath.
The hour of risk is upon us.
And go to a small leather satchel, open it,
and remove a brilliant red piece of parchment
in a shape almost like a bookmark
or the tag of a coat hung in a great hall
as one enters a vast masquerade.
It is tall and rectangular, beautiful, rich, thick red parchment with silver ink written upon it.
The ink is in dotted lines and has a list of fares on it.
There are small signs of currency put upon it, but the numbers are not numbers you recognize.
They are not the digits zero through nine.
They are other digits in a strange numerology.
And you see that on the top, you see Tephmet says,
when you travel, what appellation do you travel under?
What are you called when you make your way through the world?
Bear.
Bear.
Bear with any identifier upon it, or no?
I have been known to embellish
and often describe myself as the strongest man in Silbury.
The strongest man in Silbury.
Writes the rest of it on the name portion
and then goes to the destination
and puts, there's a little thing that says destination
and writes a glyph.
And you see the Teffman lifts it,
puts the middle finger of their,
left hand and their thumb together, kisses the space where the digits touch, and blows a gust of
wind onto the sigil, and you hear the word.
They hand this parchment to you, which you now recognize as a ticket. And you see they say,
well, strongest man in Silbury, have you ever seen or been on a locomotive?
No.
Make your way to the free roads, far, far, far to the south.
Bored any locomotive bound for anywhere, and you need but hide this in your papers of travel.
Listen for the stop, Norwara, when it is announced.
It will not be heard by any other passenger on the locomotive.
You may bring those with you that are in your trust, but I beg you,
beg you, beg you, bring only those you think I should trust as well.
I will.
Tephmet hands you a ticket.
I take it.
I hope to see you.
If your aim is to see the harm done to lost spirits in this world, know that great action must be taken to stop the binding of great spirits, but there are no.
many spirits bent by empire to their will that are not of great station.
Fewer are the gifts and tools at their disposal to free themselves.
If you wish for a way to find and aid them, it would be my honor to aid you.
Ursula is going to smile and look up at the discs from the not-amantic apparatus.
You can give me
Nature, Arana, history, or investigation.
19.
Yeah!
Let's go 19 Arana.
You approach them with your divine sense still active.
As you approach and study them,
cleverness, study, attention, and focus.
The power of your breath is within you always.
And in the world of spirits,
It is the strength of will and beauty, majesty and wonder alone that moves great workings.
But you are in a vulgar world, a world of strange lines where points intersect and attention must be paid.
And yet, are you not one who pays attention in ways that even the great and mighty wizards of this world do not?
you look at a suitcase moved to the floor so that pressure might be put upon a stone
in a way that escapes one you know is probably a genius.
And you look at these discs.
You are not a lost cub.
You have learned hard lessons in this world.
And you feel clarity like untinted glass come to you on a 19 archaunted.
You feel the pocket watch in your pocket, feel the ticking still, and wonder did it not have a glass covering as well?
Move the watch from your pocket?
I do.
You look at it. The glass in these discs slightly tinted, not full transparency, instead made and changed to affect the creature underneath Naram.
The glass on this watch, with your thumb you feel the possibility of the glass to move.
And you look now with your divine sense still active.
There is a fourth hand on this watch that was invisible to you,
but for opening that eye of the spirit within yourself.
And this fourth hand swivels ticking like the hand.
of a compass as you hold it and move it horizontal it points faithfully in a direction you also see
writing on the inside visible only to the spirit only to one with this divine sense
let the arcana understand that should you ever access your breath and open that divine
sense with the watch in your hand.
Should there be a spirit within the breadth of your divine sense that is bound or captured
as if under these glass discs?
Ursula's going to finish reading and put it back in his pocket.
Tephmet bows and smiles.
We have to roll the dice, but I feel good about this one.
I hope I see you.
at the train station one day.
I look forward to it.
Tephmet puts their hand out
to shake your hand.
I extend mine.
They shake your hand
and you can tell that something
deeply frightened within them
is set at ease by the power of your presence here.
Bootsteps up the gangplank of the meridian.
Arms and hand
welcome you within.
The wizard-sworn gazes at you.
Captain.
Let's go now.
Make ready to ship!
And you see wizards get to work.
Walking up to you on the...
So the gangplank goes up to the deck.
Up on the deck, you see Raspur walks up.
It goes, Captain Sky, where are we successful?
Yes.
Very well.
Do you have the object that I might remitted into the inventory?
Just immediately.
insight can't give a little insight check
go for it
a 19 and 18
21
you rolled a 21 with disadvantage
yeah I got a 19 and 18 on the dice
this is
not something you have to accept
and the insight into this
he is the quartermaster
and there's a degree of
forwardness in what he
he's asking, but you see that he doesn't seem to be perturbed or concerned because you see he has
unshakable confidence that you are going to hand the music box to him.
Suvie looks around at everyone else moving to action and this person demanding something of
me seconds after limping onto my ship. And I just give a firm little nod and try to
the pull, whatever venom is still in the back of my throat from a very bad day.
Out of my tone and just look at him and say,
get the ship off the ground.
Give me an intimidate check with advantage.
You'll be rolling straight.
19.
Raspper looks at you and you see a look of worry,
doubles and then triples over on his face.
face. He is stunned and caught off guard. He immediately bows and says, my mistake, my mistake,
Wizard's Guy, because this is a Citadel ship and you're a Wizard of the Citadel. He does not
outrank you here. He was just someone put here on your crew by steel to fulfill quartermaster duties.
And you know, you think he might be imperial. He's wearing all black. But there's a moment where you read the
concern and fear in his eye.
And what you recognize is that he recognizes that you recognized that something was done
to you.
And there is a moment, much like something that he was anticipating being smooth as the
surface of mirrored glass.
Instead, it's disrupted by your own cleverness in finding a thing you were never
intended to find.
And so your intimidation doubles.
not only with the weight of your command that he has no
honest recourse. He is not supposed to outrank you here.
He is not supposed to give you any commands or instructions.
And in front of your crew, you say this.
He is embarrassed and he also knows that there are suddenly things he does not know.
He bows and vanishes into the shadows.
Suvie slowly makes her way into the office, into her study.
and without the little extra display that she normally does with her staff,
like looks at it as she walks and peels back the illusion.
And it looks once again like a staff of the Citadel.
And I'm going to go into my room and do my best to not immediately pass out.
You go into your room and there's a knock at the door almost immediately.
A wizard sky?
Yes.
And you see the wizard Maddie opens.
The last time you saw her, she was weeping and terrified.
You see, she says, we're leaving right at once.
We've made all efforts already.
The ship is about to take off.
There were messages that there was no safe way to get you within the palace.
We did not want them to be spied on,
and we thought that any magical means might be detected.
Correct.
But I transcribed them.
They are private.
There was no other way for me to take them down.
And I'm sorry if I know more of your business than I should.
And you see that there is a piece of parchment that begins with
to the long lost, beautiful, and ever-present sky.
I write to you now in uncertainty,
but in what I believe to be safety.
I am garrisoned in the town of Abison,
here with Tamori, As your battalion, and Wizards of the Citadel.
For here it has been retaken,
and we now chase down the forces of Gouthmi still hidden within the Shroud Mountains.
I have thought of you often in my time here and wish that my departure had not marred
a wonderful and important celebration of your name cloak.
Well chosen because I know you are ever present looking down on me.
Abison is a foothold for what will come next.
I cannot share in this missive as the dutiful and attentive Wizard Maddie is not cleared for the information I would otherwise share with you.
However, what I can say is we are set to join our forces in two days' time at the bridge holding the River Lithewin.
Give me a history check.
And this one you can roll with advantage as well.
Rolling straight.
13.
Suvi.
you feel like you've heard the word
Lithwin recently, but you don't remember where.
It does that thing of triggering
memory without bringing the memory out.
It's like Lidthwin, where have I heard that?
And then blank.
The note ends, if all goes well,
these lands will be liberated once more,
returned to the banner of empire.
My hope is that I see.
you victorious once again, this time marching confidently down the main thoroughfare of Malacanth
and beholding the wizard's sky as I now know her. A wizard is known by their secrets. Therefore,
it would never do in the presence of a faithful transcriber to give name to the feeling I
carry in my heart for you. With honor, pride, service, and devotion,
The Wizard Silver.
This was three days ago.
It would be maybe the happiest moment in her memory.
But that little seed of doubt that she planted in herself
when she finally asked a why and looked for an answer
makes all the little details in his letter,
jump out and she feels the warring of a machine that is well-oiled and well-practiced and for the first
time shuts it off and as hard as it is she silos the tremendous love she feels for silver
from the things that she's learned of what the citadel and empire are capable of of
and doesn't have the time or bandwidth or strength
to segment it and make them sit well with each other
and opens up her spellbook,
which is also a notebook and where she keeps all of her, like, errant thoughts
and turns them and a curiosity
that she is left in hibernation for so long
onto the motives and movements of the empire she serves
and starts to try to put together why,
like where and why the troop movements would be here after Fort Kearing.
Tired beyond reckoning,
the snow and storm raging outside your window,
you bend your mind and ask it for more.
You cannot even feel in the depth of your focus,
the power of the meridian rising from the pier as the last ropes are stored.
And only in the back of the space left, absent-minded by your intense focus,
does some part of you hear the helmsman shouting,
It's made course for the citadel at all haste.
It is south through high mountains and end.
In the conclave chamber, silence rings out, and injury which of the wind and stars stands.
It is settled. The coven of elders moves in concert with the stranger, king of night.
Against the citadel. This coven is not unanimous in its decision.
those sisters that have voted to move against the citadel in this way may bring their domains to bear and those gifts which are shared between us.
For those sisters that have voted, no, our participation is our own, an injury makes eye contact with Ahme here.
This conclave is concluded, and it is my pleasure and honor to extend for the passing of one.
one hour, the remainder of my heartfelt hospitality.
And she removes a medallion with multiple sort of spinning rings, like a gyroscope,
flattens the ring so they are all in alignment, and turns a tiny hourglass of silver sand.
And as she stands up, the conclave is concluded.
You see that Hakea stands and looks over at you sort of grinning ear to ear in her ancient face and says,
Exciting.
Grimor and Marara
both converge on
injury, who's just still standing in front of her throne.
Marara says, what is the meaning of the...
Grimor says, you, you more than anyone,
wanted this to happen.
You wanted this to happen, even if Marara was gone.
And you see that injury looks and says,
Sisters, we were not going to achieve unanimity.
With Amé, a member of the Coven,
an extra vote in the affirmative.
would have only served to bind my hands.
If you wish for my aid, you can ask for it.
Favor by favor.
Marara turns to look at Gromor.
Gromor turns to look at Marara,
and you can see each of them consider,
as they look at the other,
should I have been working with you this whole time?
Injury looks and says,
Now you feel excuse me, I have some business to attend to.
I have been surprised, perhaps,
one too many times within this conclave, and I think at time I withdrew to my library.
The star's light over the past two days may hold some answers for me.
And she moves from this place.
As she opens the doors, Ursula, up in another hallway somewhere, you see the torches flicker,
and looking through a window, you see Injory's face form in the aurora.
Borealis. Suvi, in your airship now miles away, you look and see her face the size of a corner of the
sky, called down to her own palace. Guests and assembled retinue of the Coven of Elders,
the conclave is concluded, and I invite you with all grace to make your way at your leisure
within the coming of the next hour from my sanctum.
The weather soon will turn.
I turns to the fox and says,
You know, there was a tavern in Poma that at the end of the evening,
when they wanted everyone to go,
they would just dim the lights and start playing songs.
This feels a bit much.
You see, the fox looks up and goes,
A wandering we will go.
A wandering we will go
As injury leaves
You see Grimor and Marara
Gazing at each other
In this sudden wondering of like
Is there something I did not see in you
That I undervalued
If I had made different choices
Than to trust injury
Would this all have gone differently?
And you see Hekea
Pats you Ame on the shoulder
And says
You made the right choice
For your domain
Don't second guess
yourself, the coven should only be
unanimous when it's unanimous.
And she gets up and says,
Sisters, let us
speak of war.
And she
Damn, I'm on this woman's
team.
I don't like that we activated gangi in this way.
Exactly.
Go back to this league. Yeah, she's
really awake now. You really fucking
did it. She walks
over, Marara and Grimor turned, and you see
that Marara says,
injury now will only aid us.
She says, yes,
injury will draw blood
from each of us for her help,
and we will need to choose it carefully.
But Marara,
you must set up counsel
with the man in black for each other for once.
Myself and Grimor have more than enough to give.
No tower is built so high
that it is removed from the forces
of the wild and the wood.
And you see that
as the fox looks up at you,
you see those three witches that all voted, yes, begin to walk away.
And you see Marara goes, and Hakea reaches up and pats Marara's back and goes,
you had a hard conclave, it's true, but that's all right.
You'll do better next time.
And says, the man in black, we should meet with him sooner rather than later.
What you should ask him for first and foremost is a list of names.
Grimor can use a list of names.
And they take off walking together.
What do you do? You were the last witch in the conclave chamber. What do you do?
I exit the chamber and I head back towards the keep of the world's heart to gather my things.
You arrive back and it is quick work to gather your things.
And as you gather them, you have the realization that you don't know how you're getting out of here.
I go to find Ursula. If I see Neif along the...
the way. I'd like to speak with her.
Go ahead and give me
an investigation check.
I think that as you are searching for her,
on a 10,
you have an hour left.
You've used, I'm going to say,
10 minutes of it to collect your things.
It's not hard to collect them.
You also see that Suvie's effects are gone.
With 50 minutes left on a 10,
I will allow you to spend,
and either five minutes of the hour left to find Ursula.
Or you can spend 15 on a 10 to find Neif.
How about Toff or any other little spirits in the gas?
Toff, you know exactly where he is.
Okay.
I'm going to go head that way.
As you head that way, I think you find, on that 10, you do find Ursulaan as you walk through the hallways.
Ursula, you are descending from your meeting with Teffelan.
Matt.
Yes.
Through one of the large, icy windows in this corridor, you behold the far edge of the
mountainside, the front gates of the palace swing open that you cannot see them.
What you do see from the great fire are the shadows cast of the witches of the Coven of
Elders, Marara, Gromor, and Hecaya, with their vast retinues, step out of the palace of
the witch of the wind and stars. Hakea holds her hand aloft. The snow swirls, shadows lengthen,
and all of the beasts of the wild hunt, the spirits of the woodland green, and cross the crow,
Marara's familiar, surge forward into shadow and snow, and the witches of the coven of elders,
depart, leaving only the mistress of this palace, and Pame and her friends.
You finished descending the staircase to find your true friend, Amei, at the base of the Tower of the Half Moon outside of the Keep of the Watching Fire.
Oh!
You seem packed and ready to go, Amay.
I go in to hug him.
Oh.
Well, not us.
Hopefully, I look up at him.
We are not going to war.
And she's gone?
Yes.
she feared that
Yes, good.
One last step and then we have to leave as well.
Do you still have that saddle?
Bridal, but yes.
You arrive at the base of a spiral staircase.
Through the doors at the base of the staircase
is the keep of the watching fire,
which is you see the small bucket of coal
where you found Toff,
and suddenly realized that this spiral staircase,
the tower is not the keep.
The tower is the tower of the tower.
the half moon, the tower from which the wizard's sky beheld a gleam in its very highest room.
As you arrive at Toff, there are about some 40 minutes left within the hour.
Coal bucket in front of you and Ursula on by your side, the fox with you.
Ami, what do you do?
Are you there?
And a little lump of coal sprouts up again and goes,
Oh, hello there, army. How goes the conclave?
Well, I wasn't destroyed, but now...
Congratulations.
Thank you.
Every day, not destroyed is a good day.
But also, I must leave soon, and the witches are joining with the man in black
and marching upon the citadel.
I don't know if you have any context for any of those things, but great war and turmoil is afoot.
and I must need leave.
But I wanted to make sure that you and the rest of the spirits,
and especially the newest apprentice,
at which of the wind and stars keep, are provided for.
That's awful kind.
Well, if you wanted to say goodbye,
why don't I run off and fetch Neif for you?
Uh, okay.
All right, I should be back in a few minutes.
Hold on.
You see, he gets up and goes,
and just spins wildly, tucks his arms and legs into his body,
and a lump of coal ricochets like a bullet through the palace of the wind.
Ping, p pipping ice and just shoots down the hallway.
Ooh, is that?
That's tough.
He's a coal spirit.
I think he's actually a diamond spirit, but he's a little embarrassed about that.
Actually, I think I'm going to go and, quote unquote,
see if Suvi
I'm going to go see if Suvi left anything
upstairs really quickly
And you know this is different than the Crescent Moon Tower
But this is the tower of the half moon
Yes I do
Yes you do
That's what I thought
So you see the fox looks up at you and goes
Boss this is not Suviz
Ooh
Well
I can't read
But if I could that sign would say there's no snakes in this river
And
Ursula, so confused.
You all right?
Yeah.
You all head up a spiral staircase looking for suvies quarters.
As you arrive at the top of the tower, you see that there is a simple wooden door with a curved sort of latch handle and a keyhole within it.
Can you, can you do the thing?
Is there some sort of a thing you can do to see?
see if there's magic?
Or?
Yes.
I'm going to detect magic.
You cast detect magic.
The Witch of the Wind and Stars has placed a binding spell upon this door.
There is a lock upon it.
It does not look as though the door is trapped in any way.
You feel perhaps as though the greatest secrets of the Witch of Winden Stars are not left within this place,
but that there are.
Some effects of hers that she did not wish wanderers within the palace to be able to alight upon.
A single spell of binding rests upon the door.
I communicate that to Amé.
What I know about spells, binding spells, for...
Oh, wait.
Arcelon.
Yes.
Did you poke that lock with Wavebreaker?
If you would like me, too?
I would.
Yes, thank you.
All right.
It's a sword, not a key, but...
And Ursulant's going to bring out Wave Baker,
and I don't know, very similarly to just kind of the awkwardness with which,
when they broke Amme's curse,
because it's not a being.
It's just going to kind of bring the sword near the door.
As you bring the sword up,
you are going to cast Dispel Magic,
which is the other spell attached to the sword wavebreakers.
21.
Weielding the sword at a lock, like you're waving a kind of magic wand,
that awkwardness persists for only a second until you find your breath.
And your sword arm steadies, holding it level, is effortless, and you can see it.
Magic is real.
The spirit is real.
And you see that this magic is the will of a mortal woman.
bending the spirit to a shape that touches the reel.
And it's as simple as leveling the point of the sword,
twisting it into the fabric of magic,
and a small cut at any place along that fabric
will turn the fabric into ice and shatter it as clear as crystal.
Ursulaan finds that texture in the kind of in the reel,
where magic and real touch and applies force.
to snap it.
You hear a tinkling,
shattering noise of the spell being broken.
And the door stands before you mundane.
Okay, let's go.
All right.
Let's in.
You walk in and behold a room of treasures.
The artifacts, the prows of a ship,
tall staves, mirrored glass,
swinging ornaments in space,
suspended by strings,
invisible over heaps of silver coins, pedestals of white ice, encased in glass upon them,
are artifacts displayed and under glass.
Both of you give me perception checks as the fox's tongue lolls out of his mouth,
and he goes, uh, uh, uh, uh, uh, uh, uh, 18.
14.
Okay.
On, on, on a, on a, on a four.
14, Ursula, right away, you clock it.
Resting, laid across a marble bowl, filled with water frozen over as ice, is the wand of covenant, the foundation of this covenant.
It is a gorgeous and yet undecorated artifact that has lived in this world for a thousand years.
It is a braided wooden wand.
The braids of it in the grain of the wood itself,
with different strands of wood crossing shades of deep, warm brown,
to a bright and almost brilliant red.
Traveling along the shades of red to brown,
the braided wood starts with one solid heft for the holding of a hand.
As the point comes together,
in a place where all the braids touch and spiral to a single point.
The wood itself from the tree of worlds ends with the power of the world of spirits.
The wand rests on the white marble bowl,
and you can see has rested here on this marble altar that sits at the largest window in this tower room,
facing out from the keep where, presumably, the Witch of Winden Starr's called Conclave,
where she sent Ice Ferrys forth to find your true friends in the bathroom of the beer hall in Gavriel,
and this is where when she was given leave to hold it here,
she took the wand of covenant and called Conclave,
and it has rested here as the conclave has unfolded.
not protected, not locked up, as its use is passed from sister to sister, as Conclave is called.
And also, its use not being one of destruction necessarily, not something that this is not some
artifact that can be pointed at her and unravel her into component parts.
Its uses are simply put, not of deep consequence to the Witch of Wind and Stars, even though it
governs her coven and yet how much does the Witch of Winden Stars value her coven?
On an 18, Amé, you look around, there are so many treasures in this room. You see, your fox
is licking his lips and sniffing around at all of the various artifacts that this place now
holds. Hundreds of years is a long time for a witch to gather things of interest. You do see that
There are six glass cases on icy pedestals.
Each glass case appears to hold a set or a small number of artifacts.
And I will call them to you here with the knowledge now that you have probably about 30 minutes left in the hour.
And on an 18, actually, did you roll with advantage with the fox?
No.
Go ahead and roll again.
Maybe you won't be at an 18, but if you do, maybe it'll be interesting.
You can also pop off a spell like detect magic.
Yeah, go for it.
19.
Powerful magic exudes from these six pedestals and the things encased in glass atop them.
And you realize the reason that they move so powerfully in your vision is that these
These are gifts.
And they are gifts to injury, and they are gifts to injury given by six sisters.
These were gifts to injury upon her assuming the station of the Witch of the Wind and Stars.
I will briefly describe what you see in each class, knowing that further investigation will cost you time.
But a quick perusal, you see under one glass display, there is a mighty horn with a leather thong made like a horn of drinking until you rest at the brass mouthpiece at its end.
It is a horn of blowing.
And you see that it is partially scarred or defaced.
There is a setting for a gem upon the side of the horn.
that's either a thief or some injury or accident has removed from the horn.
Under another glass, almost impossible to see there is a large empty glass bottle
with a narrow neck and opening, the type of which a sailing ship might be built within,
but the glass is unfilled.
You see that under another display are a small growth of blossoming briars growing from,
a small red pot. In another case, there is a beautifully folded paper ship. Deep angles and folds
and lines folded together sitting on a book of folding paper. Under another, grotesque and frightening
are a molting pile of feathers, bright, deep red, with massive talons severed at the
thigh. And under the last, you see what it first looks like four, but you realize is two doorknops,
stacked on top of each other with some rusted metal in between them. But small brass doorknobs,
the reason they look like four is that doorknobs have two sides to them for each side of the door.
And they rest on a slightly bound and tied lion knocker. A lion had knocker. A lion's head knocker.
where its mouth holds the brass knocker of a door,
and that rests on top of the pedestal.
You see that its mouth, in addition to holding the brass ring of the knocker,
also appears to be tied down to the pedestal with black ribbon.
These six treasures do you see in this moment, Ursula,
as you behold the wand before you on the altar?
As Ersson looks at the wand, it's the first time he maybe realizes what we,
We're here to do.
Amé, what are we doing here?
Well, there is the wand there.
Yes.
And it's, I mean, it's not injuries.
I do not know the rules of your covenant.
You see, the fox looks at you and says,
boss, I don't know a lot of what people are saying.
But I pay attention when people talk about what stuff belongs to them, and this is not injuries.
Make sure that there is no magic preventing you from taking it.
With your detect magic, the wand is just seated there.
The conclave is concluded.
The wand rests on the marble bowl in a room.
It is an artifact of incredible potency and power with no binding spell attaching it to the marble.
Amme, nods at Ursulaan.
As Ursulaan has to determine, as gets the nod from Amay, Amay, on that 19 perception, that little bonus from the Fox, see the Fox says, I can't see what's in that glass, it looks like good stuff.
And with that one little extra point from the Fox, which of those six items do you give a closer look to?
Looking at them with my heightened awareness of the magic inside, do I see any that is directly top?
tied to the spirit.
All six of them are deeply tied to the spirit.
Do I see any that feel like they have an energy from what would have been a prior which of the world's heart?
The fox leaps up on a pedestal and you see a heart held in hands on the pedestal.
on the pedestal containing the doorknobs and the lion knocker.
The fox looks up and says, that little thing, that's not a letter, that's like a picture.
It's a picture of a heart, right?
Yes.
So that's yours.
Seems that way.
And I look over, there's no, also nothing binding it there except for the black ribbon.
Except for the black ribbon.
Well, you have your detect magic on, and you see.
that you see another lock spell on the display glass as you are looking there.
And as you are gazing at it, you hear steps on the staircase coming up.
And as you do, you hear a voice say, well, they were at the bottom, I promise, but she wanted to say goodbye.
She's a nice kid, a witch, which I mean.
And you see that you hear, well, if you say so, but my mistress is not in a pleasant mood at this point in time.
You hear Neif and Toff approaching up the staircase.
Ursulaan.
Amé, do you want me to stall?
Yes.
All right.
Here, leave me, give me.
Can I have a way for her?
You, oh, you're, I give her my sword.
Stahl!
Stahl!
All right.
Gives away your sword and walks and moves down toward the stairs.
You get down the stairs.
They are just around the corner from being able to see the door.
which should have a magical lock spell on it,
but you walk down and you arrive and see Neif and Toff.
You see Neif goes to this, oh, Ursulaan.
Neif!
Duff!
The bathroom's not upstairs.
What?
The bathroom is not upstairs.
Neif goes, oh, I...
Oh, are you looking for a bathroom?
I was.
It's all good.
We're waiting for Ame to come back.
Go ahead with me deception, Ursula.
Natural 20.
Yeah!
Put the dice away, Brandon.
Brendan, put the dice away.
I just rolled a natural one!
Neif goes,
oh my goodness, have you been waiting a long time?
There's a locked door.
You see that she starts looking and just gets a leather satchel with tools?
If you need to go in this, I can dump out my belongings.
I'm so sorry, please don't tell my mistress that you weren't able to use the bathroom.
Please don't tell her.
Neif, you have done nothing wrong.
We are going to descend the stairs and wait for Amay to return.
On a Nat 20, and her rolling a Nat 1, I do unfortunately have to honor this role.
She goes, um, there are, oh, what's the one for this tower?
And you see that she takes a ring of keys out and drops them on the ground and keys scatter everywhere,
some bouncing down the staircase.
And she goes, ah!
Oh, oh no!
So I'm so sorry.
Oh, some of these are the bathroom keys.
And you see she goes and starts to collect keys.
Your detect magic is still active.
Yes.
Some of these keys are magical.
Neef, just give me all the keys.
I will use the bathroom and immediately return to the room at the bottom of the stairs.
You see, she says, she says, oh, well, the room up here is not a bathroom.
room, but, but who am I?
Now give me, you rolled out 20,
you're rolling out 1, you're going to give me persuasion
with advantage. Okay.
21.
You see, you see,
she looks at you and says,
um, if that makes sense, I think some
have landed quite far below. I'll go find
the nearest, uh, rest room
and, and, and keep, keep the keys.
You see that, uh, she, she rushes down and says,
I'll come close the keys from you in a moment,
but I need to find the ones that bounce down there.
There are so many things in this palace that shouldn't be able to find those keys.
And you see that she rushes down, completely ruling you out from the things that should not find the keys in this place.
And you see Toph stays here.
There's a moment of silence as Toph goes, she's a nervous girl.
It's hard up here.
A lot of people like her have been killed.
I like you, Toth.
You're direct.
I like you, too.
There's enough fiddle faddle and fomfering around.
Here, here.
You should say it like it is.
Also, I'm a cold spirit.
You are a cold spirit.
So you see keys everywhere.
Toff is still here with you.
I'm going to grab big, I'm a tough.
Would you join me for a second?
I'd be delighted.
I'm going to put Toff in a pocket.
You put him in a pocket?
He says, yippee.
I'm going to scoop up as many keys as I can and walk back up the stairs.
So, Amay, you thought Ursula was buying you.
some time. There are now about
25 minutes left in the hour.
You thought
Ursula was buying you some time. As you and the
Fox look at this pedestal
with these doorknobs and lion knocker
under it, you've
had probably 90
seconds to case it as you're
trying to figure out what can you do to interact
with the spell on this. And Ursula, who you thought
was buying you a minute of time, walks in
with a double fistful of magic
keys.
Will one of these open the lock?
Oh, you're incredible.
I scoop up the handful of keys, hand him wavebreaker,
take a quick look of them.
Are there any that have like a heart on them?
Give me an investigation with advantage.
30-20.
You scatter the keys out, and with the fox's help,
and Ursula, I'm standing here with you as well,
you quickly scatter the keys,
and you find a very small one,
not as big as a room key,
because you're not trying to open a room,
and you suddenly see that there are a set of six of them.
Oh, amazing.
Give me two.
Okay.
Yeah, yeah.
Incredible.
You get two.
Fox says, give me two.
Okay.
Wait a minute.
Here, have one.
You can hold that.
He swallows it.
We don't have time for this.
I'm going to grab the fox and just kind of start trying to massage it out.
Off in the corner, you hear a, you hear a,
a dome, you hear a dome opening,
and you begin to see starlight descending into the library of stars
as injury is summoning the starlight to her.
Amé, we have to do this.
Yes.
Okay, I am going to need sleight of hands from,
this is going to be a DC-10 slight of hands from Amé.
Ursula, you spent time getting this other last key out of the Fox.
Go ahead and give me a DC-10 sleight of hand as well.
Dirty 21.
Let's go.
Only a Fox.
Only a five.
The Fox is like, I don't feel good.
I don't feel good.
I don't feel good.
A almost invisible keyhole emerges in the side of the glass as the key approaches it,
opening wherever the key is placed upon its surface.
and the case slowly floats off
to be grabbed and set to the side for a moment.
The doorknobs are in front of you
and the knocker with the ribbon tied around it.
The ribbon is set into the pedestal
so to remove the knocker you will have to undo the ribbon.
You get the sensation that you don't have to take the knocker.
You could just take the doorknobs.
I take the doorknobs.
I shove them into my bag.
And then I undo the ribbon.
I hate Quest Reefers.
Give me one more sleight of hand or salon?
13.
The fox spits it up.
You have five other keys sitting on the floor.
You have about 22 minutes left in the hour as you undo the black ribbon.
And as you undo it, the loudest roar you have ever heard in your life echoes from the knocker,
announcing your presence in this chamber to the entire palace of the witch of wind and stars.
the lion spits the ring out and goes,
to once again be beheld by the witch of the world's heart
and her companion, a wild one of the world of spirits,
and a fox and another spirit.
Earth's going to shove his fist in the lion's mouth.
As you hear that reverberating,
several small avalanches start in the mountain around.
You shove your fist.
You see that the lion,
Go ahead.
You're going to, you take eight points of damage.
Oh, my God.
And the lion bites down on your fish.
Ah!
I'm going to rip.
I'm just going to keep it on, not try and dislodge it.
Yeah.
Look at Amay.
We got to go.
We got to go.
Uh, you all.
I sprint over.
I slide over.
I snatch the wand on the way out.
Boom.
Stuff it in my bag.
Uh, a barrel down the stairs.
Brubr-br-br-br-br-so.
So you run out.
There are five other keys.
there's five other treasures.
You don't have the fucking time.
You got to get while the getting's good.
You are fucking out of here.
And...
Still with the lion in...
You got a lion.
You see, he goes...
Oh, food and thunder.
Show my hand.
Shut up.
Shut up.
Start running.
Toff, looking out of your pocket,
keeps going,
wee!
The fox barrels behind you and goes,
I ate a bunch of the other keys.
And you see that you get to the bottom
and go ahead.
Make a dexterity savings.
Who is in the lead here?
Ursulaan or Amme?
Amen.
Amen.
Amet.
Give me a dexterity savings, pro.
Twelve.
Twelve.
Twelve.
Twelve is not high enough, but it's okay.
You get to the bottom of the staircase and bam, barrel into Neif.
A chamber pot flies through her hand, lands on her head.
She is knocked unconscious.
Bam.
Meath.
Neef.
Neif, wake up.
I'm going to cast Leone on hands.
Five hit points.
She comes up now wearing this chamber pot like a helmet.
looks at you and says,
Hey, what, what's that?
She looks and sees the knocker on your hand,
sees the doorknobs, and goes,
are you stealing?
We are simply taking back control of items
that have been once a gift
and are now being returned to the possession of the realm of the world's heart.
Neath, I need to listen very closely.
Here, Toff and the Spirit.
We'll protect you.
I need you to work on your...
Give me an inside check.
21.
Neif is dead.
Neif will be killed by the Witch of Winden Stars after what has happened here.
She dropped keys that have then been used and left a guest of another witch's retinue to collect those keys.
You may have done what you needed to do.
Is Neif going to pay the price for it?
Pull the bridle out.
I removed the bridal out.
with my, uh, free hand.
Neif goes,
What's going on?
You're coming with us.
What?
You're coming with us.
I, what?
I, uh,
Ursulaan, you look, you look around, uh, you see, Toph looks over and says,
Is something really dangerous and bad happening?
Uh, uh, it, no.
I, no, it's not going to.
We're leaving, Neif.
You're coming.
Oh, I'm afraid.
If I heard to do that.
Toph leaps from your pocket,
rises up, the soot leaves his body,
diamond light glows everywhere,
and he descends like a comet radiating sparks
to smash into the chamber pot
and immediately knock me off unconscious again.
Pops back in your pocket.
Get the girl, let's go!
Oh God! Oh, God! Oh, God!
I'll throw her on my shoulder.
You take off.
So now what's happening is this.
You are sprinting through the courtyard.
An unconscious girl whose head is in a chamber pot over your shoulder.
A cold spirit in your pocket.
You have a brass lion chewing on your fist.
Wave breaker in your pocket.
Amay, you are running with a fox burping and almost vomiting
because his stomach is full of keys.
You are sprinting through the courtyard,
realizing that this picture represents 20% of the great stations of witchcraft.
You sprint through the courtyard.
I need both of you to make investigation checks for me,
or perception checks, actually.
18. 21.
On an 18 and 21,
fleeing through the courtyards of the Witch of Wind and Stars as fast as you can,
snow barreling down,
the last retinue of a great witch left in this palace aside from injury.
You are looking somewhere, anywhere.
You know you have the bridle,
but you have no idea what you could,
ask to carry you aloft from this place.
The meridian is gone, and suddenly Erisland, you feel it on those rolls in your pocket,
ticking the watch, the compass pointing in a faithful direction to some bound spirit in this place.
What do you do?
I'm going to open myself up with divine sense and take the watch out.
It points faithfully, and you see through the open courtyards here,
it points faithfully in the direction of the keep of the world's heart.
This way.
What is that?
Oh, yes.
See, holding your jangling fox, you ask a question, think better of it, charge through the snow.
When Quest Fever takes hold, there is no point in asking questions.
The plan will unveil itself like a path through tangled woods.
You surge through the snow and arrive at the keep of the world's heart,
but more specifically at the courtyard filled with icy statues.
As you approach Ursula,
that tower of snow-covered ice,
with the craggy promontory,
the overhang at its front,
curving almost like a beak,
hanging overhead.
You see that this, in fact,
is one of the largest statues,
and the watch pointing faithfully towards it
lets you know from this gift of the man in black
that this is a bound spirit,
frozen in ice by the mistress of this palace.
Army, we need a fire.
Produce flame.
You produce flame, and you see, you hear a voice say,
oh, that's not going to be hot enough.
Toff salutes, leaps into the fire.
He looks at you.
Brother Ursula, if I don't see you again in this world,
I'll see you in the one beyond.
A pure diamond spirit set to light.
Toph in the moment of diamond flame burns hotter than he has ever burned before,
dispelling the massive frozen bird of prey before you.
Glittering there in diamond fire, you see Toph reemerge in true diamond spirit form.
The world's heart.
Tuff?
Thank you, brother.
The fire, boom.
The bird, the ice cracks and crumbles and suddenly a massive bird of prey, a rock of legend,
opens massive, warm brown wings, an eagle of vast expanses.
Its wings encircle the keep of the witch of the world's heart.
As this happens, you hear crying aloud from the library of stars.
Thief.
Thief!
is not referring to either of you.
Aurora Borealis quickly starts to vanish,
as above the library of stars,
spinning clouds begin to form, covering the sky,
and snow begins to fall,
in sheets, vaster and more broad
than the waves of an ocean in squall.
The bird looks at this and looks to you, Ursula,
with the eye of a predator,
maybe to make a meal of you in this moment.
I'm going to hold the bridle aloft and commune with beast and leaf.
I activate.
I remember back to my training and I activate to speak with animals.
Go ahead.
Give me animal handling with advantage.
Dirty 20 from our salon.
24.
24 from Ame.
Each of you, there are not better heroes to wield this bridle.
You stand here in the keep of the world's heart.
And what you suddenly realize in this moment is,
If this creature was turned to ice, it is a former foe of the witch of wind and stars.
And so seeing the storm come, each of you adjusts your body,
make soothing noises to this creature that it knows its task is to escape with you through the storm.
Hoisting Neef on your back, the fox jumps on your shoulder,
the storm barrels down.
Aboard the meridian, looking out in your sorrow and exhaustion soot me,
you look back and begin to see the northern light.
disappear behind you as a wave of snow is rocketing towards the meridian, like an outstretched
hand of a god of storm and cloud. I'll watch the storm in the same way and with the same energy
that I watched Gromor. The like fury of these witches, these supposed like bridges between the real
and spirit, and yet are wilder and more unpredictable and more violent and more terrible,
than even Erema who choked me half to death in her fury and fear for her husband.
And again, I watch their fury, and I know I'm going to see that again. So if there's something
to be learned, I will learn it. At the stern of your ship, you behold the storm buried.
gareling towards you as the entire sky becomes blotted by snow and ice.
The stars disappearing.
Near the palace, astride, a massive bird whose wing span is as wide and broad as a castle rampart.
Takes to the wing with Ursula, the bridle around its massive beak expanding in size to fit this enormous bird.
You sit on its neck, Ursula, your hands on the rope.
here. Neif coiled in your lap.
Amé and the fox beside you here in this place,
holding on to these brass doorknobs taken from that tower
and holding the wand of covenant in your hand as well.
As wind whips past you and this bird moves,
you look behind you and see as soon as one icy cloud of death manifests,
another overtakes it in its eagerness to come after you.
Your steed, as broad as a house, is nonetheless a speck in the vast horizon of ice,
barreling south towards the world of Umura in all of its wintry rage.
Where does this steed now fly, sharing in the panic of its riders to avoid this fate?
Tootoma.
Swo, swoo, swo, swoon.
Racing south as fast as possible, the ice cascading, the snow rolling,
faster than an ocean, covering from the top of the sky to the Arctic floor below.
This massive winged steed makes its way towards Toma,
and elsewhere across the sky, farther ahead, more distant from the storm,
having left an hour previous, the meridian races out, the storm barreling after you.
Sufi, you stand on the deck.
Looking out, still exhausted, having read Silver's letter.
You could hear calling from the prow of the ship.
We're nearing it, we're nearing it.
Faster!
Put everything we've got into it!
If we hit the parallel, we'll be past the Arctic point.
Move!
Knowing that a moment is coming,
where you will have entered the northernmost reaches of imperial space.
The storm and the empire reaching.
reaching to touch with the meridian hanging in air, flying as swiftly as it can between them.
Moments before you reach Imperial Space, you hear a call from below decks.
The storm so close to touching that chunks of ice are thudding like knives into the back of your ship.
One thuds sharper than razors in the wood an inch of your foot.
The wizard Maddie calls to you, Captain, below decks!
I immediately run.
Well, hobble.
You hobble down as fast as you can.
Adel, still no sleep.
You look at the mirror.
Gathered there are sworn.
Maddie, you see Raspur is here as well,
although he removes himself from your vision as you enter.
And a mirror flickers at the edge of imperial space.
And you see a familiar visage.
Silver.
His face covered in blood.
This is the wizard Silver.
I am stationed at the garrisoned at Abbasin.
in the Shroud Mountains.
I am calling out a bulletin
to all imperial ships.
We are under attack.
There has been a surprise attack.
We are under attack.
All imperial ships that can.
Please make your way to Abbasin at once.
I do not know how much time...
The mirror on his end cracks
and your mirror reflects the room.
Change course.
Now!
Raspur looks at you and goes,
Captain, we bear cargo for the Citadel.
Is there not...
He looks at...
at all the other withers look at him,
and on your successful intimidation before,
recoils, though he maintains eye contact with you in this moment.
You see Sworn and Maddie look in this moment of tension.
What does Suvie do?
Raspur has not given a command to any of them,
but they hang on your words to see what your reaction will be.
Unblinking, locked on Raspur alone.
That was two.
Sworn says,
Change of course!
Make for the shroud mountains!
As Sworn and Maddie move away,
you see Raspur turns to look at you and says,
Do what you will with me.
What we carry is of grave significance to the empire.
The storm outside should let you know
that I have a pretty good idea
of just how important that is.
And I will close with him,
not in a way to intimidate him
or push him back into shadow,
but just to have a little cover from any other eyes
and pull the music box out from under my cloak.
It is warm with the heat of my body.
I have not let it physically leave my touch
and put it in his hands.
He takes it, understood wizards.
Move to the deck.
Snow and ice follow the ship,
buffeted by winds,
predictable, natural, and orderly.
The storm will spread, but past the will of the one who made it.
As you journey, the wizard sworn goes to your side and says,
Captain, is RASPR going to be a problem for us?
And you see that your accomplishment echoes in his eye as inspiration.
He is well handled.
We have wizards at the ready.
Two guns on our ship.
But, well, you know, the Meridian is not the most fearsome vessel in the Citadel's fleet.
If there is any other strength you can call to our aid as we make for the Shroud Mountains,
I do not imagine there will be many free vessels.
If there are any other captains that we can make a call to.
Let me think.
We will provide what support we can, but we do carry precious cargo.
He nods and says,
the empire's strength is made thin here with the presence of Gouthmi.
If there are any that you can think to contact within the empire,
and you see he hands you a scroll of sending.
He would never flinch, but knows that there are not a lot of people
that Silver is going to be able to contact,
and that the punch of the meridian is pretty light.
Yeah.
And hands you this sending scroll.
Stay by my side.
Of course, Captain.
From the heights of the sky to the ground below, does the wall of snow and wind break and burst against the edge of the wish of wind and stars domain?
And fleeing from the barreling winter storm behind it, Amme and Ursula, astride this great bird of spirit, fly towards the sea and beyond it the village of Poma.
Far away distant, though united in fleeing the same source.
storm is the meridian and aborted the wizard sky headed.
That was Lou Wilson as Ursulon, Erika Ishii as Amé, Abria Aionghar, as Suvi, and Brennan
Lee Mulligan as everyone and everything else.
Worlds Beyond Number is edited, designed, and scored by Taylor Moore at Fortunate Horse
with additional sound design.
In his bed, aside from his wife to Bella, Osmond, Awesman, Await.
an older fellow, tall with broad shoulders, but less muscular and rotund than he once was, age,
having started its work of thinning out the old man, long gray beard, Osmond,
sits up in his bed and beholds his wife.
What is it? What is it? What is it? What you?
They said there was a man outside. Ruth just came by to speak to us. They said there's a man
who walked through the middle of the village.
Getting to his feet and opening the shutters of their tiny rustic cottage,
Osmond beholds moonlit village square.
No sign of anyone now, but the tiny hamlet of Brockvale before him.
He and his wife's home amongst the cluster of small cottages
that make up the center of this rustic village.
on the isle of a calm.
Turning back to his wife, Osmond speaks.
Who said it?
A man in town?
It's almost three o'clock in the morning.
Who would be...
Exactly.
It sounded like a highwayman, tall boots.
He walked with a horse and a falcon.
He was armed.
He had a sword.
All right, all right.
I'm getting dressed.
I'm putting my boots on.
Let me get my lantern and my walking stick.
Osmond begins to dress himself, putting on a coat, trousers, boots, taking his watchman's
lantern. And no official host of the empire here, but still in each town by imperial law must
need appoint a watchman. And the best that Brockville can do is this aging warrior, Osman,
who throwing on his coat steps out the door, looks from side of the side of the door, looks from side of
decide.
Where
Darling, where did he head to?
Where was he coming?
Well, they said that he was
first spotted coming on the road from
Starlings Ford, and
I think he's headed up the road to the old Holly Hill
ruins.
All right, all right, it's probably just
walking at this time of night.
It's probably just, I don't know, someone
lost on their way to Port Talon.
I'll make sure that there's no
tomb raiders or robbers or anything like that.
All right, you rest, darling. I'll be back in a half hour at the most.
Rushing as quickly as his old feet will take him.
Osmond alights through the town, up the winding dirt pathways,
and gravel strewn from here and yawn through little tufts of grass on the side of the road
where the banks rise up to meet the forest.
An eerily quiet night.
No peeping of frogs.
No chirping of crickets.
No lost nightingales past the shadows.
Only wind in the trees.
Holding his lantern aloft, Osmond rounds the corner to see the old gates of Holly Hill.
At one time, a proud castle of stone, now overtaken by vine and green.
gates of iron fallen long ago now held up only by planks of moss-covered wood to keep out
livestock and the occasional rustler looking to comb the castle for ill-gotten goods
lantern high over his head osmond speaks oh there anywhere any young folk would do well to get back to
their cottages you know if this is a forbidden place
A light touches the effes sleek black boots, seven league, and a long cloak dark as night.
Tied up by the gate, a massive destrier warhorse.
And on its saddle perched, a sleeping falcon.
Stranger?
A voice responds from the shadow.
Exactly right.
I'll have to ask you to leave this threshold.
The manor's not safe.
Stones crumbling.
Where are you traveling from, friend?
I travel here from Starlings Ford.
I seek the castle of Holly Hill.
Well, well, you found it, traveler, but there's no one here.
The family, they all live in Port Tallinn now.
They maintain a keep there.
This place has fallen to ruin.
So none dwell within.
Invite me to walk the grounds.
As watchmen, I serve as groundskeeper for howl.
Then you charge their respect.
Are you a pilgrim, sir, traveling so late at night?
Walk the roads of this land.
At night.
I have not come to wake you from your slumber, my friend.
What have you come here for?
The black-clad stranger lifts a shield from the saddles of the horse.
It and chipped with use in war, the shield bears the image of a hawthorn tree,
much like the mighty hawthorn atop the hill framed in moonlight,
its shadows dancing across the stone exterior of a mausoleum.
I understand this castle has had the nimble fingers of cutthroats and grave robbers cover it many times.
I've come to return some belongings to this place, to honor.
Come here to make an offering, who say so, will you of a sword at the man's hip,
that the wisest course of action and his wife.
