Y Combinator Startup Podcast - #141 - Diana Hu
Episode Date: August 28, 2019Diana Hu cofounded Escher Reality, which went through the Summer 2017 batch of YC. They were acquired by Niantic and she is now the head of their AR platform.She's on Twitter @sdianahu.The YC podcast ...is hosted by Craig Cannon.Y Combinator invests a small amount of money ($150k) in a large number of startups (recently 200), twice a year.Learn more about YC and apply for funding here: https://www.ycombinator.com/apply/***Topics00:00 - Intro00:40 - Getting into AR2:55 - Her first exposure to AR4:40 - AR's future role in media7:45 - Deciding where to go with the product 9:55 - Innovations that enabled AR14:25 - Building a product in a new market17:25 - Raising money for a new market21:40 - Advice for founders after an acquisition 26:40 - Immigrating to the US31:10 - Advice for Immigrant founders33:49 - Advice for founders in/after YC
Transcript
Discussion (0)
Hey, how's it going? This is Craig Cannon, and you're listening to Y Combinators podcast.
Today's episode is about augmented reality, and it's with Diana Who.
Diana co-founded Escher Reality, which went through the YC Summer 2017 batch.
They were acquired by Naantic, so she's now ahead of their AR platform.
Diana's on Twitter at S. Diana Who.
All right, here we go.
All right, Diana Who, welcome to the podcast.
Thank you for having me here, Craig.
So maybe we should start from now and then go backwards in time.
So you're working on AR at Niantic after your company, Escher Reality, has been acquired.
How did you serendipitously stumble into AR?
Into AR.
Well, AR is a funny feel.
It's not like a single discipline.
AR is a culmination of so many fields to really build a great experience for augmented reality.
you need, of course, part the computer vision aspect to be able to take sensor image data to
understand the world, graphics to render it, then there's actually a lot of engineering to
make all this run in real time, so systems, distributive systems, to make the experience just gel
together. Plus, to get it working at some point in devices, you have like hardware, optics,
and there's so many of those pieces into it. And personally, I've come from a very diverse
technical background.
I've done before, I worked a lot in cloud television before and recommend their systems
and doing analysis on television streams with computer vision techniques.
So that was one space.
I was in the space of semiconductors at Intel, so understood a few things about hardware.
And coming into AR was an interesting point because it's such a kind of, I really do think.
is the next technology evolution.
So we went from desktop, mobile,
and next one in terms of representing information
in a very rich way.
It's going to be the space of mixed reality
with AR, VR, and beyond.
And that will take many, many disciplines
to join in to do something interesting.
And the reason coming into AR was that part.
Plus, I think, always been interested
in some sense of the possibilities of what AR could do.
It's a lot of curious, very curious about that,
what it could take us to be able to see information,
blend in in the real.
This is the concept of like pixels, photons,
where's the line to now between pixels and photons?
Do you recall the kind of like first exposure you had to it
where it clicked?
Where I clicked.
Yeah.
First exposure.
So I think part of it is the thing that I really enjoyed about AR is about being engaged in reality instead of escaping it.
Where imagination to show or tell a story is really used to engage even more so, more deeply,
with more layers of information represented
rather than really skipping it,
where the magic in NAR is not just whimsical.
The reason why magic is so magical is that in AR
is that you see a lot of the digital representation
believable there.
And the first time I, a couple of projects that I,
there's some in the past I did help some startups build
some projects way way back.
One of them was building a 3D light fuel display.
So basically you could see 3D without glasses.
So it's like, oh, that's really cool.
It's like holograms in Star Wars.
So that was one part.
And then you start peeling the onion of what are all the pieces needed from the technology
and AR is a fundamental piece to build this new kind of infrastructure
to just change the way we do computation for information.
And so obviously like Niantic you're working on games
At what point do you think AR becomes this kind of like first class citizen in media
You know alongside video photo I guess audio
Yeah I think it will it will take time because we're
At the early stages I think the progress of technology
Has like different cycles I mean if you read
some of the work by
like Carlotta, Paris was an economist
talking about innovation cycles.
It was like big two stages.
Stage number one is when technology gets installed,
quote unquote.
So installation types of technologies are
when the applications are not ready to be built
because you really need the tooling
to be able to express those applications
and examples of types of installation types of technologies
are just like network infrastructure,
operating systems, programming languages, all these levels of abstractions that are needed because
you're not going to, let's say an example, today it would be crazy to program a website based
on assembly, right? So you really need those abstractions to be built to be able to have a richer
way of creating experiences that are more advanced because you want to kind of build on top
of the abstractions always. So AR is kind of in that phase of really building the installation phase
of solving all the hard problems
so that you get to a very expressive world
in the future that I imagine
where AR programming
AI could be just as simple as spinning
up a website. Because right now it does require
a lot of very
specialized understanding
to create AR experiences.
There's things with 3D
environment development
that are very good mix
for game. This is why game is also very good
for AR. In the early stages,
that's kind of part one.
And just to close this, the second stage for this technology cycle is the deployment phase.
That is when really you see the explosion because you have this kind of solid infrastructure built.
And deployment is when you have all these applications built into different industries.
At that point, let's say, just to give you another example, like the installation phase for mobile,
which is getting the hardware devices and the operating system with iOS and Android,
and then the deployment was all this proliferation of apps.
And it just explodes when the tooling and level abstractions is right enough.
So for YAR, just to close that, we're not there yet at all.
There's a lot of groundwork that needs to be done.
There's some early showcases because you do need examples of applications
to be able to inform and build the right kind of OS infrastructure to accelerate that.
And in particular for Niantic is an exciting place to be because we do build a lot of real-world games
that are in the bread of butter.
And functions have very good information internally the company to really take that knowledge
to really build this platform that we call it the real-world platform, the Niantic real-world platform.
Yeah.
And going further than that, as you talk about expanding past games into other markets,
what are the signals you're looking for
that you're even building the right thing?
You know, like, think about it in the context
of like product market fit, right?
Like, how do you even know you're going in the right direction?
Because you can make analogies to the software stack
in the web, but like, it could be the wrong direction, right?
Yeah, I could totally be the wrong direction, right?
I mean, it's just kind of making educators get sometimes.
Yeah.
And the thing about AR is actually is not a completely new concept.
The concept of augmented reality actually
has been since came out
way, way back even in the 70s
or with the first, actually the first
VR heads of it might have been even the 6th,
don't be called the exact date.
But it was by this kind of monster thing
called the sword of demaccos.
It was like this giant thing, yeah.
It's like early in days where people were just exploring
things to how, what would it mean to display things
directly to people's retinas?
But of course, the computation power wasn't there,
the optics weren't there.
There's a lot of challenges,
is not quite there yet.
But things with AR, more concretely,
got a head start in the 90s with flight simulators.
But that's like super high-end stuff
that's only available to like the government, right?
Yeah.
And it takes a couple cycles to really get the technology
at a price point ready for consumers.
It's still kind of in the process of it.
So I think the timing and knowing
AR has been, it's not necessarily new, new, new, but it is kind of the timing is getting there.
There's a couple of things that are exciting why we decided to tackle AR and one of the things
actually about starting companies. You can have a great idea, you can have a great team and also
great investors, but sometimes the timing is just something you don't control and you could have
all those other things be amazing, but the timing is so hard and that's what gives you sometimes
that multiplier effect. And the fact of it is just so many things
coming back to the first question, things after your control and in the environment.
So for AR, it came to be to couple trends in technology that really made sense.
So a couple of them, one, it is, AR is tagging along a lot of the infrastructure that
the mobile world built.
Like, it is very easy now to build like a phone if you want it.
There's like the supply chain for all the components, sensors and cameras.
and even processors, SOCs, super cheap.
And that is easy.
And that is getting reused, in fact,
for a lot of the now versions of AR headsets
to hit the consumer price point.
So riding that wave was like building on top
of that infrastructure built by mobile,
like repurposing and swapping some things,
and still the optics needs to be figured out,
but a lot of those can be used from the mobile space.
So second technology trend
that really hitting for AR to be some,
something real.
This is more law.
Moore's law, everyone is familiar with it, we're computing, getting faster every 18 months,
twice, kind of, kind of, sometimes.
I mean, now it's more about many cores.
So you could do more complex computation for algorithms in tiny devices, right?
The other thing is, I don't hear many people talk about, but there's many versions of
Morse law, but for other things, like,
like Kumi's law.
Okay.
It's very similar.
Every 18 months, with the exact same computation, is going to be half the power efficiency.
So what that means, which is if you really look at the numbers, which last time I looked at it,
the iPhone 7 beats an all benchmark for CPU and power and, sorry, for CPU loads or GPU loads
where you compute something, as much as any MacBook Air that has been launched.
at a fraction of the power.
Isn't that crazy, right?
That's insane.
It tells you how powerful mobile devices and computations got it.
At the exact same, like, you think of a MacBook Air.
It's like pretty beefy, chunky computer that could do a lot of things.
Yeah, yeah.
And your iPhone 7 beats it at a fraction of the power.
Yeah.
And you could apply that to if you really track it, it's really getting to that point
where you're having compute that's becoming a lot more power efficient.
And to get to headsets in AR, it would at some point hit that magical total power costs,
which they want to be in the single-digit watt range.
So you feel certain constraints on the actual hardware side.
Are you getting there, so shrinking, so that's another one.
Yeah.
Power efficiency.
The third one, another law.
Third law is Edmund's law.
Okay.
It comes from, he was the CTO for Nortel.
Okay.
That predicted way, way back talking about the technologies with speed, bandwidth of wireline.
So basically, if you have wired connection for internet, wireless, that's the other one.
And the other one, he called it the, they call it nomadic.
But what nomadic really means in our language is like 3G, cell tower, LTE, 5G type of connections.
Okay.
They all kind of also moving exponentially as well, tracking behind the other ones.
So at some point, the concept is that right now our LT connection is just as good or better than dial-up in the 90s.
Relative to AR.
Yeah.
For networking, right?
So that application is built an AR and VR, they will be very data-hungry because there's a lot of your
pushing pixels, a lot of content. It's not just with mobile apps, there's a lot of
kind of more text information. Pixels are expensive. So at some point, the thing that's
exciting right now is, just to give you some numbers, too, is like 4G or LTE. Right now,
your cell connection is about one megabit. With what 5G infrastructure is supposed to get
you is going to get you to 10 gigabits? It's like 10 times more.
I guess...
Like 100 times more, sorry.
Yeah.
Tens of megabits to take a bit,
which is as much as you would get in your wireless at home.
So expanding that out,
if you're thinking about starting a company,
in a relatively, I mean, like, as you described, like,
ARVR has kind of been around for 50 years, whatever,
but relatively nascent area,
what is your advice for like a founder thinking about starting something?
Because you went through the whole thing, right?
Like you did YC.
raise money, you got acquired,
all that, like, you know,
kind of like more traditional startup stuff.
Yeah, how would you tell a founder to strategize around like
even choosing a product to build and, yeah.
It depends for the industry.
The challenge with spaces with AR and VR is that there's a lot of unknowns, right?
Okay.
And it's hard to be in the space right now
when there's so many things that are moving.
It's super difficult.
I mean, I know kind of in a sense, AR is following on the footstep
of what's happening in VR in the maturity cycle a bit.
Okay.
Where for VR, it was at some point, I mean, the hype when Oculus got acquired,
is like hyped up the whole space.
Yeah, yeah.
But after that, it's been difficult for sometimes to raise money
for that space for content creators.
Can be difficult sometimes.
I mean, not impossible, but it.
sometimes difficult. For AR has some, a bit of that is just people are still right now testing
the waters. What is like the killer app for AR that's still early to be determined? I mean,
the one that we see right now is the Pokemon Go and Antig is one of the few, maybe only
AR games that is significantly profitable. So it's hard. So as a founder starting right now,
well my bet on it would have been talking about this technology trend on economic cycle it is
personally thinking betting more on the installation phase kind of style of companies which have to do
more with a core technology that gets built out because a lot of those there's tons to do there's
so many problems to solve before any of that before any of that before before before
before going into the application, right?
Right.
Those, I think, have better chance right now, if you ask me about now.
Later, it could swing and change.
But those are some of the companies I see in AR a bit better chances right now.
Right.
So you can kind of like have conversations with investors around tooling, around developers.
Those are the kind of paths you found, yeah, more interest.
Yeah, but it's also a bit challenging because as a tooling and infrastructure company,
the investor is going to ask you, okay, do your.
customers who are developers make money. Right. Yeah. Are they just like kids goofing around in
their basement? Yeah. It's hard to, so you kind of have to sometimes find the believers in that.
So creating technology is in kind of this emerging tech. Sometimes it's difficult because of this.
Yeah. What was that process like? How did you find the right, right folks?
So, in one sense, we had the good timing that AR kit just got,
launch at that time. I mean, that's another funny story when it got launched. So there was a lot of
positive enthusiasm for the space around that. That was one. The other one, we were lucky to
really get connected with investors that really believe in this future and with us that it would
take a long time. So we got backed up. Our lead investor for our seed round was Jeff Clavier
from on core capital who really was with us in really believing where all these pieces were
coming about and really taking that bet on us.
And besides that, it was also Founders Fund, also seeing that vision with us, that, yes,
does make sense.
So kind of finding those, those kind of people.
So were those folks through Demo Day, through intros, how did they find you?
Because I think where invariably people are asking me, like, how do I find the right
investor to who will support my vision.
So part of it, through the YC brand, carries a lot of gravitas in a sense.
Hopefully.
Part of it is before Demo Day, we had show one of the first AR multiplayer cross-platform
at that time, point in time, like two years ago.
That worked.
And that created a lot of that kind of, a lot of that buzz that we got contacted.
And that was one of the big things.
It's really driving the technology to have provable points with emerging tech.
You kind of have to show that is doable and where it's going to give a sense.
So it was actually building it at like a minimum.
Showing functional products.
A demo.
Yeah.
Which is a bit different than I know other founder's friend with sometimes that that first thing is really having more.
actual paying customers or early
when the technology is more
straightforward. Yeah. It's more about
like nailing down the market.
For us was kind of nailing down
the tech early on. Okay.
And then once you showed people, they were like
either, I don't think so, not right now.
What were the responses like?
I think when they saw it,
the demo we showed was
Pong in AR.
We took like a classic one.
Classic, classic game and showed it how it would, you have a ball of fire bouncing on the ground or the wall and it would scorch the ground.
And that just really connected with people.
It's just that kind of thing that people's like, oh, wow.
So it took some time to figure out that exact.
It was a weird, more technologist to come up with that.
So that was working with a lot.
I guess what I'm kind of asking is like, you know, the people who didn't say yes, who maybe gave you a no or like a.
you know, maybe if this develops further, which is basically no, how did those conversations play out?
Because I'm trying to, like, put myself in the shoes of someone else who's trying to raise money in one of these, like, newer markets.
Yeah, the thing about those is that at times it is, it is kind of scary to bet in this space when there's very unknown.
And it is finding kind of really those investors that are independent thinkers.
because sometimes it's funny
is when someone invests
than all the other people follow
that's kind of eh
yeah
but you keep trying
sometimes just connecting those
and I think I'd rather
really take someone really on board
with the vision to be with you
to weather
whether the future
to do it
that's way better
yeah
but yeah I mean
with everything is
I mean for us
It's a bit of an anomaly how it happened, but we did get some nose, but it's okay.
You kind of go and keep trying, right?
It worked out.
It worked out.
Yeah.
So related to working out, you're now at Niantic as a founder.
I mean, because you guys weren't around that long before the acquisition happened.
Yeah.
That's another unusual thing, too.
That was super, I mean, it had to be one of the fastest in YC.
Yeah, we were just joking.
I was like, I don't know if that's a good record to set.
Yeah, yeah, for better or worse, for sure.
But regardless, it happened.
So there are some founders who have been on the podcast before,
who are now at larger companies that have required them.
What's your advice to a founder who's now at a big company,
who's managing people, leading team working on stuff?
How do you make the most of it?
Because you would just put, you know,
you're kind of like your heart and soul into something that you started.
And there's a degree of,
passion in your thing, that's really hard to feel for someone else's thing.
So how do you make it work and get satisfaction out of it?
It's a very good question.
I mean, part of it for us, why Niantic was a good fit is that the vision of what
Azure reality started as we are still building it.
So that's a huge motivator to continue to do that, to do that.
That's huge.
To be able to at least do that,
I know it's not a luxury for every acquisition,
but to be able to do that and still have some of the freedom and the trust
from the founders at Niantic is great.
The other thing is, I guess, the way I like to tell,
Nyanty's still also a startup,
but it's a much larger scale.
The way sometimes is thinking about it is kind of taking Escher,
which was a seat stage, skipping it and going to Series B.
It's like, skip fast forward.
That's what it felt.
The other thing is to take this opportunity and reframe it a bit is still a very valuable space to learn other kinds of skills.
So now it's kind of more taking in that hypergrowth company.
I mean, when we joined the company, I mean, from last year to this year, it's like at least 5X.
It's crazy.
5X employees.
Yeah.
Yeah.
so exciting and learning other kinds of skills and reframing those because it is kind of leading
in a bigger, bigger scope.
That's part of it that kind of worked out.
I know it's like a lot of it comes down to relationship with people, is having a good
report with the leadership, executing and getting all those, all those things aligned.
And I know sometimes it can be difficult because it's different.
cultures, right? It's kind of like immigration, right? Immigration. Yeah. There's there's some
mutual respect for things that we can learn from from each other and work together as eventually
there's a path to feel as a single company to feel like now I feel is that Niantic employee,
right? And that is when it starts kind of more working out to really feel that that bought into
where Niantic is going. And that I am excited with where we're going.
Yeah.
And at this point, it is excited to see all the things that we've done.
I mean, a lot of the demos that we showcased last year created the splash for where they are,
where a lot of the work in my team.
Yeah.
It's great.
And other things this year announced in Niantic that are also great.
We announced the developer context where we allowed, invited, invited a 10 selected, selected.
That's the word.
So like the 10 developers to work on our platform to see what else they could build outside of the Niantic world.
So that started as a conversation with one of the leaders at Niantic, with Ed, who was one of the platform, he leads a platform, the other parts of the platform for Niantic.
So it was a conversation last year and then it became a thing this year.
And it's been great to be welcomed by people like Ed and to work on something bigger together.
So I think if we executed this as Escher, it would have been in a smaller scale that what
Niantic we were able to do at Niantic.
Or a longer time frame.
Or both.
Or both.
Yeah.
We got the luxury of the rest of the Niantic machine to get this out.
Did you find that there were tricky elements culturally and like transitioning the team together?
There's always those when you join it.
I mean, right?
Sure, yeah.
those kind of happen and part of it's taking time patients to work through those things
and having faith in the long term it's kind of making it happen and so this is funny you mentioned
it already but like it's all tied back to also you being an immigrant to the U.S.
in that whole experience so you should explain it because it's actually a super interesting story
but to set it up you immigrated from Chile to the U.S. during high school, but maybe you can provide the backstory.
Yeah, perhaps I think as you integrate with different things in your life, it's a series of
immigrations into different things perhaps.
Yeah, yeah.
Think of it that way.
So a bit of a summary of a life story, I grew up in Chile.
I'm still a Chilean citizen.
And the way ended up in the U.S. or Chile, maybe start with that.
My parents were trying to find a better life outside of China because of all the situations that was happening back in the 70s.
So they applied for a visa and went wherever.
They took them first.
And the first place that they followed was Chile because another family member had been there.
So they went there.
So then I was born and,
normal life things happen, right?
So I didn't know anything about the U.S.
I knew I had an aunt in there.
But apparently, my parents also applied
for a family visa lottery to the U.S. before I was born.
And happenstance,
which is really bizarre that went through
when I was around 16, 17.
And then my parents said, like,
it was very difficult to immigrate
because you leave all your roots,
learn a new language,
unknown environment, start your scratch,
your life from scratch from zero,
you're dropped in the middle and do that.
It's like, we've done that once already.
We could do it again, but it's really hard.
But think of it to take this opportunity
to do something.
I know there was seen that I've been always
curious and been good at
tinkering with things and math.
It's like, take this opportunity to do something.
something.
It's like, you might end up doing something interesting.
I was like, I never had to take that chance because otherwise I would regret it forever.
And then moved with my aunt for a bit for, and did like the last two years of high school
and there.
And that was boot camp for me.
Yeah.
To catch up with everything.
Because the education in Chile is not great, just for comparison.
and you learned kind of algebra, like in your senior year.
So I did a crunch for a lot of things on a year.
And because in a year and caught up to calculus in a year,
up to calculus like that pre-cove geometry and all that algebra crunched it in one year.
Plus also physics and all these things, except English.
English, I've been in ESL.
I was still in ESL in college.
So I had to take ESL when I went to college still.
English was hard.
Yeah.
Still hard.
So that was kind of the resilient part of really understanding what I could do.
And it was really challenging.
I mean, coming to this new space and being by myself in school.
And it was the hardest thing I had to do back then.
And also all of that.
And because I had to really do something good out of it,
and it was hard for my parents too because they were.
earning in pesos and then I was living in dollars so I really wanted to figure out how to cut
college short to yeah so then I managed to also take AP classes in the last year and finish
college early and then go to a job and take loans and pay all that back and that's kind of the
story of immigrating and through those lots of lessons uh through that it feels almost like a different
person yeah uh but yeah I was very focused on on that goal
I to really graduate do something interesting and ended up doing engineering and computer science
because that seemed to be what I was kind of good at.
And so as someone who then works at a big company and then started a company,
what advice would you share for other immigrants to the U.S. around starting a company?
And even maybe perhaps bigger than that, like just like motivating your
yourself to leave a big company and go out and do your own thing.
Yeah.
So with the one about immigrants, I think the thing that's exciting about U.S. versus
I say, chill and I imagine other countries as well, is a lot of this positive determinism
mentality that are really entrepreneurial, where people really want to go at it.
And because things are in a state of abundance, in a sense in the U.S. with stability, mostly, I mean, yes, there's a lot of...
Not for everyone, but yes.
Most, yes, here, at least, yeah, more so than, let's say, in other countries, it is still very challenging other parts of the U.S., poverty lines, but...
Yeah.
During that, the level abundance when you do get into those environments is something that frees you up psychologically to really explore.
And it's exciting coming as an immigrant because you get more like-minded people.
I think it's in the U.S. where I found more people that kind of thought like me,
more so than when I was in Chile, to really explore and try things out.
And there will be challenges, of course, coming from, depending as an immigrant,
what type of company you start.
There are some that need more understanding of the cultural norms or laws
that you kind of sometimes need to have more years in the European.
us to do, but there's sort of things that they don't have any barrier on those, and those are
great to start. In fact, actually, this is actually very quoted, quoted a lot. A lot of the
big tech companies have been started by immigrants, right? It's just there's something about that.
Yeah. About having gone through, now it's the version of the human installation and deployment.
Right? Yeah, absolutely. I mean, I think that just immigrant mental.
is wonderful.
So right now, you know, it's July, we're in the middle of the YC batch, you know, in spite of
being acquired and working at a large company right now, what would be your advice to people
in the batch right now to make the most of it?
And to be honestly, make the most afterwards because I think that's something that often
dresses people out.
Yeah, there's a lot of angst about what to do.
and is YC the pinnacle or things like that?
But it's a process in your life to keep always recommitting to what you're doing.
But the advice is, YC is a great time to really get your,
the thing that YC is amazing is really taking that really brittle stage of companies
and C to make them past that because that's kind of the incubation stage
where a lot of companies have a lot of difficulties.
I mean, we did too.
And YC gives a lot of focus and direction
because that's part of the things
as a startup,
you're limited resources,
limited time,
and you're competing sometimes with larger companies
that may be going after the same space
with a lot more resources.
But what are the things that you can do different
and like the bigger companies?
And it's things with doing activities of high leverage
that there was advice from YC
that big companies wouldn't do because they don't scale, quote, and quote.
And as part of that is sometimes just doing things by hand, right?
Like sometimes big companies wouldn't just do like a very brittle, hacked up demo.
Things like that.
So really taking advantage of that and YC is great for fundraising your seed.
And getting to know also your batchmates, I think you never know.
Sometimes a lot of these things are, it might be the current company they're working with,
but this is like in the future, we're in this space.
It's not meant to be kind of zero sum or finite.
You will live many lives.
It might be this current company.
Hopefully is this one that you're building.
That'd be great.
That'd be great.
But sometimes it doesn't.
But there's a lot of awesome people that you can get to know.
It's well.
Yeah.
It's something I need to do more.
often actually. All right. Thank you so much for your time. Thank you coming in. Thank you.
All right. Thanks for listening. So as always, you can find the transcript and the video at
blog.w.Ycombinator.com. And if you have a second, it would be awesome to give us a rating and review
wherever you find your podcast. See you next time.
