Y Combinator Startup Podcast - #42 - Robotics and 3D Printing with Voodoo Manufacturing
Episode Date: October 26, 2017Oliver Ortlieb and Max Friefeld are two of Voodoo Manufacturing's four cofounders.Voodoo went through YC in the W17 batch. They bridge the gap between prototype and mass production with 3D printing.We...'re also joined by Daniel Gross, a Partner at YC.
Transcript
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Hey, this is Craig Cannon, and you're listening to Y Combinators podcast.
Today's guests are Daniel Gross, a partner YC, and two co-founders of Voodoo Manufacturing, Oliver Ortlieb and Max Fryfeld.
So Voodoo went through YC in the Winter 17 batch, and they do 3D printing.
They're basically trying to bridge the gap between prototypes and mass production.
This episode has two parts.
The first is about 3D printing and robotics, and the second part is advice from Oliver and Max after having gone through YC,
and that part starts about 35 minutes in.
And a quick reminder before we get started,
if you haven't subscribed or rated the podcast yet,
it would be awesome if you did.
All right, here we go.
So I guess the easiest way to put it is manufacturing,
using 3D printers,
will it create a net positive of jobs
and will it be moved back to the U.S.?
Great question.
It will in the U.S.
I think it is,
it's a net positive for places that have seen manufacturing jobs leave their country, right?
I would say China is probably going to be in trouble. I read a blog post recently about how
Foxcon is looking to automate 30% of their workforce in the next three years, I think.
They have a million employees, right? So that's 300,000 people that might lose their jobs due to automation.
The hope, obviously, is that things are growing, right? It's not a zero-sum game.
And so why are they losing jobs? They're going to be replaced by,
robotics. They've been the low-cost option, essentially. And now robots are the low-cost option.
You can deploy them anywhere. So they're getting beaten at their own game, essentially.
And help us understand why in particular this is happening today. How are the robots of today
any better in terms of their technology or capabilities than the robots we've seen for a long time?
Yeah, I think there's a few trends that are converging. Robots are becoming a lot cheaper.
So just focusing on the hardware side first, we actually use a collaborative robot,
UR10, it's called, and this is a $35,000 robot.
So depending on your perspective, that's either really expensive or really cheap.
It's cheap if you're used to spending money on $150,000 robots.
The other advantage of the collaborative bots is that you can just plop them into a work environment,
and you don't have to spend a ton of money on safety equipment.
Robots are really dangerous because if you're like working around them, it will, it'll just kill you, honestly, if you're in the wrong place at the wrong time. So these are designed to accommodate that by, you know, they have forced sensing and stuff like that so they don't hurt people. This started as a research trend in Boston with this company called rethink robotics. And they released their first arm in like 2011. So not only did the price come down, but they also kind of got easier to integrate into the workplace.
You can actually train them now just by like taking an arm and dragging it to a place and saying like move here and then like move here.
Well, go into that a little bit deeper because we talked about it when you were giving me the tour.
Like I'm very curious about how you actually program an arm.
There are so many different ways.
The software side of it, I think is the other interesting part of the industry, which is pretty young.
There's, Ollie can probably talk to this even more.
But there's kind of like software of old with robotics, which is very.
rigid and structured and focused around safety.
And then there's like software of new,
which is all five years old or less.
And most of that has been developed around this one system called Ross,
robot operating system.
And Ross is really exciting for the industry because it's very accessible.
You can program it.
It's open source.
But it obviously has a lot of things to be improved before it's like quite ready for
highly structured environments.
where reliability is key.
I don't know, you could probably talk a little bit more about what we've been planning on doing here.
Yeah, I mean, the cooperative arms are really nice because even before you get to the level of we need to
integrate Ross to add vision or something else like that, the UR 10 is actually at the point where you just pop open
a socket and send it some ASCII commands and you have it moving around immediately.
So the interface there is really easy.
And actually, we've been able to treat most of our robotics projects.
to this point, just as software projects.
We're definitely interested in bringing people in with robotics automation experience
who can sort of handle or think about the corner cases more and things like recovering from
failure.
But as far as getting a prototype together, it's basically just a software project.
Okay.
And so to make this more clear, like, how are you guys actually integrating robots?
Because, you know, on the surface, you're doing 3D printing and those are confined boxes.
So why do you need arms?
3D printers are robots, I'm just going to say, by definition.
But we're definitely adding more to the mix.
So I think the cool thing, for us, it's actually a pretty straightforward application of the arm.
And it's something that people have been using robotics for for a while, which is just your classic machine tending.
So basically, you know, you have some high value piece of equipment that's churning out these jobs for you.
You want to be able to run it 24-7.
So you just have an arm sit there and your machine is so high value that every second you can keep it producing is worth money to your company.
We actually have a slightly more exaggerated case of that where we have, you know, 160 3D printers.
So it's not one arm tending one machine like I think you tend to see in the traditional deployment of this technology.
We have one arm tending 50 or 100 machines.
So it's very valuable to us, essentially, to be able to do something like this with the arm.
Okay.
And so why have you guys opted for the machines, the 3D printers that you've gone with?
We use Maker-Rot replicator twos.
We use them because we know they work.
And we actually used to work at Maker-Bot, the manufacturer of the printer.
And so when we were there, we obviously got a lot of experience with these.
they're kind of older technology at this point.
So we're definitely looking to integrate the next thing pretty soon.
And because they're like, so people understand the landscape,
there's a whole range of 3D printers, right?
Like in the past, I mean, when did it start?
Like 20 years ago, people started doing 3D printing.
83, I think, was like the first like patent around 3D printing.
So in the past 30 years, expensive printers, like $100,000 printers,
the cheapest printer was maybe like $20,000 printers have been the name of the game.
And these are all used for prototypes.
Starting in around 2007, those original patents expired.
And people started developing desktop printers,
which is what really spurred the 3D printing explosion of 2012 and fall from maybe,
you know, it was kind of this curve of like, oh, my God, we're really excited about 3D printing.
Everything is going to be 3D printed.
And then the reality set in, there's a lot of work that,
needs to be done before we're there. So cheap printers, which is the desktop printers that we use are
just low-end commoditized hardware. The technology was invented, you know, a few decades ago,
and people just figured out how to make them really cheaply in scale. And that's what we're built on.
And you guys have opted into those cheaper printers just so you can have more jobs running
simultaneously? It's the Google Amazon method to reliability, essentially. And it sort of flips the
current or old style 3D service bureau on its head.
Very valuable machines, creating very valuable parts in small quantities.
For us, it's all about scale and cheap parts.
So going back to robotics for a second, if I'm listening to this podcast today,
and I'm kind of interested in getting into robotics, but I don't really know where to start.
What should I do?
That's a great question.
there are really cheap robotic arms out there that you would start with so like Craig and I were
actually talking about this earlier you can buy like a five-axis arm um which uses servos yeah there's a few
different ones I actually haven't heard of that one they use servos they can lift a few hundred grams
and you can just like put on your desk and have it like you know move your pen from one point to
the other you know and you can actually obviously add more complex tasks
on top of that. So pick up one of those and then start using one of the open source libraries
out there. Programming a robotic arm is a lot easier than maybe it was a long time ago because
they handle all of the complicated stuff like how do you get from point A to point B? You can kind of
just tell it move to these coordinates in XYZ and then sometimes you tweak it a little bit for like
how it moves there. But the details are handled.
handled right now by software that's been developed over the last 10, 20 years.
And when you guys are programming your larger, cooler arm,
are you doing any of it in simulation?
Are there any good software packages to be had there?
I think we had an intern working on that project over the summer,
and I think just at the end, he discovered some simulation tools.
And yes, basically, you can get a simulation,
that shows your environment,
actually this is one of the built-in features to Ross.
It's just a module that you can include.
And it'll let you simulate and just sort of show you exactly where the bot is
or if you're running simulations where you think it is.
So the tooling around this, I think, has been improving.
And actually today is in a, you know,
it has a lot of things that we could use,
but it's in a pretty good spot today.
I think that's also an excellent point to bring up
because that is going to be the future of robotics,
simulating so that the robot can teach itself how to do things.
And basically, humans can train robots to do more kind of like objective oriented tasks
and then it can figure out the details for you.
Our goal is to eventually build a system for, let's say, assembling a product
that we're making on an assembly line.
We would love an arm that is dexterous enough to replicate
actions that human hands can do
and maybe just have like a video camera
and have a human
assemble one and then the arm
will teach itself how to do that from a video.
That would be amazing.
That is what we want to build.
I think that requires simulation
is what we're working towards.
Interesting.
And does anyone manufacture today
anything that resembles human dexterity
in terms of, you know, fingers?
So there's definitely some robot arms
that are meant to like grab objects
and they have fingers and they're slow.
They're not the best.
There's probably two movements when it comes to like grippers in the robotics world.
There's the hard, you know, rigid like one or two axi actuators.
And then there's the soft grippers.
So the hard actuators, you design to do one task and like you optimize it for that and it can do that over and over again.
And it's cheap and simple.
The soft actuators, which are not as mature, are kind of designed to pick up objects that are weird like this without breaking it.
A lot of them even work with like air sacs that just kind of like close around things.
And those really aren't dexterous enough or precise enough.
I haven't seen anything yet that is like as good as a human hand, which is kind of weird.
Following the line of training yourself to learn robotics, where are the areas that you see developing right now that are super interesting?
and high-valued companies
where people can start contributing
to open-source projects.
So if I were in undergrad
or getting my master's right now,
I would be learning Ross
and I would be focusing on research
that was towards that training problem.
This is also a problem that OpenAI is working on
and has published some cool videos and papers about.
If you're really just looking to get a job,
there's kind of two flavors of robotics right now.
There's like the research side,
which is what we're talking about.
And then there's the industrial automation side.
Industrial automation is very different.
Industrial automation is about performing one task over and over again
really efficiently and cost effectively.
Companies, most manufacturing companies will invest hundreds of thousands of dollars,
building a machine that just does one thing really efficiently.
So it's not flexible,
is the main difference.
To do that, you need to be a mechanical engineer, an electrical engineer, and have a little bit of software knowledge.
And then you can become an industrial automation expert and go work for Toyota automating their next assembly line or Tesla, maybe a little bit cooler.
So there are two paths.
There's the research path, which is probably more interesting for the intellectual folks who like to think about problems that haven't been solved yet.
And then there's the industrial automation path, which is a little bit more practical.
a little bit more like classical engineer.
I'm just going to like build stuff.
And so Daniel,
what's come across your desk with the AI grants related to robotics?
Yeah,
so just in backcaller,
AI grant is a kind of decentralized research lab
where people can fill out an application in about five minutes.
And within a couple of weeks,
we let them know if we're giving them a grant for that has both cash
and $20,000 in GPU training credits.
And we've gotten almost 1,000 applications
for the second round of AI grant.
Many of them focus on, of the ones involved in robotics,
they're almost all entirely in simulation.
The advantage to simulation is you could do this from, you know,
your pajamas at home.
You don't have to buy anything.
And they all, they're all kind of very similar to the work Open AI is trying to do
where you want to give an agent
a video feed like a human would get and try to get it to learn to do something.
You know, all of the approaches are kind of as far as I could tell somewhat similar to what
general research is doing.
So if you had to come across something incredibly different and weird, but I'm eager to find
it and help that that person get their paper published if they have, if they're listening
to this podcast now and have a really weird idea.
Yeah. Well, what are the approaches people are using? Because I don't think it's, I mean, AI is obviously of interest to many people, but robotics specifically within AI, like how training in a simulation even works. Could you just walk through that for people who want to understand?
Yeah. And I'm sure there are folks that are significantly more expert in this than me. But the rough idea is even beyond a simulation in reality, what you, which, which, which, which, you.
you're doing is you set up a camera and you use, you know, about the 2014-15 technology that we
uncovered as a species, which is we've managed to teach computers how to look inside images
to get a general understanding of what the agent is looking at. And then you'll, traditionally,
you'll have, you know, ideally a human perform a task. So, you know, you're moving a ball from one
hand to another. Or you're moving a ball from one point to another. And then,
there's kind of two scenarios here.
There's one where totally on a freeform basis,
the robot arm will try to do the same exact thing,
and it's just trying to emulate what the human hand saw.
There's another approach,
which is that the robot arm has some type of goal function
that it is looking to maximize.
And so it kind of flails around and it realizes,
okay, like randomly moving around in space, bad idea,
because that's not increasing my goal function.
You know, touching this ball seemingly slightly better, you know, moving this ball across the coordinates of the right place even better.
And so in particular, this is done with things where you could measure very clearly the ejectic function, like unscrewing a cap from a bottle.
And then you basically try to mash those two things together into an end-to-end system.
As far as I can tell, this truly ent-hand system, you know, that the works in the physical world, I don't think has been demonstrated.
by anyone yet, but, but I may be wrong.
There was one gnarly, unnamed research lab that had just a goal maximizer robot arm,
I think with a bottle cap.
And this thing was, it wasn't even given any image prior.
It was just to try to unscrew the cap.
And so the arm, which is quite strong, is flailing around, trying to unscrew the cap.
And it's, it's not smart.
It's just trying to unscrew the cap, you know, don't, don't blame it.
And then apparently the story, so the story is told it grabs onto a researcher's arm.
And it's like, oh, let me try squeezing.
It unscrews me.
Okay, that's not working.
So no harm was done.
But I think it's an interesting example to how AI, true AI could be actually like not evil, pretty harmless.
It's just doing this other thing where it just wants to get more paper clips.
And then by accident destroys us all.
Yeah, hopefully the goal function isn't like take over the world.
launch nuclear missiles.
I guess my point is even with a simple goal function,
like get more energy to run faster,
you could accidentally
kind of cause a lot of damage.
Protect humans from themselves.
Kill them all.
I mean, who's putting in the bounds right now?
Obviously, Open AI is doing a ton of research around this.
But yeah, I mean, when you hit a level of intelligence,
maybe slightly past unscrewing someone's arm,
what are those constraints people are trying to create?
in AI right now. Boy, it's an active area of research and tweeting of Elon Musk. So, I mean,
I think there's a lot of people working on Safe AI. I'm personally pretty skeptical on the
regulation approach that people keep on proposing because it's not clear to me how you can make
it global. And I don't think that, you know, all the smart people are in America. I think they're
spread across the world. So I think regulation would just mean that America's last to the game.
I think there's folks working on, you know, kind of fail-safe or dead man switches,
something that would stop an algorithm before it starts hurting other humans.
There's people working on algorithms that are cooperative in their style.
So Open AI and DeepMind actually published a paper on this where the training is done with a human in the loop
who's actively making suggestions and the hypothesis, I believe, is that, well, if that would always happen,
and at least the human could direct the AI to be like, oh, that's bad.
Let's stop hurting my arm type of thing.
And I'm sure there's plenty of other approaches that I'm not, not even aware of.
I am personally, I haven't heard, it's quite fascinating when there's a area like this.
There's an open problem, which is the AGI problem, which we're all aware of.
We're all talking about, you know, over dinner.
Oh, my gosh, what's going to happen?
And no one's really thought of a clean answer.
And it's kind of made me wonder if there is one at all.
because it's one of those things where I feel like if there's an obvious one, it would have
come up by now.
There's a lot of smart people thinking about it.
And so I've kind of resigned myself to believe that from AGI, you know, killing us, it's
not clear to me that there is a smart answer.
I mean, depressingly, if you go online, you read stories about what we do to other species
we consider less intelligent.
Right.
We're not that moral.
Like, there's a great slash very sad Reddit thread about how people abuse characters
from the Sims.
Oh, no.
And, you know, we all did this, you know.
like build the house, so you put him in the pool and then you take out the, yeah, the ladder.
And we all thought it was hilarious. But you think about it and you're like, well,
that's kind of the same thing if you superimpose it onto a super smart AI to us.
Obviously, we crush ants without giving it another thought. I'm skeptical that we will find a way
to fix that. I am optimistic that that's not going to be what kills us as a species, though.
Okay. Because I think there are far more threatening things that are closer. For example,
the use of AI by a human to create some, you know, some type of nefarious damage. So what's,
what's happening is there's this AI hype right now. And so more and more industries are moving
their infrastructure to kind of non-deterministic machine learning based stuff. Cars are going to be
using machine learning to drive. The electricity grid will manage itself using machine learning.
And so as a result, it'll be more susceptible to attacks from that same thing as opposed to being
manned by a human. So the power grid is now constantly being regulated by an algorithm
instead of a human. Could that algorithm be interrupted by another smarter algorithm in a way that
would have been easier than to interrupt the human? I think so. So I suspect war will actually not be
from AGI. War and damage and carnage will be from weaponized, dumb AI. Yeah. Well, to kind of like
concretely connect the dots, your robots currently right now are fixed to the ground.
but they're going to start moving at some point, right?
Yeah, they're going to be put on mobile bases,
not dissimilar from like an Amazon warehouse.
Right.
And so have you begun that training process?
No.
We've gotten a few demos,
but the hardware is actually really early.
When Amazon acquired Kiva,
they just took that out of the market.
And so right around now is when people are starting to release mobile bases again,
they're all in beta.
I think there are a few that you can actually buy.
So no, we haven't gotten started on the moving problem.
Wow.
So Amazon's acquisition of Kiva, you think,
this is kind of slowed down innovation for the rest of the world.
Wow.
Something like that.
It took a long time for everyone else to catch up.
Yeah.
What about the automated, I mean, have you been to a shipping container port ever?
I grew up in Long Beach, California.
There's a massive one there.
But I haven't gotten a tour.
They're basically trailers that are autonomous.
I wonder, I don't know who is producing those,
but I don't think it was Cuba.
No.
Kiva just does warehouse robotics.
Yeah, that's what I thought.
Which is all like pick and play,
pick and pack and stuff like that.
Okay.
I think that's also the shipyard example is an interesting,
it's an interesting example that shows how robotic scale
in a way that humans don't.
You could build a little mini shipping yard and train it on that
or do it digitally, right?
Do it totally as a simulation and then roll it out
and start moving around like multi-ton objects very quickly.
Yeah.
That's just a process that doesn't scale.
It scales way more efficiently than a human process does, which is a little bit scary.
What challenges do you guys see if you wanted to scale to like 100,000 square foot warehouse?
You know, for us, it's actually, so right now what we're building is kind of like this footprint unit factory,
which has 160 printers, and we'll have like two arms moving around doing machine tending.
And then as parts come off of the printers, they have to be post-processed QC packed and shipped out.
I think when we automate each of those steps, they each scale very easily.
Most of the challenge is getting the first part of it automated.
Everything beyond that is kind of like, can you buy the hardware quickly enough?
And traditional software scaling issues, many of which are solved.
So going from a 1800 square foot factory.
to a 100,000 square foot factory is kind of like how many more arms do we need and like how
many AWS servers do we need to stand up? It's an engineering problem. It actually doesn't seem that
hard. Do you agree? As CTO? I mean, so I think there are probably economies of scale that we
could realize in a 100,000 square foot space that we obviously can't get here. But yeah, I mean,
the easy answer to scaling would just be pound this footprint out as many times as we can
into that 100,000 square foot space.
And we know basically, like, we will keep costs basically where they are today.
But, you know, then we can slowly merge cells, reorganize as we need to.
So this is sort of our worst case scenario right now, but we could, in theory, pop these open across the country if we needed to.
It's very different from scaling a factory traditionally.
And this is a contentious topic, a topic.
But scaling a factory of robots is so much easier than scaling a factory of people.
Hiring people is difficult, as everyone knows.
Hiring people who are good, hiring people who, you know, show up to work on time, etc.
Hiring people in a different country, if your company doesn't speak that language is difficult.
It requires an on-the-ground expert.
In the theoretical, fully automated factory case, none of those problems are real.
if you can run a 100,000 square foot factory or a 100,000 machine factory with 200 people,
it's a lot easier than like a thousand people running a factory.
So that's, I mean, kind of the idea that Voodoo is built on is it'll be a lot easier to scale as we build out this footprint.
Right.
But you're also factoring in being really close to many people who are interested in manufacturing, right?
I heard on one podcast that you offer like pickup for certain folks.
Yeah.
Is that still the case?
Yeah.
I mean, we're in Brooklyn.
We're right outside of Manhattan.
Okay.
So do you have a vision of just, you know, many factories?
Or would you rather one giant one?
We think of it kind of like server farms.
It's semi-local.
So maybe there's not a server farm right down the street from everyone in the world.
But there might be one within one-day delivery distance.
Yeah.
Or potentially in pickup distance for larger.
customers. It's actually really common in manufacturing for a company like Toyota to contract with
somebody who's going to make a sub component of one of their cars and then require them to set up a
factory right next to the Toyota factory with like a conveyor belt literally moving the parts
from one to the other. It's kind of a crazy thing that they can just say, we're going to work together,
but you're going to build this factory right next to us. We're not going to build it. You are.
that's also a lot easier with a robotic factory
and you can customize it so it's just the right size
on the topic of Toyota
how do you kind of see the future of the materials
that you can use in 3D printing evolving
so today I think when people think of 3D printing
they think of the like basically little plastic parts
are you always going to be stuck with that
or is there a strategy where that kind of changes and expands
So our vision for Voodoo is definitely to move past just 3D printing.
But even within 3D printing, you know, it's been around since the 80s.
I think Boeing is 3D printing titanium parts for all of their planes now.
So 3D printing as a technology, if you consider the entire range, is a very capable technology.
And, you know, generally technology trickles down to the low end.
That's what we'll see here.
So Voodoo is building an infrastructure for onboarding digital manufacturing technologies.
So it doesn't matter if it's 3D printing, if it's capable of doing plastic, metal, whatever.
You know, we're interested in anything that takes a digital file as input and outputs a physical object at the end.
So that's how we're going to handle the quality and material questions that come up.
We got a question from Twitter about the future of 3D printing.
and this point is probably the biggest barrier to like a 3D printer being in everyone's home.
3D printers just right now don't have the material capabilities or the multi-material capabilities
to produce most of the objects in your house, right?
Most things are a combination of plastic components, multi-step plastic components, electrical, you know, PCBs, wiring, soldering, batteries, like all of this stuff.
which is currently assembled, it seems like people don't think about when they say the future is going to be a 3D printer in my house making my stuff.
Maybe like 1% of the objects you own could be made by a 3D printer right now because they're just a single material.
So I think eventually we're going to hit that future where it's like the Star Trek replicator.
It's not going to happen with any of the current technologies out there.
until then digital manufacturing is still a thing,
digital file and a physical product,
but it's going to be a multi-step process,
which I think benefits from economies of scale
from a centralized facility.
Yeah, what about even just literal object scale?
Like take this, you know, just a plastic on this chair.
Yeah.
What does a time frame look like to where we could just have 3D printers
making at least this part for us?
Yeah, 3D printing right now is not super cost-effective
for big stuff.
Big meaning.
Big meaning anything larger
than like a loaf of bread.
Okay.
When you get bigger than that,
it just gets prohibitively expensive.
And so printing that chair
might cost a few hundred dollars.
There are big printers out there.
So people are definitely working on that problem.
But you kind of have to balance quality
with speed.
And so I think the next wave
of 3D-burned parts in the world
and digital manufactured parts
are all going to be like consumer packaged goods,
like smaller things that fit kind of again
in this loaf of bread sized shape.
Yeah.
You're not going to start printing tables
and houses and stuff
without significant improvements in the technology.
Okay.
And it's just expensive because it's a large amount of plastic.
It really comes down to the exclusion rate of the machine.
So let's say that that share is either injection molded
or rhodomolded,
different molding technologies. You have like a physical mold which costs probably tens of thousands
of dollars to make and you have a machine that very rapidly injects hot plastic into it.
And so the the rate of injection of those machines is probably like a thousand times faster
than your average 3D printer. So based on that fact alone, you know, you can just take the cost
of the machine time and the injection rate and approximate how much it costs to build something.
and large objects just are too expensive.
The ratios don't work out yet.
So there's a handful of questions from Twitter.
One is about IP in China.
You remember this one?
Yeah.
So Wyatt Sanders asked,
how do you deal with intellectual property in China?
How hard is it finding support for new hardware as opposed to software?
I'm trying to understand the question exactly.
I read it and I have a few questions about the question.
But I'll do my best since this isn't.
an in-person question.
So, honestly, I think with IP, unless you're incredibly restrictive about, like, what gets out,
basically anything that isn't a well-guarded trade secret, somebody else will have.
The most interesting, I guess, story I heard is when you're manufacturing in China,
IP is thought about very differently than it is here.
I think there's kind of this belief that like things are just shared.
And so that's why like everybody gets the sneak peek of an iPhone because in reality, culturally,
culturally it's not as big of a deal to just kind of like share stuff, I feel like.
So it's very different in China than it is in the U.S.
So if you're getting something made in China, I wouldn't really count on IP being a big factor.
And even if you can keep something totally.
really under wraps, like let's say you're building a top of the line drone or something.
Once it's out in the market, somebody in China will buy one and then in like two or three
months, just replicate it.
It's not very difficult for them to do that with hardware.
Hardware is becoming easier and easier to replicate over time.
And so it's getting closer to software.
So I think hardware IP will actually work a little bit more like software IP, which is
difficult to protect.
So actually an interesting
to talk about voodoo again a little bit
and where we fit into this.
One of the benefits of digital manufacturing
is that you're not rebuilding your molds all the time
when you're iterating on your product.
So actually the avenue for manufacturing companies
protecting their products could be just iterating more rapidly
and using companies like us to really stay ahead of the market.
How did Apple think about it?
you'd have to ask them.
No comment.
All right.
Next question.
Enrique asked, I don't know if you would even have an answer for this, but 3D printed solar panels.
Have you heard of this?
No, I didn't even see that question.
It came in on Facebook.
Man, I don't know anything about 3D printed solar panels.
Yeah, do we have any context for this question?
The context is, and I'm adding a word here, what has been the
progress regarding 3D solar panels, which I assume means 3D printed solar panels.
Got it.
My guess is minimal.
A lot of like processes that you use in making chips or dealing with silicon wafers have the same names as 3D printing processes.
So there's like stereolithography is a common way of getting parts 3D printed.
Basically that just means you have like a laser that's etching.
some pattern into something.
So I can imagine a world where you can make solar panels with 3D versus,
but I actually don't know anything about it.
All right.
Next question then.
BitBit asks,
what will 3D printing,
will it ever be incorporated into our educational system the other way,
the way other technologies have?
Definitely.
It's a pretty simple answer.
Yeah.
I mean, I actually,
the first time I used a 3D printer was in high school.
Oh, really?
Yeah.
How did you go to high school?
I went to this really nerdy school.
in California called the California
Academy of Math and Science.
It was a public school,
but they got sponsorships from like
engineering companies to help us
get things like 3D printers.
So yeah, I think it's definitely moving
that direction. And that, when I was in high school,
the $2,000 printer didn't exist.
So it was a big deal to have this like $30,000
machine in the room,
you know, that we could use.
So machines are cheap enough.
They cost the same amount as a computer.
it'll just follow the same trend.
Like computers started ending up in classrooms in the 90s, right?
Yeah.
So if today is the 90s of computers in 20 years,
right?
I think kids will probably use them to make all sorts of things.
Okay.
I did have a couple of questions about just your experience in YC.
Were you guys in this group?
Were you in Daniel's group?
Yes.
Yes, we were.
I can connect the dots.
We can talk about Daniel off the record,
but what was your experience like at YC being a hardware company?
Do you find it was any different?
Yes.
I mean, we're not quite a hardware company is the other side of it.
So we, I think before we went to YC,
we didn't quite know how to position ourselves with investors or other people,
because we're not a hardware company.
We're not a software company exclusively.
So I think being NYC and talking to Daniel and talking to Sam basically helped us find ourselves as a robotics company.
That's really what it comes down to, which is the intersection of hardware and software.
And if we succeed in the future, we will have contributed significant gains to the world of robotics and automation and manufacturing.
Do you remember what they were like in the beginning?
Yeah, pretty formidable.
I think they were more formidable by the end, though.
And I think YC, the hope is that YC gives founders a lot of things,
but one that often people discount,
because it's, I think, a little bit hard to capture in a couple of bullet points
you can read on the internet,
is it really changes founders' mentality
in the way they think of just how big their company could be.
And I'm not saying that you guys were meek when you came in.
You were already great.
you had already had a great business.
But I have found that with the Voodoo founders and a lot of other folks,
it hopefully takes it to the next level in terms of figuring out how to position their company
when talking to investors internally and frankly to themselves.
A question we get oftentimes is what is it like being a solo founder in YC?
You guys are kind of on the opposite end of the spectrum with four, correct?
Correct.
What's that experience been like?
it was actually really helpful for us because we're based in New York and YC is obviously in California
we kind of had this dilemma because we can't just move the whole company there when we get into YC.
We have a factory, we've got people.
So it was really helpful to kind of break up going to YC on different weeks so that we could focus on like building things here,
but also make sure that somebody was there like talking to partners, getting advice.
building the company.
Otherwise, you know, I think our founding story kind of goes back to the fact that we've
known each other for a long time.
We founded a previous company together, sold that company.
And the typical pitfalls that you would find with a four-person team, we've been lucky
to avoid.
Usually with four people, I'd imagine you run into like serious issues of like who owns what
or, you know, two people might not get along.
There could be so many different problems because your graph gets bigger.
We are used to working together.
So luckily, we haven't had any issues that I have, Oliver, maybe you can confirm.
I would just agree with what Max is saying.
I think it's important to sort of carve out roles for everybody and making sure that people are getting input to the things that they're really bringing value to.
But at a certain point, you know, not everybody is involved with everyone.
decision day to day.
And on a large founding team, I think that sometimes hurts feelings or rubs people the wrong
way.
But for us, I think we've done a pretty good job of defining what everyone's role is on
the team and making the hard decisions together, but also making sure that, you know,
we're not taking things personally when, hey, somebody had a meeting and a decision was
made.
It's, I think everybody buys into the idea that.
that we're a team and we're doing this together.
And everybody's got a part to play there,
even if it's not always exactly in the direction they want to go.
Just for folks that are listening to this and are maybe single founders,
wondering how to meet co-founders?
How did you guys originally all meet?
We have a very funny story, I would say.
Go for it.
No, sorry, go on.
So Voodoo has four founders.
Three of us went to college together.
Oliver was actually the great above me and John, who's one of our other founders.
John and I actually kind of decided we wanted to start a company while we were juniors.
We had internships that summer that we like didn't like.
So we dropped them, started a company.
Oliver had graduated already and had a job at Teradata.
And we convinced him to quit his job and move back to Claremont,
which is where we went to school and live in a house with two people who were still,
in school. So I was doing training with Teradata. I'd been there, I think, for six weeks or something
like that. And I had to go quit basically during a training program. So that was difficult.
And then had to move basically across the street from the college. I had just graduated.
So a bit humbling at the time, but clearly sitting here, I think, the right decision. Well, what was that
pitch like? Because that's another very common question. Like, how do I convince someone to join my team?
That's a really good question.
I'm interested in hearing Oliver's perspective because the other weird thing about our history is we weren't like best friends before we started our first company.
I kind of knew John and John kind of knew Oliver because we went to a small school and I was in a class with John.
Did you know Oliver at all?
I don't think we'd met until you guys were pitching me on joining.
So there was a little bit of risk, right?
Which is why I think we got really lucky that our personalities were compatible.
We went to a really like tech focus school.
So I think just coming from the same environment was a good starting point.
But to get back to your question, the pitch was, do you want to start a company and, you know, selling him on the future of 3D printing, which at the time was really easy because it was everywhere?
I remember one night we had to drive down to San Diego and get dinner with Oliver's parents.
It's convinced them that it was also very old fashioned.
Yeah.
Yeah.
Almost like we were dating, right?
I don't know what happened from your side.
Yeah, I mean, the pitch is basically, do you want to do fun stuff or not?
And I wasn't feeling super fulfilled in the position I was at.
So I tend to be a very cautious and a cautious person.
I like to think of like, you know, worst case scenarios and stuff.
like that. This was a very out-of-character decision for me, I think, to just sort of bail on a job and
jump in. But it worked out. I think a lot of it comes down to timing, right? It's, they just,
they got me at the right time. I was not their first choice, actually, which I think is an
important thing to bring up. Just because for a solo founder out there who's trying to find somebody
to make it work.
Doesn't have to be your first choice.
Doesn't have to be your second choice.
There's somebody out there that you can probably build this company with.
What were the technical capabilities of the other people on the team when they were trying
to bring you on?
So it was just the two of them.
They're both engineering, or they had their engineering degrees or were getting them
at the time.
So really they were looking for someone with a software background to, you know, join
the team and sort of take on that part of the company.
So that's the role I came on for.
That's the role I filled basically ever since is sort of owning the software side of the product.
Do you have any pro tips, Daniel?
On finding co-founder.
Finding and then convincing a co-founder.
I was a single founder at some point during YC, and then I found someone who became a very good friend of mine.
to be my co-founder, but we've, it was a risky decision because I met him after YC,
his name is Robbie, and we spent maybe, maybe a total of 48, 72 hours together,
coding together, talking before we made the jump. And so we kind of really lucked out in that way.
Sounds like a theme. Yeah. The one non-intuitive thing or semi-unintuitive thing that I would
encourage, I always encourage people to think about is, as it turned out for my interaction with
Robbie, the fact that we were destined to be really good friends mattered more than the fact
that we both worked well together. And so what I mean in particular is as it turns out,
we had the same shared taste in music, we had fairly similar political beliefs. We had fairly
similar hobbies. We liked the same video games. And that context I found matters quite a bit
because you end up spending a lot of your waking hours with this person,
and some of those hours are quite stressful.
So it's useful to have this shared substrate of, you know,
oh, you both, you know, like Dead Mouse or something to fall back on
versus just shooting for someone who is, you know, technically competent.
I would agree with that point wholeheartedly.
Oliver and John are two of my best friends,
and they weren't before we started our first company five or six years ago.
And a lot of that is we go to concerts together.
like we go to sports games.
We were roommates for four or five years.
Yeah, I still live with John.
Yeah.
All we moved out because he's a girlfriend.
So good for him.
But I think that was key to us because we actually just enjoyed spending all that time together.
Yep.
So I mean, I think one way to encapsulate this is if you're looking for a co-founder,
maybe more better to start looking.
I know this sounds kind of lonely, but start looking for someone who could be a really good friend.
And then and then your second filter is if they're technical or not,
as opposed to the opposite.
Yeah.
That's a great point.
So maybe kind of in closing, you guys have been out of YC for a while now.
Six months.
Yeah.
What's your advice for other YC companies that like, I know the during YC experience is very different than the post YC experience building your company?
What have you learned since YC that you'd like to share?
So, I mean, everybody has a slightly different experience after YC.
For us, obviously closing fundraising was something that took effort from me and John.
that was two months after YC just we had actually kind of pulled the round together but doing the
documentation and paperwork took a long time because we priced the round instead of doing
safes so if you can do safe to do safes that's advice number one beyond that you know the
the hardest thing that I think we've encountered since YC is keeping up the momentum
Um, YC is just great at giving you this like excuse for everyone to work really hard.
Like nobody took vacation, all that stuff. So there was a little bit of like a post YC hangover for the company because we'd all push ourselves really hard.
And then we had to like kick everyone back into gear right after we close fundraising and just start blazing ahead.
Um, so if I were to do it again, I would be, I mean, it's easy to say this in retrospect, but I would be thinking about that during YC and right afterwards.
Like while you as a founder are really distracted with fundraising, maybe the one thing you should
focus on is like keeping everyone else motivated and moving, even if you're going to kind of be
busy and out of the loop.
That's my experience.
I guess we're also a little bit larger than probably the average YC company is.
That's true.
We were 16 people in YC.
Yeah.
I mean, there definitely are some even larger companies, but you guys were on the larger end.
One idea on that that I found really useful for me when running my company is I guess,
I guess so I guess the obvious forcing function you can give yourself is just PR and media.
So you just tell the media you're going to launch something in two months and then you could
use that as a way to rally the team.
That works, but you can't do that all the time.
So the other thing that we used to do that was quite useful is we used to set up much like
YC did these demo days where we'd invite everyone's friends, family, and most importantly
significant others to demo what they've built.
And people would sign up ahead of time.
and say, oh, you know, by, you know, next month's demo day, I'm going to have this.
And it turns out when you, like, tell your significant other that, like, you're going to have built a thing by a date, you really care because you don't want to look like a fool.
And so that provides kind of synthetic internal forcing function.
And you can make it like a fun event, invited people over to the office, kind of humanized the company to all the folks that don't work there.
And I found quite a bit that instilled pressure in the team that we wouldn't have had.
otherwise. Okay, cool. This was great. Thanks, guys. Thanks. Thank you so much. Please change the future
of manufacturing in America for the better. We're working on it. All right, thanks for listening. So if you
have some time, please leave us a rating and review. And if you want to watch the video or read the
transcript, those are both at blog.w.Ycombinator.com. See you next time.
