Y Combinator Startup Podcast - #46 - Tencent's Chief eXploration Officer, David Wallerstein on WeChat, QQ, and Gaming
Episode Date: November 10, 2017David Wallerstein is Tencent's Chief eXploration Officer.Anu Hariharan is a Partner at YC. ...
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Hey, this is Craig Cannon, and you're listening to Y Combinators podcast.
Today's episode is with David Wallerstein and Anu Hariharan.
David is Tencent's chief exploration officer and Anu's a partner here at YC.
So just a quick reminder before we get going, if you haven't yet subscribed or reviewed the podcast, it'd be awesome if you did.
All right, here we go.
Well, hello, everyone.
Thank you so much, David, for being here.
I want to introduce David Wallerstein, who is the chief exploration officer at 10,000.
10 cent. David joined Tencent in 2000, when the company had only 45 employees and today you
have about 38,000. I believe so. Yeah, we'll have to check with our head of HR, give or take
a thousand, you know, something like that, a few thousand here and there. Well, it is clearly
one of the world's largest internet companies as well as the largest gaming company in the world.
And as many of you know, Tencent is also the creator of VChat. So thank you, David, for joining us today.
and also for speaking at our private event.
For Y-C, anything.
Thank you.
So let's go back to even pre-2000.
You know, you grew up in the U.S.
What took you to China?
That's a very long answer.
I'm going to try to make it short.
But it kind of relates to my work today.
I was always pretty deeply concerned about the world and trends in the world.
And I felt that going back to, I guess, the early 1990,
as a student studying global trends and studying global history, I felt China was destined to
become a very important country that the economy was going to continue to grow.
It had been growing in the early 90s, but China was not a popular country for at least Americans
back there, at least myself, the way I viewed the world.
It was kind of like on the side and other countries like Japan were a much bigger deal.
I actually had spent time living in Japan.
You went to high school in Japan.
I went to high school there.
I was an exchange student.
I lived with the Japanese family, and yeah, I was a Japanese person, basically, for the time I lived there.
I've lived in Japan on and off for about four years, and that made me very comfortable just speaking of foreign language,
an Asian language, and being the only non-Asian in the room has always seemed very natural to me,
even since before I was 16.
But then when I got interested in China, I kind of redeployed this skill set that I had developed to kind of survive in Japan as a kid,
which is like you just have to learn the language super fast.
So you went from Japan to China.
How, you know, and I know you also talked about NASPR's sort of exploring, in fact,
potentially acquiring Tencent, you know, pre-2001.
So talk about how did you first come across?
Okay, yeah, so I was doing management consulting in China.
So take that, all that background I told you about, and I ended up having a passion
for getting foreign companies into China.
Again, oh, the theme I was talking about China is going to be very important for the rest of the
world. I was thinking the theme in my mind, really from the mid-90s, was how do we help China
integrate to the rest of the world? So China is a productive member, all the great
international institutions out there work for China as they do America and the other countries
in China is just part of our global community, right, in a very proactive way. And I thought
the best way to do that would be to integrate the Chinese economy with the rest of the world
and to accelerate that. So I was very interested in the 90s to bring U.S.
companies to China I was working as a management consultant, predominantly for like telecommunications
and what we called IT related issues back to this pre-internet, right? And and then I started
helping these different companies. And in 1999, very early, I think it was February 1999, I came
across a company called NASPERS who became my client. I was very young at the time. It was like
20 something, 21 maybe. And they wanted to enter China's internet market.
And they had recently done a NASDAQ listing and had quite a bit of capital to back their plans.
Maybe it was like $100 million or something, which was a lot of money back then and still a lot of money today, right?
So we started working together to invest in different companies in China, social networking companies.
We didn't call them that.
They were like dating sites back then or chat sites or blogging sites, although that wasn't a word either, posting sites.
I was very fascinated by these kinds of websites because they created a lot of traffic,
and the users seemed to want to spend a lot of time there, and that made a lot of sense.
It was more like page views.
Yeah, it was about page views.
And I was always interested to find engagement, like deep user engagement.
But something happened when I was doing this kind of M&A investment type work for NASPRS in China.
And that's that I noticed all of the entrepreneurs tended to use this tool called OICQ at the time.
And often they wouldn't include any method to contact them, like email or phone, other than this tool.
And one day it kind of hit me saying, wait a second, this seems really important.
I was totally overlooking it.
I was looking for websites, basically.
And instead, I could see that, like, the whole Chinese Internet seemed to be kind of connected
or somehow, like, structured by everyone's use of this tool.
We later changed our name to QQQ in the year 2001.
But in the year 2000, I had this idea that I should go down to Shenjin, which seemed a little far for us foreign type people back then.
We were pretty much all living in Beijing and Shanghai.
And that's kind of like where the hipsters used to all aggregate Beijing, Shanghai, and we're having a great life there, partying at night and stuff like that, feeling really good about ourselves.
And we didn't really tend to get out of those cities very often.
So I remember kind of feeling proud of myself getting on a plane to go see Pony Moll.
Ma Hua Teng, our co-founder, and there's a team of five co-founders that started Tencent and running
the company as the executive team.
At the time, I went down to Shenzhen to go visit them, and that's where the whole relationship
with Tencent started.
It's middle of June 2000.
June 2000.
I went down there to propose to Tencent that we should try to acquire them.
And what was their response?
Yeah.
Well, I had a lot of different kinds of meetings over the years.
in China being a consultant,
and was pretty accustomed to having those meetings go well.
Generally, people were happy to see me
and wanted to find a way to work together.
I think the Tencent folks pretty politely told me
that it wasn't going to work out.
Thank you for coming and goodbye.
And I was kind of shocked.
I'd never really had that experience quite in that way before,
but in the meetings it was clear to me
that these were some of the smartest people
I had ever met in my life, Chinese, American, whatever.
I was just completely blown away by how strategic they were and thinking about their business,
how realistic they were in having this discussion with me.
And I didn't want to just have the meeting end on a sour note.
You didn't give up, right?
You actually ended up, like NASPERS let the investment in 10 cents a year or two later.
We did later.
That's where things ended up.
But it started off pretty difficult.
Ultimately, I felt like we had to demonstrate that we could bring some.
some unique value. So I started, well, first of all, I invited everyone to dinner, and we
proceeded to get, I recall things, we got pretty drunk that night. I do not recommend this for
the children at home, but it did happen. And then the next morning, I went back to the company
just to see if there's anything we could do together. And I remember bringing in some ideas
from the U.S., from the foreign market that seemed actually be pretty interesting, Toney and
the other guys. And I said, that's it. I think.
the way to actually have a relationship here is to see what kind of value we could bring to Tencent from the outside world and
And how could we help Tencent with expansion?
Even from those early days like mid-2000, it was pretty clear that was going to be the basis of a viable relationship
Ultimately it took about a year to buy
Effectively half of Tencent as NASPERS and
Really the day after we signed the deal I did a few things
but the most important one was I said I'm moving to the U.S.
So we're going to leave you guys alone entirely.
And this wasn't just only my idea up to the top of NASPR's.
Everyone very much supported this kind of structure where, okay, we may have a meaningful share in the company.
But to make this thing work, we absolutely have to never do anything to bother this company
and be good shareholders and really get out of the way.
And so to make that very clear, I moved to the U.S. really immediately.
And at the same time, I said, I'll be back in two weeks.
And I did that until maybe a couple years ago,
I was going back and forth between the U.S. and China.
And every two weeks or so.
When did you become an employer?
Yeah, that was June of 2001.
Like, really, as soon as we signed the deal.
Okay.
Even before we signed the deal, I was spending a lot of time with the company.
And we were working together on different ideas to build the company.
It was kind of like as if, like, I know this deal is going to happen.
Let's not worry about these papers and documents, all this frustrating legal stuff.
let's just get to work.
Yeah.
Meanwhile, we're sitting around here.
Let's build the company.
And therefore, it was very clear what the relationship would be like after the deal closed
because they know what it's like to work with me.
And then the other person who worked with me on the deal,
named Charles Searle, he went on the board of Tencent.
We're still here to this day.
So here we are.
We started the deal together 17 years ago.
We're still doing it.
Today, Charles is on the board.
I'm still on the executive team.
And there's been this really wonderful continuity between NASPRs and Tencent
or the principles that I just described to you have remained true all of this time.
And I think it's a great guideline in general for complex shareholder relationships, by the way,
for this may not be exactly the thing for the YC crowd right now,
but it's a model that could come up later for founders.
You don't necessarily just have to go public or get acquired.
There's this other model where you could potentially sell a big chunk of your equity to a third party
and have this more nuanced relationship,
which could actually be an interesting outcome because you could sell a lot of shares
but still retain a lot of shares.
And you can even ask for more shares over time,
like more options and things like that.
It's not unheard of.
But we actually find the model can work really well with the right teams.
And we always thought this would be a very common model in business.
And it turned out that there aren't so many of these types of deals being done.
Yeah.
It's a very unique model for that matter.
In fact, not a lot of investments work that way,
even to this day in the U.S., as we see with companies.
I would love to do more of them.
But it's hard to find that team that is willing to do it,
And it's helpful if the company's profitable because then you know how to value the company going forward based on profits versus like just only user growth or some other metric.
So, you know, it works better with profitable companies.
But it's a great option.
Yeah, let's talk about that a little bit.
So you joined the company in 2001, pretty much when they had only 45 employees and maybe just QQ.
Yeah, that's right.
Today, Tencent to the outside world feels like they do a lot of things.
They are also known as the biggest gaming company.
Yeah.
They also have VChat, probably one of the best messengers.
Just one of many teams, though.
But it's an important one.
But yeah, there's so many teams.
So talk about, you know, it's broad from 2000 to 2017 is almost like, you know, I'm
talking about 17 years.
But how did you, what, you know, how did Tencent decide to evolve from QQ to all these other
products?
And what sort of motivated the decision-making to move to these areas?
So it's a great question.
I hope I can do justice to it.
How do you cover 17 years in a few minutes, right?
There are a few important things to understand about Tencent
that informed the product strategy.
So when I first met the company in 2000,
we had a couple of key things going for us.
One was pretty much most all of the Chinese Internet
was inside QQ.
So the strategic question for the company
and us as investors, myself getting involved,
would be like, okay, we seem to have pretty close
to 100% market penetration.
Can we maintain that going forward?
what could possibly make that go wrong.
But we were starting kind of with the wind at our backs.
And I think that situation was true roughly from early 2000.
The company, by the way, QQQ started in February 1999.
And QQQ just for the audience.
Is it just like a messenger-jointed?
Well, we started as a PC-based instant messaging service.
So think of it.
I know the media probably makes too big of a deal of this
because they always think Chinese companies copy everything,
but they'll say it's the Chinese version of ICQ or AIM or MSN Messenger,
Yahoo Messenger. So Yahoo Messenger is the Yahoo version of ICQ, I guess, but it was the IEM client.
Got it. It still has a lot of users today. Yeah. And so that was really, usually for a Chinese
user back then, when they would get on the internet, they'd start their session with QQ. And often they
were logging in via an internet cafe, a shared PC. And then, you know, at the end of their
session doing their stuff in the internet cafe, they would log off QQ. So our average usage times,
the second factor. First was like having this ubiquity in the market, like almost everyone
using it. The second thing was the users to attend a stay in about four hours a day.
So four hours a day. Yeah, like an average aggregated time for the user, yeah,
which is a long time. Yeah. And so we started thinking, okay, things could go wrong, but so far
they're going really well. Yeah. Almost all users are in here four hours a day. So how do we build
the day because they're chatting with someone? Yeah, they're kind of, they're logged in and QQQ is
actually, it did two things. It did instant messaging and it did something called presence.
And presence was basically just a way to indicate by lighting up your avatar that you were online.
So if you're offline, your avatar would be black and white.
If you're online, it would be in color.
And that was very valuable back then because people would want to talk to each other and be in touch with each other in real time.
And you want to know if someone there or not.
And then you can start adding subfields to presence like you could add a little like a tweet kind of thing.
Like I'm really sad today.
I'm really happy today.
Got it.
Or here, I just did this.
It's kind of like the precursor to Twitter and all kinds of stuff, bundled in with your messaging, all nicely packaged in this app.
Okay, so that's how we started.
So we face this question.
We've got a great situation going.
How do we continue?
What could get in the way?
And we felt pretty early on.
The answer was like, well, we have to keep innovating, and we have to really deeply understand our users and what they need to anticipate the next thing that they want.
Now, we did find something that worked really well in the early days.
From early 2001, we started doing mobile instant messaging, what we call mobile QQ.
And this is really how we went public on the NASDAQ in 2004,
was on the back of this mobile service,
which connected the PC-based QQ application to your mobile phone.
So you could send a message between your PC to a mobile user and back and forth.
To enable that service on your mobile phone, a mobile phone user would have to pay us
five R&B a month, about 60 cents. So if you didn't want it, then who cares, you don't have it.
But if you wanted to be able to on the go with your SMS back to there was all feature phones,
wasn't smartphones, if you wanted to be able to text back and forth to QQ, you would pay us 5R&B a month.
And there were so many users on QQ, and this feature became sufficiently demanded that it
really drove our financial performance right up to the IPO in 2004. So based on this,
It's important for everyone to know that we became profitable as a company in June 2001,
and we've never not been profitable since.
So this is pretty much the time when NASPERS close the deal.
They're closing a deal on a company that's profitable, cash flow positive,
based on rolling out these mobile QQ services across the country.
And we would bring the service to maybe Guangdong and he would have nice growth.
Then we'd bring it to like another province like Hunan and we're saying,
okay, what's going to happen in Hunan?
And the next day it's like, you know, get a big explosion of users.
And it's like, great.
Now the revenue is coming in.
And then it became really a battle in the first few years, 2001, 2002,
to make sure we had ubiquitous presence across all of the mobile networks in China.
China Mobile, China Unicom, so on and so forth.
And each deal would drive more cash for the company because the users were there.
So we had cash.
We had profitability.
We had this engagement with users.
We had the four hours roughly plus minus on average, logged into QQ.
And I don't think I fully answered your question.
People would do other things on the Internet.
They would just always have QQ logged in in the background,
and then they might go in and start having multiple chats with different people,
sharing information, whatever they're going to do.
But then they might also do other things on the Internet.
But QQQ is just kind of always on the desktop somewhere.
So we felt like we had this latent opportunity.
So we started to do more experimentation to drive products for our users,
both for user value perspectives and also like we had to make money.
because, okay, something to clarify, very different than the U.S. market here,
is that the ad market, from our perspective,
has always been pretty challenging in China compared to the U.S.
And particularly for us, we found our users did not like ads in their messaging experience.
So they would go through great links to develop software and these kind of hacks,
so they wouldn't have to see the ads in the software.
And we felt like that was kind of endangering the user experience.
So we did always have an ad team, and we're getting much better at it.
We have different kinds of inventory today, but the ads in the messaging window was never really a viable option for us,
unlike our friends that maybe like Google or other companies.
Even Facebook.
Yeah, they've just driven these massive businesses.
So how did you monetize that order?
Right.
So I want to make that clear because 10 cent historically, like the rule of thumb, things are changing over time.
We've traditionally made 90% of our revenues.
That's like the rule of thumb historically in my mind from our users paying directly for our services.
And we call them value added services.
and then the 10% would be like ad-related revenues.
And the mix has been changing over time.
Right.
So starting with the Mobile QQ service, the 5 R&B a month.
Got it.
So, you know, there will have very, you know, hopefully strong, dedicated product teams
thinking about nothing other than how can I get users to convert to Mobile QQ?
What more value can I add?
And these are subscription services.
So you have to keep your turn rate very low.
So you really have to understand why someone values it.
and then what might cause them to leave,
and then we have to build all these features
around the service to discourage someone
from ever wanting to leave it.
We want to have them forever.
That was the first major value-added service of 10 cents,
and we launched something around the same time,
which also grew pretty significantly,
would be kind of like our number two big service,
which we call premium QQ.
So I was always kind of dumbfounded
that we didn't really see many U.S. companies build,
at least our peers,
and social network could build like a premium version
of our service,
when it's been so successful and so important to our product strategy.
Premium QQ is kind of like how it sounds.
It's just a better version of QQ.
We have to put more types of value-added services in there.
And in the early days, I remember a key aspect of premium QQQ was you could choose your own QQ number.
What does this mean?
Okay, so I have to explain these things.
It's a different market, right?
The QQ number before was your identifier.
It wasn't like David at tensent.com.
We didn't use email identifiers.
we used an actual number. And we did that because we wanted to have the numbering system of QQQ
work with the telecom network. Got it. We never really pushed that far in that direction,
but we thought maybe the QQU number is your telecom number of the future, and it'll just map really
nicely with the switches in China. We did different things around that. It never really took off,
but that was like the thinking. Like numbers are better than names. Got it. Because you can just
punch it into a keypad. So you could choose your own. And in China, numbers are very important.
For example, some of the people watching may not know, eight is a very lucky number in China.
if you're going to deal with China, remember that, eight's lucky.
If you got some eights in your phone, it's a good thing to have, a phone number or whatever.
It means fa to get rich, I think, you know, like prosperity.
So if you're a user and you want to kind of stand out from the crowd, I mean,
what young person doesn't want to have a little edge out there, right?
Get some eights in your number.
And then maybe when you show up in the chat room, your name shows up in a different color,
like a red color, and you kind of quickly establish yourself as a bit of a high roller.
and you've kind of emerged from the crowd.
So the other thing I need to tell you is there was a lot of dating going on in QQ
back in the day.
I don't know what happens in there today.
That's true for most social networks, even in the U.S. too.
I mean, I think when Yahoo Messenger and, you know, other instant messengers that launched,
I mean, there were rooms that were really dedicated, chat rooms dedicated for dating.
Yeah.
I'll definitely say that was probably part of the experience.
Yeah.
Not that I would know personally, of course, but I just heard from a friend of a friend of a friend
that that's the case.
So if you can kind of get an edge in such an environment by having a premium service that
gives you more status maybe, but in a fair way, and then more like kind of functionality.
Maybe we'd give you more storage space.
I know storage kind of like became less of a big deal with Gmail and all those things later on.
But we would continuously be building out our premium services package to make it like the ultimate
thing to reduce churn.
And we'd have very dedicated teams, very committed to just thinking nothing about nothing
other than the premium service package every day of the year.
Which draw also the monetization.
With drill organization.
So these were kind of like, I'd say, really two of the key pillars of our monetization
leading up to the IPO.
But we had to diversify.
So now I'm going to get into like the whole diversification discussion because we felt
as a pure I.M company doing mobile instant messaging on one side.
That's like kind of you have like PC in here.
Then you got like mobile kind of sticking off here.
And then like this premium top of the pyramid here like service.
And maybe both are only getting like 10% of your users.
So of 100% you only get 10% paying.
we felt like as a company, we could just get taken out overnight by like, we mentioned, Yahoo Messenger, MSN Messenger, AOL, ICQ.
In fact, we were particularly concerned about Microsoft.
I think no discussion of Tencent's history is complete without a serious discussion about Microsoft.
Because around this time, 2001, 2002, I believe Microsoft did something very important for us.
they bundled Windows Messenger into the operating system.
So you would get your Windows PC, and all of a sudden you got Windows Messenger just popping up,
and we thought, this is absolutely going to kill us.
And they were, I know they're a competitive company today.
Back then, they really scared the hell out of us.
Excuse me.
It was scary time, so we figured what can we do to be competitive against this kind of, you know,
such a powerful, like no resources or a limit type company like Microsoft.
We really did two things. We went very local, and we started building more value out of services.
So let me talk about the local part. We said, you know, our products may change over time.
This really informed our strategy and the kind of customer engagement and product strategy.
As our core value, we absolutely need to know our users better than anyone else in the world.
we have to, at the most fundamental level, know, like, everything we can about them in terms
of their product preferences, what they, what kind of features they like and don't like,
what kind of colors they like and don't like.
And how do you do that?
I know Tencent, especially, Starr, is very unique for really understanding the value of the
customer versus just looking at metrics.
In fact, you coined the term CE, customer engagement.
Yeah, so can you talk a little more about how, what methods do you use to really
understand the customer. Let's dig into that, and then you'll have to remind me to do the product
I'll discuss later. I think it's something that's really about the people who run Tencent
in the culture of the company, and it really goes to why, caring about users really goes to why
we exist. Yeah. And, you know, ultimately, every business is established for some
reasons. It's often not apparent to the employees sometimes or the user sometimes, because you say
this company just says X, and I love X, but you don't really know why. And it's often a very personal
story or there's a personal journey that takes you there. I think for our five core founders,
they always just struck me as being very, they care a lot about people. They're really people,
people, people, and they cared a lot about China. But you have to remember, like in 1990s,
China was very poor. And in China was, it didn't have a lot of, people in China didn't necessarily
have a lot of confidence that they could even build a good company or that the company could
even have an international presence. I spent quite a few years, like, trying to unpack some of
those ideas because I felt they were false. But, you know, China came into the world, having been
totally cut off until 1978, and then, like, gradually kind of opening up and kind of trying to
figure out what's been going on outside of China for all these years. And now it seems crazy
talking about that. But that's really where the world was, like, 20 years ago. Okay. So I think,
you know, our founders really were always very interested to spend
time with the users online, like on the bulletin boards, responding to users directly, responding
in chat rooms or making friends.
I mean, they were power users of QQU themselves.
Some of them might even be guilty of being power daters in there.
Like, they're just meeting people.
They're making the service for them.
They're just as much users of the service as other people are.
And they're inherently curious about people in very good nature.
So I think what happened to the company is it started with an idea, but it quickly became
successful. And we got a lot of traffic. And the way our founding team and executive committee
responded to that was by actually feeling like a sense of responsibility for the users and a deep
curiosity to figure out like what more could we do and what do these people really want. And back in
China, you know, you're just actually triggering your memory right now. China had a lot of
fundamental needs then that are maybe surprising to people now. Because in like the late 1990s, early
2000s, there was almost no investment in private media in China. So all television, all film,
most all the magazines, certainly all the newspapers, I think even to this day, most of them,
you know, were state funded. So you had this big gap with respect to like just private media
by everyday people. And there were so many services, it was clear that people needed back then
just because they're human beings. They want to laugh. They want to tell dirty jokes. They want to date.
they want to play games.
We were filling in this gap.
And I think, you know, as a class of companies, the internet companies in China, this is the role we've played.
We've really led the role of bringing private capital and entrepreneurship to media and connections
and services for consumers in China.
But it really filled a vacuum where there was nothing there before.
And I think that was very much in the minds of our founders that this required, this entailed a lot of
responsibility if you're going to manage all these users.
So when they were maybe to tie it back to the local point, you said.
So how did they figure out what the local needs were to diversify?
So, okay, like the methodology, right?
And I love answering that question because it's a pretty simple one.
Basically, from a pretty early point on, we knew that it's essential to understand our users
as deeply as possible, and we should use basically any methodology that we can learn about
to deepen that understanding.
And we didn't settle on any preference for any kind of methodology because each situation seems to need its own methodology.
But we got very fascinated by what we were learning about what was happening overseas.
I remember I did a specific trip probably in 2005 or 2006 to learn about things that, like, Intuit was doing called like Follow Me Home.
Like how do you kind of go crazy with respect to like really getting into users' heads?
And I thought that's a really cool idea.
I can just remember that example very specifically.
So we wanted to learn from Intuit and others.
Like, how do you do a follow me home session?
Like, how do you actually work with someone?
I don't know if you've heard about that, but like you can go into their house and you can see,
I want to watch you using internet services in your home.
Oh, got it.
Oh, so pretty much.
But I want to see your home and I want to see like how it fits in to your life.
And maybe you're having an argument with a spouse on the side or some kids just got home and the TV's on.
And where's the computer sitting?
Is it in the kitchen?
Is it in the bedroom?
Is it?
And why did you put it in the bedroom?
You don't have space?
Is that it?
Or like, you know, what's, we wanted to get into the, the deepest possible narrative
behind the user's use of our service.
We wanted to understand their entire lives, their broader needs, like, at the most
fundamental level, and then how internet services were playing into those needs.
And we started having very difficult conversations with ourselves.
So if I skip forward a little bit, a few years down the road, we built something called
avatars.
And the Avatar service would grow for a while, then it would kind of like recede and have high turn rates, and we're kind of wondering why.
And I think it was very important for us to ask these deeper questions, like, why do people really like avatars?
Because you could have a service that's working, that's earning revenue and maybe getting a lot of recognition.
But even the product director, the other person who came up with the product themselves, they weren't really very clear why people liked it.
They didn't ask deep questions.
They just kind of got lucky for it out there.
People liked it, and you kind of did new things, and something's worked, somethings didn't.
But we started going to a more fundamental level, really in the mid-2000s.
I think we always had the thinking going early on.
But we just, I think we've been getting better and better at these, like, they're kind of deeper, almost existential questions.
Like when you say people like avatars, because, well, they want to look better online, they're like, well, why do they want to look better online?
Because they're meeting other people.
Why do they care about meeting other people?
You know, because they want to make friends?
Why do they want to make friends?
You know, they just keep going down, down, down.
Like the user's inner desire as to the way.
to what's more getting there.
Maybe they're lonely, ultimately, or you say they want affirmation.
You know, everyone wants to feel appreciated.
And so if you came to that kind of conclusion, if that was like the conclusion of
like everyone wants to feel appreciate, you would say, okay, interesting.
How can we deliver a sense of appreciation to our users through our product?
Like how can that be, how can those values somehow be captured through the user interfaces
and the structure of the product?
And maybe we don't even get that right.
And maybe we were wrong about some of our conclusions,
but we're constantly like trying to iterate at that.
So what was the next big thing that came after Mobile QQ?
Yeah, thank you.
So we did some of these services.
I remember avatars probably came out around 2003.
We built our portal around 2003.
What we were trying to do, let me explain again.
I'll get to the specifics.
But at a strategic level, we wanted to offer,
I thought about it, in my mind anyways,
as like a spider web type configuration of value.
Here's what it is.
you have QQ at the center.
Then you have mobile QQ here,
you have premium QQ here.
Now, if we can add something else,
let's say it's like music.
The question is,
how can music not only add value
between users and QQ,
but also add value to mobile QQ,
have a premium QQ,
like, okay, if it's premium QQQ,
then maybe there's a new album
that's going to come out next week
that only premium QQQ users
can listen to for like two weeks,
something like that,
and we constantly find an opportunity.
And then how can the music service
not just be about streaming music,
but maybe the ringtones inside
QQ, like when you send someone a message, the notification could use the music service.
It's like, give us any kind of resource, and we'll try to find, like, the most efficient way
to, like, distribute it intelligently in different kinds of iterations and ways throughout the
network.
And then you add something else.
You have a fourth service and a fifth service.
And then you're going back to the other ones, and you're trying to, like, see how they're
all going to strengthen each other.
Like, exponentially.
So it's like an interconnected network.
You're driving the value of all your services.
Yeah, I mean, that's what we did as a company between users, is that you see how
users are connected and each one might have 150 friends and then you get these like amazing
relationship grids between friends. But we also kind of felt that way about the services and the
value themselves. I guess it's just habitual thinking because we're always thinking in that mode.
You add something new into the network and how can it like basically from a business perspective,
a value perspective, connect to all the other aspects of the service. And what I found we did over
time is we started to build like these really intricate webs of product experiences that like our
competitors just weren't doing. And it's hard to replicate. And we thought this would be very
valuable to differentiate us from other typical instant messaging companies. The more kind of value-added
services we had around QQQ, and the more complex ways we could integrate them for user value,
we felt like that would be very defendable and be very unique versus like other services
where they might bring in music, but like when another service brought in music, they might say,
click this button and stream the music. Yeah. Okay, that's cool. It kind of sounds like iTunes, but
You're done after listening to the music.
Yeah, like, how could you make that more interesting?
And we would be challenging ourselves to do that and working with those product managers
like in the music team to make sure they had that mentality, that they were kind of pushing
the boundaries to say, how can I maybe work with another product team?
Oh, got it.
And where the executive team would often get involved, because we have to do something
other than just the general managers.
Like, what are the executive supposed to do?
It's like, we're looking out for those opportunities.
When are there disagreements?
when is it that one team really wants another team to work with them,
but the other team isn't willing to because of deadlines
or they don't like the idea.
Our goal would be like saying,
what do, like reduce the friction and come to quicker decisions.
Like, okay, you guys really should be working together.
We've heard the arguments work together kind of a thing.
Or, yeah, this doesn't make sense.
Like, okay, we totally get it back down, you know?
Like, kind of how do you decide when to accelerate a certain kind of integration
or to just let it go.
And then we have sometimes some okay ideas ourselves.
We like, oh, we want the company to do this.
Sorry, everyone, do this thing.
But really kind of driving that strategic integration between products.
This is something that we established, I think, very early on, like 2002, 2003.
We kind of really started driving these integrations when we did our portal.
I remember shortly after we have a CNN.com type news portal.
we started doing these, I thought were fantastic news updates in QQ.
So when a major global event happened, you would just get a pop-up on your desk from QQ.
And that was another great example of the integration that happened fairly shortly after.
And now I see it in like iPhone.
You get these like news alerts and things like that.
It's like, oh, kind of remind me what we did back in 2003 with QQ.
Yeah, almost 14 years earlier.
But I think that's very unique that you mentioned, which is it was not just about building different products.
And even though it looks for the outside world that, you know,
and has a lot of things.
It's about that real integration
across each of these products and services
that increases the value.
It's like an ecosystem of value.
And it's like the question would be,
how can music fundamentally like transform
the whole QQ experience, top to bottom
and other value added services that we have
like the premium service?
Remember that example?
I said, okay, there's new releases coming up,
maybe there's a concert coming in town.
But because we work with the music label,
we can inform them of the concert.
And then also that premium
group can be a helpful group for the music labels to work with too in some cases.
So we're like constantly kind of trying to drive these webs of value in all these different
ways.
And it becomes a thought process and an operating system for the company.
And I think we've become pretty good at it.
And it led us like scale and scale.
And then so now if I just fast forward to WeChat.
It's really hard for people outside of China sometimes to understand WeChat.
First of all, it's in Chinese.
I understand.
but it's also a pretty complex product.
There's a lot of different things happening in there.
Actually, I had a question before you jumped into V-Chad.
You started off as an IM service, QQQ and mobile and premium.
So why acquire Vechat?
Oh, well, no, WeChat was developed internally.
Oh, that's right.
We acquired Foxmail team.
Alan's company, I think there's around 2005, and he joined us,
and he worked on Mail for many, many years,
and then he had the idea for WeChat.
I recall it being around 2010, and he went for it,
and it was pretty successful.
right out of the gate. And we really wanted to foster a mobile first IAM service, even though
QQ was very successful on mobile. It started off as a desktop. Yeah, but we had been doing mobile
since, I think, late 2000, you know, and we had always built mobile QQ, mobile QQ for all the different
operating systems like Symbian or Java or whatever was going to be. But we felt like
it was, things were pivoting so much to mobile that we also had to have a mobile first.
messenger while still embracing QQ and QQQ still has a very healthy audience today.
And that is something very unique to Tencent because, you know, we had Yahoo Messenger,
we had AOL, but actually none of the PC messengers went to Mobile First here.
Yeah.
But, you know, Tencent was the first to do that.
Yeah.
For us, we had to.
It was the only way we could think of making money at scale back then.
And our users demanded it.
They were on the move.
They wanted to be able to text back and forth.
So we did that.
But the Wii chat point,
we can talk about WeChat more,
but I feel like just in a nutshell,
it's kind of like
as an executive team and as a company,
we learned so much from building QQQU over the years.
When we got to WeChat,
it was a new platform,
but also had some great organic growth
and all this really important core interaction around it.
When it came time to building value-added services around We-Chat,
it just came to us very naturally
because we had learned so much
over like, you know, over a decade, you know, probably like 12 years of learning by the time we got to WeChat.
And we had also matured as people, too.
Before we were very focused on games and more like Avatar, like cute services.
And WeChat has plenty of that too.
But we also started thinking more about the economy, more about financial services, about e-commerce,
about how do you really transform a business or a hospital or a government using WeChat.
And I think we had so much experience with platform services and tying services together.
a seamless way that when it came time to WeChat, it was like, okay, good, fresh platform.
Let's get everything right this time, or let's do some things that we couldn't pull off
the last time around in QQ. I feel like that was part of the thought process.
Do you want me to talk a little bit about gaming? I think gaming.
Yeah, I was wondering how did V Tencent decide to do gaming?
Because part of the story.
Yeah, yeah. I think it's a really good example for people to think about for us.
Because the thing I love about the gaming case is that the first four years of our gaming attempts were characterized by utter failure.
Why did you decide to do gaming?
Yeah.
So around 2003, what we call massive multiplayer online games started becoming very popular in China.
Have you ever played World Warcraft before?
I have heard about them.
You've heard about it.
You know, you get kind of really deep into this experience.
It's got a big software client, usually a couple of.
gigabytes that you download, and then it's kind of this whole world, right?
And these kind of games were becoming very popular in China. And we started thinking,
it is possible that users like to interact with each other so much in these worlds that
they're not going to want to interact via QQU anymore. This could be potential like an existential
threat to us. QQQ was really text-driven at the time. Most of the interaction was a text.
There was some voice, some video you could do, video instant messaging, things like that, but it's predominantly text.
And therefore, it's pretty black and white.
You would go into these worlds and you could feel like you're really deeply interacting with someone.
So we felt like this is an existential threat for the company.
We have to find ways to integrate QQQ more with games or else we could just be like out of the picture.
Right?
So I think that was before we had the idea that this could possibly make money.
It was more like if we don't do it, our users might just go into all these games and they're like,
why do I want to talk to someone in QQ when I can be dressed up as an avatar and I can have like a deep, rich environmental experience?
You know, it's a software environment.
So we started trying to license games and build games ourselves.
And pretty much everything we did for the first three or four years were spectacular failures.
I thought you were going to say for spectacles, but spectacular failures.
Well, I mean, whether or not we liked what we did, it doesn't really matter because the users didn't.
So that's all that we can hear about.
That's a very important thing for Tencent.
I think we can pivot fast as a company because especially when we went to the gaming area, there's a lot of artists and designers in games.
And they have something that they want to do.
They want it to look a certain way.
They want to have people experience a design a certain way.
And that's like their goal.
And for us, we've always been like, we want to find what users love.
We want to find a gaming experience that they love.
So if the colors need to change, if the artwork needs to change, if the design needs to change, great.
Like users will show you a bunch of options, we'll test those options, but show us the way.
And that's kind of in the gaming world, it's a bit of a different philosophy than some others that kind of have a top-down, beautiful vision for an experience.
And then they have to realize it.
We were always very practical, like, oh, that doesn't work.
Let's pivot it.
Like, no worries about it.
But you did try gaming for four years.
Yeah, well, so what did work was our casual gaming experience.
that's like really simple card games and things like that.
And we found quickly that that was a very nice compliment to QQ
because you'd be talking.
We'd be chatting on QQ.
Hey, new, what's up?
Yeah, nothing much.
Hey, let's go play a little pool.
You know, let's go play some whatever, blackjack.
Okay.
You know, now we've found something more fun to do
because typically we'd just be texting,
but then it's like, hey, I haven't seen you for a while.
Let's do something else in here.
You know, it gave like the users kind of like a playground
and it added a depth to the interaction.
But for a long time, that was the only thing we could claim that was working.
And I have this, I was very involved with our gaming strategy, particularly on the international front.
So there's nothing more exciting than going to a gaming company in the U.S.
and saying, hey, we'd love for you to come to China.
Would you like to work with us?
And then saying, like, no.
Like, there's not going to be any market there.
It's clear, like, how big is your market?
And we'd be like, well, we think it's going to be big.
We're not too sure yet exactly how fast it'll take.
but let's figure it out together.
And they'd be like, yeah, I don't think so.
I was, I was kind of, I had a frustrating period as a professional for a while
trying to find any Western companies to work with us.
I love saying that because the moral of the stories were the largest gaming company in the world
for quite some time now.
I think it's been at least five years.
We've held that position.
So it's kind of like, wow, how quickly the world can change, right?
Nothing new to Silicon Valley, but, you know.
But at that time, I lived through it.
Yeah, yeah.
So, what happened?
Well, we had all these kind of licenses that didn't go so great, games we built that didn't go
so great.
But we signed a game called Crossfire.
It's a first-person shooter game, okay, you know, like, shooting game.
Yeah.
And it just took off.
And when it took off, it started making a lot of money.
And that's all most people need to see.
Like they don't want to hear your argument, they don't want to hear philosophy, the whole reason
why QQQ is amazing.
and China's amazing.
They just want to, you know, show me the money.
And, yeah, it just took off.
And then we signed up another game called Dungeon and Fighter.
And that took off, too.
It did really well.
And I think with those two games, those were both licensed from Korea, by the way.
With those two games, it became clear, like, okay, 10 cents a player.
We hadn't really become a leader yet.
We became maybe like number four, number five in the gaming industry.
But it was clear there's something going on with our network in games.
And then these games just kept growing.
Got it.
They're still very popular games.
These are probably over 10 years old in the market.
They're still doing very well.
They perform great.
I think that's what's really phenomenal about Tencent.
You are at the core of it.
Now people recognize it as a gaming company, yet you have this amazing product called VChat,
which has actually got a lot of international attention over recent years.
And QQ is still strong.
And you have this integration of services that just increases value to the user.
So I think it's very unique to see a company that was founded in 2001 or 2001 to constantly evolve.
as trends have changed.
That's what we do.
But we still embrace the old stuff.
Like QQ is still operating.
Yes, that's right.
Hundreds of millions, many, many hundreds of millions of users.
It's not, it's a little smaller than Wechette now, I believe, but it's not that much smaller.
It's a little smaller, but not as small.
Because Vichet itself is 890MAU, so it's a million a million.
Maybe a little more than that.
A little more now.
Okay, the last time I checked was two months ago.
This isn't that kind of discussion today.
Yeah, you know, so we managed to, and we keep moving on.
And I think we have, I can't even explain it sometime.
We do have this interesting ability to scale quickly.
Like when we see a few games that are working,
we can build a model for how we forecast the performance of a game,
how we license the game, the templates, all the contracts and things like that.
And then we can just like replicate it quickly.
Yeah, because once our games became profitable, it's like, okay, great, let's invest in great game licenses from around the world.
And then it's just about the pipeline.
And the amazing thing about the China market, especially with respect,
to games, if I think about very specifically, is that there's a lot of users there.
And a lot of users mean there's a lot of different needs for games.
And we haven't found a situation yet where it feels like all the needs have been met,
even though there's big, successful franchises and new things coming out all the time.
There's always a niche.
There's another 5 million or 10 million, a group of 5 or 10 million people that want a certain
kind of experience that when you deliver it to them, there's a good business there.
So switching gears a little bit.
You know, your current title is the chief exploration officer.
Yes.
What does the chief exploration officer do?
It's a good question.
I wanted a title, so I've been with the company for a long time.
I wanted a title that deliberately is always going to make sense, no matter what I'm doing,
and it can suit my needs whenever.
It was, I wanted it to be serious, but at the same time, I just wanted it to be like kind of a crazy title, deliberately.
And it actually started...
because I said, I want to be called a C something.
We had this discussion a few years ago.
I was always senior executive vice president.
I thought it's like, like no one thinks I'm like a C level guy.
This is really frustrated because I don't care about titles at all.
But I found other people cared, even inside the company they cared.
And I was always puzzled by that.
So I kind of like about two or three years ago, I said, okay, just give me some kind of C title.
I said, well, what should that be?
She'd be like CX something.
I said, that's it.
The X.
The X is cool.
Like people like the X.
I think it's cool.
And then.
And then it'll be exploration, which is what I've always tried to do.
So I've really always wanted my role in Tencent to be going back to those days when I left
Shenjin right after our transaction with Tencent.
And I became part of the executive team.
And I said, okay, I'm moving to Silicon Valley.
We're only 45 people.
We're going to have 46 people now.
One of them's in Silicon Valley.
Like, we're going to be a global company.
And we're going to be a global company because we're going to be part of Silicon Valley.
We're going to be working with all our peers here.
We're going to be exposed to technology trends.
We're going to be contributing.
We are a global company from the early days.
And that was not in people's minds.
For a Shenzhen-based company in 2001,
not even sure if they're going to survive or not,
not even sure if they could handle the China market
and, you know, like feeling a little outgunned
by the Beijing and Shanghai players
because, you know, Shenjin didn't have a lot of technology.
It's like to say like we're going to be internationally.
It was kind of a new idea.
It was a new idea at the time.
So I've always tried to just what I consider you do,
which is like pushing the frontier at Tencent in any way like just I always want to like shake
things up over there now they've gotten a point 17 years now I've been with the company about
four or five years ago one thing we talk about in Tencent is that we want to use technology to improve
people's lives we want to use the internet to improve people's lives and hopefully we're doing
some of that with everything we do I personally always felt a little bit like there's a lot more we
can do. Like I think we've, in some ways, we've kind of become very adept at understanding people's
emotional needs, what the brain needs, information, entertainment, games, education, all that,
you know, music, art, all that kind of stuff. I think we're, we lead in those spaces in China.
But I was always kind of thinking about our mission, like looking at the entire human being, right?
And when you start thinking about the human being,
a couple ideas really started to resonate with me
and I couldn't get them out of my head.
One is that I want to see people living healthier lives.
How can technology help everyday individuals live healthier lives?
I just felt like there's so much happening with technology
that can contribute to that.
And if we did it as a company, even if I'm kind of driving some of this stuff
on the cutting edge, we can't be wrong.
Even if we get it wrong, we can say we tried,
and I think that's good for our users,
it's good for our employees.
it's a good use of some aspect of our profits, right?
So it's always the right battle to be fighting, right?
So I felt even though it's risky, like I can just push this forward
and like just everyone better get out of my way kind of a thing.
The other thing is when you think about an individual though
and you want to have them live healthier lives,
you can understand like their body, their blood,
do they have cancer, all those kind of things.
But then you also have to think about the ecosystem
that the individual is living in.
And, you know, if you think about cancer, for example, you have to be very sensitive to, like,
thoughtful about environmental circumstances, air pollution, water, contaminants in water, food.
I mean, what are the causes of cancer?
There's so many of them that are traced to be, like, somehow environmental in nature.
So I started thinking more about ecosystem impacts on the individual.
And that's how I kind of really started thinking about this title and this role.
and kind of trying to encourage the company
to go in a very new direction,
which is really thinking about how can we use technology
to create a more resilient planet.
I call it planetary resilience.
It's a bit of a mouthful.
I want to find a better way to describe this quickly to people.
It should be something that everyone's talking about now.
So when I just started with these baseline concerns,
based on things that I knew at the time,
what I started doing more systematically
with a small team,
that I have. I have what's called an exploration team based in Palo Alto.
It's about five people. Yeah, I believe small is beautiful. And we have a lot of people at Tencent
that can support us with any specific initiative. But at least for myself and like working with
a team every day, for me, it has to be like maybe no more than eight or something like that.
We kind of thought we'll be like VCs. Okay. And VCs look for great entrepreneurs and great
technologies and great products and traction, right? I thought we want to do that too. We love that
discipline. It's something that we feel like we know pretty well and we can do a good job at.
Always can improve, but I thought we should do it with a twist. We spend about half our time,
roughly speaking, thinking about the problems in the world. That might be a little different
and not really thinking about markets. That's different than saying, where are the markets?
Where's the next movie ticket you can sell or something like that? I'm talking about problems.
We try to forecast what are the biggest challenges the world is going to face in the coming years.
as like a strategic trajectory.
And then you'll start looking at factors
when you ask those questions,
baseline factors like,
what does population growth look like on Earth, human beings?
When I invested in Tencent in 2000, 2001,
the planet had 6.1 billion people.
It was a different planet then.
Now we're at 7.4, 7.5, roughly.
So in just that period of time.
And then the forecasts,
which looks pretty likely to be realized,
will be to add another billion people in 13 years.
So if you can just track
and understand these types of fundamental trajectories,
it gives you a lot of power to forecast the future.
Because you know, all these humans, we're all going to need to eat.
We need some fresh water.
We like winter air is clean.
We need to get around.
We need energy.
And we want to actually distribute these benefits to all.
Even if in an undistributed world, there's going to be a lot of demands for these resources,
let alone improving the world, right?
So when you start thinking, that's what we really do as the CXO,
as the chief exploration officer in our team,
we spend a lot of time thinking about problems on one side.
Then on the other side, we're kind of acting like a VC, but with a little bit of a twist.
So we're interested in all the latest trends.
And we think what Tencent is well suited to do is work in kind of with new technologies.
Things like artificial intelligence, new types of sensors, like satellites or, you know,
there's so many kinds of sensors coming out now.
genetic engineering, advances in energy or transportation.
So we're interested in all those things, but we want to see those technologies.
When our team works on these things, we want to see those technologies being applied to the world's biggest challenges.
So it's taken us in all these kind of new directions, which makes every day very exciting.
We started just thinking about agriculture maybe a year or two ago and not really knowing anything about agriculture.
But just like when you learn about the problems and the stresses on a planetary scale, let alone local scale,
you know, for agriculture, it's just completely amazing.
And then you discover that the agriculture industry is fairly antiquated, you know,
and there's a lot of trends that, um, that suggests that, like,
world agriculture and food security is going to get more difficult over time,
whether it's like problems with fertilizer, topsoil erosion, water scarcity, um,
like just loss of land, arable land and things like this.
I mean, you can just go on and on, right?
Yeah. Yeah.
The world's addiction to meat.
I can go on.
I can get a little political about it.
Right?
Right.
That's true.
And so we'll start with a problem.
And then we'll look for companies that we think are going to tackle that thesis.
And we might meet with like dozens, you know, hundreds of companies that don't really do it for us.
Or, you know, we'll meet with a lot of companies.
And then finally, you know, we hope we can find as many as possible, but finally we'll find a few that can work out.
And then we just want to keep building on our experience and what we've learned and what we're continuing to learn.
in these areas.
So it's an area where I think by focusing on the problems
where we're very willing to go into like some,
like an area like agriculture where we knew nothing about it.
And we're kind of applying these skills.
I feel like at least myself, I was applying the same skills
when we were trying to get into gaming in 2003.
So I think I left this out of the story about gaming,
but we started doing gaming, we were complete nobodies.
Like we didn't know what questions to ask.
We didn't even know how a game was built.
I didn't know that you had to have art or designers
and I thought this was really cool.
like, I'm kind of artistic person myself.
I get to work with artists now in the gaming area.
Whoa, it was like, I didn't even think about that when we started getting into games.
And it's amazing that with a lot of determination, you can learn a lot in a short amount of time.
Maybe to get to 50%, it can be pretty quick.
And then, like, getting the last 50% is why you have to have so much mastery and artistry
and going to school and whatever you have to do.
But like getting up to speed, like half the way, you know, for a lot of areas can be pretty quickly
if you just want to do it.
And I think this is a really important skill set that tends to.
has across the board is that we've been down this road so many times like going into new
business areas like gaming and types of gaming that when we do the next one like a lot of the
management in the company a lot of our executives they have experience doing the exact same thing so
we kind of all share this operating system like oh you're good at a culture now like okay what are
the key questions to ask and unit economics and all the and I'm not saying it takes time to get good at it
but at least in terms of a willingness and a culture of being like excited and curious
to get up to speed on a lot of issues quickly,
I think we have that in the company,
so everyone's very supportive.
It ties together almost like, you know,
that has been the theme of Tencent.
It is not known as one company.
It is a company which does, you know,
really good things in many areas,
and now here you are,
you have an exploration team
trying to solve, you know,
real big problems.
Yeah, so I would say,
and what I want to do in Tencent with this position
is say people in Tencent
start thinking, yeah, like we should be doing stuff
in agriculture. We've got our cloud, we've got all this using Wii chat. So many farmers are
using Wii chat. Why don't we do that early? I want to be catalyzing those moments and finding
those opportunities where these things that seem to be far off actually can rather quickly
kind of merge into the broader ecosystem and become part of the ecosystem. But the intention
of why we're doing it is very important. We're not just seeking profits. Although I think agriculture
is very profitable if you're playing in it in the right way. That's why everyone's getting
fed for the most part, at least, from the most part. Right? So that's really the idea there
in what we're doing. So we act as a VC. We have about roughly 70 companies that I'm and my team
are managing directly. We have more that we kind of manage with other teams. And then we also have
other 10-cent teams doing investments in other areas, sometimes also in these kind of resilience-related
areas. I tend to think my team is driving most of it. But I love it when other teams at
Tencent also do these investments, especially in China.
And so, yeah, there's quite a few teams at Tencent doing investing.
By the way, it's not just only my team.
Yeah.
We have what we call the M&A team.
They're also, that's just the name from the past.
They're also doing investments.
So you might, a company could get contacted by one of many different investment teams at
Tencent.
And that's also kind of part of the philosophy of the company that we want to be very market
driven.
Yeah.
We want to make sure that we have multiple teams approaching multiple strategies in an area
like we have QQ and WeChat, and we have multiple teams doing investments for different reasons.
And a different team might look at it from a different perspective and either get excited or be less excited.
But in a way, it allows our executive team to have a lot of different strategies in play in the market.
And that way we kind of have a lot of optionality.
That does it all together.
Yeah.
And what's actually going to happen going forward.
Thank you so much, David.
Thank you for joining us for the Q&A.
And really appreciate you, appreciate you speaking at the event.
having me today. Thank you. All right, thanks for listening. So as always, the video and transcript
are at blog.combinator.com. And if you have a second, please subscribe and review the show. All right,
see you next week.
