Y Combinator Startup Podcast - How François Chollet Is Building A New Path To AGI
Episode Date: March 27, 2026François Chollet has spent years asking a different question than most of the AI world. Instead of scaling what already works, he’s trying to understand what intelligence actually is—and how to b...uild it from first principles. In this episode of Lightcone, he traces that path from his early work on deep learning to the creation of the ARC prize, and the launch of ARC V3, a new benchmark designed to measure something deeper than performance: the ability to learn, adapt, and reason efficiently in entirely new environments. He explains why today’s systems may be hitting limits, what recent breakthroughs really mean, and why reaching true general intelligence may require a fundamentally different approach.00:00 - AGI by 2030?00:31 - Introducing Ndea: A New Path Beyond Deep Learning01:08 - A New ML Paradigm 01:30 - Replacing neural nets with compact symbolic programs03:04 - Why Ndea Isn’t Competing With Coding Agents05:20 - Why Everyone Might Be Wrong About Scaling LLMs07:22 - Why Coding Agents Suddenly Work So Well08:50 - The Limits of LLMs in Non-Verifiable Domains10:48 - What AGI Actually Means (And Why Most Definitions Are Wrong)13:30 - Why Deep Learning Hits a Wall 14:00 - ARC’s Origin Story18:20 - ARC Benchmarks Explained: From V1 to V322:49 - The RL Loop Powering Coding Agents Today27:03 - ARC-AGI V3: Measuring “Agentic Intelligence”31:14 - Inside the ARC Game Studio35:31 - Could AGI Fit in 10,000 Lines of Code?44:01 - Building Ndea: From Idea to Compounding Research Stack46:46 - The Future of ARC: Benchmarks That Evolve With AI47:21 - Why There’s Still Huge Opportunity for New AI Paradigms53:37 - How to Build a Breakout Open Source Project - Lessons From Kera56:39 - Advice For How To Think About AIApply to Y Combinator: https://www.ycombinator.com/applyWork at a startup: https://www.ycombinator.com/jobs
Transcript
Discussion (0)
I think we're probably looking at EGI 2030.
Around the time the two are going to be releasing like maybe Arc 6 or Arc 7,
you're not going to stop AI progress.
I think it's too late for that.
And so the next question is, okay, like, AI progress is here.
It's actually going to keep accelerating.
How do you make use of it?
How do you leverage?
How do you ride a wave?
That's the question to ask.
Today we're lucky to be joined by Francois Choulet, founder of the Ark Prize,
a global competition to solve the ARC AGI benchmark.
His latest project is Ndia,
a lab exploring a new paradigm in frontier AI research.
Francois is one of the best people in the world
to help us understand the current AI moment
and where all of this is going.
Francois, thank you so much for joining us today
and congrats on the launch of ARC AGIV3.
Thanks so much for having me.
I'm super excited to be here.
Super exciting time to talk about AI.
So, Francois, tell us a little bit about Indeat,
Yeah, so what exactly is it and what are you guys trying to achieve?
Right. So India is this new AGI research lab, and we are trying some very different ideas.
And so our goal is basically to build this new branch of machine learning that will be much closer to optimal, unlike deep learning.
All of us right now are sort of taken by what's going on with code.
I have sort of this viral moment right now where I got to 40,000 stars this morning on G-Stack.
So it's like, oh, this is an open source project that now is one of the biggest ones.
And I have more than 100 PRs from contributors to deal with.
I guess you're one of the best people to talk to about this because you're actually literally coming up with something that is a totally different pathway.
That's right.
That's right.
So what we're doing at India is we're doing program synthesis research.
And when I talk about program synthesis often, people ask me, oh, so are you doing like code gen?
Are you building an alternative to coding agents?
And it's actually not all what we are doing.
We are working at a much, much more, much lower level than that.
What we're actually doing is that you are trying to build a new branch of machine learning,
an alternative to deep learning itself rather than like coding agents.
Coding agents are like this very, very high level, last layer piece of the stack.
And we're actually trying to rebuild the whole stack onto of different foundations.
So we're building a new learning substrate that's very different from, you know, parametric
learning, deep learning. So if you go back to the problem of machine learning, you have some
input data, some target data, and you're trying to find a function that will map the inputs
to the targets that will hopefully generalize to new inputs. And if you're doing deep learning,
what you're doing is that you have this parametric curve that serves as your function, as your model,
and you're trying to fit the parameters of the curve via gradient descent. And this is basically
what we are doing, except we're replacing the parameter curve with a symbolic model that is meant
to be as small as possible. It's like the simplest possible model to explain the data, to model
what's going on. And of course, if you're doing that, you cannot apply ground descent anymore.
So we are building something that we call symbolic descent, which is like the symbolic space
equivalent of ground descent.
The idea is to build this new
machine learning engine that's
giving you extremely concise
symbolic models of the data
you're feeding into it, and then we're going to
make it scale. And so everything you're
doing with machine learning today, with parametric
curves, we should be able to do it
with symbolic models in the future, in a
way that will be much, much
closer to optimality.
Much closer to optimality
in the sense that you're going to need much less data to obtain the models.
The models are going to run much more efficiently at the inference time because they're going
to be so small.
And because they're so small, they will also generalize much better and compose much better.
You know the minimum description length principle that the model of the data that is most
likely to generalize is the shortest.
And I think you cannot find a model like this if you're doing parametric learning.
You need to try symbolic learning.
That's fascinating.
So the rest of the industry is just pouring more and more billions of dollars down an approach that was set years ago.
Can you help make the case for why you think that it's the right thing to explore alternate approaches instead of just to keep putting more money into the current approach?
I mean, everybody is building onto the LLM stack these days, which makes sense because, you know, the returns are there, like it's actually working.
So it would seem very sensible for everybody to just be doing what seems to be the currently most proactive path.
But Artics actually it's counterproductive to have everybody working on the same thing.
Like, I personally don't think that machine learning on AI in 50 years is still going to be built on this stack.
I think this is a tag that is very nice.
Maybe it even gets us to AI, but it's not as efficient as it should be.
I think it's inevitable that the world of AI will trend over time towards optimality.
And so I'm trying to sort of like leapfrog directly to optimality,
like to build the foundations of optimal AI today.
But in general, you know, our vision is very ambitious.
And I'm not saying that we're going to be successful.
Like we have maybe a 10 or 15% chance of success.
But that is enough that it's worth trying, right?
And I think in general, like among listeners, if you have a big idea and it has a very low chance of success, but if it works, it's going to be big and no one else is going to be working on it, right?
It's not something popular.
It's not something.
If you don't do it, no one else will do it.
And this is basically our situation.
If you're in this situation, then you should try a chance, you should go and work on it.
I mean, that's almost like the mission statement of Y Combinator, the thing that you just said.
Yeah.
Yeah, the reason it's important is that, again, if we don't do it, no one else will do it.
Right. So it's first trying. Even if we don't succeed, it's first trying.
Has the success, very specifically of the coding agents, I guess, built on top of the LLM stack.
Like, has their success surprised you at all?
And in particular, like, say, over the last six months or so.
Yeah, absolutely. I think it has surprised many people. It definitely did surprise me.
If you look at why everything is starting to work so well with coding agents,
it's really because code provides you with a very farable reward signal.
And I think right now we're in this situation where any problem,
where the solutions you've proposed
can be formally verified
and you can actually trust the reward signal.
It's not just some guess made by a model.
Any domain like this can be fully automated
with current technology, with the LMAP stack.
And code is sort of like the first domain to fall,
but there will be many others in the future.
I think mathematics is also primed
to see a revolution in next few years
for the same reasons, again,
because the domain just gives you very farable rewards.
I guess the challenge for a formally verified domain is you have to somehow take a domain and make it verifiable, which is the trick.
I mean, code is very natural.
You can test.
There's bugs, compiles, et cetera, and mathematics as well, whether all the theorems and proofs work out.
I guess so because more nebulous when you go a couple degrees off, where there are fields that are not naturally, formally verify.
And you need to come with a, again, with some sort of a functional.
to come up with that reward that makes it verifiable.
Yeah.
With very fuzzy things like, let's say, English language and composing the perfect essay,
how do you make that formally verifiable?
Yeah, yeah, absolutely.
I mean, writing essays is, you know, the typical example of a domain that's not verifiable.
And so what you're going to see is that progress of reasoning models and base
alenames on this type of domain is, you know, it's going to be very slow.
because the stack we're using, like the LLM stack,
is very, very reliant on its trained data.
It's basically just operationalizing the trained data.
And for writing assets,
the training data is coming from human experts,
like annotating answers.
And that's costly.
So you're going to see this very, very slow progress.
Maybe it's even going to store.
But for any very favorable domain, like take code, for instance,
what was the big unlock is when people started creating this,
food-based training environment for post-training, where the reward signal, the verification
signal is provided by things like unit tests and so on.
And so that means that the model was not just working from human provider annotations.
It was actually trying some things, verifying the answer, and generating a lot, lot more training
data in the process, a much denser coverage of the problem space.
And not just coverage in terms of like, is the answer right?
or wrong, but also starting to build models of the execution traces, right, so that the models
could start incorporating an execution model. Very much the way that human programmers, you know,
when they look at code, they're sort of like executing the code in their minds. They keep track
with value variables and so on. It's also where the models are trying to do now. And this is
why it's working so on. And it's possible because you're working with this very formal,
fully verifiable environment. You cannot do that with this as you cannot do that with, you know,
or many other problems.
I think I really like how you define intelligence and how to measure it,
which brings to the question of also sharing, having you share the history of Arc AGI.
Yeah, so my definition of general intelligence, you know, many people around the industry
these days, they say AGI is going to be a system that can automate most economically,
economically valuable tasks.
And to me, that definition is, it's about automation.
It's not about intelligence.
It's not about general intelligence.
So my definition is AI is basically going to be a system that can approach any new problem, any new task, and new domain, and make sense of it.
Like model it, become competent at it with the same degree of efficiency as a human could.
So meaning it's going to need basically the same amount of training data and training computers.
as a human would, which is very little.
Like, humans are really, really data efficient.
So general intelligence is human level skill acquisition efficiency
on the same scope of tasks that humans could potentially learn to do.
Do you think it's possible that we will accomplish the first definition of AGI,
the automated most economically useful work,
before we accomplish your definition?
Absolutely, I think that's a trajectory that we're on right now.
And I think it's already true that in principle, current technology can fully automate
at human level or beyond any domain where you have very farable rewards, right?
And code being the first one.
And I think figuring at the AGI, figuring at like human level, you know, learning efficiency
over arbitrary tasks, that's probably going to take a different sort of technology,
a different mindset, a different approach.
Do you think that LMs can be bent to have the same sample efficiency as humans?
or do you think it's like fundamentally just impossible and we need a new approach?
And that's the thing that you're hoping to solve.
With enough computer, everything starts looking like everything else.
Like computers a great equalizer.
Every approach starts looking the same.
And I think it's possible in principle to build something that looks a lot like a GI on top of the LLM stack.
But it's not going to be LLMs per se.
It's going to be this new layer.
Perhaps it's going to be even a few layers above, not just one layer above, but a few layers.
above. But you can build it on top of LLNs because LLMs are a kind of computer, right?
I do believe, however, this would be the wrong thing to do because it would be very inefficient.
I think AI research will have to trend towards not just efficiency, but in fact optimality
over time. And for this reason, future AI in a few decades, it's not going to be this
harness on top of a reasoning model on top of a base LLM. It's going to be much, much lower than
To Diana's question, do you want to talk about how you actually designed Arc AGI and why it's a good barometer of that?
I mean, you know, I've been doing deep planning for a very, very long time.
And initially, my tech, my mindset was that deep learning was going to be able to do everything.
You were the creative act Keras before even all the other frameworks became very popular.
That's right, that's right.
I was a trained deep planning model for natural language processing, in fact, in 2014.
and from that work, you know, I actually started developing this open source library,
which I released in fact exactly 11 years ago, March 2015.
So it was CARES.
And then it got popular and then I ended up sort of like doing less of the research that I had started CARES for
and more of working on the framework itself, just because it has really good product market fit.
And so my take, you know, around that time around like 2015, 2016, was that,
deep learning was extremely general, that you could do everything with deep learning,
that you didn't need in anything else.
It was during complete.
So my tech was basically a deep learning was differentiable programming.
So anything you would do with software, you could in principle train a deep learning model
on the right inputs and outputs to do the same thing.
And in 2016, I was doing research at Google Brain on trying to train deep planning models
to help with reasoning problems,
and in particular, first order logic problems,
theorem proving, and so on.
And I started finding that you could not really get
Cry and Descent to encode sort of like reasoning style algorithms.
It was not because the models could not represent these algorithms.
It was because Cryland descent could not find them, right?
So the problem was that it wasn't about deplaning,
not being trained computer or anything like that.
That was not the problem.
The problem was cry and descent, right?
Cryon descent would not find generalizable programs.
It would instead end up doing overfit pattern matching, right,
over sequences of input tokens.
Because I guess people could argue, like, that's what's happening.
I mean, it's useful.
It's still what's happening today in a slightly,
it's a slightly higher-level version of...
It's with a lot of data.
So it doesn't feel like overfitting,
because the data has a lot more distribution.
Yeah, with a lot more data.
And also, I think models today, they're a lot more compressive of the data,
which is why they generate better.
All models are wrong, but some models are useful.
And then I guess what I'm hearing is like your method might find the right model.
That's right.
That's where the idea came from.
And that was like, you know, at the time back in 2016, 2017,
I was like, okay, we're going to need a benchmark to capture this, I guess.
we're going to need a program synthesis benchmark.
And my mental model for that was ImageNet.
I was like, oh, I'm going to make the ImageNet of reasoning.
So I started brainstorming a few ideas around like 20s, 2017.
I explored many different things.
I tried working with, in particular, cellular automata,
like a setup where you show a model cellular automata outputs
and it must recreate the program that generated them,
like that sort of thing.
And eventually I settled on the Archigy format around like early 2018.
You know, I was doing this on the side.
It was a side project.
Like my main project was developing Keras at Google.
I wasn't moving very, very fast on that.
So summer 2018, I wrote the Arc Task Editor.
And then I started just making lots of tasks by hand.
And about one year later, I had made 1,000 tasks.
And so I wrote up the paper that was explaining.
What this was about, what the big idea was, like intelligence as scale acquisition efficiency,
and I published all of that in 2019.
In parallel, GPD3, 2020 was coming out and starting to show signs until the chat GPD moment around 2022 end of the year.
And the industry took off with that.
And this was one of the benchmark that was really performing really badly.
And it was very obscure.
I don't think many people knew about it.
It was mostly niche research communities that maybe read your paper.
Yeah, people who worked on programs that is new about it.
But a lot of people who worked on deep learning, on scaling up LLAM, stayed in a really care for it.
And part of the reason why is because LLMs did not work well or at all on the benchmark.
For a benchmark to capture the attention of the research community, it needs to start working a little.
If it's too hard, people are just going to dismiss it.
You're just ahead of your time, clearly, because we're not on ARC AGI 1 anymore, and then 2 is reaching saturation, and then 3 is out now.
Yes.
And I think the cool thing about ARCGI, it has been a very good barometer for the industry of the big changes that happen, because V1 was not working at all for a long time until 2025, when reasoning models.
came out, right?
Yeah, absolutely.
If you look at Frontiery-I performance on Arc V1 first and then V2,
so basal lamps were scoring extremely low on V1, like sub 10%, basically.
And, I mean, it was true of the original like GPT3, I was scoring zero.
But that's even true of the latest basel lamps today, you know, as of March.
Without reasoning.
Without reasoning.
Without reasoning.
Yeah.
So the base models.
So performance of basel lamps on.
on the view once stayed very, very low,
even though in the meantime, you know,
we had scaled up these models by 50,000 X, right?
So it was really telling you that, you know,
more scale, scaling up pre-training alone
was not gonna crack the benchmark.
This was not enough to demonstrate
that the model had fluid intelligence.
And then the moment models starting performing well on arc one
was with the first reasoning models.
In particular, the OpenEI-01,
and then O3 models, which, by the way,
they were demonstrated by opening eye on ARC,
because it was the one unsaturated reasoning benchmark
that was really showing that this model was different,
that had new capabilities that we had not seen before.
And so with reasoning models,
you start seeing this sudden, like, step function change on ARC1.
And so ARC1 was really the benchmark that signaled
that at this moment in time, something was happening.
Something big.
Yeah, something big, like new capabilities were emerged.
Like reasoning was new and different.
And it was actually not obvious at the time.
Like, you know, I don't know if you remember when 03 preview was announced by OpenEye.
That was end of 2024, actually.
Yeah, December 2024.
And like sure, it was like a huge like step function progress on ARC,
but it was very expensive.
It did not really have product market fit effectively.
But if you looked at ARC results, you knew that this was big and important.
And then we released Arc 2, which was the same format, but more difficult, like with more composition at the level of the reasoning chains.
And what happened is that so the earliest reasoning model started very, very low on Arc 2.
And then around the same time as coding agents started working.
Just last year.
Yeah.
So very, very recent, just a few months ago, you saw this very, very fast-sac saturation of Arc 2.
And so again, R2 signal that, yes, there was this new set of capabilities emerging.
So I think the benchmark did a really good job at capturing the advent of reasoning models
and then the advent of agentic coding.
Like this new pattern where if you have verifiable rewards, then you can basically fully automate the domain,
which, by the way, is through of Arc.
Like Arc does provide a verifiable reward.
I guess for V2, what caused the, so one was clearly reasoning.
to a benchmark doesn't care how you solve it.
I guess embedded in what you said,
like were people using code gen to then solve?
That's right.
So not necessarily code gen per se,
but the Frontier Labs have been targeting ARGV2.
And the progress you saw on ARGV2
is actually a result of this very, very large-scale targeting.
So what you can do to solve ARGV2
is you ask your reasoning model to make
more tasks like using the benchmark.
And then you try to solve them using, let's say,
let's say program induction, for instance,
still using your reasoning model.
Then you verify the solution.
Again, it's very fireball.
So you can trust the answer.
And then you fine-tune the model on the successful reasoning chains.
And then you keep repeating.
Like you generate new tasks.
You solve them.
You verify the solution.
You fine-tune the model on the reasoning chains.
And you can keep doing this millions of times, right?
You just need to spend more money.
This is the RL loop that is happening.
And the new paradigm in AI is basically that any domain where this is true,
where you have the ability to join these true verification signals,
you can run this kind of loop, right?
If you can run this kind of loop, you can mine,
you can brute force mine effectively the entire space and get extremely high performance.
This is basically the process for which Arc 2 was saturated.
So what it tells you is that it's not so much that the model,
of higher fluid intelligence than they did with the first using models.
It's just that you have this new paradigm of post-training.
And this is exactly what led to agency coding.
So it does matter.
It is valuable.
It is useful.
It's not that the models are smarter.
It's that they're suddenly more useful.
It is possible to be more useful in particular domains without being smarter.
Clearly, because that means good things for me.
I'm not getting any smarter right now.
at age 45, but I can learn how to do things.
And that's sort of what's happening with the models as of late.
Yeah, absolutely.
When it comes to competency, there's always a tradeout between intelligence and knowledge.
If you have more knowledge, if you have better training, you need less intelligence to be competent.
And that's exactly what happened with the rise of coding agents, right?
The models don't have higher fluid intelligence per se.
they don't have like a higher IQ, so to speak.
It's just that they're way better trained.
And they're way better trained in two ways.
So they're not just trying to complete code anymore.
They're actually trained via trial and error in these RL posturing environments with, you know,
through-reward signals.
And also they're trained to embed this model of code execution, right?
Where they learn to keep track of the value of variables over an execution cycle.
And that's what's leading to this extremely strong product market foods of Furgency coding today.
It's completely changing software engineering.
This has happened not too long ago with the saturation.
We actually had the founders of Poetic that came and spoke about the approach,
which is really, sounds like this new way of getting ELM to perform,
is building this agent harness, right?
And the hardness is basically structuring a problem domain into something that can be formally versed.
and they did that basically for ARC V2, which when they released it, they were at the top of the benchmark.
But then the crazy thing is I actually worked with the company in the Winter 26 batch, not too long ago, called Confluence Lab, which actually ended up saturating the V2 results with 97%.
And I think their task cost was a lot more efficient too.
And that approach they basically took is similar to this.
I think they build the harnesses on top of it in order to get the LMs to go and build different tasks and program through it.
Yeah.
Which then for me, I was like, wow, it's this batch.
During the batch, they only worked on it for a couple of months and they were able to saturate the spectrum benchmark that has been around for a long time.
It's like something special is happening.
Yeah, yeah.
There's a lot of progress right now that's driven by custom harnesses around the task.
And the harness is basically a way for the human programmer to input into the model,
like a higher level, like solution strategies, basically.
I mean, to me, the fact that you need humans to engineer these harnesses
is also a sign that we're short of EGI today.
Because if we had EGI, you know, HGI would just make its own harness.
It would not need to be told how to sort of a problem.
It would just figure it out.
But it is very effective.
Like harnesses, I don't think they get us closer to EGI in any sense.
but it's very valuable area of research because that can lead to task automation at scan.
YC's next batch is now taking applications.
Got a startup in you.
Apply at Ycombinator.com slash apply.
It's never too early and filling out the app will level up your idea.
Okay, back to the video.
Can you tell us about then what V3 is going to measure that just got released?
Yeah, absolutely.
So if you look at V1, V2, it was really focusing on.
on your ability to produce like causal models of a pattern that was just given to you,
like the data was given to you.
So it was static, it was passive and really focused on modeling.
And these three is completely different.
We are trying to measure agentic intelligence.
So it's interactive, it's active, like the data is not provided to you, you must go get it.
The idea is that your agent is dropped into a new environment.
which is kind of like a mini video game.
And it's not provided in the instructions.
It's not told what to do.
It's not told what the goal even is or what the controls even are.
And it must figure out everything on its own via trial and error.
So we are not just measuring, you know, the AI's ability to model its environment.
We're also looking at its exploration efficiency, its ability to acquire goals on its own, like goal sets,
and of course its ability to plan
through the model of the environment
that's created and to execute the plan.
And so together, you know, all of these abilities,
we call that Argentic intelligence.
And we are looking for AI systems
that could learn to play these games
and, you know, crack them
with the same degree of action efficiency as a human.
If you look at the human, they are dropped into this new environment.
They try a few things.
They start understanding how things work.
they can solve the environment
in a few hundreds to thousands of factions.
We're trying to look for AI systems
that could match this efficiency.
And by the way, we know that
all of these test environments in Arc 3
are solvable by humans
with no prior training
because we actually tested them
on regular people.
Yeah, at first you just see this screen
and you have these keys available
but you don't know what they do
and you must figure out everything from scratch.
And humans are here.
really good at that by the way they're really good at exploring efficiently with making sense of
something new and eventually cracking the game and frontier models today they are not very good at it
if the reasoning models cracked v1 and the like reinforcement learning environments cracked v2 do we need
a new advance to crack v3 to the to even the best techniques currently like not work yeah i mean
i'm pretty curious to see how frontier labs are going to react to v3 and how they're going to start
targeted. It is designed to be more resistant to the same kind of targeting strategy as what we
saw for V2 in particular. Of course you can try to just make more arc three like games and then
train your agents in them. But the thing is we've deliberately tried to create a private set of
environments that is significantly different from the public set. Like you can look at the public set.
It's not actually giving you that much information about what it's in the private set.
In the private set, you will have very different games with very different concepts.
And also, the public set is meant to be substantially easier.
Your performance on the public set is not actually, it's not representative of how well the system we do on the private set.
So for this reason, it's going to be harder to target.
And that makes it a better test of fluid intelligence as opposed to a test of how much effort you put into cracking it.
I'm so curious, how do you come up with these games?
They're so creative.
Yeah, we set up an entire video game studio, right, to create them.
So we got over 250 games.
And, you know, they're pretty quick to play.
Like each game takes you maybe 10 minutes or a bit less to play from scratch,
like upon first contact.
And we have like 250 plus.
And we set up this very proactive game studio where we had any given week,
we had multiple games in progress.
as well like this pipeline, including design, implementation,
review, human testing, and many, many iteration cycles
to make sure that the game comes out right.
Who's working in the studio?
Right.
We're the creators.
Yeah, we hired a team of game developers,
and we built our own game engine.
Wow, so it's actually people who like previously
worked in the game in the video game industry.
That's right, that's right.
So one thing to be in mind though is that the games in arcs
are unique, right?
They're trying to not borrow elements, concepts
from previous video games.
They're built entirely on top of core knowledge priors,
like things like just, you know, elementary knowledge,
like basic physics, understanding of objects,
understanding of the notion of agents, for instance,
like an agent's in objects with goals and intentions.
But we are not incorporating any language,
any cultural symbols
like, you know, arrows, for instance,
or the color green meaning go
and color red, meaning stuff, that sort of thing.
There's no external knowledge
that's involved in these games.
It's like one of those IQ tests
that are just pattern matching,
but now it has Time Series.
Yeah.
In Snob's not just Time Series, it's interactive.
Interactive.
You must create your own path
through game space, right?
You must, you know,
in an IQ test, like,
problem like, you know, what arc 1 and 2 is, the data that you must model is provided to you.
You already have the data.
You just need to find the causal rule to explain it.
With arc 3, you actually must gather the data, and you must do so efficiently.
Like, of course, you could say, well, I'm just going to, you know, root force mine the space of
every possible game state, and then I find the solution.
You cannot do that, because if you try to do that, you would go extremely low, even if you
manage to solve the level.
because you're scored on your efficiency.
You must match human level efficiency.
It's funny.
It's like almost coming full circle.
This level of AGI with games sort of is the match pair to Open AI writing.
I mean, you know, Tom Brown, one of the co-founders of Anthropic, had to write like the harness code to allow like, you know, pre-GPT AI at OpenAI to play StarCraft.
Yeah, yeah.
opening I worked on on on uh on
on dada two
uh the opening i five model which was if i called correctly so this was like
not just pre gpt but i was mostly pre transformers because they were working with a stack of lstm
layers if i recall correctly and even before opening i deep wine worked a lot on video game
uh you know solving video games yeah deep aisle uh and they were the first to do uh atary games
right back in 2013,
that, you know, they were very, very early,
very visionary in that sense,
to work on this problem so early with these methods,
which are still very modern methods.
So the big difference is that
if you look at the entire games, for instance,
or even Dola, you're training on the same environment
as what you use for testing.
So effectively, you're just trying to memorize
the best strategies.
You're trying to, at training time,
explore the full space of possible game states,
and productionize, operationalize,
that knowledge into the model,
and then at inference time,
you're basically just recalling that knowledge.
And that's explicitly what we're trying to avoid with Arc 3.
You're not playing games that you've seen before.
You're not playing games that you've been trained on,
like for millions of files,
like the OpenEIF5 model, for instance,
was playing a restricted version of Dota 2,
and it was trained on like tens of thousands of hours of gameplay,
effectively, I think maybe in millions,
but it was just an insane one of training data.
With Arc 3, you're being evaluated on games
that you're seeing for the very first time,
and every action you'd spend exploring
is counted towards your efficiency score, right?
So you're really focused on measuring fluid intelligence,
your ability to efficiently explore,
efficiently produce a world market,
model of the environment and then use this model to infer goals, plan towards his goals, and eventually
crack the game.
One of the arguments for your India is that you're able to do all of the intelligent tasks
for, you know, an arc task might be like 0.3 cents for an arc task, but you know, for the
same task on a foundation model with LLMs, you know, a dollar to $10. And then there's this
other aspect that we've been tracking where it seems like more and more intelligence, at least on the LLM side, can be distilled down into smaller and smaller models.
And so on the one hand, like, they're scaling up, but then they're like distilling smarter and smarter small models.
I guess your approach might indicate that it's not billions of parameters.
like the NDA achieving AGI might not be, you know, sort of inherently a scale thing at all.
There's a platonic ideal of the NDA model that achieves AGI.
Yeah.
Do you ever think about it in terms of like, well, it would fit on a floppy disk?
Well, okay.
There are two things to separate.
There's the sort of like fluid intelligence engine.
I think it's going to be a very, very small code base and a very small set of models that's suited with it.
and it's probably going to be on the order of megabytes, right?
And then you have the knowledge base, so to speak,
that's going to be layered below this fluid intelligence engine.
Like, you know, fluid intelligence has to draw on some knowledge,
and that knowledge is going to take up a lot more space.
I think it's important to differentiate it.
I do believe that, you know, when you create a GI,
retrospectively it will turn out that it's a code base
that's less than 10,000 lines of code.
And that if you had known about it back in the 1980s,
you could have done a GI back then using the computer resources available.
Wow, that's a crazy prediction.
I think retrospectively this will turn out to be true.
Wow, so it was just like hiding under our noses in plain sight for like 40 years.
It took us like 40 years to figure it out.
That's right. That's right.
Well, that second thing sounds like Douglas Linott's like psych project,
or is that the wrong way to think about it?
It's like there's sort of knowledge about the world.
Yeah.
And then there's methods.
Like the program, what I hear is like the program might be 10,000 lines.
And then it operates on knowledge base.
It's very large.
So the problem with psych, I mean, there were many issues with it.
But one of the big issues is that there was no learning involved.
Yeah.
It's just the knowledge.
Like the knowledge was encrafted.
It was like purely symbolic knowledge and it was probably inaccurate.
The way you want to be building a GI is that you want to be removing
humans from the improvement loop as much as possible.
You don't want a system where every improvement in system capability
has to involve a human engineer doing something.
It's actually the strength of deep learning and foundation models
is that you can just scale up the knowledge base,
like an LLM is effectively knowledge base.
It's a bank of modular vector programs
that map patterns of input tokens to patterns of input tokens,
and you can scale up that.
knowledge based by just adding training data and training compute with no further human involvement.
I mean, of course, there's still a little bit of human involvement in making sure the training
job completes, but it's minor.
You've managed to remove humans from this improvement as much as possible.
And that's also what we want for our system.
We want a system that's self-improving, where the improvements are compounding, meaning that
every time the system increases capabilities, it's also increasing the rate at which it increases
its capabilities.
I think this is a PG-ism.
It's like, I'm sorry the essay is so long.
If I had more time, I would make it shorter.
When you're looking at a hard problem, it's actually harder to produce a short, elegant, concise
solution than a messy, over-engineered solution.
Yeah, you can brute force it, but the more elegant version is very, very short.
And that's kind of like what you said with how this might come about.
Yeah, this is literally the shape of the type of AI approach.
approach we are creating. And I think this is also the shape of science itself. Like science
is fundamentally a symbolic compression process where you're looking at a big mess of observations,
like, you know, the position of planets in the sky or something like that. And you're compressing
that down to a very simple symbolic rule. You're saying like, yeah, like all these new
thousands of observations actually just all this one, this one,
this one simple equation, that's symbolic compression.
And to do this, by the way, you need the model to be symbolic.
Like you could not fit a curve and say, well, you know, that curve is my model.
That would never be optimal.
It would never be concise or elegant enough.
And that's not what science is doing.
Science is not about curve-fitting.
Science is about finding the equation, finding the most compressive symbolic model
of your pile of observation.
And that's the process that you're trying to recreate in software form.
like you could say that the NDA approach to program synthesis is that we are building science incarnate,
science, the scientific method in algorithmic form.
I'm curious if you compare it to biology.
Clearly, LLMs don't learn the way that humans do because no baby reads the whole internet.
Do you think program synthesis is closer to the way that humans learn?
Or do you think that's yet a third branch where even if program synthesis is correct,
there will be some yet as undiscovered third way to do it,
is the thing that we do.
I think so.
I do think humans do some amount of programs in this.
I think the way humans learn and the way the human mind works is very messy.
It's not like there's one simple, elegant principle behind it all.
It's an implementation of fundamental principles, the fundamental principles of intelligence,
which I think we can identify these principles and re-implement intelligence from scratch,
from first principles
in a way it will be
much more efficient
than the human brain.
I think the human brain is messy
and it can be a good source
of inspiration for AI
but I think it would be
counterproductive
to just try to, you know,
observe it and re-implement it
like and make it
biologically plausible.
I think that's counterproductive.
It's not what I'm trying to do
at India.
We're really trying to find
what are the first principles
of intelligence
and what is the system
that would best implement them.
But yeah, I do believe the human mind does at the highest level,
something that looks a lot like programs in this.
Like we're currently building causal models of our surroundings.
Like we're describing our surroundings in our mind as, you know,
a sort of objects and agents and relations between objects
that are fundamentally symbolic and causal in nature.
This is exactly the process that lets us generalize so well
and adapt so well to.
novelty on the fly. I'm curious about India, so the company as you're building it. We've all
hear heard sort of the opening eye founding story. Something has always struck with me is just like
both Sam and Greg say that it was a little odd in the early days because they didn't actually
know what to do. It's sort of just like a bunch of people like hanging out in an apartment.
I would love to hear kind of what's that being like for India. Like what did like the day one look
like and just maybe for just people who are interested in starting these alternative approaches
who don't have sort of a researchy background.
How should they think about that?
Yeah.
So we started on day one with the symbolic learning vision.
We basically knew that we wanted to do symbolic program synthesis
that you wanted to create a new approach to machine learning
where you replace parameter curves with the shortest possible symbolic models.
And then the big question was, okay, so how do we find these models?
We started from the base idea, which is still the idea that we are following today,
which is that we are at the need, we are going to do deep learning guided program search,
that you have a symbolic search base to explore, and it's big, it's in fact a combinatorial.
You're not going to make progress if you just use brute force.
It's not going to scale.
You have to break the combinatorial wall, and the way to do it is to add deep learning guidance.
It's actually very similar to the principles that underlies something like AlphaGo or Alpha Zero.
That was our starting point.
We also didn't have very clear ideas about how to build it.
So we tried many different things.
We tried many different ideas.
And it took us half a year roughly to get to good foundations
where we could start building a system that compounds.
I think that's what's really important when doing a lab like this,
that you don't want to be in a situation where you're constantly trying something new.
It's not reusing any learnings, any findings, any findings.
from the produce approaches.
You want a compounding stack.
You want to build reusable foundations
and then the next layer and then the next layer.
And of course,
you want to be building onto the right foundation.
So don't commit to the foundation layer too early,
but also make sure that at some point
you're building this compounding structure.
And that's the situation that we're in now.
Is arc three the end or will there be an arc four, five, six?
Can you keep making it harder?
Yeah, yeah.
I think there will absolutely be Arc 4 and Arc 5.
I mean, we're currently planning Arc 5.
The point of the Arc AGI benchmark series is not to say that,
well, you know, here's this test.
If you pass it, this is EGI.
Instead, what you're trying to do is we're targeting the residual gap of fair capabilities.
Like Frontier is advancing, and we're saying, well, if you compare it to human abilities,
there's all these tasks, all this.
things, it's not doing well.
So we're going to create a benchmark to target that.
And so it's a moving target, right?
It's not fixed points, it's a moving target.
There will be arc four, which will be in the spirit of arc three, but more focused on
continual learning and curriculum learning at longer time scales.
So you're going to have fewer games, but they're going to have way more levels.
And the levels are going to be compounding, meaning that for each level you need to
reuse stuff that you've learned before.
And then that's going to be arc five.
And I'm actually really, really excited with Arc 5.
It's very new and different.
It's all about invention.
And I mean, you will see what that means.
Eventually, I expect we will run out of things to test.
Like, as we get closer to AGI, eventually there will be no measurable difference
between human capabilities and part of human learning efficiency and frontier AI.
And when that happens, when it becomes effectively impossible to measure the
gap, this is the EGI moment.
Well, then the machines will take over, and then they will create ARC ASI 1.
Yes, Arc ASI.
And then it will continue from there.
Yeah, yeah.
If you had to put a guess, I mean, years, decades, months.
My timeline to HGR, you know, if you just try to extrapolate from the current rate of progress
and the amount of investment that's going into not just the LLM stack, but also like,
side ideas, side bets that might work at, like NDAF, for instance.
I think we're probably looking at AGI early 2030s, most likely.
So around the time the two are going to be releasing like maybe arc 6 or arc 7,
that's probably going to be a GI.
You guys are doing a different approach to LLMs.
Do you think there's room for more startups to explore other new approaches
and are there any other ones that you think are promising
that don't have time to explore yourself?
Yeah, absolutely.
I mean, there are many different approaches that you could try.
I've said that compute is a great equalizer.
I think if you look at the amount of compute and resources
that we've thrown at deep learning and gradient descent
and scaling that up,
if you had thrown the same amount of investment
into almost anything else,
you would also have seen extremely exciting results,
like genetic algorithms, for instance.
If you try to scale up genetic algorithms, I mean, I'm sure you can do incredible things with that.
You could, in fact, probably do new science because that's based on search.
And search is the best fit for automating the scientific method.
I think so right now, there's also like approaches that build on top of the current stack
with their slightly alternative like states-based models, for instance.
There's the XSCEM architecture.
You can basically, you know, current frontiers,
AI is a stack of things.
And you can take any layer in the stack
and try to propose an alternative.
Like if you propose an alternative architecture,
you can be doing, for instance,
like, yeah, like more like
recurrent models instead of transformers
for the architecture.
Or you can do even lower level.
You're going to be like, okay,
we're still going to be training
parametric curves, but you're going to get rid of
grand descent. Right. We're going to use like search.
Maybe you're going to do new evolution.
That's the slower level.
The lowest level is the level where we're operating,
where we're saying, well, actually, forget about curves,
forget about parametric learning, forget about ground descent,
which is going to do something completely different.
And I think if you want to build optimal AI,
you're kind of forced to go back to the foundation of the stack.
It cannot be like one layer added onto the pile.
Do you think for aspiring researchers
to want to do a new neolab with a different approach,
They should be reading research papers from the 70s or 80s
and go deeply in those with approaches that were not as invested nowadays.
That is actually a great idea because earlier in the history of the AI research timeline,
people were exploring more things and very different things.
You've had this sort of like collapse of everything into one approach.
It's actually kind of a bad idea.
Like consider that not too long ago, like about 20 years,
ago. We had the collapse into SVMs too. Yeah, I mean, it wasn't, I wouldn't describe it as a
collapse because there weren't that many people doing SVMs and here, I was a much, much
smaller field back then, but there was this widespread understanding that neural networks
were failed approach that new one networks didn't work and it was a waste of time to keep trying
in the 90s, right? Yeah. No, even in the in the late 2000s, this was a set of things. Basically
Like when I got into AI, people are telling me like, hey, neural networks, don't try that.
I was like, yeah, but it looks a lot like what the brain is doing.
Like, I'm interested in that.
If everybody is working on something, you are discarding ideas that will actually turn out to be very proactive ideas, right?
And yeah, like back in the 70s, back in the 80s, people are trying more things.
And I think genetic algorithms actually a very good example of that.
I think this is an approach that has a tremendous potential,
but there's not too many people are looking into scaling it up deeply.
Are there any characteristics that you would be looking for?
I mean, is it as simple as like if there's a scaling law that could happen,
then even if it's a different, or is that too, like, you know, thinking by analogy?
I think you are looking for approaches that scale.
Yeah.
I think it's a non-starter.
If you're working on something,
but the only way to increase the capabilities of the system
is to have human engineers and researchers
spend time on it, it will not work.
Because even if the idea is very clever
and very elegant and works really well,
capabilities are going to be bounded.
They're going to be bounded by human investment.
You want to be in a setup
where the system can improve its capabilities
with no human in the loop, with no human partner.
So you would say, like,
don't just do it the way we,
did it like 10 years ago, do it with the idea that recursive self-improvement is baked in at the
beginning.
Yeah, not necessarily recursive self-improvement because deep learning, for instance, is not recursively
self-improving, but with the idea of scaling up with no human bottlenecks, you want to remove
the human from the improvement loop.
The great strength of deep learning is that the models got better and better simply by adding
training compute and training data.
I mean, it's a little bit of caricature because, of course, just adding these factors requires a lot of human involvement.
But basically, that's the idea is that you have this decoupling from the improvement curve and the amount of human effort that's needed to be injected into the system.
I guess, or human effort that's already happened.
Because the ELMs do actually require an enormous amount of human effort.
It's just the human effort to build the Internet and we'd already built it.
Yeah.
Actually, less and less now that we are doing training in interactive.
to verify with environments.
Because then you only need a small amount of human effort
to create the environment,
and from that small amount of efforts,
you're creating exponentially more training data.
But at first, I think to sort of like prime the machine,
you need this tremendous amount of human-generated abstractions
and co-related text data.
And if you don't start from that,
you cannot get the system into this loop.
Do you have any advice for me,
starting a open source project, things to do, things not to do in the AI space, because
I am not sure how I signed up for this in the last 14 days, but I think I have, I don't know,
on the order of like 10 to 30,000 people using G-Stack every day.
Yeah, that's wild.
Yeah.
And I don't know, like, I have a job.
I guess, like, you know, what was it like to start Keras and how did you keep me?
maintaining it? What's a good maintainer? What did you learn from that? I don't know. This might be a whole hour.
Yeah, I mean, lots of learnings from growing chaos. So right now, I'm less involved with it. There's a big team at Google that's working on it and they're doing an amazing job.
So it is possible to not to put people together to like it is possible to start something. It is possible to start something. That's a really good.
And then get more people involved and at some point it becomes its own thing. It's just, you know, it's just, you know,
It used to be your baby, but now it's all grown up, it's an adult, and going on with its own life.
So if you ask me, the factors that remade care are successful,
I mean, first of all, is that there was this big focus on making the API simple and intuitive.
There was this big focus on usability.
And this was inspired by Psycithelon.
Like, PsycetLearn was sort of like the OG machine learning library for Python.
And what made it successful was that it was so,
easy to get started with it.
So at first I was like, okay, I'm going to package all this functionality I've created
under really, really simple API.
It's going to be like the circuit learn API.
That was like the big idea.
The focus on usability is not just making sure the API is simple.
It's also making sure the entire onboarding experience is nice and easy.
Like the docs should be very informative.
You should, you know, the docs should be not just telling you about how to use this thing.
they should actually be teaching you about the domain in the first place
because the folks who land on your website,
they're not going to be already deep learning experts.
They're going to be people looking to maybe start using deep learning.
So you have to teach them not just how to use the tool,
but where the tool is good for and the entire field around it.
And then you have to put a lot of investment into community building.
One thing we did a bit at Google.
In fact, Google made it kind of difficult
and I was sad about that is hire your power users.
Like, hire your fans.
This is a really, really good idea.
Like, find the most enthusiastic users from your community
and just hire them on your team.
Amazing.
Yeah.
And these are always the best people, right?
All right.
Time to start gstack.org.
Put on a bunch of my own money and then hire a bunch of people to work on it.
That sounds good.
I think you've been a leader and pioneer.
We're so lucky to have you sit with us.
There are people watching who are at the beginning of their, you know, adulthood even.
Like, certainly their professional careers.
Or actually, like, people just around the world, they're, like, trying to understand, like, what does this mean?
As intelligence becomes broadly applicable, like, what would you tell?
You know, if you were 18 right now, what would you tell them?
Yeah.
I mean, there's a lot of people today who are very pessimistic, very negative things.
but the rise in the air capabilities, they say,
oh, you know, I'm going to be out of a job soon.
That's going to be mass unemployment.
AI is just going to take over completely.
And my tech is actually, you know,
the more you know, the more expertise you have,
but things like programming, for instance,
the better you're able to use and leverage these tools
for your own benefit.
And with the right kind of expertise,
all this AI progress is actually empowerment.
Like it's something.
that you can leverage for yourself.
I mean, that's exactly what you did with your project, right?
Yeah.
And yeah, more people should have this mindset of trying to learn as much as possible,
not just about AI, but about the domain that they want to apply AI to, right?
So that they should seek to turn this new development into an opportunity,
into a tool they can use for themselves to improve their own lives.
I think that's the right mindset because, you know,
you're not going to stop AI progress.
I think it's too late for that.
And so the next question is, okay, like AI progress is here.
It's actually going to keep accelerating.
How do you make use of it?
How do you leverage?
How do you ride a wave?
That's the question to ask.
I wish we could keep going for a couple hours because I'm sure we could.
Francois, thank you so much for spending time with us.
Thanks so much for having me.
