Close All Tabs - Send Pics? Roblox Wants to Know Your Age
Episode Date: February 26, 2026Roblox is one of the most popular gaming platforms for kids, with millions of young gamers playing user-created games. It’s also been heavily criticized for its track record on child safety, and is ...now facing more than 80 lawsuits alleging child abuse and grooming. In response, the company recently rolled out a new safety measure: AI-powered facial age verification that restricts who players can talk with. The reception from players has been anything but warm. In this episode, host Morgan Sung is joined by youth mental health reporter Rachel Hale, who explains how predators operate on the platform, why everyone seems to hate Roblox’s new AI age verification feature, and the incredible lengths some users are willing to go to get around it. And while Roblox says age verification is about improving safety, questions have emerged about its accuracy, digital privacy and how this move impacts the broader push for age verification across the internet. Guest: Rachel Hale, youth mental health reporter at USA Today Further Reading/Listening: I got an up-close look at Roblox's new safety feature. Here's what I found. — Rachel Hale, USA Today She just wanted to play Roblox with friends. Then the messages from a predator began. — Rachel Hale, USA Today Can social media age verification really protect kids? — Rina Chandran, Rest Of World Roblox's age verification system is reportedly a trainwreck — Will Shanklin, Engadget Read the Transcript here Credits: Close All Tabs is hosted by Morgan Sung. Our team includes producer Maya Cueva, editor Chris Hambrick and senior editor Chris Egusa who also composed our theme song and credits music. Additional producing support by Gabriela Glueck. Additional music from APM. Audio engineering by Brendan Willard. Audience engagement support from Maha Sanad. Jen Chien is our Director of Podcasts. Katie Sprenger is our Director of Content Operations. Ethan Toven-Lindsey is our Editor in Chief. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Now, as a content creator, you can see why all of this is really bad, because how am I supposed
to communicate with my fans if Roblox just doesn't let me hear what they have to say?
Okay, let me explain what's going on here. This is a Roblox creator who's complaining about
the new Roblox age verification system. It limits interactions between players depending on their age.
This creator and many others are pretty frustrated about it.
I won't be able to chat to them because they'll have no idea what I'm saying.
If you have kids or nieces or nephews or little neighbors, you've probably heard of Roblox.
If not, let me try to explain just how popular this game is among children.
It has 83 million daily users and 42% of them are under the age of 13.
And it's not actually a single game, but really a platform.
with lots of different games, all created with Roblox's game engine, Roblox Studio.
And it has millions of user-created games called Experiences.
There's Dress to Impress, where you get six minutes to put together an outfit based on a theme,
and then strut down a runway with other players who vote on the best look.
She said she hated my videos and that I needed to learn how to dress.
I decided to copy my haters' outfits every round, but make them better.
Or there's Siberian Colman.
mining simulator, where the only objective is to work the mines, collaborating or competing
with other players.
And if you don't meet your quota, the debt collectors might come for you.
And then there's the very popular steal a brain rot, which is kind of like capture the flag,
but you're stealing creatures called brain rot.
The more rare the brain rot, the more valuable it is.
And you can build fortresses to protect your brain rot collection.
Almost all of these games are multiplayer experiences and revolve around interaction with other players.
Here's a snack.
Roblox introduced the new age verification system in select countries late last year, and in January,
made it a worldwide requirement.
It limits players' ability to chat with others based on their Roblox-determined age group.
Here's another creator, pointing out how much quieter Roblox is now.
We have officially entered the new era of it.
Roblox. We are in the silent era of Roblox. We are in the shh era.
Roblox rolled out age checks because the platform does have a real child safety issue on its hands.
The company is facing over 80 lawsuits over allegations of child abuse and grooming.
The lawsuits allege that Roblox not only markets its games to children, but also enables
predators to contact underage users. But a lot of players aren't happy with a new system.
and it's not just because they're siloed by age group.
The way Roblox is determining players ages raises red flags when it comes to privacy.
Many parents aren't thrilled about the new system either.
Today, we're diving into the world of Roblox and why age checks aren't the perfect solution to child safety issues.
This is Close All Tabs.
I'm Morgan Sung, tech journalist, and your chronically online friend here to open as many browser tabs as it takes
to help you understand how the digital world affects our real lives.
Let's get into it.
Before we get into the privacy questions,
we need to understand the Roblox landscape.
Let's open a new tab.
The Roblox Predator Problem.
Rachel Hale is a USA Today reporter who covers youth mental health.
She's been reporting on child safety across digital platforms
and has been following the Roblox lawsuits.
She's spoken to several parents
who alleged that their children were groomed
Predators they met on the platform. Here's Rachel, telling the story of Amy and her 13-year-old
daughter. In Amy's case, as well as in many others, the predator initially reached out on Roblox
and then moved the interactions and messaging to another platform. In Amy's specific case,
you know, you had someone who asked something that is irresistible to kids all around the
world, do you want to make Robux? Robux is the in-game currency that costs
real money. Like a lot of freemium games, Roblox runs on micro-transactions. You get the base experience,
but with Robux, you can buy cool outfits, use unique weapons, and get game passes that grant
perks like accessing special areas. After the Predator reached out to Amy's daughter through
Roblox's in-game chat feature and told her that she could make Robux by playing a game,
they told her that in order to play, they had to move to Discord. They first asked Amy's
daughter to hold up two fingers to verify before they started the game and then asked Amy's
daughter to send sexually explicit videos and images. But it didn't stop there. It turned into
what many people would classify as grooming. If Amy's daughter went more than a few hours without
contacting the predator, they would message, I've missed you. He would shower her with affection
saying, I love you so much or sending her sexually explicit content of himself. I would never leave you
messages like that, it was relentless. And when Amy discovered what was happening to her daughter,
she discontinued her daughter's use of both Roblox and Discord and reported the username to the FBI.
And this is a situation that has happened countless times and that I spoke with numerous parents
about, with stories that sound really similar to Amy's. This is such a common problem that some
creators have taken it upon themselves to confront predators. Like this one YouTuber who goes by Schlepp,
He's conducted Roblox sting operations, where he and other creators pretend to be minors, collect incriminating explicit messages from predators, lure them into in-person meetings, and then alert police about it.
To date, he's documented six arrests in his YouTube videos.
He was arrested and charged with three felony counts related to illicit material.
I'm so proud to see our efforts at stopping predators finally make an impact beyond the screen.
I don't hate Roblox.
I love it, and that's why I care so much about this problem.
Schlep is kind of like a modern-day version of Chris Hansen and To Catch a Predator.
Schlep was even referenced in one of the child safety lawsuits against Roblox.
Bad actors exist on all online platforms, but child predation is especially prevalent on Roblox.
Part of it is sheer volume, because it's so popular with kids.
Again, more than 40% of users are under 13.
But other games are also popular with miners, like Fortnite or Minecraft.
What makes Roblox different?
Here's Rachel again.
It's a combination of the business model and the steps a company is willing to take toward safety,
even if that could potentially harm their usage patterns and profit.
So Roblox uses a free model.
Some people might call it a freemium model.
The game is free to download and play,
and the company makes their money from player spending Robux.
so from their in-game interactions.
And the more time a user spends on the platform,
the more likely they are to spend Robux
and generate money for the platform.
Minecraft, on the other hand, is a paid model,
and you buy it up front,
so there's less incentive to push user interaction with each other.
Take another example, like Fortnite.
It's got a similar freemium model to Roblox,
but some safety advocates that I spoke with
have credited Fortnite for choosing to implement
kid protective features, like more options
for private or controlled play zones.
Roblox does have some of those same features,
including parent controls.
But in Fortnite, kids are usually playing with a smaller group,
sometimes with their pre-existing friends,
as opposed to roaming in these social spaces.
So Roblox is really set up based on having people
move through these different experiences
and interacting with strangers in the public.
How has Roblox responded to this issue?
How are people criticizing the way that they've responded?
I visited Roblox's headquarters
in San Mateo, California in December to ask them about the steps that they've taken following these
lawsuits and the criticism that they've received. And they emphasize that they take their child safety
very seriously. The biggest step that they've taken in this area is implementing a new
facial age verification feature. It started rolling out in November in select markets and
became mandatory on January 7th for anyone looking to use the chat bar feature.
So the way that it works is that once you open the app,
if you want to go to the chat bar, Roblox will now prompt any users,
past, present, anyone who's on the platform,
to decide if they would like to go through facial age estimation
or if they would like to not use the chap bar feature.
And if you choose to continue, it uses AI to take a scan of your face
and estimate your age.
Roblox's executives told me that their data shows
that it can estimate an age within two years of accuracy.
And after that, users are placed into one of six different age groups.
They said that they were working on this feature,
and they wouldn't necessarily portray it as, like, directly a response to these lawsuits.
But of course, it is in response to the child safety issues that they've had,
and they've really tried to emphasize that they're one of the largest platforms
that has implemented this type of age verification.
So that's really the biggest step that they've taken,
in conjunction with their parental controls, which they say can make a big difference in how users are engaging on the platform.
Because of Roblox's new features, the age checks to chat now look like this.
And bear with me here, you're about to hear a lot of numbers.
So, if your child is under nine years old, they can't talk to anyone 13 or older.
Kids between 10 and 13 can't message anyone over 16.
Users in the 13 to 15 group can't chat with anyone over 17.
But users who are 16 to 17 can't chat with anyone under 13 or over 21.
If you're 18 to 20, you can chat with anyone over the age of 16, but not under.
And if you're over 21, you can only chat with users who are over 18.
If you're overwhelmed right now, I don't blame you.
Roblox's age gating is pretty granular.
It's supposed to imitate the clusters of age groups that would interact.
in real life. Like, it's appropriate for a 14-year-old and a 16-year-old to hang out and be friends,
but it would raise red flags if it was a 12-year-old and a 19-year-old.
I think that it is confusing for players. The way that Roblox has described it is that
these groups are supposed to kind of mimic real-life groups that you would see at, like,
a lunch table or, you know, on sporting teams. So the idea is that users would be playing alongside
other users who are of similar ages.
The AI estimation works by analyzing the user's face for physiological markers that correlate
with a specific age.
A person's face changes the most when they're young.
So it's easier for the system to estimate someone's age when they're, say, between
six and 10 years old, as opposed to 40 or 45.
Once you go through the facial age estimation, you're able to upload a photo of an ID
if it was incorrect in estimating your age.
But, you know, as they've started to roll it out, there's been a lot of talk about it online,
especially in online communities like the R-Roblox subreddit.
So we've been able to already start to see some of the feedback there from current users
of Roblox.
And I think that what users are concerned about is those cases where the facial age estimation
feature is inaccurate.
And then you might have a user who's 12, who is able to talk with 17-year-olds or 18-year-olds
if their age is inaccurately estimated as 16.
So these, of course, are more of the outlier cases,
but there are enough of them that people have criticized it pretty heavily online.
We're going to get into the community backlash against Roblox's age checks in a new tab.
After this break.
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Welcome back.
Roblox rolled out a new age verification system, but it can be inaccurate.
And now, Roblox players and their parents are raising concerns over it.
Let's open a new tab.
Did Roblox age verification flop?
Back in December, USA Today,
reporter Rachel Hale flew out from New York to visit the Roblox headquarters in San Mateo, California.
And when I was there, I was able to meet with multiple Roblox executives, including Matt Kaufman,
who is the chief safety officer there, and then Elizabeth Milov-Roblox's Global Head of Parental
Advocacy. And both of those people walked me through how they think about safety on the app.
After we did our standard interviews, we did a demo of the facial age estimation feature.
and of the parental control features with two of the safety leads who had helped put together
these features.
So I was able to kind of pick their brains about how the AI was going to work in the facial age
estimation feature.
So we walked through it with a phone and an iPad so that I could see what it would be like
for a parent who had kids of two different ages.
And I could see how that would change users' experiences playing on the app.
So what did you expect going in?
I know you tried the feature ahead of time.
and it wasn't quite right.
I will say I was disappointed with the features accuracy
because Roblox had emphasized in prior press conferences
that it would be within two years of accuracy,
and because I'm under 25,
so I'm still in that younger range
that they said the accuracy is usually within those two years for.
I was hoping that it would get my age within one to two years.
But when I did the demo, I tried it the night before,
in my hotel room, not wearing any makeup, you know, with kind of different lighting behind me.
And then I did it again the next day at their office wearing a full face of makeup with much
brighter, better lighting on me. I'm 24. And both times it estimated my age as 18 to 20. So I found
that that didn't make a difference. I have seen users online talk about things like how facial hair,
things like that, how that might impact what age you're estimated as.
Some players have complained that they were incorrectly placed in older age groups because they went through puberty earlier than their peers.
And others have complained that they were incorrectly placed in younger age groups because they just look younger.
Another thing that I've seen anecdotally online in some of these same online forums or in direct messages to me are concerns about kids who might have different developmental markers.
so maybe someone who's, you know, has a developmental disability that might change the way that they look.
And that's a valid concern. I think that that exists across platforms with age verification.
So that's not specific to Roblox. If you spend some time, like you said, in Roblox communities online,
a lot of users are really unhappy with this change. Their concern is that it hasn't actually worked to solve child safety because of issues with accuracy.
I've seen parents who are concerned because their kids who are maybe 12 years old have used the feature and it's estimated them as 15.
And now they're able to be on the platform without the parental controls.
And it's very hard for the parent to kind of roll that back unless the kid is willing to cooperate with them.
And now YouTube and TikTok are brimming with tutorials for bypassing the age check system.
In this video, I'm going to be showing you exactly on how you can verify your age on Roblox and unlock any Roblox feature you.
including the chat, and this looks for all ages.
The facial recognition system isn't that difficult to trick either.
Users have managed to pass as adults by drawing fake mustaches on themselves
or by kicking on really heavy Jersey Shore type makeup.
They've also gotten around it by scanning videos of other people's faces.
On YouTube, there's this video from 12 years ago,
of a woman slowly turning her face left and right for artists to use as a figure drawing reference.
Today, that video has more than half a million views, and nearly all of the 800 comments are from Roblox users who've used her face to pass the age check.
Rachel isn't surprised at how far users are going to pass as adults.
I wish I could say that I was, but I think when you have a platform this big, you know, there are going to be people who will go to any lengths, especially just at scale with how many users there are.
So taken in isolation, it does feel pretty alarming,
but put into context, it makes sense with what we know about Roblox.
We've also seen people start to try to work around the chat features a whole
by making custom avatars that might say their Discord username
or username for another platform,
which then circumvents the whole purpose of the safety in the feature
and the idea of getting people to keep the chat in game.
I've also even seen things as extreme as people talking about,
someone selling an underage account on eBay. This was later taken down. So we've definitely
seen Roblox users start to try to either circumvent this system and to have been extreme in
their criticisms that it hasn't really been accurate in solving the safety issue.
The AI facial age estimator seems pretty concerning to a lot of people, especially parents.
Can you explain why this technology is so controversial?
So part of the reason that the artificial intelligence is controversial is because people have data privacy concerns.
The artificial intelligence here is used to estimate the user's age after the face scan and the picture is deleted afterwards.
Roblox outsources this to a company called persona and says that users can trust that their picture is deleted afterwards.
But some families that I spoke with, and you can also find this on Reddit and online communities,
people have concerns because of issues with similar features on other platforms. For example,
in October of last year, the messaging platform Discord had hackers who compromised 5CA,
their third-party vendor that they used for age verification and stole nearly 70,000 images
of government-issued IDs in Australia and the UK. So even though Roblox says that you can trust
that artificial intelligence, I think that people have some concerns because of what's happened on
other platforms with similar features.
I think that parents who are tuned in enough to what's happening on Roblox are already having
conversations with their children about digital safety.
I think that the real issue is kids whose parents aren't tuned in, and so they're probably
making decisions about whether or not to use the feature without parental input.
But I do think that a lot of parents who are already tuned into Roblox and are closely following
their children's gameplay, some of those parents have made the decision.
decision to not use the feature and to instead decide that their child won't use the
trap bar feature.
Roblox's age checks are an attempt to prevent predators from interacting with children, but that's
not the only reason the platform rolled it out.
It's also to comply with the United Kingdom's Online Safety Act, which went into effect last year.
This law requires all internet users to be at least 18 to access, quote, harmful content.
Certain Roblox experiences that are more graphic or have more mature themes are rated as restricted.
They're for players who are at least 18.
Now, only players who have verified their age with Roblox can access this content.
Harmful content is a very broad umbrella, and now many websites and social platforms are enforcing age checks like Roblox.
Efforts to age gate the internet are sweeping Europe, Australia,
and here in the U.S. too.
But like we've explored in this deep dive,
it's not going great for Roblox.
Surely, there are other ways to protect children.
We have time to open one more tab, right?
Is Roblox's method the future of age verification?
Roblox CEO Dave Bazuki isn't exactly helping the situation either.
Late last year, he went on the New York Times Tech podcast, Hard Fork,
to talk about the age-gating policy.
Here's how he responded to a question about Roblox's predator problem.
We think of it not necessarily just as a problem, but an opportunity as well.
How do we allow young people to build, communicate, and hang out together?
How do we build the future of communication at the same time?
So we, you know, we've been, I think, in a good way working on this ever since we started.
Here's Rachel again.
I mean, there's been a lot of criticism toward Global.
and as you'll see in that New York Times interview,
you know, a lot of head employees at the company,
it's really tense when they're asked about it
because they know that they're pushed between a rock and a hard place.
And so Dave and other top employees there
who are in charge of safety like Matt Kaufman
have faced a lot of personal and direct criticism
over the ways that they've led child safety on the app.
And I think it's an issue that Roblox will continue to have to deal with.
In some ways, Roblox seems to be in a real lose-lose situation.
I mean, they had to respond to the predator issue and the lawsuits,
and yet the solution that they've come up with has been received incredibly poorly.
How do you think the company views a situation that they're currently in?
I think that question is what they're going to have to think about this year.
And ultimately, if more of these lawsuits continue to come out,
I think that they will have to consider more heavily if they want to continue to prioritize profits
or if they would move to implement safety features,
that would maybe take a hit toward the number of users on the platform.
So I think that they're going to have to think about that decision
much more heavily this year than they have in the past,
as these lawsuits have continued to gain a lot more publicity and traction.
The other two things that the company has faced a lot of scrutiny over
that I think they'll need to consider in line with this,
is their removal of so-called vigilantes from the platform,
who, you know, called themselves predator hunters,
Roblox faced a lot of scrutiny over their removal of these vigilantes
without more efforts put toward the actual child safety issues on the platform.
And then there's also been a push for some legal cases to be resolved via arbitration
instead of in public court.
And Roblox has faced a lot of criticism over not having these cases play out more publicly
because a lot of safety advocates and families feel that that's what would be.
in the best interest for the public in terms of transparency and accountability.
So I think that Roblox is going to have to really think about those different things in line
with the child safety this year.
Are there any other solutions that have been suggested?
A lot of people have suggested that Roblox remove the chat feature altogether for in-game.
How plausible this is, I'm not sure.
I think that that would change the entire nature of the game.
other people have brought up that Roblox could implement more options for private play among friends that you already know. The way that that works right now is through something called trusted users. So you could play with someone who's not your exact age, but who through parental controls has been listed as a trusted user, like an older cousin or an aunt or uncle, that type of thing. But some safety advocates have brought up that it would be beneficial for Roblox to put more efforts into those private play places.
or groups, as opposed to putting so much emphasis on the public gameplay between each other.
The issue there, again, is it comes back to profits and the way that the platform is set up.
And because the profits are based off of users generating new games or experiences and using those
in-game Robux, the incentive is definitely to keep people playing with each other in a public space
and moving through as many new games as possible. So I think that Roblox will have
to make some decisions about their priorities in terms of profits compared to child safety.
As you mentioned earlier in our interview, Roblox really sees themselves as pioneering this technology.
Do you see other companies like Fortnite, like Minecraft, I guess Club Penguin, if it was still
around, by also adopting a kind of facial recognition age verification?
I think that based on how Roblox's rollout has gone, other places,
is who may have been looking into this,
will probably take a longer pause
to think about the best way to implement it.
I do think a lot of the concerns come down to AI
and how accurate it is.
And even though Roblox has emphasized
that they've been the first to do this
and that they've been leading the way,
Roblox also has a much larger issue
with child predators than Minecraft or Fortnite does.
So I don't necessarily see other platforms
moving to implement this right away
as a result of Roblox.
If anything, I think people are probably looking at
how Roblox's user database has responded and thinking about that and how they're shaping their
responses to safety on their own platforms.
The situation with Roblox, especially, comes out of time when age verification is being pushed
all over the internet, often through legislation in Australia and the UK, soon enough,
probably here in the U.S.
How does that impact the larger conversation around this issue and the way that other gaming
platforms will probably also have to in some way age gate their content?
I think that it continues to make it so that it's a norm of these platforms.
Five years ago, hardly any platform had an age verification feature.
We're seeing the same thing with beyond games, things like sports betting platforms.
We're seeing it go from a user-oriented age verification where it's just you're putting in an email and checking.
And it's very easy to just check the box there over 13 to an actual form of verification.
what that verification looks like likely will differ between platforms.
But I do think that Roblox implementing this feature has contributed to that wider norm of age verification being a more common practice on online platforms.
As a youth mental health reporter, what are you keeping your eye on when it comes to the situation?
I think that right now I'm really looking at how not just the general community is responding, but how parents are responding.
One thing that we did is we did an AMA, like an Ask Me Anything, in the R-Roblox subreddit.
And it was really interesting to see the questions that different families had about Roblox and about this new feature.
So I think I'm keeping my eye on how that community continues to respond.
And then also on how these lawsuits are going to play out.
And if we're going to see more, the other thing that I'm looking at in conjunction with Roblox is Discord and other platforms.
because even if the initial messaging with the predator happens on Roblox,
it is then usually turning to other platforms that have turned into situations where a child is really unsafe.
So I think that that goes hand in hand with the issues on Roblox,
and it's something that I'm continuing to look into.
Roblox's age verification system is unique,
because the platform is trying to tackle a very real problem with predators.
But age-gating is becoming the normal line,
as platforms face increasing pressure to keep kids from children.
seeing potentially harmful content, namely porn.
But restricting access to sexual content opens the door for broader censorship,
beyond just porn.
So what does this have to do with free speech?
A lot more than you'd think.
For years, sex workers have been ringing the alarm bill when it comes to online surveillance
and censorship.
If age verification does become the norm, the internet will change for everyone.
And cracking down on porn is the first step.
We're diving into that next week.
But for Roblox, let's close all these tabs.
Close All Tabs is a production of KQED Studios and is reported and hosted by me, Morgan Sung.
This episode was produced by Maya Kueva with support from Gabriela Glick.
It was edited by Chris Hambrick.
Our team includes our senior editor, Chris Agusa, who also composed our theme song and credits music, and Jen Cheyenne, who is the director of podcasts.
Additional music by APM.
Brendan Willard is our audio engineer.
Audience engagement support from Mahas Sanad.
Ethan Tovin-Lin-Lindsay is our editor-in-chief.
Some members of the KQED podcast team are represented by the Screen Actors Guild,
American Federation of Television and Radio Artists, San Francisco Northern California Local.
This episode's keyboard sounds were submitted by my dad, Casey Sung,
and recorded on his white and blue Applemaker-A-F99 keyboard with Greywood V3 switches
and Cherry Profile PBT Keycats.
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possibilities. Xfinity, imagine that. Restrictions apply. Select plans only.
Ambition comes in all shapes and sizes. At First Citizens Bank, we roll with your goals,
because we're built for what you're building. Fit for your ambition for Citizens Bank.
Enjoy more ways to save at Ralph's, like low prices in every aisle.
And when you download the Ralph's app, you can clip and save more with digital coupons every week.
Plus, you can earn fuel points to save up to $1 per gallon at the pump.
At Ralph's, you can enjoy more ways to save and more rewards every time you shop.
So it's always easy to save big every day with savings and rewards.
Ralph's SoCal for over 150 years.
Savings may vary by state.
Fuel restrictions apply.
See site for details.
