CreepsMcPasta Creepypasta Radio - "While recovering from a broken leg, I ordered the most immersive VR headset" Creepypasta
Episode Date: October 27, 2020While recovering from a broken leg, I ordered the most immersive VR headset in the world.CREEPYPASTA STORY►by WeirdBryceGuy: https://www.reddit.com/r/nosleep/comm...Creepypastas are the campfire tal...es of the internet. Horror stories spread through Reddit r/nosleep, forums and blogs, rather than word of mouth. Whether you believe these scary stories to be true or not is left to your own discretion and imagination. LISTEN TO CREEPYPASTAS ON THE GO-SPOTIFY► https://open.spotify.com/show/7l0iRPd...iTUNES► https://podcasts.apple.com/gb/podcast...CREEPY THUMBNAIL ART BY►Aleksey Pollack: https://www.artstation.com/artwork/kBN92SUGGESTED CREEPYPASTA PLAYLISTS-►"Good Places to Start"- https://www.youtube.com/watch?v=g7YCb...►"Personal Favourites"- https://www.youtube.com/watch?v=AEa2R...►"Written by me"- https://www.youtube.com/watch?v=gX6RA...►"Long Stories"- https://www.youtube.com/playlist?list...FOLLOW ME ON-►Twitter: https://twitter.com/Creeps_McPasta►Instagram: https://instagram.com/creepsmcpasta/►Twitch: http://www.twitch.tv/creepsmcpasta►Facebook: https://www.facebook.com/CreepsMcPastaCREEPYPASTA MUSIC/ SFX- ►http://bit.ly/Audionic ♪►http://bit.ly/Myuusic ♪►http://bit.ly/incompt ♪►http://bit.ly/EpidemicM ♪-This creepypasta is for entertainment purposes only-
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After an accident at work that resulted in a broken leg, I was forced to stay home while it healed.
The first few days went by well enough. I played video games, read a book, started a new TV series, chatted online with friends, all the stuck indoors hits.
But when the week ended and the next one started, and I'd finished another book, the TV series, and played through several games, I developed an extreme case of cabin fever.
That, coupled with the less than healthy effects of delivered food, made me feel not.
only bored, but unwell.
I needed a break from the break,
something to free my mind,
even while my body remained temporarily
immobile. I googled
around for VR headsets, red reviews,
and most seemed to be too expensive
at the rudimentary level of audiovisual
immersion they offered.
I hadn't expected tactile feedback
and complete sensorial captivation,
but everything seemed just a bit too gimmicky.
The fledgling experimental
technology before, much greater equipment
years down the line.
I had almost given up my search when I came across a website advertising experimental but highly advanced VR equipment, available to test for free, provided you e-sign a lengthy waiver.
This was on the fourth or fifth page of search results after an extremely specific use of search terminology.
The results before and after it were tangential at best.
I'd mostly been scrolling to scroll by that point, but I clicked on the link, read through this single-page article,
entered the required information and completed my free sign-up.
They promised fast shipping, giving no approximation of how long it would take.
I didn't expect to receive the products any time soon,
suspected I might not receive it at all.
But exactly two days later, a package arrived at my front door.
Inside the package was a pretty standard-looking black VR headset,
with all the attachments and wires you'd expect to find with one.
In addition to the headset
There was a single piece of paper
And a small plastic bottle that contained
A single white capsule
There were instructions for the operation of the headset on the paper
And an explanation of the capsule's purpose
I'm not a medical expert
And the instructions weren't detailed in a way
That explained the howls of the pills effects clearly
But it essentially was meant to stabilise my body
While I underwent the VR immersion
The sensations of the virtual experience
were described as being extreme
and so real that my body would
need to be tricked into disregarding
the sensory and tactile feedback
fed to my brain by the device.
The goggles and headset
formed a sort of half helmet and weighed
a bit more than the display helmets I had tried
at electronic stores a few months
back. The design
was simple but sturdy, surprisingly
well built, considering
the lack of payment required to receive it.
It came pre-loaded
with a demo. The only
supplementary equipment necessary was the USB power source.
I plugged it into my computer, sat at my desk, took the pill with a glass of water as instructed,
and put on the headset. Upon turning it on, I was met with the calibration menu,
which allowed me to orient the visual display to my preferences and adjust the sounds to my liking.
To my surprise, all of this was done through audio input.
I only had to speak the dimensions, levels and degrees I desired, and the onboard computer
adjusted to virtual space and stimuli accordingly.
The preliminary adjustments were made within a boundless black area,
overlaid by a three-dimensional grid for spatial awareness
with various objects and humanoid dummies to allow for reference and collision detection.
Even this rudimentary space was highly immersive.
Once my preferences had been established and saved,
I was transported to an actual play area,
and my breath was instantly taken away.
The simplistic orientation area was replaced by a,
a highly complex, highly realistic, detailed environment.
I stood on a great green hill, bathed in pleasantly warm sunlight, that overlooked a gently
flowing river.
Immediately across the river was a small grove, through which a cooling wind swept,
tossing the trees.
In the far distance, a misty-peaked mountain range stretched across the horizon.
Behind me, leading down the opposite end of the hill, was a small town.
Its general aesthetic of construction appeared to be a strange, yet beautiful,
mixture of modern and medieval architectural design.
Despite having no peripheral attachment to my nose,
I actually smell the sense of cooking food emanate from within the town.
Other smells, those of livestock and agriculture, were also present, two lesser degrees.
Before I thought to step in one direction or the other, a visual prompt appeared before me
and instructed me to walk down the hill towards the town.
I did so, and actually felt the soft grass beneath my bare feet.
There was no sense of disorientation or loss of equilibrium.
It felt as natural to move within that world as it did in the real one.
Once I arrived at the town, I was instructed to perform several actions
and realised that I was doing the tutorial.
There were several MBCs within the town,
though none of them displayed any unique behaviours or had any dialogue.
Above their heads was displayed the message,
character interactions not yet finalised.
Nonetheless, they were equally lifelike, their models strikingly realistic, despite the somewhat odd, paradoxical and granistic assortment of clothes they wore.
Their idle animations were fluid and varied enough to not be noticeably scripted.
I finished the tutorial in what felt like 10 or 15 minutes and learned the various actions, movements and abilities available to me within the demo.
I could move with the speed and agility well beyond anything I could hope to achieve in the real world,
and had a proficiency with several weapon types that I had never held before.
The floating visual prompts said that there would be other abilities available in the full release
and also other weapons I hadn't yet wielded.
The variety of armaments already present was staggering.
I was genuinely excited for anything else they could introduce.
Once I confirmed that I had a comfortable understanding of the gameplay,
the area again melted away and a new one took its place.
I seemed to be in the same region,
although placed in a different location.
I saw the mountains to my right, curling around in the distance.
Hills rolled on into middally to my left,
and various stretches of plains showed wind-blown grass far ahead.
I stood within a human establishment of some kind,
this one different from the town in which the tutorial had been held.
The layout gave the impression of a fortress,
walls blocked off the wilder environs,
stone pathways were laid between several wooden huts,
and the gate sat at the end of a sheer flight.
of stone steps. Fortifications and medieval emplacements sat around the area's perimeter.
I examined myself and found that I was adorned in armour, although it wasn't anything I could
immediately recognise. It was like a mix of samurai armour and the combat armour of modern infantry,
with other alterations, strappings and paddings of unrecognised purpose. A weapon was sheathed
at my side. I drew it and held what appeared to be a very rare sword of vaguely eastern design.
but sharp-edged blade extended from a thick, ornately decorated hilt.
The pommel was the head of a chimera, with two flame-hearted crimson jewels set within the eyes.
When I focused on the sword, information about its damage in design appeared in a hovering prompt.
There was a supplementary box for the law, although it said that this information will be provided in the full release.
The damage was listed as moderate, and the weapon's description said that successive attacks were capable of inflicting deep laceration.
a subtype of damage that caused the inflicted enemy to lose focus over time.
I re-sheathed a blade and looked around.
I saw no one else immediately near me and heard no sounds of activity.
I wanted to explore, but some deep and powerful compulsion kept me rooted in place.
I felt that if I moved, I'd be abandoning a pre-ordained duty.
I assumed that this portion of the demo would be instructional as well, and waited in place.
Nothing happened for a while, although I didn't mind the inactivity.
I was more than happy to stand and marvel at the well-crafted world,
beautifully illuminated by the bountiful sun.
A man approached the gate at the bottom of the path.
He stood there for a moment, then knelt down and began what seemed to be a lock-picking activity.
Even though he stood at the top of the path and had a clear view of his actions,
I could not move, could not raise the alarm,
even though I knew that this man was an intruder.
I watched as he eventually unlocked the gate,
opened it and stepped into the fortress.
No one came to stop him,
despite his obvious intrusions.
He freely explored the grounds,
going in and out of huts,
apparently scavenging for supplies.
The demo hadn't made any mention of online capabilities,
so I had first assumed this to be the scripted behavior of an NPC.
But, something about the man's movements and interactions
with the environment gave the impression of a sentient player, instead of an AI program.
After he had gone through all the lower-placed buildings, he ascended the stone path and stood
before me. He wore a simple grey tunic and brown trousers, an outfit befitting a peasant.
He had no weapons, save for what appeared to be armored gloves.
His face was, in a word, ordinary, and seemed almost lifeless, despite my aforementioned observations
about his behaviour.
Despite his innocuous appearance
and impedes of violence
overcame me
and I felt that slaying this man was my duty.
I drew my sword
and in a stroke
that would have split
even a boulder in half
I attacked the man before me.
The slash rebounded off his fist
deflecting the attack
and destabilising my posture.
I had been perid.
In the split second
of my imbalance
he pulled out a small curved knife
from behind his belt
and plunged it into my side.
I felt the blade passed with a weak spot of my armour, felt the steel part my soft flesh.
The pain was terrible, and like anything I'd ever experienced.
Even the breaking of my leg hadn't felt nearly as awful as that stab.
I fell to my knees, and before I could even think to shield myself from another strike,
the blade was dislodged and reinserted in my neck.
Darkness overcame me a moment later, and I was dead before my body hit the ground.
When my vision returned to me, I was back at the time.
of the path, staring down at the gate.
I had apparently
respawned.
I started to take off the headset, too shocked
for the moment to continue playing,
but a warning prompt appeared, saying
that if I removed the VR apparatus
without the proper exiting procedure,
I would experience extreme disorientation
and nausea that could last for up to several
hours. Despite the tactile
authenticity of the violence,
I didn't want to experience any truly real
physical issues, so
I kept the headset on.
Since I was just playing a highly advanced video game, I decided to learn from the past experience and adapt accordingly.
Instead of a slash, I decided to do a stabbing attack if the intruder should reappear.
Sure enough, he unlocked the gate, explored the area and approached me.
Apparently, I was the sole century of the fortress, for a reason not immediately explained to me.
I figured that defeating this person would provide answers, so I endeavored to achieve victory.
When he was in strike and distance, I uncheathed and thrusted the sores forward.
A stab, I was sure, would be unblockable.
The man, without hesitation, sidestepped the attack and slashed me across the stomach with his short blade.
I fell to my knees, dropped my sword, and clutched my stomach as the blood flowed to the threads and plates of my armour.
A moment later, a sudden piercing pressure was applied to the back of my neck, and my vision went dark.
I again returned to my original position.
Undamaged, overlooking the front gate of the fortress.
The pain had been wiped away, and yet, the real me, shivered at the memory of its agony.
Not wanting to be defeated by what I was certain was a common enemy, I decided to think of a new plan.
Slashing and thrusting had proved insufficient, so I instead decided to wait for him to attack,
and then retaliate when an opportunity presented itself.
I had no other weapons, only my blade.
If I could not change weapons, I would need to.
to change tactics.
This time he was different.
He no longer wore the simple tunic and trousers.
In fact, his appearance
was eerily similar to my own.
He was dressed in the same armour,
which had aspects of both ancient
and modern design.
Instead of his armoured gloves,
he wielded a cudgel.
His face, unobstured by any helmet,
showed only an impassable resolve,
an expression of acquiescence to a tedious task.
I stood my ground,
sword drawn,
awaiting his approach.
He stood in mobile for several seconds, presumably waiting for me to strike first.
Understanding that I was not going to make the first move, he raised his cudgel in a posture to strike.
I tied to my grip on my blade, ready to block or parry his attack and strike swiftly.
But rather than bring the cudgel down, he reached into a pouch on his belt with his free hand and quickly threw some kind of powder at me.
The black dust glided my vision and stung my eyes.
I swiped blindly, expecting his subsequent advance, but my blows never connected with anything.
A moment later, I felt a blade sliced across my throat and then stabbed quickly into my side.
I died, blind, and in unimaginable, visceral pain.
The world reset, the pain ebbed, the memory of death lingered, terror mounted.
Even in the game world, my hands trembled at the inevitability of my digital death.
No matter what I tried, the injury.
Trudeus slayed me. Knowing that I only had a few moments before his arrival, I surveyed my
surroundings, hoping to find something which can lend assistance, or give the upper hand in my eventual
confrontation. Only the useless objects of environmental decoration were present, nothing of value
within my reach, nothing I could use as a combative tool. Grounded in place, immovably stationed,
I could only await the blade-begotten doom. He appeared again, clad in the same armour,
but somehow more intimidating,
as if he possessed some inner power
or had grown in an imperceptible but potent way.
Instead of a cudgel, he carried a massive warhammer
held with both hands.
I knew I would have no hope
in blocking such a weapon with my blade,
with fear poisoning my heart,
I did the only thing I hadn't tried yet.
Speaking to him,
I called out, hoping there would be some sort of peaceful dialogue option
with which to de-escalate the violence,
but he didn't heed my words, didn't acknowledge them at all.
Before I could assume a posture of defence, the hammer collided with my skull,
and though the pain was beyond agony, it was short-lived.
I again resumed that virtual life prior to his arrival.
I died six more times, with each time he was different, changed in a slight way.
By the third time, I realised the truth, that I was being farmed, killed for experience.
He would level up almost each time, or had purchased or scavenged more lethal weapons and tools with each round.
On the sixth time, I was bombarded by some sort of magical and caustic element, spewed forth by a bone-forged scepter of some kind.
The substance or energy burned through my armour and melted my flesh, killing me in a slow, excruciating death.
The intensity of pain was too much.
Ignoring the warnings, I removed the headset and returned to the normal world.
ejecting myself from the VR immersion
was just as shocking as the game warned
I instantly vomited
emptying my stomach onto the carpet
despite the stains and the smell
I did not try to redirect the projections
to a less absorbent surface
I could do nothing but wretch and cry
like a child prematurely thrust from the wound
into the outer world
overloaded by unfamiliar sense impressions
when I eventually settled down
and regained something of my composure
I gathered and placed all the VR
equipment into the original packaging.
I was done with the game.
The experiences were dreadful,
painful and terrifying.
My tireless adversary only grew stronger
with each visit, whilst I remained
pitifully outmatched, unfairly
under-leveled.
Once I'd packed it all up, I went to the bathroom
to wash myself off.
I removed my shirt, because droplets of
vomit had landed on it.
The shocking image reflected
in the mirror made me lose my balance,
and I barely managed to
right my crutches before toppling over.
Several scars were presented across my body, scars that hadn't been there before.
The wounds that left them were savage, and even though I'm not a medical professional,
I knew by their appearance alone that they would have been lethal had they been inflicted
in the real world.
My heart and mind were duly overcome with a black terror as I realised that each scar corresponded
to a wound sustained within the VR game.
I remembered each vicious strike, each brutal,
blow. I returned to the living room where I had left the package. I turned it over to examine
every service and even unpacked the contents, but found no information regarding returns,
no return address. I went to the website I had ordered it from, but was met with only the initial
sign-up screen. There wasn't even an option to provide feedback for my experiences with their device.
I didn't dare put on the machine to search for such an option in game. I wasn't willing to risk
re-experienced from the horror and trauma of being slain by that merciless foe.
I burned it all, even the packaging.
If I could not return it, I would see it destroyed.
I know I wanted an immersive experience to take me out to the dullness and tedium of my recuperation,
but that game was far beyond anything I would have wanted,
far too realistic to derive any sort of enjoyment from it.
Something should remain within the realm of fantasy.
