Hacked - The Pokédex
Episode Date: March 8, 2024A lot of the tech we use today started out as a gizmo in a piece of science fiction. A conversation with Abe Haskins, creator of the DIY Pokédex, about how the sci-fi we love informs the tech we get,... and how he hacked together an iconic piece of 90’s pop culture. Check out his excellent work at https://www.youtube.com/@abetoday Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Heads up, this one is about a fictional computer from a 90s children's anime television series.
It's like 30 minutes just about that.
So that's what this is.
And now I'm going to play the Pokemon theme music, but all playing in a mall at nightified.
In the pilot of the very popular 1997 animated television series, Pokemon, we are introduced to a
portable computer basically like the smartphone of the pre-smartphone world of
Pokemon called a polka-dex just like it says in the polka-dex while being
trained a Pokemon usually stays inside its polka ball for some of you me even
explaining what a polka-dex is is exceptionally weird because it's very obvious for
others it would be equally weird if I didn't explain what a polodex is the
polodex has evolved endlessly over the years but the original
is a small red portable computer.
If you can Google image it safely, giver.
Otherwise, it has a book style form factor with a small screen, a couple buttons,
almost looks like a half a calculator on the right side,
and what's basically a Game Boy layout on the left side.
And then almost like a camera or sensor or something.
Which the Pocodex could importantly use to identify Pokemon.
The general use shown in the show is like you walk up to like a squirrel, you hold it up,
and it's like, that's a squirrel.
And it tells you just enough about the Pokemon that the person watching the show now knows what that Pokemon is.
Which implies that it has computer vision.
And text to voice synthesis because it could tell the protagonist and by extension the young audience,
important exposition about the Pokemon.
For what now to me as an adult seems like marketing purposes.
A Pidgey.
Pidgey is a flying Pokemon.
Among all the flying Pokemon, it is the gentlest and easiest to capture.
A perfect target for the beginning Pokemon trader to test his Pokemon's skills.
The screen?
Very 1997.
But it was otherwise a very futuristic portable computer.
It could do stuff that would have been pretty challenging for a portable computer to do until, like, the last few years.
And Ape, who we've been hearing, recently,
hacked one together.
And I think if you look at the history and evolution of hardware and devices that we deal with,
a lot of them take inspiration from fiction, there's science fiction ideas or whatever,
that eventually became feasible.
And I think a lot of the time, what's really happening is like technology is progressing,
and it's enabling things that are non-obvious.
And I think a lot of times of people who come up with these ideas in the real world
get the inspiration for that OS that want, that edge that makes it, you know, that last 10%
that really makes it notable. They get that from fiction.
The fictional computer from my youth is now a homebrew DIY project. He 3D printed the body,
used this cool blend of still relatively new APIs that we're going to talk about,
and built a custom Pocodex OS to kind of like stitch it all together. So you can open your Pocodex,
point it at a Pokemon, or rather a sculpture, toy, drawing, any rendering of a Pokemon,
it will identify it, display its stats, and tell you about it in the original voice of the Pocodex.
We're getting to the point with 3D printing technology and access to programming tools
and like these cheap parts and all this stuff where it would be feasible for you to really build
something that you used every day, but like from scratch in quotes, like you could make a laptop.
up. You could make a case for your death. You could make these things. And I would love to see
more people seeing a project like this and having that reaction that is like, oh, that's really cool.
I could do something like that or I could take this idea and do my own thing.
Sometimes we've got to talk about heavy cyber crime type stuff on this show.
Where you're going to be getting a few of those in the next couple episodes.
And sometimes I get to talk about stuff like this.
about a fictional computer from a 90s anime that Abe hacked together.
This was a fun one.
This is my conversation with Abe Haskins,
aka at Abe Today on YouTube,
about the DIY Pokedex here on Hacked.
Abe, thank you so much for sitting down with me.
Thank you. Thanks for having me.
Okay, so just broadly speaking, for anyone that doesn't know,
what is a Pocodex in the games on the anime,
show originally, what is it and what does it do?
So a Pocodex is a small device given by a Pokemon professor when you decide as an
11-year-old that you're going to go capture Pokemon, I guess, for a living.
For your job? Yeah.
Yeah, for your job.
They're like, all right, you're 11 years old.
You don't know anything about Pokemon.
Here's this magical device that somehow has all the information about Pokemon.
and the general use shown in the show is like you walk up to like a squirrel,
you hold it up and it's like that's a squirrel.
And it tells you just enough about the Pokemon that the person watching the show
now knows what that Pokemon is.
But it's basically just like it's a tool in the show to explain what Pokemon are,
both like technically a tool but also like I said,
for the audience to understand and learn about the dozens and dozens of Pokemon that exist.
But yeah, physically small, little.
red device handheld kind of looks like a palm pilot or a PDA like something kind of you know 90s-ish
most of the designs of these are from the late 90s early 2000 so they're kind of that version of a toy
computer kind of looking thing and like I said there's some other like stuff in there in some episodes
they'll they'll actually like use the on-screen thing to like call someone or something but
oh right it's not really it's not used much it's it's like one
random time they needed a plot device and they could become that. But mostly just identifying
Pokemon is its main thing. Yeah, it's funny. When I was thinking about this before our
conversation, I was just sort of remember, I was like, oh, this is basically a, it's an encyclopedia
of Pokemon, but you are right that it functions as a little bit of an expositional device. Like,
it is a means by which they can just transmit information to the audience. Here's what a Rai Choo is
or whatever. Yep, yep, exactly. Yeah. And I think that's like, I think a big problem in the show
originally because they're like we have 150
Pokemon, we have to explain, and we have to
get kids to love and
correlate with this. The other interesting thing,
this is already a tangent from the Pokedex, but
the other thing they did to help people understand
all the Pokemon was
on commercial breaks. They would do this
who's that Pokemon segment, where they
would show an outline. Silhouette.
Yep, and then you come back. So
that is also helping kids
to memorize all the Pokemon, and
they also had a song at the end, which was
a hilarious, 1990
rap song about all the different Pokemon to also help you remember.
So they were really clearly trying to drill this home.
Because I don't know if they were just like,
we don't know which Pokemon are going to be important in the show,
or if they were just like,
we're trying to get people to remember every single one.
But there were multiple things, including the Pokedex,
which were just designed to give people to the point
where they knew what a lapris was,
which they probably failed because most people,
I don't think know what a laparice is.
But, you know, they were clearly putting a lot of work into it.
And this device was, you know, part of that.
Yeah.
Kind of the beating heart.
So, okay, I could get pulled off
onto tangents about the poker wrap all day.
The poker app is good.
It's really good.
It is really funny.
You should have it on your iPod.
If we're talking about nostalgic tech.
But just to zoom in on the tech itself,
the show premiered in,
I checked this before we talked,
April 1st, 1997 here in the West.
At that time, this technology,
which was a Palm Pilot type device
with like,
a camera that could identify a thing in the real world and then talk to you, 1997, this technology,
a portable computer, this was not possible. Just not to put too fine a point on it, but like what was
impossible about the Pocodex when this came out, given that you did make one recently? What was impossible?
So we had small form factor devices, right? So we had small things that were battery powered,
that had some level of operating system on them. Some of them had speakers. So, you, you,
And screens. So we had like several of the core chunks, right? We had the form factor of a Palm, pilot, PDA kind of device. Things like phones were, or cellular phones, were starting to show up. They still weren't commonplace in 97, but like they were getting there for sure. And so you have a couple core components there, right? You have a screen. You have the ability for it to make noise. You have input of some form. You have the form factor, the battery, the cellular network to assume like,
somehow this is like fetching information from that professor who gave it to you or like it's
accessing an encyclopedia somewhere that isn't actually on the device. All of that was close to
possible, at least possible if like a company, the size of, you know, whatever Pokemon company
in the show makes these was like doing the research. Like, we could get close. The part that
really was not there was the computer vision and the ability to take a photo and have any
idea what was in it.
That, like, the, the technology they had at the time was like, maybe they could take a photo
and, like, see the shape of a person in it.
And, like, maybe they could do some very basic analysis.
But, like, cameras weren't really there.
Webcams, any sort of digital photography just as a whole was not really there.
The first digital cameras were coming out in the 90s, really.
There might have been a couple early ones, but they were around.
that time that they were like becoming feasible and like they weren't good so like these pictures not only
are very bad pictures compared to traditional photography but we also didn't have the computational
knowledge or power to like analyze them and be like this is the thing so the the computer vision
aspect of it and the understanding of what it is seeing that wouldn't come around to anything close
to capable of doing that until probably 2014-ish so it was it was quite early but everything else like
the hardware was not that far off.
The hardware was close to reasonable.
Relevant to your project in the last year and change,
boom,
we all get pretty easy API access to really,
really,
really good computer vision.
And you were able to use that
amongst a couple other things to DIY hack together
this device,
a Pocodex.
Do you want to take me through
the basic sequence of technologies
that goes into building this thing?
Yeah, so the problems you have to solve if you're building any device, any handheld device like this,
whether it's a little game console or something like this, there's kind of those table stakes of like you need battery for it.
You need some sort of processor, microcontroller, probably need some sort of display and need some sort of like button input.
All of that are they're not really like solved problems, but they're things that people have done.
There's nothing that crazy about that.
You can kind of look up, you know,
how can I add a rechargeable battery to my microcontroller project
and you can figure it out.
So the core components there are, like I said,
a microcontroller that is actually the brain of the little device,
some sort of screen.
I used a little OLED screen in mine.
You know, there's a bazillion options that you could go with.
All of that will get you to the point
where you have a device with a screen and a button.
And after that,
that's when you get a little bit more into uncharted territory.
And it comes to that, like, integration with those APIs that are available,
chat GPT's GPT4 Vision API.
There's other models available that have, you know, vision capabilities.
And that is stuff that, although technically reasonable to do on these really low power,
like a microcontroller, you know, a modern microcontroller, you can compare the processing power it had to
probably like somewhere between a Game Boy Advance and a PSP.
So they're pretty light device,
like they're pretty weak devices,
but they're not crazy weak.
Like they're okay,
especially considering that they cost like $6.
So the part that gets tricky is writing code that can deal with these APIs
and talk to these models and deal with the unexpected nature.
of large language models that sometimes just don't answer your question or they do random stuff.
And writing that in and writing code that is actually like reliable and consistent and can do that.
And again, like this is not uncharted territory for one of these little controllers.
Most of the time these little microcontrollers are used to like read a sensor and post that up to a server somewhere.
We're not doing something that different reading a camera input, sending it up to chat GPT.
but like the devil is really in the details of the software here to make it nice, to make it feel reliable.
You know, even dealing with stuff like Wi-Fi connections or something we take for granted on a mobile phone,
it, you know, really flawlessly switches between cellular and Wi-Fi and stuff like that.
These microcontrollers, they're much lower level.
There's times when, like, Wi-Fi just won't connect.
You have to do with that.
I'll sort of little details.
So, yeah, but that's kind of where you get to.
You get like the hardware that it's not that, you know, new.
People have been building little portable devices for a long time in the hobbyist world.
And then just kind of pushing into, you know, what type of safety and what do we have to design in those large language, like when interacting with those large language models to make it feel complete and feel like a thing that actually works versus like something that works like 10% of the time and crashes and all that stuff.
But yeah, that's kind of where that difficulty lies and where the difficulty lies and where the,
the balance kind of is.
It's funny.
When I first read coverage of it, I was thinking, this is so cool.
But I can imagine how it works.
You know, it's you're using chat GBT's computer vision.
You sort of imagine it.
And then you realize you actually watch the way it works.
You're like, no, yes, you can analyze the image using that API.
But you have to get the answer back out and then display it as this low resolution version of the thing.
Like the art of it really was in recreating the Pocodex OS, for lack of a better term.
to make sure that that process of using it felt seamless and analogous to what was in the show.
Yeah, and I think that's the case a lot of time with technology especially.
And I think if you look at the history and evolution of hardware and devices that we deal with,
a lot of them take inspiration from fiction, their science fiction ideas or whatever that eventually
became feasible.
And I think a lot of the time, what's really happening is like technology is progressing and
it's enabling things that are non-obvious, that are that extra percent you're talking about,
where it's like, yes, we technically could do this, but there's a design element to it. There's
a, like, a warmth to it that makes it magical to a consumer. And I think a lot of times the people
who come up with these ideas in the real world get the inspiration for that OS, that warmth, that
edge that makes it, you know, that last 10% that really makes it notable. They get that from
fiction. So, you know, the Pocodex is not a really great example of this, but it's kind of the same
thing that like what makes this project interesting is its connection back to that and the great
design of the original device, that it's so simple. Like it's a really cool little thing that they
designed. And now I can kind of stand on those shoulders and make a realer version of it.
But it's, you know, because of that original design work that was so good that I can then be like,
okay, now when I have all these random components that aren't that interesting on their own,
if I make it into this thing that was already cool,
now it feels like something grander than the sum of its parts.
It's poking at some deep core memory.
Warms is such a good word for it.
I'm, uh, every so often I'll be traveling.
You know, the phone is such a regular part of your life.
It kind of just becomes invisible.
It's just wallpaper at a certain point.
But whenever I go traveling and I find myself in an unfamiliar environment and I get the SIM card
plugged into it and I bring up Google Maps.
I have this hitchhiker's guide to the galaxy moment where I'm suddenly like, I'm out there in
the world, but I have this thing and it gives me access to all of the information I could
ever need.
And the capability and the utility that is inherent in this thing that is again, invisible to me,
you know, 99 days out of 100, it suddenly becomes clear again.
And it is only that connection to a fictional device rooted in sci-fi through which I'm able
to do that.
It's an interesting is an interesting point.
Yeah.
And it's cool to have those moments, right, where you realize, you know, the, like, really
sci-fi world where we're living in.
Because, yeah, things like just even having a map in your pocket.
I mean, that's a completely novel idea.
It's amazing that it works as well as it does.
You know, I used to work at Google.
I worked near the Google Maps teams.
And I, you know, always really respected the digital.
design of Google Maps specifically, in terms of product design, a visual design as well,
keeping it as simple as it is. But, you know, having this really, really hard technical problem
of digesting a world of map data and taking it and making it so simple and so approachable
that everyone in the world, one of their top, like, three use cases of their phone is using Google Maps.
Like, that's crazy.
And it's a really, Google Maps specifically is a really magical thing that summarizes a world of information into something that it's so approachable.
It's really a notable example of this type of thing where it's more than the sum of its parts, but it's also hiding so much complexity under the surface.
Well put.
You use the term warmth.
And I think that so much of the, when I think of that device from the 90s show, I picture the hardware and I think about the voice.
because as you said, it was an expositional device
for the TV show.
You used a service called, I think,
PlayHT for the voice.
Take me through that cloning process.
How did you get this thing talking?
Yeah, I mean, the cloning was,
I mentioned in the video,
but it was trivial.
I looked up a clip of the Pocodex talking on YouTube,
downloaded that clip,
and like converted it to a way file.
And it was a really bad clip, too.
It was like maybe 10,
not even 10 seconds of voice
and handed that over
to that language model.
And it immediately got, you know, what I would consider somewhat close.
Depending on who you ask, it's closer or farther from the original voice.
But, yeah, the actual process was functionally nothing.
It was, you know, minutes of work to get it to be able to generate something that sounded reminiscent of the original voice.
It was unreal.
We've every so often, every couple of years, we've done check-in episodes on the state of voice synthesis on this show.
and from where we were even two years ago,
where I would have to record 15, 20, 30 minutes of speaking a specific script into a system
to get a result that I would call like a C plus maybe to where we are now where I can
shout at a phone for 15 seconds and it will do a recent, like a not bad version of my voice.
It's pretty wild.
Yeah, it's incredible.
It's definitely a very recent improvement.
I was amazed when I did it, that it worked as well as it did.
Yeah, that one's a little bit of a magic trick.
And then the other part of the pipeline, and this was the, I hadn't heard of PlayHT for the voice cloning, but it was, it was similar to things I had bumped into.
I'm familiar with the Open AI API.
And then I came across the Pokemon API.
Uh-huh.
Hadn't heard of that one.
Can you tell me a little bit about it?
Yeah, the Pokemon API is, it's like a fan project to provide every bit of information about Pokemon.
you could possibly want in a structured format.
In other words, like a machine readable API format.
It's really mostly used for like educational stuff.
It's really common for university students who need a big data set to just like poke around with,
like something they're mildly familiar with.
It gets used a lot for that.
And yeah, it has more detail about Pokemon than you could ever.
possibly imagine, like down to the, you know, sprites for every single game, every Pokemon's ever
been in, including all the offshoots. It has every bit of flavor text that every Pokemon has ever
been described as in every Pokemon game. So the amount of that that I used was really minimal.
I basically pulled Pokemon names and associated those with sprites that I thought would
look good on the black and white screen. But it's really a very impressive.
impressive data set. I think it's mildly out of date now. Like it hasn't, you might be trailing a little bit
with the new games, but I mean, it's a really cool resource and something great for like people
who are beginning to program because it's just so much data to poke around with and, you know,
build an app on top of or whatever. Okay. That makes a lot more sense now, the educational
use case, because on the, you go to the website, it says it's serving a billion API calls each
months and I was like, I get that Pokemon is popular.
Good Lord, what are people doing with this thing?
Yeah, there's a bit of a catch-22 with things that are examples for programmers.
The same issue happens with example.com.
Example.com serves an absurd amount of request because it's used in every textbook and every
example as like the default domain.
So it's kept up basically as a public good for programmers to practice a
against. Right. Sure. That's, yeah, you don't want that one fall into the wrong hands because a lot of
textbooks suddenly become kind of insidious. Yeah, exactly. Yeah. You got to keep it safe. I think Microsoft
owns it. I might be wrong, though. Microsoft.com is also a very common one where they were like,
please stop using us as an example because it's just sending absurd amounts of traffic,
especially for young programmers who like write an infinite loop that curls the website a thousand
times a second. Right. They're like, please stop doing that.
Okay, so you got PlayHT doing the voice.
You got ChatGPT doing your computer vision.
You got POCA API with the hard data.
Tell me a little bit about the hardware.
How do you put this thing all together physically?
Yeah, so like I said, the electronic components,
nothing too new there.
You can get screen modules that have good documentation
that are basically like wire it to a microcontroll.
in this way.
Buttons are easy.
Speakers are a little trickier,
just because any time a component is moving,
which a speaker does,
it has the magnetic element of it
that's physically moving to produce sound.
You get a little sketchy,
because anytime things move,
it's a little harder.
But all of that,
pretty reasonable,
like you could Google any given component of that
and find a dozen tutorials explaining how to wire it up.
So that part was all pretty straightforward.
And like the big issue with these types of projects is just, you know, if you have an iPhone,
that internal circuitry is super precisely engineered and very carefully laid out and designed
to fit in that small package.
Even something, the size of the Pocodex, which is, I don't know, maybe three quarters of an inch
thicker or something like that, that's pretty tight when you're dealing with like off-the-shelf
screens or you're dealing with off-the-shelf batteries or whatever.
So the tricky part there is really just designing a 3D case and printing it in a way that once
you have that, all your components actually lay perfectly and the device has a form factor
and the thickness that you want.
It's not that difficult, but it is the type of thing that if you don't really think ahead,
you'll be like, all right, my project's almost done.
And then you go to close the cover and it just doesn't actually close because you didn't
think about the wires or you didn't think about two things sitting on top of each other or like
the solder joints which add like a millimeter of height or whatever you're like dang it now that
doesn't quite fit um but yeah the the main process you know as outlined in the video right you
figure out the gist of the components you want to use go do a 3d modeled case print out the case
hope everything fits iterate on that when things inevitably don't fit uh and you can you can get there
pretty quick. I caught a short that you posted where you were talking about how the sort of like primary
use case for this is pointed at a toy 3D object of the Pokemon. And then you did sort of a quick
pencil crayon sketch of a gangar. And you took a snap of it. I guess this is basically just a question
about the reliability of the chat chitb API. But to get abstract here, if you were to come across a
Pokemon in the real world, just like a charmander chilling, do you think,
think it would work? Like, do you think that it would
correctly identify a
living animal? It's a good question.
I would say,
probably. You know, we'd have to
get a real charmander.
Sure.
To test us. But... Expensive.
Yeah, expensive. We'd have to
genetically engineer a charmander.
Probably worth it
for the test, but... If you got the money.
Yeah.
No, I think it's
feasible to think it would.
You know, these
these models are really good at understanding things that are adjacent to things, right?
So if you're looking at a cartoon drawing of a Pokemon, that is adjacent to a 3D rendering of a
Pokemon, something like Detective Pikachu, where you're like, these are not, you know,
super realistic models, but they're real, you know, they're close enough.
And then you can imagine that is adjacent to what an actual photo of a real Charmander would look like.
And I think it's reasonable to think it could make that leap through kind of
those things. I think if we had less data about Pokemon out there, if, for example, we only had
the sprites from like the original games, which are just black and white pixel art, that jump
it would never make. But because we have 30 years of fan art and fan renderings and movies and
all of these things, like its understanding of the geometry of a charmander is probably actually
quite good. But it probably also breaks down with newer and newer Pokemon because it has less
and less resources to pull from and understand. Right. Later generations aren't quite as
carefully and thoroughly indexed across, you know, decades and decades of media. Yeah, exactly.
And they're just newer, even if it was the same rate. Right. They haven't had the same time to get
that exposure. But a Charmander specifically, I think you'd have a very good chance.
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trenches. Register now at arcticwolf.com slash hacked. You obviously do a lot of, you know,
DIY open source projects like this. How has the response from the community been to this
in particular? Have you thought about collaborating with others on something like a gen 2 of this?
You think about open sourcing it?
Like, how have people received your Pocodex?
No, I mean, I think people really like it.
I think there is, you know, a really positive reaction for most people.
I do think there's an interesting cultural thing that I think is interesting.
That I've had with a few other projects, which is where I'll create something like the Pocodex,
which I just do basically for fun.
I mean, it's part of my job as a YouTuber, but it is mostly for my own entertainment.
And the reaction people have is like, can I buy that?
Like, will you sell it to me?
Are you planning on turning it into a product, you know, that type of thing?
And to me, the answer is obviously no to both of those things.
One, because, you know, it took me a long time to make it.
I'm not going to say anything you would buy it for, it would not be worth it to me to sell.
But also, like, that's not the point.
And I think that's kind of the interesting reaction people have to this type of project.
And something that I think would be really cool to work on as a culture is to say, like,
we're getting to the point with 3D printing technology and access to programming tools and like these cheap parts and all this stuff where it would be feasible for you to really build something that you used every day.
but like from scratch in quotes.
Like you could make a laptop.
You could make a case for your done.
You could make these things.
And I would love to see more people seeing a project like this and having that reaction.
That is like, oh, that's really cool.
I could do something like that or I could, you know, like take this idea and do my own thing versus the reaction I get now a lot.
Like I said, which is like, can I buy this?
Which is also great.
And I appreciate that support and enthusiasm.
But my real goal is to have people walk.
way inspired to like learn about these technologies and do their own thing because we're at a point
more than ever where it is feasible to like make your own stuff and i think that's super cool you know
yeah can i buy that is so flattering for a hardware project you built out of parts like this it's
really really cool and i would have i'm reticent to even bring this up because it feels like summoning a very
litigious bloody mary but it is also the point at which an open source DIY project
intersects with a large corporation that does have lawyers and IP that they like to protect.
Like, how do you navigate creating an open source project like this, knowing that it is based
on that pre-existing intellectual property?
Yeah.
You know, I think it's always a fine line.
Nintendo specifically, who's obviously a big owner of the Pokemon company who owns the PokedX IP.
they are known for being particularly litigious, which I get.
And I respect as someone who's worked for a lot of big companies,
done a lot of complicated projects.
I get why they need to do that.
I think with something like this, you have a bit more leeway,
especially if you're not selling something,
if you're not really monetizing it in any way.
And especially something like this where it's,
clearly a prototype,
clearly a demo,
you know,
I'm not going out and saying
that this is,
you know,
anything.
You know,
even something like
fan games that people will sometimes do,
you know,
they'll remake Mario or whatever,
and Nintendo gets mad about that.
Even that's quite a bit different
because it's closer to a real product
and a real space
that Nintendo would get into.
But,
you know,
I'm not particularly concerned about that.
But that's, you know, I wouldn't, I would never sell, like, I would never productize this and sell it to begin with.
But I would also not do it because, as you point out, it's not my IP.
And I think there's just like a bit of an ethical quandary there where I'm like, I'm not particularly interested in doing that.
But if someone wants to take this, make their own version, do whatever, make it something like a Pokerdex, but not.
You know, a lot of people suggested in the comments like, oh, it'd be great if this worked with real animals or if it worked with plants or whatever.
Or like, if you want to take this and run with this idea and turn into something like that, that's an original idea that is not, you know, it might now have a reminiscent form factor, but it's, you know, it's its own thing.
So I think those types of things are really cool.
But, yeah, it's always a little bit of a minefield if you're doing anything that isn't completely original IP.
To me, this is such a good, even more so than I think that those other games built on, you know, obviously they're.
reworked versions of the pre-existing games.
But even that is so much more based on a creative output from the Nintendo
corporation that this is fan culture.
This is, you know,
someone who just loves Pokemon and wanted to make a thing from the show and had
access to the technology to make it.
Yeah.
Yeah, I view it more akin to like prop making and cosplay.
That's a good way.
Yeah.
You would never look at someone dressed up as Master Chief and be like,
wait a minute.
You're about to get sued.
Yeah.
No, they'd be like, oh, that's cool.
It's cool that you made that armor.
And this is a bit more functional, but yeah, same kind of space.
Just imagining while you're sprinting around a con.
Yeah, just tackling one person after another.
Yeah.
Before we figure out there's more of us than there are of them.
You bring up an interesting point, you know, I think about, you're talking at the very start
of our conversation about sci-fi technology that inspires and at some point becomes
just technology.
And I think about this device, which is basically a multimodal AI with computer vision
that you carry around in your pocket.
And then I think about the meta raybans, which are a pair of glasses with a camera that does
basically the same thing.
You can ask it to take a photo and tell you what you're looking at.
I think about a device like the rabbit AI, which none of us really know if that's any good yet,
but where do you think devices that would evoke a.
polka decks, you know, 20 years ago are going next? What do you think we might be carrying
around in our pockets in 10 years that sort of evokes the classic polka decks? Yeah, I mean,
the smartphone is the obvious. Sure. Obvious parallel. And I don't think that's a form factor
will be, we'll be leaving anytime soon. And I think the truth is for the vast majority of people,
even if devices like the rabbit do hickie is really,
novel and really successful, like, it's much more likely that the UI or UX improvements that
that thing has are going to merge back into the devices we already use.
I'm carrying around a rabbit.
But I do think that kind of funnels into what I was saying earlier about this idea of
like home brewing devices and electronics becoming more accessible, because I think there is
a value proposition as we get more connected to, you know, big companies,
clouds and all that stuff, there becomes more of a value to detach from that and be like,
no, my device I use to text my friends is not something I bought from Apple that's connected
to Apple's clouds. It's this, you know, slightly esoteric device, but I know the only people who
can possibly read this chat log is me and my friends who also have this device or whatever.
And I think we, I would love to see more stuff like that come up, more of that hobbyist hacker culture because it is more accessible now.
And I think we could get a lot of creativity and novel ideas.
I think most people would never get into that type of space.
But I do think, you know, it would be feasible to see people going down that route more.
And we might get some really cool innovation out of it.
But yeah, practically I imagine we'll see a lot more smartphones and a few VR.
headsets around, but beyond that, I don't see any other huge waves coming down the road, you know.
I think, I think you put it well that that hobbyist hacker side of it is, you know, I appreciate
the bleeding edge slick polished, $3,500 headset as much as the next guy. But I'm definitely much more
emotionally invested in what people are able to put together. Yeah. And share it on a YouTube video.
It's just, it's, I mean, you use the word warmth earlier. It's just, there's a warmth to it.
Yep. Yeah. It's, it's the electronics.
equivalent of like cottage court. There's a reason people want to be, you know, out in the woods
on a farm. And it's because there is, there's a warmth to it. There's a joy. And I think all these
AI models and algorithms and stuff, they do great in a lot of ways. You find a lot of stuff that's
really cool through them, but they do lose some of that organicness. And I think it would be
reasonable to see a pushback and see more people hunting for that again through their
and the sites and the communities and everything that they get involved with.
Yeah, who is the musician, the sort of like archetypal Bonnie Vair,
go into the woods and record an album in a cabin type thing.
It's the hacker equivalent of that.
Yeah, definitely.
It's that same human thing of like wanting small community and wanting small, you know,
connected feelings versus being like part of Instagram where you're like,
it's cool.
I have an Instagram account, but it's this gigantic thing I can't understand, you know.
Well, maybe we wrap up there.
So in terms of hacking stuff together, computational cottage court, what are you building next?
I mean, I always got a hundred things going.
I was just talking to my fiance the other day, and she was saying, she's like,
I don't know how you move all these projects forward.
And it's just because, you know, you get blocked on one and you jump to the other.
You get upset about one and you do the other one for a while.
So there's a lot coming down the pipeline.
You know, explorations of historical tech and things that are now simple that were very, very difficult a few decades ago, I think is a trend I would like to keep working on.
So similar to the Pocodex, how that was not feasible, but has become reasonable.
I think, like, that's cool.
So I'm doing explorations around 3D printing disks that store data on them.
So basically creating my own version of CDs.
out of 3D printed filament,
or doing similar types of devices
that are cheap, low-powered devices,
but customizable and have that warmth to them,
that nostalgia to them.
So I'm going to be doing a bunch more stuff with that as well.
But yeah, nothing specific to announce,
but there's always so many cool things to build.
The list of ideas is,
pages and pages long. So it should be a lot of fun stuff.
And it has 3D printed data storage on it. That rules.
Yeah, that's, if I get that to work, it's going to be cool.
Yeah, that's really neat. Please send that to me if you do it.
I'm staring at the 3D printed disc right now, thinking about how it doesn't quite work yet.
But hopefully, hopefully we'll get that sorted. But yeah, that's that same type of thing, though.
You know, physical media, that feeling of, you know, I have my favorite movie in my hand and all that stuff.
It's that same warmth.
And I think that might be the overarching thing of all my projects.
It's trying to get technology back to being cozy and fun again in that way, you know.
Hey, but thank you so much for taking the time to talk with me.
I love this project.
And the chat was a lot of fun.
Yeah, thank you.
Thanks for having me.
