Into the Impossible With Brian Keating - Sam Arbesman: "The World is Made of Code"
Episode Date: February 2, 2026Please join my mailing list here 👉 https://briankeating.com/yt to win a meteorite 💥 Code. It's the closest thing humans have ever invented to magic. Write symbols on a screen, and reality emer...ges. Money moves, doors unlock, planes land, diseases get diagnosed, and most of us have no idea how it actually works. Today's conversation is about why code feels magical and why that feeling is both powerful and also dangerous. In a moment, you'll hear why the real risk of code is artificial intelligence. It's scale. Tiny ideas multiplied across billions of lives. My guest is Sam Arbesman, complexity scientist and author of The Magic of Code, a book about how software quietly became the most influential force shaping modern civilization. magic and sorcery. Often in our stories, they require a great deal of effort, like training. And so, like, you have to go to Hogwarts for seven years to really know magic and wizardry very well. The same kind of thing is true with code like so let's go cast some spells and learn the magic of code. Let's go. KEY TAKEAWAYS 00:00 — Code feels magical because text can change reality. 00:25 — The real risk of code is scale, not intelligence. 01:55 — Software shapes modern civilization more than we realize. 02:40 — Coding is both technical and a humanistic liberal art. 03:05 — Code fulfills an ancient desire to control the world with language. 04:15 — Most “new” tech ideas have deep historical roots. 07:00 — Universal computation emerges from conditional logic and loops. 09:10 — Biological computation works very differently from digital computers. 10:30 — Biology expands the definition of computation itself. 12:00 — Software is powerful but inherently temporary. 16:00 — Code resembles magic because it requires long training to master. 17:45 — Software creation is becoming accessible to everyone. 19:40 — Not all software must scale; personal tools matter. 24:10 — Computers are tools, not ends in themselves. 26:35 — Bugs are inevitable and often educational. 56:00 -- The Half Life Of Facts - Additional resources: Get Sam’s Book “The Magic of Code”: https://bit.ly/4qLBnXX Get My NEW Book: Focus Like a Nobel Prize Winner: https://www.amazon.com/dp/B0FN8DH6SX?ref_=pe_93986420_775043100 - Join this channel to get access to perks like monthly Office Hours: https://www.youtube.com/channel/UCmXH_moPhfkqCk6S3b9RWuw/join 📚 Get a copy of my books: Think Like a Nobel Prize Winner, with life changing interviews with 9 Nobel Prizewinners: https://a.co/d/03ezQFu My tell-all cosmic memoir Losing the Nobel Prize: http://amzn.to/2sa5UpA The first-ever audiobook from Galileo: Dialogue Concerning the Two Chief World Systems: Ptolemaic and Copernican https://a.co/d/iZPi9Un 📺 Watch my most popular videos:📺 Neil Turok https://www.youtube.com/watch?v=Dt5cFLN65fI Frank Wilczek https://youtu.be/3z8RqKMQHe0?sub_confirmation=1 Eric Weinstein vs. Stephen Wolfram https://www.youtube.com/watch?v=OI0AZ4Y4Ip4?sub_confirmation=1 Sir Roger Penrose: https://youtu.be/AMuqyAvX7Wo Sabine Hossenfelder: https://youtu.be/g00ilS6tBvs Avi Loeb: https://youtu.be/N9lUceHsLRw Follow me to ask questions of my guests: 🏄♂️ Twitter: https://twitter.com/DrBrianKeating 🔔 Subscribe https://www.youtube.com/DrBrianKeating?sub_confirmation=1 📝 Join my mailing list; just click here http://briankeating.com/list ✍️ Detailed Blog posts here: https://briankeating.com/blog 🎙️ Listen on audio-only platforms: https://briankeating.com/podcast #universe #podcast #briankeating #intotheimpossible #science #astronomy #cosmology #cosmicmicrowavebackground #intotheimpossible #briankeating #SamArbesman Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
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Code. It's the closest thing humans have ever invented to magic. You write symbols on a screen and reality emerges.
Money moves, doors unlock, planes land, diseases get diagnosed, and most of us have no idea how it actually works.
Today's conversation is about why code feels magical and why that feeling is both powerful and also dangerous.
In a moment, you'll hear why the real risk of code is an artificial intelligence. It's scale.
Tiny ideas multiplied across billions of lives. My guest is Sam Arbusman.
Plexity scientist and author of The Magic of Code, a book about how software quietly became the most influential force shaping modern civilization.
Magic and sorcery, oftentimes in our stories, they require a great deal of effort and, like, training.
And so, like, you know to go to Hogwarts for seven years to really know magic and wizardry very well.
And the same kind of thing as true with code.
So let's go cast some spells and learn the magic of code. Let's go.
Sam Arm has been welcome to the Into the Impossible podcast all the way from Cleveland, Ohio.
Thanks for coming out.
Thank you.
This is great.
We're here today to talk about this wonderful new book.
The Magic of Code.
It is a magical book.
And like Arthur C. Clark said, any sufficiently advanced technology is indistinguishable
for magic.
We'll get into that.
We'll talk about the future of code.
Is it prompting only?
We'll talk about spreadsheets.
We'll talk about the simulation hypothesis.
And whether or not the Turing test has been passed or will it ever be passed or is it
always two years in the future.
Sam, welcome.
Thank you very much.
Great to be here.
And as many listeners and viewers know, I love to
start by doing what you're not supposed to do, which is to judge a book by its cover. So take
us through the title, the subtitle, and the cover artwork for those that might not be familiar
with your work. Hey, book lovers, we're judging books by the covers. We know we're not supposed
to do it, but into the impossible, there's nothing to it. Let's take a look and judge some books.
Yeah, so the title is the magic of code. And it's sort of, I guess it has kind of a double meaning.
So there's like the magic of code, which is sort of like the wonders and weirdness and delight of computation.
Because that's kind of the goal of the book really is to sort of rekindle that sense of wonder that we've kind of lost in.
I think like right now when we like have conversations about technology, it often feels a little bit broken where we're just kind of constantly worried or we have this adversarial feeling towards it.
And those things are fine and valid.
But when I think back to my own childhood with computers, it was full of wonder and delight and excitement.
and like the Vick, like, Commodore of Vic 20 and like early Macintosh and Sim City and like screensavers and all these things.
And so the book kind of looks at a lot of those different aspects alongside the fact of trying to also try to articulate the idea that coding computation, it's not just a branch of engineering.
It's also this kind of humanistic liberal art that when you think about it, it can also connect to language and philosophy and biology and art and how we think in all these different areas.
And that kind of gets to certain aspects of the second meaning of the title, which is that one thing that we can kind of compare.
pair a code to is aspects of like sorcery and magic.
Not in the sense of like magic, like technology just works, but more in the sense of like
we have had this desire for millennia in our stories and for being able to use text and
language to coerce the world around us.
And now, I guess since the 75, 80 odd years since the modern digital computer, we now
have that where you can actually write text and it can do things in the real world.
And so I also try to explore that kind of meaning of like taking that seriously.
What does that actually mean?
So that's kind of the title.
The subtitle is how digital language created and connects our world and shapes our future.
And that one is really kind of going back to this sort of like all-encompassing idea of that computation really connects to all these different kinds of things.
But in addition to that, it also speaks to the fact that there's this deep history of computing and technology.
And in fact, a lot of the aspects that I talk about how we think about simulation or certain things around artificial intelligence or connect.
connecting computers to biology and kind of thinking about how we can even model like evolution
or artificial life.
These things were actually present almost at the very inception of the computer.
Like people were doing these things very, very early on.
And so the book kind of looks at that historical thing.
And I would say this is also kind of related to this idea that I actually think in the tech
world especially, there's kind of this, I guess, lack of historical knowledge of technology.
I feel like there's kind of a certain amount of ignorance, almost like proud ignorance sometimes.
where it's like, oh, we don't care what came before us.
We just want to kind of think about the new.
And sometimes ignoring what has come before you can be useful.
But I do think actually being steeped in the path to pendants and the history of technology
can actually be very valuable to understand where we are and realize that a lot of the things
that we might think are new.
They actually have this long history.
And then, yeah, the image is this kind of tree being turned into some sort of digital thing.
It kind of speaks to the fact that, right, that code and computation, as I kind of try to articulate it,
is deeply connected to all these different areas.
And there's kind of this porous boundary between the real world and the digital world.
There's a whole bunch of like little, they look like little dots.
They're actually little zeros and ones.
And so, you kind of connecting to the binary nature of computers as well.
Yeah, I sort of saw, you know, projection, you know, thinking mathematically from code.
But the tree, to me, I mean, everyone can read into it what they want.
But the tree to me sort of represented this, you know, transition from going right to left,
you know, from paper, from scrolls from parchment, from a codex,
I never knew until I read this book.
Codex, you know, was, me, I knew what codexes were, the Leicester Codex.
But I never knew that's, you know, basically the formal name for what this is.
It was a book, as opposed to a scroll, which is ironic.
We're going to talk a lot about artificial intelligence.
We can't avoid it.
Sure, yeah.
But that harkens, of course, to the Turing test.
But before we get to the Turing test and whether or not you think it's been superseded
or when it will be, I joke, it's like nuclear fusion.
It's two years away and always will be.
AGI and truly passing a substantive Turingt,
test. But before we get there, I want to talk about a Turing machine. So a universal computer,
which had an infinite, was much more parchment-like and scroll-like than codex-like than actual
computers are. I kind of see the modern computer, a digital computer, at least as a codex,
you know, where it can access in random order, but a scroll, a parchment, scroll like that,
or the tree, et cetera, that's more, you know, kind of linear, you know, you can't random access.
So to walk us through, you know, just kind of the thumbnail sketch of the history of computation.
And if you will, connect it to these statements that, you know, I've heard people say eminent people, you know, a tree is a computer.
If I try to hook up my tree, you know, and save on my...
Right. It does not have like a USB slot.
Exactly.
My GPT Pro, you know, save 200 bucks a month, I won't be able to do it.
So talk about what is the universal computer, what is a turning machine, what are the kind of preliminaries that someone would need to kind of access before we can dive into the other topics like artificial intelligence.
Yeah.
And so computation, right, is this very general problem?
of, I guess, of matter where it's kind of the traditional kind of computer is in its
manipulating information and the idea behind kind of the turning machine and kind of these sort
of like a turning equivalents is that when a programming language or a machine can do kind of can
manipulate information in a certain way where there can be branching depending on the specific
situations, which allows you to kind of create if statements and loops and things like that,
which we kind of know from like more traditional computing, once you have a certain level of open-endedness
in terms of what you can describe, in this case, describing an algorithm or a set of rules,
you have this kind of universality.
And Alan Turing, he was the first one to kind of develop this idea of this.
And you mentioned the Turing machine is like this thing that doesn't have random access.
It's a very theoretical construct.
Like it's not meant to actually be built.
People have built these kinds of things where it's, you kind of, you imagine this like
little head that goes on kind of this infinite tape.
And then depending on whatever's on the tape, it kind of moves left or right or maybe moves
the tape instead of the machine. And then it has a certain set of rules. And the idea is that
depending on the kind of rules that you have, it should be able to actually do any sort of
computation that can be theoretically done. And then, of course, other people have actually
developed other theories of what computing is. And they've all shown that they're all kind of
essentially equivalent to the Turing machine. And so there's kind of, once you reach this
certain level, there is this, there's an equivalence between all these different things that
they're all doing computing. Now, of course, going back to what you're saying of like,
oh, maybe is a TRIA computer, is a cell computer, whatever these things are.
The modern computer has a certain architecture.
So it's kind of, so, so Von Neumann, he kind of developed the sort of modern architecture
that we have for computers.
I would say the vast majority of computers that we have kind of adhere to this kind of architecture.
And it's sort of this traditional thing.
And then, of course, on top of that, you have many, many layers of both hardware and software.
And so our computer, like, you have our chips and they have a certain set of rules.
And so each chip can kind of do certain simple operations, like,
addition, subtraction, things like that, and moving, moving bits of memory.
But then on top of that, you have operating systems that kind of allow you to abstract away all
those different details, which is kind of this exciting thing that allows you.
You not have to worry about all things that are kind of lower down and you can almost not think
about the hardware components of it.
Now the question becomes, yeah, are other things kind of like computers?
And I think, yes, in a very kind of broad information processing sort of way.
And actually, one of the things I discussed in the book is around like biology.
Like when you compare biology to computation, you can say, okay, we can map on some fun things like, oh, in the same way that we describe computer programs with binary, like zeros and ones.
Our DNA has four base pairs.
And so instead of two, we have four, but it's kind of the same.
And we have maybe like code within strands of DNA.
And they're being kind of compiled and then eventually run.
And then you have proteins and things like that.
And I think there is something to be said for having those analogies and those kind of,
very useful metaphors. But at the same time, though, we also have to recognize that biology is deeply
different. Like, it's, you zoom down to the scale of a cell, and it's not just this nice thing where
kind of information is being processed from, like, one spot to another spot and kind of moving forward.
It's really just, it's like this weird big mess, like things just kind of all bouncing against each other.
And you get information processing, but it's very probabilistic and stochastic. And so things work,
but they work in a very, very different sort of way.
So in the sense, yes, maybe a cell is a machine or a computer.
But for me, I actually think the opposite way of thinking about it is even more useful,
which is that if biology or cells are computers,
they are very, very different than the traditional computers are laptops and things like that,
which means that they're actually expanding the space of what computing can actually be.
And so if we kind of view computing as simply this larger set of like information processing,
And people have this, there's a whole space of like unconventional computing, which is like looking at, I don't know, how slime molds do certain things.
They can actually solve like optimization problems or whatever it is.
Like you can actually use all these weird things to do to solve computer problems, but in very, very different ways, which shows that computing, it's, it can be kind of this much broader kind of space.
And kind of traditional computer science is almost like this, like one little area.
And maybe biology is just another area.
And there should be this weird high-dimensional space that we actually should be exploring more.
So I think that's actually really cool.
But yeah, so a tree might be doing some computation.
If so, it's very, very different.
And yeah, you cannot plug your computer.
Don't try that.
Yeah.
Sam, at the end of the book, there's a chapter called the Wisdom of Computation.
And I want to talk about that because, you know, the famous saying, you know, that knowledge is knowing that a tomato is a fruit,
but wisdom is knowing not to put it in a fruit salad.
So I kind of use that metaphorically to kind of highlight the fact that what we carry
about is not intelligence. It's actually wisdom. Wisdom is scarce. Knowledge is abundant or drowning in
knowledge and there's almost, you know, kind of a drought of wisdom. And you quote the final chapter is
called the wisdom of computation. And you say, obviously it's an immense one. And you talk about,
there's a beautiful turn of phrase. You talk about, you say, I recoil when I think, when thinking
about how much what I've written in this book will be obsolete. Large software projects evolve over time
to address the inherent transients, to address this inherent transients, but I think that wisdom
in the realm of computation can only come when we consciously embrace the evanescence of software.
So what does that mean?
Evaness, I don't know what that means.
Yeah, it's just kind of like the transient, like things that are ephemeral.
Yeah, and for me, one of the ways I think about this is, and just in the very simple way,
like, if you look at like a website from five, ten years ago, most, well, first of all, the website
might not even work anymore.
But even if it does, the links on that website are probably all out of date.
And so you can see there's this clear ephemerality of like you have things out there,
but then they kind of fall apart.
And I think actually someone did a study where they were looking at all the web addresses in
Supreme Court decisions because they actually have a lot of them as their citations and
most of them just don't exist anymore.
And so you have like the Internet Archive trying to actually record these kinds of
things and preserve them.
But code also is inherently ephemeral.
Like you have you have this giant piece of code.
And it might interact with certain other bits of computing, where maybe it relies on certain libraries.
It might rely on certain hardware frameworks.
And so you can't use really old computer programs on your new machine.
You might not even be able to actually access it because you really can't use like an old floppy disk or things like that.
And so for me, when I think about software and code, I think you really have to kind of lean into the fact that, yes, this code and computation,
It's very, very powerful, but it's not going to last.
I mean, sometimes it does last.
And oftentimes we don't necessarily anticipate that where you have like weird legacy code systems
or so things that people might have thought were only supposed to last for a little while
and are still being used like decades and decades later.
By Unix and the power that's illicit leads to its ubiquity and longevity.
Correct.
And I think, yeah.
And I think those kinds of exceptions are super interesting.
I think kind of the nature of open source software, which like Linux and kind of things like that,
allow for that sort of maintenance.
and we can kind of talk about that kind of thing more.
But by and large software isn't necessarily going to last.
And oftentimes people, if they work in a large software company and they're writing their code,
they know within a few years that it's going to be rewritten.
And I think just kind of having that sense that you're making an impact and you're doing
something, but it's not necessarily going to last, is almost kind of a microcosm of the human
condition, which is recognizing like we're on this planet for a fleeting amount of time.
And so kind of recognize.
And so for me, the nature of software,
and code really just brings that home in a way that many other fields and domains do not.
Like when you're building a bridge, that bridge will last hopefully many, many decades,
sometimes longer than even than they anticipate.
But yeah, software is a very different kind of substance, and I think we need to recognize that.
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The namesake of this podcast, of course,
is Sir Arthur C. Clark, who said,
among many things,
the only way of knowing the limits of the possible
is to go beyond them into the impossible,
one of his many sayings.
But he also said that any sufficiently advanced technology
is indistinguishable for magic.
Now, magic is the second word of this in this title of this book.
Talk about software as math.
Are we supposed to interpret that literally as spellcasting as sort of this, this witchcraft-like
behavior that is almost bordering on the occult?
I mean, some of my students, you know, I can see would fit that witchcraft and warlock kind of mentality.
But what does that mean?
What is the magic in the code?
Is it the code or is it the coders?
Where is it coming from?
Yeah.
I mean, so I think, I mean, I think there's power in taking that metaphor seriously.
I don't, I mean, you don't necessarily want to take it too seriously.
Because eventually, right, you kind of go down that weird path.
The analogy sort of breaks down.
That being said, I do think there is something to be said for realizing, right,
that magic, if in our stories, right, we want to use text to kind of understand the world,
then, yeah, what, then we can look at the ways in which magic and code are kind of similar and different.
So, like, for example, one would be the fact that unlike mad, like, like,
Magic, kind of the idea is just working, magic and sorcery oftentimes in our stories,
they require a great deal of effort and, like, training.
And so, like, you have to go to Hogwarts for seven years to really know magic and wizardry very well.
And the same kind of thing is with true with code.
Like, to really kind of understand the world of the computer, it takes a lot of work.
It takes a lot of effort.
And the same kind of thing of, like, in the same way that you have, like, grimoires that are, like,
repositories of spells and things like that.
You also have those kinds of, like, you have books about, like, numerical recipes and all these
kinds of things in the realm of computing. And so, and I talk about like the importance of names and
how that's similar and different to like variables and things like that. And so I do think there
is something to be said for looking at kind of how there is, there are these similarities. I actually
had one conversation where someone was saying, like, oh, maybe you should just like bite the
bullet and say these things are truly the same. And I'm not quite willing to go that far. That being said,
I do think there is something to be said for realizing, right, it is the culmination of these
desires that we've had for thousands of years that now we can actually do these kinds of things.
But again, actually, one of the interesting things is also going back to when you're saying
like the coder as the wizard. And I mentioned this idea that code is, like it requires effort
to really understand it. While that is true, and oftentimes it was kind of the realm of like
the wizard or whatever, like the trained person, there was also instances where there were spells
designed for kind of the everyday persons. Like if you were, I don't know, a farmer and you lost or cattle,
utter some spell and it would kind of help you find them apparently. And we are increasingly seeing
this kind of this trend towards democratizing software creation and actually allowing everyday people,
whether it's like with a vibe coding using AI or whatever it is, to actually build software for
us, like for each of us. And so I think there's some interesting ways in looking at the
similarities there. Interesting. So a few years ago, if you wanted to put someone down who was a liberal
arts major on Twitter, you would say, you know, learn to code, bro. And I do feel like that has a value in it.
And you mentioned that code maybe should be taught as part of the liberal arts educational component.
Maybe we should be doing better here at UCSD and doing so.
But now I almost feel like it's reputed to be true.
I'm quoting facts from the internet.
That, you know, one of the reasons that India has been so successful is that they basically skipped landlines altogether.
You mentioned the book.
You have a landline.
You've had an HVAC port.
You hook up your central vacuum cleaner.
I never was that posh.
But I do know, you know, the ultra wealthy in my neighborhood that did have that. I'm just kidding.
But a self, you know, actual plug-in landline jack. I mean, the houses today still have that, right?
Ethernet jack, same thing. But India kind of just an Africa largely, you know, just circumvented that one straight to wireless.
Sure. Why have they been so successful? So I'm wondering, you know, if it would be, you know, sort of similarly success inducing to go straight to prompting, learn to prompt. The magic of prompt. Is that the next book on the Arbusman, kind of Uber.
Yeah. I mean, I'm not sure if it's just.
kind of the prompting. But I do think, I definitely think there is a huge space for knowing how to code
still and oftentimes using these tools when you already actually know how to program makes you
that much more successful. So it's not kind of an either-or thing. That being said, right,
being able to prompt and just generate software for yourself really does democratize this kind of thing
and opens it up in a way that people would not otherwise be able to do. And so there's the novelist,
Robin Sloan. He has this great essay where he talks about
how an app can be a home-cooked meal.
And I love this idea because it shows that, like, software doesn't need to be this
massive thing that's going to scale and be used by everyone.
Sometimes it can be, and that can be very, very useful.
But in the same way that when I cook, I'm not cooking for thousands and hundreds of thousands
of people.
I'm just cooking for, like, my family.
You should be able to build software just for yourself or for your loved ones.
And I think we need more and more of that kind of thing.
Because like, but right now, until recently, it's been very, very hard for someone who has a need or a desire to build software to kind of just do that if they're not trained in this.
And so for me, that democratizing effect, I think is really really powerful.
I don't think it's just going to be just doing that instead of actually learning certain principles of software.
Because oftentimes the kind of code that you generate for these kinds of things.
And of course, it could change in 10 minutes because AI is moving very rapidly.
But these things are very good for like individual use cases.
They don't necessarily have the security and safety and scalability of like real industrial strength enterprise software.
So yes, I still think you need like good software developers that kind of help build these kinds of like build actual software.
But for yourself, I think that's unbelievable.
And for me, it kind of goes back to like, yeah, this is one of the dreams actually of a lot of people in computer science for many, many years who wanted this kind of thing.
Yeah, not only for parents.
Yeah.
I kind of felt guilty as a father, you know, because some nights I would be, you know, too tired to think of a story or even read a story.
So I'd say that, you know, chat, JBT, BT, yeah, I'd use my kids' names and say, you know, use a story with this kid and that kid and they're this age and they get into, you know, troubles and they have to solve problems and the hero's journey.
And I tell us great story.
And then, you know, I'd go to bed and tell my wife and she'd be like, that's like, that's horrible.
You're a terrible, you know, that's just like child to be, you know, how could you do that?
you're like using this computer to tell stuff. I'm like, what is a book? You know, if I read
like Lewis and Carol to them or I read, you know, one of my sons likes to read poetry. I'm reading
someone else's stuff. So it's now it's just the compilation of every human being who's ever
live. What's wrong with that? But the opportunity, I think, is for, you know, kids as young as,
you know, eight, nine, 10 year old kids nowadays. One of my daughters, she's learning how to do, you know,
she learned how to prompt by accident because she wanted to use, I think it's Sona, which is the
music generation software and she wanted to do a song you know kind of uh basically her name but uh but duelipa's
levitating so she put in like some of lyrics from levitating she said prompted in the style of duelipa and it
sounds like levitating and said you know i'm sorry darling i cannot do that right i cannot open the pot bay doors
uh you know i can't do that you know can you think of another way to do it so she did it and she came
up and it sounded just like duelipa in the end so she was learning how to prompt and this feedbacks and so i wonder
to what extent is the code training us? Like, are we evolving thanks to, you know, these incredible pace of
innovation? Are we being trained by the AI, for example, or the code itself, the lower level code base?
Maybe, although I know, to be honest, like, and it's always been this way. Like, like, the way in which
we use technology has always been this kind of co-evolutionary process where, I mean, on the one hand,
I think I discussed this in the book, of like, like, you think about, like, typing on a keyboard,
that is not a natural instinct. Like, it's not something that we evolved to do. And so on the
hand, you can say, okay, we have kind of trained ourselves to actually, like, fit ourselves
to these technologies. On the other hand, though, it's also just like, we're learning a skill.
And so, so I think depending on kind of how you look at it, of like learning a skill versus
kind of like warping ourselves to some sort of technology that kind of feels maybe unnatural,
it depends on kind of the mindset that you're looking at. Yeah, I'm of two minds of this kind
of thing. I think we should try to ideally make, make these, allow these technologies to
tools that make us the best versions of ourselves as opposed to kind of having them kind of dictate
the way in which we should be. And oftentimes, and people are talking about these kinds of
certainly with like social media or big tech kind of things where you feel like you have to
behave in certain ways in order for the algorithm to find you or to do certain things. So there's
a screen TV show about 10 years ago called Halton Catch Fire, which is it's about the sort of
the early personal computer industry. So it starts in like 1980, I think goes to like the early
in mid-90s. And in one of the first episodes, possibly even the first episode, one of the
characters is talking about how the computer, like they're talking about computers, you're saying,
like the computer is not the thing. It's the thing that gets you to the thing. And I feel like
too often we've forgotten, we kind of make computers as sort of an end to themselves.
Like, oh, this is really cool technology or really cool gadget or it's doing something really
you talk about the bicycle for the mind. Right, yeah. The point's not just having the bike, right?
Right. Right. The ultimate goal, right, it's like to get us to something. And we have to figure out,
right, and the whole bicycle for the mind thing, right, is really like saying like, we,
still by analogy with a bicycle, like in the same way that a bicycle is a much more energy
efficient way to get around, computers can be bicycles for the mind, but we still have to figure
out what we want to use them for. And as long as we are actually making those choices
deliberately, then I think we're in good shape. If we feel like the choices are being made for us,
then that is a little bit more problematic. So all is not rosy in the realm of code and computation
from bugs to viruses and so forth. Sort of about the kind of unintended consequences.
You know, could a hyper-intelligent alien have predicted that we'd have, you know, computer viruses
intentional?
We'd have, you know, debug code that leads to Y2K errors and things like that.
In other words, what sorts of lacuna of flaws and, you know, fatal in some cases,
things could have been anticipated, maybe eliminated, and this is going to eventually
tie into the simulation hypothesis.
Why would a simulator, you know, make such a mistake?
But tell me, let's talk about the dark side, the bugs, the, you know, which literally comes
from actual bugs and like aniacs and things like that to intentional viruses and so forth.
What is the meaning purpose and how do we react and evolve with that?
Or are they destined to the Ashbin of history like an RJ45 jack in your home or your 8-pack system?
So I know my sense is that, yeah, bugs and failures and glitches.
Like these are kind of the inevitable result of building sophisticated computer systems
and technology in general, which is, I mean, as we build more and more sophisticated systems,
we make more and more powerful technologies, which is a good thing, but they come hand-in-hand
with sort of a loss of understanding.
Like when these things are built, they often accrete over time.
So we're adding more and more functions and functionality over time.
Or if you're building software, you might build it on top of other things you don't fully
understand.
And that can be very powerful.
But that alongside with like interconnection or just dealing with kind of the complexity of
the world around us means that you end up with this very, very complex system that is built
in a way that our brains are not really well, like, well, well evolved to understand.
Like, we are, we are not geared for dealing with things that have millions and millions of lines
of computer code or tons of millions of lines of computer code or whatever it is or in all these
different interacting parts.
And so as a result, there is a certain inevitability.
That being said, there are many, many ways of reducing that kind of thing.
And, like, there are good software practices to kind of reduce that kind of thing and make it.
So we don't want to have too many.
That being said, I like to take a more optimistic approach or a point.
positive approach towards thinking about failure, which is, I mean, yes, we want to root out failure
and we want to minimize it, and especially if it causes like some sort of catastrophic cascade,
that's a bad thing. But in many situations, failure can also be a way of actually learning about
a system because it often will highlight the gap between how we thought the system actually operated
and how it actually does operate. And the glitches and the failures are kind of, they allow us to
kind of bridge that divide. And so, and not only that, they often, and we were talking about kind
of computer, like computer science and code is kind of this information stuff. It's also still,
like computers are deeply physical. So there was that, there was that senator a number of years
ago who kind of talked about the internet as a series of tubes and it was kind of vilified.
Then there was actually a book called tubes, which is about the physical infrastructure
of the internet, because it is a very physical kind of thing. And oftentimes we forget
about that until we are confronted with a very physical error. So like one of the examples
I give in the book is about there was some MRI machine in a hospital that when people came near
to it with like an Apple Watch or an iPhone, all their Apple devices all started failing, but
like Android devices were totally fine. And it turned out that there were a number of, there were
switches that Apple used within these devices that were just the right size for helium atoms to
get inside and mess them up. And it turned out the MRI machine had a helium leak. And so it was
only affecting these specific types of devices. It was like this weird thing, but you would not
have even thought about this kind of thing and like that deep physicality of the computer, unless
this kind of error had actually happened. And so, and of course, there's many other examples.
there's a classic example of like someone being told in university that they could only send
emails about 500 miles away and like this is some weird thing and it turned out it had to do with
like there was some some older system being used and then it and then it um I think like the
older system eventually like timed out but it timed out over the course of like some very small
amount of time but if you multiply that small amount of time times the speed of light it was about
500 miles and so like that was the one that was the kind of thing and so you see this kind of thing
over and over. And so for me, I view perfection in computers as, like, it's as a goal, a very
important goal, it is something that we're maybe asymptotally approaching, but we're often only
asymptotally approaching it by virtue of these kinds of bugs and glitches. And sometimes you can
actually inject them into systems. Like so people have actually like flipped bits randomly in
supercomputers to see how robust they are. Netflix has a computer system called Chaos Monkey,
where it actually periodically just take out of service various different subsystems,
to kind of make sure the system is robust as possible.
So you can actually, in the same way that you inject error and failure and mutations into
biological systems to learn about them, you can do the same kind of thing with computer systems
as well.
Hey, everybody.
I'm usually the one that asks my guest to judge their books by their covers, but today
I'm asking myself to judge my own book by its cover.
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Interesting.
A Case Monkey, title of a book by my friend
and one of my very distant guest,
Anthony Garcia-Ratinas,
who was in this very office
before I even had video, I think.
Oh, wow.
Half a decade ago or more, more than like maybe eight or 10 years ago when I first started up.
So, you know, one of the questions that I, you know, always come back to is, you know, where is the
future? Where is the puck going to so he can skate towards it? And, you know, here, you know,
top research university, you're at my alma mater, my beloved alma mater, case Western Reserve
University as an adjunct professor in the Weatherhead School of Management and, you know,
the most abstractly designed university building perhaps on campus by Frank Gehry looks like an even more
highly topologically complex version of the Disney concert hall in LA, if you've seen that,
we'll have an image of what Weatherhead looks like. And I'm worried about, you know, we're,
what are we teaching our students? We're always fighting the previous war, you know, so we're
teaching them Python now. You know, that's the hot language, except, you know, almost nobody's
using Python now because we're all doing, you know, React or doing other stuff. JavaScript is making
resurgence and so forth. So, but, you know, of course, the ultimate evolution, perhaps the
final evolution of computation is quantum computation. So, you know, I'm gearing up the
build a quantum computer and a lab down the hall. We'll take a look at it after the podcast.
But one thing we do horrible job of at least me, I'm just speaking for myself. I don't know
what my other fellow professors do or what you do at Case Western. Actually, Case Western has a
quantum computing club in the physics department. I was just there last week. I got a tour along
with my son and, you know, if he's thinking about college someday and maybe he's legacy, maybe
he'll get in easier. I don't know. It'll slip you guys a $20 bill. But we saw one of my old professors
who taught me numerical methods. Oh, wow. And we used Pascal.
in 1991 and unfortunately he is such a pack you know rat cyrus taylor used to be the dean there
that he had the grade book you know uh from my class from 1991 uh preserved like next to his desk
like he didn't know he didn't know he was coming in i just randomly popped in for you know
a visit and saw his light was on went in with my son he's like oh yeah there's what you got in
night that i was like don't show you know my only be you know case doesn't give uh fractional pluses
and minus grade so it's like all or nothing that was my only
be that year, but anyway, thank you, Cyrus. You're great professor. You taught me a lot about
numerical methods. But, you know, I'm thinking now, we don't really teach, you know,
how do you program a quantum computer. We teach you very abstractly. You know, it's qubits and they
can do all sorts of things. They can parallel process. They can, you know, perhaps decrypt,
you know, using Shores algorithm and do things much faster than a classical computer. Maybe
impossible for, but where's the base layer? What are you teaching your students? What are you teaching
your kids, how do you actually apply and utilize, you know, kind of the expert knowledge that you have
in order to, you know, maybe getting the system in your favor and the students' favor,
so that they're ahead of the curve, ahead of the puck, so to speak.
Where do you see it going and how do you employ these code in your study?
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Yeah, yeah. I mean, well, first of all, kind of like, caveat this with, like, I'm not really sure I'm the best person of prediction.
I remember when my first book came out now, like, it was like 13 years ago or so.
I was so excited that it came out in print because I was like, this is the last time books are
going to be published in print. They're going to be e-books. And of course, I was, I was wrong.
And so I'm willing to copy out that. That being said, and for me, and yes, like how we program has
always changed. And I think this is kind of one of these things. Like you look at like very early
machines. It was this very physical process of like switches or cables. And of course, then it
moved to like machine code with binary and then eventually to like assembly language, which was kind of like a little bit
fancy, like more human-readable version of machine code, and now we have these kind of higher-level
languages, and now it's going to change yet again, perhaps, with generative AI and, and prompting
these systems. That being said, they're all kind of on this continuum with, like, with each other
of just like this, they are all part of the process of being able to kind of instantiate ideas that
you have in your mind and actually, like, have a computer do these kinds of things. And so for me,
I mean, I certainly think learning a certain amount of coding, even if, of course, it's going to be
absolutely. It's like the languages I learned when I was like when I was in college or high school like these.
I don't use them anymore. That being said, the the basic principles of how they work are still pretty
and pretty standard. Like there's only a few different types, kind of like categories of programming
languages that people use. And those are pretty standard. And so you kind of learn one and then through a
combination of just looking things up online and kind of like doing your best, you can pretty, pretty much muddle
through all of them. But I would say, and for me, the more important things are just like the fundamental
features of computation that are almost like upstream from the actual programming, like ideas
around like going back to like tour machines of kind of like certain things around like equivalents
or kind of like theories of computation or kind of understanding certain basic ideas. And,
and for me, those feel both really, they're both very, very interesting. And I love them.
But I actually think, but they're also much more kind of like perennial. They're not going to be
obsolete. Now in terms of like how I code things nowadays, I would say my lane. So even
though, yeah, you were saying that Python is kind of maybe more obsolete. That's still my language of
choice. I still use that and kind of similar kinds of things. And that being said, like using it in
conjunction with some of these coding tools can be very useful. There was, this was not in Python.
It was a different language, but I was, I had an idea several months ago for a computer game I wanted
to make for myself and my kids. And I started programming it myself. I was going to, I'm just going
to prompt and kind of see what I can get. And I got most of the way there. And it was amazing in the
sense that I quickly realized the game I made was actually not that fun. And so I was able to save a lot
of time and be like, okay, this is the same thing I want to do. Yeah. And so I think that kind of thing is
actually really, really useful. But in terms of how to teach, I would say, I mean, I think there's
something to be said for like just getting your hands dirty, even if things are going to be obsolete.
And I actually, in the software development world, there, you're, my sense is you're constantly
on a treadmill, just like learning some new framework or learning some new language. And then, of course,
that one maybe falls by the wayside. Then you learn something.
something else. And the AI tools that we have lower the barrier to learning each new thing.
So I think being able to do that kind of constantly learning, but learning in conjunction with
these new tools is actually a really powerful combination.
Yeah. So before we get to educational applications of code, you bring up the humble spreadsheet.
The spreadsheet is sort of ubiquitous of many different forms from, you know, hundreds
of years ago, some claim even, you know, thousands of years ago going back to pharaonic
Times in the Middle East and kind of its predecessor.
But still today, and of course the joke is that more fiction is written in Microsoft Excel
than in Microsoft Word.
Talk about the humble spreadsheet and how it's evolved and what this future may be.
I mean, the Lindy effect suggests that it'll be on forever, right?
Yeah, I mean, and the spreadsheet as a piece of software, right, it's based on this physical
thing, these giant spreadsheets that we're using the accounting world and the two creators
of the spreadsheet, and the first spreadsheet software is called VisiCalc.
They realized they wanted to kind of take this very physical thing where you have
lots of different calculations, and each calculation on different cell kind of leads into
another and embody it in code.
And it was, well, first of all, it was like the first killer app for the personal
computer.
There was kind of this, I think the personal computers, there were personal computers beginning
in like the 1970s.
And 1977, I think, was when there were like three very popular personal computers first came out,
including the Apple II.
But there was a several year period where people bought them, but they weren't quite sure exactly
what to use them for.
Like there were games or other kinds of things.
And then the spreadsheet came out.
And people immediately saw the need for personal computers.
And like, oh, wow, this is the thing that we want to use.
We want to put them in offices.
We now recognize it.
The interesting thing about spreadsheets, though, is that in addition to being very, very useful
for lots of different things, it can, well, one, it can actually help you model the world
sometimes fictionally, and of course, every model is a massive simplification of the world around us,
but they are also programming of a sort. And so many people, and so I was going back to talking
about democratizing software and kind of building software and things like that. If you have used
a spreadsheet for anything more than just like entering text or numbers, but actually built some
formulas or whatever, you are programming in a rudimentary way. And it is also incredibly visually
appealing. I mean, it could cause many unanticipated consequences, but you,
can kind of see how the numbers flow through and kind of do things. And the spreadsheet in many ways
is the most popular way that people actually program. And many people who don't even realize
they're programming, they are actually programming in spreadsheets. And yeah, and so, yeah,
maybe it's the kind of thing. It will always be around. But yeah, spreadsheets have been, right,
they're enormously valuable. And, like, and of course, it's gotten to the point where we no longer
talk about, like, spreadsheets as electronic spreadsheets. They're not just spreadsheets because we've kind of
forgotten about the actual physical version.
But you can build so many different things in them.
And you can kind of, you can live in them.
And I think many people like to leave in them for their jobs.
And, yeah, and it's this kind of wild piece of software that allows you to kind of examine the guts of some sort of calculation and kind of build all these different things.
And so, yeah, as much as generative AI has been allowing people to kind of build software for themselves, we've been doing it for many, many years since Visit Cal, possibly without realizing it.
Right.
Right, all the way up through today with, you know, AI tools in each cell of the pressure.
Right, right now it's, yeah, it's kind of like, we've overclocked the spreadsheet as well.
You can like insert a PowerPoint into a cell of an Excel spreadsheet.
It's incredible.
Let's talk about artificial intelligence in just a second.
But before we get there, kind of maybe on the opposite end, the nuts and bolts of, you know, the Internet and a lot of code, whether you know it or not, is based upon Unix, which, as you point out, was, you know, proprietary.
thing that only universities had access to. I love the call out, you know, in here,
whenever I hear, you know, the cosmic microwave background referred to, which is the way I
butter the bread around the Keating household, as you know, I get excited. And of course,
BSD and Unix were both invented about labs. And that's where the cosmic microwave
background was discovered and many other things, the transistor, the laser, all sorts of other
things. But let's talk about that. Why has it been, again, this thing that's going to
outlive, you know, civilizations and many countries have not lasted as long as Unix has.
It's entering, you know, the back half, the backlap of the, of its first century.
Talk about that.
What is the secret sauce, the ghost in that machine behind why it's been so successful?
And what do you see is the future of just Unix and its implications?
Yeah.
No, Unix, right, it has this unbelievable story.
Right.
Like, yeah, it started at Bell Labs and then eventually it was kind of like rewritten number,
a number of different times and kind of modified.
And I think there's a number of different reasons that it, that has such a lasting power.
But in one of it is kind of like you have these like little primitives that can kind of be
recombined.
And so you can really kind of make it your own and has this great deal of open-endness.
But in addition to it, I would say if you look at like the story of Unix and its variance
like BSD and Linux and things like that, it didn't necessarily start as a great piece of software.
I think that the guts were like the kind of the framework were there from the very beginning.
But it eventually became a really good piece of software.
And I think that is one of the features of kind of like a true lasting piece of software,
which is, and I talk about some in the book, like when you look at like open source communities
and open source software or things like Unix that have had sort of this long evolutionary history,
that it's, it almost feels like it's a sort of like textual tradition,
like in the same way that you look at like ancient, ancient mythological tales that,
and ancient mythological tales almost had a sort of open source kind of community around them where
you might have you have like you have like the Greek gods and you have their relationships and then
certain people would add certain stories and then maybe those would get passed on or people would
modify them and eventually the the best ones kind of had lasting power and then eventually you had this
kind of really nice body of ancient ancient mythological tales that then were preserved by this community
and I feel like whether you're looking at Unix or other kinds of long-lived software and certainly Unix
is probably one of the most long-lived ones.
It has these communities that kind of shape it and modify it until it becomes this really,
really amazing thing.
And so I think that kind of evolutionary process of modifying it, changing it, making it better,
alongside this very community-oriented aspect of like having people who actually have a
stake in making sure this is the best version of something in the same way that you want to
make sure these are the best mythological tales, that's kind of part of the secret sauce of
like making it actually so lasting.
Like, what is the future?
I think, I mean, yeah, given kind of you're talking about like the Lindy effect, like,
I think like given its lasting power, it's probably going to keep on being in, in everything.
Like, you find it like in refrigerators.
You find it in like weird, like, I think like undersea vessels and stuff like.
Like, it's everywhere.
And given the fact that it is both cheap or in this case free and really well understood.
and it also kind of has the merit of being pushed and pulled and prodded so many times.
I wouldn't say perfection, but into a great deal of robustness as resilience.
Right.
It's the kind of, right, that's the other thing.
Like, it's very, very resilient in a way that sometimes fancier things are not.
And so, yeah, I feel like that.
I have a good feeling about its future.
The Gilgamesh of the next half millennium.
Exactly.
Let's talk about artificial intelligence.
And then I do want to segue into both the,
It's simulation hypothesis.
We've had Rizwan Verkan not too long ago.
Of course, I'm an expert in things, all things matrix and simulation.
But before we get there, I want to talk about artificial intelligence.
And you say tools for thought.
What is artificial intelligence?
AI has already lurked on the edges of many topics that you've explored for years,
but it's time to bring it out in the shadows from a tool or an add-on to a force in its own right.
Simply put, artificial intelligence is a loose bundle of techniques and approaches
that enable computers to do things that might be considered to involve
thinking or resemble human intelligence in a range of areas.
Or more cynically, it's anything that computers can't do yet.
So that kind of brings up, you know, as I like to say, you know, aping the canard
about fusion.
It's two years of AGI's two years of AGI's.
What would it take to convince you that we've passed a Turingt, a useful Turingtis?
I mean, something would argue we've already passed it.
But in terms of something that can do something truly novel, humans have never been done
before, you know, I've talked to a lot of people.
People don't like it when I name drop.
But I talk to Terry Tao and many other.
And he says, you know, it's not doing stuff that's truly useful yet, but he's, you know, everyone's convinced it will.
So tell me what is your, what is your philosophy about AGI and artificial superintelligence maybe?
And what criteria you would see personally?
The Arbizmann criteria, the Arbizman test, you know, exam.
What would it take for you to be convinced that's here?
Yeah, I mean, certainly, I going back to like the Turing test, I feel like in kind of like a low level version of that.
Like, we definitely have passed that.
And I even mentioned in the book, I'm like, I wanted the rubek, like, ticker tape parade for like that moment.
I just kind of blew path and never really like grappled with this moment of like we are generating like really impressive conversational abilities.
Now, in terms of those other kinds of things, like generating true novelty or scientific creativity or those kinds of things, I feel like we're not quite there yet.
I think right now the AI tools that we have are much more kind of like in partnership with people.
And for me, I mean, I actually like that kind of thing.
I like this sort of the human machine partnership where we're kind of working together.
I'm not entirely in a rush to become obsolete.
And so that's okay if we have that for a little while.
And so like, yeah, they're kind of like human machine partnership and kind of like augmenting our abilities, I think is very useful.
Now, in terms of like what I would need to see, yeah, maybe some really novel creative jump, like potentially some like technological advance that was actually discovered by AI or some like,
really scientific advance. So really impressive scientific advance. I think there's a number of people
who have, like, the AI needs to win some sort of like scientific prize or whatever it is.
I don't know about prize. Potentially, yeah. People have actually, I think there are companies that are
kind of like aiming towards that kind of thing. And so, um, ambition comes in all shapes and sizes.
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Yeah, I'm not sure it needs to be that, but I, but I do wonder, I mean, going back to like the way I was kind of describing it, like, like, kind of the cynical version of like, what is AI?
It's like, oh, it's the things that we have, like, that we haven't quite solved yet.
Because, like, you see this, especially like earlier on in, in the world of AI.
It was like any time an advance was made, it can, that kind of, it stopped being considered AI.
It was just like, oh, now it's just like another feature of what computers can kind of can do.
And you're like, oh, like, it can't quite do these other things.
And so, yeah, I definitely think we're not quite there yet.
I wonder if like the current frameworks and structure of like large language models are going to get us to that kind of thing.
There's a number of people who've talked about like whether or not we're plateauing in their abilities.
And so I think we still have potentially a number of different advances that we need.
For me, though, one of the other things I also think about is like I'm less, I don't want to focus as much on like whether or not computers are able to do the things that humans can do.
although that is interesting.
I'm much more focused going back to her,
like the human stuff and the wisdom
is around just like what is our
quintessential humanity.
Like what are the things that I want to keep on doing?
And so how can I use computers
to make those kinds of things better?
And so like you're talking about like telling stories
your children.
Like if they allow you to spend more time
in a way that you find meaningful,
then that can be a good thing.
Right.
If you feel like, oh, maybe I should be spending more time
making up the stories.
That's a whole separate thing.
But there's always, like we're always going to feel like we are kind of getting to where we're going to say, okay, here are the things that humans can't do.
And then, of course, AI, 30 minutes later can do a whole bunch of those different kinds of things.
And that's okay.
It's always going to be moving target.
I do think, though, I do wonder, actually, if like when some, like an advance, like actual scientific discovery is made, some people will be like, oh, that's actually kind of trivial.
But I feel like that would be probably pretty good.
Yeah.
I propose that too.
The Keating test, well, the Keating test, there's the strong Keating test and the weak Keating test.
The weak Keating test is, yeah, generate new scientific knowledge based purely on empiricism,
you know, some fact that we plug in and it explains it or successfully even retrodict
in a known theory that was considered novel for it, like the perihelian advance of Mercury
wasn't well understood and it took this novel insight, this brillian, brilliancy of Einstein
to suggest it's due to spacetime curvature, not some unseen, you know, action and a
distance. And that even when we plug in parahelian data for Mercury, we've studied this with my
student Evan Watson here, the data going back a thousand years, it still can't predict it unless you
kind of clude on and put on like basically like a spreadsheet, you know, basically add a spreadsheet
there have been situations and I've seen this where like where you can, yeah, you give data
from a scientific experiment and it kind of develop some sort of equation to explain these kinds
of things. And sometimes it can be kind of a messy equation. Sometimes it can be quite novel.
and non-trivial for the scientists to actually understand the thing that the system popped out.
And so in some ways, we might already be there.
And that's not even using a lot of these, like, AI events, it's just using, like, evolutionary computation or things like that.
So it's always going to be a moving target.
It's going to be probably kind of fuzzy as to where that boundary is.
And I think I'm okay with that.
Me too.
So the front cover, you know, you mentioned the tree and stuff.
But the kind of dividing line or the plane, rather, between it, it sort of looks like a matrix to me, which, you know, brings up.
of the inevitable conversation about the matrix and the simulation hypothesis in general.
What are some of the attitudes, the modern day attitudes towards it? As I said, Rizwan
Verk, you know, has rewritten his book, The Simulation Hypothesis with an update in the second
edition, basically going from, you know, 50-50 chance that we'll get to that we're simulated
to, you know, greater than 50-50 chance that we are simulated creatures. And that brings up a whole
universe of other questions and interesting topics. We could go down. We'll run out of time before we do
do so. But talk about that, the attitude towards a simulation about this, is this always been there,
this kind of ghost in the machine and, you know, Frankenstein and the anxiety and the nervousness
that humans have always had about being superseded by technology, kind of reaching its ultimate,
you know, kind of admonition for humanity, which is that we may be simulated entity. So what are
your attitudes towards that and describe how in the book you really comment on this is sort of like
a recurring theme in throughout humanity's relationship with technology?
Yeah, I mean, I'm pretty agnostic as the likelihood of the simulation hypothesis.
For me, I kind of view this as like one instance of almost this like cry for mythos or meaning.
Like there's a number of ideas that we have in science and technology, whether it's like ideas around the singularity or like things like superintelligence or like trying to understand like ideas around like the Fermi paradox.
And I feel like simulation hypothesis kind of isn't sort of that same kind of category.
of like this very interesting grand idea that kind of fits in this space where the tech world
might need kind of like a larger kind of grander narrative.
This almost kind of like mythological or like mythos kind of tale.
But for me, I'm less concerned with the meaning of its grand importance, like whether
or not we are truly in a simulation.
Could be interesting.
In the absence of like very clear evidence, I think it's like a fun thought experiment.
And so for me, I find it much more interesting as a window into a whole bunch of different ways of thinking about computing we might not otherwise think about.
So whether or not is like the deep physicality of computing I mentioned before of like the helium atoms doing weird things with iPhones.
But like, of course, I mean, you can think about computation in many, many different ways and kind of understanding the true like the limits of computing of like how much computing computational power can you actually have.
And I don't know, like one one cubic foot or whatever it is.
Or thinking about glitches and failures and how those can be.
Windows into better understanding or how do you actually inject code that's unexpected?
And for me, so there's this great example where I think it's, is it Super Mario World?
I don't know.
I think it may be from like the Super Nintendo, where people figure it out that if you kind of do
certain moves within the game and like jump in a certain way, you can actually inject
code into the game and suddenly you're no longer playing like Mario, Super Mario World.
You're now playing like Flappy Bird or some other kind of thing.
And so for me, like, that ability to almost like play inside a computational world and then modify it, that's the kind of thing that I find much more interesting.
Like, oh, like, then maybe that has implications for how we think about reality, whether or not the simulation hypothesis is real.
I just, I love using it as like less as a question of cosmic importance and more as a window into thinking about all these weird kind of like little edge cases and things like that.
And so there was a novel that came out, I think maybe like the past six months, called When We Were Real.
And in the book, I think like seven years before the book takes place, the world has been revealed to be a simulation.
And so then in the book, it's a bunch of people going on a bus tour across the United States just visiting all the weird glitches in reality as like these are just kind of like roadside attractions.
And you also then see like how people would come to grips with this and how they would.
we'd think about this and like thinking about computing and reality. And for me, like that kind of,
that kind of approach or even just like the approach around like code injection and unexpected
consequences or thinking about the limits of physics or the limits of mathematics and what that
might mean for how we think about these kinds of things, that feels much more exciting than like
saying like, oh my God, like what does this mean? And like how does this kind of change my own version?
Yeah. Vision of myself.
Sounds fun. Yeah. I talked about the reason when he was here about, you know, my favorite thing was
the Easter egg in Atari 2,600's Adventure.
So there's a game called Adventure.
I'm going to come with the Atari, 2600, the original one.
I, like you, I had a Commodore product for my first computer, but the first game console,
of course, 2600.
And there's a special room you go into, and there's a little pixel, and you pick it up,
and then you transport it throughout the kingdom, and you get into this other one, left, left,
right, right, up, down, sideways, whatever.
And you place it in a place, and it starts flashing rainbow colors, and this is created by
Warren Robinette.
And one of the fun things that I pointed out is that Warren Robinette went out to develop a lot of virtual reality stuff and study at University of North Carolina at Chapel Hill where there was this famous gravity conference that Ed Witten's father was one of the organizers of Feynman was there.
All these greats were there.
And they were working on quantum gravity and string theory and alternate realities.
And just kind of wondering, you know, maybe if that fell through in the wormhole.
Oh, interesting.
Yeah.
Warren picked that up as part of his work.
And he later went out to work at NASA Ames.
which is really fascinating.
Yeah.
Yeah.
But yeah.
Yeah.
Easter eggs.
Yeah.
Easter eggs in reality.
What does that mean?
How can we think about that?
Like, yeah, that kind of stuff is, yeah, it's just a lot of fun to.
It's very provocative, I feel like.
So, you know, I love the book, the magic of code.
And I can't wait to see the magic to prompt when it comes out.
I wanted to talk about, I think it wasn't your first book, the Half Life of Facts or
is that your second book?
The Half Life of My First one.
First one.
Okay.
So I haven't read it.
Disclaimer.
So, you know, unlike this one, which I loved.
And I actually converted this to an audio book.
I only do audiobooks, thanks to Speechify, which is not a sponsor, but I'm trying to get them as a
sponsor. But they take this, this great AI software, which you can clone your own voice, so I can
have it read in my voice, or you can have Snoop Dog, read it to you, which I've done in the past.
I have Snoop Dog, Gwyneth Paltrow, you know, Kim Kardashian, you can do whatever you want.
But I did convert it to my voice. So I listened to this book as well as Reddit, but I didn't
read The Magic, and that's fine. You know, sometimes I don't like to think of myself as, you know,
as a podcast host, you know, is kind of a short form, you know, which is a,
sponsor. Thank you short form. I'm not sponsoring this video, but other videos.
You know, kind of a book summary, one-page summary, audio summary,
because, you know, it's nice to encounter it the way the audience well, which is they get
to read it for the first time. So I did hear about it from our mutual friend or contact,
Jesse Michaels, who runs a wonderful podcast called American Alchemies. A little bit out there,
Jesse, you know, call me, brother, you know, before you start ranking on physics too negatively,
as you did with Chris Williamson. But he mentioned the Half-Life Effects on Chris Williamson show.
So I thought, you know, let's introduce my audience to it. You know, why I like,
Chris and Jesse have all the fun. So talk about that book. What is the core thesis of that book
for someone who hasn't written it, i.e. me. Yeah. Yeah. So the basic idea of the half life of facts is,
I mean, obviously what we know now has changed over time. And so like things that you might
have learned when you're young or in your things in your textbooks, they change over time.
Because I mean, science changes. We learn new things. This is not surprising. I mean, like when I was
I guess when I was young, I already kind of began, like what dinosaurs were kind of changed. But it used
used to be, we thought they were kind of like slow gray green reptilian monsters. And now we think
that they're like these almost like warm-blooded, feathered chickens. They're kind of
colorful. Yeah, they're much more colorful. It's a very different kind of thing. And so,
knowledge has always been changing. And actually, it's my grandfather, he was a dentist. And when he was
in, when he was in dental school, he actually learned the wrong number of human chromosomes in a cell.
There was a, he learned 48 instead of 46 because there was this period of several decades where, I
I guess imaging techniques were good enough to count, but not necessarily count correctly.
And so in textbooks, they, like for 20, 20, 30 years or so, they learned the wrong number.
And you can see this example after example of things we thought were true or are no longer true.
And so the book looks at the ways in which kind of the regularities in how what we know changes, how knowledge grows over time, how errors appear, how they're rooted out, how things become obsolete, kind of like, what is.
is what are the patterns? And so, and it's kind of by analogy with like the half-life of
radioactivity where, and you can, you give me an atom of radioactive, radioactive isotope,
and I can't really tell you when that thing is going to decay. It might decay in the next
fraction of a second might take a very, very long time. But things change when you give me a whole
chunk, and then you can actually statistically understand. You can actually chart out the
half-life thing. You have, you have this kind of like a very clear decaying relationship. And the same
kind of thing is true with knowledge where I can't, I can't necessarily tell you when some new discovery
is going to occur or some fact is going to be overturned. But overall, there is this clear shape
to how what we know changes over time and how we slowly but surely kind of like asymptotically approach
what I hope is the truth. And it also kind of goes to this idea that and ultimately, right,
science is not just a body of knowledge. It is a rigorous means of querying the world. And science is
necessarily in draft form at all times. And we're learning new things. Actually, I remember a professor
of mine from grad school, he told me this story where he went.
He went to lecture and gave some lecture on a Tuesday, taught about some topic.
The very next day, he read a paper that actually invalidated everything and taught.
So he came in the following day, like on Thursday into class and he said,
remember what I taught you?
It's wrong.
And if that bothers you, you need to get out of science.
And so being able to kind of actually embrace this idea that everything is tentative.
And of course, I think we are getting closer and closer to truly understanding the world.
But there is this sense that, right, things are in draft form and we're constantly learning new things.
That is a very scientific mindset.
And I think by and large, we need this whether or not we are scientists or not to really just kind of actually have a handle on all the knowledge around us that is changing.
So on the periodic table, which is off camera here, but I have to keep near me at all times, is a variety, a spectrum of different half lives.
We're into from element, you know, 115 with a half life of, you know, a trillionth of a picosecond all the way up to, you know, uranium and plutonium, stable, you know, or stable isotopes or tritium, things like that.
So what are sort of analogously to facts, what sorts of facts are likely to have longer half-lives versus other.
Yeah, I mean, I would say, I mean, and we're kind of using fact as kind of like a, in sort of a hand-wavy kind of way.
But I would say certain bits of knowledge in mathematics.
Those are the kind of thing.
Like, if you prove it correctly, that thing's not going to change.
And so I would say they have a very long half-life or effectively, you don't have to worry about them changing.
On the other...
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extreme, you have certain things like, like, certain like medical knowledge or like
what are kind of like the current medical techniques.
Like those kinds of things actually are changing much more rapidly.
And so I mentioned before like my grandfather learning the wrong number of human chromosomes.
That's kind of an exception.
That being said, to my father, who's a retired dermatologist, I think one of his professors
told him that he, that his professor used some multiple choice exam, like multiple years
in a row.
And with the exact same questions, exact same answers, like multiple choices.
And one year, one of the answers was correct.
And the next year, a different answer was correct.
And in medicine, they've kind of internalized this kind of thing where they're told that, like, a large fraction of what they learn is going to become obsolete within a few years of graduation.
And there's obviously the need for continuing medical education.
So there are fields that change very, very rapidly.
And I'd like to think they internalize it.
For me, I think the – and I talk about this in the book where I kind of talk about, like, the rates at which knowledge changes.
There's one category that I call it a miso-fax.
They're kind of in that middle space where they're not changing really rapidly.
they're not changing very slowly or effectively. Never, like, I don't know, learning the number of fingers on a human hand. But they're kind of changing on the order of decades or a human lifetime. Those are sometimes the most dangerous areas of knowledge because you often learn them in the same way you learn things that never change. And then you forget to mentally update it. So whether or not it's like things about the current state of like scientific understanding or it could even be certain bits of knowledge about the state of the world. It's like how many billions of people there are on the planet. If you are, if you learned it,
as one thing and forgot to realize, oh, wait, actually.
Well, the number of planets, right?
Yeah, number of planets.
Right, yeah, number of planets.
Yeah, and the truth is that's not even the first time.
It was like in the 1800s, they thought some of the first, like, like, asteroids.
They were actually planets.
And I think there was like maybe a generation of children that learned, though, like series
and the other ones were part of that.
And so we kind of constantly have to update our information.
Oftentimes we don't realize it, though, until, yeah, our kids come home and say,
guess what?
Dinosaurs look completely different.
And then you're kind of blindsided by the slow, steady pace of knowledge change.
Which, of course, is like you perceive it in this kind of very stepwise fashion because you're not confronted until the next generation tells me something new.
And unlike, you know, interesting, you know, just kind of encountering and having skimmed, you know, through the book just offline before this interview, but not read it.
And I intend to read it.
You know, the interplay between the epistemological fact or knowledge itself and the knowledge, you know, gatherer, you know, for example, Aristotle has had an influence, you know, to this day and most everything.
but most every single fact that he had had a half-life of zero because it was all wrong.
He thought, you know, basically the heavy things fell faster than light things.
He felt there were four elements.
He felt that there were, you know, that women had fewer teeth than men.
You know, Mrs. Aristotle.
You couldn't even be bothered to count.
Yeah.
Honey, can you open your mouth so I can count it?
It's all sorts of things, except for the fact that he was the one that really first provided
some evidence that the whales were mammals or dolphins, you know, were mammals.
by, you know, Aristotle's Lagoon is sort of lower.
So there's basically like one fact.
And yet he's got this tremendous influence.
Obviously, the laws of rhetoric and poetics and all sorts of other things and Nicomanchian ethics and so forth.
But, you know, it seems like just his reputation allowed the half-life to be extended.
It's like this concept in knowledge theory.
I talk about my latest book, Focus like a Nobel Prize winner, where I look at the habits of Nobel Prize winners and how they would do what's called space repetition.
So there's something called the forgetting curve, which is a half-life exponential decay.
But if you inject repetition and kind of bring things back up, another potential sponsor,
read-wise does this for me every day, and it sends me highlights from my Kindle collection,
which now has this in it.
And so, you know, but you get a boost in knowledge.
And then if you do that frequently enough, you can kind of get a, get what's called a rectifier.
You get this conversion from an alternating current to a direct current, right?
So I wonder, yeah, if this, if the interplay between the knowledge gatherer,
the first, you know, person to gather the knowledge, his or her reputation, if that can artificially,
you know, kind of forestall the forgetting curve and or the half-life of a particular fact.
What do you make of that?
Yeah, I mean, so certainly there are situations, right, where we're a certain bit of knowledge,
whether it's like because of the reputation of the person or just because most people are
not bothering to actually verify it themselves.
It might be incorrect and then kind of just, yeah, it gets propagated.
And so, right, errors can actually take far longer than you would expect to actually root,
to root out or to uproot.
And so, yeah, you can definitely see that kind of thing where it's, yeah, there's,
there is knowledge that is not accurate, that takes, that has a much longer lifespan.
For that being said, and I think part of it is also, like, even if the knowledge has been
overturned, many people don't necessarily bother to update it.
And so I remember a number of years ago there was a lot of concern around like, oh, like,
is the internet kind of ruining our memories or making us dumber?
and like we have to like constantly look things up.
I think the flip side of that, though,
is that constantly actually looking things up
can mean that you are more likely to be,
to have access to the most up-to-date knowledge
as opposed to things that were kind of half remembered
that you learned that are not actually accurate anymore.
So it's kind of a, it's a trade-off.
But, you know, like rooting out error and it's, yeah,
it is a much harder thing to do than we realize.
And the last topic before we wrap up,
Another one of Sir Arthur C. Clarke's famous phrases, in addition to Into the Impossible,
and any sufficiently advanced technology is indistinguishable from the magic of code,
is that when an elderly but distinguished scientist says something is possible,
he or she is very much likely to be correct.
But when he or she says something is impossible, they're most likely to be wrong.
I wonder about that.
What does that say about, first of all, do you agree with that?
And second of all, like, what would that say if true about, again, this kind of the imprimatur of the
fact-gatherer on the epistemological quest to actually obtain truth about the physical universe
that surrounds us. Yeah, I mean, this is also kind of related to what I think was like,
Max Plon kind of talks about that like science proceeds, like one funeral at a time.
And which, and that being said, and I think I discussed this in the half-life facts, it's been
a while. But there are people that actually studied whether or not this kind of thing is true.
It's like whether or not like older scientists are more amenable to or less amenable to newer ideas
or are they going to be kind of like stuck, yeah, like stuck in their kind of older ideas.
And I think one of the studies was actually looking at around, like after, after Darwin developed
this idea of like evolution by natural selection to see whether or not, like, which scientists
were actually more likely to kind of move into the evolutionary camp.
And it looked like, I think there was actually no difference in age.
And so that does give me a little bit of hope.
And I think, I would say there's other kinds of like evidence that shows it's not necessarily
and age thing. I think it's more of like a mindset kind of thing.
More reputational. Yeah. Reputation. I would say if your reputation is dependent on not keeping
an open mind or like or mentally updating things, yeah, then maybe it's going to be very hard
to kind of overturn those kinds of things. That being said, right, if you're constantly
curious and being willing to like to be wrong and say, oh, wow, these are the things that I
thought were correct or this idea that I kind of developed is no longer, is no longer accurate.
But I think that, I mean, it's often easy to speak about that, kind of in the abstract.
It's often a lot tougher when it's kind of like your own theory that's kind of on the line.
That being said, I think that is ultimately, like, that is the goal for science.
It's like that is like the scientific mindset.
Not only is it recognizing that these things are in draft form that even includes your own ideas.
Like you have to constantly recognize that, but almost be excited by this idea that knowledge is going to be overturned.
But like that is part of the process.
of learning more and more about the world.
That's amazing. I went to Glasgow this summer after meeting at Manchester for the Simon's
Observatory and I did a tour and we went to, you know, the Hunterian Museum and which is, you know,
like five different museums and all of them are related in some way to Lord Kelvin, who was there,
William Thompson, gave us the Kelvin temperature scale. I have a video kind of vlog on the channel
about my exploits there. But one of the things that was so startling to me was that Darwin delayed
the publication of the origin of species because Kelvin had just a few years.
years earlier, provided what he thought, and many claimed, was, you know, basically incontrovertible
evidence that the Earth was 20 million years old. And Darwin was smart enough to know that evolution
could not take place on those type skills. So he was kind of, you know, had the physics envy or
what you might call, you know, just extreme deference to another great scientist, but he was
often wrong, but, you know, as they say, never in doubt. And, you know, Calvin made a lot of mistakes
and many other people did as well, including, you know, a reputedly, reportedly, you know,
supporting this idea that, you know, after, you know, before 1901 or something like that,
he'd said something or supported the notion that, you know, physics, the future of physics
was in the sixth decimal place.
Right.
He didn't say that, but, but sort of a true misattributed to him.
Yeah, yeah.
So it's funny to think, yeah, here later, Plank comes up with the quantum theory,
everything goes to hell.
Sam Armour's been, thank you so much for coming all the way from my alma mater in Cleveland,
Ohio.
Congratulations on this wonderful book, The Magic of Code.
I really had such a good time just reading it.
It's so well written.
It's really, it reads like, it reads like a novel.
It's such a, it's such a great writer.
And I did really look forward to reading and listening.
I'll make my own scoop dog version of the Half Life of Facts.
And then your third book, what's the name of your third book?
It's called Overcomplicated.
Overcomplicated.
Okay, great.
I look forward to having, I'll have Kim Kardashian read that one.
Sam Harvizman, thank you for coming all the way.
Go Spartans.
And we hope to have you back again.
again for your next great, great chime.
Well, thank you so much. Yeah, this is a lot of fun. I really appreciate it.
Thanks, Sam.
I hope you enjoyed this video featuring the remarkable Sam Arbusman.
I know you're going to love this video featuring Terence Tao, the Mozart of Math,
and certainly a magician himself describing not just how AI does what it does, but why?
Click here for that. Don't forget to like, comment, and subscribe it.
It really helps me in the algorithm, which, as you know, is just another form of magical code.
See you next time on Into the Impossible.
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