Magic: The Gathering Drive to Work Podcast - #1269: Igniting the Spark
Episode Date: August 22, 2025A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that. ...
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I'm plugging in my driveway. We all know what that means. It's time for their drive to work.
Okay, so my topic today is igniting the spark, the magic documentary. So it just came out at Jen Con. It is something that I had a chance to participate in. I'll talk about that today. And if you are at all a fan of magic and magic history, and why wouldn't you be listening to my podcast? This is a must-see.
So I will say this. If you have not yet seen igniting the spark, I recommend you stop right now.
Go to iTunes or Amazon Prime or whatever you get your videos and go watch it.
It's about two hours long. I believe it's 116 minutes.
And it is really cool. And I'm going to talk about it as if you have seen it.
So if you do not, I mean, I don't know how much spoiling there is. This is magic history.
But if you don't want any spoiling of the video,
stop right now and go watch the video.
And then you can come back.
Okay.
Okay, you guys all watch the video.
Or if not, you acknowledge that.
Okay, maybe later you watch the video.
Okay, so igniting the spark.
So there have been a number of magic documentaries,
many of which that got recorded and then didn't get finished.
I've been interviewed for a lot of ones that didn't end up making it.
But this, so Ignatis Park was made by Brian Stillman and Kelly Slag are the directors, along with Seth Polansky.
Those are the three people that made it.
They previously had made Eye of the Beholder, the Art of Dungeon Dragons, and numerous other documentaries.
They do play magic.
They do like magic.
They were excited.
You know, it was definitely something they were passionate about.
And it is, they got, they interviewed, not everybody, it's a few people they didn't get to,
but they interviewed a lot of people.
If you are all a fan of magic history and want to hear directly from people who are core
to the making of magic, this documentary is loaded with people.
I'm going to start by going through some of the people.
My list is not exhaustive.
I got this off the internet.
I know, I know I'm missing people.
But, okay, so let's start with the people who do the line share of the talking.
Well, two people do the most, which are Richard Garfield and Peter Ackeson.
So let's walk through that.
So Richard Garfield, I hope you know Richard Garfield is, the creator of Magic the Gathering.
The documentary does a really good job.
And often, in Richard's voice, Richard telling it, talking about the making of magic.
What magic was, where and how he came up with it.
The other thing to remember, and the documentary does a pretty good job of this,
is that the idea of magic was a pretty radical idea at the time.
You know, now 30 plus years in, it seems like, you know,
it's one of those inventions that seems so obvious.
Like, how did someone not do this before?
But no one did.
You know, what they call it a paperclip effect.
That, you know, that some inventions are so beautifully done.
And you're like, well, how else would you do that, you know?
But someone had to come up with it.
And so there's a lot of talk.
You hear from Richard and there's a lot of sort of, I mean,
one of the things about this documentary that's super fun is not only do they go and talk to
lots and lots of people.
They got a lot of material.
There's a lot of source material.
There's a lot of old video and promotional stuff.
I think they got a lot from Lisa Stevens.
They have a lot of just old, like just interviews from the early days of magic.
Like one of the things for me as a magic,
historian. There were things I had never seen before. And there's some things I had seen,
but I'd not seen in ages. The other cool thing they did is they did some animation. So when
somebody's telling the story, like Peter has this hat story about people keep coming with the bigger
hat. I've heard him tell the story infinite times. But it's just, they get animated. Like the story
of Richard first telling Peter about magic in the parking garage, that's animated. In fact,
That's the picture that's on the cover, on the poster.
So it's really neat that they'll animate things,
so you can see some stories in which they didn't have raw footage.
Sometimes in other documentaries, they'll like, you know,
have actors play the footage.
I mean, they did an animation thing, which I really like.
Anyway, there's infinite amount of really cool, actual stuff.
And one of the things I enjoy, like, as someone who loves Magic History,
is even though I know a lot of the material, you know,
I know a lot of the information in this,
just hearing it from the source,
Sometimes they filled them to things I didn't know.
I definitely learned some stuff.
I did not know watching this.
But anyway, Richard, the creator of magic.
I know you know who Richard is.
Peter Ackeson.
So Peter was one of the founders of Wizards of the Coast and the original CEO of Magic.
And I, while obviously it's clear why Richard is one of the big, you know,
the creator of the game.
You get why Richard was fundamental to the making of the game.
He made the game.
But Peter was also very fundamental,
and this document spends a lot of time sort of going into that.
That Richard had a cool idea.
Peter recognized the cool idea,
said, we're going to figure out how to make this thing,
figured out how to make it,
figured out how to finance it.
Like the other thing that the documentary does a good job is,
Wizard of the Coast prior to Magic was a tiny company.
It was working out of Peter's basement.
like it was most of the employees were working for stock like it wasn't it was a teeny tiny company
magic is what put wizards on the map um and so just the mere making of it like peter did a you know
a lion sheriff effort to figure out how to get magic made um obviously nothing would happen had
richard not made it right so it's key that richard made the game but peter recognizing and
figuring out how to make it and there's other people involved too um we'll get to fuse them in a second
But the idea of, I mean, Peter owes a lot,
should get a lot of credit for what he had to do to make magic happen.
And there's a lot of talking to people.
I think Peter is probably interviewed more than Richard.
Peter probably is the most interviewed person in this podcast.
So there's a lot of the story about the making of magic.
I mean, Richard tells, like, the literal how magic got made.
But a lot of how the product of magic got made,
which is a very fascinating story, is in this documentary.
Next is Lisa Steven
So Lisa was the very first employee
of Wizards of the Coast
and I believe the first person
hired at Wizards
that had previously worked
at a game company
that wasn't Wizards of the Coast
Lisa was brought in
because she had some expertise
and Lisa ended up also
being very crucial
that a lot
one of the challenges
when Magic was
in its infancy
was trying to convince people
what it was
trying to sell
you know, it's very easy nowadays
to go, oh, this giant
phenomenon. But at the time when magic
didn't exist yet, when you had to sort
of imagine what it was, that was
a challenge. And Lisa tells a great
story in the documentary about how
one of the biggest distributors
they came in with a teeny, teeny, tiny
order. And she knew it would just crush
Peter, because Peter was depending
on them really to order, you know, like
they needed to get enough money to be able to produce
it. And Lisa
just talks about how she had to figure out,
how to convince them
that this is something they should be on the ground floor of.
And it is really fascinating.
I mean, I don't think people,
it is not easy to sell an idea
that's not yet proven itself.
You know, once something proves itself, yes, it's very easy.
So that's a lot of the fun here
of hearing the stories behind the scenes
and the challenges of trying to get it made.
they also talked to Beverly Marshall Sailing
who was the first editor of the company
a very, very early employee of the company
and she talks about how in the early days
she worked mostly for stock
which means she didn't get paid
this was essentially a sort of extra job for her
that she did because she really
cared about what she was doing
but she wasn't seeing any money
and obviously the story ends happy
because she worked for stock
and the stock ended up to be worth quite a bit
but Beverly is somebody I know
like I said she led the editing department
I got to know Beverly personally
she's really sweet and so
it's very fun talking
hearing Beverly talk
she shares the story about how
she had her write Arabian Nights in one night
because no one had thought that they needed
flavor text and she had to put it together
all in one night grabbing from two different
source books you know the 1,001 night
books she had
but anyway and she tells
there's a lot of very early magic
wizard stories that are really fun. Beverly
talks about it. We hear from
Jesper Mirforce. So Yesper was
the very first art director.
He made the logo
the card back.
All the frames. He worked with
Chris Rush to do the man as symbols
to do all the graphic design.
And yesper was one of the original artists
and Yesper is quite a character.
I actually had a chance to work with Yesper.
He worked with the company left and he came back
and he was art director on unglued.
So I actually had a chance to work directly with
Esper. So most of these people, actually, I worked with Richard. I worked with Peter. I worked with Lisa. I worked with Beverly. I worked for Yesper. Schaff. I worked with Scaff Elias. So Scaff was one of the
original playtefters, the creator of the Pro Tour. He was brand manager of Magic for a little while.
A visionary and it's a really smart guy. I've talked about Scaff many times. He's one of the East Coast
playtefters that I mentioned quite often.
So Scaff is in this as well.
He talks a lot about the early days,
and they actually don't interview a lot of the original playtasters.
A few of them, scoffing one of them.
But Scaff spends a bunch of time talking about making the early playtest cards.
And then there's a section when they talk about organized playing.
Scots very involved in that.
So we hear you from Scaf.
Scaff is always a fun person.
He is, in some level, a character larger than life.
And so he's a great person in interview.
And then are the early people, the other one, Dave Howell.
So Dave was more on the production end of things.
I overlap with Dave just a little bit.
But it is interesting to hear somebody talk, like,
one of the things that's hard to sort of wrap your mind around is
what Magic was asking to do no one had done
and just trying to figure, like, there's a great interview,
I forget his name, but the guy who was their original contact with Cardamundi
where that's the original printer magic used.
We now have lots of printers.
It's still Cardamundi, but we now have more printers than one.
And there's a great story where they met him at Origins, I think.
They met him at a convention, and they were trying to walk through what they needed.
And he's like, oh, yeah, yeah, we can do that.
And secretly he's going, I don't know how to do that.
Be like, I'll have to figure out how to do that.
And so there's a lot in the production of making magic that, you know, the act of, I mean, nowadays, we do it all the time.
But back then, like, okay, how do you make a game like magic?
How do you do it?
You know, just figuring out rarities.
Anyway, it was quite a challenge.
And Dave talks a lot about that.
So they interview a lot of artists, including some very early artists.
Some of the artists they interview.
Mark Poole, Liz Danforth, Natta Giancolo, Jeff Menjee's, Winona Nelson, Gerald Frette.
I know there's more.
That's the ones that were listed online.
So they talked to a lot of the artists.
And, like, another thing about magic is magic really did a lot.
of reinvigorating sort of fantasy art.
There just wasn't a lot of places for fantasy art.
Imagine it's become one of the biggest
purveyors of fantasy art.
And so there's a lot of talk about that.
And then there are just infinite Wizards employees.
Now, everybody named Richard, Peter, Lisa Scaff,
Beverly Jesper and Dave,
all were early wizard employees.
Other wizard employees, they talked to, obviously, me.
I'm in quite a bit.
Jess Linzillo, who led the creative team for a while,
Gavin Verhey, who's a designer that most you I assume know.
Elaine Chase was in R&D for a long time, was a brand manager for Magic for a long time.
Mike Turnion in the Pro Tour Hall of Fame was in R&D, now is a producer.
Ken Troop, who runs Magic now.
Jefferson Dunlap, who's been there as many years of AI, who is behind the scenes and does a lot of the technical of printing magic.
Melissa Datorra, pro player, magic.
Now she runs the creative team.
She runs the casual play team.
Aaron Forsyth, my boss, former pro player
and a long-time R&D person.
Charlie Catino, Charlie is one of the original playtifters.
Charlie worked on magic early.
Now he does dual masters and other stuff at Wizards.
Joel Nick is another one of the playtifters.
He was the first sort of head designer
for magic. Joel then
builds me. And
they talk to Joel.
They also talk to a whole bunch of people
that are magic, aren't
employees, but we're connected in
different ways. Like, Reed Duke and other
people that talk about pro-magic.
Brian Kibbler, Olivia
Gowbray Hicks, the professor, Dana
Fisher, Sheldon Menary. They actually
had an opportunity to interview Sheldon.
So, for
those that haven't seen it, let me real quickly run
down sort of the overview.
It's about two hours long.
I would say about the first hour and a half
are mostly the origin story.
The vast majority of this movie
is the origin story of magic.
And I will say, as someone who loves magic history,
there is no way in a two-hour movie
to tell all of magic history.
There is a lot of magic history.
And so they really, really focus on magic's origin.
There's nothing wrong with that
Like I said
I think if I was making a documentary
You know
I might focus on some different aspects
I don't know
I mean I also was
The early days or the one part of magic
That I know of but I wasn't there for
And there's a lot of really
Like there's a lot of very interesting things
About magic along the way
But
And I stress you get two hours
You know
And I don't think they wasted any of their time
I think all the stuff
There's a lot of really fun early stories
that they tell
but it is
I would say
mostly the documentary
is about the 90s
there is just
so an hour and a half
is like the early days of magic
and most of the early days of magic
we're talking
you know 91, 92, 93
maybe 94
a little bit of 95
most of that stuff
maybe goes up through 95
then
they spend
15 20 minutes
maybe talking about organized play, the pro tour.
And that, interestingly, I was involved in that part,
but when they interviewed me,
I had so much to talk about that I didn't get to,
I didn't talk about organized play.
So I'm not even in that section,
even though I was sort of scarce right-hand person at the time.
And so I was very intimately involved
in the creating of the pro tour,
but I didn't actually, I don't talk about it in the video
because they didn't end up asking me about it
because I had so much to say.
and then the last
five to ten minutes
talks about Commander
and like I said
they had a chance to interview
Sheldon which was really nice
they actually
the memorial at the end is to Sheldon
because obviously he died
before the film came out
but anyway
there are so many stories shared
and there's a like I said
a lot of source stuff
okay so let's talk a little bit
about the making of it since I was involved in that
Okay, so, I believe the film started, they started making the film in 2000, either 18 or 19, pre-pandemic.
And the first thing they did is they interviewed, I think they interviewed like Richard and Peter and Lisa and Yesper.
They did a lot of interviewing of the really early people.
I believe that's the first interviews they did.
They came to me during the pandemic.
They had to come to my house.
I think I got interviewed
I'm thinking like
I'm thinking like
2002 is my guess
I had not returned full time
like I was still working at home
so I think it's 2022
anyway they came
we went to my basement
they actually
I have the original Maro
which they normally
is in my library where I work
we took it off and in the basement
in the background
if you see me interviewed
and the background is Maro
they thought that'd be a fun back
so it's a little Easter egg
So they came and interviewed me
And I interviewed many, many hours
I don't remember how many hours
Three, four hours
It was a long interview day
I interviewed for quite a while
They then came back later
And then we had a whole interview
Where I was going through like
Things I had that were kind of fun collectibles
There's a section where I walk through
I have a giant box of like Mirage playtest cards
and I'm in my bedroom downstairs
rather than the main room.
Now, I wore the same thing
so that you all would know
that I was filming on a separate day.
But I think that a lot of the second day
was shot in my bedroom
and the first day was shot
in the main room in the basement
for those who want to look at
and see what's what.
So the interesting thing is
I end up a decent amount in the film
and here's my theory why.
I mean, A, I'm involved in a lot of magic.
But I think the bigger reason I show up so much is I do a lot of interviews.
I do this podcast.
I've spent a lot, a lot of time, like, talking about magic history and condensing down, like, explaining things.
I've gotten very good at explaining things, but I have to do it so much.
So I'm in the film a lot, especially early on, just, oh, what is a trading card game and what is the color pie?
You know, I do a lot of explaining of things just because I have practice explaining things.
And then there's a little bit of, there's a little segment of me, like, showing a picture
and walking through some of the early people.
Like I said, they really, the documentary, with the exception of a little bit on Commander,
because Commander was not in the 90s, the documentary most, like, sort of the, the way they
end the story is sort of Wizards getting bought by Hasbro.
It's sort of like, the way their story is framed really is Peter and, you know, all the other
people made magic, you know, made Wizard of the Coast and that got magic. And then, you know,
the sort of end of the story is they sold it to Hasbro and everybody, you know, who, all the
people who had stock made out really well. And, you know, and so, like Peter tells the story of
the janitor when he worked at Boeing, putting in money, like putting all her life savings into
his company. And then she, you know, she made millions of dollars. And that's kind of the
tail end of the story. So with the little blip of commander, mostly,
It's telling me about magic in the 90s,
with the big kind of ending being,
Wizards being sold in 99 to Hasbro.
So I would say that it mostly is about that.
And like I said, it was, it was,
I had a lot of fun doing it.
I mean, I liked doing documentaries.
I like talking about magic.
Brian and Kelly and Seth were great.
They really made it easy to do.
If anything, there just was, like I said,
I talked for hours and hours and hours
in the intersections that I could have
added value to, I could have talked about
that they didn't even ask me
because we just ran out of time.
The other thing that was really interesting
that I enjoyed about the film,
one of the reasons, I mean, if it's not clear yet
from listening to me talk,
if you haven't yet gotten the idea
that you should go watch this film,
if you haven't already, you should.
The thing that I,
I guess I most like about it,
is that
I know
I've heard these stories,
a lot of these stories.
In fact,
I've heard a lot of these stories
from the people
who tell the story.
And I can share them
with all you on my podcast
I have, I do, you know.
But there's a difference
between me telling the story
and the people who had happened to.
A lot of the fun of most of my stories
is I'm telling the stories
that happened to me.
Those are probably the best stories.
It's not the secondhand stories.
It's the,
you know, hey, I was there and I lived it
and here's what happened. Those are kind of the best stories.
This documentary is full of that.
You know, most of what you're hearing is
the story from the source
of the person that lived
that story. And the reason
that's so much fun is, like, one of the
reasons that I, the
all the interviews are so fun for me
is you just
you just get stuff filled in that you might not
know. Some of which I did know,
but some of which I didn't know. Like, there
definitely were interviews with both Peter and Richard
where they added in little tiny details
that I had not heard.
Even though I might have heard
them tell the story before,
you know, in the telling that I heard,
they just didn't tell that little detail.
And there's a lot of fun things.
Like, one of the things
that the documentary does really well
that I've spent a little bit of time on
but not know as much
that the documentary does,
which is that
magic,
the concept of magic was a cool idea.
And the people,
everybody that mattered got it.
You know, Peter heard the idea in the parking garage and instantly got it.
He understood it.
You know, Richard made up cards and started playing with, and all the playtesters got it.
And they sent the playtests cards to the office.
And everybody at Wizards got it.
Like, everybody at Wizards understood the specialness of what they had.
But just because you understand you have something special does not mean that translate to a product that you can then sell.
And there's a lot of really fun stories about that.
The other thing that the documentary does a great job is there are a lot of things that are a certain way that almost weren't that way.
For example, and once again, I've told the story, but you can hear it firsthand, you know, when they were making Arabian Nights,
Richard was convinced that the back of the Arabian Nights cards should be a different color, that each sort of release of magic should be its own sort of game.
And not that you couldn't mix and match them, you could.
and like opaque sleeves weren't a thing at the time
and Richard was like well
if you draw a card and you know it's from a Raven Knight
you know it's from a Arabian Knight
like he didn't
he didn't even see like
the danger that having different card backs
like he is just sort of like each game
it's its own thing you can mix and match
if you want
and a lot of people spend a lot of time
trying to convince Richard Scaffano
one being one the biggest of no no no
the unified back is fundamental
to what we're doing
And Richard, even though everyone's telling Peter not to do it,
Peter was going to follow what Richard said
because Peter really believed in Richard and Richard's vision.
And it was Richard who, the last minute, literally, the night before,
changes his mind and agrees to go to the unified back.
That almost didn't happen.
And you hear that story from Richard, from Peter, from Scaff,
like that's the amazing thing about the documentary is
that you get to hear a story
some of which you probably will have never heard before
like I said some of which maybe I've told you
but I don't know all of them
even if once again I make a lot of podcasts
maybe you hear the one podcast right
I told the story about that particular thing
and like I said there's just
it's there's so many
small details to the making of magic
to sort of all the different things
that went into magic
that is what that is
the other thing they did
I mentioned this but let me go a little more deeply in this
and that they, one of the things you want in a documentary is
documentaries are very visual, right?
That you are, I mean, it's nice to see talking heads.
It's nice to hear, you know, it's nice to see people talking.
But you also want to get what they're talking about.
And they found all this old footage.
A lot, I mean, once again, I think it came from Lisa Stevens.
There was a lot of interview footage of people I know,
before I knew them, very young, sort of explaining magic early on.
There's a lot of, like, newscast stories, there's promotional videos.
Like, they really dug deep.
There's a lot of really fun, fun things.
And it was, that's the other thing for me is just the reminiscence of looking back.
And, like I said, having lived some of this myself personally lived it, it was really cool.
I, it's interesting.
I shot so much material, and I really did.
know what of mine they were going to, I ended up
a decent amount in the film.
I think after
Richard, Peter, Lisa
Skapp, every yes, per day, the
people that, the early people that did the
brunt of the talking, I probably
show up next as far as just volume
of time.
And like I said, I attribute
that to doing this,
of just being a magic historian
and constantly having to contextualize
what it means.
What else can I tell you about the film?
Um, the, oh, the other thing that's super fun is, like, for example, there's a whole sequence
where Scaff is talking about making playtest cards, where they actually found the playtest
card, you know, where they actually, like, Scaf talks about different body parts that he
photographed and, like, there's a card called heel, which was his heel, and then one of the cards
was his face and, you know, just sort of talking through that.
and then literally seeing the actual cards.
Oh, and the thing they did when they went to people
and had them show off, like, their cool collectibles,
like one of my favorites is Lisa Stevens
had a playtest version of Black Lotus.
I've seen a lot of playtest cards,
but I had never seen the Black Lotus playtest card before.
And Lisa believes that she had the only one, because it was a rare,
in the Wizards playtesting, and she got it and held on to it.
And that was really cool.
Like Mike Turian saved all his collector t-shirts from when he was on the pro tour
and then somebody, I'm not sure of his wife, his wife, Rachel, or maybe his mom,
somebody sewed them into a quilt, which he shows off, which I'd heard about the quilt.
I'd never seen the quilt.
That's a lot of the documentary for me is there are a lot of things that I'd heard about
and then I got to see for the first time, which was very exciting.
and it's I don't know
and the other thing for me also is
that I know all the people
I mean with one or two rare exceptions
a few of the artists I guess I didn't know
but I know the vast majority of people
like there's so many people that I personally
I have relationships with I worked with
I know them
some of which I hadn't seen in a long time
so it was
it was really cool
it was
like I said
you know
So what happened was they shot this film in 2022, and I think 2023.
The plans was it was going to come out, I think, in 2023.
And then obviously it came on 2025.
So I don't even know behind the scenes.
Like, obviously, there's a lot of challenges putting together.
I think, I think the project got a little bit bigger than they originally planned.
I don't think they had planned for it to be two hours.
I think it was two hours because they had so much stuff that they included it all.
And I'm one of the, I did the Kickstarter.
I know there's additional footage for the people that did the Kickstarter that,
I haven't got my DVD yet, but I'm very excited to see the extra footage.
Just because I'm dying to see what they shot that they didn't put in the documentary.
So that is very exciting.
And anyway, obviously, I've not conveyed you in these almost 30 minutes if you've not seen it to go see it.
It was a blast to participate in.
It was a blast to watch.
Now I want them to do the documentary for the, like,
the other interesting thing about watching it is
so they do a thing where they
talk about early magic and then they show like
a picture of
like a, I forget an article
or something like on magic's first billion dollar
year, you know, and
there's a whole documentary of
hey, how did magic go from being
a hundred million dollar year to being
a billion dollar year? That itself is its own
story. So like that's
a fun thing about magic. There's many more stories to tell
like I think this doesn't a great job of telling a lot
of the early stories, but that's not all the stories. But that's not all the
stories of magic.
And, I mean, I don't know if they'll do it on their magic documentary.
Probably not.
But there's many, many fun more stories to tell.
So maybe, maybe what I'll do is maybe I will make my own podcast talking about,
that's a really fun story of how exactly, what were all the innovations magic did.
The documentary talks a little bit about organized play and then Commander.
And those are both two big forces.
But anyway, maybe I will supplement the documentary.
with some of my, with a podcast or two,
of filling in some of the stuff since it.
But anyway, again, if you haven't seen the documentary,
igniting the spark, you can get it wherever you buy your videos and stuff.
I know it's on iTunes and Amazon Prime and such.
I cannot, I cannot wholeheartedly, if you are all a fan of magic history,
of going and watching it.
It was, like I said, a blast to do, a blast to watch,
and really was just an amazing one.
So I do want to say to Brian and Kelly and Seth, good job.
I really liked the documentary, and I hope you all either have enjoyed it or will enjoy it.
But with that said, I know it works.
So we all know what that means that means instead of talking magic, it's time for me to be making magic.
I'll see you all next time.
Bye-bye.
