#1178: The History of Magic Design, Part 2
Episode Date: October 4, 2024This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1176 episodes transcribedThis episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ throu...
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new...
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned...
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set....
In this podcast, I sit down with Annie Sardelis, the lead vision designer, to talk about the early design of Duskmourn: House of Horror. Anni...
In this podcasts, I talk about the history of various Magic card borders and frames.
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me...
In this podcast, I explore why the color are allies with those next to them in the color pie and enemies with those across.
Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behi...
In this podcast, I sit down with Zack Stella, Bloomburrow's Art Director, to talk about the visual look of the set.
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to th...
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the pla...
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
In this podcast, I talk about the various ways we can make the hand matter mechanically.
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.