Magic: The Gathering Drive to Work Podcast - #1337: MagicCon: Las Vegas 2026
Episode Date: May 8, 2026In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026. ...
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I'm pulling on my driveway.
We all know what that means.
It's time for the drive to work.
Okay, so today I just got back from Las Vegas.
So it is time to talk all about MagiCon Las Vegas, 2006.
I will say magicons are always fun.
I always look forward to them.
But this one was a little bit special.
Probably you'll know this by now, but in case you don't.
In 1998, I made a game called Mood Swings.
It took me 28 years to get it made, but it is getting made.
And the event at which it sort of got its giant release was Magicon, Las Vegas.
So I was very, very excited.
So the original plan is we were going to have, we had a big panel planned, we had a talk planned,
and we were doing three, an event every day.
We're players for the very first time.
It was called Secret Letter Redacted.
We didn't even tell you what it was.
That people signed up to come play a game I made
without knowing the game,
even though a lot of people guessed it was Moose Swings.
And so that was an after plan.
It was going to be the big reveal of Moot Swings.
So I get there on Wednesday.
So the show is Friday, Saturday, Sunday,
but there's a lot of stuff we do now
for the Black Lotus group on Thursday.
So for me, it's really four days.
But anyway, I get there on Wednesday, and I learn on Wednesday that the shipment of cards for Mootswings is not arriving, which was, to call a devastating blow, probably me underselling how else that I was.
I was not happy about it.
But, you know, the show must go on.
So we met on Wednesday to figure out, okay, what do we do?
So we did a bunch of things.
One is we refunded everybody, everybody who was playing in the event, but we still had an event.
So here's what we did.
We promised to send everybody mood swings once it comes in.
And then I had a big presentation.
So the way it was supposed to work was that I would walk you through like how to play two-player games.
Then all of you, the people here, your turn to play two-player games.
Now I'll talk about how to play four-player games.
Now all of you play four-player games.
Now I teach you drafting.
Now you all do drafting.
Now I teach you team play.
You all do team play.
So the idea was I would teach them ways to play and then give them time to play.
So what we did instead is, and this was an audible, I did have a moot swing stick on me,
which I had brought what we call first off line.
So when you print something, the printers print a little bit and then send it to you
to make sure that you're happy with it.
Like is this what you want?
because if something's wrong,
you want to stop it as soon as you can
so you don't print everything,
you know, you don't like print it all wrong.
So anyway, we got a little bit first off line in.
I can remember I had to like check the collation and stuff.
But anyway, I use some of those cards
to make the cards for my demo deck that I did for the video
and to make the deck for the panel, which I will get to.
So the idea is I did have a Moonswings deck on me.
So what we do is,
I explained something, and then I would bring volunteers up on stage.
So here's two-player play.
A volunteer comes up, and they play me in a two-player game.
Then I'd play four-player play.
I invited three people, we play a four-player game and such.
And then after that, I did a Q&A where I answered questions all about mood swings.
And then I did a signing.
Also, if you showed up the event, you got a Moot Swings play match, which were very nice.
And you got some magic product.
I think of this mystery booster, I think.
But anyway, we figure that on Wednesday.
When I get to the events, I'll talk a little bit about them.
So, anyway, we get to Thursday.
The very first thing I do on Thursday is I'm in a panel.
So Scaf Elias, Brian Kibler, Michael LeConto and I,
with Brian David Marshall as the moderator,
talked all about the very first pro tour.
It's 30 years since the very first pro tour.
and Scaff and I, Scaff is the creator of the pro tour
and I was sort of his right-hand man working very closely with him.
Michael O'Conto obviously won the very first pro tour.
Brian Kibbler was in the juniors at the very first pro tour.
So we all talked about the event and behind it and making it.
Anyway, it's super fun.
I think it was taped.
Not 100% shirts online, but it might be online.
But it was a lot of fun.
And I didn't see Michael Oconto in ages.
And anyway, so it was, we had a good time.
time.
And then after that,
I did, I, I knew lots
of schmoozing in the Black Lotus room,
signing things and taking pictures and such.
Mostly, I played a lot of mood swings
with people because I was the only one that had mood swings.
So, some of the first people ever to play mood swings
outside the building were in the Black Lotus
room on Thursday.
I think anything else I did on Thursday.
There was,
I guess that's mostly my Thursday.
I was originally supposed to have some tutorial sessions teaching people,
but since we didn't have product, I wasn't able to do that.
Okay, so let's get to the main event.
Friday.
So Friday, I had a packed Friday.
I believe I was scheduled for 12 hours straight on Friday.
I had a very full day.
Okay, so first things first was,
oh, in the morning, for the Black Lotus,
there's something called coffee chat where we go and we talk with people and, you know, sign things,
see pictures and such and such.
I'd done the morning.
And then I had a bunch.
So Moots Wings was premiering.
So I had a lot of press about Moots.
In fact, on Tuesday before the event, we had a giant press conference where we both went through the preview panel that I'm on, which I'll talk about.
and I went through mood swings.
It was like 60 plus reporters.
It was all virtual.
And anyway, and the way it works is you do that,
and it's embargoed, meaning they don't report on it
until the event happened and such.
But anyway, we did that on Tuesday,
and there were a lot of interviews lined up.
So I did a lot of one-on-one interviews from Moot Swings.
Usually I would teach them how to play,
and then we'd walk through like sort of the story of the making of it,
which is...
So, by the way, if you want to hear the history...
There is another podcast where I walk through the history of Mood Swings.
There's an article.
Also, I did a live talk which got taped, so...
Infinite things to hear about if you want to hear about the history of Mood Swings.
I'm talking plenty about it.
But anyway, I did a bunch of interviews,
but then it was time for my first panel.
The Preview Panel.
So the preview panel basically had three parts to it.
Part number one was The Hobbit,
which I was not involved.
Andy Sardellis and Nick, I forget Nick's last name.
Annie Nick were on.
Jimmy Wong was the host,
and so he talked to them all about The Hobbit,
and they showed lots of cards,
and just talked about all about the cool things
we were doing with The Hobbit.
A lot of exciting things.
It was really, it was fun.
A lot of the visuals and the cards and everything.
The second part was on reality fracture.
Well, I let me.
reality fracture.
So, and then Maris was with me, and Maris led the creative for it.
And so we talked all about, the audience didn't know much.
I had teased a lot of exciting things, but we hadn't really talked about.
So on the panel, I talked about how the idea for the panel.
So Maris started by explaining that Jace, Jace has, you know, saved the multiverse multiple
times, but then he got Frexionized, and it really did a number on him.
And he really wanted to figure out a way to sort of, how does he prevent stuff like that from happening?
And anyway, Jace ends up creating a thing called the Echoverse.
He's making his version of the multiverse where things go better, at least as he sees them.
You know, a world in which, you know, horrible things that happen don't happen.
But anyway, so I was talking about when we first were going to make the set.
People have been asking me for a long time about making a what-eastern thing.
if set. And so I was very excited to do a what if set. But so before we have vision design,
before we have exploratory design, we have a thing called Seeds meetings where we sit down
with all the different people and sort of walk through our general sense of what we think it's
going to be. And so I talked about my desire for what if that players really want to do what
if. And when I say what if, what I mean is more of a creative what if, it's not played or chaos
in the creative side of it, not in the color pie.
We're not messing with the color pie.
We learn from player chaos.
So if red chandra becomes blue chandra,
we'll get to in a second,
blue chandra does blue things.
It's in the blue color pie.
Cards follow the color they are in.
They use the tools of the color they are in.
So anyway, I'm pitching this what-if.
And Aaron, Aaron said,
look, I understand how it'll be really cool,
and I really get how in franchise players
will just love it.
He goes, but not every,
Everybody's enfranchised player, and his problem was, so let's say, for example, we have
ICE Chandra.
He's like, well, why do you, if you don't know anything, why is that exciting to you?
Like if you don't know fire Chandra exists, you don't know Chandra is a, you know, normally
she uses fire, her using ice doesn't mean anything.
And he's like, how do we even communicate what if?
Because you open up Ice Chandra, well, okay, I guess this is somebody who makes ice, like,
if you let's you, I mean, a given.
is a very, very popular character, one of the best known magic characters.
But even then, not everybody knows Chandra.
And it wasn't even Chandra.
Maybe we can get away with doing Chandra.
You know, there's a lot of characters that maybe just don't know.
This character's from five years ago, 10 years ago.
Maybe you don't know this character.
Not everybody knows every character.
And so the challenge he gave me an exploratory is how do you communicate what if?
In a single booster pack, how do you communicate what if in a way that is, everybody can
understand?
And so we came up with a really cool idea,
which is, what if every time you open a booster pack,
there's a pair of cards in the booster pack
that show the same character but different.
So the rule was they had to be in different colors
and that it creatively had some oppositeness to them.
So the example we showed off, we actually showed off,
I think it was
Chandra Torture Defiance.
That's a reprint.
Most of them aren't reprints,
but they happen to be a reprint.
And then, I forget the name of the blue one,
but the blue one was a mirror
of torture and defiance.
But the idea is, oh, you know,
Chandra's kind of a hot head that eases fire.
What if she wasn't?
What if life had gone a little bit differently?
What if her father hadn't died?
What if he'd become part of the government,
you know, instead of her being a rebel
against the government, she became part of the government herself,
you know?
And the idea is, oh, Jay says, you know,
Shandra, her being hot-headed,
cause a lot of problems.
What if she wasn't?
What if I made her life better
and that she didn't have to go through
all the things she had to go through?
And so the idea is you open up your butcher pack
and you see normal red Chandra,
but right next to it is blue Chandra.
Now, I'm not gonna really get into it.
We didn't in the panel.
How to do that is a huge challenge.
When it's time to do previews,
I'll walk through that.
It's a really interesting story.
But not today's story.
So anyway, we showed off, we explained the pairs.
We showed off the setting.
So the setting for the story is Hexhaven, which is a mirrored sort of version of Strick's Haven.
When Strick's Haven first appeared, everyone was like, oh, cool, enemy schools.
So where are the ally schools?
I'm like, well, we didn't build ally schools.
We sort of, we used everything up to make the enemy schools.
So when we realized we were doing an alternate version of it, it's like, oh, here's the perfect opportunity.
we can do the ally school.
So each school keeps one of its colors.
See if I can remember off top of my head.
The history school keeps white but adds blue.
The math school keeps blue but adds black.
The language school keeps black but adds red.
The art school keeps red but adds green.
And the science school keeps green but adds white.
And anyway, we talked a little bit about the schools.
I should stress the schools are part of the backdrop.
This isn't a faction set.
We're not doing strict saving two.
We are making a nod to strict saving.
And we did show off the headliner card, which is a card.
It's the Emeritus, the Blue Emeritus, but now done as a black card.
And it's prepared spell, because there are prepared spells.
The one mechanical careover, there are some prepared spells.
We did a spell called ancestral craving.
And it was an ancestral recall, except instead of drawing three cards,
in blue, you're paying three life
and drawing three cards for one manna in black.
And it sort of shows off
the kind of what-if things that we can do.
We also showed off another card,
Sting-Cafter Mage, which is like SnapCafter Mage,
but instead of being blue and having flash,
it's red with haste.
But everything else is the same.
And I remember back in 2012,
I had an answer on my blog
where I talked about how I kind of always wanted
snapcapture major to have been red, not blue.
So we have that chance.
So I really go in deep about how one of the real fun things...
Oh, I should mention the colors are only legendary creatures and or plainswalkers.
Like, Stink Capture Mage exists, but there's no...
Snapcapture Mage isn't anywhere to be seen.
We do a lot of riffs in which it's the what-if riff and not the original.
And the idea for those also was, even if you don't know it's a riff,
the cards are really...
Should be cool and exciting on their own.
So the way I like to say it is, if you're not...
super in franchise, we're making a lot of cool cards you'll enjoy and we'll have the pairs for you.
But if you're not, okay, it's cool.
But if you're a franchise player, everything is something.
Like there's, there's, there's, about as many Easter eggs as any product's ever had.
There's lots of Easter eggs.
Everything is referring to something.
It's really cool.
And there's alternate versions of all sorts of things.
So anyway, we talked about playing our guests.
And then it was time to talk about Marvel superheroes.
So, so I get on stage, Jimmy, it's me and Jimmy.
I was already on stage.
Like, Marys Leaves is just me and Jimmy.
And so I talked about how I did vision design
for Marvel Superheroes.
I led the vision design.
So I said, let's talk about
Marvel Superheroes' vision design.
And then I explained about designing
all the different vision cards.
Some of which we showed art,
some of which we showed the actual card.
There's a card in the main set,
a common that we usually do,
that we like to show love on it,
and this is us showing vision
in the Scarlet Witch.
And then I said there is,
It's a jumpstart packet called Scarlet that center around the, um, around Wanda, the Scarlet Witch.
And there's a card in it that shows both of them together.
It's Vision and Wanda on one card.
It's a creature card with both of them.
Then I showed the vision from the Avengers commander deck.
And he had, so one of his superpowers is that he can change his density so he can go through things.
He can become intangible.
But when he does it, they refer to it as phasing.
So the card in the commander deck has, he can phase out.
And then I showed the, there's a rare card from the main, which is an artifact creature,
and he can shoot a beam from his head, and he can change his density,
and he has a computer mine, so it shows all those different things off.
So anyway, I finished that, and then Jimmy says, oh, well, does anybody else have some thoughts
on vision design?
And then Paul Bettney, who plays the vision in the Marvel Cinematic Universe,
walks out on stage, and then he and Jimmy talk a little bit.
And then I reveal that we have the gauntlet,
and then he comes and puts the minestone,
because the minestone is in the set on the gauntlet,
and then I talk about the minestone,
and then the three of us walk off and we're done.
So behind the scenes, real quick,
so getting Paul Bettney was a huge get.
We were very excited.
Now, the thing is, we don't get to practice with him.
He showed up right before the panel,
goes on and left right after.
But we had sort of walked through we were supposed to do.
So it was a little, normally we practice everything.
So most of the panel's like,
okay, I've done this before.
That one part was like, okay, I don't want to miss this up.
So, anyway, it was super exciting.
And anyway, it was, it was, it was, it was, it was, it was one of the bucket list of just
opportunities of cool things that I've done.
It was super fun.
Okay, right after that panel was a panel for mood swings.
So what we did is Hillary was the host, and then it had me, I had Colby, who did the,
all the graphic design.
He did the frames.
He did the back.
He did the logo.
He did the box.
Along with Ari, Ari Zerilnick who had done,
Colby Nichols,
Ariz Aririlnick who did the art.
He was on my design team.
He did one of the,
he probably playtested me more than anybody else.
And then Cory Bowen,
who was sort of my play designer,
who did all the balancing.
So the five of us were on stage.
We spent about half the time
walking through talking about
how the game got made, and I explained how the game worked.
But then the second half, we actually played some games.
So first, Ari and Colby played each other.
Colby managed to meet Ari, and then we invited some up from the audience to play me.
So I won the first game, but we played a second game, and they beat me in the third game.
So we showed off the game.
It was very fun and gave a chance people to actually, we really wanted them to see the gameplay.
One of the things about Moot Swings is it's a pretty simple game,
so we wanted people to sort of get the idea of what's going on.
Also, when the person was playing me, Corey was advising her, so she had someone to help her play me.
Okay, then after that, it was time for our first mood swings event.
Sorry, sorry, I think I did an interview.
I had a lot of interviews sprinkled through the day.
And then we did the event.
The event was very fun.
There was a few wrinkles we figured out.
The table, for example, position.
So in the team games, two people have.
I decided to stand and play standing,
and we were able to rotate it for the next two
so that they could be sitting and stuff.
And as we went along, we started sort of forming
and figuring out how do we want to do things.
But anyway, it was super fun.
After that, then I did interviews.
I did a bunch more interviews.
I did a lot of playing mood swings.
Oh, also, because of the panels, that event,
actually, I didn't do any more interviews.
That event went until eight or nine.
So that was a long day.
So on Saturday,
Saturday, more schmooze in the Black Lotus Lounge,
more interviews.
I did a lot of interviews on Saturday.
I played a lot with a lot of different reporters.
I was so psyched that almost every reporter's like,
and how can I get this?
They really had fun.
And then on Saturday,
we had another event in the afternoon.
And like I said,
each time we did it,
We figure some more stuff out.
I really, so basically what it was is I had made a slide show walking through.
I first explained, I did a brief history, which was a short version of my story of making it.
Then I did explain two-player play.
Then I explained four-player play.
Then I explained how to draft, or one of the ways to draft.
And then I explained how to do team.
I explained both ways to do, there's two team versions that we have.
Anyway, if you're interested in any of these, when you get your moot's wigs on the back of the,
or you could Google it.
There is a mood swings page.
If you Google Moot Swings Secret Layer, there's a web page for that.
And on the web page, it links you to my introduction article.
It links you to the card gallery.
It can link you to the card FAQ that shows you what all the cards do if you have any questions
about things.
It shows other ways to play.
It shows the extended rules if you want to really dig in deep and see vocabulary and
has anatomy of a card and stuff.
So all that stuff is there if you want to get there.
And a lot of the other ways to play, that stuff is there.
I just sort of walked through the other ways to play.
And then also, the Q&A was really fun.
It's really interesting to see.
It's funny because I did a Q&A every day and some questions showed up every day.
Like, you know, what happens to you make more cards?
Are there enough names?
I'm like, well, I have 500 names so far and, you know, there's ability to make more names.
And at some point I could use what we call adjective technology, which is if I use up all the names,
then I can start making it instead of Fury.
It's wild fury or stuff like that.
I can use adjectives.
Anyway, and they ask a lot about the making of it,
and there's a lot of talk of what else I want to do with it.
The caveat I had to explain is, look, I have more cards.
I've made more cards.
I have lots of ideas, but it all depends upon it being popular enough that people want it.
That if it doesn't sell well, well, that will be the last we do of Moot twins.
But if people buy it and people like it, there's more we can do.
I also explained in that thing, by the way,
which is if it sells great,
if it sells out quickly,
we have plans to make another one.
This is first edition.
It has the first edition stamp on it.
We have plans to make the next edition
provided that it sells well.
Obviously, if none of the people buy it,
then we're not going to do more.
But I will promise everybody
that if this thing sells out,
we're planning to make more.
This is not like, oh, if you missed it,
you're never going to get in mood swings.
If the thing sells really well,
we will make more of that.
The idea is that we're trying to sell a game.
It's a little bit different from other secret layer things.
We're trying to get as many people as possible to want to get the game to get the game.
And that, anyway, it's a little bit different.
Okay, which brings us anything else on Saturday, I'm trying to think.
I think what mostly Saturday was the event and doing a lot of interviews.
Sunday.
Oh, the one other thing I did on Thursday.
I forgot.
I mentioned this on Thursday.
I have a talk that I did Sunday, which I'll get you in a second.
on Thursday, I recorded that talk
so that it could be streamed live.
For the first time, if you weren't able to make it to the event,
we did things streamed
so you could watch live streaming the thing.
So the panels were streamed,
and I recorded my talk
so it can be streamed on Saturday.
So if you guys were watching the streaming,
you might have seen my talk on Saturday.
I then did it on Sunday live.
And so, oh, the other thing, by the way,
that went on real quickly,
the other thing that was eating up a lot of my time.
So the product did not arrive.
But we did have some first offline product at the office.
So I talked to my producer.
She sent all the Air Force to death actually brought it to me
because he traveled later than I did.
And so we had a limited amount, but we were like,
okay, we're going to maximize this.
Some of it went to demoing.
We did a bunch of demoing there.
Like you went to Creator Central.
There were people demoing it every day.
Some of it went to PR because we were doing all the interviews.
and some of it went to influencers.
Because we had so little product,
and one of the challenges is the whole reason
we were printing a whole bunch of product is,
Moot's what we called a word of mouth.
The way you market it is, the game is really good.
It's super fun.
So how do you get people excited?
We'll let people play it ahead of time,
and then they go, oh, this is really fun,
and they share with their friends.
And so because that didn't happen,
because the decks didn't show up,
having made magic for a long time,
I've interacted with a lot of influencers, and so a lot of them are friends, and so I went to them all and I said,
please, please, can you make some mood swings, you know, can you, and all of them are very excited.
And so hopefully in the upcoming weeks, you will see a lot of different people doing moot swings.
But I had to spend some of my time finding them all and getting them decks.
And I had someone named Sam who was helping me.
And anyway, making sure that as many influencers, I mean, as we had decks could get there.
Also, by the way, after I would finish at night,
I would play Moose Swings in the lobby with people at the hotel lobby,
and I would try to get as many people trying to spread the word.
Corey and Ari both had decks,
and so that's another thing they were doing,
is they were demoing the whole, well, anyway,
we were doing everything we can to try to do word of mouth
with a small, small number of decks,
way less than we were supposed to have.
Okay, so on Sunday, I think I did an interview,
Yeah, I didn't interview Sunday morning.
And then it was time for my talk.
So you guys never know, they're always online, and this one will be online.
Normally, I talk about, you know, the 20 greatest mechanics and magic, 20 worst mechanics
of magic.
Here's 20, you know, 30 pictures from 30 years of magic.
Like, things in which I do a lot of number things.
But it's just me talking with some aspect of magic.
And it's just sharing stories and stuff.
I mean, I've been doing this forever.
So I have a lot of stories.
And the joke is I have a lot of slides.
In fact, the longer I work on something,
the more slides I get.
This talk had 816 slides, I believe.
So anyway, this talk was about...
So, I made mood swings in 1998.
It came out in 2026.
That is 28 years.
And so the story really is
me trying to get mood swings made.
And when I say trying,
Aaron Forsyth, who's my boss,
the quote of his that I used all weekend is
he said that persistence is my superpower.
that I do not give up.
And so I really walked through all the different things I tried.
And it was really interesting.
Colby, the one who did the frames and stuff,
actually was in the audience and watched the talk.
And he's really moved after.
He's made me a really nice note about how, like, he knew,
it's one thing to say, oh, I've been trying to make it for 28 years.
It's another thing like, let me document all the different things I tried.
And it is, one of the reasons I wanted to do the talk is,
it is impressive.
I tried a lot of things.
You know, and there's a lot of, it went through a lot.
I mean, anyway, it's a good talk.
It's hard for me to copy place it here.
One of the nice things about the actual on Sunday is,
there's a point of the end where I got pretty emotional.
I mean, like I said, the thing I pointed out is, you know,
there's a lot, even though I never gave up hope, I guess.
There was definitely points in the time.
It's hard to be 20 plus years in and go
and not think a little bit maybe this
won't happen, right?
Not that I ever stopped trying, but
they're definitely, and even when they greenlit,
even when they said, yes, we're making moot swings,
part of me was like, you know, well, you know,
yeah, they're saying they're going to make it,
but maybe something happens and it doesn't get made.
You're like, there still was part of me and said, well,
you know, it wasn't until like, I remember
we got the first off line that I held it in my hands
and I'm like, okay, maybe we're making this product.
I'm physically holding it.
And this weekend, so this weekend was super fun.
The talk went really well.
After my talk, we had the last of the mood swings panels.
And then after that, I had a meeting greet.
Normally I do a bunch of meeting greets.
I did do signings at all of my mood swings things.
So, I mean, those were kind of a meeting greet,
but I only did one general meet and greet outside of the mood swings.
And I did some meeting greets in the Black Lotus room.
But anyway,
It is hard.
This weekend, so my joke was that this MagicCon was itself full of mood swings.
High highs, low lows.
I mean, I will not exaggerate when I found out on Wednesday that the product wasn't going to be there,
it really synced me.
I mean, I was so exciting.
And the big part of it is I wanted to see everybody play.
And I wanted, you know, I wanted to create a little bit of a phenomenon.
everybody talking about mood swings, and that's really hard when you don't, like when you can put
mood swings in people's hands and everyone's playing, anyway, but that might be a low-lose,
but we pivoted so well, the weekend went great. Everybody I demoed with really enjoyed it.
All the reporters really enjoyed it. The panel, the panel went great, all the individual
things, even though we had an audible went great, the talk went amazing. So I really did have a very,
it is my best Magic Con to date.
Now, probably coulds be a little more personal,
although, I mean, all Magicons are personal.
I make a lot of magic.
But this one, in Moot Swings is just a little bit different.
I mean, I love magic to death.
And obviously, this year, I led to a,
I have Marvel superheroes in which I'm a giant,
I'm a giant, giant Marvel fan.
The fact to work on one of my favorite of all-time brands
making magic with it was itself a bucket list.
I'm so excited.
You'll be hearing me talking endlessly about Marvel probably pretty soon.
And reality fracture, like, the way I tried to explain reality fracture is,
it's my job's team to sort of swing for the fences.
And most of the time, they pull back a bit.
Like, right?
Vision wants to do the craziest thing we can do,
and the set design does, like, the little, you know,
the more, the slightly saner version of the crazy idea we have.
And this set is like, no, we swung for the fences,
we're going for the fences.
Like this is, this was a wild, we had, the vision was wild.
And Yan, who did set design, he and his team, they're like, that's what we're doing.
And they full throttle did it.
And it is, it is an amazing set.
So, I mean, like, the funny thing is, in any year, you know, Marvel Superheroes easily would have been my favorite set of any year.
Reality fracture would have been my favorite set of any year.
And neither of those is my favorite thing of the year because the set I've been trying to make for 28 years finally got made.
So this is a high.
I got to talk about Marvel with Paul Bettney
and I got to talk about reality fractures
for first time and I got to do infinite mood swing
so this was
quite, quite
the Magicon.
If you
they taped the
Moot Swings panel, I don't know whether that's going up or not.
It might, I don't know. I do know my talk will go up.
I'm not sure. I recorded two versions.
I kind of hope they do the version that was in the room
on Sunday.
both of went well, but I like that one slightly better.
But anyway, so that will be up online.
I don't know it's up yet, but it will be up online.
So anyway, I will say I've never been more exhausted at any magic...
And I'm normally exhausted at Magic Ons.
I'm normally tired.
I was...
I remember Friday, I think I came, I had dinner with some friends, and then I, like,
literally go, I have to go to bed.
I'm going to fall over.
They were joking that, like, I was a zombie at dinner, and so...
I had an amazing time as, I mean, Magic-Conns are always amazing.
If you've never been to a Magic-Con, they keep getting bigger.
Oh, my God, it is, it is, it's hard to wrap around how amazing Magic-Con has become and how fun they are.
So if you've never been to a Magic-Con, I hardly urge you to try one.
This one was an emotional high, like something I will always remember.
I mean, this was a true high point.
So anyway, that is MagicCon 26.
It was quite the event.
And anyway, I hope you guys enjoyed my story, but I'm at work.
So we all know what that means.
That means instead of talking magic, it's time for me to be making magic.
So I'll see you all next time.
Bye-bye.
