Magic: The Gathering Drive to Work Podcast - #799: Planar Chaos Colorshifted Cards, Part 2

Episode Date: January 15, 2021

This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk... about which ones were us testing changes for the future.

Transcript
Discussion (0)
Starting point is 00:00:00 I'm not pulling out of the driveway. We all know what that means. It's time for another drive to work. Coronavirus edition. Okay, so last time I started talking about all the color-shifted cards from Planar Chaos. I'm going through all of them. So there are 45 in total. Last time I did 18. This time I'm going to do 27. And I'm going to go through all of them and talk about sort of how we shifted them and talk a little bit about how we shifted the color pie in Planar Chaos and how we were experimenting with maybe where we could shift things. Okay, so we're going to start with Bog Serpent. Five and a black for a 5-5. It's a serpent. Bog Serpent can't attack unless defending player controls a swamp.
Starting point is 00:00:40 When you control no swamp, sacrifice Bog Serpent. Okay, so this was the card Sea Serpent from Alpha. It's a blue card in Alpha. We changed the word island to swamp, but other than that, the card's identical. So I think we were just playing around with the idea of... In Alpha, we had done what we call Island Home, which were creatures that lived in the water,
Starting point is 00:01:04 and the idea is, well, I can't attack unless you have an island, and I can't be around unless I have an island. We've since moved away from Island Home. We don't do Island Home anymore. But the idea, the thought was, you know, maybe it'd be fun to do, just change it up a little bit and do a Swamp Home card. Okay, next, Damnation.
Starting point is 00:01:21 Two black blacks, sorcery. Destroy all creatures. They can't be regenerated. This was probably the most popular card from the set. So Damnation is Wrath of God from Alpha, but Wrath of God was white. This is black. And the idea is, well, white's good at killing creatures. You know who else is good at killing creatures?
Starting point is 00:01:38 Black is good at killing creatures. And so, normally, white is the number one card of mass creature kill, but black is king of killing things. So, it is something black can do. The cute story about this card is, the way we introduced the set, the way we did the first day of previews on the site, is you came to the site, and just a giant wrath of card came up,
Starting point is 00:01:59 and the card turned into damnation. And that was just how you were introduced to the color-shiftedness of Plan of Chaos. Okay, next. Dune Rider Outlaw. Black, black. Protection from green. At end of turn, if Dune Rider Outlaw deals damage to an opponent this turn,
Starting point is 00:02:15 put a plus one, plus one counter on it. So Dune Rider Outlaw is Whirling Dervish from Legends, I believe. Is it from Legends, is that right? Yes, it is from Legends. So Whirling Dervish was a green card, and it said protection from black. So the only
Starting point is 00:02:38 thing this card did is it mirrored it. So this card is just like it. The reason we did it is the slith ability is something that getting plus one Pokemon when you damage the opponent is something we've done in multiple colors. We said, you know,
Starting point is 00:02:52 there's a little bit of like, I hurt you and get power from hurting you that felt black to us. So we shifted that from green into black. Okay, next. Core Dirge. Two and a black. Instant.
Starting point is 00:03:03 All damage that we dealt this turn to target creature you control by a source of your choice is dealt to another creature instead. So Core Dirge is Core Chant, which I think is from... It's from...
Starting point is 00:03:16 It's from Tempest Block. But where is it from specifically? It's from... Oh, it's from Stronghold. Or no, it's from Exodus. It's from, oh, it's from Stronghold. Or no, it's from Exodus. It's from Exodus. So the reason I knew, so the core was one of,
Starting point is 00:03:31 so when Volrath made the Plane of Wrath, or with help from the Phyrexians, they pulled in creatures from other planes to populate it. One of the creatures they pulled were the core, which we now know are from Zendikar, and that's when we first met the core. Anyway, Corechant is a damage redirection spell, but the idea in this set core. Anyway, Core Chant is a damage redirection spell. But the idea in this set is, well, if we're going to change redirection,
Starting point is 00:03:50 what if it was a black thing? What if you went to hurt me, but you hurt yourself instead, right? Like, you could flavor that as a black thing. And so we moved it into black. Okay, next, Melancholy. Two and a black for an aura, as enchantment. Enchant creature. When Melancholy comes into and a black for an aura as enchantment.
Starting point is 00:04:08 Enchant creature. When melancholy comes into play, tap enchanted creature. Enchanted creature doesn't untap during its control is untap step. At the beginning of your upkeep, sacrifice melancholy unless you pay black. So melancholy was thirst. So thirst is a blue card. First seen in Mirage. And so Thirst is... So blue does locking down. And the idea is it taps a creature and it locks it down.
Starting point is 00:04:33 Back in the day, we used to make you pay to continue to lock it down. Kind of like, you know, stasis and cube of upkeep. There's a lot of stuff in blue that kind of... You had to pay to keep it. But nowadays, we just let you tap it. And we don't make you pay to untap it. But anyway, in this version, we shifted the locking things down from a blue thing into a black thing flavored as depression. The idea is, the reason you don't untap is, you just don't feel like it. You just, you know, that black uses sadness in different ways, and the idea of
Starting point is 00:05:05 making you so sad that you just don't want to do anything. We thought that was an interesting flavor. Okay, yeah. Next. Null Perfusion. Four black, black enchantment. Skip your draw step. Whenever you would play a card, draw a card. Your maximum hand size is two.
Starting point is 00:05:22 So, uh, Null Perfusion is Recycle, a green card from Tempest. It was always weird. This was a weird card in green. The idea of limiting what you can draw, but then giving you extra cards really felt kind of like a deal with the devil. So we moved it into black, the color that made more sense for that to be. Okay, next.
Starting point is 00:05:43 Rothy Trapper. One and a black. One, two. Creature, human, rebel, rogue. Okay, next. Rothy Trapper. One and a black. One, two. Creature, human, rebel, rogue. Black and tap. Tap, target creature. So, Rothy Trapper is Benelish Trapper. Benelish Trapper is from...
Starting point is 00:05:56 I want to say... What's Benelish Trapper from? Let's see. It's from... Invasion. So, first show's from Invasion. So first show up Invasion. So in this set tapping things we made black the king of tapping. So not untapping and tapping
Starting point is 00:06:14 things we put into black. And so like the idea of the black is using disease it would weaken you to cripple you and then it would either weaken you or use depression or different things to keep you from wanting to untap.
Starting point is 00:06:30 Okay, next. Shrouded Lore. Sorcery. Target opponent chooses a card in your graveyard. You may pay black. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last card into your hand. So Shrouded Lore. Then put the last card into your hand. So Shrouded
Starting point is 00:06:46 Lore is Forgotten Lore. So Forgotten Lore is from is from Ice Age. It's kind of a weird card. I mean, it made sense in green in that green and black are the two
Starting point is 00:07:11 gray bear colors so I guess this is more it's not that we were moving it black and green were gray bear colors we just moved it from green to black since that's the other gray bear color so this is more of one of us experimenting with existing color pie not really doing new color pie okay next up vampiric link of us experimenting with existing color pie, not really doing new color pie.
Starting point is 00:07:27 Okay, next up, Vampiric Link. Vampiric Link, Enchant Aura, Enchant Creature. Whatever Enchant Creature deals damage, you gain that much life. Okay, so Vampiric Link is Spirit Link from... Spirit Link was from Legends in white. It was a white card in Legends. So this is another one where we get... Legends in white. It was a white card in Legends. So, this is another one where we get Spirit Link was
Starting point is 00:07:49 the inspiration for, well, I don't know if that's the right word. There was a black card in Arabian Nights that did what Lifelink does. But then in Legends, two sets later, there was a white aura that granted something like, it's not exactly
Starting point is 00:08:06 lifelink because if you put it on your opponent's creatures you still gain the life but anyway the popularity of lifelink I'm sorry, of spirit link really is what got us to eventually make lifelink I mean, I admit I meant black headed first
Starting point is 00:08:21 but when we put it in, when we keyworded it, we decided to make it a black and white thing. That's the two colors that had done it. In black, it's more of a draining thing. In white, it's more of a life, you know, black is more like, I'm draining life out of you. In white, it's more like, I'm gaining life
Starting point is 00:08:40 for the joy of doing good work and stuff. And anyway, this card, the ability could make sense in white or black. So this is a good example where we took a famous card that people liked in white and just put it into black. Okay, we move on to red. Okay, first up is Blood Knight, red, red.
Starting point is 00:08:59 Creature, human knight, first strike protection from white. Two, two. So Blood Knight is Black Knight. From Alpha. Black Knight is the black card, obviously. So Black Knight, it actually has the exact same text. I mean, this card's red
Starting point is 00:09:16 and costs red, red, red, and black, black, but it also is first strike and also has protection from white, because it too is the enemy of white. So one of the cool things is black really isn't a first-rate color. I mean, it's like tertiary and first-rate, but or secondary, I don't know. We put it on knights
Starting point is 00:09:31 occasionally. So white and red are primary, black secondary, I guess you would say. But red is primary. So like, oh, what if we took this idea of a knight and put it in red? The flavor of a knight, obviously we've done knights in red and stuff like Eldraine, but the flavor of a knight's more black and white. But like, well, we can make a red
Starting point is 00:09:48 flavored knight. And if we did that, this card could make perfect sense in red. Also, red tends to do a little more weenie creatures and tends to, like, it's more the first strike color. Red gets protection from its enemy color. So, anyway, the whole package sort of worked. Okay, next
Starting point is 00:10:04 is Brute Force. Instant target creature gets plus three, plus three until end of turn. Well, anyway, the whole package sort of worked. Okay, next is Brute Force. Instant. Target creature gets plus three, plus three until end of turn. Well, Brute Force is Giant Growth from Alpha. So, Giant Growth is a green card. In this world, we shifted
Starting point is 00:10:18 Giant Growth effects and pumping into red. The reason this card is red is this was what red did this. We're like, yeah, well, red's all about impulsivity and short-term, and we want to make it strong, but just temporarily. So we played with like, oh, that could make some sense in red. Next, Molten Firebird.
Starting point is 00:10:36 So, four and a red for a Phoenix, 2-2, flying. When Molten Firebird is put into a graveyard from play, return to play under its owner's control at end of turn and skip your next draw step. Four in red, remove Molten Firebird from the game.
Starting point is 00:10:51 So Molten Firebird is Ivory Gargoyle. So Ivory Gargoyle is from Legends. Is that right from Legends? Alliances. Alliances, sorry. It's from Alliances.
Starting point is 00:11:10 It's a little weird. White, for a little while, played around with this, like, skipping draw step stuff, but it was always kind of a little bit weird for White. The idea, though, of a... So, it comes back from the graveyard, right?
Starting point is 00:11:23 And so the flavor of the lights is, well, red, specifically, has a creature type that comes back from the graveyard, which a phoenix. So, it comes back from the graveyard, right? And so the flavor we liked was, well, red specifically has a creature type that comes back from the graveyard, which is phoenixes. And it flies, but it's a small flyer. So it just made a lot of sense as a phoenix. So we shifted it over to red and then made it a phoenix. We thought that was cool. Okay, next. Prodigal Pyromancer. Two and a red for a 1-1
Starting point is 00:11:39 human wizard. Tap Prodigal Pyromancer. Deals one damage to target creature or player. So this is prodigal sorcerer from alpha. It's a blue card in alpha. Well, tapping do damage really isn't blue. Early magic
Starting point is 00:11:56 did a little bit of tiny blue direct damage, but we've since completely moved it out of blue. And so this is a perfect example of this card should just be a red card. We made it a red card. And now with that, we made a red card and then we printed another set.
Starting point is 00:12:10 So this was us saying it's not blue, it should be red. We'll just do it here because it fits the theme, but then we can just use it. So we made it red on purpose, knowing that we would instantly be able to use it. And then we started putting in core sets. So Protocol Power Manager still shows up in core sets from time to time.
Starting point is 00:12:26 Not at common anymore, but just because we've moved those kind of effects up to uncommon. Okay, next! Pyrohemia! So, Pyrohemia is two red red in enchantment. At end of turn, if no creatures are in play, sacrifice Pyrohemia.
Starting point is 00:12:41 Red. Pyrohemia deals one damage to each creature and each player. So, Pyrohemia. Red. Pyrohemia deals one damage to each creature and each player. Um, so Pyrohemia is better known as Pestilence. Um, so Pestilence is a classic old magic card. Um,
Starting point is 00:12:56 that first showed up in Alpha. Um, I think the idea here was I mean, it made some sense in black, the idea is it's disease, but red also is king of direct damage. Well, what if we put it in red? This actually was
Starting point is 00:13:11 a pretty cool card in red. I think we made it uncommon. For some reason, Pestilence was really common, and then we reprinted an Ursa Saiga as common for some reason, which was crazy. So we did this one uncommon. And the flavor is, instead of playing with disease, you're playing with fire. You're burning people, which makes sense in red.
Starting point is 00:13:34 Okay, next, Reckless Worm. So, Reckless Worm is, uh, three red red. Uh, for four four, it's a worm. It's got trample, and it's got madness two and a red. So So madness, if you don't know, is if you discard this card, you may pay it for its madness cost instead of putting it into your graveyard. So reckless worm is arrogant worm from Odyssey.
Starting point is 00:13:57 This is all... Yeah, it's just color shifted. Arrogant worm is a worm. It's a state of worm. We don't normally, by the way, do worms in red. We do dragons in red all the time.
Starting point is 00:14:08 But we don't tend to do worms. Worms are usually a green thing. We color shifted here. But, I think the idea here is, well,
Starting point is 00:14:16 you know, maybe this, maybe the alternate color, like, we did do a little bit of color shifting of creative. So,
Starting point is 00:14:21 maybe worms, you know, worms are big and, dragons are a red thing. Well, maybe worms could be a red thing. Well, maybe worms can be a red thing.
Starting point is 00:14:27 Once again, notice madnesses here. Time of Spiral Block was very willy-nilly in just using whatever old mechanic we wanted. If you enjoy stuff like that, Modern Horizons is us kind of recapturing this flavor of, it's a supplemental
Starting point is 00:14:43 set that's more for advanced players. Look, we're just going to do a lot of mechanics, and if you're intimidated by lots of mechanics, okay, not the set for you, and, you know, but there's, there's an audience that really, really enjoys that, and so we now do that in Modern Horizons. We once did it in a core set, and it's kind of crazy that we did. Thinking back, it is kind of crazy. Okay, next, Shivan thinking back. It is kind of crazy. Okay, next. Shivan Wumpus. Shivan Wumpus is three and a red for six, six, beast. It's got trample.
Starting point is 00:15:10 When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. Okay, so Shivan Wumpus is our Gothian Wumpus. I think Urza's Saga.
Starting point is 00:15:27 Our Gothian... Is that right? Argothian... I'm sorry. Let me go back here. Shivan wumpus... Oh, it's argothian worm. It's argothian worm. So,
Starting point is 00:15:43 I don't know why it wasn't a worm. We did a red worm. Maybe we'd just done a red worm. Reckless worm's a worm, so I'm not sure what. We made it a beast and not a worm. And, um, was that right? Wait, wait, wait, wait, wait. Oh, I see. Okay, so, sorry. A Gothian worm said,
Starting point is 00:16:03 when a Gothian worm comes into play, or enters the battlefield, any player may sacrifice a land, and if you do, put Argothian Worm on top of the owner's library. And this card says... No, no, it's the same. It's the same card. Okay, so, Shivan Wampus is just Argothian Worm from
Starting point is 00:16:20 Ursa Saga. I don't think much... The creature type changed, but other than that, nothing changed about it. Okay, next. Simian Spirit Guide. Two and a red for a 2-2 ape spirit.
Starting point is 00:16:33 Remove Simian Spirit Guide in your... Remove Spirit Guide in your hand from the game. See, exile. This is back when... Before exile was a term. Add red to your mana pool.
Starting point is 00:16:45 So this is Elvish Spirit Guide, which is from, I think, Alliances, I believe. I believe that's right. So this is, it's funny, I get asked about this all the time. Yeah, it was from Alliances. Because this allows you to get mana.
Starting point is 00:17:06 So the idea was green is the color of mana, but usually slower mana, where red is permanent mana, and red is temporary mana. We're like, well, red is temporary mana, and that's more of a red thing than it was a green thing. And now given, back when alliances came out,
Starting point is 00:17:21 our color pie was still being formed to a certain extent. But we said, oh, really, that card really should have been a red card, not a green card. But now that we made a green version and a red version, I have people ask me all the time, when's the black version? When's the white version? When's the blue version? This is not a cycle. We have no plan on making those. Red, green was the color at the time it was made that did that. Red is the color at the time it was made that did that. Red is the color at the time it was made that did that. Unless we change what color does that,
Starting point is 00:17:47 it is not going to change from, I would not expect it. And these cards are both kind of problematic in that they let you get manufactured and they should. Okay, next, Skirk Shaman. One red red for a 2-2 Goblin Shaman. Skirk Shaman can't be blocked except by artifact creatures and or red creatures.
Starting point is 00:18:10 So Skirk Shaman is Severed Legion, a black card. Let's see, Severed Legion. Some of these cards we color shifted were super famous, and some less so. So this is from Onslaught. Oh, so it's just a 2-2 creature with fear.
Starting point is 00:18:25 Oh, so what we were trying to demonstrate here is that fear was a red ability, not a black ability. Note that we changed it from arctic creatures and black creatures to arctic creatures and red creatures. It's interesting to note that at some point we shifted fear into intimidate, which essentially did the same thing, meaning red can now get Intimidate, and red got Intimidate, it could do exactly this.
Starting point is 00:18:47 So this was tipping our head, sort of Intimidate coming, I guess. It's funny, it doesn't have Fear on it, so that means that Fear had gone away, but it doesn't have Intimidate on it, so that means Intimidate hadn't come yet. So this was in between the Fear and Intimidate, so it's interesting.
Starting point is 00:19:04 Okay, now let's interesting. Okay. Now let's move to green. So our final nine color shifted cards. Okay. So first up is Essence Warden. So Essence Warden is green. It's a 1-1 Elf Shaman. Whenever another creature comes into
Starting point is 00:19:19 play, you gain one life. So Essence Warden is Soul Warden. So Soul Warden's a white card. And it's from where is it from? It is from
Starting point is 00:19:36 where is it from? Let's see. Oh, it's from Stronghold. From Tempest Block. So the idea here is it's not that white can't do this, white can do. It just was a good card that people liked playing with. And like, green cares about creatures. Green is life gain. So this is just an example. Like, one of the things we did when we were
Starting point is 00:19:53 trying to make the color shift of cards was just find old magic cards that made sense in the set that we could with changing color words and basic land types, make the color shift that we were doing. And so, anyway, this felt like fun.
Starting point is 00:20:11 Okay, next up. Fa-Adiasir. So this is a human shaman. One, one human shaman for one and a green. Tap, draw a card and reveal it. If it isn't a land, discard it. So this card is Sinbad from Arabian Nights. So Sinbad's flavor was Richard Garfield was making a top-down Sinbad.
Starting point is 00:20:37 He was a sailor from the Arabian Nights. And so the idea is, oh, he sails off and finds new lands. So how do we represent a man who sails off and finds new lands? Well, what if he can draw you lands off the top of your library? The problem was, that wasn't really a blue idea. I mean, blue does draw cards, but the specific land focus, blue is probably fourth or fifth in caring about lands.
Starting point is 00:21:00 I mean, green is obviously number one. But blue doesn't really care about lands too much. It can change them from one to another basic land type, I guess, but there's not a lot of interactions with lands that blue does. So anyway, this felt like a natural evolution of, oh, well, who would it care about? So this is definitely
Starting point is 00:21:17 in the camp of cards going in the color they should be, not us into the alternate color pie. Okay, next, Green's Anthem. Or, sorry, Gaea's Anthem. One green green enchantment. Creatures you control get plus one, plus one. So, uh,
Starting point is 00:21:33 this is Glorious Anthem, which is a white card, obviously. So, Glorious Anthem first showed up in... what's that? So, Crusade first showed up in Alpha What's that? So, Crusade first showed up in Alpha. And Crusade was all white creatures get plus one, plus one.
Starting point is 00:21:52 So then we decided we wanted to pump it. Instead of pumping all white creatures... So, in a mono-white deck, it pumped your whole team, although it also pumped any white creatures your opponent had.
Starting point is 00:22:04 So we decided to make one that instead of pumping... It it pumped your whole team, although it also pumped any white creatures your opponent had. So we decided to make one that instead of pumping... It only pumped your creatures, and it pumped all your creatures, rather than just white creatures. And instead of white-white, it costs one white-white. So anyway, Glossy Anthem has been a pretty popular card.
Starting point is 00:22:19 Green also... Green does power pumping as well. And I think in this set we said, well, what if playing into green sort of, you know, web nature, that instead of white being the team pumping, green did team pumping, so we moved into green. Okay, next. Groundbreaker. So Groundbreaker costs green, green, green. It's a 6-1, trample haste.
Starting point is 00:22:42 At end of turn, sacrifice Groundbreaker. So Groundbreaker is ball lightning, a red card from, I think, the dark. Is it from the dark? I think it's from the dark. It is from the dark. So ball lightning is a pretty popular card. We do a lot of ball lightning variants.
Starting point is 00:23:03 It's a fun card to do. So we're trying to figure out, okay, well, who would have it? And we're like, well, I think what we did in this world is we gave haste to green. Green did not have haste normally. It's funny, it now has haste.
Starting point is 00:23:17 But at the time, green didn't have haste. So we gave haste to green. I mean, there was cards like Concordant Crossbones and Early Magic that had it. But we had shifted away from haste being green to haste being red. I mean, there was cards like Concordant Crossbones and Early Magic that had it, but we had shifted away from haste being green to haste being red. And we're like, well, if we're going to redo the color pie, you know, green having speedy little creatures made sense.
Starting point is 00:23:34 Obviously, down the road, we would haste would first it was tertiary, then it was secondary. Not secondary and green, so it is something you see in green from time to time. And so the idea of a creature that you attack that's a big 6-1, anyway,
Starting point is 00:23:49 we're like, oh, this is kind of a fun card. What if we put this in green? It plays up that haste is green in this altered color pie. The other thing about this card is I remember that they assigned the card to somebody, and something happened, and they couldn't get the art and so Matt Cavada,
Starting point is 00:24:06 like at the last minute was asked, I believe, to do this card and, I mean, he spent the proper time. It's a good art, but I mean, he was, it was late. Normally we give artists, you know, seven weeks to draw something. It was like late in the process that they went to Matt and they go, please, please, please. The art director said, please, can you draw us this?
Starting point is 00:24:22 And so Matt did. Okay, next. Harmonize. Oh, the art director said, please, can you draw us this? And so Matt did. Okay, next. Harmonize. Oh, the biggest problem child. Two green, green sorcery. Draw three cards. So Harmonize is obviously Concentrate. Concentrate is a blue card.
Starting point is 00:24:39 What's that? What's Concentrate in? Concentrate was originally in Odyssey, it looks like. So anyway, it's just a blue draw spell. So we decided in this alternate color pie, what if card drawing represented growth rather than represented knowledge?
Starting point is 00:24:57 So we made a variant of a card drawing spell that people played. The problem this has come into is that green really isn't supposed to draw cards unless it's tied to creatures or sometimes land. But it's not supposed to just draw cards without any restriction.
Starting point is 00:25:11 But, because this is so efficient, this has just become a staple. Like, it's a staple in Commander. And the funny thing is that green's not really supposed to do this, but we made a card once because I decided it'd be fun to mess with the color pie, and now it's easier to draw cards in Commander. There are other ways to draw cards, obviously, in green.
Starting point is 00:25:27 Green is tied with black in second-meat card drawing, but it's not... It's supposed to be tied to creature, so Harmonize really isn't supposed to be where you're... The fact that so many people play it says to me, oh, well, they don't want to jump through that hoop because they would just jump through the hoop if they could. Okay, next.
Starting point is 00:25:44 Healing Leaves. Green instant, choose one. Target player gains three life or prevent the next three damage that will be dealt to target creature or player this turn. So Healing Leaves is Healing Salve from Alpha. So in Alpha there were the five boons.
Starting point is 00:25:59 White had Healing Salve. Blue had Ancestral Recall. So white is gain three life or prevent 3 damage. Blue is Inceptional Recall, which is draw 3 cards. Black was Dark Ritual, get 3 black mana. Red was Lightning Bolt, do 3 damage. And Green was Giant Growth, gain plus 3, plus 3. White lost out on that.
Starting point is 00:26:17 And Inceptional Recall and Lightning Bolt and Dark Ritual we don't do anymore for power level reasons and some color pie reasons. Giant Growth we still do, although Giant Growth is strong in Seed Tournament play. Healing Salve... not so good. I don't know why we did
Starting point is 00:26:32 it here. I mean, I think we thought it was cute that um... oh, I see. We had moved Damage Prevention into green. Damage Redirection we put into red, into black, but we moved Damage Prevention in green. So I think we were trying to show that hey, green does Damage Prevention. That was an iconic Damage Prevention spell.
Starting point is 00:26:48 I guess that's why we did that. Okay, next up, Hedge Troll. Two and a green for 2-2. Troll Cleric. Hedge Troll gets plus one, plus one as long as you control planes. White Regenerate. Hedge Troll. Okay, so Hedge Troll is Sedge Troll from
Starting point is 00:27:03 Alpha. Sedge Troll was a red card that had a black activation and required you to control a swamp. So, once again, we were allowed to change color words and basic land types to the appropriate color. In this case, it was an... Oh, I see. In that case, it was... No, it was an ally, and this is
Starting point is 00:27:20 still an ally. Once again, note that regeneration, we moved into white. That's not a green thing anymore. It's now a white thing. So you have to go to white to regenerate on the green card that normally would get regeneration. So this was a weird card. But also it becomes a 3-3 if you have planes.
Starting point is 00:27:36 Here's another thing that's funny. Back in the day, a 3-3 for three mana was like, oh, that's really strong. Nowadays, especially in green, not so much. So I don't know. Looking back from my designer's eye. I was like, oh, that's really strong. Nowadays, especially in green, not so much. So, I don't know. Looking back from my designer's eye, I'm like, okay, this card is not the greatest of designs. Okay,
Starting point is 00:27:53 next, Keen Sense. Keen Sense costs one green mana. It's an enchantment, an aura, enchant creature. Whenever enchanted creature deals damage to an opponent, you may draw a card. So, Keen Sense is Curiosity. What set is Curiosity? Curiosity was in...
Starting point is 00:28:13 I'm pretty sure I made this card in Exodus. Is that right? No, no, it was in... No, in Exodus, in Exodus. I did make Curiosity. I made Curiosity. I named Curiosity. But anyway, both blue and green
Starting point is 00:28:27 have the Curiosity ability, which is, it goes on creatures and says when it deals damage, you get to draw a card. And I think Curiosity was kind of a popular card. People like Curiosity. So like, okay, green can do it also. Why don't we just make it in green? One of the things to note that's funny is, in Curiosity, in the original card in Exodus, it shows an injured Mirri following a corrupt Krovac that's about to betray them. And in Planar Chaos, the flavor text of this is, Krovac sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled. So a little thing that's going on here is
Starting point is 00:29:09 we did some alternate reality. We took some legends and did them in different colors. So we did some what-if stuff. The set has a lot of alternate reality, right? So we did some what-if. So in this version, Mirri, instead of Krovac becoming cursed,
Starting point is 00:29:24 Mirri becomes cursed. So we show C, Mirri, instead of Crovak's becoming cursed, Mirri becomes cursed. So we show Cursed Mirri as a black card, and we show Not Cursed Crovak as a white card. And the idea is, in this version, it's Mirri that suffers the fate of the cursing. So we were doing a little what if. And this card
Starting point is 00:29:39 used this sense as a... We were mirroring the... Curiosity showed a certain moment in the original story, so we showed a different moment with the same characters in this. Okay, finally, we have Seal of Primordium,
Starting point is 00:29:57 one and a green enchantment. Sacrifice Seal of Primordium, destroy target artifact or enchantment. So Seal of Primordium is... where is it So Seal of Prioritium is... Where is it? Seal of Cleansing.
Starting point is 00:30:09 So what's that had Seal of Cleansing? So this was, we did a bunch of auras, seals. What's that? So Seal of Cleansing is from Nemesis. Is that right? Did it first show up in Nemesis? Yeah, it's from Nemesis. Is that right? Did it first show up in Nemesis? Yeah, it's from Nemesis. So Nemesis had these seals
Starting point is 00:30:29 where we did spells that you cast as an enchantment and then you could sacrifice to do it. So that is, you put it on play. We have to be careful with seals because they take away surprise and things that naturally you want to surprise in your hand,
Starting point is 00:30:44 like destruction. We don't do too much of anymore. But anyway, in between us making that, we had shifted disenchant into naturalize because we decided that we wanted green to be better at artifact destruction because green-hanging artifacts was kind of core to its identity. So this card was just saying, oh, people like seal cleansing, let's just give them the correctly color-shifted card now
Starting point is 00:31:06 that naturalize... Well, not... White can still destroy artifacts or enchantments, so it's not like... White can still do disenchant. But anyway, green can also do that, so we shifted a color that also could do that. Anyway, guys,
Starting point is 00:31:19 that is, into podcast, all 45 color-shifted cards from Planet of Chaos. So I hope you guys enjoyed that. I hope this was fun. And whoever, I wish I had written down who recommended this on my blog, but this is for you, blog persons I forgot to write down the name of.
Starting point is 00:31:38 Anyway, guys, if you have requests, by the way, I love getting requests for articles, for podcasts, for anything. Anything I produce, really. So if you have ideas for other podcasts you want to hear, other articles you want to see, I make more podcasts
Starting point is 00:31:54 than I write articles, so it's a little easier to do podcasts. But anyway, if you have any idea and things you want to see, I love to hear ideas. So this was an idea that I thought sounded fun, so I did it. So I hope you guys enjoyed it. But I see I'm at my desk. So this was an idea that I thought sounded fun. So I did it. So I hope you guys enjoyed it. But I see I'm at my desk. So we all know what that means.
Starting point is 00:32:08 It means it's the end of my drive to work. Instead of talking magic, it's time for me to be making magic. I'll see you guys next time. Bye-bye.

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