Magic: The Gathering Drive to Work Podcast - #821: Kaladesh with Shawn Main
Episode Date: April 2, 2021I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh. ...
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                                         I'm not pulling out of my driveway. We all know what that means. It's time for the Drive to Work Coronavirus Edition.
                                         
                                         Okay, so I've been getting together with different designers and talking about sets we've worked on together.
                                         
                                         So today, I've pulled someone from the past. So Sean Main is here to talk about the design of Kaladesh. Hey, Sean!
                                         
                                         Hey, nice to be here.
                                         
                                         So let me give a little background for the audience.
                                         
                                         So Sean came in second in the second grade designer search.
                                         
                                         From that, got an internship.
                                         
                                         From the internship, ended up getting a full-time job.
                                         
    
                                         And how long did you work at Wizards?
                                         
                                         Six years, exactly.
                                         
                                         Six years, exactly.
                                         
                                         So he's off designing games at other places. We're coming up on the anniversary of that right now in just about three weeks.
                                         
                                         Oh, is it? Okay.
                                         
                                         So I miss Brooklyn with you, Sean.
                                         
                                         Yeah, I
                                         
                                         miss you and everyone else there. It was
                                         
    
                                         good times, and it seems
                                         
                                         so weird to have been gone for a few years now.
                                         
                                         I know, I know.
                                         
                                         So anyway, we're going to go back
                                         
                                         in the...
                                         
                                         Okay, so let me set up Kaladesh.
                                         
                                         And then I'm interested.
                                         
                                         They've heard my take on Kaladesh,
                                         
    
                                         so I'm more interested in your take on it,
                                         
                                         and then I'll jump in.
                                         
                                         So this product,
                                         
                                         so this was, I think,
                                         
                                         your first time leading a large set,
                                         
                                         a large,
                                         
                                         you'd led Magic Origins before this, right?
                                         
                                         Yes, I've led Originsins and then Conspiracy.
                                         
    
                                         This was the first outside of Origins.
                                         
                                         Right.
                                         
                                         So this was the first sort of premiere non-core set.
                                         
                                         And so you and I actually did it together.
                                         
                                         So the way is I sort of led it for the first half.
                                         
                                         It was a year-long design. I led it for the first six months and you were on the team.
                                         
                                         And then we swapped off and you led it for the second six months and you were on the team, and then we swapped off and you led for the second six months
                                         
                                         and I was still on the team. But sort of the leadership
                                         
    
                                         changed
                                         
                                         because it was your first time doing a premiere set.
                                         
                                         That was how we did it.
                                         
                                         What are your memories of the making of
                                         
                                         Kaladesh?
                                         
                                         My memory is
                                         
                                         well, I remember way back
                                         
                                         when we were doing the block
                                         
    
                                         planning for the Bolas arc and we had penciled in, I think, just artifact world.
                                         
                                         And I'm not sure if we had too much other than that.
                                         
                                         But pretty early on, we kind of had the two themes that we were working with of like you wanted to revisit energy.
                                         
                                         of like you wanted to revisit energy and creative was interested
                                         
                                         in kind of positive inventor world
                                         
                                         kind of as a flavor.
                                         
                                         And then I think we are also just kind of
                                         
                                         fundamentally aware of some of the challenges
                                         
    
                                         of artifacts given kind of Mirrodin and things
                                         
                                         and like having too many colorless cards
                                         
                                         in the course of a book.
                                         
                                         So by the way, I think the original pitch original pitch was i mean was not technically artifact world it was
                                         
                                         steampunk world right oh was it specific yeah so the idea was we had never done steampunk although
                                         
                                         the irony is uh as uh jeremy jarvis used to joke it was steampunk without the steam or the punk
                                         
                                         um but i think it started as a steampunk set now which implied artifacts i mean
                                         
                                         there was it definitely was started being an artifact heavy thing but i think it started
                                         
    
                                         from steampunk being the the impetus i believe okay yeah i can remember some conversations with
                                         
                                         like kelly diggs where like you know before we'd really figured it out where it was possibly like
                                         
                                         more focused on kind of tapping into the energy supply and stealing it from the...
                                         
                                         I guess we kept the theme of really the renegades versus the government.
                                         
                                         So it was punk-esque.
                                         
                                         The other thing, because you did Magic Origins,
                                         
                                         so one of the things that happened very early on
                                         
                                         was the idea of this being Kaladesh.
                                         
    
                                         Now, you actually had done the set that first introduced Kaladesh.
                                         
                                         So let's talk a smidgen about that.
                                         
                                         So Magic Origins, how did Kaladesh end up in Magic Origins?
                                         
                                         Yeah, so as part of the Planeswalkers' backstories,
                                         
                                         we needed to figure out what worlds they came from.
                                         
                                         And it's one of those where we see far enough into the future
                                         
                                         that you know this thing is coming.
                                         
                                         And it was a challenge for us because we knew so little about it, both creatively and mechanically at that point.
                                         
    
                                         But we kind of took those really early kind of explorations of what it might be and started seeding in some things. And that's where kind of the Thoktor theme in Magic Origins came from.
                                         
                                         It's like, well, we don't know much about Kaladesh,
                                         
                                         but we're confident we're going to do
                                         
                                         some artifact creatures.
                                         
                                         We're going to lean into these little flying gizmos.
                                         
                                         So that's what people understand the timeline.
                                         
                                         So you had made Magic Origins.
                                         
                                         We had kind of decided while Magic Origins was being made
                                         
    
                                         that Kaladesh would be the steampunk plane.
                                         
                                         We had very lightly penciled in steampunk plane
                                         
                                         and then Chandra's home world being that plane,
                                         
                                         it all sort of started coming together.
                                         
                                         And then extra work was done during Magic Origins.
                                         
                                         More work was done on Kaladesh than normally we would have put on it
                                         
                                         because we were throwing forward for ourselves.
                                         
                                         We decided during Magic Origins that the steampunk set was going to be kaladesh yeah i'm trying to remember
                                         
    
                                         if there's like the timelines blur together in my head um because we we had a very long
                                         
                                         pre-design period where we were looking at the mechanics of kaladesh and i can't remember if
                                         
                                         that actually overlapped origins or or whether it
                                         
                                         was all kind of this speculative do you remember yeah it was all posts so okay kaladesh had this
                                         
                                         weird thing that we we don't normally have it was a brand new world but we had a style guide done
                                         
                                         like before we started design oh i forgot about that and that that i mean that net for this for
                                         
                                         the audience that never ever happens like normally, normally, it's not until Vision finishes
                                         
                                         that the style guide
                                         
    
                                         even gets made.
                                         
                                         You know what I'm saying?
                                         
                                         Like,
                                         
                                         normally we do work
                                         
                                         and the style guide gets made
                                         
                                         after the work that we do,
                                         
                                         not before it.
                                         
                                         So,
                                         
    
                                         like,
                                         
                                         we didn't know 100%
                                         
                                         that energy was going to be
                                         
                                         in the set.
                                         
                                         So,
                                         
                                         when we sat down in,
                                         
                                         when we were doing
                                         
                                         exploratory,
                                         
    
                                         in fact,
                                         
                                         real quickly, so, the set was, real quickly, so the set was
                                         
                                         originally, the slot of the set was originally going to be what Amonkhet, it's going to be
                                         
                                         Amonkhet, and then halfway into Exploratory, we swapped it.
                                         
                                         Do you remember this?
                                         
                                         I had forgotten that, but you're right, because I remember those real early explorations of
                                         
                                         what Amonkhet was going to be, and then suddenly everything changed.
                                         
                                         Well, you had signed up for Amonkhet because you had actually spent time growing up in Egypt, right?
                                         
    
                                         I had pitched doing an Egypt set.
                                         
                                         Right.
                                         
                                         That's why you were in this slot, because you were supposed to be leading the Egypt set.
                                         
                                         And then it changed on us, but we were already sort of midway into it.
                                         
                                         And so you got Kaladesh instead of the Egypt set.
                                         
                                         That's right. I'd forgotten that entirely. Yeah.
                                         
                                         So I think in exploratory design, we talked about energy and we talked about vehicles.
                                         
                                         Both of those got brought up in exploratory.
                                         
    
                                         Yeah, I believe we solved for both of them in exploratory design. Well, we solved for
                                         
                                         energy mostly, because there's like three ways to do energy. Do you remember all this? And we like
                                         
                                         walked through all the different ways? Oh, I remember, yes, making a lot of charts with like,
                                         
                                         you know, here's the pros and cons of each of these approaches. Have you talked about that
                                         
                                         on the podcast? No, we can talk. I mean, I haven't gone in depth on that, so we can talk a little about that.
                                         
                                         Do you remember the three different ways?
                                         
                                         Oh, yeah.
                                         
                                         So we had the three... I don't remember what we called them,
                                         
    
                                         but there was a little bit more like Mirrodin
                                         
                                         where kind of you had charge counters,
                                         
                                         but you could spend them freely
                                         
                                         between your different artifacts.
                                         
                                         And then there was energy as we did it,
                                         
                                         where it just kind of accumulates in a single,
                                         
                                         single pile on you,
                                         
                                         the player.
                                         
    
                                         And then the third one that at the time I know I really liked was gizmos
                                         
                                         where the artifacts were just to artifact tokens that didn't do anything
                                         
                                         intrinsically.
                                         
                                         And kind of the energy equivalent was like sacrifice artifacts,
                                         
                                         which is funny because that, you know,
                                         
                                         is so much of what food kind of became.
                                         
                                         Yeah.
                                         
                                         Yeah.
                                         
    
                                         Yeah, so what happened was,
                                         
                                         the real quick version of the story is,
                                         
                                         I had put energy in original Mirrodin,
                                         
                                         and then there was too much in it,
                                         
                                         and Bill Rose told me I had to take something out
                                         
                                         and it was the thing that was easiest to take out.
                                         
                                         It was the least intertwined with everything.
                                         
                                         And so I took it out
                                         
    
                                         and I'd just been waiting for a place to use it.
                                         
                                         And then in,
                                         
                                         I think like the very first meeting of Exploratory,
                                         
                                         I was like,
                                         
                                         guys, this could be where we use energy.
                                         
                                         Do you remember anything of my pitch of that?
                                         
                                         I remember you being excited
                                         
                                         and we went off
                                         
    
                                         and we kind of explored those three directions.
                                         
                                         I can't remember if there were others
                                         
                                         that we explored as part of it.
                                         
                                         And I mean, I think we, yeah, we,
                                         
                                         who was the team?
                                         
                                         Do you remember?
                                         
                                         It was me and Ethan, I know.
                                         
                                         Me, you and Ethan's all I remember.
                                         
    
                                         Okay.
                                         
                                         But yeah, yeah. We did a lot of play tests with the three different versions and a lot of like um pros and cons on
                                         
                                         kind of the um yeah the charge counters and spending them across cards which i think has
                                         
                                         certain like you know it had certain pluses of like okay you can disrupt your opponent's energy
                                         
                                         and there's a lot of like but there was so much micromanagement and so much like challenge to looking across the board and like okay that
                                         
                                         card has four counters that card has two counters that that output uses three counters that output
                                         
                                         uses four counters and like being able to figure that out was was so complicated that we went with kind of the single reserve of energy.
                                         
                                         Yeah, which is, interestingly,
                                         
    
                                         what happened was I knew
                                         
                                         how we had done it in Mirrodin.
                                         
                                         I didn't tell you guys. I just said,
                                         
                                         here are different ways we can do it,
                                         
                                         and what do you think is the right way? And then
                                         
                                         the team went through the exercise, and in the
                                         
                                         end, picked the same way I'd picked originally,
                                         
                                         but I didn't tell you, because I didn't want
                                         
    
                                         to, like, sort of sway if another way was the better way um and then vehicles please remember here
                                         
                                         so vehicles had been an idea that had come up numerous numerous times and i think when we said
                                         
                                         steampunk world i think we're like well how do we not do vehicles so what is your memory of early
                                         
                                         exploration of vehicles uh so i know we we went through a lot of iterations there too
                                         
                                         with a lot that were focused on um kind of the inverse of equipment where like i'm attaching uh
                                         
                                         creatures to the vehicle and therefore they're getting kind of like for every creature attached
                                         
                                         to this like they're getting some kind of bonus. Um, I was glancing
                                         
                                         back at things this morning and saw, like, a hot air balloon. It was, like, you know, every, every
                                         
    
                                         creature boarded on this has flying, things like that. Um, uh, but, yeah, we, then, then we went
                                         
                                         through, through a bunch, because we, we, um, kind of shifted more towards what they became,
                                         
                                         but there were huge questions of like is it uh natively an
                                         
                                         artifact creature uh is it an artifact that like once you get in the car um now the now the car
                                         
                                         has power um so yeah yeah i can't remember all the versions that we went through though i don't
                                         
                                         know if you you have memories of other ones well so here's the big one is we came out of Vision with the idea of you somehow crewed the vehicle.
                                         
                                         But we really hadn't settled on how that worked quite yet.
                                         
                                         And then the main way, the way we turned it off to development was crew N meant you had to tap that many creatures.
                                         
    
                                         Not that much power of creatures, but that many creatures.
                                         
                                         Oh, that's right, yep.
                                         
                                         And what happened was that was causing some problems
                                         
                                         because it made you have to play vehicles that are go-wide deck.
                                         
                                         And then in Ixalan, we were trying to make lands.
                                         
                                         We wanted to do double-faced lands,
                                         
                                         and so we wanted you to somehow, like, conquer
                                         
                                         the land or something. We ended up not going that direction,
                                         
    
                                         but some idea of, like, you
                                         
                                         find the land or something. I mean, maybe
                                         
                                         conquer's the wrong word, but you find the land
                                         
                                         and to try to keep it off
                                         
                                         of vehicles, we did power
                                         
                                         there. That's right.
                                         
                                         And then I came back to Ian, who at the time
                                         
                                         Eric, Lauer,
                                         
    
                                         and Ian together, just like you and I had co-done
                                         
                                         they had co-done the development
                                         
                                         and I came to Ian and I said
                                         
                                         we're trying
                                         
                                         this, you could try this on vehicles
                                         
                                         we were trying this here and it seemed
                                         
                                         to work well
                                         
                                         and Ian was a little skeptical at first
                                         
    
                                         but they tried it and then it worked
                                         
                                         so that changed over
                                         
                                         The piece that I distinctly remember is at that time to go at first but they tried it and then it worked so um that changed okay yeah the piece
                                         
                                         that i distinctly remember is at that time um they were just an artifact not kind of um they
                                         
                                         didn't have the or no mechanically we were very interested in uh after that that they were an
                                         
                                         artifact creature that was dormant unless you had um uh tapped the the right number the right power of
                                         
                                         creatures and um jeremy at that time was like no it shouldn't be an artifact creature it should be
                                         
                                         an artifact and we're like oh okay that's uh that might be challenging now we have to hide the power
                                         
    
                                         and toughness box inside the frame of the card um and i i think it was me
                                         
                                         although i i hate to steal credit here if it was someone else um said uh well let's let's just put
                                         
                                         it on the card anyway we've never done that before that's that's a little bit weird and unique um
                                         
                                         that might serve the fact that they're you know, that it's this
                                         
                                         special card type a little bit better, because we haven't
                                         
                                         done anything quite like that before with
                                         
                                         giving power and toughness, even though it's not
                                         
                                         natively an artifact creature.
                                         
    
                                         Yeah, I mean, we ended up having to make a frame
                                         
                                         for it. Yeah, it...
                                         
                                         The version we had talked for a long
                                         
                                         time, right, where it was always an artifact creature,
                                         
                                         you just couldn't attack or block with it until
                                         
                                         you crewed it, and then, right, I don't remember
                                         
                                         if that might have been Jeremy.
                                         
                                         I don't remember exactly who made it.
                                         
    
                                         Like, it was decided that it should not be a creature
                                         
                                         until you sort of turn it on.
                                         
                                         And then once someone's driving it,
                                         
                                         now it's like a creature.
                                         
                                         Yeah, I believe that came from creative
                                         
                                         because we had talked about that,
                                         
                                         but at the time we'd been kind of nervous
                                         
                                         because like, oh, now you get this extra value of like it's protected from sorcery speed removal and things like that.
                                         
    
                                         And I mean, I think it ended up being the right call that just like you end up with something a little bit more unique now.
                                         
                                         OK, so let's talk about the other mechanics that we talked about.
                                         
                                         Energy, talk about vehicles.
                                         
                                         What is your memory of fabricate?
                                         
                                         So fabricate,
                                         
                                         I don't remember where in the process it came,
                                         
                                         but we were looking for sort of modular mechanics that,
                                         
                                         you know,
                                         
    
                                         we,
                                         
                                         we thought could kind of represent the inventor flavor and let the player be a little
                                         
                                         bit clever but um they could like tie into other things and so um we we had fabricate as kind of
                                         
                                         this you know um either i've built you know used my my gear to build myself a little buddy or i've
                                         
                                         used it to um build myself like a
                                         
                                         ray gun or whatever it is and
                                         
                                         that that was kind of trying to get at that
                                         
                                         core inventor flavor.
                                         
    
                                         I think for a while they
                                         
                                         were Thopters to kind of fit in with
                                         
                                         the magic origins.
                                         
                                         Yeah, they started as
                                         
                                         Thopters because they were trying to
                                         
                                         match magic origins. But flying
                                         
                                         was too good. You always
                                         
                                         picked the flying. So here's
                                         
    
                                         what I believe happened.
                                         
                                         So we were in a
                                         
                                         meeting and we were trying to figure
                                         
                                         out what our... We knew we were missing a mechanic.
                                         
                                         We thought we were missing a mechanic. And so
                                         
                                         I wrote up on the board all the
                                         
                                         things... Well, the team. We brainstormed and
                                         
                                         wrote up on the board all the things we needed.
                                         
    
                                         So we had a list of all the criteria
                                         
                                         that the mechanic needed
                                         
                                         to have. And then I was
                                         
                                         spitballing in the meeting and I said, how about
                                         
                                         this? And then people were like, yeah,
                                         
                                         that's pretty good. So it was just me spitballing
                                         
                                         in the meeting based on the list of criteria
                                         
                                         we'd written on the board.
                                         
    
                                         But
                                         
                                         Do you remember
                                         
                                         the mechanics that
                                         
                                         we didn't end up using
                                         
                                         because we had a few that we pursued for a while
                                         
                                         well let's talk about those
                                         
                                         what mechanics didn't we use Sean
                                         
                                         so the two that stand
                                         
    
                                         out in my memory that we've really spent a long
                                         
                                         time with
                                         
                                         one was reverse engineer
                                         
                                         that was really cool
                                         
                                         was like as a kicker on, make a temporary copy of an artifact you control, which was a super, super cool mechanic for getting at the feel.
                                         
                                         It was just, boy, there were so many levers that we couldn't deal with there.
                                         
                                         And, you know, copying inherently is a challenging mechanic to develop.
                                         
                                         It kind of became what we did come back to it for Saheeli's ability.
                                         
    
                                         Right, that's exactly.
                                         
                                         Saheeli's ability was us making a nod toward,
                                         
                                         well, this used to be a whole mechanic,
                                         
                                         but I guess we'll just make it one ability on the planeswalker.
                                         
                                         And that kind of shows where there were developmental challenges given Saheeli's
                                         
                                         history. Yeah.
                                         
                                         It was, being on Saheeli
                                         
                                         was us making a throw to,
                                         
    
                                         okay, this is a cool ability, maybe we can't
                                         
                                         do it as a whole mechanic, but, you know, it'd be cool
                                         
                                         on a Planeswalker, so. Yeah, it was a super
                                         
                                         fun mechanic
                                         
                                         in those early playtests. We just knew, you know.
                                         
                                         Oh yeah, it was a really
                                         
                                         fun mechanic
                                         
                                         it just caused endless headaches for play design so um and then the other one that we spent a lot
                                         
    
                                         of time with um i remember what we called it we called it inventions i believe inventions okay
                                         
                                         yeah where you had um kind of a subtype of artifact that would go in your sideboard and you could invent them into your
                                         
                                         hand. So it was like, you know, using your sideboard as kind of your, your pool of things
                                         
                                         that you could invent. And that was another one that went really, really far into the process.
                                         
                                         And I remember it was like really at the handoff with kind of the development team where we were starting to see what those cards were going to need to look like to be at all balanced.
                                         
                                         And we had like five mana 2-2s and it was like, oh, this is not getting at the inventor flavor if you're making these really crummy looking cards.
                                         
                                         Well, let me explain a little bit for the audience
                                         
                                         how it worked.
                                         
    
                                         There were a whole bunch of artifacts
                                         
                                         that they didn't need to go in your deck.
                                         
                                         Although I think they had mana cost.
                                         
                                         You could put them in your deck.
                                         
                                         But the idea was, when you invented,
                                         
                                         you could go get any one of these
                                         
                                         inventions.
                                         
                                         And the idea was, the flavor I think was
                                         
    
                                         like, there's all sorts of doodads
                                         
                                         and tools and whatever, and you, the inventor,
                                         
                                         you can make whatever you need to in the moment
                                         
                                         to help you. And so the idea was
                                         
                                         that instead of being
                                         
                                         a tutor for a specific thing, it was this
                                         
                                         broad category of things.
                                         
                                         And, by the way,
                                         
    
                                         so it did get handed off. It didn't get cut
                                         
                                         till the first month of development.
                                         
                                         Because development came to us and said,
                                         
                                         energy is very complex.
                                         
                                         Inventions is very complex.
                                         
                                         We can do one of them.
                                         
                                         Which would you prefer?
                                         
                                         And then we're like, okay, we have to do energy.
                                         
    
                                         Energy was more core to what was going on than inventions.
                                         
                                         Yeah, yeah.
                                         
                                         Inventions was a cool idea that um i mean maybe someday we'd be
                                         
                                         able to find a version that worked but it was it was a challenging mechanic in that same way and
                                         
                                         yeah we had so many things that were kind of high complexity high like um uh like required a lot of
                                         
                                         like uh thought from the player and yeah yeah energy was the core thing that the set was about, so.
                                         
                                         Yeah, I mean, it's, I will say this,
                                         
                                         Inventions was mega cool.
                                         
    
                                         It was, had we, I mean,
                                         
                                         what development basically said is
                                         
                                         these are both really interesting mechanics,
                                         
                                         and we can make one of them work,
                                         
                                         and then we were, like, energy, like,
                                         
                                         we had woven energy into the creative,
                                         
                                         like, energy was so Energy was so key to everything
                                         
                                         that there's just no way we could remove energy.
                                         
    
                                         So that wasn't really a decision.
                                         
                                         It was the steam part of steampunk.
                                         
                                         Yes, it was.
                                         
                                         Yeah.
                                         
                                         Okay, so we talked about energy.
                                         
                                         We talked about vehicles.
                                         
                                         We talked about Fabricate.
                                         
                                         And then we talked about the two mechanics that didn't make it.
                                         
    
                                         Any other sort of themes on the set you remember?
                                         
                                         The other things that, like...
                                         
                                         Well, I can remember a couple others that kind of got mostly cut along the way.
                                         
                                         We had the flavor of kind of the World's Fair,
                                         
                                         and we spent a lot of time trying to do some top-down
                                         
                                         designs there that didn't end up making it in, that were like prizes of, you take an
                                         
                                         action and you start accumulating, if you take the action enough, you get a prize for
                                         
                                         having won the competition.
                                         
    
                                         And I think there's one or two enchantments in the set that are kind of the remnants of that cycle.
                                         
                                         But that ended up getting cut
                                         
                                         and there was a bounce stuff to my hand theme
                                         
                                         that worked really well with Fabricate
                                         
                                         and really well with Energy.
                                         
                                         And some of that is still there,
                                         
                                         but I think Aether Revolt explored that a little bit more in the final version.
                                         
                                         Yeah, I mean, some of the ideas that we had got pushed.
                                         
    
                                         Aether Revolt picked up some of the themes that we had played around a little bit.
                                         
                                         Oh, here's something else that we tried to put in the set that didn't end up making the set.
                                         
                                         Polyphorate.
                                         
                                         Okay, yes.
                                         
                                         I mean, we explored that for a little while.
                                         
                                         Aether Revolt went even further. That I know they explored that for a little while uh either revolt went even further that i
                                         
                                         know they they carried through for a long time um but i think they ran into the same problem we did
                                         
                                         where it was well this looks cool because you've got all these plus one plus one counters and
                                         
    
                                         energy but like this is a bad way to get energy so it's all about, you know, spread out some plus one plus one counters and
                                         
                                         use it that way.
                                         
                                         Yeah, I think actually
                                         
                                         Fabricate ended up taking the slot that
                                         
                                         Polyphorate held. Like, Polyphorate was
                                         
                                         in the set for a little while, we pulled it out,
                                         
                                         and then the vacuum of that made us make
                                         
                                         Fabricate.
                                         
    
                                         Okay, yes. That sounds
                                         
                                         correct to me, yeah.
                                         
                                         Okay, so what is...
                                         
                                         The other interesting thing about Kaladesh was
                                         
                                         we were trying to do this inventor's fair.
                                         
                                         Like, so early on...
                                         
                                         Okay, so for Magic Origins, they had made Kaladesh,
                                         
                                         and they had made it very bright.
                                         
    
                                         Like, one of the things that Jeremy Jarvis,
                                         
                                         who was the art director at the time,
                                         
                                         thought was very important was,
                                         
                                         a lot of times when you see steampunk,
                                         
                                         it's done very dark and very, like, pessimistically.
                                         
                                         And he really wanted to do it optimistically,
                                         
                                         not pessimistically.
                                         
                                         And Magic had done a lot of really downbeat worlds,
                                         
    
                                         and we kind of felt like it was time for an upbeat world.
                                         
                                         And we knew Elman Kett
                                         
                                         was coming, so yeah. Yes.
                                         
                                         We needed contrast there.
                                         
                                         And so one of the things that happened early on
                                         
                                         was this idea of
                                         
                                         they had come up with this idea of this
                                         
                                         inventor's fair and I think from very
                                         
    
                                         very early on, the idea of feel like
                                         
                                         an inventor was something that I was pushing from
                                         
                                         super early.
                                         
                                         And so I also know we spent a lot of time
                                         
                                         just trying to come up with individual,
                                         
                                         just crazy weird artifacts.
                                         
                                         What do you remember of that?
                                         
                                         Oh, yeah.
                                         
    
                                         I mean, we spent a bunch of time,
                                         
                                         we made kind of like an updated version
                                         
                                         of the stations that fit together
                                         
                                         and a bunch of just like you know um top down or like you know just mechanically
                                         
                                         cool artifacts that i think um the the one that stands out the most that made it into the set was
                                         
                                         either flux um reservoir um that i believe was a a a Doug Byer card that just tickled us so much.
                                         
                                         That's the one that every time you cast a spell, you gain a life for every spell you've cast.
                                         
                                         Yeah.
                                         
    
                                         And then you pay 50 life to deal 50 damage.
                                         
                                         And that pay 50 lifeline was just so entertaining to everyone that we fell in love with that card.
                                         
                                         Yeah, my...
                                         
                                         Go ahead.
                                         
                                         Oh, sorry, go ahead.
                                         
                                         I was going to say, my contribution, I remember,
                                         
                                         the one of the wild...
                                         
                                         We made a whole bunch of wild cards.
                                         
    
                                         We made a whole bunch.
                                         
                                         Not all of them made it into the set.
                                         
                                         The wild card that I made,
                                         
                                         that I remember made it into the set,
                                         
                                         was Panharmonicon.
                                         
                                         Oh, yeah, which is a beautiful card, yeah.
                                         
                                         That's one of those, like, wonderful lines
                                         
                                         of text that, like,
                                         
    
                                         does all kinds of crazy things and is just
                                         
                                         like, yeah, yeah, that's a home run of a card.
                                         
                                         Yeah, I just like doubling things,
                                         
                                         so. I've heard
                                         
                                         that about you.
                                         
                                         So what else? I mean, we have a little bit of time left.
                                         
                                         What other memories do you have of making
                                         
                                         Kaladesh?
                                         
    
                                         So, So what else? I mean, we have a little bit of time left. What other memories do you have of making Kaladesh? So in terms of cards, the other one that kind of stands out in my mind was like kind of fighting for Chandra to be a four ability planeswalker.
                                         
                                         to be a four ability planeswalker um that we you know we we had so rarely done that at that point um but because she was kind of the face of the set um i thought that was that was important and i
                                         
                                         remember actually for a long time uh she had on her one of her abilities was destroy an artifact
                                         
                                         i was like she is from this world but she is like is outside it. Let's have her be the best way that she's in here and wrecking things.
                                         
                                         And that didn't survive, but I always was tickled by that line.
                                         
                                         So you bring up some of the audience that doesn't know.
                                         
                                         Let me expand the story a little bit.
                                         
                                         Originally, Chandra was going to be the face of Kaladesh.
                                         
    
                                         But the problem was that Kaladesh was all about, like, invention, right?
                                         
                                         And they're like, well, the next set is
                                         
                                         about rebellion. Well, that seems
                                         
                                         more like it makes sense for Chandra to be the face of the
                                         
                                         rebellion set.
                                         
                                         And we didn't have, like, we're like, who's,
                                         
                                         so we ended up making Saheeli because
                                         
                                         we didn't have somebody to be the face
                                         
    
                                         of invention. We wanted a planeswalker
                                         
                                         that represented invention.
                                         
                                         So when you were, you were talking about how we wanted to have the four Chandra,
                                         
                                         because at the time we made that, she was the face of the set, but that changed.
                                         
                                         Okay, yes, you're totally right.
                                         
                                         I was forgetting that part of it.
                                         
                                         But yeah, it was such an inventor world that we needed someone who could more,
                                         
                                         you know, represent the local face of invention.
                                         
    
                                         And yeah, that's where Saheeli came from.
                                         
                                         Right.
                                         
                                         Saheeli literally was, we want an inventor on the box.
                                         
                                         It's inventor world.
                                         
                                         We need an inventor planeswalker to put on the box.
                                         
                                         And Saheeli, I thought was an awesome, I like Saheeli a lot.
                                         
                                         Oh, I agree.
                                         
                                         Yeah.
                                         
    
                                         Yeah.
                                         
                                         Otherwise, I remember, you know, a lot of like
                                         
                                         remember a lot
                                         
                                         of early card names with terrible
                                         
                                         puns in them and
                                         
                                         then
                                         
                                         Do you remember any of the early puns?
                                         
                                         Do you remember any of them?
                                         
    
                                         Oh, um, not
                                         
                                         no, I can't, I'm sorry
                                         
                                         Yeah, I put a lot of bad
                                         
                                         puns in the set, so
                                         
                                         not many of them stayed
                                         
                                         so
                                         
                                         yeah
                                         
                                         yeah I will say this
                                         
    
                                         like Kaladesh
                                         
                                         is one of my favorite sets I've ever
                                         
                                         made
                                         
                                         a combination of
                                         
                                         A I like the real
                                         
                                         upbeat positivity of the world
                                         
                                         which not a lot of our worlds have that upbeat
                                         
                                         positivity. And it
                                         
    
                                         was really a Johnny-Jenny sort of world.
                                         
                                         It really was like a set
                                         
                                         all about, like, let's be creative
                                         
                                         and see what you can do. And
                                         
                                         one of the things that I had said really early on was I
                                         
                                         wanted the variance to be a little higher than normal.
                                         
                                         Meaning, when you play
                                         
                                         Magic, if I play the same deck multiple
                                         
    
                                         times, how different is the
                                         
                                         plays of the deck
                                         
                                         my goal walking in was
                                         
                                         I wanted the variance to be as high as a black bordered set
                                         
                                         like silver border we do crazy high
                                         
                                         variance because variance is fun
                                         
                                         but in black border we
                                         
                                         limit about how much variance we have because we want
                                         
    
                                         to make sure that the good players are
                                         
                                         winning, we want
                                         
                                         skill to matter and if you get variance too high,
                                         
                                         skill matters a little bit less.
                                         
                                         But I know walking in, we wanted that.
                                         
                                         I really sort of enjoyed how
                                         
                                         we tapped into that, and in a way, that was really fun to me.
                                         
                                         Yeah, I think it's such a...
                                         
    
                                         You mentioned the creative
                                         
                                         and the positivity of the world,
                                         
                                         and I think there's just so many
                                         
                                         cool things about
                                         
                                         the Aetherborn as this
                                         
                                         really unique take in like how how black operates as a color or the gremlins as kind of you know the
                                         
                                         the feeders of the world and just generally like yeah the the inventor flavor was just like
                                         
                                         such a delight to get to work with so any final thoughts i I can see my desk here, so we're almost to work,
                                         
    
                                         but any final thoughts
                                         
                                         on the making of Kaladesh?
                                         
                                         No, it was,
                                         
                                         I remember, like,
                                         
                                         one thing that tickled us so much
                                         
                                         when we had vehicles
                                         
                                         was there was a ton of debate
                                         
                                         over, like,
                                         
    
                                         whether creatures could get in them as soon as they
                                         
                                         hit the board whether the uh vehicle would kind of have haste or natively or not and and when we
                                         
                                         finally we you know came to the conclusions that we did about but how those would operate um we
                                         
                                         were really entertained by kind of the the vehicles with haste that you kind of had the flavor of like the car drives up and you hop right in
                                         
                                         and it takes off.
                                         
                                         And those are still some of my favorite vehicles
                                         
                                         from the set.
                                         
                                         Oh, another, it was funny.
                                         
    
                                         We actually spent a lot of time
                                         
                                         talking about whether vehicles were allowed
                                         
                                         to get inside the vehicles.
                                         
                                         Oh, yes.
                                         
                                         The car driving the car was way more of a debate
                                         
                                         than, yes, you are right.
                                         
                                         I think we ended up saying that it just wasn't worth the words to stop it because it didn't happen much,
                                         
                                         and it was kind of novel when it did, so we left it be, but...
                                         
    
                                         Yeah, there's those quirks at the edges of, like, you know, putting boots on your ooze or whatever,
                                         
                                         but you kind of embrace that you get into meme territory with those things, and that's okay.
                                         
                                         Mechanically, it's doing what you want.
                                         
                                         So anyway,
                                         
                                         I am now at my desk.
                                         
                                         So we all know what that means. It means it's the end
                                         
                                         of my drive to work. So instead of talking
                                         
                                         magic, it's time for me to be making magic.
                                         
    
                                         But Sean, I loved having you on. It was great
                                         
                                         talking Kaladesh.
                                         
                                         So nice to see you, and thanks so much for having me.
                                         
                                         Yeah, so anyway, guys, I'll see you and thanks so much for having me. Yeah, so anyway guys,
                                         
                                         I'll see you all next time.
                                         
                                         Bye-bye.
                                         
