Magic: The Gathering Drive to Work Podcast - #843: Tempest Story, Part 1

Episode Date: June 18, 2021

This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set. ...

Transcript
Discussion (0)
Starting point is 00:00:00 I'm not pulling out of the driveway. We all know what that means. It's time for another Drive to Work, Coronavirus Edition. Okay, so I've been meeting and talking with people about sets of Magic's Past. So today I have Michael Ryan. We're going to talk about making the story for the set Tempest. Hey, Michael. Good morning. Okay, so a lot of times when we're talking about sets, when I'm talking about sets with people, we're talking about the mechanics. But this one's a little different.
Starting point is 00:00:29 Today, you and I were responsible for at least the beginning of the Weatherlight story, and we were responsible. I'd like to not say responsible for. I'd like to say get the credit for. Get the credit for. Get the credit for. So Tempest, we did Tempest. So I want to sort of walk through what we had done and what the set was and how we, because we had to sort of make some changes to adapt to the set. So I want to sort of talk through that.
Starting point is 00:00:55 So first to start with, we had pitched a three-year story. So let's talk a little bit about like where we walked into Tempest. Where were we in the larger story? So I'm sure that most people who have done any writing are familiar with the three-act structure. I say anybody who's done any writing is familiar with the three-act structure, but if you don't write, you may wonder what that is. Well, a three-act structure is you have three parts to a play, generally speaking, and each part has a climactic moment. Something happens at the end of each act that defines we've moved into the next act. At the end of the first act,
Starting point is 00:01:31 you've pretty much said, okay, this is the hero's goal. The hero now knows what he or she is trying to accomplish. At the end of the second act, you have a sort of an all is lost moment where, oh gosh, I can't believe all this thing has gone against us and all these complications happened in the second act. And the turning point of the second act drives the hero toward the conclusion of success or failure. So our original thought was that we would do nine segments, a three year, you know, one big expansion, two small expansions each year. segments, a three-year, you know, one big expansion, two small expansions each year, and that it would be this massive three-act structure, and within each of the three-act structures would be three-act structures for each of the three parts. So we had this massive board, a white board, in one of the conference rooms that was filled with, well, here's a character,
Starting point is 00:02:22 and then we do this character, then we bring this character in, and then here's these 15 other characters we'll bring in, because that's the way you and I think, is in terms of dozens of characters all at the same time. So Tempest was supposed to be the launch, the first part of a three-act structure that combined would be Act I of a bigger three-act structure. Right, so in a lot of ways, if you think of like trilogies, it's very common to have trilogies in movies and stuff.
Starting point is 00:02:49 And the idea is each movie, or in our case, each block is its own story. It has a three-act structure, neatly broken into three parts because the block had three sets. And then that, each of those fit into a larger story
Starting point is 00:03:01 that was a three-act structure. Now, the interesting thing is we pitched this as nine sets, but they were so excited that Weatherlight, the set before Tempest, were like, well, we gotta start in Weatherlight, and we're like, but we're telling a three-act story, so we did kind of the
Starting point is 00:03:17 prologue in Weatherlight, sort of setting up the story. Which just laid the foundation for everything that was coming in Tempest. It put Gerard in the story, our main hero, who's looking for his former captain, Sisay, who was kidnapped off the Weatherlight. It was all designed to bring Gerard out of hiding from where he had sort of abandoned his heroic status and his long-term goals to sort of go about an ordinary life of a pirate kind of guy, and they needed him back. And the legacy, this collection of artifacts, was at the center of forcing him out and kidnapping
Starting point is 00:03:57 his friend was designed to make him basically come to the bad guys. Right. So real quick, just some background so we can explain what's going on in the story. come to the bad guys. Right. So, real quick, just some background so we can explain what's going on in the story.
Starting point is 00:04:05 Gerard is born and supposedly he's, there's this thing called the legacy and that he and the legacy play this vital role and it will save the day and he is actually
Starting point is 00:04:17 given away to Siddhar Kondo, a leader off in Jamora, to raise because they want to hide him out because the bad guys want to get him and want to get the legacy. And so his whole life, he's supposed to be,
Starting point is 00:04:31 he has all this responsibility. And at some point he just leaves and goes, I'm not doing this. I never asked for this. And that's where the story starts in the prologue is Gerard. Gerard had previously been on the Weatherlight and he had started trying to embrace it and and then things went horribly wrong, his,
Starting point is 00:04:47 one of his really good friends gets killed, um, Elod, not Elodomri, um, uh, the elf, uh, I'm blanking on his name, Raphelos, Raphelos, Raphelos and, um, Mirri and him were all trained under Multani, and were very good friends, so anyway, so the beginning of Tempest is the ship enters into Wrath. Sisay's been kidnapped. They learn that she's been kidnapped by Volrath in the world of Wrath, and they have to go rescue her. So there's still that connection there, right? I just want to make sure that nobody misses that connection.
Starting point is 00:05:22 Yeah. Volrath is a wrath. Just to be sure. Wrath with an R, but it sounds like wrath with a W. You know who the bad guys are, right? Yeah. I want to be clear. Yeah, the funny thing is the bad guy, his real name is
Starting point is 00:05:39 Vol, and so he's Vol of Wrath, which is where Volrath, for those that care, Volrath comes from. We have logic that Volrath comes from we had logic behind all this okay so the Tempest the start of the story is they arrive on in Wrath
Starting point is 00:05:51 so all of Tempest was going to take place on Wrath this new world because we magic for some reason we spent all this time and we rarely ever
Starting point is 00:05:59 left Dominaria we're like we have the whole multiverse let's go somewhere let's go places let's go places right the story starts with them going to Wrath and it ends on them Dominaria. We're like, we have the whole multiverse. Let's go somewhere. Let's go places. Let's go places. The story starts with them going to Wrath, and it ends on them getting to
Starting point is 00:06:09 the Stronghold, which is where Sisay is being held. And so we had to sort of enter Wrath and make an interesting enough story that it could end with them getting to the Stronghold. So one of the first things that you come up with, obviously, is that if your good guys have a flying ship that pretty much lets them
Starting point is 00:06:26 fly above all your villains you probably need to make sure that the bad guys can have a flying ship too or something comparable and so they had a flying ship uh they had the predator the predator is is volras sort of uh counterbalance to the weatherline and he sends it out. He sends it out right away, because that's what you do. You want to start with a big fight. That's the hook, right? Right, so this was Act 1. So real quickly, a little story structure thing. This is Act 1
Starting point is 00:06:56 in the... The Tempest block is telling the story. This is the first act. And in the first act, what has to happen really early in the story is your hero gets their butt handed to them because you need to set up what's going on right like in order for them to save the day and be triumphant in the end they kind of have to lose early on that's important right right and so they get attacked they show up they don't know that anybody's waiting for them
Starting point is 00:07:22 but the one of the characters on board the weather light a a fellow named Crovax, has a link to a bad guy. They have a history. And because they have a link, sort of a link between planes that tells them where each other is, the bad guy's ship is able to find the good guy's ship really fast and promptly attacks them. They didn't expect it. Boom, they get attacked right away. And that's the start of our story. We wanted to start with a bang, right? Like, the end of Weatherlight was,
Starting point is 00:07:51 and they leave Dominaria to go to Wrath. And the beginning of the Tempest story is they arrive in Wrath and get attacked immediately. Immediately. And then you go for the next bellix-logical thing. You've seen this in everything you've ever read, anything you've ever seen.
Starting point is 00:08:06 In Lord of the Rings, they all get together, and then two of them go, all right, well, we're leaving. We're going this way. We're going to go take care of it. You split your heroes up. You get Luke and Han and Leia on the Death Star. You split them up. You get your good guys in a really tight bind,
Starting point is 00:08:19 and then you screw them by taking them away from each other. So as soon as they get attacked, people are falling off the ship. The ship is wounded, and it's sinking, and everybody goes scattered to the four winds. Right. So, for example, we're trying to set up the story. So Volrath, the main bad guy, does not show up here. He sends his main, I don't know what to call him,
Starting point is 00:08:43 but his right-hand man, a guy named Grevin Ilvec. Oh, by the way, so this set has six legendary creatures in it, which by modern standards does not seem like a lot. But all of these characters show up in the story. So when they show up, I'll mention them. Grevin is a card in the set. One of the things that Michael and I talked a lot about
Starting point is 00:09:03 is with villains, usually you have the main villain and you have a secondary villain, and the kind of rule is if your main villain is a brainy villain, the sidekick is a muscly villain, and if the main villain's more muscly, your sidekick is brainy. So, like, usually you have brains and brawns
Starting point is 00:09:20 between the two of them. Volrath was more smart, so that meant Grevin had to be muscle, right? He had to be really strong. Brute force, brute force. And since that's his thing, brute force, we wanted him to fight Gerard right away.
Starting point is 00:09:36 We wanted, here's the second bad guy, and we want to have this big dramatic thing, so not only do they attack the ship, but Grevin just jumps on the ship right away and fights Gerard. Like this happens right out of the bat. And while Gerard's not a bad fighter, I mean, Grevin's really, really good, right? So the other thing you want to remember, too, is in addition to just stomping on Gerard, they also want to get the legacy.
Starting point is 00:10:02 The legacy is all these parts of Gerard's future history to have power. Right, they're artifacts that are on the ship. And he's got them with him. And the bad guys want them. Volrath wants the legacy. There's a long backstory to why he thinks he deserves it from when he was Vool, but he thinks this belongs to me. Graven, while you're there, get my stuff.
Starting point is 00:10:26 And so the mogs all swarm the ship and they're carrying pieces away. And that includes Karn. Karn is part of the legacy. Right. And so we said we wanted to pull our heroes apart, right? We wanted to separate them. So what happens is there's a big fight that's going on. Meanwhile, the mogs,
Starting point is 00:10:46 which are the goblins that work for the bad guys, they go through the ship and get all the legacy pieces, including Karn. And Karn, by the way, won't fight back, because Karn's a pacifist. That's the whole story of Karn. But anyway, they take Karn, and they take all the legacy, and they take it back
Starting point is 00:11:02 to their ship. Tongarth, who's the first mate or whatever, he's the minotaur. He's a minotaur. He's a minotaur. He is not about to let this happen without him doing something, so he ends up jumping on the ship,
Starting point is 00:11:15 which will take... So Karn and Tongarth end up going with the ship. So that's part of the story. And another big part of the story was, how do we save our hero? hero like he's losing to Grevin Grevin's a better fighter than him things are looking bad so what you want in the story
Starting point is 00:11:34 is some way to get your hero like we want to save him, we don't want him to die but we also want to make it harder we're trying to, this is the beginning of the story you want to throw one of the things they say is Act 1 is get your protagonist up a tree.
Starting point is 00:11:48 Yep. Act 2 is you throw stones at him, I believe is the, and it gets worse by the end of Act 2. Right. In Act 3,
Starting point is 00:11:55 you get him out of the tree, so for those that don't know. So anyway, we came up with this really cool idea. What if there was a second command on the ship,
Starting point is 00:12:03 on the Predator, to Grevin, and that guy, Vadi-El-Dal, who's also a card on the ship, on the Predator, to Grevin and that guy, Vadi-il-Dal, who's also a card in the set, by the way. And Vadi was named after, the codename for Tempest was Bogavadi, which is like this mythic land of poison snakes in Indian mythology. And anyway, we named him after the codename. But Vadi-il-ldal gets this wonderful idea of maybe if I fire upon the ship, I will dismantle the
Starting point is 00:12:30 ship and maybe kill Grevin, and then I'll be in charge. Because bad guys stab each other in the back, right? So we also want to drop a hint. From a story perspective, we want to drop a hint that, well, if Vadi Ildal is willing to stab Grevin in the back, maybe Grevin will
Starting point is 00:12:46 eventually be willing to stab Volrath in the back. And just as a side note, I want to note, every single time that we ever said Vadi Ildal out loud while we were working on this set, I kept thinking Vodio Do. I would mispronounce that name all the time and say, oh, we got this other guy,
Starting point is 00:13:02 Vodio Do. No, that's not it. Wait, wait, wait. I know his name. He was a hard name for me to live with. I just want to point that out. Oh, another thing real quickly. Something we built into the naming. So there are three different tribes that we built into the world. The Kor, the Vek, and the Dahl.
Starting point is 00:13:18 Rat, by the way, is an artificial plane. All these creatures were pulled in from other places. So the Kor, we later learned learned were from Zendikar. The Vek and the Dahl we haven't met yet. I don't know where the Vek and Dahl came from. Anyway, the naming convention was either you were in favor
Starting point is 00:13:33 of the tribes, that you were with them, and then you were in either Vek and core and Dahl, or you had been kicked out of the tribe and then you were ill. So you were ill Vek, ill Dal, ill Kor. So Grevin ill Vek was part of the Vek. Y'all thought we just made this stuff up at random, didn't you?
Starting point is 00:13:51 No, there's logic. We spent a lot of time on this. So, for example, Grevin ill Vek once was part of the Vek clan and got kicked out. Vadi ill Dal was part of the Dal thing and got kicked out. So what happens, basically, is Vati fires on the ship and it knocks Gerard off the ship. In fact,
Starting point is 00:14:10 one of the things that we did by the way, if you want to go online and Google type Tempest Storyboard Magic, you will get to an article. What we did is we wrote an article in the Duelist that's now online that shows the entire story we're talking about card by card as it's pictured on the card.
Starting point is 00:14:27 We pictured the vast majority of the story on cards, so you literally could put them in order and see them. Yeah, yes. And then on the site, it'll give you the story as it goes along. It's not just the art. It'll tell you, this is where you are in the story. And you'd be surprised at what some of the characters look like. You probably don't have a vision in your head of Vati Eldal,
Starting point is 00:14:46 but he's got really wild hair, he's got sort of crazy eyes. It's totally worth going and taking a good long look at the story we constructed here visually. Another thing, by the way, so one of the things that happened is, while Michael and I were writing the story,
Starting point is 00:15:01 I was in charge, along with my team, of making the set. And there were some mechanics that came about because they were just in the story. I was in charge, along with my team, of making the set. And there were some mechanics that came about because they were just in the set. The two big mechanics were Shadow and Buyback. And then Slivers were a big part of the set, too. We'll get to Slivers in a second. But the reason I bring up Shadow is this was an artificial plane.
Starting point is 00:15:20 And so the idea was creatures had been pulled from other places. The core of the Vek and the Dahl kind of made it there, but there were the Thalicos, the Douthi, and the Sultari, and they didn't quite make it there. They were stuck in between, and so they were trapped in the...
Starting point is 00:15:37 They were the shadow creatures. They were trapped in the shadow realm, and so they were kind of there but not... So, part of making the story was making sure we explained what was going on mechanically in the set. And then part of it was, I also made sure that we... I made cards out of the story, like all these characters we're talking about, we made sure we made
Starting point is 00:15:53 cards out of them. And we wanted to show the story, so we made sure we found places. We worked... Pete Venters was the art director. Or not the art director, the continuity director. And we worked with Pete to make sure that, you know, all the things were assigned correctly so that you could see the story through the cards. So we've pushed our hero off the ship. He's plummeted down into the Skyshroud Forest down below.
Starting point is 00:16:17 We've got the crew in a crippled ship trying to find some place to land it and fix it. We've got our Minotaur tongars on the bad guy's ship hiding so nobody knows he's there we've got karn uh also taken away karn is a pacifist and so he won't kill anybody and so he won't really defend himself because he doesn't want to accidentally hurt anybody and so everybody is scattered uh across across the the terrain now so we start now now we've separated them all. The objective is to bring them all back together, but with an advancement of the story.
Starting point is 00:16:50 How does bringing them back together move the story forward? It's also worth noting, just as an aside, that Grevin, in the middle of the fight with Gerard, slashed him, put a scar on his face in the middle of the fight, which is also a very classic sort of motif. Mark and I had read dozens and dozens and dozens of stories to say, what do they all
Starting point is 00:17:11 seem to have in common? What are the high points of each of those kinds of stories? And one of them is that you mark your hero. Your bad guy gives him a wound that says, I was here. And Luke Skywalker loses his hand. your hero. Your bad guy gives him a wound that says, I was here and, you know, Luke Skywalker loses his hand. And in our case, our hero got a nasty scar on his face to say he'd been attacked.
Starting point is 00:17:33 We should talk about Joseph Campbell is a, I'm sure he's an anthropologist. He's someone who studies stories. And he wrote a very seminal book called The Power of Myth. And the idea is that there are certain stories that just humans tell again and again and again.
Starting point is 00:17:50 They're just very resonant. And so we mapped this story to, what's the official name of it? The Return of the Reluctant Hero? Yeah, I mean, there's a name for this archetype. I think it's like The Return of the Reluctant Hero? Yeah, I mean, there's a name for this archetype. I think it's like The Return of the Reluctant Hero. Oh, yeah, yeah. The Else has a Hero of a Thousand Faces.
Starting point is 00:18:12 It was one of the main arcs. Yeah. So part of what we were doing was we very much were trying to tell a very classic story. And so when Michael talks about, oh, he gets injured, there's a lot of pieces we're trying to do to really make it feel very resonant. And a lot of the point of the power of myth is there are certain stories that are kind of baked into the ethos of humanity.
Starting point is 00:18:34 And that when you sort of tell these stories, they just resonate with people. Because on some level, the story we're telling, you've heard the story before. You know what I'm saying? Star Wars is based on the same story. The? Star Wars is based on the same story. The story of Moses is based on the same story.
Starting point is 00:18:49 King Arthur is based on the same story. Lord of the Rings is based on the same story. It's told a whole bunch of different ways with a whole bunch of different dressings. But in the end, it's the same story. Okay, so we land, so Gerard falls out
Starting point is 00:19:06 thanks to some magic and Selenia and a bunch of stuff. He doesn't die. And the ship is damaged. And so we've created some problems now, right? The ship is damaged. Gerard, you know, doesn't know how to get to...
Starting point is 00:19:21 How does he get to where he needs to go to rescue Sisay, he and the crew? And two of the crew are now taken away. So now they have to rescue Sisay. Now they've got to rescue Karn and Timegarth as well as Sisay. And so we added a lot of stuff. The other big thing about Act 1 is
Starting point is 00:19:35 you need to sort of parallel Act 3, meaning you have to figure out where your story is going and make sure you set all the things that are important in Act 1. So that brings us to meeting El Adomery and the Elves of the Skyshroud Forest. Which is where they all
Starting point is 00:19:52 sort of rendezvous. They land the ship, two of the characters go off, Hannah and Mirri go off to try to look for Gerard, because they lost him. Everybody's looking for everybody. And the Elves sort of become the centralized location where everybody finds each other again. And the El sort of become the the centralized location where everybody finds each other again and the the elven lord the lord of leaves um their their leader is the one who brings them all into
Starting point is 00:20:14 his fort they all find each other again and i have to note because i've told this story so many times mark and i were in charge of naming we We got to name stuff. All the characters. But Elodomri was up for grabs. We have this Elven Lord that gives Grants Forest Walk, I think it was, to all elves. And my stepdad had just started playing. And my mom was playing with him. And my mom is not a gamer. You all have somebody in your family
Starting point is 00:20:46 who says they'll play with you and you think i should have asked you know my my niece to play with me this is awful well my mom was trying to be a good sport and so we named eladomri after my stepdad and my mom uh they are dale and irma so if you read eladomri backwards it says irma Dale. It just goes the other direction. So the original piece of art, if you've ever seen the piece of art, which is a beauty, is hanging on my mom's wall now. Because when the set came out and Irma and Dale found out it was named after him, they just had to have it. Yeah, it's by an artist named Ron Cherona.
Starting point is 00:21:21 It's a very nice piece. Yeah, Ron was really funny. He did a couple of other pieces. I think I picked up one of his other pieces later on. He's by an artist named Ron Cherona. It's a very nice piece. Yeah, Ron was really funny. He did a couple of other pieces. I think I picked up one of his other pieces later on. He's a great artist. I picked up Reap. I think I have Reap hanging on the wall. So the elves bring everybody back together and explain.
Starting point is 00:21:37 Among them, there was an oracle who knew who Gerard was, or thought she knew who Gerard was, at least, and said, oh, you're the guy we've been waiting for. You are this prophesized guy named the Cor, is it Coriel Vekmark? Cor Vekdahl.
Starting point is 00:21:57 The Cor Vekdahl. You're this prophesized hero, and you're going to bring these tribes together, the Veks and the Cors and the Dals. And Gerard was like, yeah, okay. I still need to find Sisay and Stronghold. And you know what? I don't have time for this prophecy stuff.
Starting point is 00:22:12 So I got to get on with business. So can we talk real quickly? Prophecies are an important part of stories. Like once again, we're playing in space. The idea of Gerard being destined for something, and he already had a different destiny to deal with because he was supposed to be the leader of a legacy and stuff.
Starting point is 00:22:32 It's kind of funny that there's a different thing that they tie him to. The Korvec doll was supposed to bring all three tribes together, and the Oracle Invec is a card on the set. The reason it's not legendary is when one Oracle Invec dies, another one the set. The reason it's not legendary is when one Oracle Invec dies,
Starting point is 00:22:46 another one takes their place. So it's a role rather than a specific person. Although when we talk about Oracle Invec, it is one person right now. And she believes that he's the Corvik Dahl. And in our... The story changed a little bit from what we had originally pitched.
Starting point is 00:23:03 So our third act of this story was different than the third act as it actually ended up. We stopped being involved in the story really before the third set of Exodus in this case. So in our version of the story, the elves were going to save the day. They were going to defeat and overrun. So he was the Corvac Dahl in our version of the story. He kind of doesn't, he's not really in the story that it ended up being. We wanted the prophecy
Starting point is 00:23:29 to be right. That's why we told you there was a prophecy. And the trick is for Gerard to actually own it. Right? Usually in Act 1 when you say there's a prophecy, in Act 3 the prophecy comes true. That's usually Act 3. You know that old Oscar Wilde thing where if there's a gun in the first act it needs to's usually in three. You know that old Oscar Wilde thing
Starting point is 00:23:45 where if there's a gun in the first act it needs to go off in the third act. We knew that and so we put a prophecy in act one and we know
Starting point is 00:23:54 we've got to pay it off. We had a plan. Yeah, we have a lot of Chekhov's guns in the story where we show you something and then it comes back to be paid off later on.
Starting point is 00:24:04 Later on. In fact, so part of this is, by the way, when Gerard first shows up, he has to fight the merfolk. We're going to show you the merfolk were there. And then the elves are kind of the good guys here that are the rebels of the story, if you will, right? Wrath is run by Bo Wrath. He's an evil guy. He has all the evil forces. We need somebody who's fighting against him.
Starting point is 00:24:25 The elves were the rebels in our case. And so they come up with a plan. They all meet. And the plan is that Gerard... They inform Gerard that there's a back way into the castle. Now it's really dangerous. You have to go through the
Starting point is 00:24:41 Furnace of Wrath and the Death Pits of Wrath. And it Pit's of Wrath and it's very dangerous, but it's a back way in. And the idea is that they were going to sneak in the back way while all the elves and other people charge and attack on the front. That's the master plan.
Starting point is 00:24:57 I want to note for your listeners who will understand the logic of this. When Mark and I were in the meeting and there was a discussion of, oh, and this is the back way. There's the back door. You know, there's always a back door, right?
Starting point is 00:25:12 I distinctly remember Mark saying, let's tell everybody that there's these murder pits and these death locations and these horrifying hot places and that's the way to sneak into the back. And then let's have Gerard say, no, we're not going to do that. We're going to go right through the front door and never go back to it, just like sidestep it. I know he was joking, but I remember at the time thinking,
Starting point is 00:25:33 that could be fun because people expect it. Oh, we're going to tell you the secret way in. Yeah, I don't want to do it. No, really, it's the secret way in. No, I don't want to do it. We're going to do it a different way. We're going to do it the most basic way possible as opposed to the sneaky way
Starting point is 00:25:46 that's in every single story you've ever heard. Right, so the key to the sneaky way is the sneaky way has to be hard, right? It just can't be easy. So we, as we'll get to, we set up a couple of really hard things to deal with, which we'll get to. Okay, so there's one other piece that's going on
Starting point is 00:26:06 here, we're talking about the third act, is okay, this is only part one of a three-part story, right? So, the idea was each year would take place on a different plane, that's how magic did its blocks. And so, Wrath was just about this year, this year took place on Wrath.
Starting point is 00:26:22 Act two was going to take place on Arcadia, act three in our original story was going to go back to Dominaria. It got changed a little bit. So how do we get off Wrath, right? And that one of the things that we did was the ship originally had the ability to travel between planes,
Starting point is 00:26:39 but when it gets attacked by the Predator, it breaks and it can't do that anymore. And part of this is, in good storytelling, you want to throw a lot of problems at your characters, so they have multiple problems to solve. So not only do they have to go rescue Sisay and Tongarth
Starting point is 00:26:56 and Karn, oh, they also have to rescue one more person. So Stark of Wrath, who is another card in the set, by the way, Stark is this shady character who used to work for Volrath, but Volrath kidnapped his daughter, Takara. And so Stark says, I'm willing to help you, but the cost for me is not only do I have to rescue Sisay, you have to rescue my daughter, Takara. And so that's an important part. At this point,
Starting point is 00:27:25 we didn't feel like we had enough complications to deal with. So let's make another one. Well, I mean, it's a good storytelling. There's a lot going on. There's a lot of pieces to it. Let's face it. This could have been called Tempest the Soap Opera. Because that's what we were building.
Starting point is 00:27:43 Everybody's got a story arc. Everybody's arcs lap over with everybody else's so that you have this constant motion of characters. Yes, yes. Well, of course. That's the way you want to be. You want to have a lot going on. So all the characters have character arcs.
Starting point is 00:27:57 Michael and I spent a lot of time, by the way. We took every single character and said, okay, you know, for example, what is Orm up to? Orm is another card in the set. What is Orm up to? Orm is another card in the set. What is Orm up to? She's the healer. She's sort of the doctor of the crew.
Starting point is 00:28:12 What is her arc? What does she start? Where does she go? What does Stark do? Where does Stark go? Gerard, like, every character, we figured out what's going on with the character. Now, some characters have bigger roles in different parts of the story. Orm, for example, has, ironically, a smaller role in the first part of the story, even though she gets a card. And then the second part of the story, she has a major play, and she doesn't have a card there.
Starting point is 00:28:32 So I'm not quite sure why that played out that way. So we would write all this on the board. What does this character want? How does this character get it? And that was for the bad guys, too. You know, Grevin, how come I'm ugly? I don't understand. Why am I ugly? No, I'm ugly? I don't understand.
Starting point is 00:28:45 Why am I ugly? No, I'm kidding. Mark isn't even smiling at me. We're talking together. He's not even smiling. Grevin, why am I ugly? Oh, I'm a bad guy. So, resolved.
Starting point is 00:28:58 Okay, so, sorry. You heard him almost be defensive there, folks. He almost wanted to say, I know humor, Mike. That's not funny. So anyway. Everybody had an arc. Everybody had an arc. So I'm realizing something. I'm about to get to my desk here.
Starting point is 00:29:13 I'm almost to work. So Michael, can I... I know. Can I call you in the next show so we can continue the story? Yes, we can continue later on. Could you just drop me off right up here? Right there.
Starting point is 00:29:30 Ignore those police. So to wrap up for this thing, our heroes have decided on a plan. They're going to go sneak into the castle. They're going to send Erte to go work on the portal. We'll talk more about that next time. And the elves are going to attack up front. That's the plan.
Starting point is 00:29:47 What could possibly go wrong? Almost nothing. Almost nothing. Get me on, Mark. It's fun. Okay, guys. So I see my desk here. So we all know what that means. It means this is the end of my drive to work. So instead of talking magic, it's time for me to be making magic. So I will see you next time
Starting point is 00:30:03 along with Michael. Michael, thanks for joining us. Thank you for having me. And join us next time and we'll talk about the rest of the story from Tempest. Bye-bye, guys.

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